[Inactive]Dokuja, Yaksha

User avatar
Archives
Posts: 1651
Joined: Tue Sep 09, 2014 8:00 pm

[Inactive]Dokuja, Yaksha

Post by Archives » Wed Mar 09, 2016 3:31 pm

Username: Yaksha
Points: 37/600
Companions: È dúshé
Yaksha Dokuja
Gentleman Viper

[You are all made of stars; I am a black hole.]

General Information Age: 41
Gender: Male
Height: 6'9
Weight: 180 lbs
Hair: White, slicked back neatly
Eyes: Pink, elliptical
Physical Features: Yaksha appears to be the sort of man who is simply born to be tall and thin. Beneath his clothing, he has various long scars crisscrossing his chest and back, and a long line of scar tissue down each arm. He has a surprising amount of muscle, though still not enough to make him appear anything but emaciated. He looks surprisingly young despite his age; he can easily pass himself off as being in his mid 20s, when he feels so inclined. There are also no blemishes, pimples, or wrinkles on his face, making it appear completely smooth. Lately his face has begun to show some of the stress going on, but not in the normal way; instead of pimples or wrinkles, his face seems to be peeling off in patches, much like a snake. At any given time roughly half of his face will be a paler white than the rest, with the darker area chipping and peeling; those who touch one of these areas can easily rip off long patches of flesh to reveal the face beneath. In addition, he has the Speak seal written on his forehead. His hair is no longer slicked back, causing the strands to grow outwards wildly, and giving him an almost surprised appearance.
Clothing/Accessories: Lately Yaksha has stopped wearing such expensive clothing, with them almost entirely abandoned. He tends to prefer long traveler's cloaks and heavy tarps, almost like those used for painting. His pants are worn, with large holes all around, and he doesn't actually wear a shirt beneath the cloaks. Usually, he'll wear long, heavy cloth over his upper body, and a thin pair of slacks, worn and baggy, over his legs. The cloth over his upper body changes constantly, as he tends to take whatever he can from what's nearby; even carpets have been converted into makeshift coats at times. He has retired the old tophat, replacing it with a traditional rice-farming hat, made of what looks very much like woven plant material.
Forehead Protector: Yaksha's forehead protector has been sewn into the brim of his top hat, which he now keeps sealed within a scroll that he typically carries on his person. It's been not only slashed out, but almost completely charred, as if he threw it into an inferno.
Personality:
General
As of late, Yaksha's lease on life has grown rather interesting, to put it mildly. Determined to see as much of the world as possible and make his presence felt for the first true time in his life, Yaksha is quite interested in meeting people from all walks of life, in being able to bring together everything he discovers into an essential 'spark' of humanity. He has started to become distanced in a way, as if he's always preoccupied by five or ten different things, but more often than not Yaksha gives off a sense of polite, patient amicability. He seems almost entirely beyond the concept of surprise, typically showing something far closer to amusement any time something unexpected occurs. It seems nearly impossible to get a rise out of him these days, particularly given how easily he seems to see through those around him.

Yaksha rarely speaks of himself or even refers to himself, but when he does the same words seem to crop up over and over; Yaksha seems quite content to play the role of monster now, smiling calmly as he claims for the world to hear that polite society has no place for him. All the same, he seems to hold no true ire towards it, simply acting on whims that seem insane at a glance. At the cornerstone of it all is a desire to make the world 'his', to truly step into the skin of those he meets, to invade their minds and lives and make his presence nigh-impossible to shake. Once Yaksha sets his sights on someone and sets down roots, his presence is remarkably sticky, and he'll go to incredible lengths to maintain contact, as well as understand their own nature.

Hopes/Dreams Yaksha's only true desire at this point is to extend his presence far and wide, to become a veritable boogeyman, something known across the world, feared and renowned. He has no concern as to how he's perceived, but is typically far more comfortable brushing off his own mannerisms as 'inhuman' to avoid inconvenient questions.

Fears Yaksha has no true fear, save the notion of being forgotten entirely. He'll often grow irritated or slightly disappointed if ignored for too long, and may start to perform remarkably desperate actions to draw attention back to himself.

Combat Mentality Yaksha's goal in most fights is crystal-clear: See through his enemy's style completely, absorb their own combat mentality and ingrain it into his mind. To this end, he typically begins nearly every fight either by proxy from a safe distance, or playing defensively. Most attacks are feints or illusions, designed to push his opponent into revealing their ultimate techniques. Only once he's suitably confident he's managed to determine the deepest recesses of an opponent's ability to fight will he truly retaliate. Overwhelming force, absolute power, and incredible savagery becomes the entire purpose of his fighting style, destroying his opponent utterly before moving on to the next.
Picture:
SpoilerShow

Battle Information Rank: S-Ranked Missing-nin
Village: Kirikagure
Chakra Affinity: Fuuton
Second Chakra Affinity: Suiton
Stats (0/50)
  • Ninjutsu: 45
  • Genjutsu: 32
  • Taijutsu: 35
  • Strength: 20
  • Speed: 32
  • Stamina: 27(30-3)
  • Control: 40
  • Instinct: 50
  • Synch: 20
Jutsu Specialty: Iijutsu
Equipment: Yaksha rarely implements weapons in combat, since he prefers not to engage in fights himself. What few weapons he does have are a pair of kunai, used more for slashing than throwing, and a wooden cane, roughly four feet long that can serve as a hasty club due to its metallic head. Upon a single sharp turn on the metallic head, it can detach to reveal a blade hidden inside of the cane. It's roughly three and a half feet long, and made of iron. He carries the kunai in his pockets.
PoisonsShow
†Bell's Toll
D-ranked Poison
This venom is much more effective than his other one, but its primary usefulness crops up against more physical opponents. When this venom enters the bloodstream, it goes to work after 2 posts; for the next 6 post, the target finds themselves suffering palpitations at random periods; their heartbeat seems to become erratically slow or fast, or even just to become so apparent as to be distracting. Those effected by this lose 1 taijutsu for the duration.

†Death Cap
C-ranked Poison
This is the simplest and quickest venom Yaksha makes. It starts one post after entering the bloodstream, and causes symptoms very similar to excessive alcohol consumption. The target feels dizzy, and has trouble standing, for 5 posts, before it finally subsides, with the target no worse for the wear, save a slight headache.

†Nervous Jitters
B-Ranked Poison
A particularly sinister venom, especially against those who rely heavily on senses. Once it enters the bloodstream, it takes only a single post before its effects start. While the venom courses through the target's veins, their body's action potentials are significantly dampened. Their movements are sporadic, and often not at their own beckoning. Their taijutsu is reduced by 3 for 5 posts.

†Moirae
A-ranked Poison
This venom is one of Yaksha's pride and joy. It takes a very long time to get to work; the durations only begin 5 posts after it enters the bloodstream, once it has properly saturated the body. For 10 posts afterwards, the user's body refuses to heal properly; any time they would normally heal with flesh or muscle, the body replaces it with bone instead. This can greatly hinder mobility in the target, giving them a 1 taijutsu penalty for each wound they receive and summarily heal, up to a maximum of -4. Those with a strength above 7 can break the bone and thus get rid of the penalty, with relative ease, though if healed again during that time it, and the taijutsu penalty, will return. What's especially noteworthy is that the effects don't cease when the duration ends; the penalty remains until such a time as the target can find a person to properly remove the bone, and heal the area normally.

†Walking Dead
S-ranked Poison
Extracted from dozens of the worst plants, this venom is so difficult to create that Yaksha can only carry one vial out of every three threads; this vial contains ten drops. A single dose, put into the target's bloodstream, can take 30 posts before it reaches maturation, but for each additional dose he gives this time is cut down by 3 posts. If the poison isn't cured before the incubation period ends, the target's natural healing capabilities vanish completely, and only Ijutsu of A-rank and above can heal damage done until the poison is removed. Due to this, the target will usually die within 5 threads after this poison is administered, unless the poison is extracted. An A-ranked medical jutsu can pause the poison's effect, making a thread not count for the total, and an S-ranked medical jutsu can even give the user an additional thread if used. However, the poison will not disappear on its own, and until removed by a proper medical-nin, other jutsu are just ways to buy time.
Combat Style: Yaksha's combat style is that of a true assassin; he rarely strikes from the open, and when he does he relies on confusion and misdirection to get to his goals. When fighting multiple opponents, he does his best to move in as hectic a pattern as possible, landing token blows left and right, and waiting for a dozen angry men with swords to do the work for him. When forced to engage one on one, he typically fights more psychologically than anything else; he'll take blows head-on, just to score much smaller ones of his own, and scare the opponent. He rarely fights like a real fighter, preferring instead to drain a person of their will to fight through any number of means.

When backed into a corner, he can and will draw blades and clash, prepared to shock and confuse with his sporadic movements and his myriad venom. In the few times where Yaksha truly does fight, it's like watching a stop-motion movie, with constant jerky movements that often seem to defy traditional logic. Once again, it's all about the perception, and Yaksha wins by fighting as little as he can.
Jutsu Information Abilities: 2/3
Serpentine:
Yaksha's heritage is dubious at best, and his family tree meanders and wanders around in a manner that defies following. All that's known is that those in Yaksha's family have always had an odd affinity towards snakes, and had various summons available to them with little issue. Yaksha was a genetic abnormality even within his family, being partly snake-like even from birth. His eyes are a bright red and elliptical, making it nearly impossible for him to hide in a crowd.

By tapping into and better understanding his unique physiology, Yaksha has learned how to literally emulate snakes on and off, giving himself the forked tongues, fangs, and even scales. It's often a frightening sight to behold, and most people would describe it as disgusting above all else, but it's undeniably effective.
Awaiting Payment:
After consuming the flesh of a spirit, Yaksha's chakra has become a dangerous, unwieldy thing, almost alive in its own right. His chakra has taken on a black tinge, which is imparted to all of his elemental jutsu as well, causing his Suiton and Fuuton jutsu to appear black. More importantly, his chakra interacts with normal chakra oddly; as soon as any of his jutsu come in contact with a creature that has a properly functioning chakra system, it seeks out the tenketsu, clustering around them, and allowing the target's chakra to leak out freely. In an attempt to purify Yaksha's chakra and turn it into something more natural, their body will release pure chakra from their tenketsu, losing an amount of stamina eqivalent to a jutsu of the appropriate rank until their body is able to produce more chakra from its natural processes, after 5 posts. This stamina debuff is split equally between all viable targets, meaning an S-rank jutsu that strikes 3 targets will steal 4 stamina from each target. The maximum amount he can sap from any target is equal to one third of his (control+ninjutsu).

Not without its drawbacks, Yaksha's new chakra is far less easy to control and shape, giving him a permanent decrease of -5 to his control stat. In addition, all of his jutsu automatically end after draining the appropriate amount of stamina from targets, making his defenses easy to disrupt or destroy if a target is able to make contact with them.


Ninjutsu Specialist -Instinct, Ninjutsu, Speed, Control
Concentrations:
Ninjutsu: - 8 Concentrations.
Suiton:
This user has learned to use the Suiton affinity, allowing them access to Suiton jutsu. Suiton jutsu are known for their ability to submerge, drench and carry everything they touch.
Fuuton:
This user has learned to use the Fuuton affinity, allowing them access to Fuuton jutsu. Fuuton jutsu are known for their ability to cut, disperse and enhance.
Quote:
Acid Affinity
A character with this concentration is able to utilize Acid, and can make and use any custom or archived jutsu that require the acid affinity. Acid jutsu have an eroding effect.
Requires Suiton concentration.
RankPost 1Post 2Post 3
DNo EffectMild itching and discomfort for living beings, no effect on inanimate objectsFirst degree burns on living beings, can leave small grooves in soft materials such as stone.
CMild itching and discomfort on living beings, no effect on inanimate objectsFirst degree burns on living beings, can leave small grooves in soft materials such as stone.Second Degree burns on living beings, can cause standard weaponry to dull its edge or grow slightly weaker.
BFirst degree burns on living beings, can leave small grooves in soft materials such as stone.Second Degree burns on living beings, can cause standard weaponry to dull its edge or grow slightly weaker.Third degree burns on the target's skin, can even burn holes through to the muscle itself. Iron is now brittle enough to break with bare hands.
ASecond Degree burns on living beings, can cause standard weaponry to dull its edge or grow slightly weaker.Third degree burns on the target's skin, can even burn holes through to the muscle itself. Iron is now brittle enough to break with bare hands.Burns entirely through flesh and muscle, leaving bone exposed even on particularly large creatures. Metal becomes brittle enough to shatter with bare hands, and wood or stone is evaporated entirely.
SThird degree burns on the target's skin, can even burn holes through to the muscle itself. Iron is now brittle enough to break with bare hands.Burns entirely through flesh and muscle, leaving bone exposed even on particularly large creatures. Metal becomes brittle enough to shatter with bare hands, and wood or stone is evaporated entirely.Any substance not reinforced by chakra is entirely dissolved, and living creatures will lose the limb almost without question. Only extremely trained medic-nin can stave off death or dismemberment at this point.
Iijutsu:
This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.
Quote:
Charge Fuuinjutsu
This user is able to utilize Charge Fuuinjutsu, making it possible for them to utilize any jutsu with the Charge Classification. Charge Fuuinjutsu are used to create jutsu like effects out of seals.
Quote:
Storage & Force Fuuinjutsu
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.
Quote:
Augment Fuuinjutsu
This user is able to utilize Augment Fuuinjutsu, making it possible for them to utilize any jutsu with the Augment Classification. Augment Fuuinjutsu are used to enhance or limit the power of whatever it's placed on.
Cursed Seal:
By donating the use of the user's chakra through the contract of a cursed seal, the user can grant willing participants the ability to drastically improve their physical and staminal prowess at the cost of their own free will. The seal works by allowing the affected participant to draw from a pool of chakra that is separate and distinct from the user's own chakra, effectively altering their chakra signature. The chakra that is used is drawn from the creator of the cursed seal, causing the user to suffer (-3) in stamina while the affected individual's stamina increases by (3).

Prolonged usage of the cursed seal can corrode both the body and mind of the affected individual due to user's chakra being constantly present and altering the individual's own chakra, making them more susceptible to the user's influence.
Genjutsu: - 3 Concentrations.
Sight Initiation:
This user has learned to use visual cues to initiate genjutsu. Allowing them to perform actions, or draw the eyes to something to capture their targets in a genjutsu.
Touch Initiation:
This user has learn to use physical sensations to initiate genjutsu. Allowing them to physical touch the target, or touch them with objects to capture their targets in genjutsu.
Sound Initiation:
This user has learn to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu.
Taijutsu - 5 Concentrations.
Quote:
Upper Body

The fundamental skill of the [Upper Body] indicates the user’s proficiency with using their arms, chest and head in various ways to facilitate their use of related Taijutsu.
Quote:
Perception

The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Quote:
Sword Weapons

The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Quote:
Stealth

The fundamental skill of [Stealth] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
History
SpoilerShow
Yaksha's life was a fairly unremarkable in his young years; the only interesting thing was his birth. He was born completely pale, with no color in his hair or skin. His eyes were a shade of pink that had been yet unseen within the village. His parents, Aiko and Hibiki, were both Jounin of his village, and much of his time was spent with his aunt Nami, who lived in the outer ring of Kirigakure, since his parents spent much of their time on missions. She often commented on how odd he was as a child; he rarely cried or whined, instead simply watching her or anyone who came to their home. He didn't speak until the age of three, asking where his parents were at the time. Even after that moment, he rarely spoke except to answer questions or ask ones of his own. He seemed simply to sit and watch, often with a silence that unsettled even some of the most composed ninjas of his village.

