Jinrai, Yukina

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Kabu
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Jinrai, Yukina

Post by Kabu » Sun Dec 10, 2023 11:19 pm

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Themesongs
Yukina
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Jinrai,Yukina


"We are the best band ever!"

General Information Age: 17
Gender: Female
Height: 180cm 5'11
Weight:65kg (143 lbs)
Physical Features:Yukina's has always been tall through her years especially for a woman often being taller than the men around her combined with her androgyny yet symmetrical and pretty face. At times if one were to look at her from a distance one could mistake her for a man. Her body is tall, lean, and fit despite her previously mediocre shinobi career staying fit became a habit after her very short shinobi career saving her the need to train as much when it was reinstated.

Clothing/Accessories:Aside from the incredibly distinct mask, Yukina enjoys wearing all dark for the most part, various coats, boots, and hoodies on missions she likes to wear her signature mask for performances and to keep her anonymity safe.

Personality:
  • General: When Yukina isn't performing and wearing her mask she can come across as incredibly mysterious, stoic, and loyal to the mission and her country in a vain attempt to honor her brother by surpassing him. Leaving only small traces of her true personality. But when she is "performing" she becomes an entirely different beast fully experiencing her eccentric personality that comes across as strange at times. With those she has grown close to, she shows a very laid-back personality with a bit of her eccentricity creeping up beneath the surface. Despite her laidback style, the hell genma's influence has definitely influenced how controlling she is of the relationships around her which becomes toxic at times despite her best efforts.

    Hopes/Dreams: Become a successful artist and have her music recognized among the Jinrai for her true talent while protecting the village in her own way.

    Fears:To fail as an artist and be proven right that her music is truly awful and fail as a shinobi.

    Combat Mentality: Yukina prefers to keep a low profile and acts as a distraction and support for her comrades this is not to say when a real fight goes down that she can't fend for herself quite the opposite actually every fight she treats like a performance riffing and singing her way through the entire fight while sending a relentless barrage of ninjutsu and genjutsu often themed with the type of music she is playing but most often using her Jinrai Vibration release to further debilitate her enemies. In close range she prefers to have a keep away harassing style of fighting maintaining her riffing with her specially built scythe-guitar. All of this combined with her special hell genma aura keeps which can act as further assistance to her performance while also providing backup in close range. Anywhere she fights she performs well.

Battle Information Village:Kumogakure
Rank:Genin
  • Chakra Pool:11
  • Endurance:3
  • Control:10
  • Strength:5
  • Speed:6
  • Willpower:5
  • Power Rank:D
Equipment:
NevanShow
Inheriting her late brother's "main" Zankyō before making it her very own crafted by her mother and named after a "Leanan sídhe" Nevan is a specialized chakra-powered guitar that allows her to create any amount of strings from one to 100 additionally she can adjust the amp and the tuning to any sound that is needed to perform her music.

A rather oversized guitar it measures a total of 140 centimeters (4'7) in guitar mode before extending out into a full two-meters (6'7) when it turns into its scythe mode.

