Mistaki, Shio

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Mistaki, Shio

Post by Archives » Wed Jun 20, 2018 2:22 pm

Mistaki, Shio

[Heh]

General Information Age: 10
Gender: Male
Height: 5’1”
Weight: 101lbs
Physical Features: As far as physical features go, Shio is rather average for a boy his age. He is slim, with eyes that seem slightly too large for his head, and chubby cheeks. His hair sloppy, neck length black hair with grey and white strands peppered throughout it. As a Kawazaiwa he has the familial red dots on his palms, permanently marked on him. He hair bright green eyes that are hidden behind thick glasses.
Clothing/Accessories: Shio wears plain clothes, black shirt on black pants with a black belt. His clothes are slightly baggy on him. He wears his forehead protector on his head, high on his brow to hold his long hair out of his face. He wears standard ninja sandals. Shio does not wear the flak jacket typically worn by those of his rank.
Personality: Raised in a religious group that values the power of the voice, Shio was perceived as a prophet at birth. Shio was born to never speak, however while being lost, he has found that he is imbued with great power and enjoys exercising that power, having strayed away from the central tenants of his people he has begun speaking. However, Shio is often short with his words, preferring brevity. Young, Shio is impulsive and quick to various extreme emotions. He enjoys his freedom, and gets antsy and impatient when having to be in the same place for too long. Because Shio was raised as a prophet, he thinks very highly of himself, and gets very frustrated when people disagree with him or don’t give him his way.
Battle Information Village: Kirigakure no Sato
Rank: S-rank Missing Ninja
  • Chakra Pool: 35(40-5)
  • Endurance: 40
  • Control: 30
  • Strength: 44
  • Speed: 40
  • Willpower: 50
Equipment:
  • Shio carries a small black pen inscribed with golden fuuinjutsu, the fuuinjutsu, known as [True Voice] allows the writer to write in roughly any tongue, or even false tongues, and the intended message of the text to be understood by any reader, regardless of their ability to read the written tongue, or even read at all. The pen needs no surface to be written on, and can write in the air, but cannot be used to write fuuinjutsu.
  • Two kunai are kept strapped to each of his thighs.
  • 10 Exploding Tags, and 5 Smoke Tags are strapped to his belt.
Companions: (0/1)
Primary Affinity: Suiton
Abilities and Concentrations
Abilities
Sage Mode: EuphoriaShio’s chakra has a passive effect on the air around him, and when he releases it, causes the affected air to be highly absorbent of the naturally occurring energy of the world. The nature charged oxygen is then absorbed through the skin, mouth or nose, essentially inducing anyone who is breathing the air or present in it into a very minor form of Sage Mode. Because it is so minor, most do not realize they are in sage mode and instead say the state feels like a small burst of euphoria. This effect leaves the air charged with natural energy for 2 posts following exposure to his chakra.Those impacted have two effects occur for the entire duration they're in the area, and for 2 posts following the exit:
  • The euphoria caused by this state has a very acute neuromuscular effect that causes a -1 in Willpower. Any technique that counters neuromuscular effects, maintains heightened body control, or antidotes for neuromuscular toxins will counteract this.
  • The Euphoria also induces sensory in those affected. They are able to sense any beings with chakra within 30m of their bodies. Those without sensory techniques can not control this unrefined sensory and will simply be aware of where those they sense are with poor accuracy. Those with sensory techniques can control this as if it was a sensory technique, including turning it off.
Voice of GodShio’s voice at a default is a thunderous roar that his followers claim shakes mountains, allowing him to perform pseudo-heavenly taijutsu with his voice. Additionally Shio is able to control this, however, and can bring it down to a speaking level if he so desires, even at speaking level Shio can force his voice to be heard over a range of (Control x 10) meter radius from his body in all directions, by carrying his voice through chakra. This cannot be targeted, however. This consumes a passive -5 Chakra Pool at all times, but every time Shio speaks, his chakra is spread through the air up to the range of his speaking (the chakra dilutes, however, able to spread [Control x 3]m radius from his body at most.
Third Ability
Concentrations
Taijutsu[Acrobatics][Rigid Structure][Close Quarter Combat][Perception]
Voice:
Shio's voice is naturally an incredibly powerful weapon able to be manipulated at Shio's whims. His Voice Over ability makes Shio's voice potent, deep, and able to reach far distances and volumes previously thought impossible. Shio has learned to harness this power in taijutsu, and is able to manipulate his voice as if it was a part of his body itself. Expressing power, strength, and even special effects through taijutsu stances and maneuvers.
Genjutsu Types(7/10)
Overlay Genjutsu:
This user has learn to create entire worlds in the heads of their targets. These genjutsu allow the user to completely recreate reality within the heads of their target, and interact with them in various ways through the techniques. Overlay stand out as a threat in genjutsu users as they lapse on a single second in real time, but can last extremely long in the heads of the target.
Warp Genjutsu:
This user has learned to combine the basics of Status and Illusion genjutsu, allowing them to use single techniques to create sensory illusions, as well as status changes on their target.
Status Genjutsu Genjutsu:
This user has learned how to utilize Status Genjutsu that impose mental and cognitive effects on their target.
Illusion of Force Genjutsu:
This user has learned to add a physical component when using genjutsu, allowing them to create the sensation of pulling, pushing, or evoking some force against their target.
Advanced Channeling:
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any genjutsu that is designed to be channel, and there are no specified parameters in which a jutsu must fall to be channeled by this method. Channeling Genjutsu causes the user to be surrounded in an aura of chakra while channeling the genjutsu, until the genjutsu is initiated.
”Genjutsu Sensor”:
Genjutsu Sensor is not actually a class of genjutsu, but instead a skill set derived from Genjutsu knowledge. When a genjutsu user places a target in a genjutsu, the user has an acute awareness that someone is in a genjutsu, and some level of understanding what’s happening within the genjutsu. This awareness allows them to make subtle manipulations and ensure their target has been captured. Through Genjutsu Sensor, the user is able to pull that awareness into the front of their mind, and perform additional techniques class under genjutsu to derive information from that awareness. This allows them to do things like key in on the location of their target, feel their emotions, and other sensor like events.
”Genjutsu Package”:
Genjutsu Package is a variation on initiation, a technique perform prior to a genjutsu in order to modify it. Package works by condensing the genjutsu in a dense ‘package’ of chakra, and then retaining it. Each packaging technique designates how long a technique is packaged for, and the technique cannot be initiated in the target until the timer is up. However, for ever two[2] posts a technique is packaged, the cost to perform it is reduced by 1 rank. (An A-rank package for 4 posts would cost a C-rank’s chakra to perform.) However, if the technique is not initiated in the target the post it comes unpackaged, the user pays 1.5x the cost of the jutsu. While this allows the user to recoup chakra for higher leveled techniques, it requires an incredible amount of foresight to be able to adequately know which genjutsu they will need in a length of time, and also requires that they’re able to sustain a fight while a technique becomes unpackaged.
Genjutsu Initiators
Sound Initiation:
This user has learn to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu.
Sensor Initiation:
This user has learned to use their chakra's presence to initiate genjutsu. Allowing them to initiate genjutsu in people who notice them with sensory techniques.
Touch Initiation:
This user has learn to use physical sensations to initiate genjutsu. Allowing them to physical touch the target, or touch them with objects to capture their targets in genjutsu.

