[NPC] Aizawa, Yoru

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[NPC] Aizawa, Yoru

Post by Archives » Sat Apr 01, 2017 4:53 pm


"There are no sides. Just people who help you and people who don’t."


The White Eyed Demon of the Leaf
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Jounin/ChunninShow
GeninShow


  • Age: 30
  • Gender: Male
  • Height: 5'11"
  • Weight: 214 lbs
  • Hair: Yoru’s head is topped with thick soft locks of vermilion, that cascades past his shoulders and often tied up on a ponytail. His distinct hair colour sets him apart from the typical sea of dark haired shinobi. It always has a gleaming shine, showing that it is well groomed and tended to.
  • Eyes: Yoru only has one eye, it is a dark shade of hazel, with splatters of green and gold.
  • Physical Features: His skin is porcelain white radiance and soft splatters of light freckles that scatter across his cheeks. His nose is small and soft, rounding out gently at the tip, his lips too seem almost delicate and often find themselves forming into a benevolent smile. The left side of his face has a small scar around his eye which is peremntly closed. On his left arm, there is a red swirl pattern tattoo, a symbol of Konohagakure's ANBU. His hands are calloused and rugged, evident of his upbringing on a farm. His arms are powerful yet they are only moderately defined. What is most staggering however is his scars. Typically hidden beneath bandages, Yoru’s entire right arm and part of his chest are wrought with scar tissue, marred by heavy burns, leaving his skin permanently blotchy. His back is similarly marred, his flesh nearly consumed by lancing scars, courtesy of countless floggings. Finally Yoru has Transient Passing Seal inscribed onto the back of his neck.
  • Attire:
    Outfit 1: Yoru dons a long sleeved haori which is forest green in colour, with a black trim that drops by his hips, a brown cloth hanging around his waist which is tired together by a red sash. In addition to black trousers which fall several inches short of his ankles, because of this he will often wear wrappings around his shins. . His footwear is quite standard, brown ninja sandals.

    Outfit 2: Yoru dons a grey a long-sleeved button up that goes past his knees, around the neck is an attached hood, he finishes this off with a black sash around his waist. In addition he wears a pair of black trousers which fall several inches short of his ankles and bandages around his shin, additionally he wears a simple pair of brown ninja sandals and matching brown gloves. Finally he wears a light brown mask with a simple red lotus pattern.


    Outfit 3: This is Yoru’s battle armour, this is mostly worn during war time situations, formal gatherings though sometimes worn on missions or other combat situations when he feels it necessary. The forest green amour is made from carbon steel, it consists of a rounded dou that is attached to the chest, kusazuri around the waist to protect the groin and upper legs & a pair of sode, attached to the shoulders that offer slight protection of the neck, due to a higher collar. He wears a long black sleeve shirt underneath, black gloves, black trousers with wrappings & black ninja sandals.
  • Forehead Protector: None.
  • Personality: Once light-hearted, humorous, caring, heroic and charming. He was the pure embodiment of a Konoha shinobi, always striving for what is right and just. This however has slipped away, his aloof visage weighed. He has become a chameleon, pretending to be someone he's not to get whatever he needs from whoever he needs. Deep down his demeanour is cold, untrusting. Yoru has become calm and calculated, planning out every move before he makes it, trying to stay one step ahead of everyone. He however surpassingly has impeccable manners and never comes across a rude, no one gets to see the true him, if there even is one at all.

  • Rank: Bannin - S Rank
  • Village: Konohagakure no Sato
  • Chakra Affinity: Suiton
  • Second Chakra Affinity: Raiton
  • Stats:
  • Chakra Pool: 40
  • Endurance: 30
  • Control: 50
  • Strength: 30
  • Speed: 50
  • Willpower: 50
  • Mastery: 50
  • Combat Style: Over the years, Yoru’s fighting style has changed and developed in his younger years he focused on physical attacks and just as powerful ninjutsu to overwhelm his opponent, trading blows and fighting wildly with very little thought. He has however now focused on honing his abilities in genjutsu and ninjutsu, this makes him vulnerable to any direct or physical strikes. This doesn’t however mean he isn’t capable, but going against someone who considers themselves a master in taijutsu is not favourable for Yoru. However he has developed techniques to protect himself and uses his immense speed to keep moving and makes himself very difficult to pin down.

Equipment
Emperor Nintoku's Crown:
Emperor Nintoku's Crown
A headpiece that sits atop the user's head, with a single 1 inch diameter ruby sitting in the center of the piece. As long as the wearer wears the crown, the wearer can read the minds of anyone looking at the crown that has less Willpower than the user as long as the target is within 50 meters of the crown.
Emperor Nintoku's CrownShow
The Plate of Kinpaku:
The Plate of Kinpaku
A set of armour that is passed down the Aizawa family. It is over sixty years old, first owned by Aizawa, Yoko who was said to be a great shinobi of Konoha before retiring and becoming a farmer and given to Aizawa, Yoru by his father once he turned eighteen years of age. The forest green amour is made from carbon steel, it consists of a rounded dou that is attached to the chest, kusazuri around the waist to protect the groin and upper legs finished off with a red rope sash, with the forehead protector placed upon it and golden tags at the end & a pair of sode, attached to the shoulders that offer slight protection of the neck, due to a higher collar. All peices have an [endurance] of 40.
Plate ArmourShow
Left Eye:
Eyepatch, a simple dark grey eyepatch with a brown leather strap with Augment Fuuinjutsu • Seal of Observance inscribed, which is gold in colour.

Hip Pouch, Left Hip:
5x Flash Tags
5x Explosive Tags
20x Makibishi
5x Smoke Pellets
1x 5m Reel of wire
15x Kunai


Kunai Holster, Left Leg:
1x Small Scroll (Pinned to the side)
15x Kunai
20x Senbon
12x Shuriken

Waist:
1x Windmill Shuriken - *Timed Schematic* (Breaks into four, shooting out at a speed of 30 speed and strength) – Red & Gold in colour, has Open Space: Heaven and Earth Seal placed on it.

Left Wrist:
A thin bracelet made from black rope pinned together with a silver clasp, around this is a variety of different coloured charms that hang lose. Yoru often uses these charms to create Links of Assembly so he can teleport to his allies as required.
CharmsShow
Purple Charm – Anbu Office (Located in Konoha)
Red Charm – Hokage Building (Located in Konoha)
Orange Charm – Aizawa Ranch (Located in Konoha)
Ruby Charm – Capital City (Located in Dragon)
Blue Charm – Carried by Shio
Teal Charm – Carried by Takeo
Pink Charm – Carried by Nobu
Emerald Charm – Carried by Fuhen
Grey Charm – Carried by Shinji
All of Yoru’s Kunai, Senbon and Shuriken are inscribed with the Open Space: Heaven and Earth Seal seal. They are distinctive in appearance, the kunai gold metal with a red handle and red tassel on the end and the senbon are red in colour, his shuriken are gold in colour. These tools are no weaker or stronger than standard tools.
SenbonShow
KunaiShow
ShurikenShow
Windmill ShurikenShow

Byakugan:
Byakugan Doujutsu Transplant
One of the most famed doujutsu in the world, Byakugan is the bloodline limit of the Hyuuga Clan. When active, the user gains 360 degree vision and Penetrative vision, allowing the user to see the Tenketsu of their enemies. Their telescopic vision can be activated via jutsu. As such, the Byakugan is capable of ability channelling, allowing the user to activate their Doujutsu techniques without hand seals. It should be noted that while using their telescopic vision the user experiences tunnel vision, making it difficult to see their surroundings.

Due to the eye being a transplant, the eye is permanently activated, this comes at the hefty cost of -3 Chakra Pool permanently devoted to powering the ever active Byakugan. However the user wears an Eye Patch with Augment Fuuinjutsu • Seal of Observance inscribed, countering the eye always being active and the constant use of chakra. The tranplanted eye has Open Space: Homing Bird inscribed on the back of the eye itself.
Senpo: Anointment of Tengu:
Senpo: Anointment of Tengu
The user has attained the ability to manipulate Sage Chakra taking on natural energy to and user takes on the attributes of a Hooded Pitohui and gain access to Senpo techniques, that can be used at any point. This includes, but is not limited to, growing wings, talons, hollow bones and other bird like features. When using any of these Senpo techniques, the user’s skin turns white, black lines appear down their face and their eyes turn red. The most notable ability, is the user can cover their entire body head to toe at any point, with thick feathers, with a strength equal to [Control] Their skin and feathers are covered in Batrachotoxins, that will cause paralysis to whoever touches them. User can pull in excess Sage Chakra to give themselves a boosts for up to 5 posts.
Anointment of TenguShow
  • Batrachotoxin
  • 10 Control: Local paralysis for 2 posts, takes effect after 2 posts.
  • 20 Control: Local paralysis for 3 posts, takes effect after 2 posts.
  • 30 Control: Local paralysis for 4 posts, takes effect after 1 post.
  • 40 Control: Full body paralysis for 3 posts, takes effect after 1 post.
  • 50 Control: Full body paralysis for 5 posts, takes effect immediately.

    Forms
  • Form 1 – 10 Mastery: +5 Control
  • Form 2 – 20 Mastery: +5 Control, +5 Chakra Pool
  • Form 3 – 30 Mastery: + 5 Control, +5 Chakra Pool, +5 Speed
  • Form 4 – 40 Mastery: +5 Control, +5 Chakra Pool, +5 Speed, +5 Endurance
  • Form 5 – 50 Mastery: +10 Chakra Pool, +5 Control, +5 Speed, +5 Willpower

    Mastery
  • 10 Mastery: Access to D-Ranked Senpo Techniques
  • 20 Mastery: Access to C-Ranked Senpo Techniques
  • 30 Mastery: Access to B-Ranked Senpo Techniques
  • 40 Mastery: Access to A-Ranked Senpo Techniques
  • 50 Mastery: Access to S-Ranked Senpo Techniques
Partial Transformation*Flashing Image*Show

NinjutsuShow
Suiton:
Suiton
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive enveloping effect.
Passive (Enveloping)Show
Suiton's effect is enveloping, meaning that suiton passively surrounds anything that it makes contact with. Suiton techniques that do not last over periods of times (i.e, exploding techniques) drench their opponents, but long term techniques will envelop anything they come in contact with and maintain a hold on it with the 3/4th strength of the technique, rounded down. This means that if a suiton wave is shot forward with 17 strength, it will envelope and move anything with it that does not have more than 12 strength to resist it. This allows Suiton to fill a very powerful role in eliminating tools from opponent's access and capturing targets.
Raiton:
Raiton
A character with this concentration is able to utilize Raiton, and can make and use any custom or archived jutsu that require the Raiton affinity. Raiton has a shocking effect.
Passive (Shocking)Show
Raiton has the effect of shocking, which means causes it's effect to be diffuse upon impact. In organic material, this causes nervous stimulation which results in numbness, tingling, loss of sensation, and sometimes paralysis. In inorganic material, this means that the strength of the jutsu diffuses across an area 2x the size of the attack. In a jutsu that creates a lightning ball 2m in diameter, if it struck a wall the size of the attack would cover a 4m area.

Additionally, the strength of the nervous effect on organic material from raiton jutsu is determined by the strength stat requirement.
  • 1-14 Strength Requirement: Tingling, acute numbness.
  • 15-24 Strength Requirement: Loss of Sensation
  • 25-34 Strength Requirement: Localized Paralysis
  • 35+ Strength Requirement: Diffuse Paralysis
Acid:
Acid
A character with this concentration is able to utilize Acid, and can make and use any custom or archived jutsu that require the acid affinity. Acid jutsu have a corrosive effect. It uses a similar function as Suitonhowever what creates the Acid techniques are its weakness, acid can be 'washed' away or certainly diluted.
Requires Suitonconcentration.]
Acid DamageShow
  • 1-14 Strength Requirement: First degree burns, can leave small grooves in soft materials such as stone.
  • 15-24 Strength Requirement Second degree burns, can cause standard weaponry to dull its edge.
  • 25-34 Strength Requirement: Third degree burns, can even burn through muscle, metals are now brittle enough to break with bear hands.
  • 35-40 Strength Requirement: Burns entirely through flesh and muscle, leaving bone exposed, metal becomes brittle enough to shatter, wood and stone is evaporated entirely.
  • 41-50 Strength Requirement: Any substance not reinforced by chakra is entirely dissolved, living creates will lose limbs without question. Only highly trained medical-nin can stave of death or dismemberment at this point.
Storage & Force Fuuinjutsu:
Storage & Force Fuuinjutsu
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.
Charge & Augment Fuuinjutsu:
Charge& Augment Fuuinjutsu
This user is able to utilize Charge & Augment Fuuinjutsu, making it possible for them to utilize any jutsu with the Charge & Augment Classification. Charge Fuuinjutsu are used to create jutsu-like effects using seals. Augment Fuuinjutsu are used to enhance or limit the power of whatever they are placed on.
Ninjutsu: Advanced Channeling:
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any Ninjutsu that is designed to be channeled, and there are no specified parameters in which a jutsu must fall to be channeled by this method.
Quote:
Jikukan Ninjutsu
Practitioners of this art are able to manipulate Space/Time to create localized pockets within either, or both, that they have control over. An extremely advanced form on Ninjutsu, it demands a firm control and complex understanding of the fundamentals of chakra.
Personal RealmShow
The Garden of Spiders

