[DEAD] Meiyo, Souta

Bannin

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[DEAD] Meiyo, Souta

Post by Archives » Wed Aug 21, 2019 10:37 pm

Username: Aes Sedai
Points:75/375
Prestige Perks: 2/2 Accountant, Evolve (Yasu)
Stat Total: 250
Stat Trainings: (0/75)
Companions: (2/4) Kouseki Rokuro, Naegi Kaede

Age: 43 (Appears 28)
Gender: Male
Height: 6’3’’
Weight: 250 lbs
Physical Features:
  • Face/head: In spite of his age, Souta has the looks of a younger man again. His hair is a vibrant red once more, kept cut at a medium length and pushed back. His eyes are a cerulean blue, often vibrant and mischievous with the light of the day. His facial hair is kept strictly trimmed to a fairly minimal strap along his jawline with no mustache.
  • Body: A battle-hardened shinobi and samurai both, Souta’s training has left him better muscled than most men. Every muscle seemingly chiseled from stone and given the weight of him some might not be so shocked if it were true. With his change in his body that seems to have returned his youth, many of his smaller scars have gone as well, his most notable that still exist are listed below.
  • Notable Features: He has a tattoo over a 4 inch scar on his lower left side, just above his hip, a tattoo of the name ‘Hotaru’. On his left shoulder he has the tattoo of an eagle with the feathers trailing down his arm. On his right he has a phoenix tattooed in similar fashion with the feathers running down his arm. Both bird tattoos are done in black ink. In addition Souta does not appear to age past 25, he is not immortal but this appearance is due to his over exposure to Shijutsu while training past hosts to the Soul Genma.
Clothing/Accessories: Souta wears a pair of black leather boots that come up past his knees just a bit with some crimson detailing. The boots form fitting and allow for full movement. His trousers are a pair of simple black fabric that covers him rather loosely, leaving plenty of room for him to move without giving away precious secrets. His shirt is mostly black, a haori that ties at his waist with a deep red sash. At times in battle he may choose to withdraw an arm from the haori for better movement, or remove it entirely depending upon the situation. Despite the heat within his village it is not uncommon for him to be seen with a black cloak that reaches just past his hips, a hood so deep it seems to cover half his face in shadow and hiding his features when pulled up.
Personality:
  • General: Souta is well known as a harsh and unforgiving man in all things. Whether it be battle, training, or even day to day life, he has a very strict code he adheres to and he does not break it, for any reason. As his years progress, many have come to believe he is a man who cannot feel beyond battle and bloodshed. He is a warrior and unyielding. This demeanor seems to carry over to much of his life with so many completely unaware of the kindness the man is actually capable of.
  • Hopes/Dreams: At his age, Souta has achieved or failed his dreams in this life. His only remaining hope is his own dedication to his code and way of life.
  • Fears: Souta is a man who has lived through and endured many of his greatest fears. He has very few left… save for a fear of madness.
  • Combat Mentality: Souta is a stern man and near unyielding in any fight. He takes a stand and fights to the end, never the coward and ever the man striving for a warrior’s end.

As a child Souta was said to be an absolute delight. A bright eyed boy that was eager to get into the most adorable kinds of trouble. He was born an old child and doted on by his clanless parents. His mother a shinobi, and his father a merchant, he was never really wanting for anything. But he looked up to his mother the most, watching her go off on missions and thinking she was having all kinds of adventures. He longed to follow in her footsteps and so when he was old enough, he was enrolled into the academy.

He studied hard, but quickly learned he hardly had a mind for genjutsu. The theories alone made his head spin, leaving him so confused he’d have trouble focusing the rest of the day if his lessons began with gen. Ninjutsu was easier, but still a challenge to him. He managed to at least be nearly average. His true strength was Taijutsu. He took to it like a fish to water, loving every aspect of it and every moment of training. When he graduated by age twelve he carried high marks in it, though the rest he barely scraped by.

Once he had been unleashed unto the world as a genin he felt a new life surge within him and threw himself into every mission. No matter how small or dull he felt it was, he took to it with a fervor. His sensei took the time to not only help him with his taijutsu training, but also helped him gain a much better grasp of ninjutsu and also helped him to learn more about at least understanding ways to spot genjutsu useage. The boy came up quickly, eager to learn and eager to excel. It was a shock to few that he was ready for the chunin exam by time he was fourteen. He took on an opponent who also happened to be his best friend, a girl named Hotaru. She was weaker in Taijutsu, but her own specialty was genjutsu. The two were their polar opposites and the fight was hard. Neither truly seemed to come out a victor, Hotaru nearly passed out in the dirt by time it was over and Souta himself on his hands and knees, shaking from the last gen she had hit him with. Both were promoted that day, not just for their ability to counter one another as they were polar opposites in ability, but their capability of withstanding one another despite being hit with their greatest weaknesses.

Sadly Souta hardly had time to celebrate. As he came home with his wonderful news, he came home to terrible news. His mother had been killed on a mission. The adventures he had once so admired came crashing down around him in reality, showing him the harshness of it all. Yet newly Chunin he was determined to set an example and hold his head high. Through her funeral, her cremation, he refused to allow himself to cry… even though it meant that he could only hold it together long enough to get home to bed where he locked himself away for days.

Eventually the boy would be able to move forward with his life, with his best friend’s help. Hotaru was a year older than him, and being an orphan she wasn’t new to loss. She took him by the hand and guided him through the pain and helped him find comfort in training. By time he turned sixteen, Souta found he was seeing her as more than a friend and falling for her rather hard. It wasn’t long before the two officially were dating. They checked in with one another after every mission, took care of one another if one was sick, and spent nearly ever spare minute together. Just as they ranked up to Chunin together, they took on Special Jounin together as well. At that age they sparred together so much that Hotaru managed to surprise Souta and scar his side with a blade. Though she was worried, he was laughing, and went so far as to get her name tattooed over the scar later to commemorate the event and as a joke. They were inseparable.

Until the worst came to happen again. When he was nineteen, the same mission that would earn him Jounin also left him hurting. The pair were just finally discussing the idea of getting married, and they were sent on a mission together. It was supposed to be a simple recon, but they ran into a rather large force. Neither Souta nor Hotaru were good at backing down from a challenge. They had been asked to locate an A Rank missing ninja, but not to engage. They were to get the location and get home, nothing more. Seeing the large force they knew locating him without being spotted would be hard, and both felt they were up to the challenge. It was a decision that Souta would regret more than any he had ever made before. He was nineteen, knew he was being looked at for Jounin, he felt invincible and at the top of the world. Before the night was over the two would not only be spotted, but Souta would find himself holding Hotaru’s lifeless body. In order to keep her from being buried or her body otherwise desecrated he fought his way out with her over a shoulder, going so far as to kill the target they were to investigate. Yet still he managed to return her home for proper rites, and closure for those that knew her. He may have been promoted, but the event broke his heart.

Newly Jounin he found a new rage burning in his soul and he took more and more dangerous missions. Eventually he’d realize that in reality he had craved death, to join his lover, and so he took any mission he could. After finishing a particular mission he heard rumors in a small fishing village of ‘the dragon witch’. A woman they claimed had special ties to a black dragon terrorizing the area. Feeling it would be a great challenge, and perhaps wishing to die, the man went in search of her. He never expected the woman herself to be the dragon, that she was able to turn into the large and fearsome creature. One swipe of her claws left him feeling strange, knocking him unconscious. By time he’d awoken he found himself on the ground in the desert, ten miles from Suna and hundreds of miles from where he’d been, with a simple note. ”Cursed.” was all it read. He returned home for healing, medical ninja mystified by changes in his chakra that they said would ‘reveal or resolve itself in time’. He was assured it wouldn’t kill him, though he was still unnerved due to a scar her claws had left behind. It was a deep black, gouged into his flesh, and somehow looked more like a dark tattoo than a scar.

He wouldn’t find out what had really happened to him for months, until he lost his temper and his body took on the change for the first time. Dark scales, the maw of a dragon replaced that of a man’s on his face, wings and tail forming in that instant and the man who had angered him lay dead.

Souta changed then. He became known as the cursed one, or his nickname of Norowareta, and dedicated himself to calmer paths. For years he took time off of missions entirely, nearly retiring before he finally found a way to better control his transformations, enough to be useful for his village once more. Over the years he still takes missions from time to time, and also taking on students here and there in the hopes that he can keep them from his own fate. Lack of fear lost him his love he felt, and Pride cursed him.

It took time, but Souta soon found a new purpose within his village. He took on the role of a Jinchuuriki handler. He led a team, and with his first team he stuck to the rules. He stayed out of sight, he watched the genma hosts he was assigned from a distance. He didn't interact directly, after all he was both a guard for the host and for the village, he was not the host's sensei. Of course such a job doesn't always have a happy ending, and while he thought he had steeled himself against such a result, in the end it still was tragic when it happened and he had to kill a host of the Soul Genma.

The next time he was assigned a host, he chose to take a different approach. He did take on the role of Sensei and had an active role in the girl's life, though the rest of his team remained out of sight and on guard like they were supposed to. Teaching the girl changed his life, it helped bring Souta back into having a purpose in his life, but more than that he became a father figure in the girl's life as she was an orphan herself. But more than that, over the years he spent teaching her he eventually learned that she really was his daughter. They were in for a rough time. Just as she had to get over the resentment of learning she had a father all this time after all, he had to learn how to be a father. But just as he did, the war hit. As a weapon of the village, Sakaki, the Soul Genma host, fought in the war and in the process lost her life. By this time Souta had been pulled from her detail due to his relation to her, but his team had been in charge of helping and protecting her. His team failed, and Souta was devastated.

Now technically wavering between active duty and retirement, Souta deals with his grief over the daughter he had only just found and now lost. At the recommendation of his Kazekage, he travels the world, working through his grief.
Village: Sunagakure No Sato
Rank: Bannin
  • Chakra Pool: 40
  • Endurance: 40
  • Control: 40
  • Strength: 50
  • Speed: 50
  • Willpower: 30
Equipment:
  • x1 Katana, black blade with crimson hilt. Standard 30 inch length blade located on his left hip.
  • x1 Wakizashi, black blade with crimson hilt. Standard 19 inch blade located on his left hip above his Katana. Oddity, blade is serrated.
  • x2 Push Daggers, both all black with standard 2 ¾ inch blade. One hidden in either boot.
  • x15 Standard Explosive Tags (in pouch on lower back)
Medical Kit (Over the shoulder bag):
  • x2 rolls of small bandage (1 inch wide, 12 ft long)
  • x1 roll of medium bandage (2 inches wide, 8 feet long)
  • x1 roll of large bandage (4 inches wide, 6 feet long)
  • x2 jars healing salve (5 oz ea.)
  • x2 jars burn ointment (5 oz ea.)
  • x2 paper pouches of salt (6 oz. ea)
  • x1 roll stitching thread (100 ft.)
  • x5 suture needles
  • x1 flask of alcohol (8 oz.)
Primary Affinity: Fuuton
Abilities
First AbilityCurse of the Dragon Witch Having tangled with the wrong woman in his mid-twenties, Souta found himself cursed by someone known only as ‘the Dragon Witch’. As a result of this curse Souta carries a dark scar on his chest and the ability to transform into a humanoid dragon-like form. While in this form, Souta gains access to sharp claws on his hands and feet capable of rending flesh, and a fanged maw capable of the same. He also has a prehensile dragon tail (six feet long), able to be used as though it were another arm, and large wings (7 foot span, from tip to tip) that enable him to fly with the proper jutsu. Lastly, his entire body is covered in thick black scales, protecting his body from harm. These scales can be broken by any blow stronger than Souta's Strength Stat. Once broken the scales remain broken for the duration of the transformation. In addition, while in this form, his chakra, chakra constructs and related items are black. (ie, black fire when using Katon, black wind when using Fuuton, etc.)
Note: Triggering this transformation uses chakra equal to an A Rank technique.
Second AbilityCompanion Master This ability reflects that the character has gained multiple companions, and is able to guide and coordinate them. The ability is worth [3 Companion Slots]
Third Ability[Empty]