Around the age of seven, his father began to teach him all about various animals, and the powers they possessed. Again, Yaksha rarely spoke and instead absorbed most of what he was told. When he was being trained by his father, he spent much of his time simply going through proper pronunciation and hand motions, while he perfected the chakra control himself. Since he was rarely trained by his parents on how to use the proper amount of chakra, he's still primarily self-trained and lacking in this area, even today. He still lived a normal life, and he had no concern for the fact that his parents were rarely around.

It was when he finally reached the age of ten, and he began to train to become a Genin that problems arose. He received frequent taunts from his peers for his anti-social tendencies; he much preferred to spend his time conversing with snakes instead of his classmates, and so he ended up being unwelcome in their frequent childish escapades. Still, most of his teachers agreed that he showed great potential for the future, and an insatiable desire to learn, if nothing else. But this wasn't enough for Yaksha; surrounded by people he felt were inferior, forced to watch as the rest of the students failed at what he had mastered long ago, Yaksha was already well on his way to losing faith in his village.

He was twenty, and a Chuunin, before the real problems began. Another Jounin of Kirigakure, a Kaguya, had returned from a mission tracking a missing-nin, only to run into Yaksha outside the Mizukage's office. His dumbfounded reaction confused the boy, until he returned home from his talk with their village's leader; he found his father and the Jounin, arguing fervently about something. As he stepped through the door, the stranger pointed an accusatory finger, almost screaming.

"Look at the boy! What's he got in common with you? He's clearly my kid!"

"My wife never had any children before she met me, and I know that for a fact!"

"So you're gonna deny logic with blind faith?"

The argument quickly devolved, until the two were quite literally at each other's throats. The boy could only watch helplessly as two Jounin level ninjas fought over his sake. The battle was over within a few minutes; though both Jounin, his father was clearly the superior, as he had hardly been wounded in the battle. But the Mizukage had caught word of the battle, and was nearly prepared to have his father executed for his deeds. Still, Yaksha couldn't stand to see his father die like this, so he pled that his father had simply defended himself; the other ninja had begun the fight. The Mizukage accepted the explanation, and in light of his father's normally stellar performance, it wasn't even an hour later that his father was sentenced to house arrest, never to leave the village again; sadly, no one ever heard from him again, as he escaped in the night.

His torment grew only worse after this began; cries of 'Bastard child!' and 'Unwanted trash!' began to follow him everywhere. He began to spend even more of his time with his snakes, often even trying to condense his entire story into the duration of his jutsu, so he could feel someone would be willing to comfort him. He continued to grow further and further from the village, and his thoughts began to become more and more scrambled as he spent time with no one but the snakes. Hatred and scorn took over, convincing him that this village wasn't meant for people like him. The fellow shinobi were not at all like him, and it seemed that HE was the one being scorned for not adhering to their methods, as effective as they were. During this time, his record for completing missions was still quite high, but they were all reconnaissance or other forms of non-combat work; work that could be done alone. This served only to strengthen the feeling that Yaksha was too soft for 'real' ninja work.

His mother finally left when Yaksha reached the age of 26, claiming that she couldn't stand being away from his father any longer; she was quickly listed as an A-class Missing-nin once word of her departure reached the Mizukage, and now the boy was truly harassed; he began to be accosted and hated by nearly everyone he met, claiming "It's in the blood! The parents are no good, he's gonna go wrong too!" He endured the taunts and the hatred for some time, before finally escaping at the age of 30.

He snuck out during the night, unseen by most; in the dead of night, with only the animals for company, he found some hapless victim and ripped their face off; the first true kill he'd ever made, and the first time he'd ever tried such a dangerous jutsu. Armed with his new identity, he made his way past the guards, managing a considerable head-start before the shinobi began to track him. It was only a few day's work to escape into neutral territory, and lay low.

For 8 years, Yaksha has spent his time wandering the lands alone, rarely taking company from anyone but the snake's he's met and the few ninja that the village has sent after him. Since he's left, Yaksha has slowly gone mad, becoming convinced that a god has begun to toy with him, and that all of the events in his life have been convoluted by this god. Though he's mad, he still fears diving into true insanity too much, and so he has retained just enough sanity to remain capable of surviving as a missing-nin.

It wasn't too long ago that Yaksha found refuge with a group of other missing-nin, run by Yaku Fushinkou; a group called Henkou. He entered as a mere footsoldier, but managed to rise through the ranks in only a few months. During this time, even the outside world began to realize his danger, as his rank skyrocketed from C-rank to A-rank almost overnight. His relation with the group was always difficult, even to the end; much like before, Yaksha felt surrounded by closed-minded fools and hot-blooded warriors, rather than true shinobi. And so it was that at the very end, Yaksha's actions tore apart the organization; in a moment of clouded judgment, he provoked the ire of a Daimyo from a lesser country, revealing their location to Kirigakure. Since then, and the breakup of the organization, Yaksha has gone into hiding once more, rarely to be seen.

User avatar
Archives
Posts: 1651
Joined: Tue Sep 09, 2014 8:00 pm

Dokuja, Yaksha

Post by Archives » Wed Mar 09, 2016 3:32 pm

Dokuja JutsuShow
†Ago Anrokku [Jaw Unlocked]
E-Ranked Taijutsu
The user will simply Unhinge their jaw like a snake would; this can open a mouth up to a 135 degree angle.

†Hebi Baito [Snake Bite]
E-Rank Taijutsu
With extended fangs the user will quickly bite the foe, dealing a quick and painful strike. If the user has produced venom using the Dokueki Kushi technique beforehand, then they can inject this venom into the persons body as they bite them.

†Tsutsumi-tan no Jutsu [Parsel-tongue Technique]
D-Ranked Ninjutsu
By channeling chakra into their vocal cords, the user can talk to snakes, allowing them to essentially have a conversation with one or even just ask them questions, making this technique very useful for spying. At this point the jutsu can only allow the user to speak to very average snakes, with fairly low intelligence; at best, they can tell him if any other people are nearby.

Hebi Hara Chozou no Jutsu [Snake Stomach Storage Technique]
D-Rank Ninjutsu
By performing a few handseals a user can expand their stomach and throat, allowing for storage space for a few small items (e.g. Kunai, shuriken etc.), by placing a shield of chakra around them so that they do not corrode. To release the items, the user only as to create a handseal and then simply regurgitate them.

†Hebi Kaori[Snake Scent]
D-Rank Taijutsu
Mid range(10-15m)
Requirement: Yaksha must have previously activated All-Seeing Eyes
By making use of the forked tongue that he is famously known for, Yaksha can detect and analyze any scents that are close to him. This technique is handy for identifying nearby prey or enemies, as well as for detecting people who are hiding from physical sight. He can track people up to 100 feet away, up to five posts after they've left an area, if he has a scent to track by. At this point he must remain totally still as he analyzes the scents.

Exploding Eggs
C-rank Ninjutsu
After performing the necessary handseals, the user can spit out an egg, roughly the size of their fist. This egg can be thrown as far as the user's own strength allows, and explodes with a force equal to two exploding tags, covering an area equivalent to 2x2x2 meters.

†Hebi Bodi no Jutsu [Snake Body Technique]
C-Ranked Ninjutsu
After a few handseals the user can intertwine their legs, turning it into a snake's tail, roughly two feet long. This adds considerable flexibility to the user, and also helps to mask their movements. It also gives the user 3 additional speed, in exchange for reducing their control by 3.

†Tsutumi-tan no Jutsu Ni [Parseltongue Jutsu II]
C-ranked Ninutsu
Focusing more chakra, and exhibiting a greater control over it, the user can speak to even smarter snakes, ones that have survived in their ecosystems for long periods. These snakes will typically range from 5 to 10 feet long, and will usually offer scant advice, often in such cryptic ways that it does little good; they can tell the user that people have passed by but will usually be hazy on when or specific descriptions.

Dokueki Hado [Venom Surge]
C-ranked Ninjutsu
Much like before, the user will form chakra in their mouth to create poison; this poison can be injected through the user's fangs or spat out to hit targets from a distance. At this point they create enough venom to create a mouthful, typically needing two cupped hands to hold it all. It can be shot roughly 25 feet at a speed equal to the user's control, up to 6. Poison effects are as shown below.
Venom
RankContact SpeedInjection SpeedEffect
C-Rank3 Posts1 PostParalysis of muscles on area of contact/injection for 2 posts, if struck on or near eyes they become blind for 1 post
†Dappibotsu no Jutsu [Shedding Death Technique]
B-Rank Ninjutsu
Despite its name, this technique is much more of a moderate healing technique. By focusing chakra into the upper layer of their skin, the user can begin molting rapidly. By the end of the first post their skin will appear far looser, and by the second post the user can begin removing skin; this process takes an entire post, but needn't be done all at once; they can shed piece by piece if needed, though after three posts any benefit of this is lost. If the skin is shed properly during this time, then the user will emerge relatively unharmed, most damage to the surface healed. Small cuts, burns up to second degree, and similar damage will be healed.

†Scale Armor
B-Ranked Ninjutsu
By focusing chakra into his chest, Yaksha can cause thick scales to form across his chest, and both his arms and legs up to the elbows and knees, respectively. They allow for him to increase his strength by 6 solely for the purpose of reducing damage taken, while reducing his speed by 6.

Egg Grenades
B-rank Ninjutsu
After performing the necessary handseals, the user can spit out two eggs, each roughly the size of a bowling ball. These eggs can be thrown as far as the user's own strength allows, and each egg explodes with a force equal to two exploding tags, covering an area equal to 2x2x2 meters.

Dokueki Bakufu
B-ranked Ninjutsu
The user once more forms handseals, and creates a venom within their fangs, to be injected or spat. This time there is enough venom to fill a small glass, and it can be sent roughly twenty yards at a speed equal to the user's control, up to 8. The effects are shown below.
Venom
RankContact SpeedInjection SpeedEffect
B-rank2 Posts1/2 PostFull body paralysis for 2 posts, if struck on or near eyes they become blind for 2 posts
Tsutumi-tan no Jutsu San [Parseltongue no Jutsu III]
B-rank Ninjutsu
At this point the user has become far more skilled at speaking to snakes. The snakes the user can find and converse with are now at or near the top of their ecosystem, ranging from 10 to 20 feet without much trouble. These snakes are very crafty and have significant memories, able to give basic descriptions of people they've met within the last few days, and even point the user in the right direction.

Egg Barrier
A-rank Ninjutsu
After performing the necessary handseals, and waiting at least one post, the user can spit out a single egg, as large as the user himself. This egg is completely hollow, and by running chakra through it the user can make the surface porous enough to allow one person entry. It requires a strength of 30 to break, but is completely immobile on its own. It only requires a strength of 20 to break from the inside, making it less ideal to hold unwilling targets.

†Koutou Kousei no Jutsu [Oral Rebirth Technique]
A-Rank Ninjutsu
After sustaining injury, or simply to escape from a seemingly inescapable attack, this technique allows the user to regurgitate a new body from their mouth much like a snake sheds its skin. After the jutsu is used, the user needs half a post to properly form their new body, and escape the old, during which time they move at half their normal speed. This will recover minor wounds such as first degree burns or scrapes and scratches, but cannot heal from any deep wounds or severe burns.

Gathering of the Snakes
A-rank Ninjutsu
This is a somewhat more subtle jutsu, in that its effects can't really be noticed right away. The user will perform the necessary handseals, and begin to focus chakra to their arms and legs. During the next three posts, if any part of their arms or legs are separated from the rest, snakes can fly forth from the wound with a speed of 20, up to 10 feet, grabbing whatever has been severed and pulling it back towards the body. The limb is held with a strength of 20, and opponents will need to break the snakes' grip or kill them to sever the limb again. Once this has been done, the user can heal the wound through any normal method.

Egg Nuke
A-rank Ninjutsu
After performing the necessary handseals, the user will spit out a single egg, roughly the size of a normal person. This egg can't be thrown by anyone with less than 20 strength, but can be sent rolling quite easily from a good push. The egg can be detonated at any point by using chakra kai, and explodes with a force equal to eight exploding tags, covering an area approximately 16x16x16 meters.
GenjutsuShow

*[Genjutsu • Pins and Needles]
D-Ranked Illusion Genjutsu
After performing the hand seals and pricking the opponent with some sort of small weapon (usually senbon), the opponent feels their arms and legs fall asleep. It feels as if the blood flow to these appendages has basically stopped, making their movements a tad sluggish and just all around uncomfortable. This jutsu doesn’t really hinder a person, but it makes everything they do feel off. For those who are attuned to the way their body feels during battle, it can be extremely distracting. Lasts 3 posts.

*[Smell Of The Deceased]
D-Ranked Illusion Genjutsu
An illusionary jutsu that, after performing the necessary hand seals, causes the target to begin to smell rotting flesh and decaying bodies. The jutsu can cause nausea and vomiting from the target, depending on how sensitive their sense of smell is, and begins once the victim witnesses the user perform the hand seals. The smell of the dead can also cause some mental stress on the target. This genjutsu lasts for three (3) posts.

[Mist Servant]
D-Ranked Illusion Genjutsu
Often used in conjunction with other techniques, the user will form the needed hand seals, causing anyone who sees them to be caught. At that point, several dark, oily shapes will seem to emerge from the surrounding walls, trees, or whatever there is, and attack from different directions at a speed of 10. These attacks cannot harm the viewer but may confuse them and make them feel disoriented. If any of the servants are successfully attacked it will disrupt the genjutsu and lower the post count by 1. Attacking the user, despite his or her disguise, will end the jutsu. This jutsu will last for 3 posts otherwise.

*[When Pigs Fly]
D-Ranked Illusion Genjutsu
A rather simple genjutsu that is put into place when the user says a statement ending in "When Pigs Fly". Seconds later, several pigs with full hawk wings fly past, just a few feet above the user and the victim’s head, serving as a somewhat confusing distraction.

[Consumption of Soul and Self]
D-Ranked Illusion Genjutsu
After forming the needed hand seals the user will slowly lower themselves into a crouch while holding the last hand seal. Seeing this will cast a genjutsu upon any viewers. They will see the user continue to sink into the ground, they have this time span to assume a hiding spot, after they are “fully submerged in the ground”, the users true location will be visible to the victims again. Meanwhile, the user of this jutsu can attack; he or she will look like a simple black shape, gliding in and out of the ground or boulders, so he or she is relatively well hidden. This lasts for a total of one post.

