Inji, Ayako

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Inji, Ayako

Post by Archives » Tue Sep 18, 2018 1:04 pm

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Inji, Ayako
Aya

General Information Age: 15
Gender: Female
Height: 5’1"
Weight: 100lbs
Eyes: Aya's eyes are a bright, vibrant shade of blue.
Hair: Aya possesses long wispy silver-white hair that extends halfway down her back with a slight curl to each strand. It can be seen either in a high ponytail or flowing freely down her back, or occasionally in a more intricate style, depending on the day.
Physical Features: As a dancer, Rika's body is thin and petite with a slender waist and just the right amount of curves. The muscle on her body, particularly in her legs and core, are toned and defined due to years of activity and performances.
Clothing/Accessories: Aya possesses two main outfits that she can typically be observed wearing, each one being worn for a different occasion.Her casual outfit, one that she wears when she is traveling or running errands, is made of of a tank top, a skirt, a corset and a pair of boots. The tank top is chestnut brown in color with straps that meet at the throat. The skirt is white and extends down to her knees with a high slit running up the left leg. Over the tank top, Aya wears a leather corset which enhances her slender figure. She pairs this look with a pair of knee high leather boots and a pair of ribbon-like accessories on each arm as well as a satchel draped across her body.

As a performer, Aya also possesses an outfit primarily intended for use while performing. This outfit consists of a dress, a cloak, a corset, sandals, and several pieces of jewelry. The dress she wears is a low cut and strapless dress with an uneven hem that extends to her knees and is varying shades of soot gray in color. Over the dress sits her a gray leather corset which pushes her bosom up and shows off her slender waist. Over these she wears a long sleeveless magenta cloak with silver trim which extends beyond her knees. She pairs this outfit with a pair of leather sandals with straps that wind up her legs and end at the knees as well as several pieces of silver jewelry including a necklace, a hairpiece, and an armband on her left bicep.
Picture:
SpoilerShow
SpoilerShow
Personality: As a child, prior to her abduction, Aya was a bright and charismatic extrovert with a fierce sense of protection towards her younger siblings. A natural born performer, a young Aya dedicated herself to learning her family's craft, excelling in areas of song and dance and soon becoming a staple in the family's shows, often times stealing the show. With each successful show that she performed in, Aya became more and more comfortable working the crowd and soon had a broad understanding of how to adapt to the environment that she was in, modifying her act to best appeal to each specific crowd. For all intents and purposes, she was a happy and carefree child who felt loved by her family.

After her abduction, Aya became a much different person. Her years in captivity suffering from the emotional (and occasionally physical) abuse of her captors has forced Aya to become more introverted in nature, shying away from large crowds, subconsciously fearing that someone among them may try to attack or abduct her. Having been forced by her 'owner' to perform relentlessly non-stop for years before her escape, Aya's love for performing has diminished some, the glamour and allure of the stage tainted by her past. There is a cold anger dwelling deep down within her now, primarily directed towards her captors but universally directed at the world, the feelings of a young girl who was severely wronged and had everything taken away from her. She keeps the anger hidden, pushing it down and masking it with sarcasm and natural charm, but she always knows that it's there. Despite the changes to her personality, Aya can still work a room rather well, shifting her personality to suit her needs when appropriate. She can be warm and charismatic when she needs to be, helping her gain the trust of others who relax their guard around her. It was this aspect of her personality that helped her avoid the harshest of punishments from her captors and survive her years in captivity and eventually help her escape.
Battle Information Village: Waterfall
Rank: C-Rank Minor Country
  • Ninjutsu: 10
  • Taijutsu: 25
  • Genjutsu: 1
  • Stamina: 25
  • Control: 8
  • Strength: 20
  • Speed: 22
  • Instinct: 15
Stat Total: 126

Equipment:
Waitiri:
A simple leather bound wooden handle, the Waitiri is able to generate a loose and moldable solid bolt of lightning at will that resembles a whip of electricity that can extend up to 5m in length at the user’s will. This lightning has a strength of 25 and imposes raiton’s passive on those that it makes contact with. This handle is stored in a leather holster attached to Aya’s hip.
5x Throwing Knives (4" blade) - Strapped high on her right inner thigh.
20x Throwing Knives (4" blade) - Stored within her satchel.