Jutsu
Genjutsu PackageShow
Package: D - Level 0
E-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an D-rank genjutsu of any style. However, unlike standard packaging genjutsu, this packaging technique allows the genjutsu to be performed at any time within the next two posts rather than requiring to be initiated immediately, but does not reduce any chakra costs. However, like packaging techniques if he does not initiate it in the 2 post span, he will pay 1.5x the cost of the technique.

Package: C - Level 0
E-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an C-rank genjutsu of any style. However, unlike standard packaging genjutsu, this packaging technique allows the genjutsu to be performed at any time within the next two posts rather than requiring to be initiated immediately, but does not reduce any chakra costs. However, like packaging techniques if he does not initiate it in the 2 post span, he will pay 1.5x the cost of the technique.

Package: B - Level 0
E-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an B-rank genjutsu of any style. However, unlike standard packaging genjutsu, this packaging technique allows the genjutsu to be performed at any time within the next two posts rather than requiring to be initiated immediately, but does not reduce any chakra costs. However, like packaging techniques if he does not initiate it in the 2 post span, he will pay 1.5x the cost of the technique.

Package: A - Level 0
E-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an A-rank genjutsu of any style. However, unlike standard packaging genjutsu, this packaging technique allows the genjutsu to be performed at any time within the next two posts rather than requiring to be initiated immediately, but does not reduce any chakra cost. However, like packaging techniques if he does not initiate it in the 2 post span, he will pay 1.5x the cost of the technique.

Package: S - Level 0
E-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an S-rank genjutsu of any style. However, unlike standard packaging genjutsu, this packaging technique allows the genjutsu to be performed at any time within the next two posts rather than requiring to be initiated immediately, but does not reduce any chakra cost. However, like packaging techniques if he does not initiate it in the 2 post span, he will pay 1.5x the cost of the technique.

Package: D - Level 1
D-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an D-rank genjutsu of any style, and requires 2 posts. At the end of 2 posts the genjutsu must be initiated, however it will only consume a E-ranks worth of chakra to perform the genjutsu.

Package: C - Level 1
D-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an C-rank genjutsu of any style, and requires 2 posts. At the end of 2 posts the genjutsu must be initiated, however it will only consume a D-ranks worth of chakra to perform the genjutsu.

Package: B - Level 1
D-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an B-rank genjutsu of any style, and requires 2 posts. At the end of 2 posts the genjutsu must be initiated, however it will only consume a C-ranks worth of chakra to perform the genjutsu.

Package: A - Level 1
D-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an A-rank genjutsu of any style, and requires 2 posts. At the end of 2 posts the genjutsu must be initiated, however it will only consume an B-ranks worth of chakra to perform the genjutsu.

Package: S - Level 1
D-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an S-rank genjutsu of any style, and requires 2 posts. At the end of 2 posts the genjutsu must be initiated, however it will only consume an A-ranks worth of chakra to perform the genjutsu.

Package: C - Level 2
C-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an C-rank genjutsu of any style, and requires 4 posts. At the end of 4 posts the genjutsu must be initiated, however it will only consume a E-ranks worth of chakra to perform the genjutsu.

Package: B - Level 2
C-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an B-rank genjutsu of any style, and requires 4 posts. At the end of 4 posts the genjutsu must be initiated, however it will only consume a D-ranks worth of chakra to perform the genjutsu.

Package: A - Level 2
C-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an A-rank genjutsu of any style, and requires 4 posts. At the end of 4 posts the genjutsu must be initiated, however it will only consume an C-ranks worth of chakra to perform the genjutsu.

Package: S - Level 2
C-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an S-rank genjutsu of any style, and requires 4 posts. At the end of 4 posts the genjutsu must be initiated, however it will only consume an B-ranks worth of chakra to perform the genjutsu.

Package: B - Level 3
B-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an B-rank genjutsu of any style, and requires 6 posts. At the end of 6 posts the genjutsu must be initiated, however it will only consume an E-ranks worth of chakra to perform the genjutsu.

Package: A - Level 3
B-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an A-rank genjutsu of any style, and requires 6 posts. At the end of 6 posts the genjutsu must be initiated, however it will only consume a D-ranks worth of chakra to perform the genjutsu.

Package: A - Level 4
A-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an A-rank genjutsu of any style, and requires 8 posts. At the end of 8 posts the genjutsu must be initiated, however it will only consume an E-ranks worth of chakra to perform the genjutsu.
Genjutsu SensoryShow
[Location]
C-rank Sensor Genjutsu
Shio will channel chakra, focusing on someone current caught in his genjutsu. So long as he is channeling, he'll be able to feel where that person is, regardless of the distance. He cannot use any other jutsu while utilizing this technique.

