Mistaki, Shio

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Mistaki, Shio

Post by Archives » Wed Jun 20, 2018 2:22 pm

Mistaki, Shio

[Heh]

General Information Age: 14
Gender: Male
Height: 5’6”
Weight: 131lbs
Physical Features: As far as physical features go, Shio is rather average for a boy his age. He is slim, with a visible jawline and hazel eyes. His hair is sloppy, neck length and black with grey and white strands peppered throughout it. As a Kawazaiwa he has the familial red dots on his palms, permanently marked on him. Shio wears large round glasses that are often hidden behind unrestrained locks of hair.
Clothing/Accessories: Shio wears plain clothes, black shirt on black pants with a black belt. His clothes are slightly baggy on him. He wears his forehead protector on his head, high on his brow to hold his long hair out of his face. He wears standard ninja sandals. Shio does not wear the flak jacket typically worn by those of his rank.
Personality: Shio is a far-cry from the boy raised in Kirigakure. Now the unconventional leader of one of the greatest non-shinobi forces of the world, Shio carries himself with discipline and purpose. Many would describe him as regal, slightly haughty, and driven. Unafraid to speak, abandoning the principles he was raised with, Shio asserts his authority, and can be rather demanding of the people around him. A boy who seeks excellence for himself and all those around him, Shio can be quite averse to failure, and will get very frustrated with those who struggle to succeed around him, or accomplish what he asks of them. However, one thing many people do not see of Shio is that he can be quite compassionate when eyes are off of him. Shio, having been raised in complex circumstances, empathizes with children like himself, and seeks them out in order to help them reach their true power and ability. He can be quite harsh on those who treat disadvantaged people unfairly or cruelly, but also believes that we have power over our destinies and some people simply choose to be in bad situations.
Battle Information Village: Kirigakure no Sato / Iron Country
Rank: S-rank Missing Ninja / Taishou of Iron Country
  • Chakra Pool: 43
  • Endurance: 41
  • Control: 40
  • Strength: 46
  • Speed: 30
  • Willpower: 50
  • Taishou: 50
Equipment:
  • Two kunai are kept strapped to each of his thighs.
  • 10 Exploding Tags, and 5 Smoke Tags are strapped to his belt.
Quote:
A pair of gloves made of a special, chakra enhanced material, the wearer of Emperor Hanzi's Fists can interact with anything as if it were solid, without detriment to their bodies. The wearer of these gloves could hold a hand out and block a raiton blast, or slap away a fireball, or catch and throw back a wind blast, even grabbing water or mist as if it were a solid object is possible with the gloves. This however does not supplement the user's strength, they merely give the user the ability to physically touch and move chakra as they please.
Companions: (0/1)
Primary Affinity: [Status Genjutsu]
Abilities and Concentrations
Abilities
Sage Mode: EuphoriaShio’s chakra has a passive effect on the air around him, and when he releases it, causes the affected air to be highly absorbent of the naturally occurring energy of the world. The nature charged oxygen is then absorbed through the skin, mouth or nose, essentially inducing anyone who is breathing the air or present in it into a very minor form of Sage Mode. Because it is so minor, most do not realize they are in sage mode and instead say the state feels like a small burst of euphoria. This effect leaves the air charged with natural energy for 2 posts following exposure to his chakra.Those impacted have two effects occur for the entire duration they're in the area, and for 2 posts following the exit:
  • The euphoria caused by this state has a very acute neuromuscular effect that causes a -1 in Willpower. Any technique that counters neuromuscular effects, maintains heightened body control, or antidotes for neuromuscular toxins will counteract this.
  • The Euphoria also induces sensory in those affected. They are able to sense any beings with chakra within 30m of their bodies. Those without sensory techniques can not control this unrefined sensory and will simply be aware of where those they sense are with poor accuracy. Those with sensory techniques can control this as if it was a sensory technique, including turning it off.
The Taishou As the Taishou, Shio has access to the generations of knowledge of his predecessors. The millenium of experience endowed to him has given Shio the power of the [Taishou], a state he is able to enter where the collective knowledge actively empowers him. Shio can enter this state for up to 5 posts, during which he undergoes a physical transformation. Entering this transformation cause Shio to generate a [Swarm of Locusts], using his [Taishou Stat] in place of a sync stat. The swarm has no unique attributes or abilities, except that their presence in the air spreads chakra that elicits the effects of [Sage Mode: Euphoria]. This swarm lasts as long as he remains in the state. Additionally, as he masters this state, Shio produces an armor, sword, and bow, that manifest with [Control] speed and strength. The armor and weapons are produced by as ninpou, though they appear as proper armor; when destroyed they will fade away to energetic dust rather than breaking away. A byproduct of being the recipient of this knowledge, Shio no longer ages, and can only die through combat, meaning he is not effected by starvation, dehydration, and so forth in non-combat settings. Shio simply needs to will himself to enter the state and can do so instantaneously.
Completed Taishou StateShow
Through an intentional release, Shio can enter the Taishou State for [Endurance / 5] posts. When he does so, he will generate armor around him, a piece around his torso, greaves for both legs, sleeves for both arms, and a helmet. As the armor is generating, Shio will grow to 6'6" in height, and weight around 260lbs. His hair will grow long, to mid-back length, and form into a pony tail that will hang out the back of his helmet. He physically ages to the appearance of a mid-20 year old. Though not noticeable to most, Shio's body will also form a number of scars on it in various places, showing a place where each Taishou before him died from his wounds. The sword that forms after this transformation is roughly a meter in length, and is otherwise a standard katana with a sheath on his left hip.
Swarm of LocustsShow
A spiritual swarm of Locust, this swarm has no unique ability or attributes, except that it spreads chakra that initiates the effects of [Sage Mode: Euphoria] anywhere it goes. The swarm are standard size for locusts, roughly 8cm long each, with 6 legs, wings approximately 10cm across. They have small mandibles, and are a variety of green, yellow and brown colors.
Taishou StatEffect
1 Shio physically transforms, but does not manifest any armor or weapons.
10 Shio's transformation now includes a chestpiece and sword.
20 Shio's transformation now includes a chestpiece, and greaves for both legs in addition to swords.
30 Shio's transformation now includes a chestpiece, greaves, and sleeves for both arms, in addition to a sword.
40 Shio's transformation now includes a chestpiece, greaves, sleeves, a sword and bow.
50 Shio's transformation is now complete as described above.
Third Ability --
Concentrations
Taijutsu (3)[Rigid Structure][Close Quarter Combat][Perception][Acrobatics][Sword Weapons]
Genjutsu Types(7)
Overlay Genjutsu:
This user has learned to create entire worlds in the heads of their targets. These genjutsu allow the user to completely recreate reality within the heads of their target, and interact with them in various ways through the techniques. Overlay stand out as a threat in genjutsu users as they lapse on a single second in real time, but can last extremely long in the heads of the target.
Warp Genjutsu:
This user has learned to combine the basics of Status and Illusion genjutsu, allowing them to use single techniques to create sensory illusions, as well as status changes on their target.
Status Genjutsu Genjutsu:
This user has learned how to utilize Status Genjutsu that impose mental and cognitive effects on their target.
Illusion of Force Genjutsu:
This user has learned to add a physical component when using genjutsu, allowing them to create the sensation of pulling, pushing, or evoking some force against their target.
Advanced Channeling:
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any genjutsu that is designed to be channel, and there are no specified parameters in which a jutsu must fall to be channeled by this method. Channeling Genjutsu causes the user to be surrounded in an aura of chakra while channeling the genjutsu, until the genjutsu is initiated.
”Genjutsu Sensor”:
Genjutsu Sensor is not actually a class of genjutsu, but instead a skill set derived from Genjutsu knowledge. When a genjutsu user places a target in a genjutsu, the user has an acute awareness that someone is in a genjutsu, and some level of understanding of what's happening within the genjutsu. This awareness allows them to make subtle manipulations and ensure their target has been captured. Through Genjutsu Sensor, the user is able to pull that awareness into the front of their mind, and perform additional techniques classed under genjutsu to derive information from that awareness. This allows them to do things like key in on the location of their target, feel their emotions, and other sensor like events.
”Genjutsu Package”:
Genjutsu Package is a variation on initiation, a technique performed prior to a genjutsu in order to modify it. Package works by condensing the genjutsu in a dense ‘package’ of chakra, and then retaining it. Each packaging technique designates how long a technique is packaged for, and the technique cannot be initiated in the target until the timer is up. However, for ever two[2] posts a technique is packaged, the cost to perform it is reduced by 1 rank. (An A-rank package for 4 posts would cost a C-rank’s chakra to perform.) However, if the technique is not initiated in the target post it comes unpackaged, the user pays 1.5x the cost of the jutsu. This allows genjutsu users to “hold on” to jutsu and release them when the target may not be as suspecting..
Von Neumann Machine:
A custom model of genjutsu, these genjutsu increase in power over time, developing into stronger versions of themselves the longer they remain active without performing kai. VNM genjutsu must start at their D-rank iteration, and cannot be initiated at higher ranks. Every other post they remain active, they increase in rank by 1. The user pays chakra each time it increases in rank. Due to their function, VNM genjutsu appear to last longer than standard genjutsu. Performing kai requires meeting the requirements for the current rank, not the original.
Genjutsu Initiators (3)
Sound Initiation:
This user has learn to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu.
Sensor Initiation:
This user has learned to use their chakra's presence to initiate genjutsu. Allowing them to initiate genjutsu in people who notice them with sensory techniques.
Touch Initiation:
This user has learn to use physical sensations to initiate genjutsu. Allowing them to physical touch the target, or touch them with objects to capture their targets in genjutsu.

Jutsu
Genjutsu PackageShow
Package: D - Level 0
E-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an D-rank genjutsu of any style. However, unlike standard packaging genjutsu, this packaging technique allows the genjutsu to be performed at any time within the next two posts rather than requiring to be initiated immediately, but does not reduce any chakra costs. However, like packaging techniques if he does not initiate it in the 2 post span, he will pay 1.5x the cost of the technique.

Package: C - Level 0
E-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an C-rank genjutsu of any style. However, unlike standard packaging genjutsu, this packaging technique allows the genjutsu to be performed at any time within the next two posts rather than requiring to be initiated immediately, but does not reduce any chakra costs. However, like packaging techniques if he does not initiate it in the 2 post span, he will pay 1.5x the cost of the technique.

