[DEAD]Artemisu, Katsu

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[DEAD]Artemisu, Katsu

Post by Archives » Tue May 23, 2017 3:50 pm

Artemisu, Katsu


"I am still Alpha"
VisualShow
phpBB [video]
General Information Age: 22
Gender: Female
Height: 7'3"
Weight: 261 lbs
Physical Features
  • Face/head: Katsu's head is shaped very square. She has a strong jawline with a pointed chin. Her cheeks are high and give her a very full look. The most striking aspect of her face is her eyes and mouth. Her eyes are just slightly larger than normal and extremely expressive, making the deep green pop out even more. Due to the parasite, the green is tinged with a swirling red chakra that gives her eyes a slight crimson glow while the whites are completely red with blood. The almond shape draws attention to her eyes as well, making it nearly impossible to hide anything she feels. Like her eyes she appears to have a larger than average mouth. When she opens her teeth are not human either, being replaced by what looks like an odd mix between a dogs and a sharks.

    Atop Katsu's head is a thick viel of dark green hair. Like her eyes, this too also has a slight swirl of constant red chakra that seeps through the curtain. While left unchecked, her hair is filled with small twigs and leaves that get caught. When clean and left to fall, the emerald vail nearly consumes her back down to just below her rump.
  • Body: Katsu's general body structure is extremely powerful. She's built with wide shoulders and hips. She curves inwards towards the core before flare back out at the hips. When she moves her body ripples with strength, clearly showing the muscle beneath the skin. There's very little noticeable fat on her.

    On her extremities Katsu has a rather extreme number of scars. They range from gnarled and savage to fine silvery lines. The density is intense around the hands and feet, growing more scarce the further up one looks. Despite this intense scaring Katsu seems to have lost little movement in her arms and legs, however her hands have extreme difficulty forming seals, rendering the art of ninjutsu and genjutsu extremely limited to her.

    Katsu's core is extremely well defined with clearly visible muscle. Her abdominals flex and move fluidly as she twists and ducks. Her back also shows this to be true. Her chest and shoulders are exceptionally strong and rest against the bone. Across her chest, starting just below her left breast and ending just above her right is a puffy pink scar. Below her core her pubis reflects the same strength. Her mons has a rather grisly scar coming up from her womanhood that's less puffy but silvery. This scar runs downwards and ends on the bottom of her left rump.
  • Notable Features: Katsu has suffered from the parasite for only a short while, but already it has physically altered her body's physiology. She appears slightly pale across her entire frame. Her skin seems even tighter against her muscle beneath, and her vains can be seen much more clearly through it. Should she lay flat and sleep one would almost consider her dead as her chest no longer raises and falls.

    What instantly catches the eye is the long tail that protrudes from the base of her spine, as if her spine was elongated and then given flesh. The 5' long appendage sways behind her with her passing moods, forever threatening the sharpened bone plate at the tip should she desire. Coupled with that is a pair of "wings" that spread from her back. These "wings" are 12' in span and bat-like in structure. As she moves them each digit displays an extraordinary dexterity and are tipped with what appears to be sharpened bone.
Clothing/Accessories: Despite no longer having Vorashu's influence, Katsu still refuses clothing.

Personality
  • General: Katsu is extremely slow to trust to the point of paranoia. She will often approach an unfamiliar person or situation with an intentional demenor of unapproachability and aggression, establishing herself as someone not to be triffled with as quickly as possible. At the same time she's scanning the situation with prejudice to determine any potential threat or deception. Until she is satisfied there is no foul play she'll retain this air of indomitability and power. If no such satisfaction is to come the woman will instead recluse away, or directly challenge whoever or whatever she can.

    When comfortable with her surroundings this attitude changes drastically. Katsu will visibly relax, allowing her shoulders to slump and posture to ease into a lazy lounge. While speaking her voice will raise a noticable octive as well with a more lively cadence to speech patterns. Conversations are eagerly held over nearly any subject with a jovial nature. No topic is off limits, though her vocabulary is rather simple and resembling that of sailors on shore leave. During this time her empathetic and helpful nature comes foreward, volunteering to take the burdens of others and help in any way possible. Even if that way is just to be a companion so one isn't alone in their suffering.

    Individuals that share a select group of traits are subject to romantic affection from the beast. Those who stare evil in the eyes and make a choice against fear earn admiration. Those who attempt to understand and empathize with such evil stir longing from deep inside. Seeing such compassion as an anchor against her own demons she'll allow that final emotional barrier to fall. She feels true comfort when being held by such a person and having her head gently pet. While women share this trait more commonly, she will also fall for men of the same kind. Physical attraction is less important than this emotional connection, though a preferance is had for softer, more demure, women as well.
  • Hopes/Dreams: The seperation from Vorashu has left Katsu traumatized. She speaks to herself as if he's still there, or to the parasite in a vain effort for a response. The idea that consumes her is to get him back, through force is necissary. She will commit everything to seeing Kiri high-council obliderated and her god back within her. She hopes against fear that with her reunion with the god of life, the parasitic death that animates her will be expunged once more.
  • Fears:Katsu is pyrophobic to extremes. While a controlled flame won't bother her a burning building will cause her discomfort even while outside it. A wild fire will cause her to freeze, locking up until someone or something breaks her from the paralytic fear. Even then she'll do absolutely anything possible to escape it, ignoring all other threats. Her rage can overcome this fear but it's difficult even for her.

    A bit deeper than that is her fear of the parasite and what it does to her. While she utilize any tool she has at her disposal she doesn't like it. She is worried about the constant hunger that nags at the back of her mind, telling her to hunt and feed. No longer is it strictly about proving dominion over her pray. It feels like she needs to kill and eat, if only to survive for another day. While she has always been the apex preditor, she fears becoming someone who slays and feeds without discression.
  • Combat Mentality:When fighting/hunting Katsu is extremely single minded. She aims to overpower her targets with extreme force. She'll quickly start flinging herself into an overwhelming rage to fuel her forward against most any opponent. This leads her to be easily taunted and goaded. If proven to be against a situation that's impossible to win through raw force alone she is not stupid enough to push through till her death, though she will go until she's on the verge of it. Other tactics she'll employ include stealth and even controlled combat. These are rare and she'll usually have to have gone into the fight with these in mind.

