[Inactive]Aisu, Kuro

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[Inactive]Aisu, Kuro

Post by Archives » Wed Jan 27, 2016 3:46 am

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Easy Navigation ɸ [go2=GenInfoAK]General Information[/go2] ж [go2=BatInfoAK]Battle Information[/go2] ж [go2=EquipAK]Equipment[/go2] ж [go2=HistAK]History[/go2] ɸ
ɸ [go2=AbilAK]Abilities[/go2] ж [go2=ConcAK]Concentrations[/go2] ɸ
ɸ [go2=NinAK]Ninjutsu[/go2] ж [go2=GenAK]Genjutsu[/go2] ж [go2=TaiAK]Taijutsu[/go2] ɸ

[anchor]GenInfoAK[/anchor] [class=floatleft][/class]Age: 22
Gender: Male
Height: 5'5 feet
Weight: 170 pounds

Hair: Kuro's hair is as black as a raven's feathers, and very fine and silky. It's also very long, but unlike most of his clan he keeps his hair in a ponytail. His hair is about 16 inches in length in total, and he takes great pride in it like most of his clan by taking very good care of it.

Eyes: Due to the introduction of the Hyouteki Doujutsu into Kuro's system, his left eye has changed from having piercing bright blue irides to being entirely bright blue. The eyeball itself is entirely blue if one were to take it out of his skull. Two dark black rings encircle where the inner and outer iris edges would be, and a horizontal and vertical line intersect with each other where his pupil would be, creating a crosshair type design. His right eye on the other hand is still normal, with a bright blue iris that seems to glow slightly in dimly lit areas.n.

Physical Features: Kuro is a rather bland looking individual. His skin is incredibly pale, and his body is toned but not overly muscular. His small stature leads many to underestimate his abilities, and he lacks the bulky muscles that other, more physical oriented shinobi have. His ghostly skin is completely unblemished, seeing any marks upon his body as a desecration of his appearance.

Clothing/Accessories: In almost every situation Kuro can be found wearing his ninja attire. This consists of a full black outfit, consisting of a long sleeved shirt and baggy black pants. He also has a ninja pouch resting against his right hip, and a silver ring engraved with the Hirohito family crest on his left thumb. He wears a black face mask that covers his face up to the nose, wrapping underneath his chin, and the legendary cloak, Desire, around his neck. The cloak is dark blue in color and clasps around his neck with the emblem of the Aisu clan, though the clasp is not part of the actual cloak. His ninja tabi are dark blue as well and he wears sandals to protect his feet. He is also always equipped with his gauntlets, which are also dark blue in color. While this is his common attire for most situations, he's no fool, and realizes that in certain situations it's best to wear simple clothing and blend in to a crowd.

Forehead Protector: With the introduction of the Hyouteki Doujutsu, Kuro has taken to wearing his forehead protector at a slight slant, tying it across his left eye to both hide it from view and keep it from seeing too many wavelengths when not in use. The cloth of the protector is black and the metal is treated to avoid as much light reflection as possible. It is also important to note that the Aisu clan symbol is engraved on the right side of the forehead protector, a show of his loyalty to his clan. Lastly, after being in the org for a few years and growing to like it, the symbol of the Seven Swordsmen of the Mist is engraved on the left side of his forhead protector.

Personality: Due to recent events, Kuro's unwavering loyalty to his clan and family has waned. He would still follow orders from a superior, and still works with Hideki, but he has begun to start thinking for himself and doing for himself to wrestle his way out from underneath the shadow of Hideki and his father Roku. Kuro has matured much from his genin years, which is put into perspective by his already mature thought patterns that he had as a young genin. He takes almost everything seriously and acts like every situation could become dangerous in an instant. As such, there is a certain tension that seems to follow Kuro everywhere, as the man's constant alertness is easy to sense by anyone around him.

On the rare moments that Kuro isn't ready to slit someone's throat at the drop of a pin, he's very quiet. He does respond when spoken to, but he isn't one to initiate conversation unless he feels something needs to be said. When speaking towards his fellow ninja he's usually straight forward and blunt, and has lost much of his desire to help his fellow ninja after his encounter with council member Hiroto Aisu. When it comes to free time, when Kuro isn't training he spends a lot of time meditating, his own personal way of relaxing and freeing his mind of his responsibilities, if only temporarily. Kuro does have his own share of pet peeves however. The man dislikes the taste and smell of sushi, and hates obnoxious or unnecesarily loud sounds. He is more than happy to work with a Kirigakure shinobi on a mission, but beyond that he normally wants little to do with his fellow shinobi.Socializing for the purpose of socializing is rare for him. If he repeatedly socializes with someone, that person has managed to make a friend out of him, and they have earned his undying loyalty.
[anchor]BatInfoAK[/anchor] Rank: Jounin
Village: Kirigakure no Sato
Chakra Affinities: Hyouton, Suiton, Fuuton, Mist

Stats 00/50
  • Ninjutsu: 25
  • Taijutsu: 25
  • Genjutsu: 25
  • Stamina: 37 (45-8)
  • Control: 35
  • Strength: 31
  • Speed: 31
  • Instinct: 25
Combat Style: Kuro has been trained since a young age to be an assassin; he uses stealth and misdirection to infiltrate an area unnoticed before calously murdering his target, then disappearing once more without a trace. He uses Hyouton in a multitude of ways, including the creation of weapons and freezing of enemies or his surroundings to use to his advantage. He is also skilled in hand to hand combat, and uses his gauntlets as both a defense and an offense. When required, he will use genjutsu as a means of creating distractions or molding a hectic situation to better aid his infiltrations. It is however important to note that Kuro will not aimlessly shed blood unless it is required to prevent mission failure; he will only ever kill who he is instructed to kill, preferring nonlethal incapacitation in all other situations.
[anchor]EquipAK[/anchor] [class=floatright] Kuro's Stealth Outfit[/class]
  • 20x Arrows. The arrows are stored in a quiver that goes across his back diagonally, the opening being near his right shoulderblade. The quiver is capped with a rubber stopper to prevent any loss of arrows during acrobatic movements, but can be removed rather easily when necessary.
  • 20x Kunai kept within the pouch on his right hip. 5 of these kunai are the normal 14 inch length, while 15 of them are much smaller, being about 8 inches long for the purpose of throwing.
  • 20x shuriken kept in two holsters on the front of his belt, 10 in each holster
  • 20X 4 inch Senbon, wrapped around his biceps in two groups of 10 and kept in place by lacing them through the threads of his Stealth Outfit
  • 2x 20 meter spools of steel wire, kept within the pouch on his right hip.
  • 2x explosive tags kept in the ninja pouch on his right hip
  • 3x smoke bombs attached to his belt, dangling off the front of his left hip
  • 4x flash tags, 2 of which are attached to smaller throwing kunai and hidden in pockets in the sleeves of his Stealth outfit. The other two are kept in the ninja pouch on his right hip.
  • 5x Metsubishi eggshells made out of glass shards and powdered pepper. After crushing one in his hand he will attempt to throw the contents into someone's eyes, blinding them and causing great pain. With a good throw, the metsubishi can cover a 1 meter area. They are kept in the ninja pouch on his right hip
  • 10x 5 inch sticks kept in a hidden pocket in the sleeve of his Stealth Attire
  • 1x canteen filled with his Cryomyalgia poison, strapped to the side of his left hip. The canteen contains a total of 20 doses of the poison
  • 5x syringes filled with his Cryomyalgia poison stored within his ninja pouch. Each syringe holds a single dose within it.
  • A set of security cracking tools including:
    • A stethoscope for hearing the clicking in a safe
    • A foot of Rigid steel wire for pressing tumblers into place
    • A flathead screwdriver for turning a lock
    • A small hand drill if a lock ends up stripped and there is no other way to open it
    • A small saw for making his way through wooden walls
    • 3 vials of oil for quieting doors and squeaky hinges
    • A hammer for shattering hinges on doors
    This entire kit is kept wrapped up and hidden within a large pouch in the torso of his Stealth outfit.
Hidden Blade GauntletsShow
Kuro is equipped with a pair of gauntlets, each fitted with a set of three folding chakra sensitive blades. The gauntlets themselves are completely black and cover the fist up to the second knuckle, reaching back past the wrist and stopping just a few inches before the elbow, and the entire top of the forearm is thick and plated with metal for protection. The back of his hands are also plated with visible metal plates, adorned with the Aisu clan symbol and treated to avoid as much light reflection as possible. The three blades also carry a dull black sheen so as not to reflect light and are fitted inside the gauntlet, with one on each side and one on the top of the forearm. When folded down they slide into the thick gauntlet and are hidden within three different slots. When the folding mechanism is triggered by a small pulse of chakra the blades unfold, extending out on hinges and locking in place to reach eight inches in front of the fist of Kuro. The three blades come to a single point, creating a weapon similar to a katar. Whilst the blades are extended, Kuros hand must maintain a fist, due to the blades themselves forming around the fingers as a sort of protection.
Hidden BowShow
A later addition to Kuro's gauntlets, this bow starts as nothing more than two metal extensions that begin underneath the right and left sides of his left wrist and extend slightly to the right and left of the underside of his forearm, coming out past the elbow slightly on each side in a way that doesnt restrict movement. Under his wrist is small gears that are connected to thick metal bars, and held in place by these bars are the strings of the bow.

