Enkouten, Kanade

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Enkouten, Kanade

Post by Archives » Sat Apr 30, 2022 11:35 pm

Enkouten Kanade
Nicknames: Kana-chan
[If you’re not dead, I can fix it.]
General Information Age: 21 yrs
Gender: Female, She/Her
Height: 5'2"
Weight: 110 lbs
Physical Features:
  • Face/head: Kanade has espresso dark skin which sports scars from her battles and injuries over the years in thin lines that etch their delicate way across her forearms and fingers. However, Kanade has no discernable scars on her face, but her bright orange eyes glow in the dim light as does her hair when she is feeling a particularly strong emotion. her plump lips and high cheekbones are framed by her peekaboo orange hairstyle, with black on top. Indiscernable from real hair, it is only on close inspection that someone would notice it is a low-temperature magma.
  • Body: For a 5'2" foot female, she has a rather unimpressive bosom on her, which she seems to be unburdened by in the way that she walks with a lilting gait. Kanade has a well-honed body which she keeps this way in order to keep up with the other Enkouten of the village and it is toned by the smithy work that she does for the clan and for the sake of the village and her friends. She has long, dexterous fingers, with perfectly manicured nails which she keeps short for the delicate work of medicinal arts, but powerful and wiry arms and legs which she does her best to keep that way.
  • Notable Features: Kanade usually wears formal attire, and dresses to impress. She is almost constantly surrounded by white small iridescent butterflies. She takes a lot of care in the appearance of her clothing. She has retained the nervous tick where she combs her hair to hide her right eye when meeting a new person, or when she is feeling out of sorts, even when she catches herself, it is one of the things that is a holdover from her days where she was still Chiaki Kyoukan. She keeps her nails meticulously groomed and short, and her skin as soft as possible for her massage therapy clients. She usually only wears her forehead protector as a belt, and only shows it off when she absolutely has to. Her brand band she keeps tightly fastened around her upper left thigh, out of harms way.
    Clothing/Accessories: Usually she wears business casual to business formal attire, but she is more likely to be seen with her hair down than up. When she is wearing an updo she will be going on missions, doing manual labor, or otherwise making sure that her hair isn’t getting in her way.
    Chiaki (pre-death Kanade)Show
    Height: 5’7” Very short for a Kyoukan
    Weight: 125
    Physical Features:
    • Face/head: Notable hairline scar which travels from the hairline, down the right eye, and disappears into her collar. This becomes even more noticeable in the summers as she spends time outdoors and the scar does not pigment like the rest of her body. Her left eye is a dark orange color, and her right eye is a light, almost milky orange color. She is not blind in her right eye, but is asked often if she is. She has hair the color of dim red coals of a fire.
    • Body: Notably shorter than most Kyoukan, she stands a good foot taller than her father, who was not a Kyoukan member. He is who she blames her height on. If seen without her robes, her scar continues down her chest from her collar bone wraps around her waist like a belt, travels past her navel, and twists four times around her right leg, ending at the heel. She is very aware that she adds bulk easily, and takes care to keep limber and spry, rather than bulking up.
    • Notable Features:Kanade usually wears formal attire, and dresses to impress. She takes a lot of care in the appearance of her clothing, and only wears her ceremonial robes when she is performing a ritual healing, as they are more a symbol of her mother’s clan than a necessary piece of her attire. She has a nervous tick where she combs her hair to hide her right eye when meeting a new person, or when she is feeling out of sorts. She keeps her nails meticulously groomed and short, and her skin as soft as possible for her massage therapy clients. More often than not she will wear her forehead protector on a scarf, which she ties so that the protector is over her heart. ----
    Clothing/Accessories: Usually she wears business casual to business formal attire, but she is more likely to be seen with her hair down than up. When she is wearing an updo she will be going on missions, doing manual labor, or otherwise making sure that her hair isn’t getting in her way.
Picture:
SpoilerShow

Personality:
  • General: Rather soft-spoken and light-hearted, Kanade enjoys helping others. She will usually spend Ryo on things that will make other people happy, or help maintain spaces where others gather. She volunteers her time and is looking for a permanent position with the Kumogakure Hospital as she found that this is where her expertise is needed the most. She enjoys the rigors of a hard surgery, or procedure, and also enjoys the art of healing others through her abilities.

    Kanade is a soft-spoken and warm girl, who wants to cure the world of all harm. She more often than not will move about without speaking unless in small crowds of under three people. She wants to make a difference in the world, but not be recognized for it, and the last time that she was publicly recognized for her volunteer work at the hospital she blushed and passed out. She is less reserved in small social circles and will even make bold challenges when challenged to a one on one duel if the venue doesn’t have many people.

    She enjoys being treated like an equal rather than a princess and will stand at doorways adamantly waiting for the person holding the door to enter before entering herself. She will always pay for her half of the tab, and keeps track of the things that people do for her. She goes above and beyond in paying them back, sometimes making sure to pay them back tenfold. Her parents aren’t much in the picture, because they are usually at work for the village, but they seem to dote on her, and she doesn’t like to talk about them.

    Kanade hates it when men put women down, or say that they can do something better than a woman, pushing herself to the absolute limits to prove chauvinistic males wrong. She believes that anything a male can do a female can do as well. The equality in both ninjas and the workplace makes her believe this, though there are still jobs that are more male-dominated and female-dominated.

    She wishes, secretly, that she could be more spontaneous, and would like to just relax. She schedules everything out in her head, and if something does not go as planned, even if she hasn’t told the other person the plan she becomes even more inward, believing she is a failure.
  • Hopes/Dreams: Her hopes are to become a well-known healer within the land of Iwagakure and especially as a surgeon/medic for ninja who are harmed in battle. She wants to be the best cook and smith out there, and has an eclectic dream of opening up a shop where she can meet all her many varied needs for the tasks that she enjoys doing.
  • Fears: That she will botch a surgery and maim someone in a way that cannot be reversed is her worst fear. She fears that a piece of equipment will break on her friends, and is terrified of poisons now after her recent couple of run ins.
  • Combat Mentality: Kanade will heal and enhance her allies, only using force when necessary, and will use Taijutsu rather than ninjutsu in an offensive way. She has learned that the use of ninjutsu is rather unregulated, and once you unleash a jutsu it can have ramifications that you cannot fix, or do not want, whereas taijutsu is able to be controlled. When someone sustains an injury that is the first priority, but if there is no injury, she will try to prevent injury from her allies first. If at all possible, she will subdue the enemy by non-lethal and reversible damage rather than try to maim and/or kill her adversary. ------------

Battle Information Village:Kumogakure no Sato Iwagakure
Rank: Jounin/ S-Rank MN
themesongShow
  • Chakra Pool: 50
  • Endurance: 50
  • Control: 50
  • Strength: 20
  • Speed: 50
  • Willpower: 30
  • Synch: 50
  • Power Rank: S
Equipment:

Communications Radio:
A compact communication device worn on the head, featuring a combination of headphones and a microphone for hands-free communication. The headset consists of a padded earphone that cover or fit into the ear to provide audio output. A flexible microphone is integrated into the design, allowing the wearer to communicate without the need to hold a separate device. The microphone can often be adjusted for optimal positioning.

These devices utilize [Link] fuuinjutsu to establish wireless communication, enabling users to transmit and receive messages within a certain range. The controls for adjusting volume, changing channels, and activating other features are usually located on the headset itself for ease of use.

Gas Mask:
A basic mask worn on the face, the mask is lined with a compound made up primarily of charcoal, allowing it to filter out ambient chemicals in the air aside from oxygen. This protects the wearer against airborne particulates that may effect breathing patterns or have otherwise derogatory effect against the wearer.

Omni-Directional Movement Gear:
ODM Gear was developed as a way to allow shinobi to navigate the intense mountainous terrain without the use of chakra. Compromised of three different components, shinobi wear a specialized harness that holds the gas canisters and the mechanisms for controlling the wires. The ODM Gear itself is worn on the hips and legs, with triggers and handles to control the release of gas and the firing of the wires. The gear is powered by gas canisters, containing compressed natural gas. The user can release gas from these canisters to propel themselves in different directions up to 80 meters as the gas canisters are connected to retractable wires with sharp, anchor-like tips. These wires can be fired into structures such as buildings, trees, or mountainsides allowing the user to swing or navigate in three dimensions [20 Strength].

Chalk Grenade:
A chalk grenade is a non-lethal tactical device designed for specialized applications. Unlike traditional explosive grenades, the primary purpose of a chalk grenade is not to cause harm but rather to disperse a cloud of chalk particles upon detonation. The outer casing of the chalk grenade is made of a durable yet lightweight material to withstand the explosive force required for dispersing the chalk payload. The grenade is designed with safety in mind, featuring a robust mechanism that ensures controlled release of the chalk and minimizes the risk of injury to bystanders.

Upon activation, the chalk grenade emits a burst of vividly colored chalk dust [15 Strength] to neutralize and neuter jutsu. This can be particularly useful in training exercises to contain out of control jutsu or it can even provide useful in crowd control situations where the chalk grenade offers a non-harmful means of marking individuals for identification or tracking purposes due to the colorful residue.

fuuinjutsu tattoosShow
[Fight the Power]
A-rank Force Fuuinjutsu
The user will channel the needed chakra and touch either themselves or an ally. Depending on the [Control] it is casted with, the fuuinjutsu will cover between 25%-90% of the users body. Once struck, the fuuinjutsu will activate and reflect strikes until broken. Ninjutsu will bounce back in the direction they came from and taijutsu strikes will rebound upon the opponent's body. Attacks that break through will not be reflected.

[Trap Fuuinjutsu: Anti Sensory]
B-rank Augment Fuuinjutsu
By making adjustments and adding linework to a previous fuuinjutsu, the seal will be only able to be detected by Sensory jutsu with equal to or greater to the rank of the jutsu.

[Control Seal]
C-rank Augment Fuuinjutsu
The user will channel the needed chakra and touch themselves to cause a [Control Seal] to form on their palm. While this seal is active, the user may elect to send their jutsu through the seal to affect the individual with the [Directional Seal].

-A Shakujo (pewter staff) with 2 rings, signifying the people she has saved.

-Anchors to: Chiaki's home in Iwagakure, Her private quarters within Kintsugi, the front gates of Iwagakure, the outskirts of: The Spirit's Nest, Kirigakure, Water Country, Rock Country, Lightning Country, The inner cities of Star country, The holy land of forests, The north wastes, Steam Country, and Waterfall Country.

-starting equipment:
-5 kunai, 10 shuriken: 5 with [Space-Time - Acceleration of Mind and Body Tag] and 5 with [Space-Time - Formula Seal], 10m of wire , 5 exploding tags, 1 smoke bomb, 1 flash bang.
-3 rolls (15 feet) of 2 inch by ½ inch gauze.

-A medical bag containing:
-4 poultices with numbing agents.
-Suture kit
-Suture twine (100 yards)
-trauma scissors
-2 tourniquets
-2 3 oz jars of medical grade glue (with witch hazel, thyme and calendula added for antiseptic)
-3 endotracheal intubation tubes made from bamboo
-3 medical masks

-5 shuriken

Necklace of the bystander

A simple bauble, it looks like a half-moon, inverted with the points facing downward, the negative space between the points of the crescent hold a golden kitten face, encrusted with rubies for the eyes and pearl inlay for the whiskers.

Wearing this necklace masks the wearer's chakra signature, making them seem like any other genin-ranked shinobi. They will appear, for all intents and purposes, to be a genin-strength user. This (S-ranked) effect works off of fuuinjutsu to mask the chakra signature of the wearer, and requires a minimal amount of chakra at all times to keep up the appearance.


Companions: (1/1)
Pearl Morpho SwarmShow
Pearl Morpho Swarm Description: Known as the most iridescent butterfly in the world, the Pearl Morpho butterfly is often seen flying along rivers, where its shimmering blue wings blend in with the river water, providing camouflage. This morpho butterfly is endemic to the Cloud forests and can fly up to 10,000 feet in altitude. The pearl morpho, being so small that 15 can fit on the tip of your finger, when they swarm have personalities all their own, but usually fit the mood of the user.
Personality: Since the swarm has many differing personalities, they usually glom onto the personality of Chiaki, but are playful and giddy even at the worst of times. They usually try to bring euphoria, laughter, gaiety, and wonder into the world, and seldom like to fight. They will obey, albeit grudgingly, the use of stunning tactics, but abhor and will misfire any jutsu that will harm someone permanently. They, like other species of butterfly, enjoy drinking nectar, but will also blood, and other bodily fluids in order to maintain their bodily fluids.
===========
Picture:
Rank: S
Skills
Pheromonal FriendlinessShow

The Pearl Morpho butterflies are able to use pheromonal jutsu without the help of their ninja host up to a rank equal to their own with effects equal to [synch] stat of the user. The butterflies usually shy away from combat, but will put themselves between the ninja they’re with and a jutsu that is meant to kill in a tight spot. They would rather make everyone friends than have anyone fight anyone else, and are usually used in negotiations, relations, and as a general calming influence in parties, festivals and other social gatherings. They’re the ‘feel good’ insect.

This does not affect the actions of another shinobi, but affects their over all mood. This means that the shinobi is able to influence the mood of people based on their synch stat per thread.

This can be combatted by the subject's [Willpower] statistic. This can be willingly failed by the target should they wish to have their mood altered.
  • [1] Able to influence the mood of up to 1 person in very subtle ways.
  • [2-5] Able to influence the mood of up to 3 people in very subtle ways.
  • [6-10] Able to influence the mood of up to 5 people in subtle ways.
  • [11-15] Able to influence the mood of up to 8 people in subtle ways.
  • [16-20] Able to influence the mood of up to 15 people in subtle ways.
  • [21-25] Able to influence the mood of anyone in a small area (30 meters) or a select number of (up to 20 people) in moderate ways.
  • [26-30] Able to influence the mood of anyone in a small area (30 meters) or a select number of people (up to 25 people) in moderate ways.
  • [31-35] Able to influence the mood of anyone in a moderate area (60 meters) or a select number of people (up to 30 people) in moderate ways.
  • [36-40] Able to influence the mood of anyone in a moderate area (60 meters) or a select number of people (up to 40 people) in moderate ways.
  • [41-45] Able to influence the mood of anyone in a large area (100 meters) or a select number of people (up to 40 people) in major ways.
  • [46+] Able to influence the mood of anyone in a huge area (150 meters) or a select number of people (up to 80 people) in complete ways, able to stop combat before it happens unless combatted by a strong emotional and physical response.
These jutsu can be denied by plugging the nose, using underwater breathing techniques, fuuton techniques to blow the pheromones away, etc.
History:: The history of the pearl morphos is a short one, Chiaki decided that she had run into enough confrontations and decided to take a leaf out of Kirari’s book and use them to interpose between fighters, bringing swift peaceful resolution to conflicts through long-lasting genjutsu. She had heard how terrifying genjutsu was from Haruka, but she wanted to turn this fear into peace, this horror into joy, and this terror into calm.
============
Username: Chiaki
Owner: Kyoukan, Chiaki



Affinity/Specialization: Iijutsu Specialization
Abilities and Concentrations
Abilities
ProdigyShow
: Prodigy:
This shinobi is particularly talented and is able to use two additional concentrations.
concentrations used by ProdigyShow
Ninjutsu: Advanced ChannelingShow
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any Ninjutsu that is designed to be channeled, and there are no specified parameters in which a jutsu must fall to be channeled by this method.
Tenketsu TetheringShow
Hidden Technique: Tenketsu Tethering
Over 7 generations ago, the Kyoukan family gave birth to a unique hidden technique that allowed them to link their tenketsu to the tenketsu of multiple parties around them through ninpou. This allows the Kyoukan family member to transfer, share, or absorb the physical statuses of those they are linked to. Links can even be used as a delivery method for other jutsu such as Iijutsu or powerful Raiton shocks.

Willing targets can break the bond at any time they so will it while non-willing targets must have higher control than the opponent to resists or break a bond.
SpoilerShow
Tenketsu Tethering: Kyoukan family members possess a hidden technique that utilizes special ninpou to "link up" other's tenketsu to their own via ninpou. Commonly referred to as a "tether", the Kyoukan can perform unique jutsu through the tether that allows them to do things such as absorb damage meant for comrades or even passively transfer damage from themselves to their enemies.

Those linked to a Kyoukan will find themselves covered in a strange veil of a reddish-pink hue smoke-like chakra that is perfectly see-through. This layer is known as the "spirit shroud" and can be further manipulated by the Kyoukan for a variety of effects.

SpoilerShow
Pearl MorphosShow
The pearlescent morphos that constantly surround Chiaki and permeate the area that she is in can be compressed into a 3x3 meter space or expanded far and away from her, They are pearlescent in color and small enough that 15 can fit on the end of your fingertip. Friendly, they enjoy sitting in small childrens' hair, frolicking about flowers, or lazing in the sun on rooftops.
Primordial EnkoutenShow
Primordial Enkouten
conceptShow

Not only does this ability grant the user the Youton concentration via the Enkouten Bloodline. It gives them the ability to use a primordial form of the Enkouten bloodline. The primordial form allows the user to enter a state that allows them to shrug off burns of a lower severity and even calm the burns of a much higher severity so that they’re less lethal. Each post that this ability is active the user takes -5 strength damage from burning techniques or techniques which cause burning. The second part of this is that Youton techniques within [CPx2] meters of the user are reheated and the ground around them within that area turns to magma, thereby stopping their cool-down timer until the primordial form is deactivated. The third part is that people entering combat within [CP] meters of the user burns at [control/2] strength, and those that touch the user suffer burns at [control] strength, increasing in severity for each post that they stay within this 10 meter radius and applying these burns at the start of each post within the aura. This heat burns at a strength of [control] and infuses her physical attacks with the same burning. The fourth and final ability is that any Youton that are cast in this form, when they are cooled, retain their [strength] for [Control/10] posts before becoming brittle. Due to the nourishing minerals in the volcanic soil, plants that grow from the obsidian yield twice as many crops. All doton jutsu used at [control] of 10 or lower than the user's control turn into Youton for the duration of this form. All doton jutsu used at [control] of 5 or lower than the user's control turn into Youton after 2 posts. All doton Jutsu of [control] = to user's control are unaffected by this.

The drawback to using this ability is that it has a significant Chakra Pool drain of 1 CP per post. In this form they become vulnerable to the use of Tenkujutsu, allowing them to be damaged by Shizumeru techniques much in the same way spirits can be. They also become vulnerable to the weaknesses of Youton. In both cases, being exposed to these weaknesses effectively stuns the mock tenketsu that were damaged, temporarily removing the elemental body’s ability to regrow and correct itself. These wounds can only be healed outside of the Primordial Form, and cannot be regenerated per the Elemental Body rules.
5-9 Stat Difference Between Str of Jutsu and Control of Primordial Enkouten = Regen jutsu debuffed by 1/2 speed for 2 posts
10+ Stat Difference Between Str of Jutsu and Control of Primordial Enkouten= Regen jutsu disabled for 2 posts

After 5 posts, the user’s body starts to deteriorate and the pain of burning so hot starts to cause melt-down. On the 6th post, and every post thereafter, the user starts to trade damage to their Tenketsu later for power now. Starting a count on post 6, the user is able to 'burn out' their Tenketsu. When they leave this form, they are unable to use advanced jutsu as they damage their tenketsu equal to the total posts over 6 that they used this form. I.e. if the user were to use this form for 8 posts total, they would be unable to perform jutsu of any kind for 3 posts after leaving this form. This effectively trades the healing capabilities, and ability to support for burning out. This damage to the user's tenketsu cannot be healed by any means, including Jikukan, Iijutsu, Fuuinjutsu, or other means.

Cosmetic effects of this ability: The user has lava for hair, and does not suffer burns from this effect. The hair can be treated like normal hair, but with heat-resistant hair-products. When the user is asleep this hair turns into obsidian.


Concentrations
Ninjutsu
RaitonShow
Raiton
A character with this concentration is able to utilize Raiton, and can make and use any custom or archived jutsu that require the Raiton affinity. Raiton has a shocking effect.
Passive (Shocking)Show
Raiton has the effect of shocking, which means causes it's effect to be diffuse upon impact. In organic material, this causes nervous stimulation which results in numbness, tingling, loss of sensation, and sometimes paralysis. In inorganic material, this means that the strength of the jutsu diffuses across an area 2x the size of the attack. In a jutsu that creates a lightning ball 2m in diameter, if it struck a wall the size of the attack would cover a 4m area.

Additionally, the strength of the nervous effect on organic material from raiton jutsu is determined by the Strength stat range they fall into.
  • 1-14 Strength Requirement: Tingling, acute numbness.
  • 15-24 Strength Requirement: Loss of Sensation
  • 25-34 Strength Requirement: Localized Paralysis
  • 35+ Strength Requirement: Diffuse Paralysis
Prodigy concentrationsShow
Ninjutsu: Advanced ChannelingShow
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any Ninjutsu that is designed to be channeled, and there are no specified parameters in which a jutsu must fall to be channeled by this method.
Hidden Technique: Tenketsu Tethering
Over 7 generations ago, the Kyoukan family gave birth to a unique hidden technique that allowed them to link their tenketsu to the tenketsu of multiple parties around them through ninpou. This allows the Kyoukan family member to transfer, share, or absorb the physical statuses of those they are linked to. Links can even be used as a delivery method for other jutsu such as Iijutsu or powerful Raiton shocks.

Willing targets can break the bond at any time they so will it while non-willing targets must have higher control than the opponent to resists or break a bond.
SpoilerShow
Tenketsu Tethering: Kyoukan family members possess a hidden technique that utilizes special ninpou to "link up" other's tenketsu to their own via ninpou. Commonly referred to as a "tether", the Kyoukan can perform unique jutsu through the tether that allows them to do things such as absorb damage meant for comrades or even passively transfer damage from themselves to their enemies.

Those linked to a Kyoukan will find themselves covered in a strange veil of a reddish-pink hue smoke-like chakra that is perfectly see-through. This layer is known as the "spirit shroud" and can be further manipulated by the Kyoukan for a variety of effects.
IijutsuShow
Iijutsu
This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green color of the chakra used in Iijutsu techniques.
AnimusShow

Animus are a combination of fuuinjutsu and tenkujutsu. Through a marriage of the arts, the user has learned to seal away their chakra, consciousness, skills, and soul within an object or organ. This object or organ can then be removed from a body and placed within another body granting the Animus Owner the ability to swap from body to body. In the case of an Animus being consumed or implanted, the Animus Owner will possess the body immediately if it is dead or fight for control if it is alive (Animus Control vs Body WP).

Multiple Animus may be created and infused with varying levels of power. Animus must contain a percentage of the users total stats in a core. This means if you have 1 CP stored in an Animus, you must also store 1 WP, 1 Strength, 1 Speed, etc. These will be the functional stats of that Animus. In order to revive from an Animus (i.e your main Animus is destroyed) you must have at least 20% of your stat total in that Animus.

Only recently deceased bodies can be possessed through Animus (killed within the same thread) as the recently departed soul has made it so the body is more welcoming and searching for a new one to be anchored to it. Certain abilities can be lost through switching bodies, such as DNA based abilities, while others can be brought with the Owner as they are instead linked to their chakra itself. Due to the fragility of an Animus, transferring or implanting one is impossible to do in combat.
Storage & Force FuuinjutsuShow
Storage & Force Fuuinjutsu
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.
Charge & Augment FuuinjutsuShow
Charge& Augment Fuuinjutsu
This user is able to utilize Charge & Augment Fuuinjutsu, making it possible for them to utilize any jutsu with the Charge & Augment Classification. Charge Fuuinjutsu are used to create jutsu-like effects using seals. Augment Fuuinjutsu are used to enhance or limit the power of whatever they are placed on.
SensoryShow
Sensor
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.
Ranged FuuinjutsuShow
Ranged Fuuinjutsu
By taking this concentration this user is able to use a medium to draw fuuinjutsu from long ranges, allowing them to place fuuinjutsu without being directly in contact with the surface they'd like to place the fuuinjutsu on.
tenkujutsuShow
The users of this style have a strong affinity towards spirits, and are able to utilize certain chakra techniques based off of spirits. Those with the affinity have a Maroon color tint to their chakra when using these techniques. Tenkujutsu jutsus fall underneath their own pyramid, and do not have ties to Taijutsu, Ninjutsu, or Genjutsu.
Weapons CraftingShow
With large amounts of experience in the forge and with creation, this individual is able to craft and create most types of weapons and armor. While this typically doesn’t grant the individual himself any additional powers, it allows him to make more powerful gear for himself and shinobi than what can typically be found. However, those with such familiarity with weapons and armor are often skilled at noticing the strengths and weaknesses of weapons they face, and allow them to more easily exploit them. This concentration also encompasses the crafting of other types of weapons and items such as poisons or advanced recovery concoctions for use on and off the battlefield.
PerceptionShow
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Kouton AffinityShow
Kouton Affinity
A character with this concentration is able to utilize Kouton, and advanced form of Doton, and can make and use any custom or archived jutsu that require the Kouton affinity. Kouton has an resisting effect.
Passive (Resisting)Show
Kouton has a resisting effect. This means that Kouton jutsu ignore the effects of other affinities, regardless of their nature. If a Kouton spear was thrown through a water shield, the spear would not be caught by the shield, nor would it be destroyed by Sankaton, or cut by Fuuton. This resisting effect does not apply to active effects by jutsu. This means a fuuton jutsu that cuts with 30 strength would still cut through a 20 strength kouton shield, but it would not be affected by the secondary cutting by Fuuton. This makes Kouton very effective for breaking through and penetrating defenses that opponents expect to protect them. It's hardy nature makes Kouton very popular amoung Doton users.
Jikiton AffinityShow
Jikiton Affinity
A character with this concentration is able to utilize Jikiton, an advanced form of Raiton, and can make and use any archived jutsu that require the Jikiton affinity. Jikiton has a magnetizing effect.
Passive (Magnetizing)Show
Jikiton makes use of electrical current to magnetize anything they target with their techniques, allowing them to cause things to be at the whim of their jutsu. Jikiton is extremely proficient at disabling and disarming, taking control of the battlefield and the opponent.
DotonShow
Doton Affinity
A character with this concentration is able to utilize Doton, and can make and use any custom or archived jutsu that require the doton affinity. Doton has a passive enduring effect.
Passive (Enduring)Show
Doton has a passive effect of Endurance, which means that it's power is retained throughout the entirety of the jutsu. All of a single doton jutsu retains the strength of the jutsu, even after the jutsu has been destroyed, and unlike other jutsu, doton does not fade when destroyed. This means that if a doton barrier with 25 strength is cut in half and falls to the ground, a part of that barrier could be picked up and carried as a hand held shield which would still have 25 strength, despite being a fractured part of a jutsu. This creates incredibly potent defenses, making doton a popular affinity among defensive fighters.
Iryo-tetsuShow
Megallium Affinity
A character with this concentration is able to utilize Iryotetsu [Megallium] which is an extension of Doton and Jikiton and produces metal that has a passive [magnetic healing] effect. Iryotetsu, the elemental extension of Doton and Jikiton, is an element that is powerful for its healing effects, and for its utility in surgical procedures, and in making weapons and armor. Jutsu with this ability passively heal the subjects of their defensive jutsu, and have the passive magnetic effect from Jikiton applied to them for a set duration according to the [control] stat of the user.

