Igarashi, Kosuke

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Igarashi, Kosuke

Post by Archives » Tue Sep 18, 2018 1:11 pm

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Igarashi, Kosuke
Awai, Kosuke

"You don't ALWAYS have to be cunning and ruthless, only when the moment calls. Never fear softening your heart."

General Information Age: 15
Gender: Male
Height: 5'9"
Weight: 126 Lbs
Physical Features:
  • Face/head: Shaggy blonde hair sits atop Kosuke's head. The hair reaches past his eyes and past his ears while sitting just past the nape of his neck. The boy has blood red, crimson eyes that often switch between the cold stare of his mother's 'business' personality and the warm look he inherited from his deceased father's much too jovial and whimsical personality.
  • Body: Kosuke has been trained by his mother since a young age in the arts of taijutsu. His body has little traces of baby fat and is made up of sinewy muscle. His hands are rough from wielding and practicing with a sword the majority of his life while his legs are toned with compact muscle from training.
  • Notable Features: Kosuke has no notable scars or marking about his body. The only notable feature he has is one he is still unaware of; his personal light is a dark crimson similar to the color of blood.
Clothing/Accessories: Kosuke is outfitted from head to toe in light tan and black. He wears a black compression shirt with sleeves that reach to his mid tri/bicep which is covered by a long sleeved light tan jacket with a collar that covers the nape of his neck. Slung across his back is a black quiver, which he can securely strap his bow to. The quiver is filled with arrows. Light tan slacks cover his lower half and are held up by a black sword belt carrying his swords. Black socks and boots adorn his feet.
Picture: Personality: Kosuke's personality is an amalgamation of his father and mothers personalities. Primarily taking after his father, Kosuke believes in following his own set of rules and sticks to them while avoiding breaking the law or getting in trouble with those above him. He is one to, when relaxed and around trusted company, joke and not take a situation too seriously.

Observing his mother for his entire life time, however, has shown him when and how to be serious due to her business dealings. Kosuke is able to understand the atmosphere of the room and drop his jovial personality; be it during confrontation or a tense business deal. Kosuke has worked for his mother's shop for as long as he can remember, honing his social skills and knowing when and who to be polite and courteous towards, especially customers and suppliers who visit the shop.
Battle Information Village: Miracle Country
Rank: A

Stats: 160
  • Chakra Pool: 30
  • Control: 30
  • Endurance: 20
  • Strength: 20
  • Speed: 30
  • Willpower: 30
  • Katana - 29 inch long blade, 9 inch long hilt with a black blade and black square guard. This katana is kept secured on the right side of his waist resting within a black scabbard of lacquered wood.
  • Wakizashi - 16 inch long blade, 5 inch long hilt with a black blade and black square guard. This wakizashi is kept secured on the left side of his waist resting within a black scabbard of lacquered wood.
  • Composite Bow - 36 inch long bow made of horn, yew, and sinew and strung with a hemp bowstring. It is kept securely on his back and attached to its quiver.
  • Broadhead Arrows - 70 Steel Broadhead arrows. Kept within his quiver slung over his shoulder and resting on his back.
Companions: (0/1)
Affinity: Hiton
Abilities,Concentrations, and Specialization
First Ability
Hiton, also known as Light Release, is an elemental fusion that combines Raiton and Katon to create and manipulate hard light to accomplish various feats. Hiton starts as relatively weak jutsu that create light and distractions, but at high levels creates super heated lasers and grids of compressed light. Hiton jutsu are known for their blinding quality that exists unless otherwise stated. This quality, combined with the burning power of raw light creates a powerful offensive style that has a game-changing supplemental ability. The brightness of Hiton jutsu, and the burning power they have is based on the strength of the technique.
  • 1-14 Strength: Uncomfortable heat, spotting in vision
  • 15-24 Strength: First Degree Burns, momentary blindness with residual blurriness, spotting, lack of focus
  • 25-34 Strength Second Degree Burns, temporary Blindness 1 - 2 posts
  • 35+ Strength Third degree burns, blindness 3 posts
The Blinding passive of Hiton reaches slightly farther than the max range of a jutsu.
  • Blinding Passives default reach: 0-10 meters
  • Blinding Passives max reach: 11-20 meters (Passive deranked 1x)
  • No effect after 20 meters
Second Ability-
Third Ability-
NinjutsuHiton: Natural Light
Taijutsu[Close Quarters Combat], [Sword Weapons], [Rigid Structure], [Projectile Weapons]