[Sly Mind Affect]
C-Ranked Illusion Genjutsu
This is a genjutsu technique which causes the target to travel around in circles. The user of this technique will form the needed seals and then make a loud bang with something nearby. After the target hears the noise, this genjutsu takes effect. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over. This jutsu lasts for 4 posts, or until dispelled, and cannot be used in combat.

[Flower Petal Escape]
C-Ranked Illusion Genjutsu
If the user comes under attack, they can use this technique to cover their escape. After forming the needed hand seals, the user's body will disperse into a shower of flower petals. Watching the hand seals being made is the trigger for the genjutsu. The petals will confuse and distract the opponent while the user escapes or hides.

[Earthworm Skin]
C-Ranked Illusion Genjutsu
Whenever they touch the opponent after performing the correct hand seals, the opponent will not feel the hit, but rather a creepy movement in the spot. Whenever they look at it, they will see an earthworm pop out of the area. This genjutsu can remain active for 5 posts, at the end of which the target will see the worms simply crawl back into their skin painlessly.

†Niwaka Hebi Dageki [Sudden Snake Strike]
C-Rank Illusion Genjutsu
The user will perform a few handseals before glaring into the foes eyes. If the target's eyes make contact with his own, then a vision of a giant snake will be seen leaping out towards them, and the snake will attempt to eat them. This can be a very traumatic and fearsome experience if you get caught in the genjutsu, even more so if you fear snakes. The genjutsu's effect ends within one post of being 'eaten' by the snake.

[Starvation]
C-Ranked Status Genjutsu
The user does the needed hand seals and then touches the target, initiating the genjutsu. For the next 5 posts the target starts to feel weaker and hungrier. By the fifth post they will feel as if they are starving, then the genjutsu ends. The body usually takes a post after the full duration to recuperate from the false starvation.

*[Reverse Hypnosis]
C-Ranked Status Genjutsu
This is a three post genjutsu. To start the genjutsu, the ninja does the hand seals that are needed and then places a hand on the target. Until the genjutsu ends the target is able to remember a lot more about their past and has a lighter barrier over their consciousness making it easier for them to spill information. This doesn’t weaken their will, however, meaning if they are aware it’s a genjutsu, they are more than capable of using Kai.

[Eye Scream]
C-Ranked Illusion Genjutsu
The user does the needed hand seals and then looks in the opponent's eyes. If eye contact is made, the person affected thinks that they are growing eyes all over their body for the next 5 posts. The eyes start at a slow rate then constantly grow faster and faster. The eyes show the affected person visions from around their body which can creep out any person that isn't prepared.

*[Burning to Death]
C-Ranked Illusion Genjutsu
This is a genjutsu technique which can be used in quite a few ways. The user forms a hand seal, and as long as the opponent(s) see it, then the genjutsu will begin. The user and the opponent(s) will both light on fire and start to burn, from the feet up to the head, in the opponent's mind. The opponent will normally start to panic and try to get rid of the fire, especially since they feel as if they were in actual pain. This genjutsu lasts for 4 posts and will not appear to be able to be extinguished, no matter what the victim does. The illusion is very static, in the sense that it doesn't change with the environment, it merely creates an illusory flame and pain.

*[Dull Pain]
C-Ranked Status Genjutsu
The user does the needed hand seals, and then locks eyes with the target to trap the target in the genjutsu. For the next 10 posts, any pain that the target feels as if nothing really happened, effectively lessening all pain and nerve responses. The target would still be damaged, but any damage done to them would feel as though it hadn't happened, and as such they will usually overestimate their own stamina.

[Vein Protrusions]
C-Ranked Illusion Genjutsu
This is a three post genjutsu. To start the genjutsu the ninja does the hand seals then uses something that they have to touch the target's legs. For the next three posts the target feels as if bloody tendrils have appeared from the ground and wrap around that person's legs. If that person has strength of five or higher they can feel the tendrils not being as tight as they should and are able to just pull themselves free.

*[Contagion]
B-Ranked Status Genjutsu
After performing the hand seals and making physical contact, the user captures the target in this genjutsu. The victim of this jutsu becomes aware of strange rashes and other signs of illness on the user of this jutsu. They notice that the user of this jutsu looks very sick and that they are extremely contagious. They believe whole-heartedly that if they touch the user of this jutsu, if the user of this jutsu bleeds on them, or if any other bodily fluids get on them, they will become deathly ill. It becomes almost impossible for the victim of this jutsu to physically attack the user, and even something as simple as the user’s spit will be seen as a deadly attack that they need to flee from. The genjutsu lasts for 3 posts.

[Bloody Wounds]
B-Ranked Illusion Genjutsu
This is a two post genjutsu. To start the genjutsu the ninja does the needed hands seals, then splashes some of their blood on the opponent's body. During the first post, all of the wounds on the person captured in the genjutsu will appear to start to bleed more profusely. The next post will have the blood form into tendrils and start whipping at the person, causing what seems to be genuine pain.

*[Heaven Earth Swap]
B-Ranked Illusion Genjutsu
After forming the needed hand seals and making eye contact with the opponent, the user will initiate this genjutsu. For the following four posts, the target’s vision will seem to be flipped, so that up is down and down is up.

*[Scatter and Run]
B-Ranked Illusion Genjutsu
If the genjutsu user ever needs to run, this is the ideal technique to use. The target simply has to see them take their first step to run after the user has performed the hand seals. If the target saw the first step to run, the genjutsu caster will suddenly split into 90 "clones." This will allow the genjutsu caster to run away amidst the confusion, as the mass of clones run in every single direction at a speed of 8. Of course, touching one of these "clones" will cause them to disperse in a cloud of smoke, but they will do everything in their power to avoid making contact. If the clones aren't touched, the jutsu lasts for up to 6 posts.

[Genjutsu • Heart Spikes]
B-Ranked Status Genjutsu
This is a short one post genjutsu. To start the genjutsu the ninja does the hand seals and then makes eye contact with the target. The next time their heart beats, it feels like their heart has grown spikes and jabs into all of the surrounding organs.

[Genjutsu • Demonic Illusion • Hell Fire]
B-Ranked Illusion Genjutsu
This is a Genjutsu technique that causes its target to see a vision of fire. After the user forms the needed hand seals, they simply need to point to the sky, anyone that sees this pointing will be stuck in the genjutsu. A huge ball of fire will descend from the sky to envelope their target. The victims of the genjutsu will believe they are being engulfed by a torrent of fire, feeling what they think is intense heat around them, and most likely flee their location for safety. Unless stopped, the jutsu will last for 4 posts.

[Genjutsu • Eternal Joy]
A-Ranked Status Genjutsu
This jutsu is said to be used by only those who wish they could use it on themselves. The user must simply perform the correct hand seals and look the victim in the eyes and they will be filled with a sudden feeling of joy. Nothing could possibly please them more than to make friends with the genjutsu user. They no longer have a desire to fight, as they want to just "enjoy life to the fullest," which certainly doesn't include fighting mindlessly. It lasts for 3 posts, or until the user attacks the target.

[Genjutsu • Silence is Golden]
A-Ranked Illusion Genjutsu
After performing a set of hand seals, the user of this jutsu has to do something to cause a large sound. Everyone who hears the sound will be caught in the genjutsu and then hear nothing at all. Their ears hurt immensely, and they know that their eardrums have just burst. This jutsu lasts for three posts.

*[Genjutsu • Visions of Fear]
A-Ranked Illusion Genjutsu
After the right hand seals and eye contact have been made, the target will begin to see things. This allows the user to tap into the target’s consciousness and find their fears and make them look real. They may begin to see animals, people, or things that they’re terribly afraid of. This genjutsu will last for 4 posts.

*[Genjutsu • Alzheimer’s]
A-Ranked Status Genjutsu
This jutsu can be extremely useful when used at the right time during battle. After performing this jutsu and making eye contact, the opponent forgets how to use all of the nin/genjutsu that they have already performed during that thread, except basic jutsu. They don’t realize they have forgotten though and if they try to use one of the jutsu they will just flounder with it confused and nothing will happen. Lasts 2 posts.

*[Journey into Black Darkness]
A-Ranked Illusion Genjutsu
This is a genjutsu technique that is activated after the user performs the needed hand seals and makes eye contact with the target. Once caught, the ninja's opponent becomes enveloped in total darkness. While in the black void, the ninja will be unable to see any incoming attack or threat. This lasts for 5 posts.
NinjutsuShow
Chakra Kai
E-Ranked Ninjutsu
A jutsu used with the purpose of activating seals and a range of devices and weapons, this technique begins with a single handseal. Once this has been performed, the user will focus a dollop of his/her chakra into what s/he is looking to activate in order to complete the task. Seals activated with this technique must be within 20 yards of the user's position.

*[Ninjutsu • Tracking Device]
D-Ranked Ninjutsu
After performing the correct hand seals the user will coat one of their hairs in chakra. Once this has been done, they will place it on their target. The user can track the exact location of the strand of hair for up to 7 meters. For up to twenty meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general idea of where the opponent is. The chakra in the hair will dissipate at the end of 6 posts.

[Ninjutsu • Sensory Deprivation: Sight]
D-Ranked Ninjutsu
A technique used for a variety of purposes, each unique to the user's needs, the user channels chakra over their ears. This chakra will act as though it were solid, rendering the user deaf until it is dispelled. This can be held as long as the user has chakra, but once it has ended, it has a cool-down period of 2 posts before it can be used again.

[Ninjutsu • Sensory Deprivation: Hearing]
D-Ranked Ninjutsu
A technique used for a variety of purposes, each unique to the user's needs, the user channels chakra over their ears. This chakra will act as though it were solid, rendering the user deaf until it is dispelled. This can be held as long as the user has chakra, but once it has ended, it has a cool-down period of 2 posts before it can be used again.

*[Ninjutsu • Wall]
D-Ranked Ninjutsu
After performing the correct hand seals the user causes a thin 3x3 meter flat barrier to form directly in front of them at a speed of 5. This barrier can take a hit of up to 5 strength before shattering, otherwise it lasts for 3 posts.

*[Ninjutsu • Hidden Needles]
D-Ranked Ninjutsu
After performing the correct hand seals the user will focus chakra into their mouths and into up to five senbon within 3 feet of their position. The senbon will be summoned from their persons or nearby into the user's mouth, where they will be spit out aided by chakra at a speed of 6 and strength of 4. The senbon can be shot up to 7 meters away.

*Ninjutsu • Spiritualism Technique]
C-Ranked Ninjutsu
The base technique for summoning, the Spiritualism Technique allows users to bring forth their summons to fight on their behalf. Once an agreement has been made between the user and their summon, they will be able to use this technique to call upon it at any time unless stated otherwise. The chakra used for this technique varies, as it is dependent on the size and rank of what is being summoned. Once it has been summoned, the user will experience a constant drain on their chakra for as long as the summon is in place. This drain is also dependent on the size and rank of the summon.

*[Ninjutsu • Multiple Chakra Kai]
C-Ranked Ninjutsu
Despite requiring both hands and more time than *[Basic Jutsu • Chakra Kai], Multiple Chakra Kai allows the user to activate up to five objects simultaneously, up to 20 + (Control/2) meters away.

Basic Bodily Reinforcement
C-Ranked Ninjutsu
Prerequisite: User's averaged taijutsu and strength stats must be at least 15
A technique typically used by those with disciplined bodies and fair strength, Basic Bodily Reinforcement further extends the use of the user's muscles using chakra. After channeling chakra throughout the musculature, the user is able to resist taijutsu at up to 15 strength and blunt attacks from weaponry for three (3) posts.

*[Ninjutsu • Binding]
C-Ranked Ninjutsu
After performing the correct hand seals the user will focus chakra into a rope, wire, or a similar object in their possession. The object will then lash out at a target at a speed of 10 for up to 15 meters attempting to then coil around them and bind them. After coiling around the target, the chakra will cause the object to harden to a strength of 10. After 4 posts the chakra will run out and the bind will break.

*[Ninjutsu • Barrier]
C-Ranked Ninjutsu
After performing the correct hand seals the user, a cube barrier 10x10x10 meters in size forms around a target at a speed of 12 up to 10 meters away from the user's position. The barrier springs up almost instantly and can be broken out by a hit of 8 or higher, or fading after 4 posts.

*[Ninjutsu • Shadow Clone Technique]
B-Ranked Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the users stamina). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for stamina, which is determined by the number of clones presently in effect.

*[Ninjutsu • Rattrap]
B-Ranked Ninjutsu
After performing the correct hand seals the user will imbue an item with their chakra that is no larger than a basketball. The next thing to touch the object within 3 posts will feel the chakra lurch off the object, shocking their body and overwhelming them. For those with less than 20 strength they will find themselves immobile for the next 5 posts. If the target that touches the object has 20 or higher strength, they will find themselves unaffected.

Wild Lion's Mane Technique
B-Ranked Ninjutsu
An advanced ninjutsu technique, Wild Lion's Mane Technique utilizes one's hair in order to subdue foes. After forming the necessary handseals, the user will lengthen their hair at a speed of 20, attempting to capture the enemy. If successful, the hair transforms into painful spikes, holding the target in place at a strength of 20. Lasts up to four posts.

*[Ninjutsu • Underworld Guardian Spikes]
B-Ranked Ninjutsu
After performing the correct hand seals the user will cause their hair to rapidly grow and cocoon their body for protection. The hair does this at a speed of 20, and when done, will have formed thick layers of rigid hair to protect the user from attacks of 20 and less strength. Upon completely cocooning the user, the hair disconnects from the user's hair, leaving it at it's original length. The hair of the cocoon is chakra infused, providing immunity to electricity and for up to four posts.

[Safe Room]
B Rank Ninjutsu
After channeling chakra through his body Yaksha will create a cube shaped barrier within 25 meters of his person, materializing at a speed of 20. This barrier can be up to 15x15x15 feet, but can be any size smaller than this as well. Regardless of size, this barrier can withstand blows of up to 20 strength before breaking, and lasts for 4 posts before dispersing.

Mass Producer
A-ranked Ninjutsu
After performing the necessary handseals, and focusing for a post, the user will use chakra to augment their muscular structure, raising their weight by roughly 20 pounds. This means that the user's muscles will grow visibly, and their physical strength will increase by several magnitudes, giving them a +9 in strength and +3 in stamina. However, the downside is that the user is entirely unused to this additional weight, and they need to consistently run chakra through their body to keep their muscles augmented; they lose 6 speed and 6 control while this jutsu is active, and it lasts 5 posts with each use.

