[NPC] Okumura, Ryouichi

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Kabu
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Joined: Thu May 09, 2013 8:00 pm

[NPC] Okumura, Ryouichi

Post by Kabu » Sat Sep 14, 2024 12:21 am

Okamura, Ryouichi

General Information Age: 19
Gender: Male
Height: 5'9"
Weight: 180 lbs
Physical Features:
  • Face/head: Red hair, shorn to a buzz cut. Green eyes. Clean shaven.
  • Body: Tan skin. Heavyset.
  • Notable Features:A scar along his lower lip.
Clothing/Accessories: Usually wears the training gi of the Ishidatami school. Will don dark orange hakama for special occasions.
Personality:
  • General: Haughty. Gruff. Warms up slightly to people who prove their strength.
  • Hopes/Dreams: Becoming a master Toryu swordsman. Taking over the Ishidatami School one day.
  • Fears: Being humilated in front of his master.
  • Combat Mentality:Close the distance as quickly as possible and do as much damage as possible when close.

Battle Information Village: Pebble Country
Rank: Chuunin-equivalent
  • Chakra Pool: 1
  • Endurance: 16
  • Control: 1
  • Strength: 28
  • Speed: 20
  • Willpower: 15
  • Power Rank: C
Equipment: 1 katana, sheathed at his hip.
Companions: (0/1)
Affinity/Specialization: Sword Weapons
Abilities and Concentrations
Abilities
First Ability
Second Ability
Third Ability
Concentrations
Ninjutsu[Place them here]
Taijutsu
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Medicine:
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.
Genjutsu[Place them here]

Jutsu
NinjutsuShow
Place Ninjutsu in here
TaijutsuShow
ToryuShow
*[Toryu • Skipping Stone]
D-Rank Taijutsu Stance
The signature Stance of Toryu, practitioners relax the muscles in their bodies, gaining additional flexibility in their movements in how they approach the enemy, how they retreat, how they evade attacks, and how they attack the opponent. This Stance allows the practitioner to more easily read opponent's attacks and defend against them by evading in unusual ways, such as ducking, bending around, and quickly sidestepping attacks without needlessly exposing themselves to additional attacks. This fleet-footed Stance lets the practitioner mix up their movements to confuse and misdirect the opponent, allowing them to attack lesser-known openings in the opponent's guard. It also allows the practitioner to rapidly and reflexively change the angle, position and grip of their weapon with minimal movement, allowing them multiple manners in which they can attack the opponent or defend against attacks.

*[Toryu • Ambidexterity]
D-Rank Taijutsu Discipline
After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize both hands equally and as effectively without any penalty. This extends to other methods of combat or simple everyday life as well.

*[Toryu • Cobblestone Skeleton]
D-Rank Taijutsu Discipline
A practitioner of Toryu is capable of attacking with every part of their body, even their heads. This Discipline represents the practitioner's capacity and experience with executing palm strikes, heel strikes, knee strikes, elbow strikes, and headbutts/skull bashes just as effectively as regular punches, kicks, and sword strikes. This Discipline allows the practitioner to consistently execute these kinds of attacks while minimizing or eliminating openings in their defenses or shock/damage they would experience while using these kinds of strikes.

*[Toryu • Dust Eater]
D-Rank Taijutsu Maneuver
The practitioner moves in and initiates a feint in the form of a thrust. Partway through the thrust, however, the practitioner twists their arm to the side and drops low, rotating and lashing out with a spinning low kick, attempting to sweep the opponent's feet out from under them. Opponents with an Acrobatics technique of equal or higher rank than this technique can resist the tripping effect.

*[Toryu • Falling Stone]
D-Rank Taijutsu Maneuver
Moving in to launch either an unarmed attack or an attack with their blade, the practitioner will launch a simultaneous unarmed attack or weapon attack with their other hand, bringing their fist or the pommel/butt of their weapon to slam into the opponent's guard, targeting their hands or wrists. Opponents with an Acrobatics technique of equal or higher rank than this technique can resist being disarmed. Otherwise, the practitioner slams the opponent's guard aside, potentially allowing the original attack to strike the opponent directly.

*[Toryu • Sinking Quicksand]
D-Rank Taijutsu Maneuver
Prerequisite(s): 8 Strength.
One of Toryu's many grappling techniques, the practitioner steps in close to the opponent, slamming their heel into the opponent's foot to lock the target in place. In the same movement, the practitioner grabs the opponent's arm and flips them over their back, slamming them to the ground unless the opponent has an Acrobatics technique of an equal or higher rank than this technique. The prone position this leaves the opponent in leaves them exposed to an attack of opportunity from the practitioner's weapon after executing this technique.

*[Toryu • Sundering Gravel]
D-Rank Taijutsu Maneuver
Prerequisite(s): 8 Strength.
Designed as a counterattack but also a potent attack by itself, the practitioner will first wait to block or parry an opponent's attack with their weapon. Then, the practitioner will quickly counter with a swift knee strike to the opponent's stomach or diaphragm to stun them or cause them to stagger by winding them, followed by a quick slash or stab to their chest or stomach. The practitioner may choose to use this as an attack instead by immediately leading off with the knee strike if they so wish. Opponents with equal or higher Endurance than the practitioner's Strength can resist being winded.

*[Toryu • Pebble Split]
D-Rank Taijutsu Maneuver
Designed as a counterattack but also a potent attack by itself, the practitioner will first wait to sidestep an attack before countering with a swift elbow strike with their sword hand to the opponent's face to stun them or cause them to stagger by winding them, grabbing the opponent's arm or garment with their unarmed hand to hold them in place. Immediately following the elbow strike, the practitioner will pull the opponent to one side while executing a slash in the opposite direction with their sword hand. Opponents with an Acrobatics technique of equal or higher rank than this technique can escape from the grappling component of this technique.

