Hyōryū

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Hyōryū

Post by Archives » Sat Aug 31, 2019 1:38 pm

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Hyōryū

[Goes by Ryu most of the time]

[Nicknames: "The Hood, The Black Devil, Red-Eyed Demon"]

[Do not let the narrow view of others decide your path in life...]

General Information
Age: 20
Gender: Male
Height: Dependent on puppet body in use
Weight: Dependent on puppet body in use
Physical Features:
  • Face/Head and Body: See individual puppet bodies spoiler's in equipment section.
  • Notable Features: Different puppet bodies, see individual puppet bodies for specifics.


Clothing/Accessories: Normal clothing worn with the puppet body is some type of cloak or robe that helps to hide the bulky features of the otherwise athletic looking frame and form of hat, normally one of straw or bamboo. Other clothing is specific to the puppet body in use.

Picture:
ImagesShow
Before transforming his entire body into a puppet.



See puppet bodies below for image's of specific puppet body
Personality:
  • General: Hyo is the kind of person who just wants to be himself, a crime that landed him within the walls of the Sunagakure Prison, 'The Pit', for heresy which in turn instilled a direct hatred within him for the village and its narrow minded way of thinking. After escaping the prison break the man left the village and country before turning back to what got him into trouble with the village. Having desire over all others, this being to continue to upgrade his physical body, with an end result being to create the so called 'perfect body' for a shinobi, in his own eyes. In order to achieve such goals he will do things that he normally wouldn't do, as the former Suna nin wouldn't be considered to be a bad person, more so driven to obtain his own goals no matter what the cost might be in the end.

    For those that find the man in there company, he can be a truly loyal soldier and perhaps friend to those whom he considers to be a friend or important. The man's time in oppression for being what he wanted to be within the 'Pit has caused for the young man to be a bit distance and more ruthless to those he doesn't know. Yet, within him can still be found a tinge of righteousness for what is wrong and right, still somewhat a shinobi at heart. Knowing when he should kill and when he shouldn't, but having no hesitation or remorse once he has made the decision to do so.
  • Hopes/Dreams: Becoming the perfect weapon by creating the perfect puppet body.
  • Fears: Dying before creating the perfect body.
  • Combat Mentality: With a complete puppet body now, the former Suna shinobi relies on the advantages brought forth by the mechanisms concealed within his new puppet bodies in order to adapt to the fighting area and opponent allowing for him to fight at nearly any range.

Battle Information

Village: Suna Freelance
Rank: Bannin S-Rank
Stats: 280/325
  • Ninjutsu: 20
  • Taijutsu/Deftness: 50 *
  • Genjutsu: 15
  • Stamina/Durability: 35
  • Control: 50 *
  • Strength/Strength: 45 *
  • Speed/Mobility: 30
  • Instinct: 50 *
Equipment:
Basic EquipmentShow
  • Fifteen (15) [Blasting Seal] tags can be found in a special pouch on the left thigh of the puppet body designed just to hold these tags.
  • Preservation Device - A heart sized metal container that houses the essential pieces of Ryu's old body and his consciousness. It is able to be moved between puppet bodies the shinobi owns.
PoisonsShow

[Slow Down]
S-Rank Coated Poison
An poison built to combat Taijutsu users by Hyoryu. It takes the form of bright royal blue liquid that is applied to bladed weapons such as swords, kunai, shuriken, and even senbon. Upon introduction to the target's bloodstream it will spread through the body and begin affecting the muscles of the body, in turn affecting their overall speed and bodily control. The poison has a cumulative effect, meaning repeat poisonings will affect the victim even further though it will not extend the duration of the previous poisoning. While best applied through wounding the target it can be absorbed through skin contact as well.The shinobi has up to three gallons of this points sealed away for use on his various weapons and puppet parts.
  • Onset Time: 1 Post after Introduction (2 posts if through skin contact alone)
  • Run Time: 9 Posts
  • Effect: -15 Speed and -6 Taijutsu Per Application
[Chakra Infection]
S-Rank Coated Poison
A special poison created by Hyoryu to affect specifically the chakra of the target. It takes the form of pink liquid that can be applied to bladed weapons such as swords, kunai, shuriken, and even senbon. Upon introduction to the target's bloodstream or interaction with the target's chakra (for E-Body types) it will rapidly begin affecting their ability to control their chakra and use of ninjutsu. While best applied through wounding the target it can be absorbed through skin contact as well. The poison has a cumulative effect, meaning repeat poisonings will affect the victim even further though it will not extend the duration of the previous poisoning. The shinobi has up to three gallons of this points sealed away for use on his various weapons and puppet parts.
  • Onset Time: 1 Post after Introduction (2 posts if through skin contact alone)
  • Run Time: 9 Posts
  • Effect: -6 Ninjutsu and -15 Control Per Application
Puppet BodiesShow



Important Notes:
  • All weapon load outs for launcher style mechanisms have their ammo split between Hyoryu's Yuudoku and Neutronium metals, meaning each projectile launched rotates between the two toxic metals.
  • All Neutronium weapons are coated in [Slow Down] poison.
  • All Yuudoku weapons are coated in [Chakra Infection] poison.
  • Other puppet weapons will be specified in the mechanism's description.
Puppet Body MK-1: ReaperShow

General Info

Description: Due to not having the assets he did while a shinobi in the village, the man was forced to use different means and materials than normal to create his “new body” after escaping during the unexpected prison break. The current puppet body the shinobi is using has a standard humanoid shape to it, standing about seven feet in height, created from chakra tempered dark black matte metals as some muscle definition was placed into the creation of the chest and legs but the arms appear a bit to large for the body being rather muscled looking and lanky in length, having three on each six for a total of six. This body has only a single pair of legs on the base body, the metal puppet body is set apart by the head portion that appears more like a sleek armor helm with red lens for its eyes and a v-shaped slit in area of the mask where the mouth should be that goes all the way back to where the 'jaw bone' of a normal person should with a functioning voice box contained within to allow for speech. The chest region is designed to open up to accept the puppeteer's preservation device before enclosing it completely within the puppet body. (For more details see image below). This puppet is built with the ability to separate into multiple parts.

Picture: Base Mechanism: 15
Mechanisms Per Rank Trained/Bought
  • Genin 4/4
  • Chuunin 4/4
  • Special Jounin 2/4
  • Jounin 0/4
  • Bannin 0/4
Total Mechanisms: 25
Mechanisms in Use: [25/25]
Quad Kunai Launcher (2 Mechanisms) - Left Arm 3Show
Description: A four part kunai launder. Each part of the launcher is made up of six "barrels" connected in a circle with the parts forming a squad around the right forearm. The base of the launcher joining together upon the bicep portion of the arm where a large circular mechanism competes the launcher and the barrels extending from the elbow down to the wrist in length. Inside the circular mechanism is where the additional kunai are stored and loaded into the launchers. Each of the four parts are capable of launching a volley of six kunai up to twice per post, taking half a post to reload for each launcher with the bottom two launcher able to reload seven time and the upper two launchers able to reload eight times before running out of ammo. This custom kunai launcher contains a total of a 180 kunai and is capable of firing its projectiles at a speed and strength equal to the user’s [Deftness] and [Strength] stats, able to shoot kunai out to [Deftness x4] meters. The kunai launcher is sealed within a [Puppet Storage] fuuinjutsu on the arm when not in use or needed.
Quad Kunai Launcher (2 Mechanisms) - Right Arm 3Show
Description: A four part kunai launder. Each part of the launcher is made up of six "barrels" connected in a circle with the parts forming a squad around the right forearm. The base of the launcher joining together upon the bicep portion of the arm where a large circular mechanism competes the launcher and the barrels extending from the elbow down to the wrist in length. Inside the circular mechanism is where the additional kunai are stored and loaded into the launchers. Each of the four parts are capable of launching a volley of six kunai up to twice per post, taking half a post to reload for each launcher with the bottom two launcher able to reload seven time and the upper two launchers able to reload eight times before running out of ammo. This custom kunai launcher contains a total of a 180 kunai and is capable of firing its projectiles at a speed and strength equal to the user’s [Deftness] and [Strength] stats, able to shoot kunai out to [Deftness x4] meters. The kunai launcher is sealed within a [Puppet Storage] fuuinjutsu on the arm when not in use or needed.
Senbon Blaster (2 Mechanisms) - Left Arm 2Show
Description: A senbon launcher capable of launching a blast of senbon creating a small cloud of the steel needles. Attached to the outside forearm of the left arm, taking up the entire length of the forearm from elbow to wrist, the launcher operates in a cylinder style manner rotating through 'ammo pods' that contain twenty senbon within each with the circular ammo contain circling around the arm. The launcher sprays forth all twenty of the senbon found within the pod in one blast.

