Reizoko, Airon

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Reizoko, Airon

Post by Archives » Fri Apr 08, 2022 3:53 pm

Username: Suitonic
Ryo: 19/210
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[Professor]
Inheritance 50/100
Stat Trainings: (4/75)

Reizoko, (The Drifter) Airon


Age: 27
Gender: Male
Height: 192cm
Weight: 89kgs

Physical Features: Airon is a tall man with a rather disarming aura. He has naturally tan skin and white hair that almost reaches his shoulders. Despite his calm and approachable aura, he has cold and determined auburn eyes. He has a toned physique boasting years of training and toil. When his face isn't covered, you can spot black scruff around his chin.

Clothing/Accessories: Airon has a tendency to wear clothing that's also effective on night missions, so you'll generally finding him wearing all black. His typical attire consists of a long black jacket with red lining on the inside of the coat. The jacket extends down towards his ankles and can be zipped from that point all the way to his chin. Airon generally likes to keep a low-profile and so he wears a black baseball cap and cover's his face with a cloth mask. The young man wears long red earrings in the shape of a cross, a symbol of the legacy that was passed down from father to son. Across his chest and over his shoulder is a red strap that's used to carry his unique weapon called "Alheri."

Personality: Tasked at an early age to carry the weight of his family's legacy, he wasn't able to enjoy life while growing up. This has made him quiet around people he doesn't know, always feeling that he's being judged. When you get to know him and he feels comfortable around you, he's very pleasant to be around and has a tendency to really open up. His time spent as a youth was dedicated around training and learning the many rituals of Jashin, because of this he can can come across as socially ignorant. Very often he finds himself saying the wrong thing, or reacting in ways that many would find odd. Despite his looks he has a slight social anxiety, often hiding behind his face mask at most times, even while eating. The only time you'll see him with his mask off in public is to activate his curse technique.


Being a follower of Jashin, you'd expect Airon to be evil and cruel. But this way of life was thrust upon him by his father. He finds his ability to inflict his pain upon others distasteful, and prefers to not use that particular jutsu unless it's a last resort. Despite this, when it is time to use these abilities, there's a switch that flips in his mind and he can become a cold and cunning murderous machine. If he wasn't capable of this switch flip, he probably wouldn't be able to utilize his Jashin power due to his distaste. Now this isn't to say he hates killing, he would just tell you "there's many ways to skin a cat."
History

“You always acted that way, trying to be tough, but I could see through that act. You were scared. But it’s not your fault, we didn’t ask for this responsibility. It’ll come soon, a day where you won’t remember this, try to smile more, okay? You're not alone anymore, Airon. Besides, we're strong together right?- Aiko”

Some people are born into famous clans, bloodlines, or are even the child of a once in a lifetime shinobi talent. With being born to these types of shinobi, an expectation usually follows. Airon's parent's weren't like the ones mentioned above, though he still had many expectations forced upon him from an early age. For Airon was born to a devout man...a Jashinist. Not only was he born to a Jashinist, but a long line of them going back hundreds of years. From an early age the legacy of his family would weigh upon him. Even though he disagreed with the sadistic nature of the cult that was Jashinism, he took the legacy of being a descendant of some of the very first followers of Jashin quite seriously. He began training in basic kenjutsu, taijutsu & fuuinjutsu at an incredibly early age, even before the academy, and when he wasn't training he was praying. Though being raised in Sunagakure, he has to keep his religion to himself. Being that Sunagakure is rooted in love & light, it's the antithesis to Jashinism. Though, since he hates this religion he was born into, it's not too difficult for him to avoid public prayer. Despite his early prowess the only gratefulness his father, who was a devout yet cruel man, would show was violence.

Airon was okay to take on these beatings, because it meant that his two younger siblings wouldn't. He has a younger brother and sister named Aidou & Aiko, respectively. Airon's drive to uphold his families legacy made him estranged from his siblings at a young age. Airon has always tried to protect and shelter his little brother & sister, feeling himself responsible. Even if his siblings don't notice it, he has always wanted them to have a “normal” life without the same burdens he carries.



Airon's time in the academy was short lived due to all of the training he endured as a young boy. He graduated the academy at 8 and passed the Chuunin exams at 10. He spent a considerable amount of time as a Chuunin however due to his lack of social skills and a desire to work alone. When it came to leading teams it just wasn't his strong suit. It wasn't until he was 18 that he was promoted to Jounin. Now that he's older, while he doesn't enjoy being forced to work in a team, his teamwork and ability to lead are as good as any other Jounin.

For about eight years after becoming a Jounin he spent his time in Frost Country in deep-cover for Sunagakure. During his time spent here he learned Zantou style Kenjutsu and mastered the many disciplines, techniques & stances of the icy styled sword art. This isn't the only place Airon has traveled to. His travels have brought him to many lands and villages. So many, that many only know him by his nickname...The Drifter.

While in Frost Country on a mission he a met a woman at a brothel named Hibana. He would never partake in any of the brothel activities, but he would sit at the bar and had a sort of routine, taking interest in the young woman. One day Hibana, growing curious of the Airon, asked him why he would come in and not participate in what the tavern was there for. He simply replied "I'm not sure, I guess that I feel welcome here." She smiled and went about the rest of her shift. As the man would continue to come back, she would continue to talk with him. They grew closer and became what some might even call friends.

One day during Hibana's shift, a shinobi wanted her as his next "wench to conquer", as he put it. During the encounter, he became more and more violent, and this man being a veteran of some war, began to overpower Hibana. Even with all the strength she acquired, it was still too much for her to deal with on her own. Airon was nearby and burst into the room killing the man and saving Hibana. When the owner of the brothel found out what happened she banned the Airon and put a hit out on him and asked a local hitman to get rid of the nuisance that Hibana has become. When Hibana learned of the betrayal and that she was to be killed, she escaped the tavern and eventually found and caught up with her savior. After Airon revealed who he was, she decided to come with him on his adventures and from that day on she's been traveling with him ever since. Unfortunately, being that Hibana herself is a chakra user with Hyouton abilities that means he can't bring her back to Sunagakure as it would put her in danger.

Airon still has family in the village, and while he doesn't want to leave them behind, they are much older now. He decided for now, he would continue to travel around Frost Country as a missing ninja. Which leads us to today....