[Preparation]
C-rank Sensor Genjutsu
Shio will channel chakra, focusing on someone within his genjutsu. For the next 3 posts, any time they're about to do jutsu Shio will feel a sensation as their chakra wells up for the jutsu, giving him an opportunity to prepare for the attack. This jutsu lasts for 3 posts, or until the genjutsu ends in the target.

[Experience]
B-rank Sensor Genjutsu
Shio will channel chakra, focusing on an individual currently afflicted with a genjutsu. While he holds the final hand seal, he is able to experience everything about the genjutsu the target is currently experiencing by bringing it to the fore of his mind. This means feelings all feelings, and receiving all sensory information (sights, sounds, etc.). This allows Shio to gather understanding of their experiences in order to increase his combat ability.

[Genjutsu Eye]
A-rank Sensor Genjutsu
Shio will channel chakra, then focus on all targets currently initiated in a genjutsu. While this technique remains channeled, Shio can focus on individual chakra signature to get a precise idea of where they are up to 25m of his current location. He also has a passive direction and number to up to 50 meters. This technique requires focus and calls for Shio to close his eyes to focus on it. Even with high levels of Control and Instinct, this jutsu can be mentally taxing as it requires Shio to sort through the individual chakra sources in the sensor’s range.
GenjutsuShow
Fog
D-rank Illusion Genjutsu
Shio will channel chakra to perform this technique. Anyone who senses him channeling chakra will be caught in this genjutsu. For the next 5 posts they will see a fog around them, limiting vision to 5 feet. Because the fog is not real, it will not disappear if the target tries to disperse it.

Radiant
D-rank Illusion Genjutsu
Shio will channel chakra to perform this technique. Anyone who senses him channeling the chakra will be caught in this genjutsu. For the next 10 posts, anyone caught in the genjutsu that looks at Shio will see a soft light radiating from his body.

Ragnarok
D-rank Illusion Genjutsu
Shio will channel chakra then speak aloud, anyone who hears his voice will see the sky slowly begin to turn red, and remain that way for 10 posts. This does not change visibility in any way.

Laughter
D-rank Illusion Genjutsu
Shio will do a series of hand seals then smile, speaking out loud. Anyone who hears his voice will begin to hear the sound of small children laughing around them for 4 posts. The laughter is loud enough to drive someone to raise their voice, but doesn’t make it impossible to communicate. Some may find the sound relaxing while others will find it eerie.

Gut Punch
C-rank Illusion of Force
Shio will do a series of hand seals, then speak out loud, focusing on a single individual around him. If that person hears him, they’ll suddenly feel a strike of [Will Power] strength at their stomach. The genjutsu and the aftereffects of it end after 2 posts.

Sweep
C-rank Illusion of Force
Shio will do a series of hand seals, then speak out loud, focusing on a single individual around him. If that person hears him, they’ll suddenly feel a strike of [Will Power] strength sweeping both of their feet, aiming to trip up anyone who isn’t strong enough to resist it. The genjutsu and the aftereffects of it end after 2 posts.

Skull Crusher
C-rank Illusion of Force
Shio will do a series of hand seals, then speak out loud, focusing on a single individual around him. If that person hears him, they’ll suddenly feel a strike of [Will Power] strength rocking at the crown of their head as if coming from the back. The genjutsu and the aftereffects of it end after 2 posts.

Savior
C-rank Status Genjutsu
Shio will do a series of hand seals, then speak aloud. Anyone who hears his voice will have a sudden sensation that Shio is a being of great power. The genjutsu immediately ends after this, leaving most people with a lingering sensation and no explanation for it.

Depression
C-rank Warp Genjutsu
Doing a series of hand seals, Shio will release a pulse of chakra. Anyone who senses this will be caught in his genjutsu. They will suddenly feel a tinge of depression strike them, as Shio moves closer to them it will fade but as he moves further it will intensify. This lasts for 5 posts.

Focus
C-rank Warp Genjutsu
Doing a series of hand seals, Shio will speak aloud mentioning in his speech an object. The target will feel an intense draw towards whatever the focus of the desire is. This draw will also cause a sort of tunnel vision in the target’s sight, causing a blurring of their peripherals and making it hard to focus on anything but the target.This lasts for up to 5 posts.

Disease
C-rank Warp Genjutsu
Doing a series of hand seals, touch someone causing a sudden black spot on their body at the point of contact, and will feel a surge of exhaustion through them. While they’ll otherwise be symptom free, the exhaustion can cause them to hesitate on using more energy or exerting themselves. After 3 posts the genjutsu will end.

Conqueror
C-rank Warp Genjutsu
Doing a series of hand seals, and releasing a surge of chakra, this genjutsu will activate in anyone who senses the chakra. Those impacted will feel a sudden wave of fear every time they look at anyone that they consider adversarial, and may believe they are much stronger or intimidating than they truly are. After 3 posts the genjutsu will end.

Ninja
C-rank Warp Genjutsu
Shio will channel chakra, activating this genjutsu in anyone who senses him. For the next 5 posts, at will Shio can cause them to feel as if someone is suddenly behind them, hear the sounds of someone approaching, or see a blur move towards their back in their peripherals. This lasts for 4 posts.

*[Genjutsu • Doubt
C-Ranked Status Genjutsu
The user will do a series of hand seals, then whistle, initiating the genjutsu in anyone who hears the whistle. For the next three posts, the victims of this technique will feel tinges of doubt when listening to other people talk. While the doubt isn't strong, it creates a slight feeling that can be used to dissuade them from following instructions of other people if utilized properly.

Clamp
C-rank Illusion of Force Genjutsu
The user will do a series of handseals then release a surge of chakra towards their target. Should the target sense this, they’ll suddenly feel as if their hands are swelling. For a single post they’ll be able to perform kai, otherwise after this for 5 posts they will feel [Will Power] strength restraining their fingers if they try to move them, preventing them from grabbing anything or performing seals.

