Kenketi, Tenteki

Special Jounin - Jinchuuriki

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Kenketi, Tenteki

Post by Archives » Thu Mar 21, 2019 11:32 am

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Kenketi, Tenteki


[Just a minute]

General Information Age: 19
Gender: Male
Height: 6’3”
Weight: 231 lbs
Physical Features: Tenkteki has several large scars across his chest that are reminiscent of a strike from a bladed weapon. Tenkteki’s large stature and size causes him to stand out in a crowd, despite his rather standard features. His brown hair is in thick locks, medium in length, causing it to form into something like spikes on his head. Tenteki has soft green eyes, with bits of brown in them that he’s often gotten remarks on. Despite his stature, however, Tenteki's physical appearance is somewhat gaunt, with his cheek bones very pronounced. Additionally, there is a black diamonds on Tenteki's forehead marking him the Enchougenma host.
Clothing/Accessories: Tenteki wears a full body suit, a dark red color, it covers both legs down to the ankle, his body, and has short sleeves for his arms. He wears a black cloak over his body that has long sleeves with red trim that matches the color of the body suit. Tenteki wears his weaponry pouch on his left leg. He wears black boots, rather than sandals, and are wrapped around his ankle up to his mid shin. Tenteki’s forehead protector is worn around his waist like a belt.
Personality: A bit of a talker, Tenteki is generally speaking a pretty friendly guy. His role has always been something of an observer due to his skillset, so in situations where he can participate, Tenteki enjoys the luxury. He jokes and laughs a lot, and tries his best to get along with anyone he can. Tenteki knows his role though, and is always cognizant of things going on around him. He aims for situation awareness and tries his best to match the mood of the room around him. As an observer, Tenteki is pretty good at noticing the small details. Some have said that Tenteki can be a bit on the slot side on coming up with ideas and figuring things out. However, he is a skilled tactician, even if he needs time. Very proud of his skills and position in the village, Tenteki serves Kumogakure and Lightning Country diligently, and wants nothing more than to do what is best for his people.
Battle Information Village: Kumogakure no Sato
Rank: Special Jounin
  • Ninjutsu: 30
  • Taijutsu: 8
  • Genjutsu: 10
  • Stamina: 27
  • Control: 25
  • Strength: 14
  • Speed: 20
  • Instinct: 26
  • Mastery: 1
Equipment:
On each wing of his cloak, and on the inside of each sleeve, is a single flash tag wired to the material. (4 total)
10 kunai in his equipment pouch
5 kunai in his equipment pouch with 1 exploding tag attached to each one (5 total)
6 smoke bombs in his equipment pouch.
20 shuriken, attached to 20 individual units of 20m of wire, 10 sewn into each wing of his cloak. This allows him to throw the shuriken and manipulate them with the wires after throwing them.