Package: B - Level 0
E-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an B-rank genjutsu of any style. However, unlike standard packaging genjutsu, this packaging technique allows the genjutsu to be performed at any time within the next two posts rather than requiring to be initiated immediately, but does not reduce any chakra costs. However, like packaging techniques if he does not initiate it in the 2 post span, he will pay 1.5x the cost of the technique.

Package: A - Level 0
E-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an A-rank genjutsu of any style. However, unlike standard packaging genjutsu, this packaging technique allows the genjutsu to be performed at any time within the next two posts rather than requiring to be initiated immediately, but does not reduce any chakra cost. However, like packaging techniques if he does not initiate it in the 2 post span, he will pay 1.5x the cost of the technique.

Package: S - Level 0
E-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an S-rank genjutsu of any style. However, unlike standard packaging genjutsu, this packaging technique allows the genjutsu to be performed at any time within the next two posts rather than requiring to be initiated immediately, but does not reduce any chakra cost. However, like packaging techniques if he does not initiate it in the 2 post span, he will pay 1.5x the cost of the technique.

Package: D - Level 1
D-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an D-rank genjutsu of any style, and requires 2 posts. By the end of 2 posts the genjutsu must be initiated, however it will only consume a E-ranks worth of chakra to perform the genjutsu.

Package: C - Level 1
D-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an C-rank genjutsu of any style, and requires 2 posts. By the end of 2 posts the genjutsu must be initiated, however it will only consume a D-ranks worth of chakra to perform the genjutsu.

Package: B - Level 1
D-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an B-rank genjutsu of any style, and requires 2 posts. By the end of 2 posts the genjutsu must be initiated, however it will only consume a C-ranks worth of chakra to perform the genjutsu.

Package: A - Level 1
D-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an A-rank genjutsu of any style, and requires 2 posts. By the end of 2 posts the genjutsu must be initiated, however it will only consume an B-ranks worth of chakra to perform the genjutsu.

Package: S - Level 1
D-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an S-rank genjutsu of any style, and requires 2 posts. By the end of 2 posts the genjutsu must be initiated, however it will only consume an A-ranks worth of chakra to perform the genjutsu.

Package: C - Level 2
C-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an C-rank genjutsu of any style, and requires 4 posts. By the end of 4 posts the genjutsu must be initiated, however it will only consume a E-ranks worth of chakra to perform the genjutsu.

Package: B - Level 2
C-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an B-rank genjutsu of any style, and requires 4 posts. By the end of 4 posts the genjutsu must be initiated, however it will only consume a D-ranks worth of chakra to perform the genjutsu.

Package: A - Level 2
C-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an A-rank genjutsu of any style, and requires 4 posts. By the end of 4 posts the genjutsu must be initiated, however it will only consume an C-ranks worth of chakra to perform the genjutsu.

Package: S - Level 2
C-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an S-rank genjutsu of any style, and requires 4 posts. By the end of 4 posts the genjutsu must be initiated, however it will only consume an B-ranks worth of chakra to perform the genjutsu.

Package: B - Level 3
B-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an B-rank genjutsu of any style, and requires 6 posts. By the end of 6 posts the genjutsu must be initiated, however it will only consume an E-ranks worth of chakra to perform the genjutsu.

Package: A - Level 3
B-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an A-rank genjutsu of any style, and requires 6 posts. By the end of 6 posts the genjutsu must be initiated, however it will only consume a D-ranks worth of chakra to perform the genjutsu.

Package: A - Level 4
A-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on an A-rank genjutsu of any style, and requires 8 posts. By the end of 8 posts the genjutsu must be initiated, however it will only consume an E-ranks worth of chakra to perform the genjutsu.

Package: S – Level 4
A-rank Package Genjutsu
Shio will add an additional series of hand seals on the end of a technique, packaging it instead of initiating it. This technique must be performed on a S-rank genjutsu of any style, and requires 8 posts. By the end of the 8 posts the genjutsu must be initiated, however it will only consume a D-ranks worth of chakra to perform the genjutsu.
Genjutsu SensoryShow
[Mole]
D-rank Illusion Genjutsu Sensory
Channeling chakra and then speaking out loud, anyone who hears his voice will be caught in this genjutsu. This genjutsu causes the target to see a mole on the back of their neck for 10 posts, should they look at it. Additionally, at any point while the genjutsu is active Shio is able to focus on anyone caught in it, getting a very vague, momentary sense of all 6 of their senses. This cannot be used to convey any information, but allows Shio to determine if their senses are active, letting him know what style of genjutsu to use.

[Mole]
D-rank Illusion Genjutsu Sensory
Channeling chakra and then release a burst of chakra, anyone who senses will be caught in this genjutsu. This genjutsu causes the target to see a mole on the back of their neck for 10 posts, should they look at it. Additionally, at any point while the genjutsu is active Shio is able to focus on anyone caught in it, getting a very vague, momentary sense of all 6 of their senses. This cannot be used to convey any information, but allows Shio to determine if their senses are active, letting him know what style of genjutsu to use.

[Mole]
D-rank Illusion Genjutsu Sensory
Channeling chakra and then utilize the [Rumble] technique, causing any who feel it to be caught in this genjutsu. This genjutsu causes the target to see a mole on the back of their neck for 10 posts, should they look at it. Additionally, at any point while the genjutsu is active Shio is able to focus on anyone caught in it, getting a very vague, momentary sense of all 6 of their senses. This cannot be used to convey any information, but allows Shio to determine if their senses are active, letting him know what style of genjutsu to use.

[Terminate]
D-rank Genjutsu Sensory
Because of Shio's advanced awareness of his genjutsu in his targets, he is able to at any point during the duration of a genjutsu, end it prematurely in his target with a single seal.

[Location]
C-rank Sensor Genjutsu
Shio will channel chakra, focusing on someone current caught in his genjutsu. So long as he is channeling, he'll be able to feel where that person is, regardless of the distance. He cannot use any other jutsu while utilizing this technique.

[Preparation]
C-rank Sensor Genjutsu
Shio will channel chakra, focusing on someone within his genjutsu. For the next 3 posts, any time they're about to do jutsu Shio will feel a sensation as their chakra wells up for the jutsu, giving him an opportunity to prepare for the attack. This jutsu lasts for 3 posts, or until the genjutsu ends in the target.

[Experience]
B-rank Sensor Genjutsu
Shio will channel chakra, focusing on an individual currently afflicted with a genjutsu. While he holds the final hand seal, he is able to experience everything about the genjutsu the target is currently experiencing by bringing it to the fore of his mind. This means feelings all feelings, and receiving all sensory information (sights, sounds, etc.). This allows Shio to gather understanding of their experiences in order to increase his combat ability.

[Genjutsu Eye]
A-rank Sensor Genjutsu
Shio will channel chakra, then focus on all targets currently initiated in a genjutsu. While this technique remains channeled, Shio can focus on individual chakra signature to get a precise idea of where they are up to 25m of his current location. He also has a passive direction and number to up to 50 meters. This technique requires focus and calls for Shio to close his eyes to focus on it. Even with high levels of Control and Instinct, this jutsu can be mentally taxing as it requires Shio to sort through the individual chakra sources in the sensor’s range.
GenjutsuShow
Fog
D-rank Illusion Genjutsu
Shio will channel chakra to perform this technique. Anyone who senses him channeling chakra will be caught in this genjutsu. For the next 5 posts they will see a fog around them, limiting vision to 5m. Because the fog is not real, it will not disappear if the target tries to disperse it.

Radiant
D-rank Illusion Genjutsu
Shio will channel chakra to perform this technique. Anyone who senses him channeling the chakra will be caught in this genjutsu. For the next 10 posts, anyone caught in the genjutsu that looks at Shio will see a soft light radiating from his body.

Ragnarok
D-rank Illusion Genjutsu
Shio will channel chakra then speak aloud, anyone who hears his voice will see the sky slowly begin to turn red, and remain that way for 10 posts. This does not change visibility in any way.

Gut Punch
C-rank Illusion of Force
Shio will do a series of hand seals, then speak out loud, focusing on a single individual around him. If that person hears him, they’ll suddenly feel a strike of [Will Power] strength at their stomach. The genjutsu and the aftereffects of it end after 2 posts.

Sweep
C-rank Illusion of Force
Shio will do a series of hand seals, then speak out loud, focusing on a single individual around him. If that person hears him, they’ll suddenly feel a strike of [Will Power] strength sweeping both of their feet, aiming to trip up anyone who isn’t strong enough to resist it. The genjutsu and the aftereffects of it end after 2 posts.

Skull Crusher
C-rank Illusion of Force
Shio will do a series of hand seals, then speak out loud, focusing on a single individual around him. If that person hears him, they’ll suddenly feel a strike of [Will Power] strength rocking at the crown of their head as if coming from the back. The genjutsu and the aftereffects of it end after 2 posts.

Savior
C-rank Status Genjutsu
Shio will do a series of hand seals, then speak aloud. Anyone who hears his voice will have a sudden sensation that Shio is a being of great power. The genjutsu immediately ends after this, leaving most people with a lingering sensation and no explanation for it.

Depression
C-rank Warp Genjutsu
Doing a series of hand seals, Shio will release a pulse of chakra. Anyone who senses this will be caught in his genjutsu. They will suddenly feel a tinge of depression strike them, as Shio moves closer to them it will fade but as he moves further it will intensify. This lasts for 5 posts.

Focus
C-rank Warp Genjutsu
Doing a series of hand seals, Shio will speak aloud mentioning in his speech an object. The target will feel an intense draw towards whatever the focus of the desire is. This draw will also cause a sort of tunnel vision in the target’s sight, causing a blurring of their peripherals and making it hard to focus on anything but the target.This lasts for up to 5 posts.

Conqueror
C-rank Warp Genjutsu
Doing a series of hand seals, and releasing a surge of chakra, this genjutsu will activate in anyone who senses the chakra. Those impacted will feel a sudden wave of fear every time they look at anyone that they consider adversarial, and may believe they are much stronger or intimidating than they truly are. After 3 posts the genjutsu will end.