When chakra is channeled through the device, the gear turns and the bar rotates, letting the limbs spring out to their length of 1 foot 9 inches each (3 feet 6 inches total). While springing out, the limbs will shift and connect along the underside of Kuro's wrist as the string becomes taut and the metal bars work to keep the limbs taut, allowing for the firing of arrows. This bow is attached to his left wrist only. With a bit more chakra, the device will also put itself back to it's stored state. Lastly, as a means of protecting the underside of his forearm from being shredded by the bowstring, he has added in more metal plates into the underside of the forearm protector.
DesireShow
“The world is yours for the taking.” What is best described as a cloak, Desire is a large piece of fabric woven with an indistinguishable material. It has a corded border, and several points that join together that can be utilized to join it around a neck like a cloak. However, if all the points are brought together, it functions as a bag. The cloak can be manipulated with the user’s control, and has strength equal to the user’s stamina, allowing it to be effective for capturing. However, Desire also masks the chakra signatures of anything within it, and muffles all sound. This makes it very good at reconnaissance, and sometimes, smuggling. The cloak is 2m x 3m in size, but through focus can be expanded up to double that to 4m x 6m in size.
Wave EmitterShow
Wave Emitter
A simple square device measuring 10x10x10 centimeters, the Wave emitter does exactly as it's name entails; It emits radio waves that are completely imperceivable to natural human senses when activated by the press of a button on one of it's sides. These waves can penetrate through anything that is not flesh and extend outward in all directions up to 100 meters before the wave strength becomes too weak. When they impact flesh, they bounce back towards the emitter, allowing Kuro to interpret the waves as they bounce back using his Hyouteki to essentially see people through visual obstructions. The waves can only penetrate so much matter before becoming too weak to be used however; 3 meters of solid matter or 8 meters of liquid matter will weaken the waves to the point of uselessness.
PoisonsShow
D Rank: CryomyalgiaShow
A special toxin developed by Kuro with the teachings of Hideki and his father Roku, Cryomyalgia is a liquid based poison that must be introduced into the body through the blood stream. This almost neon blue liquid has an odor almost like that of blueberries, and when introduced into the body, causes muscle pain and muscle spasms as well as a chill across the body, resulting in a target losing -3 strength for 4 posts after it's induction. It's strength, however, is in an additional enhancing agent included in the mixture, allowing the poison to effect the target almost immediately after induction.

[anchor]AbilAK[/anchor] [c][spoiler=Hyouteki Doujutsu Eye]The Hyouteki is a Doujutsu that was genetically created and implanted into Kuro's head by Hideki Hirohito. The appearance of this doujutsu is quite simple; the entirety of his left eyeball is bright blue, while the outer and inner rings of his iris are black. At the center of his eye, where his pupil is, two lines intersect to create a crosshair like shape. With this Doujutsu, Kuro can channel chakra into his eye to alter the wavelength on which he can see, allowing him to view things otherwise invisible to the naked eye or impossible to see through. Each of these forms of vision are a separate jutsu. Since the Doujutsu is always active, Kuro has a permanent -3 stamina devoted to keeping it active.[/spoiler][c][spoiler=Kessenchu Bloodworms]The Kessenchu are a swarm of parasitic bloodworms once placed within the previous Seven Swordsman Overseer Kazuki, Ryoga. After much debate and convincing of his master Hirohito, Hideki and the help of chiton master Muramasa, Maido, Kuro has become the next host to this swarm. After being surgically implanted in his heart, the queen of the swarm consumed a vast amount of Kuro's blood to create a swarm of bloodworms bearing his DNA. The queen communicates telepathically with Kuro, and shares all of his thoughts and senses. However, this is purely aesthetic, as the queen does not know anything that it hasn't learned through Kuro's senses and mind and cannot tell him anything to give him an edge in combat. The Kessenchu Swarm functions very similarly to an Elemental Body, acting as [url=https://www.narutosaigen.com/forums/viewtopic.php?&t=5925420/1/#new]Psuedo immortality[/url], allowing Kuro to withstand even the most grievous of injuries without succumbing to death. The swarm functions as stem cells, and can fulfill any role required to keep Kuro from dying. They can regrow or reattach a missing limb, create a new organ, patch up wounds that would prove mortal to most people, and even keep him healthy and free of disease or the effects of old age, prolonging his natural lifespan significantly. In the most extreme of circumstances, they can even keep his severed head alive by oxygenating and pumping blood through his skull, keeping the brain from dying while other worms reach out from the neck and head to pull the head back onto the body's shoulders. Or, if it's destroyed beyond repair, they can create an entirely new head, complete with his Doujutsu and brain intact. The catch, of course, is their constant consumption of his blood, resulting in a permanent -5 stamina penalty. There are two things that are known to be able to effect and/or kill the Kessenchu and host. If the host's heart is ever seriously damaged, such as being stabbed or ruptured in some way, the queen will surely perish, and with it the swarm will cease to function, likely leading to the death of the host. And also, if the host is poisoned in any way, the Kessenchu will temporarily shut down while dealing with the poison passing through the host’s system, making the host immune to poisons but also preventing the swarm from healing the host for the duration of the poison’s activity.[/spoiler]
Hyouton Chakra ElementShow
Through a genetic mutation, members of the Aisu clan are able to simultaneously use the elements of Suiton and Fuuton to create Hyouton, or Ice Release. Capable of rapidly reducing the temperature of objects, and even the air around them to freeze defenses and create weaponry from moisture in the air.

