Hanamura, Hanako

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Hanamura, Hanako

Post by Archives » Wed Jul 13, 2022 4:59 pm

Hanamura, Hanako




General Information Age: 14
Gender: Female
Height: 5 feet
Weight: 125 lbs
Physical Features:
  • Face/head: She has hair as dark as midnight and soft as silk but into a fluffy bob. She has dark brown eyes which seem preoccupied with other things than the topic at hand. The skin of her face, head and neck are tanned.
  • Body: Hanako has a finely chiseled physique which is a testament to her dedication and unwavering commitment to her physical fitness. She has well defined arms that are sculpted with sinewy muscles beneath taut skin. They speak of the countless hours she has spent perfecting her body. She has a defined and muscular back which gently tapers into a slender waist accentuating her hips. Each abdominal muscle stands out. Her legs are pillars of strength with well developed quadriceps, hamstrings that speak of explosive power and speed. She moves with a combination of grace and confidence that one who has command of their body. She is strong, but not so strong that she is not recognizable as a young woman, and her muscle definition mostly builds a figure that she might otherwise not have.
  • Notable Features:----
Clothing/Accessories: She wears a full body kusari katabira (The fishnet - Mesh Armor) with short sleeves over a one piece body suit that follows the contours and curves of her body. Her hands and arms up to her elbow are wrapped in bandages, as well as her feet to her knees. . She has a shuriken holster on her right leg and a gear pouch worn on her hip. She wears her Kumogakure headband on her head where it belongs.
Picture:
Personality:
  • General: Hanako has other things on her mind, and her head is up in the clouds. So much so that she forgets about basic things like grooming and common sense. She is also a very straight forward girl who not only wears her heart on her sleeve, she often will plainly state what she is thinking. There just isn’t room in her head for more thoughts so she needs to say them out loud so they get out of her head.
  • Hopes/Dreams: Hanako will find her own path. Granny was wrong. Chiaki is gone. She can only depend on herself.
  • Fears: Hanako isn't afraid of much, but she really doesn't like germs. they are gross!
  • Combat Mentality: First and foremost she prioritizes her orders. Secondly, she does not like close contact with people and prefers to keep them at a distance, but she is also cautious about using her tools because they are expensive. ------------

Battle Information Village: Kumogakure :kumo:
Rank: Genin
  • Chakra Pool: 19
  • Endurance: 42
  • Control: 20
  • Strength: 50
  • Speed: 50
  • Willpower: 33
  • Power Rank: A
Equipment:
Hip Pouch
Gear Quantity
Kunai x10
Wire 110m
Exploding Tag x10
Smoke bomb x1
Flash bang x1
Left Wrist Seal
Gear Quantity
Kunai x10
Shuriken x20
Senbon x25
Right Wrist Seal
Gear Quantity
Kunai x10
Shuriken x20
Senbon x25
Leg Holster
Gear Quantity
Shuriken x10
Companions: (0/1)
Affinity/Specialization: Suiton [Water Release]
Abilities and Concentrations
Abilities
First Ability
Second Ability
Third Ability
Concentrations
Ninjutsu Suiton [Water Release]
Iijutsu:
Iijutsu
This concentration allows for the user-to-user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green color of the chakra used in Iijutsu techniques.
Storage & Force Fuuinjutsu:
Storage & Force Fuuinjutsu
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.
Charge & Augment Fuuinjutsu:
Charge& Augment Fuuinjutsu
This user is able to utilize Charge & Augment Fuuinjutsu, making it possible for them to utilize any jutsu with the Charge & Augment Classification. Charge Fuuinjutsu are used to create jutsu-like effects using seals. Augment Fuuinjutsu are used to enhance or limit the power of whatever they are placed on.
Sensory:
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense. For the purpose of the concentration, only Mind's Eye and Empathy take up the concentration slot. Extension types of sensory do not take up a concentration.
Raiton:
Raiton
A character with this concentration is able to utilize Raiton, and can make and use any custom or archived jutsu that require the Raiton affinity. Raiton has a shocking effect.
Passive (Shocking)Show
Raiton has the effect of shocking, which means causes it's effect to be diffuse upon impact. In organic material, this causes nervous stimulation which results in numbness, tingling, loss of sensation, and sometimes paralysis. In inorganic material, this means that the strength of the jutsu diffuses across an area 2x the size of the attack. In a jutsu that creates a lightning ball 2m in diameter, if it struck a wall the size of the attack would cover a 4m area.

