[Inactive]Juko, Hayasu

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[Inactive]Juko, Hayasu

Post by Archives » Mon Feb 15, 2016 2:12 am


Username: Zasadel
Points: 2/262
Stats : 208 (0/50 T)
Companions: 1/5 Kureiji
Ninja Way
”Nothing is more important than my village, my country, and protecting those who cannot defend themselves.”
Prestige Perks : [Raiton Color: Black] [Connections] [Beast Master : Ape Summons]
Age :24
Gender: M
Height : 6'8"
Weight : 260 lbs
Hair : White, extremely long
Eyes :Deep Blue
Physical Features:
Hayasu is absolutely gigantic in comparison to regular humans, with muscle to match. His torso and legs are scarred from the many training accidents and battles he's faced. The usual days of grinning happily as an idiot have not been forgotten, but due to his position and recent years, Hayasu has taken on a more serious tone. A lightly tannish skin tone, with light colored hair. Clothing/Accessories: A white open karate gi with a black cloud matched with two black lightning bolts on the back, with black slacks, and a black undershirt. Black sandals, and a white cloth belt with the Kumogakure Cloud symbol on his belt buckle. Hopes/Dreams To one day achieve the rank of Bannin and serve his village until retirement. He seeks to be someone Kumogakure calls upon in need, and a reliable shinobi to his Raikage. He dreams of the day where the world knows his name, his allies cheer it, and his enemies shake in fear at the mention of it.
FearsSpiders, Premature Death, Losing his memory, Letting down his village and or those that he cares about.
Personality: Hayasu use to feel that not everything had to be so serious as a shinobi, and was often is the culprit of small practical jokes amongst his comrades. Still loud, open, and energetic, Hayasu used rarely cares about anyone else's opinion of him and never backs down from a fight. He's remarkably intelligent for someone who acts as he does. This has all dramatically changes as a result of his promotion, age, and the recent wars in his bloodied history. In fights, he has an internal switch he hits, causing him to go from a light hearted goof, to a deadly serious combatant. He has a love for comedy based manga, and often isolates himself deep within the mountains of Kumogakure to train. His desire to protect has caused him to harden, making him a formidable ally in all walks of life. [/center][/center][/center][/center][/center][/center][/center][/center]
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HistoryShow
Hayasu Juko, Born on the 15th day of Spring during a stormy evening of Kumogakure. His parent's weren't Shinobi, but they were both comedic entertainers, a likely reason for his general comedic attitude as a child. Hayasu loved to be the center of attention and entertainment, As a result of his wild, goofy humor, they threw him into the academy in hopes to keep him disciplined and to “hone” his comedic talents. And although it worked for the most part, Hayasu often laid several pranks on his teachers and fellow students. This lead him into multiple chases by angry denizens, who noticed generally after something outrageous happened Hayasu would be choking from trying to hold back his laughter.

Most would chalk his attitude and prankster demeanor as simply attention, when the reality of it was that Hayasu simply loved to laugh. After somehow managing to graduate the Academy, he was an excellent candidate as a shinobi, specializing in Taijutsu and Raiton based Ninjutsu, quickly adjusting his natural affinity for it into an impressive growing mastery over the element. He constantly trains his styles and jutsu , something he eventually ingrained due to boredom of pranking becoming stale as he grew older.

Eventually, Hayasu even found a teacher, whom began to hone his abilities and impressive amounts of physical strength and stamina. It was abundantly clear that Hayasu was meant for great things in his life, and even over time Kumogakure villagers began to respect him..This was coupled with the adornment of his Sensei, who dragged Hayasu around on various adventures until Hayasu was ready for his Chuunin Exam.

Kumogakure had assigned Hayasu to protect a key supply outpost on the border of their greatest Civil war, and heroically, outnumbered near three to one, Hayasu overcame and through a brilliant display of heroism and strength killed the enemy commander and routed enemy forces. This satisfied his requirement and made him an official independant shinobi.

Throughout the rest of the war, Hayasu time and time again proved himself in countless battles and skirmishes until the village further promoted him into the rank of Special Jounin, and every day Hayasu grows closer to achieving his goal. As the war grew closer to it’s final chapter, Hayasu has been given a great opportunity; he’s training with the great Monkey Sages of Kaisaru Jungle.

As of his most recent event, Hayasu has achieved one crucial step of his ascendency. Having obtained the rank of Jounin, Hayasu now has both the reputation, strength, and ability to finally carry his goals out. Having discussed his position both to the Raikage and the Village, Hayasu has left his usual life of isolation and returned as staffing to the Lord Raikage himself, serving as a personal guard, warrior, and escort, a position Hayasu treats with the utmost pride and respect.

His burning desire to achieve Bannin has not been forgotten, as it’s nearing the end of Hayasu’s journey to fame and power. He feels his duties as one of the Raikage’s direct agents will present himself the opportunity to not only grow stronger, but to serve the just causes of a new age of Kumogakure.
EquipmentShow
Kunai x 15 (Upper Left Pocket of Gi) Shuriken x 20 (Right Upper Pocket of Gi) Roll of Wire x 2.5 feet (Right Lower Pocket of Gi) Explosive Tag x 15 (Lower Left Pocket)
Abilities 2/3Show
Companion Master : Kaisaru Jungle ([iShow
Unclaimed[/i])]



The Great Apes of Kaisaru Jungle have had their respect given to Hayasu Juko of Kumogakure, while the Monkeys have given their approval in his comedic tactics. His perseverance, strength, and willingness to take on any challenge has given him the opportunity to sign the Great Ape contract, allowing him to summon/host up to four Kaisaru Primates, making him now one of the few humans ever privileged with the primal strength of Kaisaru to back himg. In addition to the summons,
the Great Monkey Sage bestowed Hayasu their secret Senjutsu techniques.
SenjutsuShow



Senjutsu is a specialized field of techniques that allows the user to sense and then gather natural energy. Senjutsu practitioners learn to draw the energy of nature inside of them, blending it with their own chakra. This adds a new dimension of power to the practitioner's chakra, resulting in the creation of "senjutsu chakra".Those that can absorb or manipulate senjutsu chakra are known as Sages. Generally, Senjutsu chakra cannot be used by those untrained in Senjutsu. Those who can, enter a form called Sage Mode, allowing access to sage techniques for as long as the mode is active. Once sage form is activated, the user gains half of their un-augmented chakra in Natural Chakra, but is only useable once per thread due to how long it takes to recharge. Sage Form lasts for posts based on the user's stamina divided by 2, rounded down. Senjutsu chakra is neither stronger nor weaker then normal or elemental chakra, the only key difference is the method in both collecting and utilizing it.