Battle Information Village: Sunagakure Missing-nin
Rank: S-Rank
  • Chakra Pool: 25
  • Endurance: 30
  • Control: 25
  • Strength: 47
  • Speed: 40
  • Willpower: 37

Equipment:
AlheriShow

Airon's weapon "Alheri" is a special weapon. It's three weapons in one. When unsheathed it becomes one or two separate swords. When sheathed it has two handles and becomes a fully capable axe. The weapon is sheathed on his back, attached to a strap that goes across his chest from his back.
Companions: (0/1)
Affinity/Specialization: Saton (Sand Style)
Abilities and Concentrations
Abilities
First Ability Jashinist Immortality
Description: A unique ability that goes along with a small religion praising the evil god Jashin. This ability makes the user pseudo-immortal. The immortality allows the user to survive any injury. Even having their head cut off will not kill them, however only highly advanced medical ninjutsu or another ability with similar effects will be able to reattach the head and restore control over the body, and destroying the brain would be fatal. Limbs severed also can only be reattached through special ijutsu or another regenerative type of ability. It is not known for sure, but believed that those who have this ability age normally.
Second Ability
Abyssal ConstellationShow
Example of Fully TransformedShow
Abyssal Constellation is an ability to transform oneself learned by Airon Reizoko during his time in Waterfall country. Experimented on and pushed to the limit, this ability was born to push the Jashinist to the next level. This ability will alter the physical body and appearance of the user, like most techniques related to his Jashin Rites, blood is involved. Specifically, in order to activate this technique, Airon must be severely injured. Activating this technique wraps the user in Abyssal Chakra, able to heal the wounds suffered by the user and it grants other abilities as well. Alheri, his weapon, transforms into a three bladed scythe with
[Control]strength, and takes on several unique properties as well. When the user enters this form, they gain access to several abilities and boosts. This transformation lasts for 5 posts and can only be activated once per thread.
  • [10 Mastery] Stage 1: Abyssal chakra becomes visible on the skin of Airon, glowing a faint blood-red hue. Activating this heals moderate wounds in 1 post. +3 Chakra Pool, +2 Speed.
  • [20 Mastery] Stage 2: Airon will build off the previous form, except now the chakra turns black and forms into robe-like clothing. Activating this heals extensive injuries in 1 post. +5 Chakra Pool, +5 Speed
  • [30 Mastery] Stage 3: With more mastery over abyssal chakra Airon begins to embody Lord Jashin itself. Adding from Stage 2, the robe gains skull’s that line the top hem of his robe near his neck, shin, and elbow’s. Activating this heals critical injuries in 1 post. +5 Chakra Pool, +5 Speed, +5 Strength
  • [40 Mastery] Stage 4: The final form of this technique involves abyssal chakra from the realm of Jashin wrapping around the user forming robe-like clothing. Skulls line the top hem of his robe near the neck, shin and elbow bones dangling from his shoulder, and skulls dangle also from his sleeves. Purple feathers of an unholy nature also extend from each of these skulls. The robes are torn in appearance, and rings are attached throughout the robe itself, talons at the ends of the robes near the feet. Activating this will heal all lethal wounds currently being suffered by Airon in 1 post. +7 Chakra Pool, +7 Speed, +6 Strength.
  • [50 Mastery] Stage 4 Ascended: Having achieved complete mastery of this Jashinist blessing, the user is now able to enter Abyssal Constellation without being injured. Indistinguishable visually from Stage 4, it’s still slightly stronger than it’s predecessor. Activating this will heal the user from all up to lethal wounds currently being suffered by Airon and allow the user to continue fighting after the head is severed and abyssal chakra will temporarily reattach the head of the user until either the transformation ends or is permanently reattached through another method, though the range of this ability is no more than 50m and the effect is immediate. +8 Chakra Pool, +5 Control, +5 Speed, +2 Strength, +5 Endurance
*As a note, the healing received from this transformation can only be used once during the overall transformation. So if used at Stage 1, you can't progress the transformation to stage 4 and use the healing again.

Mastery 10: Paralyzing Touch - By contacting the foe with physical touch through contact with his skin, the foe is administered with abyssal chakra that causes paralytic affects to be felt in opponents that scale based on overall mastery of the transformation.
  • 1-10 Mastery: Tingling, acute numbness. [5 posts]
  • 11-30 Mastery: Loss of Sensation. [5 posts]
  • 31-40 Mastery: Localized Paralysis. [5 posts]
  • 40+ Mastery: Diffuse Paralysis on pro-longed contact (Equivalent of 1 post) Lasts for [5 posts]
Mastery 30: Jashin’s Affliction – His scythe is imbued with an additional factor being that when an enemy is touched by any of the blades of his scythe that it will afflict the enemy with an affliction that causes the skin/muscle/bone where it touched to bubble and burn, melting the tissue. If Airon isn't careful, his scythe however, can damage him as well. How bad this is, is based on the user’s mastery.
  • 30-40 Mastery: 3rd degree burns, destroying all nerve endings and destroying the entirety of the epidermis & dermis.
  • 41-45 Mastery: Muscle is completely eaten and broken down by the affliction.
  • 50 Mastery: Bone is broken down and begins to disintegrate before the opponents very eyes.
Third Ability
Concentrations
Ninjutsu[Charge & Augment Fuuinjutsu][Fuuton] [Doton] [Saton]
Jashin Rites:
Jashin Rites
A unique ninjutsu concentration, Jashin Rites are ceremonial rites taught to the most devout followers of Jashin. An extension of Fuuinjutsu, Jashin Rites utilize seals that facilitate physical and mental effects to those touching seals drawn by followers of Jashin. Unlike normal fuuin, all Jashin Rite seals can be activated by blood getting on the seal. They are specifically designed to be activated when destroyed, unlike standard fuuinjutsu. This means when a Jashin Rite is placed on a person, if they are injured on the seal, the Rite activates from the blood, rather than being destroyed.
Taijutsu[Sword Weapons] [Polearm Weapons] [Hafted Weapons] [Deft Hands] [Perception]
Genjutsu[Touch Initiated Genjutsu] [Warp Genjutsu] [Illusion of Force] [Sound Initiation]

Jutsu
Jashin RitesShow

[Jashin Rite • Alert Vigil]
D-Rank Jashin Rite
This technique causes the user to remain awake and alert for a duration of time. Many Jashinist's use this ability to pray for extended periods of time. Even an exhausted person wont doze or fall asleep, and all senses perform as normal. A user under the effects of an Alert Vigil is not "resting", and does not make the user more weary when it expires. This seal can be drawn on and will remain inactive until blood is placed on it, at which point it will remain active until deactivated with 'Kai' or destroyed.