[anchor]ConcAK[/anchor] [spoiler=Ninjutsu Concentrations - 3/5][quote=Fuuton]This user has learned to use the [color=lightgreen]Fuuton[/color] affinity, allowing them access to Fuuton jutsu. Fuuton jutsu are known for their ability to cut, disperse and enhance.[/quote][quote=Suiton]This user has learned to use the [color=dodgerblue]Suiton[/color] affinity, allowing them access to Suiton jutsu. Suiton jutsu are known for their ability to submerge, drench and carry everything they touch.[/quote][quote=Mist Style]The Kirigakure no Jutsu
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[anchor]HistAK[/anchor] [spoiler=The Academy Years]Kuro was born to Kasami and Roku Aisu on a cold, windless night in Kirigakure, just as the first hints of snow began to fall in the village and the mist was at it's thickest. It was almost like that night predicted the fate of young Kuro, because the boy grew up being taught the ways of the assassin. From the early age of 5 he was taught to use ninja tools by his father Roku, a Jounin who worked within the famous Head Hunter Division. His specialty was eliminating targets, and thus he raised his son to follow in his footsteps. As such, it was only natural that the boy joined the ninja academy at the age of 8, his loyalty to his clan and village being the driving factor behind his decision. Due to not only being an Aisu, but his father's connection to the Head Hunters, Kuro was accepted into Academy number one The academy was rigorous, pushing the young boy's skills to their absolute limits and then some. Still, as any ninja should, he adapted. The first 6 months were Kuro's personal favorites; the learning of chakra and the history of Kiri was interesting, but what really spoke to Kuro was the Kirigakure Ninja Code of Conduct. Most ninja, especially those in academy one, took the code to heart... Kuro took them not only to heart, but to mind, body and soul. They were everything to him, they completely summed up his feelings and mentality. He was a tool to be used as Kirigakure saw fit, he was nothing without Kirgakure, and death in service to the village was the greatest honor he could ever hope to acheive. There was nothing left to fear at that point... death was an honor and fear was his ally. It was here that Kuro's personality took shape, and here that he realized his life was entirely devoted to the village. When Roku saw how well Kuro was following in his footsteps, he gave his son one of his prized weapons; the gauntlets that Kuro now wears belonged to his father, and now they were his. The second core of the academy was much easier for Kuro, as he had a rather decent understanding of all forms of jutsu. His hand to hand skills were nothing to laugh at, and the gauntlet blades his father passed down to him gave him an edge, but his strength and speed were a bit lacking compared to the larger, more powerful students. However, those that were bulky and fast lacked what Kuro had; the ability to adapt. Many of those students lacked skill in Genjutsu and ninjutsu, but Kuro made sure to learn how to use not only the basic ninjutsu techniques, but his clan's famous Hyouton jutsu as well. He even began developing his own Genjutsu techniques, and his knowledge of the three types of ninja techniques would end up being a deciding factor for him. The final core of the academy was rather difficult for Kuro... He wasn't an up front, in your face fighter. At least, not as much as some of the other students. His overall knowledge was rather good, so he didn't need any sort of extra help on any subjects, but when it came to fighting he would occasionally be bested in an open confrontation by the stronger, faster students. When the weeklong final test came though... Kuro's time to shine would begin. Most of the ninja fought during the day, going toe to toe and roughing each other up. Kuro didn't participate in much of the actual fighting, but at night he proved his value to his team. Kuro, aided by two other students who shared a similar skillset, snuck into the opposing team's camp, stealing a large amount of their weapons and leaving a plethora of trip wire traps that when triggered would capture the poor unsuspecting students. When the first night passed the opposing team found themselves missing half of their supply of throwing weapons, and many of their basic melee weapons were gone. Six poor kids had a rude awakening when they were strung up upside down by steel wire, and before their allies could get them down Kuro's team showed up early that morning, fully aware that Kuro and his helpers had been hard at work that night. The ensuing fight was more of a slaughter, though of course there was no death as it was against the rules. Still, with that many weapons at their disposal, there was more than a few people bleeding by the end of it. When Kuro was approached about the events of that night later by his team, his response was simple: [color=#15aabc]"If they had assigned a night watch they would've been fine. They know about me, they know what I do, but they underestimated us. That was their mistake, and that's what cost them this exercise."[/color] The next 5 days went by without much action from Kuro, he fought a few kids but most were unable to do much without their tools. The final night though, Kuro acted alone. He snuck into the opposing team's camp again, and found that this time they had indeed assigned a couple of night watchmen. So they were capable of adaptation... good, but not good enough. He waited for a long time, waited for them to drop their guard and separate. When they did, he made his way behind one and clocked him upside the head with the metal plates of his guantlets, knocking him out immediately, and laying him down as though he had fallen asleep before transforming into a rock. When his partner came to check on him, Kuro popped out and placed his bladed gauntlets against the kid's throat. [color=#15aabc]"If I was an enemy ninja, you and your brothers in arms would be dead, all because you failed them. Always expect the unexpected, never drop your guard. I sincerely hope you remember this lesson, next time you may not be so lucky"[/color] Then he left, calmly and silently walking out of the team's camp and back to his own. The proctors watching all of these events took special note of the young Aisu's skills as an assassin, and combined with his other test results, he managed to graduate from Academy one at the age of 10.[/spoiler][spoiler=Rank: Genin]For the next 5 years, Kuro found himself in service to the Hirohito family, an honor to the Aisu clan. The work was rather bothersome at times, he was a lackey more than a trained killer... until the day he met Hirohito, Hideki. The scientist of a ninja specifically requested Kuro as his own personal hand, something that shocked even Kuro's father Roku. After 5 years passed, Kuro was paired with his rival; Jouchaku, Chiane. An up and coming dagger of the Seven Swordsmen of the mist, the girl was the polar opposite of Kuro. She was headstrong, focused mainly on cutting things to pieces and burning the area with her steam. Despite being meant to be rivals, the two developed a sense of camaraderie and took a quick liking to each other. Their first mission was to rescue the daughter of a Kiri weapon's merchant. The girl had been kidnapped by a gang of pirates and taken to a small crater island within the archipelago of Water country. Kuro rescued the girl while Chiane acted as a distraction, drawing the attention of the pirates and cutting down many of them before their leader showed up. Their leader was an Aisu nukenin, which neither of them was prepared for. However they managed to kill the Aisu and escape the island with the hostage, but at the cost of Chiane's right arm. After a few weeks of depression and a lot of explosive emotion, Kuro convinced Chiane to ask Hideki to make her a functioning prostethic arm powered by steam, which she now uses with pride.[/spoiler][spoiler=Rank: Chunin]A month after that mission, the two were pit against each other in a fight to prove which one would be allowed to rank up to chuunin. The fight was won by Kuro, but only by the skin of his teeth. After the fight, the two appeared before the council and, although he was initially almost turned down for letting the fight be so close and showing his comraderie with his partner, he was allowed to rank up to chuunin at the age of 16. However, it wasn't that simple; Council member Aisu, Hiroto was apparently sickened by Kuro's sense of comraderie towards his rival and commanded him to endure an assault by his partner. After a barrage of attacks that left Kuro battered and broken on the ground, Hiroto informed him that Kuro needed to be strong alone, and he shouldn't rely on the strength of his ally. At any point, his ally could be gone, and then Kuro would be left alone and weaker as a result of it. Finally, to drive that point home, Hiroto commanded Kuro to be taken on as a dagger of the Seven, hoping that maybe being a part of the org would help make Kuro stronger as a single unit. Kuro of course was infuriated by this command; he was destined for the Head Hunters, to follow in the footsteps of and eventually surpass his father to finally get out from underneath his shadow. However, he could not go against the command of a superior, so with much reluctance, Kuro would become a member of the Daggers... and by relation the Seven Swordsmen of the Mist. Despite being forced into the position, Kuro still showed honor and respect to the elite group he was now a part of, and as a result added their symbol to his headband. And over the next year or so, he would actually grow to understand the swordsmen better. For they were not all focused on straight forward combat and some sense of 'honor', they were merely masters of the use of blades. Some had been assassins as well, meaning Kuro wasn't as much of a black sheep as he had initially thought. In his efforts to learn more of the swordsmen, Kuro discovered a secret of their late overseer, Ryoga Kazuki. The man had sought out his master, Hideki, for a modification involving a species of parasites known as the Kessenchu. Intrigued by what he read of the strange creatures and eager to add another powerful body modification to his skillset, Kuro approached his master about the possibility of him serving as their next host. Initially his master denied him, citing that only a master of Chiton could properly house the creatures. However, Kuro sought out the recently returned Muramasa, Maido; an ancient shinobi and absolute master of Chiton ninjutsu. After gaining her support, Hideki agreed to perform the operation, as he was curious to see if a non chiton user could survive the ordeal. Although there were complications, the operation was successful; Kuro bore host to the Kessenchu queen, and her spawn now swim in his veins. Without chiton to fuel their insatiable blood lust however, Kuro is in constant pain, and for the first month or so he required occasional blood transfusion to prevent passing out or dying from blood loss. However, now that he has fully acclimated himself, the Kessenchu have served as valuable assets to his career. On a mission that followed a few months after the Kessenchu's implantation, Kuro's arm was removed entirely by a great beast terrorizing one of the island villages of mist country, only to have it reattached moments later by the worms. After finishing that mission, he returned and was promoted to special jounin, and has since begun working on making a name for himself instead of living in the shadows of his master Hideki and his father Roku.[/spoiler][spoiler=Rank: Special Jounin]After his promotion to special jounin, Kuro met a Hirehito by the name of Yuri, and while the two were at odds at first they ended up with a weird mutual respect. This eventually turned into a sort of friendship, which ended up with them both heading out on a mission to wrap up a loose end. A team of Aisu were captured by an enemy group, and while it was initially Yuri's mission, She wanted Kuro to come along as an Aisu to ensure that the clan's wishes were followed. After getting to the end of the group's cavern base, the two found a battered and broken Aisu named Haruna. So destroyed was she that Kuro, despite not wanting to, was prepared to give her the release of death. In fact he would have, had Yuri not knocked him unconscious... And so Haruna was brought back to the village, where she would be ridiculed by the Aisu for her failure for years to come. And she wasn't the only one; Kuro had been at odds with the clan since the introduction of the Hyouteki, and after Hiroto disgraced his victorious moment in the Chuunin exams, he fell almost entirely out of grace with the clan. It was during this time that he came to a realization; that the purists within the clan who ridiculed him for augmenting his body were nothing more than hypocrits. He had given much for the good of the village; He risked his eyesight to become a better assassin and he lived in constant agony as a result of his symbiotic relationship with the Kessenchu, just to make him tougher in battle so that he might serve Kirigakure to his fullest. And yet he was treated like dirt by much of the more noble Aisu, seen as an outcast. And since he was seen as an outcast, he was already planning to leave the compound and get a place of his own... But Yuri approached him regarding Haruna's well being, and figured that since he and the Aisu woman had bonded in her near death experience, he would be a great choice for her roommate. He too had felt some level of attachment and responsibility regarding Haruna, and so he agreed to move into an apartment with her. It was good that he had, for it wasn't long before a true relationship bloomed between the two Aisu outcasts. Shortly after this, Kuro ran into a Yamai by the name of Aimi, and while at first they were at odds, eventually the two were put together on a mission. This mission required the two of them to work together to uproot a crime syndicate branching into water country territory, and find out why they were doing so. The two fulfilled their duties to the letter, eliminating the leaders of the group and discovering that there was a deeper situation hidden by the expansion of the syndicate. When Kuro returned to Kiri, he was promoted to the rank of Jounin.[/spoiler][spoiler=Rank: Jounin]Since becoming a Jounin, Kuro has given back the title of Overseer to the rightful overseer, his partner Chiane. The woman was on a long journey to find herself, during which time Kuro was interim overseer, a title he did not desire but fulfilled anyway for the glory of the village. The future holds many more twists for the Aisu assassin, Kori no Shi...[/spoiler]