Death
B-rank Overlay Genjutsu
Doing a series of hand seals, Shio will send a surge of chakra towards an individual, if they sense it Shio will capture a target in this overlay technique. Immediately the target will suddenly feel an intense pain as a kunai slides across their throat, slicing it open. For 3 posts the target will feel the life slip from their bodies, bleeding from their throats, then the genjutsu ends.

Touch of God
B-rank Warp Genjutsu
Shio will channel chakra to perform this technique, then reach to touch a person. The contact will initiate this genjutsu, causing any pain they’re experiencing to begin to subside over the course of 5 posts and they will see any wounds they have slowly start to close (though they won’t actually). On the 5th post before the genjutsu ends, all their wounds will appear to rip back open and the pain will quickly return to them.

Intimidation
B-rank Illusion Genjutsu
The user will channel chakra and then take a step forward towards their target. If their target senses the user when doing so, they'll be trapped in the genjutsu. For the next 5 posts, every step the user takes towards the target will make them seem larger, more daunting, and scarier. This illusion can be mixed with other aspects to intimidate their target out of fighting.

Sweet Dreams
A-rank Genjutsu Fable
Shio will do the hand seals for this technique then speak out loud, “And now, you sleep.”, for the post following this, an overwhelming drowsiness will overcome anyone afflicted with the genjutsu, and if they do not kai out of the genjutsu prior to the end of the post, will fall into a deep sleep. It takes 15 Willpower to resist this effect, and the standard Control to kai it.

Paralysis
A-rank Warp Genjutsu Fable
Channeling chakra, this genjutsu will activate in anyone who senses him doing so. Fear will rock through the targets body, as they will suddenly fell a sense of doubt and fear moving through them. By the end of the post, if they do not perform Kai they will feel their body being restrained by [Will Power] strength for 5 posts, unable to move unless they can overpower it

Heat Death
S-rank Overlay Genjutsu
Prerequisites: 50 Willpower
Shio will channel chakra, then speak aloud, “Enough.”, with his eyes locked on the target, capturing him should they hear him. In the moment that happens the target will suddenly feel their vision warp, the world becoming oblong and strange, as if looking at it through a fisheye lens. Everything will fade to white and the target will be left sitting in a room with Shio sat opposite of them. For the next 15 posts, the duration of the genjutsu, they can speak, move, and even perform techniques. However, Shio is in full control of their entire sensory-motor system. He can bring them excruciating pain, and soothe immediately after. Control their movements, stop them from speaking. He also has complete control of the reality within the room, allowing him to summon visuals, create events and happenings, and otherwise warp the reality to whatever he would like. Additionally, Shio has complete control over how time passes within this reality, allowing him to make it feel as if only minutes have passed, or entire centuries. This technique is taxing on the user and stuns their chakra circulatory system, disabling the use of jutsu after it ends for 2 posts.

Messiah
S-rank Status Genjutsu
Prerequisite: 50 Will Power, the user must remain speaking for the duration of the genjutsu.
A genjutsu designed to be performed on large groups, after forming the proper hand seals, the user will speak. They can speak on any topic, and anyone who hears their voice while this genjutsu is active will be captured in it. This technique lasts for 10 posts, but will end prematurely if the user stops speaking at any point. Because the initiator is rolling with their voice, the impact of the technique is based on the length they’ve been within it, not the length in which it’s been active.
1st post: The afflicted will feel an overwhelmingly desperate urge to find the source of the voice and keep their eyes on the source.
2nd Post: Once they have seen the user, the afflicted will feel a sudden feeling of both reverence and fear that gets increasingly powerful over the course of the technique. Those without strong wills will feel as if they need to surrender, hopelessness sinking into their gut,
3rd Post: The afflicted will feel weakness through their body, increasing as any distance between themselves and the user is reduced, making resistance and the even movement incredibly mentally taxing.
4th Post: Anyone within the genjutsu this long will feel their willpower draining from them, most often completely paralyzed by the overwhelming authority of the user.
5th Post; Most anyone will have felt all power drained from their body, falling to their knees in reverence, fear, and obedience.
For all posts following this feeling is only increased and compounded.
The user cannot act in a way that would bring harm to any of the victims of this technique or the technique will end.
TaijutsuShow

[Presence of a Saint]
D-rank Taijutsu Discipline
[Perception]
Shio carries himself with a proper demeanor at all times, evoking the image of a religious figure. This can make it harder for those with low Will Power to attack him unexpectedly. Shio must remain keenly aware of his surroundings in order to ensure his demeanor is not interrupted.

[Focus]
D-rank Taijutsu Discipline
[Perception]
Shio’s Will Power is incredibly high due to his genjutsu skill, and he can exert this Will Power to focus, able to clear out distractions with ease. This allows Shio to ignore information his senses pick up that are not particularly relevant to his current task. Everything is still perceived (not making him immune to genjutsu initiation) but allows him ignore it mentally, keeping him clear of distractions and tricks.

[Balancing Act]
D-rank Taijutsu Discipline
[Acrobatics][Rigid Structure]
A combination of extreme deftness and bodily reinforcement, Shio is incredibly difficult to knock off balance. This means Shio is incredibly well at keeping his balancing, even against techniques designed to knock people off balance, and he can maintain his balance even when under dizzying effects.

[Rigid Voice]
D-rank Taijutsu Discipline
[Voice][Rigid Body]
Having trained heavily with his voice, Shio has such incredible vocal endurance that he can maintain a tone or sound without interruption for [Endurance] posts.

[Convincing]
D-rank Taijutsu Discipline
[Voice][Perception]
Shio’s incredible control over his voice and keen perception allows him to modify his intonation and posture in such a way that he can always come off convincing to crowds of people. He monitors for responses and make micro changes to ensure he’s received positively. This makes it easy for Shio to tap into crowd mentality.

