Nakano

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Nakano

Post by Archives » Fri Sep 16, 2022 11:29 am


General Information Age:18
Gender: Female
Height: 5 feet 3 inches
Weight: 140 lbs
Physical Features:
  • Face/head: Her face, framed by a curtain of hair dyed midnight-black styled in a short bob, exuded an enigmatic allure. Her features, porcelain-pale, seemed carved by moonlight, with eyes concealed beneath a gothic tapestry of makeup. Dark eyeliner traced her almond-shaped eyes, lending them a captivating depth, while rich, inky shadows lent an air of mystery to her gaze.
  • Body: From her neck down, her body possessed an intoxicating blend of allure and danger. She stood at a modest 5'3", but her form was anything but modest. A prominent chest, ample and alluring, hinted at the secrets she held, and the supple curves of her figure seemed to draw shadows around her like a cloak.
  • Notable Features:----
Clothing/Accessories: Her clothing whispered of shadows; a turtleneck enveloping her neck, framing her face with a dark elegance. Below, a kunai thigh holster clung to her thigh, an instrument of deadly precision. At her hip, her village iconography on a plate plate about her waist on a sash with a discreet hip pouch, concealing the tools of her trade—shinobi gear that bespoke her covert skills and hinted at a life veiled in darkness.
Personality:
  • General:A Femme Fatale in the smoky depths of Konoha. She is attracted to the morose and the macabre like a moth drawn to the seductive flicker of a candle’s flame. She finds beauty in pain and solace in suffering. For it is only in the depths of this darkness that her soul can truly come alive.

    She has a voice like a velvet whisper and her eyes hold the secrets of a thousand shattered hearts. She is a playful woman that enjoys teasing those who try to mask their weaknesses from her. She can’t resist probing the undercurrents of those around her - their secrets call to her like sirens in dark waters. She knows she should know better, but the thrill of pain and pleasure intertwined in the melancholic dance of life’s tragedies give her a high like none other.
  • Hopes/Dreams: Nakano sees her work as an art form whether it be seduction or murder. Her life is a canvas painted with the deepest shades of shadow. Her aspirations are like a dark orchestra and her desire is to find a stage where she can explore the human soul’s dark corners and put what she finds on center stage where the forbidden can be viewed in the public light. Ah, but to cast pearls before swine would be a waste. Only for the right audience will she reveal the curtains and show her vulnerabilities.
  • Fears: While the dark may not bring much dread to Nakano, there are things she fears that she may not even be aware of. Beneath the teasing and seductive exterior lays a vulnerability - the rejection of her true self. The possibility that someone who looks upon what she considers art would recoil in horror and see her desires leaving her in isolation. Her world is built on secrets and intrigue. She knows betrayal is a common thing in this business, but she just can’t help herself and want to let people into her life, after all an artist needs an audience.She yearns for human connection but fears that betrayal is imminent. Perhaps her deepest fear of all is the thought of losing her artistic outlet. It is not just an outlet or a profession, but it is her very essence, and then idea of losing her muse or actually achieving ‘satisfaction’ - the very thought drowns her in a bottomless pit of despair.
  • Combat Mentality: Her combat is one way that she applies her art. Like the flick of a switch she can turn off her emotions during combat. She cannot allow her own lust or desire cloud her judgment. She is like a chameleon in combat adapting to the weaknesses of her opponent and leveraging them against them until she gains clear dominance. She would much rather the fight be over before it starts in the first place

Battle Information Village: Konohagakure
Rank: Special Jounin
  • Chakra Pool: 20
  • Endurance: 13
  • Control: 40
  • Strength: 11
  • Speed: 20
  • Willpower: 16
  • Power Rank: C
Equipment:
Hip Pouch
Gear Quantity
Kunai x5
Wire 10m
Exploding Tag x5
Smoke bomb x1
Flash bang x1
Senbon
x5
Leg Holster
Gear Quantity
Shuriken x10