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FluffyGinja
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Aisu, Kuro

Post by FluffyGinja » Mon Jul 04, 2016 5:05 pm

[anchor]NinAK[/anchor] [c][spoiler=Fuuton Elemental Ninjutsu][quote=D Ranked]*[color=lightgreen][b]Fuuton • Vortex Screw[/b][/color] D-Ranked Fuuton Jutsu After doing the needed hand seals, the user creates a small vortex of Fuuton chakra around a projectile in their hand that spins with a strength of 5. This causes the projectile to corkscrew through the air, allowing it to travel an extra 10m and applying the Fuuton passive when thrown. This doesn't make the projectile any faster, only increases its range and ability to cut. *[color=lightgreen][b]Fuuton • Enhanced Launch[/b][/color] D-Ranked Fuuton Jutsu After doing the needed hand seals, the user gathers wind around their feet. Then, the user will use the wind to blast them from the ground, enabling them to leap into the air an extra 10 meters at 3 extra speed. The user also has 3 less Taijutsu until they once again touch the ground. Those with less than 5 Taijutsu (after deduction) will stumble and fall when trying to land. The Fuuton passive is not applied in this technique. *[color=lightgreen][b]Fuuton • Wind Skating[/b][/color] D-Ranked Fuuton Jutsu After performing the needed hand seals, the user is able to glide on air as if they were skating on ice. This allows them to move faster (+3 speed) but lowers their accuracy and agility (-3 Taijutsu). This doesn't allow them to fly, but rather to travel over things like land, water, and ice with greater ease. The user is only held several inches off of the ground. This Jutsu does not expire until the user’s chakra supply runs out or the user shuts it off. The fuuton passive is not applied in this technique. *[color=lightgreen][b]Fuuton • Redirection[/b][/color] D-Ranked Fuuton Jutsu After performing the needed hand seals, the user covers a projectile they are holding in fuuton empowered wind. Then, when the weapon has been thrown as normal, the user is able to change it's direction by up to 90 degrees once with no drop in momentum on the projectiles part. This technique only lasts one post. [color=lightgreen][b]Fuuton • Air Cushion[/b][/color] D-Ranked Ninjutsu After forming a short string of hand seals, air will compact itself into a 4 meter radius "cushion" of sorts that is used to soften a fall from a great height. This won't prevent all damage but it will prevent major injury. It can be used up to twenty meters away from the user. It lasts for 3 post or until it's used. This does not apply the fuuton passive.[/quote][quote=C Ranked][color=lightgreen][b]Fuuton • Glide[/b][/color] C-Ranked Ninjutsu Kuro will perform a set of hand seals and cover his body with a thin coating of Fuuton chakra, granting him the ability to glide through the air. While this is active, Kuro can slowly descend while controlling his trajectory, moving at his normal speed while doing so. He will descend a minimum of 1 meter every post he is airborne, and this jutsu lasts for a maximum of 5 posts, at which point Kuro will immediately begin falling back to the ground if he is still airborne. This does not apply the fuuton passive. *[color=lightgreen][b]Fuuton • Gale Blade[/b][/color] C-Ranked Fuuton Jutsu After forming the necessary hand seals, the user coats their weapon in a vortex of wind. This extends the weapon's range by 1m while not adding anything to its weight for 5 posts. It also causes the weapon to gain an edge as sharp as your average sword. This also applies the fuuton passive with a strength of 10 on contact with an opponent. [color=lightgreen][b]Fuuton • Carried on the Wind[/b][/color] C-Ranked Ninjutsu After performing a short set of handseals Kuro will pull out a projectile, and throw or fire it at a target. Moments after leaving his hand a gust of wind will follow, pushing the throwing weapon forward with an additional +5 strength and giving it an additional 15 meters of range. Kuro must release this technique within 3 posts, otherwise the chakra is wasted. [color=lightgreen][b]Fuuton • Repelling Dome[/b][/color] C-Ranked Ninjutsu Kuro performs a series of hand seals before channeling fuuton chakra into the air around him, forming a 10 meter diameter bubble that expands outward from him at a speed of 5. This bubble will follow Kuro wherever he moves for 4 posts, constantly blowing wind away from Kuro's position in all directions. Any air particulates, such as mist or smoke, or projectiles thrown with less than 15 strength will be blown off course, while anyone attempting to approach Kuro will face the winds head on, resulting in them moving at -3 speed while trying to move towards him. [color=lightgreen][b]Fuuton • Second Wind[/b][/color] C-Ranked Ninjutsu Kuro will begin by performing a series of hand seals, then he will take a deep breath, filling his lungs with Fuuton chakra as he does so. This breath contains high amounts of oxygen, enabling him to hold his breath for 5 posts with absolutely no need for air.[/quote][quote=B Ranked][color=lightgreen][b]Fuuton • Owl Feathers[/b][/color] B-Ranked Ninjutsu Taking inspiration from the silent swooping attacks of owls, Kuro will perform a series of hand seals before channeling fuuton chakra into his hands. For the next 4 posts, anything he throws or shoots will be coated in a thin layer of fuuton chakra, causing the projectile in question to be utterly silent, requiring a hearing technique of a higher rank than this jutsu to be perceived. [color=lightgreen][b]Fuuton • Blowback[/b][/color] B-Rank Ninjutsu After performing the necessary hand seals, Kuro channels Wind-Type chakra into their hands and claps them together in front of them. This creates an explosion of wind chakra at 20 strength over an 8m[sup]3[/sup] area that begins from their fingertips and moves outwards, slicing anything caught within and applying the fuuton passive. The force of the technique also knocks the user backwards at a speed of 20 for 10 meters. If their taijutsu is lower than 20, the user will find it difficult to maintain their sense of balance during this flight.[/quote][quote=A Ranked][color=lightgreen][b][Fuuton • Wings of the Owl][/b][/color] A-Rank Ninjutsu Kuro will perform a series of hand seals, gathering fuuton chakra within his body as he does so. Once complete, Kuro will be enveloped by light green winds, enabling him to fly as per the Flight Rules. These winds do not apply the Fuuton passive. In addition, while the aura of wind is visible around him, the winds themselves are utterly silent, requiring an advanced hearing technique of A rank or higher to hear. This jutsu lasts for 6 posts.[/quote][/spoiler][c][spoiler=Suiton Elemental Ninjutsu][quote=D Ranked][color=dodgerblue][b][Suiton • Saturate][/b][/color] D Rank Ninjutsu Kuro will perform a series of short hand seals, then channel Suiton chakra into the ground beneath his feet. Radiating outward from his feet to a diameter of 15 meters, the ground will become wet with water that goes about 2 feet into the ground, and about 2 inches above the ground. This technique does absolutely nothing other than fill the ground with water containing Kuro's chakra, mainly for use in areas where the ground is dry and arid. The water will dissipate after 4 posts. [color=dodgerblue][b][Suiton • Slippery Catch Technique][/b][/color] D-Rank Suiton Ninjutsu After performing a string of seals, Kuro will coat his body in Suiton chakra. This gives his body a slippery coatin that can aid in escaping binds, grappling techniques and anything else that might try to hold or contain him. This technique lasts for three posts and can only affect the user. *[color=dodgerblue][b][Suiton • Propel Leap][/b][/color] D-Rank Ninjutsu After channeling chakra into their hands the user will fire two jets of water from their hand, essentially hurling and propelling themselves in the opposite direction of their jets as if thrown by a strength of 5. [b][color=dodgerblue][Suiton • Water Fountain][/color][/b] D Rank Ninjutsu Prerequisite: 5 control Kuro will perform a short set of hand seals, then focus chakra into the ground anywhere within 10 meters of his person. Once finished, Kuro chakra will create a 2 meter diameter, 2 meter high fountain of water that blasts from the ground with a strength of 6 and a speed of 4, battering a target with blunt force and drenching them with water. This jutsu lasts for 3 posts and produces a total of 25 cubic meters of water over the course of these posts. *[color=dodgerblue][b][Suiton • Water Shuriken][/b][/color] D-Rank Ninjutsu After performing the correct hand seals the user will form a shuriken of water approximately 6 centimeters in diameter in their hand. When kai'd, this shuriken explodes with a force equal to a D-Rank explosion and covers the immediate area in water. If not consumed, this technique lasts for three posts.