[DEAD]Henrin, Kiyori

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[DEAD]Henrin, Kiyori

Post by Archives » Wed Feb 03, 2016 10:05 pm

Username: Tydie
Points: 0/763
Companions: (1/1) Henrin Sachiko
Prestige Perks: (3/5) - Connections, Accountant (Scaling), Evolve
۸ General Information ۷ History ۷ Battle Information ۷ Abilities ۷ Concentrations ۸ ۸ Ninjutsu ۷ Genjutsu ۷ Taijutsu ۷ Other Jutsu ۸
Age: 24
Gender: Female
Height: 6'2 feet
Weight: 160 lbs.
Hair: Kiyori's black hair is about 6 inches long on the right side and top of her head, and shaved down to less than an inch long on the left side and back of her head. She parts all of her long hair to her right side, running down the side of her face and covering her right ear.
Eyes: Kiyori's eyes have black sclerae and the signature two red circles of the Henrin clan, outlining the outer and inner edges of her iri.
Physical Features: Kiyori has a very lean frame that shows a lot of muscle, especially in her core, legs and arms; she has a 6 pack and very defined biceps and calves, as well as thin, compact thighs and rippled forearms. She still has a small waist with a decent backside, and due to her constant working out she has yet to develop a large bust, still sitting at almost B cups. Her skin is tan due to being out in the desert sun with very little clothing, and is riddled with scars from training, sparring and fighting. She is also covered head to toe in various forms of tribal tattoos, a result of the blessing she received that grants her power over light. Lastly, she has very tough looking feet, as she constantly walks around barefoot.
Clothing/Accessories: During missions or when training, Kiyori wears an outfit that allows her much freedom of movement. This outfit consists of a simple black sports bra, leaving her stomach exposed, and she wears a white pair of Adaba pants with a black stripe going down the sides. She has a black ninja pouch that she wears fastened to her right hip on a black belt, which also has two shuriken holsters attached to the front on either side of her pelvis. She wears no footwear as she feels it messes with her combat style and constricts her feet. When not on misions, Kiyori's outfits are usually short sleeved tops and short shorts to mitigate the desert heat, though she still never wears footwear. The only thing that is worn at all times, and one of her most prized possession, is a necklace made by her late girlfriend Emi Kouseki. It is a simple chain necklace with a ruby cut in the shape of a flame.

Meanwhile, while appearing publically in the village, she will try to make sure she is garbed in her Kazekage attire, complete with the white hat with green trim and the white robes with green trim. Along the back of her robes are the Kanji '12', and the symbol on the front of her hat is the Kanji for "Kazekage".
Forehead Protector: Kiyori wears her headband on her head like normal, but only while she's on a mission. The headband also has the symbol of the Scribes of the sand etched into the right side of it, and the symbol of the Henrin clan etched into the left side of it.
Personality: Kiyori has become much different in recent years as a result of the various changes that have taken place in her life, both physical and not. Her newfound take on the religion of Yuumagure have lead her to become more serious, as she believes that as one chosen by Her Light, she must be an exemplar of the religion, and all that it embodies. She has taken on a vegetarian lifestyle and abstains from drugs and alcohol at all times. However, there is one thing she has taken a different approach on, after her time in the ancient ruins that granted her her ability; She views the darkness not as unholy, but as a necessity.

She believes that Light is not there to completely destroy the darkness, but to coexist with it. Light cannot exist without dark, and vice versa, and so both must be used together to truly achieve proper worship of Yuumagure. This means that Kiyori has become much more okay with the prospect of death, underhanded methods, and other such tactics that she would have considered wrong in days gone by. She has realized the necessity of cruelty, of 'evil', provided that evil serves a more powerful good. She still abides by a personal moral code that involves abstaining from murder unless absolutely no other alternative exists, however she understand that in some circumstances, it is neccessary. As such, she won't try to stop someone else from doing the deed if she feels it must be done.

Her personality, as far as being bubbly and happy and generally a nice woman, is toned down heavily but still present. In her day to day, she'll still be more than happy to be alive and interact with people, and is just generally a joy to be around. As the Kazekage, Kiyori aims to protect her people of course, but 'her people' is a broad definition that includes any willing to fight for peace. Her goals, as grand as they are, are a peaceful world where everyone's problems can be solved through words, not violence. As The Sun's Radiance, she hopes to bring the peace and joy of Suna to the entire world, showing that peace is a very real possibility... if only people will let it happen.
Rank: Bannin
Village: Sunagakure no Sato
Chakra Affinities: Doton, Fuuton, Hiton, Sand

Stats: (0/50)
  • Chakra Pool: 42 (50-8)
  • Endurance: 30
  • Control: 50
  • Strength: 35
  • Speed: 50
  • Willpower: 35
Equipment:
Anklets of SpeedShow
On Kiyori's ankles are a pair of black anklets, similar to sweat bands. They are made of a form fitting fabric, black in color, that grip tightly yet comfortably to her ankles. The right anklet bears the symbol of Sunagakure, while the left bears the symbol of the Henrin Clan. These anklets have the special ability to allow Kiyori to reach her top speed instantly with no acceleration wait time, taking off at full speed from a complete standstill. They are always active, and work on the whim of Kiyori.
  • 30 shuriken in holsters, 10 in each holster on the front of her belt
  • 10 exploding tags, located in the ninja pouch on her right hip
  • 5 smoke bombs, attached to the left side of her belt by pins, dangling off of her left hip
  • 30 kunai in pouch on right hip
Combat Style: Kiyori's skills in ninjutsu are now equal to her skills in hand to hand, as she is capable of devastating an area with widespread ninjutsu destruction or battling multiple opponents at once with nothing but her physical body. Her senses exceed the level of normal human capabilities, and she uses her wits and cunning to bring even the strongest of opponents down by focusing not on raw strength, but speed and precision. She is very resilient as a result of her newfound longevity and regeneration, and the blessing bestowed upon her gives her a vast array of techniques capable of overcoming most any opponent.
Ability 1 - Blessing of the SunShow
After delving into an ancient temple and touching a long forgotten altar to the sun hidden in it's depths, Kiyori's chakra has been altered by the power that was stored within the altar for over a millennium. It reacted explosively with her own chakra and escaped into her, covering her body in tribal tattoos in the process. This gifted her with the powers of the sun itself, converting part of her genetic structure to match that of the Awai clan in Konoha. As a result, she is now capable of utilizing Hiton as if she were an Awai. Her chakra is also golden now, as is her personal light color, and her tattoos will light up with golden chakra when she utilizes any form of ninjutsu.
Ability 2 - Sun's PerseveranceShow
In addition to the power of the sun itself, Kiyori has also been granted another boon; the power to persevere as the sun has for thousands of years. This manifests in the form of bodily regeneration, and onlookers who see Kiyori wounded will watch as light pours from her wounds while they begin to heal. This ability grants her regeneration based on the elemental body and regeneration rules and goes off of her control stat. This also prevents her death by any natural means such as disease or sickness, and prevents her from physically aging past the age of 24, causing her to always appear young and making her essentially immortal barring outside circumstances, most notably a violent end in combat. She is still decidedly human, and thus her body is still subject to the same physical weaknesses as a normal human, such as poisons and vital wounds. It also takes -5 Endurance from her permanently for constantly being active.
Ability 3 - The Sun's RadianceShow
An extension of Kiyori's passive regeneration, Kiyori activates this ability by forgoing her own personal regeneration and channeling it's power through her tattoos into the space around her. In this state, her tattoos glow with a gentle warmth that can be felt by anyone within range of this ability. Upon activation, Kiyori radiates warm healing light up to (control) meters away from her, granting everyone in this range the benefit of her regeneration using her stats to determine the speed of the healing. She can maintain this for a maximum of (control/5) posts before she must end it, and afterwards her own regeneration will remain inactive until the same amount of posts pass

Ninjutsu: 7Show
Doton:
Doton Affinity
A character with this concentration is able to utilize Doton, and can make and use any custom or archived jutsu that require the doton affinity. Doton has a passive enduring effect.
Passive (Enduring)Show
Doton has a passive effect of Endurance, which means that it's power is retained throughout the entirety of the jutsu. All of a single doton jutsu retains the strength of the jutsu, even after the jutsu has been destroyed, and unlike other jutsu, doton does not fade when destroyed. This means that if a doton barrier with 25 strength is cut in half and falls to the ground, a part of that barrier could be picked up and carried as a hand held shield which would still have 25 strength, despite being a fractured part of a jutsu. This creates incredibly potent defenses, making doton a popular affinity among defensive fighters.
Fuuton Affinity:
Fuuton Affinity
A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an cutting effect.
Passive (Cutting)Show
Fuuton has a natural cutting property to it, that exists in all jutsu unless otherwise stated. This gives fuuton a unique opportunity to strike with additional power, and to act as a offensive defense. Regardless of their purpose fuuton jutsu passively cut with no distinct pattern at 1/2 the strength of the technique rounded down unless otherwise stated. This means if someone punched a 20 strength fuuton wall, they would get cuts on their hand applied with 10 strength. This also means that fuuton jutsu specifically designated to cut things can create devastating wound by essentially striking twice.
Sand Style:
Sand Style
A character with this concentration is able to utilize Sand, an extension composed of Fuuton and Doton, and can make and use any custom or archived jutsu that require Sand. Sand style has a grinding effect. You must be a current or former Sunagakure shinobi, and have both Fuuton and Doton to utilize this concentration.
Passive (Grinding)Show
Sand, however, is rough, and grinds in it's movement, eroding and tearing at anything it comes in contact with. This makes Sand an aggressive element that adds to it's strengthwhen coming in contact with solid matter by breaking it down and adding it to it's mass. When Sand breaks through anything it is strong against, it adds 1/5th of the strength of that thing to it's own strength. A 30 strength Sand Wave breaking through a 10 strength Doton wall would add 2 strength to itself, having 32 strength. Against organic matter, Sand grinds against skin and wounds, catching microtears that can become irritating and worsen existing wounds. Below is a list for how Sand interacts with solid matter
  • 1-14 Strength Requirement: Minor scrapes and cuts, minor bleeding.
  • 15-24 Strength Requirement: Scrapes, removal of skin, moderate bleeding.
  • 25-34 Strength Requirement: Removal of upper muscle, heavy bleeding.
  • 35+ Strength Requirement: Grinding of flesh, removal of deep tissue, profuse bleeding.
Sunakinesis:
After achieving notable mastery over Sand Ninjutsu, Kiyori has developed an expert control over Sand. Without needing the use of hand seals or an existing technique, Kiyori can shape and direct any existing body of sand.
Kuuton Affinity:
Kuuton Affinity
A character with this concentration is able to utilize Kuuton, and advanced form of Fuuton, and can make and use any custom or archived jutsu that require the Kuuton affinity. Kuuton has a gravitational effect. These gravitational pockets can reach through barriers, walls, and function like a real source of gravity. Those without the Elemental Specialization cannot make custom Kuuton jutsu.
Passive (Pressure)Show
Kuuton users chakra to create pockets of gravity in a specific direction. Through the use of these technique Kuuton users can launch objects away from them, pull things in to a specific place, or crush things down into the ground. Kuuton jutsu operate off a focal point, and always move towards or away from that focal point. This means that all Kuuton jutsu cover some sort of area, and only effect what is within that area. They can not be used on a micro scale.
Iijutsu:
This concentration allows for the user to use chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.
Elemental Channeling:
This user has superb chakra control, and has learned to perform elemental jutsu by channeling, without the use of hand seals. The user can channel any ninjutsu that is designed to be channel, and there are no specified parameters in which a jutsu must fall to be channeled by this method.
Taijutsu: 5Show
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Medicine:
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.

