[Dead] Shuudoushi, Zekka

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[Dead] Shuudoushi, Zekka

Post by Archives » Fri Mar 04, 2016 11:49 am

Username: Gunshanks
Points: 6/355
Companions: (0/1)
Prestige: [Accountant]
Shuudoushi, Zekka
[Luck exists in the leftovers.]
Lost in the SandsShow
[flash][/flash]

General Information Age: 12
Gender: Male
Height: 4' 5"
Weight: 79 lbs
Hair: Sandy blonde, with streaks of brown interrupting the stagnant color. About one inch in length, usually kept neatly combed to the side, or straight down.
Eyes: Cloudy white, almost as a blind persons, often glowing differing colors based on emotional state.
Physical Features: Zekka, like most of his clan, is incredibly 'pretty' for a boy. His hair is fluffy and smooth, and even for a boy of his age, his features (including his cheekbones, nose, and chin) are very sharp, giving him an almost girly appearance. His ears are small, though almost pointed at their tips, as well as sticking out a bit more than most, giving them an appearance of looking larger than some. Likewise, his chin rounds out swiftly to a point, giving his face an almost triangular shape. Zekka's eyes look fairly large for his face, and always seem to have the hint of a smile somewhere inside of them, leading up to his eyebrows, which are thin and appear well-groomed in most cases. Thin, even for his age, his ribs show a bit whenever he breathes in, as well as what little muscle has accumulated in his short training time. His overall features make him often mistaken for a woman.
Clothing/Accessories: Preferring colorful, flowing clothes, Zekka can normally be seen wearing a motley yukata of some description, with a mix of bright yellows, soft pinks, and bold reds, often twined together in some sort of floral pattern. Even Zekka's 'stealth' clothing is incredibly bright, and designed to blend in well with Suna sand. Never one to keep several of the same clothing, patterns and styles can be as varied as the populace of Suna. The only constant of his outfit is a simple copper bangle, approximately three inches wide, worn on his right wrist.
Forehead Protector: While Zekka never wears his protector while off-duty, he wears it around his throat to protect his neck, in order to keep his Yokuatsugan uncovered.
Personality: A surprisingly calm boy for his age, Zekka could easily be considered an extrovert, willing to go up and talk to even the strangest of strangers, possibly considered a xenophile. Usually seen with a small, soft smile on his face, his features sometimes portray a more thoughtful look, staring off into space, and toying with his bracelet. His voice is very amiable, though it occasionally cracks, becoming significantly deeper when excited or shocked. Young and somewhat gullible, Zekka tends to have a positive outlook on people and life, willing to keep an open mind for most things.
Picture:
Battle Information Rank: Chuunin
Village: Sunagakure no Sato
Chakra Affinities: Fuuton
[1/50]
Stats
  • Ninjutsu: 20
  • Taijutsu: 20
  • Genjutsu: 5
  • Stamina: 15
  • Control: 15
  • Strength: 10
  • Speed: 15
  • Instinct: 20 [15+5]
  • Friendship: 25
Equipment:
WalletShow
Tied under his Obi sash, holding his yukata together, is a simple green leather wallet, containing 1000000 Ryo in bills, mostly folded up in tiny sub-pockets, while the primary pocket of the wallet only contains about 5000.
ArmorShow
Underneath Zekka's yukata clothing is a simple chainmail shirt, going down to his waist, and cut off at the elbows. Primarily used for deflecting slashing type blows, and softening others.
PoisonsShow
D Rank - Listen To Reason:
This simple poison is part of a leaf, and often mixed into tea. While notably flavored, the leaves are not bitter, instead giving off an almost nutty taste and aroma. Upon ingestion of liquid brewed in these leaves (at least a cup) the victims will be left more open to suggestion. This will not effect their overall personality, but simply leave them more susceptible to reasoning and change. Several doses worth are kept in Zekka's tea set.
C Rank - Body Breaker:
Kept in a simple vial for easy and quick injections as well in doses for Busouheiwa's delivery system, this poison causes whoever it effects to [lose their sense of touch] due to the numbing properties, as well as causing [great strain on the muscle], causing damage beneath the skin, and proffering a [-4] to speed. However, the drawbacks are partially due to the muscles tensing up, as the drug gives the injected a [+6] strength stat after one post of building up in the targets system. This poison is a dark purple in color, and smells heavily of elderberries, just like your father, and lasts for four posts before wearing off.
Left Arm PouchShow
Concealed beneath the flowing yukata sleeve on the left arm is a thin pouch strapped tightly to the armor, holding 100 barbed senbon needles.
Right Arm HolsterShow
A small holster rests on Zekka's right arm, holding a simple, small storage scroll. Inside the storage scroll is five-hundred more barbed senbon needles. Also contained within the scroll is a blanket, a teapot, five teacups, a gallon of bottled water, several ounces of tea, and a small fire-starting kit. The last piece of equipment inside the scroll is a ninjato, 16 inches in length, and tapered to a tanto point.
Combat Style: Zekka prefers to avoid combat at all costs, though if it does come to it, he prefers to use his clan jutsu to defuse the situation as quickly as possible, leaving both parties uninjured. If all else fails, Zekka prefers a quick and quiet approach, ending combat with a surprise strike, or fleeing and striking later from the shadows.
Abilities and Concentrations Abilities: [2/3]
YokuatsuganShow
Shuudoushi Clan:
The Yokuatsugan is the doujutsu of the Shuudoushi clan. It allows the clan member to both visually quantify violent and aggressive thought and suppress violent and aggressive thought within their vicinity. The Yokuatsugan interprets violent and aggressive thought visually as a black swirling mass upon their chest. The more consumed by violent and aggressive thoughts and intent a person are, the larger this black swirling energy appears to be in the eyes of the Shuudoushi. While the Yokuatsugan is inactive, the eye looks identical to the clan member's normal eyes, but whenever active, the eye snaps wide open and the yellows and blacks fan out from the pupil like a sunflower in bloom. Each Shuudoushi is immune to their own Yokuatsugan, but they can affect other Shuudoushi just as if they were a normal person. The effectiveness of the Yokuatsugan varies, based on the user's instinct and the target's instinct. The higher the user's instinct, the more the target will be affected. Any jutsu that hit multiple targets require double chakra expendature. The Yokuatsugan can be immediately activated and deactivated with a reflexive expenditure of chakra equivalent to an E-Ranked Ninjutsu technique. The Yokuatsugan can also suppress other emotions, causing others to rise in its place, following the Emotion Wheel
Spirit BindingShow
Rei no Kami:
Being the Jinchuuriki of the mighty Rei no Kami, Zekka has earned the ability to manipulate peoples senses using 'nenjutsu', or sense techniques, which work off of a C rank pyramid due to their complex nature.
Ninjutsu Concentrations: [5/7 - Iijutsu, Katon, Fuuton, Smoke, Puppetry]
IijutsuShow
This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.
Requires One Ninjutsu Concentration Slot
KatonShow
Katon Affinity
A character with this concentration is able to utilize katon and can make and use any custom or archived jutsu that require the katon affinity. Katon has an ignition effect.
FuutonShow
Fuuton Affinity
A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an cutting effect.
SmokeShow
The user of these techniques is able to freely convert their chakra into a semi-solid Smoke state. Using control and technique the user is able to attack, defend or suppress others with this smoke. A silent killing tool of the finest quality. This utilizes Katons burning effect, with control from Fuuton, to make Smokes passive asphyxiation, sucking the oxygen out of the air, and causing internal burns if inhaled.
Asphyxiation
Ninjutsu RequirementEffect
1-10Irritation of throat and lungs, leading to coughing and distraction.
11-20High strain on lungs, large amounts of coughing and irritation.
21-35Intensive strain on lungs and throat, 1st degree burns into nasal passage and/or throat.
36-45Unable to breath in any capacity, 2nd degree burns into airways and lungs.
46+Smoke actively invades orifices, causing 2nd degree burns anywhere it can reach.
PuppetryShow
The Kugutsu [Puppetry] style is an old, tradition-bound style limited to Sunagakure ninjutsu only, due to the secret techniques. The user learns to utilize the tenketsu on their fingers to create strings of chakra, which can be used to control a multitude of things. Most users focus primarily on the use of puppets, wooden, or partially wooden contraptions. Puppeteers as they are called, rely on high control. Those with this concentration lose their free companion, and must use the companion ability to gain companions.
Takes Ninjutsu Concentration
Taijutsu Concentrations: [5/5 - Stealth, Perception, Deft Hands, Medicine, and Projectile Weapons]
Diplomats BreathShow
This unique style is learned for three primary purposes. The first is the analyzing and convincing of targets, the second is the art of stealth and surprise, when diplomacy is not an option, and the last is the ancient art of running away. The techniques learned often also incorporate many hand to hand jutsu, as well as varying degrees of weaponry. Requires [Stealth], and [Perception], concentrations.
GenteiryuuShow
Genteiryuu, or "Limit Style" is the practice of using sharp objects such as knives or senbon to pierce pressure points for a variety of effects, whether it be inflicting massive amounts of pain, numbing or locking limbs or internal bodily functions, or even healing and enhancing via acupuncture. Each technique requires an instinct stat equal to the required taijutsu stat for the rank or higher. Requires Deft hands for the precision strikes, Perception to follow a moving target accurately, Medicine for knowledge of the pressure points themselves, and lastly Projectile Weapons for any ranged pressure point attacks.
Genjutsu Concentrations: [0/1] Ninjutsu Specialist
Ninjutsu - Control - Instinct - Speed
Having devoted their lives to mastering the arts of Ninjutsu, this shinobi is classified as a Ninjutsu Specialist. Ninjutsu specialist are able to devote a total of 10 concentrations to Ninjutsu, unlike most people who are capped at 8. However, they are only able to devote a max of 5 concentrations to Taijutsu, and a max of 5 concentrations to Genjutsu.
History
The Story of a BrotherShow
Shuudoushi, Chou was the elder, and only, brother of Zekka. Born the two children of the Shuudoushi clan head, both were treated quite well, though it became obvious that the eldest was the favored, receiving special training and attention from the father. This never outwardly bothered Zekka, though it did eat at him in the inside, leading primarily to jealousy towards his brother, who was, in his own right without their fathers assistance, a successful and powerful ninja, made jounin at only eighteen.