[Jashin Rite • Visions of Jashin]
D-Rank Jashin Rite/Genjutsu
Prerequisite(s): [Touch Initiated Genjutsu] & [Charge Fuuinjutsu]
The user activates the technique by placing a seal with the Jashin symbol onto the victim. The victim has a vision of the world of the dead and believe themselves surrounded by spirits of the dead for one post.


[Jashin Rite • Aura of Evil]
D-Rank Jashin Rite
This technique given by one who is in essence evil, and the power of evil may find evil, or know evil as well. When the seal has blood on it, the blood will begin to glow bright red whenever there is someone with murderous or ill-intent within a twenty meter radius. This doesn't allow them to know the location specifically of where this evil resides, but they will know it's within a twenty meter radius.


[Jashin Rite • Aura of Good]
D-Rank Jashin Rite
This technique given by one who is in essence evil, and the power of evil may find it's mortal enemy good, or know good as well. When the seal has blood on it, the blood will begin to glow bright blue whenever there is someone with benevolent or positive intensions within a twenty meter radius. This doesn't allow them to know the location specifically of where this goodness resides, but they will know it's within a twenty meter radius.

Jashin Rite • Burning Seal
D-Ranked Jashin Rite
The user simply recites a brief prayer before placing a hand on a surface and a glowing blue Jashin seal will "burn" into that surface. This seal can be used for the "Rites" performed within Jashinism. The seal can be as small as an ant or as large as a five meter diameter and will only last for up to five posts before it dissipates or if the user decides to use the technique again in order to make a new seal else where. Only one seal can be active at a time.



[Jashin Rite • Crosses to Bear]
C-Rank Jashin Rite
A simple fuuinjutsu that only requires a Jashin to say "I have my crosses to bear." The Jashin then cuts their hand and prays over their blood and using their own blood they can launch up to 20 sharp chakra projectiles in the shape of a cross. The power & size of these small crosses is the same as a regular kunai.


[Jashin Rite • Dark Talent Potential]
C-Rank Jashin Rite
Designed to unlock the dark potential within a person, or at least the dark potential their body can recognize at the moment. The user prays and places this seal using their own blood on each finger. This seal appears as three claw marks across the impact point, and similarly is applied using only the three fingers covered in blood. This seal grants the one affected +6 to the strength stat. This technique lasts for three posts.


[Jashin Rite • Blood Clone]
C-Rank Jashin Rite
After bleeding over a seal tag and reciting a prayer, they throw the seal tag and it will create a clone. The clone is modeled after whoever's blood was used on the seal.This clone will have the users stats. It lasts for [Control/5] posts.


Jashin Rite • Jashin's Deception
C-Ranked Jashin Rite Genjutsu
A wall or area is marked with a Jashin Seal which is bled on by the caster and a prayer is recited, that is activated upon touch, releasing a genjutsu over the small area. The person whom walked over the Seal becomes entangled in a genjutsu that misdirects them, leading their sense of direction and body mildly astray, directing them into a similar but incorrect path. The seal when placed will cover a radius of 25 meters. This genjutsu is devious for how subtle it is, a useful technique for avoiding hunters. Once caught in this genjutsu it lasts for 2 posts.


Jashin Rite • Prayer of Force
C-Ranked Jashin Rite Genjutsu
This Jashinist Genjutsu was created after Airon went up against the Taishou Shio. The jutsu requires Airon to be standing on a Jashinist seal. Airon will say a Jashinist prayer and if the enemy is within earshot of the prayer they’ll suddenly feel a strike of [Will Power] strength rocking at the crown of their head as if coming from the back. The genjutsu and the aftereffects of it end after 2 posts.

Jashin Rite • Jashin’s Influence
C-Ranked Jashin Rite Discipline
Through extensive training within the Jashin Rite, the user has learned to extend the range of influence that the seals they place can effect. This discipline allows the user to extend the radius of Jashin seal effects by up to 25m at the time of casting.


[Jashin Rite • Enjoyable Punishment]
B-Rank Jashin Rite
After reciting a brief prayer after ingesting the blood of their victim, the jutsu activates. The user is able to continuously drain -3 chakra for up to 3 posts from the person who's blood was ingested. The user must stay within 20 meters of the opponent for the jutsu to remain active.


[Jashin Rite • Chi-Yoroi]
B-Rank Jashin Rite
After reciting a prayer and using their own blood as a base the user will quickly draw the symbol of Jashin on their body. They will then be surrounded by a thin barrier. This barrier looks like the user and is indistinguishable from their skin. The barrier can absorb impacts of up to [Control] strength. The blood armor will remain for up to 5 posts, and does not interfere with things such as creating hand seals due to how thin the barrier is.

[Jashin Rite • Shiji Hyōketsu]
Prerequisite(s): [Charge Fuuinjutsu]
A-Rank Jashin Rite
The technique requires some preparations, which consist of two parts. One is tasting the enemy's blood - even one drop is enough - and the other is drawing a circle with an inscribed triangle in it on the ground, through whatever means. Once the preparations are completed, the user must step into the circle and trigger the technique. Their skin will turn black and there will be white lines on it, as if projections of their bones. From that point on, every injury they receive while inside the circle will be transferred fully to the one whose blood they tasted. This technique can only target one person at a time, any new blood the user tastes "overwrites" the previous sample. The blood sample "wears off" after the user has left the circle AND 6 posts have passed OR the victim leaves the thread, whichever occurs first.

Jashin Rite • Unholy Guardian: Discs of Destruction
A-Ranked Jashin Rite
Prerequisite: Unholy Guardian must be active
This jutsu produces 3 meter tall disc shaped chakra blades that can be wielded by the Guardian. These discs have a strength of [control] They can be thrown with a speed of [control] and after striking or missing a target, returns back to the guardians hands. These discs can be destroyed by an attack higher than the [control] of the user. This jutsu, once activated, lasts as long as the guardian is alive.

Jashin Rite • Unholy Guardian: Divine Defense
A-Ranked Jashin Rite
Prerequisite: Unholy Guardian must be active
This jutsu allows the Guardian to produce a barrier that surrounds the user as well as the guardian itself that has a strength of [control]. For the price of a d-ranked jutsu it can be replenished at [control] speed.