A garden that is 200x200x200m, unlike the name suggests there isn’t actually any spiders in this garden, it consists of a field of spider lilies, with loose petals fluttering everywhere. There are so many, when Yoru opens a world to his personal realm, the petals often fall out like confetti always appearing to be night, with a beautifully lit starred sky. There are cedar trees spread across the field, that are 40m tall. A freezing cold river running around the edge in an almost perfect circle, which comes down into a stream. The water is so cold, it can preserve any organic material and prevent it from rotting. There is a small hut, which consists of a bed, a chair, a table, a bookshel filled with books and scrolls, and a small kitchenette.
Tenkujutsu:
Tenkujutsu
The users of this style have a strong affinity towards spirits, and are able to utilize certain chakra techniques based off of spirits. Those with the affinity have a Maroon color tint to their chakra when using these techniques. Tenkujutsu jutsus fall underneath their own pyramid, and do not have ties to Taijutsu, Ninjutsu, or Genjutsu.
Sensory:
Sensor
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.
TaijutsuShow
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Projectile Weapons:
The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.
Taijutsu StylesShow
Ochiba:
Ochiba
Ochiba is a weapon style originating from the fire country, one of the few weapon styles developed by Shinobi and not Samurai. Ochiba translate as “Dead Leaf” As it is a weapon style that focuses on the use of a Kunai which are similar in appearance to a leaf. The kunai is held in a reversed manner, the handle comes up by the thumb and the blade comes down by the bottom of the hand. This allows for short, yet quick strikes and parries. Though this style is developed to use a kunai it can be transposed to other short weapons such as ninjato & tanto, though not all techniques will be available.
Zantou:
The ancient warriors of the Frost Country, battling both against harsh, unforgiving climates and constant attacks from outside forces, developed Zantou, a special style of Kenjutsu to fight back against invaders while defending even the strongest of arctic gates. Unlike most other styles, which often make use of highly technical swordplay, elaborate footwork, and blinding speed, Zantou attacks the mind of the opponent and defeats him both in body and in soul. Zantou is unique amongst the traditional kenjutsu styles in that it mandates the use of twin swords. While most practitioners opt for pairs of kodachi or ninjato for superior defense while maintaining a strong offense and adequate reach, any pair of swords can be used with this style. A combination of intense mental focus, quick and powerful strikes, and harnessing one's will to influence themselves and their opponents using Kiai, Zantou brings the body, mind, and soul of the warrior together in a fierce union, becoming an embodiment of the blades they wield.
Fuhanyouken:
Fuhanyouken
Fuhanyouken, also known as Floating Leaves is a nintaijutsu style that is based closley from the techniques of the Hyuuga Clan and their unique style known as Jyuuken. This style however is not done exactly the same and is a rudimentary version, rather than channelling chakra through their hands the user channels chakra through short weapons such as Kunai, Senbon & Tantos creating both external and internal damage, though any sharp weapon can be used, it may limit the viability of the techniques. These use a combination of acrobatic strikes, that attempt to overwhelm the opponent and aim to close the tenketsu of the target's body, limiting their jutsu and damaging their chakra network.
Requires: Deft Hands, Sword Weapons, Acrobatics & Byakugan
Flawless Aim Style:
This style of combat is favored by shinobi preferring to use projectiles, often serving as a staple for ranged taijutsu users. Focusing on the synergy between their hands and senses, they strive to make their lethal skills reach as far as possible with absolute precision
GenjutsuShow
Status Genjutsu:
This user has learned how to utilize Status Genjutsu that impose mental and cognitive effects on their target.
Sight Initiation:
This user has learned to use visual cues to initiate genjutsu. Allowing them to perform actions, or draw the eyes to something to capture their targets in a genjutsu.
Sound Initiation:
This user has learn to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu.

BiographyShow
Yoru Aizawa was born in a large farming district in the north east territories of the fire country. He lived a happy childhood, with an loving mother and farther. He was always meant to be farmer, that would be his future and nothing in sight was going to change that. Until the farming distract was enslaved by a band of Rock Country slavers, the farmers tried to fight back but they were easily overwhelmed. The farm became a ‘hub’ for the slavers, using to supply themselves and a place to move slaves in and out. Many were killed, either from flogging, starvation or for fun. They were nothing but animals to the slavers.

Enya, Yoru’s farther stole food and kept supplies for the other slaves trying to keep them alive and do what he could for his community. Enya unfortunately was caught and to be taught a lesson, they didn’t hurt Enya or his wife, they took it out on his boy. Dragging him out in front of the other slaves and flogged him. Yoru didn’t scream, he stayed quiet, he wouldn’t give them the satisfaction. This enraged the slavers, who began grabbing on Miya, Yoru’s mother. The young boy charged at the slavers, kicking one in the shins and head butting him so hard he bust open his nose. The slaver enraged dragged Yoru by the scruff of the neck and held him in flames while his mother and farther were restrained. He screamed that time.


Konohagakure, received intel about the farming district. As it was so close to the border it almost went under the radar, the Konoha forces overwhelmed the slavers in what was an easy battle for them. Yoru was in awe these ‘Shinobi’ true powerful heroes that feared no one. The last of the slaves were freed, but their land, farm and homes were in no fit state. They were brought to Konoha, given jobs and put into schools.

Yoru enlisted in The Academy, hoping to become one of those heroes he saw that day and hope that he’d be able to pay back the village for all they had done for him and his family. He was ecstatic to join the academy, but it dawned on him that he wasn’t as apt as the other students, they’d lived around Shinobi, they knew the culture and already had a basic understanding, though he overcame this, absorbing as much knowledge as possible and learning a variety of techniques. Upon passing the Genin exam he was placed into ‘Squad Eight’ under the tutelage of a young Jounin ‘Natsuki, Takeo.’ The two became inseparable and created a bond, almost like brothers. The two bonded over Suiton, it’s Yoru’s primary element and Takeo’s second, however they learnt to use at the same time.

When Takeo thought Yoru was ready, he entered him and his squad into the Chunnin exam. The three were tasked with fighting a mammoth of a man, Yoru was the last one standing and the only member of his team to move forward as a Chunnin. Once Yoru received this rank he unfrotunatly lost contact with the Genin of his squad and they were passed on to another Jounin. Takeo and Yoru became a two-man team.

This bond however would be rocked, Yoru as most young men did found his first love. A beautiful young woman, slightly older than Yoru but that didn’t seem to be a problem or so he thought. Takeo also had his sights on the girl and began dating her. Yoru’s heart was ripped to shreds and put a strain on the the sensei and students relationship. Yoru put the girl behind him, focusing on his work and grinding through the system eventually earning the rank of Jounin. Once that day arrived, he couldn’t believe it everything he had trained for he was now an elite shinobi. He’d finally become the hero he’d always wanted.

It was later revealed that Yoru had a unique ability that would allow him to communicate with spirits. He was tasked with been the guardian of a young man ‘Awai, Minoru. The host of the Phantom Genma. However this was short lived, without Yoru knowing the Genma was removed and sealed away from the young boy, putting him into a coma. Yoru was shocked and disgusted that the village would make such a choice that would damage the boy and not even consult his guardian. He began to have doubts about the village and the decisions they were making.

Though those doubts were pushed away for now as much pressing matters had occurred. Konhagakure had been invaded. The village was attacked and brought to it’s knees by a band of Rogue Shinobi, Yoru fought valiantly on the battlefield. His path crossed with Takeo, his Sensei. They fought alongside one another, proving what a powerful team, they were. As strong as the pair were, they were no match for the Rogue Shinobi, they escaped from the village with the Hyuuga Clan’s Scrolls, that contained a variety of secrets and techniques.

Some time after, Takeo was given the rank of Hokage. He rewarded Yoru the rank of Bannin and became one of his closest advisors and it turn, one of the most powerful shinobi in Kohagakure, though the fame that Bannin often received and world wild notoriety didn’t come for Yoru. The relationship between Takeo and Yoru began to strain again after Takeo confided in Yoru that he was working with a Rogue Shinobi from Iwagakure, who was known murderer and had even killed Konoha shinobi. The plan was to trade information to gain access to Iwagakure and start a war with them.

Yoru was disgusted with Takeo’s actions and the decisions he was making as a Hokage, how could he use such underhanded tactics? This was not the Konoha way, they were meant to be the ‘heroes’, shinobi of purity and honour. Hew grew ashamed of his village and what it was becoming.

Weeks later, Yoru was dispatched to the ‘Minor Countries’ on an intel mission, he was to collect information on the smaller countries and any forms of forces they are building up and if they are collaborating with any of the major countries. This seemed like a ploy to get rid of Yoru or so at least the Bannin thought. His suspicions were furthermore enforced, deep into the pebble country he found an inn where he’d set up base, a group of Rogue Shinobi were waiting for him, ready to ambush him.

Yoru put up a good fight, he seemed to have the upper hand until a Kunai was thrust into his left eye. He was immediately rushed, stabbed, cut and beaten to an inch of his life. Believing they had killed Yoru, they left him to die and set the inn on fire to destroy any evidence. The structural integrity gave way, falling in on itself and on top of Yoru, though causing damage it actually protected him from the flames, saving his life. Just.

Trapped, alone and in a pool of blood he wasn’t sure what to do. He used what little chakra he had to create water for himself to survive as long as he could. Three weeks passed, three weeks of hating Konoha, hating Takeo for what he had done to him. Rather than letting himself die, he allowed that hatred to give him motivation to live, get revenge on Takeo and those who had wrong him. Dragging himself with what little strength he had left pulling himself free from the rubble.

After this Yoru went into hiding, deciding not to return to the village, leaving his family, his mother, father, brother, his friends, his responsibilities and his village behind a difficult choice, but Yoru wasn’t sure who he could trust anymore.

It was later confirmed to Yoru that the same Rogue Shinobi that Takeo was working with was the one that had planned the attack on Yoru’s life, believing that Yoru would get in the way of the ‘new relationship’ Whether Takeo was involved or not didn’t matter, he had written his death sentence by allying himself by allying with the Rogue Shinobi.

Yoru was presumed KIA, he hid in secret taking on the alias of Daremo and began to travel the world, in search of a Hyuuga. As he blamed Konoha for the loss of his eye, he decided to one back from them tracking down the Hyuuga shinobi who had deserted his village years before. This path introduced him to a variety of cultures and people, learning more than he ever thought possible. He contemplated joining a missing ninja organisation, though this didn’t fully come to fruition and even joined a band of pirates. It certainly was an adventure.

Finally, he found the Hyuuga, on the edges of Tea country bordering the land of fire, capturing his target with relative ease he was confronted by Takeo and Fanho of Konoha. The first time they had seen one another in years and they didn’t waste time, jumping straight into battle. Yoru attempted to kill the hokage of the leaf, though if he was honest, he regretted it almost immediately. After the fight continued, Yoru couldn’t see a way out and had to capture the pair within a genjutsu and gave himself just enough time to escape with the Hyuuga over his shoulder and finally had the prized byakugan.

The interactions with his old comrades made him long for his home, wanting to return to his family and live and work as a shinobi once again. However he couldn’t see that happening with Takeo still at the mantle. Yoru hatched a plan to have Takeo’s own son, Yozei murder his farther and take his seat on the throne, a young boy Yoru felt he could manipulate and in turn shape Konoha and bring it to it’s full potential. He arranged to meet with Yozei and slowly begin the manipulation, however the boy had no intention of turning on his farther and set a trap for the ex-shinobi of Konoha.

Takeo and Yozei teamed up to ambush Yoru, who fought them off the best he could but he was simply outnumbered and couldn’t defeat the odds. Shacked and brought back to Konoha, Yoru faced trial for the attempted murder of the Hokage, intent to conspire and treason. He was incarcerated and put under heavy guard, completely in isolation with various fuuin placed upon him to prevent him manipulating chakra.

Normally these actions would be a life sentence or even execution, but Yoru was Takeo’s oldest student and perhaps he was been lenient. His sentence came to an end much quicker than anyone expected due to The Great War an event that caused the entire world to battle with one another grabbing for land and resources, a conflict that couldn’t truly be explained. Takeo came to Yoru, offered him his freedom and in return he’d serve Konoha in the war.

One the war was finally over, Yoru was welcomed back to the village, not as a hero or with any grandiosity just simply back. Silently. He didn’t still trust Takeo and their relationship would need to be mended, perhaps as a gesture to repair this relationship Takeo offered Yoru the vacant position of Anbu Commander, perhaps due to Yoru’s extensive knowledge of the world and the minor countries and that he was willing to do what needed to be done, having a new edge to him after his excursion.


Username: Lacarix
Ryo: 22/1720
Prestige Perks: (3/5) Scaled Connections, Omega Scaled Accountant & Evolve
Stat Trainings:: 75/75
Last edited by Zao on Wed Jan 19, 2022 1:49 pm, edited 4 times in total.

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Aizawa, Yoru

Post by Archives » Sat Apr 01, 2017 4:53 pm


NinjutsuShow
[Basic Jutsu • Connected Kai Release]
D-Ranked Ninjutsu
A rather simple technique that allows the user to assist allies to escape from genjutsu. The user will form a single handed seal, place their hand on an ally and focus and reset their chakra system to purge them of foreign chakra. The user is able to break them out of any Genjutsu that the user could also break out of.

[Ninjutsu • Portable Pad]
D-Ranked Ninjutsu
The user performances a sequence one handed seals the user spreads out their hand creating an opaque barrier 3x3 meters in front of them. This then allows for the barrier to have fuuinjutsu inscribed on it and jutsu of a similar nature. This jutsu allows the user to create fuuinjutsu without a necessary surface. The strenght is equal to the users control, before shattering, otherwise it lasts for 4 posts.

*[Ninjutsu • Tracking Device]
D-Ranked Ninjutsu
After performing the correct hand seals the user will coat one of their hairs in chakra. Once this has been done, they will place it on their target. The user can track the exact location of the strand of hair for up to 7 meters. For up to twenty meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general idea of where the opponent is. The chakra in the hair will dissipate at the end of 6 posts.

[Ninjutsu • Chakra Shackles]
D-Ranked Ninjutsu
After performing a sequence of hand seals, the user creates a set of shackles or handcuffs and places them over the targets wrists binding them together. These are as strong as the maximum of the users control.


[Ninjutsu • Penmanship]
D-Rank Ninjutsu
The user focuses chakra towards a single finger, allowing them to create a semi liquid style chakra that is malleable allowing them to write or paint as though it was a pen or a paint brush. Allowing them to draw on any surface.