Companions: (0/1)
Affinity/Specialization: Iijutsu
Abilities and Concentrations
Abilities
First Ability
Second Ability
Third Ability
Concentrations
Ninjutsu
SpoilerShow
Quote:
Iijutsu
This concentration allows for the user-to-user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.
Requires One Ninjutsu Concentration Slot
Sensory:
Sensor
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.
Suiton:
Suiton Affinity
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive enveloping effect.
Passive (Enveloping)Show
Suiton's effect is enveloping, meaning that suiton passively surrounds anything that it makes contact with. Suiton techniques that do not last over periods of times (i.e, exploding techniques) drench their opponents, but long term techniques will envelop anything they come in contact with and maintain a hold on it with the 3/4th strength of the technique, rounded down. This means that if a suiton wave is shot forward with 17 strength, it will envelope and move anything with it that does not have more than 12 strength to resist it. This allows Suiton to fill a very powerful role in eliminating tools from opponent's access and capturing targets.
Conscious Control:
The Yamanaka have created a secret series of ninjutsu techniques that allows the user to seize control, manipulate, and erase information from a target’s conscious mind by overwhelming it with their own. This is most commonly used to take control of the target, allowing the Yamanaka to gain a situational advantage in battle. It can also be used to read the mind of a target, and create mental blocks in their thinking process.
Requires: Above average Control. While supplemental techniques can be of any rank, techniques that involve the manipulation of consciousness must be at least D-rank. Additional guidelines:
  • A Yamanaka cannot perform any jutsu their opponent knows, even while in possession of their body.
  • A Yamanaka can perform their own jutsu while in possession of an opponent, provided the opponent's body is compatible with the technique. (Example: A Yamanaka with Katon ninjutsu can perform said jutsu through their opponent if the opponent has the Katon concentration). The only exception to this is Yamanaka Clan techniques, which can be performed regardless of the opponent they are possessing. This drains from the Yamanaka's chakra pool, not the opponents.
  • A Yamanaka cannot do anything that would explicitly damage an opponent under their control, such as stabbing themselves with a Kunai, without damaging their real bodies as well.
  • A Yamanaka does not have inherent access to a possessed target's memories or thoughts, and must use a separate technique to gather such information.
Any jutsu that requires the full use of the user's consciousness will cause the body to go limp, while any jutsu that uses a piece of the consciousness will elicit a Will Power debuff based on Control for the duration of the technique:
  • 1-9 Control: -1 Will Power
  • 10-19 Control: -3 Will Power
  • 20-24 Control: -6 Will Power
  • 25-34 Control: -9 Will Power
  • 35 Control: -12 Will Power
The effectiveness of Yamanaka techniques are dependent on the Will Power stat of the target:
The formula for this calculation is: Control versus the opponents Will Power.
If the user's Control is higher than the opponents Will Power, their technique will be successful.
Taijutsu[Place them here]
Genjutsu
SpoilerShow
Sight Initiation:
This user has learned to use visual cues to initiate genjutsu. Allowing them to perform actions, or draw the eyes to something to capture their targets in a genjutsu.
Sound Initiation:
This user has learn to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu.
Touch Initiation:
This user has learn to use physical sensations to initiate genjutsu. Allowing them to physical touch the target, or touch them with objects to capture their targets in genjutsu.
Taste initiation:
This user has learn to use taste to initiate genjutsu. Allowing them to use flavors to capture their targets in genjutsu.
Scent Initiation:
This user has learn to use smells to intiate genjutsu. Allowing them to utilize and produce various scents to capture their targets in genjutsu.
Sensor Initiation:
This user has learned to use their chakra's presence to initiate genjutsu. Allowing them to initiate genjutsu in people who notice them with sensory techniques.
Status Genjutsu:
This user has learned how to utilize Status Genjutsu that impose mental and cognitive effects on their target.
Overlay Genjutsu:
This user has learn to create entire worlds in the heads of their targets. These genjutsu allow the user to completely recreate reality within the heads of their target, and interact with them in various ways through the techniques. Overlay stand out as a threat in genjutsu users as they lapse on a single second in real time, but can last extremely long in the heads of the target.
Warp Genjutsu:
This user has learned to combine the basics of Status and Illusion genjutsu, allowing them to use single techniques to create sensory illusions, as well as status changes on their target.

Jutsu
Suiton 5D, 5C, 4BShow
*Suiton • Propel Leap
D-Rank Ninjutsu
After channeling chakra into their hands the user will fire two jets of water from their hand, essentially hurling and propelling themselves in the opposite direction of their jets as if thrown by [Control] Strength.