Jashin Rite • Unholy Guardian
S-Ranked Jashin Rite
This technique requires that Airon places a jashin seal on his own stomach. Then, by piercing the Jashin symbol on his stomach, he unleashes a holy guardian from his own spiritual essence. Due to the immense toll this takes on the user's body, they receive a -5 debuff to their chakra pool for the remainder of the thread. The creature is 30 meters tall, 5 meter's wide with arms that are 10 meter's long and has talons on it's hands that are 1 meter long and is semi transparent in appearance, with a ghostly appearance. This creature has one goal in mind; to protect itself (Airon) against any threat, acting as a separate body and pair of arms/eyes. The Unholy Guardian cannot cannot leave the side of the user, unless aided by another jutsu that can extend it's range, but can attack and defend. This guardian can remain active for up to 10 posts. It can physically attack foes and defend blows with a strength of [Control]. Physical objects that touch it are coated with an ecto-plasm; slowly growing as a moss over the object or foes body decreasing the effectiveness behind attacks. Lowering [control] and [strength] by -2 every post until it reaches a maximum of -6 for each respective stat. This debuff remains as long as the guardian remains.

Jashin Rite • Abyssal Runes
S-Ranked Jashin Rite
Prerequisite: Must be in Abyssal Constellation Mode
By stabbing the hilt of the scythe into the ground, Airon can cause the area to begin populating up to one dozen 5x5 Jashinist Seals at [control speed] on the ground and can be spread as close or as far apart as the user would like, up to a 50m radius. These seals act as mines or can be used to trigger Jashin Rites when stepped on by the user. When stepped on/triggered by an enemy, they will explode into purple abyssal chakra flame with an impact strength of [control] while also conflagrating the enemy with its fiery mist. The purple flames double as both physical and chakra burns, the afflicted areas receiving a healing debuff of ¾’s the speed it normally takes to heal a wound.
TaijutsuShow
D-RankShow
  • [Zantou • Winter Solstice]
    D-Rank Taijutsu Stance
    The basic Stance of Zantou, the practitioner holds one blade forward, parallel to the ground, and holds the other high over the head, pointing toward the opponent. The low blade grants the practitioner the ability to quickly defend against an opponent's attack while the blade raised overhead allows the practitioner to either quickly attack or counterattack with a powerful downward swing or thrust. This pairing of defense and offense serves as one of the cores of Zantou's swordsmanship. Drawing in a deep breath, the practitioner also gathers up their energy and releases a kiai. This Stance allows the practitioner to ignore non-critical distractions and minor environmental factors, such as small amounts of excess heat, small amounts of excess cold, small amounts of fatigue, and even small amounts of pain, allowing them to focus entirely on their opponents' movements and the tasks at hand. While in this Stance, the practitioner is conferred with a +2 increase to Strength and +1 increase to Will Power but suffers a -2 penalty to Chakra Pool and -1 penalty to Control. The practitioner may end this Stance whenever they so wish.
  • [Zantou • Ambidexterity]
    D-Rank Taijutsu Discipline
    After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize both hands equally and as effectively without any penalty. This extends to other methods of combat or simple everyday life as well.
  • [Zantou • Winter River Flows]
    D-Rank Taijutsu Discipline
    The physical training and mental focus encouraged by Zantou allows for the practitioner to adapt quickly and take advantage of opportunities to attack when they present themselves in combat. This Discipline represents the practitioner's ability to alter the direction of their blade mid-cut. This can be used to work around a block, or simply to act as a powerful feint and strike all in the same motion without stopping. This Discipline can make a Zantou practitioner’s movements difficult to predict in a fight.
  • [Zantou • Eyes of the Snow Owl]
    D-Rank Taijutsu Discipline
    Prerequisite(s): *[Zantou • Ambidexterity].
    The practitioner of Zantou must be capable of both defending and attacking within the same movement. This Discipline represents the practitioner's training and capacity to block an attack with one sword while simultaneously attacking with the other while wielding two or more weapons, making it more difficult for opponents to adequately block or counter the practitioner's attacks.
  • [Zantou • Shifting Winds]
    D-Rank Taijutsu Discipline
    Prerequisite(s): *[Zantou • Ambidexterity].
    Complete control of the weapons one is wielding is a necessity to ensure a practitioner of Zantou is proficient in the style. This Discipline represents the practitioner's ability to switch either one of their swords (or both, if they wish) from standard grip to reverse grip reflexively, the movements to do so firmly trained into their muscle memory. This allows the Zantou practitioner to ensure that the cutting edges of their blades are always facing the opponent whenever they want them to be. This Discipline can make a Zantou practitioner’s movements difficult to predict in a fight.
C-RankShow
  • [Zantou • Winter Snow]
    C-Rank Taijutsu Stance
    Prerequisite(s): *[Zantou • Winter Solstice].
    Building upon its parent technique, this Stance further builds upon further sharpening and refining the practitioner's capacity to focus on the opponent and the task at hand. The practitioner holds one blade forward, parallel to the ground, and holds the other high over the head, pointing toward the opponent. The low blade grants the practitioner the ability to quickly defend against an opponent's attack while the blade raised overhead allows the practitioner to either quickly attack or counterattack with a powerful downward swing or thrust. This pairing of defense and offense serves as one of the cores of Zantou's swordsmanship. Drawing in a deep breath, the practitioner also gathers up their energy and releases a kiai. While in this Stance, the practitioner can more easily ignore non-critical distractions, focusing solely on the opponent(s). They also are able to ignore moderate heat, moderate cold, moderate fatigue, and even a moderate amount of pain. They can read the opponents' muscle contractions and body positioning more accurately in this stance, and they are able to read both the direction and the type of attack that is imminent. The opponent can still effectively mask their movements if they have a movement-concealing Stealth technique of equal or higher rank than this technique. While in this Stance, the practitioner is conferred with a +2 increase to Strength and Will Power but suffers a -2 penalty to Chakra Pool and Control. The practitioner may end this Stance whenever they so wish.
  • [Zantou • Wolf Pack Paradigm]
    C-Rank Taijutsu Discipline
    Much of a human's movements are inefficient and waste energy, especially in regards to combat. The practitioner has learned how to fully synchronize and harmonize the movements of their body in and out of combat. This Discipline represents the practitioner's knowledge and mastery of kinetic linking, the efficient movement and transferal of potential energy from one part of the body to the other, eliminating potentially wasted Endurance and chakra and allowing the practitioner to last longer than ordinary in a fight.
  • [Zantou • Wolf Pack Prowl]
    C-Rank Taijutsu Discipline