The launcher is capable of firing its projectiles at a speed and strength equal to the user's [Deftness] and [Strength] stats, out to [Deftness x2] meters at full speed and strength. At [Deftness] meters the spread of the senbon blast is .5 meters and at [Deftness x2] meters the spread increases to one [1] meter in diameter. After firing the ammo cylinder rotates feeding a new pod into the firing mechanism. Currently the weapon cylinder holds thirteen of these senbon filled 'ammo pods'. The senbon launcher is sealed within a puppet storage skill on the arm when not in use or needed.
Senbon Blaster (2 Mechanisms) - Right Arm 2Show
Description: A senbon launcher capable of launching a blast of senbon creating a small cloud of the steel needles. Attached to the outside forearm of the left arm, taking up the entire length of the forearm from elbow to wrist, the launcher operates in a cylinder style manner rotating through 'ammo pods' that contain twenty senbon within each with the circular ammo contain circling around the arm. The launcher sprays forth all twenty of the senbon found within the pod in one blast.

The launcher is capable of firing its projectiles at a speed and strength equal to the user's [Deftness] and [Strength] stats, out to [Deftness x2] meters at full speed and strength. At [Deftness] meters the spread of the senbon blast is .5 meters and at [Deftness x2] meters the spread increases to one [1] meter in diameter. After firing the ammo cylinder rotates feeding a new pod into the firing mechanism. Currently the weapon cylinder holds thirteen of these senbon filled 'ammo pods'. The senbon launcher is sealed within a puppet storage skill on the arm when not in use or needed.
Cord Spear Tail (1 Mechanisms)Show
Description: Located on the back of the puppet body is a steel sectioned spear tip like weapon, being about a foot in length and three inches in width, attached to the puppet by a half inch diameter steel capable extending from the coil concealed within the lower back within the puppet up to twenty five meters in length under the control of the user at a [Speed] and [Strength] equal to the puppet body's [Deftness]. The spear tip is forged half from Neutronium and half from Yuudoku with the respected poison for either toxic metal apllied just like the projectiles.
Arm Cannon (1 Mechanism) - Left Arm 1Show


Description: The left hand and forearm can break apart to reveal a circular chakra cannon within that consists of two parts, the cannon portion and a turbine portion. The turbine is able to be activated by the use instilling chakra into the turbine which will then rapid spin building up a sphere of raw swirling chakra at the end of the cannon at a speed equal [Deftness+Control]/2. Once the charge is built up the cannon acts as a means to direct the built up chakra blast by releasing it in a forward blast. That power of the attack coming from the stats of the puppet, able to be released with a speed and strength equal to the [Ninjutsu+Control]/2 of the puppet. The size of the blast having a diameter equal to [Control/3] and a range of [Controlx3] in meters. The cannon after being fired occurs a four post cool down between uses. When not in use the arm will form back together concealing the weapon and returning to its normal appearance.
Concealed Cable Arm (1 Mechanism) Right Arm 1Show


Description: The right forearm can break apart two thirds the way up forearm towards the elbow, revealing a set of cables concealed within. One half inch thick cake is in the center of the forearm connecting the two halves and is able to allow the lower forearm and hand to extend up to fifteen meters. Spaced evenly around the upper forearm is six smaller quarter-inch thick Neutronium and Yuudoku (cables that are attached to the other arm and are able to also extend up to fifteen meters in length to trap and bind targets. All of the cables run up through the arm and into spools within the right half of the upper chest that is sectioned off interanlly from the rest of the chest preventing the posions on each of the metals from affecting the user himself.) allowing for them to extend, retract, and move at the well off the user. Being able to move at a speed and strength equal to puppet body's [Deftness] and [Strength].
Razor Wire Fingers (1 Mechanism) Right Hand 1Show
Description: The finger tips of the hand are each able to disconnect from the fingers at the first knuckle and extend to reveal a thin piece of razor wire attaching the end of the fingertips together with their finger. Each of the fingertips and attached razor wire can be manipulated at a speed and strength equal to the Deftness and Strength stats of the puppet body user. Each wire is capable of extending up to fifteen meters and retracting from the concealed spools with the forearm. The razor wire has a cutting edge like that of a traditional knife or kunai and is useful when dealing with unarmored or unarmed targets using the wires to envelop the target or targets. Thee of the wires are forged from Neutronium and two from Yuudoku, each with their respected poisoned applied.

Sniper Eye (1 Mechanism)Show

Description: Contained within the center of the puppet body's forehead is a red eye known as the 'Sniper Eye' and when activated by the user channeling chakra into it and shutting both eyes and focusing solely on this eye it will open revealing the crimson eyes. This allows for the puppet eye to extend the vision of the user out to a maximum of [(Instinct+Deftness)/2]/5 miles, but causes for their vision to become tunneled.
Death's Reach (1 Mechanism)Show
Description: A large projectile launcher the measures 2.5 meters in length, needing to be held by at least three of the puppets arms for stability. The weapon launches a one foot long one inch diameter metal spike, with a total of eight rounds in an internal magazine at the back third of the weapon. Channeling chakra into the gears within the long range weapon they begin to build tension with the weapon, doing so over a full post before it is ready to fire.

This large amount of build up force combines with the twisting grooves within the barrel of the launcher that causes the round to have a tight spiral spin allowed for the spike projectiles to be launched amazingly far distances. On the second post the user is able to launch the projectile at a Speed and Strength equal to the Deftness and Strength of the puppet body with a maximum range out to [(Strength+Deftness)/2]/5 miles. This weapon is sealed in right leg with [Puppet Storage] fuuinjutsu, covering the majority of the leg, when not in use.

Flame Breath (1 Mechanism)Show
Description: A compact combustion engine of the man's own design located within the armor-like head of the puppet. When activated, the armored jaw of the puppet will drop open revealing a nozzle from which will then blast a jet of flames. The flames can be maintained for up to two posts with a two post cool down period needed after any use of the mechanism. Releasing a stream of flames up to [Deftness]x2 meters in length in a conical fashion to a width equal to [Deftness] meters with a speed and strength equal to the [Deftness] and [Strength] stats of the user.
Senbon Shotgun Blasters (2 Mechanism)Show
Description: A special all or nothing style senbon launcher that has been built and installed along the outside of each of the Reaper's calves taking up the outside of the leg from the ankle to just below the knee on the right and left leg. Each launcher is attached to the legs at a single point around which the launcher is able to rotate around allowing for the weapon system to adjust up or down, even rotating around the pivot point to face behind the puppet body. Each individual launched is made up of two compartment that each hold sixty senbon for a hundred and twenty senbon in total per launcher that are prepped to be fired.