[/quote][quote=C Ranked][b][color=dodgerblue][Suiton • Slowing Veil][/color][/b] C Rank Ninjutsu Kuro begins by performing a set of hand seals, then pulls his hands apart to create a 8 by 8 meter screen of water. The water does little to stop anything from moving through it, allowing most anything to pass through it, but it will work as a defense against fire-based jutsu of equal rank, causing them to fizzle into nothing. Anything that does pass through it however will find that a large amount of the water will cling to it, reducing the speed and strength of incoming projectiles by 6 and the speed of anyone who passes through it by 3 for 4 posts. The screen itself lasts for 4 posts before falling harmlessly to the ground as water. [b][color=dodgerblue][Suiton • Oceanic Protection][/color][/b] C Rank Ninjutsu Prerequisite: 19 Ninjutsu After performing a set of hand seals, Kuro will gather a large amount of water that quickly forms around him, creating a 5 meter diameter sphere of dense water. This water works as a defensive barrier, resisting techniques of up to 18 strength for as long as he maintains the final hand seal. Upon releasing this seal, the water surrounding him will quickly expand out from his position in all directions for 20 meters at a speed of 10 and a strength of 18, crashing into and enveloping anything it comes in contact with. *[color=dodgerblue][b][Suiton • Crashing Wave][/b][/color] C-Rank Ninjutsu After performing the correct hand seals the user expels a massive tidal wave of water 10 meters wide and nearly 5 meters tall. This wave travels forward at a speed of 10 and with a strength of 10 for up to 15 meters before losing it's steam and failing. [b][color=dodgerblue][Suiton • Binding Pulse][/color][/b] C Rank Ninjutsu Kuro starts by performing a string of hand seals, and once finished he will release a pulse of water 3 meters high from his feet that travels along the ground for 15 meters in all directions at a speed of 10. Should this pulse encounter a target, the suiton chakra will envelop the target for 3 posts. A target with 10 or more strength can pull themselves free of the water. *[color=dodgerblue][b][Suiton • Great Stream][/b][/color] C-Rank Ninjutsu After performing the correct hand seals the user expels a massive conical water torrent that drenches an area thoroughly, capable of soaking a meter down nearly instantly for soil and like materials. The cone has a base width of 15 meters and a range of 15 meters and travels at a speed of 10, pushing things back with a strength of 10.[/quote][quote=B Ranked]*[color=dodgerblue][b][Suiton • Water Dragon Projectile][/b][/color] B-Rank Ninjutsu After performing the correct hand seals the user creates a dragon head of water. Once it has been created, the user can launch the three-meter diameter projectile towards a target at a speed of 15 and with a strength of 25 for up to 20 meters. Following the head is a long body and tail, stretching nearly six-meters. During the course of it's travel, the user may alter the course of the dragon three times, allowing it to complete a U-turn per alteration. *[color=dodgerblue][b][Suiton • Water Prison][/b][/color] B-Rank Ninjutsu After performing the correct hand seals the user is able to spew a large ball of water that stands at three meters in diameter. This ball rolls forward at the desired target up to 20 meters away and at a speed of 20. Should this strike the target, they will become engulfed within the sphere. However, if this manages to strike multiple targets, it will envelop them as well, up to a total of 3 prisoners. One can resist being pulled into the ball if they have a strength higher than 20. The trapped targets will spin with the sphere and may become nauseated and dizzy from the disorientation. The technique lasts for a total of 4 posts before bursting. [color=dodgerblue][b][Suiton • Oceanic Armor][/b][/color] B-Rank Ninjutsu Kuro performs a string of hand seals before releasing water from every pore of his body, quickly coating himself in a thick layer of water. This layer of water does nothing to hamper his movements or dexterity, allowing him to move freely while the water clings to his body. The water functions as powerful armor, able to resist blows of up to 20 strength without giving way. As an additional defense, anything that touches this armor is affected by suiton's passive, allowing things such as kunai, shuriken and even people to get stuck within the armor. This armor lasts for 4 posts.[/quote][quote=A Ranked][color=dodgerblue][b][Suiton • Great Water Prison][/b][/color] A-Rank Ninjutsu Kuro will perform a series of hand seals, gathering Suiton chakra within one of his hands as he does so. Once complete, this suiton chakra will condense itself into a sphere of water that fits comfortably in his hand. For the next 4 posts Kuro can hold on to this orb, and upon contact with an opponent or activation via Kai, the orb will rapidly expand into a 10 meter diameter orb of water to envelop his opponent within. It will hold any enemies it captures with 25 strength, churning and swirling to greatly disorient and nauseate any within the orb. This orb can be thrown as a throwing weapon as well as used as a melee weapon. The prison lasts for 5 posts upon activation.[/quote][/spoiler][c][spoiler=Mist Elemental Extension Ninjutsu][quote=D Ranked]*[color=#80a0ff][b]
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Ninpou (Non-Elemental Ninjutsu)Show
D Ranked:
[Night Vision]
D Rank Ninjutsu
Prerequisite: Hyouteki
Kuro will channel chakra into his doujutsu, altering the wavelength on which he sees to grant him temporary night vision. This night vision is biological and therefore tinted red, and has a max distance of 20 meters but can only make out intricate details up to 10 meters away. The vision lasts for [stamina/4] posts before needing to be recast.

[Pumped]
D Rank Ninjutsu
A technique focused on boosting the user's strength, Pumped begins with a set of handseals. Once they are completed, the user will focus chakra throughout their muscles to stimulate them. With this extra stimulation, users gain a firmer grasp over their body (+3 strength) at the cost of their control over other techniques (-3 control). This technique lasts for three posts.

*[Chakra Burst]
D-Ranked Ninjutsu
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion at D-Rank force from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.
C Ranked:
*[Advanced Transformation Technique]
C-Ranked Ninjutsu
An advanced form of the Transformation Technique, after performing the correct hand seals and holding the final one temporarily, the user will coat and mold chakra around their body into the shape and form of something or someone which is no more than twice their size at a speed of 4. This technique's true advantage is that the disguise is given physical substance. This means, for example, if they transform into something with claws, they will have claws that can physically be used. For the disguises 5 post duration, if it is damaged by a hit of 16 or more strength, the disguise "poofs" from existence. This includes collateral damage caused by striking an opponent that may occur to the disguise.

[Thermal Vision]
C Rank Ninjutsu
Prerequisite: Hyouteki
Kuro will channel chakra into his Doujutsu, altering the wavelength on which he sees to grant him temporary thermal vision. This tints most of his vision blue while causing anything with a temperature greater than 0 celsius to appear as anything from a light shade of yellow to a dark shade of red based on how hot it is. This vision extends up to 30 meters, but can only make out intricate details up to 15 meters away, and lasts for [stamina/4] posts before needing to be recast.
B Ranked:
[Radio Vision]
B-Ranked Ninjutsu
Prerequisite: Hyouteki
Kuro will channel chakra into his doujutsu, altering the wavelength on which he sees to grant him the ability to see radio waves. In combination with a Wave Emitter, this enables Kuro to see people through visual obstructions such as walls, rocks, and anything else that would normally prevent him from seeing people. This vision extends up to 50 meters, but can only make intricate details up to 25 meters away, and lasts for [stamina/4] posts before needing to be recast.

