Izumi Haruka

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Izumi Haruka

Post by Archives » Tue Jan 26, 2021 10:53 pm

Izumi haruka

[Nindo]

General Information Age: 20
Gender:female
Height:7ft but usually appears 4ft tall because of transformation jutsu
Weight:240lbs
Physical Features:
While her skin and eye color hasn’t changed at all with her age. Her black hair was now changed to pure bright red. As her body is fully grown now and she finished her final growth spurt. Along with her continued training her body is very muscular and looks very well defined. Over the growth spurt she is very tall for a female which is a big insecurity for her.
“previous appearance at 12 years old”Show
Pale skin with blue eyes, black hair. Her thin body is full of mostly muscle because she is only 12 her body is still developing. Around her neck is a hood that extends up and down. She wears a sleeveless mesh chain mesh shirt most shinobi wear with a v neck shirt leaving slit slightly down the middle where the chain shirt can be seen. The sleeves connect on the bottom with a flap of fabric that allows the sleeves to show off her shoulders while covering everything down to her hands.
  • Face/head:pale skin, blue eyes
  • Body: mesomorphic body type thin but muscular.
  • Notable Features:cat ears and tail
Clothing/Accessories:She wears a variety of different outfits depending on the situation. She also wears her leaf village headband around her neck now. When she’s in konoha or relaxing she usually wears a low cut, hang’s off the shoulder half kimono
or black and blue vest with mini blue wings on the back. Along with a black corset with the area covering the breasts being bedazzled. With a black punk belt with metal studs around it. With a blue short skirt that only goes half way down her thighs. She also wears ripped panty hoes with knee high black boots with four buckle straps. These straps start at the top and are spaced an inch or so in between each other.

When she’s in combat she usually wears a black t-shirt that shows off most of her midriff. For pants she wears long black cargo pants with many pockets that go down to her ankles. Along with sneakers or something comfortable to run In that gives good protection.

For special occasions she will wear a red low cut ball gown that hangs off the shoulders. It has a shawl with a rose over each arm with one over her cleavage. The ball gown section hangs low with roses dotted occasionally around it.
Or a short dress that cuts off at the upper legs designed to replicate the visual aesthetic of feathers and the beauty of the Phoenix while still being tantalizing.

She also wears a maids outfit when at work

Picture:

“alternative pictures and outfits”Show










(No harness like in picture above)





“old picture from when was 12”Show
Personality: Haruka is a bubbly person who has anger issues and over reacts occasionally. She is kind, compassionate, spiteful/vengeful ,fun-loving, energetic, mischievous, and finally is very inquisitive. She loves to see people happy, and may sometimes try to make people happy. Haruka loves games especially games of chance like gambling, also likes traveling, really loves to dance and thinks singing is fun, likes fire as well. By extension or perhaps because of her appreciation of and fondness for fire she also developed a love of explosions that grew over time. The only pastime that she enjoys more than dancing and singing is making various explosions.

When she is not singing or dancing or practicing her dance based taijutsu she is often making lots of big explosions in the training field of various shapes and sizes. Much to the annoyance of everyone nearby most likely who have to occasionally hear the repeated booms throughout the day. A common saying of hers is “my art is a explosion”

Haruka is a spirited person, on the outside she may seem sweet and cheerful but true chaos lies beneath the surface. While she is passionate and driven, Haruka tries to live in the moment. Haruka has an intensely loyal and devoted person, to those that matter to her. The four most important things to her are 1. Konoha 2.loved ones 3. Teammates 4. Though extremely close to number three is her friends. She is so intensely loyal to konoha and by extension the hokage. She will do literally anything if asked by the hokage except for two things, 1.betray or seriously hurt a good friend especially a precious loved one. 2.kill herself and Cause permanent self harm to herself that can’t be healed. This loyalty to the things mentioned above can usually get her to behave in ways she normally wouldn’t.

Haruka will tease people occasionally, or play guessing games if they want to know something because it seems more fun. She tends to overreact especially when panicking. Has a difficult time sometimes with restraint. She also has a short attention span so excessive waiting with nothing to do is very annoying. Because of this she usually carries something to keep her occupied, sometimes it’s a book or two for her to read just in case. Haruka is a pretty naive person being very simple and sincere, she also doesn’t have the best judgement sometimes. Because of this and sometimes in combination with her attention span she is sometimes easily tricked. Though she doesn’t handle being tricked that well and lots of the time will over react Also, poking her or other behaviors that are annoying to others usually annoy her. Though perverted behavior annoys her the most usually and perverted behavior that affects her drives her crazy and will often cause her to kick any male who acts perverted towards her in the nuts.

Theme song:
  • General:
  • Hopes/Dreams: to be the best dancer in the Fire nations and eventually the world and to help restore her clan
  • Fears: spiders, as well as some common other fears like dying.
  • Combat Mentality:she has various methods of combat depending on the situation she is in but the most common one is hit it hard or bomb it until it goes down. Her usual philosophy is if it’s not going down you're not using big enough explosives.

Battle Information Village: Konoha
Rank: Jounin
Power Rank: A
  • Chakra Pool:10
  • Endurance:35
  • Control:33 (34 -1 penalty)
  • Strength:21
  • Speed:45
  • Willpower:25
Equipment:15 kunai 15m of wire 15 shuriken
1 set of ear plugs

Companions: (1/2)
Primary Affinity: Nendo (Clay Ninjutu)
Abilities and Concentrations
Abilities
First Ability A genetic body morph inherited from her mother, this ability gives Haruka cat ears and a prehensile tail. The large, upright, cone-shape pinna on her external ear both captures and amplifies sound waves, greatly improving her sense of hearing. Haruka's sense of hearing is far beyond that of the normal human, granting her telescopic hearing that allows her to hear things up to a quarter-mile away. Functionally, this body modification grants Haruka hearing that is effectively a sound perception technique equal to her [Power Rank] (i.e., when Haruka is Power Rank B, it functions as a B-rank sound perception technique). The range of this constantly active perception is equal to her [Strength] x2 in meters.

The addition of a prehensile tail gives Haruka what is effectively a 3rd hand, able to be controlled with the same agility and level of delicacy as any other limb. Haruka is able to grab things roughly the size of a kunai or smaller, and can utilize a variety of taijutsu that incorporate the use of her tail. Further training of this morphology allows Haruka to develop techniques for night vision, or advanced [Acrobatics] techniques That give super human flexibility.
Second Ability
Third Ability
Concentrations
Ninjutsu
Raiton:
Raiton
A character with this concentration is able to utilize Raiton, and can make and use any custom or archived jutsu that require the Raiton affinity. Raiton has a shocking effect.
Passive (Shocking)Show
Raiton has the effect of shocking, which means causes it's effect to be diffuse upon impact. In organic material, this causes nervous stimulation which results in numbness, tingling, loss of sensation, and sometimes paralysis. In inorganic material, this means that the strength of the jutsu diffuses across an area 2x the size of the attack. In a jutsu that creates a lightning ball 2m in diameter, if it struck a wall the size of the attack would cover a 4m area.

Additionally, the strength of the nervous effect on organic material from raiton jutsu is determined by the Strength stat range they fall into.
  • 1-14 Strength Requirement: Tingling, acute numbness.
  • 15-24 Strength Requirement: Loss of Sensation
  • 25-34 Strength Requirement: Localized Paralysis
  • 35+ Strength Requirement: Diffuse Paralysis
Storage & Force Fuuinjutsu:
Storage & Force Fuuinjutsu
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.
Charge & Augment Fuuinjutsu:
Charge& Augment Fuuinjutsu
This user is able to utilize Charge & Augment Fuuinjutsu, making it possible for them to utilize any jutsu with the Charge & Augment Classification. Charge Fuuinjutsu are used to create jutsu-like effects using seals. Augment Fuuinjutsu are used to enhance or limit the power of whatever they are placed on.
Ranged Fuuinjutsu:
Ranged Fuuinjutsu
By taking this concentration this user is able to use a medium to draw fuuinjutsu from long ranges, allowing them to place fuuinjutsu without being directly in contact with the surface they'd like to place the fuuinjutsu on.
Doton:
Doton Affinity
A character with this concentration is able to utilize Doton, and can make and use any custom or archived jutsu that require the doton affinity. Doton has a passive enduring effect.
Passive (Enduring)Show
Doton has a passive effect of Endurance, which means that it's power is retained throughout the entirety of the jutsu. All of a single doton jutsu retains the strength of the jutsu, even after the jutsu has been destroyed, and unlike other jutsu, doton does not fade when destroyed. This means that if a doton barrier with 25 strength is cut in half and falls to the ground, a part of that barrier could be picked up and carried as a hand held shield which would still have 25 strength, despite being a fractured part of a jutsu. This creates incredibly potent defenses, making doton a popular affinity among defensive fighters.
Katon:
Katon Affinity
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Passive (Ignition)Show
Katon's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the strength stat of the individual jutsu.
  • 1-14 Strength Requirement: First Degree Burns
  • 15-24 Strength Requirement: Second Degree Burns
  • 25-34 Strength Requirement: Third Degree Burns
  • 35+ Strength Requirement: Fourth Degree Burns
nendo:
nendo Affinity
A character with this concentration is able to utilize nendo, and can make and use any custom or archived jutsu that require the nendo affinity. Nendo has a passive shrapnel effect.
Passive (Shrapnel)Show
nendo’s effect is shrapnal, which means that all nendo jutsu, regardless of effect, start and spread shrapnel from the source of the jutsu which is usually a explosion. After a jutsu has been performed the shrapnel are made from the remains of the earth chakra used to create the bomb the shrapnel is solid though infused with the chakra from the jutsu for extra penetrating power the shrapnel from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank nendo jutsu that moves at 13 speed would create subsequent shrapnel that spread at 4 speed. The shrapnel are destroyed on contact with a solid object.

