Senju, Akari

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Senju, Akari

Post by Archives » Fri Oct 13, 2023 8:52 am

Senju, Akari
General Information Age: 14
Gender: Female
Height: 5'6"
Weight: 116 lbs.
Physical Features:
  • Face/head: Beautiful by any definition Akari has long blonde hair and a soft, chubby face. She is a pretty girl with delicate features and a pleasant smile. She wears light make up, though her wings around her eyes are dark and highlight her deep brown eyes. Her teeth are pearly white and both of her ears are pierced once. Akari takes care of herself and with attention to detail you can see her child-like blushing. She has full lips and has a girl next door vibe.
  • Body: Akari is tall and stands up straight. She has fair skin and it's well moisturized. She takes special care of her appearance and it's obvious by the way she smells like cocoa butter. Akari is strong and has thick muscular legs, though she is self conscious of them. She has a sturdy core and it's obvious she trains everyday if one were to see her without her clothes.
  • Notable Features: With no tattoos or scars Akari has unblemished skin.
Clothing/Accessories: Akari wears her favorite color on all of her clothes, magenta. She wears all sorts of clothes like traditional wraps, hoodies, robes, and other typical garments of attire. She wears a steel net around her chest and has some bandages wrapped around her arm in case she gets a wound. She keeps a pouch on her backside where she keeps her ninja tools. On her bottom side Akari wears shorts underneath of a skirt, or just shorts with thigh high leg protectors. Akari always wears typical kunoichi footwear.
Picture:

Personality:
  • General: Your regular dose of sunshine in the form of smiles, Akari is a happy girl who easily finds the best out of a situation. She keeps a cheerful attitude in most situations. Akari is positive and outgoing, a bright gem of a kunoichi. She is a law-abiding girl who is careful and thoughtful. She takes extra care of herself and keeps an open mind to better improve herself. Akari is very selfless and loves to help other people when she can. Part of her life as a shinobi is her service to others, so she does her best in the field of work for her people. Akari is a very proud Senju, she is bold and forthcoming with herself and expects the same of others. She is confident and snappy, not one to take a tongue lashing without giving a piece of her own mind.The girl is true to her word and believes that everyone should strive for personal excellence if they want to achieve their goals.

    Akari is very vain and focused on her beauty. She has the constant urge that someone is talking behind her back and grew up a popular girl so she is used to having friends and the treachery of the human condition. Trusting of others regardless she lets people in and often finds herself hurt. Akari is forgiving but she holds grudges. She never forgets what one did to her, or how much money she's lost gambling. Akari has a hot temper that can be stirred up by ignorance. She despises those who don't pay attention and hates to be the teacher. Akari is impatient when it comes to dealing with others and she likes to be in control. The girl believes she does a great job and wants to contribute as best she can.
  • Hopes/Dreams: Ever since she was old enough to understand what a ninja was Akari has dreamed of becoming the Hokage. She trains everyday hoping to achieve the title, but she has other dreams too. Akari wished to be married young and have children to a man who loves her. She takes special care of her appearance hoping to snag the right man.
  • Fears: Akari gets incredibly bad anxiety at the thought of being broke. She requires spending ryo to stay away from the pit of exhistential dread.
  • Combat Mentality: A frontline fighter Akari does her best attacking her enemy at mid range. With Fire Release she maintains the heat on the battlefield and using Sugar Release she immobilizes her opponent. Akari is ruthless on the battlefield and doesn't give her opponent a chance to think, she likes to push the edge with her speed. Akari is fast and she uses it to her advantage. Above all Akari is ruthless in battle. She is not above taking the life of an enemy and considers such a task to be the most important one a ninja will take. She is very serious with her life on the line.

