*[color=lightgreen][b]Fuuton • Vortex Screw[/b][/color]
D-Ranked Ninjutsu
After doing the needed hand seals, the user creates a small vortex of Fuuton chakra around a projectile in their hand that spins with [Control] Strength. This causes the projectile to corkscrew through the air, allowing it to travel an extra 10m and applying the Fuuton passive when thrown. This doesn't make the projectile any faster, only increases its range and ability to cut.
*[color=lightgreen][b]Fuuton • Enhanced Launch[/b][/color]
D-Ranked Ninjutsu
After doing the needed hand seals, the user gathers wind around their feet. Then, the user will use the wind to blast them from the ground, enabling them to leap into the air an extra 10 meters at [Control] speed. The Fuuton passive is not applied in this technique.
*[color=lightgreen][b]Fuuton • Wind Skating[/b][/color]
D-Ranked Ninjutsu
After performing the needed hand seals, the user is able to glide on air as if they were skating on ice. This allows them to move faster (+3 speed) but lowers their ability to translate force (-3 Strength). This doesn't allow them to fly, but rather to travel over things like land, water, and ice with greater ease. The user is only held several inches off of the ground. This Jutsu does not expire until the user’s chakra supply runs out or the user shuts it off. The fuuton passive is not applied in this technique.
*[color=lightgreen][b]Fuuton • Redirection[/b][/color]
D-Ranked Ninjutsu
After performing the needed hand seals, the user covers a projectile they are holding in fuuton empowered wind. Then, when the weapon has been thrown as normal, the user is able to change it's direction by up to 90 degrees once with no drop in momentum on the projectiles part. This technique only lasts one post.
*[color=lightgreen][b]Fuuton • Wind Bullet[/b][/color]
D-Ranked Ninjutsu
After performing the required hand seals, the user expels a basket ball sized ball of wind from their mouth. This ball of wind travels up to 10m at [Control] speed, and explodes with [Control] Strength on contact with solid matter or at the end of its range.
*[color=lightgreen][b]Fuuton • Great Breakthrough[/b][/color]
C-Ranked Ninjutsu
By performing the needed hand seals and bringing their hands to their mouth, the user can release a wide blast of air. This wave of air moves outward in a cone shape with a 25m width at the end of the cone and moves with [Control] Speed. Once it makes contact with a substance, the wind both cuts at it and pushes it away with [Control] strength. This blast goes out for a maximum of 25m if it doesn't hit anything, where it will dissipate into the surrounding air.
*[color=lightgreen][b]Fuuton • Godly Mountain Wind[/b][/color]
C-Ranked Ninjutsu
After forming the necessary hand seals, the user will thrust their hands forward as a vortex of wind blasts through with [Control] Speed. The vortex's direction can be controlled. The control, however, is limited; it can only be moved in a 45 degree angle, up to three times. A hit from this vortex packs a large push back force, though the person can avoid being pushed back with more than [Control] Strength. Control of this Jutsu fades after two posts and spans an area 3m wide and up to 25m in length. Direct hits result in long but shallow cuts on the victim's body, covering the whole radius of the techniques point of contact, no deeper than half an inch.
*[color=lightgreen][b]Fuuton • Flying Swallow[/b][/color]
C-Ranked Ninjutsu
After forming the necessary hand seals, the user coats their weapon in a vortex of wind. This extends the weapon's range by 1m while not adding anything to its weight for 5 posts. It also causes the weapon to gain an edge as sharp as your average sword. This also applies the fuuton passive with [Control] Strength on contact with an opponent.
*[color=lightgreen][b]Fuuton • Wind Clone[/b][/color]
C-Ranked Ninjutsu
After performing the necessary hand seals, the user will create a clone out of their fuuton chakra. This clone will have the users stats. It lasts for [Control/4] posts.
*[color=lightgreen][b]Fuuton • Tornado Trap[/b][/color]
C-Ranked Ninjutsu
The user will first perform the required hand seals and then gather wind around an opponent. This will form a tornado around them at [Control] Speed which extends 25m into the air and has a radius of 3m. The tornado will push back anything that touches it with [Control] Strength, while also cutting at whatever tries to push through as well as a kunai would with the same strength. This technique lasts for 4 posts.
*[color=lightgreen][b]Fuuton • Pressure Damage[/b][/color]
B-Ranked Ninjutsu
After making the required hand seals, the user will focus chakra into their mouth. They will release the wind chakra as a large sphere with a 10m radius at [Control] Speed, which has a maximum range of 40m. Should the target be hit within the first 20m, the attack will inflict the maximum amount of damage, causing a [Control] Strength explosion, spreading cutting winds capable of slicing close to the bone over the same area. Should they be struck in the last 20m, it will only apply [Control/2] Strength.
*[color=lightgreen][b]Fuuton • Grand Whirlwind[/b][/color]
B-Ranked Ninjutsu
Prerequisite: Some kind of Fan
After completing the needed hand seals, the user imbues their fan with chakra and waves it, launching multiple gusts of wind at an opponent at [Control] Speed. If the opponent cannot escape in time then the winds will circle them and rise into a tornado that continuously cuts the victim trapped inside. This will cause moderate to serious injuries depending on how long the victim remains trapped inside. This has a max range of 40m and the trapped victim can escape with [Control] Strength or higher. This Jutsu lasts a maximum of 3 posts.
*[color=lightgreen][b]Fuuton • Vortex Pillar[/b][/color]
B-Ranked Ninjutsu
After performing the required hand seals, the user stirs a great amount of wind around their person. A tornado with a 20m radius will form around them at [Control] Speed, extending up to 40m in the air. This wall of wind is perfect for defense or trapping an opponent in an enclosed area. Anything that tries to pass through the winds will be sliced viciously with [Control] Strength blades of wind as sharp as katana blades. This technique lasts for 4 posts, unless released earlier.
*[color=lightgreen][b]Fuuton • Dragon's Tempest[/b][/color]
A-Ranked Ninjutsu
After forming the needed hand seals, a fierce whirlwind will radiate out from the user at [Control] Speed, surrounding the user with winds that will cut any opponent or object within range to pieces. There is a 2m radius around the user that would be the “eye of the storm.” If struck by this Jutsu the victims will face blades of wind that strike with [Control] Strength and can leave wounds and deep cuts. This Jutsu covers an area of 65m in all directions for 3 posts.
*[color=lightgreen][b]Fuuton • Gentle Caress of Suffocation[/b][/color]
A-Ranked Ninjutsu
Once the user has performed the required hand seals, it is recommended that they take a deep breath. This is because their fuuton chakra will visibly surge outward to cover an area of 65m in all directions around their person. While this does not create a vaccuum or remove all the air, it does push specifically all of the oxygen out of the area and keeps it that way for 4 posts, though the duration can be extended if the final hand seal is held. Note that extending the duration will incur additional chakra costs. This technique causes all who remain within this area to lose 5 Endurance per post that they do not escape it. If they reach 0 Endurance, they will black out. The Endurance regenerates at a rate of 5 per post that they are outside of this technique's effect.
*[color=lightgreen][b]Fuuton • Dragon's Deadly Descent[/b][/color]
S-Ranked Ninjutsu
After performing the correct hand seals the user will create a serpentine dragon of wind approximately 40m long and 20m in diameter. This dragon will move at [Control] Speed according to the user's will for 3 posts. While it does not have a hard skin, anything which it passes over will be exposed to incredibly strong blades of wind constantly roaring within it, which strike rapidly with [Control] Strength. These roaring blades of wind not only constantly sound like the intimidating roar of a dragon, but are sharp enough to cut through steel. The user cannot move while controlling the dragon, nor can they cast any other techniques. The dragon may only move up to 80 meters away from the user.
