Ikanbi, Liivuduntiz

Retired Jounin

User avatar
Zao
Posts: 4025
Joined: Sun Aug 17, 2014 8:00 pm

Ikanbi, Liivuduntiz

Post by Zao » Sat Apr 23, 2022 8:49 pm

Username: Sia
Ryo: 24/422
Perk: (1/2) 100 Ryo Inheritance Bonus, [unfilled slot]
Stat Trainings: 0/75
Companions: 0/1
Ikanbi, Liivuduntiz


"I'll see ya later."

General Information
Age:Gender:Height:Weight:Hair:Eyes:
86 Female 5'7" 148 Lbs. Sandy Red Bright Orange
DescriptionShow
Standing in at five foot seven and would-be still going, Ikanbi, Liivuduntiz is stunted at that height forever unless she changes her body. One of the more noticeable features of Lii is her odd complexion. Appearing somewhat grainy and occasionally sewn together, Lii's body is no longer human, instead being made of sand. Hair kept long and trailing past her face, her right eye is typically covered by a bit of hair that has been dyed black. Her skin is quite pale, no longer capable of tanning under the desert sun and she wears her odd scars proudly, be them artificial or not. No tone really to speak of, her assumed body appears rather frail.
Clothing/AccessoriesShow
More often than not Lii can be seen wearing attire in red, black, and sandy brown. Red bandages either on her arms or legs, or sometimes black. A skirt of tan with knives and belts adorns her waist and a stitched black corset typically follows underneath. Trimmed with bushels of fur, it rings a drape of a sleeve to her right arm. Too flows down a cape, laced with knives. Two bones are typically tied into Lii's hair and the village symbol is displayed prominently on her forehead protector on her forehead, light brown fabric. Her shoes are closed-toed and light brown in color as well.
EquipmentShow
Lii has a backpack containing several sizes of scrolls, brushes, and ink bottles. Lii's starter Kit (5 kunai, 10 shuriken, 10m of wire , 5 exploding tags, 1 smoke bomb, 1 flash bang) are in a pouch at her right waistline.
Emperor Nintoku's Crown:
A headpiece that sits atop the user's head, this crown is adorned with multiple jewels along the frame, with a single 1 inch diameter ruby sitting in the center of the piece. As long as the wearer wears the crown, the wearer can read the minds of anyone looking at the crown that has less Willpower than the user as long as the target is within 50 meters of the crown.

Ikanbi regularly has this yanked down and worn as a collar around her neck, upside down, finding that its effect functions just as well that way.
Robes of Freedom:
Special white robes given to members of S.O.F, The robe bears the logo of S.O.F on the shoulders. Paired with a large hoodie covering the entire head to both hide the identity of the wearer and shield them from the elements. Its single-button style across the right shoulder, allows the user to quickly open it up and remove it with haste and ease. The robe is made out of a special type of weave, giving it 10 strength, and making it an incredibly effective armor as well, ensuring protection, anonymity, mobility, and uniformity all put into one.
Mask of Communication:
A demon fox mask infused with an ability to allow the wearer active and communicate between each other. This mask also helps hide the identity of the wearer, but alternative masks can be custom-made to fit the style of the wearer. These Masks are made out of the finest metals, protecting the wearer's face with a strength of 10

COMMS:
By touching their Mask, start the audio link between themselves and any target they place this seal combination on. While hearing is always active, channeling chakra into the seal allows affected targets to speak, their words being stored and transmitted to the other seals. The act of speaking charges negligent chakra.
Senior Flappy:
In the shape of a small pegasus, this small horse is finely crafted sandstone. The pegasus has an open mouth and a button in the middle of its battle saddle. If the user depresses this, sand will pour out of the tiny horse’s mouth rapidly, so much so that it can form the golem that it makes in an instant. The golem it deploys takes the form of a pegasus of the user’s choosing. The pegasus always is made of sand-stone, a combination of sand and doton chakra. It has an inner chamber on its side where the user can crawl inside and command the construct from the inside. The jutsu that this pegasus holds is:
Sandoton • Senior Flappy
S-Ranked Ninjutsu
After depressing the button and tossing the small horse, the user will manifest a sandstone Golem of a pegasus from their chakra. This Golem can be up to 160 meters long with proportions equivalent to an average horse. It appears like a stone horse and can follow only basic commands, typically having a singular goal such as attacking or defending a specific target or area. Any command that the user gives to it it will follow until it is destroyed. The commands will supercede the previous command, and the user can use this golem as a means of transportation. it persists until destroyed. The commands must be given to it by the person who depressed the button.
The pegasus can have up to 120 base stats, but this is the recommended spread. The golem cannot possess, mold, or be used as a medium for jutsu, therefore it does not have a chakra pool or chakra control stat, it also does not have a mind of its own, therefore it does not have a willpower stat.

Endurance: 40
Strength: 30
Speed: 50
The Boots of Springhill Flapjack Billygruff McGeenie Weenie Gonzales - Boots:
Empowered by Kuuton, the wearer of these boots may stand in the air, vacuum, (or liquid) in absolutely any direction as though any direction they chose at any given moment was solid ground to them. They may do this up to 160 meters off of the natural area.

