Hana-no-joo, Riri

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Hana-no-joo, Riri

Post by Archives » Fri Apr 07, 2017 8:03 am

Username: Ririjoohaha
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Hana-no-joo, Riri

General Information Age: 18
Gender: female
Height: 5'4"
Weight: 90 lbs
Physical Features:
  • Face/head: Riri has snow white hair thats staight and long, white eyebrows, dark brown colored irises, that in the right light look black and weares black eye shadow. also has a small nose that points up ever so slightly, with small thin lips, and small ears
  • Body: Riri skin is slightly taned, delicut shoulders and eligent arms, hands, breast size is 38 d's, also has a tiny waist with hips that match her shoulders. legs are longer then her torso. and feet are size 6 in womans
  • Notable Features: a great smile
Clothing/Accessories: Riri wairs a fish net under shirt that covers her breast and a little bit of her stomach, a over shirt that has no sleves and zips up at her neck black gloves that come up to half way up her biceps and open fingers, pants that that revieal part of here hips the pants are held up by a belt and she wears shoes that are opened toe and have a small heal she also has bandages on the outside of her pants right above her knees their are three pouches small pouch on her left arm a meddium pouch on her right leg and a larg pouch on her left leg.
  • General: Riri main porpus in life is to find the rouge ninja that killed her family. personality is sassy and sarcastic, mostly likes to make sarcastic remarks. with what happened with Riri's family she doesn't think this world is worth saving. the only good thing is her village even though she doesn't like people or this world she lives in her duty is to surve my nation. the thing people like about Riri most is her dry seace of hummor. she is not impulsive. veary bold if any one want to talk to her the best thing to talk about is life and destrucktion. Riri hobbies are swimming, training, hand ninjutsu studies.
  • Hopes/Dreams: Riri dreams to become master of ninjutsu, and to become importent and needed.
  • Fears: Riri is afraid of being kicked out of her village, afraid of being dishonored.
  • Combat Mentality: Riri always has her hands ready, will fight till her last breath, puts the mission first befor her self.

Battle Information Village: sunagakure
Rank: sp jounin

Stats: (0/50)
  • Ninjutsu:20
  • Taijutsu:10
  • Genjutsu:20
  • Stamina:30
  • Control:30
  • Strength:10
  • Speed:20
  • Instinct: 20
exploding tags x 15 keept in left arm pouch

