Desumonsutā

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Kabu
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Joined: Thu May 09, 2013 8:00 pm

Desumonsutā

Post by Kabu » Wed Jun 16, 2021 4:36 pm

Desumonsutā


General Information Age:12
Gender:female
Height:5”5
Weight:120 lbs
Physical Features:sickly white pale skin with red eyes black hair she has a thin body with no muscle tone a almost sickly look that hides her immense strength for her age. She usually wears old and used dresses that look moderately shredded from all the fights she’s in as well as her life style. On her arms around the wrist area she has a ring of holes from the guantlets she usually wears that when equipped have a mechanism that practically nails them to her hands.


  • Face/head: pale skin red eyes
  • Body:thin and sickly looking
  • Notable Features: scars all over her body, razor sharp teeth and claws
Clothing/Accessories: tattered dress and a black burlap choker
Picture:
“img”Show
Personality:is a huge masocistic and sadist favorite thing to do is to get hurt or hurt others. Her sense of pain and pleasure is Reversed of that of what it would be for a normal person. She Is bat shit crazy, is sometimes curious and inquisitive about things around her and she has a odd fascination with the color and texture of blood and guts. She has slightly above intelligence and has periods extreme focus and concentration as well as periods where she gets distracted easily.
  • General:
  • Hopes/Dreams: no dreams but hopes to have unlimited supply of people to eat or “play” with
  • Fears:fluffy stuffed animals, cuddling, hugs, friendly or lewd hand holding and candy
  • Combat Mentality: kill them fast and tear them appart brutally before they can finish me off

Battle Information Village:kumo
Rank:genin
  • Chakra Pool:3 (8-5)
  • Endurance:8
  • Control:1
  • Strength:11
  • Speed:11
  • Willpower:1
  • Power Rank:
Equipment:
Razor gauntlets weapons one on each hand
A glove that has bladed finger tips it has a crank that makes it attach to the hands by making removing and disarming them difficult. In addition this has a grappling hook that looks like a barbed spike that comes out of the palm and can extend out up to 50 meters to be thrown at the strength and speed of user’s strength stat