Ikanbi never takes these off.
Big Stick:
Big Stick is 2 Meter Long Polearm with a double-edged blade taking up one sixth of a meter at each end.
Rice Sun Hat:
Developed by The Forge, the Rice Sun Hat is a specially crafted sun hat made by experts in Sanrou. The hat is roughly 1m across, and has [50 Strength], making it incredibly durable. Additionally, the hat has a blade within its rim, that can be manually pulled out, or will forcibly come out when the hat is spun at at least 10 speed. There is no mechanism to force the blade out otherwise. The most important aspect of the hat is that when worn, it masks the wearer’s chakra signature, reducing them to appear as a normal civilian in strength, without any information being able to be drawn from their chakra via sensory techniques.

Ikanbi wears this regularly.
Detemper Blade:
A standard katana crafted by The Forge, roughly 80cm in length with a short two handed hilt. After the standard forging process is applied to the blade and it is tempered, a second metal is then forged to be applied to only the blade edge of the weapon. This second metal is highly reactive to the tempering process, and when comes it comes in contact with tempered weapons, it removes their tempering, reducing them to their default strength. This allows the samurai to (very often) easily destroy most weapons used to defend against them, quickly disarming their opponents.

It is housed at Ikanbi's left waistline.
PersonalityShow
Those that know Lii would very easily describe her as inspiring. The poster child for doing what is right, Lii is tried and true a good person. She is courteous of others, helping anyone that she sees is struggling. Simply opening the door, picking up dropped items, assisting with baby care. If she sees a problem, she helps fix it. It matters not what it is. Renowned for taking risks even outside of combat, Lii is a hyper and twitchy individual Moves that Rei makes politically and financially are typically very well calculated, in stark contrast to her entirely instinctive and reactive combat style.

Ambitious, she strives to do better for her family and for the village. She used to aspire to move up in the world and did so for a long time. Curious by nature, Lii does like to experiment with just about anything, be it new jutsu techniques, new methods of chakra application, new scientific procedures. Lii is very easily heavily influenced by those that she is close to. Their habits, their personality traits, their dialects, all of it rubs off on Lii as she becomes closer to an individual.

It is said that Lii would supposedly make a great parent, as she is an inherent nurturing nature to her very being. Lii is considered to be very trustworthy, though she admittedly reserves giving that title to others. Lii is known for being honest, even if it would result in hurting someone's feelings. Though she is not easy or quick to trust others, she will become extremely loyal to them if they have proven their sincerity to her. She is affectionate, using endearing phrases and body language habitually. A hopeless romantic, she's convinced that there really isn't any guy out there for her after all. She's unsure if her standards are just too high, or if she's just tired of dealing with men that stab her in the back. She is flirty and hopeful, but experience has begun to learn her towards the idea that maybe she is simply better off alone. She isn't against the idea of being with a woman, or even with a spirit. Or a flying bloody tentacle monster.

In keeping with her nurturing nature, the Huntress is known for her displays of sympathy, finding ways to compromise when it is needed in order to help those around her. Lii is typically very optimistic under any circumstances, sometimes even painfully so, except for when it comes to romance. She is logical, rational, and poised. Any movement she makes, any word she says, every breathe she breathes is calculated.

Lii is a social butterfly. She loves to go out and about with people. It doesn't matter the reason. If there's an event, she is going. In older age though, Lii has grown more peaceful. She enjoys her nice quiet life in retirement on the farm, but is still quite social, never missing events in the village, her home country, or when allowed elsewhere. In older age, Lii has grown bored with the workings of the village. She believes the the beliefs, teachings, and governing bodies of Wind Country and Sunagakure are due for a change and are to set in stone with the times. One way or another, she hopes to aid usher in a new era of a more free and open Sunagakure and Wind Country, regardless of the cost.
HistoryShow
When she was first born, Lii had bright red hair. Born from powerful ninja, Lii had an expectation associated with them which caused her to jump into the shinobi life early and she quickly picked up on the arts. Not that she cared, or even noticed for a while. She spent the first handful of years of her life not knowing what the next day would bring. Being raised by just her mother, Lii would never find out what happened to her father until later on in life. Such as it was, she had no father figure in her life until her mother wed when Lii was seven years old. Around this time, Lii began training for the academy and found herself clashing quite often with the other children.

Seeking out her mother's guidance, Lii trained in hand-to-hand combat at an early age. It was discovered that she excelled at it, and she quickly proved herself to be on par with the average genin in terms of taijutsu prowess when she was nine years old. Her experience in ninjutsu and genjutsu however were far from lovely.

Lii enrolled into the academy at the age of ten years old. She breezed through each and every taijutsu lesson, easily taking down her partner whenever instructed to do so. Through the academy, she learned how better to use ninjutsu and genjutsu, but she was never truly good at it. In fact, even upon graduation she was below average. As expected, she made up for it with her supreme taijutsu prowess and her intelligence. Graduating from the academy at the age of eleven, Lii began to study under the teaching of a Jounin mentor and began to learn the sand style.

During her career as a genin, Lii spent quite a bit of time training the academy students in taijutsu. It was an easy way to make a bit of money and gave her something to do between the few missions she was asked to go on. She continued to develop her sand style techniques. At the age of thirteen, she was assigned a genin partner. A kid from the academy class after hers, the rival partner performed rather well in genjutsu, average in ninjutsu, and lacking in taijutsu. The two of them trained with each other often to try and balance out Lii' awful ninjutsu and genjutsu, and the other's taijutsu.

Eventually having to square off against her partner in the Chuunin exams, Lii continued on to progress through the ranks of shinobi until Chuunin, at which time, under the teaching of a twisted and corrupt mentor, she performed a forbidden technique. Catastrophically, Lii lost her body. Not just a limb, Lii lost everything. Reduced to sand, she was forced to gather herself back together into a whole again and her life essence was harvested into a heart-sized core.