Additionally, the strength of the nervous effect on organic material from raiton jutsu is determined by the Strength stat range they fall into.
  • 1-10 Strength Requirement: Localised numbness and muscle spasms for 1 post
  • 11-20 Strength Requirement: Diffuse numbness and spasms for 1 post
  • 21-30 Strength Requirement: Localised paralysis for 1 post
  • 31-39 Strength Requirement: Diffuse paralysis for 1 post
  • 40+ Strength Requirement: Diffuse paralysis for 2 posts
Jikiton Affinity:
Jikiton Affinity
A character with this concentration is able to utilize Jikiton, an advanced form of Raiton, and can make and use any archived jutsu that require the Jikiton affinity. Jikiton has a magnetizing effect.
Passive (Magnetizing)Show
Jikiton makes use of electrical current to magnetize anything they target with their techniques, allowing them to cause things to be at the whim of their jutsu. Jikiton is extremely proficient at disabling and disarming, taking control of the battlefield and the opponent.
Taijutsu
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiently to efficiently utilize martial arts and advanced combat moves involving the body for example but not limited to, adv kicks, grapples, adv punches, etc.
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Medicine:
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Stealth:
The fundamental skill of [Stealth] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.
NocodeHide
Projectile Weapons:
The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.
Corded Weapons:
The fundamental skill of [Corded Weapons] indicates the user’s proficiency with long rope-like weapons such as chains and wire. This facilitates their use of related Taijutsu.
Genjutsu[Place them here]

Jutsu
NinjutsuShow
*[Iijutsu • Sterilization Technique]
D-Ranked Ninjutsu
As sanitation cannot always be guaranteed in field operations, this technique provides a quick substitute to traditional sterilization methods. After focusing chakra into his/her hands, the user will channel the chakra throughout his/her upper body (torso, arms, hands, face). This chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects, most commonly surgical tools. Of course, this takes both concentration and time, and in order to sterilize the entire upper body, it will take a duration of one (1) post. Users of this technique can also choose to sterilize certain parts of their upper body or the wounds of another person instead for a lesser concentration period. Once they are sanitized, they remain this way until coming in contact with more bacteria.

*[Iijutsu • Chakra Stitching]
D-Ranked Ninjutsu
When traditional stitching supplies aren't available, *[Iijutsu • Chakra Stitching] truly shines. After performing a short set of handseals, the user will gently place his/her index finger at the base of the patient's wound. Once this is done, the user will lift his/her finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear. This is repeated until the wound has been pulled together. Although precision is key, this technique can still be performed relatively quickly. Small to moderate wounds take very little time to stitch, while large wounds will take one (1) post of work to mend. This technique drains a minuscule amount of chakra from the person it is attached to in order to keep the stitches going, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. Any intensive or strenuous movements will cause the stitches to break.

*[Iijutsu • Numbing]
C-Ranked Ninjutsu
This field-oriented technique is used in place of typical anesthetics when they're not at hand. After focusing chakra into the hands, the user will place them over a group of muscles. As the chakra is channeled through the chosen area, numbness will begin to creep throughout it, beginning with the flesh before seeping into the muscle below. Small areas of numbness require very little time, while medium-sized areas (equivalent to half a limb) require one (1) post to numb, and anything larger than an entire limb requires two (2) posts of concentration to numb. This numbing begins where the user has placed his/her hands and spreads outward until the hands are removed. The numbness can only cause pain equivalent to being stabbed with a kunai to be nullified. Once numbed, the effects last for four (4) posts before fading.

