[NPC] Hakusuri "Hux" Reijinarudo

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Nafan~
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[NPC] Hakusuri "Hux" Reijinarudo

Post by Nafan~ » Sun Oct 04, 2020 11:17 pm

Lord Hakusuri Reijinarudo
Please call me Hux. Huxley is my fathers name.



General Information Age: 54
Gender: Male
Height: 6'2"
Weight: 85KG
Physical Features:
  • Face/head: A regal appearance framed by black sideburns and that fade to silver contrasted by an intimidating gaze and a rigid nose with a high bridge, one gaze at Hux's look and one can feel the wisdom and class that emanates from the man. Though old, his wrinkles have somehow made him more handsome or charming at the very least.
  • Body: For being in his mid-fifties Hux is remarkably in shape having always made time for working out. A powerful frame that allows him to still remain agile, his broad shoulders and wide stance give him a heroic presence and a noble air.
  • Notable Features: Pale blue eyes, like ice. Small scar above left eye from childhood mishap falling out of a tree.
Clothing/Accessories: Lord Hux generally wears elegant clothing changing day to day from suits to fine traditional kimonos imported from tea country. He does keep a Tree Country military uniform from his service days in his bedchamber budoir, but in his elder age very seldom uses it.
Personality:
  • General: A daper gentlemen through-and-through Lord Huxley always cares an air of elegance that can be felt in any room he enters or any conversation he partakes in. Refined, he is a man well capable of politics and be it utilizing his silver tongue or holding his not-so-silver tongue, he generally maintains a calm sense of control over all things.
  • Hopes/Dreams: Lord Hux merely means to continue to serve his Daimyo and protect the forests of Tree Country as his father and grandfather did before him.
  • Fears: Never having an heir.
  • Dislikes: Being called by his proper names- Huxley or Reijinarudo by anyone but the Daimyo.
  • Combat Mentality: Though no longer active, like the long line of Hakusuri men, Hux was a leader of the Tree Country rangers- an military organization under the Daimyo that protected Tree Country sovereignty by guarding trade routes and watching the country from the trees above. The military training and years in service had a life long impact on the man and taught him patience above all else. Like most the rangers, bows drawn waiting in the tree, Hakusuri will observe to an utmost before making strategical attacks.

Battle Information Village: Minor Country - Tree Country
Rank: A-Rank
  • Chakra Pool: 45-10 (Effective: 35)
  • Endurance: 30
  • Control: 5
  • Strength: 50
  • Speed: 35
  • Willpower: 35
Equipment:
Bow of the Forest Guardian
Spirit Wars Artifact
A 1.2m long bow with silver limbs, an oak riser/handle with ornate golden trimming and a durability of 50. The arrow rest is vaguely shaped like the head of an owl with an open beak. The bow itself was once an ancient artifact found in the wastes of many of the old temples and spirit battle grounds, but has since been handed down through generations of Hakusuri men and women. It can be used just like any other bow but has strange abilities due to the massive spiritual energy soaked into the bow. First, when a physical arrow is nocked and then fired, the bow clones the fired items. This effectively creates a conical cloud of projectiles around the original with a maximum radius of 2 meters at the end of the cloud. The second ability of the bow is if fired with no arrow nocked the bow produces a chakra arrow that upon impact does no physical damage but drains the chakra of what it impacts with. (-5 Chakra)

A leather arrow holster worn at his right hip to allow quicker drawing of arrows, filled with 60 arrows.
A leather shoulder guard/support on his left shoulder and a vambrace on his left arm.
A broad sword similar to a gladius worn on left hip in a leather sheath. (Blade about 30" long, 5 inches long at the widest point near the armguard)

Companions: (0/1)
Primary Affinity: Unknown
Abilities and Concentrations
Abilities
Big Daddy Energy
2 Ability Slots
Whether aware of it or not, Hux's body naturally dumps massive amounts of chakra-infused into the immediate area giving him an insane sense of presence. To most without chakra sensory abilities this will just feel like an increased atmospheric pressure around them- like the air is heavy. The chakra however seeps into those within its range causing them to suffer performance abilities in their best skill. Anyone within [Chakra Pool] x 2 Meters, capping at 75m, loses -5 in Willpower.