Kiyori was born on a windswept night to a normal family of the Henrin clan. Her Father and mother were both Jounin before their retirement, when they decided to create a family of their own. To the Henrin, this mean a rather large amount of kids, and for her family it was an even spread of 6 boys and 6 girls, with her being the youngest of the bunch. Growing up in such a large family was sometimes difficult, especially when it came to training, as they had to train in groups and with each other most of the time, leading to sibling rivalries in the family with the exception of her. She never really had a competitive attitude, congratulating her sisters and brothers for a job well done when they bested her.

Around the time of 5 was when she began tapping into the Henrin's photographic memory, and it was a magical thing to her as she used it for just about everything important to the young girl, starting with studying basic scrolls and books and memorizing the books that her family told her would be important to the Ninja Academy. Finally, after studying book after book and learning the basics of taijutsu from her family, she was enrolled in the academy at the age of 8. During the years of the Academy, Kiyori realized just how shy she truly was, as she found it difficult to make any sort of effort to make friends.She excelled in her studies and her training throughout the academy, but when it came to being social she had barely any friends, and most of them came to her first. Still the academy was laughably easy for the young girl given her years of study and her taijutsu prowess, her only true weakness was her nin and genjutsu capabilities. Still, her abilities as a Henrin were recognized, and she was passed through the academy at the age of 13.

Her genin years were spent working together with Tenjirou, Shigekuni, a skilled shinobi who came seeking her out one day to form a team. Together, they worked with the Scribes of the Sand, an organization created by Kazekage Hito himself, to help further the knowledge and power of their great village. When not working within the Library of the Scribes as an archivist, using her doujutsu to catalog and memorize book after scroll of information, she was out on missions for the scribes, forging relations with some of the oldest nomadic groups of Wind Country and discovering hidden scrolls that detailed long forgotten techniques. When she was finally ready for her exam, she was put up against a Gentai assassin named Senji, Garado, who used his genjutsu to obscure himself and get the drop on her. Luckily, through quick thinking and use of Doton ninjutsu, she was able to get the upper hand on him and take him down, promoting herself to Chuunin at the age of 16.

As a chuunin, Kiyori’s ninjutsu abilities greatly improved; the way she saw it, her Taijutsu was already incredible, and her ninjutsu was lacking, so she devoted most of her time towards improving her ninjutsu capabilities. Eventually, she found that she had an aptitude for Sand Style due to her having both of the affinities necessary to use it. Her missions during these years took a more diplomatic toll, as she was called out time and again to the nomadic tribes of Wind Country as an ambassador, not only aiding them in creating more powerful ties with Sunagakure but protecting them from anyone who might aim to cause them ill will. Her skills with her doujutsu improved as well, and through consistent use she continued to archive many of the Scribes library’s texts. Slowly but surely, the girl was becoming a living, breathing well of knowledge, able to recall almost anything through the use of her doujutsu and the right memory cue. As a result of all of this hard work, the council allowed Kiyori to ascend to Special jounin at the age of 19.

A few years after her ascension to the ranks of special jounin, tragedy struck Suna's ally Konoha in the form of an orchestrated attack by none other than Henkou; Yaku Fushinkou and Enma, two of the most powerful and infamous missing ninja, attacked the leaf village, desecrating it and almost burning it to the ground. Upon hearing of this, Kiyori immediately requested and was granted the authority to lead a squad of ninja to Konoha to assist them with their rebuild, helping them in any and all ways they could. There she met her two friends, Aina Hyuuga and Takeo Natsuki, and she forged a strong bond with the shinobi of Konoha during her time assisting them. After their time was up, Kiyori sent her squad ahead of her with a letter to Suna's council, stating that she would return a few weeks later as she had stayed behind to help forge stronger diplomatic ties with Konoha.

Weeks later, Kiyori was on her way back to Suna when the unthinkable happened. On her way back to Suna, she was blown way off course by a violent sand storm, and ended up falling beneath the sands into a dank, dark cave. As she fearfully explored these depths, she discovered an ancient temple dedicated to Yuumagure, the worship of the sun popularized in Suna. She spent almost a month in that hellhole, doing all she could to survive while also learning more and more of what ancient Yuumagure worship entailed. During this time, search parties were sent out, and Fujitsuna, Arata found himself in the same situation as her when he fell through the sands in another cave in.

The two ninja then faced off against unspeakable, dark horrors, the likes of which Yuumagure's teaching warn explicitally against. It was only after surpassing the most brutal of trials and tribulations that they uncovered the truth of the ruins; they were erected to protect an ancient altar to the sun, over which a dark Coyote spirit named Kogasha was protector and servant. The revalation stunned her, as it was taught in Yuumagure that darkness, and nocturnal creatures, were unholy. Yet here was an ancient spirit of a nocturnal coyote that stood as a bastion against the other creatures of the dark that might taint the light of the ceremonial room. Then, Kogasha claimed that Kiyori was chosen, and almost as if she was in a trance, she moved towards and touched the altar.

Her body was then baptized by holy light, and when she emerged, she was covered head to toe in thick tattoos of a tribal design. She could also manipulate light itself as a release, a talent of the Awai clan in Konoha. Shortly after, she passed out and made her way back to Suna with a nearly-husked Arata, who now bore host to the very coyote spirit that had bestowed this power unto Kiyori. The spirit desired to stay with, and protect the light, and thus bound itself to Arata as her protector. After explaining all that transpired to the council and to Kazekage Hito, Kiyori was later promoted to the rank of Jounin at the age of 21 by the Kazekage in private, and shortly after she returned to Konoha to explain herself before Hokage Takeo and his people, to show them that her power over light was fortuitous, but accidental.

Takeo saw her as kind hearted and true, and allowed her to retain the power over Hiton, provided she remember that she was both Konoha's and Suna's concern now. Being a diplomat, Kiyori was more than happy with such an arrangement, and was taught to use Hiton by one Awai, Fanho. Shortly after her return to Sunagakure from that trip, she then took another trip to Star Country for a grand festival. There, she met a plethora of shinobi who pushed her skills to the absolute limits and beyond, the woman powering through the Ninjutsu tournament until the final round with the Mizukage himself, Yami, Kasai. The fight ended in a stalemate, but the judges ruled in Kasai's favor. Nevertheless, this event gave her many contacts and names to look for as a diplomat, connections she would try to use to create lasting peace.

After her return to Suna again, the council called her before them with outstanding news... she was a candidate to become Kazekage. She underwent trial after trial at the hands of the council, judging prisoners, displaying incredible smarts and skill, a deep understanding of her people and culture, and a willingness to do things few would do. Finally, this trial culminated in a fight against the 11th Kazekage, Shirahama, Sueatsu. Their battle was grand, the entire plataeu would never be the same after their intense battle under the full moon. But by the end, exhausted she might be, Kiyori emerged from the fight victorious. In a grand ceremony attended by various shinobi from both Suna and Konoha, Kiyori was bestowed with the title of the 12th Kazekage of Sunagakure. As is tradition for Sunagakure, she took a title as well; Taiyou no Kagayaki, or "The Sun's Radiance".

Now, as Kazekage, there are many matters that have Kiyori's attention, both foreign and domestic. And she works tirelessly day in and day out to ensure that her goals come to fruition.
Last edited by Nafan~ on Mon Aug 30, 2021 5:43 am, edited 1 time in total.

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Henrin, Kiyori

Post by Archives » Sun Jun 26, 2016 7:23 pm

General TaijutsuShow
D Ranked:
Ambidexterity
D-Ranked Taijutsu Discipline
Prerequisite: Close Quarters Combat
After extensive practice and training the character has gained equal strength and skill between their two hands. This allows them to perform any action with either hand at exactly the same skill level and strength.

Cartwheel
D-Ranked Taijutsu Maneuver
Prerequisite: Acrobatics
By applying an otherwise basic movement to combat, users are able to close distance between themselves and their opponent using a cartwheel before striking. Being as simple as it sounds, users will cartwheel toward opponents before bringing their feet down on top of them with the momentum gained from the cartwheel. This technique can be used in rapid succession to close more distance.

Tumble
D-Ranked Taijutsu Maneuver
Prerequisite: [Acrobatics]
As part of her extensive training in the ways of Ryuusei Ken, Kiyori has become an expert in rolling and tumbling along the ground. She can do this from practically any position, allowing her to disperse kinetic energy safely with rolls so as not to damage herself with a hard landing. She can also use this skill to approach an enemy by rolling towards them quickly, closing a gap in an unconventional but effective manner.

Aerial cartwheel
D-Ranked Taijutsu Maneuver
Prerequisite: Acrobatics
Kiyori can perform an aerial acrobatic cartwheel using only power generated by her legs. Usually she assists the motion using momentum gained through her style of fighting, but she is capable of performing the technique without such buildup if need be. This can be effective for delivering certain strikes, or just used as a dodge or feint, as her legs are still capable of connecting with a decent amount of force during this motion.
C Ranked:
Leaf Shadow Dance
C-Ranked Taijutsu Maneuver
Prerequisite: [Close Quarters Combat]
A technique focused on putting the opponent in a vulnerable position in the air, it begins with the user quickly placing themselves below the target. Once in position, the user will use a swift high kick to launch their target into the air. The user will then jump into the air to "shadow" the target with the target's back to their chest. This technique is a set up for the Lion Combo technique.

Lion Combo
C-Ranked Taijutsu Maneuver
Prerequisite: Leaf Shadow Dance, [Close Quarters Combat]
To initiate this technique, the user must first use Leaf Shadow Dance in order to put the opponent in a vulnerable aerial position. While shadowing his opponent, the user will attempt to strike them from an angle at which they are vulnerable. If the user is unable to make a clean strike, s/he will strike anyway as a feint, to draw his target's attention and defense to one area. The user can then strike the undefended area and begin knocking them downwards towards the ground. As the enemy falls back to the earth, the user will deftly rotate his/her body around to deliver a full force kick to their chest.
B Ranked:
Izuna Drop
B-Ranked Taijutsu Maneuver
Prerequisite: Leaf Shadow Dance, [Close Quarters Combat]
To initiate this technique, the user must first use Leaf Shadow Dance in order to put the opponent in a vulnerable aerial position. While shadowing their opponent, the user will attempt to grap the enemy by the mid section, holding their arms while bringing them down, slamming them head first into the ground in a 720 degree upside-down spinning piledriver. If the opponent has more strength than the user, they can break out before the technique has a chance to happen.

Energy Dispersal
B-Ranked Taijutsu Maneuver
Prerequisite: [Acrobatics]
Taking the art of tumbling to an almost inhuman level, Kiyori is capable of rolling or tumbling to reduce the damage of even the most lethal of falls to mere bruises or scrapes. By landing in a very specific way and tucking straight into a series of rolls, Kiyori can disperse the Kinetic energy through her body safely, allowing her to survive falls from any height or speed. This is of course reliant on her being capable of seeing where she is landing, and being physically capable of rolling along the surface in question long enough to disperse the kinetic energy she built up during her fall. Outside sources of force can also make this technique unsuccessful, such as being thrown to the ground with excessive force or being unable to maneuver herself properly due to restraints.

[Dance of Bastet]
B-Ranked Taijutsu Discipline
Prerequisite: [Sand Style • Sunakinesis], [Close Quarters Combat], [Acrobatics], [Deft Hands]
By combining her ability to utilize Sunakinesis with her incredible Taijutsu prowess and training the two side by side, Kiyori has developed the ability to weave Sunakinesis seamlessly within her hand to hand combat. This discipline reflects that training, allowing her to use the bodily movement of her Taijutsu as a means of shaping and manipulating sand using Sunakinesis. What results is a perfect marriage of the two skills, her Taijutsu skills enhanced by her Sunakinesis and vice versa
A Ranked:
Ears of Bastet
A-Ranked Taijutsu Discipline
Prerequisite: [Perception]
After spending an extended period of time submerged in total darkness, Kiyori has trained herself to rely on her ears when necessary, instead of her eyes. As a result, even the faintest of sounds can be picked up by her advanced hearing. Obviously loud or jarring sounds can be heard as far as 500 meters away, while normal volume sounds such as speech or footsteps can be heard as far as 50 meters away and quieter sounds such as whispers or the whistling of wind can be heard up to 25 meters away. This allows her to pinpoint the location of a target that she can hear without seeing them, and tell where they're moving and what direction they're going in based on the direction of the sounds.

