[NPC] Hyuuga, Hokuto

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Niro
Tsuchikage
Tsuchikage
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Joined: Fri Dec 11, 2009 7:00 pm

[NPC] Hyuuga, Hokuto

Post by Niro » Thu Oct 12, 2023 5:26 pm

Hyuuga, Hokuto




General Information Age: 16
Gender: Male
Height: 5'7"
Weight: 180lbs
Physical Features:

Hyuuga Hokuto stands at a height of five feet and seven inches, a stature that exudes both strength and agility. With a well-proportioned weight of one hundred and eighty pounds, he carries himself with a mix of grace and power, a testament to his years of dedicated archery training. His body reflects the training and discipline he has undergone as an archer for a decade. His shoulders and arms are toned and defined, honed from countless hours of drawing and releasing a bow. The muscles in his back and chest have also developed, providing the necessary stability and strength required for precise shooting. His posture is upright and confident, reflecting a sense of purpose and unwavering determination.

Hokuto's eyes are the most striking feature of his face. Deep and expressive, they possess an intensity that reveals the focus and dedication he pours into his archery practice. A hint of wisdom and resilience can be seen in their depths, a result of the challenges he has faced in life and death battles. His hair is a dark shade of ebony, reaching just below his shoulders. It is typically tied back to avoid any interference during his archery sessions. Strands of hair may occasionally fall in front of his eyes, but they do little to obscure the determination shining within.

Traces of past trials and hardships can be observed through subtle yet noticeable scars. A few light marks grace his fingers, evidence of the countless arrows he has drawn over the years. There is a faint scar on his forearm, a reminder of a close encounter in a dangerous battle. Overall, Hyuuga Hokuto's physical appearance embodies the spirit of an experienced archer and a warrior who has emerged stronger from the crucible of life's challenges. His body, eyes, and hair are testaments to the dedication and sacrifices he has made on his journey.

Clothing/Accessories:

As a rogue chuunin on a solitary quest, Hyuuga Hokuto's attire reflects his nomadic and self-reliant lifestyle. While his clothing may vary depending on the region and climate he traverses, there are a few distinct elements that remain constant, representing his identity and determination. Hokuto's attire is a blend of practicality, anonymity, and the symbols of his past. He moves through the world like a shadow, quietly pursuing his ambition while grappling with the weight of his actions. His clothing not only reflects his nomadic lifestyle but also his inner journey of self-discovery and the complex emotions that drive him forward.
  • Travel-Worn Robes: Hokuto dons simple, dark-colored robes that have seen better days. These lightweight and durable garments offer ease of movement and protection against the elements during his extensive travels. They are designed for practicality, allowing him to blend into various environments, whether it be dense forests, desolate wastelands, or bustling towns.
  • Hooded Cloak: Over his robes, Hokuto wears a hooded cloak that helps conceal his identity and Byakugan, the signature eyes of the Hyuuga clan. The cloak's earthy tones help him blend into the shadows, offering a degree of anonymity and protection from prying eyes. The cloak's hood is often pulled up, casting a veil of mystery over his face, and further shielding him from the world's scrutiny.
  • Utility Belt: A worn and sturdy utility belt wraps around Hokuto's waist, carrying an assortment of practical tools and supplies essential for his survival. This belt houses kunai, shuriken, a small first aid kit, and various other items he may need in a pinch.
  • Archery Gear: Hokuto's true identity as an archer is evident in the way he carries his prized possession, his bow, and quiver of arrows. The bow is a masterfully crafted weapon, reflecting both his skill and dedication. The quiver is strategically positioned for easy access, ensuring he can draw his arrows swiftly when danger arises.
  • Shinobi Sandals: Protecting his feet during long journeys, Hokuto wears sturdy shinobi sandals that provide comfort and grip. These sandals are well-worn, a testament to the countless miles he has covered in pursuit of his elusive goal.
Personality:
Hyuuga Hokuto possesses a multifaceted personality, shaped by his strong ambition and unwavering love for his family. Driven by a desire for power and mastery, Hokuto is an ambitious individual, always seeking to push the boundaries of his abilities and achieve the seemingly impossible. His determination to become a master archer, capable of shooting down the sun, reflects his relentless pursuit of greatness and his refusal to be confined by conventional limitations.
However, this ambition is not without its darker side. Hokuto's unwavering thirst for power may lead him to make morally ambiguous decisions and tread on questionable paths, especially after he became a rogue. He's willing to take risks and make difficult choices to further his goals, often blurring the line between right and wrong.
At the core of Hokuto's being lies an unyielding love for his family, particularly his younger sister Hana. He cherishes them more than life itself, and this love is what ultimately drives him to action. The deep bond he shares with Hana fuels his sense of responsibility and protective instincts, and he is willing to go to great lengths to shield her from harm or pain.
The regret of leaving his family behind after becoming a rogue weighs heavily on Hokuto's heart. Despite his quest for power and redemption, he carries the burden of guilt for the choices he made, knowing that his actions have caused them pain and concern. This internal conflict serves as a constant reminder of the choices he must make and the impact they have on those he loves.
Beneath his exterior of determination and power-driven ambition, Hokuto is a complex individual who wrestles with conflicting emotions. He grapples with the desire to be reunited with his family, yet he knows that he cannot return until he finds the resolution he seeks. This internal struggle shapes him, molding him into a character who is both strong-willed and vulnerable, driven by a need for self-discovery and redemption.
In the eyes of others, Hokuto may appear enigmatic, his motives and actions difficult to predict. Some may perceive him as a loner, distant and aloof, while others might see the glimmers of a caring and compassionate soul beneath his hardened exterior. As he continues his journey, Hokuto's personality evolves, and he must confront the consequences of his choices, learn from his mistakes, and find a balance between his ambition and his love for family to ultimately find the peace and redemption he seeks.