Companions: (0/1)
Primary Affinity: Raiton
Abilities and Concentrations
Abilities
First AbilityThe General’s Tactician An ability Tenteki was born with that he discovered when first training chakra. When entering a state of concentration Tenteki is able to project a ‘field’ of chakra over a given area. The area is a square, that is always designated by 4 chakra ‘pillars’ and a faint light blue light coming from the ground, with a tessellated pattern that appears of tiles. While in this state, Tenteki is unable to move, but has a perfect sensory awareness of the projected battlefield. All jutsu must be channeled in this state. The battlefield grows based on the jutsu used to elicit it. While in this state, Tenteki is able to produce fuuinjutsu anywhere within the battlefield at a range. The drawing of the fuuinjutsu takes equitable time as if he was drawing the technique himself, or performing hand seals. Due to the nature of this ability, Tenteki can activate fuuinjutsu at will anywhere within the range of his battlefield.
Second Ability
Quote:
Tenteki has been entrusted with Hyeomnu no Enchougenma, the Extensions Phantom, thus sealing his access to the basic affinities in exchange for access to the 10 Extension Releases.
Third Ability
Quote:
Due to the volatile nature of Tenteki’s sealing, and his already unique chakra make up, Tenteki’s body rejected the sealing. However, rather than fully reject, his chakra created a corporeal form for the genmas energy to be projected into. This form is populated by the genmas consciousness. Meaning Tenteki is always in his highest form, expressing the stat boosts from it, and so forth. This being relies on Tenteki to perform jutsu, but Tenteki can express jutsu both through his own body and through the Genma body. Anything that happens to one body happens to the other (injuries, genjutsu, healing, fuuinjutsu, etc). This being is treated as a companion for all intents and has its own sheet.
Concentrations
Ninjutsu
Storage & Force Fuuinjutsu:
Storage & Force Fuuinjutsu
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.
Charge Fuuinjutsu:
Charge Fuuinjutsu
This user is able to utilize Charge Fuuinjutsu, making it possible for them to utilize any jutsu with the Charge Classification. Charge Fuuinjutsu are used to create jutsu like effects out of seals.
Augment Fuuinjutsu:
Augment Fuuinjutsu
This user is able to utilize Augment Fuuinjutsu, making it possible for them to utilize any jutsu with the Augment Classification. Augment Fuuinjutsu are used to enhance or limit the power of whatever it's placed on.
Quote:
Advanced Channeling
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any ninjutsu that is designed to be channel, and there are no specified parameters in which a jutsu must fall to be channeled by this method. To get this concentration the user must be a Ninjutsu Specialist, and have picked Control as one of their specialized stats.
Taijutsu[Place them here]
Genjutsu[Place them here]
TenkujutsuThe users of this style have a strong affinity towards spirits, and are able to utilize certain chakra techniques based off of spirits. Those with the affinity have a Maroon color tint to their chakra when using these techniques. Tenkujutsu jutsus fall underneath their own pyramid, and do not have ties to Taijutsu, Ninjutsu, or Genjutsu.
SpecializationNinjutsu Specialist
Having devoted their lives to mastering the arts of Ninjutsu, this shinobi is classified as a Ninjutsu Specialist. Ninjutsu specialist are able to devote a total of 10 concentrations to Ninjutsu, unlike most people who are capped at 8. However, they are only able to devote a max of 5 concentrations to Taijutsu, and a max of 5 concentrations to Genjutsu.

As a Ninjutsu Specialist, [User] is able to utilize Ninjutsu concentrations reserved for specialists, and is able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats can only be [Ninjutsu, Speed, Control and Stamina].

Jutsu
NinjutsuShow
FuuinjutsuShow
D-rank FuuinjutsuShow
Daisy Chain
D-rank Fuuinjutsu
A stylistic preference that comes with inherent advantages. Tenkteki’s fuuinjutsu designed are intentionally performed in a manner which uses fractal designs. This design choice allows multiple fuuinjutsu to overlap with each other in a manner that their patterns never actually interact, but still interlace. While this doesn’t allow him to make fuuinjutsu smaller, it does allow him to place more fuuinjutsu in a more confined space.

Active Orders
D-rank Fuuinjutsu
Similar to chakra kai, this technique allows the user to activate any fuuinjutsu within the range of The General's Tactician

Fuuinjutsu • Secret Keeping
D-rank Fuuinjutsu
A relatively simple design that can be added to most fuuinjutsu. When added this fuuin prevents any type of fuuinjutsu from being activated by anyone other than the user. Rather than simply locking them out, this technique will destroy the fuuinjutsu if any one other than the creator attempts to access them. Making it useful for preventing fuuinjutsu with secrets stored in them from being accessed.

*Fuuinjutsu • Tool Storage
D-Rank Storage Fuuinjutsu
After drawing a seal formula on a surface, appropriate in size to the weapon being sealed but no larger than 3x9 inches, the user forms the needed hand seals then may place as many of that singular object into the scroll as desired. When done, the user performs another set of hand seals and touches the seal closing it off as the seal condenses to the shape of the object stored. This seal is the only known sealing applications that allows depth storage and unfortunately this cannot be done at larger sizes. Tools can only be released at a maximum of 10 at a time, and are released with zero force.
C-rank FuuinjutsuShow
*Fuuinjutsu • Link
C-Rank Augment Fuuinjutsu
By placing a small seal behind the ear and on the inside of the lip, then performing a short set of hand seals, the user creates an audio link between themselves and any targets they personally place this seal combination on. While hearing is always active, channeling chakra into the seal allows affected targets to speak, their words being stored and transmitted to the other seals.