Hayasu's sage form may is utilized if he holds the following requirements:


Above average in 3 of the following : Ninjutsu, Taijutsu, Stamina, Control, or Instinct

Minimum of 20 Control + Ninjutsu

Monkey Summoning Techniques

One Ability slot + 2 Concentrations (Senjutsu + Summons are required and 2 of either 1 Ninjutsu Concentration + 1 Taijutsu concentration.)


Sage Form lasts for the user's stamina divided by 3 in post count, rounded down. Additionally, due to the tax the Senjutsu chakra can have on the body, the user must have at least a quarter of their own chakra supply to enter Sage Form. Senjutsu Chakra includes a Senjutsu Chakra pool, which adds half of the user's own stamina in augmented Chakra Supply.

Ninjutsu Concentrations 3/5Show
RaitonShow
Raiton (Black)
Raiton, the elemental affinity of lightning, is an electrical element that poses itself as a powerful offensive and supplemental element. While it seems straightforward, Raiton has a variety of uses that makes it appealing to both close and long range users of many types. Raiton has the effect of shocking, which means causes it's effect to be diffuse upon impact. In organic material, this causes nervous stimulation which results in numbness, tingling, loss of sensation, and sometimes paralysis. In inorganic material, this means that the strength of the jutsu diffuses across an area 2x the size of the attack. In a jutsu that creates a lightning ball 2m in diameter, if it struck a wall the size of the attack would cover a 4m area.

Requires One Ninjutsu Concentration Slot
KatonShow
Katon
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Passive (Ingition)Show
Katon's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the ninjutsu stat requirement.
  • 1-10 Ninjutsu Requirement : 1st Degree Burns
  • 11-20 Ninjutsu Requirement: Second Degree Burns
  • 21-35 Ninjutsu Requirement: Third Degree Burns
  • 36+ Ninjutsu Requirement: Fourth Degree Burns
Requires One Ninjutsu Concentration Slot
Sage ReleaseShow
Sage Release Ninjutsu
In addition to unlocking Senjutsu, while in Sage form the user masters the ability to sense Natural Chakra in all things, the Sage is able to sense presences as many meters as they have ranks in Control. They can view to much greater distances compared to a normal sensor, but their ability to differentiate between people starts to become muddled, meaning multiple people in close proximity will appear simply as a large chakra mass, without the users being able to distinguish how many people are there. By sitting down and meditating, they are able to start to sense further and further away. For each post of meditating, they are able to see one third of a mile out, up to a max of posts equal to 1/2 their control (rounded up).

Requires One Ninjutsu Concentration Slot


Taijutsu Concentrations 7/8Show
Drunken Monkey Taijutsu
Similar to the famed Drunken Fist, this style is uniquely made to Hayasu, whom created the style after drinking late one night and observing Kureiji. The style is generally impractical for most and requires extreme flexibility, strength, and the willingness to look like an idiot. Hayasu gains no special traits other than being completely unpredictable in combat. The brutality, unpredictability, and goofiness of the style are not for everyone. The strikes are primarily fixated on wrists, elbows, knees, and acrobatics. Below lists the concentrations necessary


[Upper Body]
[Lower Body]
[Acrobatics]
[Deft Hands]
[Stealth]
[Rigid Structure]
Sage Release Taijutsu When using Sage Form the natural energy used by the practitioner to create Senjutsu chakra also surrounds the user in an aura of that same natural energy. This aura can act as an extension of their body and cannot be seen by anyone other than those who have trained in Senjutsu. By utilising the aura, the user can extend the range and force of their physical attacks. Strikes that seemingly or would normally miss will actually make contact with the target. The strength of this technique cannot exceed the user’s own strength stat. Additionally, the user's skin hardens, allowing a natural armor for up to 1/3rd of the user's Stamina for both physical or energy based attacks.

Requires One Taijutsu Concentration Slot


Village Title / Nickname
Rank[/center]
Kumogakure The Simian Sage Jounin
Ninjutsu Taijutsu Genjutsu Stamina Control Strength Speed Instinct 35 35 10 20 30 33 25 20
Primary Chakra AffinitySpecializationSecondary Chakra AffinityRaitonTaijutsu
TAI/STAM/STR/SPD
Katon[/center]
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User avatar
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Posts: 1651
Joined: Tue Sep 09, 2014 8:00 pm

Hayasu, Juko

Post by Archives » Thu Feb 18, 2016 3:53 am


JUTSU
Ninjutsu: BasicShow
Basic Ninpou
D - Ranked *Ninjutsu • Chakra Burst
D-Rank Ninjutsu
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion at D-Rank force from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.

*Ninjutsu • Wall
D-Rank Ninjutsu
After performing the correct hand seals the user causes a thin 3x3 meter flat barrier to form directly in front of them at a speed of 5. This barrier can take a hit of up to 5 strength before shattering, otherwise it lasts for 3 posts.

C - Ranked

*Ninjutsu • Multiple Chakra Kai
C-Rank Ninjutsu
Despite requiring both hands and more time than Basic Jutsu • Chakra Kai, Multiple Chakra Kai allows the user to activate up to five objects simultaneously, up to 20 + (Control/2) meters away.
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Ninjutsu: Raiton ReleaseShow
Raiton Ninpou
D - Ranked *Raiton • Shock Double
D-ranked Raiton Ninjutsu
After performing the correct hand seals, the user will create a copy of themselves out of Raiton chakra. The clone will be able to move with the stats labelled below, while also exploding with the force of a single exploding tag upon death (which also applies the raiton passive effect). The clone will only last for 3 posts. Taijutsu: 2 Stamina: 1 Strength: 1 Speed: 2

*Raiton • Bright Bolt
D-ranked Raiton Ninjutsu
Jutsu After performing the correct hand seals the user will extend two fingers toward a target. A bolt of lightning will jump up to 10 meters from their fingers at a speed of 6, striking with a strength of 4.