Battle Information Village: Konohagakure - Juu no Kuni
Rank: C-Rank
  • Chakra Pool: 16
  • Endurance: 14
  • Control: 17
  • Strength: 18
  • Speed: 14
  • Willpower: 13
  • Power Rank: C
Equipment:
Archer's Gauntlet'sShow
Hyuuga Hokuto's archer gloves are crafted with precision and care, designed to enhance his archery prowess while incorporating a subtle yet deadly feature for close combat encounters. The gloves are made from a blend of supple leather and durable fabric, ensuring a comfortable fit and allowing flexibility for a swift release of arrows.

At the tips of each finger, the gloves feature metal caps that protect the leather from wear and tear caused by repeated arrow nocking. These metal caps are meticulously crafted from a lightweight yet strong alloy, maintaining the archer's fluid movements while offering added durability.

The distinct and dangerous feature of these gloves lies in the metal caps' unique design. Positioned on each fingertip, there are three quarter-inch claws extending from the metal caps. These sharp and tapered claws are designed to be discreet and unobtrusive, allowing Hokuto to retain his archer's finesse while presenting a formidable advantage during close combat situations.

When Hokuto employs Jyuuken, the unique martial art technique of the Hyuuga clan, these claws prove to be particularly lethal. Targeting the tenketsu, the vital pressure points in the body, these claws can inflict permanent damage when used with precision and expertise.

While Hyuuga Hokuto is primarily an archer, the gloves with metal-capped claws serve as a testament to his adaptability and readiness to face various challenges. The duality of these gloves exemplifies his multifaceted nature, as both an expert archer and a skilled combatant, capable of taking on opponents from a distance and in close-quarters encounters.
Elk Antler BowShow
The elk antler bow is a masterfully crafted weapon, designed for mid to long-range engagements. Its unique construction sets it apart, as the bow's limbs are carved from the strong yet flexible antlers of an elk, ensuring both durability and responsiveness. The antlers' natural curve allows for excellent tension, granting the bow impressive power when fully drawn.

The artistry in the bow's design is evident through the meticulous gilding that adorns its surface. Silver leaf accents gracefully trace intricate patterns along the length of the bow, representing the moon's influence over the night. These delicate motifs seem to shimmer in low light, lending an air of elegance to the weapon. Interwoven with the silver design, glistening lines of gold leaf catch and reflect sunlight, reminiscent of the sun's radiant energy. These golden embellishments not only add to the bow's aesthetic splendor but also symbolize the strength and vitality of the sun's fire.

Notably, the bow possesses an inherent affinity for fire-based chakra. The handle of the bow is meticulously wrapped in a reddish-gold fabric, chosen to match the hues of flames. This subtle detail not only enhances grip but also signifies the bow's receptiveness to fire chakra, allowing it to harmonize with such elemental energy and channel it more effectively. In its entirety, the elk antler bow gilded with silver and gold exudes an air of balanced power and refined artistry. It stands as a testament to the craftsmanship that went into its creation, blending natural materials and elemental symbolism into a weapon both striking to behold and formidable in combat. The bow is able to launch arrows at speed and strength of 25.
Sunfire Arrows x15Show
Design:
The Sunfire arrows are a marvel of craftsmanship, embodying the radiance and intensity of the sun. Each arrow is crafted from lightweight yet sturdy wood that has been carefully treated to withstand the heat they generate. At the arrowhead, a triangular, sun-shaped metal tip gleams with a bright golden hue, symbolizing the sun's fiery energy. Runes etched into the arrow shafts emit a soft glow when infused with chakra, illuminating the surroundings with a warm, solar-like light.