Battle Information Village: Kiri
Rank: A

Stats:
  • Chakra Pool: 35 (40-5)
  • Endurance: 50
  • Control: 30
  • Strength: 50
  • Speed: 50
  • Willpower: 30
  • Sync: 1
Equipment N/A
Companions: Korialstraz
Affinity: Doton
Abilities and Concentrations
Sybiotic Parasite Host
The host is infected with a chakra that acts like a parasitic entity. This infestation is manifest by a crimson liquid textured aura that permeates through their natural chakra, commonly causing the white of the eye to appear red with blood. The chakra is sentient, but not sapient, having its own desires and goals. It directly influences any host via direct stimulation of the creature's brain. Because the parasite feeds on chakra it will continually push the host to seek out strong sources of chakra and consume them. Upon consumption the parasite will devour the chakra, however any biomass will be used to repair, augment, and nourish the host regardless of the type of biomass consumed.
Deathless SustenanceThose infested by the parasite are physically unable to die. While under the effects of any infestation the individual will be sustained though nearly any damage possible. So long as the brain remains intact all wounds will reconstitute themselves. This renders all normally vital bodily process unnecissary, though the instinct will remain, and the pain associated with such acts as breathing, eating, drinking, or otherwise can get excruciating. The parasite will also use any consumed biomass, be it animal, plant, fungus, or other to accelerate their reconstitution as well, treated as jutsu that're dictacted by the endurance stat. Any creature that "dies" while infested via "Parasitic Infestation" will be considered dead for the remainder of that thread. So long as the brain is intact they will have this ability forcibly added to them as the parasite sustains them and begins reconstituting their body. The new host will retain all memories, skills, jutsu, and abilities NOT replaced by this one. However, the parasite will manipulate the host's mind in much the same way as Katsu's on top of the new host being submissive, but not subservient, to her desires. (Should an RPer decide against RPing the character under these conditions it will become a companion under control of Katsu directly and reworked tof ollow all typical companion rules. Should the new host not have enough ability slots available one ability will be chosen to be overwritten by this one. This ability imparts a permanent -5 to the Chakra Pool stat, symbolizing the parasite constantly feeding on the host's chakra.)
Physiological AugmentationThe symbiotic chakra augments the body's permanent physical structure in many radical ways. These augmentations can be excruciatingly painful while undergoing them but are sustained as if natural parts of the body afterwards. Individual augmentations require different jutsu based off the endurance stat and take a substantial amount of it to manifest. Speed of augmentation is controlled by the host's speed stat.
Vermin WalkerThe host has gained the ability to become a hive for various types of swarming creatures ranging ants, cockroaches, bees, locusts and beyond. These creatures must be obtained externally and infested with the parasite. Once done their biomass can be subsumed into the host's body and reconstituted at will. It is controlled via a sync stat and follows all other swarm rules as applicable.
Concentrations
TaijutsuShow
Primal Aspect:
Katsu can radiate a primal power that has a psychological effect on nearby living creatures. This facilitates the creation and use of such taijutsu.
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Rigid Structure:
The fundamental skill of [Rigid Structure] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focusing their senses for a short time. This facilitates their use of related Taijutsu.
Parasitic Augmentations:
The skill of having understood augmentations to the body done by the parasite and using them efficiently in combat. Supports the creation of jutsu that involve any additional limbs, functions, or structures the host may acquire.
Heavenly Body Control:
The fundamental skills of [Heavenly Body Control] cannot be mastered by those with less than 35 Taijutsu, Strength and Speed. These skills include those required to create almost ninjutsu-equivalent effects simply from the movement of one’s body such as animal shaped blasts of compressed air from especially positioned hands and other similar feats which are beyond reality. This facilitates their use of related Taijutsu, and requires Taijutsu Specialist.
Stealth:
The fundamental skill of [Stealth] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.
Projectile Weapons:
The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.[/quote

ParasiteShow
Parasitic Augmentations:
The host may augment and sustain new structures to their body through the use of the parasite. These new structures are treated as natural parts of their body once created unless otherwise noted. Any augments effective are treated as having been used inside that thread, their cost paid for at the start of thread for purposes of chakra and endurance consumption. (I.E. if the host begins the thread with horns, claws, and a tail they'll be considered as having use those jutsu upon the post immediately preceding the first). The host may not have any more than 5 sustained augmentations simultaneously of C rank or greater. To augment the body further an existing structure must be sacrificed.
D
Aspect of the Beast: Talons
D - Parasite
The nails on each of the host's fingers and toes grow out to between one and three inches in length, with the middle finger being longest. These newly formed claws shape and harden to be sharp enough to puncture and rip through nearly any material they have the strength to damage.

Aspect of the Beast: Maw
D - Parasite
The jaw slightly deforms as each tooth is rearranged. The host's teeth is replaced my predatory pointed teeth that resemble a mix between a caynid's and a monitor lizard. These teeth range from a quarter of an inch to a full inch in length, with the k-9s being the longest at an inch and a half.

Aspect of the Beast: Strike Spikes
D - Parasite
The host has their bone elongated out to two inches in the knuckles of each hand, except the thumb. This bone is then covered with a hardened keratin to protect it. These new spikes don't hinder hand motion at all and are capable of puncturing anything the host would have the strength to damage without being damaged themselves.

Aspect of the Beast: Force Amplifiers
D - Parasite
The host's body alters to create large narrow ridges that act as force amplifiers on the outside of the arm, and front of the shin. These ridges are not sharp, but act more as a wedge for impact. The wedge extends back beyond the elbow and knees, creating a hardened sharpend point on each of the joins for stabbing. These are roughly six inches long and do not hinder normal joint functionality.

Aspect of the Beast: Mimicry
D - Parasite
The parasite augments the body in more limited ways to create a false identity. The host can change their physical features in any way they choose including stature (no taller than eight feet nor shorter than five), skin pigmentation, hair and eye color, body and facial structure, muscle mass and density, and even expressed sex. Once a form is selected the change happens at [Speed] and this must be used again to change form further.

Aspect of the Beast: Living Spear
D - Parasite
Katsu augments her body to have several spikes laying beneath the skin. She can then force a skeletal spike covered in keratin from any point of her body through the flesh. This spike may only be up to a foot long and immediately retracts back into her body.

Aspect of the Beast: Horns
D - Parasite
The host's head grows two symmetrical horns from their forehead, just above the brow line. These horns come forward about two inches before curving upwards and back towards the back of the head. They then curve forward once more before terminating in a sharp point each. They're fourteen inches in length total.
C
Aspect of the Beast: Exoskeleton
C - Parasite
The host forms a hard carapace over every major surface of their body from bone and keratin. The joints are left vulnerable to allow for full range of motion. This exoskeleton turns piercing and slashing damage from physical attacks into blunt damage from strength less than the host's own.

Aspect of the Beast: Autonomy
C - Parasite
Should any limb be severed via whatever means that limb is capable of acting on it's own for a number of posts equal to one fifth of Katsu's endurance. This is limited to whatever means of locomotion it possesses but will retain one fifth of Katsu's speed and strength. The actions it can take are limited to physical capabilities but almost always are an attempt to return to the main host. This is not a sustained augmentation.

Aspect of the Beast: Size Matters
C - Parasite
The host grows at a rate of 1 foot per post up to a maximum of thrice their normal height. Their body grows proportionately with them in all ways, new structures being created to support it. Doing so causes half speed for the duration of growth due to agonizing pain. Once completed they can once again move freely.

Aspect of the Beast; Electric Coil
C - Parasite
The host's body is rapidly restructured to insulate the brain and nervous system. A channel is created to redirect any electrical based attack through themselves and keeping it in constant circulation. This electric current may be discharged upon first contact with a target or the ground. While this won't stop physical damage such as cutting or stabbing, the passive effect will be utterly negated. The host must have endurance greater than the "strength" of the attack and loses 2 endurance for the remainder of the thread due to extreme internal damage upon discharge. This is not a sustained augmentation.

Aspect of the Beast: Hunter's Hunger
C - Parasite
Should the host get access to a source of biomass, be it a carcass, fungus, or plant life, of significant mass they may spend time consuming it. For each full post doing so they effectively double their natural regeneration speed as the new mass is immediately put towards repairing structures. This is not a sustained augmentation.

Aspect of the Beast: Flash Sweat
C - Parasite
The host's body begins to dump incredible amounts of moisture into their pours and cause profuse sweating. This causes fire based attacks to get mitigated by cutting their effective burning strength by the host's endurance stat. Each time this happens the host loses 2 endurance for the remainder of the thread due to severe dehydration. This is not a sustained augmentation.
B
Aspect of the Beast: Abyssal Maw
B - Parasite
The host is split up the torso from groin to throat. New muscle and skin tissue is formed alone with several hundred skeletal augmentations to create a great gapping maw lined with teeth. When closed this cavity is nearly impossible to recognize as anything but a large scar running the length of the torso. This new structure is directly linked to the stomach and treated as a second mouth for all purposes.

Aspect of the Beast: Gorillon's Blessing
B - Parasite
The host grows an additional set of fully functional arms symmetrically on their sides just below their natural set. These arms are supported by additional muscle and skeletal structures to retain full strength.

Aspect of the Beast: Chameleon
B - Parasite
The parasite can change their host's surface tone and texture while moving so long as the host is able to perceive their surroundings. This camouflage is as flawless as it can be, copying the surrounding colors and textures on the body nearly perfectly. The host can move and retain this masking but they would be limited to [Speed]/2 to keep it "flawless". The movement could be detected naturally without specific skills and this does nothing to mitigate sound produced. Should the host move faster than [Speed]/2 this will not work, requiring an "update".

