Ishiguro, Akihiko

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Ishiguro, Akihiko

Post by Archives » Sun Aug 29, 2021 6:54 am

Ishiguro, Akihiko


"Aki"



General Information Age: 15
Gender: Male
Height: 5'3"
Weight: 125lbs
Physical Features:
  • Face/head: Aki has always been called "handsome" by his parents, but in truth he is rather average looking. Born with black hair Aki always wanted to stand out so he dyes it a sakura tree pink after his favorite type of tree. His eyes have a golden-greenish hue to them.
  • Body: He is muscular for a younger child due to his extreme training to become a shinobi. He has yet to obtain any scars or notable tattoos due to his exposure into the ninja world, or lack there of.
  • Notable Features:Although his eyes are somewhat golden, the most recognizable feature Aki has is his Hair.
Clothing/Accessories: Aki wears a black two part robe. The top goes down to his waist. Around the neck holds a hood for him to put over his head. It is somewhat loose fitting with the intent to be able to hide weapons and potentially hide his and seals. Around the waist the top part of the robe has red cloth sewn on the bottom around his whole body. His pants go down to his ankles, although his alternative pair of shorts is very similar. Whether it is pants or shorts, there is a slight red cloth sewed down to his knees and make a slight rectangle pattern on each side of his thighs. The shoes he wears are classic black ninja shoes.

During missions, Aki likes to wear his full classic shinobi gear to show off his rank. The child wears a white forehead protector under his hair with the Kumogakure symbol on the metal part. Aki wears a black ninja pants and black ninja long sleeve shirt. The child has white shin guards, white shoes, and white wrist guards that have red streaks over it. Over his black shirt he has the classic white chuunin vest.
Personality:
  • General: The best way to describe Aki is immature. Aki uses his talent as a shinobi and lets it get to his head sometimes. He loves to play pranks, make jokes, and often times lightens the mood of some difficult situation. This immaturity combined with his ability to speak his mind often gets him into trouble. The young man will tell it how it is... or more like what he thinks. With that being said, he isn't arrogant, in fact most times he acts silly to get a reaction out of people. At the end of the day he will listen and follow instructions although most likely will give that person a hard time. Although this pink haired individual can seem a little ridiculous, he has made it clear that Kumo is his home. No one will harm, his friends, his family, and his village as long as he is alive.

    What tends to be forgotten, because of his talents, is that he is just a kid. One who loves the simple things in life like sweets and furry animals that look cuddly.
  • Hopes/Dreams: As a Genin, Aki wants to stand out as a shinobi above the rest. He also wants to become the Raikage some day, however he would never admit it.
  • Fears: Becoming boring. Due to his clan and his brother's success, the shinobi had a path set for him. As a whole Aki would like to set his own way and make life as interesting as possible.
  • Combat Mentality: Aki can be rather annoying in social settings and in combat. The young man likes to get up close and personal. In combat, he prefers to try to disable his opponents as much as possible before releasing his finishing blow.

Battle Information Village: Kumogakure no Sato
Rank: Chuunin
  • Chakra Pool: 21 (18+3 From being a Host)
  • Endurance: 15
  • Control: 30
  • Strength: 15
  • Speed: 17
  • Willpower: 18
  • Mastery: 50
  • Power Rank: C
Equipment: Aki carries a small ninja pouch attached a belt. It is hidden due to the length of the top part of his two piece robe. The pouch is on his back right side. In the bag is the standard shinobi starter kit: 11 kunai, 15 shuriken, 10m of wire , 5 exploding tags, 1 smoke bombs, 1 flash bangs
Jinch Equipment:

Aki always has his butterfly that was given to him from Shinji. It changes locations, but usually is hidden within his ninja pouch.
Butterfly DescriptionShow
Moth/Butterfly
C-Rank Genesis Kaerujutsu
Prerequisite: Form 2
Channeling the chakra of Vorashu, Shinjiro is able to create any species of moth or butterfly so long as they are not poisonous beyond causing mild swelling and numbing on contact. These species are for non combat purposes such as delivering messages and signaling when danger is nearby.
Chakra Pool: 3
Endurance: 10
Control: 1
Strength: 5
Speed: 20
Willpower: 1
Right Arm:

A specialized gauntlet that spans from the shoulder down to the fingers, Specifically designed to compliment Akihiko's abilities. This gauntlet is infused with *Denjiton which scales to 50 Strength allowing him to channel a small amount of chakra into the equipment in order to activate the cancelling effect. This gives Akihiko the capability to disable incoming jutsu or use for offensive purposes. Additionally the gauntlet is also infused with the ability to use Limbo by channeling an extra bit of chakra into the gauntlet. Allowing it to disappear into any layer of realm at a moments notice becoming as intangible as the layers allows leaving the rest of the body vulnerable to damage like normal. This ability allows Akihiko to retrieve objects from limbo, allowing creations to pop up from within limbo at will.
However one should note that the gauntlet cannot change the rules of a object. So a second layer kunai will always have the properties of a second layer and cannot be changed unless it is done so via jutsu.

The armor itself is white with gold plated on the joint sections. The gold is on the wrist, elbows, and shoulders. There is a blue flowerish design all over the arm giving it borderline a vase like look to it. The whole armor and arm is covered with white wrap to cover up its look.
ImageShow
Puppets:
Legion Puppet: #1Show

Puppet Strength: 30
Puppet Speed: 30
The Legion Puppet is a 6'0" male looking puppet. It is made out of black metal, smoothed out to resemble armor. On the legs and arms are different components that could be taken apart, but to the naked eye it just looks like complex tight armor. They have a helmet, hood, 2 arms, 2 legs, and simply looks like a man with armor. Due to the way the frame is built, the arms, legs, and head can be detached from the core body.
Mechanisms:
  • Right Arm: Hidden Senbon Shooter. Over the top of the wrist lies a hidden compartment that can lift up and shoot up to 10 senbons up to a 30m range. The speed and strength that these senbons can be shot at is 50.
  • Back: A tag on the back of this puppet has a [Limbo • Passive Touch - Tagging] on it. This allows it to enter and exit the Limbo Realm through portals.
  • Frame: The frame is built strategically, making sure all of the mechanisms move silently and don't hit each other regardless of the motion. This S-Rank Stealth build gives the puppet silent movement. This can be detected with a Perception Tech of the same rank that specifies hearing.
  • Equipment: The Puppet has two swords connected to the back of the frame. These swords have a 6" handle with a 3'6" blade. The blade itself is a black metal along with the handle being made from a black carbon fiber material.
ImageShow
Legion Puppet: #2Show


Puppet Strength: 30
Puppet Speed: 30
The Legion Puppet is a 6'0" male looking puppet. It is made out of black metal, smoothed out to resemble armor. On the legs and arms are different components that could be taken apart, but to the naked eye it just looks like complex tight armor. They have a helmet, hood, 2 arms, 2 legs, and simply looks like a man with armor.Due to the way the frame is built, the arms, legs, and head can be detached from the core body.
Mechanisms:
  • Right Arm: Hidden Senbon Shooter. Over the top of the wrist lies a hidden compartment that can lift up and shoot up to 10 senbons up to a 30m range. The speed and strength that these senbons can be shot at is 50.
  • Back: A tag on the back of this puppet has a [Limbo • Passive Touch - Tagging] on it. This allows it to enter and exit the Limbo Realm through portals.
  • Frame: The frame is built strategically, making sure all of the mechanisms move silently and don't hit each other regardless of the motion. This S-Rank Stealth build gives the puppet silent movement. This can be detected with a Perception Tech of the same rank that specifies hearing.
  • Equipment: The Puppet has two swords connected to the back of the frame. These swords have a 6" handle with a 3'6" blade. The blade itself is a black metal along with the handle being made from a black carbon fiber material.
ImageShow

Companions: (0/1)
Primary Affinity: Raiton & Fuuton
Abilities and Concentrations
Abilities
First Ability
Ryeunso no ShigogenmaShow
Ryeunso no Shigogenma
The Shigogenma, commonly referred to as the Chaos Genma, is a Genma sealed away and controlled by [Kumogakure no Sato]. The Shigogenma rules as sole inheritor of a separate plane of existence: Limbo. Unlike Jikukan, Limbo overlaps with the human realm, allowing the Shigogenma to move into Limbo and access a unique array of abilities granted by being in Limbo. The Shigogenma has Four Forms that it grants upon its host, and with mastery of each form comes access to new aspects of it’s power. The host of the Shigogenma always gains access to Limbo, and how they utilize Limbo varies from host to host.
Influences: Ryeunso’s influence is easy to recognize as it often causes the host to gain golden feathers or golden scales. One host once even grew an entire tail. Hosts often become more rugged in appearance, with more physically toned features.

Personality: The Shigogenma’s name as the Chaos Genma is apt, as the creature is notoriously chaotic and hard to predict. It seems to flourish off of being unpredictable, and catching people off guard. In fact, the Shigogenma will happily go against it’s own desires or benefits in order to trick people (though it will often retract whatever its done as quickly as it did it). This childish and prankish nature, combined with it’s ability to seemingly pop in-and-out of existence makes Ryeunso one of the more frustrating genma to interact with. And unfortunately, the more frustrated you become with him, the more frustrating he gets.

Definitions: The Chaos Genma Host has access to a two layered realm called Limbo. Limbo is a colorless (black and white) separate plane within the Present World everything resides in. Due to Limbo not being in its own separate space, the user is always within the world in front of us unlike a separate place completely. Unlike what the Space/Time Jutsus would allow.