Function:
When fired, Sunfire arrows harness the fire-based chakra infused within them, amplifying their heat and power. Upon impact, the metal tip's unique design causes it to release a controlled burst of scorching energy, enveloping the target in intense flames. These flames not only deal direct damage but also create an aura of heat that lingers, causing additional burns over time. The Sunfire arrows are particularly effective against opponents with vulnerabilities to fire, making them a devastating choice in battles. These flames each burn with the intensity of a B-rank Katon Ninjutsu.
Sunfire QuiverShow
**Sunfire Quiver: Leg-Holstered Design**

Design:
The Sunfire Quiver is a functional masterpiece, designed for easy access and rapid deployment of the potent Sunfire arrows. It's crafted from a combination of supple yet durable leather and reinforced heat-resistant fabric to ensure the safety of both the quiver's contents and its wearer. The quiver's primary color is a rich, deep red, evoking the hues of a blazing sunset. Intricate golden embroidery in the shape of stylized flames dances along its edges, representing the quiver's fiery payload.

**Holstering Mechanism:**
The quiver is ingeniously designed to be worn on Hokuto's thigh, providing quick access to his Sunfire arrows during battle. It's secured by a series of adjustable leather straps that fasten around the thigh, ensuring a snug and comfortable fit even during agile movement. A secondary strap wraps around the waist, further stabilizing the quiver and preventing it from swinging excessively.

**Arrow Storage:**
The Sunfire Quiver is divided into multiple compartments, each custom-sized to hold Sunfire arrows securely. These compartments are lined with a special heat-absorbing material that prevents excessive heat buildup within the quiver, safeguarding both the arrows and Hokuto's leg. The design ensures that the arrowheads are kept separate, preventing any accidental contact that could trigger unintended energy releases.

**Quick Draw Mechanism:**
The quiver's innovation lies in its quick draw mechanism. Each arrow compartment is equipped with a small chakra-sensitive latch. When Hokuto channels his chakra through a specific latch, it triggers a subtle enchantment that prepares the chosen Sunfire arrow for immediate use. This enchantment doesn't release the arrow's full energy, but rather primes it, allowing Hokuto to fire it with full power upon drawing. This feature gives him an edge in rapidly responding to changing battle conditions.

**Safety Features:**
The Sunfire Quiver is designed with safety in mind. It includes a heat-shielded barrier that prevents the arrows' residual heat from affecting Hokuto's leg while they are stored. Additionally, a simple locking mechanism prevents accidental releases, keeping the powerful Sunfire arrows securely in place until Hokuto is ready to draw.

In essence, the Sunfire Quiver serves as a functional yet aesthetically pleasing accessory that complements Hokuto's skill set. Its innovative design enables him to wield the power of the Sunfire arrows with efficiency and precision, making it an indispensable tool in his arsenal as he continues to uphold his clan's legacy.
Companions: (0/1)
Affinity/Specialization: Katon
Abilities and Concentrations
Abilities
Byakugan:
Byakugan Doujutsu
One of the most famed doujutsu in the world, Byakugan is the bloodline limit of the Hyuuga Clan. When active, the clan member gains 360 degree vision and Penetrative vision, allowing the Hyuuga clan to see the Tenketsu of their enemies. Their telescopic vision can be activated via jutsu. As such, the Byakugan is capable of ability channeling, allowing the Hyuuga to activate their Doujutsu techniques without hand seals. It should be noted that while using their telescopic vision the Hyuuga experiences tunnel vision, making it difficult to see their surroundings.