*[Genjutsu • Doubt
C-Ranked Status Genjutsu
The user will do a series of hand seals, then whistle, initiating the genjutsu in anyone who hears the whistle. For the next three posts, the victims of this technique will feel tinges of doubt when listening to other people talk. While the doubt isn't strong, it creates a slight feeling that can be used to dissuade them from following instructions of other people if utilized properly.

Clamp
C-rank Illusion of Force Genjutsu
The user will do a series of handseals then release a surge of chakra towards their target. Should the target sense this, they’ll suddenly feel as if their hands are swelling. For a single post they’ll be able to perform kai, otherwise after this for 5 posts they will feel [Will Power] strength restraining their fingers if they try to move them, preventing them from grabbing anything or performing seals.

Death
B-rank Overlay Genjutsu
Doing a series of hand seals, Shio will send a surge of chakra towards an individual, if they sense it Shio will capture a target in this overlay technique. Immediately the target will suddenly feel an intense pain as a kunai slides across their throat, slicing it open. For 3 posts the target will feel the life slip from their bodies, bleeding from their throats, then the genjutsu ends.

Touch of God
B-rank Warp Genjutsu
Shio will channel chakra to perform this technique, then reach to touch a person. The contact will initiate this genjutsu, causing any pain they’re experiencing to begin to subside over the course of 5 posts and they will see any wounds they have slowly start to close (though they won’t actually). On the 5th post before the genjutsu ends, all their wounds will appear to rip back open and the pain will quickly return to them.

Intimidation
B-rank Illusion Genjutsu
The user will channel chakra and then take a step forward towards their target. If their target senses the user when doing so, they'll be trapped in the genjutsu. For the next 5 posts, every step the user takes towards the target will make them seem larger, more daunting, and scarier. This illusion can be mixed with other aspects to intimidate their target out of fighting.

Barrier
B-rank Illusion Genjutsu
Shio will do a series of hand seals and then produce a noise, initiating this genjutsu in anyone who hears the noise. The targets will see a blue dome barrier be erected around Shio, 20m in diameter and 10m tall. Should they attempt to move through or strike the barrier they will feel a force equal to [Willpower] strength repelling them. Breaking the barrier will end the genjutsu for individuals, but will otherwise this genjutsu lasts for 4 posts.

Force Push
B-rank Illusion Genjutsu
Shio will do a series of hand seals then make a loud humming sound, as long as he maintains this sound, anyone who hears it will feel a force of [Willpower] strength pushing against them, forcing them backwards if they try to move. This lasts as long as he hums, for up to 4 posts.

[Psychosis]
A-rank Status Genjutsu
The user will do a series of hand seals then make a sound, initiating this genjutsu in anyone who hears the sound. Once initiated, targets will immediately find that their startle response has been incredibly heightened. Any loud noises, sudden movements, or intense sensory inputs will cause a startle reflex, often jumping, shouting, or flinching. From the second post onwards, the targets will experience an intense paranoia, feelings that no one can be trusted, that people are watching them, that someone is after them. This feeling combined with the startle response will find the targets extremely distractible, and make it difficult for them to focus. As an added effect, Shio will be the exception to this paranoia, and the targets will find slight reprieve from their symptoms when looking at him (though their startle response will remained heightened, making continuously looking at him difficult if not impossible). Likewise, they will be highly suggestible to Shio, making them more likely to follow what he says or wants, in order to try and reduce their symptoms. This genjutsu lasts for 5 posts.

Scent Control
A-rank Illusion Genjutsu
Prerequisite: 30 Will Power
The user will do a series of hand seals, focusing on, and then making a sound out loud while looking at their target. Should their target hear this, the user will take control of their sense of smell for the next 5 posts. The user can create any scent, make things not able to be smelled, or anything in between.

Sensory Control
A-Ranked Illusion Genjutsu
Prerequisite: 34 Will Power
The user will do a series of hand seals, focusing on, and then making a sound out loud while looking at their target. Should their target hear this, the user will take control of their chakra sense for the next 5 posts. The user can create, mask, or disfigure any chakra sense picked up by the target.

Sensory Control
A-Ranked Illusion Genjutsu
Prerequisite: 34 Will Power
The user will do a series of hand seals, activating this genjutsu. Should the target sense his chakra in the turn its activated, the user will take control of their chakra sense for the next 5 posts. The user can create, mask, or disfigure any chakra sense picked up by the target.

Sweet Dreams
A-rank Status Genjutsu
Shio will do the hand seals for this technique then speak out loud, “And now, you sleep.”, for the post following this, an overwhelming drowsiness will overcome anyone afflicted with the genjutsu, and if they do not kai out of the genjutsu prior to the end of the post, will fall into a deep sleep. It takes 15 Willpower to resist this effect, and the standard Control to kai it.

Paralysis
A-rank Warp Genjutsu
Channeling chakra, this genjutsu will activate in anyone who senses him doing so. Fear will rock through the target’s body, as they will suddenly feel a sense of doubt and fear moving through them. By the end of the post, if they do not perform Kai they will feel their body being restrained by [Will Power] strength for 5 posts, unable to move unless they can overpower it.

Fright
A-rank Overlay Genjutsu
Shio will do a series of hand seals, causing a sharp flare in his chakra. Anyone who senses this flare will be captured in an Overlay world for 4 posts, in this Overlay they will actually just be a ghost, as they float behind Shio’s body for 4 posts while he completely slaughters a small village of people. They’ll be helpless and unable to turn away as they witness him bloodily murder men, women and children without regard, leaving nothing but blood and death in his wake. At the end of the 4 posts the genjutsu ends.

Assassin
A-rank Illusion Genjutsu
The user will do a series of hand seals, then clash two kunai together to make a loud metallic ringing sound. Anyone within 30m of the user that hears this sound will be caught in the genjutsu. At any point during the duration of this genjutsu, Shio can cause himself to disappear for a moment, and reappear by any of the individuals captured in the genjutsu, where he can strike them with the kunai and then return to his original position. When he vanishes like this, all ways of sensing him will vanish as well, but he cannot move in this moment. All people captured in this illusion see the same thing, meaning he cannot cause people to see him appear in different places, and he must return to his “starting” position before vanishing again to strike another target. Any wounds he gives will feel real, and have the appropriate amount of pain associated with it for the entire duration of this technique. This genjutsu lasts for 5 posts.

[Chakra Touch Initiator]
A-rank Genjutsu Technique
Prerequisite: [Emporer Hanzi's Fist][Touch Initiator][Sensory Initiator]
Due to Emporer Hanzi's Fist, Shio is able to directly touch chakra, and has learned to combine this skill with his Touch and Sensory Initiator. When Shio is wearing the gloves, he may cast and initiate [Touch] genjutsu by directly touching an source of chakra currently being controlled by an individual. rather than the individual themselves. When it does so, it operates as if he has touched them, their own chakra sense carrying the genjutsu back to them. This does not work on fire and forget techniques.

[Doubt]
A-rank Status Genjutsu
Shio will do a series of hand seals, then clap his hands, initiating the genjutsu in anyone who hears the clap. Anyone caught in this genjutsu will begin to seriously doubt anything they do. Even those with high resolve will find themselves questioning their decisions, often double, triple or even quadruple thinking before doing anything. The genjutsu causes even something as simple as taking a step to tumble into the various and many consequences this could have and how it might play out. While under this genjutsu, making decisions becomes much harder, and fighting seamlessly will often feel impossible for most who are incapable of being confident they're deciding what is the best move. This genjutsu lasts for 5 posts.

[Face Blindness]
A-rank Illusion Genjutsu
Shio will do a series of hand seals, initiating this genjutsu in anyone currently sensing his chakra. While under the effect of this technique, the target is unable to discern identifiable aspects of an individual, or identify who someone is. Everyone around them will be unrecognizeable, by their face, scent, sound of their voice, their chakra signature, or even their gait. While someone saying their name will alleviate this, if the target stops looking at said person for even an instant, they'll once again be unable to identify them. This makes it impossible to track someone while under the effect of this technique. This genjutsu lasts for 5 posts.

[Ritual Combat]
S-rank Overlay Status Genjutsu
Prerequisite: [45 Willpower][30 Control]
Shio will do a series of hand seals, initiating this genjutsu in the next person he comes in physical contact with. An overlay will start that retains the current battlefield but clears all people, companions, or anyone that can engage in combat from it except for the user and the target. The two will be locked in ritual combat, where they will be able to fight just as they would in real life. They will have their proper stats, chakra pool, as they did just before entering the technique. The overlay lasts until either the user or the target dies in the overlay, and cannot end until one has died. Once they've died, the overlay will end. Whoever was the victor will come out of the overlay totally unaffected, recognizing that it was an overlay and able to continue fighting without issue. The loser will feel completely exhausted, drained of their ability to continue fighting. This technique is used in lieu of the proper ritual combat for the Taishou now.

Sound Control
S-Ranked Illusion Genjutsu
Prerequisite: 38 Will Power
The user will do a series of hand seals, focusing on, and then creating some noise. Should their target hear this noise the user will take control of their sense of hearing for the next 5 posts. The user can create any sound, make things not able to be heard, or anything in between.

[Genjutsu • Sight Control]
S-Ranked Illusion Genjutsu
Prerequisite: 40 Will Power
The user will do a series of hand seals, focusing on, and then creating some noise. Should their target hear this noise the user will take control of their sense of sight for the next 5 posts. The user can create any sight, make things not able to be seen, or anything in between.

Astral Body: Wall
S-rank Illusion Illusion of Force Gentaijutsu Maneuver
Shio will channel chakra to start this genjutsu, where it must be initiated in the next 2 posts. Should Shio be struck by an opponent in these two posts it will initiate the genjutsu, if Shio initiates contact the genjutsu will fail. When Shio is struck, the opponent will feel resistance of [Willpower] strength against the strike, and will see an illusion of Shio, taking the strike and staring back at them as if the strike didn’t harm him at all. At the same time as the strike, Shio will allow himself to be thrown back by the hit, where the genjutsu will make Shio invisible, and mask his chakra presence and any sound his produces for the next two posts. Should Shio come within 5m of the target or channel any genjutsu during the course of those two posts it will immediately end. Otherwise he can control the false Shio during the course of those two posts, where it is able to move at [Willpower] speed and strength.