1x Ceramic Ocarina - Stored within her satchel.

Companions: (0/1)
Primary Affinity: Raiton
Abilities and Concentrations
Abilities
First Ability
Tamawaru:
The Kekkei Genkai of the Inji clan is the power to bestow strength onto others through the use of taijutsu thanks to the unique energy source they produce, which is referred to as Glory. These bestowments can range anywhere from increases in physical attributes to allowing for miraculous feats such as flight and wondrous healing. Bestowments are most often performed as part of a musical piece, though other methods are available, including more esoteric methods such as dance. Each bestowment takes as much stamina from the user as an equal rank heavenly taijutsu maneuver, but they do not require heavenly taijutsu in order to perform these feats. Casting times/drains are similar to ninjutsu casting times, except for using taijutsu/stamina as the calculative stats. The Inji may choose to affect multiple targets within a given area with the number of targets equal to the Inji's [Taijutsu]/10, though they may go beyond this number if they utilize twice the amount of chakra for the technique. It should be noted that all targets of an Inji's jutsu are chosen as opposed to the jutsu effecting anyone within the area of the jutsu. The techniques to bestow powers onto others require equal amounts of taijutsu and stamina in order to be able to perform effectively.
Second Ability ---------
Third Ability -------------
Concentrations
Ninjutsu
Raiton Affinity:
Raiton Affinity
A character with this concentration is able to utilize Raiton, and can make and use any custom or archived jutsu that require the Raiton affinity. Raiton has a shocking effect.
Passive (Shocking)Show
Raiton has the effect of shocking, which means causes it's effect to be diffuse upon impact. In organic material, this causes nervous stimulation which results in numbness, tingling, loss of sensation, and sometimes paralysis. In inorganic material, this means that the strength of the jutsu diffuses across an area 2x the size of the attack. In a jutsu that creates a lightning ball 2m in diameter, if it struck a wall the size of the attack would cover a 4m area.

Additionally, the strength of the nervous effect on organic material from raiton jutsu is determined by the ninjutsu stat requirement.
  • 1-14 Strength Requirement: Tingling, acute numbness.
  • 15-24 Strength Requirement: Loss of Sensation
  • 25-34 Strength Requirement: Localized Paralysis
  • 35+ Strength Requirement: Diffuse Paralysis
Taijutsu
Upper Body:
The fundamental skill of the [Upper Body] indicates the user’s proficiency with using their arms, chest and head in various ways to facilitate their use of related Taijutsu.
Lower Body:
The fundamental skill of [Lower Body] indicates the user’s proficiency in using their legs and feet in many different ways to facilitate their use of related Taijutsu.
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Projectile Weapons:
The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.
Genjutsu
Other
Maledictions:
A twisting of her clan ability, Aya is able to utilize her Glory to inflict pain and ruin on her target(s). Techniques of this style focus on causing negative effects such as illness or delusion and often result in stat debuffs for the target.

Jutsu
SpoilerShow
D-Rank

~Gift of Light
D-rank Taijutsu Bestowment
By performing a short dance, the Inji clan member is able to channel their Glory into a target of their choice up to their [stamina] meters away. This bestowment causes its wielder to glow rather brightly in an aura around them with a 1m radius. This light is not blinding, but will provide more light than your average lantern for purposes of illuminating dark areas. This bestowment can last up to the Inji's [taijutsu]/2 in posts.

~Gift of Sight
D-rank Taijutsu Bestowment
By performing a short dance, the Inji clan member is able to channel their Glory into a target(s) of their choice up to their [stamina] meters away. This bestowment causes its wielders to gain the ability to see clearly in the dark. Not to be mistaken for nocturnal vision, this allows the wielders to see both in the light and in the dark. This bestowment can last up to the Inji's [taijutsu]/2 in posts.

