[Well, it can’t be helped..]
![](https://i.pinimg.com/564x/8c/2b/6e/8c2b6e2b1a87fb9a81fb5859da2623fe.jpg)
General Information Age: 15
Gender: Male
Height: 5’8”
Weight: 114lbs
Physical Features: Indra has many dark features, with olive toned skin and long raven black hair. Young, he is still clean shaven, and his most prominent feature is his long hair which hangs past his butt. Somewhat tall for a boy his age, Indra is notably skinny, not to an extreme, but he comes off as more lanky than anything. His eyes betray his status at the Soul Genma host, as his iris are white and his sclera completely black. Indra also has red coloration on the tip of his fingers as an effect of the genma.
Clothing/Accessories: Indra is often dressed in appropriate clothing for the desert, loose and baggy. Most often, he has wide, white pants on that balloon out around the leg then tighten around the ankle to prevent any sand from getting in them. He usually has a scarf or shawl wrapped around his waist operating as a belt, which also hides the weaponry pouch that hangs over his rear. He usually only wears a sleeveless vest with no shirt under it. He is most often adorned in a large amount of jewelry, bracelets, rings, anklets and necklaces. The bright gold shines against his skin, and he enjoys a variety of different pieces.
Personality: Young, handsome, overconfident and rash, Indra often brings a boisterous and excitable energy into the room. Prior to being sealed, he had a tendency towards trouble, but since beginning his battle with the beast within him, Indra has become more committed towards following the light and acting in devout faith. He still can be playful and press people’s buttons, but his interests appears to lay more in pleasing the Sun and doing well by Her Light. Indra has much of the scripture of Yuumagure memorized, and as a prism for the temple, is often found in the temple doing daily tasks and chores to keep it clean and orderly. Indra is described by his parents as a ‘good child’ who is always willing to listen and gives everything his best, even when what he’s giving his best to is being a nuisance.
Battle Information Village: Sunagakure no Sato
Rank: Chuunin
- Chakra Pool: 25 (22 + 3)
- Endurance: 10
- Control: 25
- Strength: 10
- Speed: 25
- Willpower: 15
- Mastery: 10
- Power Rank: C
5 kunai, 10 shuriken, 5 exploding tags, 1 smoke bomb, 1 flash bang all in his weaponry pouch on his waist.
[Storage Scroll]
A large storage scroll, the scroll is roughly 2'3" in width, and is carried on a strap that attaches to Indra's lower back at his belt line. The storage scroll currently has a single fuuinjutsu on it, allowing it to store both versions of Indra's [Puppet Coffin]. Both coffins must be unsealed and cannot be selectively unsealed.
SpoilerShow
[Puppet Coffin]
Used to store his puppets, the Puppet Coffin is exactly 5 feet in height and has a lengthened hexagonal shape with the lower portion of the hexagon taking up 4ft of it's length. It is 1ft wide at it's thinnest points at the bottom, and is 2ft wide at it's widest point. The coffin has hinges on 4 sides, which can be quick released by attaching a puppet string to them, or each can be manually flipped open. The coffin has [30 Strength], making it somewhat durable. The coffin is designed to be able to store up to 2 human shaped puppets, and Indra stores within his [The Priest] and [The Temple Monk].
[Puppet Coffin]
Used to store his puppets, the Puppet Coffin is exactly 5 feet in height and has a lengthened hexagonal shape with the lower portion of the hexagon taking up 4ft of it's length. It is 1ft wide at it's thinnest points at the bottom, and is 2ft wide at it's widest point. The coffin has hinges on 4 sides, which can be quick released by attaching a puppet string to them, or each can be manually flipped open. The coffin has [30 Strength], making it somewhat durable. The coffin is designed to be able to store up to 2 human shaped puppets, and Indra stores within his [The Priestess].
Used to store his puppets, the Puppet Coffin is exactly 5 feet in height and has a lengthened hexagonal shape with the lower portion of the hexagon taking up 4ft of it's length. It is 1ft wide at it's thinnest points at the bottom, and is 2ft wide at it's widest point. The coffin has hinges on 4 sides, which can be quick released by attaching a puppet string to them, or each can be manually flipped open. The coffin has [30 Strength], making it somewhat durable. The coffin is designed to be able to store up to 2 human shaped puppets, and Indra stores within his [The Priest] and [The Temple Monk].
SpoilerShow
The Priest: Offensive Puppet Frame:A puppet frame made available to puppeteers or those interested in it in Sunagakure, this frame is designed for offensive operations. Roughly human shaped, the wooden frame is smaller than standard frames and has shorter limbs but includes more bearings in its joints allowing for increased mobility. The frames are often customized as far as hair, facial features, etc. The frame has 30 strength and 30 speed, making it more durable than most standard frames available. Additionally, the left arm has a 30m chain coiled in it, which can be ejected with 20 speed and strength, allowing the puppeteer to wrap up targets engaging with the puppet.
Interestingly, Indra’s puppet frame is very clearly a puppet, with no-adornments on it to make it appear deceivingly human. Its face, which has a single eye in the center of its face and a jaw connected by two bolts on either side of the head, is somewhat small. It has white hair on top that gives little impression of realism. The puppet wears a deep purple robe with a white stripe on the hood, and white cuffs at the end of each sleeve. The puppet, like many puppets, is wrapped in white bandages and carried on Indra’s back, typically via a strap that crosses his body.