Concentrations
Ninjutsu
Fuuton Affinity:
Fuuton Affinity
A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an cutting effect.
Passive (Cutting)Show
Fuuton has a natural cutting property to it, that exists in all jutsu unless otherwise stated. This gives fuuton a unique opportunity to strike with additional power, and to act as a offensive defense. Regardless of their purpose fuuton jutsu passively cut with no distinct pattern at 1/2 the strength of the technique rounded down unless otherwise stated. This means if someone punched a 20 strength fuuton wall, they would get cuts on their hand applied with 10 strength. This also means that fuuton jutsu specifically designated to cut things can create devastating wound by essentially striking twice.
Sensory:
Sensor
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.
Storage & Force Fuuinjutsu:
Storage & Force Fuuinjutsu
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.
Charge & Augment Fuuinjutsu:
Charge& Augment Fuuinjutsu
This user is able to utilize Charge & Augment Fuuinjutsu, making it possible for them to utilize any jutsu with the Charge & Augment Classification. Charge Fuuinjutsu are used to create jutsu-like effects using seals. Augment Fuuinjutsu are used to enhance or limit the power of whatever they are placed on.
Iijutsu:
Iijutsu
This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.
Taijutsu
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Medicine:
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Genjutsu[Place them here]
Other
Tenkujutsu:
The users of this style have a strong affinity towards spirits, and are able to utilize certain chakra techniques based off of spirits. Those with the affinity have a Maroon color tint to their chakra when using these techniques. Tenkujutsu jutsus fall underneath their own pyramid, and do not have ties to Taijutsu, Ninjutsu, or Genjutsu.

Taijutsu - Bone BreakerShow
Bone Breaker Style was created by shinobi in order to disable another fighter quickly in a fight to prevent them from utilizing limbs, and weathering the opponent down by short powerful strikes aimed at weak spots in the skeletal structure to fracture or break entirely. The style is strongly based off the strength and taijutsu skill of the user. If a user is strong they can snap bones easily, but if they are uncoordinated the style is essentially useless, same if it was the other way around, a weak person cannot snap bones no matter how well they're coordinated. The style is an utterly brute and ruthless one used to typical lethally injure or disable an opponent for other means.
Requires a Minimum of 5 Strength and 5 Taijutsu
Requires CQC and Medicine Concentrations
D Rank:
*Fault Line
D-Rank Taijutsu Maneuver
The user throws a palm strike towards an opponents leg utilizing all their momentum and force by swinging their shoulders and hips, the user strikes the opponents thigh. It would cause immense discomfort and a hairline fracture, and if the opponent continues to try to utilize the limb further straining it very badly could turn the hairline fracture into a full severe fracture. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Quaker
D-Rank Taijutsu Maneuver
Pre-Requisite: 10 strength.
This taijutsu utilizes the weaker spot of the fibula in the calf to snap the soft bone to create intense pain in their calf making them unable to stand or create immense pain on the damaged leg. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Stop Pointing
D-Rank Taijutsu Maneuver
Pre-Requisite: Deft Hands Concentration
This technique requires the user to get close and personal and grab the opponent and force them into an armbar. Once the opponent is forced into an armbar the user must then open up their fingers and bend them back with immense force until they break or dislocate. This prevents the opponent from forming handseals unless they relocate their fingers or mend the bone breakage. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Drunk Goggles
D-Rank Taijutsu Maneuver
The user claps their opponent's ear with the palm of their hand swinging wide to gather as much force as possible before smashing it causing bleeding and a ringing sensation in the opponent's ear. This also cause an influx of pressure in their ear canal making the opponent off balance. It will create a painful ringing, unbalance, and hamper their hearing. This causes the victim to experience a -1 taijutsu debuff. The effects of this jutsu last for 3 posts. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Right in the Sniffer
D-Rank Taijutsu Maneuver
The user positions themselves in a fighting stance and performs a quick jab with their dominating hand striking their opponent's nose attempting to break the cartilage causing immense pain and hampering their sense of smell as it fills with blood. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
C Rank:
*Radius Locator
C-Rank Taijutsu Maneuver
Pre-Requisite: 10 strength
The user sidesteps to whichever side their opponent throws a punch from and grasps their striking arm with their corresponding arm, and then the user raises their free arm high into the air locking it into an elbow striking angle before bringing it down with all their might striking the opponent's radius bone breaking it into two creating a clean break. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Look Over There
C-Rank Taijutsu Maneuver
The user throws a right or left hook twisting on the ball of their foot to add some extra force slamming their fist into the side of their opponents face around the orbit socket. Once making contact the blow will cause bleeding and swelling in the opponent's afflicted eye causing them to go temporarily blind until they receive medical attention. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*This is a Library
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The user throws an uppercut, right hook, or left hook attempting to dislocate the opponent's jaw. The user will twist on the ball of their foot to add in some extra force to the strike. The opponent's jaw will dislocate causing them to be unable to speak, and unable to move their jaw. It will also cause immense pain, and swelling. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Knee Bender
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The user gets up and close with this attack and delivers a powerful snap kick to the opponent's knee hoping to bending it backwards completely dislocating it or breaking the joint all together. This causes their opponent unable to stand on the afflicted leg without having trouble with balance. This also causes immense pain in the opponent's joint area making the injury hard to heal naturally. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Humorous Humerus
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The user delivers an open palm strike to the opponents humerus attempting to break it clean in half with all their might to make the arm entirely unusable. This causes the opponent unable to move the affected arm or perform hand seals. The opponent will feel immense pain in their injured arm, and will have trouble moving the arm further than the shoulder. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
B Rank:
*Cage Breaker
B-Rank Taijutsu Maneuver
Prerequisite: 20 Strength
The user dodges an opponent's strike by crouching below it, and uppercuts the opponent's chest with an open palm strike to their lower rib cage with all their strength in an attempt to break the lower ribs to debilitate the opponent's breathing. This strike if successful and acted upon with full power causes the opponent to become short of breath, and possibly cause bones to put pressure on their opponent's lungs furthering their inhibition to breath. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Last Leg
B-Rank Taijutsu Maneuver
Pre-requisite: 20 Strength
The user swipes underneath their opponents feet causing an unbalance, and grabs either their left or right leg firmly grasping around their knee with their left hand the user brings down their right elbow on the opponents femur breaking it in two. This causes extreme unbearable pain, and causes their opponent to be crippled in the afflicted leg. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Fight fire with fire
B-Rank Taijutsu Maneuver
Pre-requisite: 20 Strength
The user throws a punch at their opponent as their opponent is throwing a punch as well. The user aims to meet fists with the opponent, but also overwhelms them with strength. Which causes reveberations throughout the opponents arm causing several fractures in their forearm, bicep, and hand. This technique causes extreme pain, and the opponent to be crippled in the afflicted arm. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
A Rank:
*Bane of your Existence
A-Rank Taijutsu Maneuver
Pre-requisite: 25 Strength
The user grabs their opponent by the back of the neck, and lower spinal area (preferably their waistband or belt) and hoists them high above their head. The user then takes a knee forward bringing their opponent down on their back onto the user's knee attempting to break the opponent's back entirely. This would cause paralysis immediately from the area of the spinal injury to the legs further down. This technique damages the opponent's spinal cord beyond repair of conventional medicine causing them to become a paraplegic from the waist down. This injury can be repaired through the use of surgery or very strong Iijutsu. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Xylophone
A-Rank Taijutsu Maneuver
Pre-Requisites: 30 Strength & 30 Taijutsu
The user juts two palm strikes in quick sucession to the chest of their opponent which reverberates their rib cage snapping every rib, causing the opponent to suffer issues with breathing, and severe pain through their chest. For this move to be successful it requires +5 strength than the opponent. If the user has +8 strength than the opponent this move will cause punctured lungs with a completely broken rib cage.
Taijutsu - Arts of MedicineShow
Arts of Medicine
This user has educated themselves in traditional medicine, and is able to treat and care for wounds in methods taught to medicine men and doctors that don't utilize chakra.
Requires: [Medicine] and [Deft Hands] Concentrations
All Art of Medicine Techniques require both Taijutsu and Instinct stats equal to the requirements for the rank of the Technique.
D Rank:
*[Medicinal Style • Bandage Wrapping]
D-rank Taijutsu Maneuver
The user knows how to utilize bandages, wrapping a wound in a manner that creates a near-perfect barrier from external forces, keeping the wound clean from bacteria. The bandage is tucked in place, preventing it from falling off, though excessive rubbing, pulling, or getting the bandage wet can cause it to fall off.

*[Medicinal Style • Wound Cleanse]
D-rank Taijutsu Discipline
The user knows how to use sterile water or alcohol to clean out a wound, destroying any bacteria in the would to prevent infection.

*[Medicinal Style • Injury Assessment]
D-rank Taijutsu Discipline
Unlike the mystical means of diagnosis utilized through iijutsu, those who utilize the Arts of Medicine must learn the most effective manner to assess a patient. Learners of this discipline have learn the most effective manner to diagnose a patient, starting at the head, and assessing for head wounds, then moving down through the torso, both arms, the groin area, both legs, then the back. Those who learn this discipline will be able to account for any wounds that present with physical symptoms on a patient.

*[Medicinal Style • Pressure Points]
D-rank Taijutsu Discipline
The user has learned all appropriate pressure points on a body. In the event of bleeding, they know where to apply pressure to slow the bleeding while treatment is administered.

*[Medicinal Style • Splint]
D-rank Taijutsu Discipline
The user is able to create slings and wraps that support fractures, sprains, and breaks in patients.
C Rank:
*[Medicinal Style • Tourniquet]
C-rank Taijutsu Discipline
The user has extensive knowledge on how to properly make, and apply, a tourniquet, and can often make one out of whatever supplies are available, even scraps of clothing.

*[Medicinal Style • Air Way]
C-rank Taijutsu Maneuver
The user is able to use make shift supplies to obtain, and maintain, an airway in a patient through various methods, such as intubation or emergency cricothyroidotomy. This allows people to breath even if they have obstructed airways, and remain alive.

*[Medicinal Style • Antidote]
C-rank Taijutsu Maneuver
In the case of injected venoms and poisons, the user is able to assess the site of injection, and properly cut off circulation, and roll veins, to force out the poison or venom. So long as they begin within the first post of injection, they can prevent the effects of the venom or poison.

*[Medicinal Style • Medic]
C-rank Taijutsu Discipline
Perhaps one of the most important disciplines of any aspiring Medic, one who has mastered this Discipline can maintain a clear mind when treating patients. Techniques C-rank and below that effect their emotional spectrum, or attempts at distracting them will have no effect while they are treating patients.

*[Medicinal Style • Stitching]
C-rank Taijutsu Maneuver
Through the use of the proper tools, the use is able to stitch close most minor and moderator wounds, preventing the furthering of infection and deterioration of that wound.
B Rank:
*[Medicinal Style • Field Transfusion]
B-rank Taijutsu Maneuver
Assuming they have the approriate materials, the user is able to set up a field transfusion, taking blood from one person, and transfusing it into their patient, adding to their blood volume and potentially extending their life. A Field Tranfusion can extend the life of a patient by up to 3 posts.

*[Medicinal Style • Priority]
B-rank Taijutsu Discipline
When faced with multiple patients, one who has mastered this discipline is able to rapidly assess multiple patients and determine priority of their individual injuries, and the totality of their injuries to determine which require the highest priorities, and which can survive with delayed care. An additional benefit of this discipline is that one who has mastered it is always able to determine whether a patient is alive or dead, unless they are under the effects of A-rank or higher techniques designed to make them appear dead.