Basic JutsuShow
*[Basic Jutsu • Clone Technique]
E-Ranked Ninjutsu
After completing a set of handseals, the user forms a slight chakra 'body', thus creating a single, massless clone. The clone created from this technique is very basic and will dissipate when hit with anything. These clones do not possess vital signs or a unique chakra signature, meaning they don't disrupt the environment, and anything on their person is superficial. The clone has 1 in each stat. They are limited to basic movements.

*[Basic Jutsu • Transformation Technique]
E-Ranked Ninjutsu
After completing the needed handseals, the user of this technique will be able to alter their physical appearance to match that of another person. By consistently emitting chakra throughout their body, the user is able to keep their appearance adjusted at the cost of their stamina draining over time. As this technique is quite strenuous to uphold, experienced shinobi may see more clearly through this delusive disguise. This technique lasts for a number of posts equal to that of the user's (Chakra Pool/2).

*[Basic Jutsu • Chakra Kai]
E-Ranked Ninjutsu
A jutsu used with the purpose of activating seals and a range of devices and weapons, this technique begins with a single handseal. Once this has been performed, the user will focus a dollop of their chakra into what they are looking to activate in order to complete the task. Seals activated with this technique must be within 20 + (Control/2) meters of the user's position.

*[Basic Jutsu • Act of Tree Climbing]
D-Ranked Ninjutsu
By focusing chakra into his/her feet, the user is able to walk up trees and other vertical surfaces in a similar fashion to walking along the ground. This chakra amount must be precise, and although all shinobi learn this technique, the user's control stat will determine how well this jutsu can be executed. Users with low control 2 or lower will often fall during the use of this technique, while users with average control 3 or higher will be able to use this technique functionally. It lasts for a number of posts equal to the user's Chakra Pool stat.

*[Basic Jutsu • Act of Water Surface Walking]
D-Ranked Ninjutsu
A variation of the Act of Tree Climbing technique, this jutsu requires the user to focus a precise and balanced amount of charka into the soles of his/her feet. By doing so, the user is able to walk on the surface of water as though it were a solid surface. Users with low control 2 or lower are much more likely to fall through the surface of the water, while users with average control 3 or higher will be able to use this technique functionally. It lasts for a number of posts equal to the user's Chakra Pool stat.

*[Basic Jutsu • Kai Release]
D-Ranked Ninjutsu
A rather simple technique that allows the user to escape from a genjutsu. The stat requirements for this technique can be found in the genjutsu rules.

*[Basic Jutsu • Change of Body Stance Technique]
D-Ranked Ninjutsu
After completing the necessary handseals, the user is able to quickly substitute his/her body with a nearby object that is at least 2/3rds his/her size, but no bigger than their body. This substitution allows the object to take the force of the attack that was meant for the user, additionally allowing the user to create distance between him/her and the opponent. The object used in this jutsu may not be objects that are imbued with chakra or controlled by it, and they may also only be single, solid objects within a 20 metre radius of the user. This technique may only be used a total of one time in a single thread, give or take how many times Shunshin no Jutsu has already been used.
Toryu Kenjutsu:
Toryu Kenjutsu is a sword style originating from the Land of Pebbles that focuses on not just performing kenjutsu but also weaving close quarters style taijutsu into the bladework. Toryu's specialty is not only learning to capably slash a sword with one hand but also learning to use the hands, joints, legs and even the head to make frighteningly dangerous close quarters fighters. An inelegant style, it is commonly associated with the more 'rough' samurai but in truth it's reliance on two opposing impulses and control of the body makes it one of the more difficult Kenjutsu styles to learn. While usable with most blades, experienced fighters often prefer wakizashi, ninjato and even tanto daggers instead of katana for increased mobility.
  • Requires: [Close Quarters Combat], [Sword] Concentrations
*[Toryu • Close Quarters]
D-Ranked Taijutsu Stance
The signature stance of the style, Close Quarters teaches users of this style how to rapidly change the angle, position and even grip of their weapon without moving their hand from it's signature position at the user's waist for maximum versatility. Users of this style often assume a one foot forward, one back, slightly swayed stance to free up movement as well at the expense of leaving their center open.