As one of his first missions as a jounin, Chou was sent out with a group of other ninja to investigate a temple which was recently uncovered by a sandstorm. Inside, the temple seemed shockingly well preserved, housing riches and art from aeons past, and at the very end, a shrine housing three pots. Each was beautifully decorated, telling the tale of beasts either attacking or protecting the very temple the pots resided in, and each appeared to contain a life story of specific beasts, which towered over men and building alike. Deigning to bring these pots back, three of the four ninja grabbed one off of the pedestal on which they sat, which led to less than favorable results, as the walls inside seemed to age immediately, rock crumbling and support pillars falling.

Making a mad dash for the exit, the building dramatically fell around them in the fashion that ancient temples like to do, Chou himself being the unfortunate slowest of the group, threw the last pot towards one of the faster members in front of him, as the building finally crumbled around him, losing his life in the service of the village. And thus ends the story of the brother.
The Story of a SpiritShow
Back at home, the news struck hard of the dead brother, to both Zekka and their father. Zekka blamed himself, as many young people do, for cursing the elder brother with spiteful words of jealousy. A 'small' gift was bestowed upon the family, in the form of one of the pots, which as it turned out, contained a powerful summon spirit from ages long past. A token for the eldest sons life, offered to be sealed inside of the younger, and now only son. The father accepted for the both of them, not that Zekka would have necessarily denied an honor directly from the kage such as this, especially the token his brother had given his life for. Given a lecture of what an honor it was from his father, the youngest prepared himself for the sealing, now only days away.