    The practitioner carefully scrutinizes his opponent's defenses and attacks whatever openings present themselves. This Discipline represents the practitioner's capacity to quickly recognize the base effective range of an opponent's weapon and inherent weaknesses in their defenses, including if there are none. This technique does not provide supernatural insight into an opponent's techniques which could alter those parameters, but this technique can be used in conjunction with other information the practitioner has to build a complete mental profile on the opponent's capabilities.
  • [Zantou • Wolf Pup Bite]
    C-Rank Taijutsu Maneuver
    As opposed to most attacks, which aim to do as much damage as possible as in few movements as necessary, this technique aims to slowly whittle away an opponent from the outside in. Whenever an opponent parries or blocks an attack, the practitioner can quickly sidestep, dragging the weapon along the opponent's guard and making a small incision somewhere along their outer extremities. While the cuts themselves are shallow and may appear superficial at first, continued use of this technique against an enemy can result in significant blood loss. Each successful application of this technique will leave a wide, shallow cut that will increase the pace at which the opponent loses blood and, in turn, Endurance.
  • [Shinden • Snapping Turtle]
    C-Rank Taijutsu Maneuver
    Charging at the opponent, the practitioner grips the weapon's hilt or haft with one hand and rests their other hand on the pommel or butt of the haft or hilt with the other. As they drive their weapon forward in a thrust, the practitioner quickly torques the muscles in their forearm, wrist, and hand on the pommel/butt of the weapon and spin the weapon in their hand like a drill, greatly increasing the penetrative power of the thrust as they drive it into the opponent's guard and, hopefully, through their bodies. If the practitioner's Strength is 5 higher than the opponent's Endurance, this technique will cause hairline fractures, localized inflammation, and minor internal bleeding.
B-RankShow
  • [Zantou • Winter Blizzard]
    B-Rank Taijutsu Stance
    Prerequisite(s): *[Zantou • Winter Snow].
    Building upon its parent technique, this Stance further builds upon further sharpening and refining the practitioner's capacity to focus on the opponent and the task at hand. The practitioner holds one blade forward, parallel to the ground, and holds the other high over the head, pointing toward the opponent. The low blade grants the practitioner the ability to quickly defend against an opponent's attack while the blade raised overhead allows the practitioner to either quickly attack or counterattack with a powerful downward swing or thrust. This pairing of defense and offense serves as one of the cores of Zantou's swordsmanship. Drawing in a deep breath, the practitioner also gathers up their energy and releases a kiai. While in this Stance, the practitioner can very easily ignore non-critical distractions, focusing solely on the opponent(s). They also are able to ignore high heat, deep cold, mild oxygen deprivation, severe fatigue, and even a severe amount of pain. They can read the opponents' muscle contractions and body positioning more accurately in this stance, and they are able to read the direction, the type, and the timing of an attack that is imminent. The opponent can still effectively mask their movements if they have a movement-concealing Stealth technique of equal or higher rank than this technique. While in this Stance, the practitioner is conferred with a +3 increase to Strength and Will Power but suffers a -3 penalty to Chakra Pool and Control. The practitioner may end this Stance whenever they so wish.
  • [Zantou • Polar Bear Conservation]
    B-Rank Taijutsu Discipline
    Prerequisite(s): *[Zantou • Wolf Pack Paradigm].
    The Zantou practitioner has learned to more precisely control their Endurance expenditures through the use of controlled and precise breathing. This Discipline represents the practitioner's proficiency at constantly using efficient breathing techniques both in and out of battle, further conserving Endurance and chakra. This Discipline ensures that only the exact amount of energy needed for each movement is expended, not a single iota more. This allows the Zantou fighter to endure and persist in battle long after other fighters would have passed out. This Discipline also allows the practitioner to function normally in oxygen-deprived environments, such as very high altitudes and vacuums. The practitioner can hold their breath on-demand for a number of posts equal to their Endurance stat.
  • [Shinden • Alligator Skin]
    B-Rank Taijutsu Discipline
    Shinden practitioners learn how to handle their large weapons so accurately that they wield them as proficiently as any normal warrior with a smaller weapon. This Discipline represents the practitioner’s capacity to seamlessly fight with their two-handed weapon of choice as if it were a one-handed weapon. This allows them to perform quicker, more complex movements, guards, and attacks with their weapon of choice without any penalty related to the size or weight of the weapon.
A-RankShow
  • [Zantou • Winter Maelstrom]
    A-Rank Taijutsu Stance
    Prerequisite(s): *[Zantou • Winter Blizzard].
    Building upon its parent technique, this Stance further builds upon further sharpening and refining the practitioner's capacity to focus on the opponent and the task at hand. Drawing in a deep breath, the practitioner also gathers up their energy and releases a kiai. The level of skill the practitioner has attained allows the practitioner to effectively attack and block from a neutral stance without any detriment. While in this Stance, the practitioner can effortlessly ignore non-critical distractions, focusing solely on the opponent(s). They also are able to ignore extreme heat, extreme cold, moderate oxygen deprivation, extreme fatigue, and even extreme pain. They can read the opponents' muscle contractions and body positioning very accurately in this stance, and they are able to read the direction, the type, the timing, and the speed of an attack that is imminent. The opponent can still effectively mask their movements if they have a movement-concealing Stealth technique of equal or higher rank than this technique. While in this Stance, the practitioner is conferred with a +4 increase to Strength and Will Power but suffers a -4 penalty to Chakra Pool and Control. The practitioner may end this Stance whenever they so wish.
  • [Zantou • Frost Dragon's Flight]
    A-Rank Taijutsu Discipline
    Prerequisite(s): *[Zantou • Winter Maelstrom].
    The practitioner has learned to strike and defend with movements that shift suddenly and ferociously. This Discipline represents the practitioner's knowledge and mastery of movement and muscle control, to the point that their movements, attacks, and techniques have no telegraphing signs until they are already in motion. This makes it much more difficult for opponents to properly react to the practitioner's actions in combat. Opponents must have a sight-based or sound-based Perception technique of equal or higher rank than this technique to adequately read the practitioner's movements, attacks, and techniques.
  • [Shinden • Titan's Resilience]
    A Rank Taijutsu Discipline
    Prerequisite(s): *[Shinden • Alligator Skin].
    Understanding that victory often requires momentary sacrifices and the strongest of wills, the practitioner has learned how to ignore all types of pain. This Discipline represents the practitioner's immunity to any staggering or interruption of their movements, defenses, attacks, or techniques that would normally be caused by pain, however severe. This does not offer any protection against the actual damage caused by attacks that successfully land on the practitioner, only their ability to immediately push through the pain through force of will and carry out their own attacks and counterattacks.
FuutonShow