When activated the launcher is able to fire off either sixty at a time or all one hundred and twenty in that launcher at once in the direction the launcher is pointed. Creating a shotgun style blast of senbon that can be lethal at close range. Firing its senbon at a speed and strength equal to the puppet body user's [Deftness] and [Strength]. At [Deftness] meters the spread of the senbon blast is one meter wide by two meter tall and at [Deftness x2] meters the spread increases to two meter wide and four meters tall
Kunai Turret Cannons (2 Mechanism)Show
Description: A pair of turret cannons, one mounted on either shoulder, that are able to rotate and move the weapon system in any desired direction that the use wills them and firing kunai at a high rate of fire towards targets. Capable of moving with a speed equal to the [Deftness] of the puppet body. Kunai are launched from each of the launchers at a speed and strength equal to the [Deftness] and [Strength] of the puppet body out to [Deftness x5] meters. The launchers are able to reach a firing rate as high as [Deftness/2] per post, with each launcher holding a hundred and twenty kunai to be fired.
Vision of the Gods (1 Mechanism)Show
Description: Ryu has installed a number of eyes all over the smooth metallic armored head, that are able to open up when needed to increase the puppet body's field of view from its normally used two eyes in the normal position on the puppet's face. This allows for the puppet to have a three hundred and sixty degree field of view out to the normal range one can see while having the same limitations as normal vision.
Booster (1 Mechanism)Show
Description: A rudimentary engine is located in the back of the shoulders. When activated, the armor on the back of each shoulder opens up like a revealing nozzles which then blast a short duration jet of air. When used in conjunction with a booster on the opposite side of the body, the user is able to create lift allowing for the puppet to fly a Speed equal [Deftness+Strength]/2 but it cannot exceed the user's Mobility stat. Or used individually to create a blast of air at [Deftness] speed and [Strength] strength that can be used offensively against opponents or defensively to throw the puppet in a single directly at a speed equal to the puppet's [Strength] for a number of meters equal to the [Strength] of the puppet body. These jets can be maintained for up to ten posts with a matching cool down period for the number of posts used, when used one at a time each use causes a one post cool down for that booster.
Reaper's Cloak (4 Mechanism)Show
Description: A hooded black cloak that covers the puppet's body from head to toe. It is normally stored in a [Puppet Storage] seal on the puppet's stomach when not in use. The special ability of the cloak is that its unique material fibers naturally shift in color and appearance in order to blend in with the surroundings of the wearer. Allowing for the user to become invisible to the naked eye as long as the user's movement speed does not exceed 3/4 of their [Deftness] .
Puppet Body MK-2: Infernal TitanShow
General Info

Description: A powerful puppet that can serve either as the puppet body user's body or an armor around one of his other puppet bodies. Standing five meters in height with six powerful looking arms and three crimson eyes on its face in the shape of a triangle, the armored looking beast is created with the purpose of heavy close range combat in mind, forged from Neutronium giving the armor a deep purple hue.

Picture: Base Mechanisms: 15
Mechanisms Per Rank Trained/Bought
  • Genin 0/4
  • Chuunin 0/4
  • Special Jounin 0/4
  • Jounin 0/4
  • Bannin 0/4
Total Mechanisms: 15
Mechanisms in Use: [15/15]
Booster Jets (1 Mechanism)Show
Description: A rudimentary combustion engine is located in the back of the shoulders. When activated, the armor on the back of each shoulder opens up like a revealing nozzles which then blast a short duration jet of flames. When used in conjunction with a booster on the opposite side of the body, the user is able to create lift allowing for the puppet to fly a Speed equal [Deftness+Strength]/2 but it cannot exceed the user's Mobility stat. These jets can be maintained for up to ten posts with a matching cooldown period for the number of posts used.

Incinerating Arms (2 Mechanism)Show



Description: A compact combustion engine of the man's own design located within each of the Titan's shoulders. When activated, the puppet will reveal large nozzle hidden in the palm of each hand from which will then blast a jet of flames. The flame jets can be can be used in short bursts in order to assist in flight when combined with the [Booster Jet] mechanism of the puppet body. In their most basic form, either arm is able to release a burst of flames from either palm that can maintained for up to two posts, out to [Deftness x4] meters in length in a conical fashion to a width equal to [Deftness/2] meters and incurring a two post cool down period after use. The flames move with a speed and strength equal to the [Deftness] and [Strength] stats of the user.

The user is able to open additional nozzles on either arm when firing to create a slightly larger blast a the cost of slightly reduced range, firing the blast of flames out to [Deftness x3] meters in length in a conical fashion to a width equal to [Deftness] meters. Using this version of the arm cannon incurs a three post cooldown on the arm used.

The last and considered the largest blast the user can create with their arm cannons, additional openings in the forearms and upper arms open up now and the hands link together at the fingers in order to allow a more widespread area to be affected by the blast, the larger blast stretching out to [Deftness x3] meters and spreading out from the user [Deftness x3] meters in width. Due to the strain of this technique the arm cannons cannot be used again for five posts.
Hands that Hold the World (4 Mechanisms)Show
Description: A set of twenty additional limbs that conned along the shoulder and upper back of the puppet, ten on either side, with the multi sectioned limbs being five meters in length and constructed out of Neutronium and Yuudoku (five of each on either side ) with appropiate point for respected metal. Each of these slender puppet arms has a metal hand with sharp fingers that can straight together in order to act as modified spears, or clench into fist or palms to strike with blunt force, or ever be used to grasp at objects or targets. These arms are able to move with a speed and strength equal to the [Deftness] and [Strength] of the user. When not in use the arms are stored within a [Puppet Storage] seal on each side of the puppet body's upper back.
Titan's Tail (1 Mechanisms)Show
Description: A seven meter long eighteen inch wide (at the base) bladed tail that has flexible joints along the length tail allowing for it to move freely under the control of the puppet like an additional limb. Short sword style curved blades run down either side of the diabolical looking tail as it comes to the last foot of the tail's length it takes on a spiked club look with blades pointing outward in different directions. Able to be manipulated at a speed and strength equal to the user's [Deftness and [Strength]. Forged half from Neutronium and half from Yuudoku with the respect poison apoplied to either side.
Titan's Cloak (6 Mechanism)Show
Description: A hooded black cloak that covers the entire body of the large puppet armor style body, having a sleeve for each of the six arms and an additional layer of cloth coming down off the shoulders that fall over the arms and down to just a few inches from the ground. Woven with special metallic fibers and Neutronium fibers the cloak itself has the durability to resist attacks up to [40] strength.
Vision of a God (1 Mechanism)Show

Description: Ryu has installed a number of eyes all over the smooth metallic armored head, that are able to open up when needed to increase the puppet body's field of view from its normally used three eyes on the puppet's face. This allows for the puppet to have three hundred and sixty degree field of view out to the normal range one can see while having the same limitations as normal vision would.
Puppet Body MK-3: GhostShow
<General Info

Description: Built in the image of him as a young child, the body of the puppet has been crafted with extreme attention to detail in order to appear human. Slender framed, the 'child' has shaggy grey hair and an almost depressed looking expression on its face most of the time. Dark eyes and soft looking lightly tanned skin, the puppet gives the impression of someone around the age of ten or eleven, standing four feet in height and weighting about sixty pounds. Designed to be able to blend in with normal people and for reconnaissance or spy missions.