Fuuinjutsu • Temporary Storage
C-rank Augment Fuuinjutsu
An Augment Fuuinjutsu placed on top of an existing *Fuuinjutsu • Tool Storage, once placed, the Tool Storage can also be accessed by a secondary Fuuinjutsu • Temporary Storage Release placed elsewhere. This allows fuuinjutsu users to share their stored weapons with other fighters who may not otherwise have access to it.

Fuuinjutsu • Temporary Storage Release
C-rank Storage Fuuinjutsu
When a Fuuinjutsu • Temporary Storage has been placed on a *Fuuinjutsu • Tool Storage, the user can make this fuuinjutsu, corresponding to it. This fuuinjutsu is directly linked to the original *Fuuinjutsu • Tool Storage, and allows the individual that releases it to access any quantity of weapons from within the original. The weapons are released without any speed or force.

Command of the General
C-rank Fuuinjutsu
Only able to work while The General’s Tactician is active, Tenteki is able to draw fuuinjutsu at a range on any surface within the range of his ability. This length of time it takes is the same as a standard technique, and the seal formation is visible by a light like a spark of fire moving along a charge line. This causes a noticeable amount of discomfort when done on flesh, making it impossible to do without alerting a potential target. This does not work on chakra tempered surfaces, nor surfaces coated in/made of chakra unless permitted by the creator (someone erecting a wall of chakra could ‘permit’ the seal to be made on it).
B-rank FuuinjutsuShow
Fuuinjutsu • Hidden
B-rank Augment Fuuinjutsu
Once placed on a surface, the user will activate this augment technique. So long as it remains active, and the surface it is on remains still, whatever the fuuinjutsu is placed on will be unseen to the naked eye. While it can be perceived through other sensory means (sound, scent, sensory, etc), it is invisible to perceive.
A-rank FuuinjutsuShow
S-rank FuuinjutsuShow
NinpouShow
D-rank NinjutsuShow
*[Ninjutsu • Hidden Needles]
D-Ranked Ninjutsu
After performing the correct hand seals the user will focus chakra into their mouths and into up to five senbon within 3 feet of their position. The senbon will be summoned from their persons or nearby into the user's mouth, where they will be spit out aided by chakra at a speed of 6 and strength of 4. The senbon can be shot up to 7 meters away.

*[Ninjutsu • Chakra Burst]
D-Ranked Ninjutsu
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion at D-Rank force from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.

*[Ninjutsu • Tracking Device]
D-Ranked Ninjutsu
After performing the correct hand seals the user will coat one of their hairs in chakra. Once this has been done, they will place it on their target. The user can track the exact location of the strand of hair for up to 7 meters. For up to twenty meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general idea of where the opponent is. The chakra in the hair will dissipate at the end of 6 posts.

General’s Orders
D-rank Ninjutsu
While General's Tactician is active, Tenteki can briefly channel chakra. For the 2 posts following this, he is able to broadcast his thoughts as if he was speaking. The volume is equitable to speech, and can be heard by anyone that would be able to hear him as if he was speaking. This technique was developed to allow Tenteki to speak while being unable to move and is functionally equivalent to him speaking for all intents. He is unable to selectively choose who hears, but he is able to selective choose what thoughts are broadcasted and which are not.
C-rank NinjutsuShow
The General's Squadron
C-rank Ninjutsu
When his General's Tactician ability is active, Tenteki can channel chakra to activate this technique. For the duration of General's Tactician, all allies he perceives within his range will glow a light green, allowing him to discern between friend and foe with relative ease.

Mission Objective
C-rank Ninjutsu
When his General's Tactician ability is active, Tenteki can channel chakra focusing on a single point, object or entity within range. For the next 3 posts, an orb of bright blue chakra will shine 3m above that point, object or entity, making it very easy to spot to anyone in the area. This allows important targets to be distinguished by anyone who may need it. Should it be an object or entity, if they move the orb will follow. The orb can be destroyed by a strike of 1 strength, and does not move except to follow the target, in which case the orb moves as fast as it’s target it moving.

