[Inactive]Oho, Tetsu

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[Inactive]Oho, Tetsu

Post by Archives » Thu Mar 29, 2018 1:37 pm

Username: Marshal Phantom
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Oho, Tetsu
Tetsu the Untouched

To sacrifice for anyone is a idiotic ideal.

General Information Age: 25
Gender: Male
Height: 6'2"
Weight: 201lbs
Physical Features: He has light-green eyes, and wavy dark brown hair.
  • Face/head: He had a solid and defined jaw clean, which is free of facial hair of any sort. Most would call his looks plain, and he wouldn't disagree.
  • Body: Tetsu has a copper skin tone. His body is muscular and toned, with his arms and legs being particularly developed. Across his arms and back are multiple old scars and scratches, gained over nearly a decade of missions.
  • Notable Features:----
Clothing/Accessories: On average, Testu omits wearing any kind of upper body clothing, instead wrapping his abdomen in gauze, leaving his upper torso exposed. On both arms he has gauze wrapped around his forearms, with the ends hanging off. He wears black gloves on each hand. For lower body clothing, he wears baggy shorts that stop at the shins, with his legs from there down being wrapped in gauze, with black shinobi boots on his feet. He wears is Kiri Forehead Protector at his waist, as a loosely fitted belt.
Picture:
Personality: A quiet and imposing figure, Tetsu is a man of few words but many actions. A firm believer in "survival of the fittest", he views weakness as a critical fault in any individual. He is an opportunist, taking advantage of situations to benefit himself, and rarely if ever cares for others. Calculating, he knows there are many different ways for a person to express strength, whether it be in will, knowledge, or outright muscle. In general, he is calm, and somewhat relaxed, being able to hold casual conversation without trouble.
  • General:
  • Hopes/Dreams: While his goal is eventually to claim the title Mizukage, Tetsu's current goal is to attain the skill needed to see his goal though, less he not survive the second attempt.
  • Fears: Tetsu holds no overt fear, though he is cautious, being hesitant of situations that cause attention or are high profile
  • Combat Mentality:]Tetsu's style of fighting is brutal and efficient, his ultimate aim being to maim, bludgeon, break, or crush his opponent completely, utterly defeating them in every sense of the word. Unless his mission or goal is dependent on his opponents survival, every fight to him is one to the death.

Battle Information Village: Kirigakure
Rank: Jounin Missing Nin
  • Ninjutsu: 30
  • Taijutsu: 30
  • Genjutsu: 5
  • Stamina: 30
  • Control: 20
  • Strength: 30
  • Speed: 25
  • Instinct: 30
Equipment:
Companions: (0/1)
Affinity: Suiton, Raiton, Katon
Abilities and Concentrations
Abilities
Corrosive TouchA side effect of Acid Style, the oils of Tetsu's body have been replaced with acidic fluid, giving him a corrosive touch. When in contact with organics, it leaves 1st degree like burns, which progressively worsens the longer contact is maintained. This effect is body wide, meaning any direct contact with his skin will result in burns to organics, while inorganic material is immune.
Second Ability---------
Third Ability-------------
Concentrations
Ninjutsu
Suiton:
Suiton Affinity
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive enveloping effect.
Passive (Enveloping)Show
Suiton's effect is enveloping, meaning that suiton passively surrounds anything that it makes contact with. Suiton techniques that do not last over periods of times (i.e, exploding techniques) drench their opponents, but long term techniques will envelop anything they come in contact with and maintain a hold on it with the 3/4th strength of the technique, rounded down. This means that if a suiton wave is shot forward with 17 strength, it will envelope and move anything with it that does not have more than 12 strength to resist it. This allows Suiton to fill a very powerful role in eliminating tools from opponent's access and capturing targets.
Raiton Affinity:
Raiton Affinity
A character with this concentration is able to utilize Raiton, and can make and use any custom or archived jutsu that require the Raiton affinity. Raiton has a shocking effect.
Passive (Shocking)Show
Raiton has the effect of shocking, which means causes it's effect to be diffuse upon impact. In organic material, this causes nervous stimulation which results in numbness, tingling, loss of sensation, and sometimes paralysis. In inorganic material, this means that the strength of the jutsu diffuses across an area 2x the size of the attack. In a jutsu that creates a lightning ball 2m in diameter, if it struck a wall the size of the attack would cover a 4m area.