~Gift of Courage
D-rank Taijutsu Bestowment
By performing a short speech, the Inji clan member is able to channel their Glory into a target of their choice up to their [stamina] meters away. This bestowment causes its wielders to gain an unshakable courage. Things that normally might cause the wielder any amount of hesitation or feelings of uncertainty no longer affect them, and they can operate uninhibited by any forms of fear. This bestowment can last up to the Inji's [taijutsu]/2 in posts.

~Gift of Relief
D-rank Taijutsu Bestowment
By performing a short dance, the Inji clan member is able to channel their Glory into a target(s) of their choice up to their [stamina] meters away. This bestowment causes its wielders to become relieved of any pain they might be experiencing. This is not to be mistaken for as healing, and only allows the wielders to be more relaxed and not feel pain. It is important to note that this does not disable nerves; pain is still noticeable, but it doesn't 'hurt'. This bestowment can last up to the Inji's [taijutsu]/2 in posts.

C-Rank

~Gift of Step
C-rank Taijutsu Bestowment
By performing a short dance, the Inji clan member is able to channel their Glory into a target of their choice up to their [stamina] meters away. This bestowment enhances the wielder's legs, allowing them to jump midair. This should not be mistaken for flight, and the distance and speed is restricted to the physical capacity of the wielder, but the wielder can jump up to 2 additional times midair. This bestowment can last up to the Inji's [taijutsu]/5 in posts.

~Gift of Speed
C-rank Taijutsu Bestowment
By performing a short dance, the Inji clan member is able to channel their Glory into a target of their choice up to their [stamina] meters away. The wielder of this bestowment is granted +6 speed, but loses -6 control. This bestowment can last up to the Inji's [taijutsu]/5 in posts.

~Gift of Arms
C-rank Taijutsu Bestowment
By performing a short poem, the Inji clan member is able to channel their Glory into a target of their choice up to their [stamina] meters away. This bestowment allows its wielder to gain a 'charge of arms', expressed as a small ball of light in the wielder's hand. Upon crushing the ball of light with their hand, a piece of equipment is formed in any shape and form the user desires, so long as the size is within the constraints of 2'2'2'. The equipment has durability equal to the wielders stamina, but it is important to note that this will only form one of anything. This equipment can last up to the Inji's [taijutsu]/5 in posts.

B-Rank

~Gift of Flight
B-rank Taijutsu Bestowment
By performing a short song, the Inji clan member is able to channel their Glory into a target of their choice up to their [stamina] meters away. This bestowment allows its wielder to lift off the ground and fly freely, following all normal flight rules. Those who are not familiar with this bestowment will find themselves incredibly clumsy, enacting a -5 to taijutsu, but those bestowed upon are able to fly up to their [taijutsu] in speed (but no faster than their natural speed). This bestowment can last up to the Inji members [taijutsu]/5 in posts.

~Gift of Cloak
B-rank Taijutsu Bestowment
By performing a short song, the Inji clan member is able to channel their Glory into a target of their choice up to their [stamina] meters away. This bestowment allows its wielder to become invisible to the naked eye. This invisibility is broken if the wielder moves at a speed greater than 4/5 their speed stat, rounded up. This bestowment can last up to the Inji members [taijutsu]/5 in posts.
SpoilerShow
Maledictions:
A twisting of her clan ability, Aya is able to utilize her Glory to inflict pain and ruin on her target(s). Techniques of this style focus on causing negative effects such as illness or delusion and often result in stat debuffs for the target.
D-Rank

Curse of the Tranquil
D-Rank Taijutsu Malediction
By singing a simple melody, the Inji clan member is able to channel their Glory into a target(s) of their choice up to their [stamina] meters away. This malediction causes its wielders to obtain a sense of calm, allowing them to relax and/or be unaffected by situations that may typically cause aggression or anger. Those with an Instinct greater than the Inji's [taijutsu]/3 will be able to resist the effects of this jutsu. This malediction can last up to the Inji's [taijutsu]/5 in posts.

Curse of the Benevolent
D-rank Taijutsu Malediction
By performing a short song, the Inji clan member is able to channel their Glory into a target(s) of their choice up to their [stamina] meters away. This maediction causes its wielders to be overcome with a sense of charity and giving, making them more comfortable with freeing themselves of their possessions whether it be physical money or other material goods. Those with an Instinct greater than the Inji's [taijutsu]/3 will be able to resist the effects of this jutsu. This malediction can last up to the Inji's [taijutsu]/5 in posts.