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Shuudoushi, Zekka

Post by Archives » Fri Mar 04, 2016 11:49 am


Jutsu
NinjutsuShow
NenjutsuShow
C-RankShow
Disco Lights
C-Rank Nenjutsu
By channeling chakra through his body, Zekka can make a connection with a single person within his area of effect. By manipulating the sense of sight, he creates a flashing light in their vision in a multitude of colors. This jutsu will end two posts after the target leaves the area of effect.
B-RankShow
NinpouShow
E-RanksShow
*[Basic Jutsu • Clone Technique]
E-Ranked Ninjutsu
After completing a set of handseals, the user forms a slight chakra 'body', thus creating a single, massless clone. The clone created from this technique is very basic and will dissipate when hit with anything. These clones do not possess vital signs or a unique chakra signature, meaning they don't disrupt the environment, and anything on their person is superficial. The clone has 1 in each stat. They are limited to basic movements.

*[Basic Jutsu • Transformation Technique]
E-Ranked Ninjutsu
After completing the needed handseals, the user of this technique will be able to alter their physical appearance to match that of another person. By consistently emitting chakra throughout their body, the user is able to keep their appearance adjusted at the cost of their stamina draining over time. As this technique is quite strenuous to uphold, experienced shinobi may see more clearly through this delusive disguise. This technique lasts for a number of posts equal to that of the user's stamina.

*[Basic Jutsu • Chakra Kai]
E-Ranked Ninjutsu
A jutsu used with the purpose of activating seals and a range of devices and weapons, this technique begins with a single handseal. Once this has been performed, the user will focus a dollop of their chakra into what they are looking to activate in order to complete the task. Seals activated with this technique must be within 20 + (Control/2) meters of the user's position.
D-RanksShow
*[Basic Jutsu • Act of Tree Climbing]
D-Ranked Ninjutsu
By focusing chakra into his/her feet, the user is able to walk up trees and other vertical surfaces in a similar fashion to walking along the ground. This chakra amount must be precise, and although all shinobi learn this technique, the user's control stat will determine how well this jutsu can be executed. Users with low control 2 or lower will often fall during the use of this technique, while users with average control 3 or higher will be able to use this technique functionally. It lasts for a number of posts equal to the user's stamina stat times 3.

*[Basic Jutsu • Act of Water Surface Walking]
D-Ranked Ninjutsu
A variation of the Act of Tree Climbing technique, this jutsu requires the user to focus a precise and balanced amount of charka into the soles of his/her feet. By doing so, the user is able to walk on the surface of water as though it were a solid surface. Users with low control 2 or lower are much more likely to fall through the surface of the water, while users with average control 3 or higher will be able to use this technique functionally. It lasts for a number of posts equal to the user's stamina stat times 3.

*[Basic Jutsu • Kai Release]
D-Ranked Ninjutsu
A rather simple technique that allows the user to escape from a genjutsu. The stat requirements for this technique can be found in the genjutsu rules.

*[Basic Jutsu • Change of Body Stance Technique]
D-Ranked Ninjutsu
After completing the necessary handseals, the user is able to quickly substitute his/her body with a nearby object that is at least 2/3rds his/her size, but no bigger than their body. This substitution allows the object to take the force of the attack that was meant for the user, additionally allowing the user to create distance between him/her and the opponent. The object used in this jutsu may not be objects that are imbued with chakra or controlled by it, and they may also only be single, solid objects within a 20 yard radius of the user. This technique may only be used a total of one time in a single thread, give or take how many times Shunshin no Jutsu has already been used.

Sight Adjustment
D-Ranked Ninjutsu
Meant to be used on telescopes and binoculars, both standard and atop senbon launchers, this simple jutsu channels chakra into the sights, allowing them to be adjusted actively with a simple thought. Sights can be adjusted up to 3x in either direction with the use of this jutsu, meaning that a 4x scope could be reduced to 1x, or increased to 7x vision. The jutsu lasts for 4 posts before needing to be used again.

Flight Circle
D-Ranked Ninjutsu
Channeling chakra into a projectile launcher that fires multiple projectiles at once, this jutsu causes the projectiles to fluctuate a little so that they aren't simply flying in a straight line. For instance, a cluster of senbon fired will 'pulse' as they fly, the small circle they travel in growing larger and smaller. The primary purpose of this technique is to make the projectiles harder to track, the erratic flight patterns making them more difficult to dodge, or see where they're coming from.

Chakra Hiding
D-Ranked Ninjutsu
Channeling chakra into himself, Zekka can mitigate the effects of going into his forms with his spirit. Using this technique makes it appear as though he has remained in his form 0 state.

C-ranksShow
Exploding Shots
C-Ranked Ninjutsu
Pushing chakra into any projectile launcher, Zekka coats any projectiles inside of it with chakra. This ensures that each projectile hits with a force beyond its normal capability, causing an explosion the same as one exploding tag at the point of impact. The projectiles will remain coated like this for up to 3 posts, or 5 shots, unless ended prematurely.

*[Ninjutsu • Advanced Transformation Technique]
C-Ranked Ninjutsu
An advanced form of the Transformation Technique, after performing the correct hand seals and holding the final one temporarily, the user will coat and mold chakra around their body into the shape and form of something or someone which is no more than twice their size at a speed of 4. This technique's true advantage is that the disguise is given physical substance. This means, for example, if they transform into something with claws, they will have claws that can physically be used. For the disguises 5 post duration, if it is damaged by a hit of 16 or more strength, the disguise "poofs" from existence. This includes collateral damage caused by striking an opponent that may occur to the disguise.
B-rankShow
*[Ninjutsu • Shadow Clone Technique]
B-Ranked Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the users stamina). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for stamina, which is determined by the number of clones presently in effect.
IijutsuShow
E-RanksShow
*[Iijutsu • Thermometer]
E-Ranked Ninjutsu
This simple technique is utilized by medical-nin in place of traditional thermometers, although it is not as accurate. After forming a single handseal and focusing chakra into an object in his/her hand, the user can place it within the mouth (or rear) of the patient. If the patient's temperature is above normal body temperature, the chakra within the object will clump together near the top of it, while if the body temperature is below average, the chakra will form much lower down on the object. This technique can be held as long as the user has chakra.

*[Iijutsu • Chakra Gloves]
E-Ranked Ninjutsu
When real latex gloves are not on hand, the *[Iijutsu • Chakra Gloves] technique comes in quite handy. After forming a single handseal, the user will focus chakra into his/her hands to form a thin layer of chakra around them. This chakra will help to protect other objects against the bacteria on the user's hands if sterilization is not an option before beginning a procedure. This technique can be held as long as the user has chakra.