Astral Body: Melt
S-rank Warp Illusion of Force Gentaijutsu Manever
Shio will channel chakra to start this genjutsu, where it must be initiated in the next 2 posts. Should Shio be struck by an opponent in these two posts it will initiate the genjutsu, if Shio initiates contact the genjutsu will fail. When Shio is struck, rather than hitting him they will feel as if they’ve struck through him, and will see his body literally melt into a black goo, which will seize forward around their body at [Willpower] strength, and create an intense burning feeling all around their body as if they’re on fire. At the same time as the strike, Shio will allow himself to be thrown back by the hit, where the genjutsu will make Shio invisible, and mask his chakra presence and any sound his produces for the next two posts. Should Shio come within 5m of the target or channel any genjutsu during the course of those two posts it will immediately end. Otherwise for the next two posts the target will feel as if they are being melted alive by the black goo on them.

[Punishment]
S-rank Illusion Genjutsu
Shio will do a series of hand seals before coming in contact with someone. Should they make contact, this genjutsu will activate in the target. For the next 3 posts, every time they come in contact with Shio, their body will experience a flash of pain as if every nerve has suddenly been set on fire, if only for a moment. This incredible amount of pain is considered unbearable by most, and can be incredibly distracting, and make it virtually impossible to maintain contact with Shio, acting as a deterrent.

[Memory Stack]
S-rank Overlay Genjutsu
Prerequisite: 50 Willpower
One of Shio's more exemplary genjutsu, this overlay is intended to be used on large groups of people. The user will do a series of hand seals then produce an extremely loud noise, capturing anyone who hears it in the genjutsu. The overlay will cause the targets to relive the last 24 hours of their life in exactly the fashion it happened. The only exception is that the people in the events will be scrambled, meaning if they interacted with a shop owner, the owner would be a complete different person in this overlay. This 24 hour loop will repeat 20 times over the course of 3 posts, with the people changing each time, and then end. While genjutsu can't rewrite memories, this genjutsu aims to capitalize on flaws in the human memory, by "creating" a number of false memories, blurring out which one might be the proper memory.

[Heat Death]
S-rank Overlay Genjutsu
Prerequisites: 50 Willpower
Shio will channel chakra, then touch his target, capturing them in the overlay. In the moment that happens the target will suddenly feel their vision warp, the world becoming oblong and strange, as if looking at it through a fisheye lens. Everything will fade to white and the target will be left sitting in a room with Shio sat opposite of them. For the next 15 posts, the duration of the genjutsu, they can speak, move, and even perform techniques. However, Shio is in full control of their entire sensory-motor system. He can bring them excruciating pain, and soothe immediately after. Control their movements, stop them from speaking. He also has complete control of the reality within the room, allowing him to summon visuals, create events and happenings, and otherwise warp the reality to whatever he would like. Additionally, Shio has complete control over how time passes within this reality, allowing him to make it feel as if only minutes have passed, or entire centuries. This technique is taxing on the user and stuns their chakra circulatory system, disabling the use of jutsu after it ends for 1 post.

Messiah
S-rank Status Genjutsu
Prerequisite: 50 Will Power, the user must remain speaking for the duration of the genjutsu.
A genjutsu designed to be performed on large groups, after forming the proper hand seals, the user will speak. They can speak on any topic, and anyone who hears their voice while this genjutsu is active will be captured in it. This technique lasts for 10 posts, but will end prematurely if the user stops speaking at any point. Because the initiator is rolling with their voice, the impact of the technique is based on the length they’ve been within it, not the length in which it’s been active.
1st post: The afflicted will feel an overwhelmingly desperate urge to find the source of the voice and keep their eyes on the source.
2nd Post: Once they have seen the user, the afflicted will feel a sudden feeling of both reverence and fear that gets increasingly powerful over the course of the technique. Those without strong wills will feel as if they need to surrender, hopelessness sinking into their gut,
3rd Post: The afflicted will feel weakness through their body, increasing as any distance between themselves and the user is reduced, making resistance and the even movement incredibly mentally taxing.
4th Post: Anyone within the genjutsu this long will feel their willpower draining from them, most often completely paralyzed by the overwhelming authority of the user.
5th Post; Most anyone will have felt all power drained from their body, falling to their knees in reverence, fear, and obedience.
For all posts following this feeling is only increased and compounded.
The user cannot act in a way that would bring harm to any of the victims of this technique or the technique will end.
Von Neumann GenjutsuShow
Torture: Embed
D-rank Von Neumann Illusion
The user will do a series of hand seals to perform this technique. Should anyone touch the user in this post, they will be caught in the genjutsu. Upon touching them, they will see Shio suddenly strike them with a kunai then return to whatever position he was at, dropping the kunai on the ground. The user will have a minor wound somewhere on their body from the strike, which will cause minimal pain. The genjutsu lasts for 10 posts.

Torture: Infect
C-rank Von Neumann Warp
Prerequisite: Torture: Embed
After [Torture: Embed] has been active for 2 posts, on the 3rd post it will grow into this technique. The wound the target believes they’ve received will suddenly start to burn hot, and they will see the wound beginning to turn black. The target will have the thought of poison come to mind for a moment, which is often sufficient enough to let them believe they’ve been poisoned. This genjutsu lasts for the remaining duration of its predecessor.

Torture: Restraint
B-rank Von Neumann Warp
Prerequisite: Torture: Infect
After [Torture: Infect] has been active for 2 posts, on the 3rd post it will grow into this technique. The target will begin to feel intense burning sensations in their shoulders, abdominal and hips. The more the target moves, the more intense the sensation will become. The target will begin to get a sense of panic that can be overwhelming for some, and will likely begin taking whatever methods they can to try and suspend the poisonous effects. At this stage the target will continually have thoughts of poison jumping into their head randomly, often convincing them they’ve been poisoned. This genjutsu lasts for the remaining duration of it’s predecessor.

Torture: Whip
A-rank Von Neumann Warp
Prerequisite: Torture: Restraint
After [Torture: Restraint] has been active for 2 posts, on the 3rd post it will grow into this technique. The target will see Shio pull a whip out from his equipment. Whenever Shio makes a punching motion, they will see him using the whip to last out and strike them, regardless of the distance between them, unable to dodge it. The strike from the whip hits with [Willpower] strength, and each strike leaves the target with a new wound that will also begin to turn black like the initial injury. Due to the intense pain and burning sensations from the “poison” the target will often be rendered helpless. This genjutsu lasts for the remaining duration of it’s predecessor.

Torture: Torturer
S-rank Von Neumann Overlay
Prerequisite: Torture: Whip
After [Torture: Whip] has been active for 2 posts, on the 3rd post it will grow into this technique. The target will be brought into an overlay. The world around them will remain entirely the same, but will begin growing darker and darker. Any allies they had on the battlefield will become stationary, simply watching. They will see Shio rapidly approach them. For the remaining duration of this technique, Shio is able to unleash any amount of pain or torture he pleases on the target, keeping them entirely restrained as he injures them to his leisure. At the very end of the genjutsu, the user will see Shio kick them in the chest, striking with [Willpower] strength, and causing them to stumble backwards as the world returns to normal. This genjutsu lasts for the remaining duration of it’s predecessor.
TaijutsuShow

[Presence of a Saint]
D-rank Taijutsu Discipline
[Perception]
Shio carries himself with a proper demeanor at all times, evoking the image of a religious figure. This can make it harder for those with low Will Power to attack him unexpectedly. Shio must remain keenly aware of his surroundings in order to ensure his demeanor is not interrupted.

[Focus]
D-rank Taijutsu Discipline
[Perception]
Shio’s Will Power is incredibly high due to his genjutsu skill, and he can exert this Will Power to focus, able to clear out distractions with ease. This allows Shio to ignore information his senses pick up that are not particularly relevant to his current task. Everything is still perceived (not making him immune to genjutsu initiation) but allows him to ignore it mentally, keeping him clear of distractions and tricks.

[Balancing Act]
D-rank Taijutsu Discipline
[Rigid Structure]
A combination of extreme deftness and bodily reinforcement, Shio is incredibly difficult to knock off balance. This means Shio is incredibly well at keeping his balance, even against techniques designed to knock people off balance, and he can maintain his balance even when under dizzying effects.

Braced
D-rank Taijutsu Discipline
[Close Quarters Combat][Rigid Structure]
With high strength and skilled in close quarters combat, Shio has trained himself to receive virtually any blow and remove knockback. So long as the strike is not great than 5 his own strength, Shio will not be thrown back or pushed back under any circumstances.

Killing Intent
D-rank Taijutsu Discipline
[Perception]
Shio is able to amplify his killing intent to [Will Power] meters, making everyone in the area aware of his vicious nature.

[Split]
D-rank Taijutsu
[Hanzi’s Fists][Rigid Structure]
Utilizing the ability of Hanzi’s fist, Shio will hold both hands out palms touching, with one hand pointed forward and the other slightly angled out and facing downward. This causes any ninjutsu his hands touch to split, moving around his hands rather than striking him. The angle of his hands causes the break created to split completely around his body protecting him from harm unless the jutsu can double back from where it came to hit Shio from behind.

[Crowd Mentality]
C-rank Taijutsu Discipline
[Perception]
Shio’s life as the center of a religious movement means he has spent a lot of time in crowds, and has learned to watch and monitor crowds. As such, Shio is able to easily pick out information about a crowd and use it to his advantage. He’s also able to easily notice outliers in a crowd, those who don’t fit in, or won’t fall in with everyone else, allowing him to key in on them and pay special attention.

[Convincing]
C-rank Taijutsu Discipline
[Perception][Crowd Mentality]
Using his keen sense of perception, Shio is able to closely watch any number of people while speaking, allowing him to use their responses to guide any sort of speech in the direction he wants. By closely monitoring for responses and making micro changes to how he’s behaving and speaking he can ensure he’s received positively. This makes it easy for Shio to tap into crowd mentality.

[Clinch Break]
C-rank Taijutsu Maneuver
[Acrobatics]
Having excellent flexibility and body control, Shio can escape clinches with ease. This technique allows him to slither and slip out of grasps relatively well, effectively reducing the strength of anyone clinching him by 3.

