Meiyo, Souta

Jounin

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Meiyo, Souta

Post by Archives » Wed Aug 21, 2019 10:37 pm

Username: Aes Sedai
Points: 13/135
Prestige Perks: 0/0
Stat Total: 280
Stat Trainings: (0/75)
Companions: (0/1)

Age: 38
Gender: Male
Height: 6’3’’
Weight: 250 lbs
Physical Features:
  • Face/head: As a young man Souta was always known as a handsome sort, and though he could still be called handsome he has certainly begun to show that his age is transitioning from middle age more towards a wizened older sort. His face has begun to show wrinkles at the corners of his mouth from too many smiles, and the corners of his eyes begin to show crows feet from too many sad days. His forehead wrinkles have darkened a bit from too much worry. He always has a level of stubble lining his chin and jawline. His hair is still down to his shoulders, a dark ruddy brown with streaks of grey beginning to show, he often pulls back into a single ponytail at the base of his skull. His eyes themselves, once a vibrant cerulean blue, have darkened to a color like a stormy sea. Kindness is rarely seen in them, just an unending sadness coupled with the patience of an old man who learned from his impatient younger days.
  • Body: A battle-hardened shinobi and samurai both, Souta’s training has left him better muscled than most men, details often hidden beneath layers of clothing. Every muscle beneath the cloth seemingly chiseled from stone and given the weight of him some might not be so shocked if it were true. His body is littered with scars from training and near death alike. Scars ranging from one inch to seven litter his torso though his most notable is on his face, running from just under his left eye to his chin. A scar that defines his features, and his violent past, rather well.
  • Notable Features: Scar running down his face from just below his left eye to his jaw. He only has a single tattoo over a 4 inch scar on his lower left side, just above his hip, a tattoo of the name ‘Hotaru’.
Clothing/Accessories: Souta wears a pair of black leather boots that come up past his knees just a bit with some crimson detailing. The boots form fitting and allow for full movement. His trousers are a pair of simple black fabric that covers him rather loosely, leaving plenty of room for him to move without giving away precious secrets. His shirt is mostly black, a haori that ties at his waist with a deep red sash. At times in battle he may choose to withdraw an arm from the haori for better movement, or remove it entirely depending upon the situation. Despite the heat within his village it is not uncommon for him to be seen with a black cloak that reaches just past his hips, a hood so deep it seems to cover half his face in shadow and hiding his features when pulled up.
Personality:
  • General: Souta is well known as a harsh and unforgiving man in all things. Whether it be battle, training, or even day to day life, he has a very strict code he adheres to and he does not break it, for any reason. As his years progress, many have come to believe he is a man who cannot feel beyond battle and bloodshed. He is a warrior and unyielding. This demeanor seems to carry over to much of his life with so many completely unaware of the kindness the man is actually capable of.
  • Hopes/Dreams: At his age, Souta has achieved or failed his dreams in this life. His only remaining hope is his own dedication to his code and way of life.
  • Fears: Souta is a man who has lived through and endured many of his greatest fears. He has very few left… save for a fear of madness.
  • Combat Mentality: Souta is a stern man and near unyielding in any fight. He takes a stand and fights to the end, never the coward and ever the man striving for a warrior’s end.

Village: Sunagakure No Sato
Rank: Jounin
  • Ninjutsu: 35
  • Taijutsu: 30
  • Genjutsu: 30
  • Stamina: 30
  • Control: 20
  • Strength: 50
  • Speed: 50
  • Instinct: 35
Equipment:
  • x1 Katana, black blade with crimson hilt. Standard 30 inch length blade located on his left hip.
  • x1 Wakizashi, black blade with crimson hilt. Standard 19 inch blade located on his left hip above his Katana. Oddity, blade is serrated.
  • x2 Push Daggers, both all black with standard 2 ¾ inch blade. One hidden in either boot.
  • x15 Standard Explosive Tags (in pouch on lower back)
Medical Kit (Over the shoulder bag):
  • x2 rolls of small bandage (1 inch wide, 12 ft long)
  • x1 roll of medium bandage (2 inches wide, 8 feet long)
  • x1 roll of large bandage (4 inches wide, 6 feet long)
  • x2 jars healing salve (5 oz ea.)
  • x2 jars burn ointment (5 oz ea.)
  • x2 paper pouches of salt (6 oz. ea)
  • x1 roll stitching thread (100 ft.)
  • x5 suture needles
  • x1 flask of alcohol (8 oz.)
Primary Affinity: Fuuton
Abilities
First AbilityCurse of the Dragon Witch Having tangled with the wrong woman in his mid-twenties, Souta found himself cursed by someone known only as ‘the Dragon Witch’. As a result of this curse Souta carries a dark scar on his chest and the ability to transform into a humanoid dragon-like form. While in this form, Souta gains access to sharp claws on his hands and feet capable of rending flesh, and a fanged maw capable of the same. He also has a prehensile dragon tail (six feet long), able to be used as though it were another arm, and large wings (7 foot span, from tip to tip) that enable him to fly with the proper jutsu. Lastly, his entire body is covered in thick black scales, protecting his body from harm. These scales can be broken by any blow stronger than Souta's (Strength+Stamina)-5. Once broken the scales remain broken for the duration of the transformation. In addition, while in this form, his chakra, chakra constructs and related items are black. (ie, black fire when using Katon, black wind when using Fuuton, etc.)
Note: Triggering this transformation uses chakra equal to an A Rank technique.
Second Ability[Empty]
Third Ability[Empty]

Concentrations
Ninjutsu
Fuuton Affinity:
Fuuton Affinity
A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an cutting effect.
Passive (Cutting)Show
Fuuton has a natural cutting property to it, that exists in all jutsu unless otherwise stated. This gives fuuton a unique opportunity to strike with additional power, and to act as a offensive defense. Regardless of their purpose fuuton jutsu passively cut with no distinct pattern at 1/2 the strength of the technique rounded down unless otherwise stated. This means if someone punched a 20 strength fuuton wall, they would get cuts on their hand applied with 10 strength. This also means that fuuton jutsu specifically designated to cut things can create devastating wound by essentially striking twice.
Sensory:
Sensor
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.
Taijutsu
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Medicine:
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Genjutsu[Place them here]
Other
Tenkujutsu:
The users of this style have a strong affinity towards spirits, and are able to utilize certain chakra techniques based off of spirits. Those with the affinity have a Maroon color tint to their chakra when using these techniques. Tenkujutsu jutsus fall underneath their own pyramid, and do not have ties to Taijutsu, Ninjutsu, or Genjutsu.