Picture: Base Mechanisms: 15
Mechanisms Per Rank Trained/Bought
  • Genin 0/4
  • Chuunin 0/4
  • Special Jounin 0/4
  • Jounin 0/4
  • Bannin 0/4
Total Mechanism: 15
Mechanisms in Use: [15/15]
Ghosting (4 Mechanism)Show

Description: The body of Hyoryu's Ghost body is constructed with a special chakra blocking material that shields the body from sensory techniques of A-rank and below. Giving the sensory user the false impression that nothing is within their sensory range.
Dead Quiet (1 Mechanism)Show

Description: A type of material used in the creation of the body's "skin"and rubber padding has been added throughout the body of the small puppet to ensure that it makes no auditable sounds from the movement of the body or its internal parts while can be heard while moving. Those with an [Instinct] stat equal to or greater than the puppet's [Deftness] stat will still be able to pick up on the sounds of movement from the puppet body.

Wrist Senbon Launcher - Right Arm (1 Mechanism)Show
Description: A wrist mounted senbon launcher that goes around the wrist and takes up the entire length of the child like forearm, stored within a [Puppet Storage] skill inscribed on the forearm of the right arm. Able to fire senbon in rapid succession at a speed and strength equal to the puppets [Deftness] and [Strength] with a rate of fire equal to the user's [Deftness/4]. Contains 120 senbon.
Extendable Wrist Blade - Left Arm (1 Mechanism)Show
Description: A wrist mounted extendable dual sided blade crafted half from Neutronium and half from Yuudoku with the respected poison on either side of the blade, capable of extending twice to a full length of eighteen inches and up to three inches in width at the base of the blade as it tapers to the sharp tip. When not in use it is stored away on a [Puppet Storage] fuuin on the left forearm. Able to be deployed with a speed and strength equal to the puppet's [Deftness] and [Strength]
Ghost's Cloak (4 Mechanism)Show
Description: A hooded black cloak that covers the small puppet's body from head to toe. It is normally stored in a [Puppet Storage] seal on the puppet's stomach when not in use. The special ability of the cloak is that its unique material fibers naturally shift in color and appearance in order to blend in with the surroundings of the wearer. Allowing for the user to become invisible to the naked eye as long as the user's moves at a [Speed/Mobility] that doesn't exceed 3/4 of their [Deftness] .
No Odor (1 Mechanism)Show

Description: Through the use of a special chemical, the user has been able to nigh completely eliminate the smell of the puppet body, shielding the puppet user from smell based techniques unless the target's [Instinct] is equal to or greater than the user's [Deftness] while using this body.
Spying Eye (1 Mechanism)Show

Description: Contained within the left eye of the puppet and when activated by the user channeling chakra into it and shutting the other eye this allows for the puppet eye to extend the vision of the user out to a maximum of [(Instinct+Deftness)/2]/5 miles, but causes for their vision to become tunneled.
Spying Ears (1 Mechanism)Show

Description: A mechanism contained within the ears of the puppet and when activated by the user this allows for the puppet user to extend their hearing out to [(Instinct+Deftness)/2] meters, allowing for them to hear even the faintest of sounds and/or whispers within their range. Normally used for eavesdropping on the conversation of others.
Spy Fiber Obtics (1 Mechanism)Show
Description Each finger tip on the left hand is able to open up to allow a small one eighth inch fiber optic cable to extend within the hand and into the forearm up to fifteen meters. Each cable has a tiny camera/eye located on the tip allow for the puppet body to see through them as if they were his own normal eyes. They are able to be controlled at a [Deftness] and [Strength] equal to the puppet body's. These allow for the puppet body user to easily spy through cracks in a wall, under doors, or around corners without the need to expose its body or compromise itself during a mission.
Puppet Body MK-4: HachimanShow

General Info

[Asura's War Body]


Description: The puppet has a standard humanoid shape to it, standing about seven feet in height, created from chakra tempered dark grey metals with slender features that caused the arms and legs to seem a little lanky as some muscle definition was placed into the creation of the chest and arm parts. Having only a single pair of arms and legs on the base body, the metal puppet body is set apart by the head portion that consist of four match faces on the single head piece as each face has three two golden eyes (two in normal position and one on top of the forehead) giving it nigh 360 vision and functioning mouth and voice box to allow for speech while the top of the puppet's head is perfectly round and completely smooth devoid of any form of hair.

The chest region is designed to open up to accept the puppeteer's preservation device before enclosing it completely in the puppet armor. For more details see image below. Normal clothing worn with the puppet body is some time of cloak that helps to hid the puppet like features of the otherwise athletic looking frame, no foot wear of any kind is worn, and a straw or bamboo hat can often be found being worn to help conceal the man's four faces from prying eyes of others. A sash like article of clothing is wrapped around the waist and drops down to around the knees in length in the front and back of the puppet. This puppet is build with the ability to separate into multiple parts.

Picture:
Base Mechanisms: 15
Mechanisms Per Rank Trained/Bought
  • Genin 0/4
  • Chuunin 0/4
  • Special Jounin 0/4
  • Jounin 0/4
  • Bannin 0/4
Total Mechanism: 15
Mechanisms in Use: 15/15
Chest Chakra Thread Projector (1 Mechanism)Show
Description: Found on the right chest of the puppet body is a compartment that opens when activated by the puppet body user. When this mechanism is activated through the utilization one of the user's puppet string ninjutsu it will cause for chakra to accumulate in the middle of the disk then project a number of chakra threads from the open that will expand to either puppets, puppet parts, or other weapons. The user is able to create a number of chakra thread equal to their [Control x2]. The chakra threads are able to control weapons or other inanimate objects at a speed and strength equal to the user's [Control] stat.
Giant Shuriken Arsenal (7 Mechanism)Show
Description: A specially crafted set of giant four point shuriken, measuring two meters in width and about two inches in thickness at its thickest point near the middle ring. Each of these giant shuriken are made from the man's Neutronium and Yuudoku elements (Half from each elemental with respected poison coating). Each edge is sharpened to have the same edge as traditional katana. In total the puppet body has [14] of these massive shuriken at its disposal which are stored in a [Puppet Storage] seal located on the left side of the puppet's chest. These are normally used conjunction with the [Chest Chakra Thread Projector] mechanism to create a swirling storm of giant shuriken around the user as the chakra threads are able to spin and move the shuriken around at a speed and strength equal to the [Control] of the puppet body user.
Funnels (6 Mechanism)Show

Description: A funnel is a puppet tool that can be used as kunai launcher or a melee weapon, controlled view chakra threads. The funnels (six in total) are about a meter long and four inches in thickness, being slightly narrower at the muzzle and flat on both ends. Each launcher is able to each fire kunai from its launcher system at a speed and strength equal to the puppet body user's [Deftness] and [Strength. With a rate of fire from each Funnel being equal to the user's [Deftness/5] and a range in meters equal to [Deftness x5]. When not in use the pod of funnels (all) come together and are stored in a [Puppet Storage] seal on the back left shoulder. Each launcher and their 120 kunai. The pods are forged from his own personal Neutronium and Yuudoku elements (half of the pods are of one element and the other half are made of the other), with respected poison coating no the edges of each. The funnels arecrafted to able to slice with its edges (comparable to a kunai in sharpness) or smash targets with blunt attacks along its flat sides.
Booster (1 Mechanism)Show
Description: A rudimentary engine is located in the back of the shoulders. When activated, the armor on the back of each shoulder opens up like a revealing nozzles which then blast a short duration jet of air. When used in conjunction with a booster on the opposite side of the body, the user is able to create lift allowing for the puppet to fly a Speed equal [Deftness+Strength]/2 but it cannot exceed the user's Mobility stat. Or used individually to create a blast of air at [Deftness] speed and [Strength] strength that can be used offensively against opponents or defensively to throw the puppet in a single directly at a speed equal to the puppet's [Strength] for a number of meters equal to the [Strength] of the puppet body. These jets can be maintained for up to ten posts with a matching cool down period for the number of posts used, when used one at a time each use causes a one post cool down for that booster.
Legendary Sword - AngerShow
Anger
“Harness It”