Within the Limbo Realm rests a mirror-like plane of existence that sits within the physical world. The first layer of the Limbo Realm separates the physical visualization of a person or object. So although you can't see the user; you can hear, feel, or touch the user. The second layer within limbo is a bit further into the realm itself. The user is capable of placing themselves or others into this second layer, which grants the user a plane in which they can not be touched or seen. In the first layer, the user can still be detected with smell and hearing. However, because the second layer is further deep, gaining access is a little bit more difficult. Within the Limbo Realm everything rests the same.

Due to the Limbo realm being a mirror of what rests in the Physical Realm, the user cannot rest on non organic material. This is due to it already resting within the physical realm and being reflected. Organic material move, grow, shrink, etc. so it is not reflected completely in the Limbo Realm. The user can pass through organic matter like people or animals, but cannot pass through walls or closed doors. However, in order for the user to relocate into the physical realm, they would have to actually physically fit in that space. So the user wouldn't be able to re-manifest inside of other beings. The laws of the Limbo Realm also exist in the Physical Realm. Anything that is taken from either the first or second plane and manifested into the physical realm, also follow the rules as if the user was in that realm itself. So if the user was to create a kunai from the first plane, it would have the physical properties but not be able to be seen. If the user is to manifest from the second plane, than the object would not be able to interact with the physical realm, but be present (for example if a clone was manifested from the second plane, it could scout and do surveillance).
Form NumberDescription
Form 0 In this form the host releases a relaxing wavy white chakra. Their skin will start to get slightly shinier, but can only really notice when the sun is bright and shining.
+3 Chakra Pool always active (this counts against your max stat total)
Form 1In this form the host protrudes a continuously wavy chakra that is almost silent and relaxing in feel. The host's shoulders would begin to hold more of the density of the chakra and get lighter as it goes higher in the air. The host's hands and feet will start to have a darker tone to it making the rest of the body look much shinier than it already is.
+2 Chakra Pool
Form 2The host will build off of the previous form. The chakra that was focused on the shoulder will start to harden giving shiny shoulders that lead to his neck. Four tiny tails with scales will begin to grow from his back, but only come out 2 feet long with 5 inches in diameters.
+3 Chakra Pool, +4 Speed.
Form 2 AscendedHaving mastered the Genma to some length, the host is able to actively enter into this state and any of it's predecessors at ease. While indistinguishable from Form 2, Form 2 ascended is slightly stronger than it's predecessor. Additionally the host may now utilize skills from Form 1 and 2 while in Form 0.
+4 Chakra Pool, +4 Speed, +3 Strength. Additionally the host may now use skills from Form 1, and 2 while in Form 0.
Form 3 With more mastery over the Genma, the user develops more of the Genma's original form. Adding from Form 2, the user's shoulder crystalize completely. What was once smooth a smooth shiny look on his shoulders now have a crystalized look to it. Going from the sides of his shoulders all the way to the side of his neck. The four tails grow a little bit more as well. They grow to four feet long and have a 10 inch in diameter. These tails can be controlled based on the control stat.
+5 Chakra Pool, +5 Speed, +5 Strength.
Form 4Entering the final form almost transforms the Host completely. White chakra flowing throughout the host's body gives off a comforting feel. The shoulders and upper arms are covered in white crystals that go to his neck. The host's skin is completely white with his hands and feet becoming completely black. His tails become 5' in length and are 14 inches in diameter. In order to control all 4 of the the tails, the user must have a 40 in control. Otherwise, the tails would simply be wrapped around his different limbs. So the top right and left tails would loosely wrap around his arms and the bottom left/right would loosely wrap around his legs. The user's eyes would also turn into a Pure Black color.
+7 Chakra Pool, +7 Speed, +6 Strength
Form 4 AscendedHaving mastered the Genma to some length, the host is able to actively enter into this state and any of it's predecessors at ease. While indistinguishable from Form 4, Form 4 ascended is slightly stronger than it's predecessor. Additionally the host may now utilize skills from Form 1, 2, 3, and 4 while in Form 0.
+7 Chakra Pool, +7 Speed, +6 Strength, +5 Control. Additionally the host may now use skills from Form 1, 2, 3 and 4 while in Form 0. In this form, the user has complete mastery over the Genma. Instead of taking on its form, the Host simply takes on the Pure Black eyes that the Genma is notorious for.
StageMasteryEffects
Base Stage0 The user can place themselves in and out of the first plane of the Limbo Realm.
Stage 14 The user gains access to enter and exit the second plane of the Limbo Realm
Stage 212 Gaining access to this stage allows the user to bring in organic (people, animals, plants, etc) and inorganic objects (ninja tools, larger weapons, etc) into the first or second realm.
Stage 2 Ascended22 Accessing the stage give the user utilization of the previous capabilities while in this stage.
Stage 330 Utilizing the chakra within the Limbo Realm, the user can create objects, clones, etc. from the Limbo Realm.
Stage 440 This is the complete reverse of the Limbo Realm forms before. Instead of entering the limbo realm or hiding within it. This form focuses on keeping the user visually in the Present Realm, but physically in the Limbo Realm. So when utilizing this stage's abilities, the user can be seen and heard within the physical realm, but cannot be touched.
Stage 4 Ascended50 Acquiring this level allows the user to utilize all of the skills in the Base Stage.
Second Ability
Third Ability
Concentrations
Ninjutsu
Ishiguro:
Denjiton
Born to the Ishiguro clan, this user is able to utilize Disruption Release, a fusion composed of Raiton and Fuuton, and can make and use any custom or archived jutsu that require Denjiton. Denjiton has a cancelling effect.
Passive (Canceling)Show
Denjiton is used to cancel the effects of chakra, namely jutsu. Denjiton functions by creating areas where chakra is weakened and at higher levels outright canceled. When attempting to Cancel an opponents jutsu, the Strength of the Denjiton jutsu and the Control of the opponents jutsu are taken into account. If the Strength of the Denjiton jutsu is greater than the Control of the opponents jutsu, the jutsu will Cancel. The Control of the opponents jutsu is assumed to be equal to the jutsus rank unless there is a prerequisite on the jutsu for another Control amount which is then used, or if the jutsu is continuously channeled the Control used is the users actual Control. Jutsu and people who are Canceled dissipate into energy or become inert in the case of jutsu while people affected are unable to use chakra but are otherwise unharmed. Denjiton is incredibly difficult to master, takes large amount of control normally and for continuous jutsu larger amounts of chakra than usual per jutsu rank, but has proven itself to be an extremely dangerous element that an completely alter the flow of battle.
Raiton:
Raiton
A character with this concentration is able to utilize Raiton, and can make and use any custom or archived jutsu that require the Raiton affinity. Raiton has a shocking effect.
Passive (Shocking)Show
Raiton has the effect of shocking, which means causes it's effect to be diffuse upon impact. In organic material, this causes nervous stimulation which results in numbness, tingling, loss of sensation, and sometimes paralysis based on the [Strength] of the technique. In inorganic material, this means that the strength of the jutsu diffuses across an area 2x the size of the attack. In a jutsu that creates a lightning ball 2m in diameter, if it struck a wall the size of the attack would cover a 4m area.
Jikiton Affinity:
Jikiton Affinity
A character with this concentration is able to utilize Jikiton, an advanced form of Raiton, and can make and use any archived jutsu that require the Jikiton affinity. Jikiton has a magnetizing effect.
Passive (Magnetizing)Show
Jikiton makes use of electrical current to magnetize anything they target with their techniques, allowing them to cause things to be at the whim of their jutsu. Jikiton is extremely proficient at disabling and disarming, taking control of the battlefield and the opponent.
Ninjutsu: Advanced Channeling:
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any Ninjutsu that is designed to be channeled, and there are no specified parameters in which a jutsu must fall to be channeled by this method.
Taijutsu
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Medicine:
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Projectile Weapons:
The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Stealth:
The fundamental skill of [Stealth] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Rigid Structure:
The fundamental skill of [Rigid Structure] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.
GenjutsuPlace Here

Jutsu
NinjutsuShow
DenjitonShow

D-Rank Ninjutsu


~Slow Down
D-Ranked Ninjutsu
The user does a series of hand seals, then thrust their hands forward, creating a screen of chakra 3m x 3m in size anywhere within 5m in front of them. Any sources of chakra that pass through the screen will lose 3 speed.

~Weaken
D-Ranked Ninjutsu
The user does a series of hand seals, then thrust their hands forward, creating a screen of chakra 3m x 3m in size anywhere within 5m in front of them. Any sources of chakra that pass through the screen will lose 3 strength.

~Dampen
D-rank Ninjutsu
The user does a series of hand seals, then thrust their hands forward, creating a screen of chakra 3m x 3m in size anywhere within 5m in front of them. Any sources of chakra that pass through the screen that will explode lose 1 exploding tag worth of explosive power.

~Booby Trap
D-rank Ninjutsu
The user does a series of hand seals, focusing chakra on a 2mx2m area within 5m of their body. Anyone who steps on that area will have a surge of Denjiton move through them, causing them to lose 3 control and making jutsu harder to control. This lasts for the next 3 posts.

~Weak Cancel
D-rank Ninjutsu
The user does a series of hand seals, then places their hand directly above a D-rank jutsu, cancelling out the chakra in the jutsu with 5 Strength. Any physical aspects of the jutsu will remain by the chakra effects will no longer exist. This jutsu fails if used on a jutsu that is not D-rank.