[Immovable Force]
C-rank Taijutsu Discipline
[Rigid Structure]
While rather simple in execution, Shio is able to remain in place regardless of what force is exerted against him. His ability to stand firm, combined with his immense strength means that any force acting upon him is treated as if it has -3 strength, and must be greater than his own to be able to cause him to move against his will. This means faced against even the strongest of winds, blasts, explosions, and recoil, Shio is able to remain in place. Techniques meant to disorient will nullify this effect.

[Anticipation]
B-rank Taijutsu Discipline
[Perception]
Having spent a great deal of time around exceptionally powerful shinobi and samurai, Shio has become attuned to the physical presence of people with such power. Should anyone with a stat total greater than 200, or a jutsu be cast with more than 40 Control within [Willpower]m of him, Shio’s body will automatically produce goosebumps. Any rank technique meant to mask someone presence will protect them from this technique (I.e; a stance that makes someone appear innocuous, NOT a silent walking technique), as well as a like-rank chakra signature masking technique. This technique does not tell Shio the location, just the general acknowledgment of a threat.

Emergency Reserves
A-rank Taijutsu Stance
[Rigid Body][Acrobatics]
Shio will take a firm stance, tightening every muscle in his body and then releasing it suddenly, forcibly initiating a lactic acid cycle. His body will rapidly expend chakra in order to facilitate this, giving him a sudden boost in muscle elasticity. This results in 5 posts where Shio has +12 Speed, but -12 Control. Shio can forcibly end this technique prior to its full length, but cannot reactivate it again during the remaining posts (i.e, if he ends it on post 3, he cannot activate it again for 2 more posts), as his body need proper time to recover.

Pitfall
A-rank Taijutsu Maneuver
Shio will begin slamming his feet into the ground in a rhythmic fashion, causing the ground [Strength]m in diameter around him to begin to break and shattered. Due to the rhythmic nature, people running at a [Speed] greater than Shio’s own will be thrown off balance, causing them to trip or fall.
Legacy of the TaishouShow
Legacy of the Taishou:
Legacy of the Taishou

The Taishou of Iron Country is considered in Iron Country, and widely considered across the world, to be one of the strongest individuals both on the battlefield and in the political arena. Commanding the oldest militia in the world, and earning the title only through combat and prowess, the title 'Taishou' is recognized and respected in most places. Each Taishou dutifully records his reign, writing down and narrating every battle he participates in - both physical and mental. The reasoning for every decision a Taishou has ever made can be found in a single book, a text passed from each Taishou to the next in order to have the most comprehensive history of the position available anywhere. Unbeknownst to most of the world, the power of this book not only lies in it's text, but in what it grants it's owners. The knowledge of every Taishou is passed through this text, and a Taishou can die only through battle. The owner of this text is granted the power of the Taishou, no longer aging, and all the generational knowledge of every Taishou before them can be tapped into for a boost in power through the [Taishou] ability. But even without fully tapping into the power, much knowledge is gained from it. The Legacy of the Taishou style is a series of techniques gained from the studying of this text. Each technique is named after the Taishou that it was developed off of. While most of the techniques are meant to allow the user to survive attacks that would often be fatal (or were fatal for the Taishou it is named after) some are skills that allowed that particular Taishou to navigate the complexities of political leadership and intrigue. This style requires [The Taishou] ability, as well as [Rigid Body] and [Perception]
[The 7th Taishou: Taishou Korei]
B-rank Taijutsu Discipline
The 7th Taishou was a brilliant orator, thought to be the first Taishou to bring attention to Iron's growing might, it is said that even before he was executed by a foreign nation, his voice range through the village center with such authority even the executioner stopped to listen. This technique taps into his knowledge, allowing granting the Taishou the knowledge to speak with his oratory talent. Regardless of the number of people in the room, the loudness of the room, or any restraints on his body, the Taishou can speak in such a way that anyone with [Willpower] less than him will be drawn to his voice. This does not prevent them from talking, force them to listen, or compel any action - but simply makes his voice radiate throughout any space and penetrate anyone's attention. This is useful for quickly quieting busy spaces, or bringing focus to important things being said.

[The 26th Taishou: Taishou Keitai]
S-rank Taijutsu Discipline
The 26th Taishou was assassinated on his throne when his eventual successor crept from behind and lodged a sword in his back. This technique draws from that experiences and bestows the Taishou with an improved rear guard. While the Taishou's hearing in general is improved in comparison to the average person, an instinctual recognition of sounds coming from behind them is always present. This means an opponent must have a [Stealth] technique higher ranked than this one in order to silently approach the Taishou from behind. Otherwise, he will always be aware of anyone who comes within 25m of him from behind. This does not give the Taishou the ability to automatically respond, but does make them aware of anyone who approaches them from behind at all times.

[The 29th Taishou: Taishou Kinmei]
S-rank Taijutsu Stance
The 29th Taishou's rule was marred in controversy as he was continually challenged for his seat by a defiant general he refused to kill. He alleges that the respect he had for the general's strength outweigh the pain he felt by the betrayal. When Kinmei and the general met swords, the raw strength of their steel clashing brought weaker samurai to their knees - claims stating it was impossible to intervene in such battles. Kinmei would resonate his strength with his general's, causing them both to become increasingly stronger and making intervention between them impossible for weaker samurai. This technique taps into this knowledge and allows the Taishou to resonate his strength with others around him, creating the same oppressive energy. When the Taishou is within [Willpower x2] meters of someone with a stat total at least 225, only people with a stat total above 200 are unaffected by this technique. The oppressive energy caused by the resonation makes it impossible for anyone affected by it to intervene, dissuaded from even attempting to throw kunai into the battle, let alone use jutsu that would influence the tide of the battle. This does not prevent them from defending themselves or makes them vulnerable in any way, it purely prevents them from being involved. However, Kinmei admitted he often restrained his strength in order to add to the intensity of the battle with his general - thus using this technique results in a -5 to Strength and a -5 to Willpower while it is active.

[The 38th Taishou: Taishou Tenji]
B-rank Taijutsu Discipline
During a minor skirmish, the 38th Taishou stood against an entire battalion on his own to allow his samurai to evacuate a nearby village that would be caught in the battle. He held his own for two days until he was finally captured and taken to be tortured. During his torture, he was deprived for food for a month - intending to starve him to death, but Tenji remained. When his troops attacked the hold he was being contained in, the 38th Taishou was freed and resumed battle as if he hadn't been tortured at all. Through this knowledge the Taishou can use this discipline to give them intense fortitude, allowing him to go extended periods without anything to each or drink. Pushed to its limit, the Taishou can go as long as two months without consuming anything and be unaffected.

[The 40th Taishou: Taishou Tenmu]
S-rank Taijutsu Discipline
The 40th Taishou was a skilled manipulator and liar, able to think of virtually any lie and pass it as truth to those around him. He alleges he was such a skilled liar he convinced a woman he'd never met before that they'd be married for 10 years. This technique taps into that knowledge, granting the Taishou incredible skill in lying. While this does little in the way of convincing people, the Taishou can present anything they say as truth. With no physiological tells, the Taishou will appear as if he is telling the truth by every metric. They are so skilled at lying that even supernatural means of lie detection such as mind reading do not work, as the Taishou can concoct entire memories, thought processes and scenarios for their lies to deceive anyone who may doubt them.
Topping GilgameshShow
Toppling Gilgamesh:
A taijutsu style used by Mistaki, Shio, which emphasizes his small size and stature to overcome opponents who are typically larger than him. As most opponents are not used to fighting such small targets, Shio is able to capitalize off of their size to leverage their own power against them, hide openings in his own approach, and abuse openings typically hard to take advantage of for larger opponents. This style focuses largely on creating openings to drop larger opponents to the ground so remove much of their fighting capacity.
Requirement: 5’6” or lower, 150lbs or lower, [Acrobatics], [Close Quarters Combat]
[Balance]
D-rank Taijutsu Maneuver
[Toppling Gilgamesh]
A core component of the style, any time the user parries an attack, they will strike the opponent in the same direction the technique is being parried, throwing the target off balance. This will often be enough to throw the target to the ground.

[Grapple]
D-rank Taijutsu Maneuver
[Toppling Gilgamesh]
A core component of the style, when the user parries an attack, they will grab the attacker and thrust them to the ground in whatever direction they were parried.

[Slap]
D-rank Taijutsu Maneuver
[Toppling Gilgamesh]
The user will do a downward, open-hand slap at the opponent, intending to strike them and send them towards the ground.

[Side Control]
C-rank Taijutsu Stance
[Toppling Gilgamesh]
Should an opponent be on the ground in the supine position, the user will mount the opponent placing their chest at a 90 degree angle against the target’s chest. In this stance, the user is exerting their strength against the opponent to prevent them from getting up, and leave the user in the dominant position to defend against strikes, giving the target [-3 Speed].

[Elbow Lock]
C-rank Taijutsu Maneuver
[Toppling Gilgamesh]; [Side Control]
Should the user get the target in [Side Control], they can grab the bicep of the arm nearest their face and rotate the targets arm interior to the body. As the do so, the user will rotate their own body, forcing the opponent onto their side, while they swing their legs over the target’s legs. This will have both of the targets legs (stack on top of each other on their side), locked in the user’s knee preventing them from kicking. Now in this position, the user will press their weight down on the targets up-facing shoulder, and wrap their arm around the target bicep, pressing the forearm towards the elbow. Due to the position, the target suffers [-3 Strength] for resisting this hold. Should the user have strength greater than the target, they can dislocate the target’s elbow. Should the target have strength greater than the user, they must retain the hold for a number of posts equal to the difference in order to dislocate the target’s elbow.

[Immobile]
C-rank Taijutsu Maneuver
[Toppling Gilgamesh][Full Mount]
While in the [Full Mount] stance, the user will shift themselves backwards, placing even more of their weight on the targets hips and upper thigh. They’ll move their feet to the targets biceps, pinning them in place. In this position, the targets suffers [-3 Strength], and should they be weaker than the user, will be unable to move. This maneuver is advantageous as it leaves the target immobile but allows the user to retain freedom of their arms and hands.