Prolonged usage of the Byakugan is strenuous and requires a high level of endurance. The maximum operating time a user can utilize their Byakugan at a time is equal to their Chakra Pool stat divided by 4 rounded down, to a minimum of one post. Upon reaching the max duration, the stress of using their Byakugan to it’s limit causes a cooldown period of 1/2 of the duration time, to a minimum of one post. During this cooldown period, the Byakugan cannot be activated and attempting to do so will cause physical pain. Duration is based off total posts where the Byakugan is activated, meaning users can turn it on and off to have a shorter cooldown.
Second Ability
Third Ability
Concentrations
Ninjutsu
Katon:
Katon Affinity
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Passive (Ignition)Show
Katon's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the strength stat of the individual jutsu.
  • 1-14 Strength Requirement: First Degree Burns
  • 15-24 Strength Requirement: Second Degree Burns
  • 25-34 Strength Requirement: Third Degree Burns
  • 35+ Strength Requirement: Fourth Degree Burns
Taijutsu
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Stealth:
The fundamental skill of [Stealth] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Projectile Weapons:
The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.
Genjutsu[Place them here]

Jutsu
Katon NinjutsuShow
*Katon • Fireball
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a 1 foot diameter fireball at the opponent. It travels up to 10 meters away at [Control] speed and strength.

*Katon • Torch
D-Rank Ninjutsu
After performing the correct hand seals the user will exhale a small ball of flame directly in front of them. The ball lights up the surrounding area in a 10 meter radius and requires Strength greater than [Control] to destroy. Unless destroyed, it will stay locked in it's location for 5 posts before fading.

*Katon • Flame Jet
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a cone that is up to five meters long and three meters wide at it's base. The cone travels at a speed equal to [Control] and impacts with a strength equal to [Control].

*Katon • Blackline Blaze
D-Rank Ninjutsu
After performing the correct hand seals, the user runs their hands alongside a potential fuel, once they take their fingers off everything the ran their hand over will ignite, the flame burning at [Control] Strength. Potentially useful in avoiding wildfires, having fueles for a fire used against them.

*Katon • Heated Blade
D-Rank Ninjutsu
By channeling katon chakra into a metal weapon or blade, the user will cause it to grow hotter and cover the blade in flames. The imbued weapon will be able to carve through defenses of [Control] or less strength with ease.

Katon • Heated Projectile
D-Rank Ninjutsu
Prerequisites: *Katon • Heated Blade
By channeling katon chakra into a metal projectile, the user will cause it to grow hotter and cover the projectile in flames. The imbued weapon will be able to carve through defenses of [Control] or less strength with ease.

*Katon • Scattering Flames
C-Rank Ninjutsu
After performing the correct hand seals, the user will puff their chest before spitting out a torrent of 15 individual fireballs, each 2 centimeter diameter. The fireballs are shot for up to 10 meters away at a speed and strength equal to [Control].

*Katon • Flame's Shadow
C-Rank Ninjutsu
After performing the correct hand seals, the user will create a copy of themselves out of katon chakra. The clone has stats equal to the user, and is capable of using Katon Jutsu. The clone will only last for 3 posts.

*Katon • Erupting Burning Finger
C-Rank Ninjutsu
By channeling chakra into their fingers, the user then attempts to make contact with the opponent. In the event that the strike is successful, the fingers release a [Control] strength Explosion of Katon outward towards the targets body. If unused, lasts 3 posts.

*Katon • Ripple
C-Rank Ninjutsu
By channeling katon chakra into their body, the user will release a burst of flame around their entire body, coming outwards from them. This sphere of roiling fire pushes outward with [Control speed and impacts whatever it touches with [Control] strength, the sphere extending roughly 25 meters in radius from the user's body.

*Katon • Bomb Creation
C-Rank Ninjutsu
By channeling katon chakra into any item, the user will turn it into a ticking time bomb. Either when 3 posts are up or when activated through the use of Chakra Kai, the object will explode, releasing all the katon chakra in it in a [Control] strength explosion and scattering flames in the immediate area.

*Katon • Idol of Amaterasu
B-Rank Ninjutsu
After performing the correct hand seals the user forms a clone made completely of Katon. This clone has stats equal to the user, and is capable of using Katon Jutsu. Contact with the clone causes [Control] Strength burns, and upon destruction it explodes with [Control] Strength force.

*Katon • Burning Entrapment
B-Rank Ninjutsu
After performing the correct hand seals the user exhales a ring of fire up to 40 meters away at a speed equal to [Control]. On impact the ring immediately erupts outwards and upwards as it's dancing flames form a dome with a 5 meter diameter and a 3 meter pitch. The dome is held together at [Control] strength for 4 posts before falling apart into wild flames.

*Katon • Flame Lash
B-Rank Ninjutsu
After performing the correct hand seals the user breathes out gently and sends a wire-thin line of flames at a target. The line can travel up to 40 meters from the user at [Control] speed. If it connects to a target, their body will suddenly burst into flames, igniting them and whatever they happen to be wearing in a searing inferno of flames.