[anchor]GenAK[/anchor] [spoiler=Illusion Type Genjutsu][quote=D Ranked][b][color=#CDC1C5][Genjutsu • Shadow Vision][/color][/b] D Rank Illusion Genjutsu Kuro will form the necesarry handseals before snapping a stick to create a cracking sound. Those who hear the crack will find that their periphreal vision is much darker and cloudier, and they must focus on something directly to see it with any sort of clarity. This genjutsu lasts for 3 posts. [b][color=#CDC1C5][Genjutsu • Sounds of the Night][/color][/b] D Rank Illusion Genjutsu Kuro will form the necesarry handseals before making a Bat chirp sound with his Animal Mimicry - Rodents Technique. Those who hear the chirp will suddenly hear all the various sounds of the night just a little louder than normal. This genjutsu makes loud cricket chirps, frog croaks and any other common nocturnal animal sound in order to overpower other such noise made by Kuro himself. This genjutsu lasts for 3 posts. [b][color=#CDC1C5][Genjutsu • Smell Of Death][/color][/b] D-Ranked Illusion Genjutsu After performing the necessary hand seals, any victim that hears Kuro snap a stick will be caught within the genjutsu. This causes the targets to begin to smell rotting flesh and decaying bodies. The jutsu can cause nausea and vomiting from the targets, depending on how sensitive their sense of smell is. The smell of the dead can also cause some mental stress on the target, and serve as a useful distraction. This genjutsu lasts for three (3) posts. [b]*[color=#CDC1C5][Genjutsu • Paranoid][/color][/b] D-Ranked Illusion Genjutsu The user will do a series of hand seals, then point indiscriminately. Should the target see the pointing motion, they'll be captured in this genjutsu. For the following 4 posts, the target will see a shadow in the corner of their eyes, constantly shifting out of view when they attempt to look at it. [b]*[color=#CDC1C5][Genjutsu • Boom!][/color][/b] D-Ranked Illusion Genjutsu The user will do a series of hand seals, then within the next post, snap their fingers. Anyone who hears the snapping will hear an explosion in the distance behind them. This works as an effective distraction, or a scare tactic, if properly utilized.[/quote][quote=C Ranked][b][color=#CDC1C5][Genjutsu • False Mist][/color][/b] C-Ranked Illusion Genjutsu Kuro will do a series of hand seals, and anyone who witnesses him perform these seals will be caught within the genjutsu. Those afflicted will see a large cloud of mist emanate from his position, filling 25x25x25 meters of space with thick mist. Those who see and are affected by this mist cannot see through it more than 4 meters, but their other senses are unaffected other then them feeling the dampness of the mist on their skin. Being an illusion, the mist itself will not be moved or dispersed by anything other then escaping the technique via kai or pain. This genjutsu lasts for 4 posts. [b][color=#CDC1C5][Genjutsu • Shadowmeld][/color][/b] C Rank Illusion Genjutsu Kuro will perform the needed handseals before taking a step backwards. Anyone who sees him take the first step will watch as he continues to step backwards and slowly change from a shadowy figure to simply vanishing from sight by the end of the post. For the next 4 posts Kuro cannot be seen by those afflicted, but he cannot move more than 1 meter from where he is standing without ending the genjutsu. He can still perform other movements without attracting notice from those caught by the illusion though, so long as he doesn't move out of the 1 meter area.[/quote][quote=B Ranked][b][color=#CDC1C5][Genjutsu • One With Shadows][/color][/b] B Rank Illusion Genjutsu Kuro will perform the needed handseals before taking a step backwards. Anyone who sees him take the first step will watch as he continues to step backwards and slowly change from a shadowy figure to simply vanishing from sight by the end of the post. For the next 4 posts Kuro cannot be seen by those afflicted. Unlike the [i]Shadowmeld[/i] technique, Kuro is fully capable of moving around without alerting anyone caught by the genjutsu. If he makes a hostile action towards a target, the genjutsu immediately ends. This technique lasts for 5 posts. [b]*[color=#CDC1C5][Genjutsu • Scatter and Run][/color][/b] B-Ranked Illusion Genjutsu If the genjutsu user ever needs to run, this is the ideal technique to use. The target simply has to see them take their first step to run after the user has performed the hand seals. If the target saw the first step to run, the genjutsu caster will suddenly split into 90 "clones." This will allow the genjutsu caster to run away amidst the confusion, as the mass of clones run in every single direction at a speed of 20. Of course, touching one of these "clones" will cause them to disperse in a cloud of smoke, but they will do everything in their power to avoid making contact. If the clones aren't touched, the jutsu lasts for up to 6 posts.[/quote][quote=A Ranked][b][color=#CDC1C5][Genjutsu • Journey into Black Darkness][/color][/b] A-Ranked Illusion Genjutsu To start this technique, Kuro will perform a series of hand seals before clapping his hands together. Should his opponent see this clap they will be caught within the genjutsu. Once caught, the opponent suddenly becomes enveloped in total darkness. While in the black void, the target will be unable to see any incoming attack or threat, effectively rendering them entirely blind. This lasts for 5 posts.[/quote][/spoiler][spoiler=Status Type Genjutsu][quote=C Ranked][b][color=#CDC1C5][Genjutsu • Nothing Amiss][/color][/b] C Rank Status Genjutsu Kuro will form the needed handseals before snapping a stick to create a cracking sound. Anyone who catches this sound will be caught in the genjutsu, and all afflicted will begin to feel like they are safe in their current affairs. If the enemy was on edge or alert beforehand, this will help calm things down for a short amount of time to allow Kuro a chance to escape or infiltrate. This genjutsu lasts for 3 posts. [b]*[color=#CDC1C5][Genjutsu • Dull Pain][/color][/b] C-Ranked Status Genjutsu The user does the needed hand seals, and then locks eyes with the target to trap the target in the genjutsu. For the next 10 posts, any pain that the target feels as if nothing really happened, effectively lessening all pain and nerve responses. The target would still be damaged, but any damage done to them would feel as though it hadn't happened, and as such they will usually overestimate their own stamina. [b][color=#CDC1C5][Genjutsu • Watching You][/color][/b] C-Ranked Status Genjutsu Kuro will perform a series of hand seals before snapping a stick. Those who hear the sound of the stick snapping are caught within the genjutsu, and for the next 4 posts will feel as though they are being watched from a direction specified by Kuro. Those afflicted will feel unease and fear related to the feeling of being watched, which can cause various reactions based on their personality and mindset.[/quote][quote=B Ranked][b][color=#CDC1C5][Genjutsu • Terror][/color][/b] B-Ranked Status Genjutsu Prerequisite: [Animal Mimicry: Rodents] Kuro will form the needed handseals before creating a Bat Squeek sound with his animal mimicry technique. Those who hear the sound will be suddenly overcome with an advanced state of terror. The target's heart rate will increase and they will begin to reach an increased level of paranoia. Those more susceptible to the effects of the fear may begin to think they're seeing or hearing things that relate to their own fears. This feeling sticks around for 5 posts. [b][color=#CDC1C5][Genjutsu • Inconspicuous][/color][/b] B-Ranked Status Genjutsu Kuro Will perform the needed hand seals before whistling. Those who hear the whistle are captured by the genjutsu, and will view anything that Kuro does as normal for the next 5 posts. This allows him to do various things that would normally get him in trouble, such as break glass, open a locked door, climb a wall, et cetera. The only exception to this is when Kuro openly attempts to damage or kill someone, in which case the entire genjutsu immediately ends.[/quote][quote=A Ranked][color=#CDC1C5][b][Genjutsu • Deadly Fate][/b][/color] A-Rank Status Genjutsu Kuro will perform the necessary hand seals before unfolding the blades of one of his gauntlets. If the target sees these blades unfold, the target will be caught within the genjutsu. Once caught, the target will begin to feel as though every tactic they might use against the caster will result in their death. No matter what plan of action enters their head, the opponent will always feel that their own demise will be the result of any actions they might take against the caster. This usually leads to indecision, uncertainty and fear, making the target much less likely to take action and thus much easier to fight against. This lasts for 7 posts.[/quote][/spoiler]
Active CharacterShow
Character NameAgeRankVillageCompanion(s)Training/Lonely ThreadSpeech Color Code
Hitoke, Ibuku14GeninKonohagakure No SatoN/AN/A#00A5DB
Ogata Amiya28B RankIwagakure No SatoN/AHow Does A Brick Wall Train?SlateGray
Past CharactersShow
Character NameAgeRankVillageCompanion(s)Training/Lonely ThreadSpeech Color Code
Kyoukan, Kureha [Inactive]30JouninKumogakure No SatoN/AN/A#d67082
Tamamushi, Shishi [Inactive]16ChuuninIwagakure No SatoN/AN/A#00b27a
Nara, Shikatsu [Inactive]26JouninKonohagakure No SatoN/AN/A#7251BC
Shirahama, Sueatsu [NPC]36KazekageSunagakure No SatoN/AN/A#f96b07
Jouchaku Chiane [Inactive]24Jounin (Bannin)Kirigakure No SatoN/ACome on Jouki, I'm boredLightCyan