The guitar was originally crafted for music but then shifted to be more for combat with its clear modifications. It's designed to be used as a conduit allowing the user to channel chakra into the guitar thus allowing them to perform ninjutsu via the playing of the strings instead of performing channeling or handseals however this doesn't decrease the time and simply allows them to use the guitar as a more direct extension of themselves. Mostly a jutsu will extend from the guitar and not the user's body. A modification was made to allow Nevan to transform into a deadly scythe while still allowing her to riff and channel chakra to play with full efficiency although with greater difficulty.
Companions: (0/1)
Affinity/Specialization: Shindōton
Abilities and Concentrations
Abilities
First Ability
Principissa TenebrarumShow
Yukina was lucky enough to be selected by kumogakure causing her spirit to be in possession of Konegu no Okigenma granting her unique aura abilities.
Second Ability
Third Ability
Concentrations
Ninjutsu
NinjutsuShow
Vibration Affinity:
Shindōton [Vibration Release]
Shindōton is a Ninpou concentration that allows the user to create intense vibrations in pure chakra. While the Shindōton chakra has no distinctive form or color, it is clearly visible as it causes intense visual distortions in the air around it. While often coupled with sound due to the Jinrai's culture, sound is not necessary for the use of Shindōton. Shindōton has a passive disrupting effect, as those hit with these jutsu are not accustomed to having their chakra vibrated and find it more difficult to control.
Passive (Disrupting)Show
  • 1-14 Control Requirement: -1 Control for 2 posts.
  • 15-24 Control Requirement: -2 Control for 4 posts.
  • 25-34 Control Requirement: -3 Control for 6 posts.
  • 35+ Control Requirement: -5 Control for 10 posts.
Fuuton Affinity:
Fuuton Affinity
A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an cutting effect.
Passive (Cutting)Show
Fuuton has a natural cutting property to it, that exists in all jutsu unless otherwise stated. This gives fuuton a unique opportunity to strike with additional power, and to act as an offensive defense. Regardless of their purpose fuuton jutsu passively cut with no distinct pattern at 1/2 the strength of the technique rounded down unless otherwise stated. This means if someone punched a 20 strength fuuton wall, they would get cuts on their hand applied with 10 strength. This also means that fuuton jutsu specifically designated to cut things can create devastating wound by essentially striking twice.
Katon:
Katon Affinity
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Passive (Ignition)Show
Katon's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the strength stat of the individual jutsu.
  • 1-14 Strength Requirement: First Degree Burns
  • 15-24 Strength Requirement: Second Degree Burns
  • 25-34 Strength Requirement: Third Degree Burns
  • 35+ Strength Requirement: Fourth Degree Burns
Raiton:
Raiton
A character with this concentration is able to utilize Raiton, and can make and use any custom or archived jutsu that require the Raiton affinity. Raiton has a shocking effect.
Passive (Shocking)Show
Raiton has the effect of shocking, which means causes it's effect to be diffuse upon impact. In organic material, this causes nervous stimulation which results in numbness, tingling, loss of sensation, and sometimes paralysis. In inorganic material, this means that the strength of the jutsu diffuses across an area 2x the size of the attack. In a jutsu that creates a lightning ball 2m in diameter, if it struck a wall the size of the attack would cover a 4m area.

Additionally, the strength of the nervous effect on organic material from raiton jutsu is determined by the Strength stat range they fall into.
  • 1-10 Strength Requirement: Localised numbness and muscle spasms for 1 post
  • 11-20 Strength Requirement: Diffuse numbness and spasms for 1 post
  • 21-30 Strength Requirement: Localised paralysis for 1 post
  • 31-39 Strength Requirement: Diffuse paralysis for 1 post
  • 40+ Strength Requirement: Diffuse paralysis for 2 posts
Jikiton Affinity:
Jikiton Affinity
A character with this concentration is able to utilize Jikiton, an advanced form of Raiton, and can make and use any archived jutsu that require the Jikiton affinity. Jikiton has a magnetizing effect.
Passive (Magnetizing)Show
Jikiton makes use of electrical current to magnetize anything they target with their techniques, allowing them to cause things to be at the whim of their jutsu. Jikiton is extremely proficient at disabling and disarming, taking control of the battlefield and the opponent.
Ninjutsu: Advanced Channeling:
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any Ninjutsu that is designed to be channeled, and there are no specified parameters in which a jutsu must fall to be channeled by this method.
Taijutsu
TaijutsuShow
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiently to efficiently utilize martial arts and advanced combat moves involving the body for example but not limited to, adv kicks, grapples, adv punches, etc.
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focusing their senses for a short time. This facilitates their use of related Taijutsu.
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Stealth:
The fundamental skill of [Stealth] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.
Polearm Weapons:
The fundamental skill of [Polearm Weapons] indicates the user’s proficiency with staves, spears, halberds, pikes, scythes and other like weapons. This facilitates their use of related Taijutsu.
Genjutsu
GenjutsuShow
Sight Initiation:
This user has learned to use visual cues to initiate genjutsu. Allowing them to perform actions, or draw the eyes to something to capture their targets in a genjutsu.
Sound Initiation:
This user has learn to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu.
Status Genjutsu Genjutsu:
This user has learned how to utilize Status Genjutsu that impose mental and cognitive effects on their target.
Jutsu
NinjutsuShow
ShindōtonShow
Performence: Test Tune Blast
D-rank Ninjutsu
After performing the required handseals, channeling or channeling via her guitar then performing a rundown of the strings via Nevan, Yukina will send out a blast of Shindōton 2 meters in diameter, with [Control] speed and strength and a range of 10 meters. If struck, this skill will cause the target's eardrums to vibrate which in turn causes a sharp pain in the ears and head lasting 3 posts. Inflicts disrupting based on [Control].

Moshfist
D-rank Ninjutsu
After performing the required handseals, channeling or channeling and riffing via Nevan Yukina can coat her hands in Shindōton in order to combine its effects with physical strikes. In order to impart Shindōton effects, physical contact must be made. Duration is 5 posts. Inflicts disrupting based on [Control].