*[Iijutsu • Chakra Mask]
E-Ranked Ninjutsu
Not unlike the *[Iijutsu • Chakra Gloves] technique, *[Iijutsu • Chakra Mask] shines when the real deal is not on hand. After forming a single handseal, the user will focus chakra into the area around his/her mouth and nose to form a thin layer of chakra around them. This chakra will help to keep the user from breathing bacteria onto a patient during procedures. This technique can be held as long as the user has chakra.
D-RanksShow
*[Iijutsu • Sterilization Technique]
D-Ranked Ninjutsu
As sanitation cannot always be guaranteed in field operations, this technique provides a quick substitute to traditional sterilization methods. After focusing chakra into his/her hands, the user will channel the chakra throughout his/her upper body (torso, arms, hands, face). This chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects, most commonly surgical tools. Of course, this takes both concentration and time, and in order to sterilize the entire upper body, it will take a duration of one (1) post. Users of this technique can also choose to sterilize certain parts of their upper body or the wounds of another person instead for a lesser concentration period. Once they are sanitized, they remain this way until coming in contact with more bacteria.

*[Iijutsu • Chakra Stitching]
D-Ranked Ninjutsu
When traditional stitching supplies aren't available, *[Iijutsu • Chakra Stitching] truly shines. After performing a short set of handseals, the user will gently place his/her index finger at the base of the patient's wound. Once this is done, the user will lift his/her finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear. This is repeated until the wound has been pulled together. Although precision is key, this technique can still be performed relatively quickly. Small to moderate wounds take very little time to stitch, while large wounds will take one (1) post of work to mend. This technique drains a minuscule amount of chakra from the person it is attached to in order to keep the stitches going, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. Any intensive or strenuous movements will cause the stitches to break.

*[Iijutsu • Bandage Technique]
D-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Sterilization Technique]
A simple yet vital medical technique, the *[Iijutsu • Bandage Technique] provides its users with the ability to create makeshift bandages out of any suitable material they desire. After channeling chakra into an object (such as a leaf, piece of cloth, etc.), the user is able to apply it to the wound of a patient. Once applied, the selected object will adhere to the flesh around the wound, protecting it from bacteria and other harmful foreign bodies. Objects used for the bandage technique are automatically sterilized in the process. These bandages drain a minuscule amount of chakra from the person it is attatched to in order to keep them stuck on, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. While not as effective at stopping bleeding as the *[Iijutsu • Chakra Stitching] technique, they hold on much better in the case that strenuous movement is necessary.

*[Iijutsu • Oxygen Flow]
D-Ranked Ninjutsu
Simple in its form yet highly effective in practice, the *[Iijutsu • Oxygen Flow] technique allows its users to clear obstructed airways, to perform less extensive CPR, and to give cells the oxygen they crave. After focusing chakra into the hands, the user will place both over the target's chest (through the back works as well). By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to help oxygenate the body's cells. In this instance, users must be much more careful, as over-oxygenating cells can cause more harm than good. This technique takes the entirety of one post to perform.

*[Iijutsu • Blood Clot Technique]
D-Ranked Ninjutsu
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into his/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

*[Iijutsu • Burn Ointment Technique]
D-Ranked Ninjutsu
A relatively simple and handy technique to have at hand, *[Iijutsu • Burn Ointment Technique] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to small areas of first degree burns, it's fairly quick to do. For small areas of second degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than second degree.
C-RanksShow
*[Iijutsu • Skin Generation]
C-Ranked Ninjutsu
Often utilized by medical-nin to heal small, superficial wounds or for producing excess skin to use in skin grafts, the *[Iijutsu • Skin Generation] technique has its number of uses. After focusing chakra into his/her hands, the user will channel it into a small area of skin cells on the patient's body. This chakra will force the skin cells to multiply at an ample rate by confusing this area of the body into its reconstruction stage that is achieved during slumber. As this is a type of regeneration, users must keep in mind that each cell draws from nutrients in the patient's body, and as such, too much can cause serious harm. In order to regenerate medium-sized areas of superficial wounds, it takes one (1) post of concentration. Areas smaller than this take considerably less time. In the case that the skin sample is separate from the body, the cells can be multiplied more quickly than they could be otherwise. These types of samples are generally use for skin grafts. The *[Iijutsu • Skin Generation] technique can be held for four (4) posts.

b]*[Iijutsu • Medical Diagnosis Technique][/b]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
Perhaps one of the most important Iijutsu techniques to date, the *[Iijutsu • Medical Diagnosis Technique] allows its users to probe another's body in search for medical answers. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. Using this chakra as an internal extension of his/her hand to feel for abnormalities and other issues, the user is often able to determine the problem after some time and concentration. In order for a thorough examination to provide sufficient answers, the user will focus for up to one (1) post, seeking signs of internal and external damage, organ malfunction and disease among other ailments. Although skilled medical-nin have the possibility to work faster, skill cannot be substituted in for thoroughness.
Shuudoushi JutsuShow
E-RankShow
Comfort
E-Ranked Ninjutsu
The clan member channels chakra through the Yokuatsugan and into a three meter radius around them. Any targets within the range of the Yokuatsugan that have a lower instinct than the clan member gets a "warm fuzzy feeling" inside. This doesn't change their manner of reasoning in any fashion; it's more of a simple tool used to try and sway the target into trusting the clan member. This technique lasts for up to four posts.

Premonition
E-Ranked Ninjutsu
The clan member channels chakra through the Yokuatsugan and into a three meter radius around them. Any targets within the range of the Yokuatsugan that have a lower instinct than the clan member gets "a slight shiver." This doesn't change their manner of reasoning in any fashion; it's more of a tool used to try and potentially intimidate the target. This technique lasts for up to four posts.
D-RanksShow
Calming the Air
D-Ranked Ninjutsu
The clan member channels chakra through the Yokuatsugan and into a five meter radius around them. Any targets within the range of the technique that have a lower instinct than the clan member will be less agitated and start to think more logically. This will not have an effect on those who are under a feral state of mind, without reason or logic. This technique can last for up to four posts.