*[color=lightgreen][b]Fuuton • The Last Breath[/b][/color]
S-Ranked Nintaijutsu
After performing the correct hand seals, the caster of this technique will coat a single one of their hands in a large amount of fuuton chakra. They will then have 2 posts to touch the chest of their target. It must be the chest that they touch. Once they do so, the fuuton chakra will pass through the target's body and transform the air in their lungs into blades, which will then puncture the target's lungs with [Control] Strength. This can almost definitely lead to the death of an opponent who is not treated almost immediately after being struck.
*[color=lightgreen][b]Fuuton • Big Bang Blast[/b][/color]
S-Ranked Ninjutsu
After performing the correct hand seals, the caster of this technique will be required to gather air into a golf-ball sized orb in their hand for a full post. During this time they are able to move as normal, they must simply wait for the air to gather. In their second post after casting this technique, the user will have a huge amount of heavily compressed air in their hand. They are then able to launch this orb at [Control] Speed up to 80m away. Once it comes into contact with something or reaches the end of its trajectory, it will explode with [Control] Strength.
[b][color=#FFA54F]*[Sand Projectiles][/color][/b]
D-Ranked Ninjutsu
With the proper handseals performed, the user will gather a large amount of sand in their hands before throwing it outward as though it was a throwing weapon. The sand will launch forward with [Control] Speed and Strength, forming into a projectile as it flies up to 10m.
[b][color=#FFA54F]*[Sand Cloud][/color][/b]
D-Ranked Ninjutsu
After forming the necessary handseals, the user will take a deep breath before expelling a strong breath full of sand. The sand will then move over an area 10 meters around the user, creating a cloud of sand that floats for 3 posts before settling. Standing within the cloud causes skin irritation and can make it hard to see.
[b][color=#FFA54F]*[Sand Fist][/color][/b]
D-Ranked Ninjutsu
After forming the correct handseals, the user will gather sand around their hand requiring [Control] Strength to destroy. Anything they touch for the next 3 posts will have Sand's grinding effect applied to it, causing skin irritation and rashes to anyone they strike or grab.
[b][color=#FFA54F]*[Sand Pillar][/color][/b]
D Rank Ninjutsu
After forming the necessary seals, the user will channel their chakra into a 1 meter diameter area of sand underneath a target's feet, within 10 meters of the user. From this area, a 5 meter tall, 1 meter diameter pillar of sand will suddenly burst from the ground at [Control] Speed, striking and launching the target into the air with [Control] Strength. Regardless of whether the target is launched or not, they will suffer minor cuts and scrapes with sand in them, causing further irritation and pain, along with bruising from the impact of the pillar.
[b][color=#FFA54F]*[Sneak Attack][/color][/b]
D Rank Ninjutsu
The user will channel for a brief moment, then throw their hand forward. From their hand a small burst of sand will form, swarming around anything directly in front of their hand. This is often used to blind and surprise opponents to make a quick escape.
[b][color=#FFA54F]*[Desert Giant Spear][/color][/b]
C-Ranked Ninjutsu
With the correct seals done, the user will hold their hand , forming sand into a sort of spear shaped projectile that is 3 meters long from their palm. This spear hovers beside the user before they form an extra handseal to launch it at their enemy, flying at [Control] Speed and Strength. It can cause deep slashes and pierce deep into an enemy, leaving sand in the wounds to cause further irritation and pain. This can travel up to 25 meters and lasts for three posts, or until it is used.
[b][color=#FFA54F]*[Sand Clone][/color][/b]
C-Ranked Ninjutsu
After performing the necessary hand seals, the user will create a clone out of Sand. This clone will have the users stats. It lasts for [Control/5] posts.
[b][color=#FFA54F]*[Desert’s Spire][/color][/b]
C-Rank Ninjutsu
After forming the necessary handseals, the user will channel chakra into the sand in a 2 meter area beneath an opponent’s feet within 25 meters of them. After a moment, the sand in this area will violently burst from the ground and form an 8 meter tall spike of sand at [Control] Speed. This spike is capable of piercing an opponent’s body with [Control] Strength and leaving sand in the wounds it creates, causing irritation and pain of the wound. After the spire is formed it remain for 3 posts before turning back into sand.
[b][color=#FFA54F]*[Sand Wave][/color][/b]
C-Ranked Ninjutsu
With the correct hand seals formed, the user will thrust their hands up, causing a wave of sand to form in front of them. The wave shoots up and travels forward at [Control] speed, enveloping anything in its path with [Control] strength, and traveling up to 25m before collapsing. The wave is only 2x2m in size, working mostly as an impromptu defense to capture projectile attacks.
[b][color=#FFA54F]*[Desert Tree][/color][/b]
C-Ranked Ninjutsu
Prerequisite: [b][color=#FFA54F]*[Desert’s Spire][/color][/b]
After performing this technique’s prerequisite, the user can perform an additional set of hand seals and channel more chakra into the large spike of sand. In doing so, a plethora of smaller spikes will extend up to 10 meters in all directions at [Control] Speed and Strength. These spikes are just as sharp as the Desert’s Spire, capable of piercing an opponent and causing great irritation and pain to the wound by leaving sand in the wound. These spikes will last as long as the Desert Spire does, falling to normal sand along with the spire.
[b][color=#FFA54F]*[Sand Battle Clone][/color][/b]
B-Ranked Ninjutsu
After forming handseals, the user creates a clone made of sand up to five feet away from their current position. When a ninja goes to attack the Sand Clone, they'll find that the malleability of the sand allows the blow to sink into the sand, which can then wrap itself around the limb to constrain the attacker, requiring a strength higher than the clones to break free from the clone. While it is holding an opponent with it's trapping ability, the clone ceases to function as a clone and instead becomes a trapping jutsu. This means it cannot do anything a clone could do (move, attack, etc) and the hold itself only lasts for 3 posts before the clone is destroyed. This clone will have the users stats. It lasts for [Control/5] posts.
[b][color=#FFA54F]*[Desert Coffin][/color][/b]
B-Ranked Ninjutsu
After forming the needed handseals, the user will cause a small wave of sand to rise from the ground at their feet and roll towards the intended target with [Control] Speed up a total of 40 meters away. If the target doesn't avoid this jutsu they will be ensnared by sand that starts to wrap around their legs. The sand will then rise up to fully encase the target, holding the target in place for up to 3 posts unless they can break the sand with [Control] Strength or more. The entire time they're captured, the sand is grinding the target, causing extensive damage.
[b][color=#FFA54F]*[Quicksand Waterfall Flow][/color][/b]
B-Ranked Ninjutsu
After forming the needed handseals, the user will expel a large amount of sand from their mouth. This will then expand towards a target area in the form of a wave, covering and crushing them in an ocean of sand. This travels with [Control] Speed, traveling a grand total of 40 meters. This wave is 15 meters tall, 20 meters wide, and 10 meters thick, and impacts with [Control] Strength, washing over it’s enemies and crushing them beneath the sand.