Anger Stat: 1

Anger is a rather simple looking sword approximately 3 feet in length, with a single bladed edge, and a hilt that appears to vary in size to fit the user’s hand perfectly. Unlike the other Great Evils, Anger in this form cannot be controlled, though has a strength equal to the weapon stat. However, by running their free hand along the blade, the blade will split into 1,000 tiny blades that fill a 2x2x2m area. The blades can be controlled like a swarm, and the user is granted an 'Anger' weapon stat which functions as the “swarm's” synch stat.
Companions: (0/0)
Primary Affinity: Doton
Abilities and Concentrations
Abilities
First Ability
Puppet Body:
Having performed the ultimate taboo, the user been turned into a living puppet. They will use a “preservation device” to contain their heart, which will keep them alive without a body. A person with a puppet body cannot die unless their preservation device is destroyed. The puppet body gains the original stats that the user had in real life: Taijutsu=Deftness, Speed=Mobility, Strength=Strength, and Stamina=Durability, with the Speed and Strength of the puppet's body capping out up to a max of the user's [Control] stat.
  • Takes One Ability Slot
  • Requires 15 Control
Second Ability
Coming Soon:


Coming Soon…
Third Ability
Coming Soon:

Coming Soon…

Taijutsu Specialist:
Having devoted their lives to mastering the arts of Taijutsu, this shinobi is classified as a Taijutsu Specialist. Taijutsu specialists are able to devote a total of 10 concentrations to Taijutsu, unlike most people who are capped at 8. However, they are only able to devote a max of 5 concentrations to Ninjutsu, and a max of 5 concentrations to Genjutsu.

As a Taijutsu Specialist, [Hyōryū] is able to utilize Taijutsu concentrations reserved for specialists, and is able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats can only be [Taijutsu], [Control], [Instinct], and [Strength].

Concentrations
Ninjutsu (4/5)[Storage and Force, Doton, Puppetry, Neutronium, Yuudoku]

Taijutsu (6/9)
[Close Quarter Combat, Perception, Projectile Weapons, Corded Weapons, Rigid Structure, Medicine, ]

Genjutsu (1/4)
[Sound]

Jutsu
NinjutsuShow
YuudokuShow
Yuudoku:

A character with this concentration is able to utilize Yuudoku, an advanced form of Doton, and can make and use any custom or archived technique that require the Yuudoku affinity. Yuudoku is rare type of metal being a very dark shade of blue. Discovered by Ryu after transforming his original body into his current puppet body, this special elemental is a type of rare metal that has a toxic effect against those which utilize chakra. When a target is injured or inhales particulates of the metal it will attack their body from within attempting to corrupt the body's ability to control their chakra. This is also effective agaist elemental style bodies as it reacts with the chakra of their body. Yuudoku has the passive Restricting effect.
Passive (Restricting)Show

Due to its toxic nature the metal Resticts chakra control of targets, when introduced into the body via injury or inhalation it will begin to seep into and mix with the chakra of the target(s) causing the system to become clogged by the poison and restricting the person's control over their own chakra. For each post a target inhales the toxic metal in its particulate form or receives an injury the target(s) will lose one [-1] Ninjutsu and [-1] Control for the remainder of the thread or until medical treatment for the removal of the toxin is administered to them by a skilled medical ninja. This debuff can only occur once per post no matter how many time a target is struck in a single post.
Yuudoku • Basic Ninja Tools
D-Rank Ninjutsu
After performing the correct hand seals the user will form a set of up to ten basic ninjutsu tools (such as kunai, shuriken, or senbon) or a fifteen meters length of thin wire in their hands. These tools form at a speed and strength of five.
NinpouShow

*[Ninjutsu • Wall]
D-Ranked Ninjutsu
After performing the correct hand seals the user causes a thin 3x3 meter flat barrier to form directly in front of them at a speed of 5. This barrier can take a hit of up to 5 strength before shattering; otherwise it lasts for 3 posts.

[Ninjutsu • Bursting Chakra Orb]
D-Ranked Ninjutsu
After channeling chakra into one of their fists, forming a two inch diameter orb of chakra the user launches the orb under their control at a speed of 5 and a range up to 10 meters from the user. Upon the user willing it or it impacting something the chakra orb explodes with the force of a D-Rank explosion. If the user does not strike a target within 3 posts the jutsu will explode on its own.

[Ninjutsu • Extended Vision]
D-Ranked Ninjutsu
After channeling chakra into both eyes, the user is able to enhance their vision for the next three posts, allowing the user to see at a distance of up to fifteen meters away as if they were standing directly upon it. Though as a slight draw back this causes the user’s vision to become tunneled in the direction in on what they are looking at.

*[Ninjutsu • Hidden Needles]
D-Ranked Ninjutsu
After performing the correct hand seals the user will focus chakra into their mouths and into up to five senbon within 3 feet of their position. The senbon will be summoned from their persons or nearby into the user's mouth, where they will be spit out aided by chakra at a speed of 6 and strength of 4. The senbon can be shot up to 7 meters away.


*Ninjutsu • Multiple Chakra Kai
C-Rank Ninjutsu
Despite requiring both hands and more time than *Basic Jutsu • Chakra Kai, Multiple Chakra Kai allows the user to activate up to five objects simultaneously, up to 20 + (Control/2) meters away.

[Basic Multiplying Projectile]
C-rank Ninjutsu
The user will channel their chakra into a projectile, after released the projectile will emit a puff of smoke that reveals a 2mx2mx2m cloud of the projectile moving at the same speed and strength as the original. These new weapons disappear after one post.


[Endure]
B Rank Ninjutsu
After channeling chakra through his puppet body causing it to glow with chakra. As long as they maintain this jutsu, the body is treated as if having an additional twenty durability than normal. The user cannot use any other ninjutsu while maintaining this jutsu, the technique can be maintained for up to three posts.
Puppetry NinjutsuShow

*[Puppetry Style • String Trap Technique]
D-Rank Ninjutsu
After using chakra strings, the puppeteer is able to attach them to objects, then solidify pieces of the string as someone is passing by, causing them to trip if they don’t notice the invisible wires.

*[Puppetry Style • Puppet Ventriloquism Technique]
D-Rank Ninjutsu
A fairly simple jutsu, this one uses the strings of chakra to carry the puppeteer's voice to the puppet, so it will sound as if the puppet is talking when in reality it is the puppeteer's words. If it is equipped with a sound vibrating device, the voice can also be changed to whatever the user wishes it to be.

*[Puppetry Style • String Toggle Technique]
D-Rank Ninjutsu
By releasing less chakra into his chakra strings, [NAME] is effectively able to 'turn off' some of his chakra strings, giving them no ability to pull or retract anything. In order to accommodate this, the strings will lengthen and shorten so they don't react to anything that they are attached to. The strings can be reactivated by putting a bit of chakra into them, letting the user use them again. This can also be used to attach wires to someone, and then deactivate the wires so they aren't able to feel the wires at all until they are needed. The strings can still be removed as if they were on, though.

*[Puppetry Style • Puppet Change of Body Stance Technique]
D-Rank Ninjutsu
After completing the necessary hand seals, the user is able to quickly substitute his/her body with one of their puppets. This substitution allows the object to take the force of the attack that was meant for the user, additionally allowing the user to create distance between him/her and the opponent. This technique may only be used a total of two (2) times in a single thread, counting towards the (2) teleportation limit.


*[Puppetry Style • Initiate Puppetry Technique]
C-Rank Ninjutsu
The Puppetry Technique is a Ninjutsu technique used by puppeteers. By releasing chakra from their tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move a max of X times 2 meters away, where X is equal to the puppeteer’s control stat. This jutsu allows the puppeteer to attach their chakra strings to inanimate, chakra-less objects at a speed of 10. While an inanimate object is being controlled, it’s treated as if it has a speed equal to the average of the puppeteer’s taijutsu and control.