*[Medicinal Style • Comfort]
B-rank Taijutsu Maneuver
Through the use of acupuncture and their knowledge of pressure points, the user is able to quickly apply a series of pricks, leaving the needles in, that dulls pain in localized areas of the body, or even the entire body. This method only isolates pain receptors, not other receptors, allowing someone under the effects of this technique to continue to function. The pain dulling effects will last for up to 5 posts, at which points the needles will have to be removed then replaced.
A Rank:
*[Medicinal Style • Anatomy]
A-rank Taijutsu Discipline
One who has mastered this discipline has an near unparalleled comprehension of anatomy and physiology. They are able to locate even the smallest of veins in any person, regardless of variances in shape or size. This knowledge extends to chakra systems, nervous systems, and anything else. Much of this knowledge extends into the biology of non-human species as well, though with less precision. This discipline, combined with enough accuracy, can turn even the simplest of attacks into a fatal blow.

*[Medicinal Style • Resuscitation]
A-rank Taijutsu Maneuver
In the event a patient has passed, in some cases it is possible to resuscitate the patient. Most major injuries must be first treated, as any untreated injuries would simply cause the patient to perish after resuscitation. Should the injuries be treated and this technique be initiated within 2 posts of the targets death, the user will applies pressure to a series of pressure points, and begin CPR, bringing the patient back to life. This technique will inevitably fail if not initiated within the 2 posts.
Taijutsu - The Dragon’s ProwessShow
The Dragon’s Prowess is a Taijutsu style created by Souta himself in response to his unique situation and transformation. Despite it being a curse he has dedicated himself to training it into a usefulness. Despite his hatred of it, and his desire to be rid of it, he’s come to take advantage of it in the right situations.
Requires: CQC & Ability ‘Curse of the Dragon Witch’
D Rank:
Little Descent
D-Ranked Discipline Taijutsu
Souta is able to slow his fall without fear of falling, even if thrust downward. While unable to gain height, even with gusts of wind, this protects him from damage caused by falling, given he has enough space to fall.

Scaled Slap
D-Ranked Maneuver Taijutsu
In this Maneuver Souta turns suddenly and aims to slap a wing into the opponent’s face or torso in an attempt to knock them down or back.

Clawed to Render
D-Ranked Maneuver Taijutsu
In this Maneuver, Souta attempts to reach forward with both claws at once, to dig in and rip out whatever gore he can manage.

Ensnare
D-Ranked Maneuver Taijutsu
In this Maneuver, Souta attempts to lash out with his tail and catch his opponent’s ankle or wrist with the goal of pulling them down or pulling them in for further attack.
C Rank:
Lowered by Sky
C-Ranked Discipline Taijutsu
Requirements: Little Descent
A much more advanced version of Little Descent, this technique allows Souta to effectively glide, using his wings in transformation. While he still can't gain height through this technique, he is able to slow his descent to ridiculous levels, and, with enough control, he is able to descend at an 80 degree angle.

Elevate
C-Ranked Maneuver Taijutsu
Requirements: Little Descent
In this Maneuver Souta flaps his wings to lift himself from the ground temporarily. This lift can only reach a height of five meters and upon reaching the height he immediately begins descent unless another jutsu is used.

Feral Striking
C-Ranked Maneuver Taijutsu
Requirements: Scaled Slap, Clawed to Render
In this Maneuver Souta spins at the target with his wings and claws out, aiming to assail them with strikes in tandem from the wings and claws, to cause injury to said target.

Strategic Striking
C-Ranked Maneuver Taijutsu
Requirements: Scaled Slap, Ensnare
In this Maneuver Souta uses his wings and tail in tandem. He spins with the wings to knock the target back and follow up with the tail around the neck. A hard step tightens the grip and begins to choke the target if Souta is successful.
B Rank:
Magic Carpet
B-Ranked Maneuver Taijutsu
Requirements: Lowered by Sky
Effectively the same as the prior technique, this allows Souta to glide in all measure of the word. He is able to 'ride' the wind, gaining height through the use of the natural wind or [Fuuton] techniques.
A Rank:
Soaring
A-Ranked Maneuver Taijutsu
Requirements: Magic Carpet
Building on experience and prior jutsu, Souta is able to use his wings now for true flight, up to a height of 30 meters, using his physical stats.
Taijutsu - Iaido KenjutsuShow
The samurai of the Land of Tea have produced a unique style of Kenjutsu called Iaido. Unlike other styles, which rely on the sword being drawn to attack, a practitioner of Iaido is always ready to attack their opponents, even when their weapon is sheathed in its scabbard. Known as a "sword drawing" technique, Iaido uses the smooth, linear motion of pulling the sword from its sheath to create abnormally fast slashes and strikes against often ignorant and unsuspecting opponents. Though the katana is preferred for this style, any curved sword single-edged sword with a complimenting scabbard is compatible with this style. Their ability to fight with both traditional swordplay and hand-to-hand combat while perfectly capable of switching to quick slashes and stabs using Iaido's hallmark techniques makes practitioners of this style unpredictable fighters. Requires: [Sword Weapons], [Perception] Concentrations.
D Rank:
*[Iaido • Ancestral Focus]
D-Rank Taijutsu Discipline
The hallmark of Iaido is its practitioners abilities to launch an attack even when their swords are sheathed. This Discipline represents the practitioner's capacity to consistently execute a sword draw and slash all in one movement by gripping the edge of the scabbard and pulling the scabbard slightly forward before drawing the sword. This Discipline enables the practitioner to immediately draw their sword and attack at the start of combat.

*[Iaido • Weapon Mastery]
D-Rank Taijutsu Discipline
Since Iaido is a style that prioritizes speed over brute strength, wise usage of the blade is paramount to the practitioner's success in the style. This Discipline represents the practitioner's knowledge of their weapon's strengths and weaknesses in combat, allowing them to use the weapon more efficiently both inside and outside of its use in Iaido techniques and avoid unnecessarily presenting their weapon's blind spots to the opponent.

*[Iaido • Ambidexterity]
D-Rank Taijutsu Discipline
After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize both hands equally and as effectively without any penalty. This extends to other methods of combat or simple everyday life as well.

**[Iaido • One with the Sheath]
D-Rank Taijutsu Discipline
Prerequisite(s): 8 Speed.
The practitioner has learned how to more quickly and efficiently sheath his blades. The practitioner can now seamlessly transition from drawing their blade to slash to sheathing their blade, allowing the practitioner to sheath their sword in half the time, up to a maximum speed equal to their Speed score, for the more rapid execution of Iaido techniques.

*[Iaido • Last Breath]
D-Rank Taijutsu Maneuver
The most iconic (and most basic) strike of Iaido, the practitioner quickly draws and cuts with their blade in a wide arc in one fluid motion. This simultaneous draw and attack straight from the scabbard makes Iaido well-suited for an initial surprise attack and for taking advantage of openings presented by the opponent.
C Rank:
*[Iaido • Shinigami Draw]
C-Rank Taijutsu Discipline
Losing the use of one's hand or arm in a fight can be a death sentence, but Iaido has found a simple, elegant response to this desperate situation. Using their free hand, the practitioner momentarily braces the edge of their sword against the inside of the scabbard before drawing. While it does not confer the instant acceleration benefit of its parent technique, this Discipline does allow the practitioner to use Iaido techniques at their normal speed even with only one hand.

*[Iaido • One with the Sword]
C-Rank Taijutsu Discipline
Prerequisite(s): *[Iaido • One with the Sheath].
The practitioner has learned how to more quickly and efficiently sheath his blades even without the use of both hands. The practitioner can now sheath the blade just as quickly with one hand as could be done with two hands, and so long as the scabbard remains on their person, the practitioner will always have an exact knowledge of the position of their scabbard.

*[Iaido • Ancestral Visage]
C-Rank Taijutsu Discipline
Using Iaido to its fullest requires a keen eye and quick reactions, enabling its users to target weaknesses and openings that their opponents present almost instantaneously. This Discipline represents the practitioner's ability to attack openings that present themselves, the practitioner now able to reflexively attack an opening in almost the same moment that it is observed. This Discipline reduces the gap of time between a practitioner recognizing a potential opening for attack and launching the attack to exploit said opening to almost nil.

*[Iaido • Death’s Gate]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Speed.
Drawing upon the superlative speed of Iaido, the practitioner momentarily torques the muscles in their body to draw their sword from its scabbard and deliver a blindingly fast slash before sheathing their blade. Properly reading this attack requires the opponent to have a Perception technique of equal or higher rank than this technique. Otherwise, they cannot accurately read the attack and will be unlikely to completely avoid the attack, if at all.

*[Iaido • Peace in Death]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Speed.
An abnormally aggressive technique in Iaido, this technique serves as a preemptive counter, attacking the opponent in the split moment between drawing back to prepare an attack and launching said attack. Violently torquing the muscles in their legs, the practitioner more quickly accelerates to their maximum speed (or instantly accelerating to their max speed if their Strength is equal or higher than their Speed) than with normal movement. With this movement, the practitioner bolts toward the opponent and launches an attack, cutting the opponent as they pass to their side. This technique can be used while moving to immediately change direction instead before launching the attack. Properly reading this attack requires the opponent to have a Perception technique of equal or higher rank than this technique.
B Rank:
*[Iaido • One with the Spirit]
B-Rank Taijutsu Discipline
Prerequisite(s): *[Iaido • One with the Sheath], *[Iaido • One with the Sword].
Through incredible amounts of practice, the practitioner of Iaido has learned his weapon and its housing inside and out. The user of this weapon can now reflexively sheath their sword in its scabbard almost instantaneously by instinct with either one hand or both hands without even looking. This facilitates further use of other Iaido techniques.

*[Iaido • Spectral Flight]
B-Rank Taijutsu Discipline
Prerequisite(s): 15 Strength, 25 Speed, *[Iaido • Ancestral Visage].
In order for Iaido to stand toe to toe with a variety of high-level opponents, refining fundamentals to a new height is necessary. This Discipline represents the practitioner's ability to more quickly accelerate to max movement speed and decelerate to a full stop at a moment's notice. This does not offer protection against attacks that the practitioner does not know is coming.

*[Iaido • Silent Passing]
B-Rank Taijutsu Maneuver
Prerequisite(s): *[Iaido • Death’s Gates].
Unlike most of Iaido's techniques, Silent Passing is not particularly useful in the heat of combat. Instead, it is an attack meant to be executed from a standing position, such as while casually walking towards an opponent. Once in close enough proximity to the opponent, the practitioner draws their sword, strikes the opponent's opening, and sheaths their blade with such speed, it appears to the untrained eye that the practitioner continued to simply walk past their target. Properly reading this attack requires the opponent to have a Perception technique of equal or higher rank than this technique. Otherwise, the opponent will not be capable of fully avoiding this attack if they are in range without some sort of passive defense.

*[Iaido • Death Draw]
B-Rank Taijutsu Maneuver
Prerequisite(s): 20 Strength, 25 Speed, *[Iaido • Death’s Gate], *[Iaido • Spectral Flight].
Building upon the premise established by the Death's Gate technique, this technique now makes it possible to use the technique against opponents at greater distances. Drawing upon the superlative speed of Iaido, the practitioner momentarily torques the muscles in their body to instantly accelerate to their maximum speed. Dashing a number of meters equal to the practitioner's Strength, they draw their sword from its scabbard and deliver a blindingly fast slash before resheathing their blade. Properly reading this attack requires the opponent to have a Perception technique of equal or higher rank than this technique. Otherwise, the opponent cannot accurately read the attack and will be unlikely to completely avoid the attack, if at all.
A Rank:
*[Iaido • Shinigami’s Gaze]
A-Rank Taijutsu Stance.
Prerequisite(s): 30 Speed, *[Iaido • Ancestral Visage].
Taking a deep breath and regulating their breathing, the practitioner assumes a crouched stance, leaning forward slightly as their sword hand hovers over the hilt of their blade, the scabbard's edge firmly gripped with their opposing hand. Forcing external distractions out of the mind such as pain, fatigue, and non-critical environmental distractions, the practitioner directs all of their focus onto a single opponent, dropping themselves into a trance called the Theta state. The Theta state allows the practitioner to react almost instinctively to each action of the opponent. These reactions happen so quickly that a proficient user of this stance can commonly interrupt or counter an opponent's actions with a movement or slash before they even finish it. This stance will constantly drain the practitioner while in use, and it is both ineffective and dangerous to use when fighting multiple opponents. If the opponent's Speed is higher than the practitioner's Speed, this technique is rendered useless.