*Suiton • Water Shuriken
D-Rank Ninjutsu
After performing the correct hand seals the user will form a shuriken of water that can be thrown up to 10 meters. When kai'd, this shuriken explodes with [Control] Strength and covers the immediate area in water. If not consumed, this technique lasts for three posts.

*Suiton • Defensive Barrier
D-Rank Ninjutsu
After performing the correct hand seals the user will spray water created from the inside of their chest through their mouth. Once the water is expelled, it will form an umbrella shape that is concave to the user and about two meters in diameter. This defense is somewhat solid and can be formed in any direction the user can spit, up to 10 meters away. The defense is shot at [Control] Speed and has [Control] Strength and unless completely destroyed it lasts for three posts before falling lifelessly to the ground.

*Suiton • Water Orb Technique
D-Rank Ninjutsu
After performing the correct hand seals the user will form a dense ball of water approximately 6 centimeters in diameter in their hands. Upon lurching forward, they will release the ball towards an opponent up to 10 meters away at [Control] Speed and Strength.

*Suiton • Wet Spot
D-Rank Ninjutsu
After performing the correct hand seals the user will expel a 3 meter diameter sphere of water from their mouth at [Control] Speed up to 10 meters away. Upon impact it will burst spilling all over the immediate area making it extremely slippery. Those without 5 Strength or higher will not be able to hold their footing on this wet spot and will slip around.

*Suiton • Clone
C-Rank Ninjutsu
After performing the correct hand seals the user creates a clone of themselves comprised completely of suiton chakra. This clone has the users stats. It lasts for [Control/5] posts.

*Suiton • Great Stream
C-Rank Ninjutsu
After performing the correct hand seals the user expels a massive conical water torrent that drenches an area thoroughly, capable of soaking a meter down nearly instantly for soil and like materials. The cone has a base width of 15 meters and a range of 25 meters and travels at [Control] Speed, pushing things back with [Control] Strength.

*Suiton • Crashing Wave
C-Rank Ninjutsu
After performing the correct hand seals the user expels a massive tidal wave of water 10 meters wide and nearly 5 meters tall. This wave travels forward at a [Control] Speed and Strength for up to 25 meters before losing it's steam and failing.

*Suiton • Pacifistic Domination
C-Rank Ninjutsu
Created to safely incapacitate opponents, after performing the correct hand seals, if the opponent is within 25 meters and is standing a top a body of water with the user's chakra in it, the user will begin to churn their chakra causing the water to turn into a vortex and engulf the opponent, trapping them in a vortex about two meters in diameter. Once the target is inside, the user must hold the last seal and cannot use any other techniques, capable of holding this for up to five posts. In order to escape, the target must have at least [Control] strength to physically make their way out, or the user must be disrupted. Most shinobi would pass out after two posts due to a lack of oxygen. However, if a target possesses an Endurance stat higher than 10, it would require three posts for them to pass out. Should the target possess an Endurance stat above 20, it would require five posts for them to pass out, but anything higher than 30 would allow them to resist passing out altogether.

*Suiton • Rain Gun
C-Rank Ninjutsu
After performing the correct hand seals the user expels three (3) 2-centimeter diameter droplets of water from their mouth in quick succession, each of which explode with [Control] Strength on impact, scattering water all over the immediate area. These droplets fly up to 25 meters away at [Control] Speed.


*Suiton • Water Encampment Wall
B-Rank Ninjutsu
After performing the correct hand seals the user will expel a large amount of water from their body as a sweeping defense against hostile techniques. The water from the technique forms a cylinder around the user at [Control] Speed, and flows around the user. It is approximately 7 meters around and 2 meters thick, leaving only the top unprotected. The wall has the ability to deflect things with [Control] Strength, but even if something break through, the walls thick nature makes traversing through the water fully troublesome. The wall lasts up to three posts unless dispelled earlier by the user or destroyed.