Stern Gaze
D-Ranked Ninjutsu
The clan member channels chakra through the Yokuatsugan and into a five meter radius around them. Any targets within the range of the technique that have a lower instinct than the clan member will be less agitated and more inclined to follow the orders of the clan member. This will not have an effect on those who are under a feral state of mind, without reason or logic. This technique can last for up to four posts.

Carefree Life
D-Ranked Ninjutsu
Channeling chakra into his Yokuatsugan, Zekka suppresses the emotion of vigilance, causing all targets with a lower instinct, and within five meters of him, to become increasingly distracted, and less likely to notice things around them. This can be used to gain a surprise upper hand on an opponent, or simply make it more likely to slip past unnoticed.

Old Rivalries
D-Ranked Ninjutsu
Channeling chakra into his Yokuatsugan and five meters around him, Zekka suppresses the emotion of disgust, causing admiration and trust to rise in its place. This allows the clan member to more effectively communicate with those who, while not necessarily opposed to the subject of diplomacy, harbor some kind of grudge against him. This technique can last for up to four posts.
C-RanksShow
Diplomat's Demeanor
C-Ranked Ninjutsu
The clan member channels chakra through the Yokuatsugan and into a ten meter radius around them. For the duration of the technique, the Yokuatsugan makes all within the radius more open to discussion and negotiation, allowing them to move past pride and personal opinion to a larger extent. This will not make those in the radius able to move past particularly heinous grievances or commit impossible orders. This technique lasts for up to four posts.

Caressing Gale Stream
C-Ranked Ninjutsu
After activating the Yokuatsugan, the clan member makes a short set of seals, making its effects even more potent. For the duration of the technique, the effects of other Yokuatsugan techniques require five points of instinct higher than normal to resist. This technique can last for up to six posts, but the clan member can end the technique prematurely by stopping the flow of chakra to it, conserving what chakra wasn't already used.

True Happiness
C-Ranked Ninjutsu
Channeling chakra into his Yokuatsugan and ten meters around him, Zekka suppresses sadness and grief, causing an overflow of joy in targets effected. This is mostly a comfort jutsu for those in mourning, however can also be an effective technique to get people to open up who might otherwise be unwilling to talk due to their mood. This technique can last for up to five posts.

Third Eye Blind
C-Ranked Ninjutsu
Channeling chakra into his Yokuatsugan and ten meters around him, Zekka's third eye can now see all forms of emotion, rather than just anger. Emotions take on colors according to the emotion chart, and swirl around those he sees actively. This does not directly help in interpreting emotions, only in seeing them as a physical quantity, rather than guessing from facial expressions. This lasts for up to 6 posts unless re-cast.

Fight or Flight
C-Ranked Ninjutsu
Channeling chakra into his Yokuatsugan and ten meters around him, Zekka suppresses aggressiveness in his targets in general, causing an uprising of shock. While this can be useful for avoiding a fight, it can also push people over the edge for their 'fight or flight' reflex, making them more likely to flee if they are indecisive in which action to take. This does not guarantee targets will flee, but simply aids in the process of avoiding confrontation. This technique can last for up to five posts.
B-RanksShow
Calm
B-Ranked Ninjutsu
Channeling chakra into his Yokuatsugan and twenty meters around him, Zekka suppresses anger and agitation in targets. To most with no personal grudge against him, this can put a stop to most fights, unless the targets would otherwise be after something that could only be gained from violence, opening even brutish thugs up to pleasant negotiation. This technique can last for up to six posts.

Rage
B-Ranked Ninjutsu
Channeling chakra into his Yokuatsugan and twenty meters around him, Zekka suppresses fear and submission, causing increased agitation in targets, making them much more likely to snap and attack at a moments notice even if it means pushing them in to fights they don't believe they could win, normally, thanks to the boosted courage from the jutsu This technique can last for up to six posts.

Eager Listener
B-Ranked Ninjutsu
Channeling chakra into his Yokuatsugan and twenty meters around him, Zekka suppresses boredom and impatience, making even those who would normally make no time for an activity such as diplomacy be immediately interested in it. This makes targets no more likely to accept the terms of a deal, but simply makes them happier to engage in activities suggested by him. This technique can last for up to six posts.

Clear Tranquility
B-Ranked Ninjutsu
Channeling chakra into his Yokuatsugan and twenty meters around him, Zekka suppresses most emotions to a minor degree, pushing targets in to a state of serenity and self-understanding. Unlike most clan jutsu, this will not force targets to feel specific emotions, instead aiding in removing confusion as it clears the heads of all but the wildest of animals. This is often used to make people realize what they really want, and for those with great self-conflict can be used to clear things up; Used in combat this technique will make many have to stop and think for a moment, though those who definitely wish to fight, or those who definitely wish to stop fighting will do so. This technique can last for up to six posts.
SmokeShow
D-RanksShow
Seamless Swallow
D-Rank Ninjutsu
Performing the necessary handseals, what appears to be a swallow made of pure Smoke Ninpou will fly forth from Zekka's chest at a speed of 5 for up to 15m, before exploding with a single tag worth of strength, filling the area with a cloud of raging smoke that remains swirling about for 3 posts.

Hot Harrier
D-Rank Ninjutsu
Performing the necessary handseals, a thin curtain of smoke will appear over a targets head up to 10m away, before drifting down at a speed of 6, landing on top of the target with a strength of 4, and staying wrapped for up to 3 posts over them unless they can either blow the smoke away, or run at a speed to get away from it surrounding them.

Sly Shot
D-Rank Ninjutsu
Performing the necessary handseals, a single swirling orb of heated smoke ninpou will jet from Zekka's chest at a speed of 5, before impacting with a strength of 5 up to 15m. This also causes a smoke screen to be left at the point of impact for 5m in every direction for 3 posts.

Scary Screen
D-Rank Ninjutsu
Performing the necessary handseals, smoke will ooze from Zekka's body at a speed of 5, forming a dense screen of choking smoke for 20m in every direction.