*[Toryu • Counter Kick]
D-Ranked Taijutsu Maneuver
Prerequisite: 5 Strength
The user of this technique will attempt to block the blow of his opponent with his blade, relying heavily on the durability of their weapon and their own strength to resist the strength of the opponent's attack. Should they be successful, the user will follow up with a swift kick to the target's chest or stomach to push them away and stun them, then follow up with a quick stab to the chest or stomach.

*[Toryu • Leg Hook Grapple]
C-Ranked Taijutsu Maneuver
Prerequisite: 10 Speed
A potent close quarters move that is performed by rushing at a foe and attempting to jump onto the opponent's shoulders. Then, assuming they land, the user shifts their weight in an attempt to unbalance the victim. If performed correctly on an opponent with 10 or less strength who cannot compensate for the weight and momentum it causes them to tip back or go off balance, setting up for a secondary slash or stab at their now exposed head or torso.

*[Toryu • Subversion Grappling]
C-Ranked Taijutsu Maneuver
One of the more utilized techniques in the arsenal of the style, it involves the shifting of offense and defense, specifically utilizing the sword as a defensive weapon and the hand as the main weapon; by blocking far off the center of the clash (to the side, above, below), the user opens up an opposing swordsman or weapon specialist to punches, quick closes and even more complicated maneuvers simply by forcing their sword back for a moment. The downside of course is it lessens the overall effectiveness of the sword.

*[Toryu • Disregard of Fear]
C-Ranked Taijutsu Discipline
Many of the Toryu techniques would put the user in incredibly daring positions where a single mistake could instantly spell disaster for the swordsman. As a result, Toryu practitioners must train themselves constantly to avoid letting their fears distract them from their task. A user with this technique has learned to shut out fear in the heat of combat, allowing them to perform their death defying attacks without the risk of failure due to fear responses.

*[Toryu • Staggering Knee Strike]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Strength
The user quickly dashes into an opponent's range while delivering a quick knee strike to the target's solar plexus in an attempt to stagger the opponent. The aim is to get the target to lean forward while holding their gut, opening up the many vulnerable areas of the back, neck and skull to various possible finishing moves.
Shinden Kenjutsu:
Shinden Kenjutsu is a style originating in Marsh Country that emphasizes heavy and damaging slashes from positions that allow flexibility and focus. Typically the user will draw their sword and then lift it over their shoulder or head, in a downward slashing angle to allow for gravity to act as an enhancer for the blow and because of this, heavier swords such as nodachi or odachi are typical fare for the style but the moves can be done with a katana. This style also emphasizes firm and powerful body movements to deal with the lack of blade defense afforded by the stance assumed.
Requires: [Close Quarters Combat], [Rigid Structure], [Sword or Hafted]
*Shinden • Stream Splitting
D-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
Lifting their sword above their head the user of this technique drives it down in one fluid motion with their blade aimed to slash through or into whatever they are attacking. The force of this technique is amplified by the fact that their stance is aimed to enhance muscle tension and torque, allowing them to make the single slash a very powerful one.

*Shinden • Branch Cleaver
D-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
While the basic techniques of Shinden revolve around heavy slashes from standing positions this technique is about harnessing the same destructive potential while moving. Rushing at a foe quickly, the user slashes in a downward motion in order to maintain momentum. The sword is typically swung from right to left or from left to right instead of straight down, the attack usually stopping at waist level to keep from potentially stumbling. While less destructive than some Shinden techniques, it still retains utility in battles of movement.