*[Toryu • Lethal Familiarity]
C-Rank Taijutsu Discipline
Many of the Toryu techniques would put the user in incredibly daring positions where a single mistake could instantly spell disaster for the swordsman. As a result, Toryu practitioners must train themselves constantly to avoid letting their fears distract them from their task. A practitioner with this technique has learned to shut out fear in the heat of combat, allowing them to perform attacks and techniques without the risk of failure due to fear responses.

*[Toryu • Spite Breaker]
C-Rank Taijutsu Maneuver
An unorthodox use of swordsmanship, the practitioner rushes the opponent and leaps at them, attempting to land on their shoulders. Should the practitioner succeed, they will forcefully shift their weight onto the opponent's shoulders, potentially unbalancing them. Opponents with an Acrobatic technique of an equal or higher rank than this technique can resist having their guard be disrupted. Otherwise, the opponent will be suddenly thrown off balance, leaving their head, neck, or torso exposed for the practitioner to attack with their sword.

*[Toryu • Fury Guard]
C-Rank Taijutsu Maneuver
A technique allowing the practitioner to partially customize their focus on defense or offense, the practitioner guards against attacks while immediately attacking subsequent openings with their free hand. The form this takes depends on which hand they prioritize for defense. Should they choose to guard with their sword hand, the practitioner deflects the attacks outwards, away from the opponent's center of mass where their guard is strongest, and responds by launching unarmed counter-attacks like a punch, elbow, or throw. If they choose to guard with their unarmed hand, the practitioner blocks the attack by intercepting the haft of the weapon or the opponent's wrists with the back of their fist or forearm and counter with more lethal slashes and stabs from their sword.

*[Toryu • Misery Drop]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Strength.
A variant of the Spite Breaker, the practitioner rushes the opponent and leaps at them, spinning and attempting to land on their shoulders, clinching their legs around the opponent's neck. Should the practitioner succeed, they will forcefully shift all of their weight back, potentially unbalancing the opponent. Opponents with an Acrobatics technique of equal or higher rank than this technique can resist having their guard be disrupted. Otherwise, the opponent will be suddenly thrown back and flipped down before slamming face-first into the ground. The practitioner can roll up onto the opponent's back with this motion, offering a clean stab down into the back of the opponent's skull to finish them off.

*[Toryu • Grave Digger]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Strength.
Rushing in towards the opponent either as a charging attack or after evading an opponent's attack, the practitioner starts with their arms crossed in front of their chests before quickly sweeping their elbows up over their heads, the flat of the practitioner's front-most elbow potentially striking the opponent under their chin. While this elbow strike can cause considerable damage by itself, the purpose of the elbow strike is to cause the opponent to dodge. With their arms crossed over their heads, the practitioner braces their unarmed hand against their sword arm and swings both down at once. The additional torque provided by the unarmed hand allows the sword strike that follows to immediately accelerate to maximum speed. The practitioner can twist or sidestep during this downswing to compensate for where the opponent is dodging.

*[Toryu • Crushing Despair]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Strength, *[Toryu • Cobblestone Skeleton].
A brutal, raw technique, the practitioner quickly dashes into an opponent's range, often after avoiding an enemy attack, momentarily torquing the muscles in their legs before launching a powerful knee strike directly up into the target's diaphragm and sternum in an attempt to stagger the opponent. Aside from potentially fracturing or even breaking bones, the opponent can potentially be left winded. This sudden attack can potentially open up many vulnerable areas on the opponent's body for possible finishing moves.
Bone BreakerShow
*Fault Line
D-Rank Taijutsu Maneuver
The practitioner throws a palm strike towards an opponents leg utilizing all their momentum and force by swinging their shoulders and hips, targeting the opponent's thigh. Landing this strike causes immense discomfort and a hairline fracture in one of the bones, and if the opponent continues to heavily use and strain the targeted leg, the hairline fracture can degrade into a full severe fracture. The practitioner's Strength must be 5 points higher than the opponent's Strength to achieve the desired effect of this technique.

*Stop Pointing
D-Rank Taijutsu Maneuver
This technique requires the practitioner to get close and personal, grabbing the opponent and forcing them into an armbar. Once the opponent is forced into an armbar, the practitioner must then open up their fingers and bend them back with immense force until they break or dislocate. This prevents the opponent from forming handseals unless they relocate their fingers or mend the bone breakage. The practitioner's Strength must be 5 points higher than the opponent's Strength to achieve the desired effect of this technique.

*Drunk Goggles
D-Rank Taijutsu Maneuver
The practitioner claps their opponent's ear with the palm of their hand, swinging wide to gather as much force as possible before the strike. This causes bleeding and a ringing sensation in the opponent's ear, hampering their ability to hear properly. This also causes an influx of pressure in the opponent's ear canal, compromising the opponent's balance. The practitioner's Strength must be 5 points higher than the opponent's Strength to achieve the desired effect of this technique.
GenjutsuShow
Place Genjutsu in here

History
Historical AccountsShow
Ryoichi is the second son of a minor noble family from Pebble Country. Without an inheritance to look forward to, he took the martial route to build something for himself. Two years ago, he was able to enroll in the Ishidatami school, where he seeks to become a master swordsman.

Username: Drak
Organization Equipment: 0/0
Organization Jutsu: 0/0
Ryo: 0/0
Prestige Perks: 0/0
Stat Trainings: (0/75)
NPCsShow
Shinsen Kyoko - #99840A
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata Yamada - #CE1126, Makura Ayame - #7251BC
Yamanaka Inomi - #FC70BA
Kabu's Test Thread

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