Additionally, the strength of the shrapnel on organic material from nendo jutsu is determined by the strength stat of the individual jutsu.
  • 1-14 Strength Requirement: Small cuts
  • 15-24 Strength Requirement: Medium size or very painful wounds
  • 25-34 Strength Requirement: Large or lots of sizable gashes all over 5he body
  • 35+ Strength Requirement: internal bleeding from tons of cuts that penetrate throughout the body
Taijutsu
Natural Leader:
Natural Leader
This concentration represents that the character is skilled at guiding others, or at least has put a concentrated effort into gaining a companion. This concentration is worth [1 Companion Slot] and can be taken multiple times.
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Stealth:
The fundamental skill of [Stealth] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Projectile Weapons:
The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.
Corded Weapons:
The fundamental skill of [Corded Weapons] indicates the user’s proficiency with long rope-like weapons such as chains and wire. This facilitates their use of related Taijutsu.
Dancing skill:
the fundamental skill of [dancing] indicates the users skill and proficiency in dancing, being graceful, and having good balance and footing. This facilitates their use of related Taijutsu

Jutsu
NinjutsuShow

raitonShow
Raiton:
Raiton
A character with this concentration is able to utilize Raiton, and can make and use any custom or archived jutsu that require the Raiton affinity. Raiton has a shocking effect.
Passive (Shocking)Show
Raiton has the effect of shocking, which means causes it's effect to be diffuse upon impact. In organic material, this causes nervous stimulation which results in numbness, tingling, loss of sensation, and sometimes paralysis. In inorganic material, this means that the strength of the jutsu diffuses across an area 2x the size of the attack. In a jutsu that creates a lightning ball 2m in diameter, if it struck a wall the size of the attack would cover a 4m area.

Additionally, the strength of the nervous effect on organic material from raiton jutsu is determined by the Strength stat range they fall into.
  • 1-14 Strength Requirement: Tingling, acute numbness.
  • 15-24 Strength Requirement: Loss of Sensation
  • 25-34 Strength Requirement: Localized Paralysis
  • 35+ Strength Requirement: Diffuse Paralysis

D rank

Raiton • Lightning Armament
D-Ranked Ninjutsu
After the correct hand seals are performed, the user coats themselves in a thick layer of lightning. This armour of lightning forms near instantly and requires [Control] Strength to break. During this time, the user's physical strikes apply the Raiton shocking effect.

Raiton • Bright Bolt
D-Ranked Ninjutsu
After performing the correct hand seals the user will extend two fingers toward a target. A bolt of lightning will jump up to 10 meters from their fingers at [Control] Speed and Strength.

Raiton • Stun Gun
D-Ranked Ninjutsu
After performing the correct hand seals, the user will channel Raiton chakra to two of their fingers. They will then be able to fire up to three total bullet sized balls of concentrated lightning from their fingertips. These bullets will travel at [Control] speed, but will not have any physical force. Instead, they will apply light electrical burns similar to a sun burn and will apply Raiton's shocking effect.


C rank

Raiton • Shock Double
C-Ranked Ninjutsu
After performing the necessary hand seals, the user will create a clone out of their Raiton chakra. This clone will have the users stats. It lasts for [Control/5] posts.

Raiton • Advanced Stun gun
C-Ranked Ninjutsu
After performing the correct hand seals, the user will channel Raiton chakra to two of their fingers. They will then be able to fire up to 20 total bullet sized balls of concentrated lightning from their fingertips. These bullets will travel at [Control] speed, but will not have any physical force. Instead, they will apply light electrical burns similar to a sun burn and will apply Raiton's shocking effect.

A rank jutsu


“Fuuinjutsu”Show
Fuuinjutsu:
Storage & Force Fuuinjutsu
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.

D rank

Storage Fuuinjutsu • Tool Storage
D-Rank Fuuinjutsu
After drawing a seal formula on a surface, ensuring it is large enough for the object that is about to be stored. The user will then begin placing the object into the seal. The user can only seal objects up to their ([Control]*2)m^3 in size.

color=black]Force Fuuinjutsu • Explosive Tag[/color]
D-Rank Fuuinjutsu
After drawing a ([Control]/5)x([Control]/5) meter seal formula on a surface of an object. The user will then arm it with their chakra up to [Control] strength with a concussive force explosion outwards from itself.

*Fuuinjutsu • Removal
D-Rank Fuuinjutsu
After performing the necessary hand seals, the user will hold their hand over a seal, and begin to remove it. This removal will be successful as long as the user has more [Control] than that of which the Fuuinjutsu was sealed with

*Charge Fuuinjutsu • Air Seal
D-Rank Fuuinjutsu
A truly unique move in that it can be used alongside other Fuuinjutsu, by channeling into their finger as they draw in the air directly in front of them, the user releases raw chakra the lingers for a small amount of time, allowing it to be used as a seal formula. Alternatively the user can also do hand seals and place their hands forward, causing a seal to burst to life in the air in front of them. This technique consumes chakra equal to the cost of the technique.

*Storage Fuuinjutsu • Sealing Defense
D-Rank Fuuinjutsu
By having an empty surface with a seal formula placed on it, the user is able to use the seal as a defensive measure. Holding a single, one-handed hand seal, the user attempts to block the incoming projectile with the surface. Right before contact is actually made, the projectile will be sealed into the seal. While strong, the seal must be the same size or larger than the projectile it is attempting to seal. This seal can protect up to the user’s [Control] in Strength. Once used to seal and then release again, the seal will need to be rewritten. The user can only seal objects up to their ([Control]*2)m^3 in size.


C-rank

Storage Fuuinjutsu • reverse summoning
C-Rank Fuuinjutsu
After drawing or using a existing ([Control]/5)x([Control]/5) meter seal formula or bigger on a large surface such as the ground the user can summon any object or living creature, that is touching a existing seal.

*Storage Fuuinjutsu • Storage Strike
C-Rank Fuuinjutsu
Used in conjunction with storage seals, the user forms the needed hand seals then touches the storage seal causing it to release up to three of the objects stored in it simultaneously, as if they were thrown at a strength of the user’s [Control]. The three objects will be released in a small spread, only a few inches apart from each other
NinpouShow

D-rank

Minor Chakra Enhanced Strength
D-rank Ninpou
The user will channel chakra through their body, temporarily increasing their muscle mass, giving them a +3 in Strength. However, this small boost causes the user to expend body energy quicker, giving them -3 Endurance while in this state. This state can last for 5 posts before needing to be refreshed.

*[Ninjutsu • Wall]
D-Ranked Ninjutsu
After performing the correct hand seals the user causes a thin 3x3x1 meter flat barrier to form within 10 meters of them at [Control] Speed and has [Control] Strength. It lasts for 3 posts.

*[Ninjutsu • Chakra Burst alt]
D-Ranked Ninjutsu
After channeling chakra into one of their fists or feet, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion with [Control] Strength from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.

[Ninjutsu • Sensory Deprivation: hearing]
D-Ranked Ninjutsu
A technique used for a variety of purposes, each unique to the user's needs, the user channels chakra over their ears. This chakra will act as though it were solid, rendering the user deaf until it is dispelled. This can be held as long as the user has chakra, but once it has ended, it has a cool-down period of 2 posts before it can be used again. The user of this jutsu can at the point of casting can choose how much sound it can block anywhere from all sound to a little.

[Ninjutsu scroll copy]
D-Ranked Ninjutsu
This just channels chakra into the scroll that wants to be copied and that wants to be copied to then does a few hand signs and then the words and everything else on the one scroll gets copied to the second scroll.

C-rank

Age progression jutsu
C rank ninjutsu
This jutsu allows the user to age themselves to anything they want using an advanced version of the transformation jutsu. It copies every aspect of age and adds a chakra shell to transform the user into a form impossible to tell from a normal person without special dojutsu like the byakugon

[Ninjutsu • paper drone]
C-Ranked Ninjutsu
This jutsu animates and gives life to any single scroll or piece of pape and changes it into a paper plane, as well as charges it with chakra. the paper moves at control speed and has control strength for durability. The user can make it explode at will doing control strength dmg at control speed. After 5 posts this jutsu looses all life and chakra in it This paper uses constructs rules


B-rank

[Ninjutsu • air walking]
B-Ranked Ninjutsu
This jutsu allows the user to make 1x1x1 platforms under each foot or 2x2x2 meter platform under both feet. These platforms can be formed in mid air allowing the user to make a staircase into the sky. Only one platform for each foot can exist at a time if a big platform is being used then only one can exist at a time. This jutsu lasts for 5 posts before it ends and all platforms vanish this jutsu can be reused to reset the 5 post timer before the jutsu ends. The platforms form at control speed and have control strength to determine durability.
NendoShow

D-Rank

Landmine stomp
D rank nendo Ninjutsu
After the user finishes channeling chakra for this jutsu It lets the user focus pure nendo chakra into the feet that activate when coming in contact with a solid surface. On contact with the solid surface the chakra causes an explosion to occur in any one direction the user wants; this happens in a wide cone. The explosion's power is tied to control strength and activates control speed as well as 10 meter cone plus the standard increase with rank the cone is 10 meters wide and 10 meters long in the direction she chooses.

Exploding kunai
D rank nendo Ninjutsu
After the user performs the current hand signs the user of this jutsu creates clay from the ground or some external source to create a kunai that when thrown explodes on contact or when kai is used. The explosions power is tied to control strength with a explosion that’s 10 meter radius plus the standard increase with rank

Camo clay
D-rank Nendo Ninjutsu
This jutsu changes the color of clay to anything the user can think of so they can use it to blend in the clay with other stuff.