*[Sensory Style • Beyond Senses]
C-Rank Ninjutsu
Prerequisites: 10 Control
First performing handseals, this sensor jutsu is used by shinobi to feel chakra sources within a radius of 35 meters. While this jutsu is fairly helpful in sensing chakra, it is unable to actually pinpoint specific chakras outside of a 10m radius. This only gives the Shinobi an idea of how many entities with chakra are present in their general area.

*[Iijutsu • Bone Regeneration Technique]
B-Ranked Ninjutsu
Although simple to explain, the *[Iijutsu • Bone Regeneration Technique] requires both skill and patience in order to mend the fractured or broken bones of patients. After focusing chakra into the hands, the user will begin to channel it through the area of the break or fracture. As this chakra makes contact with the bone, it will stimulate the calcium production of the body and begin to mend the bone. To mend small-to-medium breaks, it takes one (1) post of concentration, while fractures are usually very quick to mend. Multiple breaks can be mended during the use of this technique as it lasts for a total of five (5) posts or until canceled. Users should beware that, like other regenerations of this kind, the nutrient stores of the patient's body are being depleted during its use, and too many uses of this technique in a short span of time can cause serious damage.

*[Sensory Style • Broad Sense]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses], 20 Control
This jutsu is an extension of [Beyond Senses].After initiating this jutsu with handseals, a sensor can focus on individual chakra signatures to get a precise idea of where their opponents are at up to 25 meters. A general sense of the direction and number of chakra sources can be determined at up to 75 meters away. It should be noted that this jutsu requires intense concentration, often making the user shut their eyes so they can focus on the jutsu solely. Even with high levels of Chakra Control, this jutsu can be mentally taxing as it requires the user to sort through the individual chakra sources in the sensor’s range.
RaitonShow

*Raiton • Lightning Armament
D-Ranked Ninjutsu
After the correct hand seals are performed, the user coats themselves in a thick layer of lightning. This armour of lightning forms near instantly and requires [Control] Strength to break. During this time, the user's physical strikes apply the Raiton shocking effect.
JikitonShow
*Jikiton • Magnetic North
D-Ranked Jikiton Jutsu
After performing the required hand seals, the user will imbue an object with Jikiton chakra. This object will then swing one end of itself to face north and act as a compass for 5 posts.

*Jikiton • Discharge
D-Ranked Jikiton Jutsu
After performing the required hand seals, the user will de-magnetize everything within a 10m distance of themselves. This cancels rather than applies the passive effect.

*Jikiton • Stasis Sling
D-Ranked Jikiton Jutsu
After performing the required hand seals, the user will place their hands on a kunai, shuriken, senbon or some other metallic object of a similar size. After coating it in Jikiton chakra, the projectile will be able to hover in place for up to 3 posts. During this time the projectile is magnetized, and able to be fired in a single direction for 10m at up to [Control] speed and strength at the user's will. If it has not been used at the end of the 3rd post, it will fall to the ground.

*Jikiton • Draw
D-Ranked Jikiton Jutsu
After performing the required hand seals, the user will reach toward a metallic or magnetized object within 10 metres of the user. The target will be drawn to the user at [Control] speed, but can be held in place with [Control] strength.

*Jikiton • Polar Contact
D-Ranked Jikiton Nintaijutsu
The user will perform the necessary hand seals before coating their hand or weapon in Jikiton chakra. For 3 posts, strikes with the fist or weapon will leave behind magnetized patches upon things they strike, equal to the size of the contact.