Taijutsu – Bone BreakerShow
Quote:
Bone Breaker Style was created by shinobi in order to disable another fighter quickly in a fight to prevent them from utilizing limbs, and weathering the opponent down by short powerful strikes aimed at weak spots in the skeletal structure to fracture or break entirely. The style is strongly based off the strength and taijutsu skill of the user. If a user is strong they can snap bones easily, but if they are uncoordinated the style is essentially useless, same if it was the other way around, a weak person cannot snap bones no matter how well they're coordinated. The style is an utterly brute and ruthless one used to typical lethally injure or disable an opponent for other means.
Requires a Minimum of 5 Strength and 5 Taijutsu
Requires CQC and Medicine Concentrations
D Rank:
*Fault Line
D-Rank Taijutsu Maneuver
The user throws a palm strike towards an opponents leg utilizing all their momentum and force by swinging their shoulders and hips, the user strikes the opponents thigh. It would cause immense discomfort and a hairline fracture, and if the opponent continues to try to utilize the limb further straining it very badly could turn the hairline fracture into a full severe fracture. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Quaker
D-Rank Taijutsu Maneuver
Pre-Requisite: 10 strength.
This taijutsu utilizes the weaker spot of the fibula in the calf to snap the soft bone to create intense pain in their calf making them unable to stand or create immense pain on the damaged leg. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Stop Pointing
D-Rank Taijutsu Maneuver
Pre-Requisite: Deft Hands Concentration
This technique requires the user to get close and personal and grab the opponent and force them into an armbar. Once the opponent is forced into an armbar the user must then open up their fingers and bend them back with immense force until they break or dislocate. This prevents the opponent from forming handseals unless they relocate their fingers or mend the bone breakage. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Drunk Goggles
D-Rank Taijutsu Maneuver
The user claps their opponent's ear with the palm of their hand swinging wide to gather as much force as possible before smashing it causing bleeding and a ringing sensation in the opponent's ear. This also cause an influx of pressure in their ear canal making the opponent off balance. It will create a painful ringing, unbalance, and hamper their hearing. This causes the victim to experience a -1 taijutsu debuff. The effects of this jutsu last for 3 posts. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Right in the Sniffer
D-Rank Taijutsu Maneuver
The user positions themselves in a fighting stance and performs a quick jab with their dominating hand striking their opponent's nose attempting to break the cartilage causing immense pain and hampering their sense of smell as it fills with blood. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
C Rank:
*Radius Locator
C-Rank Taijutsu Maneuver
Pre-Requisite: 10 strength
The user sidesteps to whichever side their opponent throws a punch from and grasps their striking arm with their corresponding arm, and then the user raises their free arm high into the air locking it into an elbow striking angle before bringing it down with all their might striking the opponent's radius bone breaking it into two creating a clean break. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Look Over There
C-Rank Taijutsu Maneuver
The user throws a right or left hook twisting on the ball of their foot to add some extra force slamming their fist into the side of their opponents face around the orbit socket. Once making contact the blow will cause bleeding and swelling in the opponent's afflicted eye causing them to go temporarily blind until they receive medical attention. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*This is a Library
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The user throws an uppercut, right hook, or left hook attempting to dislocate the opponent's jaw. The user will twist on the ball of their foot to add in some extra force to the strike. The opponent's jaw will dislocate causing them to be unable to speak, and unable to move their jaw. It will also cause immense pain, and swelling. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Knee Bender
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The user gets up and close with this attack and delivers a powerful snap kick to the opponent's knee hoping to bending it backwards completely dislocating it or breaking the joint all together. This causes their opponent unable to stand on the afflicted leg without having trouble with balance. This also causes immense pain in the opponent's joint area making the injury hard to heal naturally. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Humorous Humerus
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The user delivers an open palm strike to the opponents humerus attempting to break it clean in half with all their might to make the arm entirely unusable. This causes the opponent unable to move the affected arm or perform hand seals. The opponent will feel immense pain in their injured arm, and will have trouble moving the arm further than the shoulder. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
B Rank:
*Cage Breaker
B-Rank Taijutsu Maneuver
Prerequisite: 20 Strength
The user dodges an opponent's strike by crouching below it, and uppercuts the opponent's chest with an open palm strike to their lower rib cage with all their strength in an attempt to break the lower ribs to debilitate the opponent's breathing. This strike if successful and acted upon with full power causes the opponent to become short of breath, and possibly cause bones to put pressure on their opponent's lungs furthering their inhibition to breath. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Last Leg
B-Rank Taijutsu Maneuver
Pre-requisite: 20 Strength
The user swipes underneath their opponents feet causing an unbalance, and grabs either their left or right leg firmly grasping around their knee with their left hand the user brings down their right elbow on the opponents femur breaking it in two. This causes extreme unbearable pain, and causes their opponent to be crippled in the afflicted leg. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Fight fire with fire
B-Rank Taijutsu Maneuver
Pre-requisite: 20 Strength
The user throws a punch at their opponent as their opponent is throwing a punch as well. The user aims to meet fists with the opponent, but also overwhelms them with strength. Which causes reveberations throughout the opponents arm causing several fractures in their forearm, bicep, and hand. This technique causes extreme pain, and the opponent to be crippled in the afflicted arm. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
A Rank:
*Bane of your Existence
A-Rank Taijutsu Maneuver
Pre-requisite: 25 Strength
The user grabs their opponent by the back of the neck, and lower spinal area (preferably their waistband or belt) and hoists them high above their head. The user then takes a knee forward bringing their opponent down on their back onto the user's knee attempting to break the opponent's back entirely. This would cause paralysis immediately from the area of the spinal injury to the legs further down. This technique damages the opponent's spinal cord beyond repair of conventional medicine causing them to become a paraplegic from the waist down. This injury can be repaired through the use of surgery or very strong Iijutsu. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.


*Xylophone
A-Rank Taijutsu Maneuver
Pre-Requisites: 30 Strength & 30 Taijutsu
The user juts two palm strikes in quick sucession to the chest of their opponent which reverberates their rib cage snapping every rib, causing the opponent to suffer issues with breathing, and severe pain through their chest. For this move to be successful it requires +5 strength than the opponent. If the user has +8 strength than the opponent this move will cause punctured lungs with a completely broken rib cage.
Taijutsu – Arts of MedicineShow
Arts of Medicine:
Arts of Medicine
This user has educated themselves in traditional medicine, and is able to treat and care for wounds in methods taught to medicine men and doctors that don't utilize chakra.
Requires: [Medicine] and [Deft Hands] Concentrations
All Art of Medicine Techniques require both Taijutsu and Instinct stats equal to the requirements for the rank of the Technique.
D Rank:
*[Medicinal Style • Bandage Wrapping]
D-rank Taijutsu Maneuver
The user knows how to utilize bandages, wrapping a wound in a manner that creates a near-perfect barrier from external forces, keeping the wound clean from bacteria. The bandage is tucked in place, preventing it from falling off, though excessive rubbing, pulling, or getting the bandage wet can cause it to fall off.