C-Rank Ninjutsu



Denjiton • Morning Breath
C-Rank Ninjutsu
After weaving the right hand signs or channeling chakra, Akihiko releases a 5x5x5 cube of Denjiton forward. At a speed dictated by the [Control] Stat, if this jutsu is to touch a person it would decrease their control stat by -1 for 5 posts. Once formed, the Denjiton will linger in the air for up to 5 posts unless released.

~Denjiton • Denjiton Gauntlets
C-rank Ninjutsu
The user does a series of hand seals, creating gauntlets of denjiton chakra around their hands and forearms. The user can use their arms as shields, reducing the effect of jutsu they come in contact with (through the gauntlets) by [control/5]. This allows them to lessen the burns from katon jutsu, or easier to break out of suiton jutsu that capture them.

~Denjiton • Cancel
C-rank Ninjutsu
The user does a series of hand seals, and sends forth a pulse of denjiton chakra from their hands that travels at [control] Speed at a range of 15 meters. Any jutsu caught in the denjiton pulse will be assaulted by Denjiton chakra with [control] Strength.

B-Rank Ninjutsu



Denjiton • Stepped in Gum
B-Rank Ninjutsu
After weaving hand signs or channeling chakra, Akihiko will focus pure Denjiton to his feet. By stomping his foot on the ground, he would send a 5x5 square of Denjiton forwards that lasts for 5 posts on the ground up to 40m. Anyone who steps on it loses -3 Control for 5 posts.
JikitonShow

D-Rank Ninjutsu


Jikiton • Ventriloquism
D-Ranked Jikiton Jutsu
A fairly simple jutsu, this one uses the strings of chakra to carry the puppeteer's voice to the puppet, so it will sound as if the puppet is talking when in reality it is the puppeteer's words. If it is equipped with a sound vibrating device, the voice can also be changed to whatever the user wishes it to be.

*Jikiton • Stasis Sling
D-Ranked Jikiton Jutsu
After performing the required hand seals, the user will place their hands on a kunai, shuriken, senbon or some other metallic object of a similar size. After coating it in Jikiton chakra, the projectile will be able to hover in place for up to 3 posts. During this time the projectile is magnetized, and able to be fired in a single direction for 10m at up to [Control] speed and strength at the user's will. If it has not been used at the end of the 3rd post, it will fall to the ground.

*Jikiton • Draw
D-Ranked Jikiton Jutsu
After performing the required hand seals, the user will reach toward a metallic or magnetized object within 10 metres of the user. The target will be drawn to the user at [Control] speed, but can be held in place with [Control] strength.

*Jikiton • Polar Contact
D-Ranked Jikiton Nintaijutsu
The user will perform the necessary hand seals before coating their hand or weapon in Jikiton chakra. For 3 posts, strikes with the fist or weapon will leave behind magnetized patches upon things they strike, equal to the size of the contact.

C-Rank Ninjutsu


*Jikiton • Hover Grip
C-Ranked Jikiton Jutsu
The user will first perform the necessary hand seals, before coating a metallic weapon in Jikiton chakra. This allows the user to manoeuvre the weapon through the air at their will at [Control] speed and strength so long as it remains within 25 metres of their person. This technique lasts for 3 posts.

*Jikiton • Iron Hold
C-Ranked Jikiton Jutsu
After the required hand seals have been performed, the user will emit a cone of visible bright purple waves of electricity in a single direction. This cone will extend 25 metres from the user, while having a 10 metre radius at the furthest point. Anything caught within the cone that is metallic or magnetized will be held completely still as if with [Control] strength for 3 posts. Things may be held in the air this way. Things caught in the cone that are neither metallic nor magnetized have the jikiton passive applied to them, but are not held by the other effects of the jutsu.

Jikiton • Puppetry
C-Ranked Jikiton Jutsu
Akihiko had designed a technique utilizing metal framed puppets and Jikiton. By linking Jikiton from his body to the metal frames in his puppets, he is able to control them up to 30 meters away. This technique allows linking chakra to metal frame beings that don't have chakra at [Control] Speed. While an inanimate object is being controlled, it's treated as if its speed is equal to the puppeteer's control. However, it can only go as fast and as strong as designed. So if Aki's control is higher than the puppet's speed/strength, the puppet will max out on it's own speed/strength.

B-Rank Ninjutsu


Jikiton • Advanced Puppetry
B-Rank Ninjutsu
Prerequisite: Jikiton • Puppetry
Akihiko has nearly perfected the Jikiton Puppetry technique. By releasing chakra from his Tenketsu and molding it with Jikiton, Aki can connect with his Jikiton Puppet Frames. Once the connection is made, Aki can manipulate these Puppets and have them move up to 60 meters away. While an inanimate object is being controlled, it's treated as if its speed is equal to the puppeteer's control. However, it can only go as fast and as strong as designed. So if Aki's control is higher than the puppet's speed/strength, the puppet will max out on it's own speed/strength.

Jikiton • Puppet Detach Technique
B-Rank Ninjutsu
Prerequisite: Puppet with detachable parts.
Akihiko has learned to manipulate a puppet that has detachable parts. Not only can he separate the puppet by it's joints, but he can control them immediately after as well. This can lead to different avenues for the puppet to evade, attack someone in multiple angles, or simply be difficult.

LimboShow

E-Rank Ninjutsu


Limbo • Passive Touch - Tagging
E-Rank Ninjutsu
Due to extreme exposure within the Limbo Realm, Akihiko as a slight bit of chakra located on his hands and feet. When touching an inanimate object (or inorganic) or a person, Akihiko leaves a slight chakra signature on it. By tagging an item and willfully leaving a slight bit of his chakra, it gives the selected organic or inorganic object/being the capability of entering and exiting the Limbo Realm.

Limbo • Passive Sight
E-Rank Ninjutsu
Due to extreme exposure within the Limbo Realm, Akihiko as a slight bit of chakra located on eyes. Nothing changes visually, however he can see the different layers and what items or people are within it or coated in it.

Limbo Realm • Close
E-Rank Ninjutsu
A simple technique that allows Aki to close an existing portal.

2nd Layer • Passive Hearing
E-Rank Ninjutsu
Due to extreme exposure within the Limbo Realm, Akihiko as a slight bit of chakra located on his ears. This allows him to hear anything that goes on within the 2nd Layer of the Limbo Realm.

Limbo • Exit
E-Rank Ninjutsu
By channeling chakra or weaving the a single hand sign with either hand, Akihiko focused on creating a small slit in front of whatever is foreign to the Limbo Realm. This slit is an opening back into entering the Physical Realm and exiting the Limbo Realm.

D-Rank Ninjutsu


1st Layer • Senbon
D-Rank Ninjutsu
Once Aki weaves the proper hand signs or channels his chakra, he can shoot a single senbon from his mouth. This invisible senbon shoots at a speed and strength dictated by the [Control] Stat.

Limbo • Remote Tag
D-Rank Ninjutsu
pre-requisite: Limbo • Passive Touch - Tagging
As simple as the E-Rank, Aki can either channel his chakra or weave hand seals. After completion, the boy can send out minor amounts of his chakra to up to 5 different people at once. There is no strength to this technique, but the speed is dictated by the [Control] Stat.

1st Layer • Shatter
D-Rank Ninjutsu
After weaving the necessary hand signs or channeling chakra, Akihiko will destroy selected existing 1st Layer jutsu's that reside within the Present Realm. This shatter effect destroys a portal, armor, etc. and turns it into pieces like glass. These glass components are shot out at an opponent at a speed and strength determined by the [Control] Stat.

1st Layer • Two Limbs
D-Rank Ninjutsu
By channeling chakra or weaving the proper hand signs, Akihiko will place two limbs into the First Layer of the Limbo Realm. Aki placed two limbs attached to his torso; Head, Arms, or Legs, and placing them through an entry to the Limbo Realm. By doing this his two limbs would hid visibly within the Present Realm. His limbs that reside in the present realm would follow the rules that follow the First Layer. To leave the limbo realm the user must move his limbs through the same place the jutsu was cast, run out of chakra forcing himself out, or using the [1st Layer • Exit] technique.

1st Layer • Remote Crack
D-Rank Ninjutsu
By either channeling chakra or weaving hand signs, Akihiko releases a Rectangle 5m high and 3m wide at a distance up to 15m. This rectangle is lighter in nature, allowing minor weapons to pass through and seemingly disappear.

Limbo • Layer Shift
D-Rank Ninjutsu
Instead of focusing on creating an entrance from a distance or utilizing a specific feature of the Limbo Realm, Aki can shift from one layer to another per jutsu release. Utilizing a few hand signs or channeling chakra, Aki can engulf his body in Limbo Chakra end physically shift himself to the next coming layer. So if he is in the Present Realm, he can shift into the 1st Layer. If he is in the 1st Layer he can either shift back to the present realm or shift to the 2nd Layer. He cannot go from the Present Realm to the 2nd layer or visa versa.

Limbo • Remote Shift
D-Rank Ninjutsu
By focusing on a single point within the Limbo Realm, Akihiko is able to remotely shift someone into the next layer. If someone is already residing within the 1st Layer, he can shift them to the second layer or back to the Present Realm. This feat can be performed by channeling chakra or weaving hand signs.