Passive (Magnetic Healing)Show
  • 1-14 Control: Magnetic passive is present in the jutsu used, and can be manipulated per the magnetized jikiton passive for 2 posts. No healing effects yet present.
  • 15-24 Control: Magnetic passive is in effect for 3 posts. The jutsu that are used have a passive healing effect, staunching minor wounds and abrasions in small areas (must be covered by the jutsu, limited to the size of 4" diameter) over the 3 posts. The jutsu must be able to last 3 posts before falling apart or being destroyed to gain the full effect.
  • 25-34 Control: Magnetic passive is in effect for 4 posts on jutsu creation. The jutsu that are used have a passive healing effect, staunching moderate wounds in 3 posts over wide areas of the body, no greater than a single limb or torso. The jutsu must be able to last 3 posts before falling apart or being destroyed to gain the full effect.
  • 35+ Control: Magnetic passive is in effect for 5 posts on jutsu creation. The jutsu that are used have a passive healing effect, staunching moderate wounds in 2 posts over the whole body. The Jutsu must be able to last 2 full posts before falling apart or being destroyed to gain the full effect.
SiliconeShow
Silicone Style
A character with this concentration is able to utilize Silicone, an extension composed of Silicone which comes from Doton, and can make and use any custom or archived jutsu that require Silicone. Silicone has an absorbing effect, which dampens with 1/2 strength.
Passive (absorbing)Show
Silicone Style techniques have a Absorbing effect. Silicone naturally dampens anything it comes into contact with, which allows it to lessen the physical damage that this technique takes, enhancing the target's ability to endure damage and strengthening them substantially. Silicone produced by these techniques must cover at least a significant portion of the area of effect (~40%) of the jutsu it's interacting with to be effective. Silicone is unaffected by the Jikiton passive. Silicone is naturally strong versus fire, bludgeoning Taijutsu, Suiton, and Raiton damage. Silicone is weak against piercing, slashing, fuuton, and Kuuton damage. Damage done by slashing Taijutsu, piercing Taijutsu, fuuton and Kuuton damage renders the passive useless. Below is a table detailing the maximum absorbing properties of the silicone, based on the Strength of the technique:
  • 1-14 Strength Requirement: Absorbs 1/8th total [control] damage before being affected by physical attacks
  • 15-24 Strength Requirement: Absorbs 1/6th total [control] damage before being affected by physical attacks
  • 25-34 Strength Requirement: Absorbs 1/4th total [control] damage before being affected by physical attacks
  • 35+ Strength Requirement: Absorbs 1/2 total [control] damage before being affected by physical attacks
tabemono iijutsuShow
Tabemono Iijutsu
A character with this concentration is able to utilize Tabe Mono Iijutsu (Food Iijutsu), and can make and use any custom or archived jutsu that require the Tabemono Iijutsu affinity. Tabe Mono Iijtusu has a satiating effect. Tabe Mono Iijutsu requires the user have the Iijutsu concentration, the fuuinjutsu concentration, and either the Raiton or Katon elemental concentrations (for ignition and cooking purposes).
Passive (Satiating)Show
Tabe Mono Iijutsu has the effect of satiating, which means that the target becomes ‘satiated’. The target can only have the effects of up to [endurance/10: to a minimum of 1] satiating effects on it at once before the least recent ‘satiation effect’ becomes inert. If they exceed this limit, the most recent satiation effect comes into play while the least recent one drops off. If a food item has more than one ‘satiation effect’ due to the cook being able to mix and match the jutsu, or the target consuming more than one Tabemono Iijutsu at once, the consumer (hereby known as the user) may choose which effect they would like to come into effect. The user may not choose to switch between the satiation effects, once chosen. The jutsu, in and of themselves, are not active until they are consumed, thereby making the food jutsu useless if used in the wrong situation, and usually unusable in the heat of battle. Additionally, the ‘chef’ (or user of Tabe Mono Iijutsu) is able to blend their jutsu so that the food that is consumed carries all of the effects of the jutsu used to make the meal. This does not decrease the “Satiation effects” of that food item (so combining 5 Tabemono jutsu would require the subject to have 50 endurance to benefit from all of the food.) The payment for the jutsu is done by the creator (the chef) of said jutsu, and is done on the thread of creation. Due to these satiation effects, this jutsu does not work on spirits, as they do not consume mortal food.



Additionally, the strength of the satiation effect on animals or humans who eat Tabe Mono Iijutsu is determined by the Control stat range they fall into.
  • 1-14 Control Requirement: Tabe Mono Iijutsu is allowed to be dormant for up to 2 posts before wearing off. This is from the time that the food is prepared, not the time that it is consumed.
  • 15-24 Control Requirement: Tabe Mono Iijutsu is allowed to be dormant for up to 4 posts before wearing off. This is from the time that the food is prepared, not the time that it is consumed.
  • 25-34 Strength Requirement: Tabe Mono Iijutsu is allowed to be dormant for up to 6 posts before wearing off. This is from the time that the food is prepared, not the time that it is consumed.
  • 35-45 Control Requirement: Tabe Mono Iijutsu is allowed to be dormant for up to 10 posts before wearing off. This is from the time that the food is prepared, not the time that it is consumed.
  • 46+ Control Requirement: Tabe Mono Iijutsu is allowed to be dormant for up to the entire thread before wearing off. This is from the time that the food is prepared, not the time that it is consumed.
  • Additionally, food prepared by a master chef (46 control) can be purchased at the prices of the jutsu below and used in another thread as an expendable food item. The cook only gets half of the Ryo for these purchases.

    These prices are based off the: viewtopic.php?f=78&t=8341478, and are not subject to any discount by either the seller or the buyer of such jutsu.
  • E ranked: Not able to be sold, spoils after the thread.
  • D ranked: Costs chef 1 ryo
  • C ranked: Costs chef 2 ryo
  • B ranked: Costs chef 4 ryo
  • A ranked: Costs chef 6 ryo
  • S ranked: Costs chef 8 ryo

    Again, these prices ONLY apply if you want to take your food with you. So finish what’s on your plate!
SpoilerShow
Jikukan Ninjutsu
Practitioners of this art are able to manipulate Space/Time to create localized pockets within either, or both, that they have control over. An extremely advanced form on Ninjutsu, it demands a firm control and complex understanding of the fundamentals of chakra.
CHIAKI'S PERSONAL REALMShow
Chiaki has a personal realm that is a hospital which is always cleaned when Chiaki leaves and comes back. The hospital has a total of 100 floors, some of which are descried here, some are what she needs rather like the room of requirement.

Butterflies flutter throughout the entire complex, pearl morphos that immediately calm and focus anyone who enter her domain. Chiaki allows them to breed here and live here rent free.

Permanent rooms:

The antechamber/the entrance is a large room that is about 30x30 meters and is a large waiting room with four couches, some fish tanks, and carpeting in the waiting room itself. The entry hallway which patients are admitted through has tile and leads to the elevators which have all of the labels of all of the floors on them. These change dependent upon why Chiaki is there and what she needs at the time.

The second floor: Is always an open surgery floor where she has four surgery rooms with various tools made of either megallium or another type of metal so that she can heal while she dissects so that she can perform surgeries more efficiently.

The seventh floor is always Chiaki's personal space, where she can rest, recover, and do research.

The seventeenth floor Is always a library with all of the scrolls and books that she has collected or will collect in the future for her projects or for her entertainment. She can pull these out with a jutsu that is another Space-time jutsu.

the forty-sixth floor is always a training floor which has 200mx200m by 10m tall ever-changing or changing to Chiaki's needs training equipment or different flora/terrains.

the seventy third floor is always a spa, where she can take a long bath, and has supplies for bathing, pampering, and relaxing. While it takes a strain for her chakra, she can be here and have a spa day with anyone who wishes it.


Taijutsu
Deft HandsShow
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
MedicineShow
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.


Genjutsu[none]


Jutsu
NinjutsuShow
basic jutsuShow
*[Basic Jutsu • Clone Technique]
D-Ranked Ninjutsu
After completing a set of handseals, the user forms a slight chakra 'body', thus creating a single, massless clone. The clone created from this technique is very basic and will dissipate when hit with anything. These clones do not possess vital signs or a unique chakra signature, meaning they don't disrupt the environment, and anything on their person is superficial. The clone has 1 in each stat. They are limited to basic movements.

*[Basic Jutsu • Transformation Technique]
D-Ranked Ninjutsu
After completing the needed handseals, the user of this technique will be able to alter their physical appearance to match that of another person. By consistently emitting chakra throughout their body, the user is able to keep their appearance adjusted at the cost of their Chakra Pool draining over time. As this technique is quite strenuous to uphold, experienced shinobi may see more clearly through this delusive disguise. This technique lasts for a number of posts equal to that of the user's (Chakra Pool/2).

*[Basic Jutsu • Chakra Kai]
D-Ranked Ninjutsu
A jutsu used with the purpose of activating seals and a range of devices and weapons, this technique begins with a single handseal. Once this has been performed, the user will focus a dollop of their chakra into what they are looking to activate in order to complete the task. Seals activated with this technique must be within 10 meters of the user's position.

*[Basic Jutsu • Act of Tree Climbing]
D-Ranked Ninjutsu
By focusing chakra into his/her feet, the user is able to walk up trees and other vertical surfaces in a similar fashion to walking along the ground. This chakra amount must be precise, and although all shinobi learn this technique, the user's control stat will determine how well this jutsu can be executed. Users with low control 2 or lower will often fall during the use of this technique, while users with average control 3 or higher will be able to use this technique functionally. It lasts for a number of posts equal to the user's Chakra Pool.

*[Basic Jutsu • Act of Water Surface Walking]
D-Ranked Ninjutsu
A variation of the Act of Tree Climbing technique, this jutsu requires the user to focus a precise and balanced amount of charka into the soles of his/her feet. By doing so, the user is able to walk on the surface of water as though it were a solid surface. Users with low control 2 or lower are much more likely to fall through the surface of the water, while users with average control 3 or higher will be able to use this technique functionally. It lasts for a number of posts equal to the user's Chakra Pool.

*[Basic Jutsu • Kai Release]
D-Ranked Ninjutsu
A rather simple technique that allows the user to escape from a genjutsu. The user will form a single ram seal and focus to reset their chakra system to purge themselves of foreign chakra. The stat requirements for this technique can be found in the genjutsu rules.

*[Basic Jutsu • Change of Body Stance Technique]
D-Ranked Ninjutsu
After completing the necessary handseals, the user is able to quickly substitute his/her body with a nearby object that is at least 2/3rds his/her size, but no bigger than their body. This substitution allows the object to take the force of the attack that was meant for the user, additionally allowing the user to create distance between him/her and the opponent. The object used in this jutsu may not be objects that are imbued with chakra or controlled by it, and they may also only be single, solid objects within a 10 meter radius of the user. This technique may only be used a total of one time in a single thread, give or take how many times Shunshin no Jutsu has already been used.
NinjutsuShow
*[Ninjutsu • Hidden Needles]
D-Ranked Ninjutsu
After performing the correct hand seals the user will focus chakra into their mouths and into up to five senbon within 10 meters of their position. The senbon will be summoned from their persons or nearby into the user's mouth, where they will be spit out aided by chakra at [Control] Strength and Speed. The senbon can be shot up to 10 meters away.

*[Ninjutsu • Chakra Burst]
D-Ranked Ninjutsu
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion with [Control] Strength from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.

*[Ninjutsu • Tracking Device]
D-Ranked Ninjutsu
After performing the correct hand seals the user will coat one of their hairs in chakra. Once this has been done, they will place it on their target. The user can track the exact location of the strand of hair for up to 10 meters. For up to 20 meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general direction of where the opponent is. The chakra in the hair will dissipate at the end of 6 posts.

*[Ninjutsu • Wall]
D-Ranked Ninjutsu
After performing the correct hand seals the user causes a thin 3x3x1 meter flat barrier to form within 10 meters of them at [Control] Speed and has [Control] Strength. It lasts for 3 posts.

*[Ninjutsu • Sensory Deprivation: Sight]
D-Ranked Ninjutsu
A technique used for a variety of purposes, each unique to the user's needs, the user channels chakra over their eyes. This chakra will act as though it were solid, rendering the user blind until it is dispelled. This can be held as long as the user has chakra, but once it has ended, it has a cool-down period of 2 posts before it can be used again.

*[Ninjutsu • Binding]
C-Ranked Ninjutsu
After performing the correct hand seals the user will focus chakra into a rope, wire, or a similar object in their possession. The object will then lash out at a target at [Control] Speed for up to 25 meters attempting to then coil around them and bind them. After coiling around the target, the chakra will cause the object to harden to [Control] Strength. After 4 posts the chakra will run out and the bind will break.

*[Ninjutsu • Multiple Chakra Kai]
C-Ranked Ninjutsu
Despite requiring both hands and more time than *[Basic Jutsu • Chakra Kai], Multiple Chakra Kai allows the user to activate up to five objects simultaneously, up to 25 meters away.

*[Ninjutsu • Barrier]
C-Ranked Ninjutsu
After performing the correct hand seals the user forms a 5x5x5m barrier around a target up to 25m away from their position. The barrier forms at [Control] Speed, has [Control] Strength, and lasts 4 posts before fading away.

*Ninjutsu • Spiritualism Technique]
C-Ranked Ninjutsu
The base technique for summoning, the Spiritualism Technique allows users to bring forth their summons to fight on their behalf. Once an agreement has been made between the user and their summon, they will be able to use this technique to call upon it at any time unless stated otherwise. The chakra used for this technique varies, as it is dependent on the size and rank of what is being summoned. Once it has been summoned, the initial cost of the summon is equivalent to its rank. It is paid upon being summoned and then the same cost is paid as often as follows:
D-Rank: Free to maintain once summoned.
C-rank: 10 posts
B-rank: 9 Posts
A-rank: 7 Posts
S-rank: 5 posts


*[Ninjutsu • Advanced Transformation Technique]
C-Ranked Ninjutsu
An advanced form of the Transformation Technique, after performing the correct hand seals and holding the final one temporarily, the user will coat and mold chakra around their body into the shape and form of something or someone which is no more than twice their size. This technique's true advantage is that the disguise is given physical substance. This means, for example, if they transform into something with claws, they will have claws that can physically be used. For the disguise's 5 post duration, if it is damaged by a hit of more than [Control] Strength, the disguise "poofs" from existence. This includes collateral damage caused by striking an opponent that may occur to the disguise.

--
*[Ninjutsu • Shadow Clone Technique]
A-Ranked Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the users Chakra Pool). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own, be given complex commands, caught in genjutsu, and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for Chakra Pool, which is determined by the number of clones presently in effect.

--

*[Ninjutsu • Reflect]
S-Ranked Ninjutsu
After doing the needed hand seals, the users creates a 30x30 meter flat barrier that is concave to them. It forms directly in front of them at [Control] Speed and whenever a technique hits the barrier, if the barrier survives, a moment later the barrier will reflect the technique back at it's point of origin. This barrier can be broken by an attacker stronger than [Control] Strength or if 5 posts pass.

[Unbreakable]
S rank ninjutsu
[requires: ninpou
After performing the correct hand seals the user pressed the palm of their hand to a surface and an object will be reinforced with ninpou, adding a layer to the object that, when struck, will eject the striking force back at the assailant with [control] strength and speed. This effect can happen three times before the ninpou layer breaks. This layer can cover objects up to 160m^3 or solid terrain. For three posts if this remains active, it repairs damage to the item or object by 20 strength each post. This effect starts when the ninjutsu is activated by being attacked.

*[Ninjutsu • Advanced Shadow Clone Technique]
S-Ranked Ninjutsu
Prerequisite: *[Ninjutsu • Shadow Clone Technique]
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the user's Chakra Pool). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own, be given complex commands, caught in genjutsu, and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for Chakra Pool, which is determined by the number of clones presently in effect. The advantage of this form of the technique is that once dispersed, the chakra distributed to the clones returns to the user, allowing any un-used chakra to be regained, slowing the draining usage of this technique. The chakra returns to the user at a different rate depending on the user's control.
1-15 Control: 1/5
16-25: 2/5
26-35: 3/5
36+: 4/5
IijutsuShow
SpoilerShow
[b]*[color=#008b5e][Iijutsu • Diagnostic Check][/color][/b]
D-Ranked Ninjutsu
A technique used by medical shinobi to deduce what is going on with a patient. They will perform a hand seal and green chakra will cover their hands. From there, they may place them upon a number of patients equal to their [Chakra Pool]/2. Their chakra will travel through the patient at [Control] Speed before coming back to them and allowing the medical shinobi to be able to tell their patients temperature, blood pressure, oxygen saturation, and heart rate for as long as they have chakra.

[b]*[color=#008b5e][Iijutsu • Personal Protective Equipment][/color][/b]
D-Ranked Ninjutsu
When real latex equipment is not on hand, the user will perform a single hand seal and will focus chakra onto their hands, nose, and mouth to form a thin layer of chakra around them at [Control] Speed and Strength. This chakra will filter bacteria and other particles to and from the user, the environment, and their medical equipment. This technique can be held as long as the user has chakra.

[b]*[color=#008b5e][Iijutsu • Sterilization Technique][/color][/b]
D-Ranked Ninjutsu
The user will channel the needed chakra throughout their upper body (torso, arms, hands, face) at [Control] Speed. This chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects, most commonly surgical tools. Users of this technique can also choose to sterilize certain parts of their upper body or the wounds of another person instead. Once they are sanitized, they remain this way until coming in contact with more bacteria.

[b]*[color=#008b5e][Iijutsu • CPR][/color][/b]
D-Ranked Ninjutsu
After focusing chakra into the hands, the user will place both over the target's chest or back. By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to stimulate it as if it was manually receiving CPR.

[b]*[color=#008b5e][Iijutsu • Blood Clot Technique][/color][/b]
D-Ranked Ninjutsu
After focusing chakra into their hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot at [Control] Speed. Wounds can be dealt with one limb at a time and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

[b]*[color=#008b5e][Iijutsu • Bandage Technique][/color][/b]
D-Ranked Ninjutsu
The user may channel chakra into an object (such as a leaf, piece of cloth, etc.) in the absence of bandages to sterilize it and is able to apply it to the wound of a patient. Once applied, the selected object will adhere to the flesh around the wound, protecting it from bacteria and other harmful foreign bodies. Wounds covered by this jutsu not only are safeguarded against bacteria but also applied an antiseptic and burn ointment to further provide aid.
SpoilerShow
[b]*[color=#008b5e][Iijutsu • Local Anesthesia][/color][/b]
C-Ranked Ninjutsu
The user will channel chakra into their hands and then place them over a group of muscles. Their chakra will spread through the muscle group at [Control Speed and numbness will begin to creep throughout it, beginning with the flesh before seeping into the muscle below. This numbing begins where the user has placed his/her hands and spreads outward until the hands are removed. The numbness can only cause pain equivalent to being stabbed with a kunai to be nullified. Once numbed, the effects last for four (4) posts before fading.

[b]*[color=#008b5e][Iijutsu • Basic Antidote Technique][/color][/b]
C-Ranked Ninjutsu
The user will channel their chakra and then make a small incision on the patient before placing their hands over the new wound. As this chakra is channeled into the body, the poison is extracted and contained in a green orb of chakra in the user's palm at [Control] Speed. Once extracted, the liquid poison will be suspended in the containment orb. Their chakra then mutates the poison at [Control] speed and rearranges it into an antidote. This antidote is effective on C-rank or lower poisons and induces immunity to the specific poison the patient was ailed with for 7 posts.

[b]*[color=#008b5e][Iijutsu • Skin Mask][/color][/b]
C-Ranked Ninjutsu
This particularly disturbing technique is typically utilized by medical-nin operating covertly. After obtaining a dead body, the user will channel chakra into the deepest layer of skin to carefully remove the facial skin from the underlying tissue. Once this has been done, the user will focus their chakra into the separated skin before applying it to his/her face. As this chakra makes contact with the user's skin, the skin cells will bond, creating a seamless mask. This new face remains stable for up to three (3) threads before it will begin to rot.

[b]*[color=#008b5e][Iijutsu • Blood Transfer Technique][/color][/b]
C-Ranked Ninjutsu
The user must make small incisions into the patient and donors' bodies to open a vein. Once the vein has been opened, the user will begin to channel chakra into the donor and the patient at [Control] Speed. The patient's blood pressure will increase and stabilize itself while the donors blood pressure will decrease due to the transfer of blood. No more than 1 liter (2 pints) of blood can be transferred using this technique without repercussions such as fainting, loss of sensation, anemia, and death. In the event a donor is not available, the user may act as the donor. This also acts to allow the donor and patient to be a synthetic match so as to not send the patient into shock. This technique does not transfer KKG permanent or otherwise to the patient.

[b]*[Iijutsu • Chakra Stitching][/color][/b]
C-Ranked Ninjutsu
The user performs a short set of hand seals and then will gently place their index finger at the base of the patient's wound. Once this is done, the user will lift their finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear and hold the wound together with [Control] Strength. This is repeated until the wound has been pulled together. Actions performed with more [Strength] or [Speed] than the [Control] used to create the stitch will destroy it.
[b]*[color=#008b5e][Iijutsu • Burn Heal][/color][/b]
B-Ranked Ninjutsu
The user will channel chakra and then place their hands over the burned area. The chakra works its way to the deepest layer of the burn at [Control] Speed and begins to cool, numb, and repair the area to prevent harmful, scar-producing blistering in the affected area. This relief downgrades the burn grade by one tier and numbs the affected area.

[b]*[color=#008b5e][Iijutsu • Chakra Scalpel][/color][/b]
B-Ranked Ninjutsu
The antithesis to the famous [b]*[color=#008b5e][Iijutsu • Mystical Palm][/color][/b], the infamous [i]*[color=#008b5e][Iijutsu • Chakra Scalpel][/color][/i] is no precision instrument. The user will channel chakra into their palms before attempting to place them on a target. If the user is able to connect the entirety of their palm, the chakra will be released into the opponent's body at [Control] Strength. If cast with 34 [Control] or less, this chakra will slice through thinner body tissues, such as arteries, ligaments, tendons, or veins with ease but cannot slice thicker tissue such as that found around organs, up to 4 inches from the surface in an area roughly the size of the user's hand. If cast with 35 [Control] or more, thicker tissue can be sliced through. The skin remains unblemished by this technique, as it only causes [i]internal[/i]wounds. The chakra used in this technique is highly visible when first activated and emanates from both hands for a duration of three (3) posts or until contact with the opponent is made.

[b]*[color=#008b5e][Iijutsu • Paralysis Removal][/color][/b]
B-Ranked Ninjutsu
The user will channel chakra to their hands and then apply them to the affected area. As this chakra interacts with the temporarily lame muscle tissue, it will restore natural mobility to the area. This lowers the paralysis effects of jutsu and poisons by 2 posts.

[b]*[color=#008b5e][Iijutsu • Bone Regeneration Technique][/color][/b]
B-Ranked Ninjutsu
The user will begin to channel chakra and then direct it through the area of the fracture. As this chakra makes contact with the bone, it will stimulate the calcium production of the body and begin to mend the bone. Users should beware that, like other regenerations of this kind, the nutrient stores of the patient's body are being depleted during its use, and too many uses of this technique in a short span of time can cause serious damage.
Fracture Category20-30 Control31-45 Control46+ Control
Non-Displaced1/2 postImmediateImmediate
Displaced1/2 postImmediateImmediate
Closed1 post1/2 postImmediate
Open2 posts1 post1/2 post
SpoilerShow
[b]*[color=#008b5e][Iijutsu • Mystical Palm][/color][/b]
A-Ranked Ninjutsu
One of the almighty and most highly coveted abilities of medical-nin, the [i]*[color=#008b5e][Iijutsu • Mystical Palm][/color][/i] technique allows its users to heal wounds quickly and efficiently. After focusing chakra into his/her hands, the user will place them over the wound in question and begin to channel chakra through it. As the chakra interacts with the cells and tissues in the area, the wound will begin to regenerate and heal over until there's no remnant of it ever being there.
Wound Type25-30 Control31-45 Control46+ Control
Minor1/2 postImmediateImmediate
Moderate1/2 postImmediateImmediate
Extensive1 post1/2 postImmediate
Critical2 posts1 post1/2 post

*[Iijutsu • Legendary Cure]
S-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Perfect Cure] and *[Iijutsu • Master Antidote Technique]
The legend of its kind, this jutsu has been formulated to work in conjunction with the *[Iijutsu • Master Antidote Technique]. Once the antidote has been concocted following the description of the Master Antidote Technique, the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the S-Rank or lower poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which is permanent. This permanent immunity only applies to A-Rank and lower liquid poisons.


*[Iijutsu • Master Antidote Technique]
S-Ranked Ninjutsu
The highest ranking technique in its line, the *[Iijutsu • Master Antidote Technique] is a useful, but particularly taxing Iijutsu performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works all poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

[Iijutsu • Goddess Palm]
S-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Mystical Palm]
The pinnacle of the Mystical Palm techniques allows its users to heal wounds almost instantaneously. After focusing chakra into his/her hands, the user will place them over the wound in question and begin to channel chakra through it. As the chakra interacts with the cells and tissues in the area, the wound will begin to regenerate and heal over until there's no remnant of it ever being there. This is done in the blink of an eye for most wounds. To heal small-to-moderate wounds, and even large wounds take very little time, whereas Mortal wounds take one (1) post of concentration to mend, This technique lasts for four (4) posts, but due to its chakra-extensive nature, users are not advised to treat multiple large wounds in a single use.

