Akimitsu, Ran

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Kabu
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Akimitsu, Ran

Post by Kabu » Wed Feb 16, 2022 5:50 pm

Username: Aes Sedai
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Stat Total: 123
Akimitsu Ran
'Revna'

["Don't die Stupidly."]

General Information Age: 19
Gender: Female
Height: 5'9''
Weight: 145 lbs
Physical Features:
  • Face/head: Revna has light ruddy brown hair which she usually keeps flowing pretty free, sometimes accented with a braid or two. Her eyes are a light green and though her skin is pale her lips are naturally a light pink.
  • Body: Revna's skin is fairly pale. The woman has a well built form as the result of training for most of her life, a detailed muscle structure though also the definitive curves of a well defined woman.
  • Notable Features: Revna's back is covered in scars, mostly from whips, some from swords and other objects as well.
Clothing/Accessories: On a typical day Revna simply wears an off-white, sleeveless, collared shirt as well as a pair of brown pants and simple shoes. But when dressed for a fight she paints her face and her body with blue paint and designs. She also wears a sleeveless bodysuit that appears leather and armored. It ties up behind he neck leaving plenty of cleavage visible, but also has cloth attached styled like a skirt with slits all the way up to her hips to allow for full range of motion. With this she'll wear a cloak that comes down to her knees with a fur lined hood, as well as fur lined forearm guards that are spiked and calf-high boots that have a pair of spikes each on the top of the foot.
Personality:
  • General: Revna is very straight to the point and often blunt, when she isn't keeping quiet and to herself. She protects those closest to her or those she is ordered to but has a fierce loyalty most of all to her people.
  • Hopes/Dreams: Revna strives for a clean, yet honorable, death, it is her highest hope.
  • Fears: Revna fears betrayal.
  • Combat Mentality: Revna is a very in your face sort of fighter, sticking primarily to taijutsu to tear her enemies down in the bloodiest way she possibly can.

Battle Information Village: Fire Country (Dragon's Touch)
Rank: B-Rank Minor Country
Power Rank: B-Rank
  • Chakra Pool: 5
  • Endurance: 30
  • Control: 5
  • Strength: 33
  • Speed: 30
  • Willpower: 20
Equipment:
  • x1 Large Axe, 4 1/2 feet long shaft, 2 feet long axehead
  • x1 Dagger, 1 foot long blade
  • x10 Throwing Knives, 3 inch long blades, pouch on lower back
Affinity/Specialization: Hafted Weapons
Abilities and Concentrations
Abilities
First Ability
Second Ability
Third Ability
Concentrations
Ninjutsu[Place them here]
Taijutsu
Rigid Structure:
The fundamental skill of [Rigid Structure] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.
Hafted Weapons:
The fundamental skill of a Hafted Weapons indicated the user’s proficiency with various axes, blunt weapons, flails and the like. This facilitates their use of related Taijutsu.
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Genjutsu[Place them here]

Jutsu
Shinden TaijutsuShow
D Rank:
*[Shinden • Swaying Peltandra]
D-Rank Taijutsu Discipline
The use of larger swords and hafted weapons often makes close-quarters maneuvering of the practitioner's weapon more difficult. By placing one hand on the pommel/butt of the hilt or low section of the weapon's haft, the user is able to more easily maneuver, twist, slide, and flip their weapon in close quarters to cover a wider range of offensive and defensive options, using the second hand to give full power to their attacks and techniques. This Discipline represents the practitioner's mastery of this basic concept, allowing them to lessen the impact of their weapon's natural blind spots and weaknesses.

*[Shinden • Ambidexterity]
D-Rank Taijutsu Discipline
After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize both hands equally and as effectively without any penalty. This extends to other methods of combat or simple everyday life as well.

*[Shinden • Swaying Cattail]
D-Rank Taijutsu Discipline
Prerequisite(s): 8 Strength.
A practitioner of Shinden must be able to control their weapon as easily as their own breath. This Discipline represents the practitioner's capacity to both change the orientation of their weapon to cover a different part of their body while spinning said weapon and to immediately change the direction said weapon is spinning without loss of defensive or offensive momentum.

*[Shinden • Stream Splitting]
D-Rank Taijutsu Maneuver
A simple setup technique, the practitioner quickly and continuously spins their weapon in their hands, capable of switching their weapon between each hand if they wish. This technique can serve as a defense against projectiles and attacks, but its primary purpose is to set up the practitioner for their next attack or technique. Any attack or technique used after the practitioner uses this technique will be instantly launched at the practitioner's maximum Strength and Speed.

*[Shinden • Branch Cleaver]
D-Rank Taijutsu Maneuver
One of Shinden's most basic offensive techniques, the practitioner raises their weapon over their head, using gravity and inertia to add momentum to their next attack. The practitioner then launches a ferocious two-handed swing in any single direction. The practitioner executes the cut in a circular motion, allowing them to quickly bring the weapon back to guard against a potential counterattack.