Additionally, the strength of the nervous effect on organic material from raiton jutsu is determined by the ninjutsu stat requirement.
  • 1-10 Ninjutsu Requirement : Tingling, acute numbness
  • 11-20 Ninjutsu Requirement: Loss of Sensation
  • 21-35 Ninjutsu Requirement: Localized Paralysis
  • 36+ Ninjutsu Requirement: Diffuse Paralysis
Katon:
Katon Affinity
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Passive (Ignition)Show
Katon's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the ninjutsu stat requirement.
  • 1-10 Ninjutsu Requirement : 1st Degree Burns
  • 11-20 Ninjutsu Requirement: Second Degree Burns
  • 21-35 Ninjutsu Requirement: Third Degree Burns
  • 36+ Ninjutsu Requirement: Fourth Degree Burns
Acid:
Acid Affinity
A character will this concentration is able to utilize Acid, and any custom jutsu associated with it. Acid has a passive dissolve effect.
Passive (Dissolution)Show
Acid's effect is dissolve, meaning that upon contact with organic matter, the acid will begin to eat burn through and dissolve it, with the ninjustsu stat determining it's base acidity. The acid will remain in place until washed away by water. It has no effect on inorganic material, though clothing will still need to be washed to remove it. Suiton jutsu is a negation of this style.
RankPost 1Post 2Post3D 1-10No EffectMild itching and discomfort for living beings, no effect on inanimate object and causes a blistering on skinFirst degree burns on living beings, can leave small grooves in soft materials such as stone.C 11-20Mild itching and discomfort on living beings, no effect on inanimate objectsFirst degree burns on living beings, can leave small grooves in soft materials such as stone.Second Degree burns on living beings, can cause standard weaponry to dull its edge or grow slightly weaker.B 21-35First degree burns on living beings, can leave small grooves in soft materials such as stone.Second Degree burns on living beings, can cause standard weaponry to dull its edge or grow slightly weaker.Third degree burns on the target's skin, can even burn holes through to the muscle itself. Iron is now brittle enough to break with bare hands.A 36-45Second Degree burns on living beings, can cause standard weaponry to dull its edge or grow slightly weaker.Third degree burns on the target's skin, can even burn holes through to the muscle itself. Iron is now brittle enough to break with bare hands.Burns entirely through flesh and muscle, leaving bone exposed even on particularly large creatures. Metal becomes brittle enough to shatter with bare hands, and wood or stone is evaporated entirely.S 45+Third degree burns on the target's skin, can even burn holes through to the muscle itself. Iron is now brittle enough to break with bare hands.Burns entirely through flesh and muscle, leaving bone exposed even on particularly large creatures. Metal becomes brittle enough to shatter with bare hands, and wood or stone is evaporated entirely.Any substance not reinforced by chakra is entirely dissolved, and living creatures will lose the limb almost without question. Only extremely trained medic-nin can stave off death or dismemberment at this point.
Fuuton Affinity:
Fuuton Affinity
A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an cutting effect.
Passive (Cutting)Show
Fuuton has a natural cutting property to it, that exists in all jutsu unless otherwise stated. This gives fuuton a unique opportunity to strike with additional power, and to act as a offensive defense. Regardless of their purpose fuuton jutsu passively cut with no distinct pattern at 1/3rd the strength of the technique rounded down unless otherwise stated. This means if someone punched a 19 strength fuuton wall, they would get cuts on their hand applied with 6 strength. This also means that fuuton jutsu specifically designated to cut things can create devastating wound by essentially striking twice.
Mist Release:
Mist Release
A character with this concentration is able to utilize Mist, an extension composed of Fuuton and Suiton, and can make and use any custom or archived jutsu that require Mist. Mist has an encroaching effect. You must be a former or present Kiri shinobi and have both Suiton and Fuuton to utilize this concentration.
Passive (Encroaching)Show
Mist naturally encroaches. This causes all mist jutsu to grow over time. Mist jutsu will passively grow at 1/10th their size per post, allowing them to not only become larger, but also refill areas within themselves that has been displaced. While Mist has limited offensive power, it's a supplementary superpower that can completely alter the course of battle by manipulating the battle field, and the people on it.

Taijutsu
Rigid Structure:
The fundamental skill of [Rigid Structure] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.
Upper Body:
The fundamental skill of the [Upper Body] indicates the user’s proficiency with using their arms, chest and head in various ways to facilitate their use of related Taijutsu.
Lower Body:
The fundamental skill of [Lower Body] indicates the user’s proficiency in using their legs and feet in many different ways to facilitate their use of related Taijutsu.
Medicine:
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.