[color=#FFA54F][b]*[Desert Mortar][/b][/color]
B-Ranked Ninjutsu
Forming the necessary handseals, the user channels a large amount of chakra into the ground beneath their feet, then slams their hands on the ground in front of them. In doing so, the user creates a 20 meter diameter sphere of sand that rockets into the air at a speed of 20, hovering 40 meters in the sky above for the rest of the post. Upon casting this jutsu, the user must select a specific target area for the sphere to land on, and this area cannot be changed. At the beginning of the sand user's next post, this sphere will descend on that target area at [Control], crashing into the ground with [Control] Strength, crushing anything in the immediate area before spreading out in a giant wave of sand in all directions. The wave impacts with [Control] strength, and spans 10 meters in all directions, starting from the edge of the initial impact area.
[b][color=#FFA54F]*[Armor of Sand][/color][/b]
A-Ranked Ninjutsu
After forming the necessary handseal, the user will cover themselves in a thin but heavily compacted layer of sand. This sand looks like the user and is indistinguishable from their skin in most ways normally, but when they are hit it will crack and chip off, with sand jumping out and enveloping whatever it touches, grinding at anything it touches. The armor can absorb impacts of up to [Control] strength. The sand armor will remain for up to 5 posts, and does not interfere with things such as creating hand seals due to how thin the shell is.
[b][color=#FFA54F]*[Desert Spike Barrage][/color][/b]
A-Ranked Ninjutsu
After performing the necessary hand seals the user will thrust their hand forward, causing sand to jump up from the ground in front of them in the direction they're pointing, and blasting forward like a wave up to 65 meters. The wave is 20x20m and its front turns into a mass of 3m long spikes intend on crushing and grinding whatever comes in its wave to bits.
[b][color=#FFA54F]*[Desert Funeral][/color][/b]
A-Ranked Ninjutsu
Prerequisite: [b][color=#FFA54F]*[Desert Coffin][/color][/b]
After ensnaring their target within the Desert Coffin, the user will perform an additional set of hand seals, holding the final hand seal and constantly funneling chakra into it as it takes place. Upon completion the coffin will begin to crush the opponent during the first post and then the user may elect to cause spikes to pierce inwardly with [Control] Strength and Speed during the 2nd or later posts.
[b][color=#FFA54F]*[Desert Execution][/color][/b]
S-Ranked Ninjutsu
After performing the necessary handseals, the user will channel chakra into the sands around them, and this sand will start to gather up into the air in the shape of a sphere easily 30 meters in diameter. This giant sphere will then spread itself into a thin oval shape above the area, covering a total area of 80 meters before separating itself into a large number of 1-meter blades made of sand. All at once these blades will fall back to the ground at [Control] Speed and Strength, ravaging anyone that isn’t within the 3 meter safe zone around the user and cutting their bodies to ribbons.
[b][color=#FFA54F]*[Desert Prison][/color][/b]
S-Ranked Ninjutsu
A powerful capture method, the user will perform the needed hand seals and release their chakra into the ground, turning all the ground within an 40m radius of their body into loose sand at [Control] speed as they do so. The sand will begin grinding and churning, sucking in the terrain, and turning the ground into a sand pit. Anyone in the area with less than [Control] strength will be unable to resist being pulled into the ground, where the ground will begin to grind and tear into them. Any defenses that formed from the ground will be sucked into the sand pit as well, only adding to it's strength.
[b][color=#FFA54F]*[Haboob][/color][/b]
S-Ranked Ninjutsu
The user will do a series of hand seals, thrusting their hands into the air and then throwing them down. An intense wind will kick in, with it, in an 80m radius of the user a massive amount of sand will form in the air, swirling and twisting in the air up to 80m in the air. The sand will swirl with [Control] Speed for 5 posts, grinding down defenses, tearing into flesh, and destroying the environment with [Control] Strength. At the end of the 5 posts, the sand will die down, and the terrain will be completely devastated, devoid of anything that could have been destroyed. The user must remain perfectly still for the duration of this technique or they'll be sucked into the haboob themselves.
[b]*[color=#80A0FF][Ninjutsu • Hidden Needles][/color][/b]
D-Ranked Ninjutsu
After performing the correct hand seals the user will focus chakra into their mouths and into up to five senbon within 10 meters of their position. The senbon will be summoned from their persons or nearby into the user's mouth, where they will be spit out aided by chakra at [Control] Strength and Speed. The senbon can be shot up to 10 meters away.
[b]*[color=#80A0FF][Ninjutsu • Chakra Burst][/color][/b]
D-Ranked Ninjutsu
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion with [Control] Strength from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.
[b]*[color=#80A0FF][Ninjutsu • Tracking Device][/color][/b]
D-Ranked Ninjutsu
After performing the correct hand seals the user will coat one of their hairs in chakra. Once this has been done, they will place it on their target. The user can track the exact location of the strand of hair for up to 10 meters. For up to 20 meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general direction of where the opponent is. The chakra in the hair will dissipate at the end of 6 posts.
[b]*[color=#80A0FF][Ninjutsu • Wall][/color][/b]
D-Ranked Ninjutsu
After performing the correct hand seals the user causes a thin 3x3x1 meter flat barrier to form within 10 meters of them at [Control] Speed and has [Control] Strength. It lasts for 3 posts.
[b]*[color=#80A0FF][Ninjutsu • Sensory Deprivation: Sight][/color][/b]
D-Ranked Ninjutsu
A technique used for a variety of purposes, each unique to the user's needs, the user channels chakra over their eyes. This chakra will act as though it were solid, rendering the user blind until it is dispelled. This can be held as long as the user has chakra, but once it has ended, it has a cool-down period of 2 posts before it can be used again.
[b]*[color=#80A0FF][Ninjutsu • Binding][/color][/b]
C-Ranked Ninjutsu
After performing the correct hand seals the user will focus chakra into a rope, wire, or a similar object in their possession. The object will then lash out at a target at [Control] Speed for up to 25 meters attempting to then coil around them and bind them. After coiling around the target, the chakra will cause the object to harden to [Control] Strength. After 4 posts the chakra will run out and the bind will break.
[b]*[color=#80A0FF][Ninjutsu • Multiple Chakra Kai][/color][/b]
C-Ranked Ninjutsu
Despite requiring both hands and more time than
*[color=#80A0FF][Basic Jutsu • Chakra Kai][/color], Multiple Chakra Kai allows the user to activate up to five objects simultaneously, up to 25 meters away.
[b]*[color=#80A0FF][Ninjutsu • Barrier][/color][/b]
C-Ranked Ninjutsu
After performing the correct hand seals the user forms a 5x5x5m barrier around a target up to 25m away from their position. The barrier forms at [Control] Speed, has [Control] Strength, and lasts 4 posts before fading away.
[b]*[color=#80A0FF]Ninjutsu • Spiritualism Technique][/color][/b]
C-Ranked Ninjutsu
The base technique for summoning, the Spiritualism Technique allows users to bring forth their summons to fight on their behalf. Once an agreement has been made between the user and their summon, they will be able to use this technique to call upon it at any time unless stated otherwise. The chakra used for this technique varies, as it is dependent on the size and rank of what is being summoned. Once it has been summoned, the initial cost of the summon is equivalent to its rank. It is paid upon being summoned and then the same cost is paid as often as follows:
- D-Rank: Free to maintain once summoned.
- C-rank: 10 posts
- B-rank: 9 Posts
- A-rank: 7 Posts
- S-rank: 5 posts
[b]*[color=#80A0FF][Ninjutsu • Advanced Transformation Technique][/color][/b]
C-Ranked Ninjutsu
An advanced form of the Transformation Technique, after performing the correct hand seals and holding the final one temporarily, the user will coat and mold chakra around their body into the shape and form of something or someone which is no more than twice their size. This technique's true advantage is that the disguise is given physical substance. This means, for example, if they transform into something with claws, they will have claws that can physically be used. For the disguises 5 post duration, if it is damaged by a hit of more than [Control] Strength, the disguise "poofs" from existence. This includes collateral damage caused by striking an opponent that may occur to the disguise.
