Jinrai, Shizune

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Kabu
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Jinrai, Shizune

Post by Kabu » Tue Jun 29, 2021 9:00 pm

Jinrai, Shizune

"Silence is my instrument. Death is my art."
BeforeShow
AfterShow

General Information Age: 19
Gender: Female
Height: 5'6
Weight: 120 lbs
Physical Features:
  • Face/head: Shizune's chestnut brown hair flows behind her as she walks, kept in a long ponytail that trails like a ribbon in her wake. Her hazel eyes, once filled with light and life, are now stoic and stern, hardened by pain and loss. Her lips, though rarely seen past her mask, are a beautiful naturaly shade of pink.
  • Body: Shizune's lithe, thin body is fully developed, and at one time, was the envy of her peers. What unmarred skin she has is soft as velvet, pale white in color, and her various assets are desirable to say the least.
  • Notable Features:50% of Shizune's body is covered in scars. These scars are the result of intense torture, and include burns, cuts, gouges and stabs. While you could find a sizeable scar just about anywhere on her body, her face is one of the worst; a large series of cuts and burns that cover the entire right half of her face, and her lower jaw, leaving only her left eye and left forehead mostly undamaged. This is complete with a glasgow smile from ear to ear. These old wounds are even more noticeable given how beautiful and soft her skin used to be, and are a constant reminder of what she's been through.
Clothing/Accessories: Shizune is commonly found wearing very muted colors, if any color is worn at all. dark reds, blues and blacks make up most of her attire, and very few articles of clothing leave any of her skin exposed. Pants, Boots, long sleeved shirts, gloves, even chokers and scarves are used to keep most of her skin hidden underneath clothing. Most notably, the woman is never caught out in public without some form of mask on. All of her masks cover the right side of her face and her entire jaw at the least, leaving only her left eye and forehead visible if anything at all.

Her mission attire typically consists of a black flak vest and a dark blue long sleeved shirt, with a dark red scarf covering her neck, trailing behind her while she moves. Her black gloves and black boots cover her hands and feet, and her dark blue pants come with multiple cargo pockets. She wears a black belt, which carries her shuriken holsters. This is of course paired with her various weapons and tools, detailed in her weapons section.
MasksShow
This black Kitsune mask covers Shizune's entire face, and is usually worn on missions and official assignments. The eye slits are cut so as to not restrict her field of vision. This simple black and red mask is Shizune's typical day to day wear. It has a lack of any unique features, and is made of malleable leather, making it surprisingly comfortable for everyday wear. This mask, covering all of Shizune's face save for her left eye, was made for her by her friend Etsuko, the same woman who saved her from her torturous fate. Etsuko, having a love for Kinstugi, put the mask together using various pieces of white porcelain, holding the entire mask together with golden inlay. While rare for her to wear due to it's flowery and pretty patterns, when Etsuko persists, Shizune will relent and wear the mask as a show of friendship.
Personality:
  • General: Where once a proud, flamboyant woman stood, nothing but a shell of what once was remains. That is the simplest way of describing Shizune. Having gone through a living hell, Shizune happy go lucky personality from youth is dead, her sass replaced with a eerie stoicism and unusual silence. Where once she aimed to stand out and be the center of attention, now she only wishes she could pass through a crowd unnoticed. You'll rarely find her out and about the village without a purpose, be it training or gathering supplies or necessities for survival. There is little that she does for recreation nowadays, despite the urging of what few friends she has left.

    In the past, Shizune's radiant voice could lift a room to high spirits, and the artistic movements of her violin would cause ears to tingle with joy and excitement. However, that time has passed, and it has been far too long since anyone has heard Shizune do anything involving music. Without her Zankyō, all of Shizune's previous love for music has been shattered, just like her prized violin. The few things that keep Shizune going are the few human attachments that she has left, and the hope that maybe one day something will change. One day, maybe she'll wake up and everything will be better again. She doesn't have the will to do anything drastic or self endangering, but it's clear to most that see her that any love Shizune used to have for life and it's many wonders is gone.