[Ninjutsu • Hidden Dagger]
D-Rank Ninjutsu
The user performs a single hand seal, the user can summon a kunai or another small weapon within 4 metres of their position. The weapon must either be in the users possession or nearby the user. (This cannot be used to summon opponents’ weapons).


*[Ninjutsu • Multiple Chakra Kai]
C-Ranked Ninjutsu
Despite requiring both hands and more time than *[Basic Jutsu • Chakra Kai], Multiple Chakra Kai allows the user to activate up to five objects simultaneously, up to 20 + (Control/2) meters away.

*Ninjutsu • Spiritualism Technique]
C-Ranked Ninjutsu
The base technique for summoning, the Spiritualism Technique allows users to bring forth their summons to fight on their behalf. Once an agreement has been made between the user and their summon, they will be able to use this technique to call upon it at any time unless stated otherwise. The chakra used for this technique varies, as it is dependent on the size and rank of what is being summoned. Once it has been summoned, the user will experience a constant drain on their chakra for as long as the summon is in place. This drain is also dependent on the size and rank of the summon.

*[Ninjutsu • Advanced Transformation Technique]
C-Ranked Ninjutsu
An advanced form of the Transformation Technique, after performing the correct hand seals and holding the final one temporarily, the user will coat and mold chakra around their body into the shape and form of something or someone which is no more than twice their size at a speed of 4. This technique's true advantage is that the disguise is given physical substance. This means, for example, if they transform into something with claws, they will have claws that can physically be used. For the disguises 5 post duration, if it is damaged by a hit of 16 or more strength, the disguise "poofs" from existence. This includes collateral damage caused by striking an opponent that may occur to the disguise.

[Ninjutsu • Voice of the Heavens]
C-Ranked Ninjutsu
A similar technique to that of *[Ninjutsu • Advanced Transformation Technique]] but opposed to molding chakra around their body, it in turn is melded around the users larynx, after performing the correct hand seals. This then allows the user to change the pitch, tempo and even accent. Allowing them to mimic any voice they have heard perfectly. This lasts up to 5 posts.

[Ninjutsu • Physical Prowess]
B-Ranked Ninjutsu
The user performs a sequence of hand seals, channelling chakra throughout their muscles increasing them in size and strength. Increasing the users Strength (+9) but in turn, reduces the users ability to use and manipulate chakra reducing Will power (-9). This lasts up to six posts or unless the user releases the technique.

[Ninjutsu • Iron Jaw]
B-Ranked Ninjutsu
The user performs a sequence of hand seals, channelling chakra throughout their muscles making them much harder. Increasing the users Endurance (+9) but in turn, reduces the users ability to use and manipulate chakra reducing Will power (-9). This lasts up to six posts or unless the user releases the technique.

[Ninjutsu • Sonic Boom]
B-Ranked Ninjutsu
The user channels chakra towards their vocal chords, this will amplify the users voice allowing anyone to hear them up 3 miles away. Even those covering their ears can hear them, the use can increase or decrease the volume at will. At maximum capacity, anyone within 30 Metres who hears this screech, will have their ear drums burst. This will effect there balance and physical abilities untill they receive medical attention.

Ninjutsu • Rasengan
A-Rank Ninjutsu
The user will channel chakra towards their hand until an orb of rotating chakra appears in their hand around 70cm in circumference. Once an opponent is struck, it hits with a strength equal to the users control, can cause internal damage and projects the target backwards 5m per 10 points of Control applied. The Rasengan must stay in the user's hand, otherwise it will dissipate.

*[Ninjutsu • Advanced Shadow Clone Technique]
A-Ranked Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the user's stamina). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for stamina, which is determined by the number of clones presently in effect. The advantage of this form of the technique is that once dispersed, the chakra distributed to the clones returns to the user, allowing any un-used chakra to be regained, slowing the draining usage of this technique. The chakra returns to the user at a different rate depending on the user's control.

1-15 Control: 1/5
16-25: 2/5
26-35: 3/5
36+: 4/5


[Ninjutsu • Magic Carpet]
A-Ranked Ninjutsu
Prerequisites: 35 Control
The user performs a sequence of hand seals, once complete a platform of chakra 4x4 metres will appear beneath the user’s feet. The user must be in contact at all times with the platform or it will disperse. This will allow the user to move around freely and fly, to a maximum of the users control and speed and must follow the height restrictions of in-flight combat.
[Ninjutsu • One Way System]
S-Ranked Ninjutsu
The user performs a sequence of hand seals, once complete a malleable barrier of chakra, which changes shape depending on the location, filling rooms, buildings or simply a dome or square wherever it is place to a maximum of 160m x 160m. Will form at an equal speed and strength equal to the users control and can be made 160m away from the user in any direction. This unique barrier has a specially formed filter, allowing the user to leave at any point and will allow other people to enter the barrier but not leave.

[Ninjutsu • No Way Out
S-Ranked Ninjutsu
The user performs a sequence of hand seals, once complete a malleable barrier of chakra, which changes shape depending on the location, filling rooms, buildings or simply a dome or square wherever it is place to a maximum of 160m x 160m. Will form at an equal speed and strength equal to the users control and can be made 160m away from the user in any direction. This barrier has a specialised filter that allows the user to move through the barrier as though it isn’t there.

[Ninjutsu • Offence is the Best Defence]
S-Ranked Ninjutsu
Prerequisites: 45 Control
The user performs a sequence of hand seals, once complete a barrier of chakra 35x35 metres appears in front of the user, it will absorb any technique hitting it and will take any damage up to a maximum of the users control. The barrier will then shrink into a tiny orb which will then release the technique at the target. The user must keep in contact with the barrier at all times, otherwise it will disperse.
SuitonShow
Suiton • Bending Receiver
D-Rank Ninjutsu
The user channels a small amount of suiton chakra within their own ear canals, this will muffle and dampen any sound that comes through their ear canals, it will bend the sound through the water and back out of their ear canal. Making the user completely deaf. This can be done for 1 post, per 2 control points.
Suiton • Light Coating
D-Rank Ninjutsu
After channelling chakra through their tenketsu, suiton will produce from every pore of the user’s body making a thin coating of water that will stop anything entering their pours. This lasts up to 4 posts.

Suiton • Filtration System
D-Rank Ninjutsu
The user channels a small amount of suiton chakra to the back of their throat. Anything they drink, will be filtered through this and will collect any alien substances, that may be in their drink, such as poisons etc.

Suiton • Air Pockets
D-Rank Ninjutsu
The user will perform a sequence of hand seals, they will create a small amount of suiton inside their own mouth, this water will then immediately dissipate leaving only oxygen and other gasses needed to breath. This will allow the user to breath in spaces where the air has been removed. This can be done for 1 post, per 2 control points. (e.g. 50 Control would allow 25 posts).

Suiton • Aquatic Rebreather
D-Rank Ninjutsu
After channelling chakra towards their lungs, the user is able to convert any water coming into them and remove the hydrogen allowing the user to breath underwater. This can be done for 1 post, per 2 control points. (e.g. 50 Control would allow 25 posts).

Suiton • Water of Eden
D-Rank Ninjutsu
The user performs a sequence of hand seals and touches a body of water ‘purifying’ it removing any alien bodies. 10 litres of water can be purified per each control stat of the user, in quick concession. The user must be constantly touching the water and cannot perform any other techniques while doing this.

Suiton • Drop to Drink
D-Rank Ninjutsu
The user channels chakra towards their finger, water will pour from their finger creating a drinkable water source. An incredibly useful technique whilst despatched.

Suiton • Drip Dry
D-Rank Ninjutsu
The user channels chakra across the surface of their body, flinging any liquid from themselves instantly in a 10 metre radius, this liquid does not cause any damage, unless the liquid is damaging itself, e.g poison etc. This allows the user to dry themselves in a moment.

Suiton • Current Control
D-Rank Ninjutsu
The user will perform a sequence of hand seals, they will then place their hand into a body of water and change the direction of the current. They can increase the speed and strength, depending on their control.

Suiton • Slippery Surface
C-Rank Ninjutsu
The user will channel chakra throughout their body, water will pour from the users skin profusely making it very difficult for them to be grabbed and kept in place. This will amplify their ‘strength’ by half of the user’s control, when it comes to been gripped or held in place, allowing them to slip their appendages out.

*Suiton • Rain Gun
C-Rank Ninjutsu
After performing the correct hand seals the user expels three 3 2-centimeter diameter droplets of water from their mouth in quick succession, each of which explode with a force on impact, scattering water all over the immediate area. These droplets fly up to 15 metres. Speed and Strength equal to the user’s control.

[Suiton • Lashes of the Deep]
C-Rank Ninjutsu
The user performs a sequence of hand seals, the user either creates or manipulates a pool of water as five tendrils shoot from it towards a target up to 15 metres away towards a target, wrapping around them grabbing them, wrapping around their arms, legs and neck. Holding and choking them in place. Speed and Strength equal to the user’s control.

[Suiton • Troubled Water]
C-Rank Ninjutsu
The user performs a sequence of hand seals and stamp onto the ground, water will rise upwards just under the surface of the ground, in a 15 metres by 5 metres strip, until it’s about to burst. If anyone steps on it, the pressure will be too much and the target will be launched upwards by a mini geyser. Speed and Strength equal to the user’s control.

Suiton • Drill of the Deep
B-Rank Ninjutsu
The user will perform a sequence of hand seals, suiton chakra will envelop the user creating a perfectly enclosed cyclone of highly pressurised water, with an air bubble around their head. This will cyclone will project the user in any direction this wish, equal to the users control. Though it can be used offensively, this is intended to drill through earth and rock, allowing the user to go underground. This can often lead to sneak attacks for unexpecting opponents. This will last up ro 4 posts.

[Suiton • Sticky Scattershot]
B-Rank Ninjutsu
The user perform a sequence of hand seals and will spit out up to five orbs of water, that grow to a size of 2 metres, once they hit a target they will spread over it sticking it to the nearest surface. Speed and Strength equal to the user’s control.

*[Suiton • Water Dragon Projectile]
B-Rank Ninjutsu
After performing the correct hand seals the user creates a dragon head of water. Once it has been created, the user can launch the three-meter diameter projectile towards a target at a speed and strength to a maximum of the users control, for up to 20 meters. Following the head is a long body and tail, stretching nearly six-meters. During the course of it's travel, the user may alter the course of the dragon three times, allowing it to complete a U-turn per alteration. Speed and Strength equal to the user’s control.

[Suiton • Water Canopy]
B-Rank Ninjutsu
The user performs a sequence of hand seals, spitting out an umbrella shape of water from their mouth creating a barrier of water about 8 meters in diameter and two metres long. This can be moved as required and lasts for three posts. Speed and Strength equal to the user’s control.


[Suiton • Pressure Cutter]
A-Rank Ninjutsu
The user will perform a sequence of hand seals, and will fire a highly compressed one in diameter steam of water from their mouth travelling up two 25 metres. It is sharp enough to cut through steel and rock with ease, the user can move their head to adjust the direction as needed. This can be maintained for three posts. Speed and Strength equal to the user’s control.

[Suiton • As Below]
A-Rank Ninjutsu
The user will perform a sequence of hand seals, stamping their feet onto the ground. Water will rip through the ground all around the user, in zig zag formations up to 15 metres and 10 metres high. With a strength and speed equal to the users control stat. It will also strike the target with rubble from the ground below.


[Suiton • Wrath of the Sea Demon]
S-Ranked Ninjutsu
Prerequisite: 45 Control
The user performs a sequence of hand seals, the user will manipulate or create a large body of water, swirling around the user with a strength and speed equal to the user’s control. Leaving a 2 metre orb around the user, untouched by water. It will form into a dome of a 30-metre radius, dragging anyone in comes int contact with. Targets with less than 30 endurance will pass out after a single post, 40 two posts anything higher three posts. This lasts to a maximum of 4 posts. The user cannot do anything else while this jutsu is performed as it requires focus to maintain.
RaitonShow
Raiton • Earthed
D-Rank Ninjutsu
The user will perform a sequence of one handed hand seals, and with the other hand place it on the target. The user will drain any electrical field residing in the user, removing paralysis or any other ill effects that are possible.

Raiton • Compass
D-Rank Ninjutsu
The user will perform a sequence of one-handed hand seals and place the other on a metal object, usually a kunai and place it on a surface. This creates a compass, the object will spin and point directly north.

[Raiton • Act of Water Surface Stepping]
D-Rank Ninjutsu
A variation of the Act of Water Surface Walking technique, this jutsu requires the user to focus a precise and balanced amount of charka into the soles of his/her feet. By doing so, the user is able to walk on the surface of water as though it were a solid surface. All the same rules apply. However the user imbeds electricity into their steps, making the water they are stood on electrified with a strength equal to the users control, paralysing them momentarily.

Raiton • Blast Off
D-Rank Ninjutsu
After channelling chakra, the user will embed any projectile with ration chakra increasing the strength it is thrown at equal to the users control stat. This will not have any ill bearing of electricity if the projectile hits the target as the electricity simply boosts the speed and wears out by the time it reaches said target.

Raiton • Sky Drawer
D-Rank Ninjutsu
After channelling chakra to the users middle and index finger, the user is able to draw or write in the air leaving a trial of electricity as though it was yellow paint. This allows the user to create seals and fuuinjutsu in thin air.


Raiton • Astroturf
C-Rank Ninjutsu
The user will perform a sequence of hand seals and place their foot on the ground, a surge of electricity will rise just under the surface of the ground around in a circle around the user in 20 metres. Anyone who steps into this terrain, will cause pressure and electricity will erupt from that point catching the target in paralysis for a single post. Speed and Strength equal to the user’s control.