Aspect of the Beast: Wicked Blade
B - Parasite
The host's spine elongates beyond the pelvis to roughly their full height in feet beyond it in length. This structure is then covered with muscle, sinew, and skin to create a fully functioning tail with full range of movement. The top ridge of this tail is covered with serrated bumps of hard caratin to act as force amplifiers. However, the bottom eighteen inches are replaced with a bone plate that's shaped to create a sharp serrated blade on the top and bottom portions, coming to a triangular point.

Aspect of the Beast: Rapid Replacement
B - Parasite
If the host should ever suffer catastrophic damage resulting in the loss of a body part they may replace that lost body part over the course of 2 posts. Doing so cost 2 endurance for the remainder of the thread. This is not a sustained augmentation.

Aspect of the Beast: Sniff em Out
B - Parasite
The host's olfactory receptors are enhanced and multiplied several times over. This augmentation allows the host a more potent sense of smell and the ability to consciously recognize scents they normally wouldn't notice. Unless scent masking techniques are used, the host can detect any living creature's precise location within forty meters of themselves, and their rough direction out to twice that. They may also train additional uses of this newly powerful sense via Discipline taijutsu.

Aspect of the Beast: Sound of Silence
B - Parasite
The inner workings of the host's ear are augmented, granting the ear drum more sensitivity by orders of magnitude. Because of this they can pinpoint the exact location of any object or creature within forty yards of themselves, and rough direction out to twice that. They can also catch any minute sound that signals hidden items or movement. They may also train additional uses of this newly powerful sense via Discipline taijutsu.

Aspect of the Beast: Hot Blooded
B - Parasite
The host has their face slightly augmented around their nostrils. Small pits can be seen by those who look closely. These pits are a new sensory organ for detecting heat within a forty meter radius around themselves. They can detect any heat and its intensity similar to a serpent. They may also train additional uses of this newly formed sense via Discipline taijutsu.
A
Aspect of the Beast: Vile Spittle
A - Parasite
The host grows an additional sack similar to the stomach that fills with a caustic and noxious fluid. This bladder is connected to the trachea and allows the host to projectile vomit a potent and putrid acid out to their strength in meters at the same speed. Over the course of three posts this fluid will dissolve organic material equaling half its effective strength (endurance) in cubic feet. Once used, this bladder will require one full posts to refill.

Aspect of the Beast: Invasion
A - Parasite
Katsu can create a fleshy larva no smaller than three inches long and one inch wide with a mouth full of teeth and several small fleshy tendrils it can use for locomotion. This larva can then be placed upon a living creature and immediately start burrowing into their body via a soft spot or existing opening. Once inside it will begin to devour it's host from the inside out. This process is slow and excruciatingly painful as it works its way to the spine and starts burrowing into it. This costs five endurance for the remainder of the thread and has a strength equal to Katsu's. It's effective speed is equal to one fifth Katsu's. Invaded creatures may take any reasonable action that would either destroy the invader or remove it from the body. If they are unable, it will attach itself to the base of the brain and "kill" them at the end of ten posts, raising them as a host.. Should this invader not be able to find a living creature it can be reabsorbed within five posts to regain the endurance.

Aspect of the Beast: Queen of Blades
A - Parasite
The host grows two bat-like wings each roughly as long as they are at full extension. The wings are fully flight capable but must follow flight rules. However, they are also capable of ripping the webbing between them and moving each "finger" individually from each other. The tips of each "finger" is hardened and sharpened to be used as stabbing weapons. The webbing will regenerate over the coarse of a post if allowed.
S
Aspect of the Beast: Divine Sundering
S - Parasite
The parasite starts by creating a second brain somewhere within the body and duplicating itself to attach to this new "core". At the top of the second post Katsu's entire body starts to rip asunder directly up the spinal line. As the flesh tears new structures can be seen developing to create two perfect copies of the host, each retaining all the memories and experiences of the first. At the bottom of the second post two fully formed Katsu's are capable of fighting with half the Endurance and CP of the first. At any point either of the copies can "absorb" the other to regain all remaining CP/Endurance and use the biomass for regeneration. This does not count towards the maximum of five augmentations.
Vorashu's FuryShow
Vorashu's Fury:
Katsu designed her combat style around celebration of Vorashu's ferocity and presence. Using absolute brutality, unparalleled tenacity, enormous power, and blistering speed Katsu pushes to dominate a fight at all stages. By unleashing everything she has as soon as the fight starts and refusing to drop momentum while absorbing hits to turn them back on her targets Katsu shows herself indomitable while hoping to shake and cow others.

Requires: [Rigid Structure], [Deft Hands], [Acrobatics], [CQC], [Heavenly Body Control], [Primal Aspect]
Vorashu's Fury: Embodiment of WrathShow
Vorashu's Fury: Annoyance
D - Tai (Disc)
While threatened or in an uncomfortable situation Katsu resolves to portray herself as dominant and in control. This comes with puffing out her chest and moving in such ways as to display her power and aggression. She'll also willingly allow herself to become more agitated and start shielding weaknesses. While not immune to fear, she doesn't show it unless it's great. She'll also attempt to hide any indication of exhaustion.

Vorashu's Fury: Anger
C - Tai (Disc)
After suffering a humiliation or injury or some kind Katsu grows rather angry. In this state of mind she begins to actively confront the sources of her ire in an effort to cow them. She'll begin growling, triggering Vorashu's Fury: Primal Aggression. An additional effect of this is Katsu growing more persistent and obstinate in the pursuit of her gratification through whatever means, becoming increasingly single minded. It grows increasingly difficult to deter her as she has further hardened herself against the effects of pain and fear though she can be reasoned with still.

Vorashu's Fury: Ire
B - Tai (Disc)
Requires: Vorashu's Fury: Anger
This automatically triggers after a significant injury is sustained. Once triggered Katsu finds it impossible not to resort to violence in an encounter, growing single minded in a destructive resolution to a problem. She has allowed anger to dictate her actions and begins to outright ignore the effects of pain and fatigue, while also growing extremely difficult to deter from any given course of action.

Vorashu's Fury: Wrath
A - Tai (Disc)
Requires: Vorashu's Fury: Ire
This automatically triggers after sustaining a severe injury. Being struck by a significantly strong fire based attack can trigger this as well. Once Triggered Katsu loses the distinction between friend and foe, attacking nearly anything that she could see as a threat. If given a target she will tunnel on that target, ignoring any outside threat or command given to her. While in this state she becomes immune to fear and pain, becoming impossible to stop outside rendering her completely unable to fight through any means. Specific effects such as calming genjutsu can also resolve this.

Vorashu's Fury: Serenity Now
S - Tai (Disc)
Requires: Vorashu's Fury: Wrath
This automatically triggers after two continuous posts of a confrontation [activating at the top of the third] that Vorashu's Fury: Wrath is in effect or after sustaining a normally lethal injury. Being fully immolated by fire can trigger this as well. Once triggered Katsu's adrenal system goes into overload and her mind begins to process all information in an extremely accelerated rate, causing the world to appear in slow motion. This "bullet time" does not cause her to become faster in any way but does allow her to perceive and process information at an extremely accelerated rate. She is still as single minded in her pursuit of destruction as ever before. However, she is capable of complex thought though this only goes further into her destructive goals. She is capable of using more intricate tactics and being more precise in her effects over brute force. She is also impossible to knock fully unconscious outside overwhelmingly severe brain damage through physical means, rendering effective neutralization as the only means to stop her assault. Once triggered it becomes impossible to calm her without specific genjutsu or other similar effects. Each post this is in effect Katsu loses two [Willpower] and will become unable to fight should it ever reach zero.
E
Vorashu's Fury: Punt
E - Tai (Maneuver)
Katsu will just kick something as hard as she can, sending it flying at a speed, strength, and distance in meters equal to her strength. If the target is anchored in some way the travel stats are reduced by their effective strength.
D
Vorashu's Fury: Living Weapon
D - Tai (Discipline)
Katsu is able to use any part of her body, including parasitic augmentations, as effective weapons. Be it her head, wings, knees, hips, hands, or elbows, she can be ruthlessly efficient at dealing out and taking punishment.