    The only thing that keeps Shizune in the active military of Kumogakure is the knowledge that she isn't self destructive, and she's still very good at her job. Her fractured mentality has given rise to a skillset that lends itself very well to wetwork and espionage, and the woman is still more than capable of following and giving orders on a team. She lives for the mission, it's what gets her through the days now. Every hour not spent on mission is spent preparing or training for a mission. The connections she makes and the bonds she forges typically have their foundation in the shinobi lifestyle, and what little joy she still feels is gained from lifting up and promoting her allies. In that way, there's a bit of catharsis; She takes pride in knowing that her allies shine forth, while she sits back in the darkness and pushes them forward. And it is these feelings, performing missions for the village and supporting her allies, that keeps Shizune moving forward.
  • Hopes/Dreams: That one day, things can go back to the way they were.
  • Fears: Losing allies.
  • Combat Mentality: Shizune functions best when striking from the shadows; her skillset lends itself well towards the works of an assassin. Shindoton is used for a variety of offensive and utilitarian purposes, and combined with Salt Style, the two forms of passive enervation can slowly but surely bring an opponent down. Her skill with her ninjato and specially made arrows combine well for the uses of ninjutsu, genjutsu and taijutsu, making her a well rounded generalist.

Battle Information Village: Kumogakure no Sato
Rank: Special Jounin
  • Chakra Pool: 25
  • Endurance: 15
  • Control: 25
  • Strength: 20
  • Speed: 20
  • Willpower: 20
  • Power Rank: B
Equipment:
  • 2x "Whistle Blades" - These Wakizashi, measuring 30 cm each, have a unique but simple modification in the form of metal tubing running through the blade. This leaves a small opening at the tip of her blade, which whistles while she swings the blade around. This whistle can be heard audibly up to 20 meters away, and makes for a great genjutsu trigger. These Wakizashi are kept strapped to her outer thighs, the hilts dangling right next to where her hands rest.
  • 10x "Whistle Arrows" and 15x Regular arrows. Whistle arrows are built the same as regular arrows, with the sole exception of small holes drilled into the shaft of the arrows, causing them to make an audible whistling noise as they fly. Anyone within 20 meters of the arrow can clearly hear the whistling sound, allowing her to capture targets within genjutsu using the whistle as a trigger. Both arrows are kept in a quiver slung diagnolly across her back, for easy arrow drawing over the right shoulder. The arrows are kept in two separate holsters within the quiver, allowing her to easily choose which arrow she needs.
  • 1x Yew Shortbow, measuring 90 cm from limb to limb, attached to her quiver for easy drawing and storage.
  • 10x Shuriken, kept in two small holsters that Shizune attaches to the front of her belt, one sitting over each hip.
  • 1x Smoke Bomb, dangling off of her left hip. One smoke bomb can fill a 10x10x10 meter area with smoke for 3 posts.
Companions: (0/1)
Primary Affinity: Raiton
Abilities and Concentrations
Abilities
First Ability: Silent ChakraHaving developed a stunning aptitude for assassination and stealth, Shizune's chakra has taken on a unique quality, allowing her to muffle the sound of any jutsu that she produces. This results in her techniques essentially being silent as they perform their effects, if she desires them to be silent. In order to hear the minute sounds produced by techniques cast by Shizune, her opponent must have a perception technique to enhance their hearing, and this technique must be of a rank equal to or higher than the control of the jutsu cast, in accordance with the following chart:
  • 1-9: D rank or higher
  • 10-19: C rank or higher
  • 20-29: B rank or higher
  • 30-39: A rank or higher
  • 40-55: S rank
Cosmetically, this ability also changes the color of Shizune's chakra and ninpou techniques, rendering them a deep dark Purple.
Second Ability
Third Ability
Concentrations
Ninjutsu
Shindōton:
[Vibration Release]
Shindōton is a Ninpou concentration that allows the user to create intense vibrations in pure chakra. While the Shindōton chakra has no distinctive form or color, it is clearly visible as it causes intense visual distortions in the air around it. While often coupled with sound due to the Jinrai's culture, sound is not necessary for the use of Shindōton. Shindōton has a passive disrupting effect, as those hit with these jutsu are not accustomed to having their chakra vibrated and find it more difficult to control.
  • 1-14 Control Requirement: -1 Control for the remainder of the thread.
  • 15-24 Control Requirement: -2 Control for the remainder of the thread.
  • 25-34 Control Requirement: -3 Control for the remainder of the thread.
  • 35+ Control Requirement: -5 Control for the remainder of the thread.
Raiton:
Raiton
A character with this concentration is able to utilize Raiton, and can make and use any custom or archived jutsu that require the Raiton affinity. Raiton has a shocking effect.
Passive (Shocking)Show
Raiton has the effect of shocking, which means causes it's effect to be diffuse upon impact. In organic material, this causes nervous stimulation which results in numbness, tingling, loss of sensation, and sometimes paralysis. In inorganic material, this means that the strength of the jutsu diffuses across an area 2x the size of the attack. In a jutsu that creates a lightning ball 2m in diameter, if it struck a wall the size of the attack would cover a 4m area.