Performance: Field
D-rank Ninjutsu
After performing the required handseals, channeling or channeling and riffing via Nevan Yukina can create a stationary field of Shindōton within 2 meters of themselves, the size of the field being 8 meters in diameter. This can be used defensively or to lay a trap. Duration is 4 posts. Inflicts disrupting based on [Control].

Performance: CHUG
D-rank Ninjutsu
After performing the required handseals, channeling normally or channeling and riffing via Nevan then performing a so-called "chug" Yukina will extend a pulse of Shindōton from their body or Nevan in a 5 meter radius at [Control] speed and strength. This is typically used to attack those attempting to fight the user at close quarters. Inflicts disrupting based on [Control].

Performance: Delay Destroy
D-rank Ninjutsu
After performing the required handseals, channeling normally or channeling and riffing via Nevan the user will impart dormant Shindōton chakra into an object that they have physical contact with. This chakra can be released with a single handseal as long as long as the object remains within 10 meters of the user, causing a pulse of Shindōton to extend from the object 2 meters in all directions with [Control] strength and speed. If not triggered within [Control]/4 posts, the Shindōton will dissipate and the chakra will be wasted. Inflicts disrupting based on [Control].
C-Rank
Heavy Metal
C-rank Ninjutsu
After performing the required handseals, channeling normally or channeling and riffing via Nevan the user will send out a blast of Shindōton 5 meters in diameter with [Control] speed and strength and a range of 25 meters. If struck, this skill will cause the target's eardrums to vibrate intensely which in turn causes a sharp pain in the ears and head, as well as 50% loss in hearing lasting 3 posts. Inflicts disrupting based on [Control].

Performance: Scarpe
C-rank Ninjutsu
After performing the required handseals, channeling normally, channeling and riffing via Nevan performing a quick "scrape" the sound eminating can be described as almost "laser like" Where Yukina will shoot out beam mimicking the sound of a this beam is usually around 2.5 meters in diameter with [Control] speed and strength and a range of 35 meters. If struck this won't act as blunt impact and rather closer to a cut or a extremely heated up burn being able to slice through targets. This skill will cause the target's eardrums to vibrate intensely which in turn causes a sharp pain in the ears and head, as well as 50% loss in hearing lasting 3 posts. Inflicts disrupting based on [Control].

Shaking touch
C-rank Ninjutsu
After performing the required handseals, channeling normally, channeling and riffing via Nevan, Yukina can channel a jutsu into her hands and anyone touched by her will begin to feel constant reverberations through whichever body part was touched for 2 posts at the Strength of Control. Depending on the location, and the strength and endurance difference of Yukina's control and the opponent. The bodypart could lead to debilitating effects such as losing grip on the hand or arms or their balance if the strength difference is high enough.

Performance: Delay bang
C-rank Nintaijutsu
After performing the required handseals, channeling normally, channeling and riffing via Nevan. Yukina will extend a pulse of Shindōton from her body or Nevan in 12-meter radius around themselves at [Control] speed and strength. The pulses can be charged up, stored and cast at will within the next two posts, usually timed perfectly rhythmically with the blaring song that Yukina has set up. Inflicts disrupting based on [Control].

Forceful Focused Push
C-rank Nintaijutsu
After performing the required handseals, channeling normally, channeling and riffing via Nevan. Shindōton will surge to Yukina's vocal cords allowing her to let out a shout that consistently reverberates and pushes anyone within the jutsu range at Strength [Control], the soundwave is shaped like a 5-meter cone that reaches 25 meters but also disrupting
TaijutsuShow
She got hands but not rn
GenjutsuShow
Spooky things will happen trust

History
Historical AccountsShow
Yukina was born into a relatively unremarkable family Yukina wanted to become an aspiring singer not uncommon for a Jinrai to do but her brother had another path Osbura wanted to become a shinobi in an attempt to bring recognition family and his "harsh" music. Being ostraized due to his unique sound it was deemed to "unmelodic, noisy and unskilled" Yukina was always interested in his style of music but was steered by her parents in her original direction of becoming a singer. Because the Jinrai didn't consider Osbura's music to be "real music" in response he joined the shinobi in an attempt of defiance to prove the Jinrai wrong. However during the great war the only thing that returned was Osbura's lifeless body and Nevan. Yukina tried and tried but never truly committed to her singing until she tried to pick up her brother's guitar but quickly noticed it was impossible to play without chakra control. She joined the academy solely to learn chakra control before doing everything to drop out despite her talent. Luckily this talent didn't go unnoticed as she was selected to be the host of the hell genma despite her disinterest in becoming a proper shinobi. Upon hearing this Yukina reluctantly accepted to not only honor her brother but also to rebelliously prove that her music is worthy of the Jinrai.
NPCsShow
Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
Kabu's Test Thread

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