*[Ninjutsu • Advanced Shadow Clone Technique]
A-Ranked Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the user's stamina). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for stamina, which is determined by the number of clones presently in effect. The advantage of this form of the technique is that once dispersed, the chakra distributed to the clones returns to the user, allowing any un-used chakra to be regained, slowing the draining usage of this technique. The chakra returns to the user at a different rate depending on the user's control.
1-15 Control: 1/5
16-25: 2/5
26-35: 3/5
36+: 4/5

*[Ninjutsu • Shadow Assassination Technique]
S-Ranked Ninjutsu
After performing the correct hand seals the user will disguise themselves in a process similar to the transformation technique, "flattening" themselves and causing them to appear like a semi-opaque solid black image of their flattened self, giving off the visual illusion they are a shadow. The user may then send themselves flying to a nearby target's shadow, within 25 meters, at a speed of 35. If successful, they will mirror themselves in the users shadow so that they may follow them for up to 5 posts. At any point if the users attempts to attack, the disguise will be released, causing a "poof " of smoke. This jutsu uses up one of the 2 teleportations a character can use in a single thread.
Serpentine JutsuShow
All-Seeing Eyes
D-ranked Ninjutsu

This is one of Yaksha's preferred and default forms, being very cheap to maintain, and making it far easier for him to keep his skin. While in this form his eyes are slightly larger than normal, and his tongue is forked. His face appears to have patchy skin that resembles scales, and his nostrils are just slightly flat. This form gives allows Yaksha access to enhanced senses which he can make use of through jutsu, and increases the incubation time of D-ranked poisons by 2 posts, as well as the ability to communicate with snakes. He is largely warm-blooded in this form, but he does find himself a bit harder pressed to maintain temperatures. If he's hit with any Hyouton jutsu, his stamina and speed are both reduced by 3, which can be neutralized by attacks from Katon jutsu of equal or higher rank. Conversely, any time he's struck by fire-based jutsu, his stamina is reduced by 3, which can be neutralized by attacks from Hyouton jutsu of equal or higher rank. Lasts 3 posts.

Ambulatory Asp
C-ranked Ninjutsu

This form holds slightly higher risks, but is a very good mix of reward and risk. While in this form Yaksha's face juts out just slightly, giving him a rounded snout that brings to mind a komodo dragon or a similar reptile. There are now literal scales over his face, which shed and peel as normal. He grows a very small tail, and his fingers and toes are tipped with very small talons while in this form. Using this form gives Yaksha access to various jutsu involving spitting poison or transmitting it through bite, as well as making him immune to D-ranked poisons, and increasing the incubation time of C-ranked poisons by 2 posts. He's now even more cold-blooded, causing each Hyouton jutsu used on him to sap 3 stamina and 3 speed, up to twice, which can be neutralized by Katon jutsu of equal or higher rank. Conversely, Katon jutsu used on him sap 3 stamina, up to twice, which can be neutralized by Hyouton jutsu of equal or higher rank. In addition, the attacks don't even need to actually hit him at this point; so long as it comes within 10 yards of him, it causes him to lose the appropriate stats. Lasts 3 posts.

Hominid Habu
B-ranked Ninjutsu

At this point, Yaksha only hardly seems to resemble a human. His entire body is covered in thick scales, and he has a full-sized tail that would be long enough to keep him upright even without use of his legs. His arms and legs turn stubby and far smaller, looking almost vestigial, but he's still remarkably fast in this form using simply his tail, or crawling along the ground. His hands are even still able to use handseals, but he's not able to handle weaponry while in this form. This form gives Yaksha access to his previous poison jutsu, immunity to D and C-ranked poisons, increases the incubation period of B-ranked poisons by 3 posts, and grants him thick scales that serve as armor, allowing him to resist attacks made from taijutsu at up to 15 strength, and piercing or slashing damage. His body is also able to extend long distances, allowing him to bite people from quite far away, or to bludgeon them very effectively with his heavy tail, or simply to spy from far away. He is almost completely cold-blooded at this point, making each Hyouton jutsu used sap 3 stamina and 3 speed, up to three times, which can only be neutralized by Katon jutsu of higher rank. Conversely, Katon jutsu used sap 3 stamina, up to three times, which can only be neutralized by Hyouton jutsu of higher rank. In addition, he is so sensitive to temperature fluctuations that simply being within 100 yards of any of these jutsu is sufficient for the debuff to apply. Lasts 4 posts.

The Snake that Walks
A-ranked Ninjutsu

At a glance, nothing much at all seems to change from normal, except that his eyes are a bit bigger than normal. But those who can get in close see that Yaksha's very body appears devoid of muscle tissue, instead being made up of enormous masses of live snakes. In this form, Yaksha doesn't truly bleed, as all of his blood is being used to maintain a state of constant summoning. His swarm nests inside of his body, spilling out at any time he would normally bleed. This form gives Yaksha access to various techniques which allow him to easily summon his swarm en masse, as well as immunity to all poisons below A-rank, and causing A-ranked poisons to start 2 posts later and end 2 posts sooner. His body is also incredibly flexible, able to elongate and stretch over long distances as if he were made of plastic or clay. This form is fully cold-blooded, losing 3 stamina and 3 speed from each Hyouton jutsu, which can stack endlessly, and can only be neutralized by Katon jutsu of higher rank. Conversely, each Katon jutsu reduces his stamina by 3, which can stack endlessly, and can only be neutralized by Hyouton jutsu of higher rank. He is so sensitive to temperature fluctuations that simply being within 100 yards of any of these jutsu is sufficient for the debuff to apply. If his speed or stamina reach 0, he is crippled and unable to act until temperatures reach acceptable levels once more. Lasts 5 posts.

Dragon King's Birth
S-ranked Ninjutsu

This is Yaksha's most fearsome and disgusting of techniques, taking two posts to initiate. On the first post, Yaksha must perform an uninterrupted chain of handseals that is very long and very complicated, effectively doing nothing else that round. On the second post, his skin begins to rise to the surface and slough off, giving him a -5 to speed for the entire round. After this, Yaksha can at any time choose to initiate the technique by bursting free from his own skin, taking on a form that resembles an enormous snake approximately fifty feet long and five feet high. This takes a full post as well, though during this time he is still capable of movement. Yaksha's own body is still present at the very head of the snake, in a nude sexless form that has its eyes constantly closed. This form gives Yaksha immunity to any poison below S-rank, and allows S-ranked poisons used on him to be cured as if they were A-ranked. His poison techniques and sensory techniques are still available, and his body is now able to extend over incredible distances, elongating and shrinking and stretching as if he had no bones whatsoever. In addition, his scales are now so thick and powerful that they allow him to resist taijutsu at up to 25 strength, and piercing or slashing damage. He also loses all access to genjutsu and elemental jutsu while in this form. This form is fully cold-blooded, losing 3 stamina and 3 speed from each Hyouton jutsu, which can stack endlessly, and can only be neutralized by Katon jutsu of higher rank. Conversely, each Katon jutsu reduces his stamina by 3, which can stack endlessly, and can only be neutralized by Hyouton jutsu of higher rank. He is so sensitive to temperature fluctuations that simply being within 100 yards of any of these jutsu is sufficient for the debuff to apply. If his speed or stamina reach 0, he is crippled and unable to act until temperatures reach acceptable levels once more. Lasts 5 posts.
IaidoShow
**[Iaido • Swift Draw]
D-Rank Kenjutsu Maneuver
Prerequisite: 5 Taijutsu, 8 Speed
With the most widely recognized attack of Iaido style, the user draws their katana at a very quick speed, making a powerful slash in tangent with the draw. This technique is dependent on the user's overall reaction speed as it is usually only used when an opening presents itself or when the user needs to draw their sword quickly.

*[Iaido • Block]
D-Rank Kenjutsu Maneuver
Prerequisite: 8 Speed
A technique developed out of need to protect himself from other weapon users, Block is simple in its use, but highly effective when used right. By partially drawing their sword, the user of this technique is able to use the back of their blade to block incoming weapon attacks should they time it correctly. The user must be careful when using this technique, should the attacker have a high enough strength, this technique could very well shatter the user's weapon.

*[Iaido • Hilt Strike]
D-Rank Kenjutsu Maneuver
Prerequisite: 8 Speed
A simple technique, Hilt Strike is designed for moments when the target is to close for the user to fully draw their sword. Gripping their hilt in a downward dagger position, the user will quickly draw their blade out as far as they can, and use the butt of the hilt to strike their target in an attempt to push them back and set them up for their other attacks.


*[Iaido • Line Draw]
D-Rank Kenjutsu Maneuver
Prerequisite: 8 Speed
The technique is recognized by its signature stance of one hand just below the opening of the katana sheath and the other firmly on the sword. Drawing the sword in one swift motion, the user creates a horizontal or vertical slash in front of themselves before sheathing the sword, often chaining these strikes together for greater effect.

*[Iaido • Cutting The Eyes]
D-Rank Kenjutsu Maneuver
Prerequisite: 8 Speed
A simple, yet very effective technique, Cutting The Eyes is a Line Draw aimed at the target's eyes. The user attempts to horizontally slash the target's eyes in order to remove their eyesight.

*[Iaido • Beheading Draw]
C-Rank Kenjutsu Maneuver
Prerequisite: 15 Speed
The user draws their katana with one hand and slams their palm into the back of their blade to increase the force behind the swing made in any direction. This works with blunted side of a sword, but it can also draw out their strength and the blade's cutting power in full to quickly slash apart obstacles. Re-sheathing after this technique may take a bit longer; the placement of the hands following this technqiue make it difficult to resheath properly.

*[Iaido • Clash Draw]
C-Rank Kenjutsu Maneuver
Prerequisite: 15 Speed, 10 Instinct
In this technique, the user assumes a firm stance and then draws their weapon in an upward arc. This sort of draw makes it easy to bat away projectiles moving at a Speed equal to or lower than the user's Speed and Instinct stats. This also enables the user to cut through advancing techniques or to clash with an opponent's weapon. This movement, however, may leave the user without the ability to sheath his weapon for some time, limiting the effectiveness of their techniques until they can.

*[Iaido • Reverse Line Draw]
C-Rank Kenjutsu Maneuver
Prerequisite: 8 Speed, 15 Taijutsu
A modified version of the original Line Draw, Reverse Line Draw is designed for use when one only has the use of one hand. Rather than drawing the blade in the typical fashion, the user will grip the hilt as they would when holding a sword so that the blade is pointing down. While the technique is the same as the original, the modified drawing requires an increase in skill to use. The user still draws their blade in one swift motion, creating a vertical, or, horizontal slash in front of themselves. The user often waits to sheath their sword until they regain the use of their other hand.

*[Iaido • Double Back Draw]
C-Rank Kenjutsu Maneuver
Prerequisite: 15 Speed
The technique realizes the concept of a draw's momentum increasing attack speed rather than the technique of drawing itself. With this concept, the user draws their weapon and then makes an upwards slash followed by a second downward slash, and then an immediate re-sheath. This causes two deep diagonal cuts in the direction of the draw and re-sheath that happen near instantaneously.

*[Iaido • Snap Draw]
C-Rank Kenjutsu Maneuver
Prerequisite: 15 Taijutsu, 15 Speed
With a honed body capable of producing torque within the user's muscles, the user is capable of achieving a 'Blurred Sword' effect in an attack. The user draws their sword with such speed and power that the strike itself is incredibly difficult to notice without a high amount of instinct.

*[Iaido • Iai Beheading Draw]
B-Rank Kenjutsu Maneuver
Prerequisite: *Iaido • Beheading Draw, 25 Speed
With a Variation of the Beheading Draw technique, the user forces a very quick snap of tension and torque through their arm as they draw their sword sending it vertically or across with great speed. With its speed, the strike takes on a blur, many times not even appearing to be drawn from its sheath. This slash is also incredibly powerful with its speed, able to slice through stone in most cases with enough power.

*[Iaido • Reverse Beheading Draw]
B-Rank Kenjutsu Maneuver
Prerequisite: *Iaido • Beheading Draw, 25 Speed
By building tension in two places in their body, the user unleashes a spin and then draws their katana in a swift motion without pause until returning to face their original direction, sword sheathing in the process. The attack has incredible destructive power, though lacks the visual blur in speed. The attack is still fast enough, however, to disorient opponents greatly.

*[Iaido • Breakneck Sheath]
B-Rank Kenjutsu Maneuver
Prerequisite: 25 Speed
Through incredible amounts of practice the user of this technique has gained such a vast knowledge of Iaido and their sheath in particular that they have perfected the art of sheathing their sword. As such, they can sheath their weapon single handed if need be, and can do so with the same blinding speed that they would deliver a slash with, allowing them to chain together attacks with even more speed than before.

*[Iaido • Execution Draw]
A-Rank Kenjutsu Maneuver
Prerequisite: 30 speed, 30 Taijutsu
In a single moment, the user of this technique delivers a series of six blindingly fast slashes, all aimed at specific vital locations. First the user unsheaths their blade in a diagonal slash aimed to bisect their chest, then using the same momentum for the next five slashes, twists their wrist to bring the blade back across the stomach, throat, thighs and chest before finishing the assault with a slash aimed to bisect the pelvic cradle before immediately resheathing the blade in the same motion as the final slash. By twisting the wrist and maintaining momentum throughout the combination attack, each slash is made as if the blade had just been unsheathed, and the entire attack occurs in less than a second. If even one of these slashes land solidly it could easily prove to be fatal.

User avatar
Archives
Posts: 1651
Joined: Tue Sep 09, 2014 8:00 pm

Dokuja, Yaksha

Post by Archives » Wed Mar 09, 2016 3:32 pm

IijutsuShow

*[Iijutsu • Chakra Gloves]
E-Ranked Ninjutsu
When real latex gloves are not on hand, the *[Iijutsu • Chakra Gloves] technique comes in quite handy. After forming a single handseal, the user will focus chakra into his/her hands to form a thin layer of chakra around them. This chakra will help to protect other objects against the bacteria on the user's hands if sterilization is not an option before beginning a procedure. This technique can be held as long as the user has chakra.

*[Iijutsu • Chakra Mask]
E-Ranked Ninjutsu
Not unlike the *[Iijutsu • Chakra Gloves] technique, *[Iijutsu • Chakra Mask] shines when the real deal is not on hand. After forming a single handseal, the user will focus chakra into the area around his/her mouth and nose to form a thin layer of chakra around them. This chakra will help to keep the user from breathing bacteria onto a patient during procedures. This technique can be held as long as the user has chakra.

*[Iijutsu • Sterilization Technique]
D-Ranked Ninjutsu
As sanitation cannot always be guaranteed in field operations, this technique provides a quick substitute to traditional sterilization methods. After focusing chakra into his/her hands, the user will channel the chakra throughout his/her upper body (torso, arms, hands, face). This chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects, most commonly surgical tools. Of course, this takes both concentration and time, and in order to sterilize the entire upper body, it will take a duration of one (1) post. Users of this technique can also choose to sterilize certain parts of their upper body or the wounds of another person instead for a lesser concentration period. Once they are sanitized, they remain this way until coming in contact with more bacteria.

