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Shoutohiro, Toshi

Posted: Thu Apr 05, 2018 7:14 am
by Archives
Username: Diatenshi
Ryo: 1/35
Prestige Perks: 0/0
Stat Trainings: (0/75)
Companions: (0/1)
Shoutohiro Toshi
Shou

What goes around comes around, but sometimes Karma moves too slow.

General Information
Age: 21Gender: Male
Height:6'1"Weight: 195lbs
Physical Features: Toshi's body is a record of his life from his scars to his well developed muscles. There are numerous scars on his body from various sources such as knife wounds, as well as scar tissue on his knuckles and fingers from severe and harsh training. His nose while not crooked shows clear signs of being broken and reset multiple times. His body is well tanned from time spent outdoors. He has eyes that are bright and clear as shiny summer day, the light blue a shocking contrast to his dark skin tone. His brown hair is kept fairly short to prevent it from being grabbed during combat.Clothing/Accessories: Toshi travels with the bare minimum to survive. His clothing consist of a pair shorts and a hooded vest, the lack of insulation a form of training during the colder months. On his back is a worn out and faded green hiking pack which holds all of his camping supplies. Around his hands and forearms are tied ropes to protect his hands as he trains, easing the impact so his bones don't break.
Personality: The harsh environment growing up caused Toshi to develop an equally rough and abrasive personality. He's headstrong and quick to anger always willing to let his fist do the talking. Toshi has a bit of arrogance in him, stemming from pride in his strong body which is certainly remarkable and well above the average man. He's very protective of those he's close to yet it's hard to make your way into his heart. He doesn't have much in the way of hobbies, if he's not training, he's fighting if he's not fighting he's training. He's a man that's constantly tempering himself training with drive and conviction. He is determined to see the men that killed his family brought down and he'll do whatever it takes to obtain the strength to see it happen. He tends to maintain a somewhat wild law of the jungle attitude. Might makes right and the world has no place for the weak.
ChildhoodShow
PresentShow

Battle Information
Village: Whirlpool Country
Rank: C-Rank
Affinity: Doton
  • Endurance:18
  • Chakra Pool:10
  • Control:1
  • Strength:20
  • Speed:18
  • Willpower: 13
Equipment: Toshi doesn't have much in the way of weaponry. The closest thing to a weapon on him is the frying pan he keeps in his backpack and the knife he uses to cut his food when he eats, also kept in his backpack. The rest of his gear is simple camping supplies. Sleeping bag, basic tent, flint and a piece of steel for starting fires, and finally a water gourd. These items are all stored either in his backpack or are attached to the outside of it.

Abilities and Concentrations
Abilities
First Ability
DoujutsuShow
Jinseigan: Eye of Life:
There used to be a well off clan of ninja renown for their medical prowess. They were doctors and surgerons and we're generally well received wherever they went. However at the forming of the five great ninja villages, the clan refused to stop their nomadic ways and we're eventually wiped out for their refusal to conform. Though clan was wiped out and their traditions and techniques lost, their inborn kekkie genkai which made them famous, survived through a few scattered descendants. Toshi is one such descendant and is on the path of awakening his bloodline's ancient power.

The Jinseigan allows the user to see the internals of the target. While handy for targeting vitals, it's also extremely useful for medical ninja as it allows them to spot foreign objects inside a body. They can also see fractures or breaks in bones. Diseased organs, and organs affected by illness will take on a black color, poisons will discolor the area they're in purple. The ability to discern poisons is limited to inside a body. It can not detect poisons that are in fluids or on weapons, only once the poison has entered a body and started to effect it can they be seen. The eye doesn't allow the user to see through people, only inside them. The sclera of the eye turns green while the iris changes to become a black ellipsis. The pupil in the center turns white. When activated the outline of the targets body turns black and the user is able to toggle through which layers of tissue the he is viewing. The Doujutsu puts a strain on the body and can only be maintained for [Control]/4 post. The cool down between activations is 1/2 the number of post it was activated for and may be deactivated early to reduce the cool down time between activations. During the cool down period any attmept to activate the doujutsu will result in severe pain and failure. The doujutsu does not confer knowledge of anatomy.
Second Ability---------
Third Ability-------------
Concentrations
Ninjutsu[Place them here]
Taijutsu
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Rigid Structure:
The fundamental skill of [Rigid Structure] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Medicine:
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.
Genjutsu[Place here]