22 kunai kept in right thigh medium pouch

23 kunai atached to 7m wire kept in left thigh large pouch
Companions: (0/1)
Abilities and Concentrations
First Ability----------
Second Ability---------
Third Ability-------------
Suiton Affinity
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive enveloping effect.
Passive (Enveloping)Show
Suiton's effect is enveloping, meaning that suiton passively surrounds anything that it makes contact with. Suiton techniques that do not last over periods of times (i.e, exploding techniques) drench their opponents, but long term techniques will envelop anything they come in contact with and maintain a hold on it with the 3/4th strength of the technique, rounded down. This means that if a suiton wave is shot forward with 17 strength, it will envelope and move anything with it that does not have more than 12 strength to resist it. This allows Suiton to fill a very powerful role in eliminating tools from opponent's access and capturing targets.
Fuuton Affinity:
Fuuton Affinity
A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an cutting effect.
Passive (Cutting)Show
Fuuton has a natural cutting property to it, that exists in all jutsu unless otherwise stated. This gives fuuton a unique opportunity to strike with additional power, and to act as a offensive defense. Regardless of their purpose fuuton jutsu passively cut with no distinct pattern at 1/3rd the strength of the technique rounded down unless otherwise stated. This means if someone punched a 19 strength fuuton wall, they would get cuts on their hand applied with 6 strength. This also means that fuuton jutsu specifically designated to cut things can create devastating wound by essentially striking twice.
Sand Style:
Sand Style
A character with this concentration is able to utilize Sand, an extension composed of Fuuton and Doton, and can make and use any custom or archived jutsu that require Sand. Sand style has a grinding effect. You must be a current or former Sunagakure shinobi, and have both Fuuton and Doton to utilize this concentration.
Passive (Grinding)Show
Sand, however, is rough, and grinds in it's movement, eroding and tearing at anything it comes in contact with. This makes Sand an aggressive element that adds to it's strengthwhen coming in contact with solid matter by breaking it down and adding it to it's mass. When Sand breaks through anything it is strong against, it adds 1/5th of the strength of that thing to it's own strength. A 30 strength Sand Wave breaking through a 10 strength Doton wall would add 2 strength to itself, having 32 strength. Against organic matter, Sand grinds against skin and wounds, catching microtears that can become irritating and worsen existing wounds. Below is a list for how Sand interacts with solid matter
  • 1-10 Ninjutsu Requirement: Minor skin irritation
  • 11-20 Ninjutsu Requirement: 1st Degree Burns on Contact
  • 21-35 Ninjutsu Requirement: Removal of skin, heavy bleeding
  • 36+ Ninjutsu Requirement: Grinding of flesh, profuse bleeding.
Doton Affinity
A character with this concentration is able to utilize Doton, and can make and use any custom or archived jutsu that require the doton affinity. Doton has a passive enduring effect.
Passive (Enduring)Show
Doton has a passive effect of Endurance, which means that it's power is retained throughout the entirety of the jutsu. All of a single doton jutsu retains the strength of the jutsu, even after the jutsu has been destroyed, and unlike other jutsu, doton does not fade when destroyed. This means that if a doton barrier with 25 strength is cut in half and falls to the ground, a part of that barrier could be picked up and carried as a hand held shield which would still have 25 strength, despite being a fractured part of a jutsu. This creates incredibly potent defenses, making doton a popular affinity among defensive fighters.
Kuuton Affinity:
Kuuton Affinity
A character with this concentration is able to utilize Kuuton, and advanced form of Fuuton, and can make and use any custom or archived jutsu that require the Kuuton affinity. Kuuton has an pressuring effect. Those without the Elemental Specialization cannot make custom Kuuton jutsu.
Passive (Pressure)Show
Kuuton users chakra to create pockets of pressure in a specific direction. Through the use of these technique Kuuton users can launch objects away from them, pull things in to a specific place, or crush things down into the ground. Kuuton jutsu operate off a focal point, and always move towards or away from that focal point. This means that all Kuuton jutsu cover some sort of area, and only effect what is within that area.

Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Corded Weapons:
The fundamental skill of [Corded Weapons] indicates the user’s proficiency with long rope-like weapons such as chains and wire. This facilitates their use of related Taijutsu.
The fundamental skill of [Stealth] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.

Warp Genjutsu:
This user has learned to combine the basics of Status and Illusion genjutsu, allowing them to use single techniques to create sensory illusions, as well as status changes on their target.
Sight Initiation:
This user has learned to use visual cues to initiate genjutsu. Allowing them to perform actions, or draw the eyes to something to capture their targets in a genjutsu.
Sound Initiation:
This user has learn to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu.
Touch Initiation:
This user has learn to use physical sensations to initiate genjutsu. Allowing them to physical touch the target, or touch them with objects to capture their targets in genjutsu.
Sensor Initiation:
This user has learned to use their chakra's presence to initiate genjutsu. Allowing them to initiate genjutsu in people who notice them with sensory techniques.

*Ninjutsu • Chakra Burst
D-Ranked Ninjutsu
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion at D-Rank force from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.

*Ninjutsu • Wall
D-Ranked Ninjutsu
After performing the correct hand seals the user causes a thin 3x3 meter flat barrier to form directly in front of them at a speed of 5. This barrier can take a hit of up to 5 strength before shattering, otherwise it lasts for 3 posts.