Curse of the Wary
D-Rank Malediction
By singing an ominous melody, the Inji clan member is able to channel their Glory into a target of their choice up to their [stamina] meters away. This malediction causes its wielders to lose self confidence and gain a sense of fear. Things that they normally may not fear will suddenly cause the wielder hesitate or feel uncertain, potentially inhibiting their actions in combat. Those with an Instinct greater than the Inji's [taijutsu]/3 will be able to resist the effects of this jutsu. This malediction can last up to the Inji's [taijutsu]/5 in posts.

C-Rank

Curse of the Sick
C-Rank Malediction
By playing a short melody, the Inji clan member is able to channel their Glory into a target of their choice up to their [stamina] meters away. The target(s) will begin to feel like they are coming down with a cold with a dull headache and clogged sinuses with an overall feeling of being sick. If the target's [Stamina + Instinct]/2 is greater than the Inji's [Taijutsu]/2, they will be able to resist the effects of this technique. Otherwise the technique's effects will last for a maximum of the Inji's [taijutsu]/5 in posts.

Curse of the Soft
C-Rank Malediction
By playing a short melody, the Inji clan member is able to channel their Glory into a target of their choice up to their [stamina] meters away. The target(s) will suddenly feel a dull ache throughout their body as their muscles become tender to the touch. This results in the target experiencing greater pain from physical strikes that make contact with their body in addition to the constant presence of the dull ache. If the target's [Strength + Instinct]/2 is greater than the Inji's [Taijutsu]/2, they will be able to resist the effects of this technique. Otherwise the technique's effects will last for a maximum of the Inji's [taijutsu]/5 in posts.

Curse of the Weak
C-Rank Malediction
To begin this technique, the Inji clan member will begin a slow and deliberate dance while channeling their Glory. Once this dance has begun, the Inji clan member is able to select a target(s) within their [stamina]/2 meters and channel their Glory into that target. The target's muscles will begin to feel slightly weaker than usual resulting in their physical attacks landing slightly softer than normal while the Inji clan member is dancing. For each post that the Inji clan member dances, this technique results in a -1 strength per post for the target. This technique can last for a maximum of 2 posts during which the Inji clan member must continue to dance. If the Inji clan member is forced to stop dancing (i.e they are struck or forced to dodge), the technique will end immediately.

Curse of the Lame
C-Rank Maledication
To begin this technique, the Inji clan member will begin a slow and deliberate dance while channeling their Glory. Once this dance has begun, the Inji clan member is able to select a target(s) within their [stamina]/2 meters and channel their Glory into that target. The target(s) will begin to feel slightly slower than usual resulting in their movements being less swift while the Inji clan member is dancing. For each post that the Inji clan member dances, this technique results in a -1 speed per post for the target. This technique can last for a maximum of 2 posts during which the Inji clan member must continue to dance. If the Inji clan member is forced to stop dancing (i.e they are struck or forced to dodge), the technique will end immediately.
SpoilerShow
Flawless Aim:
This style of combat is favored by specialists preferring to use projectiles, often serving as a staple for taijutsu-based projectile users. Focusing on the synergy between their hands and senses they strive to make their reach as far as possible with flawless aim.
Requires [Projectile Weaponry] and [Upper Body] concentrations
D-Rank

*[Flawless Aim Style • Sentinel Stance]
D-Rank Taijutsu Stance
A stable and steady stance practiced by nearly all wishing to use projectiles. At this stage they are planted and focusing on their arms and shoulders, moving in smooth motions to mitigate unnecessary movements that may ruin their aim.

*[Flawless Aim Style • Tracking]
D-Rank Taijutsu Discipline
This allows the user to hit a moving target so long as it is moving in a way predictable to the user. They must still take into account travel time, and sudden changes in path will still affect the outcome.

[Flawless Aim Style • Multi-Throw]
D-Rank Taijutsu Maneuver
The practitioner is able to release multiple projectiles upon a single throw, loosing all of them simultaneously. Their accuracy suffers from this, taking a cumulative -2 Strength for each additional shot.