Battle Information Village: Konohagakure no Sato
Rank: Genin
  • Chakra Pool: 7
  • Endurance: 4
  • Control: 7
  • Strength: 5
  • Speed: 14
  • Willpower: 5
  • Power Rank: D-Rank
Equipment:
5 kunai, 10 shuriken, 10m of wire , 5 exploding tags, 1 smoke bomb, 1 flash bang - stored in pouch

Companions: (1/1)
Affinity/Specialization: Sugar Release
Abilities and Concentrations
Abilities
First Ability
Second Ability
Third Ability
Concentrations
Ninjutsu
Satoton:
A character with this concentration is able to utilize Sugar, an extension composed of Mokuton and Katon, and can make and use any custom jutsu made of Sugar. Sugar style has a sticky effect.
Passive (Sticky)Show
Sugar Style techniques have a sticky effect. Satoton particles that come into contact with with other things are stuck together at 1/2 the strength of the original technique. These particles can also be condensed and drawn over fuuinjutsu, gumming up the fuuinjutsu or disabling it for a time.
Senju:
Mokuton [Wood Release] is a unique elemental affinity exclusive to the Senju clan. By mixing their natural affinities for Doton [Earth Release] and Suiton [Water Release] the clan is able to create strong, durable, living wood. As Mokuton is living, it has a growth effect.
Passive (Growth)Show
Growth:
A truly unique element, Moktuon users create life in the form of trees. Even after their jutsu is done, these trees continue to live and grow aided by the high density of chakra in them. This gives Mokuton the growth effect, which uses the residual chakra in mokuton jutsu to rapidly speed up the natural growth process for a limited time after creation, causing the jutsu to gain +2 strength per post for an amount of posts after creation depending on the user’s [Control] used in the jutsu.
  • 1-9: 3 posts
  • 10-19: 4 posts
  • 20-24: 5 posts
  • 25-34: 6 posts
  • 35+: 7 posts
Suiton:
Suiton Affinity
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive enveloping effect.
Passive (Enveloping)Show
Suiton's effect is enveloping, meaning that suiton passively surrounds anything that it makes contact with. Suiton techniques that do not last over periods of times (i.e, exploding techniques) drench their opponents, but long term techniques will envelop anything they come in contact with and maintain a hold on it with the 3/4th strength of the technique, rounded down. This means that if a suiton wave is shot forward with 17 strength, it will envelope and move anything with it that does not have more than 12 strength to resist it. This allows Suiton to fill a very powerful role in eliminating tools from opponent's access and capturing targets.
Doton:
Doton Affinity
A character with this concentration is able to utilize Doton, and can make and use any custom or archived jutsu that require the doton affinity. Doton has a passive enduring effect.
Passive (Enduring)Show
Doton has a passive effect of Endurance, which means that it's power is retained throughout the entirety of the jutsu. All of a single doton jutsu retains the strength of the jutsu, even after the jutsu has been destroyed, and unlike other jutsu, doton does not fade when destroyed. This means that if a doton barrier with 25 strength is cut in half and falls to the ground, a part of that barrier could be picked up and carried as a hand held shield which would still have 25 strength, despite being a fractured part of a jutsu. This creates incredibly potent defenses, making doton a popular affinity among defensive fighters.
Katon:
Katon Affinity
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Passive (Ignition)Show
Katon's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the strength stat of the individual jutsu.
  • 1-14 Strength Requirement: First Degree Burns
  • 15-24 Strength Requirement: Second Degree Burns
  • 25-34 Strength Requirement: Third Degree Burns
  • 35+ Strength Requirement: Fourth Degree Burns
Taijutsu
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiently to efficiently utilize martial arts and advanced combat moves involving the body for example but not limited to, adv kicks, grapples, adv punches, etc.
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
GenjutsuNone

Jutsu
NinjutsuShow
KatonShow
*Katon • Fireball
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a 1 foot diameter fireball at the opponent. It travels up to 10 meters away at [Control] speed and strength.