[b]*[color=#80A0FF][Ninjutsu • Rattrap][/color][/b]
B-Ranked Ninjutsu
After performing the correct hand seals the user will imbue an item with their chakra that is no larger than a basketball. The next thing to touch the object within 3 posts will feel the chakra lurch off the object, surging into their body and overwhelming them. For those with less than [Control] Strength they will find themselves immobile for the next 5 posts. If the target that touches the object has [Control] or higher Strength, they will find themselves unaffected.
[b]*[color=#80A0FF][Ninjutsu • Underworld Guardian Spikes][/color][/b]
B-Ranked Ninjutsu
After performing the correct hand seals the user will cause their hair to rapidly grow and cocoon their body for protection. The hair does this with [Control] Speed, and when done, will have formed thick layers of rigid hair to protect the user with [Control] Strength. Upon completely cocooning the user, the hair disconnects from the user's hair, leaving it at it's original length.
[b]*[color=#80A0FF][Ninjutsu • Palm-Top Cannon][/color][/b]
B-Ranked Ninjutsu
After the user has channeled a massive amount of chakra into the palm of their hand, the user releases the massive amount completely raw without any form of manipulation, releasing a blast of chakra outward from their hand in a 40 meter long, 10 meter diameter cone at [Control] Speed and Strength. Though seemingly simple, this technique can be coupled with loose objects in the air or thrown by the other hand, such as shuriken or a variety of different materials, to launch them at the techniques strength.
[b]*[color=#80A0FF][Ninjutsu • Trash Compactor][/color][/b]
A-Ranked Ninjutsu
After performing the correct hand seals the user will cause their existing barrier to compact at [Control] Speed and Strength, shrinking as it's walls push in and caught whatever is inside, before dissipating completely.
[b]*[color=#80A0FF][Ninjutsu • Body Flicker Technique][/color][/b]
A-Ranked Nintaijutsu
After channeling chakra into their body, the user enhances their movement to attack or retreat suddenly, the ninja almost instantly moves up to 65 meters on the ground in a single straight direction. While doing this, the ninja cannot move through anything or anyone, nor can they supplement it with an attack of any kind. After the quick movement has stopped, there is a brief pause where the user must recover from the movement. Even though it's not a full teleportation, this jutsu uses up one of the 2 teleportations a character can use in a single thread.
[b]*[color=#80A0FF][Ninjutsu • Shadow Clone Technique][/color][/b]
A-Ranked Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the users Chakra Pool). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own, be given complex commands, caught in genjutsu, and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for Chakra Pool, which is determined by the number of clones presently in effect.
[b]*[color=#80A0FF][Ninjutsu • Advanced Shadow Clone Technique][/color][/b]
S-Ranked Ninjutsu
[b]Prerequisite:[/b] [b]*[color=#80A0FF][Ninjutsu • Shadow Clone Technique][/color][/b]
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the user's Chakra Pool). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own, be given complex commands, caught in genjutsu, and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for Chakra Pool, which is determined by the number of clones presently in effect. The advantage of this form of the technique is that once dispersed, the chakra distributed to the clones returns to the user, allowing any un-used chakra to be regained, slowing the draining usage of this technique. The chakra returns to the user at a different rate depending on the user's control.
- 1-15 Control: 1/5
- 16-25: 2/5
- 26-35: 3/5
- 36+: 4/5
[b]*[color=#80A0FF][Ninjutsu • Shadow Assassination Technique][/color][/b]
S-Ranked Ninjutsu
After performing the correct hand seals the user will disguise themselves in a process similar to the transformation technique, "flattening" themselves and causing them to appear like a semi-opaque solid black image of their flattened self, giving off the visual illusion they are a shadow. The user may then send themselves flying to a nearby target's shadow, within 80 meters, at [Control] Speed. If successful, they will mirror themselves in the users shadow so that they may follow them for up to 5 posts. At any point if the users attempts to attack, the disguise will be released, causing a "poof " of smoke. This jutsu uses up one of the 2 teleportations a character can use in a single thread.
[b]*[color=#80A0FF][Ninjutsu • Reflect][/color][/b]
S-Ranked Ninjutsu
After doing the needed hand seals, the users creates a 30x30 meter flat barrier that is concave to them. It forms directly in front of them at [Control] Speed and whenever a technique hits the barrier, if the barrier survives, a moment later the barrier will reflect the technique back at it's point of origin. This barrier can be broken by an attacker stronger than [Control] Strength or if 5 posts pass.
*Fuuinjutsu • Tool Storage
D-Rank Storage Fuuinjutsu
After drawing a seal formula on a surface, appropriate in size to the weapon being sealed but no larger than 3x9 inches, the user forms the needed channelling then may place as many of that singular object into the scroll as desired. When done, the user performs another set of channelling and touches the seal closing it off as the seal condenses to the shape of the object stored. This seal is the only known sealing applications that allows depth storage and unfortunately this cannot be done at larger sizes. Tools can only be released at a maximum of 10 at a time, and are released with zero force.
*Fuuinjutsu • Explosive Tag
D-Rank Force Fuuinjutsu
After drawing an 2x5 inch seal formula on a surface the user forms the needed channelling then touches the seal, arming it with their chakra. Upon being kai'd, the tag releases it's stored energy as a D-Rank Explosion of concussive force outward from itself.
*Fuuinjutsu • Minor Weapon Defense
D-Rank Storage & Force Fuuinjutsu
By having an empty scroll with a seal formula placed on it, the user is able to use the seal as a defensive measure. Holding a single, one-handed hand seal, the user attempts to block the incoming small sized weapon (kunai or smaller) with the scroll. Right before contact is actually made, the weapon will be sealed into the seal. This seal cannot be used multiple times, and if the incoming projectile has more than 5 strength, it will overpower it, making the technique useless.
*Fuuinjutsu • Tattoo
D-Rank Storage Fuuinjutsu
Developed for clandestine operations originally, instead of using ink and paper, the user draws a seal onto their body the size of the item they are sealing into their body. Upon doing a set of channelling, the user then slides the item into the tattoo and performs a second seal, causing the seal to go dormant. When kai'd the seal releases the stored item.
*Fuuinjutsu • Storage Strike
C-Rank Storage & Force Fuuinjutsu
Used in conjunction with storage seals, the user forms the needed channelling then touches the storage seal causing it to release up to three of the objects stored in it simultaneously, as if they were thrown at a strength of 10. The three objects will be released in a small spread, only a few inches apart from each other.
*Fuuinjutsu • Large Storage
B-Rank Storage Fuuinjutsu
After drawing a seal formula on a surface, up to 7x7 meters in size the user forms the needed channelling and stores one singular object within the scroll. When done, the user performs another set of channelling and touches the seal closing it off as the seal condenses to the shape of the object stored. In order to retrieve any stored objects a separate technique is required.
*Fuuinjutsu • Projectile Defense Formation
B-Rank Storage Fuuinjutsu
By having an empty scroll with a seal formula placed on it, approximately 3 meters in diameter, the user is able to use the seal as a defensive measure. Holding the seal and it's surface in one-hand, and signing a set of channelling with the other. Right before contact, the user then performs another seal with their free hand causing the seal to pull in any incoming objects in a 4 meter long cone with a 6 meter diameter from the seal at a strength of 20. When the objects are pulled into the seal, it will close, finishing the technique. This seal cannot be used multiple times, and if the incoming projectile has more than 20 strength, it will overpower it, making the technique useless.
