Kenshin, Yasu

Genin

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Kenshin, Yasu

Post by Archives » Mon Aug 26, 2019 3:00 pm

Username: Aes Sedai
Points: 43/43
Prestige Perks: 0/0
Stat Trainings: (0/75)

Age: 14
Gender: Female
Height: 5’0’’
Weight: 98 lbs
Physical Features:
  • Face/head: Being so young, Yasu still have the chubby cheeks of a child and the whimsical smile of innocence. Her hair is long and blonde, often with a bit of natural curl and almost always free flowing. She hates typing it back and so rarely does unless forced. Her eyes are a lovely brown akin to chocolate, always lively and always welcoming.
  • Body: Yasu has fairly pale skin, spending so much time in the mountains and not so much time in open fields and sunlight. She’s a bit of a small thing, both due to age and time spent training.
  • Notable Features: Yasu has three red spikes that jut out from her elbows due to the influence of her Genma. In addition she now bears the seal on her chest as a result of hosting the genma.
Clothing/Accessories: Loving both dance and taijutsu, Yasu loves a certain freedom of movement. She wears a pair of black ninja sandals that have straps wrapping up her calves to just below her knees and bandages underneath. In case of incident she wears a pair of shorts as her lowest layer, barely enough to cover the essentials but not a layer meant to be seen regardless. Over this she wears a wrap around skirt that is a deep, almost crimson blood red, with black detailing. She also wears a spaghetti strap shirt, also black, with a black sweater pulled over it that often falls off one shoulder due to being a touch big for her. She rarely wears jewelry and only minimal amount of makeup.
Personality:
  • General: Yasu is a generally happy girl. Nearly completely oblivious to the stresses of her village and not so past hurt, she strives to be the best at what she can do, and still gets wrapped up in the simplest joys of life. She’s often seen with a smile on her face and even a dance in her step.
  • Hopes/Dreams: Yasu has a two-fold dream. She dreams to be both the strongest shinobi in her village, and a famous dancer one day.
  • Fears: Yasu fears debilitating injury above all, the sort of thing that might stop her dreams in their tracks.
  • Combat Mentality: Yasu loves to play and it shows in her fighting mentality. It isn’t uncommon for the girl to get too wrapped up in ‘having fun’ to actually end a fight when she’s supposed to. At least in training.

Kenshin Yasu was born to a rather normal family. Her parents ran a restaurant and dance hall together, the two having met at a similar location when they were young. Her father was an amazing piano player, and her mother was a dancer, and neither were shinobi. They raised their daughter to love music as much as they did, and always told her how one day she would take over the business and likely meet a future husband the same way they met one another.

Neither of them were expecting it the day she made clear she wanted to become a shinobi. The family was well off and could certainly afford to send her, but neither were sure about putting their daughter in that kind of danger. Especially after the recent Civil War, they felt wary. In the end however it was her father that decided if it was the path she wanted to take, they would allow it, despite their reservations.