Delayed detonation
D-rank Nendo Ninjutsu
This jutsu is used to add a timer to any Nendo jutsu that doesn’t have one in the jutsu. At the moment the user uses this jutsu they can set a predetermined time when the nendo jutsu there using this jutsu on will go off.

Splinter bomber
D-rank Nendo Ninjutsu
This jutsu allows the user to split a nendo jutsu as well as combine them back together both splitting and combining requires one usage of the jutsu and when split the jutsu strength of the jutsu also splits in half. The two nendo jutsu will seperate from each other when used the distance the two sides are seperated or can be combined from is up to 15m. When split the angle of the two sides can also be changed so that the the new distance split doesn’t cause the jutsu this was used on to miss it’s target.


C-Rank

Reverberating ravens
C-rank Nendo Ninjutsu
The user will perform a series of handseals, creating two raven sized bombs of clay from the ground or an existing source of clay. Once created they function as a construct and are capable of moving on their own. They can move up to 25m away from the user. Upon reaching the opponent or when the user performs the [Kai] technique, the ravens will explode outward. Unlikely typical bombs, these birds are tightly packed, the explosive energy causing the clay to rapidly heat and then cool. This process - upon exploding - causes the clay to produce a bright light similar to a flash bomb, that causes 2 posts of blindness and distorted vision for anyone looking directly at it. The passive nature of Clay jutsu does not activate in this technique.

Seikakuna Bakuhatsu
c rank nendo ninjutsu
Prerequisite jutsu land mine stomp
This jutsu is a improved version of the previous land mine stomp jutsu it allows the user to make explosions but instead of only being able to make them from a stomp that connects with a surface it can make them from kicks and punches as well with no surface. In addition to this the explosions are far more controlled and allow the user to direct the explosions under or in front of them in away that can propel them without injury the explosions can be simple or complex shapes but maintains the same range as land mine stomp which means the shape must Anywhere up to 10m long 10 meters wide at most finally is based on control speed and control strength.

Tunneling Terror
C rank nendo ninjutsu
This jutsu gives the preselected nendo jutsu the ability to tunnel underground at control speed the max distance it can travel is 200m the jutsu ends after 4 posts regardless it can be controlled if the user concentrates but is usually a fire and forget jutsu
TaijutsuShow
Caipoira Taijutsu:
This Taijutsu style is all about quick, rhythmic movements with grace. It was created by Izumi Haruka in a way to still have fun doing something she loved while training to be a better ninja at the same time. In this style, the user may perform martial arts maneuvers that are completely indistinguishable from ordinary dancing to those without **Perception** disciplines of equal or higher rank than the techniques performed. This martial arts style focuses on strikings from irregular angles in the form of quick & short snap strikes using one's palms, wrist, forearm, elbows, knees, feet, legs, and body in unorthodox movements that may catch foes off guard. In addition to that it also allows for dodging and sometimes blocking in intriguing ways. Required Concentrations: Close quarters combat, Dancing, acrobatics.


D-Rank

Kūgāpou • Soft Paws
D-Ranked Taijutsu Maneuver
Soft Paws is a bare-handed deflection technique and is used against bladed weapons. At this level, the practitioner is able to read the angles of the attacks to place the flat of their hand against the flat of the blade and push it away without getting cut by the weapon. However, prolonged use of this technique will cause the practitioner to suffer bruises on their hands.

*Kūgāpou • Soft Elbow
D-Ranked Taijutsu Maneuver
Requirement: *Kūgāpou • Soft Paws
After using Soft Paws to slap a blade away, the practitioner will continue moving forwards while jutting out their elbow. The momentum from the target's original attack that was slapped away, coupled with the sudden defenselessness of the target after having their attack deflected, makes for a powerful counter-attack. The elbow can be aimed anywhere on the torso and above, but is usually aimed at the target's face.

*Kūgāpou • Slight Dodge
D-Ranked Taijutsu Maneuver
Whenever in a situation where they can't avoid being struck, the practitioner will slightly shift their body. This slight movement allows them to cause the incoming attack to miss any vital organs and cause as little damage as possible.

*Ochiba • Single Finger Draw
D-Ranked Taijutsu Discipline
Utilizing this manoeuvre, the user is able to quickly draw a kunai from its holster. This is done by placing their finger through the lip of the holder and into the ring of the pommel, flicking it up and out quickly, having the kunai in the user’s hand within an instant.

*Ochiba • Ambidexterity
D-Ranked Taijutsu Discipline
After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize both hands equally and as effectively without any penalty. This extends to other methods of combat or simple everyday life as well.

*Ochiba • Single Finger Seal
D-Ranked Taijutsu Discipline
Having extensive experience with Deft Hands the user is able to manipulate a kunai within their hands and perform hand seals at full speed, without having to put down the kunai at any point.

*Ochiba • Dance Detour
D-Ranked Taijutsu Maneuver
Prerequisite: 10 Speed
A technique that relies highly on speed, the user will attempt to slap away any incoming melee strikes or projectiles with their kunai. The average of the user's speed and strength needs to be higher than the strength the projectile was thrown at, using the momentum of their own speed to deflect the strike.

*Ochiba • Leafing Lumber
D-Ranked Taijutsu Maneuver
A simple technique, the user lowers themselves down and performs a sweeping kick attempting to knock their opponent to the floor, whilst bring their blade into the opponent’s chest all in one fluid motion



C-Rank

caipora stance
C-Rank Taijutsu Stance
[Acrobatics]
The user will adjust their stance to being light on their feet, dropping their hands. While in this stance, the user is able to transition between caipora style moves more easily, the unorthodox movements result in an effective debuff of -3 speed against those without experience fighting styles like this or an appropriately ranked perception technique.


*Kūgāpou • Leveraged Fang
C-Ranked Taijutsu Maneuver
The practitioner will sidestep a weapon attack against them and attempt to disarm the opponent. They will grab and pull the weapon on a safe or dull spot before simultaneously slamming the other palm into the opponent's wrist. If the opponent has a Rigid Structure technique of equal or higher rank than this technique, they can resist being disarmed. Otherwise, the weapon is ripped from the opponent's grasp and their hand is knocked away. Their wrist will swell from the impact, making handling weapons in that hand difficult if the wrist isn't outright broken due to the practitioner having a higher Strength than the opponent.

*Kūgāpou • Hunter's Prediction
C-Ranked Taijutsu Discipline
By observing a weapon's movement through the air and having a deep understanding of weaponry in general, the practitioner is capable of predicting a weapon's trajectory. This technique is especially effective when the practitioner saw the actual moment the weapon was launched, as seeing the movement of the weapon wielder provides crucial information. If they didn't see the weapon being launched, they can still predict the trajectory to a smaller degree but are incapable of accounting for high-level taijutsu that may be applied to the weapon attack.

Doctor do little
C rank Taijutsu maneuver
This jutsu allows the user to understand the various noises other creatures make as if they were speaking her native language. This allows her to understand various creatures and have an in-depth conversation with them. This only works on bunny and feline creatures.

*Ochiba • Spine of the Maple Tree
C-Ranked Taijutsu Maneuver
Often used as a counterattack, by stepping under an incoming strike and resting on their front leg, they will quickly pivot slashing behind them, upwards across their opponent’s spine. This will likely cut the nerves connected to the users legs, making it difficult for them to move, giving a reduction of -5 speed, they will need to seek medical attention.


B-rank



A-rank


Silent running
A-rank taijutsu Maneuver
Prerequisite stealth
The user practices there stealth extensively until they are skilled in moving silently. This jutsu lets the user move in a non rymthmic and silent manner where sounds of their running movements are drastically lowered even at full speed. Allowing them to move stealthily even if it’s in konohagakure forest environment.

ultimate deodorant
A-rank taijutsu Maneuver
Prerequisite stealth
The user of this technique rubs there scent off or sprays themselves with a neutralizing spray to temporarily hide there scent this allows the user to move without being detected by scent.
“jutsu learned by fuhen”Show

B-Rank:



Who is Often Surprised, But Never Unprepared 2nd gen
B-Rank Taijutsu Discipline
Many times in her ninja career, Haruka has been caught unawares. Whether it be from animals curious to why she is in their territory, fuhen teaching her taijutsu, or any number of things, Haruka has become used to fighting in even the strangest of situations. This means that Haruka knows how to fight from just about any position, whether it be moving through the air, laying on her back or stomach, or entrenched in small tunnels with hardly any room to swing a fist.
9 ryo

A rank

The Defender of the Forests of Fire Country 2nd gen
A-Rank Taijutsu Discipline
Haruka survived what would have been a deadly encounter to most with an oversized lizard in Fire Country while being taught this jutsu by fuhen, thanks to her ability to just keep standing up after getting knocked down. This is because of her incredible pain tolerance, built up not only from being beaten on by giant lizards, but any number of opposing ninja or teachers, or bandits wishing to threaten her safety. With this, she is able to ignore even the most severe of physical pain and keep pushing through at full strength, even if she were to be burned all over, lose limbs, or be run through by spears. This wouldn't prevent her from bleeding out or being otherwise killed by such things (though it would provide a great degree of immunity to death through shock), it simply means she is able to ignore them at will to continue fighting.
11 ryo

S rank

The Victor of Fur Country: On The Hunt For The White Stag 2nd gen
S-Rank Taijutsu Discipline
Through the many competitions of former Fur Country, Haruka found victory again and again. Whether it be hunting, dueling, or any number of tasks, nobody in her bracket could match him. This is due in large part to her experience in all manners of things martial, but also thanks to her extraordinary senses. All five of her senses have been highly tuned through years of practice and dedication, and while none of them are necessarily more sensitive, even the slightest bit of change from another slight bit of change can be read and interpreted in a split second. This first jutsu in the series makes her nose is good enough to be able to track someone by scent better than a bloodhound up to five miles away, and notice any sudden changes in scents easily. With the two senses so strongly interconnected, this also effects her sense of taste, allowing her to detect differences in blood or soil samples, or taste even otherwise tasteless poisons in her food.
13 ryo

The Victor of Fur Country: First Round of The Tournament 2nd gen
S-Rank Taijutsu Discipline
This second jutsu in the series makes her an excellent visual tracker, able to control her eyes independently to better follow multiple moving targets, or noticing even the slightest changes in the scenery, whether it be the way dust particles move around in the wind, or the slightest breeze barely nudging grass. This effect can go outwards up to two miles, with her regular vision still being effective past that.
13 ryo
GenjutsuShow
Place Genjutsu in here

History
Historical AccountsShow

Haruka was born in the leaf village, sadly the majority of her clan perished in last and war as well as being on the decline since the war before it. So it was just her and her mom, because her mom was a jounin on temporary leave they traveled a lot. Because of this she got to see lots of the land of fire , sadly she was a baby for a lot of it so she didn’t remember a lot of the time. The reason her mom was traveling so much was she was on tour as a traveling entertainer. By the age of four she was already good enough at walking to be able to dance and learned by watching her mom. By the age of 5 her mom would take her up on stage for some special dance shows, the audience usually thought it was cute and applauded. It was around this time her mom started home schooling her in the ninja arts. Life was going great nearly perfect for her though because she was out traveling with her mom she didn’t get to go to the academy as early as everyone else.