[Goddess' Aura]
S ranked iijutsu
A pulse similar to the mystical palm will shoot out of the user, healing allies in range equal to the [Goddess' Palm] technique within 30 meters. This can be extended through the use of fuuinjutsu or tenketsu tethers. These pulses are passive after initial casting and pulse three times to designated allies which the user can see, smell, or otherwise sense (through magnetic sensory etc), and designates with a glance in their direction before each pulse. This lasts for 3 posts, and pulses once per post.
Transplantation jutsuShow
SpoilerShow
[b]*[color=#008b5e][b]*[Clamp][/b][/color][/b]
D-Ranked Iitaijutsu
The user is able to channel their chakra to create a makeshift clamp they then place while performing surgery or other types of healing jutsu to close off blood vessels which have been cut and prevent further blood loss. This can last for [Chakra Pool]/2 posts.
SpoilerShow
[b]*[color=#008b5e][b]*[Careful Cut][/b][/color][/b]
C-Ranked Iitaijutsu
Prerequisite: [b]*[color=#008b5e][Chakra Scalpel][/color][/b]
While [b]*[color=#008b5e][Chakra Scalpel][/color][/b] is in use, the user will focus and enhance the chakra into a precision blade unable to be used to damage an opponent in combat but perfect to make precision incisions in patients. The user will then separate soft tissues with a brief touch and be able to cut only what needs to be cut, in exactly the way it needs to be cut, ensuring that the user may remove, heal, or focus on only the tissue in question for up to 5 posts.

[b]*[color=#008b5e][b]*[Eye Removal][/b][/color][/b]
C-Ranked Iijutsu
Prerequisite: [b]*[color=#008b5e][b]*[Careful Cut][/b][/color][/b]
The user will channel chakra into their free hand while the other maintains the [b]*[color=#008b5e][b]*[Careful Cut][/b][/color][/b] jutsu. The user will then place their hand over an eye or pair of eyes and infuse them with this chakra. This chakra will coat the eye ball(s) and numb the nerves while preserving it after it is removed with the [b]*[color=#008b5e][b]*[Careful Cut][/b][/color][/b] jutsu.
SpoilerShow
[b]*[color=#008b5e][b]*[Tissue Preservation][/b][/color][/b]
B-Ranked Iijutsu
The user will channel chakra into their free hand while the other maintains the [b]*[color=#008b5e][b]*[Careful Cut][/b][/color][/b] jutsu. The user will then place their hand over an organ removed from a fallen shinobi. With this chakra, the cells of the organ will be kept preserved as if it was recently removed for an additional three (3) threads and may be re-cast to extend this limit.

[b]*[color=#008b5e][b]*[Organ Removal][/b][/color][/b]
B-Ranked Iitaijutsu
Prerequisite: [b]*[color=#008b5e][b]*[Careful Cut][/b][/color][/b]
The user will channel chakra into their free hand while the other maintains the [b]*[color=#008b5e][b]*[Careful Cut][/b][/color][/b] jutsu. The user will then place their hand over an organ and infuse it with this chakra. This chakra will coat and numb the nerves while preserving it after it is removed with the [b]*[color=#008b5e][b]*[Careful Cut][/b][/color][/b] jutsu.

[b]*[color=#008b5e][b]*[Anesthesia][/b][/color][/b]
B-Ranked Iijutsu
After forming the necessary hand seals and focusing chakra on a patient outside of combat, the user is able to heavily sedate them. This sedation technique is used to perform deeply invasive surgeries on patients, preventing them from moving while under and also keeping them deeply asleep and lasts for up [Chakra Pool]/2 posts. If a patient wakes up during the procedure, they will find themselves, depending on their [Willpower], mentally scarred from the intense amount of pain the surgery causes, and their vitals will go insane while they are awake unless they possess a sufficient [Discipline] to remain collected under immense stress and pain. Patients require greater or equal Control than the user's Control to fight off the sedation completely.
SpoilerShow
[b]*[color=#008b5e][b]*[DNA Extraction][/b][/color][/b]
A-Ranked Iijutsu
The user will channel the needed chakra and focus it into an adequate amount of tissue containing the DNA of a KKG or other ability. The cells making up the KKG or other ability will agitate to the point they are able to be easily focused and extracted from the subject. This technique does nothing by itself but begins the process implantation.

[b]*[color=#008b5e][b]*[Inhibiting the Inhibitor][/b][/color][/b]
A-Ranked Iijutsu
When a foreign substance or object invades the human body, the immune system responds and attempts to remove the threat. In order to prevent this, iryou-nin have developed a jutsu to acclimate the body to specific foreign organic substances. After forming the needed hand seals, the user is able to introduce a set amount of a given organic substance to a patient and to allow their immune system to respond naturally. This technique is also used to acclimate the patient to bloodline limits and prevent them from going out of control while the patient undergoes surgery.

[b]*[color=#008b5e][b]*[Organ Stitching][/b][/color][/b]
A-Ranked Iitaijutsu
Prerequisite: [b]*[color=#008b5e][b]*[Chakra Stitching][/b][/color][/b]
The user will place an organ or a tissue into it's proper place in a patient's body, be it a replacement or an implantation, and then channel chakra into their hands. They will continue to hold their hands over the tissue or organ in question and connect the various other tissues in the patients body where it needs to be connected with [b]*[color=#008b5e][b]*[Chakra Stitching][/b][/color][/b]. Blood vessels, connective tissues, muscles, etc. will all be connected to the organ in question, ensuring that once implanted, it will stay nourished and protected as if it were the body's own.

[b]*[color=#008b5e][b]*[Optical Implantation][/b][/color][/b]
A-Ranked Iitaijutsu
Prerequisite: [b]*[color=#008b5e][b]*[Eye Removal][/b][/color][/b]
After all the necessary precautions are taken, the user will begin by removing an eye from the patient in question to create a spot for the donor eye to be implanted with the [b]*[color=#008b5e][b]*[Eye Removal][/b][/color][/b] jutsu. They will then soften the orbital of the eye to make it more pliable, allowing them to place the donor eye within the socket. Following that, they will perform the actual placement, and then finally connect the tissues to the proper places, making sure that the ocular nerve is in the correct spot.

[b]*[color=#008b5e][b]*[Cognizant Anesthesia][/b][/color][/b]
A-Ranked Iijutsu
Prerequisites: [b]*[color=#008b5e][b]*[Anesthesia][/b][/color][/b]
Rather an alteration on an already existing jutsu than a whole new technique in itself, an iryou-nin is able to use this technique to keep themselves conscious and clear while sedated. They will be able to perform procedures on themselves but suffer -2 [Willpower] because they are not able to completely avoid feeling groggy while under anesthetic. Some pain from the procedure will still go through and be felt, but it will be only a painful annoyance, not detracting from their medical capabilities. The user is able to move while under the influence of this technique, but is unable to travel. Even walking is not achievable without losing concentration and interrupting the jutsu.
SpoilerShow
[b]*[color=#008b5e][b]*[Organ Implantation][/b][/color][/b]
S-Ranked Iitaijutsu
Prerequisite: [b]*[color=#008b5e][b]*[Organ Removal][/b][/color][/b]
After all the necessary precautions are taken, the user will begin by removing an organ from the patient in question to create a spot for the donor organ to be implanted with the [b]*[color=#008b5e][b]*[Organ Removal][/b][/color][/b] jutsu. They will then place the donor organ within the appropriate cavity. Following that, they will perform the actual placement, and then finally connect the tissues to the proper places. This results in the patient being granted organ-based Kekkei Genkai such as the Akari or Kaguya.

[b]*[color=#008b5e][b]*[Cell Implantation][/b][/color][/b]
S-Ranked Iijutsu
The user is able to splice cells with a particular chakra element into a patient to give them the elemental chakra in question. Implanting the cells of a Yugeton user, for instance, would grant a patient use of the corresponding element. The patient must have the concentrations for or must have room to acquire the concentrations for the elements which make up the Fusion, Super, Extension, etc. spliced into them. A patient who receives Yugeton, for instance, would receive not just the [Yugeton] concentration but the [Katon] and [Suiton] concentrations as well.

[b]*[color=#008b5e][b]*[Self Implantation][/b][/color][/b]
S-Ranked Iitaijutsu
Culminating all of their knowledge of the human body and medical expertise into one point, the user will be able to perform transplants on themselves, potentially giving themselves a Kekkei Genkai, body modification, etc. The user of this technique performs everything themselves or else with limited help, including pre-operational work, maintaining the sedation on themselves during the procedure, monitoring their vitals, the act of implantation/splicing, connecting tissue to tissue and organ to body. The time this procedure takes is dependent entirely on what is being implanted, but because the doctor is impeded by being the patient, it generally takes longer than normal.
YoutonShow
Youton • Magma Fist
D-Ranked Ninjutsu
After performing a string of hand seals, the user will gather chakra into their palms before launching it at a target of their choosing. Once ejected from the user’s palm, it will rapidly form and expand into a concave half-sphere that hurls through the air with a speed and impact strength equal to their control stat.

Youton • Magma wall
D-Ranked Ninjutsu
After performing a string of hand seals, the user will gather chakra into their palms before launching it at a target area of their choosing. Once ejected from the user’s palm, it will rapidly form and expand into a convex half-sphere that hurls through the air with a speed and impact strength equal to their control stat, forming a wall that stays for up to 6 posts before starting to cool. This half sphere can reach dimensions of 15 meters in radius, forming a wall with those dimensions. If ejected at the ground, this forms a sphere around the user that can extend up to 15 meters in diameter with the same results.

Youton • Magma bullets
D-Ranked Ninjutsu
After performing a string of hand seals, the user will gather chakra into the first three fingers of their dominant hand before launching it at a target of their choosing. Once ejected from the user’s palm these will travel at [control] speed, striking anything they come into contact with at [control] strength. These will remain hot per the Youton passive.

Youton • Magma sinkhole
D-Ranked Ninjutsu
After performing a string of hand seals, the user will gather chakra and stomp, creating a pool of magma roughly 5 meters in diameter at an area within 15 meters of them at [control] speed. The magma forms a hole rapidly at [control] speed, burrowing down into the earth, trapping a hapless victim in an ever sinking pool of magma. This magma has a thickness of 15 meters deep. Once reaching as deeep as it can, this magmatic area starts to expand, engulfing an area underground up to 15 meters in diameter in magma. This will remain hot per the youton passive before cooling.

Youton • Magma rain
D-Ranked Ninjutsu
After performing a string of hand seals, the user will gather chakra into the palm of their hand before launching it at a target of their choosing. Once ejected from the user’s palm these will travel at [control] speed then separate into a rain that blankets an area roughly 15 meters in diameter,, striking anything they come into contact with at [control] strength. These will remain hot per the Youton passive.

Youton • Magma Barbs
C-Rank Ninjutsu
After performing the needed hand seals, the user will focus their chakra on a patch of their Youton, at least a baseball in circumference, within 25m of their body. From the patch of Magma 5 barbs will form roughly a half meter in length and as skinny as a sliver of wood, and fire in whatever direction they choose, at [Control] speed, with [Control] strength.

Youton • Magma Teeth
C-Rank Ninjutsu
After performing the needed hand seals, the user will focus their chakra on some magma, at least a baseball in circumference, within 25m of their body. From the magma seven inward spikes will form, each a meter in length, and fire inward at [Control] speed, with [Control] strength. These will continue to burn per the Youton passive before cooling.

Youton • Magma Mist
C-Rank Ninjutsu
After performing the needed hand seals the user will either fire a ball of chakra at a targeted area or will target an already existing bit of magma. Performing the Kai motion or releasing the held chakra, the target area will then explode with [control] strength into fragmented bits of super-light super-heated magmatic material. Though the magma could be condensed to a sphere no larger than a basketball, the youton floats in erratic patterns, drifting toward the earth for 3 posts, covering an area up to 30 meters. This will continue to burn per the Youton passive before cooling.

Youton • Magma claws
C-Rank Ninjutsu
After performing the needed hand seals, the user will stomp on the ground or will extend their hand. If extending their hand, a similar hand will shoot out of their palm, wrapping around and squeezing the target of the jutsu until 3 posts go by at [control] strength. If stomping, the claw will instead travel through the ground and grasp the target from below with [control] strength. This jutsu travels at [control] speed. These claws are roughly 6 meters in length, attached to a palm 3 meters in diameter This will continue to burn per the Youton passive before cooling.

Youton • Magma Tongue
C rank Ninjutsu
After gathering chakra into their mouth, the user will expel a long, tongue-like appendage from their mouth which moves for 2 posts with [control] speed and strength, able to wrap around and strike with said speed and force. At any time before the 2 posts are up, the user can release the appendage and it will remain in the form that it currently is in, but will not continue to squeeze. This will continue to burn per the Youton passive before cooling.

Youton • Magma Otter
S rank Ninjutsu
After gathering chakra, the user will release a mass of chakra from their chest at [control] speed and strength which rapidly forms a magmatic otter. This Golem can be up to 160 meters long with proportions equivalent to an average otter. This otter can only follow basic commands, typically having a singular goal such as attacking or defending a specific target or area. Any command that the user gives to it it will follow until it is destroyed. The commands will supersede the previous command. it persists until destroyed. The commands must be given by the user of this jutsu.
The otter can have up to 120 base stats. The golem cannot possess, mold, or be used as a medium for jutsu, therefore it does not have a chakra pool or chakra control stat, it also does not have a mind of its own, therefore it does not have a willpower stat. The three basic stats that it is able to have the stats spread out between are Strength, Endurance, and Speed. Once this golem is destroyed, it will continue to burn per the youton passive until hardening into obsidian.
Tabemono IijutsuShow

Tabe Mono Iijutsu: Hard Tack Rations
D ranked Tabe Mono Iijutsu
Requires Tabe Mono Iijutsu concentration
The user takes one post to blend the required spices for the hard tack rations, which includes flour, salt, and water. Hard Tack Rations are not hard to make, the user kneads a large loaf of dough, then beats it with their palms against a hard surface, or their lap if nothing else, then they take the bread and fold it twice and make a square. Then the practitioner weaves a series of hand seals and the tack is baked with their chakra. This make rations that can last up to the end of the thread, and when someone eats these hard tack rations, minor wounds will heal over the course of 2 posts, and moderate wounds over 4 posts.

Tabe Mono Iijutsu: Magic Mushrooms
D ranked Tabe Mono Iijutsu
Requires Tabe Mono Iijutsu concentration
The user takes one post to find edible mushrooms in the immediate area, which isn’t usually too hard, or uses mushrooms they have in their pack for this Jutsu. Performing a series of hand seals, they pass their hands over the mushrooms and add them to a soup, tea, or the mushrooms can be eaten raw and give the user +3 to their strength and speed stats, but -3 to their willpower and endurance stats, as the mushrooms are slightly hallucinogenic. This effect lasts up to [control/10] posts and can be dispelled by the ninja consuming the mushrooms at any time.

Tabe Mono Iijutsu: spice of life
D ranked Tabe Mono Iijutsu
Requires Tabe Mono Iijutsu concentration
The user takes one post to blend up a concoction of spices for their allies. This, in turn, staves off poisons which would have otherwise affected them. This Spice of Life can stave off 1 D ranked poison or 2 E rank poisons before it runs its course. The spice of life, however, has no affect on poisons already in the person’s body at the time of consumption.

Tabe Mono Iijutsu: Itadakiramen
D ranked Tabe Mono Iijutsu
Requires Tabe Mono Iijutsu concentration
The user takes one post to cook up some ramen, making it in some savory broth, this Ramen only has noodles as the base, but can be a base for some of the tastier ingredients that the ninja throws in. The user uses either Raiton or Katon chakra to boil the broth, and adds the noodles to it, and after weaving some hand seals finishes with the jutsu. The Itadakiramen is made so that when consumed it is able to staunch any bleeding wounds that the target gets that are moderate or lower in severity. This effect lasts up to [control/10] posts and can be dispelled by the ninja consuming the Itadakiramen

Tabe Mono Iijutsu: Meaty shield
D ranked Tabe Mono Iijutsu
Requires Tabe Mono Iijutsu concentration
The user takes one post to tenderize, spice, and then cook with either Raiton or Katon chakra, the meat. The higher the user’s control, the more tender the meat is. This meat, when consumed, generates a shield which springs into existence at the cook’s [control] speed and defends at [control] strength and is either made of Katon or Raiton chakra, whichever was used to make the meat. This effect lasts up to [control/10] posts and can be dispelled by the ninja consuming the meat from Meaty-shield jutsu or the ninja-chef.

Tabe Mono Iijutsu: Curry of favor
C ranked Tabe Mono Iijutsu
Requires Tabe Mono Iijutsu concentration
The user takes a blend of spices and tosses them into a pot, along with other ingredients and stirs with vigor for one post, bringing the pot of spices and other contents to a boil with either their Raiton or Katon chakra, and then is able to serve the Curry of Favor. This curry increases the user’s control stat by +6 but decreases the user’s speed by -6. This effect lasts for [maker’s control/10] posts

Tabe Mono Iijutsu: Strength sushi
C ranked Tabe Mono Iijutsu
Requires Tabe Mono Iijutsu concentration The user takes fresh fish or some seafood, or even some veggies wraps them in rice, sometimes followed by seaweed then weaves hand seals over the sushi. The sushi will then be imbued so that it gives the shinobi consuming it +6 strength and endurance, but decreases speed and chakra pool by +6 as well. This lasts for up to 3 posts or until the consumer wishes it reversed.


Tabe Mono Iijutsu: Tako Tabemono
C ranked Tabe Mono Iijutsu
Requires Tabe Mono Iijutsu concentration
The user takes one post to spice, and then cook with either Raiton or Katon chakra, the octopus. The higher the user’s control, the more flavourful the octopus. This octopus, usually grilled, when consumed, generates a tentacle made of either Katon or Raiton (depending on the user’s cooking jutsu used) which springs into existence at the cook’s [control] speed and flings itself at a target the consumer dictates at [control] strength and is either made of Katon or Raiton chakra.

Tabe Mono Iijutsu: Antidote soup
C ranked Tabe Mono Iijutsu
Requires Tabe Mono Iijutsu concentration
The user takes two posts to prepare a soup that will neutralize a poison of C rank or below. The higher the user’s control, the faster they can make it, making the soup in 1 post requires a control over 30. This soup, when consumed, spreads through the body at the cook’s [control] speed and eats away at the poison in the target’s body at [control] strength This effect lasts up to [control/10] posts and can be dispelled by the ninja consuming the soup jutsu.

Tabe Mono Iijutsu: Shield of broth
C ranked Tabe Mono Iijutsu
Requires Tabe Mono Iijutsu concentration
The user takes one post to produce a broth made of secret ingredients. The higher the user’s control, the tastier the soup is. This broth, when consumed, generates a shield which springs into existence at the cook’s [control] speed and defends at [control] strength with 3 layers and is either made of Katon or Raiton chakra, whichever was used to make the meat. This effect lasts up to [control/10] posts and can be dispelled by the ninja consuming the broth from Shield of broth jutsu.

Tabe Mono Iijutsu: Burning aide peppermint tea
B ranked Tabe Mono Iijutsu
Requires Tabe Mono Iijutsu concentration
The user takes one post to produce a tea made of secret ingredients, the active one being peppermint and Iijutsu chakra. The higher the user’s control, the tastier the burn-aide tea is. This tea, when consumed, generates a film which spreads over affected areas which were burned at the cook’s [control] speed and cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to large-sized areas of first degree and second degree burns it's fairly quick to do. For medium-sized areas of third degree burns, it takes one (1) extra post from consumption to achieve the same effects. This effect lasts up to [control/10] posts and can be dispelled by the ninja consuming the tea.


Tabe Mono Iijutsu: Shield of broth
B ranked Tabe Mono Iijutsu
Requires Tabe Mono Iijutsu concentration
The user takes one post to produce a broth made of secret ingredients. The higher the user’s control, the tastier the soup is. This broth, when consumed, generates a shield which springs into existence at the cook’s [control] speed and defends at [control] strength with 3 layers and is either made of Katon or Raiton chakra, whichever was used to make the meat. This effect lasts up to [control/10] posts and can be dispelled by the ninja consuming the meat from Shield of broth jutsu.

Tabe Mono Iijutsu: Senzu bean
B ranked Tabe Mono Iijutsu
Requires Tabe Mono Iijutsu concentration, Requires Mystical Palm Technique
The user takes one post to produce up to three beans. The higher the user’s control, the softer the bean is, and tastier. This bean, when consumed, stimulates regeneration in the person consuming said bean. This technique allows its consumer to heal wounds quickly and efficiently. After focusing chakra into his/her wound after consuming, the wound will begin to regenerate and heal over until there's no remnant of it ever being there.
Wound Type25-30 Control31-45 Control46+ Control
Minor1 post½ postImmediate
Moderate1 post½ postImmediate
Extensive2 posts1 post1 post
Critical3 posts2 posts1 post
Tabe Mono Iijutsu: Bone mending miso soup
A ranked Tabe Mono Iijutsu
Requires Tabe Mono Iijutsu concentration
The user takes one post to produce a soup made of secret ingredients. The higher the user’s control, the tastier the soup is. This soup, when consumed, pours throughout the body, seeking broken bones on the first post. On the posts thereafter As this chakra makes contact with the bone, it will stimulate the calcium production of the body and begin to mend the bone. To mend small-to-medium breaks, it takes one (1) post of concentration, while fractures are usually very quick to mend. Multiple breaks can be mended during the use of this technique. Users should beware that, like other regenerations of this kind, the nutrient stores of the patient's body are being depleted during its use, and too many uses of this technique in a short span of time can cause serious damage. This effect lasts up to [control/10] posts and can be dispelled by the ninja consuming the broth from the Bone mending Miso jutsu.

Tabe Mono Iijutsu: spoonful of sugar
A ranked Tabe Mono Iijutsu
Requires Tabe Mono Iijutsu concentration
The user takes one post to weave a delicate blend of hand-signs over a spoonful of sugar. This sugar, (one tablespoon’s worth), when consumed, spreads through the body at the cook’s [control] speed and eats away at the poison in the target’s body at [control] strength This effect lasts up to [control/10] posts and can be dispelled by the ninja consuming the soup jutsu. This jutsu also stops the affects of the same poison for the entirety of the length of the jutsu.

Tabe Mono Iijutsu: Ramen of Dororondoron
S ranked Tabe Mono Iijutsu
Requires Tabe Mono Iijutsu concentration, Raiton Concentration
The user takes one post to weave a quick set of hand-signs over a bowl of ramen, before touching the sides. This ramen, (one bowl’s worth), when consumed, spreads through the body at the cook’s [control] speed and invigorates the subject, giving them heightened senses, two of random variety and one always being taste, from the raiton and umami of the dish. This effect lasts up to [control/10] posts and can be dispelled by the ninja consuming the soup jutsu.

Tabe Mono Iijutsu: Seven Senzu Bean Stew
S ranked Tabe Mono Iijutsu
Requires Tabe Mono Iijutsu concentration, Requires Senzu Bean technique
The user takes one post to produce up to three beans. The higher the user’s control, the softer the bean is, and tastier. This bean, when consumed, stimulates regeneration in the person consuming said bean. This technique allows its consumer to heal wounds quickly and efficiently. After focusing chakra into his/her wound after consuming, the wound will begin to regenerate and heal over until there's no remnant of it ever being there.
Wound Type25-30 Control31-45 Control46+ Control
MinorimmediateImmediateImmediate
ModerateimmediateImmediateImmediate
Extensive1/2 postimmediateImmediate
Critical1 post1/2 postimmediate
Tabe Mono Iijutsu: Gyuudon of strength
S ranked Tabe Mono Iijutsu
Requires Tabe Mono Iijutsu concentration, 50 control
The user weaves hand seals over a bowl of Gyuudon, adding spices, meats, and broth to a bowl of rice. When eaten, the person who consumed the Gyuudon will then be imbued with +12 strength and endurance, but decreases speed and chakra pool by -12 as well. This lasts for up to 8 posts or until the consumer wishes it reversed.

Tabe Mono Iijutsu: Kick of lightning
S ranked Tabe Mono Iijutsu
Requires Tabe Mono Iijutsu concentration, 40 control
The user weaves hand seals over a pepper, giving it a zest and heat that only is rivaled by the most spicy of peppers. This gives the ability for the person who eats it to breathe lightning in a 160 meter cone with [control] strength and speed. This does not have any passive of raiton but just looks like lightning. This consumes the chakra of the person eating the pepper. This can be used within 5 posts of consuming said pepper.

Tabe Mono Iijutsu: Bubble Boba
S ranked Tabe Mono Iijutsu
Requires Tabe Mono Iijutsu concentration, 40 control
The user weaves hand seals over a tapioca pearl, pouring their chakra into it, it allows the ninja who consumes this to use their chakra to blow a bubble of lightning seeming chakra (no passive), enveloping the first person that it comes into contact with in a defensive bubble that encases them at [control] speed. This is expelled from the consumer of the technique at [control] speed and has a strength of [control]. This lasts for 7 posts and can be used within 5 posts of consuming said tapioka pearl.

Tabe Mono Iijutsu: Heavenly Rice
S ranked Tabe Mono Iijutsu
Requires Tabe Mono Iijutsu concentration, 40 control
The user weaves hand seals over a grain of rice in a dish. This grain of rice, when consumed, will spread to the nearest area affected by burns, up to fourth degree, and will start to close them. 2nd degree burns and below will regenerate instantly, 3rd degree burns will take ½ post, and 4th degree burns will take 1 full post to heal. This rice can be used within 5 posts of consuming said grain of rice, and the effects last for up to 3 posts.

Tabe Mono Iijutsu: Seafood Scampi Squid
S ranked Tabe Mono Iijutsu
Requires Tabe Mono Iijutsu concentration, 50 control
The user weaves hand seals over a piece of seafood made into a scampi. The seafood that is infused with the chakra allows the person consuming the piece of seafood to manifest up to 10 tentacles made of Raiton or Katon looking chakra, whichever the user is attuned to when making this dish. This does not have any passive of raiton or katon but just looks like lightning or fire. The limbs manifest at [control] speed, and can be used either each post, or all in one post. Each limb can only strike an opponent within 30 meters once, with [control] speed and strength. This can be canceled at any time by the consumer.