*[Iijutsu • Skin Separation]
D-Ranked Ninjutsu
Typically used to make the autopsy process smoother, the *[Iijutsu • Skin Separation] technique separates the skin of the corpse from the underlying muscle. After focusing chakra into his/her hands, the user will slowly move them over the desired area, usually holding them about an inch away from the body itself. As the chakra is channeled through the flesh, it will slowly sink to the final layer of the skin and begin to form a new layer between the skin and the muscle beneath. After this layer has fully formed, the chakra will stay there for four (4) posts, allowing the user to easily separate the flesh and muscle. This non-combat technique cannot be used on living beings as the postmortem physiology is different from that of a living creature.

*[Iijutsu • Burn Ointment Technique]
D-Ranked Ninjutsu
A relatively simple and handy technique to have at hand, *[Iijutsu • Burn Ointment Technique] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to small areas of first degree burns, it's fairly quick to do. For small areas of second degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than second degree.

*[Iijutsu • Bandage Technique]
D-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Sterilization Technique]
A simple yet vital medical technique, the *[Iijutsu • Bandage Technique] provides its users with the ability to create makeshift bandages out of any suitable material they desire. After channeling chakra into an object (such as a leaf, piece of cloth, etc.), the user is able to apply it to the wound of a patient. Once applied, the selected object will adhere to the flesh around the wound, protecting it from bacteria and other harmful foreign bodies. Objects used for the bandage technique are automatically sterilized in the process. These bandages drain a minuscule amount of chakra from the person it is attatched to in order to keep them stuck on, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. While not as effective at stopping bleeding as the [Iijutsu • Chakra Stitching] technique, they hold on much better in the case that strenuous movement is necessary.


*[Iijutsu • Blood Clot Technique]
D-Ranked Ninjutsu
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into his/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

*[Iijutsu • Oxygen Flow]
D-Ranked Ninjutsu
Simple in its form yet highly effective in practice, the *[Iijutsu • Oxygen Flow] technique allows its users to clear obstructed airways, to perform less extensive CPR, and to give cells the oxygen they crave. After focusing chakra into the hands, the user will place both over the target's chest (through the back works as well). By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to help oxygenate the body's cells. In this instance, users must be much more careful, as over-oxygenating cells can cause more harm than good. This technique takes the entirety of one post to perform.

*[Iijutsu • Chakra Stitching]
D-Ranked Ninjutsu
When traditional stitching supplies aren't available, *[Iijutsu • Chakra Stitching] truly shines. After performing a short set of handseals, the user will gently place his/her index finger at the base of the patient's wound. Once this is done, the user will lift his/her finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear. This is repeated until the wound has been pulled together. Although precision is key, this technique can still be performed relatively quickly. Small to moderate wounds take very little time to stitch, while large wounds will take one (1) post of work to mend. This technique drains a minuscule amount of chakra from the person it is attached to in order to keep the stitches going, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. Any intensive or strenuous movements will cause the stitches to break.

*[Iijutsu • False Death]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
This simple ninjutsu is comprised of the user's knowledge of the human body and the ability to mask all vital signs. By focusing chakra throughout the body to preserve its function while in this state, the user can appear to be dead as long as they have chakra to spare. This act can seem very realistic to the untrained opponent, but is foiled by sensor techniques, certain doujutsu and jutsu, and the *[Iijutsu • Medical Diagnosis Technique] technique.

*[Iijutsu • Imperfect Cure]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Basic Antidote Technique]
Formulated to work in conjunction with the *[Iijutsu • Basic Antidote Technique], *[Iijutsu • Imperfect Cure] extends upon the antidote created in the aforementioned technique. Once the antidote has been concocted following the description of the *[Iijutsu • Basic Antidote Technique], the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the C-Rank or lower liquid poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts.

Burn Salve
C-ranked Suiton Iijutsu
By creating water with any of his other suiton jutsu, and performing the proper handseals, Yaksha can then ingest the water, and spit it out into some manner of container. After this has been done, the water turns a slightly deeper blue, which shows it contains the effects of the Burn Ointment Technique when applied to the skin. Its effects fade if it's not used within the thread it's made.

*[Iijutsu • Bone Fracture Technique]
C-Ranked Nintaijutsu
Prerequisite: *[Iijutsu • Chakra Scalpel]
Once the *[Iijutsu • Chakra Scalpel] has been activated, users may choose to use this jutsu as an alternative to the aforementioned technique's usual action. When in close range, the user will attempt to jab his/her charged hand at the opponent, seeking to connect with a bone. If successful, the chakra will be released into the opponent's body as a sharp, precise burst to the area of contact, causing the bone to fracture. If this area is struck again in the same spot, the bone will inevitably break. This technique does not harm anything but the bone—not even the skin—and is dispelled after three (3) posts or until contact with the opponent is made. However, since both hands are charged, the user has two chances with this technique per use (one per hand).

*[Iijutsu • Medical Diagnosis Technique]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
Perhaps one of the most important Iijutsu techniques to date, the *[Iijutsu • Medical Diagnosis Technique] allows its users to probe another's body in search for medical answers. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. Using this chakra as an internal extension of his/her hand to feel for abnormalities and other issues, the user is often able to determine the problem after some time and concentration. In order for a thorough examination to provide sufficient answers, the user will focus for up to one (1) post, seeking signs of internal and external damage, organ malfunction and disease among other ailments. Although skilled medical-nin have the possibility to work faster, skill cannot be substituted in for thoroughness.

*[Iijutsu • Removal Technique]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Blood Clot Technique]
In the event that a foreign object gets lodged into a patient's body, such as the point of shuriken or a senbon, the *[Iijutsu • Removal Technique] can be utilized to retrieve it. After focusing chakra into his/her hands, the user will place them on either side of the wound in question. From here, the medical-nin will carefully manipulate the surrounding tissues by channeling chakra into them, coaxing the foreign object to the surface of the wound in order to extract it. Users of this technique are advised to analyze the severity of the wound beforehand, as more complex wounds will take longer than the one (1) post of concentration needed to extract most objects from superficial to moderate wounds. This technique should be used in conjunction with a tissue regeneration technique or the *[Iijutsu • Blood Clot Technique]. The *[Iijutsu • Removal Technique] can be held for a maximum of four (4) posts.

*[Iijutsu • Burn Treatment]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Burn Ointment Technique]
A step up in the ability to treat burns, *[Iijutsu • Burn Treatment] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to medium-sized areas of first degree and second degree burns, it's fairly quick to do. For small-sized areas of third degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than third degree.

*[Iijutsu • Blood Transfer Technique]
C-Ranked Ninjutsu
A simple technique that requires its users to sacrifice a little to save a life, the*[Iijutsu • Blood Transfer Technique] does exactly what its name suggests. To prepare for this procedure, the user must make a small incision into the patient's body and follow by opening a vein. Once the vein has been open, the user will begin to channel chakra into it. Over the course of one (1) post, the patient's blood will gain density and stabilize itself. Users of this technique must be aware that their own blood will dilute over the duration of this technique, as it is essentially transferring blood from their bodies to the patient's. No more than 1 liter (2 pints) of blood can be transferred using this technique without severe repercussions for the user.

*[Iijutsu • Numbing]
C-Ranked Ninjutsu
This field-oriented technique is used in place of typical anesthetics when they're not at hand. After focusing chakra into the hands, the user will place them over a group of muscles. As the chakra is channeled through the chosen area, numbness will begin to creep throughout it, beginning with the flesh before seeping into the muscle below. Small areas of numbness require very little time, while medium-sized areas (equivalent to half a limb) require one (1) post to numb, and anything larger than an entire limb requires two (2) posts of concentration to numb. This numbing begins where the user has placed his/her hands and spreads outward until the hands are removed. The numbness can only cause pain equivalent to being stabbed with a kunai to be nullified. Once numbed, the effects last for four (4) posts before fading.

*[Iijutsu • Skin Generation]
C-Ranked Ninjutsu
Often utilized by medical-nin to heal small, superficial wounds or for producing excess skin to use in skin grafts, the *[Iijutsu • Skin Generation] technique has its number of uses. After focusing chakra into his/her hands, the user will channel it into a small area of skin cells on the patient's body. This chakra will force the skin cells to multiply at an ample rate by confusing this area of the body into its reconstruction stage that is achieved during slumber. As this is a type of regeneration, users must keep in mind that each cell draws from nutrients in the patient's body, and as such, too much can cause serious harm. In order to regenerate medium-sized areas of superficial wounds, it takes one (1) post of concentration. Areas smaller than this take considerably less time. In the case that the skin sample is separate from the body, the cells can be multiplied more quickly than they could be otherwise. These types of samples are generally use for skin grafts. The *[Iijutsu • Skin Generation] technique can be held for four (4) posts.

*[Iijutsu • Basic Antidote Technique]
C-Ranked Ninjutsu
Prerequisite: User's averaged Instinct and Control stats must be 10 or above
A useful, but particularly taxing technique, the *[Iijutsu • Basic Antidote Technique] is performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on C-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*[Iijutsu • Cleanse Technique]
C-Ranked Ninjutsu
In the event that creating an antidote is not possible, users of this technique can still help their patient fight off toxins, infections and other foreign bodies. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. As this chakra flows into the body, the leukocytes will react to its presence and begin to multiply rapidly. This influx of white blood cells takes one (1) post of concentration to create. Over the course of five (5) posts, the new and old leukocytes are able to fight off poisons that are C-Rank and below that have entered the body. During these final five posts, the medical-nin does not need to continuously focus chakra into the patient. It will take care of itself at this point.

*[Iijutsu • Burn Heal]
B-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Burn Treatment]
Yet another step up in the ability to treat burns, *[Iijutsu • Burn Heal] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to large-sized areas of first degree and second degree burns it's fairly quick to do. For medium-sized areas of third degree burns, it takes one (1) post of concentration to achieve the same effects. Lastly, for small areas of fourth degree burns, it also takes one (1) post of concentration due to the very delicate nature of this type of burn.

*[Iijutsu • Intermediate Antidote Technique]
B-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Basic Antidote Technique]; user’s averaged Instinct and Control stats must be 25 or above
Just as its basic form, the *[Iijutsu • Intermediate Antidote Technique] is a useful, but particularly taxing Iijutsu performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on B-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*[Iijutsu • Paralysis Removal]
B-Ranked Ninjutsu
This handy technique is used in cases where patients have suffered temporary paralysis somewhere throughout their bodies. After focusing chakra into his/her hands, the user will apply them to the affected area and begin to channel chakra through the muscle tissue. As this chakra interacts with the temporarily lame muscle tissue, it will restore natural mobility to the area. Areas as large as an entire limb will take one (1) post of concentration to release, while releasing half the body from paralysis will take two (2) posts, and finally, to undo the entire body from paralysis, it takes three (3) posts of concentration. This technique is only effective on paralysis caused by jutsu or certain poisons.

*[Iijutsu • Chakra Scalpel]
B-Ranked Ninjutsu
Perhaps one of the most dangerous and revered Iijutsu honed by medical-nin, the *[Iijutsu • Chakra Scalpel] is no precision instrument. After performing the necessary handseals, the user will begin to focus an ample amount of chakra into his/her hands. Once charged with chakra, the user will attempt to place his/her hands on the target. If the user is able to connect the entirety of his/her palm, the chakra will be released into the opponent's body, slicing tissue, organs and veins up to 4 inches from the surface in an area roughly the size of the user's hand. The skin remains unblemished by this technique, as it only causes small to moderate internal wounds. As this technique is dangerous and mostly uncontrolled, the precision needed to kill instantaneously is lost. The chakra used in this technique is highly visible when first activated and emanates from both hands for a duration of three (3) posts or until contact with the opponent is made.

*[Iijutsu • Skin Irritation]
B-Ranked Ninjutsu
One of the few offensive techniques found within the spectrum of Iijutsu, *[Iijutsu • Skin Irritation] is utilized in close quarters by medical-nin. After focusing chakra into his/her hands, the user will wait until the opponent is close enough to make bodily contact. Once this happens, the user will attempt to touch the opponent on an open area of flesh. The moment contact is made, the chakra in the hand(s) that made contact will be forcibly channeled into the opponent's body and begin to irritate the skin. In the first post after making contact, large, itchy, red hives will erupt in the area of contact. During the second post after contact, they will spread throughout that entire limb or body part. In the final post of its spreading duration, it covers the entirety of the opponent's body and the itching lasts an additional three (3) posts after this is completed. Although the itching stops, the hives will remain tender (like a sunburn) until medical attention is received.

*[Iijutsu • Bone Regeneration Technique]
B-Ranked Ninjutsu
Although simple to explain, the *[Iijutsu • Bone Regeneration Technique] requires both skill and patience in order to mend the fractured or broken bones of patients. After focusing chakra into the hands, the user will begin to channel it through the area of the break or fracture. As this chakra makes contact with the bone, it will stimulate the calcium production of the body and begin to mend the bone. To mend small-to-medium breaks, it takes one (1) post of concentration, while fractures are usually very quick to mend. Multiple breaks can be mended during the use of this technique as it lasts for a total of five (5) posts or until canceled. Users should beware that, like other regenerations of this kind, the nutrient stores of the patient's body are being depleted during its use, and too many uses of this technique in a short span of time can cause serious damage.

*[Iijutsu • Adept Cure]
B-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Imperfect Cure] and *[Iijutsu • Intermediate Antidote Technique]
Like its predecessor, this jutsu has been formulated to work in conjunction with the *[Iijutsu • Intermediate Antidote Technique]. Once the antidote has been concocted following the description of the *[Iijutsu • Intermediate Antidote Technique], the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the B-Rank or lower liquid poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts.

△Centrifuge
B-Rank Iijutsu
As any good medic can tell you, figuring out what's in a cocktail can be a serious task. This jutsu was made to aid in that process; by forming a thin layer of chakra around their palms, the user can hold any liquid in their hands, and shake vigorously; the combination of vigorous movement and sensitively tuned chakra means that the user can isolate any single part of a mixture, such as the enzymes specific to a kekkei genkai. It's also handy to have a container nearby, because the liquid won't remain separated for long.

Burn Relief
B-ranked Suiton Iijutsu
By creating water with any of his other suiton jutsu, and performing the proper handseals, Yaksha can then ingest the water, and spit it out into some manner of container. After this has been done, the water turns a slightly deeper blue, which shows it contains the effects of the Burn Treatment jutsu when applied to the skin. Its effects fade if it's not used within the thread it's made.

*[Iijutsu • Mystical Palm]
A-Ranked Ninjutsu
Prerequisite: 20 Iijutsu
One of the almighty and most highly coveted abilities of medical-nin, the *[Iijutsu • Mystical Palm] technique allows its users to heal wounds quickly and efficiently. After focusing chakra into his/her hands, the user will place them over the wound in question and begin to channel chakra through it. As the chakra interacts with the cells and tissues in the area, the wound will begin to regenerate and heal over until there's no remnant of it ever being there. Of course, this is not done in the blink of an eye. To heal small-to-moderate wounds, it takes very little time, while large wounds take one (1) post of concentration to mend, and mortal wounds take a total of two (2) posts to fully mend. This technique lasts for four (4) posts, but due to its chakra-extensive nature, users are not advised to treat multiple large wounds in a single use.