Temple Monk:[Temple Monk]
Heirloom 41/41
A human-shaped puppet, the Temple Monk stands at roughly 6’ in height, with a rounded body cavity, legs, and arms slightly longer than normal. It’s head, an oblong shape, as a single puppet eye in the center of its face, with a long divot that splits under the eye to break away into the jaw. On each side of the divot is an indent the size of a talisman. The puppet has a jaw with visible teeth within it, but the oblong shape of the head makes it clearly inhuman. The puppet has no hair, ears, nose, or other features. The puppet wears a black robe with a hood, with a golden stripe that runs from the center of the hood down the back, but otherwise has no features. The Temple Monk has 50 strength and 50 speed. It is equipped with a number of unique features:
- Talisman Cartridge: A column inside the Temple Monk’s neck that stores a total of 30 Blank Talismans. When the column is activated, the Temple Monk’s mouth will open and produce a single Talisman. If, for whatever reason the Temple Monk’s mouth cannot open, a single Talisman can be ejected out a slot on the back of the neck where they are filled through.
- Brass Knuckles: Each of the Temple Monk’s hands are wrapped in a metal covering that have spikes over where the knuckles are, allowing punches from the Temple Monk to have cutting and stabbing properties as well.
Used to store his puppets, the Puppet Coffin is exactly 5 feet in height and has a lengthened hexagonal shape with the lower portion of the hexagon taking up 4ft of it's length. It is 1ft wide at it's thinnest points at the bottom, and is 2ft wide at it's widest point. The coffin has hinges on 4 sides, which can be quick released by attaching a puppet string to them, or each can be manually flipped open. The coffin has [30 Strength], making it somewhat durable. The coffin is designed to be able to store up to 2 human shaped puppets, and Indra stores within his [The Priestess].
The PriestessShow
Defensive Puppet Frame
A puppet frame made available to puppeteers or those interested in it in Sunagakure, this frame is designed for defensive operations. Roughly human shaped, the wooden frame is bulkier than standard frames and has wider arms and legs and a barrel chest. The frames are often customized as far as hair, facial features, etc. The frame has [30 strength] and [10 speed], making it more durable than most standard frames available. Additionally, when the arms are brought together then can be extended to form a 3m x 3m flat wall with [30 strength], acting as a barrier. Additionally, the puppets barrier chest is line with an elastic material with [30 Strength], and through the use of tension with chakra strings the chest can rapidly to 10 meters across with the front open. When the tension is released the elastic will pull the puppet back together with its strength, crushing anything inside.
Additionally, the puppet has a repair pack stored in the head, which can be unlatched to reveal the pack. The Repair Pack can repair up to 20 strength when utilized with the appropriate jutsu.
Interestingly, Indra’s puppet frame is very clearly a puppet, with no-adornments on it to make it appear deceivingly human. This puppet appears to be intended to be female, the face being slightly more slim, and having long black hair hanging off it’s head that gives little impression of realism. Its face has a single eye in the center of its face and a jaw connected by two bolts on either side of the head. The puppet wears a white robe with a deep purple stripe on the hood, and deep purple cuffs at the end of each sleeve.
A puppet frame made available to puppeteers or those interested in it in Sunagakure, this frame is designed for defensive operations. Roughly human shaped, the wooden frame is bulkier than standard frames and has wider arms and legs and a barrel chest. The frames are often customized as far as hair, facial features, etc. The frame has [30 strength] and [10 speed], making it more durable than most standard frames available. Additionally, when the arms are brought together then can be extended to form a 3m x 3m flat wall with [30 strength], acting as a barrier. Additionally, the puppets barrier chest is line with an elastic material with [30 Strength], and through the use of tension with chakra strings the chest can rapidly to 10 meters across with the front open. When the tension is released the elastic will pull the puppet back together with its strength, crushing anything inside.
Additionally, the puppet has a repair pack stored in the head, which can be unlatched to reveal the pack. The Repair Pack can repair up to 20 strength when utilized with the appropriate jutsu.
Interestingly, Indra’s puppet frame is very clearly a puppet, with no-adornments on it to make it appear deceivingly human. This puppet appears to be intended to be female, the face being slightly more slim, and having long black hair hanging off it’s head that gives little impression of realism. Its face has a single eye in the center of its face and a jaw connected by two bolts on either side of the head. The puppet wears a white robe with a deep purple stripe on the hood, and deep purple cuffs at the end of each sleeve.
Quote:Companions: (1/1)HHM-001 Susanoo
Left in a locker at Sunagakure’s academy by a long gone shinobi, the HHM-001 Susanoo is a pre-production puppet shaped like a 2-meter diameter star-shaped chakram. Extending from the chakram blade is 6 points, 3 on each side. Each point can be “ejected” and controlled independently as .5 meter long triangular blades, 8 inches wide at their base. The inside of the frame has a “blade-less” fan mechanism that while active creates thrust that allows the user to hover and glide up to 2 meters above the ground with no changes to the users movement speed. Each blade and piece of the puppet has 10 strength.
Of particular interest though is the prototype thread-splitter technology that allows the puppet to be controlled with a single thread.
When not in use the chakram can be folded in half, and worn like a shield on the back.