Tabe Mono Iijutsu: Sake of Serenity
S ranked Tabe Mono Iijutsu
Requires Tabe Mono Iijutsu concentration, 50 control
The user weaves hand seals over a container of Sake, and pours their chakra into this. When drank, the person who consumed the sake will then be imbued with +12 willpower and endurance, but decreases speed and Strength by -12 as well. This lasts for up to 8 posts or until the consumer wishes it reversed.
Kyoukan jutsuShow

1. ~Tenketsu Tethering: Link Up I
D-Rank Ninjutsu/Iijutsu
After a set of hand seals, the Kyoukan clan member will make physical contact with their target by touching them. When they lift their hand a pink whisp of chakra will be extend out from the target to themselves. This tether can stretch up to [Control] x 2 meters and lasts for [Control]/5 posts. When stretched further than this range, the tether remains but will be unusable as a medium for tether techniques.

2. ~Tenketsu Tethering: Status Check
D-Rank Ninjutsu/Iijutsu
Requires: [Iijutsu]
After a set of hand seals, the Kyoukan family member will check the vitals of all those they are connected to at that precise moment. While not exactly precise, this will give them a relative feel on a 5 point scale of the core vitals (temperature, oxygen rate, blood amount, and heart rate) of their connected targets.

3. ~Tenketsu Tethering: State of Mind
D-Rank Ninjutsu/Iijutsu
Requires: [Iijutsu]
After a set of hand seals, the Kyoukan family member will check the mental state of all those they are connected to at that precise moment. This will give them information on if the connected target is currently undergoing any form of mental trauma (for example: high levels of fear/anxiety, or extreme stress) and how relatively strong that mental trauma is. This does not include if the target is being influenced by genjutsu.

4. ~Tenketsu Tethering: Snapshot
D-Rank Ninjutsu/Iijutsu
After a set of hand seals, the Kyoukan family member closes their eyes and checks the current view of all those they are connected to at that precise moment. This will give them just a quick, single snapshot of what their linked targets see at the point of activating the jutsu. For the Kyoukan member this plays the image in their head, each for a second or two. Opening their eyes before each snapshot plays cancels the feedback.[/i]

5. ~Tenketsu Tethering: Sterilization
D-Rank Ninjutsu/Iijutsu
After a set of hand seals, the Kyoukan family member can sterilize the body of anyone that is connected to their tether. This affects the whole of the body, and takes up to 2 posts for the affected areas to be sterilized. The user can pinpoint the area that they would like to sterilize and chakra eats away at bacteria, viruses, diseases, and other harmful foreign matter which would infect the patient. While the chakra eats at the foreign substances, the substances in question will flash a bright red, giving it an almost red sand-like color for the duration of the sanitation, and turning translucent after the chakra has sterilized in that area.[/i]

~Teketsu Tethering: Shared Technique
C-Rank Ninjutsu
After a set of hand seals, the Kyoukan family member will send jutsu through the tether at [control (50)] speed to the specified target and use them as the base for their own jutsu. All jutsu are cast from the target rather than the Kyoukan family member unless specified by the Kyoukan family member. This only works if the target is willing to be the target of such jutsu. The target can attempt to resist their being the origin of the jutsu without any effort, and should this happen the jutsu instead manifests as if it were cast from the Kyoukan family member.

~Tenketsu Tethering: Communication
C-Rank Ninjutsu/Iijutsu
After a set of hand seals, the Kyoukan family member will activate the ability to pass communication along their link in the form of audio. This allows them to talk to and listen to their linked companions for up to 5 posts.

~Tenketsu Tethering: Minor Heal
C-Rank Ninjutsu/Iijutsu
Requires: [Iijutsu]
After a set of hand seals, the Kyoukan family member will channel chakra into a specific tether delivering a pulse of healing chakra. This chakra will heal superficial damage and clot blood almost instantly however deeper but small wounds, cuts, bruises, will take up to a post to regenerate.

~Tenketsu Tethering: Link Up II
C-Rank Ninjutsu/Iijutsu
After a set of hand seals, the Kyoukan family member will make fire off a pink wisp of chakra from themselves at a target at a speed of [Control] and up to [Control] meters away. If contact is made, a tether will form. This tether can stretch up to [Control] x 2 meters and lasts for [Control]/5 posts. When stretched further than this range, the tether remains but will be unusable as a medium for tether techniques.

~Tenketsu Tethering: Shared vision
C-Rank Ninjutsu/Iijutsu
After a set of hand seals, the Kyoukan family member closes their eyes and sends their current view, or a ~snapshot~ per the snapshot jutsu to all those they are connected to at that precise moment, or to a selected few they are tethered to. This will give them just a quick, single snapshot of what their linked targets see or what they saw at the point of activating the jutsu. Those who are affected by this jutsu can close their eyes to hold the image in their minds for a second or two, or may deny the snapshots if they do not wish to see them.[/i]

~Tenketsu Tethering: Minor Poison Expulsion
C-Rank Ninjutsu/Iijutsu
After a set of hand seals, the Kyoukan family member will draw out poison from the victim of a C rank or lower affected victim that is part of their Kyoukan Tether, it extracts the poison out of an orifice of the target's choosing. After one (1) post of the extraction process, the user will remove the poison. If the poison is able to be placed into a jar the second part may begin. From here, the liquid poison will be mixed with the Kyoukan's chakra in the phial or container. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on C-Rank or lower poisons. The antidote, if administered takes a third post to completely rid the victim of the poison. The poison can be staved off for 2 posts before the antidote becomes ineffectual and has its negative effects halted if it is C rank or lower.

~Tenketsu Tethering: Greater Heal
B-Rank Ninjutsu/Iijutsu
Requires: [Iijutsu]
After a set of hand seals, the Kyoukan family member will channel a generous amount of chakra into a specific tether delivering a pulse of healing chakra. This chakra is capable of healing small wounds or less instantly. Larger wounds like open gashes will gain a faster regenerative property allowing them clot and prevent further damage instantly and to heal completely within 2 posts.

~Tenketsu Tethering: Surveillance
B-Rank Ninjutsu/Iijutsu
After a set of hand seals, the Kyoukan family member will close both of their eyes, then connect themselves to the vision of all current links they possess. A mentally taxing technique, the clan member must possess a sharp mind capable of weaving together the different sets of vision, but those capable can unlock an outstanding field of vision and view of the battlefield around them. Kyoukan family members may keep this technique running for up to [Willpower]/10 posts (minimum of 1 post). Opening their eyes at anytime during the duration of the technique will cancel the technique.

Tenketsu Tethering: Surveillance
B-Rank Ninjutsu/Iijutsu
After a set of hand seals, the Kyoukan family member will close both of their eyes, then connect themselves to the vision of all current links they possess. A mentally taxing technique, the clan member must possess a sharp mind capable of weaving together the different sets of vision, but those capable can unlock an outstanding field of vision and view of the battlefield around them. Kyoukan family members may keep this technique running for up to [control]/10 posts (minimum of 1 post). Opening their eyes at anytime during the duration of the technique will cancel the technique.

Tenketsu Tethering: Protect
A-Rank Ninjutsu/Iijutsu
After a set of hand seals, the Kyoukan family member will channel into one of their links specifically. This will cause a pink barrier of hard chakra just a few inches larger than the target to form around them almost instantly. The barrier has a strength of [Control] and if not destroyed or cancelled by the caster lasts up to 5 posts.

Tenketsu Tethering: Purge
S-Rank Ninjutsu/Iijutsu
After a set of hand seals, the Kyoukan family member will channel into one of their links specifically. This will cause the person to erupt into a dark red chakra, purging two of the effects that would grant blindness, paralysis, deafness, tastelessness, anosmia (can’t smell), anhidrosis (unable to sense touch), or a - to any stat. One of these effects returns to normal per post as long as this tether remains in effect. The restoration of stats happens at +12 (+2 per 5 control above 35) to that stat per post until it reaches its previous maximum (up to 50).

Tenketsu Tethering: Perfect Poison Expulsion
S-Rank Ninjutsu/Iijutsu, requires: [Iijutsu • Master Antidote Technique]
After a set of hand seals, the Kyoukan family member will draw out poison from the victim of a C rank or lower affected victim that is part of their Kyoukan Tether, it extracts the poison out of an orifice of the target's choosing. After one (1) post of the extraction process, the user will remove up to 2 poisons, toxins, or venoms in the body, which makes the user no longer suffer the effects of said poisons, however it does not grant immunity on this post. If the poison is able to be placed into a jar the second part may begin. From here, the liquid poison will be mixed with the Kyoukan's chakra in the phial or container. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on all poisons. The antidote, if administered, takes a third post to render the victim of the poison completely immune to the effects of the poison .

RaitonShow

*Raiton • Conductor
D-Ranked Ninjutsu
After performing the correct hand seals, the user will coat their hands in Raiton electricity for 5 posts. This causes the shock effect to be produced on any contact with a target, while a [control] stat of over 30 allows this to be used as a defibrillator. This can be used to restart someone's heart should the jutsu be maintained and used consecutively.

*Raiton • Bright Bolt
D-Ranked Ninjutsu
After performing the correct hand seals the user will extend two fingers toward a target. A bolt of lightning will jump up to 10 meters from their fingers at [Control] Speed and Strength.

*Raiton • Lightning Armament
D-Ranked Ninjutsu
After the correct hand seals are performed, the user coats themselves in a thick layer of lightning. This armour of lightning forms near instantly and requires [Control] Strength to break. During this time, the user's physical strikes apply the Raiton shocking effect.
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*Raiton • Conductor
D-Ranked Ninjutsu
After performing the correct hand seals, the user will coat a weapon they are holding in Raiton electricity for 5 posts. This causes the shock effect to be produced on any contact with a target, while also granting blunt weapons the ability to cut through skin to produce shallow wounds. This also works for thrown weapons, however if the projectile remains out of contact with the user for more than 2 posts the technique will dissipate early.

*Raiton • Stun Gun
D-Ranked Ninjutsu
After performing the correct hand seals, the user will channel Raiton chakra to two of their fingers. They will then be able to fire up to three total bullet sized balls of concentrated lightning from their fingertips. These bullets will travel at [Control] speed, but will not have any physical force. Instead, they will apply light electrical burns similar to a sun burn and will apply Raiton's shocking effect.

*Raiton • Defibrillator
D-Ranked Ninjutsu
After performing the correct hand seals, the user will coat their hands in Raiton electricity for 5 posts. This causes the shock effect to be produced on any contact with a target, while a [control] stat of over 30 allows this to be used as a defibrillator. This can be used to restart someone's heart should the jutsu be maintained and used consecutively.

*Raiton • Bright Bolt
D-Ranked Ninjutsu
After performing the correct hand seals the user will extend two fingers toward a target. A bolt of lightning will jump up to 10 meters from their fingers at [Control] Speed and Strength.

*Raiton • Shock Double
C-Ranked Ninjutsu
After performing the necessary hand seals, the user will create a clone out of their Raiton chakra. This clone will have the users stats. It lasts for [Control/5] posts.

*Raiton • Jamming Pulse
C-Ranked Ninjutsu
After performing the correct hand seals, the user emits a wave of electricity from their palm in a single direction. This is produced as a 10m wide line which extends 2m into the air and travels up to 25m from the user at [Control] Speed. The wave will apply the shocking effect and reduce the speed of any living thing it strikes by 3 Speed for 3 posts by electrically interfering with the brain's nervous signals.

*Raiton • Voltaic Zone
C-Ranked Ninjutsu
After performing the correct hand seals, the user will seep Raiton chakra in an area around them with a 25m diameter. This will produce an electric current on the ground in this area visible as crackling lightning on the surface. Any other than the user who step into this zone will have the shocking effect applied and their legs will sustain [Control] Strength shocks. This current lasts 3 posts, while it ends immediately if the user leaves the area.

Raiton • Four arms of paralysis.
C-Ranked Ninjutsu
The user weaves a series of hand seals and then either arms, tentacles, or claws, (up to 4) spring from the user's shoulders and launch themselves at up to [control] speed with [control] binding strength. These can target only 2 to a target at a time, and when they grip something they apply the shocking passive before pulling the target to the user at 1/2 [control] speed.

Raiton • Bug zapper no raiton no jutsu
C-Ranked Ninjutsu
After the correct hand seals are performed, the user coats themselves in a thin humming bug-zapper noise, layer of lightning. This layer of lightning forms at [control] speed over any other defensive jutsu that the user has control of within [control] range up to 3 meters by 3 meters large. The bug zapper requires [control] Strength to break and lasts up to 7 posts. During this time, anything smaller than 1 cubic foot that enters within a meter of the user gets zapped by a small jolt of lightning, applying the Raiton passive and pushing back against it with [control] force.

[Raiton • Goddess’ Domain]
A-Ranked Ninjutsu
After performing the correct hand seals, the user will seep Raiton chakra in an area around them with a 100m diameter. This will produce an electric current on the ground in this area visible as crackling lightning on the surface. Any other than the user who steps into or passes through this zone will have the shocking effect applied and will sustain [Control] Strength shocks. This current lasts 3 posts, while it ends immediately if the user leaves the area.
Doton JutsuShow
Doton • wall
D-Rank Ninjutsu
After performing the correct hand seals the user will form a solid stone wall up to 10 meters away from them at [Control] speed. The wall has [Control] strength and is 15x15x1 meters large. They can also shape this into a dome or a sphere of 15 meters diameter. These last up to 5 posts

Doton • Chains
D-Rank Ninjutsu
After performing the correct hand seals the user will form a set of chains that extends upward from a point up to 15 meters out from their person. These erupt from the ground and attempt to bind their opponent with [control] strength in every link. This can create up to 15 meters in length for the chain itself, with up to [controlx10] links in the chain. When this jutsu wraps around the target, the links fuse to any other links created by this jutsu before retaining their strength for up to 5 posts.

Doton • Earthen Ninja Weapons
D-Rank Ninjutsu
After performing the correct hand seals the user will form a set of up to 10 basic projectiles, such as kunai, shuriken, or senbon, in their hand, or can conjure up to 2 weapons. These tools have [Control] strength. These last until the end of the thread.

Doton • Earthen Shield
D-Rank Ninjutsu
The user claps their hands together to create a specific set of hand seals and then Doton springs from the ground at [control] speed in a shield (either kite, tower, or buckler) that attaches to the subject’s or the user’s arm. This shield has [control] strength, and lasts for [control/5] posts.

Doton • Weapon Coating
D-Rank Ninjutsu
After performing the correct hand seals the user will shoot a projectile at a weapon. The projectile moves at [control] speed and upon hitting (or touching) the weapon, seals the weapon in 15 meters of doton with [control] strength. Thie makes the weapon considerably harder to swing, and if caught mid-swing, deflects the initial strike by [control] strength. This lasts up to 3 posts

*Doton • Earthen Ninja Tools
D-Rank Ninjutsu
After performing the correct hand seals the user will form a set of up to 10 basic projectiles, such as kunai, shuriken, or senbon, in their hand. These tools have [Control] strength.

*Doton • Binding Formation
D-Rank Ninjutsu
After channeling doton chakra into their foot the user will slam the ground within 5 meters of a target's feet with their heel, causing a formation of rock to shoot upwards at [Control] speed binding the target's feet at [Control] strength

*Doton • Dirt Cloud
D-Rank Ninjutsu
After performing the correct hand seals the user will form a 1 meter diameter ball of loose dirt in front of them, launching it off up to 10 meters away at [Control] strength and speed. Upon impact the ball of loose dirt breaks apart forming a vision-impairing cloud of dirt with a 5 meter radius.

*Doton • Wall
D-Rank Ninjutsu
After performing the correct hand seals the user will form a solid stone wall up to 5 meters away from them at [Control] speed. The wall has [Control] strength and is 3x3x1 meters large.

*Doton • Trip Fault
D-Rank Ninjutsu
After performing the correct hand seals, the user will cause a 1/2 meter pot hole to appear at [Control] speed somewhere within 5 meters.

*Doton • Landmine
C-Rank Ninjutsu
After performing the correct hand seals the user will tap their foot on the ground charging a 25 meter radius around their foot with explosive chakra. This is armed at [Control] speed. For the next three posts if anyone other than the user steps on the area it will explode with at a [Control] Strength explosion.

*Doton • Harden Earth
C-Rank Ninjutsu
After performing the correct hand seals the user places their palm on the ground, channelling chakra into it and increasing the density of the earth beneath them in a 25 meter radius around them. This earth is extra resilient to digging and takes strength stat equal to [Control] in order to even dent. Falling on this section of ground without a proper landing could also potentially increase damage.

*Doton • Manica
C-Rank Ninjutsu
By channeling doton chakra into their arm, the user will form rock from their shoulder downward, encasing their forearm and hand in rough and simplistic layered plates of stone. The stone passes over the hand on the back-side but leaves the palm-side uncovered allowing full dexterity of the hand for seals. This essentially resembles a manica, which is a segmented armor that spans the length of the arm. The armor has [Control] strength and speed.

*Doton • Tremors
C-Rank Ninjutsu
After performing the correct hand seals and holding the last one, the user will stomp their foot on the ground, releasing their chakra in it and causing it to tremor violently for one post. The tremors radiate out from the user in a 25 meter radius, knocking down anyone standing on the ground without a stability taijutsu technique of a rank equal to [Control]. Lasts as long as the last seal is held, for up to 3 posts.

*Doton • Spike Shot
C-Rank Ninjutsu
After performing the correct hand seals the user will form a stone spike directly in front of them roughly 1.5 meter long and 1/2 meter in diameter at it's thickest point before launching the spike forward up to 25 meters away at [Control] strength and speed.

Doton • Improved Earthen Ninja Tools
C-Rank Ninjutsu
After performing the correct hand seals the user will form a set of up to 30 basic projectiles, such as kunai, shuriken, or senbon, in their hand. These tools have [Control] strength. These last until the end of the thread. In addition, they can create up to 3 pieces of armor, or weapons that are not basic projectiles with the same strength, these have to be donned or doffed per regular armor and weapons.

Doton • Mole
C-Rank Ninjutsu
After performing the correct hand seals the user will form a hole up to 30 meters down, originating at themself. When the user enters the hole, Doton covers the area where they entered, creating minimal signs of disturbance which can be revealed by a specific sensory or perception jutsu of like rank for tracking to find that the user has entered the earth. Thereafter, for 5 posts, the user will hollow out the earth in the direction they wish to head at [control] speed. The user is able to burrow down up to [controlx2] meters. While the user is moving like this, they replace the earth that they moved through, thereby not creating a tunnel, but rather a bubble around themself as they move through the earth.

*Doton • Tremors
C-Rank Ninjutsu
After performing the correct hand seals and holding the last one, the user will stomp their foot on the ground, releasing their chakra in it and causing it to tremor violently for one post. The tremors radiate out from the user in a 25 meter radius, knocking down anyone standing on the ground without a stability taijutsu technique of a rank equal to [Control]. Lasts as long as the last seal is held, for up to 3 posts.

*Doton • Harden Earth
C-Rank Ninjutsu
After performing the correct hand seals the user places their palm on the ground, channelling chakra into it and increasing the density of the earth beneath them in a 25 meter radius around them. This earth is extra resilient to digging and takes strength stat equal to [Control] in order to even dent. Falling on this section of ground without a proper landing could also potentially increase damage.

Doton • Improvised Projectile
C-Rank Ninjutsu
After performing the correct hand seals the user indicates one doton jutsu that is infused with their chakra of up to 5 pieces and hurls that(those) piece(s) at a target within 30 meters at [control] speed and strength in a straight line.

Doton • Stone Bones
S-Rank Ninjutsu
After performing the correct hand seals the user will form a large skeleton made of stone around themself of up to 160 meters in height. The user will be inside the Skeleton’s skull as it raises from the earth. This skeleton moves with the user’s movements at [control] speed and strength for up to 5 posts.

Doton • Swirling Barrier
S-Rank Ninjutsu
After performing the correct hand seals the user will form a spherical barrier around themselves, of 2 meters in dimeter, This will expand, spinning rapidly in a clockwise direction at [control] strength and speed until it reaches up to 100 meters. The user (using the MP jutsu rules) can create up to four more barriers which act like the original, that spin in a counter-clockwise, forward spinning, backward spinning, and diagonal clockwise spinning direction. As they expand they will stop only milimeters from the previous barrier, continuing to spin at [control] strength and speed, grinding anything caught within with the same speed and strength. In the direct middle of these barriers is a space of 2 meters that does not spin made of Doton Chakra. This requires supreme concentration and can only be used up to 5 posts before it must be released. The barriers retain their strength indefinitely, but slow to a halt on the 6th post.

Kouton JutsuShow
Kouton • Armor Creation
D-Ranked Ninjutsu
After performing the required hand seals, the user will channel chakra into their hands, manifesting one piece of armor for an individual that they touch. This has [control] strength and lasts up to 6 posts after it is made.

Kouton • Weapon Creation
D-Ranked Ninjutsu
After performing the required hand seals, the user will channel chakra into their hands, manifesting one to five weapons of up to 1 meter in length into them. These have [control] strength and last up to 6 posts after they are made.

Kouton • Stability shoes
D-Ranked Ninjutsu
After performing the required hand seals, the user will channel chakra into their feet, forming a pair of boots. For the next 8 posts the Kouton will stabilize the ground, making the user unable to be knocked over by quakes of up to [control] strength.
Kouton • Steel Beam
D-Ranked Ninjutsu
After performing the required hand seals, the user will channel chakra into their forehead. The next time that they nod, a steel beam will shoot out of their forehead, 1 meter by 1 meter by 4 meters in length, traveling at [control] speed with [control] strength up to 15 meters.

Kouton • Steel Tail
D-Ranked Ninjutsu
After performing the required hand seals, the user will channel chakra into their tailbone, creating a 1 meter long tail that can swipe up to 3 times at [control] speed. This tail has [control] strength. Once it has used the number of swipes it can use, it dissipates into inert metal.

*Kouton • Pellet Storm
D-Ranked Ninjutsu
After performing the required hand seals, the user will expel a cloud of metallic pebbles in a cone reaching 10m from themselves and expanding to 5m wide at [Control] speed. The pellets strike with [Control] strength and have spiked edges for maximum damage.

*Kouton • Steel Fists
D-Ranked Ninjutsu
After performing the correct hand seals, the user will coat their hands in a silvery metal. This metal can sit on their hands for up to 3 posts before falling to useless pieces. The metal will turn into sharp 4 inch spikes at [Control] Speed that break if struck by a blow with more than [Control] Strength.

*Kouton • Projectile Creation
D-Ranked Ninjutsu
After performing the necessary hand seals, the user can create up to two projectiles out of metal with [Control] Strength at [Control] Speed. This includes kunai, senbon, shuriken, chakrams and other similar sized throwing weapons.

*Kouton • Shrapnel Bomb
D-Ranked Ninjutsu
After performing the required hand seals, the user will create a hollow ball of steel about the size of a soccer ball. They will then fire this ball at [Control] speed in a single direction for up to 10 meters. Upon contact or reaching its maximum range, the ball will detonate with [Control] Strength, showering the effected area in metal shards.

*Kouton • Hidden Needle
D-Ranked Ninjutsu
After performing the correct hand seals, the user will channel chakra into a metal weapon they are holding. Upon throwing or swinging that weapon, they are then able to cause a 15cm long needle to be launched from within that weapon at [Control] speed in a single direction at any point along its trajectory. This needle will strike with [Control] strength.

*Kouton • Sword Breaker
C-Ranked Ninjutsu
After performing the required hand seals, the user will channel chakra into their hand. For the next 3 posts, the first metal object the user touches will have it's Strength reduced by 3.

*Kouton • Wall
C-Ranked Ninjutsu
After performing the correct hand seals the user causes a wall of steel with half-meter spikes on its front to emerge from the ground up to 4 meters in height at [Control] speed. This wall can block attacks up to [Control] strength, and crumbles to useless pieces after 3 posts. If the user so chooses within those 3 posts, or if the structure is not destroyed, they may from the spikes off at [Control] Speed and Strength.

*Kouton • Spray
C-Ranked Ninjutsu
After performing the correct hand seals, the user will cause a source of metal larger than a person to start spraying a cloud of needles in a single direction at [Control] Speed and Strength. This cloud goes 20 meters from the point of origin, while also being 10 meters in width.

*Kouton • Steel Reel
C-Ranked Ninjutsu
After performing the required hand seals, the user will touch two fingers on each hand together. From those spots, the user is able to create up to 25m of wire, and cause it to approach and wrap around something at [Control] Speed and Strength. The wire must be completely created in the first post, but acts as normal wire afterwards.

*Kouton • Crumple Zones
C-Ranked Ninjutsu
After performing the required hand seals, the user will channel chakra to an existing source of metal. The next time that metal is touched, the steel will bend inwards, covering and holding the thing that touched it with [Control] strength. This technique lasts for 3 posts.

Kouton • Anchor Shot
C-Ranked Ninjutsu
After performing the required hand seals, the user will channel chakra into their hand and shoot out a chain made of Kouton with a spear head attached to it. This spear head (of [control]] strength) will attempt to penetrate the hapless victim within 30 meters at [control] speed, in the torso or one of their limbs and will hook into it like a harpoon. The chain, as it is made will make an anchor which will drag the target down with [control] strength and speed toward the ground.

Kouton • Make it Rain
C-Ranked Ninjutsu
After performing the required hand seals, the user will channel chakra into their hand and shoot out a spray of Kouton ryo coins, this blast takes place in a cone originating from the user and extending out to 30 meters moving at [control] speed with [control] strength.

Kouton • Shelter
C-Ranked Ninjutsu
After performing the required hand seals, the user will start thousands of Kouton pieces spinning around them, creating a barrier that swirls in a counter-clockwise motion out to a 30 meter sphere from the user with a 3 meter thickness. These kouton pieces attempt to deflect blows with [control] speed and strength.

Kouton • Gigaton Hammer
C-Ranked Ninjutsu
After performing the required hand seals, the user will channel chakra into their hands, creating a massive hammer behind them of up to 30 meters in length with a head roughly 10 meters cubed. The user then aims at the victim and stomps the ground, creating a steel beam beneath the hammer that moves it in a semi-circle, swung above their head like an axe that brings the hammer crashing down at [control] speed and strength. This semi-circle smash can be repeated a number of times equal to [control/5] or until the hammer degrades.