*[Iijutsu • Expert Antidote Technique]
A-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Intermediate Antidote Technique]; user’s averaged Instinct and Control stats must be 30 or above
A jutsu similar to its predecessors, the *[Iijutsu • Expert Antidote Technique] is a useful, but particularly taxing Iijutsu performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on A-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*[Iijutsu • Secret Healing Injury Destruction]
A-Ranked Ninjutsu
An advanced technique that requires both quick reflexes and prediction, the *[Iijutsu • Secret Healing Injury Destruction] technique is highly formidable due to its effects. In the event that the user is aware that they will be hit in a specific place, s/he may attempt to focus chakra into that area before the strike connects. If successful, any damage to the damaged area will immediately begin to regenerate, be it a bruise, small fracture, or a small-to-moderate cut. These wounds can take up to one (1) post to heal fully depending on their size and severity, where fractures and moderate wounds would take the entire post. However, during this regeneration process, users are not rendered immobile and can continue to fight while their wounds regenerate. This technique can only be used a maximum of three (3) times per thread.
FuutonShow
Wind Element • Projectile Control Technique
E-Ranked Ninjutsu
Forming the necessary hand seal, the user is able to alter the angle of slope of a small object such as Kunai, Shuriken, etc. thrown by the user by forty-five degrees. This is done by coating the projectile with chakra. The object must be within fifteen feet of the user for this to be used.

*Fuuton • Vortex Screw
D-Ranked Fuuton Jutsu
After doing the needed hand seals, the user creates a small vortex of Fuuton chakra around a projectile in their hand that spins with a strength of 5. This causes the projectile to corkscrew through the air, allowing it to travel an extra 10m and applying the Fuuton passive when thrown. This doesn't make the projectile any faster, only increases its range and ability to cut.

*Fuuton • Enhanced Launch
D-Ranked Fuuton Jutsu
After doing the needed hand seals, the user gathers wind around their feet. Then, the user will use the wind to blast them from the ground, enabling them to leap into the air an extra 10 meters at 3 extra speed. The user also has 3 less Taijutsu until they once again touch the ground. Those with less than 5 Taijutsu (after deduction) will stumble and fall when trying to land. The Fuuton passive is not applied in this technique.

*Fuuton • Wind Skating
D-Ranked Fuuton Jutsu
After performing the needed hand seals, the user is able to glide on air as if they were skating on ice. This allows them to move faster (+3 speed) but lowers their accuracy and agility (-3 Taijutsu). This doesn't allow them to fly, but rather to travel over things like land, water, and ice with greater ease. The user is only held several inches off of the ground. This Jutsu does not expire until the user’s chakra supply runs out or the user shuts it off. The fuuton passive is not applied in this technique.

*Fuuton • Redirection
D-Ranked Fuuton Jutsu
After performing the needed hand seals, the user covers a projectile they are holding in fuuton empowered wind. Then, when the weapon has been thrown as normal, the user is able to change it's direction by up to 90 degrees once with no drop in momentum on the projectiles part. This technique only lasts one post.

*Fuuton • Wind Bullet
D-Ranked Fuuton Jutsu
After performing the required hand seals, the user expels a basket ball sized ball of wind from their mouth. This ball of wind travels up to 20m at 5 speed, and explodes with the strength of a single explosive tag on contact with solid matter or at the end of its range.

*Fuuton • Great Breakthrough
C-Ranked Fuuton Jutsu
By performing the needed hand seals and bringing their hands to their mouth, the user can release a wide blast of air. This wave of air moves outward in a cone shape with a 15m width at the end of the cone and moves with a speed of 10. Once it makes contact with a substance, the wind both cuts at it and pushes it away with 10 strength. This blast goes out for a maximum of thirty feet if it doesn't hit anything, where it will dissipate into the surrounding air.

*Fuuton • Godly Mountain Wind
C-Ranked Fuuton Jutsu
After forming the necessary hand seals, the user will thrust their hands forward as a vortex of wind blasts through with a speed of 10. The vortex's direction can be controlled with a Control stat of at least 15. The control, however, is limited; it can only be moved in a 45 degree angle, up to three times. A hit from this vortex packs a large push back force, though the person can avoid being pushed back with a strength of 5 or greater. Control of this Jutsu fades after two posts and spans an area 3m wide and up to 20m in length. Direct hits result in long but shallow cuts on the victim's body, covering the whole radius of the techniques point of contact, no deeper than half an inch.

*Fuuton • Gale Blade
C-Ranked Fuuton Jutsu
After forming the necessary hand seals, the user coats their weapon in a vortex of wind. This extends the weapon's range by 1m while not adding anything to its weight for 5 posts. It also causes the weapon to gain an edge as sharp as your average sword. This also applies the fuuton passive with a strength of 10 on contact with an opponent.

*Fuuton • Wind Clone
C-Ranked Fuuton Jutsu
After performing the necessary hand seals, the user will create a clone out of their fuuton chakra. This clone will be able to act entirely independently of the user for 5 posts before dissipating, with physical capabilities equal to the stats listed below. This clone applies the fuuton passive to enemies it touches.
Taijutsu: 6
Stamina: 6
Strength: 5
Speed: 8


*Fuuton • Tornado Trap
C-Ranked Fuuton Jutsu
The user will first perform the required hand seals and then gather wind around an opponent. This will form a tornado around them at a speed of 12 which extends 10m into the air and has a radius of 3m. The tornado will push back anything that touches it with a strength of 8, while also cutting at whatever tries to push through as well as a kunai would with the same strength. This technique lasts for 4 posts.

Wind Element • Divine Wind
B-Ranked Ninjutsu
After forming the needed hand seals, the user can generate three spinning pillars of wind up to ten meters away from them. The spinning pillars are forty feet in height and ten feet in width, and will twirl around the user for three posts. These pillars carry the fuuton passive, knocking enemies or projectiles away and slicing with 20 strength in the process, and move at a speed of 20.

Wind Element • Great Air Cannon
B-Ranked Ninjutsu
Prerequisite: Character must possess a sword of any kind.
Great Air Cannon is a Ninjutsu technique that utilizes a sword. The user will focus wind chakra into their blade before making five slashing movements in the air which will release a large sphere of air, approximately the size of their torso in the direction of the blade. The projectile moves rather slowly, only at 10 speed, but can charge through obstacles with 30 strength up to a range of 30 feet, before it simply disappears into wisps of air.

*Fuuton • Vortex Pillar
B-Ranked Fuuton Jutsu
After performing the required hand seals, the user stirs a great amount of wind around their person. A tornado with a 10m radius will form around them at 20 speed, extending up to 30m in the air. This wall of wind is perfect for defence or trapping an opponent in an enclosed area. Anything that tries to pass through the winds will be sliced viciously with 20 strength blades of wind as sharp as katana blades. This technique lasts for 4 posts, unless released earlier.

*Fuuton • Pressure Damage
B-Ranked Fuuton Jutsu
After making the required hand seals, the user will focus chakra into their mouth. They will release the wind chakra as a large sphere with a 10m radius at 20 speed, which has a maximum range of 50m. Should the target be hit within the first 30m, the attack will inflict the maximum amount of damage, causing an explosive force equivalent to 4 explosive tags, spreading cutting winds capable of slicing close to the bone over the same area. Should they be struck in the last 20m, it will only apply 3 explosive tags worth of force and range.

Wind Element • Drilling Air Projectile
B-Ranked Ninjutsu
After inhaling a large amount of air into their gullet, the user will expel it through their mouth in the form of an air bullet roughly the size of a basketball. It moves with 20 speed, and can extend approximately 50 feet from the user before it forcibly expands outwards approximately 5 feet, carrying the fuuton passive with 20 strength.

[Wind Element • Clear Weather]
A-Ranked Ninjutsu
The user does the needed hand seals before sending his/her chakra outwards, creating a bubble in the area for one hundred feet in all directions. Inside the bubble, the fuuton chakra negates all weather effects, creating a clear atmosphere. To negate weather effects caused by jutsu the user needs a control stat above his opponent's; it also cannot negate weather effects of a higher rank. This jutsu lasts for five posts before the fuuton chakra dissipates, but requires three posts before that count to take full effect.

*Fuuton • Flying Swallow
A-Ranked Fuuton Nintaijutsu
Prerequisite: Sharp Weapon
Focusing wind type chakra to his or her blades, the user of this technique is able to enhance the sharp quality of their wind-element chakra, invisibly extending the reach of the weapon by up to 1.5m. The cutting edge given to the weapon has a strength of 25. This technique lasts for 3 posts.


*Fuuton • Gentle Caress of Suffocation
A-Ranked Fuuton Jutsu
Once the user has performed the required hand seals, it is recommended that they take a deep breath. This is because their fuuton chakra will visibly surge outward to cover an area of 30m in all directions around their person. While this does not create a vaccuum or remove all the air, it does push specifically all of the oxygen out of the area and keeps it that way for 5 posts, though the duration can be extended if the final hand seal is held. Note that extending the duration will incur additional chakra costs. This technique causes all who remain within this area to lose 5 stamina per post that they do not escape it. If they reach 0 stamina, they will black out. The stamina regenerates at a rate of 5 per post that they are outside of this technique's effect.

†Wind Element • Still Air
A-ranked Ninjutsu
Requirements: User must have at least 30 control.
After forming the appropriate handseals, the user exhales forcefully, filling the surrounding area with Fuuton chakra. This creates a dome approximately with a diameter of approximately ten meters, wherein the wind ceases moving entirely. It takes on the consistency of water, meaning movements and attacks are greatly impeded by the unyielding air. This jutsu reduces the speed of everything inside of it by a certain amount, relative to its strength and the user's control. Both people are projectiles are effected, making attempts to attack at a distance risky as well. The dome lasts 5 posts, but after 3 posts the amount debuffed is reduced by 3 per post, to a minimum of 0, as fresh air slowly seeps in.
Strength Below User's Control: -9 speed
Strength Equal to or 3 Above User's Control: -6 speed
Strength More than 5 Above User's Control: -3 Speed

Zephyrious
S-ranked Ninjutsu
Requirements: 40 control, 45 ninjutsu, 2 A-ranked Suiton.
This jutsu requires an extensive set of handseals, that takes an entire post to complete. Once done, the user forms a ball of mixed fuuton and suiton chakra, roughly three meters across; they then fire it into the sky, where it begins to expand outward, causing enormous storm clouds to form, and gusts to begin. After three posts, once it has expanded to cover an area a half-mile wide, the storm begins in true force; rain begins to fall, causing Katon jutsu within the area to lose 25 strength. The winds blowing in the area equal 40 strength, making most projectiles fall or entirely , and knocking those unprepared around furiously. This jutsu normally lasts 20 posts, but has its duration reduced by 1 post for each D-ranked Suiton jutsu used while active, 2 for each C-ranked, 3 for each B-ranked, and so on.
TaijutsuShow

Learn the Words
B-ranked Taijutsu Maneuver
Prerequisite: Stealth, Perception
Yaksha's throat muscles have been trained from years of hard use, and his ears are near pitch-perfect. He's able to copy any phrase or noise he's heard within the last three posts, allowing him to put his enemies off-guard or better disguise himself with the aid of a Henge. He can't, however, create new phrases or use the voice to hold casual conversations at this point.

Silent Passage
B-ranked Taijutsu Maneuver
Prerequisite: Stealth
By shifting the focus of weight on his feet constantly from the heel to the balls, Yaksha is able to walk along without actually causing his footsteps to make appreciable noise. He can walk over branches and other obstacles without snapping them, all-but-guaranteeing he can get a good vantage point on his opponent without drawing attention to himself. This requires he move at no more than half of his maximum speed value, due to the difficulty of maintaining focus on his distribution of weight.

Garter's Glibness
A-ranked Taijutsu Maneuver
Prerequisite: Stealth, Perception, 30 Instinct
The user is able to maintain their calm in very nearly any circumstance, holding their tongue and their true feelings even from the most suspicious of individuals, or perform the exact opposite and feign emotion long enough to get away. While not capable of actively convincing them of the truthfulness of their words, the user is capable of holding extended conversations without ever giving away details. This technique is especially useful for long-term stealth work.

All-Seeing Eye
A-ranked Taijutsu Maneuver
Prerequisite: Perception
Any good liar has to be able to catch someone else in a lie. Yaksha's ability to catch a person's baseline personality is almost incredible, meaning he can tell very quickly if someone is feeling anxious, or disappointed, or concerned. Beyond just catching people in a lie, Yaksha can read between the lies and tell almost immediately if something is being hidden from him.

Wyrd Anatomy
A-ranked Taijutsu Maneuver
Prerequisite: Perception, Deft Hands, 35 Speed
Assassination is an artform that Yaksha has mastered over his lifetime, and it shows most of all in his ability to strike down enemies in plain sight. Even if his target is well-guarded, Yaksha is able to patiently and carefully assess the situation for the ideal moment to strike, and strike down his enemy rapidly. To enemies with an instinct below Yaksha's speed, it often looks very much like the target simply fell over dead.

Pirate Signal
S-ranked Taijutsu Discipline
Prerequisite: Perception, Stealth, 50 Instinct. Yaksha must have been in close contact with his target for 10 posts, reduced by 1 for each previous use of this Discipline.
A truly fearsome ability, Yaksha's mind seems to worm its way into others with frightening ease. After spending enough time observing someone and their mannerisms, he's capable of mimicking them almost perfectly. To outside observers, it appears very much as if Yaksha has become his target, to the finest detail. He's even capable of fooling close friends or relatives for short periods, so long as he doesn't bring up details he wouldn't be aware of. Even so, Yaksha's other taijutsu still apply, and make it quite easy to talk his way past suspicion. This jutsu does little to change his appearance, but if used in conjunction with a transformation jutsu can allow Yaksha to effectively steal their identity.

Word Virus
S-ranked Taijutsu Maneuver
Prerequisite: Perception, 45 Instinct, 45 Ninjutsu.
Yaksha's memory and eye for details is truly the stuff of legends, and it shows best when he's focused intently on his opponent. By filtering out distractions, Yaksha is able to watch and remember strings of handseals several dozen long, and anticipate their results. If Yaksha has already seen a jutsu performed, he's able to begin reacting almost before his opponent has even finished their action, giving off the distinct impression that he has glimpsed into the future to predict their attack.

Dreamer's Dream
S-ranked Taijutsu Discipline
Prerequisite: Stealth, 50 Instinct.
A true liar is able to even fool themselves, for extended periods of time. Yaksha's ability to believe and buy into a lie is flawless, giving away absolutely no tells; he in fact even manages to believe his own lies for as long as it takes to fulfill whatever objective was specified at the beginning of this technique. Yaksha's own stats and jutsu are limited in scale while this Discipline is active, to whatever would be most fitting his new persona. He cannot use this jutsu to increase any of his stats, but he can literally lock off access to concentrations or jutsu until his objective is completed. Perhaps most dangerously, Yaksha is not even capable of breaking this jutsu himself, but must wait for someone else to give the appropriate trigger for him to reassume his identity.