The chakra also causes on more effect on those it seeps into causing them to have issues utilizing one of 1 of their chakra-based abilities, at the users choice. This ability isn't physically removed, but rather the user is unable to use it temporarily. Body Mods cannot be effected by this ability, as such users must choose from their remaining abilities.

The constant draining of energy that these effects require causes a -10 Chakra Pool debuff permanently on Hux.
Concentrations
NinjutsuN/A
Taijutsu
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Projectile Weapons:
The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
GenjutsuN/A

Jutsu
Flawless AimShow
*[Flawless Aim Style • Sentinel Shot]
D-Rank Taijutsu Stance
Taking multiple projectiles into hand and priming the muscle groups required for launching projectile weapons, the practitioner can quickly shoot projectiles in rapid succession and just as quickly reload. While in this Stance, the practitioner can maintain a near-constant stream of projectile attacks. However, due to the amount of coordination required for this Stance, their movement is limited, suffering a -3 Speed penalty while in this Stance.

*[Flawless Aim Style • Rapid Reload]
D-Rank Taijutsu Discipline
After years of training, the practitioner has learned how to quickly and accurately access their ranged weapon stores at all times in combat. This cuts the effective "reload" time by half, up to a maximum speed equal to the practitioner's Speed score. This also applies to returning unused projectiles to their storage containers or switching between types of projectile weaponry.

*[Flawless Aim Style • Tracking]
D-Rank Taijutsu Discipline
After much training and study, the practitioner has learned how to read an opponent's movements and adjust their aim accordingly to compensate without penalty. This Discipline allows the practitioner to accurately hit moving targets, though sudden changes in the opponent's movements will still affect accuracy.

*[Flawless Aim Style • Dead Angle Targeting]
D-Rank Taijutsu Discipline
After much training and study, the practitioner has learned how to use projectiles at close range, even point-blank range, with the same Strength as attacks against more distant targets. This Discipline allows the practitioner to use Flawless Aim techniques against melee-range targets without excessive exposure to counterattack and without losing Speed, Strength, or accuracy.

*[Flawless Aim Style • Arcing Shot]
D-Rank Taijutsu Maneuver
The practitioner can launch projectiles in arcs up and over most obstacles, being able to accurately hit a target that is behind obstructions as if they were in the open. The practitioner must still be able to locate their target by some other means to ensure the projectile will hit its target.

*[Flawless Aim Style • Bouncing Shot]
D-Rank Taijutsu Maneuver
The practitioner launches a projectile at a shallow angle, targeting the ground or a hard surface. The shallow angle of the shot causes the projectile to bounce off of the surface, moving at -1 Speed and striking with -1 Strength after the bounce. This technique can be used to launch an attack from an unexpected angle or to shoot around, over, or under obstacles.

*[Flawless Aim Style • Evasive Maneuvers]
C-Rank Taijutsu Discipline
The practitioner has learned how to accurately launch projectiles while moving through the flow of combat. This Discipline represents the practitioner's ability to accurately launch projectiles while moving at full Speed, while jumping, rolling, sliding off the ground, or while performing other basic combat movements.

*[Flawless Aim Style • Improvised Ammo]
C-Rank Taijutsu Discipline
The practitioner knows their own reliance on ammunition can be exploited by the enemy and prepare themselves to acclimate to less than favorable circumstances. This Discipline represents the practitioner's ability to effectively launch any item, so long as it possesses at least the mass of a standard kunai, as if it were meant to be a projectile weapon without sacrificing accuracy. Attacks using improvised weaponry suffer a decrease in Strength, all such attacks being treated as having -3 Strength.

*[Flawless Aim Style • Forcible Redirection]
C-Rank Taijutsu Maneuver
The practitioner first launches a projectile at -1 Strength. Then, they launch a second projectile at full Strength, targeting the first projectile. The second projectile ricochets off of the first projectile, capable of changing direction within 360 degrees of the location of the first projectile upon impact. The practitioner first launches a projectile at -1 Strength. Then, they launch a second projectile at full Strength, targeting the first projectile. The second projectile ricochets off of the first projectile, capable of changing direction within 360 degrees of the location of the first projectile upon impact. The second projectile is treated as an attack with a -5 Strength penalty.

