Saruga, Arashi

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Kabu
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Joined: Thu May 09, 2013 8:00 pm

Saruga, Arashi

Post by Kabu » Fri Jul 23, 2021 3:18 pm

Saruga, Arashi
General Information Age: 15
Gender: Female
Height: 176cm
Weight: 53kg
Physical Features:
Arashi has long, black hair, which she usually keeps tied up. Her eyes are green. She is almost six feet tall. and is quite slim, having only little muscle gain from her training. Her fingers are longer than avarage, her nails and toenails are mostly dyed (usually to black or purple). She has a few small, white, barely visible scars on her hands, fingers and palms, and a longer one on her left shoulder and left thigh, all from some scratches. There is a small burnmark on her right arm, just under the shoulder.
On missions, she usually wears a grey or dark shirt with matching trousers, black gloves, and the normal ninja sandals. She wears the forehead protector on her right arm as an armband instead of her head. On her right side, she wears a small bag.
When not on missions, she usually wears black tops or shirts, and changes the trousers to short skirts, mostly black or dark colored ones. She likes to wear makeup and parfumes, and is extremely fond of sunglasses, to the point of having a small collection of them, and prefers to wear one (this does not extend to missions because of their easily breakable nature, and how much they obscure field of vision).

Picture:
SpoilerShow


Personality:
Arashi is extremely sarcastic and cynical, and while she likes to paint herself as a realist, she is usually unreasonably pessimistic. She likes to play the adult figure, even in the circle of her seniors, and likes to play the tough act, not showing signs of pain, trauma or exhaustion, finding it a sign of weakness. She is not totally insuffarabe tough, as she is mostly there for her comrades when they need help or support, and her dark humour can light up the mood. She is quite well read and intelligent. Arashi is notoriously patriotic, maybe even a bit too much.
Beneath the surface, Arashi is a lot less selfconfident than she looks like, always criticizing everything in herself, mainly her achievements, her abilities or her decisions, constantly forcing herself to act like her mother would in her imagination. She gives far more credit to her mother than what is deserved, overexaggerating her achievments, and has an extremely idealistic image about her, finding her flawless and perfect. Since her death, Arashi feels responsible for achieving everything her mother could not. Her dream is becoming a legendary ninja worthy of her „heroic” mother, going as far as building a clan, and making the Saruga name respected until the dawn of time.
She does not truly believe that she will ever be able to live up to her own expectations, not even by dedicating her entire life for her goals. While she did not show her doubts to anyone yet, she is sinking deeper and deeper in depression. In the darkest depths of her heart, during her worst days, she hopes to be killed in action like her mother, hopefully in a meaningful way, to deliver her from these burdens without truly failing her goals.
She envies everyone born into a clan without these responsibilities, and resents them to a degree, thinking everyone who has such a legacy and advantage should achieve far more than her. While she is usually polite enough to not sound this concern, she has extremely negative opinions about everyone whom she overcame without having any inherited or passed down abilities.
In combat, Arashi fights from range. She is very analytical, planning forward a few steps before formulating a plan. While the wellbeing of her allies is very important for her, she has no qualms about killing her adversaries in painful ways, justifying it with a „them or us” mentality, and blaming them for going against her country.
During her freetime, Arashi likes to train herself, but she also loves reading (mostly about stuff she thinks will come in handy later) and taking baths (preferably cold ones). She also likes to go for shopping, mostly for parfumes, clothes, and especially sunglasses, for which she has extreme fondness for.



Battle Information Village: Sunagakure
Rank: Genin
  • Chakra Pool: 5
  • Endurance: 4
  • Control: 12
  • Strength: 4
  • Speed: 4
  • Willpower: 11
  • Power Rank: D
Equipment:

Nighmare [Puppet] (worn on the back, covered in bandages)
Description
SpoilerShow
Nightmare is a gruesome humanoid puppet with six limbs, and is roughly the size of a ten years old girl. On all four of its hands, it has long fingers ending in sharp claws. Under its long black hair which conceals her face, it has a creepy human face with empty eyesockets and an openable mouth. The puppet is usually covered by a purple cloak, which conceals everything but the head. It can move on its hindlegs, but mostly crawls like an insect. The head and limbs can freely rotate. If Arashi speaks through it, it has an unsettling whispering voice, making the puppet even more creepy. Its design was inspired by one of Arashi's nightmares.

Mechanisms:
SpoilerShow
Retractable Nails: The upper right hand holsters retractable nails, which can quickly emerge from the palm (around five of them). The nails are regular nails, through a punch to the throat with them may cause lethal damage.