*[Iaido • Phantom Step Mastery]
A-Rank Taijutsu Discipline.
Prerequisite(s): 20 Strength, 30 Speed, *[Iaido • Spectral Flight].
Continuing to push the movements of Iaido past normal human understanding, the practitioner has learned how to quickly decelerate and accelerate their movements so quickly and so fluidly that they are able to create momentary afterimages of themselves with movement. These afterimages fade quickly, but properly reading the practitioner's movements requires the opponent to have a Perception technique of equal or higher rank than this technique. This can be used in a variety of ways to enhance their attacks. Only one afterimage can be created per post using this Discipline.

*[Iaido • Sword Spirit Draw]
A-Rank Taijutsu Maneuver
Overwhelming the opponent with a literal shower of high-speed slashes, the practitioner torques the muscles in their arm to draw their sword and continue to assault the opponent's defenses with a seemingly unending wave of slashes. By torquing the muscles in the arm and twisting the wrist when changing the direction of the slash, each strike of the sword is as fast as if it had been drawn from its scabbard. This technique can be used while moving, and the practitioner can feint strikes within the flurry to throw the opponent off-guard. This technique can be used for up to three posts.
Ninjutsu, Elemental - FuutonShow
D Rank:
Fuuton • Just the Tip
D-Ranked Fuuton Jutsu
Channeling Chakra into the blade in his hands, Souta coats the tip of his sword in Fuuton chakra. This extends the tip about four inches, just enough to give the potential for a near miss of a strike to turn into a true strike. The winds themselves cut with a strength equal to his Control stat.

Fuuton • Mind the Gap
D-Ranked Fuuton Jutsu
After channeling the amount of necessary chakra, the user expels a short blast of Fuuton chakra about two meters out from their person that, if it makes contact with anyone around them, hits with a strength equal to his Control stat. This is typically done to create a gap for another action such as drawing a sword or creating distance.

Fuuton • Careful Deflection
D-Ranked Fuuton Jutsu
After channeling a small amount of chakra to their hands, the user may coat their palms with fuuton chakra in order to push away oncoming projectiles with their hands. This coating is a buffer between their flesh and the weapons, holding at a strength equal to the user's control stat before the weapon breaks through.

*Fuuton • Enhanced Launch
D-Ranked Fuuton Jutsu
After doing the needed hand seals, the user gathers wind around their feet. Then, the user will use the wind to blast them from the ground, enabling them to leap into the air an extra 10 meters at [Control] speed. The Fuuton passive is not applied in this technique.

*Fuuton • Wind Bullet
D-Ranked Fuuton Jutsu
After performing the required hand seals, the user expels a basket ball sized ball of wind from their mouth. This ball of wind travels up to 10m at [Control] speed, and explodes with [Control] Strength on contact with solid matter or at the end of its range.
C Rank:
Fuuton • Flash Wind
C-Ranked Fuuton Jutsu
After channeling chakra through their body, the user is able to 'fire' a vertical line of wind, equal to their height from their feet to the top of their head, from their left or right side. This fires at a speed and strength equal to the user's control stat and continues in a straight line for 25 meters before dissipating.

Fuuton • Cutting Shield
C-Ranked Fuuton Jutsu
After forming the required hand seals, the user forms a shield of fuuton chakra on either forearm of their choice (but only one), that is five feet high and three and a half feet wide. It lasts for five posts before it dissipates, if it hasn't been otherwise destroyed. It has a durability equal to the user's control stat and forms with a speed also equal to the user's control stat.

*Fuuton • Godly Mountain Wind
C-Ranked Fuuton Jutsu
After forming the necessary hand seals, the user will thrust their hands forward as a vortex of wind blasts through with [Control] Speed. The vortex's direction can be controlled. The control, however, is limited; it can only be moved in a 45 degree angle, up to three times. A hit from this vortex packs a large push back force, though the person can avoid being pushed back with more than [Control] Strength. Control of this Jutsu fades after two posts and spans an area 3m wide and up to 25m in length. Direct hits result in long but shallow cuts on the victim's body, covering the whole radius of the techniques point of contact, no deeper than half an inch.

*Fuuton • Wind Clone
C-Ranked Fuuton Jutsu
After performing the necessary hand seals, the user will create a clone out of their fuuton chakra. This clone will have the users stats. It lasts for [Control/4] posts.

*Fuuton • Tornado Trap
C-Ranked Fuuton Jutsu
The user will first perform the required hand seals and then gather wind around an opponent. This will form a tornado around them at [Control] Speed which extends 25m into the air and has a radius of 3m. The tornado will push back anything that touches it with [Control] Strength, while also cutting at whatever tries to push through as well as a kunai would with the same strength. This technique lasts for 4 posts.

*[Sensory Style • Approaching Breeze]
C-rank Ninjutsu
The user will do a series of hand seals and place their hands in the air. Releasing waves of chakra out of their hands. These waves of chakra will bounce back to the user after traveling out 50 meters in the air. As the chakra returns to the user it will evoke an image in the users head of the immediate area around them, anything in the air and anything up to 5 meters in the air. These are still images, not moving images, but can give the user a good idea of what is happening if they aren’t able to see otherwise.
B Rank:
*[Sensory Style • Scholar of the Angels]
B-rank Ninjutsu
The user will do a series of hand seals, and then place their hands in the air as the wind blows past it. So long as they are already aware of an object or being also being touched by the wind, within 80m of their position, they can send waves of chakra directly to that thing, sending the waves of chakra through them. This allows the user to get very precise imagery on how that person is fighting, what they have on their person, or what is within an object, or so forth. This jutsu can be maintained with movement, but does require some length of focus.
Ninjutsu - SensoryShow
C Ranks:
*[Sensory Style • Beyond Senses]
C-Rank Ninjutsu
Prerequisites: 10 Control
This sensor jutsu is used by shinobi to feel chakra sources within a radius of 35 meters. While this jutsu is fairly helpful in sensing chakra, it is unable to actually pinpoint specific chakras outside of a 10m radius. This only gives the Shinobi an idea of how many entities with chakra are present in their general area.

[Sensory Style • Evaluation]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and then do an additional set of hand seals. By doing so, the user will be able to compare the “strength” of each source of chakra they are able to sense to each other. The “strength” of the individual is determined by the average of each person’s Chakra Pool, Endurance, Control and Strength stats. This allows them to pick out possible risks. This technique is not very reliable as a determining factor, however.

[Sensory Style • [Target Lock]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and focus on one source of chakra they can sense. By doing an additional hand seal, and holding said hand seal, the user will be able to continue to sense that source of chakra, even if they are moving around, so long as they are holding the hand seal. If they, or the chakra source, moves out of range, the user will lose track of them.

[Sensory Style • Gauge: Speed]
C-Rank Ninjutsu
Prerequisites: [Sensory Style • [Target Lock]
After activating Target Lock, the user will do a second series of hand seals, releasing the single seal for target lock, and then recreate it once finishing the series of seals for the technique. Doing so, the user will know their targets speed with a deviation of 3 points. Meaning if their speed is 17, the user will know its within the range of 14 to 20.

[Sensory Style • Flare]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and then do a second set of hand seals. For the next 5 posts, any time anyone within the range of their sensory activates a jutsu, the user will see their chakra “flare” momentarily. While they won’t know anything about the jutsu, it will give them a better idea of the battle field.
B Ranks:
*[Sensory Style • Broad Sense]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses], 20 Control
This jutsu is an extension of [Beyond Senses]. With this jutsu initiated, a sensor can focus on individual chakra signatures to get a precise idea of where their opponents are at up to 25 meters. A general sense of the direction and number of chakra sources can be determined at up to 75 meters away. It should be noted that this jutsu requires intense concentration, often making the user shut their eyes so they can focus on the jutsu solely. Even with high levels of Chakra Control, this jutsu can be mentally taxing as it requires the user to sort through the individual chakra sources in the sensor’s range.

[Sensory Style • Sense: Genjutsu]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
Once their sensory jutsu is active, the user can do a brief series of hand seals, allowing them to notice any abnormalities indicative of genjutsu in any of the sources of chakra they can sense. This can help them determine who needs to be released and who does not.

[Sensory Style • Evaluation:Jutsu]
B-Rank Ninjutsu
Prerequisites: [Sensory Style • Flare]
Having used the flare, the user will look out for any flares. Upon noticing one, the user will immediately do a single hand seal, allowing them to determine the affinity, strength, and speed if applicable, and sense where that chakra is going specifically. This means if it’s a projectile, they’ll be able to track and see the projectile in their minds eye. If it’s a fuuinjutsu, they are able to see that a fuuinjutsu is activated, but will not be able to follow the result unless they activate this jutsu again. This jutsu is very effective due to it’s broad mechanic.
A Ranks:
*[Sensory Style • Augmented Sense]
A-Rank Ninjutsu
Prerequisites: *[Sensory Style • Broad Sense], 30 Control
This jutsu is an even further extension of [Broad Sense]. With this jutsu, a sensor sacrifices quality for quantity. They can view to much greater distances compared to a normal sensor, but their ability to differentiate between people starts to become muddled, meaning multiple people in close proximity will appear simply as a large chakra mass, without the users being able to distinguish how many people are there. By sitting down and meditating, they are able to start to sense further and further away. For each post of meditating, they are able to see 500 meters out, up to a max of posts equal to 1/2 their control (rounded up).
Ninjutsu - FuuinjutsuShow
D Rank:
*Storage Fuuinjutsu • Tool Storage
D-Rank Fuuinjutsu
After drawing a seal formula on a surface, ensuring it is large enough for the object that is about to be stored. The user will then begin placing the object into the seal. The user can only seal objects up to their ([Control]*2)m^3 in size.

*Force Fuuinjutsu • Explosive Tag
D-Rank Fuuinjutsu
After drawing a ([Control]/5)x([Control]/5) meter seal formula on a surface of an object. The user will then arm it with their chakra up to [Control] strength with a concussive force explosion outwards from itself.

*Fuuinjutsu • Minor Weapon Defense
D-Rank Storage & Force Fuuinjutsu
By having an empty scroll with a seal formula placed on it, the user is able to use the seal as a defensive measure. Holding a single, one-handed hand seal, the user attempts to block the incoming small sized weapon (kunai or smaller) with the scroll. Right before contact is actually made, the weapon will be sealed into the seal. This seal cannot be used multiple times, and if the incoming projectile has more than 5 strength, it will overpower it, making the technique useless.

Storage Fuuinjutsu • Tattoo
D-Rank Storage Fuuinjutsu
Developed for clandestine operations originally, instead of using ink and paper, the user draws a seal onto their body the size of the item they are sealing into their body. Upon doing a set of hand seals, the user then slides the item into the tattoo and performs a second seal, causing the seal to go dormant. When kai'd the seal releases the stored item.

*Charge Fuuinjutsu • Air Seal
D-Rank Fuuinjutsu
A truly unique move in that it can be used alongside other Fuuinjutsu, by channeling into their finger as they draw in the air directly in front of them, the user releases raw chakra the lingers for a small amount of time, allowing it to be used as a seal formula. Alternatively the user can also do hand seals and place their hands forward, causing a seal to burst to life in the air in front of them. This technique consumes chakra equal to the cost of the technique.