Additionally, the strength of the nervous effect on organic material from raiton jutsu is determined by the Strength stat range they fall into.
  • 1-14 Strength Requirement: Tingling, acute numbness.
  • 15-24 Strength Requirement: Loss of Sensation
  • 25-34 Strength Requirement: Localized Paralysis
  • 35+ Strength Requirement: Diffuse Paralysis
Suiton:
Suiton Affinity
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive enveloping effect.
Passive (Enveloping)Show
Suiton's effect is enveloping, meaning that suiton passively surrounds anything that it makes contact with. Suiton techniques that do not last over periods of times (i.e, exploding techniques) drench their opponents, but long term techniques will envelop anything they come in contact with and maintain a hold on it with the 3/4th strength of the technique, rounded down. This means that if a suiton wave is shot forward with 17 strength, it will envelope and move anything with it that does not have more than 12 strength to resist it. This allows Suiton to fill a very powerful role in eliminating tools from opponent's access and capturing targets.
Salt Style:
Salt Style
A character with this concentration is able to utilize Salt, an extension composed of Suiton and Raiton, and can make and use any custom or archived jutsu that require Salt. Salt style has a draining effect. You must be a current or former Kumogakure shinobi, and have both Suiton and Raiton to utilize this concentration.
Passive (Draining)Show
Salt naturally drains from anything it comes into contact with, causing targets to enter a weakened state. Below is a table detailing exactly how badly a technique can weaken a person based on the ninjutsu requirement for the technique.
  • 1-14 Strength Requirement: -1 Endurance for the remainder of the thread.
  • 15-24 Strength Requirement: -2 Endurance for the remainder of the thread
  • 25-34 Strength Requirement: -3 Endurance for the remainder of the thread
  • 35+ Strength Requirement: -5 Endurance for the remainder of the thread
Taijutsu
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Medicine:
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.
Stealth:
The fundamental skill of [Stealth] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Projectile Weapons:
The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.
Genjutsu
Status Genjutsu:
This user has learned how to utilize Status Genjutsu that impose mental and cognitive effects on their target.
Sight Initiation:
This user has learned to use visual cues to initiate genjutsu. Allowing them to perform actions, or draw the eyes to something to capture their targets in a genjutsu.
Warp Genjutsu:
This user has learned to combine the basics of Status and Illusion genjutsu, allowing them to use single techniques to create sensory illusions, as well as status changes on their target.
Sound Initiation:
This user has learn to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu.
Genjutsu: Advanced Channeling:
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any Genjutsu that is designed to be channeled, and there are no specified parameters in which a jutsu must fall to be channeled by this method. Channeled Genjutsu cause the user to be surrounded in an aura of chakra while channeling the genjutsu, until the genjutsu is initiated.

Jutsu
NinjutsuShow
ShindotonShow
~[Weapon Pulse]
D-rank Ninjutsu
Shizune will perform a series of hand seals before funneling vibrations into a weapon in hand, typically her Wakizashi. This causes the weapon to carry the Shindoton passive, lowering the control of any target stricken by her weapon. These vibrations also allow the blade to slide through defenses with ease, allowing Shizune's slashes to dig through defenses with a strength equal to her [control].