Yasu took to her studies eagerly, her room constantly a mess with scrolls and books from day one as she studied everything she could get her hands on. Already training to be a dancer under her mother, she took to taijutsu most naturally of any discipline, and trained her instincts near daily. Her graduation from the academy was simple, she wasn’t the highest in her class, nor the lowest, but only a few weeks after graduation she already has a huge mission laid out before her…
Village: Kumogakure No Sato
Rank: Genin
  • Ninjutsu: 5
  • Taijutsu: 10
  • Genjutsu: 1
  • Stamina: 5
  • Control: 5
  • Strength: 5
  • Speed: 5
  • Instinct: 5
  • Mastery: 10
Equipment:
  • x2 whips, 5 feet long, one on either hip
  • x2 Ronin Swords, 3.5 feet long, sheathed on back
  • x20 Senbon, 10 in each holder, holder on each shoulder
  • x5 kunai, holster on right thigh
  • x5 Flash Tags, pouch on lower back
  • x5 Explosive Tags, pouch on lower back
  • x5 Smoke Tags, pouch on lower back
Companions: (0/1)
Primary Affinity: Suiton
Abilities
First Ability
Jinchuuriki:
Kenshin Yasu is now the host of Konegu no Okigenma, aka ‘The Phantom Beast of Hell’. As a result she has three red spikes that jut out from her elbows, and her chakra has turned a blood red. The Okigenma has the ability to freely control chakra in limitless ways, and bestows this power to the host in the form of an aura. The Okigenma has Four Forms which defines the abilities of the cloak. The Okigenma is compatible with Yasu as she holds the Suiton affinity, and further details of his abilities and capabilities that are bestowed upon its host may be found at the bottom of this character sheet.
Second Ability
Third Ability
Concentrations
Ninjutsu
Suiton:
Suiton Affinity
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive enveloping effect.
Passive (Enveloping)Show
Suiton's effect is enveloping, meaning that suiton passively surrounds anything that it makes contact with. Suiton techniques that do not last over periods of times (i.e, exploding techniques) drench their opponents, but long term techniques will envelop anything they come in contact with and maintain a hold on it with the 3/4th strength of the technique, rounded down. This means that if a suiton wave is shot forward with 17 strength, it will envelope and move anything with it that does not have more than 12 strength to resist it. This allows Suiton to fill a very powerful role in eliminating tools from opponent's access and capturing targets.
Taijutsu
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Rigid Structure:
The fundamental skill of [Rigid Structure] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Genjutsu
Sound Initiation:
This user has learn to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu.

Taijutsu – Totem StyleShow
Totem Style:
This style of fighting seeks to emulate the movements of animals. Those skilled in its use can make quick strikes as a snake, powerful takedowns as the bear, or devastating charges as the bison. A true master will know how to combine each of these into a cohesive and dangerous combat art.
  • Requirements: One of [Perception], [Deft Hands], or [Rigid Structure]
[b:
*[Totem Style • Cobra's Strikes][/b]
D-Ranked Taijutsu Stance
Prerequisite: [Deft Hands]
The user folds their hands over where the thumb and fingers make a cone-like point. Their defenses consist of dips and sways to dodge attacks. Their offenses are focused on pin point application of pressure using these points and lightning quick strikes.

*[Totem Style • Bear's Endurance]
D-Ranked Taijutsu Stance
Prerequisite: [Rigid Structure]
The user takes a stable stance with their arms wide and their legs slightly past their shoulders. They are turned slightly so either shoulder is facing their opponent. This stance offensively emphasizes powerful sweeping blows that are designed to break bones and cause great damage while defensively the stance focuses on resilience and forcing through to cause your own strikes to land through theirs.

*[Totem Style • Tiger's Hunt]
D-Ranked Taijutsu Stance
The user's stance is low and focused on fluidity. They advance with each attack given or received, dodging to the left or right rapidly but always closing the gap. Once closed they attack with rapid, if unaimed, strikes focused on overwhelming their opponent.

*[Totem Style • Turtle's Shell]
D-Ranked Taijutsu Stance
Prerequisite: [Rigid Structure]
This stance is focused on resilient defenses at the sacrifice of nearly all offensive ability. The user holds their hands open and their body perpendicular to their target. They use their strongest points to absorb incoming damage, protecting their core. Often they will grab or redirect attacks to simulate them sliding off a turtle's shell.

*[Totem Style • Balance]
D-Ranked Taijutsu Stance
Prerequisite: [Perception]
This is a neutral state that is often the start of most combat. It consists of feet spread shoulder width and arms held in a prayer-like position. They focus their senses to best understand which stances will be needed, and cleanse their habits from other stances to better emulate their next one.
Ninjutsu – Elemental – SuitonShow
D Rank:
*Suiton • Defensive Barrier
D-Rank Ninjutsu
After performing the correct hand seals the user will spray water created from the inside of their chest through their mouth. Once the water is expelled, it will form an umbrella shape that is concave to the user and about two meters in diameter. This defense is somewhat solid and can be formed in any direction the user can spit, up to five meters away. The defense is shot at a speed of 5 and has a strength of 5 and unless completely destroyed it lasts for three posts before falling lifelessly to the ground.