*Katon • Flame Jet
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a cone that is up to five meters long and three meters wide at it's base. The cone travels at a speed equal to [Control] and impacts with a strength equal to [Control].
MokutonShow
~Mokuton • Bakuhatsu Nut
D-Rank Ninjutsu
By closing their palm and performing the correct hand seals with the other, the user can create 1 seed closely resembling a walnut with a 2-inch diameter. This seed is filled with chakra and has enough energy to detonate with a force of [Control] strength. The user can detonate seed via kai, but if not detonated within 3 posts, it loses its potency.

~Mokuton • Bulwark
D-Rank Ninjutsu
By performing the correct hand seals, the user causes several waves of wood to grow out of their arm, forming a 5x3 foot, 4 inch bulwark of wood to form on their arm. The bulwark has a strength of [Control] and forms at a speed of [Control].

~Mokuton • Sky Pillar
D-Rank Ninjutsu
After performing the correct hand seals, the user causes a large 2x2x2 meter beam of wood to emerge from the ground within 10 meters of themselves at a speed of [Control] and strength of [Control]. Targets unable to get out of the way of the pillar will be hit by it.

~Mokuton • Guardian
C-Rank Ninjutsu
After performing the correct hand seals, a small tree will erupt from the ground next to the user, quickly forming into an exact replica of them. The clone is capable of performing Mokuton ninjutsu and shares the same stats as the user lasting for [Control]/5 posts.
SatotonShow
Sugar Release: Sugar Barrier
D-Ranked Ninjutsu
The user performs a series of handseals and sugar begins to form out of thin air up to 5 meters away at [Control] Speed. The barrier has [Control] Strength and is 3x3x1 meters large. If the barrier is lit on fire it will produce a sweet smell.

Sugar Release: Sugar Weapons
D-Ranked Ninjutsu
The user performs a series of handseals and spit. From their spit sugar crystals will take the shape of 10 kunai, shuriken, senbon, or makibishi at [Control]Speed. These tools have [Control] Strength. If the weapons are lit on fire they will produce a sweet smell.

Sugar Release: Caramel River
C-Ranked Ninjutsu
The user performs a series of hand seals and expels a stream of tan colored caramel from their mouth with [Control] Speed and Strength. The stream grows to become a river about 10 meters wide and rushes for 30 meters before slowing down. If anyone is caught in the caramel stream they will be pushed around and then stuck to the ground with [Control] Strength. To get free of this jutsu they must first unstick themselves, then wrestle the caramel. Requiring 1 whole post to separate themselves from the caramel.
TaijutsuShow
None
GenjutsuShow
None

History
Historical AccountsShow

Born on a cool summer evening just before the summer equinox Akari had soft blonde hair growing atop her head and a sickly look to her. She cried for hours in her mothers arms before falling into a deep sleep suddenly. Her parents were very worried. Unbenknownst to them at the time Akari was born with a disease of her chakra and fell into a deep coma. For three months her mother and father fed her with a bottle, strugglign to keep the light of their life alive. On one fateful night of a full moon, just when her father was beginning to lose hope, Akari awoke and this time she wasn't crying. The girl was smiling, glad to have made it through her first struggle in life. She smiled for a long hour with her mother and father that night.

Akari grew up happily. Her parents took good care of her after the scare at her birth, and despite the illness she learned to walk and talk quickly. She grew into a smart young lady who had boundless curiosity. By the time she was three she was very intelligent and figuring out where she would fit in in life. Akari had a sort of wisdom about her, perhaps from being so close to the reaper as an infant. She seemed to see things from a different angle than typical children and her parents loved to watch their child grow into a ninja. Akari wandered down the path of ninja on her own, interested in her clans way with Mokuton. When she was five she was admitted to the academy in Konoha. Akari took a pre-education course and proved to be the smartest in her class, graduating into a year above her class. Her teachers expected much from Akari and they were not disappointed. When she graduated Akari was at the top of her class in ninjutsu, she had incredible chakra control and was the fastest in the Academy in many years. Akari held many accolades and left the acadamy excited to begin her career at the ripe age of 8. With the dream of becoming Hokage Akari strived for excellence and pushed forward on the path to becoming a great Konohagakure ninja.