[Crowd Mentality]
C-rank Taijutsu Discipline
[Perception]
Shio’s life as the center of a religious movement means he has spent a lot of time in crowds, and has learned to watch and monitor crowds. As such, Shio is able to easily pick out information about a crowd and use it to his advantage. He’s also able to easily notice outliers in a crowd, those who don’t fit in, or won’t fall in with everyone else, allowing him to key in on them and pay special attention.

[Close Quarters Voice]
C-rank Taijutsu Discipline
[Voice][Close Quarters Combat]
Having trained heavily with his voice, Shio has such incredible vocal endurance that he can maintain control of his voice as a weapon even in the heat of combat. This allows Shio to use Voice based taijutsu even when in the middle of full combat, or doing hand seals or channeling for genjutsu.

[Clinch Break]
C-rank Taijutsu Maneuver
[Acrobatics]
Having excellent flexibility and body control, Shio can escape clinches with ease. This technique allows him to slither and slip out of grasps relatively well, effectively reducing the strength of anyone clinching him by 3.

[Narrow Dodge]
C-rank Taijutsu Maneuver
[Acrobatics][Perception]
Unless an attack if performed with a higher ranked technique that makes it hard to localize (i.e, a ninjutsu that makes a projectile appears wobbly), Shio’s keen perception and exceptional acrobatic skill allows him to minimize movement and figure out exactly how much space he needs to dodge an attack, allowing him to narrowly dodge rather quickly.

[Dynamic Performance]
B-rank Taijutsu Discipline
[Voice][Acrobatics][Rigid Body]
Prerequisite: [Rigid Voice] technique
Having such experience with fighting while using his voice, Shio is able to perform [Voice] based techniques while actively engaged in combat. This means while Shio is maintaining [Voice] based techniques, his other combat skills are not impared in any way and he can continue hand-to-hand combat, or perform ninjutsu, genjutsu or other techniques. However, because he can only maintain [Rigid Voice] for [Endurance] posts, every post engaged in combat while maintaining a [Voice] technique reduces how long it can be maintained by 2 rather than 1.

[Voice Wall]
B-rank Taijutsu Maneuver
[Voice]
Shio will let out a roar of ½ his strength directly in front of him. This creates a sort of wall, reducing the speed of projectiles flying at him, and throwing back anything not stronger than his voice.

[Adaptive Hearing]
A-rank Taijutsu Discipline
[Perception][Voice]
Due to Shio’s constant exposure to incredibly loud noises by his own creation, Shio is able to discern even the most minute of sounds in most environments, regardless of ambient or active sounds. This means even those moving through the use of stealth techniques create minor fluctuations in air within 20m of Shio’s person that he can hear and zero in on. Those with higher ranked techniques can still be detected, but with no accuracy.

[Reverberating Blast]
S-rank Taijutsu Maneuver
[Voice]
Shio will let out a roar blasting the area 10m around him with a power ⅘ his [Strength]. As Shio is making this sound, he can rapidly open and close his throat, making the strike hit with its strength multiple times. This allows Shio to effectively make an attack at this strength 3 times a post, for as many posts as he can maintain his voice.

History
Historical AccountsShow
Born to a mother and father of the Kawazaiwa family, there are hardly anything exceptional about Shio’s birth or infancy. His mother and father, however, belonged to a small pseudo-religious sect in the Kawazaiwa family that believed in the power of the human voice. As Shio learned to speak, his talent for the spoken word raised alarms within the sect, and soon after, his was brought forward to the heads who designated him the avatar, the voice of the Universe. Shio was raised as a central pillar to this small sect, pounded with knowledge, given every resource. Through this, it was revealed his great talent. By 5 he was already a skilled shinobi, hardly able to convey complex thoughts he was able to master jutsu with incredible ease, manipulate chakra, and perhaps most curiously, illicit incredibly potent genjutsu in combat.

The day of his 6th birthday, he was submitted to the academy, and took his oath of the voice. With this oath he swore to hold his voice in highest regard, it temper his words, to speak only with purpose. In the academy, Shio performed not only above his peers, but well above even some of his teachers. He excelled in the academy, using overlay genjutsu to manipulate time for learning to allow him to pick up more information in less time. He graduated with flying colors, at the top of his class. He now acts as a genin, studying and expanding his skills.

Shio would move on to take the chuunin exam by 8, promote to special jounin quickly there after, and be named Jounin by 10 years of age. Chosen as a representative of the villages strength, Shio was sent on international missions to bring other countries under Kirigakure’s authority. However, Shio got lost from his convoy on one of this missions, and was unable to find his way back. He has since been classified as an S-rank missing ninja and wanders the world collecting followers and allegedly trying to find his way home.

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Points: 328/695
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[Accountant - Scaled]
[Connections]
Stat Trainings: (25/75)

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Mistaki, Shio

Post by Archives » Fri Dec 21, 2018 8:56 pm

Username: Ace Trainer
Owner: Mistaki, Shio
Stat Trainings: (0/25) (Event Item N/A)
Icicle
PictureShow

General Information
Type: Pet
Gender: Snow
Age: 10
Appearance: Fluffy and white as snow.
  • Face/head: Adorable.
  • Body: Round.
  • Notable Features: Carrot like nose.
Personality:
  • General: Friendly and loyal to their owner.
  • Hopes/Dreams: Just wants to be your friend, a hug wouldn't go amiss
  • Fears: Being left alone.
  • Combat Mentality:Run or Hide, otherwise completely useless other than moral support.
Battle Information Rank: E-Rank
Stats
  • Ninjutsu: 0
  • Taijutsu: 0
  • Genjutsu: 0
  • Stamina: 1
  • Control: 1
  • Strength: 1
  • Speed: 1
  • Instinct: 1
Equipment: N/A
Elemental Affinities: N/A
Abilities and Concentrations
Abilities
N/A
Concentrations
NinjutsuN/A
TaijutsuN/A
GenjutsuN/A

Jutsu
NinjutsuShow
N/A
TaijutsuShow
N/A
GenjutsuShow
N/A

History During one cold winter a world turned 10, to celebrate all the good times and all the sad times this ball of fluff was born.