Affinity/Specialization: Ninpou
Abilities and Concentrations
Abilities | |
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First Ability | Shishire No ShigenmaShow Shishire no Shigenma
![]() The Shigenma, commonly referred to as the Soul Genma, is a Genma sealed away and controlled by [Sunagakure no Sato]. The Shigenma is named as such due to its ability to manipulate the souls of others. The Shigenma has Four Forms and with the mastery of each comes access to new soul based abilities. The wide breadth of the Shigenma’s powers means a single host rarely touches on everything, and while some may focus on the resurrecting of lost souls, others will focus on the manipulation of souls currently on this plane. Influences: Shishire’s deathly appearance is apt for its skills, and the beast shares these features with its host. While it will often vary, the hosts of the soul genma usually look to be somewhere between the plane of the living and the dead, with features that would indicate poor health...or worse. Personality: The Shigenma is a very snooty, self-important being. It views itself as much better than everything else, and is quite hypercritical of the host and anybody with whom it interacts. The Shigenma has a tendency to be rather shallow, placing great importance on things such as appearances and reputations. When it finds something that it truly dislikes, it will go to great lengths to hurt it in any way possible, just out of spite; Shigenma holds grudges for quite a long time. Also, when the Shigenma comes across something that it is confident it is superior to, it will be playfully sadistic and sinister for the sake of its own amusement. Transformations: Like most of the genma, Shishire does not always turn his hosts into replicas of himself, and how they go through the transformations varies from host to host. However, each stage has the same boosts:
Stage UnlocksShow Base Stage (0 Mastery): Stage 1 (4 Mastery): Stage 2 (14 Mastery): Stage 2 Ascended (28 Mastery): Stage 3 (30 Mastery): Stage 4 (40 Mastery): Stage 4 Ascended (50 Mastery): |
Second Ability | |
Third Ability: |
Concentrations | |
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Ninjutsu | [Kugutsu][Fuuton]
Quote: Quote: Quote: |
Taijutsu | [Close Quarters Combat][Weapons Crafting] |
Genjutsu | . |
Jutsu
NinjutsuShow
Pulse Blast
D-rank Ninjutsu
The user does a series of hand seals then thrust both hands forward with the thumbs and index fingers touching, causing a pulse of chakra roughly a meter in diameter to launch forward at [Control] Speed and Strength.
Burst
D-rank Ninjutsu
The user does a series of hand seals, causing a burst of chakra to erupt from both feet with [Control] speed and strength. This can be used offensively, or to act as a second jump while mid-air.
Block
D-rank Ninjutsu
The user does a series of hand seals then points at any location within [Control]m of the user. At that location, a 3m tall, 3m wide, 1inch thick barrier of chakra will form facing any direction the user chooses with [Control] speed and strength. The barrier remains for 4 posts before vanishing.
Rapid Fire
C-rank Ninjutsu
Prerequisite: [Pulse Blast]
The user does a series of hand seals, then punches the air in front of them. So long as the user does not move from their current position, for the next 4 posts, for up to 4 times a post, they can punch the air causing a burst of chakra 1m in diameter to fly forward with [Control] speed and strength. Should they perform any other jutsu, this jutsu ends.
D-rank Ninjutsu
The user does a series of hand seals then thrust both hands forward with the thumbs and index fingers touching, causing a pulse of chakra roughly a meter in diameter to launch forward at [Control] Speed and Strength.
Burst
D-rank Ninjutsu
The user does a series of hand seals, causing a burst of chakra to erupt from both feet with [Control] speed and strength. This can be used offensively, or to act as a second jump while mid-air.
Block
D-rank Ninjutsu
The user does a series of hand seals then points at any location within [Control]m of the user. At that location, a 3m tall, 3m wide, 1inch thick barrier of chakra will form facing any direction the user chooses with [Control] speed and strength. The barrier remains for 4 posts before vanishing.
Rapid Fire
C-rank Ninjutsu
Prerequisite: [Pulse Blast]
The user does a series of hand seals, then punches the air in front of them. So long as the user does not move from their current position, for the next 4 posts, for up to 4 times a post, they can punch the air causing a burst of chakra 1m in diameter to fly forward with [Control] speed and strength. Should they perform any other jutsu, this jutsu ends.
KugutsuShow
*[Puppetry Style • String Toggle Technique]
D-Rank Ninjutsu
By releasing less chakra into his chakra strings, the user is effectively able to 'turn off' some of his chakra strings, giving them no ability to pull or retract anything. In order to accommodate this, the strings will lengthen and shorten so they don't react to anything that they are attached to. The strings can be reactivated by putting a bit of chakra into them, letting the user use them again. This can also be used to attach wires to someone, and then deactivate the wires so they aren't able to feel the wires at all until they are needed. The strings can still be removed as if they were on, though.
*[Puppetry Style • Puppet Transformation Technique]
D-Rank Ninjutsu
Much like the original Transformation Jutsu, the puppeteer does the needed handseals and causes their puppet to take on the appearance of their own body and their own body into the appearance of their puppet. By consistently emitting chakra throughout their body, the user is able to keep their appearance adjusted at the cost of their Chakra Pool draining over time. As this technique is quite strenuous to uphold, experienced shinobi may see more clearly through this delusive disguise. This technique lasts for a number of posts equal to that of the user's Chakra Pool.
*[Puppetry Style • Puppet Change of Body Stance Technique]
D-Rank Ninjutsu
After completing the necessary handseals, the user is able to quickly substitute his/her body with one of their puppets. This substitution allows the object to take the force of the attack that was meant for the user, additionally allowing the user to create distance between him/her and the opponent. This technique may only be used a total of two (2) times in a single thread, counting towards the (2) teleportation limit.