Genjutsu
[Place them here]

Jutsu
NinjutsuShow
Suiton
SpoilerShow
*Suiton • Defensive Barrier
D-Rank Ninjutsu
After performing the correct hand seals the user will spray water created from the inside of their chest through their mouth. Once the water is expelled, it will form an umbrella shape that is concave to the user and about two meters in diameter. This defense is somewhat solid and can be formed in any direction the user can spit, up to five meters away. The defense is shot at a speed of 5 and has a strength of 5 and unless completely destroyed it lasts for three posts before falling lifelessly to the ground.

*Suiton • Water Shuriken
D-Rank Ninjutsu
After performing the correct hand seals the user will form a shuriken of water that can be thrown approximately 6 centimeters in diameter in their hand. When kai'd, this shuriken explodes with a force equal to a D-Rank explosion and covers the immediate area in water. If not consumed, this technique lasts for three posts.

*Suiton • Water Orb Technique
D-Rank Ninjutsu
After performing the correct hand seals the user will form a dense ball of water approximately 6 centimeters in diameter in their hands. Upon lurching forward, they will release the ball towards an opponent up to 10 meters away at a speed of 6 and with a strength of 4.

*Suiton • Propel Leap
D-Rank Ninjutsu
After channeling chakra into their hands the user will fire two jets of water from their hand, essentially hurling and propelling themselves in the opposite direction of their jets as if thrown by a strength of 5. Can be used once to throw themselves with 5 strength.

*Suiton • Wet Spot
D-Rank Ninjutsu
After performing the correct hand seals the user will expel a 3 meter diameter sphere of water from their mouth at speed of 5 up to 10 meters away. Upon impact it will burst spilling all over the immediate area making it extremely slippery. Those without 5 taijutsu or higher will not be able to hold their footing on this wet spot and will slip around.

*Suiton • Clone
C-Rank Ninjutsu
After performing the correct hand seals the user creates a clone of themselves comprised completely of suiton chakra. This clone is incapable of jutsu, however it's liquid nature makes it a very capable taijutsu combatant. This clone lasts for 5 posts.
  • Taijutsu: 6
  • Stamina: 8
  • Strength: 7
  • Speed: 6
*Suiton • Crashing Wave
C-Rank Ninjutsu
After performing the correct hand seals the user expels a massive tidal wave of water 10 meters wide and nearly 5 meters tall. This wave travels forward at a speed of 10 and with a strength of 10 for up to 15 meters before losing it's steam and failing.

*Suiton • Pacifistic Domination
C-Rank Ninjutsu
Created to safely incapacitate opponents, after performing the correct hand seals, if the opponent is within 15 meters and is standing a top a body of water with the user's chakra in it, the user will begin to churn their chakra causing the water to turn into a vortex and engulf the opponent, trapping them in a vortex about two meters in diameter. Once the target is inside, the user must hold the last seal and cannot use any other techniques, capable of holding this for up to five posts. In order to escape, the target must have at least 10 strength to physically make their way out, or the user must be disrupted. Most shinobi would pass out after two posts due to a lack of oxygen. However, if a target possesses a stamina stat higher than 10, it would require three posts for them to pass out. Should the target possess a stamina stat above 20, it would require five posts for them to pass out, but anything higher than 30 would allow them to resist passing out altogether.
Raiton
SpoilerShow
*Raiton • Static Shroud
D-Ranked Raiton Jutsu
After performing the correct hand seals the user covers their body in a layer of visible static which crackles around them for 4 posts. Anything which comes within 6 inches of their body will be repelled with a force of 5 strength and have the Raiton Shocking effect applied.

*Raiton • Bright Bolt
D-ranked Raiton Jutsu
After performing the correct hand seals the user will extend two fingers toward a target. A bolt of lightning will jump up to 10 meters from their fingers at a speed of 6, striking with a strength of 4.

*Raiton • Shock Double
D-ranked Raiton Jutsu
After performing the correct hand seals, the user will create a copy of themselves out of Raiton chakra. The clone will be able to move with the stats labelled below, while also exploding with the force of a single exploding tag upon death (which also applies the raiton passive effect). The clone will only last for 3 posts.
Taijutsu: 2
Stamina: 1
Strength: 1
Speed: 2


*Raiton • Conductor
D-ranked Raiton Jutsu
After performing the correct hand seals, the user will coat a weapon they are holding in Raiton electricity for 5 posts. This causes the shock effect to be produced on any contact with a target, while also granting blunt weapons the ability to cut through skin to produce shallow wounds. This also works for thrown weapons, however if the projectile remains out of contact with the user for more than 2 posts the technique will dissipate early.