[Doton Puppetry • Earth Diving Technique]
C-Rank Ninjutsu
Prerequisite: Doton
By channeling doton chakra to their puppet or their puppet body, the puppeteer causes the puppet to be to move into and underneath the ground, as long as the earth isn't solid (sand/dirt), doesn't work in areas of solid rock or mostly rocky terrain. Once underground, the puppet to move about at a speed equal to [1/2] of its mobility stat, while a puppet body is able to move at speed equal to their [Control] but not greater than [1/2] of their [Speed] stat. This enables a puppet or puppet body to be able to reappear and surprise opponents. This is a good technique to set up ambushes or protecting the puppet from taking damage.

[Puppetry Style • Weapon Retrieval Technique]
C-Rank Ninjutsu
Prerequisite: Requires Storage and Force Concentration and an active puppetry technique.
Using the chakra threads of a puppetry technique, the user has learned how to reach into one of their own storage seals without destroying it in order to withdraw a number of weapons from the seal up to the maximum number of puppets the user is able to control.


*[Puppetry Style • Advanced Puppetry Technique]
B-Rank Ninjutsu
Prerequisite: *[Puppetry Style • Initiate Puppetry Technique]
Master Puppetry is a Ninjutsu technique used by puppeteers. By releasing chakra from their tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move a max of X times 5 meters away, where X is equal to the puppeteer’s control stat. This jutsu allows the puppeteer to attach their chakra strings to humans or animals arms and legs at a speed of 5, using every part of the puppet to its max potential. In order to break out from this technique, the target must be willing to break out and at least 20 strength to resist the strings. While being controlled, the target is unable to move on their own and the puppeteer can move their arms and legs in any natural way.
FuuinjutsuShow

*Fuuinjutsu • Tool Storage
D-Rank Storage Fuuinjutsu
After drawing a seal formula on a surface, appropriate in size to the weapon being sealed but no larger than 3x9 inches, the user forms the needed hand seals then may place as many of that singular object into the scroll as desired. When done, the user performs another set of hand seals and touches the seal closing it off as the seal condenses to the shape of the object stored. This seal is the only known sealing applications that allows depth storage and unfortunately this cannot be done at larger sizes. Tools can only be released at a maximum of 10 at a time, and are released with zero force.

*Fuuinjutsu • Tattoo
D-Rank Storage Fuuinjutsu
Developed for clandestine operations originally, instead of using ink and paper, the user draws a seal onto their body the size of the item they are sealing into their body. Upon doing a set of hand seals, the user then slides the item into the tattoo and performs a second seal, causing the seal to go dormant. When kai'd the seal releases the stored item.

*Fuuinjutsu • Air Seal
D-Rank Charge Fuuinjutsu
A truly unique move in that it can be used alongside other Fuuinjutsu, by channeling into their finger as they draw in the air directly in front of them, the user releases raw chakra the lingers for a small amount of time, allowing it to be used as a seal formula. This technique consumes chakra equal to the cost of the technique.


[Puppet Storage Seal]
C-Rank Storage Fuuinjutsu
Prerequisite: 10 Control
By writing out the needed fuuinjutsu on a scroll or item the user is able to seal puppets into scrolls or this can be used to store additional puppet parts onto the puppet by inscribing the seal directly onto the puppet body. Unlike other storage fuuin, this is able to store much more than its size but only works with puppets or puppet related items.

[Bursting Seal]
C-Ranked Force Fuuinjutsu
The user inscribes needed pattern or writes the seal on a surface, the formula taking up a space of 3"x6" in size the user forms the needed hand seals then touches the seal, arming it with their chakra. With a release seal, the user can cause the fuuinjutsu to explode with the force of a C-Rank explosion.


[Blasting Seal]
B-Ranked Force Fuuinjutsu
The user inscribes needed pattern or writes the seal on a surface, the formula taking up a space of 4"x8" in size, the user forms the needed hand seals then touches the seal, arming it with their chakra. With a release seal, the user can cause the fuuinjutsu to explode with the size and force of a B-Rank explosion.

DotonShow

*Doton • Earthen Ninja Tools
D-Rank Ninjutsu
After performing the correct hand seals the user will form a set of up to 10 basic projectiles, such as kunai, shuriken, or senbon, in their hand. These tools have a strength of 5.

Doton • Dirt Cloud
D-Rank Ninjutsu
After performing the correct hand seals the user will exhale a stream of loose dirt directly in front of them at a speed of five forming a vision-impairing cloud of dirt with a 3 meter radius.
NeutroniumShow
Neutronium:

Neutronium Affinity

A character with this concentration is able to utilize Neutronium, an advanced form of Doton, and can make and use any custom or archived jutsu that require the Neutronium affinity. Neutronium is rare type of metal being a very dark shade of purple. Discovered by Ryu after transforming his original body into his current puppet body, this special elemental is a type of rare metal that has a rather toxic effect against living targets. When a target is injured or inhales particulates of the metal it will attack their body from within attempting to corrupt the body for each post the target inhales particulates of the metal or when they receive an injury that draws blood. Neutronium has the passive corrupting effect.
Passive (Corrupting)Show
Due to its toxic nature the metal Corrupts the body of living targets, when introduced into the body via injury or inhalation it will begin whittling away at target(s) causing them to enter into a weakened state as the battle progresses. For each post a target inhales the toxic metal in its particulate form or receives an injured the target(s) will lose one [-1] Taijutsu and [-1] Speed for the remainder of the thread or until medical treatment for the removal of the toxin is administered to them by a skilled medical nin. This debuff can only occur once per post no matter how many time a target is struck in a single post.
Neutronium • Basic Ninja Tools
D-Rank Ninjutsu
After performing the correct hand seals the user will form a set of up to ten basic ninjutsu tools (such as kunai, shuriken, or senbon) or a fifteen meters length of thin wire in their hands. These tools form at a speed and strength of five.

Neutronium • Metal Particulate Cloud
D-Rank Ninjutsu
After performing the correct hand seals the user will exhale a stream of tiny Neutronium metal dust directly in front of them at a speed of five forming a vision-impairing cloud of dark purple metal dust with a three meter radius. If inhaled by anyone the passive of the toxic metal will be applied. The cloud falls to the ground after two posts.



TaijutsuShow
Methods Of Those Who Hunt HumansShow

[Ambidexterity]
D-Ranked Taijutsu Discipline
Prerequisite: 5 Instinct
After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize both hands or dual weaponry without any sort of issue. This extends to other methods of combat or simple everyday life as well.

[Surprising Strength]
D-Ranked Taijutsu Discipline
Having learned how to fully control his puppet body with precise control and pinnacle force with minimal energy wasted and space needed. Every strike done by the practitioner has the potential to be at full strength, so long as they have at least one inch of movement in the strike.

[Two Minds]
D-Rank Taijutsu Discipline
Prerequisite(s): Ambidexterity
This Discipline represents the practitioner's training and capacity to block an attack with one weapon or puppet part while simultaneously attacking with the other while wielding two or more weapons or puppet limbs/parts, making it more difficult for opponents to adequately block or counter the practitioner's attacks.


[Full Body Threat]
C-Rank Taijutsu Discipline
With his new puppet body, the user has trained to allow the fluid usage not only its normal arms and legs but every mechanism found on the puppet body to include extra limbs or even tails. He is able to use the additions mechanisms as legitimate appendages with his full strength and speed, making use of them to grapple, attack, and block.

[Lip Reading]
C-Rank Taijutsu Discipline
Prerequisite: 20 Instinct
Hyoryu is able to read lips with an infinite amount of accuracy. It has become natural for him to read the lips of individuals talking outside of his hearing range, capable of perfectly understanding what is being said so long as he is able to have a clear view of the target or targets' lips.