*Ninjutsu • Spiritualism Technique
C-Ranked Ninjutsu
The base technique for summoning, the Spiritualism Technique allows users to bring forth their summons to fight on their behalf. Once an agreement has been made between the user and their summon, they will be able to use this technique to call upon it at any time unless stated otherwise. The chakra used for this technique varies, as it is dependent on the size and rank of what is being summoned. Once it has been summoned, the user will experience a constant drain on their chakra for as long as the summon is in place. This drain is also dependent on the size and rank of the summon.
*Suiton • Defensive Barrier
D-Rank Ninjutsu
After performing the correct hand seals the user will spray water created from the inside of their chest through their mouth. Once the water is expelled, it will form an umbrella shape that is concave to the user and about two meters in diameter. This defense is somewhat solid and can be formed in any direction the user can spit, up to five meters away. The defense is shot at a speed of 5 and has a strength of 5 and unless completely destroyed it lasts for three posts before falling lifelessly to the ground.

*Suiton • Propel Leap
D-Rank Ninjutsu
After channeling chakra into their hands the user will fire two jets of water from their hand, essentially hurling and propelling themselves in the opposite direction of their jets as if thrown by a strength of 5.

*Suiton • Wet Spot
D-Rank Ninjutsu
After performing the correct hand seals the user will expel a 3 meter diameter sphere of water from their mouth at speed of 5 up to 10 meters away. Upon impact it will burst spilling all over the immediate area making it extremely slippery. Those without 5 taijutsu or higher will not be able to hold their footing on this wet spot and will slip around.

*Suiton • Water Orb Technique
D-Rank Ninjutsu
After performing the correct hand seals the user will form a dense ball of water approximately 6 centimeters in diameter in their hands. Upon lurching forward, they will release the ball towards an opponent up to 10 meters away at a speed of 6 and with a strength of 4.

*Suiton • Clone
C-Rank Ninjutsu
After performing the correct hand seals the user creates a clone of themselves comprised completely of suiton chakra. This clone is incapable of jutsu, however it's liquid nature makes it a very capable taijutsu combatant.
  • Taijutsu: 6
  • Stamina: 8
  • Strength: 8
  • Speed: 6
*Suiton • Pacifistic Domination
C-Rank Ninjutsu
Created to safely incapacitate opponents, after performing the correct hand seals, if the opponent is within 15 meters and is standing a top a body of water with the user's chakra in it, the user will begin to churn their chakra causing the water to turn into a vortex and engulf the opponent, trapping them in a vortex about two meters in diameter. Once the target is inside, the user must hold the last seal and cannot use any other techniques, capable of holding this for up to five posts. In order to escape, the target must have at least 10 strength to physically make their way out, or the user must be disrupted. Most shinobi would pass out after two posts due to a lack of oxygen. However, if a target possesses a stamina stat higher than 10, it would require three posts for them to pass out. Should the target possess a stamina stat above 20, it would require five posts for them to pass out, but anything higher than 30 would allow them to resist passing out altogether.

*Suiton • Crashing Wave
C-Rank Ninjutsu
After performing the correct hand seals the user expels a massive tidal wave of water 10 meters wide and nearly 5 meters tall. This wave travels forward at a speed of 10 and with a strength of 10 for up to 15 meters before losing it's steam and failing.

*Suiton • Water Dragon Projectile
B-Rank Ninjutsu
After performing the correct hand seals the user creates a dragon head of water. Once it has been created, the user can launch the three-meter diameter projectile towards a target at a speed of 15 and with a strength of 25 for up to 20 meters. Following the head is a long body and tail, stretching nearly six-meters. During the course of it's travel, the user may alter the course of the dragon three times, allowing it to complete a U-turn per alteration.

