Prestige Perks: 0/0
Stat Trainings: (0/75)
['Give and Take', the whole world runs on it but never keeps it balanced.]
General Information Age: 13
Hanzo's short hair is ruffled about his head like a blond birds nest. His face hasn't quite developed yet but has some form of design painted on it. He's often told to smile more by his family as he suffers from a bad case of resting bitch face.
Fit and healthy, he is neither toned or bulky for his age. His general physique is unremarkable but not in poor health as he is merely slim and nothing more. He does maintain designs across his skin akin to the ones on his face.
- Notable Features:
Aside from Hanzo's 'warpaint' there is little to be discussed about his body in terms of it's noteriety. Thanks to the Genma Janesisu that is sealed inside of him, Hanzo's skin gains a glittery aspect, making it shimmer and glimmer in the sun. White chakra is also noticeable when he performs ninpou or creation techniques. Hanzo's eyes have turn completely black and have what appears to be stars, nebulae, and galaxies forming within them. his stomach is also visibly marked by the sealing technique that holds the Genma within his body.
Hanzo prefers to wear what he feel comfortable in. His parents encouraged him to explore his sense of self but even they feel the urge to yell at him to put a shirt on from time to time. His choice of attire consists of a pair of black baggy pants, a set of shawls he keeps around his waist, a black sleeveless arm warmer on his left hand, and a sleeve that on his right arm. The sleeve on his right arm his black up to the elbow before becoming white with black vertical stripes. Over his right hand he wears a thick glove. His feet are adorned in custom tabi. Around his waist, and under his shawls, he keeps a belt with a shinobi tool pouch.
Despite his resting bitch face, Hanzo can prove to be quite the smart ass if prompted. Like many children trained to become shinobi, his outlook of the world are drastically more mature than normal kids their age. He does display some control issues as he doesn't like to let someone else make plans he's involved in, finding a need to manage affairs himself. While he doesn't push people away, he feels he can get something done better or faster himself. Self-reliant, Hanzo is already saving up money from the few missions he's done to try and get a place of his own in a few years when he can gather the funds. Thanks to Janesisu's influence, Hanzo often tries to push past his resting bitch face and make more friends despite him not knowing that this is due to the genma inside of him.
Hanzo finds enjoyment from his time as a shinobi, the art of molding the elements sparking the craftsman within him. He often spends his time drawing or doing wood carving as a means to increase his creative desires. He hopes to one day take on an apprenticeship in order to expand his ability to create, be it shinobi weapons or tools.
Hanzo fears losing control, not just of a plan but of himself. Falling into disarray and never being able to climb back to the top and take the reigns again leaves him with a chill that runs up his spine.
- Combat Mentality:
Hanzo has a bit of take charge attitude with a very hands on approach. He'll often attempt to form a basic plan of attack and instruct others who might be working with him. While it can cause some sour glances in his direction, he seems to come up with decent attack plans utilizing other peoples strengths in conjunction with his own. Because of Janesisu's influence, he often tries to show off his abilities a little bit more in battle.
Battle Information Village: Sunagakure
- Ninjutsu: 10
- Taijutsu: 7
- Genjutsu: 5
- Stamina: 10(5+5)
- Control: 10
- Strength: 7
- Speed: 7
- Instinct: 7
- Mastery:[/b] 13
-5x Smoke Bombs
-5x Flash Bombs
-5x Exploding Tags
-15m of Wire
Primary Affinity: Fuuton
Abilities and Concentrations
Close Quarters Combat:
D-Ranked Fuuton Jutsu
After doing the needed hand seals, the user creates a small vortex of Fuuton chakra around a projectile in their hand that spins with a strength of 5. This causes the projectile to corkscrew through the air, allowing it to travel an extra 10m and applying the Fuuton passive when thrown. This doesn't make the projectile any faster, only increases its range and ability to cut.
*Fuuton • Enhanced Launch
D-Ranked Fuuton Jutsu
After doing the needed hand seals, the user gathers wind around their feet. Then, the user will use the wind to blast them from the ground, enabling them to leap into the air an extra 10 meters at 3 extra speed. The user also has 3 less Taijutsu until they once again touch the ground. Those with less than 5 Taijutsu (after deduction) will stumble and fall when trying to land. The Fuuton passive is not applied in this technique.
*Fuuton • Wind Skating
D-Ranked Fuuton Jutsu
After performing the needed hand seals, the user is able to glide on air as if they were skating on ice. This allows them to move faster (+3 speed) but lowers their accuracy and agility (-3 Taijutsu). This doesn't allow them to fly, but rather to travel over things like land, water, and ice with greater ease. The user is only held several inches off of the ground. This Jutsu does not expire until the user’s chakra supply runs out or the user shuts it off. The fuuton passive is not applied in this technique.