[Flawless Aim Style • Arcing Throw]
D-Rank Taijutsu Maneuver
The practitioner is able to throw a projectile in arcs up and over most obstacles, being able to accurately hit a target that is behind obstructions as if they were in the open. Granted, they must know of their target’s location or have another means of detecting them.

C-Rank

*[Flawless Aim Style • Evasive Maneuvers]
C-Rank Taijutsu Discipline
The user has learned to maintain accuracy while on the move. This allows the user to move at full speed and even change directions without interrupting their rhythm.

*[Flawless Aim Style • Hidden Shot]
C-Rank Taijutsu Maneuver
By releasing two projectiles back to back the user attempts to create a decoy for the second. The first projectile is often larger or of equal size and the second is slightly behind and below it, usually attempting to hide in the first’s shadow. This masks the attack to some degree. However, perceptive opponents who have an instinct greater than the user’s tai may be able to see through the charade, provided they have means to do so.

B-Rank

*[Flawless Aim Style • Intercepting Shot]
B-Rank Taijutsu Maneuver
The practitioner is able to launch a projectile in the direct path of an oncoming solid mass attack. This projectile carries with it the full force of the one who launched it and is intended to deflect or destroy the attack before it comes near them. The user’s stats must be capable of tracking and intercepting the attack as well as deflecting it.

*[Flawless Aim Style • Uncanny Shot]
B-Rank Taijutsu Discipline
Having advanced in their arts the practitioner is able to launch projectiles from inconceivable positions. No matter what position their body is in they’re capable of releasing attacks without any detriment to their aim. In addition, rapid adjustments such as dodging or spinning has no effect on their aim.
Basic NinjutsuShow
*[Basic Jutsu • Clone Technique]
E-Ranked Ninjutsu
After completing a set of handseals, the user forms a slight chakra 'body', thus creating a single, massless clone. The clone created from this technique is very basic and will dissipate when hit with anything. These clones do not possess vital signs or a unique chakra signature, meaning they don't disrupt the environment, and anything on their person is superficial. The clone has 1 in each stat. They are limited to basic movements.

*[Basic Jutsu • Transformation Technique]
E-Ranked Ninjutsu
After completing the needed handseals, the user of this technique will be able to alter their physical appearance to match that of another person. By consistently emitting chakra throughout their body, the user is able to keep their appearance adjusted at the cost of their stamina draining over time. As this technique is quite strenuous to uphold, experienced shinobi may see more clearly through this delusive disguise. This technique lasts for a number of posts equal to that of the user's (stamina/2).

*[Basic Jutsu • Chakra Kai]
E-Ranked Ninjutsu
A jutsu used with the purpose of activating seals and a range of devices and weapons, this technique begins with a single handseal. Once this has been performed, the user will focus a dollop of their chakra into what they are looking to activate in order to complete the task. Seals activated with this technique must be within 20 + (Control/2) meters of the user's position.

*[Basic Jutsu • Act of Tree Climbing]
D-Ranked Ninjutsu
By focusing chakra into his/her feet, the user is able to walk up trees and other vertical surfaces in a similar fashion to walking along the ground. This chakra amount must be precise, and although all shinobi learn this technique, the user's control stat will determine how well this jutsu can be executed. Users with low control 2 or lower will often fall during the use of this technique, while users with average control 3 or higher will be able to use this technique functionally. It lasts for a number of posts equal to the user's stamina stat.

*[Basic Jutsu • Act of Water Surface Walking]
D-Ranked Ninjutsu
A variation of the Act of Tree Climbing technique, this jutsu requires the user to focus a precise and balanced amount of charka into the soles of his/her feet. By doing so, the user is able to walk on the surface of water as though it were a solid surface. Users with low control 2 or lower are much more likely to fall through the surface of the water, while users with average control 3 or higher will be able to use this technique functionally. It lasts for a number of posts equal to the user's stamina stat.

*[Basic Jutsu • Kai Release]
D-Ranked Ninjutsu
A rather simple technique that allows the user to escape from a genjutsu. The stat requirements for this technique can be found in the genjutsu rules.