Katon • Sunfire Eruption
B-Rank Ninjutsu
Prerequisites: *Katon • Bomb Creation
By channeling katon chakra into any item, the user will turn it into a ticking time bomb. Either when 2 posts are up or when activated through the use of Chakra Kai, the object will explode, releasing all the katon chakra in it in an explosion with strength that is 1.5x the user's [Control] and scattering flames in the immediate area.
Flawless Aim TaijutsuShow
*[Flawless Aim Style • Sentinel Shot]
D-Rank Taijutsu Stance
Taking multiple projectiles into hand and priming the muscle groups required for launching projectile weapons, the practitioner can quickly shoot projectiles in rapid succession and just as quickly reload. While in this Stance, the practitioner can maintain a near-constant stream of projectile attacks. However, due to the amount of coordination required for this Stance, their movement is limited, suffering a -3 Speed penalty while in this Stance.

*[Flawless Aim Style • Rapid Reload]
D-Rank Taijutsu Discipline
After years of training, the practitioner has learned how to quickly and accurately access their ranged weapon stores at all times in combat. This cuts the effective "reload" time by half, up to a maximum speed equal to the practitioner's Speed score. This also applies to returning unused projectiles to their storage containers or switching between types of projectile weaponry.

*[Flawless Aim Style • Tracking]
D-Rank Taijutsu Discipline
After much training and study, the practitioner has learned how to read an opponent's movements and adjust their aim accordingly to compensate without penalty. This Discipline allows the practitioner to accurately hit moving targets, though sudden changes in the opponent's movements will still affect accuracy.

*[Flawless Aim Style • Dead Angle Targeting]
D-Rank Taijutsu Discipline
After much training and study, the practitioner has learned how to use projectiles at close range, even point-blank range, with the same Strength as attacks against more distant targets. This Discipline allows the practitioner to use Flawless Aim techniques against melee-range targets without excessive exposure to counterattack and without losing Speed, Strength, or accuracy.

*[Flawless Aim Style • Repeater Shot]
D-Rank Taijutsu Maneuver
Preparing multiple projectiles, the practitioner launches each of the projectiles at one or more targets. For each target beyond the first, the accuracy of each of the attacks is decreased, suffering a -1 Strength penalty for each additional target.

*[Flawless Aim Style • Arcing Shot]
D-Rank Taijutsu Maneuver
The practitioner can launch projectiles in arcs up and over most obstacles, being able to accurately hit a target that is behind obstructions as if they were in the open. The practitioner must still be able to locate their target by some other means to ensure the projectile will hit its target.

*[Flawless Aim Style • Bouncing Shot]
D-Rank Taijutsu Maneuver
The practitioner launches a projectile at a shallow angle, targeting the ground or a hard surface. The shallow angle of the shot causes the projectile to bounce off of the surface, moving at -1 Speed and striking with -1 Strength after the bounce. This technique can be used to launch an attack from an unexpected angle or to shoot around, over, or under obstacles.

*[Flawless Aim Style • Evasive Maneuvers]
C-Rank Taijutsu Discipline
The practitioner has learned how to accurately launch projectiles while moving through the flow of combat. This Discipline represents the practitioner's ability to accurately launch projectiles while moving at full Speed, while jumping, rolling, sliding off the ground, or while performing other basic combat movements.

*[Flawless Aim Style • Improvised Ammo]
C-Rank Taijutsu Discipline
The practitioner knows their own reliance on ammunition can be exploited by the enemy and prepare themselves to acclimate to less than favorable circumstances. This Discipline represents the practitioner's ability to effectively launch any item, so long as it possesses at least the mass of a standard kunai, as if it were meant to be a projectile weapon without sacrificing accuracy. Attacks using improvised weaponry suffer a decrease in Strength, all such attacks being treated as having -3 Strength.

*[Flawless Aim Style • Forcible Redirection]
C-Rank Taijutsu Maneuver
The practitioner first launches a projectile at -1 Strength. Then, they launch a second projectile at full Strength, targeting the first projectile. The second projectile ricochets off of the first projectile, capable of changing direction within 360 degrees of the location of the first projectile upon impact. The practitioner first launches a projectile at -1 Strength. Then, they launch a second projectile at full Strength, targeting the first projectile. The second projectile ricochets off of the first projectile, capable of changing direction within 360 degrees of the location of the first projectile upon impact. The second projectile is treated as an attack with a -5 Strength penalty.