As she got to the age of 8 her mom even started teaching her about the history of her clan and everything she remembered about there family. Time went on Haruka enjoyed the time she got traveling with her mother. But by the age of 10 some enemy ninjas attacked, so Haruka hid, only to find out when it was over her mother was dead. She quickly was taken back to the village where she lived as a orphan, for the first month or so she cried and mourned her mother. But then was thrust into the academy once there she took a crash course though because she had been studying with her mom she quickly passed getting decent grades. By the time she was 12 she graduated and became a genin.

Username: memberlist.php?mode=viewprofile&u=4065420
Ryo: 20/297
Prestige Perks: 2/2 [Sheer Determination (scaled) x2][accountant (scaled)] [lump sum reward cultivate& stylist& evolve]
Stat Trainings: (41/75)
[/spoiler]


























nocodeShow


[center][big][big][b]Izumi haruka[/b][/big][/big]

[Nindo]
[/center]
[hr]
[center][b][big]General Information[/big][/b][/center]
[b]Age:[/b] 20
[b]Gender:[/b]female
[b]Height:[/b]7ft but usually appears 4ft tall because of transformation jutsu
[b]Weight:[/b]240lbs
[b]Physical Features:[/b]
While her skin and eye color hasn’t changed at all with her age. Her black hair was now changed to pure bright red. As her body is fully grown now and she finished her final growth spurt. Along with her continued training her body is very muscular and looks very well defined. Over the growth spurt she is very tall for a female which is a big insecurity for her.

[spoiler=“previous appearance at 12 years old”]
Pale skin with blue eyes, black hair. Her thin body is full of mostly muscle because she is only 12 her body is still developing. Around her neck is a hood that extends up and down. She wears a sleeveless mesh chain mesh shirt most shinobi wear with a v neck shirt leaving slit slightly down the middle where the chain shirt can be seen. The sleeves connect on the bottom with a flap of fabric that allows the sleeves to show off her shoulders while covering everything down to her hands.
[/spoiler]

[list][*][i]Face/head:[/i]pale skin, blue eyes
[*][i]Body:[/i] mesomorphic body type thin but muscular.
[*][i]Notable Features:[/i]cat ears and tail[/list]
[b]Clothing/Accessories:[/b]She wears a variety of different outfits depending on the situation. She also wears her leaf village headband around her neck now. When she’s in konoha or relaxing she usually wears a low cut, hang’s off the shoulder half kimono
or black and blue vest with mini blue wings on the back. Along with a black corset with the area covering the breasts being bedazzled. With a black punk belt with metal studs around it. With a blue short skirt that only goes half way down her thighs. She also wears ripped panty hoes with knee high black boots with four buckle straps. These straps start at the top and are spaced an inch or so in between each other.

When she’s in combat she usually wears a black t-shirt that shows off most of her midriff. For pants she wears long black cargo pants with many pockets that go down to her ankles. Along with sneakers or something comfortable to run In that gives good protection.

For special occasions she will wear a red low cut ball gown that hangs off the shoulders. It has a shawl with a rose over each arm with one over her cleavage. The ball gown section hangs low with roses dotted occasionally around it.
Or a short dress that cuts off at the upper legs designed to replicate the visual aesthetic of feathers and the beauty of the Phoenix while still being tantalizing.

She also wears a maids outfit when at work

[b]Picture:[/b]
[img] https://i.imgur.com/FriygHZ_d.webp?maxwidth=760&fidelity=grand[/img]

[spoiler=“alternative pictures and outfits”]

[img] https://i.imgur.com/nK6ZGXC_d.webp?maxwidth=760&fidelity=grand[/img]

[img]https://i.imgur.com/MFxBYvP_d.webp?maxwidth=640&shape=thumb&fidelity=medium[/img]

[img]https://i.imgur.com/i9RuPUC_d.webp?maxwidth=640&shape=thumb&fidelity=medium[/img]

[img]https://i.imgur.com/Fl9vycm_d.webp?maxwidth=640&shape=thumb&fidelity=medium[/img]

[img]https://i.imgur.com/K4YIJu9_d.webp?maxwidth=640&shape=thumb&fidelity=medium[/img]
(No harness like in picture above)

[img]https://i.imgur.com/VS51dsA_d.webp?maxwidth=640&shape=thumb&fidelity=medium[/img]

[img]https://i.imgur.com/v6q4z07_d.webp?maxwidth=640&shape=thumb&fidelity=medium[/img]

[img]https://i.imgur.com/uAL3WGz_d.webp?maxwidth=640&shape=thumb&fidelity=medium[/img]
[/spoiler]


[spoiler=“old picture from when was 12”]
[img]https://i.pinimg.com/736x/7d/ff/bb/7dffbb62e6a49700342e29685f9b6c29.jpg[/img] [/spoiler]
[b]Personality:[/b] Haruka is a bubbly person who has anger issues and over reacts occasionally. She is kind, compassionate, spiteful/vengeful ,fun-loving, energetic, mischievous, and finally is very inquisitive. She loves to see people happy, and may sometimes try to make people happy. Haruka loves games especially games of chance like gambling, also likes traveling, really loves to dance and thinks singing is fun, likes fire as well. By extension or perhaps because of her appreciation of and fondness for fire she also developed a love of explosions that grew over time. The only pastime that she enjoys more than dancing and singing is making various explosions.

When she is not singing or dancing or practicing her dance based taijutsu she is often making lots of big explosions in the training field of various shapes and sizes. Much to the annoyance of everyone nearby most likely who have to occasionally hear the repeated booms throughout the day. A common saying of hers is “my art is a explosion”

Haruka is a spirited person, on the outside she may seem sweet and cheerful but true chaos lies beneath the surface. While she is passionate and driven, Haruka tries to live in the moment. Haruka has an intensely loyal and devoted person, to those that matter to her. The four most important things to her are 1. Konoha 2.loved ones 3. Teammates 4. Though extremely close to number three is her friends. She is so intensely loyal to konoha and by extension the hokage. She will do literally anything if asked by the hokage except for two things, 1.betray or seriously hurt a good friend especially a precious loved one. 2.kill herself and Cause permanent self harm to herself that can’t be healed. This loyalty to the things mentioned above can usually get her to behave in ways she normally wouldn’t.

Haruka will tease people occasionally, or play guessing games if they want to know something because it seems more fun. She tends to overreact especially when panicking. Has a difficult time sometimes with restraint. She also has a short attention span so excessive waiting with nothing to do is very annoying. Because of this she usually carries something to keep her occupied, sometimes it’s a book or two for her to read just in case. Haruka is a pretty naive person being very simple and sincere, she also doesn’t have the best judgement sometimes. Because of this and sometimes in combination with her attention span she is sometimes easily tricked. Though she doesn’t handle being tricked that well and lots of the time will over react Also, poking her or other behaviors that are annoying to others usually annoy her. Though perverted behavior annoys her the most usually and perverted behavior that affects her drives her crazy and will often cause her to kick any male who acts perverted towards her in the nuts.

Theme song: https://www.youtube.com/watch?v=UIwfruNJNUU

[list][*][i]General:[/i]
[*][i]Hopes/Dreams:[/i] to be the best dancer in the Fire nations and eventually the world and to help restore her clan
[*][i]Fears:[/i] spiders, as well as some common other fears like dying.
[*][i]Combat Mentality:[/i]she has various methods of combat depending on the situation she is in but the most common one is hit it hard or bomb it until it goes down. Her usual philosophy is if it’s not going down you're not using big enough explosives. [/list]
[hr]
[center][b][big]Battle Information[/big][/b][/center]
[b]Village:[/b] Konoha
[b]Rank:[/b] Jounin
[b]Power Rank:[/b] A

[list][*][b]Chakra Pool:[/b]10
[*][b]Endurance:[/b]35
[*][b]Control:[/b]33 (34 -1 penalty)
[*][b]Strength:[/b]21
[*][b]Speed:[/b]45
[*][b]Willpower:[/b]25
[/list]

[b]Equipment:[/b]15 kunai 15m of wire 15 shuriken
1 set of ear plugs

[b]Companions:[/b] (1/2)
[b]Primary Affinity:[/b] Nendo (Clay Ninjutu)
[hr]
[center][b][big]Abilities and Concentrations[/big][/b][/center]
[table=2, Abilities][b]First Ability[/b] A genetic body morph inherited from her mother, this ability gives Haruka cat ears and a prehensile tail. The large, upright, cone-shape pinna on her external ear both captures and amplifies sound waves, greatly improving her sense of hearing. Haruka's sense of hearing is far beyond that of the normal human, granting her telescopic hearing that allows her to hear things up to a quarter-mile away. Functionally, this body modification grants Haruka hearing that is effectively a sound perception technique equal to her [Power Rank] (i.e., when Haruka is Power Rank B, it functions as a B-rank sound perception technique). The range of this constantly active perception is equal to her [Strength] x2 in meters.

