Prestige Perks: 0/0
Stat Trainings: (0/50)
貪欲 | Greed
.|. The Jackal .|.
"Everything in this world belongs to me. It just doesn't know it yet."
General Information Age: 27
Weight: 170 lbs
- Face/head: Takeshi has gray-white, ashen skin that's very dry. He has strong features, a strong jawline, and cheekbones, causing a gaunt, almost boney appearance to his face. His eyes are a deep crimson color. He has a few piercings, including his ears and on his left eyebrow. His hair is a contrast to his face - a ghostly white and messy atop his head. There are various beads/braids in his hair as well. This contrast gives him a very mystifying, exotic look. He can generally be seen with a slight scowl on his face and a furrowed brow with a cigarette poking from between his lips. He generally has somewhat scruffy facial hair on his chin at all times, though is occasionally cleanly shaven.
- Body: Kuma is a very strong, sturdy guy. He has a strong chest, shoulders back and arms, and somewhat-large thighs that give him a strong base. His core is also well represented by a six-pack. His muscles aren't "big", but they aren't small either - just very toned and hardened from years of hard work. His body has a few scars here and there from his time as a shinobi of Kirigakure. On his neck is a complex seal that extends down the length of it, as well as extending down his spine. There are five empty circle areas located on the seal which are filled when Takeshi absorbs different abilities.
- Notable Features: Two 'fangs' for sucking the blood of his slain enemies, along with a bit longer than normal tongue. He also has a very deep, gruff voice that tends to stand out.
- General: Takeshi likes the finer things in life. He eats well, drinks only the finest and sleeps with only the finest. He's become addicted to the rich lifestyle and will never give that up - nor is he ever satisfied. He always wants more - woman, drugs, food, drink, and most importantly, power. He tends to be generally easy to get along with, if not a bit loud and obnoxious at times when he's not sober. He has a habit of using others to further his goals, and then quickly distancing himself from then once they've played their part. He's cold and calculating in his movements with every action being deliberate and working towards his end goal of amassing more power. He doesn't like to curse and is fond of using big words in conversation to show his intelligence and "high class".
He has an interest in how things work as well, and is always looking into things more - particularly the human body. He has, in the past, been known to take his victims bodies and use them for disection, learning all the can about the way the human body works in order to understand how to use their bodies against them and get what he wants. Or, to bring about death in the case that this is deemed neccessary.
- Hopes/Dreams: Takeshi hopes to one day rule the world. He also seeks a way to obtain immortality so he can continue acquiring things for all of his days.
- Fears: Takeshi fears Death more than anything. He is greedy and wants to be the last living person on this planet.
- Combat Mentality: Takeshi is ruthless in battle, sparing no one as long as his end goal of defeating his opponent is reached. He is tactful and careful in his methods, never acting too quickly nor too late and generally managing to exploit a weakness when he notices it. He doesn't know the meaning of "pulling a punch". He generally opts for feeling his opponents out via Taijutsu to get a sense of their speed/strength in order to better plan an assault. His blood techniques are usually his finishing blow to enemies. When he transforms, he gradually begins to get a bit more feral up to a point, and his fighting style will change to be even more aggressive.
Battle Information Village:
Rank: A-rank Missing-nin
- Ninjutsu: 35
- Taijutsu: 20
- Genjutsu: 5
- Stamina: 25
- Control: 22
- Strength: 30
- Speed: 23
- Instinct: 23
- Mastery: 9
[Pouch on back left hip - Belt]
10 shuriken, 10 senbon
[Wire] - 20m in a reel on belt
Throwing Knives - 20 (essentially kunai, only straight instead of angular)
Smoke Pellets - 5
Caltrops - 10
[Pouch on Front Left Hip - Belt]
Smoke Bombs - 5
Metal Cigarette Case - 1 (Contains up to 20 Cigarettes (or other herb-based substances for smoking))
Silver Lighter - 1
Thread - stitching
Needles - hallow for injection/transfusion and solid for stitching
Gauze - for creating slings and covering wounds
Splint sticks - 4
Tube - for transfusions
Affinity: Suiton | Chiton
Abilities and Concentrations [/color]
貪欲 | Greed:
|Genjutsu||[Place them here]|
After performing the correct hand seals the user will coat one of their hairs in chakra. Once this has been done, they will place it on their target. The user can track the exact location of the strand of hair for up to 7 meters. For up to twenty meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general idea of where the opponent is. The chakra in the hair will dissipate at the end of 6 posts.
*[Ninjutsu • Wall]
After performing the correct hand seals the user causes a thin 3x3 meter flat barrier to form directly in front of them at a speed of 5. This barrier can take a hit of up to 5 strength before shattering, otherwise it lasts for 3 posts.