Fuuton • Wind Skating
D-Ranked Ninjutsu
After performing the needed hand seals, the user is able to glide on air as if they were skating on ice. This allows them to move faster (+3 speed) but lowers their ability to translate force (-3 Strength). This doesn't allow them to fly, but rather to travel over things like land, water, and ice with greater ease. The user is only held several inches off of the ground. This Jutsu does not expire until the user’s chakra supply runs out or the user shuts it off. The fuuton passive is not applied in this technique.

Fuuton • Enhanced Launch
D-Ranked Ninjutsu
After doing the needed hand seals, the user gathers wind around their feet. Then, the user will use the wind to blast them from the ground, enabling them to leap into the air an extra 10 meters at [Control] speed. The Fuuton passive is not applied in this technique.

Fuuton • Wind Needle
D Ranked Ninjutsu
The user gathers air with his hands and mixes it with chakra, by doing this he transforms them into sharp needles. The needles are almost invisible so it is hard for the enemies to see them. The user throws these senbon like needles with their hands. Not a powerful technique as the user is capable of hurling up to ten senbon wind needles that gives out minor cuts. However this could be used as a more of a set up technique to allow the user to perform a more dangerous technique. The senbon have a strength of [control].
DotonShow

Doton • Rock Creation
D-Ranked Ninjutsu
The user takes the time to push down into the ground their own chakra. They can then take the soil and form into into a rock substance with the strength of [Control]. The user may slam their hands against the ground in order to use this technique or just by pushing their chakra down to the ground. They can form this chakra into any sort of shape they want, but the D rank version of this jutsu can only be formulated into a rock the side of their hand.

*Doton • Wall
D-Rank Ninjutsu
After performing the correct hand seals the user will form a solid stone wall up to 5 meters away from them at [Control] speed. The wall has [Control] strength and is 3x3x1 meters large.

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Ace Trainer
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Reizoko, Airon

Post by Ace Trainer » Thu Apr 28, 2022 11:57 pm


Aisu, Hibana


General Information
Type: Henchmen
Gender: Female
Age: 23
Height: 162cm
Weight: 61kgs

Appearance: Hibana is a beautiful young woman with tan skin and golden eyes. She has several scars throughout her body one of the most noticeable being on her right hip. Scarred with the past, she went through various surgeries as a child, from abuse & her non-essential organs being sold. Her body is fairly weaker as a result. Growing up in a brothel, surrounded by countless older women, she had learned that her hair is an important attribute to the bodies beauty. So, she has let it grow out, to be free flowing, length reaching well past her middle back. A favorite color of hers is blue, just like her hair, which she has to dye every few days and you'll find this color on any clothing she may be wearing. Though her normal hair color is black. Her normal attire consists of a sleeveless crop-top and a black jacket with blue lining that can be zipped all the way up to her face, though she usually keeps it unzipped completely and even occasionally has it lazily draped down her shoulders. She also wears black cargo pants and golden earrings in the shape of a cross. She also has an Odachi strapped to her back for when things get up close and personal.

Personality: Her life in the brothel has made her acutely aware on what to look out for when it comes to observing and trusting people. Hibana came to the conclusion that any man is not to be trusted, that all they see in women are sexual beings to please their every need. She is able to read the body language of people, especially men, to gather a pre-judgement of the person she is with. She has been wrong in her judgement and a few have treated her right, but she has killed clients, who mysteriously found their way into the local forest alone, allured by an enchanting voice. Despite her disdain and hatred for most men, her heart calls for helping women in need of help, or children who have lost everything in their life. Having been raised from a young age in a brothel, she tended to many injuries on herself and those of the women inside the brothel, she has a caretaker personality for those she cares about. The only man she has trusted in any way at all has been Airon, who she met while he was in Frost Country.




Battle Information Rank: A-Rank Missing Ninja
Stats
  • Endurance: 10
  • Chakra Pool: 20
  • Control: 30
  • Strength: 10
  • Speed: 25
  • Willpower: 25
Equipment: A standard 90cm Odachi
Elemental Affinities: Hyouton Chakra Element
Abilities and Concentrations
Abilities
Aisu:
Hyouton Chakra Element
Through a genetic mutation, members of the Aisu clan are able to simultaneously use the elements of Suiton and Fuuton to create Hyouton, or Ice Release. Capable of rapidly reducing the temperature of objects, and even the air around them to freeze defenses and create weaponry from moisture in the air.
Passive(Cooling)Show
The Aisu clan is able to dynamically cool the temperature of things around them through their jutsu. In most of their jutsu, this occurs through the creation of ice using suiton jutsu, or the moisture already existing in the air. While Aisu are naturally resistant to decreased temperature, even they can succumb to the biting frost of their techniques. The temperature decrease, and the area they can decrease, is determined by the rank of techniques, making elder Aisu more deadly than their youngest, able to create snap freezes that can kill with ease. The only exception is freezing organic material directly, which requires higher ranking techniques.
Concentrations
Ninjutsu[Ijutsu] [Suiton ] [Fuuton] [Hyouton]
Taijutsu[Sword Weapons]
Genjutsu[Place them here]

Jutsu
IjutsuShow
D-RankShow
*[Iijutsu • Blood Clot Technique]
D-Ranked Ninjutsu
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into his/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

*[Iijutsu • Sterilization Technique]
D-Ranked Ninjutsu
As sanitation cannot always be guaranteed in field operations, this technique provides a quick substitute to traditional sterilization methods. After focusing chakra into his/her hands, the user will channel the chakra throughout his/her upper body (torso, arms, hands, face). This chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects, most commonly surgical tools. Of course, this takes both concentration and time, and in order to sterilize the entire upper body, it will take a duration of one (1) post. Users of this technique can also choose to sterilize certain parts of their upper body or the wounds of another person instead for a lesser concentration period. Once they are sanitized, they remain this way until coming in contact with more bacteria.