Raiton • Thunder Fist
C-Ranked Ninjutsu
The user will perform a sequence of hand seals, a senbon shaped piece of electricity will form out of each knuckle, up to eight. This will amplify any strikes the user inflicts, creating sharp cuts that cause a paralysing effect for one post to wherever the senbon strike. The user can also project them one by one up to 30 metres. This will last for 3 posts. Speed and Strength equal to the user’s control.

Raiton • Wall of Bulan
C-Ranked Ninjutsu
The user will perform a sequence of hand seals, a wall of electricity will appear in front of the using it is 10 metres wide and tall, it will appear at the speed of the users control and can withstand any attacks equal to the users control. Anyone who touches the wall will receive burns and paralysis for the body part that touched it, for one post.


Raiton • Thunder Clap
C-Ranked Ninjutsu
After channelling chakra towards their hands the user will hit the target either side of the head, as though they are clapping. This will send an electric shock through the target’s temples making their motor skills and vision drastically drop, they’ll be un able to perform basic functions and will struggle to stand up. Even a simple strike would knock them over. This will last for three posts.

Raiton • Sparks of Love
B-Ranked Ninjutsu
A very difficult jutsu to pull off, but if successful the results are immense. The user will channel chakra to their lips and attempt to embrace the target with a kiss. Anyone who takes the embrace, will have a surge of electricity poured into their mouth into their essential organs and effecting the heart, the target will go into cardiac arrest. Without medical attention, the target will die within three posts.

Raiton • Contacting Conduit
B-Ranked Ninjutsu
After channelling chakra, the user can touch any conductive surface such as water or metal, it will surge through it instantly anyone touching the conductive material will receive burns and full body paralysis until they free themselves from the electricity. This lasts for 3 posts. Strength equal to the user’s control.

Raiton • Lioness of the Thunder Cloud
B-Ranked Ninjutsu
The user will perform a sequence of hand seals and holds the final one, a mass of electricity in the form of a lioness will appear. This lioness can be moved by the control of the user but they must keep focus, up to 50 metres, once it catches the target it will erupt covering an area of 15 metres with electricity. Speed and Strength equal to the user’s control.


Raiton • Thunder Cloud
A-Ranked Ninjutsu
After channelling chakra through their body, the user will release a powerful field of electricity from their tenketsu all around them in a ‘cloud’ of an area of 100 metres. It will cause fully body paralysis for 2 posts and the target will receive 2nd degree burns. Speed and Strength equal to the user’s control.

Raiton • Cloak of the Thunder Cloud
A-Ranked Ninjutsu
After channelling chakra, the user will pour chakra through and out of their tenketsu covering themselves in a cloak of ration chakra. This in turn coats the body in a defence coating of ration chakra, able to withstand any attacks as high as the users control stat. Any taijutsu strikes the user make, will cut through flesh like steel, it will conduct through any metallic objects the user is holding and will lash out and any metal objects within a 10 metre radius. If a target makes physical contact either by grabbing, attacking or receiving a blow the target will have full body paralysis for 2 posts and receive 2nd degree burns. This technique lasts up to 5 posts. Speed and Strength equal to the user’s control.

Raiton • Lion of the Thunder Cloud
S-Ranked Ninjutsu
Prerequisite: 45 Control
The user will perform a sequence of hand seals, once complete the sky above will start to rumble as though a lion is roaring. A gigantic mass of electricity in the shape of a lions head soars towards the target up to 120 metres, at a speed and strength of the users control. Smashing into it’s target and exploding with the strength of 20 exploding tags and creates an electric field that will paralyse and burn anyone caught in the blast.
AcidShow
Acid Release • Swim of the Snake
D-Rank Ninjutsu
Prerequisite: Suiton • Aquatic Rebreather & Suiton • Water of Eden
After channelling chakra towards their lungs, the user is able to convert any acid that comes into contact with them which is their own, into purified water and in turn removing hydrogen allowing the user to breath underwater in acid. This can be done for 1 post, per 5 control points. (e.g. 50 Control would allow 10 posts).

[Acid Release • Boomslang Blunter]
D-Rank Ninjutsu
After channelling chakra the user creates a thin layer of acid just above their hands, they will run it across any bladed weapon and blunt it. For this to be effective, in combat the user must have higher speed than the target, they are capable of running their hand across the blade even while it’s in motion. The higher the users control, the more damage will be caused to the weapon.

[Acid Release • Touch of Taipan]
D-Rank Ninjutsu
After channelling chakra, the user is capable of placing their finger into any body of water and turn it into acid. 5 litres of water can be turned per each control stat of the user, in quick concession. The user must be constantly touching the water and cannot perform any other techniques while doing this.

[Acid Release • Lancehead Locksmith]
D-Rank Ninjutsu
The user will perform a sequence of one-handed hand seals, and with will produce acid from the end of their fingertip. This is usually used for breaking locks, they will produce just enough acid, to destroy the internal mechanisms of a lock without appearing to have any external damage.


[Acid Release • Steps of the Sea Snake]
D-Rank Ninjutsu
A variation of the Act of Water Surface Walking technique, this jutsu requires the user to focus a precise and balanced amount of charka into the soles of his/her feet. By doing so, the user is able to walk on the surface of water as though it were a solid surface. All the same rules apply. However the user imbeds acid into their steps, making the water they are stood on turn into acid, with a strength equal to the users control, burning any targets who step onto the acid.

[Acid Release • Splash of the Serpent]
C-Rank Ninjutsu
The user will peform a sequence of hand seals and raise their hands, acid will splash outwards in a circle from the user up to 15 metres, speed and strength equal to the users control stat.

[Acid Release • Cobras Coating]
C-Rank Ninjutsu
After channelling chakra, the user coats themselves in a thin coat of suiton chakra which in turn with the control of their acid techniques, allows the user to repel against their own acid attacks, meaning they can move freely. This coat is as strong as the user’s control and can defend against acid of that level.

[Acid Release • Vipers Den]
C-Rank Ninjutsu
The user performs a sequence of hand seals and stamp onto the ground, acid will rise upwards just under the surface of the ground, in a 15 metres by 5 metres strip, until it’s about to burst. If anyone steps on it, the pressure will be too much and the target will be launched upwards by a mini geyser and burnt.

[Acid Release • Canebrake Construction]
C-Rank Ninjutsu
The user performs a sequence of hand seals and swings their hands upwards, a dome of acid will cover the use 3 metres wide and 2 metres high. This will cause harm to anyone who touches it and is as strong as the users control.

[Acid Release • Boa Constrictors Coil]
B-Rank Ninjutsu
The user will perform a sequence of hand seals, three Boa Constrictors will pour from the users mouth and hurtle towards three separate targets up to 40 metres. If they manage to catch them, they will wrap around the target squeezing them, if the acid doesn’t burn through the victim the air will be removed from their body suffocating them.

[Acid Release • Sticky Scattershot]
B-Rank Ninjutsu
Prerequisite: [Suiton • Sticky Scattershot]
The user perform a sequence of hand seals and will spit out up to five orbs of acid, at a speed equal to the users control, that grow to a size of 2 metres, once they hit a target they will spread over it sticking it to the nearest surface, the strength of the sticky substance is as strong as the users control. The target will also be burnt by the acid.

[Acid Release • Serpents Safeguard]
B-Rank Ninjutsu
The user performances a sequence of hand seals, acid will cover the target in a defensive coat just above the users skin as to not burn them, and has a strength equal to the users control. This will harm anyone who comes in contact with it.

[Acid Release • Adders Embrace]
A-Rank Ninjutsu
A very difficult jutsu to pull off, but if successful the results are immense. The user will channel chakra and attempt to embrace the target with a kiss. The user will then pour acid through their mouth and into the targets body, destroying their internal organs. Most likely resulting in death.

[Acid Release • Screaming Viper]
A-Rank Ninjutsu
The user will perform a sequence of hand seals, once complete a giant viper will project from the users mouth towards the target, it is 8 metres in diameter and 45 metres in length, it will rip through anything that gets in its path. The user is capable of moving the snake in any direction they like, once it hits it will erupt creating a 20 metre splash, can move up to 70 Metres from the user. Lasts up to 4 posts. Speed and Strength equal to the users control stat.

[Acid Release • Wave of the Water Snake]
S-Rank Ninjutsu
Prerequisite: 45 Control
The user will perform a sequence of hand seals and lift their hands into the air, they will create a large wave of acid that is 90 metres high, by 30 metres wide. It will rip through anything that gets in its way, flooding and filling any space it can. The user can move this up to 150 metres, lasts up to 5 posts. Speed and Strength equal to the users control stat.
JikukanShow
Open Space: Homing Bird
C-rank Augment Fuuinjutsu
The user will perform a sequence of hand seals, they will then inscribe an incredibly small seal on any object, organic or inorganic matter. This could be a kunai or an entire person, the seal will remain dormant whilst the user keeps physical contact or connected by the users chakra. The moment that neither of these is present, the seal will activate teleporting it instantly to the user’s Personal Realm. The organic will only be transported if it has less control than the user.

Open Space: Heaven and Earth Seal
C-rank Augment Fuuinjutsu
The user will perform a sequence of hand seals, they will then inscribe a seal on any object, organic or inorganic matter. This could be a kunai, senbon or an entire person. This will work as a gateway for the user to teleport to and from. This does not teleport the user, simply creates the path. They must use supporting jutsu to actually teleport.

Tighten Time: After Effect
C-rank Jikukan Ninjutsu
The user will perform a sequence of hand seals, once complete any surrounding ninjutsu within 30m from the user will be sped up exponentially, not it’s physical speed, but how long it will last. This will decrease the post count of the ninjutsu by 1 post for each 10 points of control the user applies.

Tighten Time: Afterimage
C-rank Jikukan Ninjutsu
The user will channel chakra towards their eyes and perform a sequence of hand seals, once complete will tighten time on the users vision. This will allow them to see everything as if they were two thirds of their original speed. This last for 2 posts pert 10 points of control the user applies.

*Close Space: Anchor
C-rank Jikukan Ninjutsu
The user will do a series of hand seals, then touch an object they’ve turned into an anchor. The anchor will then close, no longer acting as a means to move through space.

*Open Time: Resume
C-rank Jikukan Ninjutsu
The user will do a series of hand seals, then focus on anything they’ve Closed Time on. Time will resume for that target, no longer Closed.

Expand Time: Preservation
B-rank Jikukan Ninjutsu
The user will perform a sequence of hand seals, they will then either channel chakra through themselves or make physical contact with an ally. This will then preserve them as they are, freezing a scratch to a mortal wound, for 4 posts. This will not heal the wound in anyway, but it will prevent the wound from progressing or getting worse, until they can get medical attention.

Open Space: Step between Heaven & Earth
B-rank Jikukan Ninjutsu
The user will hold a single hand seal, and will be instantly be teleported to any Heaven and Earth Seal that has being previously created to that exact location no matter how far away it is.

Expand Time: Elongated Illusion
B-rank Jikukan Ninjutsu
Once a target is caught in a Genjutsu, the user will perform a sequence of hand seals and will slow down the targets chakra flow within their chakra system which would normally naturally defend against Genjutsu. The user must use some kind of visual ability to see the chakra flow to manipulate it, usually via a Dojutsu or a sensory style. This will extend the length of the Genjutsu by 3 posts.

Open Space: Possession of the Portal
B-rank Jikukan Ninjutsu
Once space has been closed, it will ‘bleed’ leaving a slight trace. The user must use some kind of visual ability to see this bleed, usually a Dojutsu. The user will perform a sequence of hand seals and re open the portal, allowing them to move through it and follow wherever it may lead, even other personal realms. The portals can only be opened if the user has equal or more control then the creator of the portal.

Open Space: Antechamber
B-rank Jikukan Ninjutsu
The user will perform a sequence of hand seals and will make a portal 40x40m, and will pop up at speed equal to the users control, anyone with less control to the user, will be caught will be teleported ino the users personal realm. This will last for 2 posts. Once in the user’s personal realm, they will be returned after 3 posts.

Close Time Subtraction of Equivalence
A-rank Jikukan Ninjutsu
The user will perform a sequence of hand seals, blasting out chakra at 65 metres. This burst of chakra will freeze the momentum of anything airborne, equal to the strength of the user’s control, this includes, but not excluded to ninjutsu, particles, swarms and weaponry. The direction of the items can be physically moved, assuming it is safe to do so. After 3 posts, everything will continue on it’s path of momentum.

Open Space: Leap Between Heaven & Earth
A-rank Jikukan Ninjutsu
The will then be performing a sequence of hand seals, the user will teleport themselves and anyone making physical contact to that exact location no matter how far away it is, to a previously created Heaven and Earth Seal instantly.

*Open Space: Seeking Truth
A-rank Jikukan Ninjutsu
The user will do a series of hand seals, then reach out into the air in front of them and physically grab “space” pulling apart their two hands to tear apart Space right in front of them up to 3x3 meters. This tear is new, and will cause the universe to self correct and make a personal realm for the user. This technique is required for the user to have any techniques that involve the use of a personal realm. This technique can only be used once to create a personal realm, but can be used repeatedly in order to enter that realm. An Architect using this technique within their realm will merit no reaction, while using it within someone else’s realm will allow the user to enter their own. Specifics on the Realm can be found within the Jikukan spoiler.

Open Space: Link Of Assembly
A-rank Jikukan Ninjutsu
The user will perform a sequence of hand seals, they will then place their hand on any object small enough to fit within their grasp, which will connect this item to an anchor within an assembly of other items that have already been added to the assembly. Whoever possesses the item touches the item and places a small amount of chakra, it will glow alerting all others with an assembly item and by simply channelling a small amount of chakra, they will be teleported instantly to the item.

*Recycle & Open Space: True Link
A-rank Jikukan Ninjutsu
The user will do a series of hand seals then place one hand on an any object small enough to fit in their grasp. Upon doing so, they will Recycle Space, creating an exact duplicate of that object. The duplicate of said object will act as an Anchor, turning both objects into links to each other. Should any party aside from the Architect come in contact with either anchor, they’ll be instantly transported to the other Anchor either a) they elect to or b) their control is less than the control of the Architect. The Architect can opt to use the Anchor at any point as well, should they so choose.