[Smal l Bodied]
C-rank Taijutsu Discipline
Most shinobi are well equipped and capable fighters, however fighting someone dramatically different to you in size can be difficult to adapt to. Shio capitalizes on this by using a lot of unconventional and sporadic movements, which makes it harder to adapt to when compounded with his smaller stature. Opponents larger than him will often have difficulty adapting to his fighting style, often making surprise attacks and effective debuffs very difficult to utilize against him.

[Fighter’s Box]
C-rank Taijutsu Discipline
[Toppling Gilgamesh]
When fighting anyone who is using a technique that relies on [Close Quarters Combat], Shio is able to use his small size to his advantage, getting inside the fighter with relative ease. His smaller size means he’s able to take advantage of openings in their form easier, and get closer to his target. So long as Shio is physically smaller (height and weight) than his opponent, and they are using a [Close Quarters Combat] based stance or maneuver, they are treated as having effectively [-3 Speed] when he is within their immediate reach. This allows Shio to more easily capitalize on and recognize openings.

[Transition]
C-rank Taijutsu Maneuver
[Toppling Gilgamesh][Guard]; [Full Mount] or [Side Control] or [Back Mount]
While in any of the stances for [Toppling Gilgamesh], if the user’s strength is higher than the target’s, they are able to execute a single strike to the target’s head, and then leverage the target’s weight to transition into the [Guard] position.

[Conversion]
C-rank Taijutsu Maneuver
[Toppling Gilgamesh]; [Full Mount] or [Side Control] or [Back Mount]
While in any of the stances for [Toppling Gilgamesh], if the user’s strength is higher than the target’s, they are able to execute a single strike to the target’s head, and then leverage the target’s weight to transition into any of the other stances.

[Full Mount]
B-rank Taijutsu Stance
[Toppling Gilgamesh]
Should an opponent be on the ground in the supine position, the user will mount the opponent, placing their rear in the opponent's hips, and both knees into the opponent's armpits. While in the full mount stance, a number of techniques become usable. While in this position, the opponent suffers [-6 Strength] due to the restriction of their body.

[Rear Naked Choke]
B-rank Taijutsu Maneuver]
[Toppling Gilgamesh][Back Mount Mount]
While in the Back Mount position, the user will transition to have the pit of their elbow over the target’s adam’s apple, pinching both carotid arteries with their bicep and forearm. Once in this position, the target does not have to remain in the back mount, and the user will often let the target move more freely in this position. Should the user have +10 Strength than the target, the target will typically instantly pass out. Should the user have more strength than the target, the target will typically pass out after 2 posts. Should the user’s strength be equal to or less than the target’s strength, the target will pass out after a number of posts equal to the difference +2.

[Guard]
B-rank Taijutsu Stance
[Toppling Gilgamesh]
When the user parries a strike, they will grab the strike and then collapse onto the ground with their weight and use their strength to pull the target down. As they collapse, they will swing their legs out, pulling the target into a guard, with the user on their back. In this stance, the user is able to control the target’s weight by shipping their lips to move the target’s hip, keeping them off balance and stopping the from utilizing their proper speed. While in this stance, the target suffers from [-3 Speed] and [-3 Strength].

[Assault Mount]
B-rank Taijutsu Maneuver
[Toppling Gilgamesh]; [Guard] or [Full Mount] or [Back Mount] or [Side Control]
Best used on unsuspecting targets, but can be used when the opening is appropriate, the user will jump and descend on the target. As they’re descending, the user will kick away any attempts at defending, throwing their full weight and strength into the target. As they make contact, the user will move into one of the Mount or [Guard] stances, throwing the target onto the ground and stunning them into a grapple.

[Absorb]
B-rank Taijutsu Stance
[Toppling Gilgamesh]
Being smaller does not always mean faster, and opponents that are too fast can often be a major challenge to this style. To compensate, the user can enter this stance. Due to their small size, finding openings in the user can be harder. In this stance, the user intentionally creates an opening by taking a step forward, holding their left hand close to the chest, and extending the right arm out, while rotating their core to be perpendicular to whatever direction they are facing. While this serves as a good defensive stance and allows the user to quickly redirect their full power into an oncoming strike, it creates a small opening on their right rib cage. Should an opponent move to attack this opening, their left arm moves across their body to block the attack and then their right arm swings down into the opponent at full [Strength], which allows the user to knock them to the ground and collapse on top of the opponent. Due to the function of this technique, if an opponent attacks the specific opening, the attack is treated as having effectively -6 speed.

[Back Mount]
A-rank Taijutsu Stance
[Toppling Gilgamesh]
One of the most dominant stances in the style, when the opponent is on the ground in the prone position, the user will mount the target, wrapping their legs around the targets hips and upper thighs, and arms through the opponents armpits and on their necks. In this position, the target is greatly reduced in both their mobility and their ability to exert strength, giving them [-3 Strength] and [-6 Speed]. In this stance, a number of techniques become usable.

[Neck Break]
A-rank Taijutsu Maneuver
[Toppling Gilgamesh][Rear Naked Choke]
While in the [Rear Naked Choke], should the target pass out, or be stuck in the choke for more than 4 posts, the user can leverage the target’s depleting strength, and crank at their neck then suddenly jerk. In most cases, this will result in the breaking of the target’s neck and the severing of their spinal cord, killing them.
Toryu StyleShow
D-ranksShow
*[Toryu • Skipping Stone]
D-Rank Taijutsu Stance
The signature Stance of Toryu, practitioners relax the muscles in their bodies, gaining additional flexibility in their movements in how they approach the enemy, how they retreat, how they evade attacks, and how they attack the opponent. This Stance allows the practitioner to more easily read opponent's attacks and defend against them by evading in unusual ways, such as ducking, bending around, and quickly sidestepping attacks without needlessly exposing themselves to additional attacks. This fleet-footed Stance lets the practitioner mix up their movements to confuse and misdirect the opponent, allowing them to attack lesser-known openings in the opponent's guard. It also allows the practitioner to rapidly and reflexively change the angle, position and grip of their weapon with minimal movement, allowing them multiple manners in which they can attack the opponent or defend against attacks.

*[Toryu • Cobblestone Skeleton]
D-Rank Taijutsu Discipline
A practitioner of Toryu is capable of attacking with every part of their body, even their heads. This Discipline represents the practitioner's capacity and experience with executing palm strikes, heel strikes, knee strikes, elbow strikes, and headbutts/skull bashes just as effectively as regular punches, kicks, and sword strikes. This Discipline allows the practitioner to consistently execute these kinds of attacks while minimizing or eliminating openings in their defenses or shock/damage they would experience while using these kinds of strikes.

*[Toryu • Dust Eater]
D-Rank Taijutsu Maneuver
The practitioner moves in and initiates a feint in the form of a thrust. Partway through the thrust, however, the practitioner twists their arm to the side and drops low, rotating and lashing out with a spinning low kick, attempting to sweep the opponent's feet out from under them. Opponents with an Acrobatics technique of equal or higher rank than this technique can resist the tripping effect.

*[Toryu • Sinking Quicksand]
D-Rank Taijutsu Maneuver
Prerequisite(s): 8 Strength.
One of Toryu's many grappling techniques, the practitioner steps in close to the opponent, slamming their heel into the opponent's foot to lock the target in place. In the same movement, the practitioner grabs the opponent's arm and flips them over their back, slamming them to the ground unless the opponent has an Acrobatics technique of an equal or higher rank than this technique. The prone position this leaves the opponent in leaves them exposed to an attack of opportunity from the practitioner's weapon after executing this technique.

*[Toryu • Sundering Gravel]
D-Rank Taijutsu Maneuver
Prerequisite(s): 8 Strength.
Designed as a counterattack but also a potent attack by itself, the practitioner will first wait to block or parry an opponent's attack with their weapon. Then, the practitioner will quickly counter with a swift knee strike to the opponent's stomach or diaphragm to stun them or cause them to stagger by winding them, followed by a quick slash or stab to their chest or stomach. The practitioner may choose to use this as an attack instead by immediately leading off with the knee strike if they so wish. Opponents with equal or higher Endurance than the practitioner's Strength can resist being winded.

*[Toryu • Pebble Split]
D-Rank Taijutsu Maneuver
Designed as a counterattack but also a potent attack by itself, the practitioner will first wait to sidestep an attack before countering with a swift elbow strike with their sword hand to the opponent's face to stun them or cause them to stagger by winding them, grabbing the opponent's arm or garment with their unarmed hand to hold them in place. Immediately following the elbow strike, the practitioner will pull the opponent to one side while executing a slash in the opposite direction with their sword hand. Opponents with an Acrobatics technique of equal or higher rank than this technique can escape from the grappling component of this technique.
C-ranksShow
*[Toryu • Lethal Familiarity]
C-Rank Taijutsu Discipline
Many of the Toryu techniques would put the user in incredibly daring positions where a single mistake could instantly spell disaster for the swordsman. As a result, Toryu practitioners must train themselves constantly to avoid letting their fears distract them from their task. A practitioner with this technique has learned to shut out fear in the heat of combat, allowing them to perform attacks and techniques without the risk of failure due to fear responses.

*[Toryu • Spite Breaker]
C-Rank Taijutsu Maneuver
An unorthodox use of swordsmanship, the practitioner rushes the opponent and leaps at them, attempting to land on their shoulders. Should the practitioner succeed, they will forcefully shift their weight onto the opponent's shoulders, potentially unbalancing them. Opponents with an Acrobatic technique of an equal or higher rank than this technique can resist having their guard be disrupted. Otherwise, the opponent will be suddenly thrown off balance, leaving their head, neck, or torso exposed for the practitioner to attack with their sword.

*[Toryu • Fury Guard]
C-Rank Taijutsu Maneuver
A technique allowing the practitioner to partially customize their focus on defense or offense, the practitioner guards against attacks while immediately attacking subsequent openings with their free hand. The form this takes depends on which hand they prioritize for defense. Should they choose to guard with their sword hand, the practitioner deflects the attacks outwards, away from the opponent's center of mass where their guard is strongest, and responds by launching unarmed counter-attacks like a punch, elbow, or throw. If they choose to guard with their unarmed hand, the practitioner blocks the attack by intercepting the haft of the weapon or the opponent's wrists with the back of their fist or forearm and counter with more lethal slashes and stabs from their sword.