*Suiton • Water Prison
B-Rank Ninjutsu
After performing the correct hand seals the user is able to spew a large ball of water that stands at three meters in diameter. This ball rolls forward at the desired target up to 40 meters away and at [Control] Speed. Should this strike the target, they will become engulfed within the sphere. However, if this manages to strike multiple targets, it will envelop them as well, up to a total of 3 prisoners. One can resist being pulled into the ball if they have a strength higher than [Control]. The trapped targets will spin with the sphere and may become nauseated and dizzy from the disorientation. The technique lasts for a total of 4 posts before bursting.

*Suiton • Water Dragon Projectile
B-Rank Ninjutsu
After performing the correct hand seals the user creates a dragon head of water. Once it has been created, the user can launch the three-meter diameter projectile towards a target at [Control] Speed and Strength for up to 40 meters. Following the head is a long body and tail, stretching nearly six-meters. During the course of it's travel, the user may alter the course of the dragon three times, allowing it to complete a U-turn per alteration.

Custom: Suiton: Great Geyser Wall Jutsu
B-Ranked Ninjutsu
After performing the correct hand seals the user forms a wall of Water that springs out of the ground up to 50m away from their position. The Barrier is 2 meters thick and can be up to 20 + 3 x [Control / 5] meters long. The wall's pathing is at the direction of the user and part of the wall's length can be used instead to form a dome with a 20 + 3 x [Control/5] meter radius. The barrier forms at [Control] Speed, has [Control] Strength, and lasts 4 posts before collapsing into a puddle of water.


SensoryShow
*[Sensory Style • Beyond Senses]
C-Rank Ninjutsu
Prerequisites: 10 Control
First performing handseals, this sensor jutsu is used by shinobi to feel chakra sources within a radius of 35 meters. While this jutsu is fairly helpful in sensing chakra, it is unable to actually pinpoint specific chakras outside of a 10m radius. This only gives the Shinobi an idea of how many entities with chakra are present in their general area.
Yamanaka Jutsu 5-D 5-CShow
~Ninjutsu • Mind Lapse
D-Ranked Ninjutsu
After the necessary hand seals, the Yamanaka will project a portion of their consciousness at a target at a speed of [Control] and a range of 10 meters. If the chakra makes contact with a target and the target has less Will Power than the user's Control, the target will forget whatever they were doing or had planned to do. However, it doesn't prevent future processes.

~Ninjutsu • Stow Away Mind
D-Ranked Ninjutsu
After the necessary hand seals, the Yamanaka projects their consciousness at a target in at a speed of [Control] and a range of 10 meters. The Yamanaka does not attempt to take over the target's body, instead they sit in the background experiencing everything that the target does, causing the target to feel a strange presence while affected. This jutsu only functions properly if the target has less Will Power than the user's Control. Since this does not take control over the target's body, the Yamanaka will not receive any damage that the target receives. Lasts for 4 posts, during which the user's body goes limp.

~Ninjutsu • Thought Insertion
D-Ranked Ninjutsu
After performing the hand seals, the Yamanaka sends a portion of their consciousness out at a speed of [Control] and a range of 10 meters. If it makes contact with the target, the Yamanaka can insert a single thought into the target's head. Things such as "this is a bad idea", "Don't go in there" and "attack this." The target will be unable to discern where the thought appeared from if they have less Will Power than the user's Control. The user has a -1 Will Power for the duration of the technique.

~Ninjutsu • Piece of Mind
D-Ranked Ninjutsu
After performing the hand seals, the Yamanaka sends a portion of their consciousness out at a speed of [Control] to a range of 10 meters. If it makes contact with the target, the Yamanaka will elicit a debuff of -1 Will Power as they fill a portion of the target's consciousness with blank thought to slow down the target's thought process. This causes -1 Will Power in the Yamanaka themselves for the duration of the technique. The target will be unable to clear the blank spot if they have less Will Power than the user's Control

~Ninjutsu • Memory Exchange
D-Ranked Ninjutsu
After performing the hand seals, the Yamanaka will place their hand upon the head of a willing target, and summon up one of their own memories to be transferred into the target's brain. They can only exchange one memory, and it is a one-way transfer as the user can only transfer one memory and cannot receive any other memory. The target will only receive the visual experience of the memory, and will not feel the physical or mental effects of the memory. After the memory has been transferred the technique ends.