1st Layer • Small Coating
D-Rank Ninjutsu
Coating anything the size up to 15m total in size (usually done with LxW to get total). By coating the object, Akihiko can place inorganic or organic material into the 1st layer of the Limbo Realm.

Layer Movement Crack
D-Rank Ninjutsu
Pre-Requisite: Existing Entrance
Any entrance that exists, requires a slight increase in channeling or a single hand sign. Once preformed, Akihiko can move a current entrance to any space within 15m of the current location.

1st Layer • Universal Step
D-Rank Ninjutsu
By channeling or weaving a few hand signs, Akihiko can rip empty space from the limbo realm. By reversing a space, Aki can create a 15m diameter circle below his feet. This circle can be placed anywhere in the Present Realm (where we all reside in). This allows the child to be seemingly suspended in the air. The strength and speed of this is dictated by the [Control[ Stat.

1st Layer • Minor Limbo Creation
D-Rank Ninjutsu
After weaving the necessary hand sign or channeling chakra, the user can reverse create a minor weapon from the Limbo Realm. This item can be a kunai, senbon, knife, or any structure the size of 15m. Due to it being ripped from the 1st layer, the item itself would be invisible with the strength properties dictated by the [Control] Stat. The speed it is created is also dictated by the [Control] Stat.

C-Rank Ninjutsu



1st Layer • Full Entrance
C-Rank Ninjutsu
By channeling chakra or weaving the proper hand signs, Akihiko focused on creating a crack in the Present Realm a few feet larger than himself. This entrance allows Aki's full body to enter into the 1st Layer of the Limbo Realm. Aki can stay within the Limbo Realm for [Control/2]. To leave the limbo realm the user must move himself through the same place the jutsu was cast, run out of chakra forcing himself out, or using the [1st Layer • Exit] technique.

2nd Layer • Full Entrance
C-Rank Ninjutsu
By channeling chakra or weaving the proper hand signs, Akihiko focused on creating a crack in the Present Realm a few feet larger than himself. This entrance allows Aki's full body to enter into the 2nd Layer of the Limbo Realm. Aki can stay within the Limbo Realm for [Control/2]. To leave the limbo realm the user must move himself through the same place the jutsu was cast, run out of chakra forcing himself out, or using the [1st Layer • Exit] technique.

1st Layer • Medium Limbo Creation
C-Rank Ninjutsu
Aki can create a medium weapon created from the Limbo Realm. To the normal eye Aki would simply have his hand in a way that makes it seem like he is holding something. By ripping chakra from the First Layer he can create an invisible to the eye medium weapon like a Sword, Shield, Whip, a structure, etc (anything up to the size of 30m) . The sturdiness of the weapon and the speed it is created is determined by the control stat.

2nd Layer • Storage
C-Rank Ninjutsu
By channeling chakra or weaving the proper hand seals, Akihiko can expel his chakra over something organic or inorganic that covers 30m overall area. This covers the area in the speed dictated by the [Control] Stat.

1st Layer • Advanced Coating
C-Rank Ninjutsu
Pre-Requisite: 1st Layer • Small Coating
Similar to the pre-request, by channeling chakra or weaving hand signs Akihiko can coat anything to the size of 30m area. This covers the area in the speed dictated by the [Control] Stat.

1st Layer • Akihiko Silhouette
C-Rank Ninjutsu
Create a Limbo Realm being, not to be mistaken as a clone, although it does share size and features. This is a silhouette that attacks and defends based on commands given mentally upon creation. The silhouette's speed and strength stats are dictated by the [Control] stat.

1st Layer • Body Armor
C-Rank Ninjutsu
After weaving the necessary hand signs or channeling chakra, Akihiko will coat himself in armor. This full body armor is ripped from the 1st Layer and provides additional protection based on the [Control[ Stat.

Limbo • Stop
C-Rank Ninjutsu
After weaving the necessary hand signs or channeling chakra, Akihiko can focus the chakra surrounding an organic or inorganic foreign invader in the Limbo realm. The strength of the chakra surrounding the invader is based on [Control].

Limbo • Remote Shift 2nd Gear
C-Rank Ninjutsu
By focusing on a single point within the Limbo Realm, Akihiko is able to remotely shift someone directly to the 2nd Layer of the Limbo Realm from the Present Realm. Or visa-versa. This feat can be performed by channeling chakra or weaving hand signs.

Limbo • Shift 2nd Gear
C-Rank Ninjutsu
Akihiko either channels his chakra or weaves a hand sign to engulf himself with chakra ripped from the limbo realm. Once the jutsu is complete, Akihiko can skip the 1st layer and shift into the 2nd layer of the limbo realm. He can leave the 2nd layer by creating an exit, releasing the jutsu, or run out of chakra.

B-Rank Ninjutsu



Limbo • Cone of Defense
B-Rank Ninjutsu
After performing the proper hand signs or channeling chakra, Aki will create a dome of the 1st layer and 2nd layer around his person. This double layered cone stands up to a 15m radius around his body. The first layer does almost nothing but coats the inorganic items in his chakra, then as it passes through the 2nd layer it enters the 2nd layer of the limbo realm. This causes the inorganic items to pass through organics and seemingly disappear before they reach Akihiko to an opponents eyes.
TaijutsuShow
Pass-A-Fist NinTai StyleShow
Pass-A-Fist Style:
Pass-A-Fist Style taijutsu and nin-taijutsu style developed by Akihiko. This takes attributes from all aspects of Aki's combat arsenal; The Limbo Realm, Denjiton, and multiple taijutsu concentrations. This style of fighting integrates two very specific techniques. The first is incorporating the Limbo Realm to evade attacks and create openings for new attacks in a less traditional way. The second aspect is weakening an opponent's chakra levels by utilizing Denjiton with isolated strikes to an opponents body. Those nin-taijutsu techniques combined with [Close Quarter Combat], [Deft Hands], [Perception], [Acrobatics], and [Medicine] taijutsu concentrations has created a unique fighting style fit for a future threat for all to see.
D-Rank Techniques

Avoidable Strike
D-Rank Discipline Technique
By gazing upon an incoming attack whether it is a kunai flying, sword slashing, fist throwing, etc. Akihiko can determine if the speed of the attack is dodgeable. By determining the speed of an attack and factoring his own speed, he can dodge an incoming attack by moving his body in an untraditional way.

Unavoidable Strike
D-Rank Nin-Taijutsu Technique
pre-requisite: [Second Layer of the Limbo Realm]
Akihiko can recognize when a strike is simply unavoidable. By watching down on someone's muscles, he can predict where a strike is going to start and end. By predicting a strike that is simple unavoidable, Akihiko can reverse draw the 2nd layer of the Limbo Realm and create a small and invisible space within his body, which wouldn't normally be seen to the eye from an opponent. Utilizing this technique allows organic strikes, weapons, and other inorganic objects to pass through him.

No Eyes, No problem
D-Rank Discipline Technique
A technique Akihiko learned by training in the art of a ninja. Utilizing his ears, Akihiko can focus on the wind cutting from an attack and determine whether he can counter or evade. A technique utilized in leu of not being able to use his eyes, or if an enemy is attacking from a blind spot.

Fake-Out Strike
D-Rank Nin-Taijutsu Maneuver
pre-requisite: [Second Layer of the Limbo Realm]
The Pinnacle starting technique for the Pass-A-Fist Style Style. By surging the 2nd Layer of the Limbo Realm throughout Aki's body, he is able to Reverse a single part of his body for three post. Surging the chakra to different locations, this could include but not limited to: an Arm, A leg, Etc. By utilizing this technique, Akihiko can make inorganic objects like weapons, along with organic objects like a punch pass through a single body part. Moving the invisible 2nd Layer through his body is actually done with the [Control] Stat.

Extended Strike
D-Rank Nin-Taijutsu Maneuver
pre-requisite: [First Layer of the Limbo Realm]
A simple technique of extending a punch utilizing the chakra residing in the first layer of the limbo realm. Utilizing chakra control and a strike using either a foot or fist, Akihiko can overall extend his reach. He can reach up to 15m. This technique also has a different stat set up. His normal speed will determine the strike physically, however because of the extension via chakra, the Strength is determined by the [Control] Stat.


Leverage
D-Rank Nin-Taijutsu Maneuver
pre-requisite: [First Layer of the Limbo Realm]
In case of falling or wanted to get a better angle for a strike, similar to the *[Basic Jutsu • Act of Tree Climbing], Akihiko would release only a little bit of chakra to a body part that would grab onto the 1st Layer of the Limbo realm. This allows him to seemingly be standing in mid air, land completely in air, or walk over treacherous terrain.

Draining Dance - First Step
D-Rank Nin-Taijutsu Maneuver
pre-requisite: Denjiton
Akihiko focuses his chakra through his hands and expels Denjiton through them. For three posts Aki can release his chakra into his opponent as long as his strikes are successful. The Denjiton would seep into the opponent and cause permanent -1CP per connected strike.