*Jikiton • Hover Grip
C-Ranked Jikiton Jutsu
The user will first perform the necessary hand seals, before coating a metallic weapon in Jikiton chakra. This allows the user to manoeuvre the weapon through the air at their will at [Control] speed and strength so long as it remains within 25 metres of their person. This technique lasts for 3 posts.
FuuinjutsuShow
*Charge Fuuinjutsu • Air Seal
D-Rank Fuuinjutsu
A truly unique move in that it can be used alongside other Fuuinjutsu, by channeling into their finger as they draw in the air directly in front of them, the user releases raw chakra the lingers for a small amount of time, allowing it to be used as a seal formula. Alternatively the user can also do hand seals and place their hands forward, causing a seal to burst to life in the air in front of them. This technique consumes chakra equal to the cost of the technique.

*Fuuinjutsu • Removal
D-Rank Fuuinjutsu
After performing the necessary hand seals, the user will hold their hand over a seal, and begin to remove it. This removal will be successful as long as the user has more [Control] than that of which the Fuuinjutsu was sealed with.

*Storage Fuuinjutsu • Tool Storage
D-Rank Fuuinjutsu
After drawing a seal formula on a surface, ensuring it is large enough for the object that is about to be stored. The user will then begin placing the object into the seal. The user can only seal objects up to their ([Control]*2)m^3 in size.

*Force Fuuinjutsu • Explosive Tag
D-Rank Fuuinjutsu
After drawing a ([Control]/5)x([Control]/5) meter seal formula on a surface of an object. The user will then arm it with their chakra up to [Control] strength with a concussive force explosion outwards from itself.

*Storage Fuuinjutsu • Sealing Defense
D-Rank Fuuinjutsu
By having an empty surface with a seal formula placed on it, the user is able to use the seal as a defensive measure. Holding a single, one-handed hand seal, the user attempts to block the incoming projectile with the surface. Right before contact is actually made, the projectile will be sealed into the seal. While strong, the seal must be the same size or larger than the projectile it is attempting to seal. This seal can protect up to the user’s [Control] in Strength. Once used to seal and then release again, the seal will need to be rewritten. The user can only seal objects up to their ([Control]*2)m^3 in size.

*Charge Fuuinjutsu • Barrier Trap
D-Rank Fuuinjutsu
After placing four barrier tags in a square, the user draws a line connecting each of the tags. When kai'd, all the tags are set off simultaneously throwing up a barrier at a strength and speed of the user’s [Control]. This barrier lasts for 4 posts.
TaijutsuShow
Wire Manipulation : Wire Threading Needle Technique
[Corded Weapons] [Projectile]
D rank Taijutsu
The user attaches wire to a senbon and throws it with pinpoint accuracy, allowing the senbon to guide the wire through any shurikens or kunai or any other similar sized hole or ring shaped object that might be lying about on the field already. If the user chooses, they can tug on the wire causing the special knot to come loose from the senbon and tie around the ring, shuriken, kunai, or hole instead - effectively switching the object that the wire is attached to.

*Fault Line
D-Rank Taijutsu Maneuver
The practitioner throws a palm strike towards an opponents leg utilizing all their momentum and force by swinging their shoulders and hips, targeting the opponent's thigh. Landing this strike causes immense discomfort and a hairline fracture in one of the bones, and if the opponent continues to heavily use and strain the targeted leg, the hairline fracture can degrade into a full severe fracture. The practitioner's Strength must be 5 points higher than the opponent's Strength to achieve the desired effect of this technique.

*[Flawless Aim Style • Tracking]
D-Rank Taijutsu Discipline
After much training and study, the practitioner has learned how to read an opponent's movements and adjust their aim accordingly to compensate without penalty. This Discipline allows the practitioner to accurately hit moving targets, though sudden changes in the opponent's movements will still affect accuracy.

*[Flawless Aim Style • Arcing Shot]
D-Rank Taijutsu Maneuver
The practitioner can launch projectiles in arcs up and over most obstacles, being able to accurately hit a target that is behind obstructions as if they were in the open. The practitioner must still be able to locate their target by some other means to ensure the projectile will hit its target.