*[Shinden • Hiding Under Mangroves]
D-Rank Taijutsu Maneuver
Designed to catch unsuspecting foes by surprise, the practitioner can use this technique either as an offensive technique or as a counterattack. Using part of their weapon's hilt or guard (i.e. the pommel/butt of a sword's hilt), the practitioner bashes the opponent's head or face with the handle of their weapon before coming down with a swing in the opposite direction of the first strike. Landing the first blow makes it more likely that the second attack will find purchase on the opening created by the first attack of this technique. If the practitioner's Strength is 5 higher than the opponent's Endurance, this technique will cause immediate localized inflammation and hairline fractures on the point of impact.

*[Shinden • Grass Cutter]
D-Rank Taijutsu Maneuver
Prerequisite(s): 8 Strength, 8 Speed.
A simple yet devastating technique, the practitioner executes a powerful thrust towards the opponent. At the end of the thrust, or just as the blade is making contact with the opponent if it hits, the practitioner violently rotates the blade in any single direction and finishes the technique with a slash in the direction the sword was twisted. This additional rotation and slash at the end can further damage opponents or catch an opponent that has evaded the original thrust by strafing to either side, ducking, or jumping.

*[Shinden • Royal Fern]
D-Rank Taijutsu Maneuver
Prerequisite(s): 8 Strength, 8 Speed.
Using Shinden's superlative strength to bend the earth to their will, the practitioner spins their weapon and strikes the ground with a powerful blow, breaking the ground beneath them. Depending on the terrain, slabs of earth, rock, and stone will be uplifted where the practitioner struck, providing a temporary barrier against projectiles and attacks. These slabs of earth have a Strength equal to the practitioner's Strength, but they only remain for three posts.
C Rank:
*[Shinden • Toad Skin]
C-Rank Taijutsu Discipline
Shinden users understand that the size of their weapons cause naturally occurring blind spots and have trained to shore up those weaknesses in their defense. This Discipline represents the practitioner's ability to more finely control the natural blind spots of their weapons, passively strengthening their defenses and even allowing the practitioner to bait ignorant opponents into traps. This Discipline also allows the practitioner to easily wield their preferred two-handed weapon with one hand, if applicable.

*[Shinden • Snapping Turtle]
C-Rank Taijutsu Maneuver
Charging at the opponent, the practitioner grips the weapon's hilt or haft with one hand and rests their other hand on the pommel or butt of the haft or hilt with the other. As they drive their weapon forward in a thrust, the practitioner quickly torques the muscles in their forearm, wrist, and hand on the pommel/butt of the weapon and spin the weapon in their hand like a drill, greatly increasing the penetrative power of the thrust as they drive it into the opponent's guard and, hopefully, through their bodies. If the practitioner's Strength is 5 higher than the opponent's Endurance, this technique will cause hairline fractures, localized inflammation, and minor internal bleeding.

*[Shinden • Leaping Toad]
C-Rank Taijutsu Maneuver
Prerequisite(s): *[Shinden • Stream Splitting].
Taking to the sky, the practitioner jumps off of the ground, engaging their weapon in a ferocious spin. The practitioner can choose to complete this technique in one of three ways: a powerful diving swing or thrust, a somersaulting overhead strike, or a midair dodge by swinging the weapon in any single direction and allowing the momentum generated by the weight of the weapon and the swing to carry them in that direction. Due to the sheer momentum of this technique, if the practitioner's Strength is higher than the opponent's Endurance, any armor or weapon used to defend against this technique will be rendered ineffective, either by being rent from the opponent's hand or broken outright. This technique is not as effective when performed with a normal sword or katana.

*[Shinden • Toad Lash]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Strength, 15 Speed.
The practitioner will momentarily dig the tip of their weapon into the ground, quickly build a large amount of tension in their muscles. The practitioner will then release the tension into a wide, sweeping cut in any single direction, curving away from the ground to avoid lodging their weapon into the ground if choosing an overhead swing. If the practitioner's Strength is 5 higher than the opponent's Endurance, this technique will knock the opponent up or away a number of meters equal to the practitioner's Strength in addition to the damage normally taken from this technique. The practitioner can immediately transition into a defensive weapon spin to shore up openings after the technique if they wish.

*[Shinden • Toad Boils]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Strength, 15 Speed.
The practitioner will engage their weapon in a continuous spin, the weapon spinning in multiple directions so as to cover the practitioner on all sides. This seemingly chaotic series of spins actually serves as a simultaneous defense and offense for the practitioner, allowing them to both defend against an opponent's attacks and projectiles as well as rush the opponent with a flurry of alternating strikes from a variety of angles. The practitioner can maintain this technique for a number of posts equal to their Strength stat.

*[Shinden • Turtle Shell]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Strength, 15 Speed.
Momentarily torquing their muscles in their arms, the practitioner slams their weapon's blade or tip down into the ground, releasing the tension in a violent rotation as it plunges into the ground. Depending on the terrain, a doubled circular wall of large twisting rocks, stone, and bedrock will be uplifted and erupt from the ground, potentially striking opponents and providing a defense against attacks and projectiles. These slabs of earth have a Strength equal to the practitioner's Strength, but they only remain for four posts.
Strong FistShow
D Rank:
*[Strong Fist Style • Balance]
D-Ranked Taijutsu Stance
A neutral stance taken by even entry level practitioners. This stance involves turning your body to be perpendicular to your opponent. One foot is rested directly in front of the other with just the toes in contact with the ground. A hand is held back while the other is forward, pointing up. This stance provides ease of dodging incoming blows by using the least amount of motion possible while still being ready to launch into an attack.