After some adjustments, Lii found herself capable of functioning in her new, fake body. With the help of her mentor, she was able to retain her life and status as a shinobi. She did however turn her teacher over to the proper authorities for their heinous crimes against her. Further developing her sand and taijutsu skills, she became an incredibly efficient hunter nin. Capable of slinking herself into the very sand of the country, she merely followed those that would abandon the village and caught them. Usually, she would merely pull them down straight into the sand from below. She had done this many times and eventually it earned her the nickname of "Sand Shark."

She continued to be a hunter ninja for many years, tracking becoming her specialization before she properly moved on to Jounin level. As a Jounin, she also began to take on genin squads as their leader and was found to be incredibly strict, what few squads she deemed worthy of passing her tests were some of the fiercest the nation ever produced. That was ages ago however, and Lii has since retired to a farm further out in Wind Country, but not terribly far from the village. She frequently returns, bringing her own trade and supplies and gathering some things she may need from town and often travels elsewhere for similar purpose.
Battle Information
Combat StyleShow
Lii typically utilizes Acidic Sand Style and Ninjutsu to quickly and efficiently take an opponent down. However Lii was recently plagued with terrible damage to her core and is recovering, currently incapable of performing many of the feats she was once renowned for.
Abilities: 3/3Show
Acidic Sandy Body:
After achieving unparalleled mastery of ninjutsu, Lii is able to become one with acid sand. After undergoing the gruelling process of sealing themselves into an object they were able to gather acid sand around themselves to recreate their bodies. This object must be inside or at least constantly within physical contact with their artificial body. This means that their bodies take on the properties of acid sand at almost all times. Any damage sustained by the body is able to be recovered by gathering more of the same element, and is incapable of bleeding. While this gives Lii a form of almost invulnerability, if the object that holds their true self is damaged it spells out almost certain death. Lii's body emanates equally from two cores, one of which produces acid and the other produces sand, the two of them mixing together in a steady flow. The acid producing core is in Lii's left thigh and the sand producing core is in Lii's right. Additionally, there is typically a slightly larger than heart-sized hole running all the way through Lii's chest where her heart should be, though this is usually obscured by clothing. The acidic properties of Lii's body are considered to be that of a jutsu equivalent to her control stat. Because her body is constantly damaged by both acid and sand, Lii incurs a -5 to her Chakra pool permanently, causing her to immediately begin regenerating wounds as well as stave off the damage of her own acid and sand indefinitely. Acid Sand techniques must be C-Rank at minimum and carry the passives of both acid and sand, requiring Proper D-Rank Pyramids of both Acid Jutsu and Sand Jutsu. Acid Sand Jutsu are pinkish in color, as is its chakra.