Presence of Geb
A-Rank Taijutsu Discipline
Prerequisite: [Perception]
Kiyori has developed her sense of touch to such a degree that even faint vibrations can be felt through her body, enabling her to pinpoint the location of a target within 50 meters of her if their feet should touch solid ground at any point. It should be noted that she cannot discern who or what has made the vibration, just that she will know the exact location of the vibration's origin. This also functions through sand or while she is underground, enabling her to determine movement should she be hiding beneath the sands.

Scent of Bes
A-Rank Taijutsu Discipline
Prerequisite: [Perception]
Kiyori's sense of smell has been enhanced to incredible heights, allowing her to pick up and pinpoint the scent of powerful odors such as rotting flesh or garbage as far as 1 mile away. For moderate scents such as the smell of fresh blood, this range is 250 meters, and for less obvious scents such as the scent of the average human, this range is reduced to 50 meters.

Speed of Mafdet
A-Rank Taijutsu Discipline
Prerequisite: 35 Speed
Kiyori's speed has become so blinding that her movements are nigh imperceptible by weak minds with flawed senses. While moving at her top speed, the woman is so unbelievably fast that those without sight based perception technique will see brief afterimages of her as she moves, obscuring her movements greatly, while those with no perception techniques at all will not be able to see her movements at all. Instead, they will see a brief afterimage of Kiyori standing still that fades shortly after Kiyori's movement is completed.

Cognition of Sia
A-Rank Taijutsu
Prerequisite: [Perception]
A technique acquired after memorized conversations with Ouji, Hito, Kiyori has taken the time to practice the art of maintaining multiple lines of thought simultaneously. While multitasking is an art that many can do to some low level extent, Kiyori's lightning fast mind with it's masterful precision is capable of perfectly maintaining up to four different lines of thought all at once. This could be anything from simple idea forming, to maintaining simultaneous offense and defense, to running various theoretical simulations in her head regarding decisions or choices she might make, and everything in between. This requires little to no strain on her end, but maintaining too many lines of thought for too long runs the risk of mixing up the thoughts.

[Resuscitation]
A-Ranked Taijutsu Maneuver
Prerequisite: [Medicine], [Deft Hands]
In the event a that someone has passed, in some cases it is possible to resuscitate them. Most major injuries must be first treated, as any untreated injuries would simply cause the person to perish after resuscitation. Should the injuries be treated and this technique be initiated within 2 posts of the target's death, Kiyori will apply pressure to a series of pressure points, and begin CPR, bringing the target back to life. This technique will inevitably fail if not initiated within the 2 posts.
S-rank:
Mind of Amun
S-Rank Taijutsu Discipline
Prerequisite: [Perception]
Through sheer unparalleled willpower and presence of mind, Kiyori has trained her brain to discern with unerring accuracy whether or not someone else has influenced her mind in some way. While this does not enable her to cast aside this influence, it does allow her to separate her own thoughts and feelings from others placed within her mind. This lets her compartmentalize those influences on her mind to better understand what she is thinking, versus what another person wants her to think.

Fortitude of Tatenen
S-Rank Taijutsu Discipline
Prerequisite: [Perception]
Kiyori's mental fortitude is so great that, while she may not enjoy it, she is capable of stomaching horrific trauma without losing herself. Things such as agonizing pain or weeks worth of torture, while incredibly unpleasant, may break her body, but this mental training ensure that nothing short of the most horrific catastrophe possible would break her mind.

Perception of Khonsu
S-Ranked Taijutsu Stance
Prerequisite: [Perception]
Another jutsu garnered through memorized conversations with Ouji, Hito, Kiyori has followed in the 10th Kazekage's footsteps and perfected the power of her mind. With her enormous intellect, experience with taijutsu and her considerable physical prowess, Kiyori can function beyond superhuman levels. With concentration and by committing the entirety of her intellect and focus to a specific task, Kiyori's mind functions at such a pace that everything appears to be moving a third of it's speed. This technique doesn't require chakra, but it is mentally draining, and prolonged usage can cause damage to her mind, weakening her perceptions for every post she uses this technique beyond 5 posts.
EideticismShow
D-Ranked:
~Eideticism – Recall -Transcription
D-Ranked Taijutsu Maneuver
Prerequisite: ~Eideticism – Recall – Details
While the user has access to writing materials, they will enter a trance like state while recalling a memory in full detail. The Henrin will proceed to transcribe anything they might have seen onto paper. This can be anything from a book they might have read to drawing a portrait of a person they might have seen. The process itself can take anywhere from a post to 5 posts depending on the complexity of the transcription they're performing

~Eideticism – Rapid Recall
D-Ranked Taijutsu Discipline
By quickly using their Doujutsu, the family member can recall a small portion of any memory in a fraction of a second, in order to recall specific details such as clones, Genjutsu triggers, and the like. This takes almost no focus or effort, allowing The family member to recall the detail with pinpoint accuracy and speed
C-Ranked:
~Eideticism – Recall – Details
C-Ranked Taijutsu Maneuver
By seeing and recording any specific event, the family member recalls the event, and then replays the event in their head, but in a more specific manner. In doing so, they are able to memorize the minutest detail, from number of buttons on a shirt to the number of pebbles on the ground. However, doing so takes a big strain on the user, making this unable to be used in battle, unless they have two full posts to concentrate on recalling the memorizes and pick out the details.

~Eideticism – Recall – Scenery
C-Ranked Taijutsu Maneuver
By memorizing their surroundings with keen detail, the family member is able to recall the scenery, and, going above that, see the scenery in almost any angle. The reconstruction is done entirely by their eye, letting them 'see' in each different part of the area. However, there are limitations. This doesn't allow them to actually see through anything, but, the eye 'fills in' what isn't there. So, if someone is hiding by a bush, they would see a normal bush. It takes a full post to complete the picture, so other Dosatsugan jutsu cannot be used.

~Eideticism - Technique Prediction
C-Ranked Taijutsu Discipline
Using their ability to follow and analyze their opponent, the family member will watch carefully for any form of movement. Using this technique, the Henrin can react to an opponent's movement much faster and more precisely, allowing the member much more oppurtunity for a counter attack or dodge in encounters with her enemy. This level of the technique only allows for the Henrin to focus on a single target.

~Eideticism - Pattern Recognition
C-Ranked Taijutsu Discipline
Using their photographic memory, a Henrin can effectively memorize the way an opponent utilized a specific Taijutsu technique. Thereafter, should that opponent attempt to use the same technique while the Henrin has their eye open, they can almost instinctively react to it as they have memorized and figured out the technique the first time. Essentially, the same Taijutsu technique does not normally work on a Henrin twice.
B-Ranked:
~Eideticism – Illusion Resistance
B-Ranked Taijutsu Disciplie
Prerequisite: ~Eideticism – Recall – Scenery
This technique allows a Henrin who has memorized the surrounding area to point out even the most well hidden visual illusion genjutsu. They do this by focusing on the memory they have of their area and comparing it to what they see, and the overlay of information lets them spot even the smallest differences, thus rendering most visual illusions ineffective . This technique is only valid if the Henrin memorized their surroundings with ~Eideticism – Recall – Scenery, and only applies to illusion genjutsu created after the Henrin has memorized the area. This level of the technique can only identify B rank or lower visual illusions, as anything higher than B rank illusions are too well made to be discerned by this technique.

~Eideticism - Multi-prediction
B-Ranked Taijutsu Discipline
Prerequisite: Eideticism - Technique Prediction
Utilizing the same principle as the original on a larger scale, the Henrin will focus on a maximum of (instinct/5) opponents. This allows the member to follow and predict the movements of their enemies with incredible precision and speed just as the original technique functions, focusing on each of them with complete attention by darting their eyes from target to target to keep track.
A-Rank:
Eideticism - Encyclopedic Knowledge
A-Ranked Taijutsu Discipline
Having spent years archiving various kinds of information gained by the Scribe's Library using her memory, Kiyori had to develop a method of keeping all of this information from cluttering together into one giant mess. Her solution was to assign specific key words to each bit of information that she memorized, such as 'Fire' for Katon ninjutsu. What results is the ability to pull almost any bit of knowledge one can think of out of thin air after hearing only one or two of these 'key words', granting her the ability to access virtually any amount of information that would reasonably be known to her in an instant provided key words have been matched.

Eideticism - Predictions of Montu
A-Rank Taijutsu Discipline
Prerequisite: [Perception]
Kiyori's ability to understand the movements and motives of her opponents have evolved to incredible heights, enabling her to predict, with a small degree of failure, the general methodology of her target. While this is by no means a form of mind reading, over time an opponent will eventually reveal themselves. This typically takes about 5 posts for the average opponent, though opponents considerably weaker than her can take as little as 3 posts, and opponents adept at masking their abilities or eluding Kiyori's senses could take as many as 7 posts. Once this period of time has passed, Kiyori's assumptions about her opponent's preferred methods will enable her to predict with ease the opponent's next courses of action, though deviations from their norm will reduce the effectiveness of this technique.

Eideticism - Analysis of Seshat
A-Rank Taijutsu Discipline
Prerequisite: [Perception]
Kiyori has seen so much combat from people of various skills and strength levels and created a sort of 'comparison chart' within her mind, enabling her to compare the attacks of those she fights against with the various opponents in her mind to get a gauge of their physical capabilities. This enables her to determine the Strength, Strength and Endurance of her opponent after watching them fight for three posts, unless they purposely attempt to hold back. In this case, it will take Kiyori double the normal amount of posts, and even longer if they have any techniques to hide their skills or cloud Kiyori's mind.
S-Rank:
Eideticism - Futuresight of Hahuh
S-Rank Taijutsu Discipline
Prerequisite: Predictions of Montu, [Perception]
The unparalleled speed with which Kiyori's mind moves in combination with the various logical leaps the woman can make at that speed enable her to, with a small degree of failure, predict and react to the movements and attacks of her opponent before they even begin to perform them. This is no form of telepathy however, it is simply Kiyori's mind working hundreds of possible forms of attack and choosing the most logical one based on her knowledge of her opponent. As such, this technique cannot begin to be used properly until she has succeeded at understanding her opponent's methodology with the Predictions of Montu technique.