General’s Will
C-rank Ninjutsu
When the General's Tactician ability is active, Tenteki can channel chakra to form a entity composed entirely of chakra (similar to a bunshin) on the battlefield. Much like a bunshin, this entity cannot interact with the world. However, it is formless, and while very distinct to sensors, to anyone without a [Mind’s Eye] ability active will simply seem like obscure movement. For 5 posts after performing this technique Tenteki can control this entity freely, make it populate anywhere on the battlefield. This allows him to create minor distractions to his opponents.
B-rank NinjutsuShow
The General's Tactician
B-rank Ninjutsu
While channeling chakra, Tenteki will sit in his position, cross his legs, and place each hand on his knees. Once done channeling, he will close his eyes. In each of the cardinal directions, 25m from his position, a flare of chakra will shoot out, and at 25m, a pillar of chakra 10m tall and 1mx1m (lxw) will form. Between each a chakra line will form, and the area between them will be covered in a faint blue chakra, tessellated to appear like tile. Over the span of every post, these pillars will move out a (Control / 3) meters, continually expanding the range of Tenteki’s ability to a maximum of 50m. So long as Tenteki does not move, this technique remains active.

Shield Wall
B-rank Ninjutsu
While General's Tactician is active, Tenteki will channel chakra, causing a incorporeal but easily visible wall of chakra to form a circle around his body, the entire circle circling him at 4 meters. At any point following this, so long as General's Tactician is active, Tenteki can briefly channel to cause the wall to become a solid chakra barrier with 25 strength at 15 speed. The solid barrier remains in place until General's Tactician ends, or it is destroyed.
A-rank NinjutsuShow
[Ninjutsu • Advanced Shadow Clone Technique]
A-Ranked Ninjutsu
After performing the channeling chakra the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the user's stamina). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for stamina, which is determined by the number of clones presently in effect. The advantage of this form of the technique is that once dispersed, the chakra distributed to the clones returns to the user, allowing any un-used chakra to be regained, slowing the draining usage of this technique. The chakra returns to the user at a different rate depending on the user's control.
1-15 Control: 1/5
16-25: 2/5
26-35: 3/5
36+: 4/5
S-rank NinjutsuShow
TenkjutsuShow
TenkuFuuinjutsuShow
D-rank TenkuFuuinjutsuShow
Dampen
D-rank Augment TenkuFuuinjutsu
Once this fuuinjutsu is placed on its target and is activated, it reduces their current Jinchuurinki Form down by 1. This fuuinjutsu does nothing to restrict the target or subdue them, but simply reduces their form. Making it useful for training, and allowing the jinchuurinki continued function without fear of losing control.
C-rank TenkuFuuinjutsuShow
Reduction
C-rank Augment TenkuFuuinjutsu
Once this fuuinjutsu is placed on its target and is activated, it reduces their current Jinchuurinki Form down by 2. This fuuinjutsu does nothing to restrict the target or subdue them, but simply reduces their form. Making it useful for training, and allowing the jinchuurinki continued function without fear of losing control.

Echo
C-rank Augment TenkuFuuinjutsu
The user will place this fuuinjutsu on either a host, or an object, that has a spirit sealed within it, while creating a corresponding *Fuuinjutsu • Link on themselves. So long as both remain active, the user is able to hear the spirit and communicate with them. This does not allow the user with the corresponding link to speak with the host, however. This works over unlimited range.