Close Space & TIme: Counteractive Conundrum
A-rank Jikukan Ninjutsu
A technique developed to counter other Jikukan users and their techniques. The user will perform a sequence of hand seals, they will then produce a blast of Jikukan chakra around them, 65x65x65m. Any other user’s Jikukan ninjutsu, will be nulled and everything will be restored to what it once was. This is only effective against Jikukan techniques that are equal or less than the users own control.

Tighten Time: Field of Time
S-rank Jikukan Ninjutsu
Prerequisites: 50 Control
The user will perform a sequence of hand seals, once complete the user will clap their hands and release a burst of chakra at 100 metres of the user. Anything or anyone caught in this field of chakra will be moved so fast through time, they will start to decay, after one post metal and inanimate objects, will rust and turn into dust. Organics, caught in this blast will begin to age an exponential rate, becoming incredibly old, their hair greying, their joints weaken, their internal organs will start to fail and will lose their physical prowess. This will worsen over the next five posts, often resulting in death without medical attention. After the five posts are over, if they have managed to live the person will return to normal.

Erase Time: Transient Passing Seal
S-Rank Augment Fuuinjutsu
Prerequisites: 50 Control
The user will perform a sequence of hand seals, they will then inscribe seal on an organic target, this seal will be activated once the target dies . Once the seal is activated it will erase time for two posts from ever happening before the target is killed. Anything that occurred during those two posts will have never happened and time will continue as it was. The person who died will come back to life, and be in whatever state they were 2 posts ago. At the very least, this extends the time the person has to receive care, at best, it can allow the person to avoid ever dying in the first place.

Open & Erase Space: The Newmaker
S-rank Jikukan Ninjutsu
Prerequisites: 50 Control, 120 Chakra Pool
An incredible powerful technique that requires either multiple people or a vast source of chakra, with the intent of destroying whole villages. Once the user has the large source of chakra, they will perform a sequence of hand seals and portal will open up from themselves outwards of 2000m, anything caught within this portal will be erased permanently, not including living matter. This will last for 2 posts.
SentaijutsuShow
Senpo • Down of Tengu
D-Rank Sentaijutsu
The user will allow sage chakra to enter their system and will flex, forcing feathers to squeeze out of their pours over localised parts of their body, covering only one appendage at a time, for example, chest, a singular arm, etc. These feathers have a strength, equal to the users [Control] and will last until they are broken.


Senpo • Talons of Tengu
D-Rank Sentaijutsu
The user will allow sage chakra to enter their system and flex towards their fingertips, instantly growing long sharp talons with a strength equal to the users [Control and will last until they are broken.


Senpo • Wingpsan of Tengu
D-Rank Sentaijutsu
The user will allow sage chakra to enter their system and flex around their back, instantly growing a pair of large wings, with a wingspan of 16 feet and 2 feet tall that allow the user to fly, equal to their own [Speed]. They have a strength equal to the users [Control] and will last until they are broken.


Senpo • Vision of Tengu
D-Rank Sentaijutsu
The user will allow sage chakra to enter their system and focus towards their eyes, the whites of their eyes will turn black and their pupils red, this will allow large amounts of light into their eyes, allowing them to see in the dark. Though this makes them vulnerable to Hiton. This will last one post, per 5 [Control].


Senpo • Hollow Bones of Tengu
D-Rank Sentaijutsu
The user will allow sage chakra to enter their system and focus on their entire body, their bones will become hollow. This will allow the user to reach full speed in an instant and also reduce any effects of vibrations, making it difficult for earthquakes etc, to knock the user over.


Senpo • Plume of Tengu
C-Rank Sentaijutsu
The user will allow sage chakra to enter their system and will flex, forcing feathers to squeeze out of their pours over the entire top half of their body. These feathers have a strength, equal to the users [Control] and will last until they are broken.


Senpo • Fringe of Tengu
C-Rank Sentaijutsu
The user will allow sage chakra to enter their system and will flex, forcing feathers to squeeze out of their pours over the entire top half of their body. These feathers have a strength, equal to the users [Control] and will last until they are broken.


Senpo • Plume of Tengu
C-Rank Sentaijutsu
The user will allow sage chakra to enter their system and will flex, forcing feathers to squeeze out of their pours over the entire lower half of their body. These feathers have a strength, equal to the users [Control] and will last until they are broken.


Senpo • Waving Wings
C-Rank Sentaijutsu
Prerequisites: Senpo • Wingpsan of Tengu
Once the user has formed their wings, they are able to flap them either forwards or backwards, sending a powerful blast of air, with a strength equal to the users [Control] to a distance of [Control]x3, with a width of 18 feet. Anyone projectiles or targets caught within this blast, with a lower [Strength] than the users [Control] will be knocked backwards by 30 meters and usually swept of their feet.


Senpo • Crest of Tengu
B-Rank Sentaijutsu
The user will allow sage chakra to enter their system and will flex, forcing feathers to squeeze out of their pours over the entire body. These feathers have a strength, equal to the users [Control] and will last until they are broken.


Senpo • Plucking of Tengu
B-Rank Sentaijutsu
The user will allow sage chakra to enter their system and will flex, forcing feathers to shoot out of every pour of their body, at a strength & speed equal to the users [Control] to a distance of [Control]x2. This can be done quicker if the user uses Crest of Tengu or similar techniques.

Senpo • The Bellbirds Song
S-Rank Sentaijutsu
The user will allow sage chakra to entire their system and will produce a loud screech said to be over 250 decibels. So loud, that simply covering your ears would not be enough to stop hearing it. Anyone who hears this sound will begin to have a severe headache and their cognitive thought will be drastically reduced and will receive a flat de-buff of -12 willpower for five posts.
FuuinjutsuShow
*Storage Fuuinjutsu • Tool Storage
D-Rank Fuuinjutsu
After drawing a seal formula on a surface, ensuring it is large enough for the object that is about to be stored. The user will then begin placing the object into the seal. The user can only seal objects up to their ([Control]*2)m^3 in size.

*Fuuinjutsu • Removal
D-Rank Fuuinjutsu
After performing the necessary hand seals, the user will hold their hand over a seal, and begin to remove it. This removal will be successful as long as the user has more [Control] than that of which the Fuuinjutsu was sealed with.


*Storage Fuuinjutsu • Sealing Defense
D-Rank Fuuinjutsu
By having an empty surface with a seal formula placed on it, the user is able to use the seal as a defensive measure. Holding a single, one-handed hand seal, the user attempts to block the incoming projectile with the surface. Right before contact is actually made, the projectile will be sealed into the seal. While strong, the seal must be the same size or larger than the projectile it is attempting to seal. This seal can protect up to the user’s [Control] in Strength. Once used to seal and then release again, the seal will need to be rewritten. The user can only seal objects up to their ([Control]*2)m^3 in size.


Charge Fuuinjutsu • Transient Tension Trap
D-Rank Fuuinjutsu
Prerequisites: Raiton
The user performs a sequence of hand seals and inscribes a seal on either side of an entrance way, usually a door. Anyone who moves through these seals, will initiate both seals, releasing a thin layer of ration chakra across the entranceway at a speed and strength equal to the users [Control].


*Augment Fuuinjutsu • Link
C-Rank Fuuinjutsu
By performing the necessary hand seals, the user will then touch their target’s ear and on the lips, this creates an audio link between themselves and any targets they personally place this seal combination on. While hearing is always active, channeling chakra into the seal allows affected targets to speak, their words being stored and transmitted to the other seals. The act of speaking charges negligent chakra.


Augment & Force Fuuinjutsu • Lock and Key
C-Rank Fuuinjutsu
Prerequisites: Raiton
The user will perform a sequence of hand seals and will inscribe a seal on a door or a surface that could be used as an entrance way. This will prevent any entrance way from being opened, permanently locking the entrance, only opening for those who are given permission within the inscription. Anyone who touches this entrance or destroys it will release Raiton chakra equal [Control]x1 at a speed and strength of the users [Control].


*Augment Fuuinjutsu • Secret Seal
C-Rank Fuuinjutsu
After performing the necessary hand seals, the user will chant off a list of words, then they’ll then touch the target’s tongue as the seal forms on it. As long as the seal remains on the target's tongue, their ability to speak those words is removed.


Augment Fuuinjutsu • Seal of Observance
B-Rank Fuuinjutsu
The user will perform a sequence of hand seals and will inscribe the fuuinjutsu on a small surface. This seal is usually placed on a piece of cloth, which is then tied around the targets eyes like a blindfold. Once this seal is activated, it will prevent any visual eye technique, such as Dojutsu from working. This can easily be reversed, by simply removing the blindfold.


Augment Fuuinjutsu • Accumulative Link
B-Rank Fuuinjutsu
Prerequisites: *Augment Fuuinjutsu • Link
The user will perform a sequence of hand seals and may touch any targets per the users [Control], a small seal will appear behind their ear, anyone who is touched will be connected to an audio link, to whoever else has this seal. While hearing is always active, channeling chakra into the seal allows affected targets to speak, their words being stored and transmitted to the other seals. The act of speaking charges negligent chakra.


Augment Fuuinjutsu • Eye of Understanding
Prerequisites: Byakugan Doujutsu
A-Rank Fuuinjutsu
Having an in-depth knowledge of Fuuinjutsu the user is able to use their Byakugan to read and understand the complex inscriptions of any Fuuinjutsu, allowing them to understand exactly what the Fuuinjutsu will do. This only works as long as the user has [Control] equal or higher than the user who inscribed the Fuuinjutsu.


*Augment Fuuinjutsu • Chakra Forbid Seal
A-Rank Fuuinjutsu
After forming the necessary hand seals, the user will have their hand glow with five seals on each of their fingers before they make contact with their target transferring the seals. This seals off the target's tenketsu, disturbing their chakra flow and blocking it, essentially making the target incapable of utilizing their chakra for jutsu as long as the seal is on them.


Augment Fuuinjutsu • Expunging Cuneiform
S-Rank Fuuinjutsu
Prerequisites: Augment Fuuinjutsu • Eye of Understanding & *Fuuinjutsu • Removal
After using Augment Fuuinjutsu • Eye of Understanding and understanding the complexity of the seal, the user will perform a sequence of hand seals and will gently place their hand on the seal, this inscription will disappear safely and will not be activated. This only works on Fuuinjutsu that was inscribed with lower or equal [Control] than the users.
Byakugan NinjutsuShow
Byakugan: Targeted Sight
D Rank Ninjutsu
By channeling a small amount of chakra to the user’s byakugan, the user’s doujutsu is able to zoom in like a telescope, allowing them to see much farther away. In doing so, the user is able to see up to 250 meters away as though they were mere feet away. It should be noted that while using their telescopic vision the user experiences tunnel vision, making it difficult to see their surroundings. This jutsu can be maintained as long as the user channels chakra to their eyes.

Byakugan: Foremost Targeted Sight
C Rank Ninjutsu
By channeling a small amount of chakra to the user’s byakugan, the user’s doujutsu is able to zoom in like a telescope, allowing them to see much farther away. In doing so, the user is able to see up to 500 meters away as though they were mere feet away. It should be noted that while using their telescopic vision the user experiences tunnel vision, making it difficult to see their surroundings. This jutsu can be maintained as long as the user channels chakra to their eyes.

Byakugan: Radical Targeted Sight
B Rank Ninjutsu
By channeling a small amount of chakra to the user’s byakugan, the user’s doujutsu is able to zoom in like a telescope, allowing them to see much farther away. In doing so, the user is able to see up to 1km away as though they were mere feet away. It should be noted that while using their telescopic vision the user experiences tunnel vision, making it difficult to see their surroundings. This jutsu can be maintained as long as the user channels chakra to their eyes.

Byakugan: Exceptional Targeted Sight
A Rank Ninjutsu
By channeling a small amount of chakra to the user’s byakugan, the user’s doujutsu is able to zoom in like a telescope, allowing them to see much farther away. In doing so, the user is able to see up to 2km away as though they were mere feet away. It should be noted that while using their telescopic vision the user experiences tunnel vision, making it difficult to see their surroundings. This jutsu can be maintained as long as the user channels chakra to their eyes.

Byakugan: Beyond Targeted Sight
S Rank Ninjutsu
Prerequisites: 50 Control
By channeling a small amount of chakra to the user’s byakugan, the user’s doujutsu is able to zoom in like a telescope, allowing them to see much farther away. In doing so, the user is able to see up to 5km away as though they were mere feet away. It should be noted that while using their telescopic vision the user experiences tunnel vision, making it difficult to see their surroundings. This jutsu can be maintained as long as the user channels chakra to their eyes.

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Aizawa, Yoru

Post by Archives » Sat Apr 01, 2017 4:53 pm

TenkujutsuShow
Shizumeru • [Simple Sense]
C-rank Tenkujutsu (Nin)
After channelling chakra, the user be able to feel or ‘sense’ the presence of any spirits. Unlike sensory techniques however, the user will not be able to detect the pinpoint location or who exactly it is. Just if a spirit is nearby, up to 20 metres.

*Shizumeru • [Voice of Spirits]
C-rank Tenkujutsu (Nin)
After performing the needed hand seals and focusing chakra into their hand, the user places their hand on the head of a Spirit host, or on the object containing a spirit. This allows them to speak directly to the spirit in a telepathic link.

Shizumeru • [Muted Voice of Spirits]
C-rank Tenkujutsu (Nin)
After performing a sequence of hand seals, if the user touches a spirit host they will ‘mute’ the spirit inside the host. Meaning that any communication will be stopped between the two, either vocally or telepathically. This is meant as a device for those who are driven ‘insane’ or ‘discouraged’ by the spirit inside them and help them calm down, though it can have other uses. This will last up to 3 posts.