*[Iijutsu • Burn Ointment Technique]
D-Ranked Ninjutsu
A relatively simple and handy technique to have at hand, *[Iijutsu • Burn Ointment Technique] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to small areas of first degree burns, it's fairly quick to do. For small areas of second degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than second degree.

*[Iijutsu • Chakra Stitching]
D-Ranked Ninjutsu
When traditional stitching supplies aren't available, *[Iijutsu • Chakra Stitching] truly shines. After performing a short set of handseals, the user will gently place his/her index finger at the base of the patient's wound. Once this is done, the user will lift his/her finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear. This is repeated until the wound has been pulled together. Although precision is key, this technique can still be performed relatively quickly. Small to moderate wounds take very little time to stitch, while large wounds will take one (1) post of work to mend. This technique drains a minuscule amount of chakra from the person it is attached to in order to keep the stitches going, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. Any intensive or strenuous movements will cause the stitches to break.

*[Iijutsu • Bandage Technique]
D-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Sterilization Technique]
A simple yet vital medical technique, the *[Iijutsu • Bandage Technique] provides its users with the ability to create makeshift bandages out of any suitable material they desire. After channeling chakra into an object (such as a leaf, piece of cloth, etc.), the user is able to apply it to the wound of a patient. Once applied, the selected object will adhere to the flesh around the wound, protecting it from bacteria and other harmful foreign bodies. Objects used for the bandage technique are automatically sterilized in the process. These bandages drain a minuscule amount of chakra from the person it is attatched to in order to keep them stuck on, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. While not as effective at stopping bleeding as the [Iijutsu • Chakra Stitching] technique, they hold on much better in the case that strenuous movement is necessary.
C-RankShow

*[Iijutsu • Medical Diagnosis Technique]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
Perhaps one of the most important Iijutsu techniques to date, the *[Iijutsu • Medical Diagnosis Technique] allows its users to probe another's body in search for medical answers. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. Using this chakra as an internal extension of his/her hand to feel for abnormalities and other issues, the user is often able to determine the problem after some time and concentration. In order for a thorough examination to provide sufficient answers, the user will focus for up to one (1) post, seeking signs of internal and external damage, organ malfunction and disease among other ailments. Although skilled medical-nin have the possibility to work faster, skill cannot be substituted in for thoroughness.

*[Iijutsu • Skin Generation]
C-Ranked Ninjutsu
Often utilized by medical-nin to heal small, superficial wounds or for producing excess skin to use in skin grafts, the *[Iijutsu • Skin Generation] technique has its number of uses. After focusing chakra into his/her hands, the user will channel it into a small area of skin cells on the patient's body. This chakra will force the skin cells to multiply at an ample rate by confusing this area of the body into its reconstruction stage that is achieved during slumber. As this is a type of regeneration, users must keep in mind that each cell draws from nutrients in the patient's body, and as such, too much can cause serious harm. In order to regenerate medium-sized areas of superficial wounds, it takes one (1) post of concentration. Areas smaller than this take considerably less time. In the case that the skin sample is separate from the body, the cells can be multiplied more quickly than they could be otherwise. These types of samples are generally use for skin grafts. The *[Iijutsu • Skin Generation] technique can be held for four (4) posts.

*[Iijutsu • Removal Technique]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Blood Clot Technique]
In the event that a foreign object gets lodged into a patient's body, such as the point of shuriken or a senbon, the *[Iijutsu • Removal Technique] can be utilized to retrieve it. After focusing chakra into his/her hands, the user will place them on either side of the wound in question. From here, the medical-nin will carefully manipulate the surrounding tissues by channeling chakra into them, coaxing the foreign object to the surface of the wound in order to extract it. Users of this technique are advised to analyze the severity of the wound beforehand, as more complex wounds will take longer than the one (1) post of concentration needed to extract most objects from superficial to moderate wounds. This technique should be used in conjunction with a tissue regeneration technique or the *[Iijutsu • Blood Clot Technique]. The *[Iijutsu • Removal Technique] can be held for a maximum of four (4) posts.

*[Iijutsu • Basic Antidote Technique]
C-Ranked Ninjutsu
A useful, but particularly taxing technique, the *[Iijutsu • Basic Antidote Technique] is performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on C-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*[Iijutsu • Imperfect Cure]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Basic Antidote Technique]
Formulated to work in conjunction with the *[Iijutsu • Basic Antidote Technique], *[Iijutsu • Imperfect Cure] extends upon the antidote created in the aforementioned technique. Once the antidote has been concocted following the description of the *[Iijutsu • Basic Antidote Technique], the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the C-Rank or lower liquid poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts.
B-RankShow

*[Iijutsu • Bone Regeneration Technique]
B-Ranked Ninjutsu
Although simple to explain, the *[Iijutsu • Bone Regeneration Technique] requires both skill and patience in order to mend the fractured or broken bones of patients. After focusing chakra into the hands, the user will begin to channel it through the area of the break or fracture. As this chakra makes contact with the bone, it will stimulate the calcium production of the body and begin to mend the bone. To mend small-to-medium breaks, it takes one (1) post of concentration, while fractures are usually very quick to mend. Multiple breaks can be mended during the use of this technique as it lasts for a total of five (5) posts or until canceled. Users should beware that, like other regenerations of this kind, the nutrient stores of the patient's body are being depleted during its use, and too many uses of this technique in a short span of time can cause serious damage.
Hyouton ReleaseShow
D-RankShow
~Ice Senbon
D-rank Ninjutsu
The user will do a series of hand seals, then thrust his hand forward. The air in front of the users hand will rapidly drop in temperature, freezing any air in that area into 5 senbon that fly forward at [Control] speed and strike with [Control] strength.

~Frost Burst
D-rank Ninjutsu
The clan member will do a series of hand seals to activate this technique. Then they must throw a kunai or shuriken within the next 3 posts. Doing so will cause the projectile to rapidly drop in temperature until finally it explodes with the force of a single exploding tag, launching icy shrapnel in the process.

~Morning Chill
D-rank Ninjutsu
The user will do a series of hand seals, take a deep breath in, then slowly exhale. As this happens, the area within a 10 meter radius of their body will rapidly drop in temperature in the area to about -15 degrees celsius. While this isn't enough to freeze large bodies of water, this technique will freeze a great quantity of moisture in the air, creating a veil of ice that distorts vision.