Kouton • Steel Roller
C-Ranked Ninjutsu
After performing the required hand seals, the user will channel chakra into their Body, creating a Steel ball with spikes on it. This ball moves toward the target destination, able to dig into the ground at [½ control] speed and is capable of tunneling through objects of up to [control-1] strength. If it does not dig, then it moves at [control] speed and has [control] strength. Upon reaching the destination. The user performs a Kai technique, shooting the spikes out of the ball at [control] speed and strength in a 30 meter radius, before emerging from the ball.

Kouton • Ram’s Head
B-Ranked Ninjutsu
After performing the required hand seals, the user will channel chakra into their hand. The user then fires a projectile at a target at [control] speed. This projectile grows and collects metal from the ground beneath it, manifesting in a helmet, which has [control] strength and has ram’s horns on it. The Ram’s horns add +9 strength while Ramming something with their head, for the detriment of having -9 endurance to the user. The user of this helm can take it of at any time and negate the + to strength and - to endurance.

Kouton • Emperor’s Hand
B-Ranked Ninjutsu
After performing the required hand seals, the user will channel chakra into their hand. The user then fires a projectile at a target at [control] speed. This projectile grows and collects metal from the ground beneath it, manifesting in a hand at 3 meters, which has [control] strength and is 3 meter thick, 40 meters tall, and 12 meters wide. This wall can be manipulated to make a fist for up to 1 round afterwards, grasping whatever or whoever is in it. At the maximum range (60 meters), when the hand digs into the ground and becomes stationary.

Kouton • Iron Crown
B-Ranked Ninjutsu
After performing the required hand seals, the user will channel chakra into their hand. The user then produces a halo which will hover above the user’s head for up to 4 posts. It can fires a projectile per round at a target at [control] speed. This projectile grows and collects metal from the ground beneath it, manifesting in a spear in as little as 1 meters, which has [control] strength and is 4 meters long, 30 centimeters in diameter. When the spear hits a target it carries with it a -3 to endurance. This deficiency cannot stack on a target. The user can also forego using the spear, along with the -3 to endurance and make any weapon, chain, or wire with [control] strength (up to 20 meters in wire, 10 meters in chain, or up to a 2 meter weapon may be made this way).


Kouton • Steel Tidal Wave
S-Ranked Ninjutsu
After performing the required hand seals, the user will channel chakra into the ground, creating a tidal wave of Kouton shards that spans 160 meters wide by 3 meters thick, this Tidal wave moves in erratic ways, tearing and shredding anything caught within. The user then pushes the wave up to 160 meters from their position forward, grinding anything in their path with the same intensity at [control] speed and strength.

Kouton • Imperial Palace
S-Ranked Ninjutsu
After performing the required hand seals, the user will channel chakra into their hand. The user then slams their fists into the ground, creating a structure up to 40 by 40 meters in dimensions: with specifications that the user makes upon performing this jutsu. Usually the structure is bare-bones, but the more complicated the structure, the less square footage it has. A cube made by the user is 40x40x40 and has ½ meter thick walls and ceiling to it. The structure manifests at [control] speed and the walls have [control] strength each for up to 6 posts thereafter. The added boon is: the user can use their Kouton jutsu anywhere within this structure, whether the jutsu is still active or not, as the casting point for their jutsu. The structure acts as normal metal after the jutsu is finished, and remains structurally sound, with less strength.
Silicone jutsuShow
Silicone • Engulfing Bubble
D-Ranked Ninjutsu
After the correct hand seals are performed, the user blows a bubble around themself or an ally, surrounding them in a bubble up to 30 meters diameter out from the targets body. This bubble of Silicone forms at [control] speed and requires [Control] Strength to break. During this time, the protected party cannot hit anything outside the barrier without breaking it first.

Silicone • Reformation
D-Ranked Ninjutsu
After the correct hand seals are performed, the user grows back a portion of their body in proportion to the amount of chakra used. This takes place at [control] speed.

Silicone barrier
D ranked silicone jutsu
The user channels chakra and touches a willing subject or themselves. A paper thin barrier of [control] strength manifests over the target's body for [control/5] posts at [control] speed with [strength] equal to the user's [control].

Silicone • Descending Lotus
D-Ranked Ninjutsu
After the correct hand seals are performed, the user either grows around their body, or allows for a touched person to grow Lotus petals at [control] speed, completely engulfing them and pushing foreign objects not worn or attributed to the character away from them at [control] speed. These petals only extend 1/2 meter from the user's body, and it puts the user into a forced standing position with their arms crossed over their chest (with [control] strength]. These have [control] strength and are usually used to break the user's fall from high places or counteract a taijutsu that uses gravity against the user.

Silicone • Loss of sense
C-Rank Ninjutsu requires perception.
After performing the correct hand seals the user will choose two senses and completely block them off instantaneously, trading it for a ‘third eye’ sense for Chakra. This allows the user to see the chakra signatures of the people around them by trading one other sense, be that touch, smell, sight, or hearing. This can be both advantageous and disadvantageous, as most people use all of their senses in battle.

Silicone • Stifling Bubble
D-Rank Ninjutsu
After performing the correct hand seals the user will shoot a silicone projectile from their mouth which will expand into an opaque bubble and fly at their opponent at [control] speed up to 15 meters away. This bubble will engulf their opponent (up to 15 meters tall), sealing them inside until they break out with a strength of [control]. While inside this bubble the opponent cannot make noises that would affect the outside world.

Silicone • Partial Mummification
D-Rank Ninjutsu
After performing the correct hand seals the user will shoot a silicone projectile from their mouth at [control] speed which will engulf up to 25% of an opponent on contact, sticking to them with [control] strength. The silicone will then harden, making that appendage harder to move. This silicone is not porous.

Silicone • Stronger every time I almost die
C-Rank Ninjutsu
After the correct hand seals are performed, the user grows back a portion of their body in proportion to the amount of chakra used. This takes place at [control] speed. This silicone has [control] strength inherently, that lasts a number of posts = to [control/10]

Silicone • Entrapment
C-Rank Ninjutsu
After performing the correct hand seals the user will shoot a silicone projectile from their mouth which will expand into an opaque bubble and fly at [control] speed. This bubble will engulf their opponent or an opponent jutsu (up to 30 meters in diameterl), sealing them inside until they break out with a strength of [control]. While inside this bubble the opponent cannot make noises that would affect the outside world, nor cast jutsu without breaking the bubble first.

Silicone • Non-Stick
C-Rank Ninjutsu
After performing the correct hand seals the user will touch a silicone surface, in and/or including themself and that surface will become slick to the touch. This means that for practical purposes of grappling, holding, or any other means of taking hold of that particular bit of silicone are harder to perform. This is bonus is equal to [½ control].

Silicone • Separate parts
C-Rank Ninjutsu
After performing the correct hand seals the user will point at a silicone substance and will be able to separate and reform it up to [control] amount of times at [control] speed. With the use of a ‘kai’ sign. Attacks that would normally hit the jutsu thereby go through the silicone substance, rather than colliding with it before reforming into a cohesive whole. This is particularly useful for techniques that would otherwise destroy the silicone. The space between both silicone halves must be equal to or less than 30 meters.

Silicone • Barrier of hope
S-Rank Ninjutsu
After performing the correct hand seals the user will create a bubble starting from themselves around an area of up to 160 meters radius from the point of origin out at [control] speed. This can be used to create anything spherical in nature, and can extend to below the ground as well. The barrier can have up to 8 layers, following the multiple projectile jutsu rules.

Silicone • Sili-Clone of Mine
S-Rank Ninjutsu
Requirements: *[Ninjutsu • Advanced Shadow Clone Technique]
After performing the correct hand seals the user will create a clone made of Silicone that has every detail of the user, right down to the chakra signature. It is an extremely advanced clone technique, and remains until dispelled, has access to all of the jutsu of the user, and doesn’t ‘pop’ as a clone does when it dies, but becomes inert as the user would. The clone has a ‘core’ that must be destroyed, per the core rules with a strength equal to [1/5th control]. The clone’s core remains, but becomes inert upon destruction. This clone can be detonated, if so desired, creating a shock-wave, scattering silicone particulates in the air within a 160 meter radius. The blast happens at [control] speed and strength. Destroying the clone this way causes the user to lose the leftover chakra. If disabled, rather than detonated or destroyed, the clone gives the user back chakra per the *[Ninjutsu • Advanced Shadow Clone Technique].

Silicone • Not-Chiaki
S-Rank Ninjutsu
Requirements:[Ninjutsu • Advanced Transformation Technique],
After performing the correct hand seals the user will be able to change every detail of their Silicone E-body, right down to the molecular level. It is an extremely advanced Transformation technique, and remains until the user uses this jutsu to rearrange themselves again. This jutsu is able to make the user any dimensions that they want, provided they are no larger than 15x15x15 meters, and no smaller than 0.5mx0.5mx0.5m. The core of the user remains the same size, so the smaller the transformation, the bigger (by proportion) the core. The user is able to change their shape into animal forms, but has no provided bonuses associated with the transformation, however if they do not have hands, they cannot perform hand seals. This technique does allow flight, per the flight rules. This transformation does not ‘poof’ out of existence with any damage to the user, and is considered altering self.
FuuinjutsuShow

*Storage Fuuinjutsu • Sealing Defense
D-Rank Fuuinjutsu
By having an empty surface with a seal formula placed on it, the user is able to use the seal as a defensive measure. Holding a single, one-handed hand seal, the user attempts to block the incoming projectile with the surface. Right before contact is actually made, the projectile will be sealed into the seal. While strong, the seal must be the same size or larger than the projectile it is attempting to seal. This seal can protect up to the user’s [Control] in Strength. Once used to seal and then release again, the seal will need to be rewritten. The user can only seal objects up to their ([Control]*2)m^3 in size.

*Charge Fuuinjutsu • Air Seal
D-Rank Fuuinjutsu
A truly unique move in that it can be used alongside other Fuuinjutsu, by channeling into their finger as they draw in the air directly in front of them, the user releases raw chakra the lingers for a small amount of time, allowing it to be used as a seal formula. Alternatively the user can also do hand seals and place their hands forward, causing a seal to burst to life in the air in front of them. This technique consumes chakra equal to the cost of the technique.

*Fuuinjutsu • Removal
D-Rank Fuuinjutsu
After performing the necessary hand seals, the user will hold their hand over a seal, and begin to remove it. This removal will be successful as long as the user has more [Control] than that of which the Fuuinjutsu was sealed with.

Charge Fuuinjutsu • Barrier Trap
D-Rank Fuuinjutsu
After placing up to four barrier tags in a square, line, or triangle, the user draws a line connecting each of the tags. When kai'd, all the tags are set off simultaneously throwing up a barrier at a strength and speed of the user’s [Control] with the tags on the inside of this barrier. This barrier lasts for 4 posts.

*Storage Fuuinjutsu • Tool Storage
D-Rank Fuuinjutsu
After drawing a seal formula on a surface, ensuring it is large enough for the object that is about to be stored. The user will then begin placing the object into the seal. The user can only seal objects up to their ([Control]*2)m^3 in size.

Charge Fuuinjutsu • Butterfly Seal
D-Rank Fuuinjutsu
A truly unique move in that it can be used alongside other Fuuinjutsu, by channeling into their fingers or their butterflies they can transfer fuuinjutsu to their butterflies and use them as a conduit for touch, or use them to form seals. This technique consumes chakra equal to the cost of the technique.

*Augment Fuuinjutsu • Link
C-Rank Fuuinjutsu
By performing the necessary hand seals, the user will then touch their target’s ear and on the lips, this creates an audio link between themselves and any targets they personally place this seal combination on. While hearing is always active, channeling chakra into the seal allows affected targets to speak, their words being stored and transmitted to the other seals. The act of speaking charges negligent chakra.

*Storage Fuuinjutsu • Storage Strike
C-Rank Fuuinjutsu
Used in conjunction with storage seals, the user forms the needed hand seals then touches the storage seal causing it to release up to three of the objects stored in it simultaneously, as if they were thrown at a strength of the user’s [Control]. The three objects will be released in a small spread, only a few inches apart from each other.

Storage Fuuinjutsu • Depth Seal
C-Rank Fuuinjutsu
After drawing a seal of appropriate size for the object but no larger than 1 meter, the user is able to store things at depth within this seal to near limitless lengths. The user is able to store up to [Control]/2 of the same item within this seal regardless of the depth of the surface. They may use the Kai hand seal to retrieve these objects.

*Augment Fuuinjutsu • Strengthen and Enhance
C-Rank Fuuinjutsu
After drawing the necessary seals on the object, the user will imbue the object with a strength equal to their [Control]. The size of this fuuinjutsu is contextual in terms of the object it is applied to and the strength it is enhanced to. For example, if imbued with 50 strength the object will have 90% of its surface space covered, while if only imbued with 25 strength roughly under half of its surface space would be taken up by the seal.

[Booby Trap Check]
C-rank Removal Fuuinjutsu
The user will perform the correct hand seals and trace the outline of a seal. They will carefully probe the seal in question with their chakra to check if there is any countermeasures attached to removing the seal. This will reveal traps added to fuuinjutsu casted or placed with less than or equal [Control] to the user.

[Seal Analysis]
C-Rank Removal Fuuinjutsu
Fuuinjutsu is an extremely formulaic style of jutsu, the seal itself almost forming a "source code" of sorts to the actual purpose of the seal. After the appropriate hand seals, the user will touch the seal, scanning it carefully with their chakra and analyzing the handiwork of the seal. This will reveal the complexity and rank of fuuinjutsu casted or placed with less than or equal [Control] to the user.

*Augment Fuuinjutsu • Secret Seal
C-Rank Fuuinjutsu
After performing the necessary hand seals, the user will chant off a list of words, then they’ll then touch the target’s tongue as the seal forms on it. As long as the seal remains on the target's tongue, their ability to speak those words is removed.

[Directional Seal]
C-rank Augment Fuuinjutsu
The user will channel the needed chakra and touch a single ally to grant them the [Directional Seal]. The user can direct jutsu they cast through the [Control Seal] to the [Directional Seal] to apply to their ally.

[Control Seal]
C-rank Augment Fuuinjutsu
The user will channel the needed chakra and touch themselves to cause a [Control Seal] to form on their palm. While this seal is active, the user may elect to send their jutsu through the seal to affect the individual with the [Directional Seal].

Augment Fuuinjutsu • Group Link
B-Rank Fuuinjutsu
By performing the necessary hand seals, the user will can touch a number of targets up to her [Chakra Pool] on their ear and the lips, this creates an audio link between themselves and up to [Chakra Pool] targets they personally place this seal combination on. While hearing is always active, channeling chakra into the seal allows affected targets to speak, their words being stored and transmitted to the other seals. The act of speaking charges negligent chakra.

Ranged Augment Fuuinjutsu • Mute
B-Rank Fuuinjutsu
The user will perform the necessary hand seals then touch one of their butterflies, which will then attempt to touch their target. Upon that butterfly coming into contact a 10x10 inch seal on their target will form, completely removing their ability to speak until the seal is removed or deactivated. If the butterfly should travel further than 60 meters from the user: the fuuinjutsu fails.

[Trap Fuuinjutsu: Anti Sensory]
B-rank Augment Fuuinjutsu
By making adjustments and adding linework to a previous fuuinjutsu, the seal will be only able to be detected by Sensory jutsu with equal to or greater to the rank of the jutsu.

[Trap Fuuinjutsu: Self-destruct]
B-rank Augment Fuuinjutsu
By making adjustments and adding linework to a previous fuuinjutsu, the new seal will be booby-trapped. If any of the other fuuinjutsu this is tied into are messed with before this one is disarmed, the object the original seal is placed on will explode with [Control] strength.

[Fuuinjutsu: Memory Erasure]
A-rank Augment Fuuinjutsu
The user will draw out the needed seal on to another person's head and perform the needed hand seals to start. Once the hand seals are done and chakra is flowing into the seal and brain, any memories, conscious or unconscious, experienced during this time will not be recorded by the brain and therefore unrecoverable. Once chakra is no longer being fed to the seal, it will stop preventing conscious and unconscious memories.

*Augment Fuuinjutsu • Chakra Forbid Seal
A-Rank Fuuinjutsu
After forming the necessary hand seals, the user will have their hand glow with five seals on each of their fingers before they make contact with their target transferring the seals. This seals off the target's tenketsu, disturbing their chakra flow and blocking it, essentially making the target incapable of utilizing their chakra for jutsu as long as the seal is on them.

*Augment Fuuinjutsu • Paralysis
A-Rank Fuuinjutsu
After forming the necessary hand seals, the user will have their hand glow with five seals on each of their fingers before they make contact with their target transferring the seals.This seals off the target’s ability to move their body and limbs disrupting their nervous system. This does not affect jutsu casting or ability to think.

[Fight the Power]
A-rank Force Fuuinjutsu
The user will channel the needed chakra and touch either themselves or an ally. Depending on the [Control] it is casted with, the fuuinjutsu will cover between 25%-90% of the users body. Once struck, the fuuinjutsu will activate and reflect strikes until broken. Ninjutsu will bounce back in the direction they came from and taijutsu strikes will rebound upon the opponent's body. Attacks that break through will not be reflected.

[Mind Communion]
A-rank Augment Fuuinjutsu
The user will channel the needed chakra before they touch up to 3 allies and grant them a [Mind Communion] seal which forms between their shoulder blades. Those with the seal are able to communicate and share thoughts with each other.

[Imminent Domain of the Gods]
S-Rank TenkuJikukan Charge Fuuinjutsu
The user will channel the needed chakra and place their hand on a surface. A large fuuinjutsu will spread from the contact and cause an array of effects on summons and spirits. Summons and spirits tethered to the Human Realm by those with a [Control] stat lower than the users [Control] will find themselves banished back to where they were called from. Those tethered to the Human Realm by those with a [Control] stat equal to the users [Control] will find the initial and periodical drain they cause to their caster to double.

Ranged Augment Fuuinjutsu • Chakra Forbid Seal
S-Rank Fuuinjutsu
Requirements: *Augment Fuuinjutsu • Chakra Forbid Seal
After forming the necessary hand seals, the user will have their hand glow with five seals on each of their fingers before they make contact with their butterflies. The butterflies can then travel up to 160 meters with [synch] speed to touch the target transferring the seals. This seals off the target's tenketsu, disturbing their chakra flow and blocking it, essentially making the target incapable of utilizing their chakra for jutsu as long as the seal is on them.

Ranged Augment Fuuinjutsu • Paralysis
S-Rank Fuuinjutsu
Requirements: *Augment Fuuinjutsu • Paralysis
After forming the necessary hand seals, the user will have their hand glow with five seals on each of their fingers before they make contact with their butterflies. The butterflies can then travel up to 160 meters with [synch] speed to touch the target, transferring the seals.This seals off the target’s ability to move their body and limbs disrupting their nervous system. This does not affect jutsu casting or ability to think.

Augment Fuuinjutsu • Blind, Deaf, Mute
S-Rank Fuuinjutsu
Requirements: Ranged Augment Fuuinjutsu • Mute
The user will channel chakra and then form a seal out of their butterflies, then the butterflies will fly at a speed of [synch] and if they touch the target a 15x15 inch seal on their target will form, completely removing their ability to speak, hear, or see until the seal is removed or deactivated by a fuuinjutsu with [control]. If the butterflies should travel further than 160 meters from the user, the fuuinjutsu fails.

pheromone jutsu (butterflies)Show
Butterfly Pheromones • Releaser pheromone: Anger
C-Rank butterfly pheromone jutsu
The butterflies that Chiaki controls release pheromones that travel at [synch] speed from their bodies, up to 30 meters from their main mass. These pheromones have no physical substance, but travel around corners, in cracks, and fill the available space. If the subject(s) breathe these in, they have a behavioral response to the primer Pheromone to engage with the nearest outside stimulus with anger. This anger can be counteracted if a subject has a [willpower] equal to the [synch]-5 used for this technique.

Butterfly Pheromones • Worry
D-Rank butterfly pheromone jutsu
The butterflies that Chiaki controls release pheromones that travel at [synch] speed from their bodies, up to 15 meters from them. These pheromones have no physical substance, but travel around corners, in cracks, and fill the available space. If the subject(s) breathe these in, they feel a surge of worry which is hard to shake. This attaches to the first thought that the person has, and validates it however they are able.

Butterfly Pheromones • Eagerness
D-Rank butterfly pheromone jutsu
The butterflies that Chiaki controls release pheromones that travel at [synch] speed from their bodies, up to 15 meters from them. These pheromones have no physical substance, but travel around corners, in cracks, and fill the available space. If the subject(s) breathe these in, they feel a surge of eagerness overtake their senses. This attaches to the first thought that the person has, and validates it however they are able.

Butterfly Pheromones • Location
C-Rank butterfly pheromone jutsu
The butterflies that Chiaki controls release pheromones that travel at [synch] speed from their bodies, up to 30 meters from their main mass. These pheromones have no physical substance, but travel around corners, in cracks, and fill the available space. If the subject(s) breathe these in, they have a hormonal response to put out their own pheromones. If a butterfly enters within 15 meters of them while this jutsu is active, they are able to sense the intruder and target them with jutsu or attacks, if the subject gets within 30 meters of Chiaki, she is able to pick up on the pheromonal difference between her butterflies and the person, and is able to locate where they are, roughly.

Butterfly Pheromones • Confidence
D-Rank butterfly pheromone jutsu
The butterflies that Chiaki controls release pheromones that travel at [synch] speed from their bodies, up to 15 meters from them. These pheromones have no physical substance, but travel around corners, in cracks, and fill the available space. If the subject(s) breathe these in, they feel a surge of confidence which is hard to shake. This attaches to the first thought that the person has, and validates it however they are able.

Butterfly Pheromones • Doubt
D-Rank butterfly pheromone jutsu
The butterflies that Chiaki controls release pheromones that travel at [synch] speed from their bodies, up to 15 meters from them. These pheromones have no physical substance, but travel around corners, in cracks, and fill the available space. If the subject(s) breathe these in, they feel a surge of doubt which is hard to shake. This attaches to the first thought that the person has, and validates it however they are able.

Butterfly Pheromones • Calm
D-Rank butterfly pheromone jutsu
The butterflies that Chiaki controls release pheromones that travel at [synch] speed from their bodies, up to 15 meters from them. These pheromones have no physical substance, but travel around corners, in cracks, and fill the available space. If the subject(s) breathe these in, they feel a surge of calm overtake their senses. This attaches to the first thought that the person has, and validates it however they are able.

Butterfly Pheromones • Releaser pheromone: Sadness
C-Rank butterfly pheromone jutsu
The butterflies that Chiaki controls release pheromones that travel at [synch] speed from their bodies, up to 30 meters from their main mass. These pheromones have no physical substance, but travel around corners, in cracks, and fill the available space. If the subject(s) breathe these in, they have a behavioral response to the Primer Pheromone to engage with the nearest outside stimulus with sadness, impairing their ability to engage in combat. This sadness can be counteracted if a subject has a [willpower] equal to the [synch]-5 used for this technique. This attaches to the first thought that the person has, and validates it however they are able.

Butterfly Pheromones • Releaser pheromone: Gladness
C-Rank butterfly pheromone jutsu
The butterflies that Chiaki controls release pheromones that travel at [synch] speed from their bodies, up to 30 meters from their main mass. These pheromones have no physical substance, but travel around corners, in cracks, and fill the available space. If the subject(s) breathe these in, they have a behavioral response to the Primer Pheromone to engage with Chiaki with gladness, impairing their ability to engage in combat. This gladness can be counteracted if a subject has a [willpower] equal to the [synch]-5 used for this technique. This attaches to the first thought that the person has, and validates it however they are able.

Butterfly Pheromones • Releaser pheromone: Gratitude
C-Rank butterfly pheromone jutsu
The butterflies that Chiaki controls release pheromones that travel at [synch] speed from their bodies, up to 30 meters from their main mass. These pheromones have no physical substance, but travel around corners, in cracks, and fill the available space. If the subject(s) breathe these in, they have a behavioral response to the Primer Pheromone to engage with Chiaki with gratitude, impairing their ability to engage in combat. This gratitude can be counteracted if a subject has a [willpower] equal to the [synch]-5 used for this technique. This attaches to the first thought that the person has, and validates it however they are able.

Butterfly Pheromones • Releaser pheromone: Terror
S-Rank butterfly pheromone jutsu
The butterflies that Chiaki controls release pheromones that travel at [synch] speed from their bodies, up to 160 meters from their main mass. These pheromones have no physical substance, but travel around corners, in cracks, and fill the available space. If the subject(s) breathe these in, they have a behavioral response to the Primer Pheromone to engage with Chiaki with fear, impairing their ability to engage in combat. This terror can be counteracted if a subject has a [willpower] equal to the [synch] used for this technique, and must be combatted every post they are within the cloud of pheromones. This attaches to the first thought that the person has, and validates it however they are able. If they are unable to counteract the terror, they will not attempt to engage Chiaki in a fight, but will respond appropriately depending upon their characteristics.

Butterfly Pheromones • Releaser pheromone: Companionship
S-Rank butterfly pheromone jutsu
The butterflies that Chiaki controls release pheromones that travel at [synch] speed from their bodies, up to 30 meters from their main mass. These pheromones have no physical substance, but travel around corners, in cracks, and fill the available space. If the subject(s) breathe these in, they have a behavioral response to the Primer Pheromone to engage with Chiaki with companionship, impairing their ability to engage in combat. This fear can be counteracted if a subject has a [willpower] equal to the [synch] used for this technique. This attaches to the first thought that the person has, and validates it however they are able. If they are unable to counteract the strong feeling of companionship, they will not attempt to engage Chiaki in a fight, but will respond appropriately depending upon their characteristics.

Butterfly Pheromones • Releaser pheromone: Awe
S-Rank butterfly pheromone jutsu
The butterflies that Chiaki controls release pheromones that travel at [synch] speed from their bodies, up to 30 meters from their main mass. These pheromones have no physical substance, but travel around corners, in cracks, and fill the available space. If the subject(s) breathe these in, they have a behavioral response to the Primer Pheromone to engage Chiaki with Awe, disabling their ability to engage in combat. This feeling of awe can be counteracted if a subject has a [willpower] equal to the [synch] used for this technique. This attaches to the first thought that the person has, and validates it however they are able. If they are unable to counteract the strong feeling of awe, they will not attempt to engage Chiaki in a fight, but will respond appropriately depending upon their characteristics.