Jutsu
NinjutsuShow
Place Ninjutsu in here
TaijutsuShow
Strong FistShow
Strong Fist:
This style focuses on being overall more physically powerful than your opponent. Users attempt to overwhelm defenses with great speed and strength while chipping away at their opponent’s endurance and keeping their own at the highest possible. Most attacks are simple in execution but extremely powerful in effect, causing battles of attrition to be in their favor.
Requires:
  • [Close Quarters Combat] Concentration
D-RankShow
*[Strong Fist Style • Balance]
D-Ranked Taijutsu Stance
A neutral stance taken by even entry level practitioners. This stance involves turning your body to be perpendicular to your opponent. One foot is rested directly in front of the other with just the toes in contact with the ground. A hand is held back while the other is forward, pointing up. This stance provides ease of dodging incoming blows by using the least amount of motion possible while still being ready to launch into an attack.

*[Strong Fist Style • Leaf Gale]
D-Ranked Taijutsu Maneuver
A simple sweeping kick aimed low to knock the opponent off balance.

*[Strong Fist Style • Dynamic Entry]
D-Ranked Taijutsu Maneuver
In this technique, the user builds momentum and speed in order to bridge the gap between themselves and a distanced target. After covering an appropriate distance, the user then lets loose a form of distraction, like a thrown object, in order to misdirect the target's attention. The user then leaps with their momentum, delivering a strong kick to bridge the rest of the distance.

*[Strong Fist Style • Dynamic Action]
D-Ranked Taijutsu Maneuver
Because distances tend to become the problem in most taijutsu, the practitioner will advance with every strike. This creates a tempo of advancement that is designed to wear down their opponent through ever pressing strikes, giving little chance for escape or recovery.

*[Strong Fist Style • One Inch Punch]
D-Ranked Taijutsu Discipline
When fighting in close quarters it becomes difficult to generate energy for full powered strikes. Practitioners have learned how to explode force from every muscle with minimal energy wasted and space needed. Every strike done by the practitioner has the potential to be at full strength, so long as they have at least one inch of movement.
C-RankShow
*[Strong Fist Style • Great Leaf Flash]
C-Ranked Taijutsu Maneuver
Prerequisite: *[Strong Fist Style • Balance]
The user will tense the muscles in their lower body to a great degree. Doing so causes them to briefly become immobile but creates an enormous amount of pent up energy. By bringing their back leg forward in a straight kick they release all of this energy in a single explosive burst. This can take out a lot of defenses and unless they’re supported by outside forces will knock a kicked foe back a number of yards equal to the difference in their strength and the practitioner's.

*[Strong Fist Style • Great Leaf Whirlwind]
C-Ranked Taijutsu Maneuver
A combination attack started by the user unleashing a powerful kick to either side of their opponent. They will then place themselves behind the target and unleash a quick flurry of punches before kicking another side and repeating the process. This process can keep going ad infinitum or until the practitioner disengages.

*[Strong Fist Style • Thunder Leaf Fist]
C-Ranked Taijutsu Maneuver
An attack that is slow to wind up but powerful in execution. The adept tenses every muscle in their shoulders and arms while twisting their core for a powerful strike. For the 1/4 post they spend winding up they're treated as having a -6 speed. However, when the strike is released it comes nearly instantly and at a +6 strength.

*[Strong Fist Style • Rising Leaf Wind]
C-Ranked Taijutsu Maneuver
A kick meant to disrupt the opponent that can be launched from nearly any position. This kick is delivered quickly with +6 Speed but with -6 Strength and is aimed at any possible opening and extremely difficult to defend against, quickening the tempo the practitioner is keeping.