*[Medicinal Style • Wound Cleanse]
D-rank Taijutsu Discipline
The user knows how to use sterile water or alcohol to clean out a wound, destroying any bacteria in the would to prevent infection.

*[Medicinal Style • Injury Assessment]
D-rank Taijutsu Discipline
Unlike the mystical means of diagnosis utilized through iijutsu, those who utilize the Arts of Medicine must learn the most effective manner to assess a patient. Learners of this discipline have learn the most effective manner to diagnose a patient, starting at the head, and assessing for head wounds, then moving down through the torso, both arms, the groin area, both legs, then the back. Those who learn this discipline will be able to account for any wounds that present with physical symptoms on a patient.

*[Medicinal Style • Pressure Points]
D-rank Taijutsu Discipline
The user has learned all appropriate pressure points on a body. In the event of bleeding, they know where to apply pressure to slow the bleeding while treatment is administered.

*[Medicinal Style • Splint]
D-rank Taijutsu Discipline
The user is able to create slings and wraps that support fractures, sprains, and breaks in patients.
C Rank:
*[Medicinal Style • Tourniquet]
C-rank Taijutsu Discipline
The user has extensive knowledge on how to properly make, and apply, a tourniquet, and can often make one out of whatever supplies are available, even scraps of clothing.

*[Medicinal Style • Air Way]
C-rank Taijutsu Maneuver
The user is able to use make shift supplies to obtain, and maintain, an airway in a patient through various methods, such as intubation or emergency cricothyroidotomy. This allows people to breath even if they have obstructed airways, and remain alive.

*[Medicinal Style • Antidote]
C-rank Taijutsu Maneuver
In the case of injected venoms and poisons, the user is able to assess the site of injection, and properly cut off circulation, and roll veins, to force out the poison or venom. So long as they begin within the first post of injection, they can prevent the effects of the venom or poison.

*[Medicinal Style • Medic]
C-rank Taijutsu Discipline
Perhaps one of the most important disciplines of any aspiring Medic, one who has mastered this Discipline can maintain a clear mind when treating patients. Techniques C-rank and below that effect their emotional spectrum, or attempts at distracting them will have no effect while they are treating patients.

*[Medicinal Style • Stitching]
C-rank Taijutsu Maneuver
Through the use of the proper tools, the use is able to stitch close most minor and moderator wounds, preventing the furthering of infection and deterioration of that wound.
B Rank:
*[Medicinal Style • Field Transfusion]
B-rank Taijutsu Maneuver
Assuming they have the approriate materials, the user is able to set up a field transfusion, taking blood from one person, and transfusing it into their patient, adding to their blood volume and potentially extending their life. A Field Tranfusion can extend the life of a patient by up to 3 posts.

*[Medicinal Style • Priority]
B-rank Taijutsu Discipline
When faced with multiple patients, one who has mastered this discipline is able to rapidly assess multiple patients and determine priority of their individual injuries, and the totality of their injuries to determine which require the highest priorities, and which can survive with delayed care. An additional benefit of this discipline is that one who has mastered it is always able to determine whether a patient is alive or dead, unless they are under the effects of A-rank or higher techniques designed to make them appear dead.

*[Medicinal Style • Comfort]
B-rank Taijutsu Maneuver
Through the use of acupuncture and their knowledge of pressure points, the user is able to quickly apply a series of pricks, leaving the needles in, that dulls pain in localized areas of the body, or even the entire body. This method only isolates pain receptors, not other receptors, allowing someone under the effects of this technique to continue to function. The pain dulling effects will last for up to 5 posts, at which points the needles will have to be removed then replaced.
A Rank:
*[Medicinal Style • Anatomy]
A-rank Taijutsu Discipline
One who has mastered this discipline has an near unparalleled comprehension of anatomy and physiology. They are able to locate even the smallest of veins in any person, regardless of variances in shape or size. This knowledge extends to chakra systems, nervous systems, and anything else. Much of this knowledge extends into the biology of non-human species as well, though with less precision. This discipline, combined with enough accuracy, can turn even the simplest of attacks into a fatal blow.

*[Medicinal Style • Resuscitation]
A-rank Taijutsu Maneuver
In the event a patient has passed, in some cases it is possible to resuscitate the patient. Most major injuries must be first treated, as any untreated injuries would simply cause the patient to perish after resuscitation. Should the injuries be treated and this technique be initiated within 2 posts of the targets death, the user will applies pressure to a series of pressure points, and begin CPR, bringing the patient back to life. This technique will inevitably fail if not initiated within the 2 posts.
Taijutsu – Dragon’s ProwessShow
The Dragon’s Prowess:
The Dragon’s Prowess is a Taijutsu style created by Souta himself in response to his unique situation and transformation. Despite it being a curse he has dedicated himself to training it into a usefulness. Despite his hatred of it, and his desire to be rid of it, he’s come to take advantage of it in the right situations.
Requires: CQC & Ability ‘Curse of the Dragon Witch’
D Rank:
Little Descent
D-Ranked Discipline Taijutsu
Souta is able to slow his fall without fear of falling, even if thrust downward. While unable to gain height, even with gusts of wind, this protects him from damage caused by falling, given he has enough space to fall.

Scaled Slap
D-Ranked Maneuver Taijutsu
In this Maneuver Souta turns suddenly and aims to slap a wing into the opponent’s face or torso in an attempt to knock them down or back.

Scaled Withdraw
D-Ranked Maneuver Taijutsu
In this Maneuver, Souta flaps his wings once to pull himself back, presumeably out of the way of an incoming attack of some kind. This flap pulls him back at a boost of +3 speed, with a drawback of -3 taijutsu for duration.

Clawed to Render
D-Ranked Maneuver Taijutsu
In this Maneuver, Souta attempts to reach forward with both claws at once, to dig in and rip out whatever gore he can manage.

Ensnare
D-Ranked Maneuver Taijutsu
In this Maneuver, Souta attempts to lash out with his tail and catch his opponent’s ankle or wrist with the goal of pulling them down or pulling them in for further attack.
C Rank:
Lowered by Sky
C-Ranked Discipline Taijutsu
Requirements: Little Descent
A much more advanced version of Little Descent, this technique allows Souta to effectively glide, using his wings in transformation. While he still can't gain height through this technique, he is able to slow his descent to ridiculous levels, and, with enough control (Taijutsu stat of 19), he is able to descend at an 80 degree angle.

Launched
C-Ranked Maneuver Taijutsu
In this Maneuver Souta flaps his wings to create a boost to his speed, launching himself forward at a speed of +6 for a max of five meters. This results in a -6 to Ninjutsu while in use.

Elevate
C-Ranked Maneuver Taijutsu
Requirements: Little Descent
In this Maneuver Souta flaps his wings to lift himself from the ground temporarily. This lift can only reach a height of five meters and upon reaching the height he immediately begins descent unless another jutsu is used.