*[Ninjutsu • Chakra Burst]
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion at D-Rank force from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.
*[Ninjutsu • Barrier]
After performing the correct hand seals the user forms a 10m3 barrier around a target up to 10m away from their position. The barrier forms at a speed of 12, has a strength of 8, and lasts 4 posts before fading away.
*[Ninjutsu • Binding]
After performing the correct hand seals the user will focus chakra into a rope, wire, or a similar object in their possession. The object will then lash out at a target at a speed of 10 for up to 15 meters attempting to then coil around them and bind them. After coiling around the target, the chakra will cause the object to harden to a strength of 10. After 4 posts the chakra will run out and the bind will break.
*[Ninjutsu • Shadow Clone Technique]
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the users stamina). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for stamina, which is determined by the number of clones presently in effect.
D-Rank Chiton Ninjutsu
Doing a series of hand seals, the user will clap their hands together, using chakra to boost their cardiac performance, and increasing their speed by +3, however reducing their control by -3 for the 4 post duration of this technique.
D-Rank Chiton Ninjutsu
After performing the needed seals, the user will cause blood to break through their skin, forming a kunai in their hand. The kunai has 5 strength, and can be thrown. After impact, if falls into a pool of blood that can then be used for other attacks.
After performing the needed seals, the user will place their hand over an open wound up to five inches wide and two inches deep. After channeling Chiton chakra for a full post, the user will form a superficial blood-clot covering over the wound to prevent further bloodflow from it. While this cover doesn't completely heal the wound, it allows the target's body to recover from the wound naturally without agitation.
After performing the needed seals, the user will slather blood on their body. By concentrating Chiton chakra in the blood, the user thins it out, allow the user to spread it over a larger area on their body. As a result, the user will look much more wounded and bloodier as a means to trick the opponent.
After performing the needed hand seals, the user will get a grip on their target, causing two needles from their palms to lash out into the target, pumping their blood into the target. Follow up techniques can be utilized with this jutsu to attack the opponent from the inside out.
After performing the needed seals, the user will channel Chiton chakra into a location on their body. From that location a 2ft long spike of chakra will shoot out from under their skin with 10 strength at 10 speed. The spike is sharp, and will either recede back into the body after use, or follow up jutsu can be used with it.
After performing the needed hand seals, the user will focus their chakra on a patch of their blood, at least a baseball in circumference, within 10m of their body. From the patch of blood 5 senbon will form, and fire in whatever direction they choose, at 2 speed, with 18 strength. This is most commonly used on blood they've gotten onto the enemy, firing directly into their skin.
The user will do a series of hand seals, coating their hands in blood once complete. The next object or person the user touches with either hand will hand ropes of blood grow from the blood on their hands, wrapping around the point of contact. These 4 ropes each hold on with a strength of 10, and can stretch up to 2m from the user. The jutsu lasts for up to 5 posts unless broken.
The user will do the necessary hand seals, then bite their tongue, causing it to bleed. A ball approximately the size of a baseball can then be spat out at 10 speed, striking with 5 strength. When it impacts a surface, the ball will explode with 5 strength over a 1x1x1m area, covering the area in blood for future attacks.
*Grips of War
After performing the needed seals, the user will begin exuding blood from a wound and condense it into a small sphere one foot in diameter. The sphere lasts for up to five posts afterwards. This sphere forms around the hand of the user, but does not deter the user from forming hand seals. By the user's manipulation, the sphere can sprout up to five tendrils at a time that can stretch up to 10 meters in any direction and can move at up to 20 speed, grabbing onto things with up to 20 strength.
After wounding a target with a blood jutsu, the user can do additional seals, causing all the blood used in the jutsu to cause the wound to force itself into the target. This only works for blood directly in contact with a wound, so if the opponent is impaled by a blood spike, and they break the spike, only the portion of the spike still in contact with them would force itself into the wound. This allows them to use jutsu to attack the opponent internally.
*Red Cell Multiplication
The user will do a series of hand seals, focusing on a wound of theirs, or blood on the ground. Once the hand seals are complete, the user will throw their arm across their body. From wherever the blood is originating from, it will grow up, forming into a wall 10m in length and 3m in height. The wall forms at 20 speed, and has 20 strength.
Once the user has gotten some of their blood inside their target, they'll do a series of hand seals, causing their blood to flow into the targets arms. With a final seal, the blood with burst out of their arms with 20 strength, breaking through their skin and mutilating their arms. This leaves huge open wounds in the targets arms, and can cause a huge amount of damage.
If the user gets some of their blood on the opponent, they can do a series of hand seals to cause the blood to surge up to the opponent's neck, forming a choker around them. The blood squeezes their necks with 25 strength. Though the jutsu has no speed, it repairs itself at 8 speed, forcing the target to repeatedly break the choker to stop it from coming back at choking them. This can be dangerous, and distracting. The choker lasts for 5 posts unless completely destroyed.