*[Strong Fist Style • Skyward Strike]
C-Ranked Taijutsu Maneuver
An often difficult attack to accomplish but good for setting up a string of further attacks. The user will sweep low, attempting to kick their target's feet from beneath them. Before they fall, a second kick will attempt to launch them airborne a number of meters equal to the difference in the practitioner's strength from their target.
Bone BreakerShow
Quote:
Bone Breaker Style was created by shinobi in order to disable another fighter quickly in a fight to prevent them from utilizing limbs, and weathering the opponent down by short powerful strikes aimed at weak spots in the skeletal structure to fracture or break entirely. The style is strongly based off the strength and skill of the user. If a user is strong they can snap bones easily, but if they are uncoordinated the style is essentially useless, same if it was the other way around, a weak person cannot snap bones no matter how well they're coordinated. The style is an utterly brute and ruthless one used to typical lethally injure or disable an opponent for other means.
Requires a Minimum of 5 Strength
Requires CQC and Medicine Concentrations
D-RankShow
*Fault Line
D-Rank Taijutsu Maneuver
The practitioner throws a palm strike towards an opponents leg utilizing all their momentum and force by swinging their shoulders and hips, targeting the opponent's thigh. Landing this strike causes immense discomfort and a hairline fracture in one of the bones, and if the opponent continues to heavily use and strain the targeted leg, the hairline fracture can degrade into a full severe fracture. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Quaker
D-Rank Taijutsu Maneuver
Prerequisite: 10 strength.
This taijutsu utilizes the weaker spot of the fibula in the calf to snap the soft bone. This creates intense pain in their calf, making them unable to stand, and it causes immense pain on the damaged leg. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Stop Pointing
D-Rank Taijutsu Maneuver
This technique requires the practitioner to get close and personal, grabbing the opponent and forcing them into an armbar. Once the opponent is forced into an armbar, the practitioner must then open up their fingers and bend them back with immense force until they break or dislocate. This prevents the opponent from forming handseals unless they relocate their fingers or mend the bone breakage. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Drunk Goggles
D-Rank Taijutsu Maneuver
The practitioner claps their opponent's ear with the palm of their hand, swinging wide to gather as much force as possible before the strike. This causes bleeding and a ringing sensation in the opponent's ear, hampering their ability to hear properly. This also causes an influx of pressure in the opponent's ear canal, compromising the opponent's balance. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Right in the Sniffer
D-Rank Taijutsu Maneuver
The practitioner positions themselves in a fighting stance and performs a quick jab with their dominant hand striking their opponent's nose in an attempt to break the cartilage. This causes immense pain and hampers their sense of smell as it fills with blood. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.
C-RankShow
*Look Over There
C-Rank Taijutsu Maneuver
The practitioner throws a hooking punch into the side of their opponent's face around the orbit socket, twisting on the ball of their foot to add some extra force to the strike. Making contact with the blow will cause bleeding and swelling in the opponent's afflicted eye, making them go temporarily blind in the targeted eye until they receive medical attention. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Pelvis Grinder
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The practitioner grabs the opponent by the shoulders and attempts to drive their knee ininto the opponent's pelvis full-force, using the hard part of their knee cause a localized fracture.This fracture inhibits the opponent's ability to sprint or run, and it causes them to stand at an awkward angle, inhibiting their ability to stand in a stable fighting position. It also causes the opponent to be off-balance as they attempt to relieve the pain by putting more pressure into their knees. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Spinal Chipper
C-Rank Taijutsu Maneuver
Prerequisite: 15 Strength
The practitioner approaches behind the opponent or slides behind them before crouching low to the ground. Supporting themselves with their hands, the practitioner delivers a powerful kick to the opponent's spinal cord, attempting to fracture their spinal disks. These fractures create a strain on the opponent's back, making it difficult to remain standing upright or make wide movements. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Knee Bender
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The practitioner closes in and delivers a powerful snap kick to the opponent's knee, attempting to bend it completely backwards, dislocating it or breaking the joint outright. This causes the opponent unable to stand on the afflicted leg without struggling to balance themselves. This also causes immense pain in the opponent's joint, making the injury hard to heal naturally. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Humorous Humerus
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The practitioner delivers an open palm strike to the opponent's arm, attempting to break the humerus bone and render the arm unusable. This makes the opponent unable to move the affected arm or perform hand seals. The opponent will also feel immense pain in their injured arm and will have trouble moving the arm any further down than the shoulder. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.
Arts of MedicineShow
Arts of Medicine:
Arts of Medicine
This user has educated themselves in traditional medicine, and is able to treat and care for wounds in methods taught to medicine men and doctors that don't utilize chakra.
Requires: [Medicine] and [Deft Hands] Concentrations
All Art of Medicine Techniques require both Taijutsu and Instinct stats equal to the requirements for the rank of the Technique.
D-RankShow
*[Medicinal Style • Bandage Wrapping]
D-rank Taijutsu Maneuver
The user knows how to utilize bandages, wrapping a wound in a manner that creates a near-perfect barrier from external forces, keeping the wound clean from bacteria. The bandage is tucked in place, preventing it from falling off, though excessive rubbing, pulling, or getting the bandage wet can cause it to fall off.