B-rank TenkuFuuinjutsuShow
Limiter
B-rank Augment TenkuFuuinjutsu
Once this fuuinjutsu is placed on its target and is activated, it reduces their current Jinchuurinki Form down by 3. This fuuinjutsu does nothing to restrict the target or subdue them, but simply reduces their form. Making it useful for training, and allowing the jinchuurinki continued function without fear of losing control.
A-rank TenkuFuuinjutsuShow
Conditioner
A-rank Augment TenkuFuuinjutsu
Once this fuuinjutsu is placed on its target and is activated, it reduces their current Jinchuurinki Form down by 4. This fuuinjutsu does nothing to restrict the target or subdue them, but simply reduces their form. Making it useful for training, and allowing the jinchuurinki continued function without fear of losing control.
S-rank TenkuFuuinjutsuShow
TenkuninjutsuShow
D-rank TenkuninjutsuShow
Warning
D-rank Tenkuninjutsu
A rather simple technique, Tenteki will do a series of hand seals then release a flare of Shizumeru chakra. This makes any spirits within 25m of him immediately aware of his general presence. It gives no directional information, but serves as a warning that a Shizumeru capable human is in the area.
C-rank TenkuninjutsuShow
Shizumeru Overlay
C-rank Tenkuninjutsu
While The General’s Tactician is active, Tenteki can channel chakra to cause Maroon chakra to overlay on any spirits, or beings/objects currently hostly spirits, in his sensory understanding.
B-rank TenkuninjutsuShow
Commune
B-rank Tenkuninjutsu
The user will do a series of hand seals, then place their hand on a seal housing a spirit. As long as they maintain contact with the seal, the user and anyone in contact with the user will be mentally transported into the spirits realm, allowing the group to communicate with the spirit as they please.
A-rank TenkuninjutsuShow
S-rank TenkuninjutsuShow

History
Historical AccountsShow
Tenteki was nothing exceptional at birth. Born to two shinobi, he was raised with the idea that one day he would follow in their stead. And sure enough, he did. They taught him from a young age the power of chakra, and trained him as best they could in the privacy of their own home. It wasn’t until Tenteki was in the academy, however, that he unlocked a quite unique and powerful ability. He quickly learned how to control this ability and shape it into something that was useful in combat. His parents saw the potential of his ability, and worked with the village to establish where he would flourish the most. Deciding that he was good for support, the village and his parents agreed that Tenteki would be invaluable in monitoring genma hosts, and placed him under a Tenkujutsu user to train.

Immediately it was noticed that Tenteki had a skill for Tenkujutsu, and when combining Tenkujutsu and Fuuinjutsu with his ability, Tenteki served to be quite the key shinobi. Unlike most genin, he was trained one on one with his master until he was ready to become a chuunin. At first he was started out on various shinobi that worked with spirits, until he was finally assigned to a genma host. As a guardian, Tenteki’s role was often from a distance, acting as an observer. Tenteki’s greatest value was in training, causing him to develop a specific skill and set of fuuinjutsu that would allow a host to continue to fight and train without losing control. This earned Tenteki the title of special jounin. His diligence and hardwork not going unrecognized.

Tenteki spent much of his time within the confines of the village, but believed strongly in the message the village preached, and loved his people. He saw his job as a responsibility that would allow for the continued success of his village and country, and truly enjoyed it even if it didn’t come with the glory of going out on missions and coming back to declare his success.

As he got older he continued to train and focus on his skills, developing them to make himself the most competent and valuable guardian in terms of observation and restraint. His skillset became wildly important in mid-battle assessment and monitoring from a distance, and when combined with clones, Tenteki was found to be very skilled and adept at protecting himself and others. Now, Tenteki aims for jounin, and hopes to do what he can to protect the next host that is chosen.

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Kenketi, Tenteki

Post by Director » Mon Sep 02, 2019 10:39 pm

Hyeonmu no Enchougenma
The Phantom Beast of Extensions




The Enchougenma, commonly referred to as the Extensions Genma, is the a Genma sealed away and controlled by [Kumogakure no Sato]. The Enchougenma has the unique ability to utilize elements once thought to be man made, called extensions, and when sealed within a host, grants that power to it's host, letting them utilize both Supers and Extensions unique to the 5 villages. The Enchougenma has Six Forms which rotates through the super and extensions of each of the 5 elements, options in it's final form. The Enchougenma is compatable with only male hosts, and prevents the host from ever utilizing any other elemental affinities or extensions.
Influences: The host has unusually bright blue eyes, a gaunt, thin appearance, and a blue dot in the middle of his forehead.
Longterm Drawbacks: Due to the constant deceitful and conniving nature of the genma, the host grows increasingly more paranoid and less trusting of others. The host also begins to adopt the beast's large ego and tendency to lie, mostly over trivial matters, as he or she ages.
Personality: Rejected by the other genma due to his tendency to lie and trick, Hyeonmu is often seen as a loner among the chakra beasts. However, the beast is no fool; while he will not hesitate to manipulate the host to get his way, he knows that the Jinchuuriki's well being is his own and is often overly protective of him. This "protection" is always in the spirit of deceit, for he would never admit to caring for the host's health. The beast is very prideful and will never admit to being wrong, instead opting to lie his way through anything.
Notes: The Enchougenma host cannot utilize any other elements aside from the 10 provided through the genma. This include custom elements and extensions. The definition of element is left to the discretion of the moderating team.