*Shinden • Fake Out
D-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
A technique designed to interrupt foes; the user pulls their hands up on their sword to expose more of the hilt while in typical Shinden stance. Once an opponent comes within range, the user yanks the hilt down in a smashing manner against the foe or a similar target. Afterwards, the user follows with a less damaging downward slash at a foe, making this effective for surprise purposes.

*Shinden • Grass Cutter
D-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
With a stance shift, the user quickly draws their weapon to their waist with the blade facing away from their body. The user then delivers a quick and brutal horizontal thrust forward, followed by a slice, inspiring its name by cutting down unwary opponents. The technique is defensive in nature, allowing the user to guard with the intent to counter.

*[Shinden • Sword Shield]
D-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
As most Shinden users wield rather large blades, The user of this technique has trained themself to use the width of their blade as a sort of shield, using it to deflect most small weaponry and block blows reliably. Users should be very liberal with the use of this technique, as too strong a blow could damage their weapon and render it useless, while too thin a weapon makes the use of this technique more difficult than one with a wider blade.

*Shinden • Form Improvement
C-Rank Taijutsu Stance
Prerequisite: 15 Strength
The user assumes a somewhat curved stance by drawing one elbow down and bending it back so that the sword points straight up above the user with the left hand at cheek level and the right hand at eye level. This shifts the sword into pointing straight up instead of curved in any direction, allowing for firm and quick slashes and thrusts. This stance also allows the user to recover from an attack at a greater speed, preserving the user's defensive position without sacrificing the power behind their attacks.

*Shinden • Grounding Blade
C-Rank Taijutsu Maneuver
Prerequisite: 15 Strength
The user he blade of their sword into the ground and then slashes sideways creating a fairly deep deep crater, around five inches, in the ground in front of them, kicking up a splash of rocks and dust to blind and harry foes. The user then lunges into their foe with an attempt to knock them over or slash at their legs. Foes with at least equal Strength to the user can avoid being knocked over and can maintain ground, preventing the follow-up slash.

*Shinden • Aerial Saw
C-Rank Taijutsu Maneuver
Prerequisite: 15 Strength
Leaping up off the ground in any Shinden stance, the user draws their blade down and creates a powerful overhead slash which doubles as a defensive movement, the user capable of moving the sword to displace weight and momentum to change direction if needed. With this technique, the user can also form heavy slashes on uneven or unstable terrain without dependancy on solid ground.

*Shinden • Uproot
C-Rank Taijutsu Maneuver
Prerequisite: 15 Strength
Bringing their blade down and pointing the tip towards their enemy, the user will thrust the length of their blade into his opponent in an attempt to jam their sword through the opponent's torso. To finish the technique the user will lift their target off of their feet by lifting the blade before throwing them as far as they can, swinging the blade to fling them off the tip.

*Shinden • Shield of Swings
C-Rank Taijutsu Maneuver
Prerequisite: 15 Strength
The user will swing their blade in a seemingly wild fashion without truly aiming to connect with a target, at least not with any real accuracy. While it seems to be totally uncalculated to the untrained eye, the user is in fact swinging their weapon in such a way to protect themselves from other attacks while making their approach. By swinging the blade in large circles around their body, they create a whirlwind of strikes that not only serve to bat away blows of lesser strength, but can easily tear apart an opponent on a direct hit.
Flawless AimShow
Flawless Aim Style:
This style of combat is favored by specialists preferring to use projectiles, often serving as a staple for taijutsu-based projectile users. Focusing on the synergy between their hands and senses they strive to make their reach as far as possible with flawless aim.
Requires [Projectile Weaponry] and [Close Quarters Combat] concentrations
*[Flawless Aim Style • Sentinel Stance]
D-Rank Taijutsu Stance
A stable and steady stance practiced by nearly all wishing to use projectiles. At this stage they are planted and focusing on their arms and shoulders, moving in smooth motions to mitigate unnecessary movements that may ruin their aim.