*Charge Fuuinjutsu • Barrier Trap
D-Rank Fuuinjutsu
After placing four barrier tags in a square, the user draws a line connecting each of the tags. When kai'd, all the tags are set off simultaneously throwing up a barrier at a strength and speed of the user’s [Control]. This barrier lasts for 4 posts.

*Fuuinjutsu • Removal
D-Rank Fuuinjutsu
After performing the necessary hand seals, the user will hold their hand over a seal, and begin to remove it. This removal will be successful as long as the user has more [Control] than that of which the Fuuinjutsu was sealed with.
C Rank:
*Storage Fuuinjutsu • Storage Strike
C-Rank Fuuinjutsu
Used in conjunction with storage seals, the user forms the needed hand seals then touches the storage seal causing it to release up to three of the objects stored in it simultaneously, as if they were thrown at a strength of the user’s [Control]. The three objects will be released in a small spread, only a few inches apart from each other.

*Storage Fuuinjutsu • Depth Seal
C-Rank Fuuinjutsu
After drawing a seal of appropriate size for the object but no larger than 1 meter, the user is able to store things at depth within this seal to near limitless lengths. The user is able to store up to [Control]/2 of the same item within this seal regardless of the depth of the surface.

*Augment Fuuinjutsu • Secret Seal
C-Rank Fuuinjutsu
After performing the necessary hand seals, the user will chant off a list of words, then they’ll then touch the target’s tongue as the seal forms on it. As long as the seal remains on the target's tongue, their ability to speak those words is removed.

*Augment Fuuinjutsu • Strengthen and Enhance
C-Rank Fuuinjutsu
After drawing the necessary seals on the object, the user will imbue the object with a strength equal to their [Control]. The size of this fuuinjutsu is contextual in terms of the object it is applied to and the strength it is enhanced to. For example, if imbued with 50 strength the object will have 90% of its surface space covered, while if only imbued with 25 strength roughly under half of its surface space would be taken up by the seal.

*Augment Fuuinjutsu • Link
C-Rank Fuuinjutsu
By performing the necessary hand seals, the user will then touch their target’s ear and on the lips, this creates an audio link between themselves and any targets they personally place this seal combination on. While hearing is always active, channeling chakra into the seal allows affected targets to speak, their words being stored and transmitted to the other seals. The act of speaking charges negligent chakra.

Seal Analysis
C-Rank Removal Fuuinjutsu
Prerequisite: 1 S-Rank Fuuinjutsu
Fuuinjutsu is an extremely formulaic style of jutsu, the seal itself almost forming a "source code" of sorts to the actual purpose of the seal. After the appropriate hand seals, the user will touch the seal, scanning it carefully with their chakra and analyzing the handiwork of the seal. Due to the complexity of seals, it takes a significant amount of time to tell more than the rank and whether or not a seal may have negatives to being removed. Outside of combat however, where time is a plenty, adept fuuinjutsu user can study a seal in depth learning most of its secrets.
B Rank:
*Charge Fuuinjutsu • Binding Wires
B-Rank Fuuinjutsu
After drawing a seal formula in an area of desired size. If anything steps within the area of the seal it will trigger this seal formula to grow and shoot off of it's surface at a speed and strength of the user’s [Control]. After three posts the seal runs out of energy and fades allowing the target to move once more.

*Charge Fuuinjutsu • Scarlet Fever
B-Rank Fuuinjutsu
The user will perform the necessary hand seals, as they then touch the ground a [Control] meter box appearing around them with a seal in each corner. Once activated, the jutsu will create a perimeter. Within the perimeter, no one is able to hear or see anything, and is completely unable to talk. Exiting the perimeter immediately returns these senses, however. This perimeter remains in place for 10 posts, but destroying one of the seals will deactivate it.

*Augment Fuuinjutsu • Mute
B-Rank Fuuinjutsu
The user will perform the necessary hand seals then touch their target, a 10x10 inch seal on their target will form, completely removing their ability to speak until the seal is removed or deactivated.

Fuuinjutsu: Mental Link
B-Ranked Augment Fuuinjutsu
Prerequisite: *Fuuinjutsu: Link
An additional fuuin placed surrounding the original two seals for the "link" fuuinjutsu, this fuuinjutsu enhances the capabilities of the link fuuin to allow the bearers of the seal to communicate with each other telepathically, with no audible or visible sign of their communincation. This covert enhancement ensures that no eavesdroppers will catch either side of the conversation, allowing those communicating to privately convey messages to each other.
A Rank:

*Augment Fuuinjutsu • Chakra Forbid Seal
A-Rank Fuuinjutsu
After forming the necessary hand seals, the user will have their hand glow with five seals on each of their fingers before they make contact with their target transferring the seals. This seals off the target's tenketsu, disturbing their chakra flow and blocking it, essentially making the target incapable of utilizing their chakra for jutsu as long as the seal is on them.

*Augment Fuuinjutsu • Paralysis
A-Rank Fuuinjutsu
After forming the necessary hand seals, the user will have their hand glow with five seals on each of their fingers before they make contact with their target transferring the seals.This seals off the target’s ability to move their body and limbs disrupting their nervous system. This does not affect jutsu casting or ability to think.

*Charge Fuuinjutsu • Doppelgänger Trap
A-Rank Fuuinjutsu
Prerequisite: *[color=#s][color=#s]Shadow Clone Technique[/color][/color]
After drawing a 8x11 inch seal formula on a surface, the user forms the needed hand seals for the shadow clone technique then touches the seal. Next, they will place the seal on any desired surface then perform an additional set of seals locking it in place and arming the technique. If the seal is removed physically, the fuuinjutsu activates releasing a shadow clone of the person who removed the seal which proceeds to combat them, attempting to kill their original. This trap is best used in situations where the seal needs to be removed in order to achieve a separate objective. This usage of the Shadow Clone will not halve the user's Chakra Pool, and the doppelganger will poof after a two to three solid hit. The main strength though is the doppelganger knows the same moves at its user, making it hard to land blows on.

Fuuinjutsu • Five Element Seal
A-Rank Augment Fuuinjutsu
After drawing a seal formula consisting of the a 1-inch sized kanji character of each element on a target, the user forms the needed hand seals then touches the seal, arming it. This seals off certain points of the target's tenketsu, disturbing their chakra flow and blocking it, essentially making the target incapable of utilizing their chakra for jutsu as long as the seal is on them.
S Rank:
*Charge Fuuinjutsu • Draining Barrier
S-Rank Fuuinjutsu
After performing the necessary hand seals, the user will touch the ground creating a sprawling seal on the floor beneath them up to [Control]x[Control]m in size. This barrier has a strength equal to the user’s [Control], it also drains anyone who enters this barrier’s [Chakra Pool] by -8 per post dissipating it into the air outside of the barrier. This barrier lasts for 5 posts.
Other – TenkujutsuShow
Shizumeru:
C Rank:
*Shizumeru • [Shackles of Authority]
C-rank Tenkujutsu (Nin)
After performing a set of hand seals, the user focuses chakra towards their hand. A chain made of Maroon chakra will shoot from their palm towards the target at [Control] speed, up to 20 meters away. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them, placing their arms, if they have any, to their side, stopping them from performing hand seals. These chains cling to the chakra of the Spirit itself, and are unable to be broken through physical means. If the target has a related Mastery stat or a Spirit has a strength stat higher than 10, they are able to break the binding. If the chains are able to stay on their target, they will drain away -1 Mastery from hosts or -1 Strength from Spirits until broken free of.

*Shizumeru • [Flare]
C-rank Tenkujutsu (Nin)
Pre-Requisite: Sensory Concentration
After preforming the necessary hand seals the user will then place his palm against a target. If the target is imbued with the power of a spirit their hand will visibly flare up with Maroon chakra.

*Shizumeru • [Vision of Spirits]
C-rank Tenkujutsu (Nin)
Pre-Requisite: Sensory Concentration
After performing the needed hand seals, the user focuses chakra to their eyes, causing the Maroon chakra to flare up around their eyes. This works similar to a doujutsu, but with no physical change to the eye itself, allowing the user to see the chakra of spirits and spirit related objects/people as an aura of Maroon. While useful for a quick glance, it can be used up to [Chakra Pool]/5 posts, before needing to be refreshed.

*Shizumeru • [Voice of Spirits]
C-rank Tenkujutsu (Nin)
After performing the needed hand seals and focusing chakra into their hand, the user places their hand on the head of a Spirit host, or on the object containing a spirit. This allows them to speak directly to the spirit in a telepathic link.

*Shizumeru • [Containing Spirits]
C-rank Tenkujutsu (Nin)
After doing the needed hand seals, the user will create a 10 meter cubed barrier within 15 meters of their location at [Control] Speed with [Control] Strength. This barrier is created of pure Maroon chakra and will only stop things that are related to spirits, normally jinchuuriki. As a result, those that are stopped by the barrier are unable to make their way through unless they can break it. Those untainted by spirits are able to pass through the barrier at their leisure. This barrier lasts for 4 posts.

Shizumeru • [Fists of Authority]
C-rank Tenkujutsu (NinTai)
After performing a set of hand seals, the user focuses chakra into their hands, causing them to be coated in Maroon chakra. If they hit a spirit, a jinchuuriki, tsukimogami, or other such being, within three posts it will cause the target to drop in available forms by 1 for up to 5 posts.

Shizumeru • [Feet of Authority]
C-rank Tenkujutsu (NinTai)
After performing a set of hand seals, the user focuses chakra into their feet, causing them to be coated in Maroon chakra. If they hit a spirit, a jinchuuriki, tsukimogami, or other such being, within three posts it will cause the target to drop in available forms by 1 for up to 5 posts.
Spirit Binding:
C Rank:
*Spirit Binding • [Seishin Kanri]
C-rank Tenkujutsu (Nin)
After preforming the necessary hand seals, the user shoots out a chain of Maroon Chakra at [Control] speed that wraps around the spirit up to 25 meters. If the spirit stays sealed within this chain for 4 posts, the spirit is subjected to the control of the user of the technique, regardless of contracts up to 4 posts. If the spirit has more than 10 strength it can break the chain. This jutsu can only be used on D-Rank spirits.
Last edited by Valkier on Sat Jul 23, 2022 4:12 pm, edited 2 times in total.
Reason: Renamed topic to [DEAD] and moved to dead subforum

User avatar
Kabu
Posts: 7946
Joined: Thu May 09, 2013 8:00 pm

Meiyo, Souta

Post by Kabu » Sun Oct 27, 2019 10:30 am

Username: Aes Sedai
Owner: Meiyo Souta
Stat Total: 135
Stat Trainings: (0/25)
Age: 24
Gender: Male
Height: 5’8’’
Weight: 165 lbs
Physical Features:
  • Face/head: Rokuro has short dark brown hair, often kept messy and pushed towards his face. His eyes are a very deep brown, just shy of black. The sides of his head are nearly shaved with tattoos decorating either side. His jaw is massively scarred, deformed almost, as if it was lopped off and hastily reattached at one point in time.
  • Body: Rokuro’s body is heavily scarred, chunks of his ‘gem’, Tourmaline, sticking out of him in various places in jagged forms. The pieces are more prevalent on his upper torso and arms.
  • Notable Features: Most people notice Rokuro for his creepy appearance, largely due to the pieces of Tourmaline jutting out of his body in chunks in places all over his shoulders, arms, and upper torso, as well as the tattoos on the sides of his head.
Clothing/Accessories: Rokuro wears a pair of boots that go up to his knees, appearing to be armored and even having separate pieces, worn of course over a pair of dark pants with a dark belt. He almost never wears a shirt due to his rather unique features, but sometimes opts for a dark, loose-fitting cloak when the weather calls for it. He also wears a facemask that covers his nose, mouth, entirety of his jaw and jawline, going up over his ears. The primary purpose of this mask is to hide his deformities that were the result of an old fight.