Vorashu's Fury: Climb
D - Tai (Stance)
Katsu can climb nearly any surface at her full speed by creating grip points through sheer power. A surface must be perfectly smooth and have greater durability than her strength to prevent this.

Vorashu's Fury: Tear
D - Tai (Maneuver)
If a grapple is made Katsu can clamp down with her hand. If she has 10 more strength she will tear chunks of flesh in the process. If she has gripped a limb where her hand can encircle it and 15 more strength than her target, instead she will squeeze through the limb. Even if her target has greater or equal strength to her, her nails can still leave deep painful gashes.

Vorashu's Fury: Strike Back
D - Tai (Maneuver)
When a solid mass attack that Katsu can perceive is about to land she may use any of her limbs to strike the attack. If the attack has more effective power than her, it will be reduced by her strength. If they are equal the power will cancel each other out. If Katsu has more strength the attack will be redirected at the difference between her strength and the attack's.

Vorashu's Fury: Beast Sprint
D - Tai (Stance)
Katsu lowers to use her hands and feet in her basic movement. Doing so allows her greater handling at the upper levels of her speed, able to maneuver and stop much more quickly.

Vorashu's Fury: Relentless Assault
D - Tai (Maneuver)
Katsu attacks with increasing tempo, applying consistent pressure to her targets. Individual strikes at at a -10 strength but the sheer number and ferocity of them makes in increadibly difficult for anyone without greater speed to defend against them all. Specific jutsu may close this gap.

Vorashu's Fury: Lash Strike
D - Tai (Maneuver)
Katsu launches a simple slashing attack with any of her appendages. This strike is made in a wide arc to cover many angles of attack.

Vorashu's Fury: Scorpid's Sting
D - Tai (Maneuver)
Requires: Tail
Katsu coils the tail behind her back before lashing it out from either her hips or between her legs for a surprise stabbing attack.

Vorashu's Fury: Following Strike
D - Tai (Maneuver)
Katsu strikes with an appendage such as the wing or arm in a very obvious way. Simultaneously she will attack with a second limb such as a tail or leg from a different more subtle angle. The second attack is timed to strike a fraction of a second after the first, attempting to open a guard and take advantage of it in the same motion.

Vorashu's Fury: Punishing Evasion
D - Tai (Maneuver)
If able Katsu will dodge a melee range attack and simultaneously launch a second attack. An example would be sidestepping a downward slash while bringing a leg around for a kick to the now exposed flank.

Vorashu's Fury: Drop Kick
D - Tai (Maneuver)
Katsu charges her opponent and jumps slightly at the end. She'll whip her legs around and keep her body perpendicular with her target. At precisely the right moment she will violently thrust her legs outward, adding her strength, velocity, and mass to the power of the strike.
C
Vorashu's Fury: Gorrila's Grip
C - Tai (Maneuver)
The skill of knowing the best places to grab an opponent to establish a grapple. This skill allows Katsu to set up for further assult after a grapple is established.

Vorashu's Fury: Absorb and Counter
C - Tai (Maneuver)
Katsu will absorb an attack, locking her body to present a wall. Upon impact she will use the instant between attack and reset to follow up with an attack of her own, potentially catching her opponent off guard. She must be able to remain planted in order to counter strike.

Vorashu's Fury: Disarm
C - Tai (Maneuver)
If in melee range and receiving an attack she can perceive she can step into the attack rather than attempting to dodge. Doing so can place her at a less powerful part of the strike. She may then decide to catch the attack if able or allow it to strike her, absorbing it. In either case a strike is aimed at the joint closest to the attack's impact in an effort to disable or dislodge it. In most cases this is by grabbing the hilt of a weapon and striking the wrist, claiming the weapon. However, grabbing a wrist or foot and striking at the knee or elbow is also common.

Vorashu's Fury: Crowd Control
C - Tai (Maneuver)
Should Katsu grapple and overpower an opponent by 10 strength or greater she can wield them as a weapon against other targets. This is achieved by gripping their hands, feet, head, or any combination of and swinging them like a stick more than with any actual finesse.

Vorashu's Fury: Whiplash
C - Tai (Maneuver)
Katsu can radically alter her direction while moving at her top speeds by using her environment. By grabbing a tree, a rock, or planting a foot firmly into the ground, she can do up to a 180 turn without losing speed.

Vorashu's Fury: Constrict
C - Tai (Maneuver)
Katsu wraps herself around her target, focusing on the knees, shoulders, elbows, and hips. The nature of this hold makes her helpless without breaking the hold or having something besides her arms and legs to attack and defend with. Due to the nature of this hold the target requires a strength 5 greater than Katsu's own to break free, or a special situation/technique. However, should Katsu's strength exceed her target's base strength by 5 or greater she will dislocate various joints. If she exceeds by 10 or greater, she will instead begin to dismember them.
B
Vorashu's Fury: Water Glide
B - Tai (Stance)
Katsu can move through most liquids with as much ease as air.

Vorashu's Fury: Stone Glide
B - Tai (Stance)
Katsu can move through solid stone and earth at a -10 speed by physically moving it out of her way and closing the tunnel behind her. To move through Doton reinforced earth/stone Katsu would first need to be able to break it via any means.

Vorashu's Fury: Wind Glide
B - Tai (Stance)
Should Katsu possess wings she is capable of flight with all the ease and precision of normal ground based movement. This does not grant her flight nor allow her to break flight rules.

Vorashu's Fury: Hunter's Mark
B - Tai (Disc)
Assuming Katsu can witness a target use a jutsu or attack she will remember the exact pattern of movement used. This allows her greater capability of responding to it should she perceive the same happening again making it extremely difficult to catch her with the same thing twice. The memory of any attack or pattern is permanent though it does not allow her to recreate it without practice.

Vorashu's Fury: Shatter
B - Tai (Maneuver)
Katsu aims a strike against a target and throws her weight into it. Should she impact she will push through to transfer all that force into her target, causing a pulse of kinetic energy to ripple through it. If her strength is greater than her target's durability and its a solid construct it will be obliterated. Should she strike a creature with this and they be anchored via some means she will shatter every bone in a basketball sized area. If she doubles their [Strength] or [Endurance] (whichever is higher) they will be pulverized, their skeleton obliterated and their organs liquefied. Assuming her target is anchored, they will instead receive localized damage and be launched directly backwards at her [Strength] in distance, speed, and force.

Vorashu's Fury: Tear Asunder
B - Tai (Maneuver)
Katsu attempts to grab any limb she can. If successful she may throw her full weight into yanking violently in an attempt to cause massive damage. If she has equal or lesser strength the yank will be painful. 1-5 greater strength will dislocate every joint in a grappled limb. 6-10 will tear muscle tissue in the limb as well, rendering its use extremely difficult and painful. 11+ will rip the limb from the body. If her target doesn't resist and is not anchored, they will instead be thrown, limiting the damage to dislocation only.
A
Vorashu's Fury: Cavitation
A - PHT (Maneuver)
Requires: 35 Speed, 35 Strength
Katsu must be moving at her maximum speed constantly for this to take effect. As she's moving she'll leave vacuums that desperately want to be filled. Air will rush to fill the void creating a suction force of [speed] in a [speed]/5 meter radius. At the center of each cavity an explosion will go off in the next instant with a force of [Speed], causing intense heat that can cause 3rd degree burns and ignite nearby combustible materials.

Vorashu's Fury: Spring Step
A - Tai (Discipline)
Prerequisite: 50 Strength
The user has trained their body to utilize their full speed without any build up or using any excess energy. This allows the user to use their max speed while operating in the midst of a fight or even from a dead stop as if they were just jogging casually.