*[Flawless Aim Style • Multi-shot]
D-Rank Taijutsu Maneuver
The practitioner is able to knock multiple arrows upon a single shot, loosing all of them simultaneously. Their accuracy suffers from this, taking a cumulative -2 Strength for each additional shot.

*[Flawless Aim Style • Tracking]
D-Rank Taijutsu Discipline
This allows the user to hit a moving target so long as it is moving in a way predictable to the user. They must still take into account travel time, and sudden changes in path will still affect the outcome.

*[Flawless Aim Style • Rapid Shot]
D-Rank Taijutsu Stance
The user will hold multiple projectiles in their hands to reduce the amount of time needed between each shot. When required they can quickly and fluidly draw more projectiles and keep up a steady stream of attacks. However, while utilizing this Stance the users feet must be planted, limiting the range of their assault, and their ability to be mobile while using it.

*[Flawless Aim Style • Twisting Path]
C-Rank Taijutsu Maneuver
By adding a spin to the weapon before it is launched the user is able to give the it a warping motion as it flies through the air. With much practice, the user is able to predict the weapon’s shifting motion and aim accordingly. This can be used to hit a target that is hiding behind another person or object, and is especially useful against a human shield.

*[Flawless Aim Style • Evasive Maneuvers]
C-Rank Taijutsu Discipline
The user has learned to maintain accuracy while on the move. This allows the user to move at full speed and even change directions without interrupting their rhythm.

*[Flawless Aim Style • Uncanny Shot]
B-Rank Taijutsu Discipline
Having advanced in their arts the practitioner is able to launch projectiles from inconceivable positions. No matter what position their body is in they’re capable of releasing attacks without any detriment to their aim. In addition, rapid adjustments such as dodging or spinning has no effect on their aim.
~Light Release • Blinders Technique
D-rank Ninjutsu
A passive technique, the user has learned to weaken the intensity of light from their jutsu that comes towards them. This means that users are affected less by the blinding and by the burning quality of their techniques. Having this technique gives a permanent -1 to Chakra Pool.

Light Release • Cruel Sun
D-Ranked Ninjutsu
The user channels their chakra into one of their arrows, infusing the projectile with explosive properties. The arrow will glow with the color of the user's personal light and upon impact will explode with [Control] Strength and a blinding flash of light.

Light Release • Becoming Flashy Technique
D-Ranked Ninjutsu
After grabbing a weapon or small object and flowing Hiton chakra into it, the user causes the object to glow with their personal chakra color and essentially turns the weapon or object into a constantly glowing flash tag. This infusion lasts for 2 posts. The 'infusion' does not make the object more durable in any way. During those 2 posts, the user can also release the Hiton chakra stored inside once and cause it to let out a large burst of light over a 5m radius.

Light Release • Sun Shield
D-rank Ninjutsu
Channeling chakra, the user creates a solid hiton shield around one or both hands. The shield of light is roughly ([Control]/5)x([Control]/5) meters in size. The shield forms at a speed and strength equal to the user’s [Control]. The shield lasts for 4 posts, or until destroyed.

~Light Release • Light Ray
D-rank Ninjutsu
The user channels chakra then puts both hands out forward and from both palms a basketball sized beam of light colored the same as the user's personal light shoots forward. The projectile moves in a straight line to a maximum distance of 10 meters at a speed and strength of the user’s [Control]. As it hits it breaks up like gas against the object when it hits, spreading out over the person.

Light Release • Stardust Barrier
C-rank Ninjutsu
The user channels chakra and then puts both hands out forward, creating a solid light barrier up to 25 meters away from the user. This barrier measures approximately [Control]x[Control]x[Control] meters in size. The barrier’s walls are formed at a speed and strength equal to the user’s [Control]. This barrier lasts for 5 posts unless destroyed.

Light Release • Light Ray Jutsu
C-Ranked Ninjutsu
Channeling the needed chakra, the user then puts both hands out forward and from both palms a basketball sized beam of light, colored the same as the user's personal light, shoots forward. The ball moves in a straight line to a maximum distance of 30 feet at a speed of 10. The light is semi-solid, hitting hard with 10 strength but as it hits it explodes into a flash of blinding light.