*[Flawless Aim Style • Hidden Shot]
C-Rank Taijutsu Maneuver
By launching two projectiles, one immediately after the other, the practitioner attempts to create a decoy for the second. The first projectile is often larger or of equal size, and the second projectile is slightly behind and below it, the second projectile hiding in the first projectile's shadow. This masks the second projectile and makes it more difficult for the opponent to completely avoid. Opponents with a Perception technique equal or higher in rank may be able to see both projectiles clearly within a reasonable distance, though they'll still have to properly defend against it.

*[Flawless Aim Style • Twisting Path]
C-Rank Taijutsu Maneuver
Preparing a projectile, the practitioner launches the weapon with a slight tailspin, causing the flight path of the weapon to warp as it travels. The practitioner uses this slight change in the projectile's trajectory to hit a variety of targets that could not be targeted by normal means. This can be used to hit a target that is hiding behind another person or object, particularly useful against opponents behind human shields.

*[Flawless Aim Style • Sweeping Shot]
C-Rank Taijutsu Maneuver
Momentarily crouching, the practitioner launches one or more projectiles in a low arc, the weapon(s) flying close to the ground before arcing up in a single direction when approaching the target. If the practitioner launches more than one projectile, their trajectories can cross over each other, making it difficult for the opponent to ascertain which projectile will rise up to strike them first.

*[Flawless Aim Style • Uncanny Shot]
B-Rank Taijutsu Discipline
After much training and study, the practitioner is able to launch projectiles from previously impossible positions. This Discipline represents the practitioner's ability to launch projectile attacks without any detriment to their aim regardless of the position of their body. This includes while contorting their body or making rapid adjustments such as dodging attacks or performing acrobatic maneuvers.

*[Flawless Aim Style • Blind Sight]
B-Rank Taijutsu Discipline
After much training and study, the practitioner no longer needs to rely on their sense of sight, instead using their other senses to locate and attack targets. This Discipline represents the practitioner's ability to launch attacks at targets that may be behind, above, to their sides, or even behind terrain without sacrificing any accuracy without having a line of sight on their opponents. This Discipline does not allow the practitioner to ignore terrain or obstructions, merely allowing them to account for those factors when aiming and launching projectiles.

*[Flawless Aim Style • Intercepting Shot]
B-Rank Taijutsu Maneuver
The practitioner is able to launch a projectile in the direct path of an oncoming solid mass attack (i.e. Doton). If the Strength of this projectile meets or exceeds the Strength of the attack it is clashing against, the attack is deflected away from the practitioner. If the projectile is only slightly weaker than the attack (-5 Strength or less), the attack is still partially deflected, though the practitioner must supplement their defense with other techniques or movements to fully avoid the attack. The practitioner must still be able to detect and track the attack in order to defend against it.
JyuukenShow
~Jyuuken :: Palm Dance of Divination
D-rank Nintaijutsu Maneuver
The fundamental basis of Jyuuken, the user will focus chakra into their hands. For three posts the user is able to inject the chakra within the opponent’s body upon successful contact, dealing damage to the internal structures of the body rather than the external. This has a painful effect on the muscles and blood vessels within the body, causing bruising at the touch.

~Jyuuken :: Palm Guard of Divination
D-rank Nintaijutsu Maneuver
After channelling chakra into their palm, the user will guard a strike to them. If this strike is empowered by Ninjutsu of D-rank or lower, it will guard against the effects by the user bursting their own chakra into it. Otherwise the chakra will enter the opponent’s striking appendage and damage their chakra system, causing them to lose 1 control for 4 posts.

~Jyuuken :: White Haze Dance
D-rank Nintaijutsu Maneuver
After channelling chakra into their palm, the user will strike harder than usually performed in Jyuuken. While normally the softest touch is enough to inject the chakra to damage the internal structures of the body, this technique is designed to accompany the user's attack with a blast of chakra, throwing those with a [Strength] less than the user's [Control] back 10 meters through the air.

~Jyuuken :: White Haze Dagger
D-rank Nintaijutsu Maneuver
After channelling chakra into their hand, the user will skillfully dodge an incoming strike performed with an arm. The user will then strike the place where the bicep and triceps meet on that arm, injecting their chakra between the muscles for a painful effect. The body will then have its strength reduced by 1 for 4 posts.

~Jyuuken :: Twin Striking Palm
D-rank Nintaijutsu Maneuver
Often used as a finishing strike, the user will charge chakra through their palms before they deliver the blow. They will then strike with one palm inverted over the other into the opponent’s abdomen. The chakra that is injected directly into the opponent’s solar plexus causes significant pain and stands a very large chance of winding the opponent providing their [Strength] does not exceed the user’s [Control]-5.