C-Rank Techniques

Draining Dance - Slide Step
C-Rank Nin-Taijutsu Maneuver
pre-requisite: Denjiton
Akihiko focuses his chakra through his entire legs through to the bottom of his feet and expels Denjiton through them. For three posts Aki can release his chakra into his opponent as long as his strikes are successful. Within combat, each step leaves a trace of Denjiton on the ground. Whether he slides his feet to make a line of chakra, or steps in different spots, the Denjiton will remain on the ground for three posts, the same amount of time he has the technique activated. The Denjiton would seep into the opponent and cause permanent -3CP per connected strike or per step on chakra on the ground.
Bone Breaker StyleShow
Bone breaker Style:
Bone Breaker Style was created by shinobi in order to disable another fighter quickly in a fight to prevent them from utilizing limbs, and weathering the opponent down by short powerful strikes aimed at weak spots in the skeletal structure to fracture or break entirely. The style is strongly based off the strength and taijutsu skill of the user. If a user is strong they can snap bones easily, but if they are uncoordinated the style is essentially useless, same if it was the other way around, a weak person cannot snap bones no matter how well they're coordinated. The style is an utterly bruteful and ruthless one used to typical lethally injure or disable an opponent for other means.
Requires CQC and Medicine Concentrations
Requires a Minimum of 5 Strength


D-Rank Taijutsu


*Fault Line
D-Rank Taijutsu Maneuver
The practitioner throws a palm strike towards an opponents leg utilizing all their momentum and force by swinging their shoulders and hips, targeting the opponent's thigh. Landing this strike causes immense discomfort and a hairline fracture in one of the bones, and if the opponent continues to heavily use and strain the targeted leg, the hairline fracture can degrade into a full severe fracture. The practitioner's Strength must be 5 points higher than the opponent's Strength to achieve the desired effect of this technique.

*Quaker
D-Rank Taijutsu Maneuver
Prerequisite: 10 strength.
This taijutsu utilizes the weaker spot of the fibula in the calf to snap the soft bone. This creates intense pain in their calf, making them unable to stand, and it causes immense pain on the damaged leg. The practitioner's Strength must be 5 points higher than the opponent's Strength to achieve the desired effect of this technique.

*Stop Pointing
D-Rank Taijutsu Maneuver
This technique requires the practitioner to get close and personal, grabbing the opponent and forcing them into an armbar. Once the opponent is forced into an armbar, the practitioner must then open up their fingers and bend them back with immense force until they break or dislocate. This prevents the opponent from forming handseals unless they relocate their fingers or mend the bone breakage. The practitioner's Strength must be 5 points higher than the opponent's Strength to achieve the desired effect of this technique.

*Drunk Goggles
D-Rank Taijutsu Maneuver
The practitioner claps their opponent's ear with the palm of their hand, swinging wide to gather as much force as possible before the strike. This causes bleeding and a ringing sensation in the opponent's ear, hampering their ability to hear properly. This also causes an influx of pressure in the opponent's ear canal, compromising the opponent's balance. The practitioner's Strength must be 5 points higher than the opponent's Strength to achieve the desired effect of this technique.

*Right in the Sniffer
D-Rank Taijutsu Maneuver
The practitioner positions themselves in a fighting stance and performs a quick jab with their dominant hand striking their opponent's nose in an attempt to break the cartilage. This causes immense pain and hampers their sense of smell as it fills with blood. The practitioner's Strength must be 5 points higher than the opponent's Strength to achieve the desired effect of this technique.
KūgāpouShow
D-Rank Taijutsu


*Kūgāpou • Soft Paws
D-Ranked Taijutsu Maneuver
Soft Paws is a bare-handed deflection technique and is used against bladed weapons. At this level, the practitioner is able to read the angles of the attacks to place the flat of their hand against the flat of the blade and push it away without getting cut by the weapon. However, prolonged use of this technique will cause the practitioner to suffer bruises on their hands.

*Kūgāpou • Soft Elbow
D-Ranked Taijutsu Maneuver
Requirement: *Kūgāpou • Soft Paws
After using Soft Paws to slap a blade away, the practitioner will continue moving forwards while jutting out their elbow. The momentum from the target's original attack that was slapped away, coupled with the sudden defenselessness of the target after having their attack deflected, makes for a powerful counter-attack. The elbow can be aimed anywhere on the torso and above, but is usually aimed at the target's face.

*Kūgāpou • Down Paw
D-Ranked Taijutsu Maneuver
Whenever a bladed weapon is coming towards the practitioner, they can slam their palm against the top of the blade, pushing it downwards. This can either cause the sword to miss or, if the practitioner's Strength is equal to or higher than the Strength of the attack, can force the sword into the ground. This technique only works on blades that aren't double-edged.

*Kūgāpou • Down Rush
D-Ranked Taijutsu Maneuver
Requirement: *Kūgāpou • Down Paw
After using Down Paw to drive the opponent’s blade downward or into the ground, the practitioner will rush forward and ram their shoulder into the opponent, driving them back and away from their weapon or even taking the weapon from them outright.

*Kūgāpou • Slight Dodge
D-Ranked Taijutsu Maneuver
Whenever in a situation where they can't avoid being struck, the practitioner will slightly shift their body. This slight movement allows them to cause the incoming attack to miss any vital organs and cause as little damage as possible.

D-Rank Taijutsu


*Kūgāpou • Hunter's Prediction
C-Ranked Taijutsu Discipline
By observing a weapon's movement through the air and having a deep understanding of weaponry in general, the practitioner is capable of predicting a weapon's trajectory. This technique is especially effective when the practitioner saw the actual moment the weapon was launched, as seeing the movement of the weapon wielder provides crucial information. If they didn't see the weapon being launched, they can still predict the trajectory to a smaller degree but are incapable of accounting for high-level taijutsu that may be applied to the weapon attack.

*Kūgāpou • Quick Fang
C-Ranked Taijutsu Maneuver
Useful for dealing with an opponent using a short weapon, such as a kunai, knife, or dagger, the practitioner waits for the opponent to attack. Taking advantage of the small size of the weapon, the practitioner then aims a slap or a punch at the opponent's fingers, aiming to simultaneously push the weapon off its trajectory and damage or even crush the opponent's fingers.

*Kūgāpou • Leveraged Fang
C-Ranked Taijutsu Maneuver
The practitioner will sidestep a weapon attack against them and attempt to disarm the opponent. They will grab and pull the weapon on a safe or dull spot before simultaneously slamming the other palm into the opponent's wrist. If the opponent has a Rigid Structure technique of equal or higher rank than this technique, they can resist being disarmed. Otherwise, the weapon is ripped from the opponent's grasp and their hand is knocked away. Their wrist will swell from the impact, making handling weapons in that hand difficult if the wrist isn't outright broken due to the practitioner having a higher Strength than the opponent.

*Kūgāpou • Hunter's Prediction
C-Ranked Taijutsu Discipline
By observing a weapon's movement through the air and having a deep understanding of weaponry in general, the practitioner is capable of predicting a weapon's trajectory. This technique is especially effective when the practitioner saw the actual moment the weapon was launched, as seeing the movement of the weapon wielder provides crucial information. If they didn't see the weapon being launched, they can still predict the trajectory to a smaller degree but are incapable of accounting for high-level taijutsu that may be applied to the weapon attack.
Ochiba StyleShow

D-Rank Taijutsu


*Ochiba • Single Finger Draw
D-Ranked Taijutsu Discipline
Utilizing this manoeuvre, the user is able to quickly draw a kunai from its holster. This is done by placing their finger through the lip of the holder and into the ring of the pommel, flicking it up and out quickly, having the kunai in the user’s hand within an instant.

*Ochiba • Leafing Lumber
D-Ranked Taijutsu Maneuver
A simple technique, the user lowers themselves down and performs a sweeping kick attempting to knock their opponent to the floor, whilst bring their blade into the opponent’s chest all in one fluid motion.
Asashin to SupaiShow

D-Rank Taijutsu


Asashin to Supai - Power Gauge
D-Rank Taijutsu Discipline
Akihiko uses his eyes to do an ocular pat down of his opponents. He gazes upon their aura, their build, and listens to the tone of their voice to gauge confidence. By factoring in multiple aspects of another person, Akihiko can gauge the general power range of an opponent. He can't determine anything exactly, but by gauging general power levels, he can adjust his combat style accordingly.

Asashin to Supai - Basic Silence
D-Rank Taijutsu Discipline
Akihiko walks silently by avoiding most loud objects. This allows him to walk silently throughout an area, but can be detected with a perception technique or higher.

Asashin to Supai - Surveilance
D-Rank Taijutsu Discipline
Akihiko gazes upon an area to gauge an area and its surroundings. This perception technique allows Akihiko to see any stealth on the same level or lower.

Asashin to Supai - A Simple Lie
D-Rank Taijutsu Technique
By adjusting body language and focusing on the lie itself, Akihiko had a knack for falsifying his words... otherwise known to lie. A simple technique, but unless the opponent has a perception technique of equal rank or higher, they would fall victim to the deceit.

Asashin to Supa - Shapes and Sizes
D-Rank Discipline
By focusing on what would otherwise be a blinding area, Aki can utilize slight movements and shapes to determine where someone is and going to when looking through visually imparting situations. An example would be seeing the outline of shapes through a smoke bomb.

C-Rank Taijutsu



Asashin to Supa - Faster and Silenter
C-Rank Dicipline
A quieter version of Basic Silence. By honing his muscles in his legs, and adjusting his feet slightly, Aki can run in a silent manor without being heard unless the person seeking him out has a higher perception technique.

Asashin to Supa - Trying to Hide?
C-Rank Dicipline or Maneuver idk have to look it up
Akihiko will gaze upon an area and utilize his [Perception] skills. He can determine, if he looks at it, if there is a stealth technique being utilize at the same rank or lower.

B-Rank Taijutsu



Asashin to Supa - Pressure Point Take-Down
B-Rank Maneuver
Utilizing Stealth and Medical Knowledge, Akihiko will sneak up to an opponent and strike down three quick pressure points in succession. Upon the completion of this technique, an opponent would lose all mobile functions for 5 posts.