Smoking Smash
D-Rank Ninjutsu
Performing the necessary handseals, smoke will cover Zekka's hands, adding a small swirling force of heated smoke, aiding to apply the passive burning effect with every strike. This coating follows Zekka around for up to 4 posts before needing to be recast.
C-RanksShow
White Wall
C-Rank Ninjutsu
Channeling chakra into a pre-existing grouping of smoke, or forming handseals, the outermost layer will begin to heat up severely, making anyone who passes through the layer suffer from C-rank katon burns, and any of the smoke breathed in while under the effect of this jutsu is likely to leave most in a coughing fit.

Second Skin
C-Rank Ninjutsu
Channeling chakra throughout his form, smoke will ooze over Zekka's body at a speed of 5, following him around for up to four posts. This armor of smoke is capable of taking up to a single hit of up to 15 strength, but as soon as he is struck by any strength attack, the smoke leeches off of him and onto what struck him, squeezing the target with 10 strength, and applying C-rank katon burns, as well as attempting to choke them.

Melting Mask
C-Rank Ninjutsu
Channeling chakra over his head, and utilizing the fuuton aspects of his smoke jutsu, this technique causes all stagnant smoke that would come into contact with his face to be gently deflected out of the way, saving him from the choking effects of smoke. This jutsu may last for up to 5 posts.

Gasping Gust
C-Rank Ninjutsu
By channeling chakra into a pre-existing cloud of smoke, Zekka can move the cloud around at a speed of 15 by focusing on it for the length of the movement.

Piercing Punch
C-Rank Ninjutsu
Channeling chakra into up to 10 projectiles, their tips will be coated with swirling smoke in the shape of a miniature spearheads, adding a C-rank burning touch to them.
B-RanksShow
Haunting Harlequin
B-Rank Ninjutsu
Forming a string of handseals, five small birds will form in front of Zekka, before flying off in varying flight paths towards an opponent at a speed of 10, up to 20m away. Upon impact, each one will explode with the force of 2 exploding tags, and leave a small 3x3x3m smokescreen.

Jilted Javelin
B-Rank Ninjutsu
Requirements: 20 Control, Advanced Channeling
Channeling chakra through his body, a spear of smoke will form over Zekkas head, fully controllable by him. Moving at a speed of 30, and impacting with a strength of 10, the spear will stick to an opponent as though it were a physical projectile and continue to apply B-rank burns to the target unless they have some way of removing the smoke, or escape from the range of 30m. This lasts for up to 5 posts before dissipating.

Blast Blanket
B-Rank Ninjutsu
Performing the necessary handseals, a thin curtain of smoke will appear over a targets head up to 20m away, and 3m above their head, before drifting down at a speed of 30, landing on top of the target with a strength of 10, and staying wrapped for up to 3 posts, applying B-rank burns, unless they can either blow the smoke away, or run at a speed to get away from it surrounding them.
A-RanksShow
Dark Duplicate
A-Rank Ninjutsu
Performing the proper handseals, Zekka will create 5 clones of himself formed from smoke. Each one exists as a copy, with its own set of smoke-created equipment based off of Zekkas own equipment list. Being made of a particulate, smoke clones do not simply disperse when hit (unless their stamina is reduced to 0 through being struck or while fighting), and will usually be passed through, though they must 'solidify' themselves to attack someone directly. Anything attacked or passing through the clones will suffer B-rank burns. The clones have the following stats.
  • Tai: 5
  • Strength: 15
  • Speed: 15
  • Stamina: 10
Careful Cremation
A-Rank Ninjutsu
Forming a series of handseals, and pushing chakra into existing smoke, the smoke will slowly begin to condense in an area, thickening until it holds all in the smoke in place. Once entrapped in the 40 strength bubble of smoke, it will begin to close around the target at a speed of 10, until it crushes and burns them alive simultaneously.
PuppetryShow
D-RanksShow
*[Puppetry Style • String Toggle Technique]
D-Rank Ninjutsu
By releasing less chakra into his chakra strings, Zekka is effectively able to 'turn off' some of his chakra strings, giving them no ability to pull or retract anything. In order to accommodate this, the strings will lengthen and shorten so they don't react to anything that they are attached to. The strings can be reactivated by putting a bit of chakra into them, letting the user use them again. This can also be used to attach wires to someone, and then deactivate the wires so they aren't able to feel the wires at all until they are needed. The strings can still be removed as if they were on, though.

*[Puppetry Style • Puppet Ventriloquism Technique]
D-Rank Ninjutsu
A fairly simple jutsu, this one uses the strings of chakra to carry the puppeteer's voice to the puppet, so it will sound as if the puppet is talking when in reality it is the puppeteer's words. If it is equipped with a sound vibrating device, the voice can also be changed to whatever the user wishes it to be.
C-RanksShow
*[Puppetry Style • Initiate Puppetry Technique]
C-Rank Ninjutsu
The Puppetry Technique is a Ninjutsu technique used by puppeteers. By releasing chakra from their tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move a max of X times 2 meters away, where X is equal to the puppeteer’s control stat. This jutsu allows the puppeteer to attach their chakra strings to inanimate, chakra-less objects at a speed of 10. While an inanimate object is being controlled, it’s treated as if it has a speed equal to the average of the puppeteer’s taijutsu and control.
TaijutsuShow
Diplomats BreathShow
D-RanksShow
Onchou ♥ Tone
D-Ranked Taijutsu Discipline
Paying close attention to the situation, Zekka is able to alter the tone of his voice, almost to the point of sounding like a different person, in order to attempt to soothe the target he's talking to, as well as better convince them of any objective in mind.

Tada ♥ Free
D-Ranked Taijutsu Discipline
A simple technique of running, this allows Zekka to clamber over, under, and around obstacles much more easily than most. While providing no direct speed boost, this technique makes it incredibly easy to lose someone around obstacles, though not in any kind of straight line.

Kyuusho ♥ Secret
D-Ranked Taijutsu Discipline
This technique is used by Zekka for two things. The first is hiding in a crowd, blending in with others, despite his bright colored clothing. The second is quieting footsteps on different materials. While sand naturally muffles footsteps to be almost unheard, Zekka has learned to be much more careful while walking on stone, metal, wood, and other such substances to make himself almost entirely silent.