*Suiton • Water Shuriken
D-Rank Ninjutsu
After performing the correct hand seals the user will form a shuriken of water that can be thrown approximately 6 centimeters in diameter in their hand. When kai'd, this shuriken explodes with a force equal to a D-Rank explosion and covers the immediate area in water. If not consumed, this technique lasts for three posts.

*Suiton • Water Orb Technique
D-Rank Ninjutsu
After performing the correct hand seals the user will form a dense ball of water approximately 6 centimeters in diameter in their hands. Upon lurching forward, they will release the ball towards an opponent up to 10 meters away at a speed of 6 and with a strength of 4.

*Suiton • Propel Leap
D-Rank Ninjutsu
After channeling chakra into their hands the user will fire two jets of water from their hand, essentially hurling and propelling themselves in the opposite direction of their jets as if thrown by a strength of 5. Can be used once to throw themselves with 5 strength.

*Suiton • Wet Spot
D-Rank Ninjutsu
After performing the correct hand seals the user will expel a 3 meter diameter sphere of water from their mouth at speed of 5 up to 10 meters away. Upon impact it will burst spilling all over the immediate area making it extremely slippery. Those without 5 taijutsu or higher will not be able to hold their footing on this wet spot and will slip around.
Ninjutsu – General NinpouShow
D Rank:
*[Ninjutsu • Hidden Needles]
D-Ranked Ninjutsu
After performing the correct hand seals the user will focus chakra into their mouths and into up to five senbon within 3 feet of their position. The senbon will be summoned from their persons or nearby into the user's mouth, where they will be spit out aided by chakra at a speed of 6 and strength of 4. The senbon can be shot up to 7 meters away.

*[Ninjutsu • Chakra Burst]
D-Ranked Ninjutsu
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion at D-Rank force from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.

*[Ninjutsu • Tracking Device]
D-Ranked Ninjutsu
After performing the correct hand seals the user will coat one of their hairs in chakra. Once this has been done, they will place it on their target. The user can track the exact location of the strand of hair for up to 7 meters. For up to twenty meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general idea of where the opponent is. The chakra in the hair will dissipate at the end of 6 posts.

*[Ninjutsu • Wall]
D-Ranked Ninjutsu
After performing the correct hand seals the user causes a thin 3x3 meter flat barrier to form directly in front of them at a speed of 5. This barrier can take a hit of up to 5 strength before shattering, otherwise it lasts for 3 posts.

*[Ninjutsu • Sensory Deprivation: Sight]
D-Ranked Ninjutsu
A technique used for a variety of purposes, each unique to the user's needs, the user channels chakra over their eyes. This chakra will act as though it were solid, rendering the user blind until it is dispelled. This can be held as long as the user has chakra, but once it has ended, it has a cool-down period of 2 posts before it can be used again.
Okijutsu - Aura GenmaShow
D Rank:
Talk to the Hand!
D-Ranked Okijutsu
Channeling the power of the Aura Genma, the user is able to expand the aura around their hand into a shape still resembling a hand but five feet by five feet in size and block projectiles or weapons. This aura can withstand a hit equal to 5 Strength before being broken through.

Hardened
D-Ranked Okijutsu
Channeling the power of the Aura Genma, the user is able to semi-harden their aura as a temporary armor. This aura can withstand a hit equal to 5 Strength before being broken through and, unless broken, can be maintained for up to 5 posts.

Clawed
D-Ranked Okijutsu
Channeling the power of the Aura Genma, the user is able to shape their aura over their fingers into sharpened claws. These claws function as natural weapons would for the most part, being able to take a hit equal to 5 Strength before being broken.