*Raiton • Static Shroud
D-ranked Raiton Ninjutsu
After performing the correct hand seals the user covers their body in a layer of visible static which crackles around them for 4 posts. Anything which comes within 6 inches of their body will be repelled with a force of 5 strength and have the Raiton Shocking effect applied.


*Raiton • Conductor
D-ranked Raiton Jutsu
After performing the correct hand seals, the user will coat a weapon they are holding in Raiton electricity for 5 posts. This causes the shock effect to be produced on any contact with a target, while also granting blunt weapons the ability to cut through skin to produce shallow wounds. This also works for thrown weapons, however if the projectile remains out of contact with the user for more than 2 posts the technique will dissipate early.
*Raiton • Stun Gun
D-ranked Raiton Jutsu
After performing the correct hand seals, the user will channel Raiton chakra to two of their fingers. They will then be able to fire up to three total bullet sized balls of concentrated lightning from their fingertips. These bullets will travel at 5 speed, but will not have any physical force. Instead, they will apply light electrical burns similar to a sun burn and will apply Raiton's shocking effect.

Raiton • Shock Talon
D-Rank Raiton Ninjutsu
Hayasu will perform the needed hand seals and a kunai made of Raiton will form in his hand. Hayasu will be able to generate up to 5 of these kunai that last 3 posts before the technique dissipates. They are able to be thrown based on the user’s strength, with a durability of 5.


Raiton • Sphere Shot
D-Rank Raiton Ninjutsu
Making the neccessary seals then holding it to charge, the user concentrates his chakra into an orb six inches in diameter, and forming it into a Lightning ball, before finally throwing it at his opponent as if it was an electrically charged baseball. It hits with a force of 5 strength and lasts for three posts or until impact for up to 10 meters away.

Raiton • Minor Armament
D-Rank Raiton Ninjutsu
Similar to it's Raiton counterpart, Hayasu generates a length of arching Raiton in the shape of a small blade after prepping the neccessary hand seals, up to the size of a standard steel kunai, from the middle of his hand after performing the necessary hand seals. This 'blade' of Lightning can strike with up to 5 strength. If this blade isn’t used or destroyed, it stays for up to 3 posts.


Raiton • Storm Tears
D-Rank Raiton Ninjutsu
After performing the correct hand seals Hayasu will form a shuriken of Raiton approximately 6 centimeters in diameter in their hand with a strength of 5 and durability of 5. When kai'd, this shuriken explodes with a force equal to one explosive tag. If not consumed, this technique lasts for three posts.



C - Ranked

*Raiton • Sky Spear
C-ranked Raiton Ninjutsu
After performing the correct hand seals, the user will create a two meter long rod of lightning in their hand. They are then able to launch it at 15 speed in a single direction. Upon contact the spear will explode with the force of a single explosive tag and apply the Raiton shocking effect. If it has not been launched by the end of the second post it will dissipate.

*Raiton • Galvanic Zone
C-ranked Raiton Ninjutsu
After performing the correct hand seals, the user will seep Raiton chakra in an area around them with a 20m diameter. The user's Raiton techniques will travel 5 points faster when they travel through this zone for 3 posts. This technique ends the moment the user leaves this area. They also return to normal speed upon leaving the area. This technique does not apply the shocking effect.

*Raiton • Jamming Pulse
C-ranked Raiton Jutsu
After performing the correct hand seals, the user emits a wave of electricity from their palm in a single direction. This is produced as a 10m wide line which extends 2m into the air and travels up to 25m from the user at 10 speed. The wave will apply the shocking effect and reduce the speed of any living thing it strikes by 5 points for 3 posts by electrically interfering with the brain's nervous signals.

Raiton • Enhanced Raiton Clone
C-Rank Raiton Ninjutsu
fter Hayasu does the needed hand seals, Hayasu creates an enhanced version of the standard Raiton Clone. The clone lacks substance and the ability to interact with its environment and are destroyed after coming into contact with any energized or physical object. As these clones have no free will, they are unable to do more than mimic the user's movements. However, unlike normal clones, these are filled with Raiton chakra, and will shock on contract. The clone has the following stats and lasts for 5 posts:


Taijutsu: 5
Stamina: 7
Strength: 5
Speed: 10


Raiton • Gorilla Fist
C-Rank Raiton Ninjutsu
Prepping the proper hand seals, Hayasu charges his fist with Raiton allowing him to throw a single punch that protrudes a spike of Raiton on impact with the force of 10 strength outward from his fist. The spike that protrudes is created at 10 speed, with the spike reaching up to one meter. The fist can be channeled for up to two posts.



Raiton • Static Bullet
C-Rank Raiton Ninjutsu
Prerequisite: 15 Ninjutsu
By channeling chakra into his finger-tip and continuing to do so, Hayasu will fire a single shot of Raiton from his index finger. The shot is 1 foot in diameter and 1 meter long, and leaves a 2-inch diameter trail of Raiton as it travels, the trail decaying after a post. The Raiton bolt travels for up to 20m at a speed of 10 and strength of 10


Raiton • Greater Armament
C-Rank Ninjutsu
Prerequisite: 15 Ninjutsu
By channeling Raiton into a weapon he is holding, Hayasu will cover it in a hue of Raiton at a speed of 10, extending the weapon's range by 1.5m while not adding anything to its weight. This causes the weapon to also gain an edge as sharp as an average sword. This applies the Raiton passive at a strength of 20 on contact with an opponent. Lasts 5 posts or until cancelled. The blade has a durability strength of 10.


B - Ranked

*Raiton • Thunderous Lightning Cannon
B-ranked Raiton Ninjutsu
After performing the correct hand seals, a beam of lightning will erupt from the user's hand. The lightning will travel 50m at 20 speed and explode with the force of 4 explosive tags on contact, while applying the Raiton shocking effect throughout the explosion's area.