*[Toryu • Misery Drop]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Strength.
A variant of the Spite Breaker, the practitioner rushes the opponent and leaps at them, spinning and attempting to land on their shoulders, clinching their legs around the opponent's neck. Should the practitioner succeed, they will forcefully shift all of their weight back, potentially unbalancing the opponent. Opponents with an Acrobatics technique of equal or higher rank than this technique can resist having their guard be disrupted. Otherwise, the opponent will be suddenly thrown back and flipped down before slamming face-first into the ground. The practitioner can roll up onto the opponent's back with this motion, offering a clean stab down into the back of the opponent's skull to finish them off.

*[Toryu • Grave Digger]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Strength.
Rushing in towards the opponent either as a charging attack or after evading an opponent's attack, the practitioner starts with their arms crossed in front of their chests before quickly sweeping their elbows up over their heads, the flat of the practitioner's front-most elbow potentially striking the opponent under their chin. While this elbow strike can cause considerable damage by itself, the purpose of the elbow strike is to cause the opponent to dodge. With their arms crossed over their heads, the practitioner braces their unarmed hand against their sword arm and swings both down at once. The additional torque provided by the unarmed hand allows the sword strike that follows to immediately accelerate to maximum speed. The practitioner can twist or sidestep during this downswing to compensate for where the opponent is dodging.

*[Toryu • Crushing Despair]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Strength, *[Toryu • Cobblestone Skeleton].
A brutal, raw technique, the practitioner quickly dashes into an opponent's range, often after avoiding an enemy attack, momentarily torquing the muscles in their legs before launching a powerful knee strike directly up into the target's diaphragm and sternum in an attempt to stagger the opponent. Aside from potentially fracturing or even breaking bones, the opponent can potentially be left winded. This sudden attack can potentially open up many vulnerable areas on the opponent's body for possible finishing moves.
B-rankShow
*[Toryu • Granite Epitaph]
B-Rank Taijutsu Discipline
Prerequisite(s): 25 Strength.
After much training with grappling, clinching, blocking, deflecting, and parrying weapons, the practitioner gains skin as sturdy as rock, allowing them even more avenues for defense and attack. This Discipline represent's the practitioner's body conditioning for toughening their skin all over their bodies, especially on their hands. This makes the practitioner's skin harder to cut or penetrate, and it allows the practitioner to perform normally self-destructive feats, such as blade catches, without needlessly harming themselves.

*[Toryu • Grim Kamikaze]
B-Rank Taijutsu Maneuver
Prerequisite(s): Strength stat must be equal to or higher than Speed stat.
A difficult technique designed to use the opponent's own forward moment against them, the practitioner waits until the opponent begins advancing. Then, waiting for the opponent to launch an attack, the practitioner throws themselves bodily into the opponent before the attack is executed, slamming into the opponent and potentially stunning them. Then, momentarily torquing the muscles in their body, the practitioner grabs the opponent's arm and releases that energy into a violent downward flip that accelerates the throw to the practitioner's max Speed. The practitioner drops to one knee to finish the throw right in front of them, cratering their opponent as they immediately bring their blade down to stab the opponent in the chest, neck, or head. This technique can be used as its own attack or as a counterattack. The opponent can escape the grapple if they have an Acrobatics technique of equal or higher rank than this technique.
A-rankShow
*[Toryu • Charge of the Faithful]
A-Rank Taijutsu Maneuver
Prerequisite(s): 35 Strength.
The practitioner will momentarily torque the muscles in their legs as they brace themselves against the earth. Then, the practitioner will rocket forth in a dash towards the opponent, the force of their movement causing a localized earthquake within a number of meters equal to the practitioner's Strength. The earthquake rocks the ground with a force equivalent to 3/4 the practitioner's Strength stat, rounded down. Opponents with an Acrobatics technique of equal or higher rank than this technique are stumbled, the movements of the ground preventing them from moving. The practitioner then slams into the opponent with a charging attack. This charging attack will knock away any opponent with a lower Strength than the practitioner's Strength up to a number of meters equal to the practitioner's Strength, aside from causing significant damage. The practitioner can choose what form this attack takes, such as a punch, kick, knee, elbow strike, headbutt, shoulder charge, etc.
NinjutsuShow
[]Barrier[]
D-rank Nintaijutsu
Requires: Hanzi's Fist
When interacting with anything that requires Hanzi's Fist for Shio to manipulate, he can do basic channel to channel chakra into the gloves, forcing a barrier 2m tall, 1m wide to form from the gloves with [Control] speed and strength, expanding the protection the gloves grant.

[]Pulse[]
D-rank Ninjutsu
Shio will charge chakra momentarily, then release a single pulse of chakra in every direction from his body that will surge out [Control x2] meters. This pulse of chakra generates no effect to anyone it touches but charges the air in accordance with Shio’s [Sage Mode: Euphoria] ability, and any active techniques.

[]Double Jump[]
D-rank Nintaijutsu
While in combat, Shio can do a basic channel to channel chakra into his feet, releasing a burst of chakra that allows him to jump again as if he was on the ground. This technique lacks the force to be combat useable, and due to the low rank of the technique can only be used once before the user has to touch the ground again.

[]Suppress[]
C-rank Ninjutsu
As Shio’s chakra causes the air to initiate sage mode in others, he has developed this technique to cancel out the effects in people. By doing hand seals and focusing on a individual, he can send a burst of chakra at them at [Control] speed, that will dispel the effects of his ability should it strike them.

[]Enhance[]
C-rank Ninjutsu
Shio will do a series of hand seals, for the next 5 posts, his [Sage Mode] will increase the amount of ambient energy it pulls in, strengthening the Euphoria effect. This will have it's debuff increased by -3, increasing the range of sensory granted by +10m, and require any techniques used to counter its effects to be equal to or greater than this technique's rank.

[]Empower[]
B-rank Ninjutsu
Shio will do a series of hand seals, for the next 5 posts, his [Sage Mode] will increase the amount of ambient energy it pulls in, strengthening the Euphoria effect. This will have it’s debuff increased by -5, increasing the range of the sensory granted by +20m while also refining it to the point of being able to recognize exact positions and requires any techniques used to counter its effects to be equal to or greater than this technique’s rank.

History
Historical AccountsShow
Born to a mother and father of the Kawazaiwa family, there are hardly anything exceptional about Shio’s birth or infancy. His mother and father, however, belonged to a small pseudo-religious sect in the Kawazaiwa family that believed in the power of the human voice. As Shio learned to speak, his talent for the spoken word raised alarms within the sect, and soon after, his was brought forward to the heads who designated him the avatar, the voice of the Universe. Shio was raised as a central pillar to this small sect, pounded with knowledge, given every resource. Through this, it was revealed his great talent. By 5 he was already a skilled shinobi, hardly able to convey complex thoughts he was able to master jutsu with incredible ease, manipulate chakra, and perhaps most curiously, illicit incredibly potent genjutsu in combat.

The day of his 6th birthday, he was submitted to the academy, and took his oath of the voice. With this oath he swore to hold his voice in highest regard, it temper his words, to speak only with purpose. In the academy, Shio performed not only above his peers, but well above even some of his teachers. He excelled in the academy, using overlay genjutsu to manipulate time for learning to allow him to pick up more information in less time. He graduated with flying colors, at the top of his class. He now acts as a genin, studying and expanding his skills.

Shio would move on to take the chuunin exam by 8, promote to special jounin quickly thereafter, and be named Jounin by 10 years of age. Chosen as a representative of the village's strength, Shio was sent on international missions to bring other countries under Kirigakure’s authority. However, Shio got lost from his convoy on one of these missions, and was unable to find his way back. He has since been classified as an S-rank missing ninja and wanders the world collecting followers and allegedly trying to find his way home.

During the Great War, Shio would wander, conquering land and eventually moving on Iron Country. While many of the forces were out, Shio would move in on the country and usurp the seat of the Taishou during his absence. Upon their return, Shio would challenge the Taishou to battle, fighting the sword master with his bare hands. Shio would walk out the only man alive, and take the title of Taishou where he now sits, ruling over the land of samurai.

Username: Onu

Ryo: 110/1830
Prestige Perks: (4/5)
[Accountant - Scaled]
[Connections - Scaled]
[Fundraiser - Scaled]
[Signature Technique]
Stat Trainings: (25/75)
Last edited by Kabu on Sun Dec 31, 2023 9:39 am, edited 16 times in total.

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Archives
Posts: 1650
Joined: Tue Sep 09, 2014 8:00 pm

Mistaki, Shio

Post by Archives » Fri Dec 21, 2018 8:56 pm

Username: Ace Trainer
Owner: Mistaki, Shio
Stat Trainings: (0/25) (Event Item N/A)
Icicle
PictureShow

General Information
Type: Pet
Gender: Snow
Age: 10
Appearance: Fluffy and white as snow.
  • Face/head: Adorable.
  • Body: Round.
  • Notable Features: Carrot like nose.
Personality:
  • General: Friendly and loyal to their owner.
  • Hopes/Dreams: Just wants to be your friend, a hug wouldn't go amiss
  • Fears: Being left alone.
  • Combat Mentality:Run or Hide, otherwise completely useless other than moral support.
Battle Information Rank: E-Rank
Stats
  • Ninjutsu: 0
  • Taijutsu: 0
  • Genjutsu: 0
  • Stamina: 1
  • Control: 1
  • Strength: 1
  • Speed: 1
  • Instinct: 1
Equipment: N/A
Elemental Affinities: N/A
Abilities and Concentrations
Abilities
N/A
Concentrations
NinjutsuN/A
TaijutsuN/A
GenjutsuN/A

Jutsu
NinjutsuShow
N/A
TaijutsuShow
N/A
GenjutsuShow
N/A

History During one cold winter a world turned 10, to celebrate all the good times and all the sad times this ball of fluff was born.