Asashin to Supai - Sonar Hearing
B-Rank Discipline Taijutsu
After training in a dark and dangerous simulation, Akihiko had developed a knack for utilizing his ears instead of his eyes. With this perception technique, Akihiko can hear within a 40m radius around him. Movements, Stealth, and any kind of technique can be heard if it is the same rank or lower.
Shoot'N'SlideShow
D-Rank Taijutsu



Quick Draw
D-Ranked Discipline Taijutsu
The practitioner has learned to a point of it being second nature how to flawlessly and quickly draw their weapons from their person, limited only by the boundaries of their full physical speed. Though seemingly irrelevant, this is often the difference in who shoots first. Secondary to this learned skill is also the ability to quickly re-holster or store weapons and draw different weapons.

Shoot From The Hip
D-Ranked Discipline Taijutsu
Requires: Quick Draw
The practitioner has learned to transition straight from a draw into an attack- using the draw itself as part of the attack and momentum. They can do this at full power, with a slight edge even, and with full accuracy.

Trajectory Predicition
D-Ranked Discipline Taijutsu
After much practice, the practitioner has learned how to read an opponent's movements to gauge where they will be at any given moment without penalty. Effectively, the practitioner can "lead" their shots to account for movement by targets.

Bouncing Projectile
D-Ranked Maneuver Taijutsu
The practitioner aims a projectile at a shallow angle, targeting the ground or a hard surface. The shallow angle of the shot causes the projectile to bounce off of the surface, moving at -1 Speed and striking with -1 Strength after the bounce. This technique can be used to launch an attack from an unexpected angle or to shoot around, over, or under obstacles.

Dual Wield
D-Ranked Discipline Taijutsu
The practitioner is ambidextrous- they can use both their hands with equal deftness, especially in the context of projectile weapons.

C-Rank Taijutsu



On The Move
C-Ranked Discipline Taijutsu
The practitioner has learned how to accurately launch projectiles while moving through the flow of combat: whether jumping, rolling, airborne, sliding, or doing other basic combat movements at full speed, they are capable of hitting their mark.

Multi-Draw
C-Ranked Discipline Taijutsu
The practitioner has trained such a deftness to their draws that they are now capable of drawing multiple projectiles and more impressively, launching them in a tight spread, capable of putting multiple projectiles into a small bullseye at the same instance.

Anything Can Kill
C-Ranked Discipline Taijutsu
The practitioner has learned deeply the aerodynamics of projectiles to a point where they can improvise or makeshift weapons from anything, be it rocks, broken tiles, a chopstick, or even a tube of toothpaste. They know how to throw it for maximum damage and impact. This means when using makeshift weapons there is no penalty and they are just as effective as if it was a real weapon in the practitioner's hand.

Situational Awareness
C-Ranked Discipline Taijutsu
The practitioner has keen senses and perception and has trained to use them to have advanced spatial sense. This allows them to envision complex happenings around them with ease: this means it is hard to surprise attack the practitioner as they are always aware of their position and their surroundings. Likewise, they have a greatly sharpened ability to judge the speed of things, and the spatial aspect of them.
Training's of the RaikageShow
LIGHTNING'S SHADOW The result of sheer determination and training with the Raikage, has resulted in Akihiko learning the great technique that Hayate had developed himself. In the quest to become the greatest weapon of Kumogakure no Sato, Aki's mind has been trained to have the edge of a razor blade, [Perception] to rival the speed of a lightning bolt itself. His body has become a [Rigid Structure] built to smash through whatever obstacles with [Close Quarters Combat], and he does it with the [Acrobatics] of a wild, dancing spark. As if mirroring lightning itself. It's shadow.
D-Rank
[color=#EDBB4E][b]Lightning’s Shadow • Violent Arcing Nature[/b][/color]
[i]D-Rank Discipline Taijutsu[/i]
Akihiko has learned how to move at maximum speed at all times, in part by moving in arching pivots that allow him to build speed explosively and keep his momentum when changing directions. This is particularly useful for performing feints or quickly getting out of harms way.

[color=#EDBB4E][b]Lightning’s Shadow • Thunderstruck[/b][/color]
[i]D-Rank Maneuver Taijutsu[/i]
Lunging forward Akihiko throws his shoulder down and throws it at the sternum of his opponent. This powerful move makes use of his entire body and its weight to not only knock opponents equal to Akihiko in strength or weaker off their feet, but knock the wind out of them creating an opening. Opponents which Akihiko is far stronger than (by 5 or more points) will usually have their sternums broken on impact.

[color=#EDBB4E][b]Lightning’s Shadow • Grounding[/b][/color]
[i]D-Rank Discipline Taijutsu[/i]
Akihiko has trained and perfected distributing his weight during a fall through the art of Ukemi. This means he can naturally (like second nature) perform and seamlessly move into a roll, forwards, backwards or sideways from any position. This has many practical uses but is mainly used as a response to being thrown, knocked over, or falling. When utilizing Ukemi, Akihiko can almost completely eliminate impact damage.

[color=#EDBB4E][b]Lightning’s Shadow • Skyward[/b][/color]
[i]D-Rank Maneuver Taijutsu[/i]
Starting from a low position, Akihiko pushes upwards with his legs and rotates his core to create a high amount of torque while simultaneously moving his fist up towards an opponents chin or chest. This punch delivers a high amount of force capable of knocking people even slightly greater than his own strength off their footing. Those with less strength than him will actually be launched completely off their feet and into the air. For opponents weaker than Akihiko, for every point of strength he has over them they are sent flying 1/2 meter into the air.

[color=#EDBB4E][b]Lightning’s Shadow • Strikepoint[/b][/color]
[i]D-Rank Maneuver Nintaijutsu[/i]
When a target is airborne and vulnerable, either by using kinesis to extend his cloak off himself, or leaping up in the air himself and locking both fists, Akihiko will overhead slam an opponent into the ground, hitting them with tremendous force. Beyond the impact of the initial blow, they will be sent hurtling down into the ground at a speed and strength equal to Akihiko's strength, bouncing off the ground and for a second impact and ending the the two-hit combo.
C-Rank
[color=#EDBB4E][b]Lightning’s Shadow • Volatile Nature[/b][/color]
[i]C-Rank Stance Taijutsu[/i]
An advanced footwork technique that makes use of good sense of space and high speeds, when Akihiko strikes a target he strikes "through" them with grazing blows to move past or by rotating his body past them. This means essentially with each consecutive strike he places himself on the opposite side of his opponent for his next strike. If Akihiko's movement speed is greater than the opponents Willpower, this will seem like a blur and will be hard to follow as he dances in an untraceable flurry around them.

[color=#EDBB4E][b]Lightning’s Shadow • Lightning Straight[/b][/color]
[i]C-Rank Maneuver Taijutsu[/i]
In an instant, Akihiko will retreat backwards in a leap, landing on his back leg and lowering himself. Just as quickly, he will leap forward and back at his opponent, utilizing the arm opposite of his leg and delivering a downward straight punch. The main point of the technique is to turn his body into a spring, allow him to gain momentum quickly in closed spaces. The added momentum from moving full speed greatly aids the force behind the punch and also makes it unexpected.

[color=#EDBB4E][b]Lightning’s Shadow • Drop Kick[/b][/color]
[i]C-Rank Maneuver Taijutsu[/i]
A potentially risky but powerful technique, from a running start, Akihiko will leap into the air attempting to kick an opponent in the ribs with both legs. Due to the sheer speed and momentum of the move, his kick will be delivered at [Speed] strength. If the kick successfully hits and is stronger than the target by at least 5 strength, this creates many fractures throughout the frame of the target (relative to the point of impact). If the target attempts to move past 2/3rds their speed, these fractures will fully break. If the target has 10 or less strength than Akihiko, it can break their ribs with ease making movement very hard. The risk however comes that in, if Akihiko misses, it means that his opponent can counter-attack a lot easier.

[color=#EDBB4E][b]Lightning’s Shadow • Spark[/b][/color]
[i]C-Rank Maneuver Taijutsu[/i]
Honed from years of skipping stones as a child, Akihiko will hold the projectile he wishes to throw in his hand, then he will perform a spin with his body in a direction he desires. During this motion, his body becomes a counter-weight as he chucks a projectile (or however many he can fit in one hand) to the fullest of his physically possible strength. The true bonus however is the finesse he puts on the projectile(s) causes them to "wobble" looking unstable and slow. This optical illusion makes the thrown objects appear -6 speed slower than they are to anyone who views them, though people with training in projectiles or skillsets such as flawless aim will be more capable of catching onto this gimmick.

, Akihiko will land on his feet an instant later where he can re-position himself further or perform the technique again. Mastering this maneuver also included the ability to stop during the maneuver at any point should danger arise.
B-Rank
[color=#EDBB4E][b]Lightning’s Shadow • Recognition[/b][/color]
[i]B-Rank Discipline Taijutsu[/i]
Humans follow patterns and in combat this is no exception, ranging from taijutsu to hand seals. Patterns already being easier to remember, Akihiko has worked hard at actively committing whatever he sees to his short-term memory. This allows him to remember things such as the beginning torque to a kick or a hand seal pattern after seeing it once, so that he can recognize the technique if used later in a battle, giving him an advantage in anticipating his opponents next action and effectively making an opponent’s consecutive usage of a technique a liability.