*[Puppetry Style • String Trap Technique]
D-Rank Ninjutsu
After using chakra strings, the puppeteer is able to attach them to objects, then solidify pieces of the string as someone is passing by, causing them to trip if they don’t notice the invisible wires.
*[Puppetry Style • Puppet Ventriloquism Technique]
D-Rank Ninjutsu
A fairly simple jutsu, this one uses the strings of chakra to carry the puppeteer's voice to the puppet, so it will sound as if the puppet is talking when in reality it is the puppeteer's words. If it is equipped with a sound vibrating device, the voice can also be changed to whatever the user wishes it to be.
*[Puppetry Style • Manipulate Advancing Blades]
C-Rank Ninjutsu
Prerequisite: *[Initiate Puppetry Technique]
By attaching multiple chakra strings to their kunai, the puppeteer is able to hover multiple kunai around them before throwing them all forward. The puppeteer is able to hold an amount of kunai equal to their [Control].
*[Puppetry Style • Puppet Invisibility Technique]
C-Rank Ninjutsu
By channeling chakra to a puppet, the puppeteer is able to form a chakra coating over the puppet. This coating causes the puppet to become completely invisible as long as every piece of the puppet is completely still. Once the puppet moves, it becomes fully visible.
*[Puppetry Style • Puppet Senses]
C-Rank Ninjutsu
Required: *[Puppetry Style • Initiate Puppetry Technique]
By connecting a chakra string from a part of a puppet or person, the puppeteer is able to transfer their senses from their body to whichever part the strings are connected to on the puppet or human. This allows the puppeteer from ‘see’ and ‘hear’ from the perspective of what is connected to the string.
*[Puppetry Style • Initiate Puppetry Technique]
C-Rank Ninjutsu
The Puppetry Technique is a Ninjutsu technique used by puppeteers. By releasing chakra from their tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move 25 meters. This jutsu allows the puppeteer to attach their chakra strings to inanimate, chakra-less objects at [Control] Speed. While an inanimate object is being controlled, it’s treated as if it has a speed equal to the puppeteer’s control.
Puppet Repair
C-rank Kugutsu Jutsu
If a puppet has a [Repair Pack] equipped to it, so long as the puppet is stationary, the user can utilize chakra strings to merge parts of the repair pack to damaged areas of the puppet. Allowing them to increase the puppets strength by as much as the repair pack, to a maximum of the puppet’s original strength.
Kugutsu: Extension
C-rank Ninjutsu Techinque
Prerequisite: [Talisman of Light] Concentration, [Holy Release] Concentration, [Holy Release: Kugutsu]
When the user is using [Holy Release: Kugutsu] they can utilize this technique. So long as the prerequisite technique is active, the user is able to use [Talisman of Light] techniques to target [Blessed] puppets, granting them the immunity rather than the user.
*[Puppetry Style • Advanced Puppetry Technique]
B-Rank Ninjutsu
Prerequisite: *[Puppetry Style • Initiate Puppetry Technique]
Master Puppetry is a Ninjutsu technique used by puppeteers. By releasing chakra from their tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move 40 meters away. This jutsu allows the puppeteer to attach their chakra strings to humans or animals arms and legs at [Control] Speed, using every part of the puppet to its max potential. In order to break out from this technique, the target must be willing to break out and at least [Control] strength to resist the strings. While being controlled, the target is unable to move on their own and the puppeteer can move their arms and legs in any natural way.
D-Rank Ninjutsu
By releasing less chakra into his chakra strings, the user is effectively able to 'turn off' some of his chakra strings, giving them no ability to pull or retract anything. In order to accommodate this, the strings will lengthen and shorten so they don't react to anything that they are attached to. The strings can be reactivated by putting a bit of chakra into them, letting the user use them again. This can also be used to attach wires to someone, and then deactivate the wires so they aren't able to feel the wires at all until they are needed. The strings can still be removed as if they were on, though.
*[Puppetry Style • Puppet Transformation Technique]
D-Rank Ninjutsu
Much like the original Transformation Jutsu, the puppeteer does the needed handseals and causes their puppet to take on the appearance of their own body and their own body into the appearance of their puppet. By consistently emitting chakra throughout their body, the user is able to keep their appearance adjusted at the cost of their Chakra Pool draining over time. As this technique is quite strenuous to uphold, experienced shinobi may see more clearly through this delusive disguise. This technique lasts for a number of posts equal to that of the user's Chakra Pool.
*[Puppetry Style • Puppet Change of Body Stance Technique]
D-Rank Ninjutsu
After completing the necessary handseals, the user is able to quickly substitute his/her body with one of their puppets. This substitution allows the object to take the force of the attack that was meant for the user, additionally allowing the user to create distance between him/her and the opponent. This technique may only be used a total of two (2) times in a single thread, counting towards the (2) teleportation limit.
*[Puppetry Style • String Trap Technique]
D-Rank Ninjutsu
After using chakra strings, the puppeteer is able to attach them to objects, then solidify pieces of the string as someone is passing by, causing them to trip if they don’t notice the invisible wires.
*[Puppetry Style • Puppet Ventriloquism Technique]
D-Rank Ninjutsu
A fairly simple jutsu, this one uses the strings of chakra to carry the puppeteer's voice to the puppet, so it will sound as if the puppet is talking when in reality it is the puppeteer's words. If it is equipped with a sound vibrating device, the voice can also be changed to whatever the user wishes it to be.