Shizumeru • [Tyrant Tether]
C-rank Tenkujutsu (Nin)
After performing a sequence of hand seals, a 30m long chain with a spike on the end will shootr from the users chest and fly towards the target, moving at speed equal to the users control and can be manipulated at will to change direction. It will impale the target and attach it to the spirit’s chakra, tethering the user and the host together. This ideally works as a leash for the user, specially if they are a Guardian of a Genma and works as though a rope was tying them together, it can only be broke if the targets control is higher than that of the user.

Shizumeru • [Wraith Wraps]
C-rank Tenkujutsu (Nin)
Prerequisites: [Ninjutsu • Chakra Shackles]
After performing a sequence of hand seals, the user creates a set of shackles or handcuffs and places them over the target’s wrists binding them together, holding both the spirit and host. These are as strong as the maximum of the user’s control. (These cannot be use in combat, they are simply a roleplaying tool).

Shizumeru • [Visitors Vessel]
B-rank Tenkujutsu (Nin)
Though seeming quite complicated, this is a surprisingly simple technique. The user performs a set of single handed hand seals and channelling chakra through themselves, their body becomes like a magnet for spirit chakra, the user can place their hand on a host who willingly expels the chakra allowing the user to become a vessel. This also doubles up as a way to catch loose spirits when an urn or vessel is not available. The user is not capable of using this spirit chakra, it is simply in them dormant. Though this doesn’t mean they won’t receive any ill effects the spirit has. (This cannot be used in combat, and is simply a roleplaying tool).

*Shizumeru • [Unconnected Connection]
B-rank Tenkujutsu (Nin)
After performing the needed hand seals, the user focuses chakra into their body, giving them a slight Maroon glow. For the next 10 posts, whenever they speak, they are able to communicate with Spirits of all sorts, including those inside of jinchuuriki within 20 meters.

Shizumeru • [Boundary of the Banshee]
B-rank Tenkujutsu (Nin)
The user performs a sequence of hand seals creating a large box, 30x30x30 metres, the chakra is so thin it is not visible to the naked eye and has no physical mass, meaning almost anyone and everyone can pass through it, this will appear at a speed equal to the users control. However any spirits with lower control than the users will not be able to step through this box. During combat, this will last 4 posts. (Outside of combat and in a roleplay aspect, this box can remain for the entirety of the post).

Shizumeru • [Crop of the Creature]
B-rank Tenkujutsu (Nin)
The user performs a sequence of hand seals, a whip will appear in the users hand that can extend up to 30 metres. This whip is not simply a chakra whip that will cause damage, it actually doesn’t hurt the host at all if struck. However it will force the spirit in to a blind rage of fury, making the host and spirit use their most powerful form accessible and attack anyone around them at full force, friend or foe. This enragement will last until the spirit expels it’s chakra or it is forced back.

*Shizumeru • [Possession Removal]
A-rank Tenkujutsu (Nin)
After performing the needed hand seals, the user will place their hand on the head of someone being possessed by a spirit of Greater Soul size and lower. Over the course of a full post, as long as contact is maintained, the spirit will be banished from the person.

*Shizumeru • [Deny the Master]
A-rank Tenkujutsu (Nin)
After doing the needed hand seals, the user will point their finger towards a target and fire off a beam of pure Maroon chakra. This beam of chakra has a diameter of 1 inch and flies at a speed of 25, up to 40 meters away. While unable to move during the firing of the technique, the user is able to control the direction of the beam, allowing them to move in any direction they desire to make sure contact is achieved. If the beam hits a spiritual host who is in a form higher than 0, this will cause a drop in available forms by 1, while also preventing them from accessing any higher form for the next 6 posts.

Spirit Binding • [Domesticating the Beast]
A-rank Tenkujutsu (Nin)
After preforming the necessary hand seals, the user places their hand over the spirit as they flood their chakra for an entire post. If the spirit has a control stat higher than the user's, then the spirit will resist the claim. However if they do not, they will be binded to the user, and able to be summoned at any time at the will of the user. And have to obey their every willful command. Those spirits with higher control than the user will be able to disobey their commands.

Shizumeru • [Bastille of the Beast ]
S-rank Tenkujutsu (Nin)
Prerequisite: 45 Control
A technique developed to neutralise both the host and the spirit, the user will perform a sequence of hand seals and will lift up their hand, five thin chains will pour from the users fingers, one from each which they will be able to control the direction of. They will charge towards the target, moving at a speed and strength equal to the user’s control. Up to 80 metres, once the chains make contact they will wrap around the user’s legs, arms and drag them apart holding them in place. The fifth chain will wrap around the targets neck, choking them and the spirit. These chains cling to the chakra itself of the spirit and cannot be broken though physical means, the target can only break free if their control is higher than that of the users. This will cut off any bond the user has from their spirit. The target will be able to last one post for every 10 endurance they have, before passing out. If they do manage to break free, they will be unable to draw from their spirit for the same amount of posts they were entrapped. This will last for five posts.

Shizumeru • [Ballad of Slumber]
S-rank Tenkujutsu (Gen)
Prerequisite: 45 Control
The user will perform a sequence of hand seals and will begin to sing, anyone who hears a single note of this song will be under effects of the genjutsu. Both the spirit and the host will hear this ballad within their mind, it will begin to drain them of all energy, no matter if they cover their ears, they will still continue to hear the song. Both the spirit and the host will pass out. This effect lasts for five posts and no natural means can wake them.

Ochiiru • [Trigram: Seal of Manifestation]
S-rank Tenkujutsu (Nin)
Prerequisite: 45 Control, 40 Chakra Pool & Shizumeru • [Visitors Vessel]
Used in conjunction with Shizumeru • [Visitors Vessel] whilst containing a spirit within themselves, the user will weave a sequence of hand seals and place their hand on an organic life form, transferring the chakra of a spirit to it’s new host. This gives the target access abilities it may possess. (This will vary from spirit to spirit.) Once this is complete, the user will finally inscribe a seal on the new hosts body, preventing the spirit from escaping. This can also be done without the user hosting a spirit, and they can simply use the second half to create the seal. Once this is complete, the user will be incredibly fatigued, if they manage to not pass out they will need to rest almost immediately.
GenjutsuShow
*[Genjutsu • Boom!]
D-Ranked Illusion Genjutsu
The user will do a series of hand seals, then within the next post, snap their fingers. Anyone who hears the snapping will hear an explosion in the distance behind them. This works as an effective distraction, or a scare tactic, if properly utilized.

[Genjutsu • Life of the Lily
D-Ranked Illusion Genjutsu
The user will perform a sequence of hand seals and holds a final hand seal, anyone who sees this final hand seal will see red spider lily petals floating in the air all around them. Often targets will be distracted by the beautiful petals or perhaps believe it’s the start of a new jutsu. This lasts for three posts.

*[Genjutsu • Smell Of The Deceased]
D-Ranked Illusion Genjutsu
After performing the necessary hand seals, any victim that sees the user preforming the hand seals will be induced under the genjutsu. This causes the target to begin to smell rotting flesh and decaying bodies. The jutsu can cause nausea and vomiting from the target, depending on how sensitive their sense of smell is. The smell of the dead can also cause some mental stress on the target. This genjutsu lasts for three (3) posts.

*[Genjutsu • Paranoid]
D-Ranked Illusion Genjutsu
The user will do a series of hand seals, then point indiscriminately. Should the target see the pointing motion, they'll be captured in this genjutsu. For the following 4 posts, the target will see a shadow in the corner of their eyes, constantly shifting out of view when they attempt to look at it.

[Genjutsu • Do Trees Fall]
D-Ranked Illusion Genjutsu
The user will perform a sequence of hand seals and will jump back, anyone who see’s this will see a tree falling down in front of the user, trees around the target will start to fall down and make an impact sound. They will replicate the same type of tree in the natural area, if there aren’t any trees around it will be an oak tree. This will last for two posts.

[Genjutsu • Thirsty Work
C-Ranked Illusion Genjutsu
The user will perform a sequence of hand seals and will wipe their hand across their head, anyone seeing this will instantly feel dehydrated and desperate for a drink and will create all the ill effects in the users mind of dehydration, headaches, fatigue, etc. The target will likely be focused on getting a drink over anything else.

[Genjutsu • Hand over Fist]
C-Ranked Status Genjutsu
The user will perform a sequence of hand seals and will place their hands together, anyone seeing the users hands will be effected. The target’s hands will melt away as though they have turned into liquid. The target will only have a set of stubs and will feel uncapable of using their hands and fingers. This will last 4 posts.

[Genjutsu • Double Trouble]
C-Ranked Illusion Genjutsu
The user will perform a sequence of hand seals, anyone who sees these hand seals will start to see double vision. They will see everything twice and will be unsure of which is the real sight, and which isn’t. This will last for two posts.

[Genjutsu • The Enemy]
C-Ranked Status Genjutsu
The user will perform a sequence of hand seals and will shake their head, anyone who see’s this headshake will instantly start to feel untrusting of their allies, starting to think that they are working with the user and are afraid that they will be betrayed. This effects each target differently, some become violent others stop helping their teammate it varies. This lasts for 4 posts.

[Genjutsu • A Night to Remember]
C-Ranked Status Genjutsu
The user will perform a sequence of hand seals and will say ‘remember’ anyone who hears this phrase will feel a clearer understanding of themselves and events that had happened. This allows the target to awaken any hidden memories buried deep in their subconscious and likely the tell the user of these events. This will last for 4 posts.

[Genjutsu • Last Lullaby]
B-Ranked Status Genjutsu
The user will perform a sequence of hand seals and will sing, any targets who hear a single note of this song will feel a surge of calm and relaxation, making them less inclined to combat. This can be used in combat but is mostly used to relax comrades who are close to death or are in a difficult mental situation. Lasts for 5 posts.

[Genjutsu • Eye for an Eye]
B-Ranked Illusion Genjutsu
The user will perform a sequence of hand seals and will look the target in the eye, will lose their vision and will only see what the user is seeing. If the user is looking at the target, they will see themselves but it makes it difficult to move well as everything is reversed and they can’t see the target. This lasts for 4 posts.


[Genjutsu • Farewell My Friend]
B-Ranked Illusion Genjutsu
The user will perform a sequence of hand seals and will say the word ‘bye’ anyone who hears this keyword will be under the illusion. The user themselves will become ‘invisible’ to the target and a replicant will take their place, turning and running to a maximum speed of the users control. This technique too flee, if the user strikes or attacks the target in anyway the illusion will disappear. This does not remove the sound or creation of footprints from the user. This will last 5 posts.

[Genjutsu • As Good As I Once Was
B-Ranked Status Genjutsu
The user will perform a sequence of hand seals and will wave their finger, will have the urge to repeat the last technqiue they did, belving this will finish of their oppent and even belive that any other attack will be useless. Whether it’s a simple punch or a powerful S rank jutsu. This lasts for 3 posts.

[Genjutsu • One Giant Leap]
A-Ranked Illusion Genjutsu
Prerequisite: 35 Will Power, 35 Control
The user will perform a sequence of hand seals and say the word ‘Far’ anyone who hears this word, will be under the effects of the genjutsu. The distance between the user and target will be increased up to 100 metres if the target moves closer, this distance will remain the same. This often leads to the target overshooting attacks and aiming at the completely wrong spot and create confusion why they can’t get close to the target and often causes stress.

[Genjutsu • Aizawa Syndrome]
A-Ranked Status Genjutsu
Prerequisite: 35 Will Power, 35 Control
A Genjutsu used primarily for interrogation, the user will perform a sequence of hand seals and will say the word ‘trust’ anyone who hears this key word have will feel the urge to trust the user, feeling as though they are on their side. Willing to give up their darkest and most kept secrets. This will lasts for 4 posts.

[Genjutsu • Bleeding Love]
A-Ranked Status Genjutsu
Prerequisite: 35 Will Power, 35 Control
The user will perform a sequence of hand seals and will sing, anyone who hears a single note will be infatuated with the user, despite sexual orientation. The target will want nothing but to protect their new love and has the desperate urge to kiss them. This lasts for the next 4 posts.

[Genjutsu • Heart of Glass]
S-Ranked Status Genjutsu
Prerequisite: 45 Will Power, 45 Control
The user will perform a sequence of hand seals and will sing, anyone who hears a single note will be infatuated with the user, despite sexual orientation. Will feel the urge to give the user their heart, literally, at all costs attempt to rip their own heart from their body to gift it to the user, this will feel euphoric and the user will feel very little pain whilst doing this and become aggressive to anyone who attempts to stop them or get in their way. This urge will last for 5 post.

[Genjutsu • Love is Blind]
Prerequisite: 45 Will Power
S-Ranked Illusion Genjutsu
The user will perform a sequence of hand seals, once complete anyone who looks at the user for the next two posts will fall under the users genjutsu. They will lose both their sight & hearing, leaving them in a pit of darkness for five posts.

[Genjutsu • The Final Serenade]
S-Ranked Status Genjutsu
The user will perform a sequence of hand seals and will begin to sing, anyone who hears a single note of this will begin to feel calm and at ease and will begin to feel drowsy after a single post they will feel so calm and relaxed, they will fall into a deep sleep.

[Genjutsu • Hording Mass]
S-Ranked Illusion Genjutsu
The user will perform a sequence of hand seals and anyone who senses the user, via any form of sensory abilty will fall under the genjutsu. Their sensory ability, no matter the type, will begin to sense over 40 of the user moving and running around in various directions. This will last for 5 posts.

[Genjutsu • The Senseless Sleeper]
S-Ranked Status Genjutsu
The user will perform a sequence of hand seals and anyone who senses the user, via any form of sensory abilty will fall under the genjutsu. They will feel calm and at ease and will begin to feel drowsy after a single post they will feel so calm and relaxed, they will fall into a deep sleep.