*Raiton • Stun Gun
D-ranked Raiton Jutsu
After performing the correct hand seals, the user will channel Raiton chakra to two of their fingers. They will then be able to fire up to three total bullet sized balls of concentrated lightning from their fingertips. These bullets will travel at 5 speed, but will not have any physical force. Instead, they will apply light electrical burns similar to a sun burn and will apply Raiton's shocking effect.

*Raiton • Galvanic Zone
C-ranked Raiton Jutsu
After performing the correct hand seals, the user will seep Raiton chakra in an area around them with a 20m diameter. The user's Raiton techniques will travel 5 points faster when they travel through this zone for 3 posts. This technique ends the moment the user leaves this area. They also return to normal speed upon leaving the area. This technique does not apply the shocking effect.

*Raiton • Sky Spear
C-ranked Raiton Jutsu
After performing the correct hand seals, the user will create a two meter long rod of lightning in their hand. They are then able to launch it at 15 speed in a single direction. Upon contact the spear will explode with the force of a single explosive tag and apply the Raiton shocking effect. If it has not been launched by the end of the second post it will dissipate.

*Raiton • Voltaic Zone
C-ranked Raiton Jutsu
After performing the correct hand seals, the user will seep Raiton chakra in an area around them with a 20m diameter. This will produce an electric current on the ground in this area visible as crackling lightning on the surface. Any other than the user who step into this zone will have the shocking effect applied and their legs will sustain first degree electrical burns. This current lasts 3 posts, while it ends immediately if the user leaves the area.

*Raiton • Golden Birds
C-ranked Raiton Jutsu
After performing the correct hand seals, the user creates two orbs of lightning the size of basketballs slightly above their head. They are then able to direct these orbs at a speed of 10 at their will, however they may not move while doing this. These orbs cannot leave a 40m diameter around the user, and detonate with the power of a single explosive tag each on contact with a solid. These orbs last a maximum of 4 posts, and may be self destructed at any moment in their lifespan at the user's will.

*Raiton • Jamming Pulse
C-ranked Raiton Jutsu
After performing the correct hand seals, the user emits a wave of electricity from their palm in a single direction. This is produced as a 10m wide line which extends 2m into the air and travels up to 25m from the user at 10 speed. The wave will apply the shocking effect and reduce the speed of any living thing it strikes by 5 points for 3 posts by electrically interfering with the brain's nervous signals.

*Raiton • Thunder Wave
B-ranked Raiton Jutsu
The user will first perform the correct hand seals, and then fire a cone of lightning which begins at 5m wide closest to them and then 30m wide at the furthest point. The cone extends 40m from the user's body at a speed of 20. This cascade of lightning roars tremendously loud, and strikes all caught within it at 15 strength. Those caught in the blast will have their speed reduced by 5 points for 2 posts.

*Raiton • Castle of Sky
B-ranked Raiton Jutsu
The user will first perform the correct hand seals before releasing a basketball sized orb of lightning 15m into the air. The orb will then cascade sheets of lightning down in the shape of a dome over the caster, with a 15m radius. This dome, apart from being exceptionally loud, forms a sort of protection against attacks. It comes into being at 20 speed, and is able to redirect hits of up to 20 strength in a downward direction. These sheets of lightning also serve as a visual obscurity. This technique lasts for up to 3 posts depending on the user's discretion.

*Raiton • Thunderous Lightning Cannon
B-ranked Raiton Jutsu
After performing the correct hand seals, a beam of lightning will erupt from the user's hand. The lightning will travel 50m at 20 speed and explode with the force of 4 explosive tags on contact, while applying the Raiton shocking effect throughout the explosion's area.

*Raiton • Flying Dragon-Striking Heaven-Shaking Thunderous Bombardment
A-ranked Raiton Jutsu
This technique visibly charges electricity for a single moment after the user performs their hand seals. Once this moment is over, it fires a massive column of lightning in a single direction, forming a cylinder with a 30m radius that extends up to 70m from the user's position. This cylinder travels at a speed of 30 and erupts on contact with the power of 7 explosive tags, spreading the raiton shocking effect throughout the area that it covers.

*Raiton • Thousand Birds
A-ranked Raiton Jutsu
Prerequisite: 25 speed
The user of this technique will gather a concentrated amount of lightning in their hand after they perform the hand seals for this technique. The lightning causes a sound similar to thousands of birds chirping over the top of each other while it is in existence. The user will then dash at full speed toward a target, unable to see anything not within their path. The user will then attempt to thrust their hand into their target's body. The lightning is able to give the hand the ability to burn through a person's body. The lightning then shocks the target as per Raiton's passive abilities. Those with 35+ speed will find this technique gives them +10 strength when combatting defensive techniques. The lightning disappears from the user's hand after 2 posts.