[color=#EDBB4E][b]Lightning’s Shadow • Lariat[/b][/color]
[i]B-Rank Maneuver Taijutsu[/i]
Similar to a clothesline maneuver, by holding out his arm and bending it at the elbow making an "l" shape rather than leaving it straight, Akihiko will produce more tension creating a far more rigid strike. He will then attempt to strike his opponent so that his arm wraps around their upper chest and neck, delivering a tremendous amount of force in the process before throwing them off their feet and into the ground. When performed from a stand-still or with in short distances, this technique holds more than enough power crush a throat and break some of the bones in the upper chest with ease on impact alone, not even considering the damage from smacking into the ground. When delivered from a running position and longer range, the move reaches it's truly terrifying potential, the momentum aiding Akihiko's Lariat and allowing it to be delivered a [Speed] strength. For most mortal men, the full running Lariat is easily capable of snapping spines and completely caving in the neck and upper chest.

[color=#EDBB4E][b]Lightning’s Shadow • Rolling Thunder[/b][/color]
[i]B-Rank Stance Taijutsu[/i]
By taking a wide footed stance, each foot shoulder-length apart, Akihiko will put himself in a stance that is in-conducive to moving fast (-9 Speed) however allows him to focus a tremendous amount of energy and strength into his upper body, allowing him to make abnormally potent movements with his upper body. (+9 Strength)
A-Rank
[color=#EDBB4E][b]Lightning’s Shadow • Watchful Eye[/b][/color]
[i]A-Rank Discipline Taijutsu[/i]
Possessing immense perception capabilities, Akihiko is cognizant of even the most subtle details around him, to a point where he can even pick up on the slightest tension changes in an opponent’s body allowing him predict their movement before it is complete or even read what someone is writing by the way the top of their pencil moves. At times his eyes seem to move on their own will, rapidly tracking an amount of movements equal to his [b][Instinct]/3[/b]. A downfall to this technique however is that while his eyes may be aware of movement, his body is not always capable of knowing and keeping up.

[color=#EDBB4E][b]Lightning’s Shadow • Thunderous Blow[/b][/color]
[i]A-Rank Maneuver Taijutsu[/i]
Utilizing his extraordinary speed and his high strength, Akihiko will deliver a powerful straight punch forward, the sheer amount of strength and speed the punch is thrown at displacing a pocket of hot air around his fist that is capable of causing first-degree burns due to the high level of friction. Effectively extending his punch by 7 meters, the air pocket is 2 meters in diameter and moves out in one direction only. Getting hit by it is like being hit by Akihiko's actual fist though at a 3/4ths of his strength. Additionally, if Akihiko is wearing an elemental cloak, the element will imbue the air pocket that comes off his fist, adding it's effect to it.

[color=#EDBB4E][b]Lightning’s Shadow • God of Lightning[/b][/color]
[i]A-Rank Stance Taijutsu[/i]
Having obtained the ability to center himself and keep a sense of calm in addition to utilizing the many psychological and emotional observations his skill in perception gives him, Akihiko is capable of maintaining an insane amount of confidence and calm in any situation- causing him to seem eerily unworldly and causing existential conflict in those around him as if they were in the presence of a [i]god[/i]. Those who see his unnatural coolness will find it much harder to falter his willpower and utilize their own, this translating to a -5 willpower debuff. Of course those with high level techniques in centering themselves will find this less detrimental to themselves.
S-Rank
[color=#EDBB4E][b]Lightning’s Shadow • Erratic Movement[/b][/color]
[i]S-Rank Stance Taijutsu[/i]
Utilizing his extraordinary speed, acrobatic prowess, and perception in combat Akihiko takes a "prancing" stance similar to that of a ballet dancer. This stance allows him to stay light on his feet never quite touching or staying on the ground for long while also keeping his motion "perpetual" and allowing him to move in extremely sudden and precise movements. Simply put, those attempting to strike him or defend against him are caught off guard by his sudden movements and their attempts will suffer a -6 speed debuff against his movement. Those with high level techniques and skills in perception can be less perceptible to this.

[color=#EDBB4E][b]Lightning’s Shadow • Brace for Impact[/b][/color]
[i]S-Rank Maneuver Taijutsu[/i]
Akihiko has learned to combine his speed, perception, knowledge in rigid structures, and acrobatics prowess in order to move his body on command against any bludgeoning strikes, optimizing his form such that it minimizes the strength of incoming blows (-6 strength). Those with high level techniques and skills in aiming can be less perceptible to this.
GenjutsuShow
Place Genjutsu in here

History
Historical AccountsShow
Aki's history is yet to be written. He was born into a family with an older brother and two loving parents who were Jounin tasked with protecting the village, a task given to a lot of his clan members. Growing up, his parents put Aki to the standard of the strong and independent older brother Yo. Because of this, Aki has always been put into a lot of rigorous training in order to try to surpass the bar that was set.

In the Academy Aki didn't subscribe to the mentality that was pushed onto him. Instead he tried to be different in behavior and physical appearance. Even though his behavior gave off a certain "image" the young shinobi passed the Ninja Academy as the top 5 in the class. As a fresh Genin, who knows what future awaits the young shinobi.

As a Genin Akihiko was volunteered to be the Jinchuriki of Ryeunso the Chaos Genma. After the successful conversion, Akihiko had spent a year secluded in the village focused on mastering the Genma that was sealed within his body. After completely mastering, the boy had spent another year utilizing jutsu and techniques that would be gifted by the monster within him. After fully training, the boy went to seek out others. He met two unique characters, Heart Samurai, Shiun and Suzuko. Although their personalities were different, they did bond over the Raikage's underwear in an adventure that only few would truly know about.

The boy wanted to make a name for himself and was entered into the Iron Banner Tournament. All of the villages brought out their best for each rank; D, C, B, Etc. Akihiko placed first in this tournament and solidified his trainings were working. Later on, the child would train with another girl named Rio. He learned a little about her, but over time realized that their meeting was more important than he thought.

The combination of training with his Heart Friends, sneaky training with Hotaru, Taijutsu Training with the Raikage, and getting beaten up by his mentor Yuichi, the child had spent years and was eventually ready to enlist in the Chuunin Exams. Him, Rio, Shiun, and Suzuko all were enlisted as a team. Although it took, defeating a mole monster and brutally hurting some Konoha Ninja, the 4 members successfully completed the chuunin exams.

As a Chuunin, Akihiko has been tasked with helping refugees during the current invasion war of Iwa vs Suna. Akihiko has also been tasked with Traveling far East to aid in the Imperial front of conquest!


Username: Texas
Ryo: 183/583
Prestige Perks: 3/3 [Inheritance: 100], [Scaled Accountant], [Stylist: Not Claimed]
Stat Trainings: (44/75)
Last edited by Kanade on Mon Apr 22, 2024 4:11 pm, edited 41 times in total.
Reason: https://www.narutosaigen.com/forums/viewtopic.php?f=80&t=8346707

User avatar
Kabu
Posts: 8010
Joined: Thu May 09, 2013 8:00 pm

Ishiguro, Akihiko

Post by Kabu » Mon Apr 15, 2024 12:53 pm


Arashiyama, Shinrinyoku




General Information
Type: Henchman
Gender: Female
Age: 22
Appearance:
  • Face/head: Shin is a very traditionally beautiful girl. However, her tough mentality radiates from her face making it look like she is always annoyed or angry at the person she is speaking with. She has white long hair with a set of bangs at the top. Her hair is held together with a light maroon headband that sports a Cloud Symbol on the metal part. She has yellow eyes, razor blades for earrings, and she is well known for her smooth darker skin.
  • Body: She has a very average looking body for a fit person. She rocks a black long sleeve shirt with the shoulder part ripped off. Over the black shirt, she wears a sleeved jounin jacket with a red hood attached at the neck area. Her pants are a black skirt with a red sash that acts as a belt. Underneath everthing she wears fishnet that goes from her neck to there quads.
  • Notable Features:Her natural angry face is notable, but her yellow eyes and smooth darker skin are also noticeable.
Personality:
  • General: Shin is a very laid back individual. She often times likes to mess with people verbally and uses sarcasm to steer that boat. It helps her to lighten the mood by messing with people, but only to those around that aren't being messed with. Light jabs, as she would say if she was called out on it. Although she can be rough around the edges, Shin is actually a kind and considerate person. She doesn't fully show it, but when it comes down to it, she would give her life for the Village of Kumogakure no Stao.
  • Hopes/Dreams: Her fascination with weapon crafting has been expanded immensely in her studies. It is to the point of she wants to be the greatest inventor of her generation.
  • Fears: Not being able to provide aid to those in need.
  • Combat Mentality: She doesn't necesarily fight too often. However, she loves to use tools, toys, weapons, etc to aid her in combat. Since working for Kumogakure she has been making weapons and constructs, but yet to do something for herself. Now that she has been assigned to help Akihiko, she is going to take advantage of the situation to make weapons for herself so that she can help protect the young pain.
Battle Information Rank: Jounin (A-Rank Henchman)
Stats
  • Endurance: 15
  • Chakra Pool: 20
  • Control: 25
  • Strength: 25
  • Speed: 20
  • Willpower: 15
Equipment:
Elemental Affinities: Tenkujutsu
Abilities and Concentrations
Abilities
First Ability
Concentrations
Ninjutsu
Tenkujutsu:
The user of this style has a strong affinity towards spirits. They are able to utilize certain techniques to combat and subdue spirits, Jinchuuriki, Genma, etc. Practitioners have noted their chakra to gain a [b][color=#B5215D]Maroon[/color][/b] color tint when using these techniques. Tenkujutsu share a pyramid with the prerequisite concentration. [/quote
Ranton:
Ranton [Storm Release] is a unique elemental affinity exclusive to the Arashiyama clan. By mixing their natural affinities for Raiton [Lightning Release] and Suiton [Water Release] the clan is able to create a liquid-like plasma called storm.
Passive (Splashing)Show
Ranton has a splashing nature, which causes it to break into ribbons on impact, and distribute over an area. Ranton splashes on impact, and breaks into X number of ribbons with X strength, where X is equal to 1/2 the strength of the jutsu(rounded up) and distributes over an area of Y meters, where Y is equal to 1/4th the speed of the jutsu (rounded up). These ribbons retain the effect of their original jutsu, so a Ranton jutsu used to pierce would create ribbons that stab and pierce anything they strike, while a Ranton jutsu that is wrap would create ribbons that wrap. Like Raiton, Ranton jutsu are electrical, and cause nerve damage on contact base on the ninjutsu requirement for the jutsu, seen below]:
  • 1-14 Control: Tingling, acute numbness.
  • 15-24 Control: Tingling, acute numbness & spasms.
  • 25-34 Control: Tingling, acute numbness, spasms & loss of sensation.
  • 35 Control: Tingling, acute numbness, spasms, loss of sensation & localized Paralysis.