Eideticism - Omniscience of Thoth
S-Rank Taijutsu Discipline
Prerequisite: [Perception]
The wealth of knowledge and information that Kiyori has learned, recorded and studied with her photographic memory has grown so large that, in combination with her ability to make immense leaps of logical analysis, there is very little the woman doesn't or can't know. Barring information that is obviously classified or kept secret, It is safe to say that the mind of Kiyori contains such a colossal wealth of information that there is very little that she does not know, enabling her to call forth information in the blink of an eye when necessary. This is the result of years of intense study amidst a vast amount of subjects recorded within the Scribes library, turning her into what is essentially a walking library of information.
Ryuusei Ken TaijutsuShow
Ryuusei Ken:
The Falling Star Fist, or Ryuusei Ken, is the primary Taijutsu fighting style of the Henrin Clan, A style that revolves around agile movement and barraging opponents with physical attacks. When they prepare to use this style they will adopt what appears to be a rather solitary stance where they have one leg shifted in front of them, knee bent with their hips and upper body twist to accommodate the shift in position, this creates a more relaxed and flexible leg stance. While assuming this stance they will their forward arm raise up to chest level, extended out in front of them with the elbow slightly bent to position their palm facing down and their fingers in a relaxed position. Their other arm will be raised as well, but with their elbow more prominent bend as their hand is close to their chest, palm facing forward with the fingers similarly relaxed. Capable of engaging in a highly mobile style of fighting using dodges, rolls, and flips, the clan member is able to utilize acrobatic moves as parts of their attacks. While not above simple running, the style itself primarily uses tumbling as a means of maneuvering around opponents in close quarters while delivering strikes to their opponents.
Requires [Upper Body], [Lower Body], and [Acrobatics] concentrations
D Ranked:
~Ryuusei Ken – Heavenly Impact
D-Ranked Taijutsu Discipline
This is more of a base technique, rather than a specific one, but, while using kicks and punches, the user waits for exactly the right moment, then, in a flash of movement, strikes with all of their power. If the average of the opponents Taijutsu and Instinct stats is lower than the users Speed, the strike itself appears as if no movement was made.

~Ryuusei Ken – Shooting Star
D-Ranked Taijutsu Maneuver
This attack is a simple in nature, while being approached by the opponent, the clan member will hop up. During the hop they will bring up their back leg into a snap kick aimed at the opponent's head, shifting to their other leg as they land.

~Ryuusei Ken – Arcing Star
D-Ranked Taijutsu Maneuver
While engaging an opponent in close quarters combat and making use of their Taijutsu skills and doujutsu, the Henrin will hop up while performing a back flip. Extending their leg, they will aim this flip kick towards an opponents chin in the hopes of injuring them.

~Ryuusei Ken – Rising Star
D-Ranked Taijutsu Maneuver
Tumbling forward into a roll, the Henrin will roll along the ground toward their opponent before putting their hands against the ground and launching themselves into an upward kick aimed at the opponents head. The user usually uses this to close the gap between themselves and their opponent, using the kick to try and launch them into the air if their they have more strength than their opponent.

~Ryuusei Ken – Split Star
D-Ranked Taijutsu Maneuver
The attack is a simple two-handed pushing motion palm strike delivered from around the level of the Henrin's abdomen. The simplicity of the technique masks the substantial power behind it as they thrust both palms into their opponent in an attempt to knock them back in an attempt to unbalance them.

~Ryuusei Ken – Skipping Star
D-Ranked Taijutsu Maneuver
From their stance, the clan member will lunge forward their opponent in a leaping stride. As the make this leaping stride, they will attempt to lunge into them, fist-first, in an attempt to smash into them with all their might while closing the gap between them quickly.

~Ryuusei Ken – Grounded Star
D-Ranked Taijutsu Maneuver
Going into a roll after launching themselves forward, the clan member will tumble toward their opponent before righting themselves into a kneeling position that ends with a crouching punch toward the opponents lower body.

~Ryuusei Ken – Spinning Star
D-Ranked Taijutsu Maneuver
The user of this technique will quickly somersault forward with one of their legs outstretched, aiming to slam it down into the opponent as they come down. Aiming for the head and shoulders, the Henrin will attempt to injure their opponent in the hopes of hindering their arm movements or disorienting them briefly.

Ryuusei Ken - Constant Motion
D-Ranked Taijutsu Stance
Kiyori will begin swinging her legs back and forth, maintaining a wide legged pose to keep a constant state of motion going. She rocks her upper body about while positioning her legs and pivoting on her feet to allow her to keep a constant momentum going as she bounces about the battlefield. This method of movement has two purposes. The first is to prevent her from being a still and easy target by rolling and flipping about the area, both by rotating on her hands and flipping through the air. The other is to allow her to throw her momentum based power kicks from unexpected positions in an attempt to catch her opponents off guard.

Ryuusei Ken - Throat Kick
D-Ranked Taijutsu Maneuver
Kiyori will quickly launch her foot straight upwards and jam it into her opponent's throat in a straight kick. A powerful enough blow is capable of causing damage to the throat, and can possibly collapse the wind pipe. Those who take a direct hit or are caught off guard will be prevented from breathing for a short time.

Ryuusei Ken - Axe Hook
D-Ranked Taijutsu Maneuver
This kick comes from rather high above Kiyori's head, as the girl will stretch her foot up and over her opponent's shoulder, delivering a strong heel kick to the back of her opponent's shoulder. This technique sets Kiyori up to easily lock her opponent's arm with her leg using the Leg Grip Technique.

Ryuusei Ken - Joint Strikes
D-Ranked Taijutsu Maneuver
Using her knowledge of the human body and her doujutsu's ability to land precise blows, Kiyori will begin focusing on attacking the joints of her opponent with her strikes, trying to kick their knees, elbows, wrists, shoulders and hips; Anywhere the body is jointed at is a target for her strikes.

Ryuusei Ken - Kick Grip
D-Ranked Taijutsu Maneuver
Prerequisite: Leg Grip
One of the fastest ways for Kiyori to establish a hold on someone, She quickly lifts her leg up in a kick to the side of her opponents face. As they reel from the blow, she bring her leg backwards along the same path of movement, gripping the enemy's head with her leg before bringing them to the ground as she lands on her knees.
C Ranked:
~Ryuusei Ken – Stardust
C-Ranked Taijutsu Discipline
Since the clan member has the ability to remember exactly where they hit, they are able to utilize their Taijutsu skills to their maximum ability. Rather than putting their full power into each hit, they purposefully tone down their own hits, making their moves also just ‘barely’ miss, while in fact they are hitting with an incredible accuracy along with using the maximum power possible for the style. In doing so, each actual hit barely feels like anything at all, until the ‘final’ hit. This will make it seem like a whole lot more power was in the actual hit, due to the previous damage, while also causing a massive pain throughout the target’s body.

~Ryuusei Ken – Shredding Comet
C-Ranked Taijutsu Maneuver
Prerequisite: ~Ryuusei Ken – Stardust
Shifting toward their opponent, the Henrin will begin forward-stepping toward their opponent while performing a series of open palm slashes. Usually performing three to five of these in a row to make use of Snapshot in an attempt to injure their opponents to the best of their ability.

~Ryuusei Ken – Soaring Comet
C-Ranked Taijutsu Maneuver
Prerequisite: ~Ryuusei Ken – Stardust
An advanced form of Rising Star, the clan member will roll to close the gap between them and their opponent before forming an upward flying dropkick to try and knock their opponent up into the air. However, this technique can go further if the Henrin is able to land the first hit. They are able to perform a series of pedaling motions to kick the opponent multiple times.

~Ryuusei Ken – Orbiting Comet
C-Ranked Taijutsu Maneuver
A repositioning move within Ryuusei Ken, the Henrin will attempt to lunge toward their opponent and grab them by the shoulders. Should they prove successful in this grapple, they can use their opponent as leverage and flip over them, landing on the other side of them. This can be used to position the clan member behind their opponent for either further Close Quarters Combat, or to place them in harms way should a projectile attack be inbound.

~Ryuusei Ken – Forceful Comet
C-Ranked Taijutsu Maneuver
Prerequisite: ~Ryuusei Ken – Stardust
Leaping upward, the Henrin will kick while performing a series of spinning motions. They will kick with every full rotation they perform(up to four kicks), usually using this move to counter an opponent that is coming at them from the air or to attempt a flurry of blows against an opponent trying to back away from them on the ground by leaping forward instead of upwards.

~Ryuusei Ken – Slamming Comet
C-Ranked Taijutsu Maneuver
The attack is a simple, yet strong, forward-stepping straight side kick. Usually the user will close the gap with some rapid movements before planting one foot firmly on the ground to give way to the attack. Raising the leg they will kick with, the user will thrust it forward towards the opponents stomach or lower back.

Ryuusei Ken - Handstand stance
C-Ranked Taijutsu Stance
Kiyori has developed the ability to use her hands as though they were her feet, flipping upside down and walking on her hands at her normal speed. She is perfectly capable of doing all the things she could normally do on her feet, such as stand on one hand and push herself into a jump off of her hands. This stance is primarily for enabling her to use more of her kicking techniques, as it frees up her legs to function more like arms for striking purposes.

Ryuusei Ken - Redirect Force
C-Ranked Taijutsu Maneuver
Kiyori can use her ability to anticipate and react to attacks to literally kick and smack attacks from the air, as her aim is precise enough to meet other people's punches or kicks as they fly. Using her hands and feet, she aims blows at her opponents limbs when they attack, aiming to throw the attacks off or stop them completely. This can be kept up as long as Kiyori can see the attacks coming, but can be overcome by someone with as much as 3 more strength than, as she is flexible and fast enough to keep up with most attack chains but too much power will eventually overcome her.

Ryuusei Ken - Rising Thrust Kick
C-Ranked Taijutsu Maneuver
Prerequisite: Handstand Stance
While Kiyori balances on her hands, she is capable of generating more power with her feet by using her hands to spring into the attack. What results is an upwards foot thrust capable of launching an opponent skyward easily as well as causing considerable damage. This technique can be followed up easily, as the opponent is left in a rather vulnerable aerial position.

Ryuusei Ken - Leg Grip
C-Ranked Taijutsu Maneuver
Kiyori has trained herself to use the inside of her legs, behind the knee, as a sort of lock. If she can catch a limb or even her opponent's head with the inside of her leg, she can quickly grip it with full strength, allowing her to hold onto it with ease. Those with less strength than Kiyori will find themselves unable to escape her grasp through normal means.

Ryuusei Ken - Crescent Kick
C-Ranked Taijutsu Maneuver
This technique is meant to launch opponents into the air for follow up techniques, Similar to Leaf Shadow Dance. Once within range, Kiyori will perform a powerful vertical kick, carrying a kick from the floor all the way above her her head. The kick is specifically aimed for the chin or chest of her opponent, and carries enough force to knock foes into the air by Kiyori's strength x 4 feet, after which Kiyori will proceed to follow her opponent into the air to follow up with other techniques.
B Ranked:
~Ryuusei Ken – Skyward Meteor
B-Ranked Taijutsu Maneuver
Prerequisite: ~Ryuusei Ken – Stardust
Rolling forward to close the gap between them and their opponent, the Henrin will push themselves into an upward kick with both legs to knock their opponent into the air. Should they succeeded, they can attempt to perform a flurry of kicks as they travel up with opponent before finishing with two forward high kicks to the face that would send the opponent hurtling away.

~Ryuusei Ken – Meteor Hammer
B-Ranked Taijutsu Maneuver
Prerequisite: ~Ryuusei Ken – Stardust, ~Ryuusei Ken – Shredding Comet
Adopting a grounded stance, the Henrin will dash forward before thrusting a palm at their opponents solar plexus to knock the wind out of them. If this connects, the Henrin will perform an upward palm strike toward their jaw before following up with a series of open palm slashes before jumping into a spin and bringing both arms down toward the opponents shoulders, aiming for their clavicles in an attempt to injure them greatly or in the hopes of breaking their collar bones.