~Jyuuken :: Pricking Lock
C-rank Nintaijutsu Maneuver
Used as a method of immobilizing an opponent, the user will charge chakra into their hands before wrapping their free hand around their opponent's arms locking it in place before striking with the charged hand injecting it with chakra straight into the tenketsu temporarily locking their opponent's arm into that position. This move can be resisted if the opponent has more [Control] than the user. This arm lock lasts for 3 posts.

~Jyuuken :: Void Palm Strike
C-rank Nintaijutsu Maneuver
After channelling chakra into their palm, the user will thrust their palm toward a target. This technique extends the range of their palm thrust by firing off a shell of chakra in the direction of the palm thrust, moving a speed and strength equal to the user’s [Control] moving up to 25 meters.

~Jyuuken :: Eight Divination Signs Heavenly Rotation
C-rank Nintaijutsu Maneuver
After channelling chakra through all the Tenketsu in their body, the user will begin to spin rapidly on the spot. This will cause an orb of chakra to expand from their body at [Control] speed, pushing away incoming projectiles, ninjutsu and people with [Control] strength. This technique can last a total of 2 posts, and the orb expands a maximum of 5 meters.

~Jyuuken :: Twin Lion Fists
C-rank Nintaijutsu Maneuver
After channelling chakra through their palms, the user covers their palms in casings resembling two roaring lions. For the next four posts, whenever the user strikes an opponent the lions will strike also, closing tenketsu points to cause -3 control for up to 6 posts.

~Jyuuken :: Eight Divination Signs 32 Palms of the Hand
C-rank Nintaijutsu Maneuver
Prerequisite: Byakugan Active
The weakest form of Jyuuken’s Ougi, this technique combines a sharp mental image with precise strikes. The user first envisions the symbol of the eight trigrams on the ground beneath them to gauge the distance between themselves and the target with the aid of the Byakugan. The master of this technique then channels chakra into their hands and dashes in to engage with the opponent. Using their calculations and precise strikes, the user will then swiftly perform a combination of blows equalling 32 in number; each blow closing a tenketsu point. This technique causes widespread damage to internal tissues, resulting in a lot of pain and damage to the body; while the closed tenketsu reduces the target’s Control by 3 for 6 posts.

~Jyuuken :: Eight Divination Signs Mountain Crushing Palm Strike
B-rank Nintaijutsu Maneuver
After channelling chakra to their palm, the user will thrust it toward an opponent. They will let forth a wave of chakra on contact which spirals around and through the opponent’s body, assaulting their chakra system as well as the rest of their body. This will cause their body to suffer extensive damage to its musculature, reducing strength and speed both by 3 until medical assistance is received.

~Jyuuken :: Eight Divination Signs Sixty Four Palms of the Hand
B-rank Nintaijutsu Maneuver
Prerequisite: ~Jyuuken :: Eight Divination Signs 32 Palms of the Hand
A weaker form of Jyuuken’s Ougi, this technique combines a sharp mental image with precise strikes. The user first envisions the symbol of the eight trigrams on the ground beneath them to gauge the distance between themselves and the target with the aid of the Byakugan. The master of this technique then channels chakra into their hands and dashes in to engage with the opponent. Using their calculations and precise strikes, the user will then swiftly perform a combination of blows equalling 64 in number; each blow closing a tenketsu point. This technique causes widespread damage to internal tissues, rupturing several blood vessels and tearing muscle tissues; while the closed tenketsu reduces the target’s Control by 6 for 8 posts.

~Jyuuken :: Tenketsu Binding Strike
B-rank Nintaijutsu Maneuver
After channeling chakra to their hand the user will encapsulate their hands in a bright layer of chakra of which they’ll aim for their opponent’s center mass of chakra encasing it with the chakra on their hand.. When striking their opponent this chakra will stick to the opponent in that center mass with a strength of the user’s [Control]. This stuck binding of chakra will begin to debuff the user’s Control by -3 per post it is attached to a max of -9 Control. This binding lasts for up to 5 posts.
Ninpou JutsuShow
*[Ninjutsu • Chakra Burst]
D-Ranked Ninjutsu
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion with [Control] Strength from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.