*[Puppetry Style • Manipulate Advancing Blades]
C-Rank Ninjutsu
Prerequisite: *[Initiate Puppetry Technique]
By attaching multiple chakra strings to their kunai, the puppeteer is able to hover multiple kunai around them before throwing them all forward. The puppeteer is able to hold an amount of kunai equal to their [Control].
*[Puppetry Style • Puppet Invisibility Technique]
C-Rank Ninjutsu
By channeling chakra to a puppet, the puppeteer is able to form a chakra coating over the puppet. This coating causes the puppet to become completely invisible as long as every piece of the puppet is completely still. Once the puppet moves, it becomes fully visible.
*[Puppetry Style • Puppet Senses]
C-Rank Ninjutsu
Required: *[Puppetry Style • Initiate Puppetry Technique]
By connecting a chakra string from a part of a puppet or person, the puppeteer is able to transfer their senses from their body to whichever part the strings are connected to on the puppet or human. This allows the puppeteer from ‘see’ and ‘hear’ from the perspective of what is connected to the string.
*[Puppetry Style • Initiate Puppetry Technique]
C-Rank Ninjutsu
The Puppetry Technique is a Ninjutsu technique used by puppeteers. By releasing chakra from their tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move 25 meters. This jutsu allows the puppeteer to attach their chakra strings to inanimate, chakra-less objects at [Control] Speed. While an inanimate object is being controlled, it’s treated as if it has a speed equal to the puppeteer’s control.
Puppet Repair
C-rank Kugutsu Jutsu
If a puppet has a [Repair Pack] equipped to it, so long as the puppet is stationary, the user can utilize chakra strings to merge parts of the repair pack to damaged areas of the puppet. Allowing them to increase the puppets strength by as much as the repair pack, to a maximum of the puppet’s original strength.
Kugutsu: Extension
C-rank Ninjutsu Techinque
Prerequisite: [Talisman of Light] Concentration, [Holy Release] Concentration, [Holy Release: Kugutsu]
When the user is using [Holy Release: Kugutsu] they can utilize this technique. So long as the prerequisite technique is active, the user is able to use [Talisman of Light] techniques to target [Blessed] puppets, granting them the immunity rather than the user.
*[Puppetry Style • Advanced Puppetry Technique]
B-Rank Ninjutsu
Prerequisite: *[Puppetry Style • Initiate Puppetry Technique]
Master Puppetry is a Ninjutsu technique used by puppeteers. By releasing chakra from their tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move 40 meters away. This jutsu allows the puppeteer to attach their chakra strings to humans or animals arms and legs at [Control] Speed, using every part of the puppet to its max potential. In order to break out from this technique, the target must be willing to break out and at least [Control] strength to resist the strings. While being controlled, the target is unable to move on their own and the puppeteer can move their arms and legs in any natural way.
Holy JutsuShow
Holy Release: Imbue
D-rank Ninjutsu
The user does a series of hand seals, forming a small tennis ball sized ball of chakra made of Holy chakra in their hands. The user can push the ball of chakra in any direction at [Control] speed. The ball will merge into the first object it touches and imbue it with Holy Energy for the next 5 posts. This allows the object to become a conduit for Holy Energy.
Holy Release: Return
D-rank Ninjutsu
The user will do a series of hand seals, targeting anything Blessed with Holy energy. This will cause the object to move to the user’s hand at [Control] speed.
Holy Release: Explode
D-rank Ninjutsu
The user will do a series of hand seals, targeting anything Blessed with Holy Energy. This will cause the object to explode with [Control] strength.
Holy Release: Halt
D-rank Ninjutsu
The user does a series of hand seals, targeting anything blessed with Holy Energy. This will cause the object to lose all momentum, causing it to fall to the ground.
Holy Release: Window
D-rank Ninjutsu
The user does a series of hand seals, forming a barrier of Holy Energy 3m x 3m in size to form anywhere within 10m of the user with [Control] Speed and Strength.
Holy Release: Kugutsu
C-rank Ninjutsu
Prerequisite: Puppet String techniques
While the user is maintaining puppet strings, they can perform a series of hand seals to send Holy energy through the chakra strings, causing whatever the strings are attached to become [Blessed] with [Control].
D-rank Ninjutsu
The user does a series of hand seals, forming a small tennis ball sized ball of chakra made of Holy chakra in their hands. The user can push the ball of chakra in any direction at [Control] speed. The ball will merge into the first object it touches and imbue it with Holy Energy for the next 5 posts. This allows the object to become a conduit for Holy Energy.
Holy Release: Return
D-rank Ninjutsu
The user will do a series of hand seals, targeting anything Blessed with Holy energy. This will cause the object to move to the user’s hand at [Control] speed.
Holy Release: Explode
D-rank Ninjutsu
The user will do a series of hand seals, targeting anything Blessed with Holy Energy. This will cause the object to explode with [Control] strength.
Holy Release: Halt
D-rank Ninjutsu
The user does a series of hand seals, targeting anything blessed with Holy Energy. This will cause the object to lose all momentum, causing it to fall to the ground.
Holy Release: Window
D-rank Ninjutsu
The user does a series of hand seals, forming a barrier of Holy Energy 3m x 3m in size to form anywhere within 10m of the user with [Control] Speed and Strength.
Holy Release: Kugutsu
C-rank Ninjutsu
Prerequisite: Puppet String techniques
While the user is maintaining puppet strings, they can perform a series of hand seals to send Holy energy through the chakra strings, causing whatever the strings are attached to become [Blessed] with [Control].