For many years Akari got settled into a routine with her ninja studies. She maintained friends in the ninja force, and worked as a ninja everyday. Akari became well known for her ability to speak to cats. She could get any feral cat to come to her with just a "Meow." Among her higher ups Akari was also becoming reputable for her work with ninjutsu. She possessed a rare skill with Satoton, Sugar Release, and used it spectacularly with Mokuton in combat. She was beginning to receive recognition for her hard work and she soon found herself aiming for the next rung of her ladder. Akari wanted to become a chunin.

Username: King of Cats
Ryo: 0/0
Prestige Perks: 0/0
Stat Trainings: (0/75)
Last edited by Niro on Tue Oct 24, 2023 10:07 pm, edited 2 times in total.

User avatar
Niro
Tsuchikage
Tsuchikage
Posts: 9872
Joined: Fri Dec 11, 2009 7:00 pm

Senju, Akari

Post by Niro » Tue Oct 24, 2023 10:07 pm


Kinzoku



General Information
Type: Summon
Gender: Male
Age: 158 yrs.
Height: 5'6"
Weight: 156 lbs.
Appearance:
  • Face/head: With brown fur covering his face Kinzoku has a primate facial structure. He has large canine teeth and prehensile lips, giving him a threatening look when he is surprised or upset. Kinzoku has a monkey snout and a large nose. His ears are pierced with dangling earrings. He also has a crown on his head that covers his small forehead, it is golden with rubies embedded in the middle.
  • Body: Standing haunched over Kinzoku looks animalistic. He has human gestures, but they are distinctly animal in nature. He has brown fur covering his body with a white chest. Kinzoku wears a sort of ceremonial vest with gold pinned to it. He has on beggy, red pants with noble looking shoes. The monkey has a flowing gown draped around his waist. He carries a long, red staff.
  • Notable Features: Besides the ornate jewelry Kinzoku has exquisite clothing of fine qualities.
Personality: Kinzoku is a man of few words and saves his wisdom for critical times. He practices a sort of zen stoicism and is without emotion typically. The wise monkey prince is honest and trustworthy, holding his friends high in his grand pecking order.
  • General: Kinzoku is a solemn monkey who has little to say and a lot to prove. He wants to be the King of his people and tries to do his best in whatever he does. Kinzoku is a realist and will present life plainly with no salt. He is a proud monkey who has lived a long time and gained a wise perspective of life.
  • Hopes/Dreams: Being just the Prince of the Monkeys Kinzoku dreams of one day proceeding his father as King of the Monkeys and bringing his children into an era of peace.
  • Fears: Kinzoku is deathly afraid of snakes and will flee from any situation involving snakes.
  • Combat Mentality: Kinzoku prefers to fight at a distance using Katon but when he must Kinzoku engages his opponents in close combat with his staff. He is predominantly a medic. Most frequently he tends to his summoners wounds and protects them as a guardian in battle.
Battle Information Rank: A Rank
Stats
  • Endurance: 15
  • Chakra Pool: 25
  • Control: 31
  • Strength: 20
  • Speed: 24
  • Willpower: 5
Equipment:
1 Bo Staff - Back
1 Smoke Bomb - Pocket