User avatar
Archives
Posts: 1651
Joined: Tue Sep 09, 2014 8:00 pm

Dokuja, Yaksha

Post by Archives » Wed Mar 09, 2016 3:32 pm

SuitonShow
†Dousing Jet
E-Rank Suiton Ninjutsu
After performing a string of seals, the user is able to spew a jet of water from their mouth. This can be used for a variety of things, such as dousing a fire, cleaning a weapon or simply producing water. Despite coming from the user’s mouth, the water is pure and can be consumed. The amount of water created is four gallons, shot out at a speed of two, up to five meters.

*Suiton • Water Orb Technique
D-Rank Ninjutsu
After performing the correct hand seals the user will form a dense ball of water approximately 6 centimeters in diameter in their hands. Upon lurching forward, they will release the ball towards an opponent up to 10 meters away at a speed of 6 and with a strength of 4.

*Suiton • Wet Spot
D-Rank Ninjutsu
After performing the correct hand seals the user will expel a 3 meter diameter sphere of water from their mouth at speed of 5 up to 10 meters away. Upon impact it will burst spilling all over the immediate area making it extremely slippery. Those without 5 taijutsu or higher will not be able to hold their footing on this wet spot and will slip around.

*Suiton • Propel Leap
D-Rank Ninjutsu
After channeling chakra into their hands the user will fire two jets of water from their hand, essentially hurling and propelling themselves in the opposite direction of their jets as if thrown by a strength of 5.

*Suiton • Water Shuriken
D-Rank Ninjutsu
After performing the correct hand seals the user will form a shuriken of water approximately 6 centimeters in diameter in their hand. When kai'd, this shuriken explodes with a force equal to a D-Rank explosion and covers the immediate area in water. If not consumed, this technique lasts for three posts.

Slippery Catch Technique
D-Rank Suiton Ninjutsu
After performing a string of seals, the user will coat their body in Suiton chakra. What this technique does is give their whole body a slippery feel to it. This may aid in escaping binds, grappling techniques and may even deflect weak physical blows. This technique lasts for three posts and can only affect the user.

*Suiton • Defensive Barrier
D-Rank Ninjutsu
After performing the correct hand seals the user will spray water created from the inside of their chest through their mouth. Once the water is expelled, it will form an umbrella shape that is concave to the user and about two meters in diameter. This defense is somewhat solid and can be formed in any direction the user can spit, up to five meters away. The defense is shot at a speed of 5 and has a strength of 5 and unless completely destroyed it lasts for three posts before falling lifelessly to the ground.

*Suiton • Clone
C-Rank Ninjutsu
After performing the correct hand seals the user creates a clone of themselves comprised completely of suiton chakra. This clone is incapable of jutsu, however it's liquid nature makes it a very capable taijutsu combatant.
  • Taijutsu: 6
  • Stamina: 8
  • Strength: 8
  • Speed: 6
*Suiton • Rain Gun
C-Rank Ninjutsu
After performing the correct hand seals the user expels three 3 2-centimeter diameter droplets of water from their mouth in quick succession, each of which explode with a force of one D-Rank explosion each on impact, scattering water all over the immediate area. These droplets fly up to 10 meters away at a speed of 5.

*Suiton • Crashing Wave
C-Rank Ninjutsu
After performing the correct hand seals the user expels a massive tidal wave of water 7 meters wide and nearly 3 meters tall. This wave travels forward at a speed of 10 and with a strength of 10 for up to 7 meters before losing it's steam and failing.

*Suiton • Great Stream
C-Rank Ninjutsu
After performing the correct hand seals the user expels a massive conical water torrent that drenches an area thoroughly, capable of soaking a meter down nearly instantly for soil and like materials. The cone has a diameter of 2 meters and a range of 10 meters and travels at a speed of 10, pushing things back with a strength of 10.

*Suiton • Pacifistic Domination
C-Rank Ninjutsu
Created to safely incapacitate opponents, after performing the correct hand seals, if the opponent is within 7 meters and is standing a top a body of water with the user's chakra in it, the user will begin to churn their chakra causing the water to turn into a vortex and engulf the opponent, trapping them in a vortex about two meters in diameter. Once the target is inside, the user must hold the last seal and cannot use any other techniques, capable of holding this for up to five posts. In order to escape, the target must have at least 10 strength to physically make their way out, or the user must be disrupted. Most shinobi would pass out after two posts due to a lack of oxygen. However, if a target possesses a stamina stat higher than 10, it would require three posts for them to pass out. Should the target possess a stamina stat above 20, it would require five posts for them to pass out, but anything higher than 30 would allow them to resist passing out altogether.

Mighty Fountain
B-Rank Suiton Ninjutsu
After performing the needed hand seals, the user strikes the ground. Upon striking the ground, they transfer chakra into the ground causing it to shake. After that has happened, a large geyser of water will erupt from underneath the target, provided they are within twenty meters of the user. The water flows upward at a speed and strength of twenty, being three meters in diameter and six meters high. This technique lasts for three posts before causing the water to simply drop to the ground.

*Suiton • Water Dragon Projectile
B-Rank Ninjutsu
After performing the correct hand seals the user creates a dragon head of water. Once it has been created, the user can launch the three-meter diameter projectile towards a target at a speed of 15 and with a strength of 25 for up to 20 meters. Following the head is a long body and tail, stretching nearly six-meters. During the course of it's travel, the user may alter the course of the dragon three times, allowing it to complete a U-turn per alteration.

*Suiton • Water Encampment Wall
B-Rank Ninjutsu
After performing the correct hand seals the user will expel a large amount of water from their body as a sweeping defense against hostile techniques. The water from the technique forms a cylinder around the user at a speed of 15, and flows around the user. It is approximately 7 meters around and 2 meter thick, leaving only the top unprotected. The wall has the ability to deflect things with a strength of 25, but even if something break through, the walls thick nature makes traversing through the water fully troublesome. The wall lasts up to three posts unless dispelled earlier by the user or destroyed.

†Drizzle
B-ranked Suiton Ninjutsu
Prerequisites: 30 Control
After forming the proper handseals, the user can fire a thin stream of water into the sky; this jutsu is unique in that there are no immediate effects, but over the next two posts any clouds in the area become engorged with water, as the stream expands constantly. At the beginning of the third post, a slight rain will begin over a 10 meter area, reducing the strength of katon performed in that area by 10.

Tidal Waves
B-Rank Suiton Ninjutsu
This technique manipulates the water around the user in order to not only generate more water, but to also use it as an offensive attack with potential defensive capabilities. By forming a string of seals, the user will stand on top of a body of water and quickly spin around, using their foot to cause a ripple. That then acts as a catalyst to generate a large wave that flows around the user in a radial fashion. The wave stands at a height of four meters and is one meter thick at the start, but then gains one meter of height for every meter it travels. Once generated, the waves travel fifteen meters outward at a speed of 20 before collapsing with a strength of 20.

*Suiton • Water Prison
B-Rank Ninjutsu
After performing the correct hand seals the user is able to spew a large ball of water that stands at three meters in diameter. This ball rolls forward at the desired target up to 20 meters away and at a speed of 20. Should this strike the target, they will become engulfed within the sphere. However, if this manages to strike multiple targets, it will envelop them as well, up to a total of 3 prisoners. One can resist being pulled into the ball if they have a strength higher than 20. The trapped targets will spin with the sphere and may become nauseated and dizzy from the disorientation. The technique lasts for a total of 4 posts before bursting.

†Grand Waterfall
A-Rank Suiton Ninjutsu
After performing the required seals, the user will condense the nearby water vapor into an enormous mass of water, immediately above their target's head. This process occurs at a speed of 20, and is quite visible before collapsing with 30 strength, at the user's request. The user must maintain the final seal of this jutsu while gathering water, allowing it to expand up to 10 meters wide before slamming down.

Aquatic Dimension
A-Rank Suiton Ninjutsu
By performing a string of seals, the user will focus their chakra into a four by four by four-meter area, creating a barrier within 30 yards at a speed of 20. Once trapped inside, the target(s) will be stuck within the cage with a limited amount of air, but will then have to worry about the water that will then flow into the boxed area. During every post that the cage lasts, the water level will rise one meter, flowing from the walls. By the end of four posts, the box will be completely filled with water. This technique lasts for six posts, but the user must be within ten meters during its creation and within fifteen meters in order to continually flow chakra into it. While the user may perform other actions, they effectively lose three (3) stamina points during the duration of this technique. While inside, it takes a strength of 30 to break out, but only a strength of 20 to shatter it from the outside.

*Suiton • Water Blade
A-Rank Ninjutsu
After performing the correct hand seals the user will create a pressurized blade of water in their hand. The blade is approximately 1/2 meter wide and 2 meters tall, resembling a buster sword. The pressurized blade of water has essentially a durability and cutting strength of 25. It lasts for 4 posts or until destroyed.

*Suiton • Water Spear
A-Rank Ninjutsu
After performing the correct hand seals the user will hold their hand out, as tendrils water begins to swirl around it and form a massive drill-like shape. Approximately 5-meters long and 1-meter wide, the drill is able of pounding through defenses with 25 or less strength with ease. This drill lasts for two posts before running out of energy and falling into a puddle of water.

*Suiton • Grand Geyser
A-Rank Ninjutsu
After performing the correct hand seals the user will flow chakra into their heel. When they next slam their heel into the ground, a massive 5-meter diameter geyser will shoot up from the ground directly in front of them at a strength of 30 and speed of 20 for up to 15 meters. The sheer force of the water alone is dangerous, not to mention the gravity of it all falling back to earth.
FuuinjutsuShow

*Fuuinjutsu • Air Seal
D-Rank Charge Fuuinjutsu
A truly unique move in that it can be used alongside other Fuuinjutsu, by channeling into their finger as they draw in the air directly in front of them, the user releases raw chakra the lingers for a small amount of time, allowing it to be used as a seal formula. This technique consumes chakra equal to the cost of the technique.

*Fuuinjutsu • Barrier Trap
D-Rank Charge Fuuinjutsu
After placing four exploding tags in a 10 meter radius, the user draws a line connecting each of the tags. When kai'd, all the tags are set off simultaneously.

*Fuuinjutsu • Tool Storage
D-Rank Storage Fuuinjutsu
After drawing a seal formula on a surface, appropriate in size to the weapon being sealed but no larger than 3x9 inches, the user forms the needed hand seals then may place as many of that singular object into the scroll as desired. When done, the user performs another set of hand seals and touches the seal closing it off as the seal condenses to the shape of the object stored. This seal is the only known sealing applications that allows depth storage and unfortunately this cannot be done at larger sizes. Tools can only be released at a maximum of 10 at a time, and are released with zero force.

*Fuuinjutsu • Explosive Tag
D-Rank Force Fuuinjutsu
After drawing an 2x5 inch seal formula on a surface the user forms the needed hand seals then touches the seal, arming it with their chakra. Upon being kai'd, the tag releases it's stored energy as a D-Rank Explosion of concussive force outward from itself.

*Fuuinjutsu • Minor Weapon Defense
D-Rank Storage & Force Fuuinjutsu
By having an empty scroll with a seal formula placed on it, the user is able to use the seal as a defensive measure. Holding a single, one-handed hand seal, the user attempts to block the incoming small sized weapon (kunai or smaller) with the scroll. Right before contact is actually made, the weapon will be sealed into the seal. This seal cannot be used multiple times, and if the incoming projectile has more than 5 strength, it will overpower it, making the technique useless.

*Fuuinjutsu • Tattoo
D-Rank Storage Fuuinjutsu
Developed for clandestine operations originally, instead of using ink and paper, the user draws a seal onto their body the size of the item they are sealing into their body. Upon doing a set of hand seals, the user then slides the item into the tattoo and performs a second seal, causing the seal to go dormant. When kai'd the seal releases the stored item.

*D-Rank Seal Removal
D-Rank Removal Fuuinjutsu
Prerequisite: 5 D-Rank Fuuinjutsu
After performing the correct hand seals, the user traces the outline of a D-Rank fuuinjutsu. After doing so, the user places their hand over the seal, removing the seal. This does not protect against any traps that may occur as a result of removing a seal.

*Fuuinjutsu • Secret Seal
C-Rank Augment Fuuinjutsu
After drawing an approximately 1x2 inch seal formula on a targets tongue, the user will chant off a list of words then after forming the needed hand seals touches the seal to activate it. As long as the seal remains on the targets tongue, their ability to speak those words is removed.

*Fuuinjutsu • Endure
C-Rank Augment Fuuinjutsu
By doing the needed hand seals, the ninja inscribes the fuuinjutsu onto a surface (non-organic). This seal releases chakra into the structure, strengthening it to a durability of 10. If the object is stronger than 10, there is no effect. This effect persists as long as the seal does, or the item is intact.

*Fuuinjutsu • Link
C-Rank Augment Fuuinjutsu
By placing a small seal behind the ear and on the inside of the lip, then performing a short set of hand seals, the user creates an audio link between themselves and any targets they personally place this seal combination on. While hearing is always active, channeling chakra into the seal allows effected targets to speak, their words being stored and transmitted to the other seals.

*Fuuinjutsu • Storage Strike
C-Rank Storage & Force Fuuinjutsu
Used in conjunction with storage seals, the user forms the needed hand seals then touches the storage seal causing it to up to three of the objects stored in it simultaneously, as if they were thrown at a strength of 10. The three objects will be released in a small spread, only a few inches apart from each other.

*Fuuinjutsu • Four Seal Barrier Formation
C-Rank Charge Fuuinjutsu
After drawing 4 approximately 2x5 inch surfaces, the user forms a set of hand seals arming the tags. When finished, they will place the tags into a square formation up to 15x15 meters in size. After setting the seals in their desired locations, the user may kai any one of the seals at anytime to activate the jutsu, causing a barrier the size of the formation to pop up around the area in-between at a speed of 8. The barrier has a strength of 12.

C-Rank Seal Removal
C-Rank Removal Fuuinjutsu
Prerequisite: 5 C-Rank Fuuinjutsu
After performing the correct hand seals, the user traces the outline of a C-Rank fuuinjutsu. After doing so, the user places their hand over the seal, removing the seal. This does not protect against any traps that may occur as a result of removing a seal.

*Seal Analysis
C-Rank Removal Fuuinjutsu
Prerequisite: 1 S-Rank Fuuinjutsu
Fuuinjutsu is an extremely formulaic style of jutsu, the seal itself almost forming a "source code" of sorts to the actual purpose of the seal. After the appropriate hand seals, the user will touch the seal, scanning it carefully with their chakra and analyzing the handiwork of the seal. Due to the complexity of seals, it takes a significant amount of time to tell more than the rank and whether or not a seal may have negatives to being removed. Outside of combat however, where time is a plenty, adept fuuinjutsu user can study a seal in depth learning most of it's secrets.