Takes one Ability Slot.
Requires 15 or more Control
Companion Master:
Companion Master
This ability reflects that the character has gained multiple companions, and is able to guide and coordinate them. The ability is worth [3 Companion Slots]
ConcentrationsShow
Other ConcentrationsShow
Ninjutsu ConcentrationsShow
Fuuton Affinity:
Fuuton Affinity
A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an cutting effect.
Passive (Cutting)Show
Fuuton has a natural cutting property to it, that exists in all jutsu unless otherwise stated. This gives fuuton a unique opportunity to strike with additional power, and to act as a offensive defense. Regardless of their purpose fuuton jutsu passively cut with no distinct pattern at 1/2 the strength of the technique rounded down unless otherwise stated. This means if someone punched a 20 strength fuuton wall, they would get cuts on their hand applied with 10 strength. This also means that fuuton jutsu specifically designated to cut things can create devastating wound by essentially striking twice.
Sand Style:
Sand Style
A character with this concentration is able to utilize Sand, an extension composed of Fuuton and Doton, and can make and use any custom or archived jutsu that require Sand. Sand style has a grinding effect. You must be a current or former Sunagakure shinobi, and have both Fuuton and Doton to utilize this concentration.
Passive (Grinding)Show
Sand, however, is rough, and grinds in it's movement, eroding and tearing at anything it comes in contact with. This makes Sand an aggressive element that adds to it's strength when coming in contact with solid matter by breaking it down and adding it to it's mass. When Sand breaks through anything it is strong against, it adds 1/5th of the strength of that thing to it's own strength. A 30 strength Sand Wave breaking through a 10 strength Doton wall would add 2 strength to itself, having 32 strength. Against organic matter, Sand grinds against skin and wounds, catching microtears that can become irritating and worsen existing wounds. Below is a list for how Sand interacts with solid matter
  • 1-14 Strength Requirement: Minor scrapes and cuts, minor bleeding.
  • 15-24 Strength Requirement: Scrapes, removal of skin, moderate bleeding.
  • 25-34 Strength Requirement: Removal of upper muscle, heavy bleeding.
  • 35+ Strength Requirement: Grinding of flesh, removal of deep tissue, profuse bleeding.
Kuuton Affinity:
Kuuton Affinity
A character with this concentration is able to utilize Kuuton, and advanced form of Fuuton, and can make and use any custom or archived jutsu that require the Kuuton affinity. Kuuton has a gravitational effect. These gravitational pockets can reach through barriers, walls, and function like a real source of gravity.
Passive (Pressure)Show
Kuuton users chakra to create pockets of gravity in a specific direction. Through the use of these technique Kuuton users can launch objects away from them, pull things in to a specific place, or crush things down into the ground. Kuuton jutsu operate off a focal point, and always move towards or away from that focal point. This means that all Kuuton jutsu cover some sort of area, and only effect what is within that area. They can not be used on a micro scale.
Santon:
Santon, or Acid Release is capable of changing water and other liquids into volatile and corrosive chemicals that eat away at opponents, allies, and inanimate objects alike, users of the style are able to turn their surroundings to their advantage by making it painful and potentially deadly even to remain on a battlefield. Because of the nature of acid techniques, they generally have very little destructive power in the act of attacking, but can break through even powerful barriers over time. The rate at which and the effectiveness of Acid jutsu is determined by the Rank of the jutsu in question. However, continuous reapplications of lower tiered Acid jutsu will cause the effects to go up by a tier. For example, being touched by an 1-10 control Acid jutsu twice on the same spot (without having gotten rid of the previous acid) will cause it to function as though it had the intensity of an 11-20 Acid jutsu. Acid jutsu retain their melting properties indefinitely, but cannot continue to move or hold their shape after their listed post count unless further manipulated via jutsu. Acid is a sickly greenish yellow in color and is said to smell horrific. Santon is an extension of suiton and requires a ninjutsu concentration slot.
Stat to Damage Table
RankPost 1Post 2Post 3
D 1-10No effect.Mild itching and discomfort for living beings, no effect on inanimate object and causes a blistering on skin.First degree burns on living beings, can leave small grooves in soft materials such as stone.
C 11-20Mild itching and discomfort on living beings, no effect on inanimate objects.First degree burns on living beings, can leave small grooves in soft materials such as stone.Second Degree burns on living beings, can cause standard weaponry to dull its edge or grow slightly weaker.
B 21-35First degree burns on living beings, can leave small grooves in soft materials such as stone.Second Degree burns on living beings, can cause standard weaponry to dull its edge or grow slightly weaker. Third degree burns on the target's skin, can even burn holes through to the muscle itself. Iron is now brittle enough to break with bare hands.
A 36-45Second Degree burns on living beings, can cause standard weaponry to dull its edge or grow slightly weaker. Third degree burns on the target's skin, can even burn holes through to the muscle itself. Iron is now brittle enough to break with bare hands.Burns entirely through flesh and muscle, leaving bone exposed even on particularly large creatures. Metal becomes brittle enough to shatter with bare hands, and wood or stone is evaporated entirely.
S 45+Third degree burns on the target's skin, can even burn holes through to the muscle itself. Iron is now brittle enough to break with bare hands.Burns entirely through flesh and muscle, leaving bone exposed even on particularly large creatures. Metal becomes brittle enough to shatter with bare hands, and wood or stone is evaporated entirely.Any substance not reinforced by chakra is entirely dissolved, and living creatures will lose the limb almost without question. Only extremely trained medic-nin can stave off death or dismemberment at this point.
Storage & Force Fuuinjutsu:
Storage & Force Fuuinjutsu
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.
Charge & Augment Fuuinjutsu:
Charge& Augment Fuuinjutsu
This user is able to utilize Charge & Augment Fuuinjutsu, making it possible for them to utilize any jutsu with the Charge & Augment Classification. Charge Fuuinjutsu are used to create jutsu-like effects using seals. Augment Fuuinjutsu are used to enhance or limit the power of whatever they are placed on.
Ranged Fuuinjutsu:
Ranged Fuuinjutsu
By taking this concentration this user is able to use a medium to draw fuuinjutsu from long ranges, allowing them to place fuuinjutsu without being directly in contact with the surface they'd like to place the fuuinjutsu on.
Sensory:
Sensor
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.
Kugutsu:
Kugutsu
[Puppetry] is an old, tradition-bound style with some variation found within each Hidden Village. Chakra Strings are the progenitor style of Puppetry and is limited to Sunagakure ninjutsu only, due to the secret techniques. Chakra String users learns to utilize the tenketsu on their fingers to create strings of chakra, which can be used to control a multitude of things. Most users focus primarily on the use of puppets, wooden, or partially wooden contraptions. Puppeteers as they are called, rely on high control.
Taijutsu ConcentrationsShow
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Genjutsu ConcentrationsShow
.
Rank:Village:Primary Chakra Affinity:Secondary Chakra Affinity:Tertiary Chakra Affinity:
Jounin Sunagakure Doton Fuuton Suiton
Chakra Pool:Endurance:Control:Strength:Speed:Willpower:
17(25-8) 25 50 25 50 26
Acid StyleShow
D-Ranked: 5:

Acid Silk Pull
D-Ranked Nintaijutsu Maneuver
Channeling chakra, the users artificial arms will stretch out to be up to 10 meters long each for up to 3 posts, enraging their body with pain and causing them to have an increased 3 strength in their limbs at the cost of 3 speed during this time as they attempt to pull themselves towards a target within their reach.

Acid Trap Fever
D-Ranked Nintaijutsu Maneuver
The user will channel chakra while jumping and spinning, causing a slurry of acid to splash outwards from their body in every direction up to 10 meters away at control strength and speed.

Acid Moon Kick
D-Ranked Nintaijutsu Maneuver
The user will channel chakra into their legs, pivoting their hips and legs forwards and delivering a roundhouse kick at their strength and speed as acid sprays outwards in a cone from their knee downwards up to 10 meters away, spraying absolutely everything in its path with [control] strength and speed, including the users leg.