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Mistaki, Shio

Post by Archives » Sun May 24, 2020 2:08 pm

Not Yet EarnedShow
Username: Onu!
Owner: Shio!
Stat Trainings: (0/25)
Kesu


General Information
Type: Henchman
Gender: Male
Age: 8
Appearance: Kesu has short blonde hair, that hangs over his forehead and obscures his large bright blue eyes. His light skin is unlike most people in his region, but a signatory of his sheltered life. His hands are often blackened being covered in charcoal and graphite from his writing and studies. He wears a button up shirt that his mother made for him, a long sleeved jacket, and shorts. These are all shaped after the time scholars visited her from the distant lands, as she hopes one day they’ll return and she’ll be able to show her son’s intelligence. Kesu is perhaps most distinctly noticeable from the faint glow constantly coming from his body.
Personality: Intelligent, soft spoken, and witty, Kesu is a young boy who has known only his studies his entire life. He is someone who likes to think, and often pauses to think before speaking. He is quiet, but only because he believes in the power of words and never wants to misspeak or say something wrong. He strongly believes in becoming smart and the value of intelligence, if only because that was all he was ever taught. To him, Shio is one of the most interesting beings he has ever seen, and Kesu believes firmly that Shio is who he is destined to follow. Battle Information Rank: C-rank Henchman
Stats
  • Chakra Pool: 7
  • Endurance: 5
  • Strength: 4
  • Speed: 4
  • Control: 15
  • Will Power 5
Equipment: [None]
Elemental Affinities: Katon
Abilities and Concentrations
Abilities
JannahThe Jannah ability grants the user ‘Angelic’ physiology. Kesu was born with Holy Fire in his belly that eventually turned him from flesh to fire. His heart was hardened by the flames into a heart sized gem that sits within his chest. Kesu is by all accounts no longer human, but an elemental body composed of Holy Fire. Holy Fire burns white at all times, and although Kesu can appear normal, the Holy Fire within in causes him to have a faint glow at all times, making him visible even in complete darkness. Without a concentration to control it, Holy Fire functions as Katon.
Concentrations
Ninjutsu[None]
Taijutsu[Medicine][Deft Hands]
Genjutsu[None]

Jutsu
Art of MedicineShow
*[Medicinal Style • Bandage Wrapping]
D-rank Taijutsu Maneuver
The user knows how to utilize bandages, wrapping a wound in a manner that creates a near-perfect barrier from external forces, keeping the wound clean from bacteria. The bandage is tucked in place, preventing it from falling off, though excessive rubbing, pulling, or getting the bandage wet can cause it to fall off.

*[Medicinal Style • Wound Cleanse]
D-rank Taijutsu Discipline
The user knows how to use sterile water or alcohol to clean out a wound, destroying any bacteria in the would to prevent infection.

*[Medicinal Style • Injury Assessment]
D-rank Taijutsu Discipline
Unlike the mystical means of diagnosis utilized through iijutsu, those who utilize the Arts of Medicine must learn the most effective manner to assess a patient. Learners of this discipline have learn the most effective manner to diagnose a patient, starting at the head, and assessing for head wounds, then moving down through the torso, both arms, the groin area, both legs, then the back. Those who learn this discipline will be able to account for any wounds that present with physical symptoms on a patient.

*[Medicinal Style • Pressure Points]
D-rank Taijutsu Discipline
The user has learned all appropriate pressure points on a body. In the event of bleeding, they know where to apply pressure to slow the bleeding while treatment is administered.

*[Medicinal Style • Splint]
D-rank Taijutsu Discipline
The user is able to create slings and wraps that support fractures, sprains, and breaks in patients.

*[Medicinal Style • Tourniquet]
C-Rank Taijutsu Discipline
The user has extensive knowledge on how to properly make and apply a tourniquet, and they can often make one out of whatever supplies are available, even scraps of clothing.

*[Medicinal Style • Air Way]
C-Rank Taijutsu Maneuver
The user is able to use makeshift supplies to obtain and maintain an airway in a patient through various methods, such as intubation or emergency cricothyroidotomy. This allows people to breathe even if they have obstructed airways.

*[Medicinal Style • Antidote]
C-Rank Taijutsu Maneuver
The user is able to assess the site of injection of a venom or poison into a patient, properly cut off circulation, and roll veins to force out the poison or venom. So long as they begin with the first post of injection, they can prevent the effects of venom or poison.

*[Medicinal Style • Medic]
C-Rank Taijutsu Discipline
Perhaps one of the most important disciplines of any aspiring Medic, one who has mastered this Discipline can maintain a clear mind when treating patients. Techniques of equal rank or lower that affect this character's emotional stability or distract them from their work will have no effect while they are treating patients."

*[Medicinal Style • Stitching]
C-Rank Taijutsu Maneuver
Assuming the medic has the proper tools to do so, this character is able to use sutures to stitch most minor and moderate wounds closed, preventing the progression of infection and deterioration of the wound.

*[Medicinal Style • Priority]
B-Rank Taijutsu Discipline
When faced with multiple patients, one who has mastered this Discipline is able to rapidly assess multiple patients and determine priority of their individual injuries and determine which require the highest priorities and which can survive with delayed care. An additional benefit of this Discipline is that one who has mastered it is always able to determine whether a patient is alive or dead unless they are under the effects of equal or higher technique designed to make them appear dead.

*[Medicinal Style • Comfort]
B-Rank Taijutsu Maneuver
Through the use of acupuncture and their knowledge of pressure points, the user is able to quickly apply a series of pricks, leaving the needles in, that dulls pain in localized areas of the body or even the entire body. This method only isolates pain receptors, not other receptors, allowing someone under the effects of this technique to continue to function. The pain dulling effects will last for up to 5 posts, at which points the needles will have to be removed and then replaced.