Nyuukou ♥ Encroachment
D-Ranked Taijutsu Maneuver
Already skilled at calming people, this technique allows Zekka to slowly approach someone without them really realizing he's getting closer, inch by inch. This is maintained often by keeping a conversation with the target, or visually distracting them with flashy effects, or other such things. Nyuukou also works on the principal of never approaching a target directly from the front, working slightly to the side as necessary.
GenteiryuuShow
D-RanksShow
Genteiryuu ↓ Internal Calm
D-Rank Taijutsu Discipline
Genteiryuu itself has no true stance, instead relying on a neutral, relaxed position to provide surprise, as well as helping the user never be caught off their guard. This discipline acts on that, ensuring the user is rarely caught off their guard as a stance-based martial artist might be, making surprise strikes and sudden dodges much more natural, as well as aiding in the same freedom of movement and quick reactions that a stance would enjoy.
C-RanksShow
Genteiryuu ↓ Secret Strikes
C-Rank Taijutsu Stance
Having mastered the art of hiding smaller weapons, primarily senbon, between their fingers as they strike, Zekka can strike at his opponent's pressure points without them realizing the senbon are in his hand, unless their instinct stat is higher than his taijutsu stat.

Genteiryuu ↓ Pressure Secrets
C-Rank Taijutsu Discipline
Having studied the body's many pressure points, Zekka has memorized the placement on relative body sizes, the angle of strike required to activate them, as well as the uses for each. This beginner technique is the prerequisite for any further Genteiryuu jutsu.

Genteiryuu ↓ Excrutiation
C-Rank Taijutsu Maneuver
Activating a pressure point in the inner thigh, this jutsu causes severe, mind-numbing pain to spread throughout the targets entire body, primarily with the intent of distracting them from being able to think properly, or as a torture method. This jutsu lasts for up to 1 post after the activator is removed from the targets flesh.

Genteiryuu ↓ Breaklock
C-Rank Taijutsu Maneuver
Requires: 20 Instinct
By attacking one of the pressure points near either elbow, Zekka can lock the elbow joint in whatever position it was in when the pressure point was activated. A strength of 20 or more can force the arm to move like normal, but doing so will cause immense pain throughout the entire arm. This jutsu lasts for up to 1 post after the activator is removed from the targets flesh.

Genteiryuu ↓ Tripstop
C-Rank Taijutsu Maneuver
Requirements: 20 Instinct
Forcing an object into one of the pressure points in either of the opponent's ankle, this attack is designed to simultaneously lock the joint of the ankle, throwing the target off balance, and cause great pain any time weight is put on the affected ankle. A strength of 20 or more can force the leg to move like normal, but doing so will cause immense pain throughout the entire leg. This jutsu lasts for up to 1 post after the activator is removed from the targets flesh.

Genteiryuu ↓ Heave
C-Rank Taijutsu Maneuver
Activating one of the pressure points in the solar plexus, this jutsu causes almost immediate discomfort, forcing nausea and dizziness on the affected target, throwing even mighty opponent's off balance, and causing weaker ones to throw up. This jutsu lasts for up to 1 post after the activator is removed from the targets flesh.
B-RanksShow
Genteiryuu ↓ Blackout
B-Rank Taijutsu Maneuver
Taking advantage of both a pressure point, as well as the frailness of the body, this pressure point is located in the neck of the victim. Often used as an opening attack in stealth scenarios, this activator targets the vocal folds, making it so that any sounds that come out of the targets mouth will be no louder than an illegible whisper. Any attempts to yell while the jutsu is active can cause permanent, scarring damage to the vocal cords. This jutsu lasts for up to 2 posts after the activator is removed.

Genteiryuu ↓ Sap
B-Rank Taijutsu Maneuver
Using two activators at once, Zekka will thrust them into pressure points located on the sides of the Achilles tendons. This will lock up both legs, as well as causing debilitating pain, making them unable to walk on either, or both, legs effected. Excessive attempts to move while the jutsu is still active can cause permanent, scarring damage to the tendons in the legs. This jutsu lasts for up to 2 posts after the activator is removed.

Genteiryuu ↓ Languish
B-Rank Taijutsu Maneuver
Pushing an activator into a pressure point on the side of the targets neck, their bodily functions will immediately begin to slow. If the target is inattentive, and their mind and body are inactive, they will immediately fall into a light slumber. If a target is already sleeping, they will become nearly impossible to wake up. Targets who are already active, especially those in a fight, will feel minimal effects, but still feel a sudden sense of tired sluggishness, causing a -6 to their overall speed. This jutsu will last for up to 2 posts after the activator is removed

Genteiryuu ↓ Exsanguinate
B-Rank Taijutsu Maneuver
This activation requires two senbon, nearly side by side, to be shoved into pressure points very near the opponent's heart. Activating these two pressure points causes the bodies bloodflow to increase threefold, with the intention of causing already open wounds to bleed out at a deadly rate. This jutsu lasts for up to 2 posts after the activator is removed.

Genteiryuu ↓ Seal
B-Rank Taijutsu Maneuver
This activator exists on both forearms of a target. By puncturing either or both, this causes the targets hands to lock up into tight fists, leaving them unable to perform handseals, or open their hands to grab at weapons or tools. Excessive attempts to move the hands while in this state can cause permanent scarring damage to the tendons in the wrist, leaving the hands useless. This jutsu lasts for up to 2 posts after the activator is removed.


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Shuudoushi, Zekka

Post by Archives » Fri Mar 04, 2016 11:50 am

Rei no Kami
In Flight of SecretsShow
Forms: 3

Influences: Due to the sealing of Rei no Kami, the hosts pupils and iris disappear. The sclera also lose all definition and color, the eyes remaining a cloudy white. These eyes glow varying on emotional state or chakra use. This change does not inhibit the hosts's vision in any way nor does it affect the host's dojutsu, if they have any. The host's chakra also takes on a misty white hue with blue-violet accents, rising from the host's body in vibrant, shining particles.

Long Term Drawbacks: The host starts to become more inquisitive, to the point of nosiness and even espionage, never liking to be kept out of the loop and seeking to know people's deepest secrets. The host seeks to be aware of their surroundings at all times, as they feel it allows the greatest amount of control over their environment.