*[Basic Jutsu • Change of Body Stance Technique]
D-Ranked Ninjutsu
After completing the necessary handseals, the user is able to quickly substitute his/her body with a nearby object that is at least 2/3rds his/her size, but no bigger than their body. This substitution allows the object to take the force of the attack that was meant for the user, additionally allowing the user to create distance between him/her and the opponent. The object used in this jutsu may not be objects that are imbued with chakra or controlled by it, and they may also only be single, solid objects within a 20 metre radius of the user. This technique may only be used a total of one time in a single thread, give or take how many times Shunshin no Jutsu has already been used.
RaitonShow
D-Rank

*Raiton • Static Shroud
D-Ranked Raiton Jutsu
After performing the correct hand seals the user covers their body in a layer of visible static which crackles around them for 4 posts. Anything which comes within 6 inches of their body will be repelled with a force of 5 strength and have the Raiton Shocking effect applied.

*Raiton • Bright Bolt
D-ranked Raiton Jutsu
After performing the correct hand seals the user will extend two fingers toward a target. A bolt of lightning will jump up to 10 meters from their fingers at a speed of 6, striking with a strength of 4.

*Raiton • Shock Double
D-ranked Raiton Jutsu
After performing the correct hand seals, the user will create a copy of themselves out of Raiton chakra. The clone will be able to move with the stats labelled below, while also exploding with the force of a single exploding tag upon death (which also applies the raiton passive effect). The clone will only last for 3 posts.
Taijutsu: 2
Stamina: 1
Strength: 1
Speed: 2
*Raiton • Conductor
D-ranked Raiton Jutsu
After performing the correct hand seals, the user will coat a weapon they are holding in Raiton electricity for 5 posts. This causes the shock effect to be produced on any contact with a target, while also granting blunt weapons the ability to cut through skin to produce shallow wounds. This also works for thrown weapons, however if the projectile remains out of contact with the user for more than 2 posts the technique will dissipate early.

*Raiton • Stun Gun
D-ranked Raiton Jutsu
After performing the correct hand seals, the user will channel Raiton chakra to two of their fingers. They will then be able to fire up to three total bullet sized balls of concentrated lightning from their fingertips. These bullets will travel at 5 speed, but will not have any physical force. Instead, they will apply light electrical burns similar to a sun burn and will apply Raiton's shocking effect.

History
SpoilerShow
Born in the late summer months 15 years ago, Ayako was born into a clan of entertainers known as the Inji. Aya took to her family's craft at a young age, first learning to read and write by studying pieces of poetry and later learning to dance and sing from her mother and father respectively. She had dabbled in knife throwing as well, a talent learned from one of her uncles, but her true passions were in dance and music. As they traveled the country together, performing in villages big and small, Aya became increasingly comfortable amongst the crowds and her charisma and enthusiasm made her a natural entertainer. By the time she was 6 years old, she was dancing with her mother and her aunts as part of their act and by the time she was 8 she had an act all of her own. As the family grew, Aya became the oldest of 3 and she took the education of her younger siblings serious as well, teaching each of them the basics of poetry and dance as soon as they were old enough to comprehend them. She was gentle and encouraging, and fiercely protective of her younger brother and sister, as all big sisters should be.

At 11 years old, while Aya and her family slept, their caravan was attacked by a vicious group of criminals who had no qualms with slaughtering the adults as they slept. The group had seen the caravan passing through the nearby villages and performing, recognizing them as members of the Inji and deciding to rob them. Despite the power that the held as members of the Inji clan, the group of entertainers had little to any combat prowess so while many of the men, and some of the women, tried to fight back, most all of them were slaughtered horribly including Aya's mother and father. When the dust settled, only the children of the caravan remained, many of them (six total) having been captured, bound and gagged before they could escape into the woods. Aya, her brother, and five of her cousins were thrown onto a cart and taken away by the criminals to be sold as slaves in nearby countries, their lineage as Inji marking them as high value.