~Chilly Day
D-rank Ninjutsu
The user will do a series of hand seals to activate this technique. Within the next 2 posts they must touch a target on one of their limbs. The blood in that limb will lower slightly in temperature, slowing its flow. This will cause a numbing and tingling sensation throughout that limb that can be distracting in a fight that will last for three posts.
C-RankShow

~Frozen Barrier
C-rank Ninjutsu
The user will do a series of hand seals, then form a square in the air with arm movement. This will cause all the air within the area between their hands to rapidly freeze, forming an ice wall. The wall is approximately 8 centimeters thick and is the size the user makes it based on their arms movement, but cannot exceed 1 meter in width or height. The wall has [Control] strength, manifests at a speed of [Control] and it will remain in the air until broken.

~Silence
C-rank Ninjutsu
The user will do a series of hand seals, causing a shell of hyouton chakra to form around them, bringing the temperature of an isolated pocket air around them to near absolute zero. So long as the user doesn't move any faster than 10 speed, they won’t be heard when moving, allowing them to move silently. It’s worth noting that moving close to people with this technique will disrupt it.

~Frozen Breath
C-rank Ninjutsu
The user will channel chakra into their throat, then slowly exhale icy breath. Any material they breath upon will be rapidly chilled, weakening it by [Control] strength, allowing it to be broken more easily.
B-RankShow
~Blizzard
B-rank Ninjutsu
The user can do a series of hand seals, take a deep breath in, and then slowly exhale. Over the course of the next post, the temperature within a 40meter radius of the user will rapidly drop to -30 degrees celsius. Able to freeze medium sized body of water, and even small bodies of water in motion, this technique can make opponents incredibly uncomfortable in combat. Those within range, and even the user if exposed for too long, will find that their bodies will begin to cramp up and slow down.

History When Hibana was not yet born, her father murdered some townsfolk from her village with a mysterious power and was killed for it. In retribution, her mother was exiled from the village, with nothing but her clothes and soon to be born child. It was a cold ordeal, trekking through the frozen tundras of Frost Country, limbs slowly becoming numb. Her mother was worn out, she felt as if she was done for, only be found by a wandering woman, known as Mother Matron in certain circles.

It wasn't far off from where she collapsed, but a warm, cozy tavern was located by what seemed as a busy trade route. Mother Matron brought the pregnant mother in, telling her 'daughters' to prepare a bath, fix a bed and some food. Over the next several weeks Hibana’s mother learned that the tavern was a brothel for traveling men from all around, shinobi, merchants, noblemen, and wealthy civilians that could afford the women that were housed there. It was a lucrative business, but each woman in the brothel treated each other like family, always helping one another, and comforted one another if things got bad with a client.
Over the next month, Hibana would eventually be born, and her mother would die during child birth. Her purpose was to bring her into the world, and now she was able to be with her husband. Mother Matron decided to raise Hibana in the brothel, not wanting her to go to waste.

As Hibana was growing up, many men made offers to bed the young girl, but Mother Matron never allowed this to come to pass, often times banning them from her establishment. This gave Hibana a false sense of security because life was relatively easy back then. Hibana's duties revolved around cleaning up rooms that the other women used with a client, changing the linen, freshening up the air, setting the atmosphere, things to help out. She was often times seen at formal-casual tea ceremonies, preparing and pouring the tea for Mother Matron and the noblemen or rich men that came to the establishment. She was often silent around the perverted men that came to release their stress. But when she reached the age of a teenager at thirteen, Mom took her aside and explained to her that she would be starting the trade soon enough.

Unfortunately this was the beginning of the end for Hibana. The life of a brothel worker was harsh. She was abused, beaten, and humiliated on a regular basis. The same protective Mother Matron no longer cared what happened to her. All that mattered now, was the money she brought in. One of her closer friends within the brothel was Rose. Rose was an ex kunoichi from the Village Hidden in the Mist. One day while Violet, another brothel girl laid with a client, it became violent. Hibana came to the woman's aid and in that moment, the temperatures in the room went frigid and in a moments glance, the client was encased in near absolute zero ice. Rose was nearby, and being a veteran and well versed with those from her village, realized that Hibana was a member of the legendary Aisu clan. Rose mentored Hibana and began teaching her the fundamentals of chakra, and how to hone her ability.

Over time she became quite the gifted shinobi mastering not only Hyouton style techniques, but learned to mend the injuries her sisters experienced at the hands of the many men of the brothel. When she was 21 a young man came in to the bar of the tavern that seemed...different from the rest. He was only known as "the drifter." After a few months he had a "routine." He would never partake in any of the brothel activities, but he would sit at the bar and order three shots of sake. One day Hibana, growing curious of the man, asked him why he would come in and only order just a drink. He simply replied "I'm not sure, I guess that I feel welcome here." She smiled and went about the rest of her shift. As the man would continue to come back, she would continue to talk with him. They grew closer and became what some might even call "friends."

One day during Hibana's shift, a shinobi wanted her as his next "wench to conquer", as he put it. During the encounter, he became more and more violent, and this man being a veteran of some war, began to overpower Hibana. Even with all the strength she acquired, it was still too much for her to deal with on her own. The mysterious man was nearby and burst into the room killing the man and saving Hibana. When "Mother Matron" found out what happened she banned the mysterious man from the tavern and asked a local hitman to get rid of the nuisance that Hibana has become. When Hibana learned of the betrayal and that she was to be killed, she escaped the tavern and eventually found and caught up with her savior. He revealed himself as "Airon Reizoko", and from that day on she's been traveling with him ever since. So far they've managed to evade the hired killers...But you always have to watch your back when someone wants you dead.

Username: Suitonic
Owner: Reizoko, Airon
Stat Trainings: (0/25)
Mistaki ShioShiimu KozanGekko IndraShoshiki HeiyaHizashi Ikinari
Kirigakure No Sato
Kemurigakure no Sato

Taishou of Iron Country
Kirigakure No Sato
Genin
Experiment 81 v2
Sunagakure No Sato
Genin
The Soul Host
Iwagakure No Sato
Special Jounin
The Tungsten Princess
Sunagakure No Sato
Jounin
The Revolutionary
Past CharactersShow
[Kenketi Tenteki :: Kumogakure No Sato – Special Jounin]
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
[Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
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RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
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SunaOOCOnu
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