Feral Striking
C-Ranked Maneuver Taijutsu
Requirements: Scaled Slap, Clawed to Render
In this Maneuver Souta spins at the target with his wings and claws out, aiming to assail them with strikes in tandem from the wings and claws, to cause injury to said target.

Strategic Striking
C-Ranked Maneuver Taijutsu
Requirements: Scaled Slap, Ensnare
In this Maneuver Souta uses his wings and tail in tandem. He spins with the wings to knock the target back and follow up with the tail around the neck. A hard step tightens the grip and begins to choke the target if Souta is successful.
B Rank:
Magic Carpet
B-Ranked Maneuver Taijutsu
Requirements: Lowered by Sky
Effectively the same as the prior technique, this allows Souta to glide in all measure of the word. He is able to 'ride' the wind, gaining height through the use of the natural wind or [Fuuton] techniques.
A Rank:
Soaring
A-Ranked Maneuver Taijutsu
Requirements: Magic Carpet
Building on experience and prior jutsu, Souta is able to use his wings now for true flight, up to a height of 30 meters, using his physical stats.
[/list]
Taijutsu – Iaido KenjutsuShow
Iaido Kenjutsu:
The samurai of the Land of Tea have produced a unique style of Kenjutsu called Iaido. Unlike other styles, which rely on the sword being drawn to attack, a practitioner of Iaido is always ready to attack their opponents, even when their weapon is sheathed in its scabbard. Known as a "sword drawing" technique, Iaido uses the smooth, linear motion of pulling the sword from its sheath to create abnormally fast slashes and strikes against often ignorant and unsuspecting opponents. Though the katana is preferred for this style, any curved sword single-edged sword with a complimenting scabbard is compatible with this style. Their ability to fight with both traditional swordplay and hand-to-hand combat while perfectly capable of switching to quick slashes and stabs using Iaido's hallmark techniques makes practitioners of this style unpredictable fighters. Requires: [Sword Weapons], [Perception] Concentrations.
D Rank:
*[Iaido • Mantra]
D-Rank Taijutsu Maneuver
A simple yet potent defense, especially against other weapons users, the practitioner partially draws the sword from its scabbard and blocks incoming attacks with the back of their blade. This technique is ineffective against opponents with higher Strength than the practitioner's Strength.

*[Iaido • Last Rites]
D-Rank Taijutsu Maneuver
A defensive technique particularly useful when an opponent is close to the practitioner or is clinching them in a grapple, the practitioner grabs the hilt of their sword with a reverse grip and rams the butt or pommel of the hilt into the opponent's body, pushing the opponent back a number of meters equal to the difference between their Strength scores. Conversely, against opponents with higher Strength than their own, the practitioner can use this technique to push themselves back a number of meters equal to their own Strength score. The speed and simplicity of the attack can push opponents away and give the practitioner the needed space to set up additional attacks.

*[Iaido • Clouding Eyes]
D-Rank Taijutsu Maneuver
Prerequisite(s): 8 Speed.
A simple technique meant to cripple the target's vision, the practitioner draws the sword from its scabbard and aims a quick slash at the eyes. This technique can be done in any single direction to either target one or both of the opponent's eyes.

*[Iaido • Fading Touch]
D-Rank Taijutsu Maneuver
Prerequisite(s): 8 Speed.
An extension of the disabling effects of Cutting The Eyes, the practitioner draws the sword from the scabbard and slashes at the opponent's arms or elbows. Landing this technique can sever the muscles and tendons connecting in their arm, rendering the opponent's arm useless. This penalty lasts until the opponent is able to receive medical attention.

*[Iaido • Deathly Weight]
D-Rank Taijutsu Maneuver
Prerequisite(s): 8 Speed.
An extension of the disabling effects of Cutting The Eyes, the practitioner draws the sword from its scabbard and slashes at the back of the opponent's leg, severing the muscles and tendons responsible for walking and supporting their weight., rendering the opponent unable to walk on the targeted leg. This penalty lasts until the opponent is able to receive medical attention.
C Rank:
*[Iaido • Death’s Passage]
C-Rank Taijutsu Maneuver
This technique is particularly useful against opponents with a strong defense or some sort of natural armor. The practitioner draws their sword from its scabbard and slashes the opponent, which is followed by an immediate second slash in the exact opposite direction before the blade is immediately sheathed. The practitioner can choose to target the same spot to make a deeper cut or to target a different area instead. They may also choose to attack a second target with this technique instead.

*[Iaido • Death’s Gate]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Speed, 15 Instinct.
Drawing upon the superlative speed of Iaido, the practitioner momentarily torques the muscles in their body to draw their sword from its scabbard and deliver a blindingly fast slash before sheathing their blade. Properly reading this attack requires the opponent to have an average between their Instinct and Speed score, rounded up, higher than the practitioner's Speed. Otherwise, they cannot accurately read the attack and will be unlikely to completely avoid the attack, if at all.

*[Iaido • Peace in Death]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Speed, 15 Instinct.
An abnormally aggressive technique in Iaido, this technique serves as a preemptive counter, attacking the opponent in the split moment between drawing back to prepare an attack and launching said attack. Violently torquing the muscles in their legs, the practitioner more quickly accelerates to their maximum speed (or instantly accelerating to their max speed if their Strength is equal or higher than their Speed) than with normal movement. With this movement, the practitioner bolts toward the opponent and launches an attack, cutting the opponent as they pass to their side. This technique can be used while moving to immediately change direction instead before launching the attack. This technique is ineffective against opponent's with an average of their Taijutsu and Speed stats, rounded up, higher than the practitioner's Speed stat.

*[Iaido • Futile Struggle]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Speed, 15 Instinct, *[Iaido • Mantra].
Making use of the trademark speed of Iaido to intercept enemy attacks, the practitioner draws their blade in a wide arc. This defensive slash allows the practitioner to deflect projectiles and clash with an opponent's weapon. Additionally, so long as the practitioner's Speed is equal to or higher than the opponent's Speed, this technique can be used to intercept and interrupt an opponent's technique or attack by striking the weapon or an area of the opponent's body before the attack reaches maximum strength and staggering them.