*Raiton • Thousand Birds Current
S-ranked Raiton Jutsu
Prerequisite: Raiton • Thousand Birds
After performing the hand seals similar to that of the Thousand Birds technique, the user will begin to spark with various bolts of electricity. For up to 6 posts the user will be surrounded by crackling lightning, which will immediately lash out at any person or metallic object within 30 meters of them at 35 speed. This will then strike with 20 strength and apply second degree electrical burns to those it hits. The user cannot cast any other techniques while this technique is active.
Katon
SpoilerShow
*Katon • Fireball
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a 1 foot diameter fireball at the opponent. It travels up to 10 meters away at a speed of 6 and a strength of 4.

*Katon • Torch
D-Rank Ninjutsu
After performing the correct hand seals the user will exhale a small jet of flame directly in front of them. The ball lights up the surrounding area in a 5 meter radius and has a durability of 5. Unless destroyed, it will stay locked in it's location for 5 posts before fading.

*Katon • Flame Jet
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a cone that is up to five meters long and three meters wide at it's base. The cone travels at a speed of 6 and pushes with a strength of 4.

*Katon • Flame's Shadow
D-Rank Ninjutsu
After performing the correct hand seals, the user will create a copy of themselves out of katon chakra. The clone will be able to move with the stats labelled below, while also exploding with the force of a single exploding tag upon death into a burst of flames. The clone will only last for 3 posts.
  • Taijutsu: 2
  • Stamina: 1
  • Strength: 1
  • Speed: 2
*Katon • Heated Blade
D-Rank Ninjutsu
By channeling katon chakra into a metal weapon or blade, the user will cause it to grow hotter and cover the blade in flames. The imbued weapon will be able to carve through defenses of 5 or less strength with ease.

*Katon • Scattering Flames
C-Rank Ninjutsu
After performing the correct hand seals, the user will puff their chest before spitting out a torrent of 15 individual fireballs, each 2 centimeter diameter. The fireballs are shot for up to 10 meters away at a speed of 9 and a strength of 1.

*Katon • Great Fireball
C-Rank Ninjutsu
After performing the correct hand seals, the user draws in a deep breath before exhaling a thin stream of flames up to 15 meters away at a speed of 10. Either at 15 meters, or if the stream makes impact with anything, the stream will erupt into a spherical C-Rank explosion, scattering flames all over everything within a 5 meter radius from the point of impact.

*Katon • Erupting Burning Finger
C-Rank Ninjutsu
By channeling chakra into their fingers, the user then attempts to make contact with the opponent. In the event that the strike is successful, the fingers release a C-Rank Explosion of fire outward towards the targets body. If unused, lasts 3 posts.

*Katon • Ripple
C-Rank Ninjutsu
By channeling katon chakra into their body, the user will release a burst of flame around their entire body, coming outwards from them. This sphere of roiling fire pushes outward with 10 speed and impacts whatever it touches with 10 strength, the sphere extending roughly 3 meters in radius from the user's body.

*Katon • Bomb Creation
C-Rank Ninjutsu
By channeling katon chakra into any item, the user will turn it into a ticking time bomb. Either when 3 posts are up or when activated through the use of Chakra Kai, the object will explode, releasing all the katon chakra in it in a C-Rank explosion and scattering flames in the immediate area.

*Katon • Flame Armor
B-Rank Ninjutsu
After the needed hand seals, the user will release a blast of katon outward from their body rapidly as the fire twists around them. This fire forms a 3-inch layer of flames around their body that manifests at 30 speed, and essentially provide a pseudo-defense against taijutsu because for the next three posts if anyone comes into contact with it they will receive severe second degree burns. Additionally, this technique can be used offensively for that reason as it also has an impact force of 10 strength.

*Katon • Burning Entrapment
B-Rank Ninjutsu
After performing the correct hand seals the user exhales a ring of fire up to 20 meters away at a speed of 20. On impact the ring immediately erupts outwards and upwards as it's dancing flames form a dome with a 5 meter diameter and a 3 meter pitch. The dome is held together at a strength of 20 for 4 posts before falling apart into wild flames.

*Katon • Flame Lash
B-Rank Ninjutsu
After performing the correct hand seals the user breathes out gently and sends a wire-thin line of flames at a target. The line can travel up to 20 meters from the user at a speed of 20. If it connects to a target, their body will suddenly burst into flames,
igniting them and whatever they happen to be wearing in a searing inferno of flames.