ShijutsuShow
[Distinguish]
C-rank Shijutsu Technique
Indra is able to passively memorize the way any soul feels to him, allowing him to distinguish people regardless of their physical appearance or disguises, or if he knows they are there otherwise. If someone is actively trying to hide their identity, it requires physical contact for him to recognize their true identity, otherwise he can determine it off of sense alone.
[Forewarn]
C-rank Shijutsu Technique
Indra likens sensing souls to ‘hearing them’, and noticed that when channeling chakra people’s souls often get louder for a moment. For 5 posts after activating this technique, when an individual is channeling chakra within [Control]m of him, Indra’s sense can pick up on that change in how the soul feels, allowing him to discern when someone is about to cast a technique.
[Hostile]
C-rank Shijutsu Technique
Being able to sense souls means Indra can often ascertain how someone is feeling. By performing a series of hand seals and attuning his senses to feeling of hostility, Indra can sense if any souls within [Control]m of him are hostile or if they begin to feel hostility. This technique lasts for 5 posts.
[Wandering Souls]
B-rank Shijutsu Technique
After a series of hand seals, the Indra can attune his soul to the souls around him, allowing him to better sense souls. As Indra equates the sensing of souls to ‘hearing’ them, this technique makes the souls of living people within [Control]m ‘sound’ louder, allowing Indra to sense the exact number of people and their precise location with [Control]m of himself.
[Track]
B-rank Shijutsu Technique
By performing a series of hand seals, closing his eyes and focusing, Indra is able to search up to 60m away for a specific soul. For each post he remains still and focusing, the radius increases by 60m. Once the soul has been located, Indra can hold a single seal, allowing him to track their location down to a 5m radius so long as they remain within the range Indra established when focusing and maintains the seal.
C-rank Shijutsu Technique
Indra is able to passively memorize the way any soul feels to him, allowing him to distinguish people regardless of their physical appearance or disguises, or if he knows they are there otherwise. If someone is actively trying to hide their identity, it requires physical contact for him to recognize their true identity, otherwise he can determine it off of sense alone.
[Forewarn]
C-rank Shijutsu Technique
Indra likens sensing souls to ‘hearing them’, and noticed that when channeling chakra people’s souls often get louder for a moment. For 5 posts after activating this technique, when an individual is channeling chakra within [Control]m of him, Indra’s sense can pick up on that change in how the soul feels, allowing him to discern when someone is about to cast a technique.
[Hostile]
C-rank Shijutsu Technique
Being able to sense souls means Indra can often ascertain how someone is feeling. By performing a series of hand seals and attuning his senses to feeling of hostility, Indra can sense if any souls within [Control]m of him are hostile or if they begin to feel hostility. This technique lasts for 5 posts.
[Wandering Souls]
B-rank Shijutsu Technique
After a series of hand seals, the Indra can attune his soul to the souls around him, allowing him to better sense souls. As Indra equates the sensing of souls to ‘hearing’ them, this technique makes the souls of living people within [Control]m ‘sound’ louder, allowing Indra to sense the exact number of people and their precise location with [Control]m of himself.
[Track]
B-rank Shijutsu Technique
By performing a series of hand seals, closing his eyes and focusing, Indra is able to search up to 60m away for a specific soul. For each post he remains still and focusing, the radius increases by 60m. Once the soul has been located, Indra can hold a single seal, allowing him to track their location down to a 5m radius so long as they remain within the range Indra established when focusing and maintains the seal.
Talisman JutsuShow
Blind Talisman
D-rank Talisman of Light Ninjutsu
Should the target be under any effect that blinds them, or prevents them from seeing, the user can place a Talisman on them and begin chanting. For as long as the user is chanting, an eye symbol will form on the Talisman, and any effects that cause the target to be blind will be nullified. If the effect is via a ninjutsu, the user must have greater [Control] than the technique.
Deaf Talisman
D-rank Talisman of Light Ninjutsu
Should the target be under any effect that deafens them, or prevents them from hearing, the user can place a Talisman on them and begin chanting. For as long as the user is chanting, an ear symbol will form on the Talisman, and any effects that cause the target to be deaf will be nullified. If the effect is via a ninjutsu, the user must have greater [Control] than the technique.
Explosion Talisman
D-rank Talisman of Light Ninjutsu
When Indra has captured a technique that has an [Exploding] effect, to include explosions from exploding tags, he can channel this technique into the Talisman. The Talisman will then form a triangle symbol on the front of it. By targeting himself or another person or object within 15m of himself or connected to him via chakra (via his soul, chakra strings, etc.) he can cause the Talisman to float to them at [Control] speed. So long as the user is chanting, the target will be immune to the concussive force of explosions. Explosions that carry additional effects (i.e. also made of fire) would still affect the target with their secondary effects, they simply would not be harmed by the strength of the explosion.
Burn Talisman
C-rank Talisman of Light Ninjutsu
When Indra has captured a technique with the [Katon Burn] passive (to include extensions & fusions) in a Talisman, he can channel this technique into the Talisman. The Talisman will then form a small flame symbol on the front of it. Then targeting themselves, or another person or object within 30m of themselves or that is connected to him via chakra (via his soul, chakra strings, etc.), he can cause the Talisman to float to them at [Control] speed. So long as the user is chanting, the target will be immune to the [Burn] passive effect, making it so they cannot be burned regardless of how long they remain in contact with burning techniques. This does not make them immune to other effects, or the strength of the technique, only from being burned by it.