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Aisu, Kuro

Post by Archives » Sun Apr 09, 2017 9:09 pm

[anchor]TaiAK[/anchor] [c][spoiler=Flawless Aim Taijutsu Style][quote=Flawless Aim Style]This style of combat is favored by specialists preferring to use projectiles, often serving as a staple for taijutsu-based projectile users. Focusing on the synergy between their hands and senses they strive to make their reach as far as possible with flawless aim. [b]Requires[/b] [Projectile Weaponry] and [Upper Body] concentrations[/quote][quote=D Ranked][b]*[color=blueviolet][Flawless Aim Style • Multi-shot][/color][/b] D-Rank Taijutsu Maneuver The practitioner is able to knock multiple arrows upon a single shot, loosing all of them simultaneously. Their accuracy suffers from this, taking a cumulative -2 Strength for each additional shot. [b]*[color=blueviolet][Flawless Aim Style • Tracking][/color][/b] D-Rank Taijutsu Discipline This allows the user to hit a moving target so long as it is moving in a way predictable to the user. They must still take into account travel time, and sudden changes in path will still affect the outcome. [b]*[color=blueviolet][Flawless Aim Style • Rapid Shot][/color][/b] D-Rank Taijutsu Stance The user will hold multiple projectiles in their hands to reduce the amount of time needed between each shot. When required they can quickly and fluidly draw more projectiles and keep up a steady stream of attacks. However, while utilizing this Stance the users feet must be planted, limiting the range of their assault, and their ability to be mobile while using it. [b][color=blueviolet][Flawless Aim Style • Syringe Depression][/color][/b] D-Rank Taijutsu Maneuver Prerequisite: 15 strength By using an admirable amount of force, Kuro can throw one of his syringes as if it were a Senbon, tossing the needle like a throwing weapon up to his normal distance. Should the syringe make contact with something, the force with which it was thrown will cause the plunger to depress, emptying the contents of the syringe.[/quote][quote=C Ranked][b]*[color=blueviolet][Flawless Aim Style • Evasive Maneuvers][/color][/b] C-Rank Taijutsu Discipline The user has learned to maintain accuracy while on the move. This allows the user to move at full speed and even change directions without interrupting their rhythm. [b]*[color=blueviolet][Flawless Aim Style • Hidden Shot][/color][/b] C-Rank Taijutsu Maneuver By releasing two projectiles back to back the user attempts to create a decoy for the second. The first projectile is often larger or of equal size and the second is slightly behind and below it, usually attempting to hide in the first’s shadow. This masks the attack to some degree. However, perceptive opponents who have an instinct greater than the user’s tai may be able to see through the charade, provided they have means to do so. [b]*[color=blueviolet][Flawless Aim Style • Twisting Path][/color][/b] C-Rank Taijutsu Maneuver By adding a spin to the weapon before it is launched the user is able to give the it a warping motion as it flies through the air. With much practice, the user is able to predict the weapon’s shifting motion and aim accordingly. This can be used to hit a target that is hiding behind another person or object, and is especially useful against a human shield.[/quote][quote=B Ranked][b]*[color=blueviolet][Flawless Aim Style • Uncanny Shot][/color][/b] B-Rank Taijutsu Discipline Having advanced in their arts the practitioner is able to launch projectiles from inconceivable positions. No matter what position their body is in they’re capable of releasing attacks without any detriment to their aim. In addition, rapid adjustments such as dodging or spinning has no effect on their aim.[/quote][quote=A Ranked][b]*[color=blueviolet][Flawless Aim Style • Flawless Aim][/color][/b] A-Rank Taijutsu Discipline Having surpassed even the masters of ranged combat the adept is capable of calculating all outside factors before releasing their shot. Ambient factors such as temperature, winds, moisture, water and even total blindness to their target can not waive their aim. So long as they have a means of detection and nothing is in their path that can’t be forced through or gone around they will hit their mark every time. Living targets must have a (speed+tai)/2 higher than the adepts (tai+instinct)/2 to dodge the adepts attacks without having another form of defense. [b][color=blueviolet][Flawless Aim Style • Nowhere to Hide][/color][/b] A-Rank Taijutsu Maneuver Prerequisite: [Flawless Aim] Using his incredible perception, quick thinking and knowledge of Physics and Geometry, Kuro lets loose a single projectile that is aimed for a surface rather than an opponent. This shot is aimed with such precise accuracy that it can bounce off of practically any hard surface as long as the surface is at least a centimeter in diameter, even if the surface is in motion such as another projectile. This gives Kuro an incredible edge when it comes to catching an enemy off guard with his shots and enables him to hit targets behind any kind of cover if he can sense them in some way, unless they are fully concealed on all sides.[/quote][/spoiler]
Ansatsuken Taijutsu StyleShow
Ansatsuken:
Kuro's personal style meant specifically for infiltration, espionage and assassination, the style combines a stealthy a thought process with a deadly fighting style. It revolves around techniques that either focus on staying hidden and unheard or quickly and silently taking a target out of commision, either by knocking them unconcious with debilitating strikes or outright killing them with his bladed gauntlets. The style is most effective when Kuro remains unnoticed, as he is able to end the life of an unsuspecting enemy before they even realize he is there.
Required Concentrations: Upper Body, Perception, Stealth, Deft Hands, Sword Weapons
D Ranked:
[Seamless Skill]
D-Ranked Taijutsu Discipline
A skill utilized by those on the path to mastery of their weapon, users of Seamless Skill are actively able to transition between offensive and defensive usage of the aforementioned weapon. By transitioning so seamlessly, the user is able to save a marginal amount of energy while attacking.

[The Unseen Path]
D-Rank Taijutsu Discipline
Kuro has developed a mindset for finding ways to his destination that allow him to remain unnoticed in almost any situation. He will always take his surroundings into consideration when trying to make an approach, and will use trees, shadows, bushes, columns, and other such things to hide himself as he moves in closer to his target.

[Focused Hearing]
D-Rank Tajutsu Stance
Kuro will close his eyes and focus intently on his surroundings, listening for any and all sounds that may indicate the presence of a nearby enemy. As long as he is intently focusing on the sounds around him, he can point out the sound of a nearby target within 15 meters of him and their general location with relative ease. Loud or obviously distracting sounds may interfere with the use of this technique

[Animal Mimicry: Rodents]
D-Rank Taijutsu Maneuver
After years of practice Kuro has taught himself to emulate the sounds of various different animals using his voice. By turning his tongue and vibrating his vocal cords a certain way, Kuro can imitate almost any common animal sound. With this specific technique, Kuro can mimic any rodent sound he has encountered, such as the chirping of a bat or squeeking of a mouse. The sounds that he makes with this technique can be either soft enough to disguise among the sounds of nature, or loud enough for people to hear for up to 25 meters.

[Rend]
D-Rank Taijutsu Maneuver
Whenever Kuro finds that his armblades are buried in a target, he attempts to cause as much physical damage and pain as possible. He does this by forcefully yanking the blades in any direction he can, Ripping and tearing all skin and muscle in his path as he drags the blades through an opponent's body.

[Spinning Back Fist]
D Rank Taijutsu Maneuver
Kuro will spin on the ball of his foot while spinning 180 degrees towards his opponent, bringing the hand opposite of his foot spinning around to deliver a strong backhanded strike to the target's head with the metal plates of his gauntlets. The strike is incredibly disorienting should it connect, and if the target proves to be weak enough could even knock them out given the right circumstances.