Soon after being captured, the group of six were split up, never to see each other again as they were each carted off in different directions to be sold. Aya's caravan traveled for what seemed like weeks during which time she was bound, gagged, blindfolded and barely given anything to eat or drink, completely distorting her sense of time and direction. The entire time, all she could think about was the loss of her family, not knowing what happened to her younger sister, and wanting to know where her captors had taken her younger brother. In the beginning she fought at her restraints, trying to free herself and escape, but her actions simply resulted in beatings from her captors and more restraints being applied. When they eventually reached their destination, a foreign place outside of Miracle Country, her captors roughly pulled her from the cart and presented her to an older man dressed in elegant attire who spoke only to the slave traders and never once spoke directly to her. After handing her captors a jingling bag of coin, Aya was forced into the cart of the regal man, a man that she would only ever know as Master, and was once again traveling. They soon arrived at the man's home, larger than any home that Aya had ever seen, and was ushered inside.

For the next two years, Aya would suffer mentally, and occasionally physically, at the hands of her master. He had known that she was a member of the Inji clan, renowned for their skills and talent in entertainment, and had bought her to entertain both himself and his guests with her capabilities. He had also heard rumor that the Inji possessed a tremendous power which allowed them to grant others amazing abilities and demanded that Aya demonstrate this power to him. For weeks she resisted, refusing to sing or dance for his entertainment and pretending like she knew nothing of the rumors that he spoke of. He began to starve her and restrict her hours of sleep, essentially torturing her until she did as he asked. After several weeks, perhaps months, Aya finally lamented, no longer able to take the abuse. So she showed him. She showed him her singing and her dancing when he pressed her on her powers she showed him that too. But from that point on she plotted. For the rest of her time in captivity, she played the part that she was given, performing for the man and his guests during his parties and being the good little slave that he expected her to be, her good behavior slowly gaining her small freedoms that she used to plot her escape. Finally, at the age of 13, she put her plan into action and used her power to place a curse rather than a blessing on the single guard guarding her room, taking advantage of his weakened state to incapacitate him and use his keys to escape the home and into the night. From there she ran and ran, having no destination except away from this place.

For days she ran, stopping only for short bouts of rest and to search for water along her path. Unbeknownst to her, she had crossed the border into Miracle country a few days prior and was only heading further away from her birthplace of Waterfall Country. Total exhaustion began to set in on the 6th day and seeing a village in the distance, Aya began to run towards it only to collapse in the woods in the outskirts. When she awoke, Aya found herself lying on a bed in a windowless room, the hum of indistinguishable voices present on the other side of the door. She had been stripped of her clothes and her body cleaned, various scratches and wounds bandaged and wrapped. For a moment she feared that her Master had caught up to her and she had been captured again, prompting her to try and get out of bed when the door opened and an older woman entered the room. Her name was Igarashi, Setsuko, owner of a tea shop and whore house in which Aya was currently resting. She explained that her son had found Aya unconscious in the woods and brought her home to Setsuko who had one of her girls clean her up and put her to bed. When Aya explained her situation to Setsuko, the madam was sympathetic, telling her that she could stay another day or two to rest up, but that she would need to either work for her, pay for a room, or leave. She didn't run a charity after all. Two days later, fearing life exposed in the wild yet not wanting to work as a whore, Aya demonstrated her singing and dancing capabilities to Setsuko to little avail. It was only when Aya demonstrated her traits as an Inji, using her power to influence patrons of the tea shop to pay more money, that Setsuko saw the value that Aya could bring and allowed her to stay.

For the next two years, Aya worked in Setsuko's tea shop as a waitress and hostess, occasionally using her gifts on patrons when the crowd was large enough. She found it funny that she was in this position, using her powers for the gain of another even though her owner had tried to do the same, only this time she was willingly do it and she was free to leave at anytime. It was a simple life, fairly routine, and it would have been easy to allow herself to follow this pattern for the rest of her life. Yet as each month passed, thoughts of her brother and the other captives nagged at her and she felt ashamed that she was living free while they likely were not. Now, having had a few years of stability to right herself, Aya felt the need to try and find her brother and the other captives and bring them all home to Waterfall Country, whichever direction that would be.

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