Shocking Talisman
C-rank Talisman of Light Ninjutsu
When Indra has captured a technique with the [Raiton Shocking] passive (to include extensions and fusions) in a Talisman, he can channel this technique into the Talisman. The Talisman will then form a small lightning symbol on the front of it. Then by targeting themselves, or another person or object within 30m of themselves or that is connected to him via chakra (via his soul, chakra strings, etc.), he causes the Talisman to float to them at [Control] speed. So long as the user is chanting, the target will be immune to the [Shocking] passive effect, making it so they cannot be shocked regardless of how long they remain in contact with shocking techniques. This does not make them immune to other effects, or the strength of the technique, only from being shocked by it.
Talisman
B-rank Talisman of Light Ninjutsu
The cornerstone of this style, this technique allows the user to absorb effects they don’t have access to in order to utilize them for other Talisman techniques. The user will do a series of hand seals, charging chakra into a Talisman within 60m of him or connected to him via other means (Soul Possession, Chakra Strings, etc.). The Talisman can then be brought in contact with a jutsu, and should the users [Control] be greater than the [Control] of the technique, the technique will be absorbed into the Talisman. The Talisman must be used again within the next 5 posts or it will go inactive. When a Talisman has a technique stored in it, it turns completely black until used for another jutsu.
D-rank Talisman of Light Ninjutsu
Should the target be under any effect that blinds them, or prevents them from seeing, the user can place a Talisman on them and begin chanting. For as long as the user is chanting, an eye symbol will form on the Talisman, and any effects that cause the target to be blind will be nullified. If the effect is via a ninjutsu, the user must have greater [Control] than the technique.
Deaf Talisman
D-rank Talisman of Light Ninjutsu
Should the target be under any effect that deafens them, or prevents them from hearing, the user can place a Talisman on them and begin chanting. For as long as the user is chanting, an ear symbol will form on the Talisman, and any effects that cause the target to be deaf will be nullified. If the effect is via a ninjutsu, the user must have greater [Control] than the technique.
Explosion Talisman
D-rank Talisman of Light Ninjutsu
When Indra has captured a technique that has an [Exploding] effect, to include explosions from exploding tags, he can channel this technique into the Talisman. The Talisman will then form a triangle symbol on the front of it. By targeting himself or another person or object within 15m of himself or connected to him via chakra (via his soul, chakra strings, etc.) he can cause the Talisman to float to them at [Control] speed. So long as the user is chanting, the target will be immune to the concussive force of explosions. Explosions that carry additional effects (i.e. also made of fire) would still affect the target with their secondary effects, they simply would not be harmed by the strength of the explosion.
Burn Talisman
C-rank Talisman of Light Ninjutsu
When Indra has captured a technique with the [Katon Burn] passive (to include extensions & fusions) in a Talisman, he can channel this technique into the Talisman. The Talisman will then form a small flame symbol on the front of it. Then targeting themselves, or another person or object within 30m of themselves or that is connected to him via chakra (via his soul, chakra strings, etc.), he can cause the Talisman to float to them at [Control] speed. So long as the user is chanting, the target will be immune to the [Burn] passive effect, making it so they cannot be burned regardless of how long they remain in contact with burning techniques. This does not make them immune to other effects, or the strength of the technique, only from being burned by it.
Shocking Talisman
C-rank Talisman of Light Ninjutsu
When Indra has captured a technique with the [Raiton Shocking] passive (to include extensions and fusions) in a Talisman, he can channel this technique into the Talisman. The Talisman will then form a small lightning symbol on the front of it. Then by targeting themselves, or another person or object within 30m of themselves or that is connected to him via chakra (via his soul, chakra strings, etc.), he causes the Talisman to float to them at [Control] speed. So long as the user is chanting, the target will be immune to the [Shocking] passive effect, making it so they cannot be shocked regardless of how long they remain in contact with shocking techniques. This does not make them immune to other effects, or the strength of the technique, only from being shocked by it.
Talisman
B-rank Talisman of Light Ninjutsu
The cornerstone of this style, this technique allows the user to absorb effects they don’t have access to in order to utilize them for other Talisman techniques. The user will do a series of hand seals, charging chakra into a Talisman within 60m of him or connected to him via other means (Soul Possession, Chakra Strings, etc.). The Talisman can then be brought in contact with a jutsu, and should the users [Control] be greater than the [Control] of the technique, the technique will be absorbed into the Talisman. The Talisman must be used again within the next 5 posts or it will go inactive. When a Talisman has a technique stored in it, it turns completely black until used for another jutsu.
CraftingShow
*[Weapons Crafting - Reforged: Strengthening]
D-Rank Weapon Crafting Maneuver
The user uses their refined knowledge of special blacksmithing methods, their chakra, and other materials to enhance the capability of a weapon or item by increasing its [Strength] and [Endurance] stat by 5 points each time the technique is used on the item. Due to the crafter's level of proficiency, they are able to perform this crafting enhancement at half the normal cost.
*[Weapons Crafting • Tempering]
D-rank Weapon Crafting Discipline
Prerequisite: 5 Control
While often thought to be an enchanting process, the process of creating chakra tempered weapons is known to most any smith who has basic chakra control. The skill represents the smith’s ability to recognize minerals and ores that are good for accepting the tempering process, and know how to temper weapons with chakra. This ensures all equipment made by this crafter is tempered and does not require a static strength.
