Namikawa, Seijūrō

D-Rank Minor Country

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Namikawa, Seijūrō

Post by Archives » Tue Dec 04, 2018 3:55 pm

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Namikawa, Seijūrō
"Humility and kindness will cure the world's blindness."

General Information Age: 17

Gender: Male

Height: 6'0''

Weight: 157 Lbs

Physical Description: Seijūrō is a tall, husky boy with a clumsy demeanor. His face is sunk by the dull-brown eyes of a dead fish. Angular and with the hint of baby fat on the cheeks, it is marked by a small, colorless mole over the right eyelid. His lips are rubescent and fleshy, hiding a set of lined but sharp, feral teeth. Framed by oily black hair that reaches to his sharp jaw, he could be described with the vulgar, thuggish look common to those raised in harsh coastlines.
When paying enough attention, it's possible to spot calluses on his fingers and palms, as well as several small scars along the forearms. These are marks of his life not just as a doctor's apprentice and craftsman, but as a fisherman as well.

Clothing/Accessories: Used to the fleeting moods of nature, Seijūrō's choices of clothing reflect the necessity of adapting to all extremes.
For frigid, rainy weather, he opts for a hooded leather coat made of sealskin. If the air dries up but maintains a gelid temperature, this is replaced with his pelican feather coat. Regardless of either choice, he wears a fishskin tunic on the inside, an old pair of sharkskin pants and scaled boots made with the skin of a crocodile, as well as a whale bone amulet around his neck.
When challenged by hot weather and blazing suns, Seijūrō dons these last three along with a long dry-grass scarf to shield his head.

Personality:
  • General: Seijūrō could be plainly defined as simple salt-of-the-earth with a playful side and a warm heart. Diligent, curious and hard-working, his outlook on effort and investment to achieve one's goals is representative of his upbringing in a harsh floating village. He believes there are no shortcuts in life and that everything is paid for in blood, sweat, and tears.
    Despite his mature perspective on discipline, he's still very much a teenager. Mischievious and the prankster type, Seijūrō can't help but goof around at times that he probably shouldn't. Regardless, he can be remarkably perceptive of other's emotions at times.
    At his core, this young village boy is nothing but a ball of kindness and compassion. He thrives on socializing, with a burning need to congregate and bond with others. He cannot stand isolation and as such seeks out cradles of activity in any country he travels through. Seijūrō is not only intolerant of social rejection, but he is also pained when perceiving suffering in others. While honorable qualities, they render him quite naive at times.
  • Hopes/Dreams: Seijūrō seeks to discover each corner of the world and forge bonds across every land. He wants to hone his understanding of the human body and its workings to the absolute maximum.
    At his most ambitious, he envisions himself returning to the village as both a leader and a legend, ready to turn it into one of the greatest settlements in the world.
  • Fears: As an inexperienced pilgrim with little knowledge of other lands, he carries a fear of unknown dangers to his body and mind. Even though confident, he fears his travels will turn out a colossal waste of time and resources. Finally, he is terrified of being unable to help those with a physical ailment, as it would mean failure in his vital purpose of choice.
  • Combat Mentality: Despite being used to harsh conditions, Seijūrō hasn't been threatened by anything other than marine predators. As such the closest he's developed to a combat mentality is common street-fighting and fishing.
    Large but inexperienced, he would trade blows employing his rudimentary knowledge of anatomy, resorting to his knife if in danger.

Battle Information Village: Land of Sharks
Rank: D-Rank
  • Ninjutsu: 1
  • Taijutsu: 18
  • Genjutsu: 1
  • Stamina: 10
  • Control: 1
  • Strength: 5
  • Speed: 7
  • Instinct: 17
Equipment:
Kept inside a travel-sized leather backpack:
- Whale Bone Knife
- 15 Meters of Bandage
- 15 Needles
- 15 Doses of Alcohol
- 15 Meters of Thread
- 15 Flash Bombs
Crocodile-Skin Tunic:
An average-sized tunic of reinforced crocodile leather, capable of protecting the wearer from up to 2 strength of force.
Companions: (0/1)
Primary Affinity: Suiton
Abilities and Concentrations
Abilities
First Ability
Second Ability
Third Ability
Concentrations
NinjutsuN/A
Taijutsu
Medicine:
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
GenjutsuN/A

Jutsu
NinjutsuShow
N/A
TaijutsuShow
Adrenaline Shot
D-Rank Taijutsu Stance
In an emergency or with proper acceleration of breath, this individual may reinforce their instinctive fight or flight response. This grants a boost of + 1 to Strength and + 2 to Speed, while reducing Instinct, Stamina and Taijutsu by 1. This lasts for 3 posts.