Light Release • Shining Blade Technique
C-Ranked Ninjutsu
After channeling the needed chakra, the user will coat their blade with Hiton chakra. For the next three posts, the user can swing their blade and release blade-shaped projectiles of Hiton chakra that move and strike with [Control] strength and speed.

Light Release • Solar Saw Blade
C-rank Ninjutsu
After channeling the needed chakra, the user then puts one hand up and is able to create a brightly shining disc of condensed light up to 1 meter in diameter that is the same color as their personal light. The disk created is extremely thin like a blade. The user is then able to throw the blade up to 25 meters upon which when it makes contact or reach the end will expand up to [Control]m in diameter with a strength and speed equal to the user’s [Control] slicing everything in its path. This disk can be held for up to 5 posts before dissipating.

~Light Release • Empty Light
C-rank Ninjutsu
Prerequisites: Hiton: Natural Light
Focusing chakra into their body, the user performs hand seals and then manipulates the way light refracts around their bodies, allowing them to make themselves visually invisible. They still have a chakra signature, must breathe and still make noise, but they are completely invisible to the naked eye. The user can only move as fast as the lowest stat between [Speed] and [Control]. This lasts for 4 posts.

Light Release • Blazing Vision Technique
B-Ranked Ninjutsu
The user channels the needed chakra to their eyes, causing them to glow with the color of their personal light. The user is then able to shoot a beam of light from both eyes at a target up to 40 meters away at [Control] Speed, starting at the size of a pupil but expanding as it travels to as large as a fist. The beam is bright, and impacts with [Control] Strength when it lands.

Light Release • Solar Ward Technique
B-Ranked Ninjutsu
Prerequisite: Light Release • Bright Screen Technique
That user channels the need of chakra before flooding the area with Hiton chakra of their personal color. The dome extends 3 meters tall and forms a perfect oval-dome shape, extending out in a diameter of 5 meters around the user at [Control] speed. The dome is thick and sturdy, requiring [Control] strength or more to destroy. The dome lasts for 5 posts or until destroyed.

Light Release • Blinding Rain
B-Ranked Nintaijutsu
The user channels the needed chakra into their quiver of arrows, infusing each arrow with explosive properties. They will then rapidly draw and fire from their quiver until empty, raining down a volley of projectiles that each explode with [Control] strength into a blinding flash of light.

Light Release • Judgement
A-Ranked Ninjutsu
The user channels the needed chakra, forming 10 spears of hard light that float around them. Each spear is a meter and a half long and float a half meter off of the ground around the user. The spears will stay for 5 posts, during which the user may fire off any of them at [Control] speed. Upon impact, each spear will explode with [Control] strength into a blinding light.

Igarashi, Kosuke was born to a single mother in Miracle Country. His father, according to his mother, had been a mercenary who had died in his line of work during a campaign leaving her to raise him without his help. His mother, Igarashi, Setsuko, owns and runs a tea shop located along the countryside of Miracle Country. As a child, Kosuke was always in the establishment and being doted on by the tea shop workers and the back room ladies. They even took turns babysitting him when his mother was away on business dealing with suppliers and other seedier folk who supplied the darker side of the establishment. His mother is a cold woman to people but when it comes to him, she softens and shows a side most do not see.

The village the tea shop resided in was located just on the edge of the countryside and closer to the cities of Miracle Country than other countryside villages. This brought many people through the tea shop over the years as the village was a popular spot to stock up on supplies before one went hunting or adventuring. The clientele of the shop was broad and varied which gave Kosuke many chances to learn from those who became regulars of the shop over the years.

At the insistence of his mother, Kosuke was taught how to read, write, and importantly, how to fight with the sword by samurai along with the basics of hunting as a way for him to grow and toughen up. Her child would be loved but not weak. After being taught the basics of hunting, Kosuke was given his father’s bow by his mother and delved into hunting the game that surrounded the village while practicing the sword techniques he had been taught. For now, Kosuke resides within his home village anticipating the day he starts his own adventure.


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