~[Pulse]
D-rank Ninjutsu
After performing the required handseals, the user will extend a pulse of Shindōton from their body in a 5 meter radius at [Control] speed and strength. This is typically used to attack those attempting to fight the user at close quarters. Inflicts disrupting based on [Control].

~[Delayed Pulse]
D-rank Ninjutsu
After performing the required handseals, the user will impart dormant Shindōton chakra into an object that they have physical contact with. This chakra can be released with a single handseal as long as long as the object remains within 10 meters of the user, causing a pulse of Shindōton to extend from the object 2 meters in all directions with [Control] strength and speed. If not triggered within [Control]/4 posts, the Shindōton will dissipate and the chakra will be wasted. Inflicts disrupting based on [Control].
RaitonShow
*Raiton • Lightning Armament
D-Ranked Ninjutsu
After the correct hand seals are performed, the user coats themselves in a thick layer of lightning. This armour of lightning forms near instantly and requires [Control] Strength to break. During this time, the user's physical strikes apply the Raiton shocking effect.

Raiton • Lightning Coating
D-Ranked Ninjutsu
After channeling chakra throughout her body, Shizune will coat up to (control/5) weapons with chakra. She must be holding the weapons to do so. This causes the shock effect to be produced on any contact with a target. This also works for thrown weapons and projectiles, however if the projectile remains out of contact with the user for more than 2 posts the technique will dissipate early.

Raiton • Lightning Ninja Tools
D-Ranked Ninjutsu
Shizune will perform a series of handseals, funneling chakra towards her hands. This chakra takes the shape of up to 10 different throwing weapons or pieces of ammunition made of semi-solid lightning. These may take the shape of any traditional disposable weapon or ammo, such as Shuriken, Kunai, Arrows and Senbon. On contact, these weapons deliver the Raiton passive, and require [Control] Strength to break. They form at [Control] speed and vanish on contact, or after three posts have passed.

*Raiton • Stun Gun
D-Ranked Ninjutsu
After performing the correct hand seals, the user will channel Raiton chakra to two of their fingers. They will then be able to fire up to three total bullet sized balls of concentrated lightning from their fingertips. These bullets will travel at [Control] speed, but will not have any physical force. Instead, they will apply light electrical burns similar to a sun burn and will apply Raiton's shocking effect.

Raiton • Lightning Stimulant
D-Ranked Ninjutsu
Shizune will perform a series of handseals, funneling chakra through her body. This chakra specifically flows through the Central Nervous System, heightening Shizune's speed of body and mind by improving her reactions and the speed with which her brain's signals can travel through her body. This increases her speed by +3 for 4 posts.
TaijutsuShow
YoshinShow
Yoshin Kenjutsu:
Waterfall Country's samurai are the creators of Yoshin, a style of Kenjutsu honing one's precision to strike more precisely than any needle or arrow at the enemy's inherent weaknesses. The human body is full of natural weak spots and vulnerabilities, and Yoshin takes full advantage of those weaknesses in combat with calculated, precise, intelligent strikes and thrusts to cripple and cut down their opponent. Common joints, unseen nerve endings and nerve clusters, critical tendons and muscle groups, and even vital organs are all fair game to the users of Yoshin. The precision required for this style causes most users of its techniques to prefer short blades such as kodachi and wakizashi, often with serrated edges to maximize damage on the blade exiting the wound, though katana can still be used with this style.

Requires: [Deft Hands], [Sword Weapons], [Medicine] Concentrations.
*[Yoshin • Prey's Anatomy]
D-Rank Taijutsu Discipline
Detailed knowledge of the human body's vulnerabilities and weaknesses are fundamental to learning Yoshin. This Discipline represents the practitioner's knowledge of the precise location of all major organs, tendons, blood vessels, and nerve clusters on both their body and the opponent's body. This allows the practitioner to accurately target those areas even in the heat of combat.

*[Yoshin • Ambidexterity]
D-Rank Taijutsu Discipline
After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize both hands equally and as effectively without any penalty. This extends to other methods of combat or simple everyday life as well.