The addition of a prehensile tail gives Haruka what is effectively a 3rd hand, able to be controlled with the same agility and level of delicacy as any other limb. Haruka is able to grab things roughly the size of a kunai or smaller, and can utilize a variety of taijutsu that incorporate the use of her tail. Further training of this morphology allows Haruka to develop techniques for night vision, or advanced [Acrobatics] techniques That give super human flexibility.
[c]
[c][b]Second Ability[/b][c]
[c][b]Third Ability[/b][c][/table]
[table=2, Concentrations][b]Ninjutsu[/b][c][quote=Raiton][color=yellow][b]Raiton[/b][/color]
A character with this concentration is able to utilize Raiton, and can make and use any custom or archived jutsu that require the Raiton affinity. Raiton has a [b]shocking[/b] effect.
[spoiler=Passive (Shocking)]Raiton has the effect of [b]shocking[/b], which means causes it's effect to be diffuse upon impact. In organic material, this causes nervous stimulation which results in numbness, tingling, loss of sensation, and sometimes paralysis. In inorganic material, this means that the strength of the jutsu diffuses across an area 2x the size of the attack. In a jutsu that creates a lightning ball 2m in diameter, if it struck a wall the size of the attack would cover a 4m area.

Additionally, the strength of the nervous effect on organic material from raiton jutsu is determined by the Strength stat range they fall into.[list][*]1-14 Strength Requirement: Tingling, acute numbness.[*]15-24 Strength Requirement: Loss of Sensation[*]25-34 Strength Requirement: Localized Paralysis[*]35+ Strength Requirement: Diffuse Paralysis[/list][/spoiler][/quote]

[quote=Storage & Force Fuuinjutsu][color=#444F51][b]Storage & Force Fuuinjutsu[/b][/color]
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.[/quote]

[quote=Charge & Augment Fuuinjutsu][color=#444F51][b]Charge& Augment Fuuinjutsu[/b][/color]
This user is able to utilize Charge & Augment Fuuinjutsu, making it possible for them to utilize any jutsu with the Charge & Augment Classification. Charge Fuuinjutsu are used to create jutsu-like effects using seals. Augment Fuuinjutsu are used to enhance or limit the power of whatever they are placed on.[/quote]

[quote=Ranged Fuuinjutsu]
[b]Ranged Fuuinjutsu[/b]
By taking this concentration this user is able to use a medium to draw fuuinjutsu from long ranges, allowing them to place fuuinjutsu without being directly in contact with the surface they'd like to place the fuuinjutsu on.[/quote]

[quote=Doton][color=saddlebrown][b]Doton Affinity[/b][/color]
A character with this concentration is able to utilize Doton, and can make and use any custom or archived jutsu that require the doton affinity. Doton has a passive [color=saddlebrown][i]enduring[/i][/color] effect.
[spoiler=Passive (Enduring)]Doton has a passive effect of [b]Endurance[/b], which means that it's power is retained throughout the entirety of the jutsu. All of a single doton jutsu retains the strength of the jutsu, even after the jutsu has been destroyed, and unlike other jutsu, doton does not fade when destroyed. This means that if a doton barrier with 25 strength is cut in half and falls to the ground, a part of that barrier could be picked up and carried as a hand held shield which would still have 25 strength, despite being a fractured part of a jutsu. This creates incredibly potent defenses, making doton a popular affinity among defensive fighters.[/spoiler][/quote]

[quote=Katon][color=orangered][b]Katon Affinity[/b][/color]
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive [color=orangered][i]ignition[/i][/color] effect.
[spoiler=Passive (Ignition)]Katon's effect is [b]ignition[/b], which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the strength stat of the individual jutsu. [list][*]1-14 Strength Requirement: First Degree Burns[*]15-24 Strength Requirement: Second Degree Burns[*]25-34 Strength Requirement: Third Degree Burns[*]35+ Strength Requirement: Fourth Degree Burns[/list][/spoiler][/quote]

[quote=nendo][color=red][b]nendo Affinity[/b][/color]
A character with this concentration is able to utilize nendo, and can make and use any custom or archived jutsu that require the nendo affinity. Nendo has a passive [color=red][i]shrapnel[/i][/color] effect.
[spoiler=Passive (Shrapnel)]nendo’s effect is [b]shrapnal[/b], which means that all nendo jutsu, regardless of effect, start and spread shrapnel from the source of the jutsu which is usually a explosion. After a jutsu has been performed the shrapnel are made from the remains of the earth chakra used to create the bomb the shrapnel is solid though infused with the chakra from the jutsu for extra penetrating power the shrapnel from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank nendo jutsu that moves at 13 speed would create subsequent shrapnel that spread at 4 speed. The shrapnel are destroyed on contact with a solid object.

Additionally, the strength of the shrapnel on organic material from nendo jutsu is determined by the strength stat of the individual jutsu. [list][*]1-14 Strength Requirement: Small cuts [*]15-24 Strength Requirement: Medium size or very painful wounds[*]25-34 Strength Requirement: Large or lots of sizable gashes all over 5he body[*]35+ Strength Requirement: internal bleeding from tons of cuts that penetrate throughout the body[/list][/spoiler][/quote]

[c]
[b]Taijutsu[/b][c]

[quote=Natural Leader][b]Natural Leader[/b]
This concentration represents that the character is skilled at guiding others, or at least has put a concentrated effort into gaining a companion. This concentration is worth [1 Companion Slot] and can be taken multiple times.[/quote]

[quote=Close Quarters Combat]The fundamental skill of [b][Close Quarters Combat][/b] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.[/quote]

[quote=Deft Hands]The fundamental skill of [b][Deft Hands][/b] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.[/quote]

[quote=Acrobatics]The fundamental skill of [b][Acrobatics][/b] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.[/quote]

[quote=Stealth]The fundamental skill of [b][Stealth][/b] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.[/quote]

[quote=Perception]The fundamental skill of [b][Perception][/b] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.[/quote]

[quote=Projectile Weapons]The fundamental skill of [b][Projectile Weapons][/b] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.[/quote]

[quote=Corded Weapons]The fundamental skill of [b][Corded Weapons][/b] indicates the user’s proficiency with long rope-like weapons such as chains and wire. This facilitates their use of related Taijutsu.[/quote]

[quote=Dancing skill] the fundamental skill of [b][dancing][/b] indicates the users skill and proficiency in dancing, being graceful, and having good balance and footing. This facilitates their use of related Taijutsu [/quote]

[c][/table]
[hr]
[center][b][big]Jutsu[/big][/b][/center]
[spoiler=Ninjutsu]


[spoiler=raiton][c]
[quote=Raiton][color=yellow][b]Raiton[/b][/color]
A character with this concentration is able to utilize Raiton, and can make and use any custom or archived jutsu that require the Raiton affinity. Raiton has a [b]shocking[/b] effect.
[spoiler=Passive (Shocking)]Raiton has the effect of [b]shocking[/b], which means causes it's effect to be diffuse upon impact. In organic material, this causes nervous stimulation which results in numbness, tingling, loss of sensation, and sometimes paralysis. In inorganic material, this means that the strength of the jutsu diffuses across an area 2x the size of the attack. In a jutsu that creates a lightning ball 2m in diameter, if it struck a wall the size of the attack would cover a 4m area.

Additionally, the strength of the nervous effect on organic material from raiton jutsu is determined by the Strength stat range they fall into.[list][*]1-14 Strength Requirement: Tingling, acute numbness.[*]15-24 Strength Requirement: Loss of Sensation[*]25-34 Strength Requirement: Localized Paralysis[*]35+ Strength Requirement: Diffuse Paralysis[/list][/spoiler][/quote]


D rank

[b]Raiton • Lightning Armament[/b]
D-Ranked Ninjutsu
After the correct hand seals are performed, the user coats themselves in a thick layer of lightning. This armour of lightning forms near instantly and requires [Control] Strength to break. During this time, the user's physical strikes apply the Raiton shocking effect.

[b]Raiton • Bright Bolt[/b]
D-Ranked Ninjutsu
After performing the correct hand seals the user will extend two fingers toward a target. A bolt of lightning will jump up to 10 meters from their fingers at [Control] Speed and Strength.

[b]Raiton • Stun Gun[/b]
D-Ranked Ninjutsu
After performing the correct hand seals, the user will channel Raiton chakra to two of their fingers. They will then be able to fire up to three total bullet sized balls of concentrated lightning from their fingertips. These bullets will travel at [Control] speed, but will not have any physical force. Instead, they will apply light electrical burns similar to a sun burn and will apply Raiton's shocking effect.


C rank

[b]Raiton • Shock Double[/b]
C-Ranked Ninjutsu
After performing the necessary hand seals, the user will create a clone out of their Raiton chakra. This clone will have the users stats. It lasts for [Control/5] posts.

[b]Raiton • Advanced Stun gun [/b]
C-Ranked Ninjutsu
After performing the correct hand seals, the user will channel Raiton chakra to two of their fingers. They will then be able to fire up to 20 total bullet sized balls of concentrated lightning from their fingertips. These bullets will travel at [Control] speed, but will not have any physical force. Instead, they will apply light electrical burns similar to a sun burn and will apply Raiton's shocking effect.