Form NumberDescription
Base FormThe host’s chakra is blue and he has Salt as his first extension. Throughout all forms, the host will maintain Salt
+5 Control always active
Form 1The host gains a blue cloak of chakra that exudes from his body, the blue dot on their forehead will turn to black, and black lines will begin to extend from int onto their skull. Depending on the host's mastery, the host gains control over Jikiton
+3 Control
Form 2The hosts chakra grows darker, and continues to flare from his body, the black dot on his forehead will grow, and black spikes will begin to grow from the hosts head. The hosts skin will grow pale, their appearance beginning to become more gaunt and frail. The host gains Mist and Chiton and loses Jikiton. Host gains ability channelling on active form's elements.
+4 Control, +3 Ninjutsu
Form 3The hosts chakra grows to become closer to a deep navy color, flaring from the body in bursts, and rolling along the ground away from the host with each step. The spikes on their head continue to grow out, numbering in the 10s or 20s. The black circle on their face will grow to cover both eyes and nose. The hosts thing appearance will make them appear close to skeletal, and their skin will be ghostly pale. The host gains Ash and Sankaton and loses Mist and Chiton.
+4 Control, +3 Ninjutsu, +2 Stamina
Form 4The aura of chakra around them will become even darker navy blue, and form taut to their body, forming around their core, and both limbs, but leaving their head and hands exposed. The host will begin to develop black chakra from their back, and the black spikes on their head will gain a rim, creating an sort of halo above the hosts head. The black dot on their face will occlude all their features but their mouth, and their head will appear indented, though their senses are all maintained to normal functionality. The host gains control over Sand and Kuuton in this form, but then loses Ash and Sankaton.
+7 Control, +5 Ninjutsu, +3 Stamina, +2 Strength.
Form 5The cloak tight to their skin become defined, appearing like a suit of armor, with cuffs around their wrist and boots around their feet. The halo on their head will become more defined and their chakra on their back turns to non-functional black wings. The black dent in their face will become even more concave, seemingly warping into their skull. The host gains control over Chalk and Kōton and loses control over Sand and Kuuton.
+10 Control, +7 Ninjutsu, +5 Stamina, +3 Strength
Form 6Their final form, the hosts wings become defined, and functional with training. Their halo seems to drip black chakra and the hole in their face becomes fully through, able to be seen directly through the center of. The cloak around their body becomes defined and muscular like a suit of armor, and their skin appears grey as if it is dead. In this form, the host has control over all the extensions and supers.
+12 Control, +9 Ninjutsu, +5 Stamina, +4 Strength
Form 6: AscendedHaving gained almost complete control over their genma, the host is able to actively enter up to Form 3 or any of it's predecessor's with ease. This form is indistinguishable from Form 6, but is slightly stronger.
+12 Control, +12 Ninjutsu, +8 Stamina, +8 Strength
Form 6: PerfectedHaving gained complete Mastery over their genma, the host is able to actively enter up to this Form or any of it's predecessor's with ease. This form is indistinguishable from Form 6, but is slightly stronger.
+15 Ninjutsu, 12 control, +10 Stamina, +8 Strength
Genma Mastery