Acid Split Punch
D-Ranked Nintaijutsu Maneuver
The user will channel chakra into their arms and do a split, then delivering a strike to the target with their strength and speed and sending a blast of acid outwards from their fist in a meter sized cone burst at their [control] strength and speed.

Acidic Wrath
D-Ranked Ninjutsu
Forming the necessary hand seals, the user will shoot forth a perfect prism up to 10 meter by 10 meter by 10 meter cube of acid at up to control strength and speed, up to 10 meters away and lingering for 3 posts before splashin to the ground.
Sand StyleShow
D-Ranked: 5:
Sand Skating
D-Ranked Ninjutsu
After forming the necessary hand seals, the user will begin to produce a steady stream of sound outwards from the bottoms of their feet, pushing them up a few inches off the ground and allowing them to essentially skate across it rather than walk. This does not allow fly in any capacity, but much easier travel over land, water, ice, and the likes. This will cause a +3 in the users movement with a -3 to their strength as the lose some of their ability to translate force. The sand produced by this technique is rather minimal and carries with it no force or passive effect. This technique lasts until the user runs out of chakra or is canceled.

Sand Slap Hug
D-Ranked Nintaijutsu Maneuver
Channeling chakra, ther user will attempt to grab a target and forcefully hug them, causing sand to shoot out from the sand of their own body and reach out as it forms into an additional pair of arms that move with [control] strength and speed in order to do so, lasting for as long as the user maintains chakra for the technique up to [1/3] chakra pool posts.

Sand Flurrying Kick
D-Ranked Nintaijutsu Maneuver
Channeling chakra, the user will turn their arm into a rope and intentionally stick it directly into and wrapping around an incoming strike, taking the full force of it into their arm as the arm detaches from the rest of the body. They will begin to spin with the momentum of the incoming strike, dropping their hips and leaning forwards as they turn away and send a heel directly towards the target and continue their spin, ending facing the target once again with their centerline upright.

Ride or Die
D-Ranked Nintaijutsu Maneuver
Channeling chakra, the user will allow an incoming strike to merely go straight into their body and just hug the target with their strength and speed, refusing to let go and causing sand to pour out of the users eyes, mouth, ears, and nostrils and fly at the targets face with [control] strength and speed.

Sand Flare Dance
D-Ranked Nintaijutsu Maneuver
Channeling chakra, the user will begin to spin, causing the sand in their body to reproduce and fly outwards in every direction up to 10 meters away at [control] strength and speed.
C-ranked:

Empathy Sands: My Body as Missing
C-Ranked Nintaijutsu Maneuver
Channeling chakra, the user will cause their torso, neck, and head to split in half beginning at their belly button and traveling upwards at a speed of [control]. The split area of the body will immediately begin to release sand into a 30 meter by 30 meter by 30 meter area around the users body, filling the space with tiny floating granulates of sand at a speed of [control]. These sand grains carry no strength and cause anything that moves in the area to send pressure signals to the user, alerting them of the movement and approximate size and shape of the disturbance within the area. The users body will piece back together at the end of the post, though they must maintain the technique in order to continue to receive sensory information for up to 6 posts.
Acid Sand StyleShow
C-Ranked: 4:

Acid Sand Swim
C-Ranked Nintaijutsu Maneuver
The user will channel chakra into their bodies and then dive into the ground, loosening the outermost layer of acidic sand in their body and allowing it to mix freely into the ground around them, eroding away and dissolving into it and making room for the user with a speed and strength of [control]. However, while under the ground in this manner the user will not be able to pass through doton and other such reinforced things unless their control is greater than the strength of the material they attempt to erode through, or enough time has passed for the acid to allow them to penetrate through it anyway. As their body actively erodes and dissolves things out of their way, they may move through the ground with no penalty to their speed.

Acid Sand Moon Slash
C-Ranked Nintaijutsu
The user will channel chakra into their polearm and swing with it, causing a wave of acid sand to fly forth in an arc from the blade. Flying forwards up to 20 meters away at [control] strength and speed, the wave will be 5 times the length and width of the blade swung for this technique.

Acid Sand Arm Repair
C-Ranked Ninjutsu
The user will channel chakra and either reattach a missing arm made of acid sand or begin to grow a new one out of acid sand over the course of the post, forming at [control] speed and striking anything that gets in its way with [control] strength and speed.

Acid Sand Leg Repair
C-Ranked Ninjutsu
The user will channel chakra and either reattach a missing leg made of acid sand or begin to grow a new one out of acid sand over the course of the post, forming at [control] speed and striking anything that gets in its way with [control] strength and speed.

Acid Sand Rotation
C-Ranked Nintaijutsu Maneuver
Channeling chakra and pivoting, the user will begin to expel acid sand outwards from their entire body in every direction up to 30 meters away at a speed and strength of control for so long as they maintain the jutsu and continue spinning, up to [1/3] chakra pool posts.
B-Ranked:

Place Here
A-Ranked:

Place here]
S-Ranked:

Acid Sandersault
S-Ranked Nintaijutsu Maneuver
Prerequisite: 50 Control
Channeling chakra or performing hand seals, Lii will cause the acid sand in her body to become flush and jag out in the shape of a spikes up to [160] meters in length of her knees, elbows, palms, shoulders, face, abdomen, and shoulder blades. These spikes will jut out at [control] strength and speed whilst the user ideally performs at least one somersault, leaping and pivoting through the air at their speed and strength repeatedly at their discretion over the next 8 posts as acid sand and fuuton chakra launches them about.