A rank jutsu



[/spoiler]


[spoiler=“Fuuinjutsu”][quote=Fuuinjutsu][color=#444F51][b]Storage & Force Fuuinjutsu[/b][/color]
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.[/quote]


D rank

[color=black][b]Storage Fuuinjutsu • Tool Storage[/b][/color]
[i]D-Rank Fuuinjutsu[/i]
After drawing a seal formula on a surface, ensuring it is large enough for the object that is about to be stored. The user will then begin placing the object into the seal. The user can only seal objects up to their ([Control]*2)m^3 in size.

color=black][b]Force Fuuinjutsu • Explosive Tag[/b][/color]
[i]D-Rank Fuuinjutsu[/i]
After drawing a ([Control]/5)x([Control]/5) meter seal formula on a surface of an object. The user will then arm it with their chakra up to [Control] strength with a concussive force explosion outwards from itself.

*[color=black][b]Fuuinjutsu • Removal[/b][/color]
[i]D-Rank Fuuinjutsu[/i]
After performing the necessary hand seals, the user will hold their hand over a seal, and begin to remove it. This removal will be successful as long as the user has more [Control] than that of which the Fuuinjutsu was sealed with

*[color=black][b]Charge Fuuinjutsu • Air Seal[/b][/color]
D-Rank Fuuinjutsu
A truly unique move in that it can be used alongside other Fuuinjutsu, by channeling into their finger as they draw in the air directly in front of them, the user releases raw chakra the lingers for a small amount of time, allowing it to be used as a seal formula. Alternatively the user can also do hand seals and place their hands forward, causing a seal to burst to life in the air in front of them. This technique consumes chakra equal to the cost of the technique.

*[color=black][b]Storage Fuuinjutsu • Sealing Defense[/b][/color]
[i]D-Rank Fuuinjutsu[/i]
By having an empty surface with a seal formula placed on it, the user is able to use the seal as a defensive measure. Holding a single, one-handed hand seal, the user attempts to block the incoming projectile with the surface. Right before contact is actually made, the projectile will be sealed into the seal. While strong, the seal must be the same size or larger than the projectile it is attempting to seal. This seal can protect up to the user’s [Control] in Strength. Once used to seal and then release again, the seal will need to be rewritten. The user can only seal objects up to their ([Control]*2)m^3 in size.


C-rank

[color=black]Storage Fuuinjutsu • reverse summoning [/color]
C-Rank Fuuinjutsu
After drawing or using a existing ([Control]/5)x([Control]/5) meter seal formula or bigger on a large surface such as the ground the user can summon any object or living creature, that is touching a existing seal.

*[color=black][b]Storage Fuuinjutsu • Storage Strike[/b][/color]
[i]C-Rank Fuuinjutsu[/i]
Used in conjunction with storage seals, the user forms the needed hand seals then touches the storage seal causing it to release up to three of the objects stored in it simultaneously, as if they were thrown at a strength of the user’s [Control]. The three objects will be released in a small spread, only a few inches apart from each other

[/spoiler]

[spoiler=Ninpou]

D-rank

[b]Minor Chakra Enhanced Strength[/b]
D-rank Ninpou
The user will channel chakra through their body, temporarily increasing their muscle mass, giving them a +3 in Strength. However, this small boost causes the user to expend body energy quicker, giving them -3 Endurance while in this state. This state can last for 5 posts before needing to be refreshed.

[b]*[color=#80A0FF][Ninjutsu • Wall][/color][/b]
D-Ranked Ninjutsu
After performing the correct hand seals the user causes a thin 3x3x1 meter flat barrier to form within 10 meters of them at [Control] Speed and has [Control] Strength. It lasts for 3 posts.

[b]*[color=#80A0FF][Ninjutsu • Chakra Burst alt][/color][/b]
D-Ranked Ninjutsu
After channeling chakra into one of their fists or feet, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion with [Control] Strength from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.

[b][color=#80A0FF][Ninjutsu • Sensory Deprivation: hearing][/color][/b]
D-Ranked Ninjutsu
A technique used for a variety of purposes, each unique to the user's needs, the user channels chakra over their ears. This chakra will act as though it were solid, rendering the user deaf until it is dispelled. This can be held as long as the user has chakra, but once it has ended, it has a cool-down period of 2 posts before it can be used again. The user of this jutsu can at the point of casting can choose how much sound it can block anywhere from all sound to a little.

[b][color=#80A0FF][Ninjutsu scroll copy][/color][/b]
D-Ranked Ninjutsu
This just channels chakra into the scroll that wants to be copied and that wants to be copied to then does a few hand signs and then the words and everything else on the one scroll gets copied to the second scroll.

C-rank

Age progression jutsu
C rank ninjutsu
This jutsu allows the user to age themselves to anything they want using an advanced version of the transformation jutsu. It copies every aspect of age and adds a chakra shell to transform the user into a form impossible to tell from a normal person without special dojutsu like the byakugon

[Ninjutsu • paper drone]
C-Ranked Ninjutsu
This jutsu animates and gives life to any single scroll or piece of pape and changes it into a paper plane, as well as charges it with chakra. the paper moves at control speed and has control strength for durability. The user can make it explode at will doing control strength dmg at control speed. After 5 posts this jutsu looses all life and chakra in it This paper uses constructs rules


B-rank

[Ninjutsu • air walking]
B-Ranked Ninjutsu
This jutsu allows the user to make 1x1x1 platforms under each foot or 2x2x2 meter platform under both feet. These platforms can be formed in mid air allowing the user to make a staircase into the sky. Only one platform for each foot can exist at a time if a big platform is being used then only one can exist at a time. This jutsu lasts for 5 posts before it ends and all platforms vanish this jutsu can be reused to reset the 5 post timer before the jutsu ends. The platforms form at control speed and have control strength to determine durability.
[/spoiler]

[spoiler=Nendo]

D-Rank

[b][color=#DC143C]Landmine stomp[/color][/b]
D rank nendo Ninjutsu
After the user finishes channeling chakra for this jutsu It lets the user focus pure nendo chakra into the feet that activate when coming in contact with a solid surface. On contact with the solid surface the chakra causes an explosion to occur in any one direction the user wants; this happens in a wide cone. The explosion's power is tied to control strength and activates control speed as well as 10 meter cone plus the standard increase with rank the cone is 10 meters wide and 10 meters long in the direction she chooses.

[b][color=#DC143C]Exploding kunai[/color][/b]
D rank nendo Ninjutsu
After the user performs the current hand signs the user of this jutsu creates clay from the ground or some external source to create a kunai that when thrown explodes on contact or when kai is used. The explosions power is tied to control strength with a explosion that’s 10 meter radius plus the standard increase with rank

[b][color=#DC143C]Camo clay[/color][/b]
D-rank Nendo Ninjutsu
This jutsu changes the color of clay to anything the user can think of so they can use it to blend in the clay with other stuff.

[b][color=#DC143C]Delayed detonation[/color][/b]
D-rank Nendo Ninjutsu
This jutsu is used to add a timer to any Nendo jutsu that doesn’t have one in the jutsu. At the moment the user uses this jutsu they can set a predetermined time when the nendo jutsu there using this jutsu on will go off.

[b][color=#DC143C]Splinter bomber[/color][/b]
D-rank Nendo Ninjutsu
This jutsu allows the user to split a nendo jutsu as well as combine them back together both splitting and combining requires one usage of the jutsu and when split the jutsu strength of the jutsu also splits in half. The two nendo jutsu will seperate from each other when used the distance the two sides are seperated or can be combined from is up to 15m. When split the angle of the two sides can also be changed so that the the new distance split doesn’t cause the jutsu this was used on to miss it’s target.


C-Rank

[b][color=#DC143C]Reverberating ravens[/color][/b]
C-rank Nendo Ninjutsu
The user will perform a series of handseals, creating two raven sized bombs of clay from the ground or an existing source of clay. Once created they function as a construct and are capable of moving on their own. They can move up to 25m away from the user. Upon reaching the opponent or when the user performs the [Kai] technique, the ravens will explode outward. Unlikely typical bombs, these birds are tightly packed, the explosive energy causing the clay to rapidly heat and then cool. This process - upon exploding - causes the clay to produce a bright light similar to a flash bomb, that causes 2 posts of blindness and distorted vision for anyone looking directly at it. The passive nature of Clay jutsu does not activate in this technique.

[b][color=#DC143C] Seikakuna Bakuhatsu[/color][/b]
c rank nendo ninjutsu
Prerequisite jutsu land mine stomp
This jutsu is a improved version of the previous land mine stomp jutsu it allows the user to make explosions but instead of only being able to make them from a stomp that connects with a surface it can make them from kicks and punches as well with no surface. In addition to this the explosions are far more controlled and allow the user to direct the explosions under or in front of them in away that can propel them without injury the explosions can be simple or complex shapes but maintains the same range as land mine stomp which means the shape must Anywhere up to 10m long 10 meters wide at most finally is based on control speed and control strength.

[b][color=#DC143C] Tunneling Terror [/color][/b]
C rank nendo ninjutsu
This jutsu gives the preselected nendo jutsu the ability to tunnel underground at control speed the max distance it can travel is 200m the jutsu ends after 4 posts regardless it can be controlled if the user concentrates but is usually a fire and forget jutsu

[/spoiler]

[/spoiler]
[spoiler=Taijutsu]

[quote=Caipoira Taijutsu] This Taijutsu style is all about quick, rhythmic movements with grace. It was created by Izumi Haruka in a way to still have fun doing something she loved while training to be a better ninja at the same time. In this style, the user may perform martial arts maneuvers that are completely indistinguishable from ordinary dancing to those without **Perception** disciplines of equal or higher rank than the techniques performed. This martial arts style focuses on strikings from irregular angles in the form of quick & short snap strikes using one's palms, wrist, forearm, elbows, knees, feet, legs, and body in unorthodox movements that may catch foes off guard. In addition to that it also allows for dodging and sometimes blocking in intriguing ways.
[center][i][b]Required Concentrations:[/b] Close quarters combat, Dancing, acrobatics.[/i][/center][/quote]



D-Rank

[b][color=#fc074f]Kūgāpou • Soft Paws[/color][/b]
D-Ranked Taijutsu Maneuver
Soft Paws is a bare-handed deflection technique and is used against bladed weapons. At this level, the practitioner is able to read the angles of the attacks to place the flat of their hand against the flat of the blade and push it away without getting cut by the weapon. However, prolonged use of this technique will cause the practitioner to suffer bruises on their hands.