Personality:
  • General: Rokuro’s appearance being a bit off-putting to others, at best, means his personality isn’t much different. He can be fairly harsh and stern even. He rarely shows a sense of humor. Prior to his injuries that resulted in his deformities however, he was often always smiling, making jokes, and was even starting to show signs of being a bit of a womanizer, all of that stopped the day he was hurt and he became a much darker person after that.
  • Hopes/Dreams: Rokuro’s sole focus is keeping an eye on the Soul Genma, and so his so-called hopes and dreams focus around keeping the spirit in check, even hoping one day that the village might seal the thing away and never bring it out again or seal it in another person ever again.
  • Fears: Rokuro fears the full release of Shishire.
  • Combat Mentality: Rokuro is both a ninjutsu and genjutsu user and as such doesn’t always get close to his targets unless explicitly going in for the kill.

Companion Type/Rank: A Rank Henchman (Special Jounin)
Village: Sunagakure No Sato
  • Endurance: 20
  • Chakra Pool: 25
  • Control: 25
  • Strength: 20
  • Speed: 20
  • Willpower: 25
Equipment:
The Corruption Blade:
A four foot long sword made of Rokuro’s corrupted Shouton, it weakens any enemy it touches. This weakening comes at the same effect as nearly an A rank jutsu, in a -9 to Endurance. This debuff is a one time static that lasts for three posts and cannot be stacking into multiples, however it is refreshed on renewed contact.
Primary Affinity: Shouton
Ability
ShoutonBorn to the Kouseki clan, this user is able to utilize Crystal Release, a fusion composed of Doton and Fuuton, and can make and use any custom or archived jutsu that require Shouton. Shouton has a absorbing effect.
Passive (Absorbing)Show
Shouton release alone is durable, hard, makes good defenses and produces weapons with ease, but is unique for its absorbing quality. Shouton jutsu have the ability to absorb chakra, and can be manipulated based on the chakra they absorb. This means that any jutsu that does not immediately destroy shouton techniques can actually make them stronger. If a shouton technique is struck by a D-rank jutsu, it is damaged as normal, and if it is not destroyed, the chakra used to damage it is absorbed, and can be used to activate a D-rank Shouton jutsu in response. This energy can be accumulated, where 2 D-ranks equal 1 C-rank, and 2 C-rank equal 1 B-rank and so forth. The absorbing effect does not negate damage to a shouton technique. This absorbing quality has no time limit to its use.
Activation:
Shouton Jutsu have an absorbing quality, which causes them to be created in an inactive state. When a shouton jutsu absorbs chakra it will glow, which signals that it can be activated. Additional jutsu must be used to activate a shouton technique, which can cause a wide variety of effects. Once activated, if the crystal is not destroyed, it defaults to normal Doton, losing the [Absorbing] effect and gaining Doton's [Enduring] effect, but only having 1/4 it's original strength, rounded down.
Concentrations
NinjutsuCorrupted Shouton
After an encounter with the Soul Genma, Rokuro was damaged by Shijutsu, causing a new form of Shouton due to the changes in his chakra as a result of the Soul Genma. This change resulted in a corrupted form of Shouton.
Passive (Sapping)Show
Corrupted Shouton release is much like its original counterpart, and cannot be used without its original counterpart of Shouton. However where Shouton absorbs chakra, Corrupted Shouton saps chakra. With the use of related jutsu the user may sap chakra from its target in the form of draining Endurance.
TaijutsuSword Weapons
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.

Close Quarters Combat
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
GenjutsuSight Initiation
This user has learned to use visual cues to initiate genjutsu. Allowing them to perform actions, or draw the eyes to something to capture their targets in a genjutsu.

Sound Initiation
This user has learn to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu.

Touch Initiation
This user has learn to use physical sensations to initiate genjutsu. Allowing them to physical touch the target, or touch them with objects to capture their targets in genjutsu.

Warp Genjutsu
This user has learned to combine the basics of Status and Illusion genjutsu, allowing them to use single techniques to create sensory illusions, as well as status changes on their target.
OtherTenkujutsu
The users of this style have a strong affinity towards spirits, and are able to utilize certain chakra techniques based off of spirits. Those with the affinity have a Maroon color tint to their chakra when using these techniques. Tenkujutsu jutsus fall underneath their own pyramid, and do not have ties to Taijutsu, Ninjutsu, or Genjutsu.

Ninjutsu – ShoutonShow
D Rank:
~Crystal Shield
D – Ranked Ninjutsu
Performing a series of hand seals the user will focus chakra into their fore arm, creating a small circle shield of crystal 2m in diameter attached to their arm. The shield forms at a speed equal to [Control] with a strength of [Control].

~Activation: Consume
D – Ranked Ninjutsu
If a crystal has been activated, the user can use this technique to activate the crystal and cause it to release the energy and become inactive again.

~Crystal Trap
D – Ranked Ninjutsu
The user will do a series of hand seals and then place their hands on two points. From their hands crystal will grow towards each other at [Control] speed, wrapping around anything they touch. So long as contact is maintained the crystal will continue to grow. Upon release, the crystal will hold the two points in place with each other with [Control] strength.

~Activation: Explode
D – Ranked Ninjutsu
If a crystal has been activated, the user can do hand seals and focus on it, causing it to explode with a strength equal to [Control], causing crystal to be thrown about over a 10 meter area.

~Crystal Run
D – Ranked Ninjutsu
The user will do a series of hand seals then thrust one of their hands forward, causing large crystal spikes 2ft in length to then burst from the ground in varying directions at a speed and strength equal to [Control], traveling to a distance of up to 10 meters.

~Crystal Wall
D – Ranked Ninjutsu
The user will do a series of hand seals then throw their hands upwards. A crystal wall will break through the ground immediately in front of them, 5m in width and 3m in height, rising at a speed of [Control] with a strength of [Control].
C Rank:
~Activation: Heated Crystal
C – Ranked Ninjutsu
If a crystal has been activated by a jutsu that involves katon element (includes fusions [such as steam or youton], and extensions [such as ash or sankaton]), the user can do a series of hand seals to activate the crystal. For the next 3 posts anyone who touches that crystal will get 1st degree burns on contact and 2nd degree burns if they maintain contact over a single post.

~Crystal Spear
C – Ranked Ninjutsu
The user will do a series of one handed hand seals while holding their other hand out, causing a crystal spear 3m in length to form in their hand. The spear can then be thrown, or used in close combat, but can defend against strikes with a strength up to [Control].

~Activation: Reject
C – Ranked Ninjutsu
If a crystal has been activated by a jutsu that involves fuuton (includes fusions [such as Kaenton or Hyouton] or an extension [such as Mist or Smoke]) the user can do a series of hand seals to activate the crystal. From the crystal a burst of fuuton will burst from the crystal at [Control] speed, pushing anything away from it with {Control] strength.

~Activation: Growth
C – Ranked Ninjutsu
If a crystal has been activated, the user can do a series of hand seals to target the crystal, causing spikes to shoot out of the crystal at a speed and strength equal to [Control].
Ninjutsu – Corrupted ShoutonShow
D Rank:
Corrupted Caltrops
D-Ranked Ninjutsu
After forming hand seals, the user is able to create a handful of caltrops made of corrupted Shouton, enough to cover a one meter area. With the Corrupted Shouton Passive, these carry a -1 Endurance flat debuff that lasts for 5 posts. These caltrops form at a speed equal to the user's Control Stat and carry a durability equal to the user's Control Stat.

Corrupted Guard
D-Ranked Ninjutsu
After forming hand seals, the user slams their palm into the ground, infusing a one meter area within ten meters of the user with the Corrupted Shouton Passive, this area carries a -1 Endurance flat debuff that lasts for 5 posts.

Corrupted Khyber
D-Ranked Ninjutsu
After forming hand seals, the user is able to create a Khyber knife in their hand made of corrupted Shouton. This knife is about seven inches long in the blade, four in the hilt. With the Corrupted Shouton Passive, these carry a -1 Endurance flat debuff that lasts for 5 posts. This forms at a speed equal to the user's Control Stat and carry a durability equal to the user's Control Stat.

Corrupted Whip
D-Ranked Ninjutsu
After forming hand seals, the user creates a long whip from their hand of Corrupted Shouton, which is about six feet long. With the Corrupted Shouton Passive, these carry a -1 Endurance flat debuff that lasts for 5 posts. This forms at a speed equal to the user's Control Stat and carry a durability equal to the user's Control Stat.

Corrupted Points
D-Ranked Ninjutsu
After forming hand seals, Rokuro is able to flood the existing chunks of Corrupted Shouton in his body and extend them into 8 to 10 inch spikes. With the Corrupted Shouton Passive, these carry a -1 Endurance flat debuff that lasts for 5 posts. This forms at a speed equal to the user's Control Stat and carry a durability equal to the user's Control Stat.
C Rank:
Corrupted Senbon
C-Ranked Ninjutsu
After forming hand seals, the user is able to create five senbon made of corrupted Shouton. These senbon about five inches long and balanced enough for throwing. With the Corrupted Shouton Passive, these carry a -3 Endurance flat debuff that lasts for 3 posts. This forms at a speed equal to the user's Control Stat and carry a durability equal to the user's Control Stat.

Corrupted Kunai
C-Ranked Ninjutsu
After forming hand seals, the user is able to create a single kunai of corrupted Shouton. This kunai is about 8 inches long and balanced enough for throwing. With the Corrupted Shouton Passive, these carry a -3 Endurance flat debuff that lasts for 3 posts. This forms at a speed equal to the user's Control Stat and carry a durability equal to the user's Control Stat.

Corrupted Cards
C-Ranked Ninjutsu
After forming hand seals, the user is able to create a set of three cards made of corrupted Shouton, forming between their longest fingers. These cards are standard sized at about 3 inches by 1 ½ inches. With the Corrupted Shouton Passive, these carry a -3 Endurance flat debuff that lasts for 3 posts. This forms at a speed equal to the user's Control Stat and carry a durability equal to the user's Control Stat.
Taijutsu – ToryuShow
Toryu Style:
Toryu, a style of Kenjutsu founded in the Land of Pebbles, melds traditional kenjutsu swordplay with subversive feints and sudden bursts of close quarters combat, two unyielding hills crashing together to form a mountain. Toryu typically favors use of the blade with one hand, utilizing the freedom of movement to use one's hands, joints, legs, head, and even the hilt and handle of the sword to make an already deadly style more unpredictable and more lethal. Ignorantly considered a very "unrefined" style by most practitioners of the sword, Toryu is actually one of the most difficult styles of Kenjutsu to learn and master. The very basic premise of the style revolves around the firm control and manipulation of one's own movements and body, some techniques requiring execution while using another attack as a feint or misdirection while not sacrificing strength. The style has no weapon requirements outside of a sword, but many users often prefer kodachi, wakizashi, ninjato, or even tanto, the reduced size and weight of the blades having fewer blindspots and making the user's weapon more mobile.

Requires: [Close Quarters Combat], [Sword Weapons] Concentrations.
D Rank:
*[Toryu • Skipping Stone]
D-Rank Taijutsu Stance
The signature Stance of Toryu, practitioners relax the muscles in their bodies, gaining additional flexibility in their movements in how they approach the enemy, how they retreat, how they evade attacks, and how they attack the opponent. This Stance allows the practitioner to more easily read opponent's attacks and defend against them by evading in unusual ways, such as ducking, bending around, and quickly sidestepping attacks without needlessly exposing themselves to additional attacks. This fleet-footed Stance lets the practitioner mix up their movements to confuse and misdirect the opponent, allowing them to attack lesser-known openings in the opponent's guard. It also allows the practitioner to rapidly and reflexively change the angle, position and grip of their weapon with minimal movement, allowing them multiple manners in which they can attack the opponent or defend against attacks.

*[Toryu • Ambidexterity]
D-Rank Taijutsu Discipline
After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize both hands equally and as effectively without any penalty. This extends to other methods of combat or simple everyday life as well.