~Ninjutsu • Mind Body Change
C-Ranked Ninjutsu
After the necessary hand seals, the Yamanaka projects their consciousness towards a target with a speed of [Control] and a range of 25 meters. If this makes contact, the mind of the victim is forced to watch as the Yamanaka controls their actions. If the target has more Will Power than the user's Control, they can overpower the intruder and force them out of their body. Control allows them to control basic movement. It should be noted that any damage the possessed opponent suffers will be reflected on the Yamanaka's original body. If avoided or resisted, the consciousness takes one post to find its way back to the body. Lasts for 5 posts, during which the user's body goes limp.

~Ninjutsu • Mind Body Wander
C-Ranked Ninjutsu
After the necessary hand seals, a Yamanaka will anchor their consciousness to an inanimate, chakra-less object. While anchored, the Yamanaka's consciousness must remain within 25 meters of that object and is capable of seeing and hearing what is going on around them. If said object moves, the Yamanaka will be forced to move with it up to a speed of [Control] or take an entire post for the consciousness to find its way back to the body. Lasts for 5 posts, during which the user's body goes limp.

~Ninjutsu • Communion of Mind with Mind
C-Ranked Ninjutsu
After the necessary hand seals, the Yamanaka projects a portion of their consciousness with a speed of [Control] and a range of 25 meters. If this makes contact, the Yamanaka and the target will be able to relay their thoughts to one another. Only works on a willing target. Lasts for 5 posts, eliciting a -3 to Will Power for the duration.

~Ninjutsu • Forced Thought
C-Ranked Ninjutsu
After the necessary hand seals, the Yamanaka projects a portion of their consciousness with a speed of [Control] and a range of 25 meters. If this makes contact, the Yamanaka can force the target to conjure thoughts based on a single subject or memory. If the user tries to force the target to think of something they have no knowledge of, the jutsu will have no effect. Only works on the target if they have less Will Power than the user's Control. Lasts for 5 posts, eliciting a -3 Will Power for the duration.

~Ninjutsu • Mind Reading
C-Ranked Ninjutsu
After the necessary hand seals, the Yamanaka projects a portion of their consciousness with a speed of [Control] and a range of 25 meters. If this makes contact, the Yamanaka can read the target's conscious thoughts. While typically this technique can only be used to learn the target's current thoughts, when used in conjunction with ~Forced Thought, this technique can serve as a valuable interrogation method. Only works if the target has less Will Power than the user's Control. Lasts for 5 posts, eliciting a -3 Will Power for the duration.
IijutsuShow
*[Iijutsu • Diagnostic Check]
D-Ranked Ninjutsu
A technique used by medical shinobi to deduce what is going on with a patient. They will perform a hand seal and green chakra will cover their hands. From there, they may place them upon a number of patients equal to their [Chakra Pool]/2. Their chakra will travel through the patient at [Control] Speed before coming back to them and allowing the medical shinobi to be able to tell their patients temperature, blood pressure, oxygen saturation, and heart rate for as long as they have chakra.

*[Iijutsu • Personal Protective Equipment]
D-Ranked Ninjutsu
When real latex equipment is not on hand, the user will perform a single hand seal and will focus chakra onto their hands, nose, and mouth to form a thin layer of chakra around them at [Control] Speed and Strength. This chakra will filter bacteria and other particles to and from the user, the environment, and their medical equipment. This technique can be held as long as the user has chakra.

*[Iijutsu • Sterilization Technique]
D-Ranked Ninjutsu
The user will channel the needed chakra throughout their upper body (torso, arms, hands, face) at [Control] Speed. This chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects, most commonly surgical tools. Users of this technique can also choose to sterilize certain parts of their upper body or the wounds of another person instead. Once they are sanitized, they remain this way until coming in contact with more bacteria.

*[Iijutsu • CPR]
D-Ranked Ninjutsu
After focusing chakra into the hands, the user will place both over the target's chest or back. By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to stimulate it as if it was manually receiving CPR.

*[Iijutsu • Blood Clot Technique]
D-Ranked Ninjutsu
After focusing chakra into their hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot at [Control] Speed. Wounds can be dealt with one limb at a time and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

*[Iijutsu • Bandage Technique]
D-Ranked Ninjutsu
The user may channel chakra into an object (such as a leaf, piece of cloth, etc.) in the absence of bandages to sterilize it and is able to apply it to the wound of a patient. Once applied, the selected object will adhere to the flesh around the wound, protecting it from bacteria and other harmful foreign bodies. Wounds covered by this jutsu not only are safeguarded against bacteria but also applied an antiseptic and burn ointment to further provide aid.