Elemental Affinities: Katon
Abilities and Concentrations
Abilities
First Ability
Monkey Prince Bracers:
As the monkey prince Kinzoku is armed with sacred armor that absorbs his chakra. Once enough chakra has been absorbed Kinzoku is able to temporarily imbue his strikes with an explosion of fire. Once per post Kinzoku collects 1 Stack of Stored Chakra. With 2 stacks he can expend them to power his melee attacks with fire. The fire has [Control] Speed and Strength. If he performs a technique in a post he does not gain any Stored Chakra, he can only have 2 stacks total.
Concentrations
Ninjutsu
Katon:
Katon Affinity
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Passive (Ignition)Show
Katon's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the strength stat of the individual jutsu.
  • 1-14 Strength Requirement: First Degree Burns
  • 15-24 Strength Requirement: Second Degree Burns
  • 25-34 Strength Requirement: Third Degree Burns
  • 35+ Strength Requirement: Fourth Degree Burns
Iijutsu:
Iijutsu
This concentration allows for the user to user chakra to modify, speed up, or slow down the biological processes of a living creature. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green color of the chakra used in Iijutsu techniques.
Taijutsu
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiently to efficiently utilize martial arts and advanced combat moves involving the body for example but not limited to, adv kicks, grapples, adv punches, etc.
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Polearm Weapons:
The fundamental skill of [Polearm Weapons] indicates the user’s proficiency with staves, spears, halberds, pikes, scythes and other like weapons. This facilitates their use of related Taijutsu.
Genjutsu None

Jutsu
NinjutsuShow
IijutsuShow
*[Iijutsu • Diagnostic Check]
D-Ranked Ninjutsu
A technique used by medical shinobi to deduce what is going on with a patient. They will perform a hand seal and green chakra will cover their hands. From there, they may place them upon a number of patients equal to their [Chakra Pool]/2. Their chakra will travel through the patient at [Control] Speed before coming back to them and allowing the medical shinobi to be able to tell their patients temperature, blood pressure, oxygen saturation, and heart rate for as long as they have chakra.

*[Iijutsu • CPR]
D-Ranked Ninjutsu
After focusing chakra into the hands, the user will place both over the target's chest or back. By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to stimulate it as if it was manually receiving CPR.

*[Iijutsu • Blood Clot Technique]
D-Ranked Ninjutsu
After focusing chakra into their hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot at [Control] Speed. Wounds can be dealt with one limb at a time and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

*[Iijutsu • Bandage Technique]
D-Ranked Ninjutsu
The user may channel chakra into an object (such as a leaf, piece of cloth, etc.) in the absence of bandages to sterilize it and is able to apply it to the wound of a patient. Once applied, the selected object will adhere to the flesh around the wound, protecting it from bacteria and other harmful foreign bodies. Wounds covered by this jutsu not only are safeguarded against bacteria but also applied an antiseptic and burn ointment to further provide aid.

*[Iijutsu • Chakra Stitching]
C-Ranked Ninjutsu
The user performs a short set of hand seals and then will gently place their index finger at the base of the patient's wound. Once this is done, the user will lift their finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear and hold the wound together with [Control] Strength. This is repeated until the wound has been pulled together. Actions performed with more [Strength] or [Speed] than the [Control] used to create the stitch will destroy it.

*[Iijutsu • Blood Transfer Technique]
C-Ranked Ninjutsu
The user must make small incisions into the patient and donors' bodies to open a vein. Once the vein has been opened, the user will begin to channel chakra into the donor and the patient at [Control] Speed. The patient's blood pressure will increase and stabilize itself while the donors blood pressure will decrease due to the transfer of blood. No more than 1 liter (2 pints) of blood can be transferred using this technique without repercussions such as fainting, loss of sensation, anemia, and death. In the event a donor is not available, the user may act as the donor. This also acts to allow the donor and patient to be a synthetic match so as to not send the patient into shock. This technique does not transfer KKG permanent or otherwise to the patient.

*[Iijutsu • Basic Antidote Technique]
C-Ranked Ninjutsu
The user will channel their chakra and then make a small incision on the patient before placing their hands over the new wound. As this chakra is channeled into the body, the poison is extracted and contained in a green orb of chakra in the user's palm at [Control] Speed. Once extracted, the liquid poison will be suspended in the containment orb. Their chakra then mutates the poison at [Control] speed and rearranges it into an antidote. This antidote is effective on C-rank or lower poisons and induces immunity to the specific poison the patient was ailed with for 7 posts.