Butterfly Pheromones • Releaser pheromone: Irritation
S-Rank butterfly pheromone jutsu
The butterflies that Chiaki controls release pheromones that travel at [synch] speed from their bodies, up to 30 meters from their main mass. These pheromones have no physical substance, but travel around corners, in cracks, and fill the available space. If the subject(s) breathe these in, they have a behavioral response to the Primer Pheromone to make the situation they are in rather irritable, or an object they're wearing, or something they're doing at that moment, usually this disables their ability to engage in combat. This feeling of awe can be counteracted if a subject has a [willpower] equal to the [synch] used for this technique. This attaches to the first thought that the person has, and validates it however they are able. If they are unable to counteract the strong feeling of irritation, they will most likely not attempt to engage in a fight, but will attempt to alleviate the irritation depending upon their characteristics, becoming more and more irritated even if they 'fix' the target of their irritation, usually attributing it to misplaced irritation or projecting.

Butterfly Pheromones • Primer pheromone: Lust
S-Rank butterfly pheromone jutsu
The butterflies that Chiaki controls release pheromones that travel at [synch] speed from their bodies, up to 30 meters from their main mass. These pheromones have no physical substance, but travel around corners, in cracks, and fill the available space. If the subject(s) breathe these in, they have a behavioral response to the Primer Pheromone to engage the nearest person, or the next person they see, or to start thinking of the person they're currently doting on with lust, usually this disables their ability to engage in combat. This feeling of lust can be counteracted if a subject has a [willpower] equal to the [synch] used for this technique. This attaches to the first thought that the person has, and validates it however they are able. If they are unable to counteract the strong feeling of lust, they will most likely not attempt to engage anyone in a fight, but will respond appropriately depending upon their characteristics in a way to alleviate this feeling.
TenkujutsuShow
*Shizumeru • [Shackles of Authority]
C-rank Tenkujutsu (Nin)
After performing a set of hand seals, the user focuses chakra towards their hand. A chain made of Maroon chakra will shoot from their palm towards the target at [Control] speed, up to 20 meters away. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them, placing their arms, if they have any, to their side, stopping them from performing hand seals. These chains cling to the chakra of the Spirit itself, and are unable to be broken through physical means. If the target has a related Mastery stat or a Spirit has a strength stat higher than 10, they are able to break the binding. If the chains are able to stay on their target, they will drain away -1 Mastery from hosts or -1 Strength from Spirits until broken free of.

*Shizumeru • [Vision of Spirits]
C-rank Tenkujutsu (Nin)
Pre-Requisite: Sensory Concentration
After performing the needed hand seals, the user focuses chakra to their eyes, causing the Maroon chakra to flare up around their eyes. This works similar to a doujutsu, but with no physical change to the eye itself, allowing the user to see the chakra of spirits and spirit related objects/people as an aura of Maroon. While useful for a quick glance, it can be used up to [Chakra Pool]/5 posts, before needing to be refreshed.

*Shizumeru • [Voice of Spirits]
C-rank Tenkujutsu (Nin)
After performing the needed hand seals and focusing chakra into their hand, the user places their hand on the head of a Spirit host, or on the object containing a spirit. This allows them to speak directly to the spirit in a telepathic link.

*Shizumeru • [Containing Spirits]
C-rank Tenkujutsu (Nin)
After doing the needed hand seals, the user will create a 10 meter cubed barrier within 15 meters of their location at [Control] Speed with [Control] Strength. This barrier is created of pure Maroon chakra and will only stop things that are related to spirits, normally jinchuuriki. As a result, those that are stopped by the barrier are unable to make their way through unless they can break it. Those untainted by spirits are able to pass through the barrier at their leisure. This barrier lasts for 4 posts.

*Spirit Binding • [Seishin Kanri]
C-rank Tenkujutsu (Nin)
After preforming the necessary hand seals, the user shoots out a chain of Maroon Chakra at [Control] speed that wraps around the spirit up to 25 meters. If the spirit stays sealed within this chain for 4 posts, the spirit is subjected to the control of the user of the technique, regardless of contracts up to 4 posts. If the spirit has more than 10 strength it can break the chain. This jutsu can only be used on D-Rank spirits.


*Shizumeru • [Unconnected Connection]
B-rank Tenkujutsu (Nin)
After performing the needed hand seals, the user focuses chakra into their body, giving them a slight Maroon glow. For the next 10 posts, whenever they speak, they are able to communicate with Spirits of all sorts, including those inside of jinchuuriki within 20 meters.

Shizumeru • [Heal the beast]
B-rank Tenkujutsu (Iijutsu)
Pre-Requisite: Iijutsu concenteation
After forming the needed hand seals, the user will reach out with their own spirit and touch a spirit. This will heal wounds caused to the spirit from Tenkujutsu at +5 mastery (up to original mastery or strength) for every post that the spirit maintains contact. This can be passed through the Kyoukan link per the Kyoukan tether.

*Shizumeru • [Intention of Spirits]
B-rank Tenkujutsu (Nin)
Pre-Requisite: Sensory Concentration
After performing the needed hand seals, the user focuses chakra to their eyes, causing the Maroon chakra to flare up around their eyes. This works similar to a doujutsu, but with no physical change to the eye itself, allowing the user to see the chakra of spirits and spirit related objects/people as an aura of Maroon. Additionally, they are able to see how the spirit is interacting with their host, be it a jinchuuriki, or a joruri. While useful for a quick glance, it can be used up to [Chakra Pool]/5 posts, before needing to be refreshed.

*Ochiiru • [Minor Possession Removal]
B-rank Tenkujutsu (Nin)
Pre-Requisite: Storage & Force Fuuinjutsu Concentration
After performing the needed hand seals, the user will place their hand on an object that is being possessed by a spirit, such as a joruri of Common Soul size or lower. Over the course of a full post, as long as contact is maintained, the spirit will be banished from the object.

*Kuchiyose • [Numa Seitai]
B-rank Tenkujutsu (Nin)
Pre-Requisite: Charge Fuuinjutsu Concentration
After placing the necessary fuuinjutsu and preforming the needed hand seals, the user summons an area up to 20x20x20 meters that lasts for 5 posts. This barrier creates a swamp overlay transferred from the spirit realm, that is layered with a thick heavy bog, and the sound of muck bubbling up due to carbonation. This allows the user to summon spirits cost free at the cost of one lump sum of chakra up-front.

*Shizumeru • [Deny the Master]
A-rank Tenkujutsu (Nin)
After doing the needed hand seals, the user will point their finger towards a target and fire off a beam of pure Maroon chakra. This beam of chakra has a diameter of 1 inch and flies at [Control] Speed, up to 60 meters away. While unable to move during the firing of the technique, the user is able to control the direction of the beam, allowing them to move in any direction they desire to make sure contact is achieved. If the beam hits a spiritual host who is in a form higher than 0, this will cause a drop of -6 Mastery or if it hits a spirit will cause a drop of -6 Strength for 5 posts.

[Targeting Seal]
A-Ranked Augment Fuuinjutsu
Prerequisite: *Force Fuuinjutsu • Explosive Reversal, Directional Seal
An additional seal added to the [Directional Seal], the [Targeting Seal] allows the user to store up to 3 jutsu within the [Directional Seal]. These jutsu can then be individually or completely released and fired at opponents by the bearer of it with *[Basic Jutsu • Chakra Kai].

*Shizumeru • [Shackles of Authority]
S-rank Tenkujutsu (Nin)
After performing a set of hand seals, the user focuses chakra towards their hand. A chain made of Maroon chakra will shoot from their palm towards the target at [Control] speed, up to 80 meters away. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them, placing their arms, if they have any, to their side, stopping them from performing hand seals. These chains cling to the chakra of the Spirit itself, and are unable to be broken through physical means. If the target has a related Mastery stat or a Spirit has a strength stat higher than 35, they are able to break the binding. If the chains are able to stay on their target, they will drain away -9 Mastery from hosts or -9 Strength from Spirits until broken free of.

*Ochiiru • [Temporary Housing]
S-rank Tenkujutsu (Nin)
Pre-Requisite: Storage & Force Fuuinjutsu Concentration
After doing the needed hand seals and writing the correct seals or having them premade on a storage device (such as a pot), the user is able to take advantage of a spirit that has been recently ejected from a host/object or one that has been defeated. As long as this jutsu is used the post after the spirit was ejected/defeated, the fuuinjutsu consumes the spirit, trapping them inside until the seal is broken or it is purposefully released.

*Ochiiru • [Tsukumogami Creation]
S-rank Tenkujutsu (Nin)
Prerequisite: Storage & Force Fuuinjutsu Concentration
After doing the needed hand seals, while having the *Shizumeru • [Temporary Housing] of a spirit close by, the user will attempt to seal a greater soul spirit within an object. By writing a seal onto the object, the spirit will then be sealed within the object. This takes a total of 10 posts to complete.

*Shizumeru • [Complete Dominion]
S-rank Tenkujutsu (Nin)
Prerequisite: 45 Control, Augment Fuuinjutsu Concentration
By placing the correct seals on the person and placing their hand making contact onto a spirit or a spiritual being, and then by performing "Chakra Kai", the caster is able to temporarily stop the spirit from influencing an object that it is possessing or sealed into, prohibiting the ability for the host to call upon the spirit's chakra until the seal is broken.

*Ochiiru • [Jinchuuriki Creation]
S-rank Tenkujutsu (Nin)
Prerequisite: 45 Control, Storage & Force Fuuinjutsu Concentration, (optional) multiple people
After doing the needed hand seals, while having the *Shizumeru • [Temporary Housing] of a spirit close by, the user will attempt to seal the spirit within a living host. By writing a seal onto the host, the spirit will then be sealed within the host. Users with less than 40 Chakra Pool who attempt to perform this jutsu will die after its completion. However if the user has additional help, they can use an additional person to supplement the stamina they do not have as long as the grand total equals 40 Chakra Pool. This takes a total of 10 posts to complete.

*Ochiiru • [Spiritual Extraction]
S-rank Tenkujutsu (Nin)
Prerequisite: 45 Control from the jutsu caster, a minimum of 200 Chakra Pool, Storage & Force Fuuinjutsu Concentration
Each participant must share their chakra with the unsealer, as they perform the needed hand seals. The user will then pump this vast amount of chakra into the seal of a grand soul host, such as a jinchuuriki. This process takes a total of 200 Chakra Pool from the group to extract the spirit from the host, who will in turn die. If the total sum of stamina is not met, the participants will all die. It only takes one individual in the group to know this jutsu. This takes 10 whole posts to complete.
Jikiton JutsuShow

*Jikiton • Discharge
D-Ranked Jikiton Jutsu
After performing the required hand seals, the user will de-magnetize everything within a 10m distance of themselves. This cancels rather than applies the passive effect. Additionally, the user can target up to [control] specific items to demagnetize.

*Jikiton • Magnetic sewing technique
D-Ranked Jikiton Jutsu
Requires *[Iijutsu • Chakra Stitching] and Iijutsu concentration
After performing the required hand seals, the user will imbue a medical needle and another needle in their hands. This will make the needle be able to mimic the movements of the needle in their hand, allowing the use of regular, harder to break stitches than the normal chakra stitches and frees up the use of the chakra since the user does not have to concentrate for the thread to stay in place. This lasts up to [control/5] posts.

*Jikiton • Stasis cast
D-Ranked Jikiton Jutsu
Requires Iijutsu concentration
After performing the required hand seals, the user will place their hands on two pieces of long metal or magnetized objects, such as poles, sticks or other objects of a similar size. After coating it in Jikiton chakra, the cast will stay in place for up to [control] days or until the bone heals and functions as a normal cast would, holding the broken bone in place and moving with the patient. This jutsu can be undone by the *Jikiton • Discharge jutsu.

*Jikiton • Foreign object removal
D-ranked Jikiton Jutsu
Requires Iijutsu concentration
After performing the appropriate hand seals, the user is able to pull a metallic object straight out of a wound through the original entry hole, foregoing the need for pliers, forceps or any other such instruments. This can also be used to surgically remove, without further damage a foreign object from the body which has wedged itself around or near vital organs without pulling the object through them. Takes up to 2 posts to extract objects and can be used on [control] objects per post. Requires subject to be stable and still.

*Jikiton • Draw
D-Ranked Jikiton Jutsu
After performing the required hand seals, the user will reach toward a metallic or magnetized object within 10 metres of the user. The target will be drawn to the user at [Control] speed, but can be held in place with [Control] strength.


*Jikiton IIjtusu • Extra hands
C-Ranked Jikiton Jutsu
Requires Iijutsu concentration
After performing the required hand seals, the user will touch up to [Control/10] medical metal objects (minimum 1) and can control them as if they were controlling their own hands. This does not extend to non-medical objects, and requires a precision that normal ninja that are untrained in the use of Iijutsu simply do not have.

*Jikiton • Heavy metal expulsion
C-Ranked Jikiton Jutsu
Requires Iijutsu concentration
After performing the required hand seals, the user will place their hands on the patient’s feet and slowly move their hands up and toward the mouth, pulling any heavy metals that have accumulated in the patient’s blood or that is captured in the lymphatic system to the patients mouth. The metal can be deposited into any receptacle and disposed of after the jutsu. This jutsu takes 2 posts to fully work.

*Jikiton • Barrier
C-Ranked Jikiton Jutsu
After performing the required hand seals, the user will place their hands on either themselves or one of their partners and form a repulsion magnetic field which extends for [control/5] posts at [control] strength. Any metal objects that move within 10 cm of the individual will be stopped harmlessly at 10 cm. With a touch or transferral jutsu, one can use this jutsu on another person.

*Jikiton Iijutsu • Many weaving sutures
C-Ranked Jikiton / Iijutsu Jutsu
Requires Jikiton • Magnetic sewing technique and Jikiton IIjtusu • Extra hands as well as Iijutsu concentration
After performing the required hand seals, the user will be able to animate [control/10] sewing needles and be able to perform medical sutures on subjects up to [control] meters away. This can use either chakra sutures or regular sutures. These can also perform sutures on subjects as long as the user can see the wounds out of their periphery, freeing up their hands for more delicate work on the person in front of them.

Jikiton • Magnetic forging
C ranked Jikiton
After performing the required hand seals, the user is able to convert [control] pounds of material into [control/3] objects that match that weight. The time that it takes to forge these objects is equal to [object/5] posts. So for example: if the user is wanting to make 5 kunai, they would need to spend one post making the kunai, and could only make it with 15 control or higher. These metal objects have the strength equal to [control] due to the forging and last until the end of the thread.

Jikiton • Many metal barrier
B ranked Jikiton Jutsu
Requires Jikiton • Barrier
The user, after performing the required hand seals, is able to send out a barrier to their allies as per the Jikiton • Barrier jutsu at [control/3] speed. This jutsu can affect up to [control/10] subjects and otherwise works exactly like Jikiton • Barrier.

[Sensory Style • Jikiton pulse]
S rank ninjutsu
Prerequisites: 35 control, Jikiton concentration
The user sends out a pulse of Jikiton, hitting anything within a 160 meter radius, it magnetizes it and allows for the user to pinpoint the exact location of objects within that location. This only gives a range from the user and magnetizes the things around the area, it does not assess anything more specific than these. This can be thwarted by a ‘discharge’ at 35 or more control. This lasts until the user moves outside of that 160 meter radius.

Jikiton • Magnetorepulsion blast technique
S ranked Jikiton/Iijutsu
Requires Iijutsu concentration
After performing the correct hand-seals the user sends out a pulse within 160 meters of themselves in a cone moving at [control] speed. This pulse magnifies all organic and metallic objects within range and the user themself (should they so choose). They can then clench their fist or make another indicatory gesture to crumple matter that they have magnetized at [control] strength and/or to repel said matter at [control] strength up to 160 meters from themselves. This repulsion or crumple ability can be used a number of times = to [control/10] on up to 10 subjects at once.



sensory ninjutsuShow
[Sensory Style • Chakra network assessment]
C-Rank Ninjutsu
Prerequisites: 10 Control
First performing handseals, this sensor jutsu is used by shinobi to assess how strong a chakra network is, if it glows a bright color. The brighter this color is, which is dependent upon the subject, the more powerful they are. This only measures Chakra Pool and Chakra Control, it does not give a sense of any other stats.

[Sensory Style • Beyond Senses]
C-Rank Ninjutsu
Prerequisite: 10 Control
This sensor technique is used by shinobi to feel chakra sources within a radius of 60 meters. While this jutsu is fairly helpful in sensing chakra, it is unable to actually pinpoint specific chakras outside of a 30m radius. This only gives the user an idea of how many chakra sources are present in their general area and a rough gauge on the size of each chakra source.

[Sensory Style • Evaluation]
C-Rank Ninjutsu
Prerequisite: [Sensory Style • Beyond Senses]
The sensor will activate a this supplementary technique in addition to a sensory jutsu. By doing so, the user will be able to compare the relative strength of each source of chakra they are able to sense. The “strength” of the individual is determined by the average of each person’s Chakra Pool, Control and Endurance stats. The user can determine who has more relative strength than others, allowing them to pick out possible risks.

[Sensory Style • Target Lock]
C-Rank Ninjutsu
Prerequisite: [Sensory Style • Beyond Senses]
The sensor will activate a sensory technique and focus on one source of chakra. In doing so, the user will be able to continue to sense that source of chakra, even if they are moving around, so long as they are holding that target within range of their mind’s eye. If they, or the chakra source, moves out of range, the user will lose track of them. Once cast, this technique provides a sensory overlay to the user’s normal vision for up to [Control/5] posts.

[Sensory Style • Gauge: Speed]
C-Rank Ninjutsu
Prerequisite: [Sensory Style • Target Lock]
After activating Target Lock, the user will prepare this supplementary technique. In doing so, the user will be able to determine the speed of their target to the nearest 5 stat points.

[Sensory Style • Spark]
C-Rank Ninjutsu
Prerequisite: [Sensory Style • Beyond Senses]
The sensor will activate this supplementary technique in addition to a sensory jutsu. For the next [control/10] posts, any time anyone within the range of their sensory beings to prepare a jutsu, the user will see their chakra “flare” momentarily. While this does not tell the sensor anything about the technique in question, it can give them a better view and understanding of the battlefield.

[Sensory Style • Polarising Sight]
C-Rank Ninjutsu
Prerequisite: [Sensory Style • Beyond Senses]
The sensor will activate a this supplementary technique in addition to a sensory jutsu. By doing so, the user will be able to attune their sensory to mentally focus on or filter out particular chakra signatures in areas of dense chakra usage. This allows the user to isolate and identify different sources of chakra even if they are concealed within or behind an area of dense chakra, such as through chakra barriers or within a cloud of chakra-filled mist, so long as the dense chakra does not originate from the sensor’s target.

[Sensory Style • Flare]
B-Rank Ninjutsu
Prerequisite: [Sensory Style • Spark]
The sensor will activate this supplementary technique in addition to a sensory jutsu. For the next [control/5] posts, any time anyone within the range of their sensory beings to prepare a jutsu, the user will see their chakra “flare” momentarily. By focusing on the flare with their mind’s eye, the user can quickly determine the affinity and control (for ninjutsu), willpower (for genjutsu), strength (for taijutsu), or a combination of those as appropriate, used in the target technique. The user will be able to determine the speed and trajectories of any projectiles by following them with their mind’s eye.

[Sensory Style • Broad Sense]
B-Rank Ninjutsu
Prerequisites: [Sensory Style • Beyond Senses], 20 Control
This technique is an extension of [Beyond Senses], and allows the sensor to focus on individual chakra signatures to get a precise idea of where their opponents are within a radius of up to 60 meters. A general sense of the direction, size, and number of chakra sources can be determined within a radius of up to 120 meters. It should be noted that this jutsu requires intense concentration, often making the user shut their eyes for focus. This technique can be mentally taxing even for experienced users, requiring the sensor to sort through the individual chakra sources within range.

[Sensory Style • Focused Senses]
B-Rank Ninjutsu
Prerequisites: [Sensory Style • Broad Sense], 25 Control
A useful application of the sensory style for a shinobi on the move, the Focused Senses technique refines a sensor’s Broad Sense with improved chakra control to lessen its mental demand and allow the user to continue to fight and operate as normal while sensing their surroundings. With this technique the user can sense their local area without so much build up or concentration, and are able to pinpoint precise chakra locations at ranges of up to 70 meters away, and can approximate the size of chakra source to the nearest 10 chakra pool. The user is able to filter their senses to isolate particular sources or sources only of particular sizes, or in specific directions or ranges. Once cast, this technique provides a sensory overlay to the user’s normal vision for up to [Control/10] posts.

[Sensory Style • Multiple Target Lock]
B-Rank Ninjutsu
Prerequisite: [Sensory Style • Target Lock]
The sensor will activate a sensory technique and focus on up to [control/2] sources of chakra within range. In doing so, the user will be able to continue to sense those source of chakra, even if they are moving around, so long as they are holding that target within range of their mind’s eye. If the user or a tracked chakra source moves out of range, the user will lose track of that source. Once cast, this technique provides a sensory overlay to the user’s normal vision for up to [Control/2] posts.

[Sensory Style • Genjutsu Sense]
B-Rank Ninjutsu
Prerequisite: [Sensory Style • Beyond Senses]
The sensor will activate this supplementary technique in addition to a sensory jutsu. Once done so, the user can examine any sensed sources of chakra for any abnormalities indicative of ongoing genjutsu effects or triggers. This can help the user determine who has been caught within a genjutsu technique.

[Sensory Style • Augmented Sense]
A-Rank Ninjutsu
Prerequisites: [Sensory Style • Broad Sense], 30 Control
This technique is a further refinement upon [Broad Sense]. With this technique, a sensor can sacrifice quality for quantity to sense at much greater distances compared to a normal sensor. While concentrating, the user can sense and identify individual chakra signatures with a great degree of detail within a radius of 100 metres, and can approximate the size of a chakra source to the nearest 5 Chakra Pool. The user can sit down and meditate for a full post to drastically increase their sensory range at the cost of clarity. In doing so the user can sense to gain a general idea of the number, size, and approximate location of chakra sources out to 500 metres, extending by an additional 500 metres per post up to a total of [control/2] posts (rounded up). While concentrating at long ranges, the user loses the ability to differentiate between similar nearby sources, meaning multiple people with similar chakra levels in close proximity may appear simply as a single large mass.

[Sensory Style • Supra Sense]
A-Rank Ninjutsu
Prerequisite: [Sensory Style • Beyond Senses]
The sensor will activate this supplementary technique in addition to a sensory jutsu. Once done so, the user can extend their sensory prowess to identify latent and active sources of alternative or exotic forms of chakra, such as natural or sage chakra, spiritual energy, or types of chakra used in samurai styles such as Kiai, Chi, Ki, and so on. This technique allows the user to identify and locate any targets with specialist stats within their sensory range, even if the specialist stat ability, transformation, or similar is not currently active.
MegalliumShow

~ D ranked Iryo-Tetsu Jutsu - Megallium shield:
The user claps their hands together to create a specific set of hand seals and then Megallium springs from the ground in a shield (either kite, tower, or buckler) that attaches to the users arm with straps made of Megallium. This shield has [control] strength, and lasts for [control/5] posts before it becomes the inert metal Megallium (60% cobalt, 20% chromium, 5% molybdenum, 5% gold).

~D ranked Iryo-Tetsu Jutsu - Medical tools creation:
The user weaves their hands together to create a specific set of hand seals and then Megallium coalesces from the materials around the user and gather together into a specific medical tool: (speculum, scalpel, reflex hammer, stethoscope, etc.) that is made of Megallium and forms in the user’s hand. This tool has [control] strength, and lasts for [control/5] posts before it becomes the inert metal Megallium (60% cobalt, 20% chromium, 5% molybdenum, 5% gold).

~D ranked Iryo-Tetsu Jutsu - Medical restraints:
The user weaves their hands together to create a specific set of hand seals and then Megallium coalesces from the materials around the user or from the ground and gather together onto the subject at [control] speed and strength, forming medical restraints in the form of either steel bands that strap the patient in a supine position, or as tethers so that the subject is bound with their hands and arms at their sides, and their legs bound together. This can also be used to restrain an individual to the bed, and manipulated so as to help with medical procedures where the patient would hurt themselves. This is made of Megallium and lasts for [control/5] posts before it becomes the inert metal Megallium (60% cobalt, 20% chromium, 5% molybdenum, 5% gold).

~D ranked Iryo-Tetsu Jutsu Jutsu - Megallium breastplate:
The user claps their hands together to create a specific set of hand seals and then Megallium springs from the ground or from Megallium in the area and forms in a breastplate that attaches to the users chest with straps made of Megallium. This breastplate has [control] strength, and lasts for [control/5] posts before it becomes the inert metal Megallium (60% cobalt, 20% chromium, 5% molybdenum, 5% gold).

~ D ranked Iryo-Tetsu Jutsu - Megallium pillar:
The user weaves their hands together to create a specific set of hand seals and then Megallium springs from the ground up to [controlx2] meters out in a pillar which shoots up to 10 meters tall, 1 meter by 1 meter in thickness. This pillar has [control] strength, forms at [control] speed, and lasts for [control/5] posts before it becomes the inert metal Megallium (60% cobalt, 20% chromium, 5% molybdenum, 5% gold).

~C ranked Iryo-Tetsu Jutsu - Leg armor:
The user weaves their hands together to create a specific set of hand seals and then Megallium coalesces from the materials around the user or from the ground and gather together onto the subject at [control] speed and strength, forming a set of metal plate armor around the subject's legs. This jutsu confers a +2 to endurance for up to 5 posts, and decreases speed by 2 as the subject is weighed down by the sudden metal weight. This is made of Megallium and lasts for [control/5] posts before it becomes the inert metal Megallium (60% cobalt, 20% chromium, 5% molybdenum, 5% gold).

~C ranked Iryo-Tetsu Jutsu - Helmet:
The user weaves their hands together to create a specific set of hand seals and then Megallium coalesces from the materials around the user or from the ground and gather together onto the subject at [control] speed and strength, forming a set of metal helm. This jutsu confers a sight bonus, and allows for the subject to see an extra 30 meters further than they would normally be able to, in lower light than they are able to as well because they see the world through a greenish chakra lens. This is made of Megallium and lasts for [control/5] posts before it becomes the inert metal Megallium (60% cobalt, 20% chromium, 5% molybdenum, 5% gold).