History Kesu was born to a small farming family in the Land of Fountains. They would spend their lives living an unexceptional existence day in and day out. Kesu has a notably small frame, which drove his mother to encourage his father to let him focus on studies. She hoped for the day that the men in robes she saw in her youth would one day return, and she’d be able to offer forward her brilliant son in hopes of giving him a better future. Kesu’s two older brothers farmed, but Kesu spent every day studying with his mother, while she taught him all she knew. They would bargain for books from the other villagers, and she hoped for a bright future for him. Kesu’s...unique physical attributes did not go unnoticed by her, but she kept her lips sealed, and instructed Kesu to do the same. Hoping her husband and other children wouldn’t notice. She knew Kesu was special in her deepest of hearts.

Eventually, his father realized, and lashed out against the boy and her mother. The father eventually killed both the boy, and his mother, and then killed himself in shame of his freakish son. Kesu, due to his ability, would recover, surrounded by the corpses of his parents. He would run from his home village and move to another, where a elderly woman gave him a small room to stay in. He did small labors around the town to make money for her. Using his intellect and medical knowledge to treat people for money.

One day a small boy who’s voice was louder than thunder showed up to the small village and seemingly hypnotized the whole village, except Kesu who the boy, Kesu would later learn was named Shio, singled out and instructed him to follow. Kesu followed.

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Mistaki, Shio

Post by Archives » Tue Jun 09, 2020 12:21 pm

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Username: Onu
Owner: Shio!
Stat Trainings: (0/25)
Michi



General Information
Type: Henchman
Gender: Male
Age: 8
Appearance: Michi’s most stand out feature is his curly pink hair, shaggy on top, it hangs around his ears and over his eyes, obscuring his equally stand out bright blue eyes. Michi’s cheeks are often flush. While Michi has the features of a small boy, he stands at 7’3 despite being only 8 years old. Michi wears a "professional" shirt that is button up, and slacks, as these are the only clothes he can find for adult men his size.
Personality: Michi’s personality is...hard to pin. He is considered cursed by his people and is very used to isolation. When out in public, however, Michi puts on a facade of confidence. Because of how people treat him due to his “affliction”. Michi can get frustrated very easily, and often fails to understand his size.
Battle Information Rank: B-rank Henchman
Stats
  • Chakra Pool: 10
  • Endurance: 15
  • Strength: 24
  • Speed: 15
  • Control: 8
  • Will Power 8
Equipment: [None]
Elemental Affinities: Doton
Abilities and Concentrations
Abilities
First Ability Gigantism
Michi was born with a unique ability that makes him incredibly large. Soft estimates assume he will be 20’ tall when fully grown, if not bigger. Due to his large size, Michi is very strong. Ninjutsu techniques can be used to manipulate his size to shrink down to a normal size, or grow even more (both partial and complete), and are treated as generic stat boosts. All boosts exchange speed for more strength (by getting larger), or strength for more speed (by getting smaller.)
Concentrations
Ninjutsu[None]
Taijutsu
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Medicine:
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.
Genjutsu[None

Jutsu
Strong FistShow
Strong Fist:
This style focuses on being overall more physically powerful than your opponent. Users attempt to overwhelm defenses with great speed and strength while chipping away at their opponent’s endurance and keeping their own at the highest possible. Most attacks are simple in execution but extremely powerful in effect, causing battles of attrition to be in their favor.
Requires:
  • [Close Quarters Combat] Concentration
*[Strong Fist Style • Balance]
D-Ranked Taijutsu Stance
A neutral stance taken by even entry level practitioners. This stance involves turning your body to be perpendicular to your opponent. One foot is rested directly in front of the other with just the toes in contact with the ground. A hand is held back while the other is forward, pointing up. This stance provides ease of dodging incoming blows by using the least amount of motion possible while still being ready to launch into an attack.

*[Strong Fist Style • Leaf Gale]
D-Ranked Taijutsu Maneuver
A simple sweeping kick aimed low to knock the opponent off balance.

*[Strong Fist Style • Dynamic Entry]
D-Ranked Taijutsu Maneuver
In this technique, the user builds momentum and speed in order to bridge the gap between themselves and a distanced target. After covering an appropriate distance, the user then lets loose a form of distraction, like a thrown object, in order to misdirect the target's attention. The user then leaps with their momentum, delivering a strong kick to bridge the rest of the distance.

*[Strong Fist Style • Dynamic Action]
D-Ranked Taijutsu Discipline
Because distances tend to become the problem in most taijutsu, the practitioner will advance with every strike. This creates a tempo of advancement that is designed to wear down their opponent through ever pressing strikes, giving little chance for escape or recovery.

*[Strong Fist Style • One Inch Punch]
D-Ranked Taijutsu Discipline
When fighting in close quarters it becomes difficult to generate energy for full powered strikes. Practitioners have learned how to explode force from every muscle with minimal energy wasted and space needed. Every strike done by the practitioner has the potential to be at full strength, so long as they have at least one inch of movement.

*[Strong Fist Style • Great Leaf Flash]
C-Ranked Taijutsu Maneuver
Prerequisite: *[Strong Fist Style • Balance]
The user will tense the muscles in their lower body to a great degree. Doing so causes them to briefly become immobile but creates an enormous amount of pent up energy. By bringing their back leg forward in a straight kick they release all of this energy in a single explosive burst that will knock a kicked foe back a number of meters equal to the difference in their strength and the practitioner's.

*[Strong Fist Style • Great Leaf Whirlwind]
C-Ranked Taijutsu Maneuver
A combination attack started by the user unleashing a powerful kick to the side of their opponent. They will then place themselves behind the target and unleash a quick flurry of punches before kicking another side and repeating the process. This process can keep going ad infinitum or until the practitioner disengages.

*[Strong Fist Style • Thunder Leaf Fist]
C-Ranked Taijutsu Maneuver
An attack that is slow to wind up but powerful in execution. The adept tenses every muscle in their shoulders and arms while twisting their core for a powerful strike. For the 1/4 post they spend winding up they're treated as having a -6 speed. However, when the strike is released it comes at a +6 strength.