*Fuuinjutsu • Temple Trap
A-Rank Storage & Force Fuuinjutsu
After drawing a 2 meter radius seal on the ground, the user will perform a set of channelling, then drop Kunai and other projectiles into the seal up to however many they can fit in the seal. After another set of channelling, the projectiles sink into the seals and the seal arms. At any point, if any pressure touches the trap, it will release and fire out all the projectiles stored within simultaneously in an upward direction with a strength of 25.
*Fuuinjutsu • Air Seal
D-Rank Charge Fuuinjutsu
A truly unique move in that it can be used alongside other Fuuinjutsu, by channeling into their finger as they draw in the air directly in front of them, the user releases raw chakra the lingers for a small amount of time, allowing it to be used as a seal formula. This technique consumes chakra equal to the cost of the technique.
*Fuuinjutsu • Barrier Trap
D-Rank Charge Fuuinjutsu
After placing four exploding tags in a 10 meter radius, the user draws a line connecting each of the tags. When kai'd, all the tags are set off simultaneously.
*Fuuinjutsu • Ranged Air Seal
C-Rank Ranged Charge Fuuinjutsu
Prereq: 19 Ninjutsu, Ranged Fuuinjutsu
By focusing on an area of air within a 10 meter radius, Hito is able to create a seal of chakra. This blue chakra must be in an area that is visible to Hito the entire time he's creating the seal and must be used alongside another fuuinjutsu to give it any kind of effect. The chakra seal is created at a speed equal to the user's control with a max of 38. Once created, the chakra seal lasts for up to six posts or until activated.
*Fuuinjutsu • Ranged Seal
C-Rank Ranged Charge Fuuinjutsu
Prereq: 19 Ninjutsu, Ranged Fuuinjutsu
By focusing on a surface within a 10 meter radius, Hito is able to create a seal of chakra that binds to the surface. This blue chakra must be in an area that is visible to Hito the entire time he's creating the seal and must be used alongside another fuuinjutsu to give it any kind of effect. The chakra seal is created at a speed equal to the user's control with a max of 38. Once created, the chakra seal lasts for as long as the surface does or until the seal is activated.
*Fuuinjutsu • Ranged Doton Seal
C-Rank Ranged Charge Fuuinjutsu
Prereq: 19 Ninjutsu, Ranged Fuuinjutsu, Doton
By focusing on an earthen surface within a 10 meter radius, Hito is able to essentially carve a seal into that surface. This area must be visible to Hito the entire time he's creating the seal and must be used alongside another fuuinjutsu to give it any kind of effect. The seal is created at a speed equal to the user's control with a max of 38. Once created, the seal lasts for as long as the surface does or until the seal is activated.
*Fuuinjutsu • Four Seal Barrier Formation
C-Rank Charge Fuuinjutsu
After drawing 4 approximately 2x5 inch surfaces, the user forms a set of channelling arming the tags. When finished, they will place the tags into a square formation up to 15x15 meters in size. After setting the seals in their desired locations, the user may kai any one of the seals at anytime to activate the jutsu, causing a barrier the size of the formation to pop up around the area in-between at a speed of 8. The barrier has a strength of 12.
*Fuuinjutsu • Endure
C-Rank Augment Fuuinjutsu
By doing the needed channelling, the ninja inscribes the fuuinjutsu onto a surface (non-organic). This seal releases chakra into the structure, strengthening it to a durability of 10. If the object is stronger than 10, there is no effect. This effect persists as long as the seal does, or the item is intact.
*Fuuinjutsu • Link
C-Rank Augment Fuuinjutsu
By placing a small seal behind the ear and on the inside of the lip, then performing a short set of channelling, the user creates an audio link between themselves and any targets they personally place this seal combination on. While hearing is always active, channeling chakra into the seal allows effected targets to speak, their words being stored and transmitted to the other seals.
*Fuuinjutsu • Mute
B-Rank Augment Fuuinjutsu
The user will draw a small, 5inch by 5inch seal on their target, completely removing their ability to speak until the seal is removed or deactivated.
*Fuuinjutsu • Five Element Seal
A-Rank Augment Fuuinjutsu
After drawing a seal formula consisting of the a 1-inch sized kanji character of each element on a target, the user forms the needed hand seals then touches the seal, arming it. This seals off certain points of the target's tenketsu, disturbing their chakra flow and blocking it, essentially making the target incapable of utilizing their chakra for jutsu as long as the seal is on them.
*Fuuinjutsu • To the Grave
A-Rank Charge Fuuinjutsu
The user will draw a fuuinjutsu, then activate it. From the fuuinjutsu, 6 tentacles of chakra will lash out, reaching for the nearest life form, that isn't the user, within 15m of the fuuin.The tentacles move at 20 speed, and grab onto things with 30 strength. Once they get a hold of someone, they'll pull them back towards the fuuin, where they hold the target for 5 posts. During the entire time the tentacles are holding the target, they wriggle and crush with 30 strength, doing their best to break bones in the target.
*Fuuinjutsu • Scarlet Fever
S-Rank Charge Fuuinjutsu
The user will draw a series of seals, each 1m in diameter, to form a square. Once activated, the jutsu will create a perimeter. Within the perimeter, no one is able to hear or see anything, and is completely unable to talk. Exiting the perimeter immediately returns these senses, however. This perimeter remains in place for 10 posts, but destroying one of the seals will deactivate it.
*Fuuinjutsu • Drain
S-Rank Augment Fuuinjutu]su
Prerequisite:: 40 Ninjutsu, 45 Control
The user will draw this seal on their target, most commonly the back of their neck. When activated, the fuuin reduces the targets strength by 18.
*D-Rank Seal Removal
D-Rank Removal Fuuinjutsu
Prerequisite: 5 D-Rank Fuuinjutsu
After performing the correct channelling, the user traces the outline of a D-Rank fuuinjutsu. After doing so, the user places their hand over the seal, removing the seal. This does not protect against any traps that may occur as a result of removing a seal.
*Seal Analysis
C-Rank Removal Fuuinjutsu
Prerequisite: 1 S-Rank Fuuinjutsu
Fuuinjutsu is an extremely formulaic style of jutsu, the seal itself almost forming a "source code" of sorts to the actual purpose of the seal. After the appropriate channelling, the user will touch the seal, scanning it carefully with their chakra and analyzing the handiwork of the seal. Due to the complexity of seals, it takes a significant amount of time to tell more than the rank and whether or not a seal may have negatives to being removed. Outside of combat however, where time is a plenty, adept fuuinjutsu user can study a seal in depth learning most of it's secrets.
*Recycle Space: Projectile
C-rank Jikukan Ninjutsu
After throwing a projectile the user will do a short proper channelling, ending with a single finger pointing at the small projectile(kunai, shuriken, etc.). Spontaneously a second projectile will form anywhere within 1m of the projectile in motion, moving at the same speed and strength as the original. After 3 posts the weapon will disappear as the universe self corrects.
*Close Space: Anchor
C-rank Jikukan Ninjutsu
The user will do a proper channelling, then touch an object they’ve turned into an anchor. The anchor will then close, no longer acting as a means to move through space.
*Open Time: Resume
C-rank Jikukan Ninjutsu
The user will do a proper channelling, then focus on anything they’ve Closed Time on. Time will resume for that target, no longer Closed.