*[Iaido • Shinigami’s Wrath]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Speed, 15 Instinct, *Death's Passage.
A technique further refining the concept of targeting multiple opponents with a single draw, the practitioner uses their sheath hand to reverse grip the hilt. Using the one hand, the practitioner quickly torques their body and cuts with a reverse hand slash a full 360 degrees before immediately sheathing the blade. This technique can strike multiple opponents at once, and the reverse grip of the sword allows the practitioner to more easily defend against counterattacks immediately after.
B Rank:
*[Iaido • Silent Passing]
B-Rank Taijutsu Maneuver
Prerequisite(s): *[Iaido • Death’s Gates].
Unlike most of Iaido's techniques, Silent Passing is not particularly useful in the heat of combat. Instead, it is an attack meant to be executed from a standing position, such as while casually walking towards an opponent. Once in close enough proximity to the opponent, the practitioner draws their sword, strikes the opponent's opening, and sheaths their blade with such speed, it appears to the untrained eye that the practitioner continued to simply walk past their target. Properly reading this attack requires the opponent to have an average between their Instinct and Speed score, rounded up, higher than the practitioner's Speed. Otherwise, the opponent will not be capable of fully avoiding this attack if they are in range without some sort of passive defense.

*[Iaido • Phantom Funeral]
B-Rank Taijutsu Maneuver
Prerequisite(s): 35 Speed.
The superlative speed of Iaido is harnessed to attain seemingly supernatural feats. By momentarily torquing the muscles in their arms, the practitioner manages slashes so fast that they spawn vacuum blades that follow the trajectory of their original attack. This attack spawns a single vacuum blade that travels up to a number of meters equal to half the practitioner's Speed, rounded down, and hits with 1/2 the strength of the original attack, rounded down. If this this technique is used in tangent with a melee attack, the vacuum blade strikes immediately after the original attack is finished, potentially sealing the opponent's guard and creating an opening. This technique can be used in conjunction with other techniques.

*[Iaido • Phantom Eulogy]
B-Rank Taijutsu Maneuver
Prerequisite(s): 35 Speed, *[Iaido • Phantom Funeral].
Building upon the principle set by Phantom Funeral, this technique serves as a defense for the practitioner. By momentarily torquing the muscles in their arms, the practitioner spawns a vacuum in front of them. The practitioner immediately follows up by pulling the scabbard up to strike through the vacuum, causing the vacuum to collapse violently. The resulting radial shockwave pushes the opponent back with a Strength equal to 1/2 the practitioner's Strength, rounded down, for a number of meters equal to 1/2 the practitioner's Taijutsu, rounded down. This shockwave is ineffective against enemies with a higher Strength than the shockwave. Conversely, the practitioner may choose to ride the shockwave, pushing themselves back and away from the opponent the same distance.

*[Iaido • Phantom Procession]
B-Rank Taijutsu Maneuver
Prerequisite(s): 35 Speed, *[Iaido • Phantom Funeral].
This technique adapts the Phantom Funeral technique to fight against multiple opponents. Momentarily torquing their body, the practitioner quickly spins in a full circle and slashes in a single movement, the movement happening so quickly that it's difficult to even see the initial slash being performed. Aside from the first slash being deadly in its own right, the speed of the slash creates a spiraling vortex of vacuum blades five meters high that expands outward up to a number of meters equal to half the practitioner's speed, rounded down. The vacuum blades strike with 1/3 the strength and speed of the original attack, rounded down.
A Rank:
*[Iaido • Sword Spirit Draw]
A-Rank Taijutsu Maneuver
Overwhelming the opponent with a literal shower of high-speed slashes, the practitioner torques the muscles in their arm to draw their sword and continue to assault the opponent's defenses with a seemingly unending wave of slashes. By torquing the muscles in the arm and twisting the wrist when changing the direction of the slash, each strike of the sword is as fast as if it had been drawn from its scabbard. This technique can be used while moving, and the practitioner can feint strikes within the flurry to throw the opponent off-guard. This technique can be used for up to three posts.

*[Iaido • Warrior’s Passing]
A-Rank Taijutsu Maneuver
Prerequisite(s): 35 speed, *[Iaido • Phantom Procession].
Taking the concept of the Phantom Procession a step further, momentarily torquing their body, the practitioner quickly spins in a full circle and slashes in a single movement, the movement happening so quickly that it's difficult to even see the initial slash being performed. The speed of the slash creates a spiraling dome of vacuum blades fifteen meters high that expands outward up to a number of meters equal to half the practitioner's speed, rounded down. The vacuum blades strike with 3/4 the same strength and speed of the original attack.

*[Iaido • Samurai’s Procession]
A-Rank Taijutsu Maneuver
Prerequisite(s): 35 Speed, 30 Instinct, *[Iaido • Phantom Funeral], *[Iaido • Phantom Eulogy].
Building upon the principles established by Phantom Funeral, the practitioner torques the muscles in their arms to produce slashes so fast that they create vacuum blades which travel in the direction of the original slash. These vacuum blades have 3/4th the Speed and Strength of the original slashes, rounded down, and they travel a number of meters equal to 3/4 the practitioner's Taijutsu, rounded down. This technique can be used while moving. The practitioner may adjust the cost of this technique by choosing how many or how few vacuum blades to create.
Ninjutsu, Elemental - FuutonShow
D Rank:
Fuuton • Just the Tip
D-Ranked Fuuton Jutsu
Channeling Chakra into the blade in his hands, Souta coats the tip of his sword in Fuuton chakra. This extends the tip about four inches, just enough to give the potential for a near miss of a strike to turn into a true strike. The winds themselves only cut with the equivalent of five strength however.
Other – TenkujutsuShow
C Rank:
*Shizumeru • [Shackles of Authority]
C-rank Tenkujutsu (Nin)
After performing a set of hand seals, the user focuses chakra towards their hand. A chain made of Maroon chakra will shoot from their palm towards the target at 10 speed, up to 20 meters away. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them, placing their arms, if they have any, to their side, stopping them from performing hand seals. These chains cling to the chakra of the Spirit itself, and are unable to be broken through physical means. If the target has a related Mastery stat or a Spirit has a strength stat higher than 10, they are able to break the binding. If the chains are able to stay on their target for a full 5 posts, they will drain away, causing the target to drop in available forms by 1 for up to 5 posts.

*Shizumeru • [Flare]
C-rank Tenkujutsu (Nin)
Pre-Requisite: Sensory Concentration
After preforming the necessary hand seals the user will then place his palm against a target. If the target is imbued with the power of a spirit their hand will visibly flare up with Maroon chakra.

*Shizumeru • [Vision of Spirits]
C-rank Tenkujutsu (Nin)
Pre-Requisite: Sensory Concentration
After performing the needed hand seals, the user focuses chakra to their eyes, causing the Maroon chakra to flare up around their eyes. This works similar to a doujutsu, but with no physical change to the eye itself, allowing the user to see the chakra of spirits and spirit related objects/people as an aura of Maroon. While useful for a quick glance, it can be used up to [Stamina]/5 posts, before needing to be refreshed.

*Shizumeru • [Voice of Spirits]
C-rank Tenkujutsu (Nin)
After performing the needed hand seals and focusing chakra into their hand, the user places their hand on the head of a Spirit host, or on the object containing a spirit. This allows them to speak directly to the spirit in a telepathic link.