~C ranked Iryo-Tetsu Jutsu - Medical wire:
After performing the required hand seals, the user will touch two fingers on each hand together. From those spots, the user is able to create up to 25m of wire, and cause it to approach and wrap around something at [Control] Speed and Strength. The wire must be completely created in the first post, but acts as normal wire afterwards. This is made of Megallium, and only carries with it the passive benefits for up to 3 posts. (60% cobalt, 20% chromium, 5% molybdenum, 5% gold).

C ranked Iryo-Tetsu Megallium Jutsu - Parisol:
After performing the required hand seals, the user will either use a polearm for faster production, or will produce an umbrella from the metal around them at [Control] Speed and Strength. The wire must be completely created in the first post, but acts as normal Parisol afterwards. This can also be disrupted or cancelled at any time by the user to regain the polearm that was used in the making. This is made of Megallium, and only carries with it the passive benefits for up to 3 posts.

C ranked Iryo-Tetsu Jutsu - Half-plate:
After performing the required hand seals, the user wil lpoint to the target of the jutsu. From points on the ground, the user is able to create up to a set of half-plate armor, covering the upper legs, chest, waist, and back of their target with Megallium at [Control] Speed and Strength. This is made of Megallium, and only carries with it the passive benefits for up to 3 posts. The armor confers a +6 bonus to endurance, at the cost of -6 to strength for how heavy it is. (60% cobalt, 20% chromium, 5% molybdenum, 5% gold).

Megallium: House of Healing
B-Ranked Ninjutsu
After performing the required hand seals, the user will cause megallium to surround them in a makeshift house, four walls, one window and one door. The dimensions are up to 30 meters high and 60 meters wide, centered on the user (radius of 30 meters) at [Control] speed. The roof and walls are reinforced by 3 layers of Megallium. This metal will guard the user with [Control] Strength for 4 posts.

A ranked Iryo-Tetsu Jutsu - Megallium Chain Mail:
A ranked Ninjutsu
The user claps their hands together to create a specific set of hand seals and then Megallium springs from the ground in a suit of armor made from interwoven almost microscopic loops and has up to [control/10] layers which form a skin-tight layer over the target’s body made of Megallium. This armor has [control] strength, and lasts for [control/5] posts before it becomes the inert metal Megallium (60% cobalt, 20% chromium, 5% molybdenum, 5% gold).

S ranked Iryo-Tetsu Jutsu - Megallium Hell Mail:
S ranked Ninjutsu
The user claps their hands together to create a specific set of hand seals and sends chakra through the ground at [control] speed toward up to 3 targets. Megallium springs from the ground in a suit of armor made from interwoven almost microscopic loops which form a skin-tight layer over the target’s body made of Megallium. This armor has [control] strength and it attempts to twist and bend the arms, legs, neck, and torso at 90 degree angles once per post at [control] strength, If the armor succeeds in bending or breaking any of these into unnatural angles, it mends the bones at these angles. Those without sufficient taijutsu will find their body mended in horrific ways. These wounds have to be re-broken and re-mended or they are permanent. The user must channel this jutsu and perform no other jutsu while this armor is in effect. This jutsu’s armor lasts for [control/5] posts before it becomes the inert metal Megallium (60% cobalt, 20% chromium, 5% molybdenum, 5% gold).

S ranked Iryo-Tetsu Jutsu - Megallium Blender: Bands of death:
S ranked Ninjutsu
The user claps their hands together to create a specific set of hand seals and sends 30 bands of megallium through the air at [control] speed toward up to 3 targets within 160 meters, homing in on them. These bands each try to encircle different areas of the target (i.e. the neck, the arm, the torso), attempting to completely cover anything of less than 160x160meters in a fine layer of Megallium. The layers then grow spikes on the inside in an attempt to pierce into bone with long [control] strength spikes. Should this succed they then start to spin at [control] speed with [control] strength much like a blender. This jutsu lasts for [control/5] posts before it applies the megallium passive for 2 posts. If the opponent survives to be repaired by the megallium passive, they will find their body rearranged to be an amalgam of their own parts. This jutsu must be channeled and the user cannot perform other jutsu while this is in effect. After this expires, the jutsu and megallium becomes the inert metal Megallium (60% cobalt, 20% chromium, 5% molybdenum, 5% gold).

JikukanShow
C rank:

[Open Space: Redirection]
C-Rank Space-Time Ninjutsu
The user will channel the needed chakra or form the necessary hand seals and spawn a 10m diameter Space-Time portal in front of one hand, and another identical one in front of the other. For the next 3 posts, the user can move their hands in front of attacks, and they are transferred from one portal to another. The exit portal can also be directed to a specific location with the aid of a [Space-Time - Formula Seal].


Expand Space: Penumbral Void
C-Rank Jikukan Ninjutsu
The user extends their hands and pours Jikiton chakra out into a glowing stream ahead of them, which travels up to 15 metres away before spreading out and forming into a three-dimensional barrier extending up to 10 x 10 x 10 metres in size. This barrier is transparent, but distorts and bends all light travelling through it, making it appear like looking through a lens into shifting water. Within this barrier, space itself is expanded and warped into an extreme curvature, causing any physical or chakra-based entity that passes into or through the barrier to dramatically change its course—even though, from the point of view of an observer within the area, that course is still “straight”. For example, a kunai thrown into one side of the barrier on a straight trajectory would not leave the opposing side, but would instead emerge on one of the perpendicular sides of the area before continuing to fly straight. Anything that passes through the barrier on a straight course will be redirected onto a new trajectory 90 degrees away from its original path. This barrier forms at [control] speed and remains in place for up to [control]/5 posts. (DO NOT SELL)

Tighten Space: Projectile
C-rank Jikukan Ninjutsu
After throwing a projectile the user will do a short series of hand seals, ending with a single finger pointing at a projectile or jutsu of up to 30 meters in diameter. The distance between the projectile and the trajectory where it is flying will be lessened by 30 meters.

Tighten time: Perception
C-rank Jikukan Ninjutsu
The user will perform a series of hand seals and then touch a willing person. That person will have gained the effects of heightened perception, being able to perceive things as if they were moving slower. This does not increase the speed of the recipient, but does give them the advantage of being able to react to situations as quickly as a Taijutsu specialist. This jutsu lasts for up to four posts.

Tighten time: Jutsu
C-rank Jikukan Ninjutsu
The user will do a short series of hand seals, ending with targeting a single jutsu within 30 meters. This jutsu will last 1 post shorter than normal.

Expand Space: long hallway
C-rank Jikukan Ninjutsu
The user will do a short series of hand seals, ending with a single finger pointing at two points and sending pins within those two points up to 30 meters away these pins travel at [control] speed. The distance between the two points will lengthen by 30 meters for 3 posts.

*Recycle Space: Projectile
C-rank Jikukan Ninjutsu
After throwing a projectile the user will do a short series of hand seals, ending with a single finger pointing at the small projectile(kunai, shuriken, etc.). Spontaneously a second projectile will form anywhere within 1m of the projectile in motion, moving at the same speed and strength as the original. After 3 posts the weapon will disappear as the universe self corrects.

Recycle time: Object
C-rank Jikukan Ninjutsu
The user will do a short series of hand seals, ending with a touch on an object no larger than a polearm. The object will return to where it was 1 post in the past. After the 1 post the object will appear at the place that it was as the universe self corrects.

Open Space: Anchor
C-rank Jikukan Ninjutsu
The user will do a series of hand seals, then touch an object turning up to two objects into an anchor. An anchor will be opened, acting as a means to move through space, this must be used in conjunction with other jutsu that utilize opening space such as the *Open Space: Seeking Truth technique.

*Close Space: Anchor
C-rank Jikukan Ninjutsu
The user will do a series of hand seals, then touch an object they’ve turned into an anchor. The anchor will then close, no longer acting as a means to move through space.

*Open Time: Resume
C-rank Jikukan Ninjutsu
The user will do a series of hand seals, then focus on anything they’ve Closed Time on. Time will resume for that target, no longer Closed.

Close time: harm
C-rank Jikukan Ninjutsu
The user will do a series of hand seals and then point at a harmful projectile, jutsu, or weapon within 30 meters and will close time on it for a period of time of [control/10] posts stopping it in its tracks. This can be contested and broken by exerting strength or kinesis on it at [control-10] strength.

Erase space: Object
C-rank Jikukan Ninjutsu
The user will do a short series of hand seals, ending with a single finger pointing at a projectile or jutsu of up to 30 meters in diameter and firing off a jikukan pin at [control] speed travelling up to 30 meters. If the jutsu or object has [control-10] strength will disappear from space entirely. If it has [control-9] strength or greater it will disappear for 1 post before resuming its trajectory.

Erase time: wound
C-rank Jikukan Ninjutsu
The user will do a short series of hand seals, they touch a serious wound and it is as if it never was, this lasts 5 posts before it reopens again with the same severity.

[Space-Time - Formula Seal]
C-rank Augment Fuuinjutsu
A fuuinjutsu developed by Nyūsen, Natsumi. This fuuinjutsu serves as the anchor and location for the teleportation of the [Space-Time - Acceleration of Mind and Body] jutsu. The fuuinjutsu can be rubbed off with a strength of [Control] and is able to be placed by the user on inanimate such as kunai, blank tags, animate objects, and even people.

[Space-Time - Acceleration of Mind and Body Tag]
C-rank Charge Fuuinjutsu
Prerequisite: [Space-Time - Acceleration of Mind and Body]
The carrier of this seal will be able to channel chakra into the seal and activate the [Space-Time - Acceleration of Mind and Body] jutsu, opening space around themselves and anything they are touching to teleport instantly to a [Space-Time - Formula Seal] within 25 meters of the user.

[Space-Time - Acceleration of Mind and Body]
C-rank Jikukan Ninjutsu
The user will channel chakra to their body as they focuses on one of their [Space-Time - Formula Seal]s which act as a conduit for this technique. As long as they focuses on a specific object or place tagged with this fuuinjutsu the user can open space around themselves and anything they are touching to teleport there instantly as long as its within 25 meters of the user.

[Space Creation]
C-Ranked Space/Time Ninjutsu
The user will channel their chakra and focus on a single point within a location in visible space. The user will [Expand] Space away from the single point in space to explosively force objects and people away from it with [Control] Strength and Speed.



B rank:
Expand Space: Umbral Shroud
B-Rank Jikukan Ninjutsu
Pre-requisite: Expand Space: Penumbral Void
The user collects a large quantity of Jikiton chakra and creates an area of Penumbral Void expanded space, but tightly contains the area of the barrier technique into a thin shell that surrounds their own body, moulding to, and hovering an inch away from, their person. This mostly-transparent shell appears to be only a few inches thick from the outside, but physical space within the barrier is expanded by 10 metres and distorted to a staggering degree, causing any incoming physical or chakra-based entity to “flip” and return back directly towards the direction from which it originally entered the barrier, continuing on its remaining path without ever having come into contact with the user. This barrier forms at [control] speed and remains in place for up to [control]/3 posts.
(DO NOT SELL)

*Tighten Space: Displacement
B-rank Jikukan Ninjutsu
The user will do a series of hand seals, then focus on a 40x5m area. Anything within this space will become slightly distorted. Any time in the following 3 posts, if anything passes through this area the user will do a single handed hand seal, causing the area to rapidly tighten at a speed equal to the user's [Control]. After a brief moment, the area will return to it’s original form, but anything that was passing within the area can be displaced from its original location. This allows the user to change the trajectory of weapons, or even people.

*Tighten Time: Deteriorate
B-rank Jikukan Ninjutsu
The user will do a series of hand seals, then focus on a ninjutsu within 40m of their person. Any posts counts on that ninjutsu will be sped up by 4 posts. Should this go beyond the limit for that ninjutsu, it will end as it would had it reached completion.

Expand time: bulwark
B-rank Jikukan Ninjutsu
The user will do a short series of hand seals, ending with a single finger pointing at a jutsu within 40 meters or target of a jutsu. The intended jutsu will last 4 post longer than normal.

*Expand Time: Coagulation
B-rank Jikukan Ninjutsu
Focusing on a bleeding wound on themselves or someone else, the user will do a series of hand seals, then place their hand on the wound. Time around the wound will expand for 4 posts, halving the rate in which time flows for those 4 posts. This may give someone infected by a poison, or suffering from a major wound a longer chance to respond or seek treatment.

*Expand Space: Tail
B-rank Jikukan Ninjutsu
The user will do a series of hand seals, focusing on the area immediately behind them. As the user moves, a 20m wide stretch of area behind them will expand at half the rate they’re moving, for as far as they travel. This jutsu lasts only for 2 posts, after which the area that was expanded will reduce back to it’s normal size, closing the distance between them. Oftentimes, however, this additional distance can be enough to allow the user to escape before it’s closed. Because it expands at half the rate they’re moving, anyone or anything within the space is slowed down by half the user’s speed capped at a maximum speed equal to their [Control]. (i.e; 40 speed reduces everything by 20 speed).

Expand Space: Mile in an inch
B-rank Jikukan Ninjutsu
The user will do a short series of hand seals, ending with a single finger pointing at a point within 60 meters and firing a pin of Jikukan energy at [control] speed. The distance will increase by 60 meters in all directions within a 60 meter radius, effectively doubling the amount of space that it takes to cross the 60 meters for anything caught within.

[Open Space • Near and Far]
B-rank Jikukan Ninjutsu
Prerequisite: [Space-Time - Formula Seal]
The user will channel chakra throughout their body before holding out their hand as if grasping something. After doing so, the users chakra will reach out through space itself to grab hold of anything bearing the [Space-Time - Formula Seal], bringing the object in question to their hand regardless of distance or who currently possess it.

[Guiding Thunder]
B-Rank Space-Time Ninjutsu
The user will channel the needed chakra and spawn a 20m diameter Space-Time portal leading to the void between realms. The portal draws in anything, whether it be attacks, debris, or even people, with [Control] Strength and Speed and deposits whatever is sucked up into the empty between realms or directed to a specific location with the aid of a [Space-Time - Formula Seal].

[Space Destruction]
B-Ranked Space/Time Ninjutsu
The user will channel their chakra and focus on a single point within a location in visible space. The user will [Tighten] Space around the single point in space to force objects and people towards it with [Control] Strength and Speed. Those who are pulled to the single point will then be trapped within the [Tightened] Space with [Control] Strength for 5 posts.

[Open Space: Advanced Redirection]
B-Rank Space-Time Ninjutsu
The user will channel the needed chakra or form the necessary hand seals and spawn a 20m diameter Space-Time portal in front of one hand, and another identical one in front of the other. For the next 3 posts, the user can move their hands in front of attacks, and they are transferred from one portal to another. The exit portal can also be directed to a specific location with the aid of a [Space-Time - Formula Seal].

A rank:

[Tighten Space: Ever Present]
A-Rank Space-Time Ninjutsu
The user will channel the needed chakra or form the necessary hand seals and choose two points within 100 meters of their current location, the space between these points will shrink by 100 meters at [control] speed until they are inextricably together. This will last up to 2 posts, before the two points expand at [control] meters back to their original locations.

[Open Space: Expert Redirection]
A-Rank Space-Time Ninjutsu
The user will channel the needed chakra or form the necessary hand seals and spawn a 40m diameter Space-Time portal in front of one hand, and another identical one in front of the other. For the next 3 posts, the user can move their hands in front of attacks, and they are transferred from one portal to another. The exit portal can also be directed to a specific location with the aid of a [Space-Time - Formula Seal].

*Recycle Time: Replay
A-rank Jikukan Ninjutsu
Having used a contact based technique in the past post, if the user fail or misses their target, they can perform this jutsu to recycle time by a single post, resetting everything to how it was prior to them attempting the technique. This refunds the chakra used and allows them to attack again, with the knowledge of how their opponent intends on dodging.

*Open Space: Seeking Truth
A-rank Jikukan Ninjutsu
The user will do a series of hand seals, then reach out into the air in front of them and physically grab “space” pulling apart their two hands to tear apart Space right in front of them up to 3x3 meters. This tear is new, and will cause the universe to self correct and make a personal realm for the user. This technique is required for the user to have any techniques that involve the use of a personal realm. This technique can only be used once to create a personal realm, but can be used repeatedly in order to enter that realm. An Architect using this technique within their realm will merit no reaction, while using it within someone else’s realm will allow the user to enter their own. Specifics on the Realm can be found within the Jikukan spoiler.

*Erase Space: Drought
A-rank Jikukan Ninjutsu
The user will do a series of hand seals, then come in contact with a body of water no larger than 65x65x65m in size. The moment they come in contact with it, the body of water will vanish, regardless of it’s speed, strength or temperature, having absolutely no impact on the user. 5 posts after the application of this technique, a short rain will appear from nowhere for 2 posts. The targeted body of water can be naturally occurring, the byproduct of a jutsu, or a jutsu in motion itself.

*Recycle & Open Space: True Link
A-rank Jikukan Ninjutsu
The user will do a series of hand seals then place one hand on an any object small enough to fit in their grasp. Upon doing so, they will Recycle Space, creating an exact duplicate of that object. The duplicate of said object will act as an Anchor, turning both objects into links to each other. Should any party aside from the Architect come in contact with either anchor, they’ll be instantly transported to the other Anchor either a) they elect to or b) their control is less than the control of the Architect. The Architect can opt to use the Anchor at any point as well, should they so choose.

*Tighten Space: Step
A-rank Jikukan Ninjutsu
The user will do a series of hand seals, then focus on a location within 65m in front of them. There can be no obstructions, to include people, in this 65m line. Once they’ve targeted the location, they’ll take a step forward. The space between their current location and target location will rapidly tighten at a speed equal to the user's [Control], allowing them to take a single step to cover the distance, then return to normal.

[Guiding Storm]
A-Rank Space-Time Ninjutsu
The user will channel the needed chakra and spawn four 40m diameter Space-Time portal directly underneath or in front of an area leading to the void between realms. These portal transports anything, whether it be attacks, debris, or even people, with [Control] Strength and Speed and deposits whatever is sucked up into the empty between realms or directed to a specific location with the aid of a [Space-Time - Formula Seal].

[Bust the Door Down]
A-rank Space/Time Ninjutsu
Prerequisite: Anchor item
After studying the anchor of another Space/Time user, the user will channel the needed chakra and then force open a portal into the other Space/Time realm as long as they have greater [Control] than who created the anchor. This also allows them to open portals out of the realm.

[Expand Time: Cease and Desist]
A-rank Augment Fuuinjutsu
The user has inscribed fuuinjutsu along the edges of their personal realm and infused them with their Jikukan chakra. This technique once activated creates a formation across the sky of the entire realm. This formation slows down time within the personal realm and in turn slows down the rate at which the realm consumes chakra when someone is within the realm with its creator. This drops the CP drain down to one [1] CP per post per person.


[Erase Time - Back from the Future]
A-Rank Jikukan Ninjutsu
The user will channel Jikukan chakra through the body of someone caught within a genjutsu, as long as the user can recognize they or someone else is in one, and erase the past post from ever occurring, including the affecteds knowledge of any triggers or memories produced.

[Erase Time - Back from the Future]
A-Rank Jikukan Charge Fuuinjutsu
The user will seal their [Erase Time - Back from the Future] jutsu within a paper tag. This seal will activate once placed upon a target and release the previously mentioned jutsu.

[Erase Time: Wounds]
A-rank Jikukan Ninjutsu
The user will channel the needed chakra and then focus on the event responsible for [Lethally] wounding themselves or another. So long as the wound occurred in the past 2 posts, the user can [Erase] the past 2 posts from ever happening. Anything that occurred within those 2 posts will have never happened, but time will continue as it was. The person who was wounded won't be and be in whatever state they were 2 posts ago.


S rank:

*Erase Time: Death
S-rank Jikukan Ninjutsu
Prerequisites: 45 Control, 40 Chakra Pool
When the user has recently experienced death in their life, may it be that of a comrade or enemy, the user can perform a series of hand seals, then focus on the event. So long as the death occurred in the past 2 posts, the user can Erase time, removing the past 2 posts from ever happening. Anything that occurred within those 2 posts will have never happened, but time will continue as it was. The person who died will come back to life, and be in whatever state they were 2 posts ago. At the very least, this extends the time the person has to receive care, at best, it can allow the person to avoid ever dying in the first place.


*Close Time: Mist
S-rank Jikukan Ninjutsu
The user will do a series of hand seals, then throw their arms into the air. For the next 4 posts, everything airborne within a 80m radius of the user will have time closed around it. This means for jutsu, their post counts are paused. This technique includes jutsu, particulates, and projectiles of all forms. Everything is Closed by it’s strength, and requires more than its strength in order to move it. This means that particulates which are suspended purely by their weight, are easy to move through, by weapons which are thrown at a strength, would require more strength than that to move beyond it. At the end of the 4 posts, Time will Open and everything will resume as it was.

[Space-Time - Perfected Acceleration of Mind and Body]
S-rank Jikukan Ninjutsu
The user will channel chakra to their body as they focuses on one of their [Space-Time - Formula Seal]s which act as a conduit for this technique. As long as they focuses on a specific object or place tagged with this fuuinjutsu the user can open space around themselves and anything they are touching to teleport there instantly as long as its within 160 meters of the user.

[Space-Time - Perfected Acceleration of Mind and Body Tag]
S-rank Charge Fuuinjutsu
Prerequisite: [Space-Time - Acceleration of Mind and Body]
The carrier of this seal will be able to channel chakra into the seal and activate the [Space-Time - Acceleration of Mind and Body] jutsu, opening space around themselves and anything they are touching to teleport instantly to a [Space-Time - Formula Seal] within 160 meters of the user.

Tighten time: Omniscience
S-rank Jikukan Ninjutsu
The user will perform a series of hand seals and then touch a willing person. That person will have gained the effects of heightened perception, being able to perceive things as if they were moving slower. This does not increase the speed of the recipient, but does give them the advantage of being able to perceive their surroundings as quickly as a Taijutsu specialist. This works by effectively making everything seem slower by [-6 speed] to the user. This technique makes the user able to see slashes that would normally elude their senses, and catch even the slightest of movements, twitches, or glances, countering effects such as iaido swiftness. This jutsu lasts for up to eight posts.

Open Space: Thinking with Portals
S-rank Jikukan Ninjutsu
The user will do a series of hand seals, then indicate a space in front of them, up to 160 meters out. A portal will rip open, roughly 3 meters high by two meters wide. This connects to a portal within another place of 160 meters of the user that they indicate, which transfers all matter, regardless of the strength between one end of the portal and the other end. This goes two-fold, meaning that matter that passes through the ‘out’ end can go in the ‘in’ portal. This jutsu is usually used for maneuvering, but can be used to displace jutsu that are on a trajectory back on the caster, or even to make them fly harmlessly away. These portals can be kept open for up to two posts, but rarely are kept open for that long because of the strain on the user to keep them open for an extended period of time.

[Imaginary Mass Driver]
S-Ranked Space/Time Ninjutsu
The user will channel their chakra and focus on a single point within a location in visible space. The user will [Close] and [Tighten] Space simultaneously around the single point in space with [Control] Strength and Speed. The [Closing] and [Tightening] of Space merge to create an Imaginary Mass that fills the area and erases people, structures, and even jutsu caught in its path from reality. Wounds caused by this cannot be reversed through the usage of Space/Time or regenerated from utilizing ones own Regenerative ability as there is nothing to reverse back or regenerate to.

Convergence Strike
S-Rank Ninjutsu
The user channels Jikukan chakra to their hands or a weapon allowing the user to transcend physical obstacles, distance, and defensive measures with ease for 3 posts. When the user attacks, which can be combined with taijutsu, a portal will [Open] allowing it to travel to the desired point in space where another portal will [Open] striking whatever occupies the space, whether an enemy or not, bypassing cloaks, barriers, shields, and any other conventional defenses up to 160m.

Convergence Strike
S-Rank Charge Fuuinjutsu
The carrier of this seal will be able to channel chakra into the seal and activate the Convergence Strike jutsu, imbuing them with the jutsu. Jikukan chakra coats their hands or a weapon for 3 posts and allows the users strikes to transcend physical obstacles, distance, and defensive measures with ease. When the user attacks, which can be combined with taijutsu, a portal will [Open] allowing it to travel to the desired point in space where another portal will [Open] striking whatever occupies the space, whether an enemy or not, bypassing cloaks, barriers, shields, and any other conventional defenses up to 160m.

[Open Space: Perfect Redirection]
S-Rank Space-Time Ninjutsu
The user will channel the needed chakra and spawn a 160m diameter Space-Time portal in front of one hand, and another identical one in front of the other. For the next 3 posts, the user can move their hands in front of attacks, and they are transferred from one portal to another. The exit portal can also be directed to a specific location with the aid of a [Space-Time - Formula Seal].

[Expand Space: Rapid Expansion]
S-Rank Space-Time Ninjutsu
The user will channel the needed chakra or form the necessary hand seals and focus, the area within 5 meters of the user expands, essentially creating extra distance in all directions up to or equal to [controlx2] meters in every direction, this lasts for 2 posts before the space collapses to the previous distance.

[Recycle time: The Golden Minute]
S-Rank Space-Time Ninjutsu
The user will channel the needed chakra or form the necessary hand seals and focus on a person within 160 meters of them, that person, and that person alone will return to the same place, in their current state 1 minute (or 4 posts) later, no matter what happens to the target they will return to exactly the same place exactly as they are, in exactly the same condition.

[Tighten Time: Centuries in a second]
S-Rank Space-time Ninjutsu
The user will channel the needed chakra or form the necessary hand seals and either send the chakra through a link that they have with them via a seal, tether, direct contact, or a thrown projectile to up to 3 people within a 50 meter range from themselves. Their perception for the next second of time will tighten so much that it will appear as if it has been a century of time. The extreme mental strain from experiencing the second as a century technique imposes a -12 to the willpower statistic for 6 posts. Sometimes this is enough to drive an opponent mad.

crafting jutsuShow
D-rank Techniques

*[Weapons Crafting • Shinobi Tool Set]
D-rank Weapon Crafting Maneuver
The most common secondary weapons used by shinobi are shuriken, kunai, senbon, and arrows. Having spent so much time producing these specific weapons, this smith is able to produce said weapons at half the price, allowing them to buy 10 of the weapons for the price of 5.