[Genjutsu • Screeching Pressure]
S-Ranked Status Genjutsu
Prerequisite: 45 Will Power
The user will perform a sequence of hand seals and anyone who senses the user, via any form of sensory abilty will fall under the genjutsu. They will begin to feel a deep pressure in their head as though it is going to burst. This will cause such agonising pain, they will get the sense of urge to relieve this pressure scratching at it and even stabbing at their own head hoping that it will release the pressure.

Shizumeru • [Separated Slumber]
S-Ranked Tenkujutsu Status Genjutsu
Prerequisite: 45 Willpower
The user will perform a sequence of hand seals and will begin to sing, anyone who hears a single note of this fall under the effects of the genjutsu. By combinding both their normal chakra and tenkujutsu chakra, this is specifically designed his to lull genma hosts whilst in form and will prevent them from being Kai’d out by their genma whilst in form, having to rely on their own [Willpower], the host will feel calm and at ease and will begin to feel drowsy after a single post they will feel so calm and relaxed, they will fall into a deep sleep and will lose connection to any spirit within them and will loose access to any forms fove five posts, even if they wake up after
OchibaShow
*Ochiba • Single Finger Draw
D-Ranked Taijutsu Maneuver
Utilizing this Maneuver, the user is able to quickly draw a kunai from its holster. This is done by placing their finger through the lip of the holder and into the ring of the pommel, flicking it up and out quickly, having the kunai in the user’s hand within an instant.

*Ochiba • Oaken Defense
D-Ranked Taijutsu Maneuver
Prerequisite: 10 Speed
A technique that specializes in fighting Samurai and equalizing the battle field. The user will wait for their target to attack, and will quickly counter this by gliding the blade of their kunai onto the opponent's blade. The user will quickly move in towards their opponent while also sliding their kunai closer and closer to the opponent's hilt. This will force the angle of their blade to be raised and leaves the opponent wide open for attack.

Ochiba • Single Finger Seal
D-Ranked Taijutsu Maneuver
Having extensive experience with Deft Hands the user is able to manipulate a kunai within their hands and perform hand seals at full speed, without having to put down the kunai at any point.

*Ochiba • Dance Detour
D-Ranked Taijutsu Maneuver
Prerequisite: 10 Speed
A technique that relies highly on speed, much like a floating leaf being swept away by the wind, the user will attempt to slap away any incoming melee strikes or projectiles with their kunai. The average of the user's speed and strength needs to be higher than the strength the projectile was thrown at, using the momentum of their own speed to deflect the strike.

*Ochiba • Spare Ribs
C-Ranked Taijutsu Maneuver
A simple, yet effective strike. Often used in correlation with Ochiba • Oaken Defense, however not required. The user simply needs to be up close, they will swing their kunai in a horizontal motion towards their opponent's rib cage, aiming for the cavities between the ribs and damaging any organ behind it. The user will then turn the kunai, breaking the rib if their strength is 5 higher than the opponents and even has a chance of separating it entirely from the rib cage.

Ochiba • Spine of the Maple Tree
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Speed
Often used as a counterattack, by stepping under an incoming strike and resting on their front leg, they will quickly pivot slashing behind them, upwards across their opponent’s spine. If successful and depedent on the user's endurance, this is likely to stop the opponent from using their legs, until they are medically treated.

Ochiba • Sliding Tree Sap
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Speed
A defensive technique, developed to fight Samurai, by throwing up their kunai into in incoming attack to dampen the physical strength and disrupting their opponents strikes a left. Even if the attack is powerful enough to break the users guard, they will slide left, right or backwards whilst defending, meaning the user is usually out of the way before it hit’s it’s mark.

Ochiba • Mastication Manipulation
B-Ranked Taijutsu Maneuver
Prerequisite: Acrobatics & [Flawless Aim]
The user has trained to use a kunai effectively with just the use of their mouth, usually a technique only performed when user has lost use of their hands. The user can kick their leg upwards, releasing a kunai from it’s holster and catch it in their mouth, they can then use acrobatic skill to flip, defend and perform basic actions, strikes and are even capable of throwing the kunai. This of course is not as efficient or anywhere near as deadly if they were using their hands, but when in a pinch, it can be useful.

Ochiba • Looking Through the Leaves
B-Ranked Taijutsu Maneuver
Prerequisite: 25 Speed & Ochiba • Single Finger Draw
By drawing a kunai from its holster with the Single Finger Draw and will lunge forward, striking at their targets eyes attempting to blind them. This strike will at such a rapid speed it is almost invisible to the naked eye, slicing that very naked eye open.

Ochiba • Teething Twigs
B-Ranked Taijutsu Maneuver
As the Ochiba style favours an inverted stance the blade points towards the floor. If a strike misses, the user will perform a secondary strike either swinging back aiming for the temple or swing upwards with the pommel and shattering the opponents jaw. This will often catch an opponent off guard, if the opponent lacks a perception technique of an equal level, they often won’t see this second strike.

Ochiba • As the Autumn Leaf Falls
A-Ranked Taijutsu Maneuver
A strike made from a heightened position, usually from a tree though anything with elevated height will be sufficient. The user will drop down on an unsuspecting opponent, grasping them, plummeting them onto the floor and placing the kunai either in the back of their neck or up through the jugular, in one fluid motion, almost always killing them instantly. Unless the target has a perception technique of an equal level, this will be very difficult to detect and often won’t be able to see the user.

Ochiba • The New Spring Comes
A-Ranked Taijutsu Maneuver
Prerequisite: 35 Speed & Ochiba • Single Finger Draw
A technique that focuses on distraction, the user will pivot and attempt a spinning back fist with a kunai in their hand towards the opponents temple, whilst performing this maneuver with their free hand, the user will draw a Kunai with the [color=#60C659Single Finger Draw[/color] technique and in mid spin will thrust a kunai towards their abdomen at exactly the same time as the strike to the temple. This second kunai will not be seen, unless the opponent is using a perception technique of the same level.

Ochiba • Raiton: Aogera
S-Ranked Nintai Maneuver
Prerequisite: 45 Speed
The user will weave a sequence of hand seals, usually with Single Finger Seals and holding a kunai, they engulf their arm and a kunai with Raiton chakra that extends 2.5m from the users arm. They will charge forward with incredible speed, moving so fast they leave after images of where they once was confusing their opponent, one per 2m the user runs. As they get closer, they will side step, leaving an after image of they once were and lunge upwards towards the opponents heart, the raiton will however cause paralysis before the kunai hits it mark, freezing the opponent and making it difficult for them to avoid the attack. They will then rip through their chest and through their heart. They will also not be able to see the user as they are moving at such striking speeds, unless they have a perception technique of equal level. If the target does manage to survive, they will be paralysed for 3 posts. This attack can also be performed without Raiton but without the benefits of paralysis.
TaijutsuShow
Taijutsu • Sleight of Hand
D-Ranked Taijutsu Maneuver
Prerequisite: Deft Hands & 15 Speed
The user is a master when it comes to Sleight of Hand and misdirection and incredibly dexterous hand movements at an almost blinding speed. This gives them the ability to move items in and out of sight in an instant, steal from people, plant items, drug someone’s drink, etc. These movements are almost invisible to the naked eye.


Taijutsu • Contortionist
D-Ranked Taijutsu Maneuver
Prerequisite: [Acrobatics
The user is a contortionist allowing them to move and manipulate their body and joints much further than normal. Allowing them to pass through smaller gaps, move in peculiar ways, get into unexpected vantage points and makes their bones more difficult to break, at least when it comes to joint manipulation.

Taijutsu • Oscillating Hand Seals
C-Ranked Taijutsu Maneuver
Prerequisite: [Acrobatics & Deft Hands
The user has the ability to perform hand seals from almost any position, whilst flipping, spiralling and performing other acrobatic techniques. This allows the user to move backwards and prepare ninjutsu and the like without losing any momentum or speed.

Taijutsu • King of Swing
C-Ranked Taijutsu Maneuver
Prerequisite: [Acrobatics & Deft Hands
The user is capable of making grapple hooks, by combining shuriken or Kunai and steel wire. They do this by attaching steel wire to a ninja tool, in a quick fluid motion. They can then use this to swing point to point, equal to their own speed.

Taijutsu • Hand over Fist
C-Ranked Taijutsu Maneuver
Prerequisite: Deft Hands
When retrieving a ninja tool from their persons, the user is capable of attaching a secondary tool, such as, but not limited to steel wire and explosive tags while drawing the tool in one fluid motion.

Taijutsu • Unwavering Defence
S-Ranked Taijutsu Maneuver
Prerequisite: Perception, Acrobatics, Taijutsu • Contortionist & 45 Speed
The user has mastered the art of evasive maneuvers, combining their perception, acrobatic abilities and high speed, the user will move with either small micro movements or large swooping movements, combining their contortionist ability to move into almost unperceivable positions, the user is better able to avoid any incoming taijutsu or projectile attacks, as long as they are within 10 points of speed and can see the attack coming. They move in such a way it can be striking and often catch an opponent off guard, moving at such speed if their opponent doesn’t have a perception technique of the same level, they won’t even see the user move, often seeing either nothing or a blur.

Taijutsu • Straight-Jacket
S-Ranked Taijutsu Maneuver
Prerequisite: [Acrobatics & Taijutsu • Contortionist
As the user is a contortionist when being held, grabbed or kept in place, the user is able to manipulate themselves to loosen the grip and escape any techniques that don't specifically have Deft Hands of a lower or equal rank.
Flawless AimShow
*[Flawless Aim Style • Rapid Reload]
D-Rank Taijutsu Discipline
After years of training, the practitioner has learned how to quickly and accurately access their ranged weapon stores at all times in combat. This cuts the effective "reload" time by half, up to a maximum speed equal to the practitioner's Speed score. This also applies to returning unused projectiles to their storage containers or switching between types of projectile weaponry.

*[Flawless Aim Style • Tracking]
D-Rank Taijutsu Discipline
After much training and study, the practitioner has learned how to read an opponent's movements and adjust their aim accordingly to compensate without penalty. This Discipline allows the practitioner to accurately hit moving targets, though sudden changes in the opponent's movements will still affect accuracy.


*[Flawless Aim Style • Repeater Shot]
D-Rank Taijutsu Maneuver
Preparing multiple projectiles, the practitioner launches each of the projectiles at one or more targets. For each target beyond the first, the accuracy of each of the attacks is decreased, suffering a -1 Strength penalty for each additional target.

*[Flawless Aim Style • Arcing Shot]
D-Rank Taijutsu Maneuver
The practitioner can launch projectiles in arcs up and over most obstacles, being able to accurately hit a target that is behind obstructions as if they were in the open. The practitioner must still be able to locate their target by some other means to ensure the projectile will hit its target.

*[Flawless Aim Style • Evasive Maneuvers]
C-Rank Taijutsu Discipline
The practitioner has learned how to accurately launch projectiles while moving through the flow of combat. This Discipline represents the practitioner's ability to accurately launch projectiles while moving at full Speed, while jumping, rolling, sliding off the ground, or while performing other basic combat movements.

*[Flawless Aim Style • Forcible Redirection]
C-Rank Taijutsu Maneuver
The practitioner first launches a projectile at -1 Strength. Then, they launch a second projectile at full Strength, targeting the first projectile. The second projectile ricochets off of the first projectile, capable of changing direction within 360 degrees of the location of the first projectile upon impact. The practitioner first launches a projectile at -1 Strength. Then, they launch a second projectile at full Strength, targeting the first projectile. The second projectile ricochets off of the first projectile, capable of changing direction within 360 degrees of the location of the first projectile upon impact. The second projectile is treated as an attack with a -5 Strength penalty.

*[Flawless Aim Style • Hidden Shot]
C-Rank Taijutsu Maneuver
By launching two projectiles, one immediately after the other, the practitioner attempts to create a decoy for the second. The first projectile is often larger or of equal size, and the second projectile is slightly behind and below it, the second projectile hiding in the first projectile's shadow. This masks the second projectile and makes it more difficult for the opponent to completely avoid. Opponents with a Perception technique equal or higher in rank may be able to see both projectiles clearly within a reasonable distance, though they'll still have to properly defend against it.

*[Flawless Aim Style • Twisting Path]
C-Rank Taijutsu Maneuver
Preparing a projectile, the practitioner launches the weapon with a slight tailspin, causing the flight path of the weapon to warp as it travels. The practitioner uses this slight change in the projectile's trajectory to hit a variety of targets that could not be targeted by normal means. This can be used to hit a target that is hiding behind another person or object, particularly useful against opponents behind human shields.

[Flawless Aim Style • Boomerang Shot]
C-Rank Taijutsu Maneuver
When throwing a projectile, the user will flick their wrist at the last moment. To the naked eye, this projectile will be flying towards as normal, however if the projectile doesn’t hit its target or isn’t stopped, it will weigh back on its own momentum and come back, like a boomerang. Usually catching their opponent of guard.

[Flawless Aim Style • What’s Yours is Mine]
C-Rank Taijutsu Discipline
Prerequisite: Perception
The user is able to perceive a flight path of a projectile and can throw their own projectile to meet, to know exactly where to strike, if it is equal or lower in strength, it will knock the projectile off it’s path and send it back directly to the target at the speed it came. This will often catch an opponent of guard. However if the strength of the incoming projectile is higher, this will not work in the same way, though it will redirected away from the target.

[Flawless Aim Style • Safe Hands]
B-Rank Taijutsu Maneuver
Prerequisite: Deft Hands, Perception & 15 Speed
The user has an extensive knowledge on ninja tools and how they are used and where is safe to touch them. When a projectile is coming towards them, the user can predict the flight path of the tool and safely pluck the weapon out of the air, as long as their speed is equal or higher than the strength it is thrown at.

*[Flawless Aim Style • Uncanny Shot]
B-Rank Taijutsu Discipline
After much training and study, the practitioner is able to launch projectiles from previously impossible positions. This Discipline represents the practitioner's ability to launch projectile attacks without any detriment to their aim regardless of the position of their body. This includes while contorting their body or making rapid adjustments such as dodging attacks or performing acrobatic maneuvers.