[Geometry]
[C-Rank Discipline[
The user has practiced to the point that just by seeing the angle of the weapon or projectile as it approaches them, they are able to accurately determine from the general direction they are coming from. This discipline shines in scenarios when the user is attacked from the shadows, allowing for them to reveal the attacks position by tracing the projectile back to the attacker in the shadows.


[Martial Analysis]
B-Rank Taijutsu Discipline
Prerequisite: 30 Instinct
With his level of training in the art of perception, Hyoryu is able to quickly judge the very particulars of incoming attacks. Efficient defense depends on observing and responding properly to attacks and Hyoryu is able to tell the speed at which an object is traveling, the distance between himself and the object, and how much damage it is likely to do with its current velocity. This can even be used on close range attacks such as sword swings or punches as long as the user's [Instinct] is equal to or greater than the speed of the attack.

[Precise Observation]
B-Rank Taijutsu Discipline
Prerequisite: 30 Instinct
Hyoryu's level observational skill borders on the supernatural, taking in even the most subtle of details in of those around him. Making it so the man is constantly aware of others allowing for him to pick up on tension changes in the body of a target allowing him to judge whether a punch is about to be thrown or even track the movements of a pen as someone writes in order to make an accurate guess as to the information as long as the target isn't writing in a foreign language or coded text.

[Seeing Underneath]
B-ranked Taijutsu Discipline
Through his study of the human body and above average intellect, Hyoryu is now able to clearly imagine the anatomy of his targets. Regardless of size or layering of clothing, he can quickly calculate the opponent's size and know exactly where their organs and body structures are, or should be, barring unique circumstances and anatomies.

[Keeping Up]
B-Rank Discipline
The user of this discipline has trained their mind through intensive measures to be able to keep up with multiple targets at once. With their eyes working double time, they're able to keep up several targets, to a maximum of [Instinct]/4 targets at one time.


[Observing Eye]
A-Rank Taijutsu Discipline
Prerequisite: 40 Instinct, Increased Awareness
Hyoryu is able to effectively gather snippets of vision, sounds and tactile sensory information in order to be properly aware of the battlefield around them whether standing still or in rapid motion. The user is effectively aware of their surroundings within Instinct meters of their body, able to recognize when attacks are coming and the body positions of opponents. This also allows or the user to focus upon smaller micro-movements of the body of those they are fighting. By understanding the micro-movements of the muscles, the small utterances of eye movement, and the ambient sounds of the body, the user can effectively predict what kind of macro movements (punches, kicks, directions) the individual fighting against them is likely going to make after having observed movements of the target for more two posts worth of time. This does not allow for a means of automatically dodging attacks, but does give heed to what sort of movements will be or is most likely to occur next due to their previous observation time.

[Tracking System]
A-Rank Taijutsu Discipline
Prerequisite: 35 Instinct
Taking one's situational awareness to the next level, Hyoryu has become constantly aware of his surroundings to such a degree that his eyes seem to automatically track any movements made within his range of vision. While this allows for him to be able to track the movements with an indefinite amount of precision, as long as the speed of the movement doesn't exceed his [Taijutsu+Instinct)/2]. This does not allow for him to simply automatically dodge or block attacks. The man must still have the physical capabilities to keep up with his mind's processing power.

[Drifting Thoughts]
A-ranked Taijutsu Discipline
Prerequisite: 45 Instinct,
Long ago realizing that being able to think harder and faster was only helpful to a point, Hyoryu dedicated himself to being able to think about multiple things at once. After years of practice, he's now capable of maintaining up to four different streams of thought at once. These streams can be just him thinking through an idea, using one hand to defend and another to attack with different techniques, or visualizing something to even recalling a memory. While shinobi is capable of this incredible feat, once he's past three different streams of thought, he often has to pause and make sure he's not mixing up the streams. For this reason, he generally doesn't go beyond three when in combat or highly stressful situations.


[Primary Focus]
S-Ranked Taijutsu Stance
Prerequisite: 45 Instinct
By closing his eyes for about half a post, he clears his mind of any additional thoughts and focuses on the task at hand, normally combat. When the man's eye reopen the world around him appears to be moving at half speed, while they still move at normal speed. This trance can be maintained for a period of time equal to [Stamina /2] posts.

Flawless AimShow
Flawless Aim Style:
This style of combat is favored by specialists preferring to use projectiles, often serving as a staple for taijutsu-based projectile users. Focusing on the synergy between their hands and senses they strive to make their reach as far as possible with flawless aim.
Requires [Projectile Weaponry] concentration
*[Flawless Aim Style • Arcing Shot]
D-Rank Taijutsu Maneuver
The practitioner is able to shoot in arcs up and over most obstacles, being able to accurately hit a target that is behind obstructions as if they were in the open. Granted, they must know of their target’s location or have another means of detecting them.

*[Flawless Aim Style • Tracking]
D-Rank Taijutsu Discipline
This allows the user to hit a moving target so long as it is moving in a way predictable to the user. They must still take into account travel time, and sudden changes in path will still affect the outcome.


*[Flawless Aim Style • Evasive Maneuvers]
C-Rank Taijutsu Discipline
The user has learned to maintain accuracy while on the move. This allows the user to move at full speed and even change directions without interrupting their rhythm.

*[Flawless Aim Style • Ricochet Shot]
C-Rank Taijutsu Maneuver
By launching their shot at the proper angle the practitioner is capable of bouncing their projectile off solid surfaces without losing accuracy. Any surface they bounce off causes the projectile to lose ⅕ of its impact strength and soft or uneven surfaces are impossible to bounce off.

*[Flawless Aim Style • Hidden Shot]
C-Rank Taijutsu Maneuver
By releasing two projectiles back to back the user attempts to create a decoy for the second. The first projectile is often larger or of equal size and the second is slightly behind and below it, usually attempting to hide in the first’s shadow. This masks the attack to some degree. However, perceptive opponents who have an instinct greater than the user’s tai may be able to see through the charade, provided they have means to do so.

*[Flawless Aim Style • Twisting Path]
C-Rank Taijutsu Maneuver
By adding a spin to the weapon before it is launched the user is able to give the it a warping motion as it flies through the air. With much practice, the user is able to predict the weapon’s shifting motion and aim accordingly. This can be used to hit a target that is hiding behind another person or object, and is especially useful against a human shield.


*[Flawless Aim Style • Blind Sight]
B-Rank Taijutsu Discipline
The user is adept at following targets they may not be able to see. By using their other senses they can loose attacks at targets that may be behind, above, to their sides, or even behind terrain without sacrificing any accuracy. They must still be able to actually hit their target around any obstructions that may exist.

*[Flawless Aim Style • Intercepting Shot]
B-Rank Taijutsu Maneuver
The practitioner is able to launch a projectile in the direct path of an oncoming solid mass attack. This projectile carries with it the full force of the one who launched it and is intended to deflect or destroy the attack before it comes near them. The user’s stats must be capable of tracking and intercepting the attack as well as deflecting it.

*[Flawless Aim Style • Uncanny Shot]
B-Rank Taijutsu Discipline
Having advanced in their arts the practitioner is able to launch projectiles from inconceivable positions. No matter what position their body is in they’re capable of releasing attacks without any detriment to their aim. In addition, rapid adjustments such as dodging or spinning has no effect on their aim.


*[Flawless Aim Style • Sniper’s Hunting Grounds]
A-Rank Taijutsu Maneuver
The adept can not be in any immediate danger while doing this as it renders them immobile and unable to perceive their immediate surroundings. Provided they have means of seeing such distances they’re fully capable of taking full post of concentration and releasing a single shot that has undiminished accuracy out to [(instinct+taijutsu)/2]/5 miles.