*[Yoshin • Hidden Trap]
D-Rank Taijutsu Maneuver
After taking the opponent's side either offensively or after evading an attack, the practitioner draws a quick, firm slash across the opponent's side, such as their oblique, rib cage, or arm. The attack is intended to both injure and startle the opponent, often used to disrupt an opponent's attack or sequence of attacks with the severity of the damage. A unique attack within Yoshin, this particular technique is meant to dig as deeply into the opponent and create cuts as wide as possible, many times slashing into bones to cause as much long term damage as possible. The depth and width of the cut can also cause serious blood loss over time. Opponents with an Rigid Structure technique of equal or higher rank can limit the amount of damage this technique causes.

*[Yoshin • Track the Prey]
D-Rank Taijutsu Maneuver
A somewhat risky technique, the practitioner steps in aggressively for a split moment as a feint. The offensive nature of this feint is meant to prompt the opponent to reflexively block or dodge. The practitioner then follows this dodge and attacks the opponent with a slash or thrust, typically targeting a specific tendon, organ, joint, or nerve cluster.

*[Yoshin • Break the Antlers]
D-Rank Taijutsu Maneuver
With a very quick snapping slash or thrust, the practitioner attacks the back of the opponent's weapon-wielding hand or hands. Opponents hit by this technique must have an Endurance equal to or higher than the practitioner's Speed to avoid being disarmed or losing the use of the affected hand until the end of their next post. This technique is only useful for short term debilitation of the hands and cannot cause any significant long term damage on its own.

*[Yoshin • Whip Snare]
D-Rank Taijutsu Maneuver
Forgoing the typical practice of aiming one's blows to do the most critical damage possible, the practitioner instead lashes out at the opponent with a quick snapping slash or thrust. If the attack lands, the practitioner curves and angles the edge of their blade along the cut, making a shallower, irregular cut. While these cuts rarely cause any serious damage on their own, the nature of the cut not only make them difficult to mend or stitch, they also contribute to significant blood loss over time and are incredibly painful for the opponent. This can make moving and executing techniques more difficult for an opponent hit by this technique unless they have an Endurance equal to or higher than the practitioner's Speed.

*[Yoshin • Glancing Arrow]
D-Rank Taijutsu Maneuver
Aiming to hinder the opponent's mobility, the practitioner launches a quick snapping slash or thrust at the side of one of the opponent's knees, damaging the tendon and causing the muscles in the joint to flare up. Aside from causing significant pain, an opponent hit by this technique will not be able to fully support their weight on the targeted leg, hindering their mobility and creating additional openings for the practitioner to exploit unless they have an Endurance equal to or higher than the practitioner's Speed.

*[Yoshin • Burrowed Arrowhead]
D-Rank Taijutsu Maneuver
Prerequisite(s): *[Yoshin • Prey's Anatomy]
Looking to cause the opponent as much pain as possible with minimal energy or effort, the practitioner launches a quickly snapping thrust meant to slip through the ribcage and lightly cut the outside of one of the opponent's lungs. Aside from causing significant pain, an opponent hit by this technique will have difficulty breathing, causing future techniques they use to take up more Endurance due to oxygen deprivation.
KugapouShow
Kugapou:
This taijutsu style is all about avoidance, with grace. In this style, the user may slap away blades, thrown weapons, and other objects, all in the interests of preserving one's self. However, this style isn't necessarily about avoiding all damage, so much as avoiding the worst damage. In instances where the user is going against an opponent they can't match, they may use this style to avoid fatal injuries and instead receive less serious injuries and live to fight a bit longer, or even another day.
Required Concentrations: Deft Hands, Perception.
*Kūgāpou • Soft Paws
D-Ranked Taijutsu Maneuver
Soft Paws is a bare-handed deflection technique and is used against bladed weapons. At this level, the practitioner is able to read the angles of the attacks to place the flat of their hand against the flat of the blade and push it away without getting cut by the weapon. However, prolonged use of this technique will cause the practitioner to suffer bruises on their hands.