*[b][color=#fc074f]Kūgāpou • Soft Elbow[/color][/b]
D-Ranked Taijutsu Maneuver
Requirement: *[b][color=#fc074f]Kūgāpou • Soft Paws[/b][/color]
After using Soft Paws to slap a blade away, the practitioner will continue moving forwards while jutting out their elbow. The momentum from the target's original attack that was slapped away, coupled with the sudden defenselessness of the target after having their attack deflected, makes for a powerful counter-attack. The elbow can be aimed anywhere on the torso and above, but is usually aimed at the target's face.

*[b][color=#fc074f]Kūgāpou • Slight Dodge[/color][/b]
D-Ranked Taijutsu Maneuver
Whenever in a situation where they can't avoid being struck, the practitioner will slightly shift their body. This slight movement allows them to cause the incoming attack to miss any vital organs and cause as little damage as possible.

*[b][color=#60C659]Ochiba • Single Finger Draw[/color][/b]
D-Ranked Taijutsu Discipline
Utilizing this manoeuvre, the user is able to quickly draw a kunai from its holster. This is done by placing their finger through the lip of the holder and into the ring of the pommel, flicking it up and out quickly, having the kunai in the user’s hand within an instant.

*[b][color=#60C659]Ochiba • Ambidexterity[/color][/b]
D-Ranked Taijutsu Discipline
After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize both hands equally and as effectively without any penalty. This extends to other methods of combat or simple everyday life as well.

*[b][color=#60C659]Ochiba • Single Finger Seal[/color][/b]
D-Ranked Taijutsu Discipline
Having extensive experience with Deft Hands the user is able to manipulate a kunai within their hands and perform hand seals at full speed, without having to put down the kunai at any point.

*[b][color=#60C659]Ochiba • Dance Detour[/color][/b]
D-Ranked Taijutsu Maneuver
Prerequisite: 10 Speed
A technique that relies highly on speed, the user will attempt to slap away any incoming melee strikes or projectiles with their kunai. The average of the user's speed and strength needs to be higher than the strength the projectile was thrown at, using the momentum of their own speed to deflect the strike.

*[b][color=#60C659]Ochiba • Leafing Lumber[/color][/b]
D-Ranked Taijutsu Maneuver
A simple technique, the user lowers themselves down and performs a sweeping kick attempting to knock their opponent to the floor, whilst bring their blade into the opponent’s chest all in one fluid motion



C-Rank

[b][color=#DC143C]caipora stance[/color][/b]
C-Rank Taijutsu Stance
[Acrobatics]
The user will adjust their stance to being light on their feet, dropping their hands. While in this stance, the user is able to transition between caipora style moves more easily, the unorthodox movements result in an effective debuff of -3 speed against those without experience fighting styles like this or an appropriately ranked perception technique.


*[b][color=#fc074f]Kūgāpou • Leveraged Fang[/color][/b]
C-Ranked Taijutsu Maneuver
The practitioner will sidestep a weapon attack against them and attempt to disarm the opponent. They will grab and pull the weapon on a safe or dull spot before simultaneously slamming the other palm into the opponent's wrist. If the opponent has a Rigid Structure technique of equal or higher rank than this technique, they can resist being disarmed. Otherwise, the weapon is ripped from the opponent's grasp and their hand is knocked away. Their wrist will swell from the impact, making handling weapons in that hand difficult if the wrist isn't outright broken due to the practitioner having a higher Strength than the opponent.

*[b][color=#fc074f]Kūgāpou • Hunter's Prediction[/color][/b]
C-Ranked Taijutsu Discipline
By observing a weapon's movement through the air and having a deep understanding of weaponry in general, the practitioner is capable of predicting a weapon's trajectory. This technique is especially effective when the practitioner saw the actual moment the weapon was launched, as seeing the movement of the weapon wielder provides crucial information. If they didn't see the weapon being launched, they can still predict the trajectory to a smaller degree but are incapable of accounting for high-level taijutsu that may be applied to the weapon attack.

Doctor do little
C rank Taijutsu maneuver
This jutsu allows the user to understand the various noises other creatures make as if they were speaking her native language. This allows her to understand various creatures and have an in-depth conversation with them. This only works on bunny and feline creatures.

*[b][color=#60C659]Ochiba • Spine of the Maple Tree[/color][/b]
C-Ranked Taijutsu Maneuver
Often used as a counterattack, by stepping under an incoming strike and resting on their front leg, they will quickly pivot slashing behind them, upwards across their opponent’s spine. This will likely cut the nerves connected to the users legs, making it difficult for them to move, giving a reduction of -5 speed, they will need to seek medical attention.


B-rank



A-rank


[b][color=#8080FF]Silent running[/color][/b]
A-rank taijutsu Maneuver
Prerequisite stealth
The user practices there stealth extensively until they are skilled in moving silently. This jutsu lets the user move in a non rymthmic and silent manner where sounds of their running movements are drastically lowered even at full speed. Allowing them to move stealthily even if it’s in konohagakure forest environment.

[b][color=#8080FF]ultimate deodorant [/color][/b]
A-rank taijutsu Maneuver
Prerequisite stealth
The user of this technique rubs there scent off or sprays themselves with a neutralizing spray to temporarily hide there scent this allows the user to move without being detected by scent.

[spoiler=“jutsu learned by fuhen”]

B-Rank:



Who is Often Surprised, But Never Unprepared 2nd gen
B-Rank Taijutsu Discipline
Many times in her ninja career, Haruka has been caught unawares. Whether it be from animals curious to why she is in their territory, fuhen teaching her taijutsu, or any number of things, Haruka has become used to fighting in even the strangest of situations. This means that Haruka knows how to fight from just about any position, whether it be moving through the air, laying on her back or stomach, or entrenched in small tunnels with hardly any room to swing a fist.
9 ryo

A rank

The Defender of the Forests of Fire Country 2nd gen
A-Rank Taijutsu Discipline
Haruka survived what would have been a deadly encounter to most with an oversized lizard in Fire Country while being taught this jutsu by fuhen, thanks to her ability to just keep standing up after getting knocked down. This is because of her incredible pain tolerance, built up not only from being beaten on by giant lizards, but any number of opposing ninja or teachers, or bandits wishing to threaten her safety. With this, she is able to ignore even the most severe of physical pain and keep pushing through at full strength, even if she were to be burned all over, lose limbs, or be run through by spears. This wouldn't prevent her from bleeding out or being otherwise killed by such things (though it would provide a great degree of immunity to death through shock), it simply means she is able to ignore them at will to continue fighting.
11 ryo

S rank

The Victor of Fur Country: On The Hunt For The White Stag 2nd gen
S-Rank Taijutsu Discipline
Through the many competitions of former Fur Country, Haruka found victory again and again. Whether it be hunting, dueling, or any number of tasks, nobody in her bracket could match him. This is due in large part to her experience in all manners of things martial, but also thanks to her extraordinary senses. All five of her senses have been highly tuned through years of practice and dedication, and while none of them are necessarily more sensitive, even the slightest bit of change from another slight bit of change can be read and interpreted in a split second. This first jutsu in the series makes her nose is good enough to be able to track someone by scent better than a bloodhound up to five miles away, and notice any sudden changes in scents easily. With the two senses so strongly interconnected, this also effects her sense of taste, allowing her to detect differences in blood or soil samples, or taste even otherwise tasteless poisons in her food.
13 ryo

The Victor of Fur Country: First Round of The Tournament 2nd gen
S-Rank Taijutsu Discipline
This second jutsu in the series makes her an excellent visual tracker, able to control her eyes independently to better follow multiple moving targets, or noticing even the slightest changes in the scenery, whether it be the way dust particles move around in the wind, or the slightest breeze barely nudging grass. This effect can go outwards up to two miles, with her regular vision still being effective past that.
13 ryo
[/spoiler]

[/spoiler]


[spoiler=Genjutsu]Place Genjutsu in here[/spoiler]


[hr]
[center][b][big]History[/big][/b][/center][spoiler=Historical Accounts]

Haruka was born in the leaf village, sadly the majority of her clan perished in last and war as well as being on the decline since the war before it. So it was just her and her mom, because her mom was a jounin on temporary leave they traveled a lot. Because of this she got to see lots of the land of fire , sadly she was a baby for a lot of it so she didn’t remember a lot of the time. The reason her mom was traveling so much was she was on tour as a traveling entertainer. By the age of four she was already good enough at walking to be able to dance and learned by watching her mom. By the age of 5 her mom would take her up on stage for some special dance shows, the audience usually thought it was cute and applauded. It was around this time her mom started home schooling her in the ninja arts. Life was going great nearly perfect for her though because she was out traveling with her mom she didn’t get to go to the academy as early as everyone else.