The level of Genma Mastery the host has, the greater lengths that they are able to control the Genma. The lower amounts have lower control over the Genma, while higher have higher and near perfect control over it. When first in the forms, it's basically the Genma taking over their body.
StatEffect
3)First Form Unlockable, Up to C-Rank Jikiton.
6)Up to A-Rank Jikiton.
9)Second Form Unlockable. Up to S-Rank Jikiton. Up to C-Rank Mist and Chiton.
12)Up to A-Rank Mist and Chiton.
15)Third Form Unlockable. Up to S-Rank Mist and Chiton. Up to C-Rank Ash and Sankaton.
18) Up to A-Rank Ash and Sankaton.
21)Fourth Form Unlockable. Up to S-Rank Ash and Sankaton. Up to C-Rank Sand and Kuuton.
24) Up to A-Rank Sand and Kuuton.
27) Fifth Form Unlockable. Up to S-Rank Sand and Kuuton. Up to C-Rank Chalk and Kōton.
30) Up to A-Rank Chalk and Kōton.
33)Sixth Form Unlockable. Up to S-Rank Chalk and Kōton. Up to D-Rank All Extensions and Supers.
36) Up to C-Rank All Extensions and Supers.
39)Up to B-Rank All Extensions and Supers. Sixth Form Ascended Unlocked
42) Up to A-Rank All Extensions and Supers.
45 Up to S-Rank All Extensions and Supers.
50) Sixth Form Perfected Unlocked.
Awai, FanhoShow
Awai Fanho [b][color=#682860]
Hiton, Advanced Hiton, Sensory, Jikukan, Storage & Force Fuuin, Augment & Charge Fuuin, Advanced Channeling
Konoha Smash
Konohagakure No SatoBanninNin: 40 Tai: 35 Gen:30 Stam: 50 Cont: 50 Streng: 35 Sped: 50 Inst: 35 Mamorinuku

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Kenketi, Tenteki

Post by Archives » Mon Sep 02, 2019 10:40 pm

C-rank PB Needed to UnlockShow
Username: Onu
Owner: Tenteki
Stat Trainings: (0/25)
Hyeonmu no Enchougenma


General Information
Type: Physical Manifestation
Gender: Male
Age: Eons
Appearance: The Enchougenma is the smallest of the genma, and this form does nothing but emphasize that. His physical being seems to be based off of Tenteki’s, as he stands at the same height of 6’3”, though his body is more dense, it is proportionately the same in size, having him weigh in at around 280lbs. Otherwise, the Enchougenma looks as he does in his true form, wrapped in a black body suit that is reminiscent of armor. His skin is ghost white, his lips thin. Where his eyes and nose would be is instead an enormous hole in his head, though through means of chakra and spiritualism he is functionally able to see from the perspective of this hole as if its an eye.
Personality: Rejected by the other genma due to his tendency to lie and trick, Hyeonmu is often seen as a loner among the chakra beasts. However, the beast is no fool; while he will not hesitate to manipulate the host to get his way, he knows that the Jinchuuriki's well being is his own and is often overly protective of him. This "protection" is always in the spirit of deceit, for he would never admit to caring for the host's health. The beast is very prideful and will never admit to being wrong, instead opting to lie his way through anything. Battle Information Rank: B-rank Companion
Stats
  • Ninjutsu: 5
  • Taijutsu: 10
  • Genjutsu: 5
  • Stamina: 10(15-5)
  • Control: 5
  • Strength: 15
  • Speed: 15
  • Instinct: 10
Equipment: The Enchougenma carries a large dual sided sword in a sheath on his lower back. He carries no other weapons. The sword is 8 feet long, with a 4 foot blade and a 4 foot handle.
Elemental Affinities: Salt Release
Abilities and Concentrations
Abilities
[Immortal Chakra Beast]
Hyeomnu is a Genma, an immortal beast of chakra that has existed since the birth of the universe. Containing his essence in flesh has resulted in stunted growth, meaning Hyeomnu’s form will never age nor change with time. Additionally his physical form is constantly powered via his archaic chakra, which grants the form Regeneration. However, the power of the chakra does take a toll on him, and Hyeomnu suffers from a -5 stamina at all times.
Concentrations
Ninjutsu--
Taijutsu[Sword Weapons][CQC]
Genjutsu--

Jutsu
TaijutsuShow

Vault
D-rank Taijutsu Maneuver
[Sword Weapons]
Hyeomnu can force his sword into the ground, forcing all of his weight into it and jumping off, throwing his body forward, effectively doubling the distance he can jump.

Ambidextrous
D-rank Taijutsu Discipline
[Sword Weapons]
Hyeomnu can utilize any sworded weapon with equal efficiency with either hand.