Taijutsu
Weapons Crafting:
With large amounts of experience in the forge and with creation, individuals with this concentration are able to craft and create most types of weapons and armor. While this typically doesn’t grant the individual himself any additional powers, it allows him to make more powerful tempered gear for himself and shinobi than what can typically be found. However, those with such familiarity with weapons and armor are often skilled at noticing the strengths and weaknesses of weapons they face, and allow them to more easily exploit them.
Requires [Deft Hands] Concentration
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Projectile Weapons:
The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.

Genjutsu[Place them here]

Jutsu
NinjutsuShow
Place Ninjutsu in here
TaijutsuShow
Place Taijutsu in Here
GenjutsuShow
Place Genjutsu in here
Crafting TechniquesShow
*[Weapons Crafting • Shinobi Tool Set]
D-rank Weapon Crafting Maneuver
The most common secondary weapons used by shinobi are shuriken, kunai, senbon, and arrows. Having spent so much time producing these specific weapons, this smith is able to produce said weapons at half the price, allowing them to buy 10 of the weapons for the price of 5.

*[Weapons Crafting • Sword Weapons]
D-rank Weapon Crafting Maneuver
This smith has specifically learned how to craft various type of normal sword type weapons including daggers, short swords, and katana, reducing the production cost for them by half.

*[Weapons Crafting • Hafted Weapon]
D-rank Weapon Crafting Maneuver
This smith has specifically learned how to craft various types of Hafted weapons such as axes, blunt weapons, flails and the like, reducing the production cost by half.

*[Weapons Crafting • Faults]
D-rank Weapon Crafting Discipline
Perfectly crafted weapons are rare, few and far between. A skilled smith is able to recognize and strike against weak points in other weapons during battle. At this level, striking against these weak points reduces the Endurance of the equipment by -1.

*[Weapons Crafting - Reforged: Strengthening]
D-Rank Weapon Crafting Maneuver
The user uses their refined knowledge of special blacksmithing methods, their chakra, and other materials to enhance the capability of a weapon or item by increasing its [Strength] and [Endurance] stat by 5 points each time the technique is used on the item. Due to the crafter's level of proficiency, they are able to perform this crafting enhancement at half the normal cost.

*[Weapons Crafting • Tempering]
D-rank Weapon Crafting Discipline
Prerequisite: 5 Control
While often thought to be an enchanting process, the process of creating chakra tempered weapons is known to most any smith who has basic chakra control. The skill represents the smith’s ability to recognize minerals and ores that are good for accepting the tempering process, and know how to temper weapons with chakra. This ensures all equipment made by this crafter is tempered and does not require a static strength.

*[Weapons Crafting • Projectile Launchers]
C-rank Weapon Crafting Maneuver
Though the tutelage of a forging master and researching various types of launching devices over the continent, the user has learned the method of producing different types of Projectile Launcher weapons from simple ones like as long bows, to crossbows, and even the complex launchers that can be found hidden within puppets. This smith has specifically learned how to craft this various type of weapons through diligent practice, reducing the production cost for them by half.

*[Weapons Crafting • Evaluation]
C-rank Weapons Crafting Discipline
A skilled crafter, this user is able to look at any weapons or armor and immediately recognize if it is tempered or not, and if not, the static strength of that piece of equipment. This can serve as an enormous advantage in battle as the user is able to abuse weakened weapons and more easily damage them.

*[Weapons Crafting • Enhanced Integrity]
C-rank Weapon Crafting Discipline
Masters of their craft are able to recognize their own limitations and weak points. Knowing this the smith has learned to protect the weak points of their weapon(s) and equipment. When wielding weapons, they’ve personally crafted, this crafter’s weapons are able to remain intact even when they receive two strikes that would exceed the normal structural integrity and break them but will break if they continue to be used. For example, if they have a sword with 30 strength that blocks two 40 strength strikes, it will not shatter, and would suffer growing structural damage to the weapon but if they used it to block another (third) strike it would immediately shatter. This allows the crafter to avoid losing weapons.

*[Weapons Crafting • Large Weapons]
C-rank Weapon Crafting Maneuver
Not normally a common weapon among shinobi and civilian fighters, but those with the strength to wield giant weapons can devastate a number of enemies in a single swing, making them a valuable piece of equipment to some. This smith has specifically learned how to large or giant-sized versions of normal weapons reducing the production cost for them by half.

*[Weapons Crafting • Puppet Frame]
C-rank Weapon Crafting Maneuver
Though the tutelage of a forging master and the combination of his in-depth knowledge in the intricacies of the puppet creation process, the user has learned the method of producing different types of puppet frames. This smith has specifically learned how to craft this various type of frames through diligent practice, reducing the production cost for them by half. Puppet frames have a base starting strength of 15 at initial creation.

*[Weapons Crafting • Armor Forging]
C-rank Weapon Crafting Maneuver
Though the tutelage of a forging master, the user has learned the method of producing each different piece involved in creating a complete suit of armor. This smith has specifically learned how to craft various type and pieces of armors through diligent practice, reducing the production cost for them by half. Armor and shields have a base starting strength of 15 at initial creation.

*[Weapons Crafting • Breaking]
B-rank Weapon Crafting Discipline
A highly skilled smith is able to recognize the weak points in not only their own weapons but the weapons of other, even during armed conflict. After seeing the weapons and exchanging blows with their opponent the user is able to hit with a pinpoint strike at the weakest part of the opponent's weapons. If the Strength/Endurance of the weapon is weaker than the Strength of the user's strike, then the weapon will be broken.

[Weapons Crafting • Advanced Puppet Knowledge]
B-rank Weapons Crafting Discipline
With years of tinkering Shin had developed a vast understanding of creating puppets efficiently. Due to this understanding and knowledge, she is capable of creating puppet mechanisms and effects at 1/2 the cost. So instead of x4, the price for puppet effects come at x2.

*[Weapons Crafter - Battle Forge]
B-rank Doton Crafting Maneuver
After performing a series of hand seals, the user will release a surge of chakra into the ground to rapidly generate the materials needed to craft weapons of their choice mid-combat. They are able to craft base weapons for any type of weapons they have the appropriate jutsu for, and may apply up to 2 crafting modifications to it upon generation, so long as they have technique for specific modifications (the base "Enhancement" cannot be used for this) Due to being generated in combat, these weapons will rapidly lose integrity after 10 posts and become inert.

*[Weapons Crafting • Advanced Poison Making]
A-rank Weapon Crafting Discipline
Prerequisite: [Art of Medicine] concentration
A crafting skill on the opposite end of the normal spectrum of weapon crafting, pulling from the natural weapons that exist within nature the user is able to use their medical knowledge and combine it with their skill in crafting to concoct poisons up to A-rank. This crafter can produce posions at 1/2 the standard price for it, needing only to buy the materials to craft it.

History Shin had a relatively tragic, yet normal life as a shinobi. She graduated middle of her class in the Academy, but didn't have the focus when it came to Ninja skills or combat. It was a slow climb and she often found herself on the losing end of battles, combat, and even training. However, where she thrived was leadership and strategy.

Overtime her skills translated into engineering and battleship leadership. She would often be in charge of squads when appointed to chuunin. Although her individual fights were more of stalling, her plans were smart and strategic enough to make it a successful mission.

After her success with leading squads, she was appointed as a Special Jounin. Her specialty was engineering. She was appointed to a squad of scientific shinobi who would work on defensive and offensive weaponry/armor. This is where she helped expand her knowledge of moveable objects utilizing Jikiton.

Shin had great potential scientifically, she even was able to start creating puppets that could utilized in a unique way. Her creation of specialty defensive armor and weapons is what awarded her the title of Jounin. Upon graduating to Jounin she was given an assignment. To help train and promote the Jinchuriki Akihiko. Although he was a pain to her ears and mind, she developed a soft spot for his personality and potential.

Username: Texas
Owner: Akihiko
Stat Trainings: (0/25)
NPCsShow
Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
Kabu's Test Thread

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