Raiton • Howler Monkey's Roar
B – Rank Raiton Ninjutsu
The user will first perform the correct hand seals, and then fire a cone of Raiton which begins at 5m wide closest to them and then 30m wide at the furthest point. The cone extends 40m from the user's body at a speed of 20. This cascade of Raiton roars tremendously loud, and strikes all caught within 15 meters for 20 strength and may stun an opponent at.

Raiton • Lariat
B – Rank Raiton Nintaijutsu Manuever
Requires above Average Speed
Hayasu charges up Raiton throughout his arms after priming hand signs, rushing forward as fast as possible. The Raiton chakra is infused into his arms, and Hayasu attempts to essentially clothesline them. Assuming it hits, the opponent is hit with the user's strength plus four explosive tags worth of force.


A - Ranked

Raiton • Shade Shuriken Cloud
A-Rank Raiton Ninjutsu
Prerequisite: 30 Ninjutsu
Grabbing hold of a shuriken, Hayasu will channel Raiton into it then toss it towards a target within 3 posts. Upon kai'ing the projectile, it will rapidly duplicate until it forms a densely packed 30 meter diameter cloud of that object, made completely of Raiton Shuriken. The cloned projectiles will propel forward from the origin shuriken at a speed of 25 simultaneously. Each Shuriken can go no further then a hundred yards or for two posts before totally dissipating. The shuriken double every 1.5 seconds until reaching 50.

Raiton • Raijin's Sacred Blade
A-Rank Raiton Ninjutsu
Hayasu forms the necessary seals to create a full sized of arching Raiton. The Scythe forms at the speed of 20 with a durability of 30 and forms into a two handed greatsword equal to six foot in size. If this blade isn’t used or destroyed, it stays for up to 5 posts. The strength of the weapon varies by user, but generally sits at 25 strength 25 durability.


S - Ranked [/center]


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Ninjutsu: Katon ReleaseShow
D - Ranked

C - Ranked




B - Ranked


A - Ranked


[/center]
Ninjutsu: Sage ReleaseShow


D - Ranked
Senjutsu Technique - Sage Barrier Technique
D - Rank Senjutsu Ninjutsu
The user forms the necessary hand seals, creating a basic rectangular shield approximately 1m of nature based chakra directly onto the arm of the user. The chakra functions like a normal chakra barrier, however, it’s utilized with nature chakra. The barrier is formed at a speed of 5 and a strength of 5.


Senjutsu Technique - Plant Ward Technique
D - Rank Senjutsu Ninjutsu
The user can take a plant of any size and inject nature chakra, allowing it to function as a ward (sentry based). Should anything disturb it through vibrations from movement, the ward flares up and emits a high pitched frequency that anyone within the 25 meters can hear.

Senjutsu Technique - Purification
D - Rank Senjutsu Ninjutsu
Utilizing natural chakra, the Sage can purify the contents of liquids to their most pristine state, as well as stall tainted blood of poison given enough time (though it cannot totally cleanse, only slow). Due to the concentration required, this cannot be used effectively in combat nor on any poisons of similar rank or below.


Senjutsu Technique - Thunderclap
D - Rank Senjutsu Ninjutsu
The user charges natural chakra into his palms before slamming them together. While this jutsu does not cause physical damage, the sound created can be as loud as thunder, booming and catching opponents off guard, causing a ringing sensation in the ears, or used as a signal for silence. The ringing lasts for 2 posts, weaking by half after the first, with a range of 5 meters for optimal effect.

Senjutsu Technique - Sage Eye Technique
D - Rank Senjutsu Ninjutsu
This allows the user to see in total darkness through night vision, up to 20 meters as long as the jutsu is fueled by chakra.

C - Ranked

Senjutsu Technique - One with Nature
C - Rank Senjutsu Ninjutsu
The user has trained into Sage form and thus has unlocked the ability to sense natural occurrences. The user when concentrating can lead themselves to water supplies, comprehend animal emotions (Such as pain without needing to speak to them), and also see slight but generally unnoticeable changes in weather such as participation drops, dryness, or early signs of natural disasters.


Senjutsu Technique - Sage Healing Technique
C - Rank Senjutsu Ninjutsu
Utilizing natural chakra, the Sage is able to passively heal and block small wounds inflicted onto their body. This cannot be effectively used in combat and cannot heal higher then the chakra rank utilized by the jutsu. Fatal injuries, deep wounds, or grievous injuries cannot be healed without serious concentration and over the period of several days.

Senjutsu Technique - Gate of the Great God
C - Rank Senjutsu Ninjutsu
The user manifests a select number of massive red torii (approximately 20 by 10 feet in height) that fall down from above, in order to pin an intended target between the gate and the ground. The size and strength of these torii is such that they can even be used to immobilize opponents. These torii are quite versatile and can be used in several different ways. The gates have a durability of 15 strength per gate, and fall at a speed of 5 per torii gate, up to a limit of 3 per jutsu for up to 3 posts before disappearing. The range of jutsu extends out to approximately 25 meters.

Senjutsu Technique - Minor Jutsu Enhancement
C - Rank Senjutsu Ninjutsu
The user manifests Senjutsu Chakra into their Jutsu. Any ninjutsu affected by this bonus chakra adding +5 to it's strength at the cost of draining their Senjutsu Chakra Supply. This bonus cannot be used for anything but a same ranked jutsu, and can only be used for offensive based attacks.

B - Ranked
[ce
Senjutsu Technique - Sage Extension
B - Rank Senjutsu Ninjutsu
The user has gained control over extensive use of natural chakra. So long as the user can concentrate, the user charges his fists with Senjutsu, allowing him to extend punches and kicks approximately six inches out. This allows a user to catch opponents off guard while simultaneously allowing them to fight elemental chakra with his hands instead of solely jutsu. However, this jutsu does not enhance the strength or speed of their hits.