Ambidexterity
C-Ranked Taijutsu Discipline
After extensive practice and training the character has gained equal strength and skill between their two hands. This allows them to perform any action with either hand at exactly the same skill level and strength.
Arts of MedicineShow
Arts of Medicine:
Arts of Medicine
This user has educated themselves in traditional medicine, and is able to treat and care for wounds in methods taught to medicine men and doctors that don't utilize chakra.
Requires: [Medicine] and [Deft Hands] Concentrations
All Art of Medicine Techniques require both Taijutsu and Instinct stats equal to the requirements for the rank of the Technique.
*[Medicinal Style • Bandage Wrapping]
D-rank Taijutsu Maneuver
The user knows how to utilize bandages, wrapping a wound in a manner that creates a near-perfect barrier from external forces, keeping the wound clean from bacteria. The bandage is tucked in place, preventing it from falling off, though excessive rubbing, pulling, or getting the bandage wet can cause it to fall off.

*[Medicinal Style • Wound Cleanse]
D-rank Taijutsu Discipline
The user knows how to use sterile water or alcohol to clean out a wound, destroying any bacteria in the would to prevent infection.

*[Medicinal Style • Injury Assessment]
D-rank Taijutsu Discipline
Unlike the mystical means of diagnosis utilized through iijutsu, those who utilize the Arts of Medicine must learn the most effective manner to assess a patient. Learners of this discipline have learn the most effective manner to diagnose a patient, starting at the head, and assessing for head wounds, then moving down through the torso, both arms, the groin area, both legs, then the back. Those who learn this discipline will be able to account for any wounds that present with physical symptoms on a patient.

*[Medicinal Style • Pressure Points]
D-rank Taijutsu Discipline
The user has learned all appropriate pressure points on a body. In the event of bleeding, they know where to apply pressure to slow the bleeding while treatment is administered.

*[Medicinal Style • Splint]
D-rank Taijutsu Discipline
The user is able to create slings and wraps that support fractures, sprains, and breaks in patients.

*[Medicinal Style • Tourniquet]
C-rank Taijutsu Discipline
The user has extensive knowledge on how to properly make, and apply, a tourniquet, and can often make one out of whatever supplies are available, even scraps of clothing.

*[Medicinal Style • Air Way]
C-rank Taijutsu Maneuver
The user is able to use make shift supplies to obtain, and maintain, an airway in a patient through various methods, such as intubation or emergency cricothyroidotomy. This allows people to breath even if they have obstructed airways, and remain alive.

*[Medicinal Style • Antidote]
C-rank Taijutsu Maneuver
In the case of injected venoms and poisons, the user is able to assess the site of injection, and properly cut off circulation, and roll veins, to force out the poison or venom. So long as they begin within the first post of injection, they can prevent the effects of the venom or poison.

*[Medicinal Style • Medic]
C-rank Taijutsu Discipline
Perhaps one of the most important disciplines of any aspiring Medic, one who has mastered this Discipline can maintain a clear mind when treating patients. Techniques C-rank and below that effect their emotional spectrum, or attempts at distracting them will have no effect while they are treating patients.