*Tighten Space: Displacement
B-rank Jikukan Ninjutsu
The user will do a proper channelling, then focus on a 30x5m area. Anything within this space will become slightly distorted. Any time in the following 3 posts, if anything passes through this area the user will focus, causing the area to rapidly tighten at a speed of 20. After a brief moment, the area will return to it’s original form, but anything that was passing within the area can be displaced from its original location. This allows the user to change the trajectory of weapons, or even people.
*Tighten Time: Deteriorate
B-rank Jikukan Ninjutsu
The user will do a proper channelling, then focus on a ninjutsu within 10m of their person. Any posts counts on that ninjutsu will be sped up by 4 posts. Should this go beyond the limit for that ninjutsu, it will end as it would had it reached completion.
*Expand Time: Coagulation
B-rank Jikukan Ninjutsu
Focusing on a bleeding wound on themselves or someone else, the user will do a proper channelling, then place their hand on the wound. Time around the wound will expand for 4 posts, halving the rate in which time flows for those 4 posts. This may give someone infected by a poison, or suffering from a major wound a longer chance to respond or seek treatment.
*Expand Space: Tail
B-rank Jikukan Ninjutsu
The user will do a proper channelling, focusing on the area immediately behind them. As the user moves, a 20m wide stretch of area behind them will expand at half the rate they’re moving, for as far as they travel. This jutsu lasts only for 2 posts, after which the area that was expanded will reduce back to it’s normal size, closing the distance between them. Oftentimes, however, this additional distance can be enough to allow the user to escape before it’s closed. Because it expands at half the rate they’re moving, anyone or anything within the space is slowed down by half the user’s speed (i.e; 40 speed reduces everything by 20 speed).
*Recycle Time: Replay
A-rank Jikukan Ninjutsu
Having used a contact based technique in the past post, if the user fail or misses their target, they can perform this jutsu to recycle time by a single post, resetting everything to how it was prior to them attempting the technique. This allows them to attack again, with the knowledge of how their opponent intends on dodging.
*Open Space: Seeking Truth
A-rank Jikukan Ninjutsu
The user will do a proper channelling, then reach out into the air in front of them and physically grab “space” pulling apart their two hands to tear apart Space right in front of them up to 3x3 meters. This tear is new, and will cause the universe to self correct and make a personal realm for the user. This technique is required for the user to have any techniques that involve the use of a personal realm. This technique can only be used once to create a personal realm, but can be used repeatedly in order to enter that realm. An Architect using this technique within their realm will merit no reaction, while using it within someone else’s realm will allow the user to enter their own. Specifics on the Realm can be found within the Jikukan spoiler.
*Erase Space: Drought
A-rank Jikukan Ninjutsu
The user will do a proper channelling, then come in contact with a body of water no larger than 10x10x10m in size. The moment they come in contact with it, the body of water will vanish, regardless of it’s speed, strength or temperature, having absolutely no impact on the user. 5 posts after the application of this technique, a short rain will appear from nowhere for 2 posts. The targeted body of water can be naturally occurring, the byproduct of a jutsu, or a jutsu in motion itself.
*Recycle & Open Space: True Link
A-rank Jikukan Ninjutsu
The user will do a proper channelling then place one hand on an any object small enough to fit in their grasp. Upon doing so, they will Recycle Space, creating an exact duplicate of that object. The duplicate of said object will act as an Anchor, turning both objects into links to each other. Should any party aside from the Architect come in contact with either anchor, they’ll be instantly transported to the other Anchor either a) they elect to or b) their control is less than the control of the Architect. The Architect can opt to use the Anchor at any point as well, should they so choose.
*Tighten Space: Step
A-rank Jikukan Ninjutsu
The user will do a proper channelling, then focus on a location within 50m in front of them. There can be no obstructions, to include people, in this 50m range. Once they’ve targeted the location, they’ll take a step forward. The space between their current location and target location will rapidly tighten at 25 speed, allowing them to take a single step to cover the distance, then return to normal.
*Close Time: Mist
S-rank Jikukan Ninjutsu
The user will do a proper channelling, then throw their arms into the air. For the next 4 posts, everything airborne within a 30m radius of the user will have time closed around it. This means for jutsu, their post counts are paused. This technique includes jutsu, particulates, and projectiles of all forms. Everything is Closed by it’s strength, and requires more than it’s strength in order to move it. This means that particulates which are suspended purely by their weight, are easy to move through, by weapons which are thrown at a strength, would required more strength than that to move beyond it. At the end of the 4 posts, Time will Open and everything will resume as it was.
[b]*[Puppetry Style • String Trap Technique][/b]
D-Rank Ninjutsu
After using chakra strings, the puppeteer is able to attach them to objects, then solidify pieces of the string as someone is passing by, causing them to trip if they don’t notice the invisible wires.
[b]*[Puppetry Style • Puppet Ventriloquism Technique][/b]
D-Rank Ninjutsu
A fairly simple jutsu, this one uses the strings of chakra to carry the puppeteer's voice to the puppet, so it will sound as if the puppet is talking when in reality it is the puppeteer's words. If it is equipped with a sound vibrating device, the voice can also be changed to whatever the user wishes it to be.
[b]*[Puppetry Style • String Toggle Technique][/b]
D-Rank Ninjutsu
By releasing less chakra into his chakra strings, the user is effectively able to 'turn off' some of his chakra strings, giving them no ability to pull or retract anything. In order to accommodate this, the strings will lengthen and shorten so they don't react to anything that they are attached to. The strings can be reactivated by putting a bit of chakra into them, letting the user use them again. This can also be used to attach wires to someone, and then deactivate the wires so they aren't able to feel the wires at all until they are needed. The strings can still be removed as if they were on, though.
[b]*[Puppetry Style • Puppet Transformation Technique][/b]
D-Rank Ninjutsu
Much like the original Transformation Jutsu, the puppeteer does the needed handseals and causes their puppet to take on the appearance of their own body and their own body into the appearance of their puppet. By consistently emitting chakra throughout their body, the user is able to keep their appearance adjusted at the cost of their Chakra Pool draining over time. As this technique is quite strenuous to uphold, experienced shinobi may see more clearly through this delusive disguise. This technique lasts for a number of posts equal to that of the user's Chakra Pool.
[b]*[Puppetry Style • Puppet Change of Body Stance Technique][/b]
D-Rank Ninjutsu
After completing the necessary handseals, the user is able to quickly substitute his/her body with one of their puppets. This substitution allows the object to take the force of the attack that was meant for the user, additionally allowing the user to create distance between him/her and the opponent. This technique may only be used a total of two (2) times in a single thread, counting towards the (2) teleportation limit.
[b]*[Puppetry Style • Initiate Puppetry Technique][/b]
C-Rank Ninjutsu
The Puppetry Technique is a Ninjutsu technique used by puppeteers. By releasing chakra from their tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move 25 meters. This jutsu allows the puppeteer to attach their chakra strings to inanimate, chakra-less objects at [Control] Speed. While an inanimate object is being controlled, it’s treated as if it has a speed equal to the puppeteer’s control.
[b]*[Puppetry Style • Manipulate Advancing Blades][/b]
C-Rank Ninjutsu
[b]Prerequisite:[/b] [b]*[Initiate Puppetry Technique][/b]
By attaching multiple chakra strings to their kunai, the puppeteer is able to hover multiple kunai around them before throwing them all forward. The puppeteer is able to hold an amount of kunai equal to their [Control].