Vorashu's Fury: Vorashu's Challenge
A - PHT (Maneuver)
Requires: 35 Speed, 35 Strength
After a sharp inhale Katsu roars with primal fury. The roar creates a concussive wave of power that radiates outward at a speed and strength equal to her strength for the same in meters. Anyone caught in the blast will be struck and pushed back without equal or greater strength to her own. All within half her strength will suffer extreme hearing damage and sharp ringing until treated via outside means.

Vorashu's Fury: Primal Aggression
A - Tai (Discipline)
When angered, threatened, or otherwise distressed Katsu releases a low primal growl from deep within her chest. This instinct is nearly impossible for her to manage without conscious effort. Any within earshot of this growl ([Endurance]/2 Meters) and hear it that have a [Willpower] less than her [Strength] will likely be cowed as primal fear races up their spine, making it difficult to do anything but defend themselves.

Vorashu's Fury: Predator's Gaze
A - Tai (Discipline)
Those who lock eyes with Katsu while in a combative state witness primal law at work. If the individual has less [Willpower] than her [Strength] or [Endurance] (Whichever is lower) it is likely they will be rendered panicked, unable to do anything but defend themselves or flee from her in terror.
S
Vorashu's Fury: Explosive Speed
S - Tai (Maneuver)
Katsu can move nearly instantaneously up to her speed in meters in an almost straight line. During this movement she is allowed a single action, be it a turn or raising a weapon. This consumes one of her two allowed teleports per thread.

Vorashu's Fury: Swordbreaker
S - Tai (Maneuver)
Should someone attack Katsu with a slashing or piercing attack she can lock her muscle around the attack. If the opponent doesn't have more strength than her the attack stops before it can do any more damage than a deep cut. If their strength is not equal or greater the weapon will be stuck in her body, unable to be retrieved. She may then break the weapon or projectile, or claim it as her own if she pleases.

History
Chapter 1Show
Katsu was born to a woman from Kirigakure no Sato by the name of Artemisu, Anori. Her surname was honorific, rather than granted from any true family of repute. Living from the land for the greater majority of her years left this woman more physically capable than most others of her family. A fact that helped as she worked the farm lands surrounding the coasts of the main lands. What time wasn't spent there was spent on fishing boats bringing in the hauls.

At a relatively young age this woman came across a man that promised her the world. He claimed to be a shinobi from the village though he had no headband. Nievity jaded her skepticism just as much as youthful lust. Several summer nights were spent with this man. Eventually a life began forming within Anori's womb, the fated feral beast that would be known as Katsu.

Upon hearing of his upcoming fatherhood this strange man admitted to his lie. Being little more than a wandering sell sword he thought himself unworthy of a family in one of the five major villages. Unwilling to place Anori in shame he went to Kiri and requested the right to raise his family within it's walls. A right that was granted in return for his blade and skill.

When the girl was born this man couldn't have been more proud. He took two weeks vacation to help Anori and his newly born daughter settle into a new house. The house was small and removed from the central rings. He and Anori were more comfortable in the outer rings where populations were less dense. It was over all too soon as he had to return to his promised duties.

A few years after her birth Katsu's father grew very ill. His cough was deep and often specked with blood. A disease undiagnosed and unknown claimed his life a few short months later. Anori greaved for the passing of the man she had come to love dearly, but motherly duties would not let her greave long. Katsu was already growing in size and proving to be quite rebelious.

Anori returned to the farms with her daughter in tow. While Katsu was of minimal help with the actual labor she did find herself more at home in the trees. Anori would work the crop as Katsu would play, often bringing home pets of all nature. However, an interesting "pet" she once brought back from the trees was a towering man clad in armor.

The man was clearly not from around the lands. His bronzed skin and dark hair stuck out like a soar thumb among the local populace. His towering stature and wide shoulders imposed a certain fear as well. However, upon hearing his mouth open and his eyes light up it was clear. This giant was as kind as they could come. He sought shelter and food, promising work in return for a few days rest.

A few days turned into weeks as the titan simply neglected to leave. He worked the land with a strong back, and even took a liking to the increasingly wild girl that was Anori's daughter. Most days had the two out in the trees, chopping wood and bringing it back for the winter's bite. Others saw the two on boats alone and bringing back fish twice the small girl's size.

As the months passed by it came time for the pair to return to the village. The titan bid them farewell as he departed on his way at last. That winter was colder than most for the mother and daughter as both missed the one they came to call Bear.

A couple years passed as Katsu grew more, and so did a trait that worried her mother. The girl's free spirit was growing uncontrollable. She'd often go out and come back with new bruises and scratches from fights with the local fauna. The other children had grown fearful of her as she was increasingly strong. This fear sparked a fire in the girl's heart that began to burn unchecked. Katsu's rage began to grow.

One summer the pair had returned to the farms. From the shadows of the trees was a familiar titan with a smile as wide as any other. Katsu was the first to notice him, her spirit soaring into the skies. She tackled the titan, causing even him to take a step back in surprise.

Once led back to the shelter of the land, and Anori's all to happy smile he made a similar request to before, only this time there was a twist. His armor was shed as he took a knee beside Katsu's mother. He took her hand in his and asked for her heart unto eternity. The request struck a cord deep within the woman, and the answer was an immediate yes.

The village made the same demands of this new man as they had Katsu's father. Demands that would be answered on stipulation. His hammer would be raised in times of war or defense. Until such a time he would be with his family, helping raise the girl. Unknown to Katsu a deal had been struck between the three that day. One that was in the works long before his return.

The years continued to go by as Katsu's spirit began to burn brighter than any other. Her feral nature was unparalleled in determination and raw physical might at her age. Bear and Anori did their all to guide her, though they seemed hindered at every turn. By the time the girl was ten she had all but abandoned clothing and other forms of human comfort.

As per the agreement made long ago Katsu was enlisted in the academy. The hope was to instill her with purpose to tailor her growing anger and will. The hidden purpose was to mold her to be ready for Vorashu's embrace.

Katsu's academy years were some of the roughest she had ever experienced. The instructors demanded of her cooperation and attention. Few understood her need for freedom and many grew to hate and resent her greatly, seeing her as a mistake and failure of a student. It was one, a woman, who found the means to train the wild pup.

This woman was too wise to Katsu's antics to fall for their antagonistic ways. She was also trained exceptionally well in many forms of physical combat, a practice the girl was excelling in above the other students. She issued the girl a challenge. If Katsu could land a single blow on the elderly woman she would discharge her as having passed her class and the academy in it's entirety. If she failed, she would become this woman's pupil and pay attention to every word.

The challenge was accepted and failed spectacularly. Katsu tried with all her might but couldn't land a single blow. Each attempt was avoided or deflected with ease. As Katsu's rage grew she became more feral and a blood lust was growing. Upon seeing this the woman smiled for the first time. She goaded the girl further and further. It wasn't long before Katsu was nude, standing on all fours, and snarling like a rabid animal. When she did the woman ended it with a resounding blow to her head.

A few years passed as Katsu was molded by this woman, taught to harness her anger into a fuel to drive her ever forward. Together with Anori and Bear she instilled an unbreakable will into the girl. Anori delved into the spiritual and began to look into Katsu's soul, guiding it directly as much as possible. Bear tried to teach the girl the importance of work and self sustainability. Between the three of them Katsu was groomed into a vessel for Vorashu, the Katagenma.

The day came when she was called into a room filled with men from all across the land. Vorashu's vessel stood at the center of the room. An unassuming box lined in seals and glowing with a radiant power that was as ancient as it was "alive". Katsu stood as she had been molded. Strong of body and showing every scar and muscle. Her feral nature had been honed and strengthened. Those who could saw her for what she was already, a beast in human form.

There was little ceremony as Katsu was lead to an island far from the village. The land itself was large and fertile with flora and fauna plentiful. However, there was only a skeleton team nearby with her family being left on the boat. No chains were placed to bind her and no seals made to hold her. She was seated in the center of a clearing filled with beauty and life. Life that was extinguished as the box was opened.