Senjutsu Technique - Sage Great Barrier Technique
B - Rank Senjutsu Ninjutsu
The user forms the necessary hand seals, creating a basic rectangular shield approximately 1m of nature based chakra directly onto the arm of the user. The chakra functions like a normal chakra barrier, however, it’s utilized with nature chakra. The barrier is formed at a speed of 10 and a strength of 20.

Senjutsu Technique - Moderate Jutsu Enhancement
B - Rank Senjutsu Ninjutsu
The user manifests Senjutsu Chakra into their Jutsu. Any ninjutsu affected by this bonus chakra adding +10 to it's strength at the cost of draining their Senjutsu Chakra Supply. This bonus cannot be used for anything but a same ranked jutsu, and can only be used for offensive based attacks.


A - Ranked

Senjutsu Technique - Giant Gates of the Great God
A - Rank Senjutsu Ninjutsu
The user manifests a select number of massive, hardened red torii (approximately 20 by 10 feet in height) that fall down from above, in order to pin an intended target between the gate and the ground. The size and strength of these torii is such that they can even be used to immobilize opponents. These torii are quite versatile and can be used in several different ways. The gates have a durability of 35 strength per one, and fall at a speed of 15 for a maximum of three gates, up to a limit of 3 per jutsu for up to 5 posts before disappearing.

Senjutsu Technique - Major Jutsu Enhancement
A - Rank Senjutsu Ninjutsu
The user manifests Senjutsu Chakra into their Jutsu. Any ninjutsu affected by this bonus chakra adding +15 to it's strength at the cost of draining their Senjutsu Chakra Supply. This bonus cannot be used for anything but a same ranked jutsu, and can only be used for offensive based attacks.


S - Ranked


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Taijutsu: Drunken MonkeyShow

D - Ranked
Maneuvers Drunken Monkey: Dancing Monkey Feint
D-Rank - Taijutsu Maneuver
The user aims for a kick or punch at the opponent before purposely overextending into a spin or roll. The user angles another kick or punch as they spin, or moves out of the way as they roll against the ground.

Drunken Monkey: Monkey Mojito Hook
D-Rank - Taijutsu Maneuver
The user, bent at the knees, intercepts an opponents fist or jab at the forearm, grabbing it and twisting it to deflect it away from the user's body before slamming their wrist straight at the opponent's ear. The user must be at least 1 points higher in strength for this move to work.

Drunken Monkey: Liquid Courage Rush
D-Rank - Taijutsu Stance
The user appears highly intoxicated and fumbles around, when in reality, they are gauging their opponent and devaluing their own ability as the opponent perceives them.

Drunken Monkey: Banana Boomerang Bazooka
D-Rank - Taijutsu Maneuver
The user rushes forward and aims a feint at the opponent, but instead, spins away in the opposite direction creating a counter kick with a high amount of torque at the opponent. Every point of strength sends the opponent back on hit 1 meter.


Drunken Monkey: Shiny Monkey Distraction Technique
D -Rank - Taijutsu Stance
The user does comedic poses, spins, and general idiocracy in an attempt to keep their opponent confused, taunted, or distracted. The benefit to this is to be able to catch an opponent off guard should they attack head on, or to prepare a strategy under the guise of nothing going on at all.

Drunken Monkey: Lazy Ape
D -Rank - Taijutsu Stance
The user simply flops to the ground and pretends to either be asleep, or outright ignoring an opponent in an attempt to anger or cause them to preemptively attack without considering the consequence of it being a trap or designed to anger them. However, laying on the ground puts them in a much more vulnerable position, and can backfire if the user underestimates their opponent.

Drunken Monkey: Squirrel Monkey Climbing Technique
D -Rank - Taijutsu Discipline
The user has trained with the apes of Kaisaru jungle, and as a result has grown extremely adept at climbing various terrains and trees. The user is able to traverse obstacles with minimal effort and at normal speeds for the cost of a -3 penalty to Taijutsu.


C - Ranked

Drunken Monkey: Ape Attitude Adjustment
C - Rank - Taijutsu Maneuver
The user uses this as a counter to their own arm being grabbed. The user quickly twists their arm upward and grasps their opponent's wrist. The user then spins around towards their opponent, sliding his leg around the back of the opponent's knee whilst simultaneously slamming their wrist on the back of the opponent's head. The user then hold's tightly onto the joint locked arm, rolling over the opponent, to force both users are crouched position. Finally, the user applies tremendous pressure to the forearm to make the opponent submit or face joint injury.

Drunken Monkey: Twisted Monkey Cannon
C - Rank - Taijutsu Maneuver
Used to exit a fight or evade an attack, the user performs a front flip motion, landing onto their palms in a hand-stand before instantly flinging themselves forward into the air in a somersault motion. Shortly before reaching their target, they unwind their body performing a heel drop on the target. The original springing motion allows the user to accelerate forward at an alarming rate and mixed with their spinning, their body gains a powerful amount of momentum before coming down and releasing it onto the target. If the target has less strength than the user the move is usually powerful enough to slam them down into the ground.


Drunken Monkey: Assault And Monkkery
C - Rank - Taijutsu Maneuver
Must have greater tai then opponent
If the user anticipates a punch, extending their forearm to deflect it to the side, grasping it at the elbow. The user then takes their free hand, slams it into their opponent's groin, then lurches forward to place their bicep under the opponents arm that was used to punch. They then take their wrist from the arm locking their opponent's at the bicep/shoulder and slams their wrist behind the opponent's head. The user then follows by locking the arm used to hit their opponent around the opponent's head to keep it lowered before finishing the opponent with a flurry of knees to the opponent's chest and stomach.