Heaven Earth Swap Seal
B-ranked Charge Fuuinjutsu
Prerequisite: *Heaven Earth Swap
This is a rather elaborate seal, spanning roughly 12"x10", and taking a full post of concentration to create. Once finished, the user will form handseals, and place a hand over the seal. It lasts for the duration of 1 thread, and must be replenished at the start of a new one. The first time a person steps on this seal, so long as they make eye contact with the user within the same post, be they ally or enemy, the Heaven Earth Swap Genjutsu will effect them. It lasts 3 posts instead of 4, but is otherwise the same.

Stay Still
B-ranked Charge Fuuinjutsu
As the Mutagenic Seal can take quite some time to be properly applied, this jutsu can greatly speed up the process, as well as other time-intensive jutsu. After tracing the shape of the seal onto their target, the user will then form the necessary handseals. By flowing chakra into the seal, the user can lock down the movement of certain parts of the person's body; the effects are confined to one limb, meaning if it's used on an arm the paralysis ends at the shoulder and used on a leg it ends at the waist. A seal on the head can halt speech, but the user will still be able to move their eyes and blink. Those with a strength of 20 or higher can break free from this, but not without considerable effort.

*Fuuinjutsu • Large Storage
B-Rank Storage Fuuinjutsu
After drawing a seal formula on a surface, up to 7x7 meters in size the user forms the needed hand seals and stores one singular object within the scroll. When done, the user performs another set of hand seals and touches the seal closing it off as the seal condenses to the shape of the object stored. In order to retrieve any stored objects a separate technique is required.

*Fuuinjutsu • Projectile Defense Formation
B-Rank Storage Fuuinjutsu
By having an empty scroll with a seal formula placed on it, approximately 3 meters in diameter, the user is able to use the seal as a defensive measure. Holding the seal and it's surface in one-hand, and signing a set of hand seals with the other. Right before contact, the user then performs another seal with their free hand causing the seal to pull in any incoming objects in a 4 meter long cone with a 6 meter diameter from the seal at a strength of 20. When the objects are pulled into the seal, it will close, finishing the technique. This seal cannot be used multiple times, and if the incoming projectile has more than 20 strength, it will overpower it, making the technique useless.

*Fuuinjutsu • Mute
B-Rank Augment Fuuinjutsu
The user will draw a small, 5inch by 5inch seal on their target, completely removing their ability to speak until the seal is removed or deactivated.

Vacuum Blast
B-rank Charge Fuuton Fuuinjutsu
Prerequisites: 2 C-ranked Fuuton Jutsu.
The user draws a seal two feet by two feet in size, and then claps their hands forcefully. The moment they do, winds of 20 strength blow out forcefully from the seal, at a speed of 20. They push enemies backwards, allowing the user to quickly create a buffer of range to allow for more complex jutsu.

Vacuum Dome
B-rank Charge Fuuton Fuuinjutsu
Prerequisites: 2 C-ranked Fuuton Jutsu, Vacuum Blast.
This jutsu can only be activated immediately after Vacuum Blast, as a supplement to ensure the user has even more breathing space. By sketching a seal one foot by one foot in size, and whistling loudly, they can force the same winds just expelled to blow back towards them at a speed of 10, reforming into a dome with a strength of 30. Any attempts to break through with brute force can lead to severe damage to the user's body, even if successful.

*Fuuinjutsu • Iron Binding Seal
B-Rank Charge Fuuinjutsu
Prerequisite: *Four Seal Permitter Barrier
After drawing a seal formula on a surface 2 meters diameter in size, the seal is then placed in the center of a Four Seal Permitter Barrier. The user then forms the needed hand seals and touches the seal with their hand arming it. If anything trips the barrier, it will trigger this seal formula to grow and shoot off of it's surface at a speed of 20 in a 10 meter radius. If the seals happen to catch anything, the seals will sprawl onto it locking it down and still at a strength of 20. Unfortunately, after three posts the seal runs out of energy and fades allowing the target to move once more.

B-Rank Seal Removal
B-Rank Removal Fuuinjutsu
Prerequisite: 5 B-Rank Fuuinjutsu
After performing the correct hand seals, the user traces the outline of a B-Rank fuuinjutsu. After doing so, the user places their hand over the seal, removing the seal. This does not protect against any traps that may occur as a result of removing a seal.

*Fuuinjutsu • Temple Trap
A-Rank Storage & Force Fuuinjutsu
After drawing a 2 meter radius seal on the ground, the user will perform a set of hand seals, then drop Kunai and other projectiles into the seal up to however many they can fit in the seal. After another set of hand seals, the projectiles sink into the seals and the seal arms. At any point, if any pressure touches the trap, it will release and fire out all the projectiles stored within simultaneously in an upward direction with a strength of 25.

*Fuuinjutsu • Five Element Seal
A-Rank Augment Fuuinjutu]su
After drawing a seal formula consisting of the a 1-inch sized kanji character of each element on a target, the user forms the needed hand seals then touches the seal, arming it. This seals off certain points of the target's tenketsu, disturbing their chakra flow and blocking it, essentially making the target incapable of utilizing their chakra for jutsu as long as the seal is on them.

△No Refunds
A-Ranked Charge Fuuinjutsu
After tracing the shape of the seal onto their target, the user will form the necessary handseals and flow their own chakra into it. This seal contains quite a lot of chakra, and the user can be quite weakened by the use of this seal; the caster will take a -3 stamina that lasts so long as the seal remains in place. Though this seal has no effect in and of itself, it can set the stage for later jutsu.

△Open the Floodgates
A-Ranked Augment Fuuinjutsu
Pre-requisite: 'No Refunds' must be applied to the target.
This fuuinjutsu requires no seals itself, but requires that a seal already be on the target. Once this is used, the chakra granted by the creator of the seal can be freely accessed by the one who has the seal. Because this is foreign chakra, it cannot be used to mold jutsu or the like. It can, however, be used to bring about certain other benefits.

△Curious Container
A-Ranked Storage Fuuinjutsu
After tracing the shape of the seal onto their target, the user will then form the proper handseals, and apply a liquid to the area; the seal will absorb the liquid, and hold it inside. It can also create more of whatever is put into it. Those who obtain this seal typically use it to duplicate the DNA or enzymes of certain unique people, namely the Toukai. This jutsu does little on its own, but can be important for later steps.

△Lights Out
A-Ranked Augment Fuuinjutsu
One of the staples of the Cursed Seal, as it gives the user ample time to perform the more complex seals, and move the target somewhere more secure. After tracing the shape of the seal onto their target, the user will then form the proper handseals, and then lay their hands over the seal. Once this is done, the user's chakra will be forced into the seal, and the target will feel themselves growing groggy and slow; those with an instinct of 20 or greater can fight off the effects, but the drowziness will persist as long as the seal does.

△Eroding Mind
S-Ranked Augment Fuuinjutsu
This is the ultimate end to the Cursed Seal, and the reason why it is so popular. This jutsu, used in conjunction with the Cursed Seal, allows the user some limited control over the target. They can feel when the person has entered into Forms 1 or 2, typically due to a sudden wrenching feeling. In addition, this jutsu turns the Cursed Seal highly addictive, making it quite difficult to resist using it, or disobeying the creator, lest the seal be revoked.

*Fuuinjutsu • Scarlet Fever
S-Rank Charge Fuuinjutsu
The user will draw a series of seals, each 1m in diameter, to form a square. Once activated, the jutsu will create a perimeter. Within the perimeter, no one is able to hear or see anything, and is completely unable to talk. Exiting the perimeter immediately returns these senses, however. This perimeter remains in place for 10 posts, but destroying one of the seals will deactivate it.
AcidShow
Suppai no Hakidasu -- Spitting Acid
D-ranked ninjutsu
After forming a few hand seals, Yaksha is able to vomit out a weak form of acid up to five meters away from him, at a speed of 5, and striking with a force of 5 strength. There are five liters of it in all, and it covers a three meter diameter. It can cause painful first degree chemical burns on contact, but is mostly only used for Yaksha's other acid techniques which require it to exist on the battlefield already.


[Acid Release • Ball of Acid Technique]
D-Rank Ninjutsu
After forming a pair of hand seals the user forms a ball of acid in the palm of their hand, this under normal circumstances would cause them to be afflicted by the acid but if the user knows the "Viper's Salve" or another like technique, they can form this ball of acid without worry. The formed ball is about four inches in diameter and is launched at 5 speed when the user performs a flicking motion, before impacting at 5 speed.

[Acid Release • Viper's Spit]
D-rank ninjutsu
After forming the needed hand seals, the user is able to spit at their opponent with a speed of 5 and change the saliva to acid as it travels. This acid, due to the small amounts that make contact in various spaces, are unable to do as much damage as most acid techniques, causing a painful tingling sensation at the worst. Impacts with a strength of 5.

[Acid Release • Cobra's Hood Technique]
D-rank Ninjutsu
After forming the necessary hand seals, the user is able to make uplift nearby sources of acid within five meters to create a thin wall up to five meters in height at a speed of 5, at a strength of 5. This acid doesn't stop any actual techniques from being used, but can cause painful burns to anyone who tries to pass through it, and erode through weaponry with repeated usage.

[Acid Release • Viper's Salve]
D-rank Ninjutsu
Prerequisites: 15 control.
After forming a pair of hand seals, the user is able to force small amounts of Suiton chakra to an acid-afflicted area no more than one foot in diameter. With the Suiton chakra, they are able to protect the subjected area from their own acid by making their chakra into water with elemental re-composition, and then pushing the acid off of their body with the water thus created.

Supai Kushin -- Acid Change
C-rank Ninjutsu
A slightly more advanced conversion technique, Yaksha is able to perform a string of hand seals and convert water within 5 meters of the water he is currently touching, (up to a total volume of three meters by three meters by three meters) into a simple acid at a speed of 10, capable of causing a rapid deterioration of skin, and painful burns to the tissue beneath. It is also capable of eating small holes into walls, or eating single weapons such as shuriken or kunai in just under a post. To use this on water created or augmented by Suiton jutsu, the user's control must exceed the target's, and the jutsu the opponent is using or has used cannot be of a higher rank than this jutsu.

Copperhead's Coils
C-rank Ninjutsu
Prerequisites: 20 control
After performing the necessary handseals, the user will touch a body of water both him and his opponent are touching. Afterwards, their chakra will begin to run through the liquid at a speed of 10, up to 15 meters, until the user wills it to strike; it will then convert the water around it into acid, and begin to loop around the target's legs. This acid is a yellowish tint, and can easily be detected by the scent it gives off. This jutsu requires a strength of 10 to break, but if the target doesn't break free within a post they can find their clothing eaten away, and their body suffering some burns. If the user moves their hand away from the body of water, this jutsu will end.

[Acid Release • Acid Burst]
C-Rank Ninjutsu
After forming the necessary hand seals, the user swells a puddle-sized body of water, transforming it into acid in the process. S/he then pulses chakra through the acid, making it splatter in all directions at a speed of 10 with a force of 10 strength.

[Acid Release • Forced Molt Technique]
C-Rank Ninjutsu
After forming the needed hand seals, the user is able to spit up to three gallons of acid at subjects in a dense, focused sphere which travels up to ten meters. Upon making contact with the ground, an opponent, or a given obstacle, the acid will break form, covering an area up to three meters in diameter. The acid travels at a speed of 10, and hits with 10 strength.

[Acid Release • Viper's Fang]
C-Rank Ninjutsu
After forming the needed hand seals, the user is able to focus chakra into a nearby body of water and cause up to three cylindrical spires to rise from the surface, vertically or diagonally, at a speed of 10. These spires of water are changed into acid as they rise, and are made more to place the corrosive chemical within striking range of the opponent than to cause blunt or piercing damage.

Ashiddo Bunshin: Acid Clone
B-ranked Ninjutsu
After forming the needed hand seals, Yaksha is able to create a clone out of acid which, when destroyed, launches acid in a large wave 20 yards in all directions around it at a speed of 10. Things hit by this acid will quickly start corroding, and people will find themselves burned quite badly.
Taijutsu- 10
Stamina- 6
Strength- 5
Speed- 6

[Acid Release • Cobra's Scales]
B-Rank Ninjutsu
After forming the needed hand seals the user causes a thin layer of Suiton chakra to form around the user's body. This lasts up to five of the users posts and also has the side effect of preventing minor things from getting through it, such as water without much pressure behind it or a light breeze, due to the fact it is a solid layer of chakra. This acid is quite potent, causing severe burns to enemies that lay hands on the user, and blunting weapons quite effectively.

[Acid Release • Viper's Touch]
B-Ranked Ninjutsu
Prerequisite: [Acid Release • Viper's Salve]
The user saturates the vapor around a designated body part, cloaking it in a powerful sheath of acid at a speed of 20. All physical contact is now enhanced with a touch of acid. On the skin, each hit comes with a badly painful sizzling sensation and light surface bleeding, which is sure to worsen if attacked continuously.

[Acid Release • Viper's Shedding]
B-ranked Ninjutsu
Prerequisite: [Acid Release • Viper's Salve], 30 control
The user's control over acid is now even greater, allowing them to coat their own body in a thin layer of suiton, diluting any of their own acid techniques without suffering adverse effects, and even to turn it back into water with a few handseals. This is particularly useful if one of their allies is involved in combat as well, to turn an otherwise deadly attack harmless.

Taipan Terror
A-ranked Ninjutsu
After doing the proper seals, the user will separate some of the water from a larger body, such as a lake or stream. It will then gather into a shape of a snake, roughly two meters long. It has a tail as sharp as a kunai, but the cutting edge is nothing next to the snake's ability to burn through attacks; any small weaponry such as kunai or senbon will be entirely useless against it, and even larger weapons like swords will risk destruction if they strike it, though they can still destroy the clone without much trouble. In addition, merely touching people can often burn them severely, as if they had just been struck by a B-ranked acid jutsu.

Taijutsu: 15
Strength: 10
Speed: 15
Stamina: 5

Boomslang's Skin
A-ranked Ninjutsu
Prerequisite: 35 control, Must have been fighting his opponent for at least 5 posts.
After making handseals, the user has approximately half a post to make physical contact with the target; merely touching clothing isn't enough, as skin-to-skin contact is needed. Once this has been done, the user will run their chakra through the sweat on the target's body, effectively turning any sweat they produce in their next post into a deadly acid that burns them. This causes extreme pain and can even quickly be fatal to opponents unprepared for the sudden change. If the target is able to keep their presence of mind, a simple cast of Chakra Kai can flush out Yaksha's chakra and end the jutsu prematurely.

[Acid Release • Mamba's Tail]
A-Rank Ninjutsu
The user expels a large quantity of acid from their mouth that then solidifies into what appears to be a large spike. This spike can be held in the hands of anyone that is using the Viper's Salve technique or other like techniques, but becomes liquid acid if it touches anything solid. Typically wielded as a blade, this jutsu allows the user to effectively strip their opponents of armor or weaponry, lasting for the lesser of three posts or three strikes.

LOCKED

Return to “Ghost Characters”

×