*[Toryu • Cobblestone Skeleton]
D-Rank Taijutsu Discipline
A practitioner of Toryu is capable of attacking with every part of their body, even their heads. This Discipline represents the practitioner's capacity and experience with executing palm strikes, heel strikes, knee strikes, elbow strikes, and headbutts/skull bashes just as effectively as regular punches, kicks, and sword strikes. This Discipline allows the practitioner to consistently execute these kinds of attacks while minimizing or eliminating openings in their defenses or shock/damage they would experience while using these kinds of strikes.

*[Toryu • Dust Eater]
D-Rank Taijutsu Maneuver
The practitioner moves in and initiates a feint in the form of a thrust. Partway through the thrust, however, the practitioner twists their arm to the side and drops low, rotating and lashing out with a spinning low kick, attempting to sweep the opponent's feet out from under them. Opponents with an Acrobatics technique of equal or higher rank than this technique can resist the tripping effect.

*[Toryu • Falling Stone]
D-Rank Taijutsu Maneuver
Moving in to launch either an unarmed attack or an attack with their blade, the practitioner will launch a simultaneous unarmed attack or weapon attack with their other hand, bringing their fist or the pommel/butt of their weapon to slam into the opponent's guard, targeting their hands or wrists. Opponents with an Acrobatics technique of equal or higher rank than this technique can resist being disarmed. Otherwise, the practitioner slams the opponent's guard aside, potentially allowing the original attack to strike the opponent directly.

*[Toryu • Sinking Quicksand]
D-Rank Taijutsu Maneuver
Prerequisite(s): 8 Strength.
One of Toryu's many grappling techniques, the practitioner steps in close to the opponent, slamming their heel into the opponent's foot to lock the target in place. In the same movement, the practitioner grabs the opponent's arm and flips them over their back, slamming them to the ground unless the opponent has an Acrobatics technique of an equal or higher rank than this technique. The prone position this leaves the opponent in leaves them exposed to an attack of opportunity from the practitioner's weapon after executing this technique.

*[Toryu • Sundering Gravel]
D-Rank Taijutsu Maneuver
Prerequisite(s): 8 Strength.
Designed as a counterattack but also a potent attack by itself, the practitioner will first wait to block or parry an opponent's attack with their weapon. Then, the practitioner will quickly counter with a swift knee strike to the opponent's stomach or diaphragm to stun them or cause them to stagger by winding them, followed by a quick slash or stab to their chest or stomach. The practitioner may choose to use this as an attack instead by immediately leading off with the knee strike if they so wish. Opponents with equal or higher Endurance than the practitioner's Strength can resist being winded.

*[Toryu • Pebble Split]
D-Rank Taijutsu Maneuver
Designed as a counterattack but also a potent attack by itself, the practitioner will first wait to sidestep an attack before countering with a swift elbow strike with their sword hand to the opponent's face to stun them or cause them to stagger by winding them, grabbing the opponent's arm or garment with their unarmed hand to hold them in place. Immediately following the elbow strike, the practitioner will pull the opponent to one side while executing a slash in the opposite direction with their sword hand. Opponents with an Acrobatics technique of equal or higher rank than this technique can escape from the grappling component of this technique.
C Rank:
*[Toryu • Lethal Familiarity]
C-Rank Taijutsu Discipline
Many of the Toryu techniques would put the user in incredibly daring positions where a single mistake could instantly spell disaster for the swordsman. As a result, Toryu practitioners must train themselves constantly to avoid letting their fears distract them from their task. A practitioner with this technique has learned to shut out fear in the heat of combat, allowing them to perform attacks and techniques without the risk of failure due to fear responses.

*[Toryu • Spite Breaker]
C-Rank Taijutsu Maneuver
An unorthodox use of swordsmanship, the practitioner rushes the opponent and leaps at them, attempting to land on their shoulders. Should the practitioner succeed, they will forcefully shift their weight onto the opponent's shoulders, potentially unbalancing them. Opponents with an Acrobatic technique of an equal or higher rank than this technique can resist having their guard be disrupted. Otherwise, the opponent will be suddenly thrown off balance, leaving their head, neck, or torso exposed for the practitioner to attack with their sword.

*[Toryu • Fury Guard]
C-Rank Taijutsu Maneuver
A technique allowing the practitioner to partially customize their focus on defense or offense, the practitioner guards against attacks while immediately attacking subsequent openings with their free hand. The form this takes depends on which hand they prioritize for defense. Should they choose to guard with their sword hand, the practitioner deflects the attacks outwards, away from the opponent's center of mass where their guard is strongest, and responds by launching unarmed counter-attacks like a punch, elbow, or throw. If they choose to guard with their unarmed hand, the practitioner blocks the attack by intercepting the haft of the weapon or the opponent's wrists with the back of their fist or forearm and counter with more lethal slashes and stabs from their sword.
Tenkujutsu (Nin)Show
C Rank:
*Shizumeru • [Shackles of Authority]
C-rank Tenkujutsu (Nin)
After performing a set of hand seals, the user focuses chakra towards their hand. A chain made of Maroon chakra will shoot from their palm towards the target at [Control] speed, up to 20 meters away. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them, placing their arms, if they have any, to their side, stopping them from performing hand seals. These chains cling to the chakra of the Spirit itself, and are unable to be broken through physical means. If the target has a related Mastery stat or a Spirit has a strength stat higher than 10, they are able to break the binding. If the chains are able to stay on their target, they will drain away -1 Mastery from hosts or -1 Strength from Spirits until broken free of.

*Shizumeru • [Voice of Spirits]
C-rank Tenkujutsu (Nin)
After performing the needed hand seals and focusing chakra into their hand, the user places their hand on the head of a Spirit host, or on the object containing a spirit. This allows them to speak directly to the spirit in a telepathic link.

*Shizumeru • [Containing Spirits]
C-rank Tenkujutsu (Nin)
After doing the needed hand seals, the user will create a 10 meter cubed barrier within 15 meters of their location at [Control] Speed with [Control] Strength. This barrier is created of pure Maroon chakra and will only stop things that are related to spirits, normally jinchuuriki. As a result, those that are stopped by the barrier are unable to make their way through unless they can break it. Those untainted by spirits are able to pass through the barrier at their leisure. This barrier lasts for 4 posts.

*Spirit Binding • [Seishin Kanri]
C-rank Tenkujutsu (Nin)
After preforming the necessary hand seals, the user shoots out a chain of Maroon Chakra at [Control] speed that wraps around the spirit up to 25 meters. If the spirit stays sealed within this chain for 4 posts, the spirit is subjected to the control of the user of the technique, regardless of contracts up to 4 posts. If the spirit has more than 10 strength it can break the chain. This jutsu can only be used on D-Rank spirits.
GenjutsuShow
D Rank:
*[Genjutsu • When Pigs Fly]
D-Ranked Illusion Genjutsu
A rather simple genjutsu that is put into place when the user says a statement ending in "When Pigs Fly". Seconds later, anyone who hears the user say that will see several pigs with full hawk wings fly past, just a few feet above the user and the victim’s head, serving as a somewhat confusing distraction.

*[Genjutsu • Pins and Needles]
D-Ranked Illusion Genjutsu
After performing the hand seals and pricking the opponent with some sort of small weapon (usually senbon), the opponent feels their arms and legs fall asleep. It feels as if the blood flow to these appendages has basically stopped, making their movements a tad sluggish and just all around uncomfortable. This jutsu doesn’t really hinder a person, but it makes everything they do feel off. For those who are attuned to the way their body feels during battle, it can be extremely distracting. Lasts 3 posts.

*[Genjutsu • Smell Of The Deceased]
D-Ranked Illusion Genjutsu
After performing the necessary hand seals, any victim that sees the user preforming the hand seals will be induced under the genjutsu. This causes the target to begin to smell rotting flesh and decaying bodies. The jutsu can cause nausea and vomiting from the target, depending on how sensitive their sense of smell is. The smell of the dead can also cause some mental stress on the target. This genjutsu lasts for three (3) posts.

*[Genjutsu • Paranoid]
D-Ranked Illusion Genjutsu
The user will do a series of hand seals, then whistle. Anyone who hears the whistle will be captured in this genjutsu. For the following 4 posts, the target will see a shadow in the corner of their eyes, constantly shifting out of view when they attempt to look at it.

*[Genjutsu • Boom!]
D-Ranked Illusion Genjutsu
The user will do a series of hand seals, then within the next post, snap their fingers. Anyone who hears the snapping will hear an explosion in the distance behind them. This works as an effective distraction, or a scare tactic, if properly utilized.
C Rank:
*[Genjutsu • Demonic Illusion • Hell Viewing]
C-Ranked Illusion Genjutsu
This is a genjutsu technique that causes its target to see a horrifying vision. The ninja will perform some hand seals and make eye contact with the target. Once cast, the world will appear normal to the target until they see the illusion. The illusion is at the discretion of the user. However, they can only make a stationary image, or a visual loop, not a controllable visual illusion. Examples would be a decapitated head on a table, or one of their friends running in circles on fire. This illusions may only last up to 4 posts, or until the user ends the jutsu themselves. As a note, this only effects sight.

*[Genjutsu • Burning to Death]
C-Ranked Illusion Genjutsu
This is a genjutsu technique which can be used in quite a few ways. The user forms a hand seal, and as long as the opponent(s) see it, then the genjutsu will begin. The user and the opponent(s) will both light on fire and start to burn, from the feet up to the head, in the opponent's mind. The opponent will normally start to panic and try to get rid of the fire, especially since they feel as if they were in actual pain. This genjutsu lasts for 4 posts and will not appear to be able to be extinguished, no matter what the victim does. The illusion is very static, in the sense that it doesn't change with the environment, it merely creates an illusory flame and pain.

*[Genjutsu • Reverse Hypnosis]
C-Ranked Status Genjutsu
This is a three post genjutsu. To start the genjutsu, the ninja does the hand seals that are needed and then places a hand on the target. Until the genjutsu ends the target is able to remember a lot more about their past and has a lighter barrier over their consciousness making it easier for them to spill information. This doesn’t weaken their will, however, meaning if they are aware it’s a genjutsu, they are more than capable of using Kai.

Kouseki Rokuro was born the only child of a single mother, though by the age of five he was an orphan. His mother having died in the line of duty, Rokuro himself was passed from foster family to foster family, never really feeling like he found a home again. He pushed himself to embrace the clan as his own, even as he pursued the academy. At the time of his right of passage, his chosen stone was a beautiful multi-colored, though primarily deep blue, Labrodite that was implanted into his forehead and hands. He was fond of his stone, and the beauty of it. It was as complex as he felt he was, and when he became a genin he slowly became overly fond of showing them off. He has became very good at paying the proper attention to girls.

At the young age of 12 he never really took on a steady girlfriend, but before he had a chance to hit Chunin he’d certainly been slapped by more than one girl who had thought she was “his only one”. He had garnered a bit of a reputation for him. After his chunin exam and fight, which he won, he began to be noticed for his promise in combat. He became a chunin at the age of 15, and had dreams of taking on more important roles as a shinobi and within the village. Of course, his dreams of spending time with the ladies hadn’t changed either.