*[Medicinal Style • Wound Cleanse]
D-rank Taijutsu Discipline
The user knows how to use sterile water or alcohol to clean out a wound, destroying any bacteria in the would to prevent infection.

*[Medicinal Style • Injury Assessment]
D-rank Taijutsu Discipline
Unlike the mystical means of diagnosis utilized through iijutsu, those who utilize the Arts of Medicine must learn the most effective manner to assess a patient. Learners of this discipline have learn the most effective manner to diagnose a patient, starting at the head, and assessing for head wounds, then moving down through the torso, both arms, the groin area, both legs, then the back. Those who learn this discipline will be able to account for any wounds that present with physical symptoms on a patient.

*[Medicinal Style • Pressure Points]
D-rank Taijutsu Discipline
The user has learned all appropriate pressure points on a body. In the event of bleeding, they know where to apply pressure to slow the bleeding while treatment is administered.

*[Medicinal Style • Splint]
D-rank Taijutsu Discipline
The user is able to create slings and wraps that support fractures, sprains, and breaks in patients.
GenjutsuShow
Place Genjutsu in here

History
Historical AccountsShow
Toshi's family is not native to Whirlpool Country however it was the place of his birth. His father had a serious gambling problem and couldn't pay his debts. In order to flee form the debt collectors the family hid in Whirlpool Country. Sadly, before Toshi's birth his father was killed by bandits while his mother fled.

Growing up in the ruins of a decimated country was a struggle. Scavenging through the various towns and villages while sneaking around the bandits. Eventually they found asylum under a local gang leader. The man took fancy to his mother and made her his woman. While they were safe from others, they were not safe from him as the man had a very abusive personality. Toshi was beat many a time protecting his mother, nearly dying on several occasions.

In order to learn to fight, Toshi started taking part in the underground arena. Toshi barely won his first match, as it wasn't till his opponent had nearly strangled him to death that he truly fought for his life. He'd grabbed a piece of broken bottle that was on the ground and shoved it into his opponents neck, ending the life of another unfortunate child. From then on it only got worse Toshi innocence long since gone leaving upon a very bloody road paved with death and violence.

As Toshi fought he grew strong and hardy in a fight. As his street cred grew the gang leader began to worry the child would become an upstart and try to take his place. During an attempt to assassinate him, Toshi's mother is murdered, taking the knife meant for him. Toshi proceeded to kill the man that murdered his mother and set out on his own.

From time to time Toshi would run into monks and martial artist who would teach him how to truly train his body and mind. It wasn't till he actually made it into the land of fire that he heard about shinobi. When he first heard of their abilities and feats he was amazed, hearing of summoning the elements to breathe fire and strike foes with lightening. Toshi now travels the world beholden only to himself, practicing his martial skills and hoping he runs into a legendary ninja that can teach him to unlock greater strength.