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Archives
Posts: 1650
Joined: Tue Sep 09, 2014 8:00 pm

Mistaki, Shio

Post by Archives » Tue Jun 09, 2020 12:21 pm

LockedShow
Username: Onu
Owner: Shio!
Stat Trainings: (0/25)
Michi



General Information
Type: Henchman
Gender: Male
Age: 8
Appearance: Michi’s most stand out feature is his curly pink hair, shaggy on top, it hangs around his ears and over his eyes, obscuring his equally stand out bright blue eyes. Michi’s cheeks are often flush. While Michi has the features of a small boy, he stands at 7’3 despite being only 8 years old. Michi wears a "professional" shirt that is button up, and slacks, as these are the only clothes he can find for adult men his size.
Personality: Michi’s personality is...hard to pin. He is considered cursed by his people and is very used to isolation. When out in public, however, Michi puts on a facade of confidence. Because of how people treat him due to his “affliction”. Michi can get frustrated very easily, and often fails to understand his size.
Battle Information Rank: B-rank Henchman
Stats
  • Chakra Pool: 10
  • Endurance: 15
  • Strength: 24
  • Speed: 15
  • Control: 8
  • Will Power 8
Equipment: [None]
Elemental Affinities: Doton
Abilities and Concentrations
Abilities
First Ability Gigantism
Michi was born with a unique ability that makes him incredibly large. Soft estimates assume he will be 20’ tall when fully grown, if not bigger. Due to his large size, Michi is very strong. Ninjutsu techniques can be used to manipulate his size to shrink down to a normal size, or grow even more (both partial and complete), and are treated as generic stat boosts. All boosts exchange speed for more strength (by getting larger), or strength for more speed (by getting smaller.)
Concentrations
Ninjutsu[None]
Taijutsu
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Medicine:
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.
Genjutsu[None

Jutsu
Strong FistShow
Strong Fist:
This style focuses on being overall more physically powerful than your opponent. Users attempt to overwhelm defenses with great speed and strength while chipping away at their opponent’s endurance and keeping their own at the highest possible. Most attacks are simple in execution but extremely powerful in effect, causing battles of attrition to be in their favor.
Requires:
  • [Close Quarters Combat] Concentration
*[Strong Fist Style • Balance]
D-Ranked Taijutsu Stance
A neutral stance taken by even entry level practitioners. This stance involves turning your body to be perpendicular to your opponent. One foot is rested directly in front of the other with just the toes in contact with the ground. A hand is held back while the other is forward, pointing up. This stance provides ease of dodging incoming blows by using the least amount of motion possible while still being ready to launch into an attack.

*[Strong Fist Style • Leaf Gale]
D-Ranked Taijutsu Maneuver
A simple sweeping kick aimed low to knock the opponent off balance.

*[Strong Fist Style • Dynamic Entry]
D-Ranked Taijutsu Maneuver
In this technique, the user builds momentum and speed in order to bridge the gap between themselves and a distanced target. After covering an appropriate distance, the user then lets loose a form of distraction, like a thrown object, in order to misdirect the target's attention. The user then leaps with their momentum, delivering a strong kick to bridge the rest of the distance.

*[Strong Fist Style • Dynamic Action]
D-Ranked Taijutsu Discipline
Because distances tend to become the problem in most taijutsu, the practitioner will advance with every strike. This creates a tempo of advancement that is designed to wear down their opponent through ever pressing strikes, giving little chance for escape or recovery.

*[Strong Fist Style • One Inch Punch]
D-Ranked Taijutsu Discipline
When fighting in close quarters it becomes difficult to generate energy for full powered strikes. Practitioners have learned how to explode force from every muscle with minimal energy wasted and space needed. Every strike done by the practitioner has the potential to be at full strength, so long as they have at least one inch of movement.

*[Strong Fist Style • Great Leaf Flash]
C-Ranked Taijutsu Maneuver
Prerequisite: *[Strong Fist Style • Balance]
The user will tense the muscles in their lower body to a great degree. Doing so causes them to briefly become immobile but creates an enormous amount of pent up energy. By bringing their back leg forward in a straight kick they release all of this energy in a single explosive burst that will knock a kicked foe back a number of meters equal to the difference in their strength and the practitioner's.

*[Strong Fist Style • Great Leaf Whirlwind]
C-Ranked Taijutsu Maneuver
A combination attack started by the user unleashing a powerful kick to the side of their opponent. They will then place themselves behind the target and unleash a quick flurry of punches before kicking another side and repeating the process. This process can keep going ad infinitum or until the practitioner disengages.

*[Strong Fist Style • Thunder Leaf Fist]
C-Ranked Taijutsu Maneuver
An attack that is slow to wind up but powerful in execution. The adept tenses every muscle in their shoulders and arms while twisting their core for a powerful strike. For the 1/4 post they spend winding up they're treated as having a -6 speed. However, when the strike is released it comes at a +6 strength.

*[Strong Fist Style • Rising Leaf Wind]
C-Ranked Taijutsu Maneuver
A kick meant to disrupt the opponent that can be launched from nearly any position. This kick is delivered quickly with +6 Speed but with -6 Strength and is aimed at any possible opening and extremely difficult to defend against, quickening the tempo the practitioner is keeping.

*[Strong Fist Style • Skyward Strike]
C-Ranked Taijutsu Maneuver
An often difficult attack to accomplish but good for setting up a string of further attacks. The user will sweep low, attempting to kick their target's feet from beneath them. Before they fall, a second kick will attempt to launch them airborne a number of meters equal to the difference in the practitioner's strength from their target.

*[Strong Fist Style • Leaf's Flashing Might]
B-Ranked Taijutsu Maneuver
Requiring a full post of charge time the user tenses their entire body in preparation, becoming immobile. During this time they will look for their direct path and position themselves with their fist pointed forward. At the end of the post they will release all of this pent up energy with extreme force, leaping nearly instantaneously a number of meters equal to their strength. This counts as a teleportation and cannot be done more than twice per thread.

*[Strong Fist Style • Herculean Leaf Whirlwind]
B-Ranked Taijutsu Maneuver
The user delivers an upward kick to their opponent, sending them high into the air. The user follows the opponent along their upward trajectory, taking tight hold of them so that they can't move or escape. Once they've reached the peak of the initial kick's arc, the user begins a spinning motion and propels them headfirst towards the ground. The user releases the opponent right before impact and retreats to safety, leaving the opponent to collide with the ground alone.
Bone BreakerShow
Quote:
Bone Breaker Style was created by shinobi in order to disable another fighter quickly in a fight to prevent them from utilizing limbs, and weathering the opponent down by short powerful strikes aimed at weak spots in the skeletal structure to fracture or break entirely. The style is strongly based off the strength and skill of the user. If a user is strong they can snap bones easily, but if they are uncoordinated the style is essentially useless, same if it was the other way around, a weak person cannot snap bones no matter how well they're coordinated. The style is an utterly brute and ruthless one used to typical lethally injure or disable an opponent for other means.
Requires a Minimum of 5 Strength
Requires CQC and Medicine Concentrations
*Fault Line
D-Rank Taijutsu Maneuver
The practitioner throws a palm strike towards an opponents leg utilizing all their momentum and force by swinging their shoulders and hips, targeting the opponent's thigh. Landing this strike causes immense discomfort and a hairline fracture in one of the bones, and if the opponent continues to heavily use and strain the targeted leg, the hairline fracture can degrade into a full severe fracture. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Quaker
D-Rank Taijutsu Maneuver
Prerequisite: 10 strength.
This taijutsu utilizes the weaker spot of the fibula in the calf to snap the soft bone. This creates intense pain in their calf, making them unable to stand, and it causes immense pain on the damaged leg. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Stop Pointing
D-Rank Taijutsu Maneuver
This technique requires the practitioner to get close and personal, grabbing the opponent and forcing them into an armbar. Once the opponent is forced into an armbar, the practitioner must then open up their fingers and bend them back with immense force until they break or dislocate. This prevents the opponent from forming handseals unless they relocate their fingers or mend the bone breakage. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Drunk Goggles
D-Rank Taijutsu Maneuver
The practitioner claps their opponent's ear with the palm of their hand, swinging wide to gather as much force as possible before the strike. This causes bleeding and a ringing sensation in the opponent's ear, hampering their ability to hear properly. This also causes an influx of pressure in the opponent's ear canal, compromising the opponent's balance. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Right in the Sniffer
D-Rank Taijutsu Maneuver
The practitioner positions themselves in a fighting stance and performs a quick jab with their dominant hand striking their opponent's nose in an attempt to break the cartilage. This causes immense pain and hampers their sense of smell as it fills with blood. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Radius Locator
C-Rank Taijutsu Maneuver
Pre-Requisite: 10 strength
The practitioner sidesteps the opponent's punch and grasps the striking arm with their corresponding hand before raising their free arm and ramming their elbow into the opponent's elbow with their full force. This strike cleanly breaks the opponent's radius bone in two pieces. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Look Over There
C-Rank Taijutsu Maneuver
The practitioner throws a hooking punch into the side of their opponent's face around the orbit socket, twisting on the ball of their foot to add some extra force to the strike. Making contact with the blow will cause bleeding and swelling in the opponent's afflicted eye, making them go temporarily blind in the targeted eye until they receive medical attention. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Pelvis Grinder
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The practitioner grabs the opponent by the shoulders and attempts to drive their knee ininto the opponent's pelvis full-force, using the hard part of their knee cause a localized fracture.This fracture inhibits the opponent's ability to sprint or run, and it causes them to stand at an awkward angle, inhibiting their ability to stand in a stable fighting position. It also causes the opponent to be off-balance as they attempt to relieve the pain by putting more pressure into their knees. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Spinal Chipper
C-Rank Taijutsu Maneuver
Prerequisite: 15 Strength
The practitioner approaches behind the opponent or slides behind them before crouching low to the ground. Supporting themselves with their hands, the practitioner delivers a powerful kick to the opponent's spinal cord, attempting to fracture their spinal disks. These fractures create a strain on the opponent's back, making it difficult to remain standing upright or make wide movements. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

History Born to a small family in the Land of Fountains, Michi’s early years were rather standard. His family had always thought he was quite large, but by 5 years old, Michi was almost 6 feet tall. He behaved just like a toddler, wild, emotional, hyper active and full of joy, but he was too much for his family to handle. He was assaulted by insults for being a “freak”, and eventually by 6 years old his family abandoned him.

Michi’s unique physiology made him stand out anywhere he went. For two years he lived on the streets, able to make money by doing odd-jobs for people utilizing his large size. Eventually a young man would come through the town Michi was staying in, and preach of his godhood. The boy recognized Michi, not as a freak, but as a boy of power and offered him safe haven and the opportunity to learn to get stronger. Michi accepted, and has traveled with Shio ever since.

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