It wasn’t until he was promoted to Special Jounin at 17 and given a spot on Meiyo Souta’s team guarding the genma that things took a turn for the worse. The host at the time, Henrin Sachiko, lost control and during the fight Rokuro was horribly injured. His face was horribly disfigured by Shijutsu, causing him to wear a mask to often hide the deformities. In addition his chakra was affected as his soul was damaged, a technique of his own blown to bits by the host and impaling him in several places where the crystal bonded into his flesh and bone, causing a corruption of his Shouton ability and allowing him access to something new, to Corrupted Shouton. He also finds himself suddenly afflicted with CIPA, robbing him of his ability to feel pain, or the difference between hot and cold, a condition he is still trying to find a cure for. His hatred of the Soul Genma began here, leading him to wishing the thing didn’t exist and was no longer used by the village. But as both reward and punishment he was forced to remain on Souta’s team, and told before his next promotion he must find a way to come to terms with his hatred of Shishire’s host, and “to just do his job”.
NPCsShow
Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
Kabu's Test Thread

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Kabu
Posts: 7946
Joined: Thu May 09, 2013 8:00 pm

Meiyo, Souta

Post by Kabu » Sat Jan 22, 2022 1:55 am

Username: Aes Sedai
Owner: Meiyo Souta
Stat Trainings: (0/25)

Type: Henchman
Gender: Female
Age: 18
Appearance:
  • Face/head: Yasu long black hair that extends halfway down her back. She almost always has it hanging loose and hates pulling it back in a braid or ponytail though she will if she absolutely must for one reason or another. Her eyes are a vibrant amber that sometimes seem to almost glow.
  • Body: Yasu has a well sculpted body that she has worked hard to perfect in the ways she wants it to be. She has no piercings out of personal desire, and her muscle build is purposely lean but well curved, an intentional balance of both the feminine and the functional as a shinobi.
  • Notable Features: Yasu has a tattoo of a wolf running up her left shoulder as if running out of the clouds. The full piece is a sleeve that begins with cherry blossom trees across the forearm that come up the elbow into a set of mountains and clouds, up to the wolf coming across the shoulder and towards the collar bone. It is currently the only tattoo she has.
  • Clothing: Yasu typically wears black shorts and a wrap top, with a hood, that covers the essentials. She also wears black sandals with straps that come up to her knees. She also wears a black half hanya mask that only covers the lower portion of her face, the teeth of which glow in reaction to her ability when it is activated.
Personality:
  • General: Hajime Yasu is a cold and quiet sort of person. She normally keeps to herself, and the only smiles of hers that reach her eyes are the kind with mischief attached, or mayhem. She's thought to be a touch cruel though really she's an overly curious sort that loves to research. She loves to study, and that includes studying people and even things most wouldn't like to study. But overall she's a quiet person and most don't really know where her head is at, or just think she's an oddball. She is particularly interested in the study of spirits and the dead.
  • Hopes/Dreams: Yasu has her sights set on Souta's position one day, or something similar. Being in charge of spirits and/or the studies of. She loves all things surrounding spirits and the Genma.
  • Fears: Losing the right to study spirits, or her ability to be a shinobi.
  • Combat Mentality: Yasu is a caster type, typically keeping her distance from her targets or subduing them without putting her hands directly on them.

Rank: A Rank Henchman
Stats: (120)
  • Endurance: 20
  • Chakra Pool: 20
  • Control: 20
  • Strength: 20
  • Speed: 20
  • Willpower: 20
Equipment:
  • 2 x Standard Katana, Sheathed On Back (Black with small orange detailing)
  • 2 x 5m spools of wire, Pouch On Right Thigh
  • 10 x Standard Kunai, Holster on Left Thigh
  • 10 x Standard Shuriken, Holster on Lower Back
Elemental Affinities: Katon

Abilities
First AbilityTo be Embered When this ability is activated and the user is considered 'Embered', their eyes glow like the embers of a fire. Their hair glows starting at the ends like a living fire that fades going up until they too are more like weak embers. The entire body has a similar glow like the embers of a dying flame. Anyone within up to thirty meters of the user will begin to take katon damage, the strength of ignition/burn is equal to the user's Chakra Pool. In addition, the user gains a +10 to Endurance for the duration of the ability, while suffering a -5 to Strength and a -5 to Speed. Requires: Katon
Concentrations
Ninjutsu
Katon:
Katon Affinity
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Passive (Ignition)Show
Katon's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the strength stat of the individual jutsu.
  • 1-14 Strength Requirement: First Degree Burns
  • 15-24 Strength Requirement: Second Degree Burns
  • 25-34 Strength Requirement: Third Degree Burns
  • 35+ Strength Requirement: Fourth Degree Burns
Sensory:
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.
Taijutsu[Place them here]
Genjutsu
Overlay Genjutsu:
This user has learn to create entire worlds in the heads of their targets. These genjutsu allow the user to completely recreate reality within the heads of their target, and interact with them in various ways through the techniques. Overlay stand out as a threat in genjutsu users as they lapse on a single second in real time, but can last extremely long in the heads of the target.
Touch Initiation:
This user has learn to use physical sensations to initiate genjutsu. Allowing them to physical touch the target, or touch them with objects to capture their targets in genjutsu.
Other
Tenkujutsu:
The users of this style have a strong affinity towards spirits, and are able to utilize certain chakra techniques based off of spirits. Those with the affinity have a Maroon color tint to their chakra when using these techniques. Tenkujutsu jutsus fall underneath their own pyramid, and do not have ties to Taijutsu, Ninjutsu, or Genjutsu.

TenkujutsuShow
C Rank:
*Shizumeru • [Flare]
C-rank Tenkujutsu (Nin)
Pre-Requisite: Sensory Concentration
After preforming the necessary hand seals the user will then place his palm against a target. If the target is imbued with the power of a spirit their hand will visibly flare up with Maroon chakra.

*Shizumeru • [Shackles of Authority]
C-rank Tenkujutsu (Nin)
After performing a set of hand seals, the user focuses chakra towards their hand. A chain made of Maroon chakra will shoot from their palm towards the target at [Control] speed, up to 20 meters away. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them, placing their arms, if they have any, to their side, stopping them from performing hand seals. These chains cling to the chakra of the Spirit itself, and are unable to be broken through physical means. If the target has a related Mastery stat or a Spirit has a strength stat higher than 10, they are able to break the binding. If the chains are able to stay on their target, they will drain away -1 Mastery from hosts or -1 Strength from Spirits until broken free of.

*Shizumeru • [Vision of Spirits]
C-rank Tenkujutsu (Nin)
Pre-Requisite: Sensory Concentration
After performing the needed hand seals, the user focuses chakra to their eyes, causing the Maroon chakra to flare up around their eyes. This works similar to a doujutsu, but with no physical change to the eye itself, allowing the user to see the chakra of spirits and spirit related objects/people as an aura of Maroon. While useful for a quick glance, it can be used up to [Chakra Pool]/5 posts, before needing to be refreshed.

*Shizumeru • [Voice of Spirits]
C-rank Tenkujutsu (Nin)
After performing the needed hand seals and focusing chakra into their hand, the user places their hand on the head of a Spirit host, or on the object containing a spirit. This allows them to speak directly to the spirit in a telepathic link.

*Shizumeru • [Containing Spirits]
C-rank Tenkujutsu (Nin)
After doing the needed hand seals, the user will create a 10 meter cubed barrier within 15 meters of their location at [Control] Speed with [Control] Strength. This barrier is created of pure Maroon chakra and will only stop things that are related to spirits, normally jinchuuriki. As a result, those that are stopped by the barrier are unable to make their way through unless they can break it. Those untainted by spirits are able to pass through the barrier at their leisure. This barrier lasts for 4 posts.

*Spirit Binding • [Seishin Kanri]
C-rank Tenkujutsu (Nin)
After preforming the necessary hand seals, the user shoots out a chain of Maroon Chakra at [Control] speed that wraps around the spirit up to 25 meters. If the spirit stays sealed within this chain for 4 posts, the spirit is subjected to the control of the user of the technique, regardless of contracts up to 4 posts. If the spirit has more than 10 strength it can break the chain. This jutsu can only be used on D-Rank spirits.
B Rank:
*Shizumeru • [Unconnected Connection]
B-rank Tenkujutsu (Nin)
After performing the needed hand seals, the user focuses chakra into their body, giving them a slight Maroon glow. For the next 10 posts, whenever they speak, they are able to communicate with Spirits of all sorts, including those inside of jinchuuriki within 20 meters.

*Shizumeru • [Dispersing the Beast]
B-rank Tenkujutsu (Gen)
Pre-Requisite: Overlay Concentration, Touch Initiation
After forming the needed hand seals, the user will touch the target's forehead. As long as the user has more control, than the jinchuriki's mastery, or spirit's control the overlay will take place. This projects the user into the subconscious of the host, allowing them to see and interact with the host and spirit sealed within. During this post, the user is able to talk and discuss with the spirit and host. During the overlay anytime the user places their hand over the spirit and squeezes, the spirit will "shatter" and the spirits power feels weakened afterwards. During the next 5 posts afterwards, this will cause a drop of -6 Mastery. This jutsu lasts for 5 posts and neither the host nor the user are able to move in real time unless provoked by an outside source.

*Shizumeru • [Intention of Spirits]
B-rank Tenkujutsu (Nin)
Pre-Requisite: Sensory Concentration
After performing the needed hand seals, the user focuses chakra to their eyes, causing the Maroon chakra to flare up around their eyes. This works similar to a doujutsu, but with no physical change to the eye itself, allowing the user to see the chakra of spirits and spirit related objects/people as an aura of Maroon. Additionally, they are able to see how the spirit is interacting with their host, be it a jinchuuriki, or a joruri. While useful for a quick glance, it can be used up to [Chakra Pool]/5 posts, before needing to be refreshed.
Katon NinjutsuShow
D Rank:
*Katon • Fireball
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a 1 foot diameter fireball at the opponent. It travels up to 10 meters away at [Control] speed and strength.

*Katon • Torch
D-Rank Ninjutsu
After performing the correct hand seals the user will exhale a small ball of flame directly in front of them. The ball lights up the surrounding area in a 10 meter radius and requires Strength greater than [Control] to destroy. Unless destroyed, it will stay locked in it's location for 5 posts before fading.

*Katon • Flame Jet
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a cone that is up to five meters long and three meters wide at it's base. The cone travels at a speed equal to [Control] and impacts with a strength equal to [Control].

*Katon • Heated Blade
D-Rank Ninjutsu
By channeling katon chakra into a metal weapon or blade, the user will cause it to grow hotter and cover the blade in flames. The imbued weapon will be able to carve through defenses of [Control] or less strength with ease.
C Rank:
*Katon • Scattering Flames
C-Rank Ninjutsu
After performing the correct hand seals, the user will puff their chest before spitting out a torrent of 15 individual fireballs, each 2 centimeter diameter. The fireballs are shot for up to 10 meters away at a speed and strength equal to [Control].

*Katon • Bomb Creation
C-Rank Ninjutsu
By channeling katon chakra into any item, the user will turn it into a ticking time bomb. Either when 3 posts are up or when activated through the use of Chakra Kai, the object will explode, releasing all the katon chakra in it in a [Control strength explosion and scattering flames in the immediate area.

Hajime Yasu grew up a happy child in Suna. Her parents were both simple merchants who ran a tea shop in the village, but her grandfather was a shinobi who retired when she was very young. She always idolized the man, and would spend as long as possible sitting at his feet listening to his stories about his missions or stories about time spent with his friends. The moment she was old enough she begged to go to the academy. Her parents were against it, but in the end her grandfather convinced them to allow her to go. She had always been an odd child who not only loved his stories, but asked questions about the oddest of details and he was curious to see where those questions would lead her.

Those questions took her through her genin years in relative simplicity. If she saw something strange or odd and she asked too many questions about it she was simply chuckled off. She went about her missions feeling rather silly chasing lost pets or babysitting and doing other minor and menial tasks. When she was a chunin she had the chance to do more and found herself often in the library researching strange occurrences and soon found herself reading about spirits and possessions and other odd incidents. Her obsession soon began. Before long she found herself taken under the wing of a Jounin who was training others to take on tasks involving such odd things and she started to learn more about tenkujutsu.

By time she became a Special Jounin her grandfather passed away in his sleep, his age catching up with him more than anything. But she also joined a team of guardians to deal not only in matters concerning spirits, but concerning genma.
NPCsShow
Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
Kabu's Test Thread

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