Katsu embraced the agony of the energy that was being forced into her very being. The ancient creature was enormous and fought with every ounce of it's might against it's imprisonment. Katsu fought back hard but the pain proved too much. She broke, a scream filling the skies as her mind became forfeit. Humanity was vanquished as the monster was awoken. Not the genma that was being sealed within, but the pure fury that was Katsu unleashed.

Katsu lost consciousness in that clearing. She came too only once in a clearing filled with the dead. The grass was black, and the trees wilted. It was like the life of the land had been sucked out. She felt hands on her as a new wave of agony caused her to fade back into the blackness.

It took weeks for the girl to regain her consciousness fully. She drifted in and out of fever dreams filled with vivid groves and meadows. An ancient creature roamed through the woods of her mind, always a shadow behind the trees. A single word kept running through her thoughts in these dreams, life.

For the next couple of months Katsu was treated almost as if royalty. Her every whim was cared for. She was pampered until her mind and body had recovered from the event. She found she liked the tail and horns that came from the process, seeing them as outward traits of her inner self.

As time passed the village had grown dissatisfied with her progress. Katsu was growing in physical ability but she was no less defiant. She had also not awoken the genma within her. Though she was already gaining control over her new shape shifting abilities Vorashu had yet to be summoned. This required action, and it was taken in the form of a woman named Naoko.

Naoko took a boy the girl had grown fond of, Sentou, leaving a note for the girl to find. Privately she cut patterns across his flesh, leaving him on the verge of death. Katsu's rage swelled greatly upon seeing this. Years later the girl knew the truth of feral might. Once more Katsu was unleashed, her rage vanquishing her humanity. Only this time she was not alone. An entity behind the veil offered her his might.

Naoko became the girl's next instructor. Rather than fortify her willpower or progress her rage the woman trained the girl in control. As Katsu made progress she also matured mentally, and physically. Katsu had grown to love the woman in a way, though even she knew not the depth. However, this love would lead to her next great awakening.

Naoko was killed in the line of duty. The village promised to seek her murderers and kept the news secret from Katsu. The secret didn't last long enough. Katsu discovered the truth and once more her rage flared to unbefore known heights. She set out seeking her revenge. What she found was a blood filled room with her dancing in the carnage.

Bitterness began to fill the girl as she closed herself off. A chuunin by might alone she was sent on missions often involving a level of brutality. The village had already sought to use her as their weapon of mass destruction. It was fine by her. She cared about little now.

As the girl aged further she grew increasingly powerful, growing to see the beast within as a god of sorts. Vorashu had begun becoming her truest mentor, developing her power to knew heights. The titan that was her dad tried to temper it with wisdom but soon had lost control, leaving him with no other choice.

Bear and Katsu squared off in a clearing with several jounin and fought it out. The clashing titans had a battle shorter than some would anticipate but the outcome was clear. Katsu had her eyes open that day and so did the beast within her. Along with a by-standing shinobi kitsune a deal was made between the diefic entity and these three. One that changed the development of Katsu from there forward.

Not long after this Katsu's strength was recognized in conjunction with her maturing mental state. She was growing into a proud woman and though defiant was gaining wisdom. This wisdom prompted the higher in command to give her a tentative promotion to Jounin. Her strength was definitely great enough for it, but it was yet to be seen if she was able to be controlled enough to deserve it.

Username: Das Kirb
Ryo: 75/1355
Renown: 257
Prestige Perks: 1/4 [Beast Master - Korialstraz]
Last edited by Nafan~ on Mon Aug 30, 2021 4:58 am, edited 2 times in total.

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Artemisu, Katsu

Post by Archives » Wed Mar 27, 2019 10:58 am

Korialstraz; The Tyrant Wyrm

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General Information
Type: Summon
Gender: Male
Age: --
Appearance:
  • Face/head: Korialstraz' eyes are deep set, narrow, predatory, and a striking frozen blue. The color contrast is supreme against his ashen to molten colored hide. His entire maw is lined with sharp protruding stone like scales that curve outward into a dangerous point. Upon the end of his snout is a small but sharp and prominent horn. Moving backwards along the jawline several more hardened and pointed scales line the back of his head, creating a fan from his throat to the temples. From either side two enormous crystalline horns curve first back towards the neck, then snake in on themselves and move forward to come in front of the face. A crest of spikes and horns follows the face plate back to finish the ring around his head, moving into a ridge of similar crests that follow down the spine.
  • Body: The tyrant's behemoth bulk is structured as a western dragon. He supports this titanic mass on four extremely powerful limbs, each ended in strong hand-like talons. Two wings to eclipse the sun jut from his powerful back, each as long as he is from snout to tail's tip. His tail is as long as twice his core, from neck to rear haunches as well. The entirety of his monolithic form is covered in armor like scaled plates of ashen to orange in color. He glows a bright orange to yellow when angered, and the fire that consumes him cools into vibrant blue and purples when pleased.
  • Notable Features:Kori is simply titanic in stature. From shoulder to haunch he is nearly forty meters long. He stands nearly thirty meters on all four, and twice that on his rear limbs.Each limb terminates in a "hand" with five digits totaling roughly ten meters in diameter, each tipped with a five meter hardened claw. Shoulders roughly twenty five meters wide His tail is nearly eighty meters long. Each wing is nearly one hundred meters at full extension. His neck is eight meters long, with a head nearly ten meters long from snout to base of skull, each horn pushing a solid three meters beyond that.

    Aside from the sheer titanic size of this tyrant Kori's body is rather unique among dragons. His core houses a living flame that fuels him. This internal combustion causes the air around him to radiate warmth and heat, growing in intensity as he angers, or calming to a warm breeze in contentment. It causes the gaps between the plate armor like scales to glow a bright orange with variable intensity. Specific spots, such as wounds or the various small holes all across his body, gush large gouts of flame. Upon injury his blood erupts like a volcano.

    Various points on Korialstraz' body host crystalline formations. The most prominent structures erupt from his chest and horns. Along the central chest are several large crystal spikes. The longest of which is twelve meters in length, with the smallest being four meters. The formations follow the central crest from nearly his throat to where his belly would begin. The crystallization on his horns are much more uniform, comprising the full horn with jagged structures coming off the back. These structures remain with blue and purple tones at all times. However, when channeling an attack they glow brightly with heat.
Personality:
  • General: The world is magnificent and beautiful. The ever present threat of attack drives pray to be wary. The threat of time's endless march forward brings the predator to their knees. A man, normally weak, finds great strength in the final surge of desperation. A child stands against a monster in defense of their parent. Constant strife and tribulation creates the strong. To the eyes of the tyrant one is only truly weak when they stop fighting.

    To push forward against all challenges, to create your own as to move through time, is to be strong. One should relish in the conflict. Korialstraz will drive all before him in swaths of flame and fury. He will leave the defenseless. He will challenge the bold. He will relish the final surges of power in a dying foe. Those that have fallen, but continue to fight, will be spared. Those who refuse to stand for themselves are either beneath his concern, or earn his vexation and damnation.

    In times of peace, where the wyrm need not dominate, he carries himself with pride and presence His voice is deep and rumbling. His roar that of a pyroclastic eruption. His words are considered. Even in verbal sparring he pushes against all that he meets. He'll provoke, antagonize, and belittle. Rarely will he boast, but always will he question the resolve of another. To be challenged brings great joy. To be bargained with cracks his amusement. To be rebuked earns his respect.