~Ryuusei Ken – Breakthrough Meteor
B-Ranked Taijutsu Discipline
After years of training in their style and developing their skills in acrobatic movement, the Henrin mind is capable of looking for gaps or openings in an opponents offense or defense. Even the slightest of shift in stance would give way to a Henrin's eye to detail in dismantling and exploiting any openings in an opponents guard. These openings can be anything from a place to land a blow to a space where they can slip between the gaps through their acrobatics.
A Ranked:
Ryuusei Ken - Meteor Shower
A-Ranked Taijutsu Maneuver
Kiyori begins this incredible feat of aerial combat by launching her target into the air through either the Leaf Shadow Dance or a technique of similar design. After doing so, Kiyori will follow her target into the air and hit them with all her strength, launching them away from her but keeping them airborne. She will then use her strength to boost herself off of the air beneath her feet, launching her in the same direction as her opponent to catch up with them. Once she does so, she will proceed to hit them in another direction before repeating the same step of dashing to catch them once more. This will continue for a multitude of hits, twelve in all, before she launches them high into the air. Finally, to conclude this assault, she will begin to frontflip multiple times with incredible speed before delivering a powerful heel drop to the back of the target's skull, sending them down to collide with the earth while she makes her own safe landing.
Mantis Style TaijutsuShow
Mantis Style:
A style of Kiyori's own invention, she was inspired after observing her Konoha ally Aina Hyuuga's demonstration of the infamous Jyuuken style. As such, this style focuses less on the strength of her body and more on her speed, precision and knowledge of anatomy. Using this style, Kiyori will use the fundamental strengths of Jyuuken, but without chakra. Instead, she will aim for pressure points and areas of weakness to cripple her foes with minimal effort; Eyes, nose, throat, armpits and certain organs such as the kidneys and liver are just a few of the areas that make good targets for this style.
Prerequisites: [Upper Body], [Deft hands] and [Medicine] Concentrations
C Ranked:
Mantis Grip
C-Ranked Taijutsu Maneuver
Kiyori will reach out with her thumb, index and middle fingers, aiming to grab her opponent by a vital and painful area before digging in with her finger strength. Common targets are the trapezius muscles, under the armpit, wrists and the pressure point between the thumb and index fingers. Not only does latching on to these areas cause great pain in her opponent, it is also capable of crippling their movement should they prove unable to escape her grip. A target attempting to escape this grip requires more Taijutsu than Kiyori to escape.

Mantis Jab
C-Ranked Taijutsu Discipline
Based on the fundamental attacks of Jyuuken, when engaged in a hand to hand fight, Kiyori will jab at her opponent using her index and middle fingers instead of a fully clenched fist. This method of striking carries all of the same strength of a normal punch in it, but instead of being spread out over the area of a fist, the damage is condensed into the small area that the fingers connect with. This causes intense pain within smaller areas as opposed to the normal pain of a punch. This manner of striking, when combined with the accuracy from Mantis Sight, enable's Kiyori to deal incredible damage to an opponent with only a few well placed strikes to key areas.
B-Rank:
Weaken the Prey
B-Ranked Taijutsu Maneuver
Kiyori will lunge forward towards her opponent to deliver a series of 3 Mantis Strikes aimed specifically for a large grouping of muscles in the target's upper body, typically the pecks or abs. Should the strikes connect, the force of Kiyori's strikes against the target's muscles will cause incredible damage to the musculature of the opponent, reducing their strength by -9 until they can receive proper medical care.

Slow the Prey
B-Ranked Taijutsu Maneuver
Kiyori will lunge forward towards her opponent to deliver a series of 3 Mantis Strikes aimed specifically for a large grouping of muscles in the target's lower body, typically the groin or thighs. Should the strikes connect, the force of Kiyori's strikes against the target's muscles will cause incredible damage to the musculature of the opponent, reducing their speed by -9 until they can receive proper medical care.

Halt the Prey
B-Ranked Taijutsu Maneuver
Kiyori will lunge forward towards her opponent to deliver a series of 3 Mantis Strikes aimed for a particular limb of the target's. These strikes are aimed for major muscles and pressure points in the limb, and if successful will render the limb completely paralyzed for a total of 2 posts.

Blind The Prey
B-Ranked Taijutsu Maneuver
Kiyori will dash forward and deliver a Mantis Jab with both hands, aimed for the sides of the orbital sockets of her target. Should the blow connect, the force of her strike will resonate through their eyes, rendering them blind for three posts.

Deafen The Prey
B-Ranked Taijutsu Maneuver
Kiyori will deliver a single Mantis Jab with both hands simultaneously, aimed for pressure points behind the target's ears . These strikes, if successful, will send force through the skull to the ear drum, rendering the target deaf for three posts.

Mute The Prey
B-Ranked Taijutsu Maneuver
Kiyori will deliver a series of three Mantis Jabs to the target's throat and chin, sending force through their jaw and throat to key pressure points. These strikes, if successful, prevent both the ability to taste and the ability to talk for three posts.

Anosmiate The Prey
B-Ranked Taijutsu Maneuver
Kiyori will deliver a single Mantis Jab to the bridge of the target's nose, with the intent of collapsing their nasal passages. If successful, the target's sense of smell will be removed for the next three posts.
A Ranked:
Mantis Instinct
A Rank Taijutsu Discipline
Through intense study and internalization of various medical texts, as well as rigorous training and experience putting the knowledge into practice, Kiyori has become a master of human anatomy. As a result, she is able to locate practically any point within a human body, regardless of variances in shape or size. This knowledge extends to chakra systems, nervous systems, vascular systems, organs, pressure points and anything else. Much of this knowledge extends into the biology of non-human species as well, though with less precision. This discipline, combined with the accuracy of the Mantis style, can turn even the simplest of attacks into a fatal blow.

Numb The Prey
A-Ranked Taijutsu Maneuver
Kiyori will deliver a series of Mantis Jabs aimed for a target's spinal column, targeting particular vertebrae in the process. In doing so, Kiyori aims to remove the target's sense of touch entirely, shutting down their ability to feel any outside stimuli via full body numbness for three posts

Mantis Torment
A-Ranked Taijutsu Maneuver
Prerequisite: Mantis Instinct, Mantis Jab
Kiyori begins this precision-based assault with a single Mantis Jab aimed at a pressure point on the target's chest. Should the initial strike make contact, the opponent will find themselves momentarily stunned, allowing Kiyori to begin a relentless barrage of Mantis Jabs against the target. Each strike is carefully and precisely placed with skill and speed instead of pure strength, striking at pressure points beneath the skin with masterful accuracy. While the target is stunned for this assault, they feel little to no pain from the resulting barrage of attacks, though each strike serves to further cripple their body and allow her to continue her attack. To conclude the onslaught, Kiyori will deliver a final strike aimed at the center of the target's forehead. This strike causes all of the other strikes to 'activate' at once, crippling the target with pain and rendering them fully paralyzed for 2 posts.

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Henrin, Kiyori

Post by Archives » Thu Aug 24, 2017 5:09 pm

Ninpou (Non-Elemental Ninjutsu)Show
D Ranked:
~Eideticism – Recall – Implantation
D-Ranked Ninjutsu
The Henrin will focus intently on a memory of theirs before laying both their hands upon a persons head. They will then proceed to lock eyes with them as they implant a memory of their choosing into the target from their own mind. This memory implantation is temporary but it allows the Henrin to share information with another person more easily. While the person won't recall all the exact details like the Henrin would(unless they are a Henrin), they can interpret the majority of the information transmitted into their brain. This implanted memory will only last for 2 posts before it fades from the recipients mind.
Sand Style NinjutsuShow
D-Ranked:
*[Sand Style •Sneak Attack]
D-Rank Ninjutsu
The user will channel for a brief moment, then throw their hand forward. From their hand a small burst of sand will form, swarming around anything in front of their hand. This is often used to blind and surprise opponents to make a quick escape.

[Sand Style • Sandbox]
D-Rank Ninjutsu
Kiyori will channel chakra through her body, sending this chakra into the ground beneath her to convert the ground into sand. This sends out a pulse of chakra through the earth, converting all dirt and rock within 10 meters into sand, including 10 meters beneath her. This sand does nothing on it's own and must be utilized alongside other jutsu.

[Sand Style • Sand Cloud]
D-Rank Ninjutsu
Kiyori will channel chakra through her body before expelling a breath of air. This breath of air carries with it a small plume of sand that covers a 5x5x5 meter area in front of Kiyori, obscuring vision and causing minor abrasions to any who pass through it. The sand swirls in the air for 3 posts before falling to rest on the ground as regular sand.

[Sand Style • Sand Fist]
D-Rank Ninjutsu
Kiyori will channel chakra throughout her body, focusing this chakra into her hands. This chakra will cause sand to form around her hands, causing anything they touch for the next 3 posts to be subjected to Sand's grinding effect, causing skin irritation and rashes to anyone they strike or grab. In addition, this coating also protects her hands from outside damage for the duration

[Sand Style • Shifting Sands]
D-Ranked Ninjutsu
Kiyori will channel chakra throughout her body, focusing this chakra through her feet to create a thin layer of sand along the ground within 15 meters of her position. Her chakra will then cause the sand to shift and slither around, flowing back and forth in all directions at random. Not only does this make movement difficult, but it also grinds away at their footwear and feet, causing abrasions to their feet if they stand in the area too long. Most importantly, this sand will grind and erode the ground beneath it, wearing away any obvious markings or prints such as footprints or gashes, leaving smooth ground in its wake. This includes eroding any fuuinjutsu in the area, rendering them useless. This area remains this way for 3 posts.
C-Ranked:
[Sand Style • Great Sandbox]
C-Ranked Ninjutsu
Kiyori will channel chakra through her body, sending this chakra into the ground beneath her to convert the ground into sand. This sends out a pulse of chakra through the earth, converting all dirt and rock within 25 meters into sand, including 25 meters beneath her. This sand does nothing on it's own and must be utilized alongside other jutsu.

*[Sand Clone]
C-Ranked Ninjutsu
After performing the necessary hand seals, the user will create a clone out of Sand. This clone will have the users stats. It lasts for [Control/5] posts.

[Sand Style • Sand Barrier]
C-Ranked Ninjutsu
Kiyori will channel chakra throughout her body, funneling this chakra into an available pile of sand within 20 meters of her. This sand will rise up to form a compact sand barrier, curved around a target to protect 180 degrees in front of them. In addition, anyone that comes in direct contact with the barrier will be subjected to the grinding passive of Sand Style, ripping muscle from their flesh upon contact. Any jutsu that fails to break through the technique will have it's strength added to the barrier, as per the Sand Style passive. The barrier lasts for 4 posts.

[Sand Style • Kawarimi no Suna]
C-Ranked Ninjutsu
Kiyori will channel chakra throughout her body, focusing on a location no more than 20 meters away from her current position. Upon doing so, Kiyori will suddenly teleport to the location specified, leaving behind an image of herself that quickly falls apart as a pile of sand. This sand is charged with Kiyori's chakra, but is otherwise normal, and does not apply the Sand Passive by itself. Each use of this jutsu consumes one of Kiyori's two teleports per thread, and sand must be present in the area in order for her to swap with it just as the normal Change of Body Stance jutsu.

[Sand Style • Split Second Sunakinesis]
C-Ranked Ninjutsu
Prerequisite: [Dance of Bastet], [Sand Style • Sunakinesis]
To use this technique properly, Kiyori must be in physical contact with the sand that she is trying to manipulate, such as having the element coat her arms or legs, or wielding a weapon made of the element. While using the [Dance of Bastet], Kiyori will flow chakra through her sand at the precise moment of contact against an enemy. In doing so, Kiyori will pulse the element forward as a solid, grinding mass, at a speed and strength equal to her control, impacting the target in tandem with her own physical strength. This can be performed multiple times in quick succession, creating a flurry of incredibly damaging strikes that utilize Sand style's passive grinding alongside the monstrous strength of her control and her blinding speed.
B-ranked:
[Sand Style • Desert Mortar]
B-Ranked Ninjutsu
Channeling chakra throughout her body, Kiyori funnels a large amount of chakra into the ground beneath her feet, then stomps on the ground in front of them. In doing so, Kiyori creates a 30 meter diameter sphere of sand that rockets into the air at a speed of 15, hovering in the sky above for the rest of the post. Upon casting this jutsu, the user must select a specific target area within 40 meters for the sphere to land on, and this area cannot be changed. At the beginning of the sand user's next post, this sphere will descend on that target area at a speed and strength equal to her [Control], crushing anything in the immediate area before spreading out in a giant wave of sand in all directions. The wave impacts with the same strength as the initial mortar, and spans 10 meters in all directions, starting from the edge of the initial impact area.