Feint
D-rank Taijutsu Discipline
[Sword Weapons]
Hyeomnu swings with the sword, but stops the swing, instead striking with his other hand, whether its holding a weapon or just using his bare head. Often this allows him to exploit holes in the opponent's defense.

Confident Grasp
D-rank Taijutsu Discipline
[Sword Weapons]
Experience with a sword means confidence with it as well. So long as the strength exerted against it is not greater than his own strength, Hyeomnu’s skill means he can retain control of his sword in any situation.

Block Transition
D-rank Taijutsu Discipline
[Sword Weapons]
Experienced with a sword, when performing a block against a weapon, Hyeomnu can transition out of the block directly into a jab strike, often exploiting the hole created from releasing the block to hurt the opponent.

Reverse Strike
C-rank Taijutsu Stance
[Sword Weapons]
Experienced in basic strikes, Hyeomnu knows the basic indicators for directional strikes. When moving to make a strike, Hyeomnu’s can produce tells for the strike in the opposite direction. An experienced fighter looking for subtle indicators for an attack is more suspect to these techniques due to the feint, producing openings that Hyeomnu can exploit.

Recover
C-rank Taijutsu Maneuver
[Sword Weapons]
So long as Hyeomnu makes physical contact with his sword, he can recover it, may it be through using his knee to force it into the air, grabbing it with his teeth, or some other means.

Vice Grip
C-rank Taijutsu Maneuver
[CQC]
Hyeomnu will grab someone by the throat and squeeze, should his strength be higher than their [Strength + Stamina]/2, and the grip is maintained for [Stamina/10] posts, the target will pass out from suffocation.

Close Step
C-rank Taijutsu Maneuver
[CQC]
Hyeomnu will step forward and place his body in direct proximity of his target, often times with one foot placed between the opponents two feet, which his hips parallel to the targets hips. This proximity limits the mobility options of the opponents and removes their ability to make full force strikes without special techniques.

Reinforced Block
B-rank Taijutsu Stance
[Sword Weapons]
Due to the weight distribution of his sword, if Hyeomnu blocks an attack, his can place his hand against the blade to reinforce the block, then move his hilt hand up to the base of the blade, allowing him to release the hand on the blade without losing the leverage. This frees his hand to attack while the opponent is likely still holding with both hands.

Focused Power
B-rank Taijutsu Discipline
[CQC]
Eons of fighting experience means regardless of his body position, Hyeomnu is able to express the full breadth of his power in a strike regardless of his body position. Meaning jabs and strikes from even the shortest of distance express their strength as if they were done from a full wind up. This allows Hyeomnu to be able to fight in extremely close quarters.

Close Quarters Combat
B-rank Taijutsu Discipline
[CQC]
Adept in close quarters combat, Hyeomnu can assess his opponent regardless of the space between them. Even when directly in front of someone, Hyeomnu is able to pick up body cues from the slightest bit of visualization, meaning he can anticipate attacks that may typically require being able to see the feet, even if he cannot directly see the feet, based on other indicators in their shoulders, or back, etc etc.

Harassment
A-rank Taijutsu Maneuver
[CQC][Close Step]
Following the use of Close Step, Hyeomnu will use this maneuver to maintain the extremely close proximity. Every time the opponent moves, so long as Hyeomnu’s [Instinct+Speed]/2 is equal to the opponents Speed, and Hyeomnu’s speed is equal to or great than the opponent’s speed, Hyeomnu will maintain the close proximity, either by mimicking their movement, or moving in an adjacent manner. By doing so the opponent is forced to remain in close quarters which can limit their attack options.

History Hyeomnu’s history is as long as the universe, every event man has experienced, Hyeomnu has witnessed in one form or another. He has been sealed in countless hosts, spent millenia ruling over man, and has watched countries form and fall, civilizations conquer and be conquered. Most recently, Hyeomnu was being sealed and broke free. After injuring a jounin, the jounin was chosen to be his host, which resulted in Hyeomnu being given a temporary and mortal form. In this form, Hyeomnu is limited in his ability to rampage, and is subjected to the whims of Tenteki, so he instead is attempting to understand man with his new perspective.

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