As she got to the age of 8 her mom even started teaching her about the history of her clan and everything she remembered about there family. Time went on Haruka enjoyed the time she got traveling with her mother. But by the age of 10 some enemy ninjas attacked, so Haruka hid, only to find out when it was over her mother was dead. She quickly was taken back to the village where she lived as a orphan, for the first month or so she cried and mourned her mother. But then was thrust into the academy once there she took a crash course though because she had been studying with her mom she quickly passed getting decent grades. By the time she was 12 she graduated and became a genin.
[/spoiler][hr]
[b]Username:[/b] https://www.narutosaigen.com/forums/memberlist.php?mode=viewprofile&u=4065420
[b]Ryo:[/b] 20/297
[b]Prestige Perks:[/b] 2/2 [Sheer Determination (scaled) x2][accountant (scaled)] [lump sum reward cultivate& stylist& evolve]
[b]Stat Trainings:[/b] (41/75)
[hr]
Last edited by Niro on Sun Feb 11, 2024 3:44 pm, edited 11 times in total.
Reason: https://www.narutosaigen.com/forums/viewtopic.php?f=80&t=8346358

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Izumi Haruka

Post by Archives » Thu Jun 09, 2022 1:06 am


mister fluffykins


General Information
Type:bunny animal companion
Gender:male
Age:50
Appearance:
  • Face/head: On close inspection eyes red bloodthirsty, malevolent Looking eyes that seem to peer into your soul. But from a few feet away or further they seem innocent and sweet like a normal bunnies. He also has small but still relatively large teeth that all end in jagged, shard points that looks like they could tear through bone like butter. These are hidden inside his short cute little snout and only visible until it’s to late or incase he’s in a generous mood and decides to give a warning. His face his covered in the same white fur as the rest of his body. On top of his head rest his long floppy bunny ears that let him hear from far around.
  • Body:his body is covered in Snow White fur without the use of some kind of ocular based jutsu to see the chakra network or at least past the fur it seems like a normal white hair bunny but beneath the fur. Exists a layer of hulking powerful muscles with 0% body fat allowing it to move at great speeds far surpassing your average ninja as well as even most other creatures. As well as incredible strength capable of lifting incredible weights and crushing bones with ease. On its paw it has claws hidden under the fur that can extend to slash through its prey.
  • Notable Features:n/a looks like a normal bunny.
Personality:mister fluffykins is a pretty straightforward open book for those close enough to know him. He has a common problem with his anger issues which he struggles with often. He has what seems possibly like multiple personalities to a outside observer. He can get very angry at the drop of a hat and even get violent, when he’s angry he usually sees red and will attack with brutal strength until calmed. He enjoys music very much especially singing. He is pretty proud bunny and puts up a facade of a brave and valiant warrior.
  • General:
  • Hopes/Dreams:mr fluffykins dreams of one day being able to control his rage perfectly.
  • Fears: that his rage will end up getting him killed or worse outcomes.
  • Combat Mentality:blitz it with high speed to rip its opponent to shreds before they know what’s hit them.
Battle Information Rank:A
Stats
  • Endurance:20
  • Chakra Pool:14
  • Strength:20
  • Control:25
  • Speed:35
  • Willpower:7
  • mastery 11
Equipment:
natural equipmentShow
Claws: they are very hard talons capable of blocking most weapons though there primary purpose is slashing and rending opponents to pieces there durability is a side effect of a natural adaption to allow them to vibrate at extreme speeds. There are four individual claws on each limb.
Fangs: there’s are almost as hard as the claws for same reasons but Because the claws are used far more for defense where the teeth are used for more offense they sacrifice durability for sharpness and piercing power.
Paw pads: the palmar and plantar pads are made of a durable and flexible almost rubber like material resistant to most sharp objects such as obsidian allowing the bunny to walk around as it pleases without fear of getting cut.
Fur: the bunnies fur is oddly heat resistant because of its natural affinity to fire and it’s common use the fur has adapted to withstand high temperatures.

Elemental Affinities:
Katon
Abilities and Concentrations
Abilities
swift release This ability functions off the mastery stat and in addition to giving the user a strength and speed boost also allows them access to various speed based Taijutsu as well as the ability to vibrate any piece of there body at extremely high speeds at will. They are also able to create and control sound by manipulating the frequency they vibrate at as well as the manipulating the tempo.
“mastery progression”Show

Form 1 – 10 Mastery: +5 speed
Form 2 – 20 Mastery: +5 speed, +5 endurance
Form 3 – 30 Mastery: + 5 speed, +5 endurance, +5 strength
Form 4 – 40 Mastery: +5 speed, +5 endurance , +5 strength, +5 chakra pool
Form 5 – 50 Mastery: +10 Speed, +5 endurance , +5 strength , +5 chakra pool
Concentrations
Ninjutsu
Katon:
Katon Affinity
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Passive (Ignition)Show
Katon's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the strength stat of the individual jutsu.
  • 1-14 Strength Requirement: First Degree Burns
  • 15-24 Strength Requirement: Second Degree Burns
  • 25-34 Strength Requirement: Third Degree Burns
  • 35+ Strength Requirement: Fourth Degree Burns
Sensory:
Sensor
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.
Ninjutsu: Advanced Channeling:
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any Ninjutsu that is designed to be channeled, and there are no specified parameters in which a jutsu must fall to be channeled by this method.
Taijutsu
bunny fu:
The fundamental skill of [bunny fu] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, as well as proficiency in there natural weapons like claws and teeth for example but not limited to, advanced kicks, grapples, advanced punches, etc. this concentration counts as Close Quarters Combat for the purposes of all jutsu that use it as a requirement.
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Rigid Structure:
The fundamental skill of [Rigid Structure] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.
Stealth:
The fundamental skill of [Stealth] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Genjutsu[Place them here]

Jutsu
NinjutsuShow
“D rank”Show
*Katon • Fireball
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a 1 foot diameter fireball at the opponent. It travels up to 10 meters away at [Control] speed and strength.

*Katon • Flame Jet
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a cone that is up to five meters long and three meters wide at it's base. The cone travels at a speed equal to [Control] and impacts with a strength equal to [Control].

*Katon • Torch
D-Rank Ninjutsu
After performing the correct hand seals the user will exhale a small ball of flame directly in front of them. The ball lights up the surrounding area in a 10 meter radius and requires Strength greater than [Control] to destroy. Unless destroyed, it will stay locked in it's location for 5 posts before fading.

*Katon • Heated Blade
D-Rank Ninjutsu
By channeling katon chakra into a metal weapon or blade, the user will cause it to grow hotter and cover the blade in flames. The imbued weapon will be able to carve through defenses of [Control] or less strength with ease.

Katon • That’s a spicy meatabale
D-Rank Ninjutsu
By channeling katon chakra into there mouth and lungs the user can inhale allowing them to absorb and snuff out various fires. The user can only use this to snuff out fires that have a strength at least one point lower then there control.

*Katon • Ripple
C-Rank Ninjutsu
By channeling katon chakra into their body, the user will release a burst of flame around their entire body, coming outwards from them. This sphere of roiling fire pushes outward with [Control speed and impacts whatever it touches with [Control] strength, the sphere extending roughly 25 meters in radius from the user's body.
TaijutsuShow
“D rank”Show

Swift style accelerated arrival
D rank Taijutsu manuever
The user builds up the energy in the legs by standing still and tensing up for a short time to build momentum and speed they then all at once shoot off like a rocket while they vibrate there body to decrease there bodies weight and wind resistance as well as making it harder for the opponent to see them coming “Opponents with at least a D-rank perception technique will still be able to perceive this attack” then will run towards the opponent until they accelerated enough to jump into the air and perform the surprise kick before the opponent notices them.

Swift style thousand buzzing bees
D rank Taijutsu manuever
This jutsu uses the swift release ability to vibrate body parts to drastically increase the cutting power of the users claws and or teeth the strength of this technique is determined by speed stat.

Swift style flowing tide
D rank Taijutsu maneuver
This jutsu allows the user to make constant continuous movement at full speed while dodging or continuously attacking. Allowing the user to more easily reach its opponent. While attempting to overwhelm the opponent and make them panic.

Swift style silence of death
D rank Taijutsu stealth maneuver
The user uses vibrations to discretely oscillate there molecules at a high frequency in a non noticeable manner that allows them to more easily avoid contact with other molecules. By avoiding contact with other molecules there less likely to make any noise.

The bunny hop
D rank taijutsu maneuver.
The user will use there strong bunny legs to jump high into the air this technique lets user jump twice as high as there strength stat would normally allow.
“C rank”Show


Swift style you shouldn’t blink
C rank Taijutsu maneuver
The user quickly sways back and fourth moving there body like a pendulum While they vibrate there body at a frequency that makes them appear blurry and hard to see making it hard them hard to track. They then juke to the left or right in the blink of a eye attempting to make a quick critical strike. Opponents with at least a C-rank perception technique will still be able to perceive this attack like normal.

GenjutsuShow
Place Genjutsu in here

History Mister fluffykins was never a normal rabbit he was always angrier then the others causing him to grow up in near isolation he would always be picking fights until one day he earned a reputation to be feared and developed a taste for blood he wasn’t a herbivore like normal bunnies which further frightened the forest creatures the other herbivores avoided him as much as possible. So he decided to settle down near a volcanic cave where he would pick off nearby animals no matter who they were.

Eventually his lair was littered with bones and things proceeded like normal until a group of impudent knights arrived on his turf searching for something called a grail, the nerve of them! When one of them approached him and started talking down to him he lost it and ripped his throat out. Some of the other knights tried to get revenge but he killed them too. So the rest of them decided to run away he decided to be generous and let them live. Then went back to relaxing for a bit before he ate the corpses of the intruders.

Soon the surviving knights spread word of a horrible monster in those parts but Because they were to ashamed to be beaten by a bunny they lied about what the monster was. Sometimes people would arrive to investigate the monster rumors only to become lunch. Because the knights were the only survivors the truth was never revealed.
Username: kaitos10
Owner: Izumi Haruka
Stat Trainings: (0/25)

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