*[Iijutsu • Local Anesthesia]
C-Ranked Ninjutsu
The user will channel chakra into their hands and then place them over a group of muscles. Their chakra will spread through the muscle group at [Control Speed and numbness will begin to creep throughout it, beginning with the flesh before seeping into the muscle below. This numbing begins where the user has placed his/her hands and spreads outward until the hands are removed. The numbness can only cause pain equivalent to being stabbed with a kunai to be nullified. Once numbed, the effects last for four (4) posts before fading.

*[Iijutsu • Basic Antidote Technique]
C-Ranked Ninjutsu
The user will channel their chakra and then make a small incision on the patient before placing their hands over the new wound. As this chakra is channeled into the body, the poison is extracted and contained in a green orb of chakra in the user's palm at [Control] Speed. Once extracted, the liquid poison will be suspended in the containment orb. Their chakra then mutates the poison at [Control] speed and rearranges it into an antidote. This antidote is effective on C-rank or lower poisons and induces immunity to the specific poison the patient was ailed with for 7 posts.

*[Iijutsu • Skin Mask]
C-Ranked Ninjutsu
This particularly disturbing technique is typically utilized by medical-nin operating covertly. After obtaining a dead body, the user will channel chakra into the deepest layer of skin to carefully remove the facial skin from the underlying tissue. Once this has been done, the user will focus their chakra into the separated skin before applying it to his/her face. As this chakra makes contact with the user's skin, the skin cells will bond, creating a seamless mask. This new face remains stable for up to three (3) threads before it will begin to rot.

*[Iijutsu • Blood Transfer Technique]
C-Ranked Ninjutsu
The user must make small incisions into the patient and donors' bodies to open a vein. Once the vein has been opened, the user will begin to channel chakra into the donor and the patient at [Control] Speed. The patient's blood pressure will increase and stabilize itself while the donors blood pressure will decrease due to the transfer of blood. No more than 1 liter (2 pints) of blood can be transferred using this technique without repercussions such as fainting, loss of sensation, anemia, and death. In the event a donor is not available, the user may act as the donor. This also acts to allow the donor and patient to be a synthetic match so as to not send the patient into shock. This technique does not transfer KKG permanent or otherwise to the patient.

*[Iijutsu • Chakra Stitching]
C-Ranked Ninjutsu
The user performs a short set of hand seals and then will gently place their index finger at the base of the patient's wound. Once this is done, the user will lift their finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear and hold the wound together with [Control] Strength. This is repeated until the wound has been pulled together. Actions performed with more [Strength] or [Speed] than the [Control] used to create the stitch will destroy it.

*[Iijutsu • False Death]
B-Ranked Ninjutsu
The user relies on their knowledge of medicine and anatomy to hide their vital signs. By focusing chakra throughout the body, they will slow their heart beat, lower their temperature, and decrease the amount of oxygen needed while stationary. The user can hold this for [Chakra Pool]/2 and to the untrained eye, they will appear dead.

*[Iijutsu • Burn Heal]
B-Ranked Ninjutsu
The user will channel chakra and then place their hands over the burned area. The chakra works its way to the deepest layer of the burn at [Control] Speed and begins to cool, numb, and repair the area to prevent harmful, scar-producing blistering in the affected area. This relief downgrades the burn grade by one tier and numbs the affected area.

*[Iijutsu • Chakra Scalpel]
B-Ranked Ninjutsu
The antithesis to the famous *[Iijutsu • Mystical Palm], the infamous *[Iijutsu • Chakra Scalpel] is no precision instrument. The user will channel chakra into their palms before attempting to place them on a target. If the user is able to connect the entirety of their palm, the chakra will be released into the opponent's body at [Control] Strength. If cast with 34 [Control] or less, this chakra will slice through thinner body tissues, such as arteries, ligaments, tendons, or veins with ease but cannot slice thicker tissue such as that found around organs, up to 4 inches from the surface in an area roughly the size of the user's hand. If cast with 35 [Control] or more, thicker tissue can be sliced through. The skin remains unblemished by this technique, as it only causes internalwounds. The chakra used in this technique is highly visible when first activated and emanates from both hands for a duration of three (3) posts or until contact with the opponent is made.