Watergun: A retractable barrel can emerge from the mouth, which can shoot liquid stored inside the puppet (maximum ten liters). The maximum range is ten meters. It is not strong enough to really damage or even outbalance anyone, even from point blank range, but the liquid inside is usually a mixture of oil and tar, not water. It is flammable, and smells really bad.

Lighter: The lower left arm can be deattachad by the elbow, and a common cigarette lighter is built into the palm, which can be activated with a switch. The arm then can be moved on its own. While it has next to no combat effetiveness on its own, it can lit the flammable liquid the watergun shoots.
No additional weapons, usually only food, water and personal things, like books and notes are kept in her bags.

Companions: (0/1)
Primary Affinity: Fire
Abilities and Concentrations
Abilities
First Ability -
Second Ability -
Third Ability -
Concentrations
Ninjutsu
Kugutsu:
Kugutsu
[Puppetry] is an old, tradition-bound style with some variation found within each Hidden Village. Chakra Strings are the progenitor style of Puppetry and is limited to Sunagakure ninjutsu only, due to the secret techniques. Chakra String users learns to utilize the tenketsu on their fingers to create strings of chakra, which can be used to control a multitude of things. Most users focus primarily on the use of puppets, wooden, or partially wooden contraptions. Puppeteers as they are called, rely on high control.]
Taijutsu[-]
Genjutsu
Sight Initiation:
This user has learned to use visual cues to initiate genjutsu. Allowing them to perform actions, or draw the eyes to something to capture their targets in a genjutsu.
Scent Initiation:
This user has learn to use smells to intiate genjutsu. Allowing them to utilize and produce various scents to capture their targets in genjutsu.

Jutsu
NinjutsuShow
*[Puppetry Style • Puppet Ventriloquism Technique]
D-Rank Ninjutsu
A fairly simple jutsu, this one uses the strings of chakra to carry the puppeteer's voice to the puppet, so it will sound as if the puppet is talking when in reality it is the puppeteer's words. If it is equipped with a sound vibrating device, the voice can also be changed to whatever the user wishes it to be.

[Puppetry Style • Puppet Hand Mimicry]
D-Rank Ninjutsu
The user concentrates chakra in their strings, and makes the puppet on the other end perform handseals instead of them to perform a technique, bypassing the need to do it themselves. With more mastery, more puppet can do this simultanously, which potentially shortens the casting.


*[Puppetry Style • Initiate Puppetry Technique]
C-Rank Ninjutsu
The Puppetry Technique is a Ninjutsu technique used by puppeteers. By releasing chakra from their tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move 25 meters. This jutsu allows the puppeteer to attach their chakra strings to inanimate, chakra-less objects at [Control] Speed. While an inanimate object is being controlled, it’s treated as if it has a speed equal to the puppeteer’s control.
TaijutsuShow
-
GenjutsuShow
*[Genjutsu • Smell Of The Deceased]
D-Ranked Illusion Genjutsu
After performing the necessary hand seals, any victim that sees the user preforming the hand seals will be induced under the genjutsu. This causes the target to begin to smell rotting flesh and decaying bodies. The jutsu can cause nausea and vomiting from the target, depending on how sensitive their sense of smell is. The smell of the dead can also cause some mental stress on the target. This genjutsu lasts for three (3) posts.

*[Genjutsu • Pins and Needles]
D-Ranked Illusion Genjutsu
After performing the hand seals and pricking the opponent with some sort of small weapon (usually senbon), the opponent feels their arms and legs fall asleep. It feels as if the blood flow to these appendages has basically stopped, making their movements a tad sluggish and just all around uncomfortable. This jutsu doesn’t really hinder a person, but it makes everything they do feel off. For those who are attuned to the way their body feels during battle, it can be extremely distracting. Lasts 3 posts.

*[Genjutsu • Burning to Death]
C-Ranked Illusion Genjutsu
This is a genjutsu technique which can be used in quite a few ways. The user forms a hand seal, and as long as the opponent(s) see it, then the genjutsu will begin. The user and the opponent(s) will both light on fire and start to burn, from the feet up to the head, in the opponent's mind. The opponent will normally start to panic and try to get rid of the fire, especially since they feel as if they were in actual pain. This genjutsu lasts for 4 posts and will not appear to be able to be extinguished, no matter what the victim does. The illusion is very static, in the sense that it doesn't change with the environment, it merely creates an illusory flame and pain.