*[Flawless Aim Style • Sentinel Shot]
D-Rank Taijutsu Stance
Taking multiple projectiles into hand and priming the muscle groups required for launching projectile weapons, the practitioner can quickly shoot projectiles in rapid succession and just as quickly reload. While in this Stance, the practitioner can maintain a near-constant stream of projectile attacks. However, due to the amount of coordination required for this Stance, their movement is limited, suffering a -3 Speed penalty while in this Stance.

*[Flawless Aim Style • Rapid Reload]
D-Rank Taijutsu Discipline
After years of training, the practitioner has learned how to quickly and accurately access their ranged weapon stores at all times in combat. This cuts the effective "reload" time by half, up to a maximum speed equal to the practitioner's Speed score. This also applies to returning unused projectiles to their storage containers or switching between types of projectile weaponry.

*[Flawless Aim Style • Dead Angle Targeting]
D-Rank Taijutsu Discipline
After much training and study, the practitioner has learned how to use projectiles at close range, even point-blank range, with the same Strength as attacks against more distant targets. This Discipline allows the practitioner to use Flawless Aim techniques against melee-range targets without excessive exposure to counterattack and without losing Speed, Strength, or accuracy.

*[Flawless Aim Style • Repeater Shot]
D-Rank Taijutsu Maneuver
Preparing multiple projectiles, the practitioner launches each of the projectiles at one or more targets. For each target beyond the first, the accuracy of each of the attacks is decreased, suffering a -1 Strength penalty for each additional target.

*[Flawless Aim Style • Bouncing Shot]
D-Rank Taijutsu Maneuver
The practitioner launches a projectile at a shallow angle, targeting the ground or a hard surface. The shallow angle of the shot causes the projectile to bounce off of the surface, moving at -1 Speed and striking with -1 Strength after the bounce. This technique can be used to launch an attack from an unexpected angle or to shoot around, over, or under obstacles.

*[Flawless Aim Style • Forcible Redirection]
C-Rank Taijutsu Maneuver
The practitioner first launches a projectile at -1 Strength. Then, they launch a second projectile at full Strength, targeting the first projectile. The second projectile ricochets off of the first projectile, capable of changing direction within 360 degrees of the location of the first projectile upon impact. The practitioner first launches a projectile at -1 Strength. Then, they launch a second projectile at full Strength, targeting the first projectile. The second projectile ricochets off of the first projectile, capable of changing direction within 360 degrees of the location of the first projectile upon impact. The second projectile is treated as an attack with a -5 Strength penalty.

*[Flawless Aim Style • Evasive Maneuvers]
C-Rank Taijutsu Discipline
The practitioner has learned how to accurately launch projectiles while moving through the flow of combat. This Discipline represents the practitioner's ability to accurately launch projectiles while moving at full Speed, while jumping, rolling, sliding off the ground, or while performing other basic combat movements.

*[Flawless Aim Style • Twisting Path]
C-Rank Taijutsu Maneuver
Preparing a projectile, the practitioner launches the weapon with a slight tailspin, causing the flight path of the weapon to warp as it travels. The practitioner uses this slight change in the projectile's trajectory to hit a variety of targets that could not be targeted by normal means. This can be used to hit a target that is hiding behind another person or object, particularly useful against opponents behind human shields.

*[Flawless Aim Style • Hidden Shot]
C-Rank Taijutsu Maneuver
By launching two projectiles, one immediately after the other, the practitioner attempts to create a decoy for the second. The first projectile is often larger or of equal size, and the second projectile is slightly behind and below it, the second projectile hiding in the first projectile's shadow. This masks the second projectile and makes it more difficult for the opponent to completely avoid. Opponents with a Perception technique equal or higher in rank may be able to see both projectiles clearly within a reasonable distance, though they'll still have to properly defend against it.

*[Flawless Aim Style • Blind Sight]
B-Rank Taijutsu Discipline
After much training and study, the practitioner no longer needs to rely on their sense of sight, instead using their other senses to locate and attack targets. This Discipline represents the practitioner's ability to launch attacks at targets that may be behind, above, to their sides, or even behind terrain without sacrificing any accuracy without having a line of sight on their opponents. This Discipline does not allow the practitioner to ignore terrain or obstructions, merely allowing them to account for those factors when aiming and launching projectiles.