*[Iijutsu • Chakra Scalpel]
B-Ranked Ninjutsu
The antithesis to the famous *[Iijutsu • Mystical Palm], the infamous *[Iijutsu • Chakra Scalpel] is no precision instrument. The user will channel chakra into their palms before attempting to place them on a target. If the user is able to connect the entirety of their palm, the chakra will be released into the opponent's body at [Control] Strength. If cast with 34 [Control] or less, this chakra will slice through thinner body tissues, such as arteries, ligaments, tendons, or veins with ease but cannot slice thicker tissue such as that found around organs, up to 4 inches from the surface in an area roughly the size of the user's hand. If cast with 35 [Control] or more, thicker tissue can be sliced through. The skin remains unblemished by this technique, as it only causes internalwounds. The chakra used in this technique is highly visible when first activated and emanates from both hands for a duration of three (3) posts or until contact with the opponent is made.

*[Iijutsu • Bone Regeneration Technique]
B-Ranked Ninjutsu
The user will begin to channel chakra and then direct it through the area of the fracture. As this chakra makes contact with the bone, it will stimulate the calcium production of the body and begin to mend the bone. Users should beware that, like other regenerations of this kind, the nutrient stores of the patient's body are being depleted during its use, and too many uses of this technique in a short span of time can cause serious damage.

*[Iijutsu • Mystical Palm]
A-Ranked Ninjutsu
One of the almighty and most highly coveted abilities of medical-nin, the *[Iijutsu • Mystical Palm] technique allows its users to heal wounds quickly and efficiently. After focusing chakra into his/her hands, the user will place them over the wound in question and begin to channel chakra through it. As the chakra interacts with the cells and tissues in the area, the wound will begin to regenerate and heal over until there's no remnant of it ever being there.
KatonShow

*Katon • Fireball
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a 1 foot diameter fireball at the opponent. It travels up to 10 meters away at [Control] speed and strength.

*Katon • Heated Blade
D-Rank Ninjutsu
By channeling katon chakra into a metal weapon or blade, the user will cause it to grow hotter and cover the blade in flames. The imbued weapon will be able to carve through defenses of [Control] or less strength with ease.

*Katon • Flame Jet
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a cone that is up to five meters long and three meters wide at it's base. The cone travels at a speed equal to [Control] and impacts with a strength equal to [Control].


*Katon • Scattering Flames
C-Rank Ninjutsu
After performing the correct hand seals, the user will puff their chest before spitting out a torrent of 15 individual fireballs, each 2 centimeter diameter. The fireballs are shot for up to 10 meters away at a speed and strength equal to [Control].

*Katon • Ripple
C-Rank Ninjutsu
By channeling katon chakra into their body, the user will release a burst of flame around their entire body, coming outwards from them. This sphere of roiling fire pushes outward with [Control speed and impacts whatever it touches with [Control] strength, the sphere extending roughly 25 meters in radius from the user's body.

*Katon • Flame Lash
B-Rank Ninjutsu
After performing the correct hand seals the user breathes out gently and sends a wire-thin line of flames at a target. The line can travel up to 40 meters from the user at [Control] speed. If it connects to a target, their body will suddenly burst into flames, igniting them and whatever they happen to be wearing in a searing inferno of flames.
TaijutsuShow
None
GenjutsuShow
None

History
Kinzoku was born in a mystical jungle known as the Hirusawa Jungle. He was born as the monkey prince and raised by his fathers many wives. He trained hard to be a warrior and lead his people into peace, reserving himself for the proper moment. One day Kinzoku was traveling the earth realm looking for new fruits to try and stumbled upon Akari Senju. She was a curious child to the monkey, loaded with questions and the monkey felt proud having answers. He decided to sign a contract with the girl and has traveled with her ever since.

Username: King of Cats
Owner: Senju, Akari
Stat Trainings: (0/25)
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

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