*[Iijutsu • Paralysis Removal]
B-Ranked Ninjutsu
The user will channel chakra to their hands and then apply them to the affected area. As this chakra interacts with the temporarily lame muscle tissue, it will restore natural mobility to the area. This lowers the paralysis effects of jutsu and poisons by 2 posts.

*[Iijutsu • Bone Regeneration Technique]
B-Ranked Ninjutsu
The user will begin to channel chakra and then direct it through the area of the fracture. As this chakra makes contact with the bone, it will stimulate the calcium production of the body and begin to mend the bone. Users should beware that, like other regenerations of this kind, the nutrient stores of the patient's body are being depleted during its use, and too many uses of this technique in a short span of time can cause serious damage.
Fracture Category20-30 Control31-45 Control46+ Control
Non-Displaced1/2 postImmediateImmediate
Displaced1/2 postImmediateImmediate
Closed1 post1/2 postImmediate
Open2 posts1 post1/2 post
*[Iijutsu • Mystical Palm]
A-Ranked Ninjutsu
One of the almighty and most highly coveted abilities of medical-nin, the *[Iijutsu • Mystical Palm] technique allows its users to heal wounds quickly and efficiently. After focusing chakra into his/her hands, the user will place them over the wound in question and begin to channel chakra through it. As the chakra interacts with the cells and tissues in the area, the wound will begin to regenerate and heal over until there's no remnant of it ever being there.
Wound Type25-30 Control31-45 Control46+ Control
Minor1/2 postImmediateImmediate
Moderate1/2 postImmediateImmediate
Extensive1 post1/2 postImmediate
Critical2 posts1 post1/2 post
*[Iijutsu • Antidote Technique]
A-Rank Ninjutsu
The user will channel their chakra and then make a small incision on the patient before placing their hands over the new wound. As this chakra is channeled into the body, the poison is extracted and contained in a green orb of chakra in the user's palm at [Control] Speed. Once extracted, the poison will be suspended in the containment orb. Their chakra then mutates the poison at [Control] speed and rearranges it into an antidote. This technique must be cast with a [Control] equal to or above the [Control], [Strength], or rank bracket (D=1, C=10, B=20, A=25, S=35, S(40)=40, etc.) of a poison (as appropriate) to be effective. A poison which is destroyed is done so immediately. Antidotes created from this technique slow the effects of a poison after administration by 2 posts and fully rid the subject of the poison after three posts.
TaijutsuShow
Place Taijutsu in here
Genjutsu 5-D 4-CShow
*[Genjutsu • When Pigs Fly]
D-Ranked Illusion Genjutsu
A rather simple genjutsu that is put into place when the user says a statement ending in "When Pigs Fly". Seconds later, anyone who hears the user say that will see several pigs with full hawk wings fly past, just a few feet above the user and the victim’s head, serving as a somewhat confusing distraction.

*[Genjutsu • Pins and Needles]
D-Ranked Illusion Genjutsu
After performing the hand seals and pricking the opponent with some sort of small weapon (usually senbon), the opponent feels their arms and legs fall asleep. It feels as if the blood flow to these appendages has basically stopped, making their movements a tad sluggish and just all around uncomfortable. This jutsu doesn’t really hinder a person, but it makes everything they do feel off. For those who are attuned to the way their body feels during battle, it can be extremely distracting. Lasts 3 posts.

*[Genjutsu • Smell Of The Deceased]
D-Ranked Illusion Genjutsu
After performing the necessary hand seals, any victim that sees the user preforming the hand seals will be induced under the genjutsu. This causes the target to begin to smell rotting flesh and decaying bodies. The jutsu can cause nausea and vomiting from the target, depending on how sensitive their sense of smell is. The smell of the dead can also cause some mental stress on the target. This genjutsu lasts for three (3) posts.