*Suiton • Water Prison
B-Rank Ninjutsu
After performing the correct hand seals the user is able to spew a large ball of water that stands at three meters in diameter. This ball rolls forward at the desired target up to 20 meters away and at a speed of 20. Should this strike the target, they will become engulfed within the sphere. However, if this manages to strike multiple targets, it will envelop them as well, up to a total of 3 prisoners. One can resist being pulled into the ball if they have a strength higher than 20. The trapped targets will spin with the sphere and may become nauseated and dizzy from the disorientation. The technique lasts for a total of 4 posts before bursting.
*Fuuton • Redirection
D-Ranked Fuuton Jutsu
After performing the needed hand seals, the user covers a projectile they are holding in fuuton empowered wind. Then, when the weapon has been thrown as normal, the user is able to change it's direction by up to 90 degrees once with no drop in momentum on the projectiles part. This technique only lasts one post.

*Fuuton • Wind Skating
D-Ranked Fuuton Jutsu
After performing the needed hand seals, the user is able to glide on air as if they were skating on ice. This allows them to move faster (+3 speed) but lowers their accuracy and agility (-3 Taijutsu). This doesn't allow them to fly, but rather to travel over things like land, water, and ice with greater ease. The user is only held several inches off of the ground. This Jutsu does not expire until the user’s chakra supply runs out or the user shuts it off. The fuuton passive is not applied in this technique.

*Fuuton • Tornado Trap
C-Ranked Fuuton Jutsu
The user will first perform the required hand seals and then gather wind around an opponent. This will form a tornado around them at a speed of 12 which extends 10m into the air and has a radius of 3m. The tornado will push back anything that touches it with a strength of 8, while also cutting at whatever tries to push through as well as a kunai would with the same strength. This technique lasts for 4 posts.

* Sand • sand Pillar
D Rank Ninjutsu
After forming the necessary seals, the user will channel their chakra into a 1 meter diameter area of sand underneath a target's feet, within 10 meters of the user. From this area, a 5 meter tall, 1 meter diameter pillar of sand will suddenly burst from the ground, launching the target into the air with a strength of 5 at 5 speed. Regardless of whether the target is launched or not, they will suffer minor cuts and scrapes with sand in them, causing further irritation and pain, along with bruising from the impact of the pillar.

* Sand • Sneak Attack
D Rank Ninjutsu
The user will channel for a brief moment, then throw their hand forward. From their hand a small burst of sand will form, swarming around anything in front of their hand. This is often used to blind and surprise opponents to make a quick escape.

* Sand • Desert Giant Spear
C-Ranked Ninjutsu
With the correct seals done, the user will hold their hand , forming sand into a sort of spear shaped projectile that is 3 meters long from their palm. This spear hovers beside the user before they form an extra handseal to launch it at their enemy, flying at a speed of 5 and impacting with a strength of 15. Its ability to cut things is enhanced by the user's fuuton chakra, and it can cause deep slashes and pierce deep into an enemy, leaving sand in the wounds to cause further irritation and pain. This can travel up to 20 meters and lasts for three posts, or until it is used.
*Doton • Binding Formation
D-Rank Ninjutsu
After channeling doton chakra into their foot the user will slam the ground within 3 meters of a target's feet with their heel, causing a formation of rock to shoot upwards at a speed of 6 binding the target's feet at a strength of 4.

*Doton • Wall
D-Rank Ninjutsu
After performing the correct hand seals the user will form a solid stone wall up to 5 meters away from them at a speed of 6. The wall has a strength of 4 and is 3x3x1 meters large.

*Doton • Tremors
C-Rank Ninjutsu
After performing the correct hand seals and holding the last one, the user will stomp their foot on the ground, releasing their chakra in it and causing it to tremor violently for one post. The tremors radiate out from the user in a 10 meter radius, knocking down anyone standing on the ground with less than 10 taijutsu. Lasts as long as the last seal is held, for up to 3 posts.
*Kuuton • Returning from Service
D-Ranked Kuuton Jutsu
After performing the necessary hand seals, the user will imbue a projectile they are holding with chakra. Once they have thrown that projectile, they are able to cause it to return to them at equal speed as it is currently moving at within the next 2 posts. However, this projectile is only able to travel in a direct straight line from its position to the user, and it must be within 15 metres. Any projectiles which are stationary when called to return move with 5 speed.