*Shizumeru • [Containing Spirits]
C-rank Tenkujutsu (Nin)
After doing the needed hand seals, the user will create a 10 meter cubed barrier within 15 meters of their location at a speed of 10. This barrier is created of pure Maroon chakra and will only stop things that are related to spirits, normally jinchuuriki. As a result, those that are stopped by the barrier are unable to make their way through unless they can break it with a strength of 10 or higher. Those untainted by spirits are able to pass through the barrier at their leisure. This barrier lasts for 4 posts.

*Spirit Binding • [Seishin Kanri]
C-rank Tenkujutsu (Nin)
After performing the necessary hand seals, the user shoots out a chain of Maroon Chakra at 10 speed that wraps around the spirit. If the spirit stays sealed within this chain for 4 posts. The spirit is subjected to the control of the user of the technique, regardless of contracts up to 4 posts. If the spirit has more than 10 strength it can break the chain. This jutsu can only be used on D-Rank spirits.

Shizumeru • [Fists of Authority]
C-rank Tenkujutsu (NinTai)
After performing a set of hand seals, the user focuses chakra into their hands, causing them to be coated in Maroon chakra. If they hit a spirit, a jinchuuriki, tsukimogami, or other such being, within three posts it will cause the target to drop in available forms by 1 for up to 5 posts.

Shizumeru • [Feet of Authority]
C-rank Tenkujutsu (NinTai)
After performing a set of hand seals, the user focuses chakra into their feet, causing them to be coated in Maroon chakra. If they hit a spirit, a jinchuuriki, tsukimogami, or other such being, within three posts it will cause the target to drop in available forms by 1 for up to 5 posts.

As a child Souta was said to be an absolute delight. A bright eyed boy that was eager to get into the most adorable kinds of trouble. He was born an old child and doted on by his clanless parents. His mother a shinobi, and his father a merchant, he was never really wanting for anything. But he looked up to his mother the most, watching her go off on missions and thinking she was having all kinds of adventures. He longed to follow in her footsteps and so when he was old enough, he was enrolled into the academy.

He studied hard, but quickly learned he hardly had a mind for genjutsu. The theories alone made his head spin, leaving him so confused he’d have trouble focusing the rest of the day if his lessons began with gen. Ninjutsu was easier, but still a challenge to him. He managed to at least be nearly average. His true strength was Taijutsu. He took to it like a fish to water, loving every aspect of it and every moment of training. When he graduated by age twelve he carried high marks in it, though the rest he barely scraped by.

Once he had been unleashed unto the world as a genin he felt a new life surge within him and threw himself into every mission. No matter how small or dull he felt it was, he took to it with a fervor. His sensei took the time to not only help him with his taijutsu training, but also helped him gain a much better grasp of ninjutsu and also helped him to learn more about at least understanding ways to spot genjutsu useage. The boy came up quickly, eager to learn and eager to excel. It was a shock to few that he was ready for the chunin exam by time he was fourteen. He took on an opponent who also happened to be his best friend, a girl named Hotaru. She was weaker in Taijutsu, but her own specialty was genjutsu. The two were their polar opposites and the fight was hard. Neither truly seemed to come out a victor, Hotaru nearly passed out in the dirt by time it was over and Souta himself on his hands and knees, shaking from the last gen she had hit him with. Both were promoted that day, not just for their ability to counter one another as they were polar opposites in ability, but their capability of withstanding one another despite being hit with their greatest weaknesses.

Sadly Souta hardly had time to celebrate. As he came home with his wonderful news, he came home to terrible news. His mother had been killed on a mission. The adventures he had once so admired came crashing down around him in reality, showing him the harshness of it all. Yet newly Chunin he was determined to set an example and hold his head high. Through her funeral, her cremation, he refused to allow himself to cry… even though it meant that he could only hold it together long enough to get home to bed where he locked himself away for days.

Eventually the boy would be able to move forward with his life, with his best friend’s help. Hotaru was a year older than him, and being an orphan she wasn’t new to loss. She took him by the hand and guided him through the pain and helped him find comfort in training. By time he turned sixteen, Souta found he was seeing her as more than a friend and falling for her rather hard. It wasn’t long before the two officially were dating. They checked in with one another after every mission, took care of one another if one was sick, and spent nearly ever spare minute together. Just as they ranked up to Chunin together, they took on Special Jounin together as well. At that age they sparred together so much that Hotaru managed to surprise Souta and scar his side with a blade. Though she was worried, he was laughing, and went so far as to get her name tattooed over the scar later to commemorate the event and as a joke. They were inseparable.

Until the worst came to happen again. When he was nineteen, the same mission that would earn him Jounin also left him hurting. The pair were just finally discussing the idea of getting married, and they were sent on a mission together. It was supposed to be a simple recon, but they ran into a rather large force. Neither Souta nor Hotaru were good at backing down from a challenge. They had been asked to locate an A Rank missing ninja, but not to engage. They were to get the location and get home, nothing more. Seeing the large force they knew locating him without being spotted would be hard, and both felt they were up to the challenge. It was a decision that Souta would regret more than any he had ever made before. He was nineteen, knew he was being looked at for Jounin, he felt invincible and at the top of the world. Before the night was over the two would not only be spotted, but Souta would find himself holding Hotaru’s lifeless body. In order to keep her from being buried or her body otherwise desecrated he fought his way out with her over a shoulder, going so far as to kill the target they were to investigate. Yet still he managed to return her home for proper rites, and closure for those that knew her. He may have been promoted, but the event broke his heart.

Newly Jounin he found a new rage burning in his soul and he took more and more dangerous missions. Eventually he’d realize that in reality he had craved death, to join his lover, and so he took any mission he could. After finishing a particular mission he heard rumors in a small fishing village of ‘the dragon witch’. A woman they claimed had special ties to a black dragon terrorizing the area. Feeling it would be a great challenge, and perhaps wishing to die, the man went in search of her. He never expected the woman herself to be the dragon, that she was able to turn into the large and fearsome creature. One swipe of her claws left him feeling strange, knocking him unconscious. By time he’d awoken he found himself on the ground in the desert, ten miles from Suna and hundreds of miles from where he’d been, with a simple note. ”Cursed.” was all it read. He returned home for healing, medical ninja mystified by changes in his chakra that they said would ‘reveal or resolve itself in time’. He was assured it wouldn’t kill him, though he was still unnerved due to a scar her claws had left behind. It was a deep black, gouged into his flesh, and somehow looked more like a dark tattoo than a scar.

He wouldn’t find out what had really happened to him for months, until he lost his temper and his body took on the change for the first time. Dark scales, the maw of a dragon replaced that of a man’s on his face, wings and tail forming in that instant and the man who had angered him lay dead.