*[Medicinal Style • Stitching]
C-rank Taijutsu Maneuver
Through the use of the proper tools, the use is able to stitch close most minor and moderator wounds, preventing the furthering of infection and deterioration of that wound.
OchibaShow
Ochiba:
Ochiba is a weapon style originating from the fire country, one of the few weapon styles developed by Shinobi and not Samurai. Ochiba translate as “Dead Leaf” As it is a weapon style that focuses on the use of a Kunai which are similar in appearance to a leaf. The kunai is held in a reversed manner, the handle comes up by the thumb and the blade comes down by the bottom of the hand. This allows for short, yet quick strikes and parries. Though this style is developed to use a kunai it can be transposed to other short weapons such as ninjato & tanto, though not all techniques will be available.
Requires: Deft Hands and Sword Weapons
*Ochiba • Single Finger Draw
D-Ranked Taijutsu Maneuver
Utilizing this Maneuver, the user is able to quickly draw a kunai from its holster. This is done by placing their finger through the lip of the holder and into the ring of the pommel, flicking it up and out quickly, having the kunai in the user’s hand within an instant.

*Ochiba • Extending Branch
D-Ranked Taijutsu Maneuver
Prerequisite: 8 Taijutsu
Using extremely quick thinking, if the user attempts to land a hit but their kunai is just short of hitting their target, they can very quickly spin the kunai on their finger, effectively extending its reach by a few inches.

*Ochiba • Somersault Assault
C-Ranked Taijutsu Maneuver
The user awaits for an attack by the enemy, baiting them into aiming for their head. When the opponent strikes they will take a step back in order to dodge, crouch down, and run at the target. If they successfully get to their target, the user will then attempt to land a few quick slashes with their kunai, do a backbend, and flip their legs back to get away from the opponent. While doing this, they will also try to slam their feet into the opponent’s jaw.

*Ochiba • Guerilla Warfare
C-Ranked Taijutsu Discipline
The user has become a master at movement and energy expenditure being able to make the best of quick movements while also being able to maintain awareness and escape from a sticky situation. They utilize the utmost of their speed to make every movement count, and can create quick formulated movements that are efficient.
GenjutsuShow
N/A

History
Historical AccountsShow
Seijūrō was born into the opening arms of a small community in a harsh but prosperous floating village on the coast of the Land of Sharks. With young, caring parents and more "family" than one can shake a stick at to watch over him, he came into the world loved and welcomed.

He was raised as all children are in his country. As soon as his tiny hands could handle a knife, he was put to work. Tanning leather, scaling fish, made to pull his own weight in various ways. Despite every kind of work being distributed equally, each family specialized in a certain skill. Youngsters were generally passed around through several apprenticeships to round out their abilities. This also ensured they would forge mighty bonds with everyone else. Enmity and indifference weren't taboo in the settlement; they were simply abstract and incomprehensible. Everyone is tied, everyone is understood.

By the age of 7, Seijūrō and his childhood companions were not only hunting, but competing to see who could drag the most groupers back home. Average in build, though surprisingly nimble and quick-witted, he was the designated planner for all their pranks. Already under his belt were the "Spiked Fish Soup" that granted everyone a nice headache the day after, as well as the (in) famous "Sticky Undergarments" incident. As a reward for their creativity and enterprising attitude, every child was granted the honorable position of playing bait in the following week's shark hunts.

It was only two months after his thirteenth birth celebration that he revealed the propensity for something greater. On one of many "coming-of-age" challenges the young adolescents dared each other with, the brilliant idea of antagonizing a Komodo dragon came to mind. In a sudden lashing out, the beast's jaws clamped down on the leg of Seijūrō's best friend. The adrenaline rush that struck those that were unscathed wasn't enough to force them into action. The shrill screams of fear and agony mixing with the savage thrashing about of the aggressor produced a poisonous atmosphere of paralysis. With instinctive response and a pale application of the medicinal practice he was used to witnessing in his parents, he tended to Kazuo's wounds. Eventually, they reached the safety of the village, where the boy received further treatment. Thanks to Seijūrō's first aid, the leg was saved, if permanently left with a limp.

After this incident, the young lad found himself under the tutorship of his parents, in line to become the next generation of healers. Throughout the following 4 years, he was taught how to perform basic diagnostics and quick-fixes, a skill that came into practice several times. He had nevertheless much to learn before reaching his parents' level of experience, and yet there wasn't much they could teach him. Ambitious, curious and eager to see what the world has to offer, Seijūrō set out on a journey of learning and self-discovery. With the desire to return and help those that bid him a warm farewell, he faces the future with a daring smile.

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