[Sand Style • Desert Coffin]
B-Ranked Ninjutsu
Kiyori will channel chakra throughout her body before focusing this chakra out through her feet into the sands. This chakra will move through the sands towards a target within 40 meters, attempting to burst up around them and encase them in sand. The sand will then rise up to fully capture the target, holding the target in place for up to 5 posts unless they can break the sand. The entire time they're capture, the sand is grinding the target, causing extensive damage.

[Sand Style • Desert Creation]
B-Ranked Ninjutsu
Kiyori will channel chakra into the earth at her feet, converting the solid earth into loose sand particles. Ordinarily the jutsu produces 40 meters cubed of sand, but by focusing on the jutsu for the entire duration of a post she can instead produced 60 meters cubed of sand. This sand does nothing on it's own and does not apply the sand passive without additional jutsu.

[Sand Style • Desert Mole]
B-Ranked Ninjutsu
Kiyori will channel chakra throughout her body, funneling this chakra through the sand beneath her. An instant later, this sand will poof up around her in a burst of sand, obscuring her position for a split second. As the sand clears, Kiyori will no longer be standing where she once was, as the jutsu enables her to move about unhindered through the sands. She moves with her natural speed and strength, and can move in and out of the sands at will for the next 4 posts. This technique only functions with sand present, and has no effect on regular earth whatsoever. Kiyori also cannot remain underground for long, as she will eventually succumb to suffocation due to lack of oxygen.

[Sand Style • Desert Cloud]
B-Ranked Ninjutsu
Kiyori will channel chakra throughout her body before inhaling deeply, expelling a large cloud of sand from her mouth that swirls through the air in front of her for 40x40x40 meters. This cloud obscures vision, preventing anyone from seeing more than 4 meters through it, while also grinding away at anything caught within it's range. The sand will continue to flit about in the air like this for 4 posts before settling on the earth as her chakra fades away.

[Sand Style • Sand Infusion]
B-Ranked Ninjutsu
Kiyori begins by channeling chakra throughout her body, funneling this chakra into a 40 meter cubed area of sand around her. In doing so, she enables herself to control the element via Sunakinesis for 7 posts.
A-Ranked:
[Sand Style • Embrace of Isis]
A-Ranked Ninjutsu
Kiyori will channel chakra throughout her body, focusing this chakra around herself to cover herself in a thin but heavily compacted layer of sand. This sand looks like Kiyori, and is indistinguishable from their skin in most ways normally, but when they are hit it will crack and chip off. When this happens, sand will jump out and envelop whatever made contact with the armor, grinding at anything it touches. The armor can absorb impacts of up to [control] strength, and forms with [control] speed. The sand armor will remain for up to 6 posts, and does not interfere with things such as creating hand seals due to how thin the shell is.

[Sand Style • Force of Geb]
A-Ranked Ninjutsu
Prerequisite: 30 Ninjutsu
Kiyori will channel chakra throughout her body before expelling a gratuitous amount of sand from her mouth. This sand will flow out and quickly assume the shape of a 50 meter tall, 50 meter wide wave of sand that flows forward from her position, engulfing anything it makes contact with as it flows out in a straight line for 65 meters. Anything in it's path is hit with [control] strength, grinding down defenses to add to it's power and savaging the flesh of anyone before it. Once it reaces the end of it's range, the wave falls apart, leaving a trail of sand and destruction behind it.

[Sand Style • Domain of Khepri]
A-Ranked Ninjutsu
Kiyori channels a large amount of chakra through her body and into the ground at her feet, converting all but a small 2 meter pedestal around her into sand. This area of sand extends out for 65 meters in diameter, with Kiyori's safe pedestal being the center of the area. Once it has completed, the sand will begin to churn and swirl in a circle, tearing and grinding anything within the range of the jutsu while simultaneously trapping anyone caught in the area. If unable to escape, the loose sand will ensnare the target, sucking them below the sands to grind them to bits. This jutsu lasts for up to 6 post pr until Kiyori ends the jutsu with a single hand seal, whichever comes first.

[Sand Style • Eye of Horus]
A-Ranked Ninjutsu
Prerequisite: 30 Ninjutsu
Kiyori channels chakra throughout her body while taking a deep breath, then exhales a large plume of sand from her lungs. This sand then swirls and takes the form of a 30 meter wide, 30 meter tall tornado of sand that rampages forward for 65 meters. Upon reaching a distance of 20 meters from Kiyori, the tornado reaches it's maximum size, and at this point the tornado will pull anything within 30 meters of it towards itself like a vacuum, sucking and grinding as it churns the surroundings to dust.

[Sand Style • Desert Infusion]
A-Ranked Ninjutsu
Prerequisite: 30 Ninjutsu
Kiyori will channel chakra throughout her body before funneling this chakra into a 65 meter cubed area of sand around her person, infusing said sand with her chakra. In doing so, she enables herself to control the element via Sunakinesis for 10 posts.

[Sand Style • Sunakinesis]
A-Ranked Ninjutsu
Having achieved unparalleled mastery over Sunagakure's Sand Style, Kiyori has developed the ability to control, shape and manipulate existing bodies of sand without the need for hand seals, channels or any sort of existing techniques. The range at which Kiyori can manipulate sand is equal to her control times 2 meters. However, she cannot produce sand naturally, and must create sand or infuse existing sand with additional jutsu in order to use Kinesis.
S-Rank:
[Sand Style • Realm of Set]
S-Ranked Ninjutsu
Kiyori will channel chakra throughout her body, funneling the mass of chakra through the ground beneath her feet. This chakra will flow out for a staggering 150 meter diameter and 50 meter depth, converting any and all earth within the area to loose sand. This sand does nothing on it's own and does not apply the grinding passive on it's own, as this is merely a way for Kiyori to generate massive quantities of sand for further jutsu.

[Sand Style • Manifestation of Serket]
S-Ranked Ninjutsu
Kiyori channels a large amount of chakra into the sands surrounding her, causing them to rise up in the form of a 50 meter tall Scorpion with a 40 meter long tail. It's pincers are each 20 meters long from end to end and grind anything it catches as per sand's passive, with a small mouth that allows the creature to swallow anything smaller than 3 meters whole, grinding the thing within it's body. In addition, the creature can utilize any sand jutsu Kiyori knows, and anyone who comes into contact with the creature will be held by a strength equal to Kiyori's [control], grinding away at their bodies with the same strength. It's stats are equal to Kiyori's, and it lasts for [control/5] posts.

[Sand Style • Vigil of Osiris]
S-Rank Ninjutsu
Prerequisite: 50 Control, -3 Stamina permanently, [Sand Style • Embrace of Isis]
The most powerful Sand style technique at her disposal, this constantly active jutsu takes the form of an extremely dense layer of sand that wraps around her body at all times unless otherwise stated. While this sand forms an incredibly strong defense around her body of 50 strength, it can also expand out to a total of 20 meters in any direction at 20 speed. The true strength to this jutsu is it's perceived autonomy, as the armor will react based on Kiyori's instincts without the need for any action on her part. If she believes an attack against her is imminent, the sand coating her will shift and move in such a way to intercept this attack to the best of it's ability, controlled passively by her instincts. This layer of sand otherwise appears as her normal skin, though the observant might notice small clouds of sand following her wherever she goes.
Kuuton NinjutsuShow
Kuuton • Diversion
D-Ranked Ninjutsu
After funneling chakra through her body, Kiyori creates a gravity well, up to 15 metres away from her. The gravity well looks as if there is a concentration of kuuton chakra (1 meterx1meterx1meter) in the area in the shape of an arrow that is pointing towards a certain direction. If anything touches this chakra within 3 posts it will be thrust in that direction at a speed equal to 1/2 [Control]. They are sent in this direction for 30 metres, unless they resist it with a strength greater than 1/2 [Control]. After 3 posts the arrow will dissipate.

Kuuton • Returning from Service
D-Ranked Kuuton Jutsu
After channeling chakra throughout their body, the user will imbue a projectile they are holding with chakra. Once they have thrown that projectile, they are able to cause it to return to them at equal speed as it is currently moving at within the next 2 posts. However, this projectile is only able to travel in a direct straight line from its position to the user, and it must be within 10 metres. Any projectiles which are stationary when called to return move with [Control] speed.

Kuuton • Levitation
D-Ranked Ninjutsu
After channeling chakra through herself, Kiyori will cover herself in Kuuton chakra. This enables her to augment her movements, allowing her to levitate up to two feet off of the ground. She can then walk or run or perform any actions typical of her while levitating in this way, as the gravity keeping her afloat creates what feels like solid mass beneath her. This lasts for 3 posts.

Kuuton • Repel
D-Ranked Ninjutsu
Kiyori channels a small amount of chakra around her body, forming a well of gravity with her as the focal point. This gravity pushes outward from her body in all directions up to a range of 10 meters from her person. While it is capable of forcing away even the strongest of attacks, it's main purpose is keeping harmful particulates from reaching her body, such as sand or mist. This lasts for 3 posts.

Kuuton • Guardian Angel
D-Ranked Ninjutsu
Kiyori begins with channeling chakra through her body, focusing this chakra on a single projectile or ranged jutsu within 10 meters of her position. In doing so, she will create a force of gravity that centers on that projectile in question, pushing it in any one direction she chooses for as long as she focuses on this technique. While this may not stop a projectile entirely, it could adjust the angle enough that it misses it's target, or if used as an oppositional force the projectile in question will incur a speed penalty equal to her [control]. It is even capable of throwing a projectile back at it's attacker if the strength of this technique exceeds that of the projectile's strength. for as long as Kiyori maintains this jutsu. Only one direction can be chosen per cast of this technique, and the technique lasts until Kiyori loses focus.

Kuuton • Holy Denial
C-Ranked Ninjutsu
After channeling chakra through her body, Kiyori will generate a wall of gravity within 25 metres of herself. This wall is 3 metres in height and width. Any time something touches this wall, it will be halted in mid-air if it has a strength lower than [Control] and held for the duration of this technique. This wall will last for 4 posts unless ended prematurely by the user.

Kuuton • Heavenly Push
C-Ranked Ninjutsu
After gathering chakra through her body, Kiyori selects a single object within 15 metres of herself. She is then able to cause it to be pushed away from her using gravity with [control] strength.

Kuuton • Gentle Caress
C-Ranked Ninjutsu
Kiyori will channel chakra through herself before funneling it into her body, creating a gravitational force centered on herself that pushes her away from the ground with enough strength to slow her fall. This enables her to slowly return to the ground as needed in the event that the fall may prove painful. While in effect, Kiyori can fall as little as 1 meter per post, or as fast as she wishes, slowing her descent as needed until she touches the ground. The jutsu ends after 4 posts or when she chooses to end it.

Kuuton • Zoning Orb
C-Ranked Ninjutsu
After channeling chakra through her body, Kiyori will create a black orb the size of a baseball made of gravity within 25 metres of their person. That orb will push on anything within 5 metres of itself with [Control] strength, forcing it away from it for 3 posts. This affects the user.

Kuuton • Drawing Orb
C-Ranked Ninjutsu
Kiyori will channel chakra within herself before creating a black orb the size of a baseball made of gravity within 25 meters of her person. This orb will pull on anything within 5 meters of itself with [Control] strength, holding it in place within itself for 3 posts. This affects the user.

Kuuton • Divinity's Reach
B-Ranked Ninjutsu
After channeling chakra through her body, Kiyori sends gravity towards a target's neck that travel at [Control] speed. By doing so, pressure builds up on the target's neck, choking them with [Control] strength. This considerably deadly technique lasts for 3 posts.