*Kuuton • Pathway Diversion
D-Ranked Kuuton Jutsu
After doing the needed hand seals, the ninja creates a vector concentration on the ground, up to 15 metres away from them. The vector concentration looks as if there is a tiny mist (1 metrex1metrex1metre) in the area in the shape of an arrow that is pointing towards a certain direction. If anything touches this chakra within 3 posts it will be thrust in that direction at a speed equal to their own speed, plus 1, but lose 1 taijutsu, due to being flung. They are sent in this direction for 30 metres, unless they resist it with a strength greater than 5. After 3 posts the arrow will dissipate.

*Kuuton • Heavenly Push
C-Ranked Kuuton Jutsu
After performing the necessary hand seals, the user selects a single object within 15 metres of themselves. They are then able to cause it to be pushed away from them using vectors with a strength of 10.

Place Taijutsu in here
*[Genjutsu • Boom!]
D-Ranked Illusion Genjutsu
The user will do a series of hand seals, then within the next post, snap their fingers. Anyone who hears the snapping will hear an explosion in the distance behind them. This works as an effective distraction, or a scare tactic, if properly utilized.

*[Genjutsu • Paranoid]

D-Ranked Illusion Genjutsu
The user will do a series of hand seals, then point indiscriminately. Should the target see the pointing motion, they'll be captured in this genjutsu. For the following 4 posts, the target will see a shadow in the corner of their eyes, constantly shifting out of view when they attempt to look at it.

*[Genjutsu • Pins and Needles]
D-Ranked Illusion Genjutsu
After performing the hand seals and pricking the opponent with some sort of small weapon (usually senbon), the opponent feels their arms and legs fall asleep. It feels as if the blood flow to these appendages has basically stopped, making their movements a tad sluggish and just all around uncomfortable. This jutsu doesn’t really hinder a person, but it makes everything they do feel off. For those who are attuned to the way their body feels during battle, it can be extremely distracting. Lasts 3 posts.

*[Genjutsu • Smell Of The Deceased]
D-Ranked Illusion Genjutsu
An illusionary jutsu that, after performing the necessary hand seals, causes the target to begin to smell rotting flesh and decaying bodies. The jutsu can cause nausea and vomiting from the target, depending on how sensitive their sense of smell is, and begins once the victim witnesses the user perform the hand seals. The smell of the dead can also cause some mental stress on the target. This genjutsu lasts for three (3) posts.

*[Genjutsu • Burning to Death]
C-Ranked Illusion Genjutsu
This is a genjutsu technique which can be used in quite a few ways. The user forms a hand seal, and as long as the opponent(s) see it, then the genjutsu will begin. The user and the opponent(s) will both light on fire and start to burn, from the feet up to the head, in the opponent's mind. The opponent will normally start to panic and try to get rid of the fire, especially since they feel as if they were in actual pain. This genjutsu lasts for 4 posts and will not appear to be able to be extinguished, no matter what the victim does. The illusion is very static, in the sense that it doesn't change with the environment, it merely creates an illusory flame and pain.

*[Genjutsu • Doubt]
C-Ranked Status Genjutsu
The user will do a series of hand seals, then whistle, initiating the genjutsu in anyone who hears the whistle. For the next three posts, the victims of this technique will feel tinges of doubt when listening to other people talk. While the doubt isn't strong, it creates a slight feeling that can be used to dissuade them from following instructions of other people if utilized properly.

*[Genjutsu • Demonic Illusion • Hell Viewing]
C-Ranked Illusion Genjutsu
This is a genjutsu technique that causes its target to see a horrifying vision. The ninja will perform some hand seals and make eye contact with the target. Once cast, the world will appear normal to the target until they see the illusion. The illusion is at the discretion of the user. However, they can only make a stationary image, or a visual loop, not a controllable visual illusion. Examples would be a decapitated head on a table, or one of their friends running in circles on fire. This illusions may only last up to 4 posts, or until the user ends the jutsu themselves. As a note, this only effects sight.