*Kūgāpou • Soft Elbow
D-Ranked Taijutsu Maneuver
Requirement: *Kūgāpou • Soft Paws
After using Soft Paws to slap a blade away, the practitioner will continue moving forwards while jutting out their elbow. The momentum from the target's original attack that was slapped away, coupled with the sudden defenselessness of the target after having their attack deflected, makes for a powerful counter-attack. The elbow can be aimed anywhere on the torso and above, but is usually aimed at the target's face.

*Kūgāpou • Down Paw
D-Ranked Taijutsu Maneuver
Whenever a bladed weapon is coming towards the practitioner, they can slam their palm against the top of the blade, pushing it downwards. This can either cause the sword to miss or, if the practitioner's Strength is equal to or higher than the Strength of the attack, can force the sword into the ground. This technique only works on blades that aren't double-edged.

*Kūgāpou • Down Rush
D-Ranked Taijutsu Maneuver
Requirement: *Kūgāpou • Down Paw
After using Down Paw to drive the opponent’s blade downward or into the ground, the practitioner will rush forward and ram their shoulder into the opponent, driving them back and away from their weapon or even taking the weapon from them outright.

*Kūgāpou • Slight Dodge
D-Ranked Taijutsu Maneuver
Whenever in a situation where they can't avoid being struck, the practitioner will slightly shift their body. This slight movement allows them to cause the incoming attack to miss any vital organs and cause as little damage as possible.
Flawless AimShow
Flawless Aim:
This style of combat is favored by shinobi preferring to use projectiles, often serving as a staple for ranged taijutsu users. Focusing on the synergy between their hands and senses, they strive to make their lethal skills reach as far as possible with absolute precision.

Requires: [Projectile Weapons] Concentration.
*[Flawless Aim Style • Bouncing Shot]
D-Rank Taijutsu Maneuver
The practitioner launches a projectile at a shallow angle, targeting the ground or a hard surface. The shallow angle of the shot causes the projectile to bounce off of the surface, moving at -1 Speed and striking with -1 Strength after the bounce. This technique can be used to launch an attack from an unexpected angle or to shoot around, over, or under obstacles.

*[Flawless Aim Style • Rapid Reload]
D-Rank Taijutsu Discipline
After years of training, the practitioner has learned how to quickly and accurately access their ranged weapon stores at all times in combat. This cuts the effective "reload" time by half, up to a maximum speed equal to the practitioner's Speed score. This also applies to returning unused projectiles to their storage containers or switching between types of projectile weaponry.

*[Flawless Aim Style • Tracking]
D-Rank Taijutsu Discipline
After much training and study, the practitioner has learned how to read an opponent's movements and adjust their aim accordingly to compensate without penalty. This Discipline allows the practitioner to accurately hit moving targets, though sudden changes in the opponent's movements will still affect accuracy.
GenjutsuShow
[Genjutsu • Shadow Vision]
D Rank Illusion Genjutsu
Shizune will channel chakra throughout her body, snapping her fingers as she finishes. Those who see her snap will find that their periphreal vision is much darker and cloudier, and they must focus on something directly to see it with any sort of clarity. This genjutsu lasts for 3 posts

[Genjutsu • Phantom Slash]
D=Ranked Illusion Genjutsu
Shizune will channel chakra throughout her body while flourishing one of her Wakizashi, making the blade whistle. Those who hear this whistle will be captured by the Genjutsu, which triggers whenever Shizune gets within 1 meter of a target. Once within this range, the target will suddenly see Shizune leap up into the air, aiming a slash for the target's upper body. In reality, this is an illusion meant to draw their attention to a false attack, leaving their defenses weak elsewhere. If the genjutsu has not been activated within 3 posts, It will deactivate harmlessly and the chakra will be wasted.

[Genjutsu • Off Center]
D-Ranked Illusion Genjutsu
Shizune will channel chakra throughout her body, pointing indiscriminately at a target. Anyone who sees her point will be caught within the genjutsu, which causes them to see Shizune as if she were two meters to the right from where she actually is, in relation to the target's orientation of right and left. This lasts for 3 posts.