[Armguard Deflection]
D rank Taijutsu Maneuver
Kuro has trained himself to use the metal guards within his gauntlets and metal plates on the backs of his hands for blocking simple throwing weapons, such as Kunai, Senbon, Shuriken and the like. Ninjutsu, chakra enhanced weapons and other such attacks will prove strong enough to penetrate his guard. In addition, if the speed of the projectile is faster than his (Taijutsu+wit) /2 he will be unable to react fast enough to intercept the projectiles.

[Parry]
D Rank Taijutsu Maneuver
Kuro will use the plates on the metal guards within his gauntlets to bat away weapons such as Katana, daggers, and other such melee weapons. As long as Kuro's (taijutsu + wit) / 2 is higher than the opponent's Taijutsu and he can see the attack coming, Kuro can accurately read the path of a weapon's strike and react fast enough to effectively redirect the force of such strikes made against him in an attempt to throw them off their balance. Attacks that are made with 2 or more strength than his own however are more than strong enough to penetrate his guard

[Riposte]
D Rank Taijutsu Maneuver
Prerequisite: Parry
After batting away a target's attack with Parry, Kuro will take the opportunity created by his target being left defenseless by his parry to deliver a counter blow. He can deliver this attack with just about anything, but usually chooses to use his bladed gauntlets for a quick finish by aiming for the stomach, chest, or face.

[Aim for the face]
D Rank Taijutsu Maneuver
Kuro will specifically aim to slash or stab his armblades into the face of his opponent. Doing so successfully can cause great pain by tearing at their eyes and nose, and in good circumstances could even cause death by stabbing through the brain.
C Ranked:
[Muscle Tear]
C rank Taijutsu Maneuver
Kuro will use the armblades of his gauntlets to specifically aim at a major muscle of his opponent, such as the calf or bicep, embedding the blades into the muscle before ripping through the muscle and weakening their strength by 3 until the wound is treated.

[Heart Stab]
C Rank Taijutsu Maneuver
Kuro will aim to stab the armblades of his gauntlets into the chest of his opponent, specifically aiming to stab them through the heart. Should the blow connect, this technique is usually fatal, as it can easily tear the heart apart with a single well placed stab.

[Shatter the Nose]
C-Rank Taijutsu Maneuver
Kuro will take the ball of his palm and aim to slam it into the septim of an enemy's nose in an attempt to launch the nose up into the target's brain. If Kuro's strength is higher than an opponents (Strength + Stamina) / 2, the technique is capable being of fatal. If not, the target is still likely to have a broken nose.

[Projectile Anticipation]
C rank Taijutsu Discipline
Kuro has become adept at being able to read the trajectory of a throwing weapon within his view, giving him a much better chance of dealing with said projectile. This is even more accurate if he saw the moment of launch, as there is crucial information that can only be discerned from the initial throwing of such weapons. He still stands a better chance of dealing with ranged weaponry if he didn't see the throw take place, but he isn't able to discern taijutsu techniques used to throw said weapon, therefore he can't account for changes of trajectory such as weapons that curve or rotate to adjust their angle of attack.

[Tactical Awareness]
C-Ranked Taijutsu Discipline
Mapping out a location for a mission is important. Detailing security, Planning escape routes and keeping track of people’s comings and goings are just a few examples of what must be done to ensure mission success. Kuro has learned how to study a location, find faults in its layout and is able to build a mental map of his area, picking and choosing places which may be its weakest areas and best points of entry. As a result his sense of direction and ability to understand an area's layout are keen, as well as his ability to pay attention to his surroundings at all times.

[Security Bypass]
C-Ranked Taijutsu Discipline
Kuro has become an expert in bypassing security systems of all kinds, from locks to safes and even some forms of mechanical traps, and can do so without ever leaving behind a trace that they were tampered with. Picking pin locks or bypassing combinations takes little effort and at most barely any time, while opening a safe or safely dismantling a trap may require more time to work with before working them open. In the end the rule of thumb is the more complex the lock, the more time Kuro will have to spend on unlocking it. This doesn't allow Kuro to bypass any jutsu that may have been added to the safe, such as fuuinjutsu.

[Find the Truth]
C-rank Taijutsu Discipline
Kuro has trained himself to pick up on the subtle tells that people give off when they tell lies, such as body language and microexpressions, small audible tells such as nervous laughs or sighs, and eye movement. This technique allows Kuro to tell when someone is lying, whether it's to him or anyone around him, as long as he is paying close attention to the situation at hand. This can be fooled by someone with a technique meant to hide their tells so long as the jutsu is of a higher rank than this one.
B Ranked:
[Knee Snap]
B Rank Taijutsu
Kuro will aim a powerful kick at the side of an opponent's kneecap, aiming to shatter the joint. If the technique is successful, the target's Speed will be lowered by 6 until the wound is treated. Kuro's strength must be higher than the targets (stamina + strength) / 2 to effectively shatter the kneecap.

[Concussion]
B Rank Taijutsu
Kuro will use the metal guard on the back of one of his gauntlets as the main weapon for this technique, aiming to deliver a powerful backhanded strike to the target's temple. Should the strike connect, the opponent's Instinct and Taijutsu will be lowered by 3 for 4 posts as they take the time to reorientate their mind.

[Redirection]
B Rank Taijutsu
Prerequisite: Plate Deflection, Parry
Kuro has become so adept at dealing with weaponry of all sorts with his metal armguards that he has developed the skill required to redirect the angle of such weapons while deflecting them while retaining a good deal of their force. This technique can only redirect a weapon's angle slightly from it's previous trajectory, but allows him to use his enemies attacks against other enemies should he find himself fighting multiple opponents.

Shadowstep
B Rank Taijutsu Discipline
In an effort to no longer rely on his ninjutsu for staying silent, Kuro has trained himself to move at his top speed while remaining silent. Lightly pressing his feet on the ground, carrying his weight with his knees, holding his arms out to catch himself should he fall, and adjusting his balance evenly to avoid making any noise are just some of the ways he achieves this. The sound of his step and breathing also synchronize, further reducing the chance of him being heard. In order to hear Kuro while running, one would need an advanced hearing technique of an equal or higher rank than this technique. If he is walking, his movement is utterly silent, and even someone with a high ranking hearing technique will be unable to locate him.

[Gentleman's Touch]
B Rank Taijutsu Discipline
After training himself extensively in expert methods of pickpocketing, distraction and social interaction, Kuro has mastered the art of Sleight of Hand. As such, he is capable of incredible feats of precise finger and hand movements, allowing him to easily steal just about anything off of someone's person by getting into their personal space, creating a distraction and pilfering the item in the blink of an eye, before they have a chance to understand what just happened. He can also do this in the reverse, planting an item on someone's person without their knowledge if he so chooses. In order to detect and understand Kuro's theft or planting, the target must have an instinct higher than Kuro's (instinct+Taijutsu)/2, but the target takes a -5 penalty on catching Kuro if they lack any sort of skill in perception jutsu.
A Ranked:
[Tremorsense]
A Rank Taijutsu Discipline
Through an incredible amount of effort and training involving tracking wildlife without eyes or ears, Kuro has trained himself to feel vibrations through his feet or hands. Using this trained sense of feeling, Kuro can tell the general direction of anything touching the same surface as him and moving as long as it's within 20 meters of him. However, this sense only works on moving targets that are on the same surface as Kuro; If Kuro were standing on a wooden floor that his target was not standing on, even if there was only 1 meter of space between them, this jutsu would fail.

[Illusion of Pain]
A-Rank Taijutsu Discipline
After living with the immense pain that the Kessenchu put him through on a daily basis for over a year, Kuro's tolerance for pain has become so high that he practically does not feel it. To him, it feels like any other sensory input, such as hot or cold; He feels it, but it does not bother him. This enables him to deal with any manner of normally excruciatingly painful situations without succumbing to shock, or even so much as wincing.

[Knock Out]
A-Rank Taijutsu Maneuver
Kuro will aim a powerful chop strike at the target's neck, aiming for either the side of the neck or the base of the skull. In doing so, Kuro can render an opponent unconscious if he can hit them with enough force. If a target's (strength+stamina)/2 is less than Kuro's (Taijutsu+Strength)/2 and the target takes a direct blow, the opponent will fall unconscious for 2 posts + 1 post for every 5 point difference between their stats.


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