Drunken Monkey: Strength of the Chimp
C -Rank - Taijutsu Stance
The user tenses their muscles and keeps more control of their movements, allowing for more precise striking and adding better control of their strength into each blow, but they lose the unpredictability of the style. (+4 Strength +2 Taijutsu, / -3 Ninjutsu , -3 Control during the duration, up to five posts)

Drunken Monkey: Dance of the Tarsier
C -Rank - Taijutsu Stance
The user fights in a very loose stance, mistakable for a monkey, or a drunk, or both. By keeping their body loose, they can react to incoming damage by moving with the incoming force as well as tense their muscles, minimizing damage. This works to lessen damage moderately if the users tai is higher than the opponents speed, allowing them to react as each strike comes in. This does not work with sharp or bladed objects. ( +3 Taijutsu, +3 Speed / -3 Ninjutsu , -3 Control during the duration, up to five posts)

Drunken Monkey: Orangutan Climbing Technique
C -Rank - Taijutsu Discipline
The user has trained with the apes of Kaisaru jungle, and as a result has all but mastered the art of at climbing various terrains and trees. The user is able to spring from obstacles to obstacles or run on all fours in almost complete silence, up to 75% of his maximum speed. However, as with it's lesser Squirrel Monkey variant, the user has a harder time doing defensive postures or prepping jutsu.


B - Ranked

Drunken Monkey: Monkey Spring Technique
B-Rank Taijutsu Maneuver
Requiring a full post of charge time the user tenses their entire body in preparation, immobilizing themselves and moving into a crouched position. The user then looks for a destination before bracing. At the end of the post they will release all of this pent up energy with extreme force, leaping at a velocity of 1.5x their speed a number of yards equal to their strength through the air either in an arch or straight up. If their strength is high enough this can punch through obstacles on their path and create extreme damage to opponents who are hit by it. If used from the air, the user can use the momentum from falling and aim a punch or kick that may cause a small shockwave. Often used as an opening attack and cannot be done more than twice per thread.

Drunken Monkey: Strength of the Gorilla
B -Rank - Taijutsu Stance
Requires 25 Taijutsu
The user tenses their muscles and keeps more control of their movements, allowing for more precise striking and adding better control of their strength into each blow, but they lose the unpredictability of the style. The user has complete control over their own body’s strength and can adjust it accordingly for adding power into their strikes. This is an improvement against Strength of the Chimp, as the user has gained almost complete mastery of their movements, wasting almost no effort at every strike. (+7 Strength, +3 Tai / -5 Ninjutsu, -5 Control for the duration, up to 7 posts.)

Drunken Monkey: Troop Dominance
B -Rank - Taijutsu Manuever
Requires 25 Strength
The user attempts to grapple his opponent, grabbing his arms by their hands and pushing to overpower them. If successful, the user forces the bones to crumble into themselves, severely crushing and splintering the various bones inside of a standard humanoid arm. The user must have 10 more strength than the victim for this a effect to work.

Drunken Monkey: Dance of the Gibbon
B -Rank - Taijutsu Stance
Requires 25 Taijutsu
The user fights in a very loose stance, mistakable for a monkey, or a drunk, or both. By keeping their body loose, they can react to incoming damage by moving with the incoming force as well as tense their muscles, minimizing damage. This works to lessen damage considerably if the users tai is higher than the opponents speed, allowing them to react as each strike comes in. This does not work with sharp or bladed objects (+5 Taijutsu, +5 Speed / -5 Ninjutsu , -5 Control during the duration, up to seven posts)



A - Ranked

Drunken Monkey: Gorilla Spinebreak
A-Rank Taijutsu Maneuver
Pre-requisite: 25 Strength
The user grabs opponent by the back of the neck, and lower spinal area (preferably their waistband or belt) and hoists them high above their head. The user then takes a knee forward bringing their opponent down on their back onto the user's knee attempting to break the opponent's back entirely. The spinal cord and rib cage from the back are both near obliterated, causing lacerations and severe agony, along with possible permanent damage or paralysis. This injury can be repaired through the use of surgery or very strong Iijutsu. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.


Drunken Monkey: Silverback Tantrum
A-Rank Taijutsu Maneuver Pre-requisite: 30 Strength The user attempts to grab his opponent by the elbows, firmly gripping them and pulling with all of his might while driving their knee or leg into their back. If successful, the user pulls the opponent's arms out of their sockets and begins to beat their opponent down with them in a brutal show of strength and aggression. The user must have 10 strength or higher for pulling off one arm by itself, or 15 if attempting to pull both arms with both of his own.



S - Ranked

Drunken Monkey: Strength of the Apes
S -Rank - Taijutsu Stance
The user maximizes their muscles to their full potential and keeps more control of their movements, allowing for more precise striking and adding better control of their strength into each blow, but they lose the unpredictability of the style. The user has complete control over their own body’s strength and can adjust it accordingly for adding power into their strikes. This is an improvement against Strength of the Gorilla, as the user has gained complete mastery of their movements, wasting no effort at every strike. (+10 Strength, +5 Tai / -10 Ninjutsu, -5 Control for the duration, up to 7 posts.)
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Hayasu, Juko