KuutonShow
D-Ranked: 5:
Kuuton: Diversive Jump
D-Ranked Nintaijutsu Maneuver
The user will channel chakra into their legs then leap from the ground, causing an arrow made of Kuuton chakra to form from where they land and arcing back along their exact trajectory back to where they jumped from. Lingering for the next 3 posts, anything that happens to touch the arrow and has strength less than [1/2] the casters control will be forcefully moved along that trajectory until they reach the location where they user originally jumped from.

Kuuton: Arrow Grappling Hook Leap
D-Ranked Nintaijutsu Maneuver
The user will channel chakra into their fist and jump, causing a kuuton arrow to form up to a meter away from their knuckles up to 10 meters in length and pointing away from the knuckles. For the next three posts the arrows will follow the movements of the users knuckles(5 on each hand) and upon coming into contact with a target will pull the user through the arrows at the target a speed and strength up to their control. Once the user has been pulled once by an arrow it disappears.

Kuuton: Palm Thrust
D-Ranked Nintaijutsu Maneuver
The user will channel chakra throughout their body then slam their palms towards a target, striking them with their strength and speed and sending a wave of Kuuton chakra forwards and downwards in an arrow 10 meters away, causing anything caught in its path with strength less than [1/2] the users control to be sent to the ground.

Kuuton: Suicide Hug
D-Ranked Nintaijutsu Maneuver
The user will channel chakra throughout their entire body and jump towards a target, causing a user-sized arrow of Kuuton to shape out of their entire body and fire up to 10 meters away from them continuously for the next 3 posts as they jump about and attempt to hug a target. If the arrow comes into contact with anything, the user will be pulled towards it at a speed of their control.

Kuuton: Deez Hands
D-Ranked Nintaijutsu Maneuver
Channeling chakra, the user will either clap their hands or snap their fingers, or otherwise make some sort of flourish with their hands and thus causing a pair of condensed Kuuton gloves to form around their hands before flying off up to 15 meters away. These gloves act not unlike a clone except they are only a pair of hands so to speak. The hands are not typically utilized for combat though they can be. The hand are capable of floating around the caster up to 15 meters away and may act upon the environment by being ordered verbally to do so by the caster. As necessary the hands may apply either a push or pull of kuuton either towards or away from themselves collectively (not individually, meaning they must be very close to each other) with a force of up to control. In combat this jutsu lasts a maximum of 5 posts before the gloves disappear. Outside of combat the gloves may be used indefinitely.
C-Ranked: 5:
Kuuton: Heavenly Acceptance
C-Ranked Ninjutsu
After performing the necessary hand seals, the user surrounds an object within 30 meters with kuuton chakra at [Control] speed. Anything that comes within 30 meters of the object will be violently pulled into/towards it with [Control] strength. This technique lasts for three posts.

Kuuton: Heavenly Repulsion
C-Ranked Kuuton Jutsu
After performing the necessary hand seals, the user surrounds an object within 30 meters with kuuton chakra at [Control] speed. Anything that comes within 30 meters or closer of the object will be violently pushed away from it with [Control] strength for up to 30 meters. This technique lasts for three posts.

Kuuton: Harpoon to Pyke Pull
C-Ranked Nintaijutsu
Channeling chakra into their polearm, the user will perform a series of slashes over the course of the next three posts, causing an arrow to extend outwards with each one pointing at the user up to 30 meters in front of them at a speed of [control], up to one arrow per post be may created during the duration. If the arrow touches anything, including the user, it is moved at [control] speed and strength to the end of the arrows path. Each arrow maybe be used up to 3 times and lasts for up to 3 posts or all uses are used.

Kuuton: Clone
C-Ranked Ninjutsu
Channeling chakra or forming hand seals the user will create a clone of themselves made out of pure kuuton anywhere within 30 meters of their person, it is capable of performing taijutsu and casting Kuuton techniques.

Kuuton: Sonido 1
C-Ranked Nintaijutsu Maneuver
Channeling chakra the user will torque their legs and a burst of Kuuton will send them flying in a direction of their choosing at a speed of up to their control up to 30 meters away whilst also leaving behind rather crude clone made of kuuton that is only capable of performing taijutsu.
A-Ranked: 1:
Kuuton: The Anklets of Springhill Jack
A-Ranked Kuuton Ninjutsu
Performing hand seals or channeling, the user will be embodied by Kuuton and begin to choose whether or not gravity has an affect on them and may freely float in absolutely any direction of their choosing at their discretion at a speed of up to their control but up to no more than their control x 2 meters off of the natural area and no faster than their speed. This just is permanently activated at all times by Ikanbi and incurs a -3 to her chakra pool for its permanent effect.
Acid Sand KuutonShow

Lii's Forbidden Jutsu: Gravity Acid Sand Well
B-Ranked Ninjutsu
After forming the necessary hand seals or channeling, the user will fire off a condensed orb made of arrows of Kuuton, Sand, and Acid chakra up to 60 meters away at [control] strength and speed, travelling for as long as they hold the last seal. At the end of its range, or when the seal is let go, the orb will expand outwards to its full size, opening up and causing arrows made of Kuuton, Sand, and Acid (appearing to be made of black and pink sand) pointing into the center to expand outwards in every direction (in a 30 meter radius) at a speed of [control]. Anything touched by these arrows will be moved at [control] speed to the center, being dragged through sand and acid the entire duration. The orb can remain for up to 3 posts before being detonated and the resulting arrows will linger for 6 posts.
NinpouShow
E-Ranked: 1:
[Temperament]
E-rank Ninjutsu
Doing a single hand seal, the user is able to regulate their intake of Sage Chakra, allowing them to reap the benefits of Sage Chakra without suffering the [Euphoric] effect. This technique is very easy to maintain and can be maintained without effort, or while utilizing other jutsu.
D-Ranked: 3:
[Off]
D-rank Ninjutsu
Prerequisite: Temperament
Doing a single hand seal, the user is able to turn off their chakra sensory, regardless if they have the [Sensory] concentration or not.