Kuuton • Heavenly Subjugation
B-Ranked Ninjutsu
After channeling chakra through her body, Kiyori will gather gravity into a point above them. All things within 40 metres of the user will then be pushed toward the ground with [Control] strength for 2 posts. This does not include the user.

Kuuton • Divine Intervention
A-Ranked Ninjutsu
After channeling chakra through her body, Kiyori is able to take fine control over a set of gravity. They then use these gravity to intercept a single projectile within 65 metres of the user which has less than [Control] strength. The user is then able to immediately change the direction of that projectile, regardless of whether it is chakra based or otherwise, while increasing its strength by 1/2 [Control] but decreasing its speed by the same.

Kuuton • Ascending into Heaven
A-Ranked Ninjutsu
After channeling chakra through her body, Kiyori surrounds herself with kuuton chakra. This enables her to fly at a speed equal to her control up to a maximum of her speed, reaching a maximum of 30 metres in the air. This technique lasts for up to 5 posts if not ended prematurely.

Kuuton • Stand Before Divinity
S-Ranked Ninjutsu
Kiyori funnels a large amount of chakra through herself, covering her body with Kuuton chakra in the process. This gravity focuses around her and pushes outward from her position for up to 65 meters, exerting [control] strength worth of force in all directions. Those who cannot overcome the strength of this jutsu are forced away from her, while those who can are slowed immensely if they try to approach her. This gravity affects everything in it's area of effect, moving large obstacles and debris as well as any ranged attacks or ninjutsu within it's area. This lasts for 6 posts.

Kuuton • Almighty Push
S-Ranked Kuuton Jutsu
After channeling chakra through her body, Kiyori will gather kuuton chakra around their body before forcing them outwards in all directions. This causes a wave which appears like a distortion in the air to ripple outwards from the user at [Control] speed. This wave travels up to 80 metres away, effectively slamming itself into and pushing through anything in its path with [Control] strength, including the ground beneath the user. The user can increase the range of this technique by permanently sacrificing 3 stamina points per 80 metres.
Hiton Fusion Elemental NinjutsuShow
D Ranked:
Hiton • Sun Screen
D-Rank Ninjutsu
Kiyori will begin by channeling chakra throughout her body, then extend her hands in front of her. She then forms a 5 meter wide, 5 meter high screen of Hiton chakra. This chakra is not hard and will let anything pass through it as normal, but anything that touches it will receives burns as per the Hiton passive based on Kiyori's [control]. In addition, anyone looking directly at it within the proper ranges meters will be blinded as per the Hiton passive. This jutsu lasts for 3 posts.

Hiton • Flare
D-Rank Ninjutsu
Kiyori will channel chakra throughout her body before releasing this chakra in the form of a small burst of light from her body in all directions. This causes blindness as per the Hiton passive to anyone looking directly at her. This does not cause any form of burn however, and is meant solely to distract or debillitate an enemy.

Hiton • Distress Signal
D-Rank Ninjutsu
Kiyori will channel chakra throughout her body before pointing her palm to the sky and firing off a small orb of Hiton chakra. This chakra will rise 200 meters into the sky and hover in place for 3 posts. It bears no burning damage nor the blinding passive of Hiton, but in ideal circumstances it can be seen clearly 5 miles away, making it great for signalling allies of her location.

Hiton • Scorching Kunai
D-Rank Ninjutsu
Kiyori will channel chakra throughout her body before funneling chakra into her hands, creating a single Kunai made of light. This Kunai, upon impact or upon activation via Kai, will erupt with explosive force, causing burns and blinding anyone looking directly at the explosion. This Kunai lasts for 3 posts before dissipating into nothing.

Hiton • Light Infusion
D-Rank Ninjutsu
Kiyori will channel chakra throughout her body before funneling chakra into an object in her hands no greater than a softball in size. That object will then begin to glow brilliantly, providing light and allowing people to see 20 meters out in pitch darkness. This lasts for 4 posts, and any time during those 4 posts Kiyori may Kai the object, causing it to explode with the force of a single tag. Anyone who stares directly at the object during this time will be blinded as per the Hiton passive, and anyone caught within the explosion will receive burns. The object will not burn anyone until kai'd however, allowing someone to handle and carry it without fear of damage.
C Ranked:
Hiton • Beacon of Light
C-rank Ninjutsu
Kiyori will channel chakra throughout her body before gathering chakra into one of her palms. This chakra will exist within her palm for 3 posts or until she touches a target, at which point that target will begin to vibrantly glow with light. This does not blind anyone looking at the target, nor does the target emit heat. However, the target shines so brilliantly that obscuring effects such as smoke, mist, or even invisibility techniques are rendered ineffective. Targets within obscuring particulates are 5 times more visible, while invisible targets are rendered visible due to the vibrant glow emanating from them. They will glow like this for 4 posts.

Hiton • Will o Wisp
C-rank Ninjutsu
Kiyori will channel chakra throughout her body before raising her hand to the sky, creating a 1 foot diameter orb of Hiton that hovers in the air. This orb can be controlled by Kiyori, and explodes with [control] speed and strength when it gets close to a target that isn't her or when it is Kai'd. It lasts for 4 posts, or until it explodes. Anyone near the explosion will be burned via the Hiton passive.

Hiton • Lesser Invisibility
C-Rank Ninjutsu
Kiyori will channel chakra throughout her body before placing her hand on an object, person or herself. She will then fill that target with chakra, causing all light to bend around the target and distorting them, rendering them somewhat invisible. If the target does not move, they are invisible. However, if they move at all, the distortion effect becomes muddled and they are easily visible until they stop moving again. This lasts for 4 posts.

Hiton • Sunlight Orb
C-Rank Ninjutsu
Kiyori will channel chakra throughout her body before placing her hands together as if holding an orb. She will then channel chakra into the air directly above her, forming a solid, 1 foot diameter orb of Hiton chakra that floats above her head. This orb can then be fired at any time at [control] speed and strength, and upon contact with a target it will cause burns as per the Hiton passive. Anyone looking directly at it will also be blinded as per the Hiton passive. This orb lasts for 3 posts, or until it impacts a solid surface, after which it will dissipate.

Hiton • Rings of Saturn
After channeling chakra throughout their body, the user will then create three rings of light around their arms. They can throw these rings out towards a target up to 25 meters at a speed equal to the users [Control]. These rings will then wrap and bind whatever they make contact with a strength equal to that of the user’s [Control] constricting constantly. These bindings last for 4 posts unless broken.

Hiton • Blinders++
C-Rank Ninjutsu
A passive technique taught to Kiyori by Awai, Fanho, This jutsu prevents Kiyori from constantly blinding herself in battle. As long as she has chakra she'll be able to keep a shimmering sleeve of hiton chakra over her eyes that dims incoming light, preventing her from being blinded by her own hiton techniques.
B Ranked:
Hiton • Searing Light
B-Rank Ninjutsu
Kiyori will channel chakra throughout her body before pointing her palm towards a target in question. From her palm, a 1 meter diameter ray of pure light will emerge and fly towards it's intended target at [control] speed for a range of 40 meters. It hits with [control] strength, engulfing the body of anyone hit by the technique with light, burning their skin and blinding anyone looking directly at the beam as per the Hiton passive.

Hiton • Starlight
B-Rank Ninjutsu
Kiyori will channel chakra throughout her body before raising her hands to the sky to create hundreds of little orbs of light. These orbs will then hover in the air until activated via the Kai technique, at which point they will rush towards a 40 meter diameter location within 40 meters of their initial creation point. They will then bombard the area with scorching, blinding light, erupting in a blinding explosion that scalds anyone within the area. They last for 5 posts, or until used.
A Ranked:
Hiton • Cloak of Ra
A-Rank Ninjutsu
Kiyori will channel chakra throughout herself before placing her hand on an object, person or herself. She will then fill that target with chakra, causing all light to bend around the target and distorting them, rendering them invisible. This lasts for 5 posts.

Hiton • Reach of Ra
A-Rank Ninjutsu
Prerequisite: Hiton • The Sun's Radiance, 30 Ninjutsu
While Hiton • The Sun's Radiance is active, Kiyori will funnel additional chakra into the chakra shell surrounding her before reaching her hand out towards an opponent. In doing so, her chakra shell loses it's blinding effect for a moment as her arm shoots out at [control] speed towards the opponent, extending for up to 65 meters. Should the arm reach it's target, she will grab them and attempt to pull them back with [control] strength, burning them as she does so. If the opponent is too strong to pull back, the arm returns after a single post, and the blinding effect of Hiton • The Sun's Radiance resumes.

Hiton • Spear of Sunlight
A-Rank Ninjutsu
Prerequisite: 30 Ninjutsu
Based loosely on the Katon technique Izanagi's Spear, Kiyori will begin by channeling chakra throughout her body before holding her hand up and concentrating the molded chakra into the air behind her. This chakra will then take the form of a eight spears of solid light, and can be commanded to fire at any opponent within 65 meters of her. Upon impact or when Kiyori activates the spear via Kai, a spear will unravel and explode with [control] strength, erupting into a 10 meter diameter, 10 meter high pillar of blinding, burning light. This pillar will remain for a few moments before it dissipates.

Hiton • The Sun's Radiance[/b]
A-Rank Ninjutsu
Kiyori begins by channeling an immense amount of chakra through herself, her body glowing golden as she prepares the technique. Once completed, her physical body will be overlayed my a transparent shell of golden chakra. This jutsu does not burn as normal Hiton jutsu do, instead opting to increase the maximum blinding range from 20 meters to 65 meters for maximum effect and 85 meters for diminished blinding strength. This lasts for 6 posts.
S Ranked:
Hiton • Retribution of Ra
S-Rank Ninjutsu
Kiyori channels an immense amount of chakra through her body before funneling this chakra into the sky above her. This chakra begins to coalesce and glow brightly in the air, forming what is essentially a giant ball of light akin to the sun. This orb of light is 80 meters in diameter and it's bottom is about 10 meters from the ground. By simply focusing on a location within 80 meters of the orb, Kiyori can direct the orb to fire off a 50 meter diameter laser of light towards a set location, burning everything in the area to ashes. In addition, once the laser has been fire, she can then direct the orb to crash into a location, exploding with incredible force and burning anyone in the immediate vacinity of the orb's crash. The orb otherwise lasts for 7 posts.