[Genjutsu • Nothing Amiss]
C Rank Status Genjutsu
Shizune will channel chakra throughout her body before making a whistling noise, either with her Wakizashi, an arrow, or her own mouth. Anyone who hears this whistle will be caught in the genjutsu, and all afflicted will begin to feel like they are safe in their current affairs. If the enemy was on edge or alert beforehand, this will help calm things down for a short amount of time to allow Shizune a chance to escape or infiltrate. This genjutsu lasts for 3 posts.

History
Historical AccountsShow
Shizune's upbringing and childhood were, in stark contrast to her current life, incredibly happy. The young girl took to performance and art like a fish to water, and quickly defined herself by her combination of singing, dancing, and playing violin... all at the same time. Known even at a young age for being the light of a party, when she performed on a stage she attracted the attention of everyone like moths to a flame. This of course only fueled her peppy, spunky nature, and the girl slowly developed into a wonderfully extroverted woman. Before the age of 10, she had already grown attached to a fantastic red and black violin; the instrument that would be known as her Zankyo.

And on top of all of this, she was a fantastic shinobi, one of the few to truly grasp all forms of jutsu before leaving the academy. As a genin, she was the center of attention, both on and off of a battlefield. Her jutsu and skillset was full of flowing movements and bombastic techniques, not to mention their incredible effectiveness. She made everything look easy, she felt invincible, and life was going great for her... Until just after her 18th birthday. The mission seemed simple enough; She was to work with a team of chuunin, under a special jounin, to claim a village that would serve as a foothold for them to expand into the many islands south of Lightning Country. Of course, they were expecting resistance from Kiri, but not nearly the force that they were met with. Shizune's team was wiped out, with only her and their special jounin leader surviving the onslaught.

The two were captured and brought in for interrogation, in an attempt to learn all they could about Kumogakure's plans and movements. It was over a week of pain and agony, so much so that it felt like years before it ended. Shizune was beaten bloody, bones were broken, burns and cuts and lash marks all over, her beautiful skin torn to pieces. The worst part was, she didn't know any of the information Kiri wanted; Only the special jounin leader was privy to any real information, and he died after only the second day. Perhaps they merely wanted to take out their frustrations on her then, knowing that they could get nothing of worth from her. By the last day, Shizune's face was gouged and burned, and her prized violin was broken over her head and left in pieces on the ground before her.

Her very soul was in that weapon, just as shattered as her body was... She likely would've died that day. After all, she was catatonic after her Zankyo was broken, even their torture methods didn't earn a grunt of wince of pain from her. But as they went to execute her, a team of Kumogakure shinobi infiltrated the compound, beat back the Kiri shinobi force, and rescued Shizune. In the midst of this rescue, Shizune simply passed out; she had no energy, no will to fight left. When she came to in a hospital bed, it was an Arashiyama named Etsuko that was watching over her. This woman was part of the force that saved her, she had even carried Shizune out of the Kiri compound herself. She should have been thankful, but in reality, she simply didn't have it in her to be happy about it. Though her body would likely recover in terms of function, her beauty and passion were taken from her.

Returning to Kumo, a shell of who she used to be, without even her Zankyo, Shizune refused to perform any more. Her old jutsu were gone and forgotten, no longer did she want to be the center of attention; she simply wanted to go by unnoticed now. While she wasn't outright excommunicated from the Jinrai clan, she became an outcast for sure, moving off of the compound into a dingy apartment. She burned all of her old bright and colorful clothes, completely changed her weaponry and attire, and began wearing masks just to hide her disfiguring scars from the world. Despite all of this pain and misery, the woman still proved to be an incredible shinobi, taking to her new methods just as easily as her old methods. Combined with numerous psychological evaluations giving the go ahead, the woman was allowed to maintain her position in the Shinobi forces, and even promoted for surviving what few others could have.

That didn't matter to her though... nothing but the mission mattered now. And that's what gets her through the day, knowing that she can still serve the village and her allies in some way. That her life still has some kind of meaning.

Username: TyDie
Ryo: 0/8
Prestige Perks: 0/0
Stat Trainings: (0/75)
NPCsShow
Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
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