*Katon • Izanagi's Spear
A-Rank Ninjutsu
After performing the correct hand seals the user will form a condensed 5cm diameter, 3 meter long spear of fire in their hand then throw it at an opponent. At any time during the course of the spear's travel, the user may use Chakra Kai to activate the spear. This causes the spear to rapidly unwind and expand into a 10 meter long, 7 meter diameter whirlwind of fire at a speed of 25. On impact, the spear will then explode at A-Rank strength.

*Katon • Idol of Amaterasu
A-Rank Ninjutsu
After performing the correct hand seals the user forms a clone made completely of Katon. This clone is incapable of performing ninjutsu, however is very adept at hand to hand combat and has the following stats:
  • Taijutsu: 20
  • Stamina: 20
  • Strength: 20
  • Speed: 25
*Katon • Humble Avatar of the Divine Sun God, Amaterasu
S-Rank Ninjutsu
By channeling katon chakra into their body the user both protects themselves from and coats themselves in flames. For 4 posts, their body constantly exerts around 1 meter of flames which push out from their body at a strength of 35. This causes the user's body to become a living flame, causing fire wherever they go and burning all life in their path. In addition to this, the user can just once over the span of the 4 posts cause their encapsulating flame to pulsate and expand out 20 meters at a speed of 35 for an instant before returning to it's normal size.
Acid
SpoilerShow
Acid • Acid Bullet
D-Rank Ninjutsu
After performing the correct hand seals the user will spit 4 4-centimeter diameter beads of acid from there mouth, which, when making contact with organic material, will begin to dissolve it, and will remain till washed off. They fly with a speed of 7 and hit with a strength of 3.

Acid • Acid Splash
D-Rank Ninjutsu
After performing the correct hand seals the user will expel a short spray of acid from their mouth, with a range of 5 meters. It comes out with a speed of 9, and hits with a strength of 1. If it lands on the ground it will remain as a puddle til washed away.

Acid • Acid Mist
C-Rank Ninjutsu
After performing the correct hand seals the user will open their mouths and begin to spew a gaseous acid mist, which will proceed to cover a 5x5x5m area, and remain in effect for 3 posts, unless prematurely ended by the user or dissipated by a 10 strength Sution jutsu. Any weaker Sution jutsu will simply weaken the mist.
*[Ninjutsu • Chakra Burst]
D-Ranked Ninjutsu
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion at D-Rank force from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.
TaijutsuShow
Bone Breaker Style:
Bone Breaker Style was created by shinobi in order to disable another fighter quickly in a fight to prevent them from utilizing limbs, and weathering the opponent down by short powerful strikes aimed at weak spots in the skeletal structure to fracture or break entirely. The style is strongly based off the strength and taijutsu skill of the user. If a user is strong they can snap bones easily, but if they are uncoordinated the style is essentially useless, same if it was the other way around, a weak person cannot snap bones no matter how well they're coordinated. The style is an utterly brute and ruthless one used to typical lethally injure or disable an opponent for other means.
Requires a Minimum of 5 Strength and 5 Taijutsu
Requires Upper Body, Lower Body, and Medicine Concentrations
SpoilerShow
*Fault Line
D-Rank Taijutsu Maneuver
The user throws a palm strike towards an opponents leg utilizing all their momentum and force by swinging their shoulders and hips, the user strikes the opponents thigh. It would cause immense discomfort and a hairline fracture, and if the opponent continues to try to utilize the limb further straining it very badly could turn the hairline fracture into a full severe fracture. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Quaker
D-Rank Taijutsu Maneuver
Pre-Requisite: 10 strength.
This taijutsu utilizes the weaker spot of the fibula in the calf to snap the soft bone to create intense pain in their calf making them unable to stand or create immense pain on the damaged leg. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Drunk Goggles
D-Rank Taijutsu Maneuver
The user claps their opponent's ear with the palm of their hand swinging wide to gather as much force as possible before smashing it causing bleeding and a ringing sensation in the opponent's ear. This also cause an influx of pressure in their ear canal making the opponent off balance. It will create a painful ringing, unbalance, and hamper their hearing. This causes the victim to experience a -1 taijutsu debuff. The effects of this jutsu last for 3 posts. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Right in the Sniffer
D-Rank Taijutsu Maneuver
The user positions themselves in a fighting stance and performs a quick jab with their dominating hand striking their opponent's nose attempting to break the cartilage causing immense pain and hampering their sense of smell as it fills with blood. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Spinal Chipper
C-Rank Taijutsu Maneuver
Prerequisite: 15 Strength
The user approaches behind the user or slides behind them and lowers themselves to the ground support themselves with their hands delivering a powerful kick to the opponent's spinal cord attempting to fracture their spinal disks creating a strain on them to remain standing upright or immense movement. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*This is a Library
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The user throws an uppercut, right hook, or left hook attempting to dislocate the opponent's jaw. The user will twist on the ball of their foot to add in some extra force to the strike. The opponent's jaw will dislocate causing them to be unable to speak, and unable to move their jaw. It will also cause immense pain, and swelling. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
Totem Style:
This style of fighting seeks to emulate the movements of animals. Those skilled in its use can make quick strikes as a snake, powerful takedowns as the bear, or devastating charges as the bison. A true master will know how to combine each of these into a cohesive and dangerous combat art.
Requires [Upper Body] and [Lower Body]
SpoilerShow
*[Totem Style • Cobra's Strikes]
D-Ranked Taijutsu Stance
The user folds their hands over where the thumb and fingers make a cone-like point. Their defenses consist of dips and sways to dodge attacks. Their offenses are focused on pin point application of pressure using these points and lightning quick strikes.