    Once respect is established Kori's demeanor falters. He becomes calm and uplifting to a degree. Ever ready is he to spar with a respected opponent his words will be laced to push that goal. However, accomplishments will earn admiration and kudos. Resolve and persistence will be reinforced and encouraged. And growth, be it in war or peace, will be looked upon with favor. Just as his hand holds up those he respects, it strikes those who falter. Vitriolic lashes of vile spite are shared just as readily for those who surrender. Judgement is passed on those who meekly accept their damnation. And those who cease to push forward are abandoned as lower than even the dirt they tread.
  • Hopes/Dreams: Korialstraz seeks to see the plane of eternal fire and magma in the forgotten past. His home of constant destruction leaves nothing behind but the same barren fields of scorched earth and roaring flame. While beautiful in its own right, it gets ever so dull. Nothing can ever be built to sustain. There's nothing to threaten or protect, causing stagnation. To this end he makes frequent visits in the realms of mortality, eagerly answering the call of his surrogate mother. With this oft postponed but never forgotten desire he seeks a host to bring himself out of unchanging boredom and into a beautiful world's cycle of creation and destruction.
  • Fears: Little truly scares the proud and powerful dragon. However, a very simple fear does grip him. Kori refuses to enter any waters. Even years later nearly drowning, his internal furnace nearly being squelched, has left him traumatized. Any body he can stand within he'll not care. Deeper waters cause a paralytic fear within the beast, to the tune of forced de-summoning against his contract. He will unbind should his host ever do the same. Pride and goading can overcome this fear, but such would be a great task indeed.
  • Combat Mentality:Intimidation and overwhelming force are tools of the dragon's trade. Giant attacks are used to bath the field in flame and compensate for his speed. Powerful defenses are preferred to become a wall of indomitable might. Through the entire fight he will continually goad and encourage his opponent's aggression, seeking nothing but their sheer blood lust. In a true pitched battle the dragon grow excited, a personality belonging to a psychopathic monster comes forth. Damage taken is treated with as much delight as damage dealt. The Tyrant wants nothing more than absolutely unchained passion and desperation.
Battle Information Rank: A
Stats
  • Endurance: 25
  • Chakra Pool: 20
  • Control: 25
  • Strength: 30
  • Speed: 5
  • Willpower: 15
Equipment:
  • Natural Equipment
    • Talons - Each finger and toe tip has a five meter talon bade of hardened keratin. They are hard enough to block weapons from anything Kori could sustain. However, they're sharpened like a rock causing punctures or tearing more than cuts or slashes.
    • Teeth - Each tooth is three and eight meters, hardened to be able to break boulders should Kori have the jaw strength to do so.
    • Tail - The eighty meter tail is extremely dexterous, being able to perform complex maneuvers and wrap around objects to act like a third "hand".
    • Scales - Kori's scales function like hardened armor, effectively reducing the impact of blunt attacks by half. Piercing or slashing attacks become blunt attacks unless they have a strength equal to 3/4 Kori's own. They also reduce the effectiveness of fire-based attacks, causing burns to be 2 degrees less severe.
    • Wings - Each wing is roughly one hundred meters, causing a total wingspan of two hundred meters from end to end. They are anchored to a modified clavicle with muscle structures spanning the whole back. They can be used to deflect or block many attacks, though Kori's stats determine their effectiveness. These wings are capable of flight.
    • Horns - Each horn comes off the temple and begins at roughly three meter diameter. They curve outwards and down to expire just beside the jaw, a total of about fifteen meters. They are hard enough to sustain blows from blades so long as Kori could resist them naturally.
Elemental Affinities:
  • Youton
  • Katon
  • Doton

Abilities and Concentrations
Pyroclastic Tyrant:
Korialstraz is what's known as a monolithic pyroclastic dragon. His size if above most other summons, ranging into titanic proportions. Hailing from a realm of fire and stone, and being one of the cataclysm, he innately knows the Youton elemental release as well.
Concentrations (6/10)Show
Katon:
Katon Affinity
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Passive (Ignition)Show
Katon's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the strength stat of the individual jutsu.
  • 1-14 Strength Requirement: First Degree Burns
  • 15-24 Strength Requirement: Second Degree Burns
  • 25-34 Strength Requirement: Third Degree Burns
  • 35+ Strength Requirement: Fourth Degree Burns
Doton:
Doton Affinity
A character with this concentration is able to utilize Doton, and can make and use any custom or archived jutsu that require the doton affinity. Doton has a passive enduring effect.
Passive (Enduring)Show
Doton has a passive effect of Endurance, which means that it's power is retained throughout the entirety of the jutsu. All of a single doton jutsu retains the strength of the jutsu, even after the jutsu has been destroyed, and unlike other jutsu, doton does not fade when destroyed. This means that if a doton barrier with 25 strength is cut in half and falls to the ground, a part of that barrier could be picked up and carried as a hand held shield which would still have 25 strength, despite being a fractured part of a jutsu. This creates incredibly potent defenses, making doton a popular affinity among defensive fighters.
Rigid Structure:
The fundamental skill of [Rigid Structure] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.
Dragon's Arsenal:
Korialstraz is perfectly proficient in the use of any of his limbs or natural weapons in combat. He can employ them seamlessly and utilize each either independently or together to create custom attacks and jutsu.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Elemental Ninjutsu: Advanced Channeling:
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any elemental Ninjutsu that is designed to be channeled, and there are no specified parameters in which a jutsu must fall to be channeled by this method.

Jutsu
History
Chapter 1Show
Korialstraz, a titan born to an eternal world of fire and destruction. A dragon of volcanic might the very world shudders to imagine. And a behemoth that roams nearly eternal in a never changing hell-scape of infinite nothing. While within the realm of Gehenna Korialstraz was hatched alone with no concept of a beginning or end. He saw the plane eternal and wandered without concept of time nor change. As a wyrmling he knew nothing of true change or threat. All he knew was chaotic entropy and destruction. In the eternal fire he grew ever so lonesome, and even more bored.

In time impossible to remember only a single voice had called out to the beast. He followed the voice, not understanding its words but desperate for something new. It brought him to a tear in the world. A place where infinite ended and something new began. The eternal destruction was met with a hazy overlook, a hole he pushed his body through. The other side seemed to come slowly but surely. Eventually the reds and oranges of his world gave way to blues and greens. Without hesitation he pushed the rest of the way through, finding himself laying upon a soft ground solid but cold. He saw a yellow orb in the blue skies and felt its warmth, different from the intense heat of his home but not unpleasant. He saw creatures running free. In this new land he experienced something he never had before, hunger.

Kori roamed far and long in search of anything and everything. What displeased him he ignited but it never burned long. What excited him he investigated, though often life would flee from him. The fear gave him pride. Soon he came across a small animal that appeared to be asleep and primal instinct took hold. He crept upon the small ball of fluff. Soon, he pounced and found it covered in a strange soft coat, nothing like the crystal and scale that covered him. However, its blood ran hot and tasted great. Greedily he devoured the creature and wanted more. In this pursuit he came across another new experience, water.

The fluid was much less sticky and gel like than the infinite rivers of magma back home. It was also much colder and clearer. It seemed to span on forever, and initially he thought to avoid the stuff all together. However, small creatures swam through it easily. The looked delicious and he wished to taste them, thus his hunger overcame his concern. The dragon dove in after a particularly large fish with long whiskers. His maw closed before he could taste it as the waters immediately hit the back of his throat. Steam began to form around him instantly and panic began to set in. Desperately he struggled back to the surface, desperately he needed air. When it did come he looked as best he could through the thick steam his own body produced. He'd already floated much further out from shore than was recoverable. The freezing liquid was threatening to overwhelm the living furnace within him. Desperation set in and he clung to life with all possible might. Eventually, something wrapped around his gut and talons dug into soft flesh, seeking any shelter. A face filled with rage and barred teeth, framed by long green hair greeted him before the unconscious black.

When the dragon woke there was a new creature there. A creature seemingly made of muscle with bloody arm. It poked a fire nearby, upon which several strips of meat sizzled. In the haze of waking up, all he wanted to do was get closer to the fire. Slowly dragging himself to the flames he allowed them to wash over him. The creature seemed to panic, nearly reaching in for Korialstraz. Realization crossed its face as he once more slipped into slumber. Upon next waking the yellow ball had fallen and darkness had taken the world. He saw clearly though, and felt the warmth of the fire on him. The creature had kept piling on fuel and he was covered in ash, but it never let the flame go out. Now it slept facing him, curled in a ball. No scales covered its strange body. It didn't even have fur like the previous day's meal. It seemed naked and vulnerable. Resolved that this beast had saved him, he elected to do the same and watch over it over the night.