*[Genjutsu • Paranoid]
D-Ranked Illusion Genjutsu
The user will do a series of hand seals, then whistle. Anyone who hears the whistle will be captured in this genjutsu. For the following 4 posts, the target will see a shadow in the corner of their eyes, constantly shifting out of view when they attempt to look at it.

*[Genjutsu • Boom!]
D-Ranked Illusion Genjutsu
The user will do a series of hand seals, then within the next post, snap their fingers. Anyone who hears the snapping will hear an explosion in the distance behind them. This works as an effective distraction, or a scare tactic, if properly utilized.

*[Genjutsu • Doubt]
C-Ranked Status Genjutsu
The user will do a series of hand seals, then whistle, initiating the genjutsu in anyone who hears the whistle. For the next three posts, the victims of this technique will feel tinges of doubt when listening to other people talk. While the doubt isn't strong, it creates a slight feeling that can be used to dissuade them from following instructions of other people if utilized properly.

*[Genjutsu • Demonic Illusion • Hell Viewing]
C-Ranked Illusion Genjutsu
This is a genjutsu technique that causes its target to see a horrifying vision. The ninja will perform some hand seals and make eye contact with the target. Once cast, the world will appear normal to the target until they see the illusion. The illusion is at the discretion of the user. However, they can only make a stationary image, or a visual loop, not a controllable visual illusion. Examples would be a decapitated head on a table, or one of their friends running in circles on fire. This illusions may only last up to 4 posts, or until the user ends the jutsu themselves. As a note, this only effects sight.

*[Genjutsu • Burning to Death]
C-Ranked Illusion Genjutsu
This is a genjutsu technique which can be used in quite a few ways. The user forms a hand seal, and as long as the opponent(s) see it, then the genjutsu will begin. The user and the opponent(s) will both light on fire and start to burn, from the feet up to the head, in the opponent's mind. The opponent will normally start to panic and try to get rid of the fire, especially since they feel as if they were in actual pain. This genjutsu lasts for 4 posts and will not appear to be able to be extinguished, no matter what the victim does. The illusion is very static, in the sense that it doesn't change with the environment, it merely creates an illusory flame and pain.

*[Genjutsu • Dull Pain]
C-Ranked Status Genjutsu
The user does the needed hand seals, and then locks eyes with the target to trap the target in the genjutsu. For the next 10 posts, any pain that the target feels as if nothing really happened, effectively lessening all pain and nerve responses. The target would still be damaged, but any damage done to them would feel as though it is far less severe than it actually it, and as such they will usually overestimate their own stamina.

History
Historical AccountsShow
The tale of Nakano begins with the meeting and courtship of her parents. Her father was a humble teacher he helped other come to terms with their past, present, and future. Her mother, a Yamanaka had come to study under his guidance. Initially, she was a student of his, mostly because she found the man incredibly charismatic. Their relationship was secret at first, however, eventually, they were outed in public by family members and were both quite embarrassed about the big reveal happening in the manner that it did. Still, their pride would recover and their marriage would be sealed. It wasn't too much longer after that Nakano was born.

From the start Nakano was an odd child. She had a sick fascination with things that made adults uncomfortable around her. She was constantly being berated for being who she was and was rather miserable with her living conditions. As she began to grow her relationship with her parents only grew worse, as her desires grew stronger. Eventually, she learned of the Shinobi Academy and realized that it would be an excellent way to allow an outlet for her vices, and so she began to study at the academy and eagerly graduated into the position of genin.

However, unknown to Nakano, her clan had been well aware of the darkness festering in the depths of her mind, and thus the ANBU have had their eyes on her for a long time. The clan had promised that if she ever gave in they would step in and perform drastic measures to keep her under control.

Upon graduating from the academy she started working at the Shinobi Hospital in Konoha. It was here that she was able to practice some of her more darker urges, but upon actually enacting her murderous fantasies on animals and some of her patients, the Anbu stepped in and used Yamanaka jutsu to rewrite parts of her mind to give her a strong desire to instead protect the people of Konoha and only let herself practice these desires on the enemies of the village.

Username:HotelBravo
Ryo: 0/90
Prestige Perks: 1/1 [Scaled Sheer Determination, Scaled Accountant]
Stat Trainings: (58/75)
Last edited by Ace Trainer on Wed Feb 07, 2024 10:57 pm, edited 16 times in total.

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