[Mute]
D-rank Ninjutsu
The user will do a series of hand seals, then release a pulse of chakra resulting in a barrier forming around them in a 15m radius. No sound from outside the barrier will be able to enter it, and everything will be silent within the barrier. The barrier has [Control] strength, however it is permeable and can be passed through with minor pressure without breaking it, meaning it must be broken with intentionality.

[Chakra Sword]
D-rank Ninjutsu
All the shinobi of Kemurigakure no Sato are also samurai, and are highly skilled with the use of swords. Should they ever be without one, these shinobi are able to generate a sword of chakra with [Control] strength at [Control] speed. This sword can be maintained for up to 5 posts, and can be utilized with any techniques that call for a sword.
TaijutsuShow
D-Ranked: 6:
*[Toryu • Skipping Stone]
D-Rank Taijutsu Stance
The signature Stance of Toryu, practitioners relax the muscles in their bodies, gaining additional flexibility in their movements in how they approach the enemy, how they retreat, how they evade attacks, and how they attack the opponent. This Stance allows the practitioner to more easily read opponent's attacks and defend against them by evading in unusual ways, such as ducking, bending around, and quickly sidestepping attacks without needlessly exposing themselves to additional attacks. This fleet-footed Stance lets the practitioner mix up their movements to confuse and misdirect the opponent, allowing them to attack lesser-known openings in the opponent's guard. It also allows the practitioner to rapidly and reflexively change the angle, position and grip of their weapon with minimal movement, allowing them multiple manners in which they can attack the opponent or defend against attacks.

*[Toryu • Cobblestone Skeleton]
D-Rank Taijutsu Discipline
A practitioner of Toryu is capable of attacking with every part of their body, even their heads. This Discipline represents the practitioner's capacity and experience with executing palm strikes, heel strikes, knee strikes, elbow strikes, and headbutts/skull bashes just as effectively as regular punches, kicks, and sword strikes. This Discipline allows the practitioner to consistently execute these kinds of attacks while minimizing or eliminating openings in their defenses or shock/damage they would experience while using these kinds of strikes.

*[Toryu • Dust Eater]
D-Rank Taijutsu Maneuver
The practitioner moves in and initiates a feint in the form of a thrust. Partway through the thrust, however, the practitioner twists their arm to the side and drops low, rotating and lashing out with a spinning low kick, attempting to sweep the opponent's feet out from under them. Opponents with an Acrobatics technique of equal or higher rank than this technique can resist the tripping effect.

*[Toryu • Sinking Quicksand]
D-Rank Taijutsu Maneuver
Prerequisite(s): 8 Strength.
One of Toryu's many grappling techniques, the practitioner steps in close to the opponent, slamming their heel into the opponent's foot to lock the target in place. In the same movement, the practitioner grabs the opponent's arm and flips them over their back, slamming them to the ground unless the opponent has an Acrobatics technique of an equal or higher rank than this technique. The prone position this leaves the opponent in leaves them exposed to an attack of opportunity from the practitioner's weapon after executing this technique.

*[Toryu • Sundering Gravel]
D-Rank Taijutsu Maneuver
Prerequisite(s): 8 Strength.
Designed as a counterattack but also a potent attack by itself, the practitioner will first wait to block or parry an opponent's attack with their weapon. Then, the practitioner will quickly counter with a swift knee strike to the opponent's stomach or diaphragm to stun them or cause them to stagger by winding them, followed by a quick slash or stab to their chest or stomach. The practitioner may choose to use this as an attack instead by immediately leading off with the knee strike if they so wish. Opponents with equal or higher Endurance than the practitioner's Strength can resist being winded.

*[Toryu • Pebble Split]
D-Rank Taijutsu Maneuver
Designed as a counterattack but also a potent attack by itself, the practitioner will first wait to sidestep an attack before countering with a swift elbow strike with their sword hand to the opponent's face to stun them or cause them to stagger by winding them, grabbing the opponent's arm or garment with their unarmed hand to hold them in place. Immediately following the elbow strike, the practitioner will pull the opponent to one side while executing a slash in the opposite direction with their sword hand. Opponents with an Acrobatics technique of equal or higher rank than this technique can escape from the grappling component of this technique.
C-Ranked: 6:
*[Toryu • Lethal Familiarity]
C-Rank Taijutsu Discipline
Many of the Toryu techniques would put the user in incredibly daring positions where a single mistake could instantly spell disaster for the swordsman. As a result, Toryu practitioners must train themselves constantly to avoid letting their fears distract them from their task. A practitioner with this technique has learned to shut out fear in the heat of combat, allowing them to perform attacks and techniques without the risk of failure due to fear responses.

*[Toryu • Spite Breaker]
C-Rank Taijutsu Maneuver
An unorthodox use of swordsmanship, the practitioner rushes the opponent and leaps at them, attempting to land on their shoulders. Should the practitioner succeed, they will forcefully shift their weight onto the opponent's shoulders, potentially unbalancing them. Opponents with an Acrobatic technique of an equal or higher rank than this technique can resist having their guard be disrupted. Otherwise, the opponent will be suddenly thrown off balance, leaving their head, neck, or torso exposed for the practitioner to attack with their sword.