*[Weapons Crafting • Sword Weapons]
D-rank Weapon Crafting Maneuver
This smith has specifically learned how to craft various type of normal sword type weapons including daggers, short swords, and katana, reducing the production cost for them by half.

*[Weapons Crafting • Hafted Weapon]
D-rank Weapon Crafting Maneuver
This smith has specifically learned how to craft various types of Hafted weapons such as axes, blunt weapons, flails and the like, reducing the production cost by half.

*[Weapons Crafting • Faults]
D-rank Weapon Crafting Discipline
Perfectly crafted weapons are rare, few and far between. A skilled smith is able to recognize and strike against weak points in other weapons during battle. At this level, striking against these weak points reduces the structural integrity of the equipment by -3, requiring less strength to break or destroy them.

*[Weapons Crafting - Reforged: Strengthening]
D-Rank Weapon Crafting Maneuver
The user uses their refined knowledge of special blacksmithing methods, their chakra, and other materials to enhance the capability of a weapon or item by increasing its [Strength] stat by 5 points each time the technique is used on the item. Due to the crafter's level of proficiency, they are able to perform this crafting enhancement at half the normal cost.

*[Weapons Crafting • Tempering]
D-rank Weapon Crafting Discipline
Prerequisite: 5 Control
While often thought to be an enchanting process, the process of creating chakra tempered weapons is known to most any smith who has basic chakra control. The skill represents the smith’s ability to recognize minerals and ores that are good for accepting the tempering process, and know how to temper weapons with chakra. This ensures all weapons made by this crafter are tempered and do not require a static strength.

C-rank Techniques

*[Weapons Crafting • Projectile Launchers]
C-rank Weapon Crafting Maneuver
Though the tutelage of a forging master and researching various types of launching devices within the Suna puppeteer archives, the user has learned the method of producing different types of Projectile Launcher weapons from simple ones like as long bows, to crossbows, and even the complex launchers that can be found hidden within puppets. This smith has specifically learned how to craft this various type of weapons through diligent practice, reducing the production cost for them by half.

*[Weapons Crafting • Evaluation]
C-rank Weapons Crafting Discipline
A skilled crafter, this user is able to look at any weapons or armor and immediately recognize if it is tempered or not, and if not, the static strength of that piece of equipment. This can serve as an enormous advantage in battle as the user is able to abuse weakened weapons and more easily damage them.

*[Weapons Crafting • Enhanced Integrity]
C-rank Weapon Crafting Discipline
Masters of their craft are able to recognize their own limitations and weak points. Knowing this the smith has learned to protect the weak points of their weapon(s) and equipment. When wielding weapons, they’ve personally crafted, this crafter’s weapons are able to remain intact even when they receive two strikes that would exceed the normal structural integrity and break them but will break if they continue to be used. For example, if they have a sword with 30 strength that blocks two 40 strength strikes, it will not shatter, and would suffer growing structural damage to the weapon but if they used it to block another (third) strike it would immediately shatter. This allows the crafter to avoid losing weapons.

*[Weapons Crafting • Large Weapons]
C-rank Weapon Crafting Maneuver
Not normally a common weapon among shinobi and civilian fighters, but those with the strength to wield giant weapons can devastate a number of enemies in a single swing, making them a valuable piece of equipment to some. This smith has specifically learned how to large or giant-sized versions of normal weapons. Reducing the production cost for them by half.

*[Weapons Crafting • Puppet Frame]
C-rank Weapon Crafting Maneuver
Though the tutelage of a forging master and the combination of his in-depth knowledge in the intricacies of the puppet creation process, the user has learned the method of producing different types of puppet frames. This smith has specifically learned how to craft this various type of frames through diligent practice, reducing the production cost for them by half. Puppet frames have a base starting strength of ten (10) at initial creation.

*[Weapons Crafting • Armor Forging]
C-rank Weapon Crafting Maneuver
Though the tutelage of a forging master, the user has learned the method of producing each different piece involved in creating a complete suit of armor. This smith has specifically learned how to craft various type and pieces of armors through diligent practice, reducing the production cost for them by half. Armor and shields have a base starting strength of ten (10) at initial creation.

*[Weapons Crafting • Angel's Spear]
B-rank Weapons Crafting Technique
This smith has learned to create a specific tip to a [Sword] or [Polearm] weapon that is meant for penetrating armor. Weapons crafted with this tip gain +9 strength for the purpose of breaking armors, most often with jabbing type attacks. This technique can be used to generate this type of tip either in battle with the appropriate techniques, or permanently at 1/2 the cost.

[Weapons Crafter - Battle Forge]
B-rank Doton Crafting Ninjutsu
After performing a series of hand seals, the user will release a surge of chakra into the ground to rapidly generate the materials needed to craft weapons of their choice mid-combat. They are able to craft base weapons for any type of weapons they have the appropriate jutsu for, and may apply up to 2 crafting modifications to it upon generation, so long as they have technique for specific modifications (the base "Enhancement" cannot be used for this) Due to being generated in combat, these weapons will rapidly lose integrity after 10 posts, becoming inert.

*[Weapons Crafting • Expert Enhancement
S-rank Weapon Crafting Technique
The smith has learned a variety of methods and techniques on how to add additional enhancement to a weapon, with S-rank in strength/complexity. Due to this knowledge and skill, they are able to forge this enhancement on a weapon or item for half the normal price.

*[Weapons Crafting • Specialized Serration]
S-rank Weapon Crafting Discipline
This smith has developed a highly specialized serrated blade technique. Unlike standard serrated blades, the teeth of serrations crafted this way are slightly wider, with a hollowed out open center. The opening causes the blade to actually tear deep wounds into anything it slices against, aggravating bleeding far beyond what standard serrations cause. This also allows for increased grip strength, with weapons crafting this way granting +6 strength for the sake of restraining or holding on to something. Additionally, wounds causes this way cannot be repaired by conventional combat medical techniques, requiring specific anti-coagulation iijutsu to be repaired in combat. Multiple injuries of this nature result in a -5 Endurance. This technique can be used to generate this type of blade either in battle with the appropriate techniques, or permanently at 1/2 the cost.
ancient runesShow

*[Ancient Rune: Scholar]
D-rank Taijutsu Discipline
Prerequisites: [Charge & Augment Fuuinjutsu Concentration]
Not an actual fuuinjutsu technique, this discipline is the first step in a fuuinjutsu user being able to utilized 'Ancient Rune' techniques. A highly sought after talent, Runes are an ancient form of fuuinjutsu much stronger than the standard fuuinjutsu and are used to embed jutsu effects into things on a permanent basis. This discipline shows that the user has the knowledge to understand Runes, and can interpret what a Rune does through visual inspection. This technique is required to learn any [Ancient Rune] technique.

*[Ancient Rune: Novice]
D-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Scholar]
Reflective of the first step to actually utilize Runes, the 'Novice' is able to embed D-rank Ninpou effects with up to [25] Control and any other subsequent stats into a Rune. A semi-permanent version of fuuinjutsu, previously shaped chakra can be placed into a rune and then embedded into an object, allowing for the effect to be retained by the weapon indefinitely. Unlike standard charge fuuin, Runes cannot be removed via fuuinjutsu removal, but are negated when the object is detempered. This technique cannot be performed in combat. The Novice must know the technique being embedded, or currently have it stored in another Rune.

*[Ancient Rune: Ninpou Storage]
D-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Scholar]
Having learned how to utilize ancient runes, this user has also learned how to store and manipulate pre-existing chakra shapes. By generating the rune, the user can bring the Rune in contact with a Ninpou Technique with less [Control] than the Rune was drawn with. This will absorb in the technique into the Rune, and store the chakra for a later enchantment. This can only store enough for a single Ninpou enchantment and must be done multiple times for more.

*[Ancient Rune: Iijutsu Storage]
D-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Scholar]
Having learned how to utilize ancient runes, this user has also learned how to store and manipulate pre-existing chakra shapes. By generating the rune, the user can bring the Rune in contact with an Iijjutsu Technique with less [Control] than the Rune was drawn with. This will absorb in the technique into the Rune, and store the chakra for a later enchantment. This can only store enough for a single Iijutsu enchantment and must be done multiple times for more.

*[Ancient Rune: Apprentice]
C-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Novice]
The next step to utilize Runes, the 'Apprentice' is able to embed up to C-rank Ninpou and Basic Elemental effects with up to [35] Control and any other subsequent stats into a Rune. A semi-permanent version of fuuinjutsu, previously shaped chakra can be placed into a rune and then embedded into an object, allowing for the effect to be retained by the weapon indefinitely. Unlike standard charge fuuin, Runes cannot be removed via fuuinjutsu removal, but are negated when the object is detempered. This technique cannot be performed in combat. The Apprentice must know the technique being embedded, or currently have it stored in another Rune.

*[Ancient Rune: Journeyman]
B-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Apprentice]
The next step to utilize Runes, the 'Journeyman' is able to embed up to B-rank Ninpou, Basic Elemental, and Genjutsu effects with up to [45] Control and any other subsequent stats into a Rune. A semi-permanent version of fuuinjutsu, previously shaped chakra can be placed into a rune and then embedded into an object, allowing for the effect to be retained by the weapon indefinitely. Unlike standard charge fuuin, Runes cannot be removed via fuuinjutsu removal, but are negated when the object is detempered. This technique cannot be performed in combat. The Journeyman must know the technique being embedded, or currently have it stored in another Rune.

*[Ancient Rune: Master]
A-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Journeyman]
Nearing the pinnacle of Runes, the 'Master' is able to embed up to A-rank Ninpou, Basic Elemental, Extension Elemental, and Genjutsu effects with up to [50] Control and any other subsequent stats into a Rune. A semi-permanent version of fuuinjutsu, previously shaped chakra can be placed into a rune and then embedded into an object, allowing for the effect to be retained by the weapon indefinitely. Unlike standard charge fuuin, Runes cannot be removed via fuuinjutsu removal, but are negated when the object is detempered. This technique cannot be performed in combat. The Master must know the technique being embedded, or currently have it stored in another Rune.

[Ancient Rune: Kouton Storage]
A-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Master]
Having learned how to utilize ancient runes, this user has also learned how to store and manipulate pre-existing chakra shapes. By generating the rune, the user can bring the Rune in contact with a Kouton Technique with less [Control] than the Rune was drawn with. This will absorb in the technique into the Rune, and store the Kouton chakra for a later enchantment. This can only store enough for a single Kouton enchantment and must be done multiple times for more.

*[Ancient Rune: Abbot]
S-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Master]
Reflective of the ultimate ability to utilize Runes, the 'Abbot' is able to embed up to S-rank Ninpou, Basic Elemental, Extension Elemental, Genjutsu, and Pinnacle effects with up to [50] Control and any other subsequent stats into a Rune. A semi-permanent version of fuuinjutsu, previously shaped chakra can be placed into a rune and then embedded into an object, allowing for the effect to be retained by the weapon indefinitely. Unlike standard charge fuuin, Runes cannot be removed via fuuinjutsu removal, but are negated when the object is detempered. This technique cannot be performed in combat. The Abbot must know the technique being embedded, or currently have it stored in another Rune.
TaijutsuShow

medicinal artsShow
*[Medicinal Style • Injury Assessment]
D-Rank Taijutsu Discipline
Unlike the mystical means of diagnosis utilized through iijutsu, those who utilize the Arts of Medicine must learn the most effective manner to assess a patient. Learners of this discipline have learn the most effective manner to diagnose a patient, starting at the head, and assessing for head wounds, then moving down through the torso, both arms, the groin area, both legs, then the back. Those who learn this discipline will be able to account for any wounds that present with physical symptoms on a patient.

*[Medicinal Style • Pressure Points]
D-Rank Taijutsu Discipline
The user has learned all appropriate pressure points on a body. In the event of bleeding, they know where to apply pressure to slow the bleeding while treatment is administered.

Secrets of the Forest
D-Rank Taijutsu Discipline
Through copious amounts of studying Ichiro has come to learn the various indigenous plants of Waterfall country and other forested regions. This knowledge is useful in determining not only which plants and berries are edible but also which serve best for building structures, using for fires, and most importantly which herbs are best suited for medicinal purposes.

Poultice
D-Rank Taijutsu Discipline
Combining a mixture of herbs and mustard seeds carried in his herb pouch Ichiro is able to create a grimy paste which can be applied to wounds to stymie bleeding and more importantly to prevent infection. This paste is only effective for minor wounds and must be reapplied every few hours or 5 posts in combat for maximum efficiency.

Fever Remedy
D-Rank Taijutsu Discipline
By mixing a variety of herbs into water and bringing it to a boil Ichiro can brew a tea which when consumed will aid in relieving one of the symptoms of a flu or fever. For optimal effectiveness one should consume several cups of tea over the course of 3-5 hours. This tea has the added benefit of helping to flush toxins or poisons out of one’s system, effectively reducing the duration of D or C rank poisons by 1 post.

*[Medicinal Style • Antidote]
C-rank Taijutsu Maneuver
In the case of injected venoms and poisons, the user is able to assess the site of injection, and properly cut off circulation, and roll veins, to force out the poison or venom. So long as they begin within the first post of injection, they can prevent the effects of the venom or poison.

*[Medicinal Style • Medic]
C-rank Taijutsu Discipline
Perhaps one of the most important disciplines of any aspiring Medic, one who has mastered this Discipline can maintain a clear mind when treating patients. Techniques C-rank and below that effect their emotional spectrum, or attempts at distracting them will have no effect while they are treating patients.

*[Medicinal Style • Air Way]
C-Rank Taijutsu Maneuver
The user is able to use makeshift supplies to obtain and maintain an airway in a patient through various methods, such as intubation or emergency cricothyroidotomy. This allows people to breathe even if they have obstructed airways.

*[Medicinal Style • Stitching]
C-Rank Taijutsu Maneuver
Assuming the medic has the proper tools to do so, this character is able to use sutures to stitch most minor and moderate wounds closed, preventing the progression of infection and deterioration of the wound.

*[Medicinal Style • Tourniquet]
C-Rank Taijutsu Discipline
The user has extensive knowledge on how to properly make and apply a tourniquet, and they can often make one out of whatever supplies are available, even scraps of clothing.

*[Medicinal Style • Priority]
B-Rank Taijutsu Discipline
When faced with multiple patients, one who has mastered this Discipline is able to rapidly assess multiple patients and determine priority of their individual injuries and determine which require the highest priorities and which can survive with delayed care. An additional benefit of this Discipline is that one who has mastered it is always able to determine whether a patient is alive or dead unless they are under the effects of equal or higher technique designed to make them appear dead.

*[Medicinal Style • Anatomy]
A-Rank Taijutsu Discipline
One who has mastered this discipline has an near unparalleled comprehension of anatomy and physiology. They are able to locate even the smallest of veins in any person, regardless of variances in shape or size. This knowledge extends to chakra systems, nervous systems, and anything else. Much of this knowledge extends into the biology of non-human species as well, though with less precision. This discipline, combined with enough accuracy, can turn even the simplest of attacks into a fatal blow.

*[Medicinal Style • Resuscitation]
A-Rank Taijutsu Maneuver
In the event a patient has passed, in some cases it is possible to resuscitate the patient. Most major injuries must be first treated, as any untreated injuries would simply cause the patient to perish after resuscitation. Should the injuries be treated and this technique be initiated within 2 posts of the target's death, the user will applies pressure to a series of pressure points and begin CPR, bringing the patient back to life. This technique will inevitably fail if not initiated within the 2 post period.

*[Medicinal Style • Stun]
A-Rank Taijutsu Maneuver
Through the use of needles, the user will target a series of pressure points on a targets back or chest, using it to stop signals from being transfered through their nervous system. This prevents movement, causes full body paralysis from the neck down in their patient, and dulls all pain receptors as well. While the technique has effective medical purposes, it can also be used in combat. The paralysis lasts for 4 posts before fading, at which points the needles must be removed and replaced to perpetuate the effect.

[Paralysis Heal]
A-Rank Taijutsu Maneuver
Prerequisite: *[Medicinal Style • Injury Assessment], *[Medicinal Style • Anatomy]
The combination of Chiaki's knowledge of Raiton, Iijutsu, and Art of Medicine allow her to, should be become paralyzed, quickly analyze his body and restart her motor functions faster than those who do not. This cuts the paralysis effects of Raiton's passive by 4 posts.

[Poison Heal]
A-Rank Taijutsu Maneuver
Prerequisite: *[Medicinal Style • Injury Assessment], *[Medicinal Style • Anatomy]
The combination of Chiaki's knowledge of his own body, Iijutsu, and Art of Medicine allows her to, should be become poisoned, quickly analyze if she has been poisoned, the current effects they're causing on her body, and alter her breathing to slow the spread of poison. This increases the onset and effect time of poisons by 4 posts each.

*[Medicinal Style • Faint Touch]
S-Rank Taijutsu Maneuver
The user will move towards a target with either a sharp weapon or their hand. Targeting a pressure point on their carotid artery, the user will either stab it (with a weapon) or pinch it (with their hand). Should they be successful, any targets with less than 35 Endurance will faint. This loss of consciousness will last for at least 2 posts.


perception jutsuShow
[Watching Closely]
S-Rank Discipline Taijutsu
Prerequisite: [Perception] concentration
Possessing immense battle sense and perception, Kanade is aware of even the most subtle details around her, to a point where she can even pick up on the slightest tension changes in an opponent’s body. This allows her to predict their movement before it is complete by tracking an amount of movements equal to her [Speed]/2.

[Vibration Sense]
S-Ranked Taijutsu Discipline
Prerequisite: [Perception]
Becoming finely attuned with her sense of touch and even her ability to hear low frequencies Kanade has developed the ability to feel vibrations extremely acutely. She can detect the slightest movements within a 15-meter radius of herself through solid surfaces, 25 meters if standing on water or within mist or rain and a 10-meter radius from the air itself. From this she can detect the size anything moving around her and their direction as well as approximate weight. This is only effective on moving targets.

Blurred Movement
S-Rank Taijutsu Maneuver
Prerequisite: 25 Speed
Having honed her body to operating at high speeds Kanade has developed the ability to blur his movements at will making his fine movements more difficult to determine. If her opponent doesn’t have a perception/motion tracking technique of equal or greater rank then Kanade's actual movements will be invisible to the eye, leaving only an afterimage of herself in her wake that will persist for a full post before fading.

Predators Tracking
A-Rank Taijutsu Discipline
Prerequisite: [Perception]
Kanade has developed a remarkably keen sense of smell, trained by Shinjiro, even though she cannot transform into an animal. She can easily distinguish scents between people as well as pick up on trails that are several days old. Her passive range is equal to her Willpower stat though for particularly strong smells such as blood or decay she can detect from a distance of [Willpowerx5] meters away. She cannot transform into the state of an animal with a strong sense of smell such as a canine, like Shinjiro her teacher, and therefore cannot increase this like he does.
GenjutsuShow

Place Genjutsu in here



History
Historical AccountsShow
Chiaki was born under a dark sky, mid-day in the middle of a terrible storm. Her mother decided that she wanted to have her at the temple rather than go to the hospital, against her husband’s wishes.

The thunder rolled, drowning out her mother’s cries as her father paced back and forth, worrying at the walking stick that he used to walk. He had an old wound that never truly healed. He paced to and fro, worrying at the stick, and scratching his forehead in anticipation.

Finally a clan member, dressed in their ceremonial shinto robes, ushered him in. Chiaki’s mother, Kyoukan Mizune, lifted her daughter to show her to her father, Suzuki Kenta. He looked into the child’s eyes and knew that she was Kyoukan down to her marrow. Frowning at the child, and then at Mizune, he walked over and picked up Chiaki.

“Give her a name, dearest.” Mizune murmured, her body still numb from the jutsu of the priest at the temple, “She is your daughter, and she should have a name chosen by you.”

Kenta just shook his head, “No, she is your daughter. Look at that fiery hair, those eyes- no, she is your daughter, you give her a name.” With that he placed a kiss on the crown of Chiaki’s head, handed her back to her mother, and stormed out, leaning heavily on his walking stick.

Mizune, through choked sobs, gave Chiaki her given name, and it was decided that if the child showed the necessary chakra control and the kekkei genkai, she would inherit the Kyoukan name. The priest had no doubts about it, but Mizune knew that Kenta would not wish it for their daughter.

A ten-day later, Mizune walked out of the temple, recovered, but still weak, with Chiaki in her arms. She hadn’t seen Kenta that entire time, and he used the excuse of ‘making the home ready for the baby.’ Her tired eyes and set jaw belied the emotions just beneath the surface.

As she walked out, it started to rain, as it does in the lightning country. She was a good four hours from home, walking distance, and she didn’t want her baby to catch cold. She swaddled Chiaki in some more blankets and placed her in a backpack, with an umbrella stuffed between the pack and her own back, Mizune took off toward the village.

Her ire grew with each step. How dare Kenta leave her and her daughter at the temple for ten days, alone? She knew that they had some problems at home, but that shouldn’t have mattered.

That was when disaster struck.

A bolt of lightning struck the umbrella, blasting the child away from her mother, and stunning Mizune. She couldn’t breathe, she couldn’t see. She lay with her head turned away from her daughter, or more likely, her daughter’s corpse. She wasn’t even able to cry as she was literally and figuratively frozen by shock.

The priests and priestesses helped her to her feet, and turned the child over. Mizune just stared in horror as she saw her daughter’s face had been split by the lightning, it ran down her cheek and over her right eye, and she wasn’t breathing. The lightning bolt had twined around her daughter’s right side and she was bleeding, but she wasn’t breathing.

She wasn’t breathing.

For the space of what seemed years, but only took a sparse couple breaths, she stared at her child, before Chiaki screamed with pain. Mizune gulped down air as she went to her daughter and with shaky hands, she assessed her wounds. They were superficial at best, the lightning taking the course of the droplets from the umbrella that it couldn’t catch, coursing along the outside of her daughter rather than inside of her, stopping her heart.

Gratefully, she tried to heal her, but it was strange, like there was something blocking the chakra from closing the wounds. The priests and her rushed her back to the temple.

For another three days they tended Chiaki’s wounds before they started to close, started to clot. At one time, they had to perform a transfusion, as the wounds would weep and the blood would seep from her.

When Chiaki’s wounds finally closed, they removed the wrappings from her face and her body, and they knew that this was no ordinary wound. It would scar, inevitably. Her mother seethed with rage as she recognized where the lightning had stricken was the place where Chiaki’s father had kissed her.

Mizune finally took Chiaki home after another week of healing and ministrations by the temple.


Chiaki’s mother walked up the steps to their apartment and could hardly open the door because she was shaking with rage. When she opened the apartment, however, to her horror, her husband had died, wounds littered his body, stab wounds and lacerations covered his abdomen and neck.

The most chilling thing, however, was his face. It was a resigned satisfied face, that of a person who was ready to die.


Chiaki took to her academy studies with vim and vigor, easily getting top marks on chakra control, but doing abysmally on taijutsu and genjutsu practices. She was able to pass the academy barely, receiving less than satisfactory marks on her physical examination and genjutsu “kai” release. She was unremarkable, and that didn’t really faze her much, as she didn’t really want to be a ninja in the first place. Her mother had pushed her hard since her birth, and after she learned about her father, she didn’t really have the want to be a part of the ninja world. She just wanted to be a priestess, and tend to the temple.

Her drive, however, returned when she was a Genin. She didn’t usually take her genin missions seriously, unless they were ones to heal others, or hang back and be a support. She would use her ninjutsu only when necessary and shied away from any sort of violence.

There was a particular mission which she was performing with her team that has since disbanded, where she didn’t do anything because the mission was to capture or kill an opposing ninja of chuunin rank with their Jounin team leader.

She was about to be expelled when a special jounin took her under his wing and said that she would be better served by doing medical missions in the hospital and treating the wounded after battles or after missions.

In this environment Kyoukan Chiaki thrived. Her hands were gaining renown for their deft movements, and while she was slower than some of the other shinobi, her patience and nurturing ways were the talk of the genin ranks.

Finally, when she was deemed worthy she underwent the chuunin exam, and failed. Mainly because she went on her first mission, tripped, fell, and blacked out. The failure put her off of trying again at the chuunin exam for another 8 years. She was thirteen when she tried the first time, and when she tried the second time, she had gained experience from working in the hospital and training in the temple with the Kyoukan Genin and Chuunin there.

When she had mastered enough of her ninja arts to be able to pass the chuunin exam with flying colors, she stepped up. Being physically older than a majority of the others, and even failing the last part of the chuunin exam, her work with the hospital and with her temple was enough for her to receive a sponsorship to Chuunin rank.

She never did reach a full Kyoukan height and resented her father for it. It is where she got her name 'little Kyoukan' and she was consistently petted on the head as if she were a cute young Kyoukan member. Little wonder it was, since her mother was a good 2 feet taller than her, and her fellow priestesses the same, with the men being almost three feet taller than her. She just didn't get the growth genes.

There was another rumor that circulated around the temple, and she tried to shut it out, but it still resonates with her to this day. Her scar from the lightning bolt, and her near-death might have had something to do with her stunted growth. Either way, Chiaki still blames him for her feeble nature, her short stature, and her weakness.

It seems to be a theme with her, barely passing just in order to squeak into the next rank.

Chiaki, however, after she left her mother started to look back on her past and started to stay more at the temple. The lifestyle and the healing that she was performing at the hospital were instrumental in her gaining the confidence to fight for her right to work in surgeries, work with more surgical work.

Her mother, now 50 years of age is on the transplant list for a new heart. Her doctors say that there is a murmur there that needs to be monitored, but that could prove fatal at any moment.

Chiaki finally is going to start, in earnest, trying to develop her skills as a medical Kunoichi. Her le sais-faire attitude to her ninja surroundings are going to bud. She might have been putting in only 20% effort to get to be a genin, and to try to live up to her mother’s expectations, but with her mother’s transplant on the line; Chiaki wants to be the one to perform the surgery on Mizune.

In order to do that, her Nindo has become, “If you’re not dead, I can fix it.”

These words, echoed to her mother at least a hundred times are echoed in her nindo, echoed in her actions, and hopefully will be echoed in her future.

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Ryo: 34/2323
Prestige Perks: 6/6 [0/100 Inheritance - Claimed], [Professor], [Legacy], [Accountant], [Omega]. [Fundraiser]
Stat Trainings: (4/75)
Last edited by Ace Trainer on Mon Mar 25, 2024 8:22 pm, edited 113 times in total.

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