*[Strong Fist Style • Rising Leaf Wind]
C-Ranked Taijutsu Maneuver
A kick meant to disrupt the opponent that can be launched from nearly any position. This kick is delivered quickly with +6 Speed but with -6 Strength and is aimed at any possible opening and extremely difficult to defend against, quickening the tempo the practitioner is keeping.

*[Strong Fist Style • Skyward Strike]
C-Ranked Taijutsu Maneuver
An often difficult attack to accomplish but good for setting up a string of further attacks. The user will sweep low, attempting to kick their target's feet from beneath them. Before they fall, a second kick will attempt to launch them airborne a number of meters equal to the difference in the practitioner's strength from their target.

*[Strong Fist Style • Leaf's Flashing Might]
B-Ranked Taijutsu Maneuver
Requiring a full post of charge time the user tenses their entire body in preparation, becoming immobile. During this time they will look for their direct path and position themselves with their fist pointed forward. At the end of the post they will release all of this pent up energy with extreme force, leaping nearly instantaneously a number of meters equal to their strength. This counts as a teleportation and cannot be done more than twice per thread.

*[Strong Fist Style • Herculean Leaf Whirlwind]
B-Ranked Taijutsu Maneuver
The user delivers an upward kick to their opponent, sending them high into the air. The user follows the opponent along their upward trajectory, taking tight hold of them so that they can't move or escape. Once they've reached the peak of the initial kick's arc, the user begins a spinning motion and propels them headfirst towards the ground. The user releases the opponent right before impact and retreats to safety, leaving the opponent to collide with the ground alone.
Bone BreakerShow
Quote:
Bone Breaker Style was created by shinobi in order to disable another fighter quickly in a fight to prevent them from utilizing limbs, and weathering the opponent down by short powerful strikes aimed at weak spots in the skeletal structure to fracture or break entirely. The style is strongly based off the strength and skill of the user. If a user is strong they can snap bones easily, but if they are uncoordinated the style is essentially useless, same if it was the other way around, a weak person cannot snap bones no matter how well they're coordinated. The style is an utterly brute and ruthless one used to typical lethally injure or disable an opponent for other means.
Requires a Minimum of 5 Strength
Requires CQC and Medicine Concentrations
*Fault Line
D-Rank Taijutsu Maneuver
The practitioner throws a palm strike towards an opponents leg utilizing all their momentum and force by swinging their shoulders and hips, targeting the opponent's thigh. Landing this strike causes immense discomfort and a hairline fracture in one of the bones, and if the opponent continues to heavily use and strain the targeted leg, the hairline fracture can degrade into a full severe fracture. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Quaker
D-Rank Taijutsu Maneuver
Prerequisite: 10 strength.
This taijutsu utilizes the weaker spot of the fibula in the calf to snap the soft bone. This creates intense pain in their calf, making them unable to stand, and it causes immense pain on the damaged leg. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Stop Pointing
D-Rank Taijutsu Maneuver
This technique requires the practitioner to get close and personal, grabbing the opponent and forcing them into an armbar. Once the opponent is forced into an armbar, the practitioner must then open up their fingers and bend them back with immense force until they break or dislocate. This prevents the opponent from forming handseals unless they relocate their fingers or mend the bone breakage. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Drunk Goggles
D-Rank Taijutsu Maneuver
The practitioner claps their opponent's ear with the palm of their hand, swinging wide to gather as much force as possible before the strike. This causes bleeding and a ringing sensation in the opponent's ear, hampering their ability to hear properly. This also causes an influx of pressure in the opponent's ear canal, compromising the opponent's balance. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Right in the Sniffer
D-Rank Taijutsu Maneuver
The practitioner positions themselves in a fighting stance and performs a quick jab with their dominant hand striking their opponent's nose in an attempt to break the cartilage. This causes immense pain and hampers their sense of smell as it fills with blood. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Radius Locator
C-Rank Taijutsu Maneuver
Pre-Requisite: 10 strength
The practitioner sidesteps the opponent's punch and grasps the striking arm with their corresponding hand before raising their free arm and ramming their elbow into the opponent's elbow with their full force. This strike cleanly breaks the opponent's radius bone in two pieces. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Look Over There
C-Rank Taijutsu Maneuver
The practitioner throws a hooking punch into the side of their opponent's face around the orbit socket, twisting on the ball of their foot to add some extra force to the strike. Making contact with the blow will cause bleeding and swelling in the opponent's afflicted eye, making them go temporarily blind in the targeted eye until they receive medical attention. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Pelvis Grinder
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The practitioner grabs the opponent by the shoulders and attempts to drive their knee ininto the opponent's pelvis full-force, using the hard part of their knee cause a localized fracture.This fracture inhibits the opponent's ability to sprint or run, and it causes them to stand at an awkward angle, inhibiting their ability to stand in a stable fighting position. It also causes the opponent to be off-balance as they attempt to relieve the pain by putting more pressure into their knees. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Spinal Chipper
C-Rank Taijutsu Maneuver
Prerequisite: 15 Strength
The practitioner approaches behind the opponent or slides behind them before crouching low to the ground. Supporting themselves with their hands, the practitioner delivers a powerful kick to the opponent's spinal cord, attempting to fracture their spinal disks. These fractures create a strain on the opponent's back, making it difficult to remain standing upright or make wide movements. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

History Born to a small family in the Land of Fountains, Michi’s early years were rather standard. His family had always thought he was quite large, but by 5 years old, Michi was almost 6 feet tall. He behaved just like a toddler, wild, emotional, hyper active and full of joy, but he was too much for his family to handle. He was assaulted by insults for being a “freak”, and eventually by 6 years old his family abandoned him.

Michi’s unique physiology made him stand out anywhere he went. For two years he lived on the streets, able to make money by doing odd-jobs for people utilizing his large size. Eventually a young man would come through the town Michi was staying in, and preach of his godhood. The boy recognized Michi, not as a freak, but as a boy of power and offered him safe haven and the opportunity to learn to get stronger. Michi accepted, and has traveled with Shio ever since.

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