Hold Still
D-Ranked Okijutsu
Channeling the power of the Aura Genma, the user is able to shape the aura coating their arms to extend outwards up to two meters to try and grab onto the opponent at the shoulders. These hands grip at a strength equal to the user's Mastery Stat plus Control Stat (Divided by 2), and last for up to 5 posts unless broken prior.

Speed Burst
D-Ranked Okijutsu
Channeling the power of the Aura Genma, the user is able to use the aura surrounding them to burst forward in a shot of speed equal to their Mastery Stat plus Control Stat (Divided by 2) for a distance of up to two meters in a single direction.
Genjutsu - Nise No AiShow
Nise No Ai:
The phrase Nise No Ai means simply 'false love'. Genjutsu in this style are of varying kinds, but all of them center on that emotion of love. These jutsu create these feelings, or exploit them, or prey on them.
D Rank:
[Memory of a Flutter]
D-Ranked Illusion Genjutsu
After forming the appropriate hand seals, the user triggers the genjutsu by uttering the word, as a question, "Remember?" The target will then see a mirage of the person they care most for walking towards them. The person they see depends upon the target and their own mind, it could be a lover, a family member, or simply someone they trust. This illusion lasts only for four posts.

[Death of a Flutter]
D-Ranked Illusion Genjutsu
After forming the appropriate hand seals, the user triggers the genjutsu by the simple question spoken by the user, "And if they died?" The target will then see a mirage of the person they care for most attempting to crawl towards them, bloody and dying. The person they see depends upon the target and their own mind, it could be a lover, a family member, or simply someone they trust. This illusion lasts only for four posts.

[Wishful Caring]
D-Ranked Illusion Genjutsu
After forming the appropriate hand seals, the user triggers the genjutsu by the simple question spoken by the user, "Don't you see?", causing the target to see someone they care for, someone they either haven't admitted their feelings to or have a crush on or they think do not love them, as part of a scene ahead of them. It is a mirage only, there is no sensation save for what they see. This illusion lasts only for four posts.

[Loving Spite]
D-Ranked Illusion Genjutsu
After forming the appropriate hand seals, the user triggers the genjutsu by the simple question spoken by the user, "Don't you hear?" The target will hear the voices of their family and those they care about most. Those voices will yell and disparage them, tearing them down by accusing the target of weakness, failure and similar. This illusion lasts only for four posts.

[Cries of Love]
D-Ranked Illusion Genjutsu
After forming the appropriate hand seals, the user triggers the genjutsu by hooting like an owl the user is able to trigger an illusion in which the target hears the person they care about most screaming in pain some distance away, in a direction opposite of the user. This illusion lasts only for four posts.