History
Historical AccountsShow
Arashi was born to Saruga Hiruki, a chunin of Sunagakure. Her mother could not tell who was her father (the most probable one was a travelling musician), and Arashi was raised thinking it was not important, and since then, she never really thinks about her biological father. Hiruki did not receive enough support from her own father, an ill, aging merchant, to raise a child on her own, and would have lived in poverty if not for the village's support, which helped her pull through the early years with her daughter before resuming active duty.
Arashi spent most of her time with her grandfather in the family's shop, helping out with everything when she became old enough. It was during this time that she developed her dark, cynical point of view beside her grandfather, who was fighting depression and had a very negative view on life. She also resented those born luckier than her, and regarded her mother as her personal hero. While Hiruki lacked any real talent, everytime she could, she always told her naive dream of building a new clan, entering the hall of legends, and promised to her daughter that one day, the name Saruga will be the most respected in the village. While her stories made Arashi think her mother was some kind of war hero, who told her tales of her heroic deeds and made it sound like she is just from an inch away from becoming a jounin, a promotion was never even considered for her.
Shortly after Arashi entered the Academy at the age of seven, her mother, along with her entire team, was killed during a mission. While a friend of Hiruki told Arashi that her mother died while completing a secret mission vital for the country, in reality, Hiruki and the other two chunins with her were killed, alongside with a small escorted caravan during a C rank mission by an unknown assailant, seemingly without any effort. Nevertheless, even after finding out the real details, Arashi was already too idealistic towards her mom to change her mind, and inherited her dream- but unlike her mother, she indeed took it seriously.
While technically raised by her grandfather, the old man was far too ill to do anything for her, forcing Arashi to be independent from a very young age. It was not rare that Arashi helped out in the store after her classes, closed the store herself, and cooked dinner before going to bed, being awake well into the night to complete her homework. While she was extremely talented in chakra control, and her teachers regarded her as one of the most intelligent students, the lack of rest took a toll on her body and on her mental state, and as she was slowly more and more behind in terms of body strenght, she became more and more depressed. She was too proud to speak to anyone about her problems, crying alone in the bathroom between classes and forcing herself to do the exercises clearly beyond her abilities, even to the point of throwing up. It also did not help that her grandfather's illness became even worse, and the grim reality of his death came closer with every passing days. Arashi was sure that she will find him dead one morning in his bed, and because of this, was terrified every time when she had to wake him up.
While Arashi initially did not care about puppetry or genjutsu as a fighting style, idolizing the mental image of her late mother combating evil with dual swords (which was indeed only a mental image), because of the urging of one of her teachers, gave them a try, and was shown extreme promise. Thanks to this new succsess, and to the fact that her grandfather succesfully sold his shop and thereby gave her more freetime, Arashi's mental health imroved, and she started to make a presence in her class. Despite the fact she never catched up to her classmates in physical strenght, she still easily graduated at the age of twelve at the upper quarter of the students.
Arashi's grandfather died when she was thirteen, making her the last surviving member of her family. Since his death was not sudden, and happened relatively peacefully, his granddaughter could come to terms with it fairly easily.
Being the last person alive in her family pushed Arashi to be even more and more ambitous, focusing on being better, and ultimately completing her goal. While she managed to get a healthier lifestyle by eating and sleeping more, and somewhat corrected her lack of physical skills, she kept focusing almost solely on puppetry and genjutsu, spending much time with formulating skills and tactics. Her fighting style was ultimately inspired by her anxieties and fears.
While participating in a C rank escort mission along with her team and her teacher, Arashi and her team were attacked by a group of bandits, which forced them to kill many of them to save the people they were hired to protect. Arashi did not show as many signs of being traumatized, rationalizing it was a necessary evil to protect themselves and innoncent people. While she ultimately confessed her negative feelings during the upcoming psychological inspection, she ultimately put the blame on the enemies of Sunagakure who forced their hands. She still thinks about the incident, and how easy it was to take someone's life, but thinks that this is a huge part for someone doing her job.
At the age of fifteen, Arashi is very far from being satisfied with her position, and thinks she should be a chunin for years. While she sarcastically remarks sometimes that her teacher should nominate her team for the chunin exams already, she hides how frustrated she is with her current situation. Since many legendary shinobi became a jonin by her age, Arashi thinks she is running out of time, and that her mother's dream is slipping away from her.

Username: Arashi
Ryo: 2/50
Prestige Perks: 0/0
Stat Trainings: (0/75)
NPCsShow
Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
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