*[Flawless Aim Style • Flawless Aim]
A-Rank Taijutsu Discipline
Having surpassed even the masters of ranged combat the adept is capable of calculating all outside factors before releasing their shot. Ambient factors such as temperature, winds, moisture, water and even total blindness to their target can not waive their aim. So long as they have a means of detection and nothing is in their path that can’t be forced through or gone around they will hit their mark every time. Living targets must have a (speed+tai)/2 higher than the adepts (tai+instinct)/2 to dodge the adepts attacks without having another form of defense.



GenjutsuShow

*[Genjutsu • Boom!]
D-Ranked Illusion Genjutsu
The user will do a series of hand seals, then within the next post, snap their fingers. Anyone who hears the snapping will hear an explosion in the distance behind them. This works as an effective distraction, or a scare tactic, if properly utilized.

[Genjutsu • Basic Paranoid]
D-Ranked Illusion Genjutsu
The user will do a series of hand seals, then within the next post, snap their fingers. Anyone who hears the snapping will be captured in this genjutsu. For the following 4 posts, the target will see a shadow in the corner of their eyes, constantly shifting out of view when they attempt to look at it.


History
Historical AccountsShow

Hyōryū was born into an average family, both of the baby's parents were shinobi though neither of them were exceptional shinobi as both were already in their twenties and were only chuunin. The boy would become their only chakra and was the love of their life and wasn't pushed either way to join the ranks of shinobi. Instead deciding to join mostly because of his mother who was a puppeteer, something that she had used to entertain him as a baby and young child, it was something that really made an impact on him during his childhood years. Causing for him to want to follow in his mother's footsteps and become a puppet user, having small puppets to play with as a child that sometimes got him made fun off by the kids his age but he really didn't care and became someone who always chased their dreams.

Entering into he shinobi academy at the age of nine, the child would spend three years learning how to be a shinobi with the main direction of his training focused on using puppets with a side interesting in fuuinjutsu and the applications that the two could do for one another with combined. Yet, it was shortly after his graduation around the age of thirteen that the man encountered an accident in practicing fuuinjutsu, having inscribed a fuuin diagram on his arm as he was trying to make himself more effective as a shinobi. But things went wrong and the arm was destroyed from the mid bicep down, Hyōryū truly thought that his career as a shinobi had been ended by this silly mistake yet how could he have known that this would change his thoughts about how he perceived his body and what the perfect body for being a shinobi was. As his mother whom had become a jounin by this time hand crafted a puppet arm to replace his lost one and the capabilities of the prosthetic arm really opened up the kid's eyes to just what he could do than if he had two regular arms.

Thus about a year later, the young man had another 'accident' in which he injured his other arm in a similar manner to that of the right arm resulting in him receiving another puppet arm crafted with care from his mother, though some found it almost convenient how the accident occurred despite how proficient the young genin was become with fuuin to make such a mistake. At the age of fifteen the young man would fight another genin in his first chuunin exam, the battle a skillful one on both parts of the two young shinobi but Hyo was obviously the underdog due to being a year younger and a bit more experienced. Despite being able to catch the older genin off guard a handful of time with his puppet limbs and puppets the puppeteer still ended up losing in the end. Yet, even with losing the young shinobi was still awarded the rank of chuunin for his insight in tactics with his puppets and puppet limbs, being able to catch the older genin off guard that could have resulted in his loss during those times.

Up until this point the young man had managed to keep his body obsession to himself and a secret from his family and friends, knowing full well the way the village looked at the type of modifications that he wanted to make to himself in order to achieve what he considered to be the perfect body at that time. Yet, in the end he couldn't help himself as he was attempting to have a rather shady medical nin help him replace his other limbs with puppet limbs. Before the actually procedure could be conducted the pair were caught and charged with heresy before being tossed into "The Pit" for their crimes in order to 'rehabilitate' there way of thinking back in line with the village at the age of sixteen. Though the young man refused to convert back to what the village considered its doctrine and divine will of the Sun, causing part of the boy to form a deep hatred for those who couldn't accept his own vision.

Ryu expected to stay within the Sunagakure prison for some time, fully preparing himself for such as he had nothing to do except dream about not only modifying his body further with puppet parts but actually becoming a lethal weapon: having a full puppet body. At first this was nothing more than a dream but within the confines of the prison the young man met a powerful medic-nin whom he became friends with during his time within the prison. This man told him that there was an actual forbidden procedure that one could do to actually do just that though as much as Hyo wanted to believe such a thing it sounded a bit far-fetched to the inexperienced shinobi. But the truth would come to him when the prison break happened without warning allowing for the two of them to escape in the chaos that ensued. For it turned out that the old man was not spouting nonsense and had in fact been imprisoned for performing that exact forbidden procedure, something that he would in turn help Hyōryū perform for the assistance he provided before and during the prison break happened.

At the age of eighteen, right after the prison break, Hyōryū would obtain his first dream of becoming the perfect shinobi by obtaining the puppet body but he knew that because of his current standing with the village crafting it would require a lot more work on his part due to not having the same assets that the village contained. Due to this the puppet body he currently has can only sadly be considered an incomplete prototype. Thus the missing-nin began to travel far from the village and Wind country in search of different rare materials to help modify and craft his new body, though his early journey right after the transformation was a bit rough to say the least as he was perused by hunter-nin from his own village who'd been tipped off to his whereabouts.

Managing to escape them in the term the former shinobi found himself within a small village in a part of the country of 'Plains and Seas', where he managed to bump into a rather unique young woman. Without even knowing him or his past she was able to tell that he was like herself, on the run so to speak, and even helped him fend off a few hunter-nin who had managed to track him even two countries away...what a relentless bunch they were. A day later the two left and on their way back inland, after about a weeks worth of traveling the pair were ambushed by a team of shinobi, the ambush forced the pair to part as he led the group away who were focused on bringing his head back to the village. They ended up forming him off a large waterfall after an intense battle between the ground, but they were unable to find the man's body.

Ryu had been exhausted from the fight, still unused to fully controlling the puppet body and it only having a limited number of weapons and mechanism at his disposal had put him in a rather difficult position. After plummeting over the waterfall his metal body had even taken a bit of a beating and in the end lost consciousness. An unknown amount of time would pass before he'd reawaken, a few men in nice robes standing over him as another rather elderly man with fine jewelry on his fingers and a few beautiful young woman next to him seemed to be analyzing the puppet body. The old man spoke to the missing-nin, explaining that they'd saved the man from the hunter-nin who had been perusing him, but that was only because he felt the shinobi could have some use to him. The man he only heard the other men around him call Mister Ji, ran a syndicate that secretly covered several countries worth of territory...and the former Suna-nin had been brought into the fold due to owning his life to the old man.

Yet, the amount of resources at their call even impressed the puppet body nin as they helped him not only repair but also arm the puppet body of his. Causing for him to yet owe the old man and his organization another large favor. Soon after reports started to circulate in the southern and south eastern coast of the mainland of rumors of a black skinned, red eyed demon-like figure who was working for the syndicate as an enforcer who was beginning to gain some notoriety for himself know only to others in the organization as "the hood". As he never revealed his metallic face to others hiding behind the shadow of an over sized hood...

A short time would pass as the young man began to gain some notoriety within the organization's enforcer branch as his full power had now completely recovered and he was able to utilize each of the puppet bodies that he'd crafted to their full strength and potential. This allowed his elder to have enough confidence in his abilities and resulted for him to be tasked out to deal with special cases...some of which involved old monsters of the shinobi world and others were assisting one shinobi village to work against another of the great five. Things were truly getting interesting for the man...
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