Companions: (0/1)
Primary Affinity: fuuton
Abilities and Concentrations
Sybiotic Parasite Host
The host is infected with a chakra that acts like a parasitic entity. This infestation is manifest by a crimson liquid textured aura that permeates through their natural chakra, commonly causing the white of the eye to appear red with blood. The chakra is sentient, but not sapient, having its own desires and goals. It directly influences any host via direct stimulation of the creature's brain. Because the parasite feeds on chakra it will continually push the host to seek out strong sources of chakra and consume them. Upon consumption the parasite will devour the chakra, however any biomass will be used to repair, augment, and nourish the host regardless of the type of biomass consumed.
Deathless SustenanceThose infested by the parasite are physically unable to die. While under the effects of any infestation the individual will be sustained though nearly any damage possible. So long as the brain remains intact all wounds will reconstitute themselves. This renders all normally vital bodily process unnecissary, though the instinct will remain, and the pain associated with such acts as breathing, eating, drinking, or otherwise can get excruciating. The parasite will also use any consumed biomass, be it animal, plant, fungus, or other to accelerate their reconstitution as well, treated as jutsu that're dictacted by the endurance stat. Any creature that "dies" while infested via "Parasitic Infestation" will be considered dead for the remainder of that thread. So long as the brain is intact they will have this ability forcibly added to them as the parasite sustains them and begins reconstituting their body. The new host will retain all memories, skills, jutsu, and abilities NOT replaced by this one. However, the parasite will manipulate the host's mind in much the same way as Katsu's on top of the new host being submissive, but not subservient, to her desires. (Should an RPer decide against RPing the character under these conditions it will become a companion under control of Katsu directly and reworked tof ollow all typical companion rules. Should the new host not have enough ability slots available one ability will be chosen to be overwritten by this one. This ability imparts a permanent -5 to the Chakra Pool stat, symbolizing the parasite constantly feeding on the host's chakra.)
Physiological AugmentationThe symbiotic chakra augments the body's permanent physical structure in many radical ways. These augmentations can be excruciatingly painful while undergoing them but are sustained as if natural parts of the body afterwards. Individual augmentations require different jutsu based off the endurance stat and take a substantial amount of it to manifest. Speed of augmentation is controlled by the host's speed stat.
Parasitic InfestationThe parasite may use the host as a vector for transmission, infesting any significant source of chakra. This infestation manifest as a red cloak of liquid textured chakra that permiates their body. This cloak may only be manifest around the host body up to control/2 meters away from themselves. It can also be concentrated into specific parts of the body. It may not ever leave the body unless it has latched onto another source of chakra and "infested" it. The manifestation and mild control of this cloak is a free action that uses control for its speed. Non-living sources of chakra that come in contact with this cloak become infested and begin to be devoured rapidly, being rendered innert. If the jutsu is not being actively controlled by an individual, or that being has less control than the host, it will become innert within 1 post of infestation. If a controlled jutsu is infested and the controller has higher control, take the different between the host and the controller's chakra and devide that by 5 to determine how long it takes to devour the chakra within it with the result being messured in posts. Any jutsu that is infested this way and rendered inert does not lose any force already applied to it, it merely loses the energy empowering it, becoming basic structures or forces. Any living source of chakra (plant animal or otherwise) will be infested in a much more intricate way. The parasite will latch onto their tenketsu. The exact effects of this infestation are determined by which "mode" the cloak is in, governed by seperate jutsu. Possible effects include but are not limited to delerium, fatigue, reduced chakra pool, necrosis, severe pain, or death. Infested individuals will know they're infested, and any infestation can be purged via the use of a kai while having higher willpower or control than the infestesting host.
Concentrations
Ninjutsu
Fuuton Affinity:
Fuuton Affinity
A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an cutting effect.
Passive (Cutting)Show
Fuuton has a natural cutting property to it, that exists in all jutsu unless otherwise stated. This gives fuuton a unique opportunity to strike with additional power, and to act as a offensive defense. Regardless of their purpose fuuton jutsu passively cut with no distinct pattern at 1/2 the strength of the technique rounded down unless otherwise stated. This means if someone punched a 20 strength fuuton wall, they would get cuts on their hand applied with 10 strength. This also means that fuuton jutsu specifically designated to cut things can create devastating wound by essentially striking twice.
Raiton:
Raiton
A character with this concentration is able to utilize Raiton, and can make and use any custom or archived jutsu that require the Raiton affinity. Raiton has a shocking effect.
Passive (Shocking)Show
Raiton has the effect of shocking, which means causes it's effect to be diffuse upon impact. In organic material, this causes nervous stimulation which results in numbness, tingling, loss of sensation, and sometimes paralysis. In inorganic material, this means that the strength of the jutsu diffuses across an area 2x the size of the attack. In a jutsu that creates a lightning ball 2m in diameter, if it struck a wall the size of the attack would cover a 4m area.

Additionally, the strength of the nervous effect on organic material from raiton jutsu is determined by the Strength stat range they fall into.
  • 1-14 Strength Requirement: Tingling, acute numbness.
  • 15-24 Strength Requirement: Loss of Sensation
  • 25-34 Strength Requirement: Localized Paralysis
  • 35+ Strength Requirement: Diffuse Paralysis
Doton:
Doton Affinity
A character with this concentration is able to utilize Doton, and can make and use any custom or archived jutsu that require the doton affinity. Doton has a passive enduring effect.
Passive (Enduring)Show
Doton has a passive effect of Endurance, which means that it's power is retained throughout the entirety of the jutsu. All of a single doton jutsu retains the strength of the jutsu, even after the jutsu has been destroyed, and unlike other jutsu, doton does not fade when destroyed. This means that if a doton barrier with 25 strength is cut in half and falls to the ground, a part of that barrier could be picked up and carried as a hand held shield which would still have 25 strength, despite being a fractured part of a jutsu. This creates incredibly potent defenses, making doton a popular affinity among defensive fighters.
Katon:
Katon Affinity
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Passive (Ignition)Show
Katon's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the strength stat of the individual jutsu.
  • 1-14 Strength Requirement: First Degree Burns
  • 15-24 Strength Requirement: Second Degree Burns
  • 25-34 Strength Requirement: Third Degree Burns
  • 35+ Strength Requirement: Fourth Degree Burns
Taijutsu
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Rigid Structure:
The fundamental skill of [Rigid Structure] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.
Stealth:
The fundamental skill of [Stealth] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.
Medicine:
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Hafted Weapons:
The fundamental skill of a Hafted Weapons indicated the user’s proficiency with various axes, blunt weapons, flails and the like. This facilitates their use of related Taijutsu.
Projectile Weapons:
The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.
Parasitic Augmentations:
The skill of having understood augmentations to the body done by the parasite and using them efficiently in combat. Supports the creation of jutsu that involve any additional limbs, functions, or structures the host may acquire.
Corded Weapons:
The fundamental skill of [Corded Weapons] indicates the user’s proficiency with long rope-like weapons such as chains and wire. This facilitates their use of related Taijutsu.
Genjutsu[Place them here]