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Kenshin, Yasu

Post by Archives » Fri Sep 06, 2019 5:53 pm

Konegu no Okigenma
The Phantom Beast of Hell



The Okigenma, commonly referred to as the Hell Genma, is a Genma sealed away and controlled by [Kumogakure no Sato]. The Okigenma has the ability to freely control chakra in limitless ways, and bestows this power to the host in the form of an aura. The Okigenma has Four Forms which defines the abilities of the cloak. The Okigenma is compatible with only those who have a Suiton affinity.
Influences: The host has blood red chakra, and they have three red spikes that form on both of their elbows.
Longterm Drawbacks:The host will become obsessed with the wellbeing of his peers, guarding them even from themselves. He becomes possessive of the people he loves as a result of it.
Personality: This creature is incredibly controlling, but not in a power sense of the word. He's controlling in the fact that he likes everyone to do everything he says, in order for them to stay safe. He dislikes people going off on their own and doing whatever they wish, which he believes always puts them in harm's way. He will do everything to keep people close to him, and this involves bargaining, manipulating, and even blackmailing if he's very desperate. When he gets really close to someone, he will go so far as to use brute strength to keep them near him, not wanting to let them do anything alone for fear of them getting hurt or put in danger.
Definitions: Hijack: In Form 3 and above, the jinchuuriki of the Hell Genma can Hijack others ninjutsu. The host must have a Mastery stat greater than the average of the opponent's [Casting Stat+Control]/2.
Poison: In Form 4 and above, the jinchuuriki of the Hell Genma can poison others through contact with their chakra. This poison is equal in strength to the host's mastery Stat and has the effects of debuffing taijutsu, speed, and strength and causing internal decomposing in the target at high rates.
Form NumberDescription
Form 0The host produces blood red chakra. Additionally, the host will be able to concentrate and manipulate aura around certain body parts, such as limbs.
+5 Taijutsu Always Active
Form 1In this form, the hosts red chakra pulsates from their body, more red spikes like the ones on their elbows will form on their arms and back. Additionally, the hosts skin will begin to lose color. The aura in this form is fairly malleable, able to stretch and manipulate itself in a manner to create shapes, but must remain somewhat humanoid in overall composure.
+3 Taijutsu, +2 Control
Form 2In this form, the host will begin to develop the spikes on their cheeks, always moving towards their back, the spikes will be red tipped, with the rest of their flesh losing more color. Their eyes will bleed blood, and they'll continue to pulsate blood red chakra from their body. In this form, the host can create additional limbs and body parts, as well as spawn complete entities of chakra from its aura which can perform limited function.
+5 Taijutsu, +3 Stamina, +1 Control, +1 Strength
Form 2 AscendedHaving mastered the Genma to some length, the host is able to actively enter into this state and any of it's predecessors at ease. While indistinguishable from Form 2, Form 2 ascended is slightly stronger than it's predecessor.
+7 Taijutsu, +6 Stamina, +3 Control, +3 Strength
Form 3In this forum, the host will begin to form a sort of visor around their face, occluding their eyes as more spikes jut out of their head and back. Their skin will become completely white with their fingers, toes, and the tips of their spikes blood red like their chakra. The host will also form a thick dome of chakra over their chest that will pulsate red synchronous with their heart beat. The blood bleeding from their eyes will stain their face with red streaks. While in this form, the host is able to extend their aura into jutsu through contact and infect it with their chakra, allowing them to hijack jutsu from other people.
+9 Taijutsu, +9 Stamina, +5 Control, +5 Strength
Form 4Entering their final form, the hosts skin is crystal white, with their fingers and spikes colored red as if dipped in blood. The white dome on their chest will turn blood red as their heart moves to just below the surface of the dome, continuing to pulsate red in rhythm with it's beating. In this form, the host is able to extend their aura through touch into people themselves, infecting them and using their chakra as a poison.
+12 Taijutsu, +12 Stamina, +8 Control, +8 Strength
Form 4 AscendedHaving mastered the Genma to some length, the host is able to actively enter into this state and any of it's predecessors at ease. While indistinguishable from Form 4, Form 4 ascended is slightly stronger than it's predecessor.
+15 Stamina +12 Taijutsu, +10 Strength +8 Control
Genma Mastery
3) First form can be unlocked. Unlocks D-Rank Aura in First form
6) Unlocks C-Rank Aura in First form
9) Unlocks B-Rank Aura in First form
12) Unlocks A-Rank Aura in First form
15) Second form can be unlocked. Unlocks S-Rank Aura in First form and D-Rank Aura in Second form
18) Unlocks C-Rank Aura in Second form
21) Unlocks B-Rank Aura in Second form. Form 2 Ascended Unlocked.
24) Unlocks A-Rank Aura in Second form
27) Third form can be unlocked. Unlocks S-Rank Aura in Second form and C-Rank Aura in Third form
30) Unlocks B-Rank Aura in Third form
33) Unlocks A-Rank Aura in Third form
36) Fourth form can be unlocked. Unlocks S-Rank Aura in Third form and C-Rank Aura in Fourth form
39l) Unlocks B-Rank Aura in Fourth form
42) Unlocks A-Rank Aura in Fourth form
45) Unlocks S-Rank Aura in Form.
50) Form 4 Ascended Unlocked.

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