*[Ninjutsu • Tracking Device]
D-Ranked Ninjutsu
After performing the correct hand seals the user will coat one of their hairs in chakra. Once this has been done, they will place it on their target. The user can track the exact location of the strand of hair for up to 10 meters. For up to 20 meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general direction of where the opponent is. The chakra in the hair will dissipate at the end of 6 posts.

*[Ninjutsu • Wall]
D-Ranked Ninjutsu
After performing the correct hand seals the user causes a thin 3x3x1 meter flat barrier to form within 10 meters of them at [Control] Speed and has [Control] Strength. It lasts for 3 posts.
Byakugan JutsuShow
~Byakugan: Telescopic Vision
D Rank Ninjutsu
By channeling a small amount of chakra to the Hyuuga's Byakugan, the clan member uses their doujutsu to zoom in like a telescope, allowing them to see much farther away. In doing so, the Hyuuga member is able to see up to 250 meters away as though they were mere feet away. It should be noted that while using their telescopic vision the Hyuuga experiences tunnel vision, making it difficult to see their surroundings. This jutsu can be maintained as long as the Hyuuga channels chakra to their eyes.

~Byakugan: Telescopic Vision
C Rank Ninjutsu
By channeling a small amount of chakra to the Hyuuga's Byakugan, the clan member uses their doujutsu to zoom in like a telescope, allowing them to see much farther away. In doing so, the Hyuuga member is able to see up to 500 meters away as though they were mere feet away. It should be noted that while using their telescopic vision the Hyuuga experiences tunnel vision, making it difficult to see their surroundings. This jutsu can be maintained as long as the Hyuuga channels chakra to their eyes.

History
Historical AccountsShow
Hokuto was born into the prestigious Hyuuga clan of Konohagakure, renowned for their powerful Byakugan bloodline. From a young age, it was evident that Hokuto possessed exceptional talent and skill in archery, a rare ability even among the gifted members of the Hyuuga clan. Training diligently under the watchful eyes of his family and Konoha's shinobi instructors, Hokuto quickly rose through the ranks as a genin. However, his true passion lay not in the traditional arts of the shinobi, but in the art of archery. While he honed his skills in ninjutsu and taijutsu to meet the expectations of his clan and the village, his heart yearned to become a master archer, using his bow to achieve feats never before seen.

As Hokuto grew older, he developed a deep bond with his younger sister, Hana. Their sibling connection was unbreakable, and he felt an overwhelming responsibility to protect and care for her. Hana was a gentle and kind-hearted girl, but she was often targeted by bullies within the village due to her shy nature. One fateful day, a young boy named Awai Zhou, known for his malicious tendencies, targeted Hana relentlessly. Despite her best efforts to avoid confrontation, Zhou's relentless bullying became unbearable, leaving her physically and emotionally scarred. Hokuto, unable to stand idly by, tried to reason with the Awai but was met with arrogance and contempt.

In a fit of rage, Awai Zhou even attacked Hokuto, further fueling the fire of vengeance within the young Hyuuga. His sense of justice and love for his sister clouded his judgment, leading him to take drastic action. Consumed by anger and pain, Hokuto, now a newly promoted Chuunin, confronted the Awai one final time. Under the moonlit sky, a heated confrontation unfolded, culminating in Hokuto's arrow piercing Zhou's eye, ending his torment once and for all. The gravity of his actions hit him hard, realizing he had crossed a line that could never be uncrossed. Fearing the consequences of killing another Konoha villager, even one as vile as Zhou, Hokuto made a fateful decision.

As the first rays of dawn crept over the horizon, Hokuto fled Konohagakure, leaving behind his clan, his friends, and his dreams of becoming a respected shinobi. His heart was torn between his love for Hana and the guilt of taking a life. Now an outcast and a rogue chuunin, Hokuto adopted a new goal, one that seemed impossible to others but only further fueled his determination.

He set out on a solitary quest, aiming to shoot down the sun itself. This audacious ambition symbolized his desire to achieve the seemingly unattainable, a feat that mirrored the complex emotions raging within him. Hokuto's journey was fraught with challenges, battles, and self-discovery, as he grappled with the consequences of his actions and sought redemption for his past.

Along his travels, he encountered various individuals who both admired his archery prowess and feared his rogue status. Some saw him as a hero, while others viewed him as a dangerous threat. Nevertheless, Hokuto persisted, finding solace in the beauty of nature and the companionship of fellow wanderers he met on his path. His path has now led him into Juu no Kuni, where he hopes to strengthen himself by battling the creatures within the walled off land.
Last edited by Niro on Thu Oct 12, 2023 5:26 pm, edited 1 time in total.
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

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