[b]*[Puppetry Style • Puppet Invisibility Technique][/b]
C-Rank Ninjutsu
By channeling chakra to a puppet, the puppeteer is able to form a chakra coating over the puppet. This coating causes the puppet to become completely invisible as long as every piece of the puppet is completely still. Once the puppet moves, it becomes fully visible.
[b][color=saddlebrown]*[Doton Puppetry • Puppet Earth Concealment Technique][/color][/b]
C-Rank Ninjutsu
[b]Prerequisite: Doton[/b]
By channeling doton chakra to their puppet, the puppeteer causes the puppet to be absorbed by the ground, as long as it’s on soft ground or sand, rather than rocks, concrete, or anything metal. Once underground, the puppet is able to reappear and surprise opponents.
[b]*[Puppetry Style • Puppet Senses][/b]
C-Rank Ninjutsu
[b]Required: *[Puppetry Style • Initiate Puppetry Technique][/b]
By connecting a chakra string from a part of a puppet or person, the puppeteer is able to transfer their senses from their body to whichever part the strings are connected to on the puppet or human. This allows the puppeteer from ‘see’ and ‘hear’ from the perspective of what is connected to the string.
*[b][Puppetry Style • Storage: Puppet][/b]
C-Rank Fuuinjutsu
[b]Prerequisite: 5 Control[/b]
By writing out the needed fuuinjutsu on a scroll, the user is able to seal puppets into scrolls. Unlike other storage fuuin, this is able to store much more. However, whenever the puppet is removed, the user is only able to connect their chakra strings to the puppet and are unable to use any non-puppetry jutsu for the rest of the post. Puppets can't be sealed this way in combat.
[b]*[Puppetry Style • Advanced Puppetry Technique][/b]
B-Rank Ninjutsu
[b]Prerequisite:[/b] [b]*[Puppetry Style • Initiate Puppetry Technique][/b]
Master Puppetry is a Ninjutsu technique used by puppeteers. By releasing chakra from their tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move 40 meters away. This jutsu allows the puppeteer to attach their chakra strings to humans or animals arms and legs at [Control] Speed, using every part of the puppet to its max potential. In order to break out from this technique, the target must be willing to break out and at least [Control] strength to resist the strings. While being controlled, the target is unable to move on their own and the puppeteer can move their arms and legs in any natural way.
[b]*[Puppetry Style • Puppet Separation Technique][/b]
B-Rank Ninjutsu
[b]Prerequisite: Puppet with detachable parts.[/b]
This is a Ninjutsu technique used by puppet masters. The ability to control a multitude of separate objects with chakra strings is a difficult one, but once mastered it can be most useful. That way, the puppeteer is able not only to give his puppet a better chance to avoid attacks by simply separating its various parts, but also the ability to attack an enemy from several angles all at once.
[b]*[Puppetry Style • Perfection of Puppetry Technique][/b]
A-Rank Ninjutsu
[b]Prerequisite: [/b][b]*[Puppetry Style • Advanced Puppetry Technique][/b]
Perfection of Puppetry is a Ninjutsu technique used by puppeteers. By releasing chakra from their tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move 65 meters away. This jutsu allows the puppeteer to attach their chakra strings to humans or animals arms and legs at [Control] Speed, using every part of the puppet to its max potential. In order to break out from this technique, the target must be willing to break out and have at least [Control] strength to resist the puppeteer’s control. While being controlled, the target is unable to move on their own and the puppeteer can move their arms and legs in any way.
*[color=#8C004C][b]Shizumeru • [Flare][/b][/color]
[i]C-rank Tenkujutsu[/i]
[i]Prerequisite: Sensory Concentration[/i]
After performing the necessary hand seals the user will then place his palm against a target. If the target is imbued/possessed with the power of a spirit their hand will visibly flare up with [color=#8C004C][b]Maroon[/b][/color] chakra.
*[color=#8C004C][b]Shizumeru • [Vision of Spirits][/b][/color]
[i]C-rank Tenkujutsu[/i]
[i]Pre-Requisite: Sensory Concentration[/i]
After performing the needed hand seals, the user focuses chakra to their eyes, causing [color=#8C004C][b]Maroon[/b][/color] chakra to flare up around their eyes. This allows the user to see the chakra of spirits and spirit related objects/people as an aura of [color=#8C004C][b]Maroon[/b][/color]. While useful for a quick glance, it can be used up to [Chakra Pool]/5 posts, before needing to be refreshed.
*[color=#8C004C][b]Shizumeru • [Voice of Spirits][/b][/color]
[i]C-rank Tenkujutsu[/i]
After performing the needed hand seals and focusing chakra into their hand, the user places their hand on the head of a Spirit host, or on the object containing a spirit. This allows them to speak directly to the spirit in a telepathic link.
*[color=#8C004C][b]Shizumeru • [Containing Spirits][/b][/color]
[i]C-rank Tenkujutsu[/i]
After doing the needed hand seals, the user will create a 10x10x10m barrier at [Control] Speed with [Control] Strength. This barrier is created of pure [color=#8C004C][b]Maroon[/b][/color] chakra and will only stop things that are related to spirits, normally jinchuuriki. As a result, those that are stopped by the barrier are unable to make their way through unless they can break it. Those untainted by spirits are able to pass through the barrier at their leisure. This barrier lasts for 4 posts.
*[color=#8C004C][b]Spirit Binding • [Seishin Kanri][/b][/color]
[i]C-rank Tenkujutsu[/i]
After preforming the necessary hand seals, the user shoots out a chain of [color=#8C004C][b]Maroon[/b][/color] Chakra at [Control] Speed & Strength that wraps around a spirit. If the spirit stays sealed within this chain for 4 posts, the spirit is subjected to the control of the user of the technique, regardless of contracts up to 4 posts. If the spirit has more Strength than the chain, it can be easily broken free of. This jutsu can only be used on similar and lower-ranked spirits.
*[color=#8C004C][b]Shizumeru • [Unconnected Connection][/b][/color]
[i]B-rank Tenkujutsu[/i]
After performing the needed hand seals, the user focuses chakra into their body, giving them a slight [color=#8C004C][b]Maroon[/b][/color] glow. For the next 10 posts, whenever they speak, they are able to communicate with Spirits of all sorts, including those inside of jinchuuriki.
*[color=#8C004C][b]Shizumeru • [Intention of Spirits][/b][/color]
[i]B-rank Tenkujutsu[/i]
[i]Prerequisite: Sensory Concentration[/i]
After performing the needed hand seals, the user focuses chakra, causing the [color=#8C004C][b]Maroon[/b][/color] chakra to flare up around their eyes. This allows the user to see the chakra of spirits and spirit related objects/people as an aura of [color=#8C004C][b]Maroon[/b][/color]. Additionally, they are able to see how the spirit is interacting with and influencing their host, be it a jinchuuriki, or a joruri. While useful for a quick glance, it can be used up to [Chakra Pool]/5 posts, before needing to be refreshed.
*[color=#8C004C][b]Ochiiru • [Minor Possession Removal][/b][/color]
[i]B-rank Tenkujutsu[/i]
After performing the needed hand seals, the user will place their hand on an object that is being possessed by a spirit, such as a joruri. Over the course of a full post, the spirit will be pushed from the object unless its Control is equal or greater than the users.
*[color=#8C004C][b]Kuchiyose • [Numa Seitai][/b][/color]
[i]B-rank Tenkujutsu[/i]
After preforming the needed hand seals, the user summons an area up to 20x20x20 meters that lasts for 5 posts. This barrier creates a swamp overlay transferred from the spirit realm, that is layered with a thick heavy bog, and the sound of muck bubbling up due to carbonation. This allows the user to summon spirits cost free at the cost of one lump sum of chakra up-front.