*Fuuton • Redirection
D-Ranked Fuuton Jutsu
After performing the needed hand seals, the user covers a projectile they are holding in fuuton empowered wind. Then, when the weapon has been thrown as normal, the user is able to change it's direction by up to 90 degrees once with no drop in momentum on the projectiles part. This technique only lasts one post.
*Fuuton • Wind Bullet
D-Ranked Fuuton Jutsu
After performing the required hand seals, the user expels a basket ball sized ball of wind from their mouth. This ball of wind travels up to 20m at 5 speed, and explodes with the strength of a single explosive tag on contact with solid matter or at the end of its range.
After performing the correct hand seals the user will focus chakra into their mouths and into up to five senbon within 3 feet of their position. The senbon will be summoned from their persons or nearby into the user's mouth, where they will be spit out aided by chakra at a speed of 6 and strength of 4. The senbon can be shot up to 7 meters away.
*[Ninjutsu • Chakra Burst]
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion at D-Rank force from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.
*[Ninjutsu • Tracking Device]
After performing the correct hand seals the user will coat one of their hairs in chakra. Once this has been done, they will place it on their target. The user can track the exact location of the strand of hair for up to 7 meters. For up to twenty meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general idea of where the opponent is. The chakra in the hair will dissipate at the end of 6 posts.
*[Ninjutsu • Wall]
After performing the correct hand seals the user causes a thin 3x3 meter flat barrier to form directly in front of them at a speed of 5. This barrier can take a hit of up to 5 strength before shattering, otherwise it lasts for 3 posts.
*[Ninjutsu • Sensory Deprivation: Sight]
A technique used for a variety of purposes, each unique to the user's needs, the user channels chakra over their eyes. This chakra will act as though it were solid, rendering the user blind until it is dispelled. This can be held as long as the user has chakra, but once it has ended, it has a cool-down period of 2 posts before it can be used again.
Requires: [Close Quarters Combat], [Sword Weapons] Concentrations.
D-Rank Taijutsu Stance
The signature Stance of Toryu, practitioners relax the muscles in their bodies, gaining additional flexibility in their movements in how they approach the enemy, how they retreat, how they evade attacks, and how they attack the opponent. This Stance allows the practitioner to more easily read opponent's attacks and defend against them by evading in unusual ways, such as ducking, bending around, and quickly sidestepping attacks without needlessly exposing themselves to additional attacks. This fleet-footed Stance lets the practitioner mix up their movements to confuse and misdirect the opponent, allowing them to attack lesser known openings in the opponent's guard. It also allows the practitioner to rapidly and reflexively change the angle, position and grip of their weapon with minimal movement, allowing them multiple manners in which they can attack the opponent or defend against attacks.
*[Toryu • Ambidexterity]
D-Rank Taijutsu Discipline
After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize both hands equally and as effectively without any penalty. This extends to other methods of combat or simple everyday life as well.
*[Toryu • Dust Eater]
D-Rank Taijutsu Maneuver
The practitioner moves in and initiates a feint in the form of a thrust. Part way through the thrust, however, the practitioner twists their arm to the side and drops low, rotating and lashing out with a spinning low kick, attempting to sweep the opponent's feet out from under them. Opponents with a Taijutsu stat higher than the practitioner's Strength stat can resist the tripping effect.
*[Toryu • Falling Stone]
D-Rank Taijutsu Maneuver
Moving in to launch either an unarmed attack or an attack with their blade, the practitioner will launch a simultaneous unarmed attack or weapon attack with their other hand, bringing their fist or the pommel/butt of their weapon to slam into the opponent's guard, targeting their hands or wrists. Opponents with an average of their Strength and Stamina stats, rounded up, higher than the practitioner's Strength stat can resist having their guard be disrupted. Otherwise, the practitioner slams the opponent's guard aside, potentially allowing the original attack to strike the opponent directly.
They took pride in their son and raised him to be quite the well rounded individual, having taught him during every second they spent with him. By the time he was enrolled in the academy, he already had a mindset for balancing work and play, understood the value of coin(even on his simple child scale, more than his allowance seemed like a fortune in his eyes), and he knew the value of hard work.
During his time at the academy, he didn't truly excel in one area over another and it often brought his instructors some concern when they talked with his parents. It wasn't until they pointed out their son wasn't excelling in one area because he was devoting himself to all areas of study that his instructors came to understand what Hanzo's goal was. After his instructors saw the big picture of what Hanzo was doing for himself, they decided he was indeed qualified for graduation from the academy, letting him obtain the rank of Genin. As a Genin he has only been active duty for a a short while but that hasn't stopped him from taking missions and educating himself in various aspects of the shinobi arts.