*[Totem Style • Bear's Endurance]
D-Ranked Taijutsu Stance
The user takes a stable stance with their arms wide and their legs slightly past their shoulders. They are turned slightly so either shoulder is facing their opponent. This stance emphasizes powerful sweeping blows that are designed to break bones and cause great damage. Defense is resilience and forcing through to cause your own strikes to land through theirs.

*[Totem Style • Tiger's Hunt]
D-Ranked Taijutsu Stance
The user's stance is low and focused on fluidity. They advance with each attack given or received, dodging to the left or right rapidly but always closing the gap. Once closed they attack with rapid, if unaimed, strikes focused on overwhelming their opponent.

*[Totem Style • Turtle's Shell]
D-Ranked Taijutsu Stance
This stance is focused on resilient defenses at the sacrifice of nearly all offensive ability. The user holds their hands open and their body perpendicular to their target. They use their strongest points to absorb incoming damage, protecting their core. Often they will grab or redirect attacks to simulate them sliding off a turtle's shell.

*[Totem Style • Balance]
D-Ranked Taijutsu Stance
This is a neutral state that is often the start of most combat. It consists of feet spread shoulder width and arms held in a prayer-like position. They focus their senses to best understand which stances will be needed, and cleanse their habits from other stances to better emulate their next one.

*[Totem Style • Cobra's Bite]
C-Ranked Taijutsu Maneuver
Prerequisite: *[Totem Style • Cobra's Strikes]
The user makes a string of rapid attacks aimed at the collarbone, throat, and shoulder. They focus more on speed than power, causing each attack to be slightly weak but still damaging and very draining. If the user has more strength than their opponent the collarbone will be broken, the shoulder severely bruised and difficult to move, and they will have trouble breathing.

*[Totem Style • Bear's Slam]
C-Ranked Taijutsu Maneuver
Prerequisite: *Totem Style • Bear's Endurance
The user charges forward in a surge of speed for momentum. When able they will bring both arms around in powerful slams to either side of their target's body. From here they will lift them up over their head before coming back down in a powerful slam against the ground. If done right their opponent will most likely have broken ribs and a shattered spine or skull.

*[Totem Style • Tiger's Pounce]
C-Ranked Taijutsu Maneuver
Prerequisite: *Totem Style • Tiger's Hunt
The user makes a full sprint at their target, using their legs to rapidly move to the left or right of any incoming attacks. Once there they will leap at them with full force, aiming to place themselves on top of their opponent, using their body to push them down. If this works they will unleash a flurry of strikes to take full advantage of the situation and end the fight quickly.

*[Totem Style • Turtle's Iron Wall]
C-Ranked Taijutsu Maneuver
Prerequisite: *[Totem Style • Turtle's Shell]
The user will use their open hands and forearms to slow the momentum of incoming physical attacks. They will then angle and push against to force the attack behind them and away. While not complex, this nearly negates all damage from physical attacks that aren't pierce of slash based.

*[Totem Style • One With All]
C-Ranked Taijutsu Discipline
The user focuses on their animal spirits and drops into a pseudo-meditative state. They focus their mind against goading and unnecessary internal distraction. While like this they have a lessened sense of self, seeing themselves as a vessel through which the animal spirits flow. However, they are more capable of switching between their stances with absolute fluidity, often doing so mid action.