*[Flawless Aim Style • Absolute Aim]
A-Rank Taijutsu Discipline
Having mastered the art of ranged combat, the practitioner is capable of calculating all outside factors before launching their projectiles. Ambient factors such as temperature, winds, moisture, any terrain, and even lack of sight on their target can not hinder their aim. So long as they have a means of detecting the location of their opponent and no impassible objects or unavoidable defenses stand in their way, the practitioner's attacks will strike their target with pinpoint accuracy without fail. Living targets must have a Perception technique equal or higher in rank to be able to perceive the practitioner's attacks without some sort of additional defense.
Hanako Style TaijutsuShow
Hanako-style Wire Manipulation: Garrote Maneuver
[Corded Weapons] [Throw Weapons]
B rank Taijutsu Maneuver
the user throws a kunai with wire attached at their target up to 40 meters. With a sudden tug the knot on the kunai will come loose and loop onto a target's limb, or neck. The user can then pull the wire to choke or restrain the limb. If around someone's neck - that person can't breathe until the wire is removed. This occurs at [Strength] speed and [Strength] Strength.

Hanako Style: Closed Circuit Taijutsu
A - Rank Taijutsu
The user throw a kunai with a wire attached which drags on the ground. On impact with a Lightning jutsu, if the opponent has less control than the users strength, the technique will be redirected into the ground instead.

Hanako Style: Butterfly Hurricane
S rank Taijutsu Stealth Stance
Hanako moves at such blinding speed that her taijutsu attacks can no longer be seen by those without an active perception technique of equal rank
GenjutsuShow
Place Genjutsu in here

History
Historical AccountsShow
Hanako was born in Gyorou Province in the Lightning Empire. She is the youngest of 5 siblings, and has been the odd one since she was born. The trade of her family is Farming and animal husbandry, and from almost as young as she can remember Hanako had helped with the chores around the family farm. With the help of some friendly merchants she taught herself how to read and write. Her obsessive desire to read ended up being a boon to her family as she became educated about herbs and medicine which was used to help her family’s farm animals whenever they became sick.

One evening a fire started when a lightning bolt hit the house and her parents and a few siblings perished in the fire. Being the only one of her siblings who was still underaged, she was placed into the care of her grandmother, Hanamura Ai. Her Granny decided that it would be best to capitalize on Hanako’s talent for reading by taking her to get further education. The pair emigrated from the Gyorou province to Kumogakure. However Hanako’s Grandmother never learned how to read, and so when they arrived at the village Hanako was registered for the Shinobi Academy.

Hanako knew how much reading together with her Grandmother made her happy, and it would make her even more happy if she finished school, so despite this she didn’t quite pick up on the misunderstanding. Hanako didn’t know any better than to succeed because that's what she thought her Granny wanted.. She passed the academy entry exams and progressed quickly through her lessons at the academy. She didn’t make many friends given her hyper focus on studying during that time, but as a result she was able to graduate the academy on her first try.

Her grandmother had taken up working to provide for Hanako and for her education and was quite shocked to see that the curriculum required ninja tools - but she always assumed that Hanako was needing them to become a doctor and so she always provided them. Before the year ended, Hanako's grandmother fell ill and had an extended stay in the hospital from which she never recovered. On her deathbed, to comfort Hanako, she told the girl that she was only going away for a time and that they would see each other again someday.

Hanako then graduated into a full fledged Kunoichi, albeit a genin.

Username: HotelBravo
Ryo: 10/461
Prestige Perks: 1/1 [Scaled Sheer Determination], [Cultivate]
Stat Trainings: (26/75)
Last edited by Kabu on Thu Mar 21, 2024 1:28 pm, edited 30 times in total.

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