Souta changed then. He became known as the cursed one, or his nickname of Norowareta, and dedicated himself to calmer paths. For years he took time off of missions entirely, nearly retiring before he finally found a way to better control his transformations, enough to be useful for his village once more. Over the years he still takes missions from time to time, and also taking on students here and there in the hopes that he can keep them from his own fate. Lack of fear lost him his love he felt, and Pride cursed him.

User avatar
Kabu
Posts: 5826
Joined: Thu May 09, 2013 8:00 pm
User flair: Suna Co-OOC

Meiyo, Souta

Post by Kabu » Fri Sep 27, 2019 8:12 pm

Not Yet ObtainedShow
Username: Aes Sedai
Owner: Meiyo Souta
Stat Trainings: (0/25)

General Information Age: 14
Gender: Female
Height: 5'9''
Weight: 135 lbs
Physical Features:
  • Face/head: Sachiko's once black hair is now a dark grey, though she still keeps it loose about her shoulders. She hates pulling her hair back, claiming it feels restrictive and leaves her with headaches. Her skin was always a touch pale, but these days it is downright ashen despite her sunlight exposure. She spends plenty of time outside, given where she lives. Her once red eyes, typical of her family, are now a sickly dark green. She has no tattoos but has scars that look like rings around her wrists.
  • Body: Sachiko is rather slim, her muscle structure being more lean and lithe, lending towards a quickness more than a strength.
  • Notable Features: Sachiko has her ears pierced, double on the lobes and an industrial in the upper cartilage on both as well, with plans for more.
Clothing/Accessories: Sachiko wears a pear of black longer shorts under a red/black/white layered short skirt. With this she wears a black tank top with a light jacket over it to match the skirt. Her shoes are heeled boots that come up to her knees, as well as matching fingerless gloves.
Personality:
  • General: For the most part Sachiko is generally happy, but she has a chip on her shoulder and feels as if she always has something to prove. She pushes herself at a constant, and loves when her achievements get her attention. But in the event she can't achieve something great for attention, she isn't above pulling a prank for the attention instead. Her humor of course has taken a turn for the dark since her technical death, but otherwise she seems to be the same girl.
  • Hopes/Dreams: Sachiko dreams of surpassing all before her, even her siblings.
  • Fears: Sachiko fears failure, and weakness, above all.
  • Combat Mentality: Sachiko is primarily a taijutsu fighter, knowing some ninjutsu in order to play the support role when she must. However, she always prefers to be upfront and in her opponent's face, even stepping in to do so when it would probably be best to take her time and show more tact.

History Henrin Sachiko isn't just the youngest in her family, she was also an unexpected 'oops'. The youngest of thirteen children, her mother hadn't intended to get pregnant again. But when the next child above her, Kiyori, was ten, Sachi came along. With all of her older siblings grown and shinobi in their own right, Sachiko was born and raised almost as an only child. She almost never saw any of her siblings, most of them having been out of the house by then, and the next one up was always busy with missions of her own. As she watched her siblings excel, and gaining praise from their parents, Sachi found herself with a strong desire to outclass all of them. Sachiko wanted for very little as she grew up, but the girl felt as if she lost out on a great deal of attention. Often forgotten, she felt dismissed by her own family, left to helplessly observe as everyone made something of herself, and she felt as if there were no expectations hanging over her head. Oddly enough, she hated that feeling.

When she made it into the academy, she drove herself into her studies, cramming at every available opportunity. She pushed herself so hard training it wasn't entirely uncommon for her to pass out on a training ground and an older sibling or parent had to go find her and bring her home. Her only focus was on the learning, and the training. It was no surprise that she graduated near the top of her class, but having failed in attaining that top spot she felt as if she had failed entirely. The worst part of it was, her older sister Kiyori had achieved some milestone in her own career at that point and Sachiko's parents only arrived to the graduation in time to walk their daughter home, a fact that still leaves the girl sour at her sister.

She spent two years as a Genin, again pushing herself as hard as she could, often training to a breaking point or exhaustion before daring to come home. More and more she even spent nights away from home, crashing at a friend's house and not bothering to tell her parents until they 'noticed'. The girl was pushing herself into her own small rebellion at that stage. It was then that she chose to get her ears pierced more than just the single studs in her earlobes. She talked a friend into doing it for her, and would later get the industrial herself.

Still, regardless of how things were at home and how neglected she felt, Sachiko excelled in taijutsu and even showed great promise in ninjutsu. When she won her fight in order to rank up to Chunin, the girl was overjoyed. Of course, this happened the same week her sister came home with what looked like new tattoos and a blessing she claimed to be from 'Her Light'. Sachiko didn't have a chance to celebrate her promotion with family as instead they celebrated Kiyori once more. Feeling once more out-shined and ignored, Sachiko jumped at a chance given to her to do something special, and was sealed with the Soul Genma, Shishire.

Sadly things went awry quickly, and while on an escorted mission Sachiko lost control of Shishire and was husked, forcing her guardians to end her life and retrieve the Genma from her corpse. Her body was lost amid the confusion, and the girl herself wasn't found again for months. Upon discovery it was found that while she was very much dead, her soul wasn't far from her. With a nudge from the current Soul host, a sort of life was restored.
Battle Information Village: Sunagakure No Sato
Rank: Chunin (B Rank Henchman)
  • Ninjutsu: 10
  • Taijutsu: 15
  • Genjutsu: 5
  • Stamina: 10
  • Control: 5
  • Strength: 10
  • Speed: 10
  • Instinct: 15
Equipment: N/A
Affinity: Katon
Abilities and Concentrations
Ability
Ekirei's ShamanAt the age of fourteen, Sachiko was given a rare opportunity to be host to the Soul Genma, Shishire. However before her next birthday, the girl was on escorted mission when she lost control of the Genma. As she lost control of the Genma, her soul was forced out by the Genma and she was killed by one of her guardians. In the chaos that followed her body was lost though the Genma was retrieved, and her soul unknowingly left suspended. Her body only 'survived' due to an unknown plague running through the area, undiscovered at the time, but somehow preserving her body. Later she was discovered by the new host and her soul returned to her corpse, with most function returning to her body with one side effect. The same Plague, Ekirei, that preserved her body now resides within it in such a way that she may wield it as a weapon against her enemies. Her body however is not in the same shape as before, being effectively dead without heartbeat, without breathing, functioning as an Ekirei (Plague) based elemental body, only her core is her brain. Severing her brain is the way to kill her now, not unlike a zombie.
Concentrations
Ninjutsu
Katon:
Katon Affinity
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Passive (Ingition)Show
Katon's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the ninjutsu stat requirement.
  • 1-10 Ninjutsu Requirement : 1st Degree Burns
  • 11-20 Ninjutsu Requirement: Second Degree Burns
  • 21-35 Ninjutsu Requirement: Third Degree Burns
  • 36+ Ninjutsu Requirement: Fourth Degree Burns
Ekirei (Plague) Release:
The user, having been infected genetically with a plague, has had their affinities tainted by said plague and has learned to turn their disease into a weapon. The user is able to infect their targets with sickness and plague through related jutsu which require this affinity. Damage from this release cannot be healed through normal regeneration but rather requires the use of Iijutsu. In regards to Ability Regeneration, damage from this release adds a +1 to the regen post count to heal
Taijutsu
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
GenjutsuN/A

Jutsu
Ekirei NinjutsuShow
D Rank:
Ekirei • Warning Touch
D-Ranked Ninjutsu
Prerequisite(s): Katon
After channeling chakra to their hands, the user attempts to get their hands on the target in any way they can. Their touch, skin to skin, will leave behind a mark that feels like the pain of a second degree burn for two posts. After these two posts, the mark lingers until healed and the pain fades.