*[Totem Style • Furious Tiger's Claw]
B-Ranked Taijutsu Maneuver
Prerequisite: *[Totem Style • Tiger's Pounce]
Relying on great speed and ferocity the adept will close the distance in a series of lightning quick bounds. Once close they will unleash a flurry of attacks with little aim, but great in number. These attacks can be made with feet, head, limbs, or any other implements they might currently have. However, this assault leaves minimal to no room for a counter attack. The most powerful aspect of this assault is it's ability to be made while their opponent is on the retreat, and the seemingly impossible angles they're able to strike while still moving forward. Such a display is taxing and can only last for a number of posts equal to (stamina/10).
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History
Historical AccountsShow
Tetsu was born to a family contracted to the Karagata Family, though under the Karugata branch. This essentially meant that they were little more than tools to slaves, as the Karugata had little in the way of power or reputation compared to the other branches.His parents were both Shinobi of little note, both not managing to surpass the rank of Chunin over the course of their lives.

His early childhood was more or less of blur of existence, with his parents submitting him to the Academy as soon as they could, at the ripe age of 6. His previous contract to the Karagata Family ensured his admission, while his parents reputation and their contract to the Karugata ensured he was sent to Academy Three. His young age made Tetsu easy impressionable, and so his instructors took advantage to indoctrinate boy with Kiri's Ninja Code of Conduct, emphasizing self-sacrifice for the good of the village. He proved an adept student, some would say a prodigy, and after nearly two years he graduated at the age of 7, 2nd in his class.

As a Genin, his rival would be the student who took the 1st place spot, a boy two years older than him. Unlike other Genin rivalries, where the two may develop a friendship or a grudging respect for one another, Tetsu and his became nothing of the sort; they had a fierce competitive spirit consisting of constant sparring sessions, contest, and more than one heated argument. In the end, it seemed all only forged shinobi of a calibre rarely seen, their skill being such that at the age of 9, Tetsu was suggested to take the Chunin Exam. The fight was one of the most brutal in recent history, with Tetsu nearly crippling his rival before being stopped and named victor.

As a Chunin proved to have a affinity for three chakra styles, Sution, Raiton, and Katon. He was also extremely capable at Taijutsu. Developing his skills over three year period, doing a D and C-Rank missions that involved minor escorts, protection details, deliveries, and other relatively low risk tasks, Tetsu's reputation grew as a shinobi of merit. At the age of 12, he was allowed to participate in his first B-Rank mission, escorting a high-level official over a period of six months as he visited several different countries on a diplomatic campaign. His team consisted of two other Chunin, and one Jounin. For the first several months, it was quiet, and the trip moved along smoothly. In the 5th month, they were ambushed while staying in a lodge by assassins. One of his teammates was killed, while Tetsu himself managed to save the official by taking a kunai meant for them. In the aftermath, the trip would be cut short and they would return to Kiri, where he was commended for his actions.

He would periodically be assigned B-rank missions over the next two years, though his main schedule consisted of C-ranks. Just before his 15th birthday, having just returned from a intelligence gathering mission, Tetsu was promoted to Special Jounin, a testament to his skill and prowess. Though proud of his achievement, he had begun to grow discontent with his life. Despite his growing ability as a shinobi, and the renown he was gaining, he would forever be contracted to the lowest tier of the lowest Principle Family, forced to be little more than a utensil to slaves. He didn't want to live like this forever. He needed a way out.

While on one of his few off days, Tetsu decided to do a little research, and eventually came across a technicality in the rules of the village. Apparently, though the Mizukage was elected by vote by the heads of the Five Families, law still dictated that the title could be claimed through force, either through direct challenge, or by assassination. Though excited by this information, Tetsu was no fool. There was no way he would be able to take the Kage position as he was now; so he dedicated himself to training and experience, and began taking A-rank assignments to further expose himself.

When he was 18, he and two others were assigned to a recovery mission, their objective being scrolls said to contain various styles of jutsu that could be of use to Kirigakure. It was here he uncovered one such scroll containing jutsu of an extension of Suiton known as Acid. Seeing the potential in such techniques, he kept the scroll for himself, lying to his team about his discoveries.

Over the next 2 years, he'd learn and practice the jutsu of the scroll in secret and seclusion. This culminated in him undertaking one of the rather painful kinjutsu techniques, which granted him an acidic touch. By his 21st birthday, he had been promoted to Jounin. He had shifted towards solo missions, mostly centered on target elimination, since they gave him the chance to train with the techniques he'd learned in relative freedom.

During a escort team assignment he had been given, rather than he selected, his plans fell to shambles. Whether it was due to chance or due to a lax in caution, his secret was uncovered. This forced him to have to kill both his teammate and his escort both, then flee Water Country.

For the last several years, he has been working a a Mercenary-Nin in minor countries, gathering experience,
resources, and strength for his eventual return to Kiri.

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