The user will do a series of hand seals, focusing chiton chakra onto themselves. Suddenly their entire body will begin leaking blood from all their pores, forming a film of chiton chakra over their bodies. The armor becomes hard, and glimmering crimson in color. The armor has 35 strength, protecting the user from being damaged. Additionally, the user can will small spikes, 2ft in length, to shoot out from any point on the armor with 35 speed at any time they please, striking with 35 strength before receding back into the armor. If damaged, the armor repairs itself, as most Chiiton jutsu do, making it a very effective defense. The armor lasts for 5 posts before losing its rigidity.
Quote:--Bone Breaker Style was created by shinobi in order to disable another fighter quickly in a fight to prevent them from utilizing limbs, and weathering the opponent down by short powerful strikes aimed at weak spots in the skeletal structure to fracture or break entirely. The style is strongly based off the strength and taijutsu skill of the user. If a user is strong they can snap bones easily, but if they are uncoordinated the style is essentially useless, same if it was the other way around, a weak person cannot snap bones no matter how well they're coordinated. The style is an utterly brute and ruthless one used to typical lethally injure or disable an opponent for other means.
Requires a Minimum of 5 Strength and 5 Taijutsu
Requires Upper Body, Lower Body, and Medicine Concentrations
D-Rank Taijutsu Maneuver
The user throws a palm strike towards an opponents leg utilizing all their momentum and force by swinging their shoulders and hips, the user strikes the opponents thigh. It would cause immense discomfort and a hairline fracture, and if the opponent continues to try to utilize the limb further straining it very badly could turn the hairline fracture into a full severe fracture. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
D-Rank Taijutsu Maneuver
Pre-Requisite: 10 strength.
This taijutsu utilizes the weaker spot of the fibula in the calf to snap the soft bone to create intense pain in their calf making them unable to stand or create immense pain on the damaged leg. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
*Right in the Sniffer
D-Rank Taijutsu Maneuver
The user positions themselves in a fighting stance and performs a quick jab with their dominating hand striking their opponent's nose attempting to break the cartilage causing immense pain and hampering their sense of smell as it fills with blood. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
D-Rank Taijutsu Maneuver
Pre-Requisite: Deft Hands Concentration
This technique requires the user to get close and personal and grab the opponent and force them into an armbar. Once the opponent is forced into an armbar the user must then open up their fingers and bend them back with immense force until they break or dislocate. This prevents the opponent from forming handseals unless they relocate their fingers or mend the bone breakage. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
D-Rank Taijutsu Maneuver
The user claps their opponent's ear with the palm of their hand swinging wide to gather as much force as possible before smashing it causing bleeding and a ringing sensation in the opponent's ear. This also cause an influx of pressure in their ear canal making the opponent off balance. It will create a painful ringing, unbalance, and hamper their hearing. This causes the victim to experience a -1 taijutsu debuff. The effects of this jutsu last for 3 posts. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
C-Rank Taijutsu Maneuver
Pre-Requisite: 10 strength
The user sidesteps to whichever side their opponent throws a punch from and grasps their striking arm with their corresponding arm, and then the user raises their free arm high into the air locking it into an elbow striking angle before bringing it down with all their might striking the opponent's radius bone breaking it into two creating a clean break. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
*This is a Library
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The user throws an uppercut, right hook, or left hook attempting to dislocate the opponent's jaw. The user will twist on the ball of their foot to add in some extra force to the strike. The opponent's jaw will dislocate causing them to be unable to speak, and unable to move their jaw. It will also cause immense pain, and swelling. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
*Look Over There
C-Rank Taijutsu Maneuver
The user throws a right or left hook twisting on the ball of their foot to add some extra force slamming their fist into the side of their opponents face around the orbit socket. Once making contact the blow will cause bleeding and swelling in the opponent's afflicted eye causing them to go temporarily blind until they receive medical attention. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
*Fight fire with fire
B-Rank Taijutsu Maneuver
Pre-requisite: 20 Strength
The user throws a punch at their opponent as their opponent is throwing a punch as well. The user aims to meet fists with the opponent, but also overwhelms them with strength. Which causes reveberations throughout the opponents arm causing several fractures in their forearm, bicep, and hand. This technique causes extreme pain, and the opponent to be crippled in the afflicted arm. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
Arts of Medicine:*[Medicinal Style • Injury Assessment]Arts of Medicine
This user has educated themselves in traditional medicine, and is able to treat and care for wounds in methods taught to medicine men and doctors that don't utilize chakra.
Requires: [Medicine] and [Deft Hands] Concentrations
All Art of Medicine Techniques require both Taijutsu and Instinct stats equal to the requirements for the rank of the Technique.