*[Flawless Aim Style • Hidden Shot]
C-Rank Taijutsu Maneuver
By launching two projectiles, one immediately after the other, the practitioner attempts to create a decoy for the second. The first projectile is often larger or of equal size, and the second projectile is slightly behind and below it, the second projectile hiding in the first projectile's shadow. This masks the second projectile and makes it more difficult for the opponent to completely avoid. Opponents with a Perception technique equal or higher in rank may be able to see both projectiles clearly within a reasonable distance, though they'll still have to properly defend against it.

*[Flawless Aim Style • Twisting Path]
C-Rank Taijutsu Maneuver
Preparing a projectile, the practitioner launches the weapon with a slight tailspin, causing the flight path of the weapon to warp as it travels. The practitioner uses this slight change in the projectile's trajectory to hit a variety of targets that could not be targeted by normal means. This can be used to hit a target that is hiding behind another person or object, particularly useful against opponents behind human shields.

*[Flawless Aim Style • Sweeping Shot]
C-Rank Taijutsu Maneuver
Momentarily crouching, the practitioner launches one or more projectiles in a low arc, the weapon(s) flying close to the ground before arcing up in a single direction when approaching the target. If the practitioner launches more than one projectile, their trajectories can cross over each other, making it difficult for the opponent to ascertain which projectile will rise up to strike them first.

*[Flawless Aim Style • Uncanny Shot]
B-Rank Taijutsu Discipline
After much training and study, the practitioner is able to launch projectiles from previously impossible positions. This Discipline represents the practitioner's ability to launch projectile attacks without any detriment to their aim regardless of the position of their body. This includes while contorting their body or making rapid adjustments such as dodging attacks or performing acrobatic maneuvers.

*[Flawless Aim Style • Blind Sight]
B-Rank Taijutsu Discipline
After much training and study, the practitioner no longer needs to rely on their sense of sight, instead using their other senses to locate and attack targets. This Discipline represents the practitioner's ability to launch attacks at targets that may be behind, above, to their sides, or even behind terrain without sacrificing any accuracy without having a line of sight on their opponents. This Discipline does not allow the practitioner to ignore terrain or obstructions, merely allowing them to account for those factors when aiming and launching projectiles.

*[Flawless Aim Style • Intercepting Shot]
B-Rank Taijutsu Maneuver
The practitioner is able to launch a projectile in the direct path of an oncoming solid mass attack (i.e. Doton). If the Strength of this projectile meets or exceeds the Strength of the attack it is clashing against, the attack is deflected away from the practitioner. If the projectile is only slightly weaker than the attack (-5 Strength or less), the attack is still partially deflected, though the practitioner must supplement their defense with other techniques or movements to fully avoid the attack. The practitioner must still be able to detect and track the attack in order to defend against it.

*[Flawless Aim Style • Advanced Hidden Shot]
B-Rank Taijutsu Maneuver
Prerequisite(s): *[Flawless Aim Style • Hidden Shot].
Building upon the principles found in the Hidden Shot technique, the practitioner launches two or more projectiles, the first projectile serving as the leading projectile and subsequent projectiles in the previous projectile's shadows. These projectiles can be launched in complex twisting trajectories, allowing both leading and subsequent projectiles to slip in and out of the other projectile's shadows. This makes it more difficult for the opponent to determine both the actual number of projectiles as well as their targeting paths and the order in which they will strike, making the attacks difficult to avoid. Opponents with a Perception technique equal or higher in rank may be able to see the projectiles clearly within a reasonable distance, though they'll still have to properly defend against it.

*[Flawless Aim Style • Absolute Aim]
A-Rank Taijutsu Discipline
Having mastered the art of ranged combat, the practitioner is capable of calculating all outside factors before launching their projectiles. Ambient factors such as temperature, winds, moisture, any terrain, and even lack of sight on their target can not hinder their aim. So long as they have a means of detecting the location of their opponent and no impassible objects or unavoidable defenses stand in their way, the practitioner's attacks will strike their target with pinpoint accuracy without fail. Living targets must have a Perception technique equal or higher in rank to be able to perceive the practitioner's attacks without some sort of additional defense.