Ekirei • Warning Kiss
D-Ranked Ninjutsu
Prerequisite(s): Katon
The user kisses the target on the lips with a passion, leaving behind a feeling like a second degree burn that runs down the esophagus and into the lungs. This may cause a fit of coughing, a soreness throughout the mentioned parts of the body, and a difficulty breathing for two posts. After the two posts the lips remain red as if sore and the pain fades.
Eidetic TaijutsuShow
D Rank:
~Eideticism – Recall -Transcription
D-Ranked Taijutsu Maneuver
Prerequisite: ~Eideticism – Recall – Details
While the user has access to writing materials, they will enter a trance like state while recalling a memory in full detail. The Henrin will proceed to transcribe anything they might have seen onto paper. This can be anything from a book they might have read to drawing a portrait of a person they might have seen. The process itself can take anywhere from a post to 5 posts depending on the complexity of the transcription they're performing

~Eideticism – Rapid Recall
D-Ranked Taijutsu Discipline
By quickly using their Doujutsu, the family member can recall a small portion of any memory in a fraction of a second, in order to recall specific details such as clones, Genjutsu triggers, and the like. This takes almost no focus or effort, allowing The family member to recall the detail with pinpoint accuracy and speed
C Rank:
~Eideticism – Recall – Details
C-Ranked Taijutsu Maneuver
By seeing and recording any specific event, the family member recalls the event, and then replays the event in their head, but in a more specific manner. In doing so, they are able to memorize the minutest detail, from number of buttons on a shirt to the number of pebbles on the ground. However, doing so takes a big strain on the user, making this unable to be used in battle, unless they have two full posts to concentrate on recalling the memorizes and pick out the details.

~Eideticism – Recall – Scenery
C-Ranked Taijutsu Maneuver
By memorizing their surroundings with keen detail, the family member is able to recall the scenery, and, going above that, see the scenery in almost any angle. The reconstruction is done entirely by their eye, letting them 'see' in each different part of the area. However, there are limitations. This doesn't allow them to actually see through anything, but, the eye 'fills in' what isn't there. So, if someone is hiding by a bush, they would see a normal bush. It takes a full post to complete the picture, so other Dosatsugan jutsu cannot be used.

~Eideticism - Technique Prediction
C-Ranked Taijutsu Discipline
Prerequisite: 15 Taijutsu, 15 Instinct
Using their ability to follow and analyze their opponent, the family member will watch carefully for any form of movement. Using this technique, the Henrin can react to an opponent's movement much faster and more precisely, allowing the member much more oppurtunity for a counter attack or dodge in encounters with her enemy. This level of the technique only allows for the Henrin to focus on a single target.

~Eideticism - Pattern Recognition
C-Ranked Taijutsu Discipline
Prerequisite: 15 Taijutsu, 15 Instinct
Using their photographic memory, a Henrin can effectively memorize the way an opponent utilized a specific Taijutsu technique. Thereafter, should that opponent attempt to use the same technique while the Henrin has their eye open, they can almost instinctively react to it as they have memorized and figured out the technique the first time. Essentially, the same Taijutsu technique does not normally work on a Henrin twice.
Ryuusei Ken TaijutsuShow
D Rank:
~Ryuusei Ken – Heavenly Impact
D-Ranked Taijutsu Discipline
This is more of a base technique, rather than a specific one, but, while using kicks and punches, the user waits for exactly the right moment, then, in a flash of movement, strikes with all of their power. If the average of the opponents Taijutsu and Instinct stats is lower than the users Speed, the strike itself appears as if no movement was made.

~Ryuusei Ken – Shooting Star
D-Ranked Taijutsu Maneuver
This attack is a simple in nature, while being approached by the opponent, the family member will hop up. During the hop they will bring up their back leg into a snap kick aimed at the opponent's head, shifting to their other leg as they land.

~Ryuusei Ken – Arcing Star
D-Ranked Taijutsu Maneuver
While engaging an opponent in close quarters combat and making use of their Taijutsu skills and doujutsu, the Henrin will hop up while performing a back flip. Extending their leg, they will aim this flip kick towards an opponents chin in the hopes of injuring them.

~Ryuusei Ken – Rising Star
D-Ranked Taijutsu Maneuver
Tumbling forward into a roll, the Henrin will roll along the ground toward their opponent before putting their hands against the ground and launching themselves into an upward kick aimed at the opponents head. The user usually uses this to close the gap between themselves and their opponent, using the kick to try and launch them into the air if their they have more strength than their opponent.

~Ryuusei Ken – Split Star
D-Ranked Taijutsu Maneuver
The attack is a simple two-handed pushing motion palm strike delivered from around the level of the Henrin's abdomen. The simplicity of the technique masks the substantial power behind it as they thrust both palms into their opponent in an attempt to knock them back in an attempt to unbalance them.

~Ryuusei Ken – Skipping Star
D-Ranked Taijutsu Maneuver
From their stance, the family member will lunge forward their opponent in a leaping stride. As the make this leaping stride, they will attempt to lunge into them, fist-first, in an attempt to smash into them with all their might while closing the gap between them quickly.

~Ryuusei Ken – Grounded Star
D-Ranked Taijutsu Maneuver
Going into a roll after launching themselves forward, the family member will tumble toward their opponent before righting themselves into a kneeling position that ends with a crouching punch toward the opponents lower body.

~Ryuusei Ken – Spinning Star
D-Ranked Taijutsu Maneuver
The user of this technique will quickly somersault forward with one of their legs outstretched, aiming to slam it down into the opponent as they come down. Aiming for the head and shoulders, the Henrin will attempt to injure their opponent in the hopes of hindering their arm movements or disorienting them briefly.
Katon NinjutsuShow
D Rank:
*Katon • Fireball
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a 1 foot diameter fireball at the opponent. It travels up to 10 meters away at a speed of 6 and a strength of 4.

*Katon • Flame Jet
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a cone that is up to five meters long and three meters wide at it's base. The cone travels at a speed of 6 and pushes with a strength of 4.

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