*[Strong Fist Style • Leaf Gale]
D-Ranked Taijutsu Maneuver
A simple sweeping kick aimed low to knock the opponent off balance.

*[Strong Fist Style • Dynamic Entry]
D-Ranked Taijutsu Maneuver
In this technique, the user builds momentum and speed in order to bridge the gap between themselves and a distanced target. After covering an appropriate distance, the user then lets loose a form of distraction, like a thrown object, in order to misdirect the target's attention. The user then leaps with their momentum, delivering a strong kick to bridge the rest of the distance.

*[Strong Fist Style • Dynamic Action]
D-Ranked Taijutsu Discipline
Because distances tend to become the problem in most taijutsu, the practitioner will advance with every strike. This creates a tempo of advancement that is designed to wear down their opponent through ever pressing strikes, giving little chance for escape or recovery.

*[Strong Fist Style • One Inch Punch]
D-Ranked Taijutsu Discipline
When fighting in close quarters it becomes difficult to generate energy for full powered strikes. Practitioners have learned how to explode force from every muscle with minimal energy wasted and space needed. Every strike done by the practitioner has the potential to be at full strength, so long as they have at least one inch of movement.
C Rank:
*[Strong Fist Style • Great Leaf Flash]
C-Ranked Taijutsu Maneuver
Prerequisite: *[Strong Fist Style • Balance]
The user will tense the muscles in their lower body to a great degree. Doing so causes them to briefly become immobile but creates an enormous amount of pent up energy. By bringing their back leg forward in a straight kick they release all of this energy in a single explosive burst that will knock a kicked foe back a number of meters equal to the difference in their strength and the practitioner's.

*[Strong Fist Style • Great Leaf Whirlwind]
C-Ranked Taijutsu Maneuver
A combination attack started by the user unleashing a powerful kick to the side of their opponent. They will then place themselves behind the target and unleash a quick flurry of punches before kicking another side and repeating the process. This process can keep going ad infinitum or until the practitioner disengages.

*[Strong Fist Style • Thunder Leaf Fist]
C-Ranked Taijutsu Maneuver
An attack that is slow to wind up but powerful in execution. The adept tenses every muscle in their shoulders and arms while twisting their core for a powerful strike. For the 1/4 post they spend winding up they're treated as having a -6 speed. However, when the strike is released it comes at a +6 strength.

*[Strong Fist Style • Rising Leaf Wind]
C-Ranked Taijutsu Maneuver
A kick meant to disrupt the opponent that can be launched from nearly any position. This kick is delivered quickly with +6 Speed but with -6 Strength and is aimed at any possible opening and extremely difficult to defend against, quickening the tempo the practitioner is keeping.

History Revna was originally from Eastern Fire Country, born and raised for much of her life as the daughter of a local chieftan. She spent her life, even from her early days, training with weapons like those her father and her mother both used. Life wasn't necessarily violent, for the most part it was actually quite peaceful. She grew up with two siblings, she was the youngest and she was the only girl. She was babied, she was spoiled, and yet still trained. She loved her life, at least until the war finally came. When the war came to her home, her home was hit hard. Along with the rest of her family she took up arms for Fire Country, against the invasion of Kiri and did their best to fight.

Her parents were killed in the fighting, leaving her and her two brothers to keep fighting for their home. Though Konoha and other prominent villages were present all over the battlefield to fight off Kiri, there was a great deal of collateral damage. Homes and entire families were destroyed in the process, leaving Revna and her siblings feeling as if Konoha had done as much damage as Kiri. They felt as if there were no 'good guys' in that fight, that their allies were as bad as their enemies. In the end she and both of her brothers were taken captive, clearly to be taken as slaves back to Kiri. None of them were the type to take such a thing easily, and they constantly were acting out. Before any of them were even taken out of the country they had all three been beaten mercilessly, left bloody. During one final attempt to get away while the shinobi attempted to move the prisoners was when Revna was able to get away. Her brothers were unable to, but as they were re-captured, the shinobi were distracted enough that Revna was able to escape.

She managed to get back home, to friends and people who knew her father, who would later make their way to Dragon's Touch and take up service to the Harukatsu family. This service was all she felt she had left that she could offer as the daughter of a Chief, who no longer had a people to lead herself and no family left. Two years later, after the war was over, was was given a new opportunity to serve the family, and to serve the memory of her family. Word came that a young man who was a Prince of the Harukatsu family was returning home, after spending time and training in Konoha as a shinobi, to take up his rightful place. Revna was tasked to be his servant, periodic bodyguard, but also to report on his comings and goings to other members of the family to ensure he could be trusted. Revna of course readily accepted, given her own distrust of Konoha shinobi after the war, and feeling as if they had failed her people and her own family in particular.
NPCsShow
Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
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