D-rank Taijutsu Discipline
Unlike the mystical means of diagnosis utilized through iijutsu, those who utilize the Arts of Medicine must learn the most effective manner to assess a patient. Learners of this discipline have learn the most effective manner to diagnose a patient, starting at the head, and assessing for head wounds, then moving down through the torso, both arms, the groin area, both legs, then the back. Those who learn this discipline will be able to account for any wounds that present with physical symptoms on a patient.
*[Medicinal Style • Pressure Points]
D-rank Taijutsu Discipline
The user has learned all appropriate pressure points on a body. In the event of bleeding, they know where to apply pressure to slow the bleeding while treatment is administered.
*[Medicinal Style • Splint]
D-rank Taijutsu Discipline
The user is able to create slings and wraps that support fractures, sprains, and breaks in patients.
*[Medicinal Style • Stitching]
C-rank Taijutsu Maneuver
Through the use of the proper tools, the use is able to stitch close most minor and moderator wounds, preventing the furthering of infection and deterioration of that wound.
*[Medicinal Style • Antidote]
C-rank Taijutsu Maneuver
In the case of injected venoms and poisons, the user is able to assess the site of injection, and properly cut off circulation, and roll veins, to force out the poison or venom. So long as they begin within the first post of injection, they can prevent the effects of the venom or poison.
*[Medicinal Style • Field Transfusion]
B-rank Taijutsu Maneuver
Assuming they have the approriate materials, the user is able to set up a field transfusion, taking blood from one person, and transfusing it into their patient, adding to their blood volume and potentially extending their life. A Field Tranfusion can extend the life of a patient by up to 3 posts.
Takeshi was one such young victim who, from a young age, showed little to no aptitude for the shinobi arts. He was small and frail, and too kind-hearted and "weak" to be of use to the clan. They often pitted the young ones against each other in sparring sessions that would turn into all-out brawls directed at Takeshi directly, with all the other kids beating him together. He was constantly bullied and made fun of, having his lunch stolen by the others or being spit on was not an uncommon occurrence. He had no real friends there to speak of and simply stayed reserved. Through all of this, Takeshi never shed a tear, simply resolving himself to death. There was no way he'd make it to the Academy - he was the weakest child in his age! That was until, at age 8, he was obducted for a "Top Secret" mission - handpicked by the head of the orphange himself. Takeshi was thrilled that someone seemed to have found value in him. He'd known some others who'd been elected for these "Top Secret" missions - they'd left and never returned. He'd assumed they'd been invited to the academy early. Little did he know..
Takeshi returned to the orphanage as the first child to ever return from a Top Secret Mission, which he played up to amuse the others. But he knew the truth - the others hadn't been strong enough for the demon to want them as a host. More sparring sessions were coming up, and Takeshi found himself able to fight with a ruthlessness that he'd never experienced before. He quickly rose to the top of the class and he eventually won his right to enter the academy, along with 3 others by channeling the power of his demon (who whispered to him almost constantly). However, he accidentally killed a boy - thus vowing to never use that power again. He never found out what happened to the rest. His years in the academy were marked by rapid growth for him as a person and a shinobi, allowing his body and mind to grow stronger. He began hearing voices during this time but chose to ignore it, never giving in to its whispers of grandeur and power. The Shiimu Family kept a close eye on Takeshi during his academy years, always a watchful eye over their "asset". He eventually grew enough to graduate from the academy, but was an unremarkable genin for a few years in his early life. He never showed much tenacity or anger, to the disappointment of the family. They decided they needed to 'push' him a little, and force their asset to realize it's true potential.
The family arranged for a mugging to occur from some poor sap on the street they paid to mug the kid, and gave him a knife. Once confronted, Takeshi tried using his ninja skills but failed utterly at fighting off this older man and found that he wasn't quite as strong a shinobi as he thought. As Takeshi sat on his knees in the rain, the man walked towards him with a knife and bloodlust in his eyes. Whispers filled his mind with promises of power and glory if he'd just allow the Demon a bit of control. Resolute, Takeshi agreed and crimson chakra began radiating off of him as he slowly grew horns and transformed, letting out a blood-curdling yell. He then made quick work of the bandit, killing him instantly - for his first kill since the boy from his orphanage. Realizing the demon's awesome power, Takeshi spoke with him and came to know the demon as 'Greed'. They talked for hours and hours and finally came to a decision - they would rule this world.
He became a bounty hunter, only hunting the most prominent of prey. He has yet to find any with abilities worthy of taking, but he keeps searching none the less. He's finally amassed enough wealth to continue on with his plans. He and Greed have become a well-oiled machine with similar goals. The first goal - become Warlord of Juu no Kuni. His plan was almost ready for action.