*[color=#8C004C][b]Shizumeru • [Grasp of Authority][/b][/color]
[i]A-rank Tenkujutsu[/i]
After performing a set of hand seals, the user focuses chakra towards their hand. A chain made of [color=#8C004C][b]Maroon[/b][/color] chakra will shoot from their palm towards the target with [Control] Speed and Strength. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them and bind their arms to their sides. These chains cling to the chakra of the Spirit itself and are unable to be broken through physical means. If the target has a Mastery stat or a Spirit has a Strength greater than the users Control, they are able to break the binding. If the chains are able to stay on their target, they will drain away -6 Mastery from hosts or -6 Strength from Spirits until broken free of and for 3 posts thereafter.
*[color=#8C004C][b]Spirit Binding • [Domesticating the Beast][/b][/color]
[i]A-rank Tenkujutsu[/i]
After preforming the necessary hand seals, the user places their hand over the spirit as they flood their chakra for an entire post. If the spirit has a control stat higher than the user's, then the spirit will resist the claim. If they do not, they will be bound to the user, and are able to be summoned at any time at the will of the user and have to obey their every command. This jutsu is effective on similar and lower-ranked spirits.
*[color=#8C004C][b]Ochiiru • [Temporary Housing][/b][/color]
[i]S-rank Tenkujutsu[/i]
[i]Prerequisite: Storage & Force Fuuinjutsu Concentration[/i]
After doing the needed hand seals and writing the correct seals or having them premade on a storage device (such as a pot), the user is able to take advantage of a spirit, even the legendary Genma, that has been recently ejected from a host/object or one that has been defeated. As long as this jutsu is used the post after the spirit was ejected/defeated, the fuuinjutsu consumes the spirit, trapping them inside until the seal is broken or it is purposefully released.
*[color=#8C004C][b]Ochiiru • [Tsukimogami Creation][/b][/color]
[i]S-rank Tenkujutsu[/i]
[i]Prerequisite: Storage & Force Fuuinjutsu Concentration[/i]
After doing the needed hand seals, while having the *Shizumeru • [Temporary Housing] of a spirit close by, the user will attempt to seal the spirit within an object as long as the users Control is greater than the spirits Chakra Pool. By writing a seal onto the object, the spirit will then be sealed within the object and imbue it with a portion of their power. This cannot be used in combat and cannot bind more than one spirit to an item.
*[color=#8C004C][b]Shizumeru • [Complete Dominion][/b][/color]
[i]S-rank Tenkujutsu[/i]
[i]Prerequisite: 45 Control, Augment Fuuinjutsu Concentration[/i]
By placing the correct seals on the person and placing their hand making contact onto a spirit or a spiritual being, and then by performing "Chakra Kai", the caster is able to temporarily stop the spirit from influencing an object that it is possessing or sealed into, prohibiting the ability for the host to call upon the spirit's chakra until the seal is broken or removed with Fuuinjutsu Removal.
*[color=#8C004C][b]Ochiiru • [Jinchuuriki Creation][/b][/color]
[i]S-rank Tenkujutsu[/i]
[i]Prerequisite: 45 Control, Storage & Force Fuuinjutsu Concentration, (optional) multiple people[/i]
After doing the needed hand seals, while having the *[color=#8C004C][b]Shizumeru • [Temporary Housing][/b][/color] of a spirit close by, the user will attempt to seal the spirit within a living host. By writing a seal onto the host, the spirit will then be sealed within the host. Users with less than 40 Chakra Pool who attempt to perform this jutsu will die after its completion. However if the user has additional help, they can use an additional person to supplement the Chakra Pool they do not have as long as the grand total equals 40 Chakra Pool.
*[color=#8C004C][b]Ochiiru • [Spiritual Extraction][/b][/color]
[i]S-rank Tenkujutsu[/i]
[i]Prerequisite: 45 Control from the jutsu caster, a minimum of 200 Chakra Pool, Storage & Force Fuuinjutsu Concentration[/i]
Each participant must share their chakra with the unsealer, as they perform the needed hand seals. The user will then pump this vast amount of chakra into the seal of a host, such as a jinchuuriki. This process takes a total of 200 Chakra Pool from the group to extract the spirit from the host, who will in turn die. If the total sum of Chakra Pool is not met, the participants will all die. It only takes one individual in the group to know this jutsu.
*[Genjutsu • When Pigs Fly]
D-Ranked Illusion Genjutsu
A rather simple genjutsu that is put into place when the user says a statement ending in "When Pigs Fly". Seconds later, anyone who hears the user say that will see several pigs with full hawk wings fly past, just a few feet above the user and the victim’s head, serving as a somewhat confusing distraction.
*[Genjutsu • Pins and Needles]
D-Ranked Illusion Genjutsu
After performing the hand seals and pricking the opponent with some sort of small weapon (usually senbon), the opponent feels their arms and legs fall asleep. It feels as if the blood flow to these appendages has basically stopped, making their movements a tad sluggish and just all around uncomfortable. This jutsu doesn’t really hinder a person, but it makes everything they do feel off. For those who are attuned to the way their body feels during battle, it can be extremely distracting. Lasts 3 posts.
*[Genjutsu • Smell Of The Deceased]
D-Ranked Illusion Genjutsu
An illusionary jutsu that, after performing the necessary hand seals, causes the target to begin to smell rotting flesh and decaying bodies. The jutsu can cause nausea and vomiting from the target, depending on how sensitive their sense of smell is, and begins once the victim witnesses the user perform the hand seals. The smell of the dead can also cause some mental stress on the target. This genjutsu lasts for three (3) posts.
*[Genjutsu • Boom!]
D-Ranked Illusion Genjutsu
The user will do a series of hand seals, then within the next post, snap their fingers. Anyone who hears the snapping will hear an explosion in the distance behind them. This works as an effective distraction, or a scare tactic, if properly utilized.
*[Genjutsu • Doubt]
C-Ranked Status Genjutsu
The user will do a series of hand seals, then whistle, initiating the genjutsu in anyone who hears the whistle. For the next three posts, the victims of this technique will feel tinges of doubt when listening to other people talk. While the doubt isn't strong, it creates a slight feeling that can be used to dissuade them from following instructions of other people if utilized properly.
*[Genjutsu • Reverse Hypnosis]
C-Ranked Status Genjutsu
This is a three post genjutsu. To start the genjutsu, the ninja does the hand seals that are needed and then places a hand on the target. Until the genjutsu ends the target is able to remember a lot more about their past and has a lighter barrier over their consciousness making it easier for them to spill information. This doesn’t weaken their will, however, meaning if they are aware it’s a genjutsu, they are more than capable of using Kai.
*[Genjutsu • Contagion]
B-Ranked Warp Genjutsu
After performing the hand seals and making physical contact, the user captures the target in this genjutsu. The victim of this jutsu becomes aware of strange rashes and other signs of illness on the user of this jutsu. They notice that the user of this jutsu looks very sick and that they are extremely contagious. They believe whole-heartedly that if they touch the user of this jutsu, if the user of this jutsu bleeds on them, or if any other bodily fluids get on them, they will become deathly ill. It becomes almost impossible for the victim of this jutsu to physically attack the user, and even something as simple as the user’s spit will be seen as a deadly attack that they need to flee from. The genjutsu lasts for 3 posts.
Archive jutsu