User avatar
Kabu
Posts: 7946
Joined: Thu May 09, 2013 8:00 pm

[Kazekage] Henrin, Kiyori

Post by Kabu » Fri Nov 08, 2019 9:33 am

Owner: Kiyori Henrin
Stat Trainings: (0/25)

14 :: Age
Female :: Gender
5’9’’ :: Height
135 lbs :: Weight
~~ Physical Features~~ Personality
:: Face/head
Sachiko's once black hair is now a dark grey, though she still keeps it loose about her shoulders. She hates pulling her hair back, claiming it feels restrictive and leaves her with headaches. Her skin was always a touch pale, but these days it is downright ashen despite her sunlight exposure. She spends plenty of time outside, given where she lives. Her once red eyes, typical of her family, are now a sickly dark green. She has no tattoos but has scars that look like rings around her wrists.
:: Body
Sachiko is rather slim, her muscle structure being more lean and lithe, lending towards a quickness more than a strength.
::Notable Features
Sachiko has her ears pierced, double on the lobes and an industrial in the upper cartilage on both as well, with plans for more.
Clothing/Accessories:
Sachiko wears a pear of black longer shorts under a red/black/white layered short skirt. With this she wears a black tank top with a light jacket over it to match the skirt. Her shoes are heeled boots that come up to her knees, as well as matching fingerless gloves.
::General
For the most part Sachiko is generally happy, but she has a chip on her shoulder and feels as if she always has something to prove. She pushes herself at a constant, and loves when her achievements get her attention. But in the event she can't achieve something great for attention, she isn't above pulling a prank for the attention instead. Her humor of course has taken a turn for the dark since her technical death, but otherwise she seems to be the same girl.
:: Hopes/Dreams
Sachiko dreams of surpassing all before her, even her siblings.
:: Fears
Sachiko fears failure, and weakness, above all.
:: Combat Mentality
Sachiko is primarily a taijutsu fighter, knowing some ninjutsu in order to play the support role when she must. However, she always prefers to be upfront and in her opponent's face, even stepping in to do so when it would probably be best to take her time and show more tact.
Henrin Sachiko isn't just the youngest in her family, she was also an unexpected 'oops'. The youngest of thirteen children, her mother hadn't intended to get pregnant again. But when the next child above her, Kiyori, was ten, Sachi came along. With all of her older siblings grown and shinobi in their own right, Sachiko was born and raised almost as an only child. She almost never saw any of her siblings, most of them having been out of the house by then, and the next one up was always busy with missions of her own. As she watched her siblings excel, and gaining praise from their parents, Sachi found herself with a strong desire to outclass all of them. Sachiko wanted for very little as she grew up, but the girl felt as if she lost out on a great deal of attention. Often forgotten, she felt dismissed by her own family, left to helplessly observe as everyone made something of herself, and she felt as if there were no expectations hanging over her head. Oddly enough, she hated that feeling.

When she made it into the academy, she drove herself into her studies, cramming at every available opportunity. She pushed herself so hard training it wasn't entirely uncommon for her to pass out on a training ground and an older sibling or parent had to go find her and bring her home. Her only focus was on the learning, and the training. It was no surprise that she graduated near the top of her class, but having failed in attaining that top spot she felt as if she had failed entirely. The worst part of it was, her older sister Kiyori had achieved some milestone in her own career at that point and Sachiko's parents only arrived to the graduation in time to walk their daughter home, a fact that still leaves the girl sour at her sister.

She spent two years as a Genin, again pushing herself as hard as she could, often training to a breaking point or exhaustion before daring to come home. More and more she even spent nights away from home, crashing at a friend's house and not bothering to tell her parents until they 'noticed'. The girl was pushing herself into her own small rebellion at that stage. It was then that she chose to get her ears pierced more than just the single studs in her earlobes. She talked a friend into doing it for her, and would later get the industrial herself.

Still, regardless of how things were at home and how neglected she felt, Sachiko excelled in taijutsu and even showed great promise in ninjutsu. When she won her fight in order to rank up to Chunin, the girl was overjoyed. Of course, this happened the same week her sister came home with what looked like new tattoos and a blessing she claimed to be from 'Her Light'. Sachiko didn't have a chance to celebrate her promotion with family as instead they celebrated Kiyori once more. Feeling once more out-shined and ignored, Sachiko jumped at a chance given to her to do something special, and was sealed with the Soul Genma, Shishire.

Sadly things went awry quickly, and while on an escorted mission Sachiko lost control of Shishire and was husked, forcing her guardians to end her life and retrieve the Genma from her corpse. Her body was lost amid the confusion, and the girl herself wasn't found again for months. Upon discovery it was found that while she was very much dead, her soul wasn't far from her. With a nudge from the current Soul host, a sort of life was restored.
Sunagakure No Sato :: Village
Chunin (B Rank Henchman) :: Rank
N/A :: Equipment
Katon :: Affinity
15 :: Chakra Pool
10 :: Endurance
15 :: Control
15 :: Strength
15 :: Speed
8 :: Willpower
Ekirei's Shaman At the age of fourteen, Sachiko was given a rare opportunity to be host to the Soul Genma, Shishire. However before her next birthday, the girl was on escorted mission when she lost control of the Genma. As she lost control of the Genma, her soul was forced out by the Genma and she was killed by one of her guardians. In the chaos that followed her body was lost though the Genma was retrieved, and her soul unknowingly left suspended. Her body only 'survived' due to an unknown plague running through the area, undiscovered at the time, but somehow preserving her body. Later she was discovered by the new host and her soul returned to her corpse, with most function returning to her body with one side effect. The same Plague, Ekirei, that preserved her body now resides within it in such a way that she may wield it as a weapon against her enemies. Her body however is not in the same shape as before, being effectively dead without heartbeat, without breathing, functioning as an Ekirei (Plague) based elemental body, only her core is her brain. Severing her brain is the way to kill her now, not unlike a zombie.
NinjutsuKaton Affinity A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Passive (Ingition)Show
Katon's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the ninjutsu stat requirement.
  • 1-14 Control : 1st Degree Burns
  • 15-24 Control: Second Degree Burns
  • 25-34 Control: Third Degree Burns
  • 35+ Control: Fourth Degree Burns
Ekirei (Plague) Release The user, having been infected genetically with a plague, has had their affinities tainted by said plague and has learned to turn their disease into a weapon. The user is able to infect their targets with sickness and plague through related jutsu which require this affinity. Regardless of the affinity used in Ekirei techniques, the Ekirei passive takes effect while the primary affinity's passive is downscaled by half. Damage from this release cannot be healed through normal regeneration but rather requires the use of Iijutsu. In regards to Ability Regeneration, damage from this release adds to the regen post count to heal based on the user's control:
  • 1-14 Control : +1 Post
  • 15-19 Control: +2 Posts
  • 20-34 Control: +3 Posts
  • 35+ Control: +4 Posts
TaijutsuPerception The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Close Quarters Combat The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Acrobatics The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
GenjutsuN/A

Jutsu
Ekirei NinjutsuShow
D Rank:
Ekirei • Warning Touch
D-Ranked Ninjutsu
Prerequisite(s): Katon
After channeling chakra to their hands, the user attempts to get their hands on the target in any way they can. Their touch, skin to skin, will leave behind a mark that burns with pain for two posts. After these two posts, the mark lingers until healed and the pain fades.

Ekirei • Warning Kiss
D-Ranked Ninjutsu
Prerequisite(s): Katon
The user kisses the target on the lips with a passion, leaving behind a feeling like a second degree burn that runs down the esophagus and into the lungs. This may cause a fit of coughing, a soreness throughout the mentioned parts of the body, and a difficulty breathing for two posts. After the two posts the lips remain red as if sore and the pain fades.
Eidetic TaijutsuShow
D Rank:
~Eideticism – Recall -Transcription
D-Ranked Taijutsu Maneuver
Prerequisite: ~Eideticism – Recall – Details
While the user has access to writing materials, they will enter a trance like state while recalling a memory in full detail. The Henrin will proceed to transcribe anything they might have seen onto paper. This can be anything from a book they might have read to drawing a portrait of a person they might have seen. The process itself can take anywhere from a post to 5 posts depending on the complexity of the transcription they're performing

~Eideticism – Rapid Recall
D-Ranked Taijutsu Discipline
By quickly using their Doujutsu, the family member can recall a small portion of any memory in a fraction of a second, in order to recall specific details such as clones, Genjutsu triggers, and the like. This takes almost no focus or effort, allowing The family member to recall the detail with pinpoint accuracy and speed
C Rank:
~Eideticism – Recall – Details
C-Ranked Taijutsu Maneuver
By seeing and recording any specific event, the family member recalls the event, and then replays the event in their head, but in a more specific manner. In doing so, they are able to memorize the minutest detail, from number of buttons on a shirt to the number of pebbles on the ground. However, doing so takes a big strain on the user, making this unable to be used in battle, unless they have two full posts to concentrate on recalling the memorizes and pick out the details.

~Eideticism – Recall – Scenery
C-Ranked Taijutsu Maneuver
By memorizing their surroundings with keen detail, the family member is able to recall the scenery, and, going above that, see the scenery in almost any angle. The reconstruction is done entirely by their eye, letting them 'see' in each different part of the area. However, there are limitations. This doesn't allow them to actually see through anything, but, the eye 'fills in' what isn't there. So, if someone is hiding by a bush, they would see a normal bush. It takes a full post to complete the picture, so other Dosatsugan jutsu cannot be used.

~Eideticism - Technique Prediction
C-Ranked Taijutsu Discipline
Using their ability to follow and analyze their opponent, the family member will watch carefully for any form of movement. Using this technique, the Henrin can react to an opponent's movement much faster and more precisely, allowing the member much more oppurtunity for a counter attack or dodge in encounters with her enemy. This level of the technique only allows for the Henrin to focus on a single target.

~Eideticism - Pattern Recognition
C-Ranked Taijutsu Discipline
Using their photographic memory, a Henrin can effectively memorize the way an opponent utilized a specific Taijutsu technique. Thereafter, should that opponent attempt to use the same technique while the Henrin has their eye open, they can almost instinctively react to it as they have memorized and figured out the technique the first time. Essentially, the same Taijutsu technique does not normally work on a Henrin twice.
Ryuusei Ken TaijutsuShow
D Rank:
~Ryuusei Ken – Heavenly Impact
D-Ranked Taijutsu Discipline
This is more of a base technique, rather than a specific one, but, while using kicks and punches, the user waits for exactly the right moment, then, in a flash of movement, strikes with all of their power. If the average of the opponents Taijutsu and Instinct stats is lower than the users Speed, the strike itself appears as if no movement was made.

~Ryuusei Ken – Shooting Star
D-Ranked Taijutsu Maneuver
This attack is a simple in nature, while being approached by the opponent, the family member will hop up. During the hop they will bring up their back leg into a snap kick aimed at the opponent's head, shifting to their other leg as they land.

~Ryuusei Ken – Arcing Star
D-Ranked Taijutsu Maneuver
While engaging an opponent in close quarters combat and making use of their Taijutsu skills and doujutsu, the Henrin will hop up while performing a back flip. Extending their leg, they will aim this flip kick towards an opponents chin in the hopes of injuring them.

~Ryuusei Ken – Rising Star
D-Ranked Taijutsu Maneuver
Tumbling forward into a roll, the Henrin will roll along the ground toward their opponent before putting their hands against the ground and launching themselves into an upward kick aimed at the opponents head. The user usually uses this to close the gap between themselves and their opponent, using the kick to try and launch them into the air if their they have more strength than their opponent.

~Ryuusei Ken – Split Star
D-Ranked Taijutsu Maneuver
The attack is a simple two-handed pushing motion palm strike delivered from around the level of the Henrin's abdomen. The simplicity of the technique masks the substantial power behind it as they thrust both palms into their opponent in an attempt to knock them back in an attempt to unbalance them.

~Ryuusei Ken – Skipping Star
D-Ranked Taijutsu Maneuver
From their stance, the family member will lunge forward their opponent in a leaping stride. As the make this leaping stride, they will attempt to lunge into them, fist-first, in an attempt to smash into them with all their might while closing the gap between them quickly.

~Ryuusei Ken – Grounded Star
D-Ranked Taijutsu Maneuver
Going into a roll after launching themselves forward, the family member will tumble toward their opponent before righting themselves into a kneeling position that ends with a crouching punch toward the opponents lower body.

~Ryuusei Ken – Spinning Star
D-Ranked Taijutsu Maneuver
The user of this technique will quickly somersault forward with one of their legs outstretched, aiming to slam it down into the opponent as they come down. Aiming for the head and shoulders, the Henrin will attempt to injure their opponent in the hopes of hindering their arm movements or disorienting them briefly.
Katon NinjutsuShow
D Rank:
*Katon • Fireball
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a 1 foot diameter fireball at the opponent. It travels up to 10 meters away at [Control] speed and strength.

*Katon • Flame Jet
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a cone that is up to five meters long and three meters wide at it's base. The cone travels at a speed equal to [Control] and impacts with a strength equal to [Control].
NPCsShow
Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
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