Jutsu
NinjutsuShow
Place Ninjutsu in here
TaijutsuShow

ParasiteShow
Parasitic Augmentations:
The host may augment and sustain new structures to their body through the use of the parasite. These new structures are treated as natural parts of their body once created unless otherwise noted. Any augments effective are treated as having been used inside that thread, their cost paid for at the start of thread for purposes of chakra and endurance consumption. (I.E. if the host begins the thread with horns, claws, and a tail they'll be considered as having use those jutsu upon the post immediately preceding the first). The host may not have any more than 5 sustained augmentations simultaneously of C rank or greater. To augment the body further an existing structure must be sacrificed.
D RANK
Aspect of the Beast:
D - Parasite
The host causes their adrenal glands to go into overdrive and forces that power into the muscle for additional strength. While doing so they gain a +3 strength but doing so puts a strain on there body from the enhanced strength above there limits costing -3 endurance

Aspect of the Beast: Maw
D - Parasite
The jaw slightly deforms as each tooth is rearranged. The host's teeth is replaced my predatory pointed teeth that resemble a mix between a caynid's and a monitor lizard. These teeth range from a quarter of an inch to a full inch in length, with the k-9s being the longest at an inch and a half.

Aspect of the Beast: Talons
D - Parasite
The nails on each of the host's fingers and toes grow out to between one and three inches in length, with the middle finger being longest. These newly formed claws shape and harden to be sharp enough to puncture and rip through nearly any material they have the strength to damage.

Aspect of the Beast: eyes
D - parasite
The parasite modifies the subtle muscle structures that control how dilated the eyes are and how quickly they respond to light. This achieves a much quicker "shutter speed" allowing the eye to adjust much more rapidly, effectively negating the effects of sudden darkness or blinding light. Due to the modified dilation the host can also see much more clearly in either case, treating a moonless night as broad daylight and a floodlight as comfortable shadows.

C RANK
Aspect of the Beast: Hunter's Hunger
C - Parasite
Should the host get access to a source of biomass, be it a carcass, fungus, or plant life, of significant mass they may spend time consuming it. For each full post doing so they effectively double their natural regeneration speed as the new mass is immediately put towards repairing structures. This is not a sustained augmentation.


*Radius Locator
C-Rank Taijutsu Maneuver
Pre-Requisite: 10 strength
The practitioner sidesteps the opponent's punch and grasps the striking arm with their corresponding hand before raising their free arm and ramming their elbow into the opponent's elbow with their full force. This strike cleanly breaks the opponent's radius bone in two pieces. The practitioner's Strength must be 5 points higher than the opponent's Strength to achieve the desired effect of this technique.
GenjutsuShow
Place Genjutsu in here

History
Historical AccountsShow
Desumonsuta or desu for short was born in what is now the realm of titans in a small village shack to a pair of average parents. The father was a drunk and the mother while not being a drunk wasn’t much better, at first they took care of desu normally but as time went on they slowly got worse and worse. Until by the age of 6 they started to seriously abuse her as time went on the abuse got worse when it hit its peak around the age of 9 with her getting beaten regularly.

With no way of coping she eventually had a psychotic break by the age of 10 then she started to spiral out of control and eventually attacked her parents half way to her 11th birthday. It was a brutal battle and she was beaten within a inch of her life but in the end she came out on top with both her parents dead. Afterwards she collapsed on the ground laying there half dead close to actually dying when a certain someone found her.

Username: ucp.php?sid=50ce4c7e6c834e85d3aa2d4c100a39f7
Ryo: 0/26
Prestige Perks: 0/0
Stat Trainings: (0/75)
Last edited by Nafan~ on Mon Aug 30, 2021 4:57 am, edited 1 time in total.
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Fukusha Nezumi - #E00747
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