*[Flawless Aim Style • Sniper’s Mark]
A-Rank Taijutsu Maneuver
Focusing for half a post and torquing every single muscle in their body, the practitioner concentrates on their target and launches a single, long-distance projectile attack. This attack can strike its target without losing Strength, Speed, or Accuracy up to [(Speed + Strength)/2] x 100 meters, rounded down.

*[Flawless Aim Style • Phoenix Shot]
S-Rank Taijutsu Maneuver
Prerequisite(s): 35 Strength.
Torquing every single muscle in their body, the practitioner launches a single, violently rotating projectile. After traveling for three meters, this projectile is engulfed in flames due to excessive air friction. These flames trail the projectile, feeding off of the oxygen provided by the wind current generated by the projectile itself and spreading out to a number of meters equal to 3/4 the practitioner's Strength, rounded down, immediately igniting any combustible materials and causing second degree burns immediately upon contact, the burns worsening upon further exposure to heat and fire. If the projectile makes contact with the opponent or a hard surface before the end of its trajectory, it strikes with the practitioner's full Strength before causing the flames behind it to rush up and cover an area in front of the point of impact up to a number of meters wide equal to 1/2 the practitioner's Strength, rounded down. At the end of the projectile’s flight, regardless of impact, it will have disintegrated into ash and slag, being rendered useless as a weapon for the remainder of that thread.

History
Historical AccountsShow
Hundreds of years ago once mere hunters who served the feudal lord of Tree Country, the Hakusuri family became nobles having had a regent lord even at one point. In the past few centuries many of the Hakusuri men also served as military advisors and commands for Tree Country's militia, one notable commander being Hakusuri Reijinarudo I who helped the king defeat the monks and helped establish the Tree Country Rangers. Fourth in his line and son to Hakusuri Reijinarudo III, Hakusuri Reijinarudo IV was destined for greatness from birth. Through the wealth and status of his family he was educated in the finest institutions in Tree Country and when those were no longer enough as a young man he was sent abroad to Tea Country, Lightning Country, and many other locales to study not just war and strategy but politics and trade.

At the age of twenty he ended his studies and returned to Tree Country to undergo more military officer preparation courses for the rangers, where he would serve under his father, Commander Hakusuri III. During his time in the rangers he made many bonds and grew through the ranks to be known as a very carefree and easygoing leader- generally to his fathers chagrin, though his father could not deny that despite his attitude being different Reijinarudo IV was a bright young man with a regal presence who people liked to follow.

During much of his career Hakusuri IV was assigned to the border patrol unit who was often deployed out in the wilderness and often had to do battle with wild spirits and remnants. This meant the young man became quite grizzled as that placement had a survival rate of roughly 75% through the first year- many other young recruits perishing before the spirits. Ultimately as a platoon leader Hakusuri moved to utilize bush warfare tactics and make more use of bows turning the group from defenders to spirit hunters and using the advantage of surprise to overwhelm spirits. Through this role he would also befriend numerous Kumogakure shinobi sent to help seal away particularly nasty spirits.

By his mid 30s Reijinarudo IV was easily ready to take the riengs of Grand Commander of the Rangers from his father however refused to do so choosing to stay with his men in the outer reaches for another 10 years until his 40's. Unfortunately on an expedition northward with his men a particularly nasty spirit caught them off guard. No match for the chakra wielding beast whose body had seemingly been made of lighting itself, many of his men were killed and Reijinarudo IV himself was thrown from his horse gravely injuring his leg. Not fit for duty, until he was unable to assume command of the rangers like all Hakusuri patriarchs before him, and until his fathers death another 10 years later remained relatively isolated in the old castle of his family to the northeast.

With the passing of his father and most of his strength recovered in his leg, Reijinarudo IV remerged into the world to assume command of the rangers and service his Daimyo- though he is still haunted by his failures of the past.


"Tululila, Talila Tulula."
CharactersShow
Character
S-rankSunagakure no SatoHIzashi, Kougyoku

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