*[Weapons Crafting • Faults]
D-rank Weapon Crafting Discipline
Perfectly crafted weapons are rare, few and far between. A skilled smith is able to recognize and strike against weak points in other weapons during battle. At this level, striking against these weak points reduces the Endurance of the equipment by -1.
*[Weapons Crafting • Shinobi Tool Set]
D-rank Weapon Crafting Maneuver
The most common secondary weapons used by shinobi are shuriken, kunai, senbon, and arrows. Having spent so much time producing these specific weapons, this smith is able to produce said weapons at half the price, allowing them to buy 10 of the weapons for the price of 5.
Balloon
C-rank Crafting Technique
This crafter has learned to craft using a unique enhanced elastic material and can integrate this material into puppet frames. Through using this crafting technique, the crafter is able to introduce parts to puppets that expand in size at half the price.
Repair Pack
C-rank Crafting Jutsu
This user is able is craft a container that can be put within the internal skeleton of a puppet frame, typically stored within the chest or head. Through the use of an appropriate jutsu, a repair pack can be used to repair damage to a puppet. The strength of the repair pack determines how much strength it can repair on the puppet. This crafter is able to make repair packs at half the cost.
*[Weapons Crafting • Puppet Frame]
C-rank Weapon Crafting Maneuver
Though the tutelage of a forging master and the combination of his in-depth knowledge in the intricacies of the puppet creation process, the user has learned the method of producing different types of puppet frames. This smith has specifically learned how to craft this various type of frames through diligent practice, reducing the production cost for them by half. Puppet frames have a base starting strength of 15 at initial creation.
D-Rank Weapon Crafting Maneuver
The user uses their refined knowledge of special blacksmithing methods, their chakra, and other materials to enhance the capability of a weapon or item by increasing its [Strength] and [Endurance] stat by 5 points each time the technique is used on the item. Due to the crafter's level of proficiency, they are able to perform this crafting enhancement at half the normal cost.
*[Weapons Crafting • Tempering]
D-rank Weapon Crafting Discipline
Prerequisite: 5 Control
While often thought to be an enchanting process, the process of creating chakra tempered weapons is known to most any smith who has basic chakra control. The skill represents the smith’s ability to recognize minerals and ores that are good for accepting the tempering process, and know how to temper weapons with chakra. This ensures all equipment made by this crafter is tempered and does not require a static strength.
*[Weapons Crafting • Faults]
D-rank Weapon Crafting Discipline
Perfectly crafted weapons are rare, few and far between. A skilled smith is able to recognize and strike against weak points in other weapons during battle. At this level, striking against these weak points reduces the Endurance of the equipment by -1.
*[Weapons Crafting • Shinobi Tool Set]
D-rank Weapon Crafting Maneuver
The most common secondary weapons used by shinobi are shuriken, kunai, senbon, and arrows. Having spent so much time producing these specific weapons, this smith is able to produce said weapons at half the price, allowing them to buy 10 of the weapons for the price of 5.
Balloon
C-rank Crafting Technique
This crafter has learned to craft using a unique enhanced elastic material and can integrate this material into puppet frames. Through using this crafting technique, the crafter is able to introduce parts to puppets that expand in size at half the price.
Repair Pack
C-rank Crafting Jutsu
This user is able is craft a container that can be put within the internal skeleton of a puppet frame, typically stored within the chest or head. Through the use of an appropriate jutsu, a repair pack can be used to repair damage to a puppet. The strength of the repair pack determines how much strength it can repair on the puppet. This crafter is able to make repair packs at half the cost.
*[Weapons Crafting • Puppet Frame]
C-rank Weapon Crafting Maneuver
Though the tutelage of a forging master and the combination of his in-depth knowledge in the intricacies of the puppet creation process, the user has learned the method of producing different types of puppet frames. This smith has specifically learned how to craft this various type of frames through diligent practice, reducing the production cost for them by half. Puppet frames have a base starting strength of 15 at initial creation.
History
Historical AccountsShow
Born to a Suna Diplomat and her shinobi husband, Indra has lived a comfortable life. His father trained him early in the art of ninjutsu, and his mother taught him about the great world around them. Through watching them both, Indra developed a taste for adventure, and would often beg his mother to accompany her on visits outside the village on her various responsibilities. On the occasions he went, Indra would gawk and awe at the world and how incredible it was.
When he became old enough to enter the academy, he was quick to apply and be accepted. Learning more about ninjutsu and the world of shinobi, Indra became a bit of a class clown and trouble maker. Charming, he would often spend his time talking to his girl classmates and causing trouble, and he was sent home early on more than one occasion. But his quick wit and natural affinity towards ninpou made it hard to deny his talent, and Indra would graduate near the top of his class. Now a genin, Indra is excited to get out into the world and make his mark.
When he became old enough to enter the academy, he was quick to apply and be accepted. Learning more about ninjutsu and the world of shinobi, Indra became a bit of a class clown and trouble maker. Charming, he would often spend his time talking to his girl classmates and causing trouble, and he was sent home early on more than one occasion. But his quick wit and natural affinity towards ninpou made it hard to deny his talent, and Indra would graduate near the top of his class. Now a genin, Indra is excited to get out into the world and make his mark.
Username: Onu
Ryo: 0/478
Prestige Perks: 2/2 [Accountant - Scaled] [Heirloom]
Stat Trainings: (0/75)
Org Jutsu: (45/100)
Org Equipment: (90/100)