In time the two grew close with Korialstraz seeing the creature as a bit of a surrogate caregiver. He saw the pain it suffered yet pushed through. He saw how it hunted and established itself as absolutely dominant in the world. Each new trial was met with fury and resolve, and the dragon wished to emulate this. Eventually the creature began to teach him. It first told of her world and its creatures. It distinguished between male and female, identifying itself as the later. It taught him of predation and persistence. The pair learned several things together as well, coming across a creature that couldn't possibly exist in this or any realm. It's mass was consumed by black tendrils and writhing eels. Another creature, a man, had greeted them as well. Its towering form initially discomforted Kori. However, his swooning over Korialstraz' very existence did please him. Soon, the girl had taught him of speech and how to communicate in more than basic gestures and sounds. He learned his own name, Korialstraz, from a dream. He learned her name, Katsu.

Soon the dragon began to grow and his size became detrimental to the world around him. He eclipsed buildings yet the woman and beast loved each other. He ate enough to feed entire colonies yet she protected him from her father. However, it became inevitable, he had to return home. A pact of familial bond could call him back, and frequently she did. But for time forgotten he once more wandered the eternal wastes of Gehenna. Boredom once more began to creep into the beast again and he began scheming, desperate to come back to the world of mortals permanently. In that desperation he completely missed how titanic his body had gotten.

Once more Korialstraz heard the call of his surrogate mother. The primal roar echoed through the infinite nothing and he tore a hole through reality. What greeted him was beyond imagining. Katsu had grown so small and the horizon so far. The trees that once made him seek the skies beyond now lay below. A terrified scream sounded as a small shrill cry far below. As suddenly as it started it was silenced, cut off with a quick hand across the small man's mouth. He had to lay and rest his behemoth head against the stone to even see Katsu, and the limp body she held over her shoulder. She spoke of something called possession. A skill another woman had told her of. A skill that would allow him to forever roam this realm, but not as his natural form. He'd have to become like her. . . It was worth it.

The woman set up the ritual, her strange skull head dress making her appear as a monster to him. The intricate patterns around them interested Kori, yet he dared not move. As she chanted his body began to feel strange. He slipped somewhere he could not comprehend. A realm between Gehenna and here came into view. A quick glance at his arm showed it become eathereal. Before that could be recognized a sensation of pulling came from the limp but breathing body. At the Arsa woman's coaxing he followed where it pulled and was greeted by blackness. Korialstraz thought himself lost, and something had gone terribly wrong.
Chapter 2Show
Agony greeted the wyrm as he took his first fluttering blinks in the new body. The sensation of falling threatened to overwhelm him and instinctively his wings pushed out to catch. They met with soft but strong bodies on either side. Kori thrashed as pain gripped him from all sides and voices rang though his head. Finally something wrapped around him with powerful limbs. As his eyes painfully opened the face of Katsu greeted misty sight. Her shoulders and gut was bleeding, her face marred with new gashes. She looked upon him with soft eyes of joy, but her embrace was suffocating and strong. Soon her voice made it through, solicitation of calm chimed through bellowing agony. In her arms he calmed and she relaxed grip. For what felt like hours the two simply stood at the center of the circle, and for the first time ever the dragon wept.

Several days had passed before movement became possible without excruciating pain. Everything had felt strong to begin with, but the new body was undergoing extreme changes. His skin and form had resembled Katsu's upon first habitation. Quickly that changed. Skin was replaced with cracking scales and bones restructured to become a bastardization between his true form, and this human one. Wings and tail had grown from nothing. Claws replaced the nails and his teeth became predatory. At week's end his changes had come to a slow halt and hunger set in. His mother, and her family, brought him a meal fit for true divinity. At the end of the terrible pain, he was free to walk the world without limitation. The body was not truly his, but for now it would suffice.

For two years he developed a familiarity with this new body. It became natural for him to move and fly as he once had. However, the lack of scales, and the coldness of night, caused great discomfort. Katsu's father, a man whom he had grown a resentment and a respect for, had provided him steel and leather covering. The armor would replace his lost scales and the leather act to warm him. He took up weapons, training with the titan in means of humanoid warfare. The spear came to his liking, but he desired for a sweeping blade. Between Hidetsuga and Koriastraz, the had fashioned a weapon called the sword lance. Unique to the dragon and perfectly suited for his powerful static fighting.

Almost as soon as he had grown comfortable with the trappings of mortality a new sensation had set in. The body had began to slow and movements became painful once more. Various joints had begun to crack and he was ill most days. Two full moons had passed since it started and the body degenerated. With reluctance he spoke to his family, revealing what he had kept secret up to that point. It was Anori, Katsu's mother, who spoke on what had happened. The body was dying, unable to push through the rigors he was putting it through. In a state of extreme sorrow he once more returned home to Gehenna, leaving the body to rot away, and trusting Katsu to find a more suitable vessel for him to roam the planes of mortals once more. In the mean time, he relishes the occasional excursions he gets when her primal voice rings through the molten rivers once more.
Username: Das Kirb
Owner: Artemisu, Katsu
Stat Trainings: (0/25)

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Artemisu, Katsu

Post by Archives » Sun Jun 28, 2020 2:02 pm

Shocking Pink Dragon Swarm
Description: 3cm long segmented body with each segment having two pairs of legs, as well as the back of each supporting several 1-4mm long spines. These spines house the glands for their toxin production as well as act as a line defense against physical attack. Each member of the swarm ranges from a dull red to a vibrant pink color, with brighter pinks being predominate.
Personality: Consisting more of a lose collective of individuals the swarm doesn't really move together unless directed. When threatened each member will curl up into a tiny spiky ball with its head at the center and shoot hydrogen cyanide. While left to its own devices they prefer cool damp dark places like caves or burrows, growing more active during storms. However, they are ravenous eaters, devouring vegetation in their path.
Rank: E
Natural Equipment:
  • Spikes - Each millipede is covered in 1-4 mm long spines, as well as each foot being rather sharp. These spikes are hard enough to pierce and tear flesh, assuming the sync stat is high enough to give the swarm the strength to do so.
Conc/Ability: (1/1)
  • Hydrogen Cyanide - The striking pink dragon millipede produces a light blue or clear liquid substance call hydrogen cyanide from the spikes along its back. This substance coats each individual member when they feel threatened. The fluid produces a strong odor of almonds and a mild irritation on sensitive tissues like the mouth or throat just by being in the presence of it. The compound impacts the body's ability to utilize oxygen. Dizziness, euphoria, disorientation, and delirium are swiftly induced. Prolonged exposure can cause contact irritation, chemical burns, necrosis, severe pain, suffocation, total organ failure, and death. The toxin takes effect extremely rapidly and accumulates over time. Effects fall off over time, dropping by 1 stage per 3 posts of no contact.
      • 1 Post - Contact point is irritated and red, becoming itchy. Slight dizziness and very mild giddiness.
      • 2 Posts - More severe irritation of contact points, becoming a bad rash for immediate surrounding points. Shortness of breath and mild sense of euphoria with light headedness.
      • 3 Posts - Rashes spread from point of contact to roughly 6" diameter. Organ pain and muscles fatigue more rapidly, causing pain and lethargy. Euphoria and extreme shortness of breath mixed with rather severe light headedness.
      • 4 Posts - Constriction of airways and rashes begin to bleed. Delirium and extreme shortness of breath. Rapid muscle exhaustion and extreme pain in muscle and organ tissue. Blueing of fingers, lips, toes, and other extremities or thin membranes.
      • 5 Posts - Delirium and extreme pain of muscle and organ tissues. Obvious signs of oxygen deprivasion. Potential shut down of all non-essential bodily systems as well as borderline loss of consciousness.
      • 6 Posts - Coma and total nervous system failure. Organ Failure.
      • 7 Posts - Death

    Username: Das Kirb
    Owner: Artemisu, Katsu

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