[Flawless Aim Style • Arm of Ocelot]
B-Rank Taijutsu Discipline
When throwing weaponry, the user rotates their arm is capable of ricocheting the ninja tool from any surface without loosing any momentum, up to 3 times. This will often catch opponents off guard, unless they have a perception technique of an equal rank, they often won’t see the tools new trajectory.

*[Flawless Aim Style • Blind Sight]
B-Rank Taijutsu Discipline
After much training and study, the practitioner no longer needs to rely on their sense of sight, instead using their other senses to locate and attack targets. This Discipline represents the practitioner's ability to launch attacks at targets that may be behind, above, to their sides, or even behind terrain without sacrificing any accuracy without having a line of sight on their opponents. This Discipline does not allow the practitioner to ignore terrain or obstructions, merely allowing them to account for those factors when aiming and launching projectiles.

[Flawless Aim Style • Drilling Shot]
A-Rank Taijutsu Discipline
Prerequisite: 30 Endurance
When throwing a projectile, the user will focus their entire energy into a throw, torqueing their arm and rotating it by the shoulder, the projectile will spin in the air with +9 Strength, if the tool hits an opponent rather than stabbing into them and stopping in its tracks, due to the rotation the tool will rotate through the air like a drill and will rip through flesh and come through the other side with ease. If the user does not meet the endurance check, their shoulder will pop out of place.

*[Flawless Aim Style • Absolute Aim]
A-Rank Taijutsu Discipline
Having mastered the art of ranged combat, the practitioner is capable of calculating all outside factors before launching their projectiles. Ambient factors such as temperature, winds, moisture, any terrain, and even lack of sight on their target can not hinder their aim. So long as they have a means of detecting the location of their opponent and no impassible objects or unavoidable defenses stand in their way, the practitioner's attacks will strike their target with pinpoint accuracy without fail. Living targets must have a Perception technique equal or higher in rank to be able to dodge the practitioner's attacks without some sort of additional defense.

*[Flawless Aim Style • Sniper’s Mark]
A-Rank Taijutsu Maneuver
Focusing for half a post and torquing every single muscle in their body, the practitioner concentrates on their target and launches a single, long-distance projectile attack. This attack can strike its target without losing Strength, Speed, or Accuracy up to [(Speed + Strength)/2] x 100 meters, rounded down.
Art of PerceptionShow
Art of Perception • Step by Step
D-Ranked Taijutsu Discipline
Prerequisite: Perception
The user is able to look at a footprint, check the depth and the size of the print. This will give the user the height and weight of the person who’d stepped there.


Art of Perception • Suspected Stride
D-Ranked Taijutsu Discipline
Prerequisite: Perception
The user can look at a footprint and check the distance between each footprint and can work out how fast the person was moving, usually giving them a good projection of their overall [Speed].


Art of Perception • Facial Composite
D-Ranked Taijutsu Discipline
Prerequisite: Perception
The user is able to interview eyewitnesses, usually regarding a suspect. Listening to the persons description of the target, the user can draw an almost perfect composite sketch of the suspect. This of course only works if the witness hasn’t had their memory manipulated.


Art of Perception • Latent Print
D-Ranked Nintaijutsu Discipline
Prerequisite: Perception & Byakugan
Once the user’s visual dojutsu is activated, they will be able to use the telescopic ability and adapt it, giving them pseudo-microscopic vision, able to check surfaces for fingerprints and retain the exact appearance of the fingerprints.


Art of Perception • Latent Validity
D-Ranked Nintaijutsu Discipline
Prerequisite: Perception & Byakugan
Once the user’s visual dojutsu is activated, they will be able to use the telescopic ability and adapt it, giving them pseudo-microscopic vision, able to check the targets hand and see their fingerprints and are capable of matching them up to any they have previously seen with Art of Perception • Latent Print.


Art of Perception • Shizumeru • Clairvoyant
C-Ranked Nintaijutsu Discipline
Prerequisite: Perception, Sensory & Tenkujutsu
The user has become attuned to spirits, they are able to passively sense when a spirit is nearby, within 20 metres. They receive no information or understanding of the spirit whatsoever, or even its location, they just get a feeling that a spirit is nearby.


Art of Perception • Polygraph
C-Ranked Taijutsu Discipline
Prerequisite: Perception
The user has become attuned to check subtle facial features, the way they move their hands and their general mannerism, usually able to detect if someone is telling the truth of not. This however is not full proof and if someone uses specific techniques to counteract this.


Art of Perception • Speeding Stride
C-Ranked Taijutsu Discipline
Prerequisite: Perception
The user is able to watch someone running and is capable of quickly calculating the distance of each stride, this will allow the user to work out the opponents [Speed].


Art of Perception • Foremost Polygraph
B-Ranked Nintaijutsu Discipline
Prerequisite: Perception & Byakugan
The user will activate their visual dojutsu, they will use this to check for subtle facial features, the way they move their hands and their general mannerism, see their heart and how fast it is beating and other minute details that no normal eye could see, this allows the user to see if a target is lying with almost pinpoint accuracy.



Art of Perception • Minute Mirage
B-Ranked Nintaijutsu Discipline
Prerequisite: Perception, Sensory, Byakugan & 45 Willpower
The user has attuned their vision to such a degree that once they are put under a visual illusion based genjutsu, their visual dojutsu is able to see right through it without the user having to perform Kai. This however only works on techniques that they have the [Willpower] & [Control] to break out of normally.


Art of Perception • To Perceive Nothing
A-Ranked Ninjutsu Discipline
Prerequisite: Perception & Sensory
The user will perform a sequence of hand seals, they are then able to turn off two of their six senses down to a neurological level, this technique allows for the user to turn off their hearing and sensory. They can pick and choose these at will, either turning both off or only one. This lasts for 10 posts.


Art of Perception • What the Heart Wants
A-Ranked Nintaijutsu Discipline
Prerequisite: Sensory & Byakugan
The user’s eye is able to see chakra throughout a targets tenkujutsu, chakra is intimately linked with a person's mental state, and this technique makes use of that link to evaluate a person's emotions. The user is able to detect a flare in chakra reacting with emotions, evaluate and determine the general status of a person, should they be happy, sad, annoyed, but more importantly, can evaluate things like killing intent.


Art of Perception • Perception of Prowess
A-Ranked Nintaijutsu Discipline
Prerequisite: Sensory & Byakugan
The user will activate their visual dojutsu and will be able to compare the “strength” of each source of chakra they are able to sense to each other. The “strength” of the individual is determined by the average of each person’s Chakra Pool, Control and Strength stats. The user can determine who has more chakra strength than others, allowing them to pick out possible risks. This technique is not very reliable as a determining factor, however.


Art of Perception • Foresight of Flesh
S-Ranked Nintaijutsu Discipline
Prerequisite: Perception, Sensory & Byakugan
The user attuned their visual dojutsu to such a degree they are able to see the targets muscular system, and the most minuscule of movements. This usually allows the user to have a rough idea what their opponent is physically about to do, before they do it. This however does have quite a large margin of error and only tells them the limbs they are about to move, not what those limbs are about to do.



Art of Perception • Futile Suppression
S-Ranked Nintaijutsu Discipline
Prerequisite: Perception, Sensory & Byakugan
The user has become attuned to a variety of stealth techniques, whether it’s a suppression of chakra as it still moves throughout their tenkujutsu, the most minute movements by seeing minute movement in the muscles, the users visual dojutsu allows them to see past techniques of an equal or lower rank, within reason.

Art of Perception • Apprehension of Agility
S-Ranked Taijutsu Discipline
Prerequisite: Perception & 45 Speed
The user has become attuned to fast, complex movements that are usually invisible to the naked eye, able to keep up with a variety of taijutsu manoeuvres and disciplines of an equal rank, within 5 points of the users [Speed], usually negating any overwhelming the techniques may normally have on the user.
FuhanyoukenShow
Fuhanyouken • The Heathens Rotation
C-rank Nintaijutsu Maneuver
The user will channel chakra through all of their tenketsu within their body, the user will pirouette in place. This will create an orb of chakra, up to 5 meters, to expand from their body with a strength and speed equal to the users [control], pushing any incoming projectiles, ninjutsu or opponents. This technique lasts for 2 posts.


Fuhanyouken • The Demons Blindfold
C-rank Nintaijutsu Maneuver
Prerequisite: 15 Speed
The user will channel chakra towards their weapon, they will charge towards an opponent they will be moving at such speed the user will almost be invisible to the naked eye and will move in such an acrobatic fashion, the opponent suffers a -3 speed unless they have a technique that allows them to specifically counter acrobatic techniques. The user will then performing a spinning backfist stabbing their weapon into the targets temple, this will then surge chakra across their eyes, blinding them for 3 posts.


Fuhanyouken • When the Wind Turns
C-rank Nintaijutsu Discipline
The user will channel chakra towards their weapon, pirouette and strike the air, sending out a blast of chakra in a perfect circle around themselves that is 15 metres in height, moving at a speed equal to the user’s control, to a range of 25 metres all around them. This chakra will cling to the targets chakra and nervous system, locking them in whatever position, when caught within it. This can be resisted if the opponents [Control] or [Strength] is higher than the users control. This will last for 2 posts.


Fuhanyouken • The Opening of Heaven
B-rank Nintaijutsu Maneuver
The user will channel chakra towards their weapon and will strike through the air, sending out a blast of chakra that is 20 metres in height and width, moving at a speed equal to the user’s control, to a range of 40 metres. Anyone caught within this blast will have chakra will be knocked backwards and will have chakra channelled through their chakra system, they will lose -9 [Control] for 3 posts.


Fuhanyouken • The Opening of Hell
B-rank Nintaijutsu Maneuver
The user will channel chakra towards their weapon and will strike through the air, sending out a blast of chakra that is 20 metres in height and width, moving at a speed equal to the user’s control, to a range of 40 metres. On contact which spirals around and through the opponent’s body, assaulting their chakra system as well as the rest of their body. This will cause their body to suffer extensive damage to its musculature, they will lose -9 [Strength] for 3 posts.


Fuhanyouken • Invalid Extremities
B-rank Nintaijutsu Maneuver
The user will chakra chakra towards their weapon, the user will unleash a flurry of acrobatic attacks, due to these acrobatic movements, the opponent suffers a -4 speed unless they have a technique that allows them to specifically counter acrobatic movements. They will aim at a specific limb, damaging both the nervous system and chakra system, if successful it will prevent the user from using this limb until they receive medical attention.


Fuhanyouken • Dissolving of The Body
A-rank Nintaijutsu Maneuver
The user will channel chakra towards their weapon, pirouette and strike the air, sending out a blast of chakra in a perfect circle around themselves that is 40 metres in height, moving at a speed equal to the user’s control, to a range of 70 metres all around them. This chakra is specifically created to counter elemental bodies and similar techniques element like techniques pseudo or not, this chakra will attach to their tenketsu and will separate any substance that is attached to them, only if the users [control] is higher than the targets. This will prevent them from rebuilding any limbs or parts of their body with the substance for 5 posts. If this is performed on normal human bodies, it will do very little, though it will remove any alien chakras.


Fuhanyouken • The Flooding Dam
A-rank Ninjutsu Maneuver
Through gaining an understanding of the tenketsu, the user will perform a sequence of hand seals, they will then surge throughout their chakra system flushing out any alien chakra that may be within their system, their [Control] must be within five points of the dormant chakra within them. This will then create a small coating of chakra over the valves preventing any other foreign chakra entering them. This however is not capable of effecting genjutsu. This lasts for 8 posts.


Fuhanyouken • Passing the Shell
A-rank Nintaijutsu Maneuver
The user will channel chakra towards their weapons, and will perform a flurry of strikes at an opponent. These attacks will produce a small amount of chakra with the intent of bypassing the outer layers of the body, that will directly affect the users tenketsu, causing -12 [control] for 5 posts. However if the opponent has an outer coating of protection, such as chakra or armour, this attack will appear bypass the armour, striking the opponent with strength equal to the users [Control], this however will not provide a debuff or effect the tenketsu.

Fuhanyouken • Proficiency of the Profane
A-rank Nintaijutsu Stance
Prerequisite: Taijutsu • Contortionist
As the Fuhanyouken technique is based upon watching members of the Hyuuga clan and their Jyuuken techniques, the user has developed a similar stance, with a slight bending of the knees and their leading foot resting forward and their torso straight on and their weapon hand leading forward. However the user has applied their skill as contortionist, whilst in the stance, the user will bend and twist their body in an acrobatic fashion and will allow them to move and strike from a variety of unorthodox and surprising positions, due to these acrobatic movements, the opponent suffers a -5 speed unless they have a technique that allows them to specifically counter acrobatic movements.


Fuhanyouken • See No Evil
S-rank Nintaijutsu Maneuver
Prerequisite: 45 Speed
The Ougi of Fuhanyouken, a technique that requires acrobatic movements and deadly speed, the user channels chakra into their weapons and dashes in to engage with the opponent. Using their calculations and precise strikes, the user will then swiftly perform a combination of blows up to 361 in number; each blow closing a tenketsu point, this number can be reduced to preserve chakra. They will be moving at such speed the user will almost be invisible to the naked eye, unless the opponent has an equal perception check of an equal rank. With every tenketsu point on the opponent’s body closed, their body cannot function, and they spiral into death should the combination of blows be completed.

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Valkier
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[NPC] Aizawa, Yoru

Post by Valkier » Mon Feb 05, 2024 3:25 pm

Mod note: This page is now archived as Yoru has been converted into an NPC here: viewtopic.php?f=85&t=8346387
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Aisu NaohiroJouninKirigakure no Sato[Unit 12] [HHD] [#BAE0E2] [#70CEE2]
Hachiya KotoriGeninIwagakure no Sato[Ukiyogenma Jinchuuriki] [H.N.K.][Gold] [#BF8040][Thread Tracker]

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