Post by Archives » Sun Mar 04, 2018 6:16 pm

Kureiji Juko


General Information
Type: Pet
Gender: Male
Age: 7
Appearance: Kureiji is dark in color, standing at almost two feet tall (Which is quite large for a monkey of his species) and the rest of his body is white/cream color. His gi covers most of his body and is black in color with a red trim.
  • Face/head:
  • Body: Lanky, Small
  • Notable Features: Karate Gi, black in color with a red trim.
Personality: Kureiji is a very hyper, goofy monkey that loves to play and mess around as most monkeys his age due. He was gifted with moderate intelligence by monkey standards, and loves to travel around and see the world with Hayasu. A true showman, Kureiji will often pose for pictures or flirt with human females just like his master. He's inseparable from Hayasu due to the same personality between a monkey and human, causing them to have a comedic, but friendly bond. As he grew older, he began to adopt the need for combat and warefare. Through training with Hayasu, other Shinobi, and the monkeys of Kaisaru, Kureiji has become a fearless warrior to serve Kumogakure along side his best friend.
  • General: Kureijī is a monkey that was gifted to Hayasu by it's owner via a mission. The monkey gave Hayasu a run for his money by stealing the key and causing him a huge headache, but ended up being friends for life. The duo have traveled on dozens of adventures together and are inseparable. You will almost never find one without the other, and they are an amazing team.
  • Hopes/Dreams: To one say swim in a river full of bananas, grubs, and fruit while surrounded by the utmost finest of monkey women.
  • Fears: Not being able to protect Hayasu, to fail, or to never be able to eat Banana's again.
  • Combat Mentality:Kureiji is extremely tactically sound for a monkey. He plays as innocent as possible and tries to be as least threatening as humanly possible, but make no mistake, he's as deadly as he is deceitful to anyone who underestimates him.
Battle Information Rank: A
Stats
  • Ninjutsu: 7
  • Taijutsu: 40
  • Genjutsu: 1
  • Stamina: 15
  • Control: 15
  • Strength:30
  • Speed: 45
  • Instinct: 25
Equipment: Three Monkey Sized Wakizashi + sidearm Tanto. The three Wakizashi are stored in a trident formation on Kureiji's back, with the tanto at his hip.
Abilities and Concentrations [c]
Abilities
First Ability
[spoiler=Ninjutsu 0/4] N/A [/spoiler] [spoiler=Taijutsu 4/4] [quote=Taijutsu : Hiyakutisu - Leaping Teeth] [center][b][big][color=violet]Hiyakutisu - Leaping Teeth[/color][/big][/b] [color=violet]Hiyakutisu - Leaping Teeth,[/color] a style created and adapted by Kureiji, is a very complex and agile Kenjutsu style that takes someone with extreme acrobatics and dexterity. Kureiji being a monkey enables him the use of his hand-like feet and as a result, is able to do the three swords minimum it requires to utilize the style. In addition, his size and mass allows him to spring around, leap, and jump while being a difficult target to hit. Hiyakutisu was characterized by assisted acrobatics, such as somersaults and leaping strikes, both for attack and defense. The style works perfectly for anyone that's small enough to leap whilst fighting, as they essentially become a highly mobile whirlwind of steel, blades, and destruction. [Multifunctional Limbs] [Monkey Prowess] [Sword] [Deft Hands] [/center] [/quote] [spoiler=Taijutsu : Multifunctional Limbs] The fundamental skill of the [b][Multifunctional Limbs][/b] is utilized primarily by great apes and monkeys, who's limbs can act as legs or arms. This allows them to use either effectively for combat. [/spoiler] [spoiler=Taijutsu : Monkey Prowess] The fundamental skill of [b][Monkey Prowess][/b] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu. [/spoiler] [spoiler=Taijutsu : Sword] The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu. [/spoiler] [spoiler=Taijutsu : Deft Hands] The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways. [/spoiler] [/spoiler] [hr] [center][b][big]Jutsu[/big][/b][/center] [spoiler=Ninjutsu]N/A[/spoiler] [spoiler=Taijutsu] [center][b][big][color=violet]Hiyakutisu - Leaping Teeth[/color][/big][/b][/center] [color=violet]Hiyakutisu - Freedom Paws[/color] D - Ranked - Kenjutsu Discipline [b]Prerequisite:[/b] [i]10 Taijutsu[/i] After practicing his entire life, Kureiji has developed a level of ambidexterity that allows them to utilize their preferred weaponry without any sort of issue thanks to his extreme ambidextrous use of his limbs. This extends to other methods of combat or simple everyday life as well. [color=violet]Hiyakutisu - Eye Gouge[/color] D-Rank Kenjutsu Maneuver [b]Prerequisite:[/b] [i]8 Speed[/i] A simple, yet very effective technique, Eye Gouge is utilized if Kureiji can get close enough to someone's face. He used his extreme speed and dexterity to position himself to stab both of the user's eyes with his swords, causing them blindness. [color=violet]Hiyakutisu - Spinning Top[/color] D-Ranked Kenjutsu Maneuver In this technique, the user switches from the typical critical blows to a general whirlwind of blows, which while much less effective in terms of damage, is useful in distraction or to cut many foes at once. Wounds inflicted are patterned to flare up with pain when those muscle areas tighten, causing moves the opponent's make to recoil slightly on their bodies, the wounded areas acting as a detrimental pain in their actions. The user has to be moving and spinning for this to be active, allowing them to hit multiple targets that are within range. [color=violet]Hiyakutisu - Monkey Flipout[/color] D - Ranked - Kenjutsu Maneuver [b]Prerequisite:[/b] [i]10 Speed[/i] Utilizing his size, Kureiji can leap, run, or slash wildly from any directions with suitable ground from him to spring from. Every time he lands he immediately launches himself for another assault. Every five points of speed, Kureiji's can slash an additional time during a short duration. In addition, due to the nature of this style, every movement he makes (such as running, flipping, or otherwsie) with his swords drawn can be considered a slash. [color=violet]Hiyakutisu - Juggling Draw[/color] D-Rank Kenjutsu Maneuver [b]Prerequisite:[/b] [i]5 Taijutsu, 8 Speed[/i] A neccessary technique of the Hiyakutisu style, the user draws their blades at a very quick speed. Instead of utilizing them right away however, Kureiji is far too small to do so from the ground, so they fling them airborne and leap into the floating swords, usually propelling off of Hayasu like a springboard. Kureiji grabs three with the three limbs available, using the last to propel himself around and rotate between limbs for swords. this technique is usually utilized first to draw the weapons, and create an opener for Kureiji to begin his barrage. [color=violet]Hiyakutisu - Cross slash[/color] C-Ranked Kenjutsu Maneuver [b]Prerequisite:[/b] [i]15 Instinct[/i] Focusing on a group of muscles along the opponent's torso, the user of this technique delivers a barrage of slashes while in movement. This produces a series of wildly spaced lines across the target's mid-section and sides. These cuts are not