Personality: Rei no Kami is a spirit whose personality is dominated by his purview. His refined, perfected senses and his understanding of how they shape the interactions of living beings and even their overt personalities have made him rather bored of the things he can see and feel... which, before he was sealed, was everything... almost. The one thing he could not perceive was this thing humans had, something they called "a heart", which he quickly realized was a metaphor for a person's deepest, most intimate thoughts and traits. Knowing that he was incapable of ascertaining the true nature of the human heart on his own, this spirit would actively seek those who could give him the opportunity to further explore the strange creatures called humans, sometimes inflicting death upon those who disappointed him. He is cold and calculating, but also immensely curious and eager to learn, with an intensity that humans would consider unsafe or even frightening.

Ability: Sensory Manipulation

Sealed Bonus: +5 Instinct.

Definitions: Rei no Kami has mastery over the senses that govern life itself, that all sentient creature have: sight, hearing, touch, smell, taste, and chakra senses. This spirit allows the host to manipulate those senses to their will on both targets and the host itself. This can range from altering how one perceives certain sensory input to sealing off certain types of input to a sense and even being able to hijack senses and/or shut those senses off entirely at higher levels of Friendship. The host is able to influence opponents within a radius equal to (Friendship x 2) meters. All jutsu continue working once the target has left the sphere of influence, for a number of posts dependant on the individual technique.

All jutsu effecting the physical five senses (taste, touch, hearing, scent, and taste) are resisted by the targets instinct stat. Any sixth, nonphysical senses (Sensory jutsu or otherwise) are resisted with control. If the targets relevant stat is lower than the user's control, the jutsu has full effect. If the stats are equal, or up to two over the jutsu will have lessened effects but still work to a minor degree. Anything exceeding the users control+2 will completely resist and be unaffected aside from a short initial deadening of the sense -- a sign that the body is counteracting it.

Lastly, this allows the holder to break out of genjutsu using Friendship in place of Genjutsu.
Form 0 - Control over minor senses (Smell+Taste):
In the base form, the host has misty white chakra with blue-violet streams and particles. In this form, the host can manipulate opponents' senses of taste and smell, up to a level determined by their Ninjutsu and friendship scores. In addition, this form gives the host the following passive buffs.
Discriminatory SmellShow
Turning the powers of his spirit upon himself, Zekka has learned how to significantly increase the strength of his sense of smell. Zekka's sniffer can now differentiate between smells on nearly a moments notice, even if they're only slightly different. This would allow him to tell two people apart by sense of smell alone, as well as getting a general sense of direction of where they've been, able to follow trails like a bloodhound. Strong scents can be smelled for long periods after the object in question has gone, though weaker smells would need to be followed much more quickly. The increased scent has a range of 10 meters, with normal scent ranges beyond that.
Discriminatory TasteShow
Turning the powers of his spirit upon himself, Zekka has learned how to significantly increase the strength of his sense of taste. Now even able to taste minute things in the air, as well as more easily distinguish flavors in his foods, Zekka can pinpoint exact things that others might not notice, such as subtle changes in seasoning, or notice what others might consider 'tasteless' poisons and the like. The increased taste, for effects of tasting the air, could detect things up to 10 meters away.
Form 1 - Control over major senses (Touch+Sound):
In the base form, the host becomes completely covered with a cloak of chakra. Thick purple lines appear on the host's face starting below the outside edges of their eyelids and curving inward , ending at the corners of the host's mouth. The starting ends near the eyes are wider than the tips near the mouth, a light blue coloration covering the rest of the lower eyelids. This form allows the host to manipulate a third sense, touch, up to a level determined by their Ninjutsu and Friendship scores. In addition, this form gives the host the following passive buffs.
Discriminatory TouchShow
Turning the powers of his spirit upon himself, Zekka has learned how to significantly increase the strength of his sense of touch. Some minor effects include being able to tell minute things apart by touch alone, such as different types of fabric, materials, liquids, etc. The biggest benefit of this is being able to react more efficiently to things going on around him, able to feel small changes in air pressure upon his skin, small vibrations, or even the tiniest of pinpricks to better fend them off in time, or turn to look at them. The increased sense of touch, for purposes of feeling air movement, is limited to things moving up to 5 meters away.
Discriminatory HearingShow
Turning the powers of his spirit upon himself, Zekka has learned how to significantly increase the strength of his sense of hearing. This allows him to detect even the smallest of pitch changes in someones voice, or hear a pin drop from over 50m away. This also allows him to tune out background noise to better focus on individual sounds.
Stat Changes: +5 Nin, +5 Int.
Ascended Bonus: +5 Nin, +5 Sta, +5 Int
Form 3 - Control over major senses (Sight+Sensory):
The cloak of chakra swells even further and changes shape, now clearly resembling Rei no Kami. Two eyes with grey pupils and irises and black sclera appear on the face of the chakra cloak, joining the beak, feet, and talons. The wings also grow proportionate to the rest of the cloak, the entire cloak of chakra now measuring 15 feet in height and width. The host floats in the middle of this cloak. This form allows the host to manipulate the most complex sense, chakra senses, up to a level determined by their Ninjutsu and Friendship scores. In addition, this provides the host with the following passive buffs
Discriminatory SightShow
Turning the powers of his spirit upon himself, Zekka has learned how to significantly increase the strength of his sense of sight. This allows him to see twice as far, with a 1/3 wider field of vision, as well as differentiate sights much more efficiently from the smallest changes in color, to the smallest fly entering his cone of vision from a distance.
Discriminatory Final SenseShow
Turning the powers of his spirit upon himself, Zekka has learned how to significantly increase the strength of his chakra senses. This passive jutsu offers him a permanent bubble of chakra sensory around him for anything inside of his area of effect, as determined by his mastery stat.
Stat Changes: +10 Nin, +5 Sta, +10 Int
Friendship Stat
1-5Form 1 Unlocked, up to C-Rank Nenjutsu can be used.
6-10Up to B-Rank Nenjutsu can be used.
11-16Form 2 Unlocked, up to A-Rank Nenjutsu can be used.
25Form 3 Unlocked, up to S-Rank Nenjutsu can be used.

LOCKED

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