*[Toryu • Fury Guard]
C-Rank Taijutsu Maneuver
A technique allowing the practitioner to partially customize their focus on defense or offense, the practitioner guards against attacks while immediately attacking subsequent openings with their free hand. The form this takes depends on which hand they prioritize for defense. Should they choose to guard with their sword hand, the practitioner deflects the attacks outwards, away from the opponent's center of mass where their guard is strongest, and responds by launching unarmed counter-attacks like a punch, elbow, or throw. If they choose to guard with their unarmed hand, the practitioner blocks the attack by intercepting the haft of the weapon or the opponent's wrists with the back of their fist or forearm and counter with more lethal slashes and stabs from their sword.

*[Toryu • Misery Drop]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Strength.
A variant of the Spite Breaker, the practitioner rushes the opponent and leaps at them, spinning and attempting to land on their shoulders, clinching their legs around the opponent's neck. Should the practitioner succeed, they will forcefully shift all of their weight back, potentially unbalancing the opponent. Opponents with an Acrobatics technique of equal or higher rank than this technique can resist having their guard be disrupted. Otherwise, the opponent will be suddenly thrown back and flipped down before slamming face-first into the ground. The practitioner can roll up onto the opponent's back with this motion, offering a clean stab down into the back of the opponent's skull to finish them off.

*[Toryu • Grave Digger]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Strength.
Rushing in towards the opponent either as a charging attack or after evading an opponent's attack, the practitioner starts with their arms crossed in front of their chests before quickly sweeping their elbows up over their heads, the flat of the practitioner's front-most elbow potentially striking the opponent under their chin. While this elbow strike can cause considerable damage by itself, the purpose of the elbow strike is to cause the opponent to dodge. With their arms crossed over their heads, the practitioner braces their unarmed hand against their sword arm and swings both down at once. The additional torque provided by the unarmed hand allows the sword strike that follows to immediately accelerate to maximum speed. The practitioner can twist or sidestep during this downswing to compensate for where the opponent is dodging.

*[Toryu • Crushing Despair]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Strength, *[Toryu • Cobblestone Skeleton].
A brutal, raw technique, the practitioner quickly dashes into an opponent's range, often after avoiding an enemy attack, momentarily torquing the muscles in their legs before launching a powerful knee strike directly up into the target's diaphragm and sternum in an attempt to stagger the opponent. Aside from potentially fracturing or even breaking bones, the opponent can potentially be left winded. This sudden attack can potentially open up many vulnerable areas on the opponent's body for possible finishing moves.
B-Ranked: 2:
*[Toryu • Granite Epitaph]
B-Rank Taijutsu Discipline
Prerequisite(s): 25 Strength.
After much training with grappling, clinching, blocking, deflecting, and parrying weapons, the practitioner gains skin as sturdy as rock, allowing them even more avenues for defense and attack. This Discipline represent's the practitioner's body conditioning for toughening their skin all over their bodies, especially on their hands. This makes the practitioner's skin harder to cut or penetrate, and it allows the practitioner to perform normally self-destructive feats, such as blade catches, without needlessly harming themselves.

*[Toryu • Grim Kamikaze]
B-Rank Taijutsu Maneuver
Prerequisite(s): Strength stat must be equal to or higher than Speed stat.
A difficult technique designed to use the opponent's own forward moment against them, the practitioner waits until the opponent begins advancing. Then, waiting for the opponent to launch an attack, the practitioner throws themselves bodily into the opponent before the attack is executed, slamming into the opponent and potentially stunning them. Then, momentarily torquing the muscles in their body, the practitioner grabs the opponent's arm and releases that energy into a violent downward flip that accelerates the throw to the practitioner's max Speed. The practitioner drops to one knee to finish the throw right in front of them, cratering their opponent as they immediately bring their blade down to stab the opponent in the chest, neck, or head. This technique can be used as its own attack or as a counterattack. The opponent can escape the grapple if they have an Acrobatics technique of equal or higher rank than this technique.
Last edited by Ace Trainer on Mon Mar 11, 2024 6:23 pm, edited 15 times in total.
CharactersShow
Active
Tsukino Hisato - Kiri Chuunin - Seven Swordsman Dagger

Saisuko Zao - Suna Bannin - Spirit Weapon Saint

Kyōhō Ken - The White Snake Sage - S Rank Assassin/Bounty Hunter

Aburame Hisato S-rank Mn / Inactive

Old CharactersShow
Inactive/Dead

Arashiyama Ning - Kumo Chuunin - Weilder of the Ghost Spear

Yami Kasai - Mizukage - The Black Reaper - DEAD

Genso - Elemental Crafting Shaman - A Rank Monk - Inactive

Aburame Akiro - Konoha Jounin - ANBU Member - Inactive

Hyōryū -- Suna S-Rank / Dead / Used as Inheritance.

Xi - Iwa Jounin / Inactive

Sato - A Rank, "The Cleaving Swordsman " / Inactive

Akujin - Konoha Genin, Art Ninjutsu Guy / Inactive

Toukai Touma - Kiri Genin / Inactive

Arashiyama, Toushi - Kumo Bannin / Dead

Hitachiai - Iwa Jounin / Inactive

Ji Ning - Iwa Genin / Inactive

Naegi, Chin - A-rank MN / Inactive







REPLY

Return to “Sunagakure Archives”

×