*[Genjutsu • Contagion]
B-Ranked Warp Genjutsu
After performing the hand seals and making physical contact, the user captures the target in this genjutsu. The victim of this jutsu becomes aware of strange rashes and other signs of illness on the user of this jutsu. They notice that the user of this jutsu looks very sick and that they are extremely contagious. They believe whole-heartedly that if they touch the user of this jutsu, if the user of this jutsu bleeds on them, or if any other bodily fluids get on them, they will become deathly ill. It becomes almost impossible for the victim of this jutsu to physically attack the user, and even something as simple as the user’s spit will be seen as a deadly attack that they need to flee from. The genjutsu lasts for 3 posts.

*[Genjutsu • Fear]
B-Ranked Status Genjutsu
The user will do a series of hand seals, the wink at their target. Should the target see them wink, they'll be caught in the genjutsu. For the next 4 posts, the target will have a sense of fear originating from the user and things they do. If the user takes a step forward, the target will be more inclined to take a step back, threats will have a higher efficacy, and they'll be more inclined to simply do what they can to avoid having to fight the user.
Historical AccountsShow
Ki nokā came from a farming family, Growing up he wanted to do something more than farming so he went to join the Ninja academy, to become a shinobi. As a chuunin he was placed in a team with Rozuā hana-no-joō, and Nì jūyō. Nokā spent most of his off time practicing his ninpou ninjutsu. His main focus was summoning techniques. At the age of 20 he became a jounin and at 25 he married Rozuā hana-no-joō and had his first child, Rirì hana-no-joō after he married Rozua, he took his wife's name. His new name is ki hana-no-joō

Rozuā hana-no-joō came from a family of shinobi. She was place into a unit with Ki nokā, and naì jūyō. Over the years of her training with this unit she became very good at suiton and sand style jutsu. She also became a specialist at ninjutsu. At the age of 25 she married ki nokā, and had their first daughter. When they got married Ki nokā changed his name due to the nature of Rozua's family.

Rozua’s family is female lead. Every child born into the family is female with the same traits white hair black eyes and Pail skin. The oldest female becomes the head of the family Rozua’s grandmother is the current head of house.

Rirì hana-no-joō was the first child of Rozuā and ki. Riri was born during the winter months. Rozuā was 25 when she had Riri and ki was 26. Riri looks just like all of the females in the hana-no-joō family white hair, black eyes, and Pail skin. Their next doughtier Rabendā hana-no-joō was born when riri was 6, while Riri was in the academy. The youngest sister was born a year later when riri was seven. Her name is chārippā hana-no-joō and just like riri both of the younger sister's look like Rozuā. White hair, black eyes, and Pail skin.

Riri doesn't know a lot about her family due to the fact that her family was murdered by a missing-shinobi. All riri remembers of that day is that she came home to quiet. Her house was never quiet she called out for her mother and there was no reply. She went looking for her and found her holding second oldest sister Rabendā, and her father lying next to her not breathing. Her mother was also bleeding she choked out "get your sister". At this Riri ran down the hallway to find the baby sister dead in her crib. Riri cried for an hour, but remember about her mother, and went back and she and the other sister was dead. After that riri just remembered crying for hours on end. Her great-grandmother is the one who found her and her family. The great-grandmother took riri in and raised her. The worst part of that day was that it was the day riri became a genin.

Riri main purpose of becoming a shinobi is to find the shinobi that killed her family and to protect others from missing-shanobi.

Riri spent many years training and doing jobs for her village, she became a genin at 11 and a chunin at 13 and then a sp jounin at 15 . Her main focus is suiton, sand style ninjutsu and ninpou ninjutsu She joins the academy and moved on from genin to chuunin by combating in her chuunin exam riri passed her exam buy showing her extraordinary ninjutsu skills and her ability to out maneuver her opponent her opponent did not pass because he became stuck in one of her genjutsu and didn't know how to get himself out. She then moved on to jounin. she also became a ninjutsu specialist like her mother.


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