normally life threatening or cause severe damaging to the body, but the muscles targeted in that area aid in back and limb movement. Unable to fully draw power from their back or limbs, the opponent suffers a -3 strength reduction until medical attention is given. [color=violet]Hiyakutisu - Opportunity Strikes[/color] C-Ranked Kenjutsu Maneuver [b]Prerequisite:[/b] [i]15 Instinct[/i] Kureiji, due to his size, is extremely small and hard to spot especially whilst at high speeds. Using this to his advantage, Kureiji primarily uses his size to go for the lower sections of an opponents body. Knees, thighs, groin, and achilles tendons are his primary targets, and thus when he's left unmanaged by an opponent (usually if their attention is on Hayasu), Kureiji will dart in to attempt to slash a vulnerable point to limit their mobility. If any of this sections are hit, the opponent suffers a -3 speed reduction until medical attention is given. [color=violet]Hiyakutisu - Round-a-bout[/color] C-Rank Kenjutsu Maneuver [b]Prerequisite:[/b] [i]15 Speed, 10 Instinct[/i] Usually assuming Kureiji is poorly trained, Kureiji darts forward and feints a slash at one of their limbs. Usually the user attempts to swat, slash, or move from Kureiji, however they underestimate his fifth limb; his tail. Kureiji will wrap his tail around the limb after he darts past, slingshotting himself back towards the opponent to dish out another barrage of slashes. If the user is using blunt weapons, Kureiji is able to wrap his tail around it and cling to it. [color=violet]Hiyakutisu - Disarm[/color] C-Ranked Kenjutsu Maneuver [b]Prerequisite:[/b] [i]15 Instinct[/i] Kureiji will attempt to disarm a weapon in their opponent's hands by attacking the opponent's forearm with their blades. Whether by slashing or by stabbing, the damage this causes to the muscles and tendons in the forearm is usually enough to cause an opponent to drop whatever they are holding should the attack connect, while simultaneously the opponent suffers a -3 strength reduction until medical attention is given. [color=violet]Hiyakutisu - Crippling Blow[/color] B-Ranked Kenjutsu Maneuver [b]Prerequisite:[/b] [i]25 Instinct[/i] Quickly moving in close to a foe, the user lunges at a weak point of a foe's joints, such as under the shoulders through the armpit, into the elbow from the crook inside the arms, or behind the knees, etc, and slams the tip of their sword through it in an attempt to obliterate the functioning tendons and cartilage of the joint with any bones it can. This technique is severely debilitating, requiring an Iijutsu user to repair the damage, in some cases rendering the limb below the joint inoperable if a clean hit is delivered. [color=violet]Hiyakutisu - Son Goku's Paws[/color] B - Ranked - Kenjutsu Discipline [b]Prerequisite:[/b] [i]25 Taijutsu[/i] After practicing his entire life, Kureiji has developed a level of ambidexterity that allows them complete mastery of his swords without any sort of issue thanks to his extreme ambidextrous use of his limbs. Kureiji can now effortlessly utilize his swords as if they were extensions of his own body This extends to other methods of combat or simple everyday life as well. [color=violet]Hiyakutisu - Bug Snatching Technique[/color] B - Ranked - Kenjutsu Stance [b]Prerequisite:[/b] [i]25 Instinct[/i] Kureiji has gotten so precise after intensely training himself in his own Kenjutsu, he's now able to deflect/catch arrows or projectiles up to five points under his speed and strength. Kureiji has to remain stationary for this to happen, and suffers a -10 penalty to speed should he be moving and attempt this. [color=violet]Hiyakutisu - Stalker Amongst the Trees[/color] A - Ranked - Kenjutsu Discipline [b]Prerequisite:[/b] [i]35 Taijutsu[/i] Kureiji is almost completely silent when he chooses to be. His size prevents him for making much noise, and this allows him to bound from obstacles or a battlefield in complete silence, making him a perfect assassin. Users without techniques to hear his tiny, now trained, footsteps or that don't have within 5 points of his instinct cannot hear Kureiji moving. [color=violet]Hiyakutisu - Size Matters[/color] A - Ranked - Kenjutsu Discipline [b]Prerequisite:[/b] [i]Cannot exceed first pet size bracket[/i] Kureiji is not a large creature at all, and ontop of this, is quite agile. Any users attempting to engage Kureiji in melee combat suffer a -10 taijutsu penalty due to his ability to quickly leap and maneuver, as well as his size. Users have a horrible time attempting to attack or hit Kureiji, however they're still able to defend against him without penalty. This technique can be activated for up to five posts. [color=violet]Hiyakutisu - Tarsier Typhoon [/color] S - Ranked - Kenjutsu Maneuver [b]Prerequisite:[/b] [i]35 Taijutsu, 40 Speed[/i] Kureiji leaps and runs about at an alarming rate, making a killzone around a target. Due to his blinding speed, Kureiji seems to multiply into several dozen before each one slashes at the same time, and the speed cuts into the very wind itself, causing it to shear and blast wind from multiple locations at the target. In addition to the sheer speed, it's near impossible to tell which is the real fatal blow, and often or not it's impossible to tell afterwards as the use is cut with severe wounds in several places. [/spoiler] [spoiler=Genjutsu]N/A[/spoiler] [hr] [center][b][big]History[/big][/b] Kureiji was a baby monkey that Hayasu had the pleasure of chasing around his enclosure to grab a shed key to get cleaning supplies. The monkey was very agile, and able to dodge and evade Hayasu, winning his respect. It was enough for him to pretend like he quit, and Kureiji knew that Hayasu wasn't there to play, giving him the key back. This surprised him greatly, for such a young monkey to get the point, and thus Hayasu let him stay out of his pen to clean with him. He promised Kureiji he would come back to see him with a fistbump, but was surprised when he returned to learn that the owner of his first mission gave it to him as a bribe to keep quiet about Hayasu saving a boy from the bear pens, and for turning in how lazy one of her workers was. Kureiji now rarely isn't at Hayasu's side, usually perched on his shoulder or passed out inside his gi. He's extremely hyper due to being a baby, and loves to join Hayasu in pranking friends or their latest dance routine. He's very well mannered for a monkey, and obeys Hayasu without question if it's serious. However, the two often will purposely annoy each other, causing comical fights to break out at random moments. They both form an awesome duo, and are only not together when on a serious mission. Having gone through vigorous training with Hayasu, Kureiji can now assist in all forms of combat, but especially so in Taijutsu. Hayasu has trained him to be quite a potent pet and ally, relying on his speed to assist him with whatever needs he has as a Shinobi. Kureiji has also mastered his own Kenjutsu, known as Hiyakutisu or Leaping Teeth, making him a deadly combatant to anyone who threatens him or Hayasu.[/center]
Concentrations

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