[Inactive]Ayatori, Kiyone

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[Inactive]Ayatori, Kiyone

Post by Archives » Fri Apr 01, 2016 10:39 pm

Username: Astronoe
Points: 4/216
Companions:
Ayatori Kiyone
The Empath

General Information
Age: 16
Gender: Female
Height: 5'2"
Weight: 96 lbs.

Hair: She has long silver-white with no other pigmentation to it. It reaches down past her waist and spirals down to her ankles and lower at times. Kiyone does usually tie it into a high ponytail yet it does little to tame the bodied waves that curl at the end into any sort of order. She usually has some sort of hair stick decorations peering out of her ponytail paired with other hair ornaments such as fishnet hair pins and braided cloth ropes


Eyes: She has piercing and vibrant green eyes, jewel-like and elegant all at once. Her eyes are outlined with black liner and she wears makeup in a 'smokey' effect to enhance the color of her eyes and make them appear more vibrant. Because of her Genma her right eye has been sealed closed and is often covered with a rather ominous black sealed tag to keep people from staring at it while her left's pupil has turned a ghostly white.

Physical Features: She is matured for her age with willowy curves and an ample bosom, long legs giving her the illusion she's taller than she is which is somewhat hard given her minute stature; She is nicely toned and her proportions give her body a good balance. Her arms are a little thin much like the rest of her but it fits the body type she has and all of this lithe frame merely amplifies her chest and heart-like face.

There is a burn scar on the back of her right hip from an accident when she was younger, the scar is about the size of her hand with no real set shape to it but along her her small burn, her entire left arm is covered in burn scars from the fire she survived. It is kept covered by her kimono but the scars, despite being old, are still there. Born with leucism, her body is unable to create pigments correctly leaving her skin pale like a porcelain doll making her one of the lightest people in her clan; with her pale skin are snowy white wings and white feathery plumage where tawny brown should be. Her wings reach a span of almost eleven feet and her tail feathers reach to about her knees in length.

After the sealing of the Genma, Hashoru, her chakra has turned cream-like in color.

Clothing/Accessories:
  • Being a Jinchuuriki of the village and from a family with a heavy emphasis on presentation, Kiyone's outfit is many things all at once. Formed by an azure blue fabric 'top' of sorts, the base of the outfit is line with teal, wavy marks running down it's length. It forms a shirt with sleeves, the material tight and form fitting, covering her neck and yet it is not slid on like normal clothing, it is instead pulled over her and secured in the back with small snaps and bindings, allowing her wings to fit in small slits in the fabric and extend freely from there without overly exposing her skin. Her upper body is mostly covered, leaving only small slits and loose parts for movements, while the fabric covers down to her wrists on each arm. Each wrist is flared open and beaded with small white pieces, creating a drag effect that legs the sleeves dangle while they remain secure.

    The shirt has a 'hang' of sorts on it, a long piece of cloth like a tabard that comes down off it, then flows into a belt made of the same fabric that attaches it to her waist. This allows this tabard-like cloth to flow between her legs, down to just above the ground and remain secured by it's belt, which has three cerulean crystals on it that act as latches for the fabric. This belt is also the top of her lower clothing, holding up a white silken 'gown' of sorts that flows down around her legs. It has slits which allow her to move freely, exposing her legs, but is otherwise a solid white cloth with tinges of sky-blue tinting at the edges.

    This same kind of white fabric with blue tinting is also a second top she wears, forming a loose fitting top that has a thick neckband that opens in a wide circle around her, protecting and isolating her neck. It fits snugly on her shoulders and to some extent her chest, but right below her bust line this fabric loosens and flares out a bit, forming a shroud of sorts much like a poncho-style design that goes down to just above her navel, exposing her hips and upper thighs that are not concealed by her gown bottom or her belt. Around the collar level of this top she has a fourth azure gem set like a broach into the fabric. This broach holds a length of silken, blue ribbon that ties around her front and then is looped over her back, between her wings, then dangles down behind her as a flowing accessory that drags lightly on the ground.

    On her legs she wears a pair of thick, tight stockings that cover her skin completely, ending in a pair of thick, white shinobi sandals with an ankle wrap for stability.
Forehead Protector: Her forehead protector is attached to black ribbon and is usually sitting on her left hip where the other ribbons draped around her hip.
PersonalityShow
Kiyone is a very straightforward type of young woman in many regards and is considered a balanced type of person by her peers and seniors. Bright and somewhat sophisticated for her age she acts with maturity and grace in her life in all regards, though she is not without her more childish impulses; Being an Ayatori she often succumbs to a sense of grandeur and dramatics that makes her stand out even though in her mannerisms she's a bit introverted, not shying away from people but often finding joy in past-times and hobbies that don't involve human company. She's never over the top or melodramatic however, prone instead to bouts of theatrics when she feels inclined. This all combines to give her a social butterfly effect, making her popular and enjoyable but keeping her just distant enough to not make easy friends.

Inwardly Kiyone is a bit more reluctant to show herself, a sense of uneasiness with herself making it hard for her to be particularly expressive when it comes to deeper emotions. She's definitely a bit shy when someone get really close to her and she's almost timid when it comes to expressing her opinions or acting definitively for herself because she does not trust herself. Her instincts, in her mind at very least, are usually going to end up hurting someone or herself and her decisions are always 'second rate' which is why she puts people in front of herself. She doubts herself highly and always places her faith in others first.

As an Ayatori she is devoted to Iwagakure in a very firm way, living comfortably in it's ebbs and flows as well as accepting it's sometimes 'darker' sides as a part of the strength it needs. As one of the first generation Ayatori she is also well versed in her own clan's history and traditions, carrying those along with her on her shoulders. This sometimes makes her act or think in ways that benefit her clan first instead of herself, but she is fairly independent of them aside from maintaining their reputation. She does not use her clan or her ancestry for any purpose, save politically based situations where it is needed. She has a cool head when it comes to diplomacy for this reason alone, knowing how to talk to people well.

Kiyone has a certain love for hobbies that, directly or indirectly, benefit others and give her reasons to interact with people. Simple things such as music, pottery and cooking for various reasons are all things she enjoys, as well as more elaborate things that befit her personality such as helping train younger shinobi and clan members, as well as serving as something of an un-official assistant whenever training exercises are called for. She is not extremely suited to the rigors leadership roles bring to her however and her uncertainty often means she is best as a second in any activity, which leaves her short of running any teams, exercises or activities herself.

What sets her apart from her peers is that Kiyone, aside from being timid and uncertain in herself, suffers from a strange loneliness that despite her introversion, prompts her to interact with people as regularly as possible and as often as she can manage. She also has a massive aversion to fire due to an incident in her childhood where her home nearly burned down and because of it she does not often practice her clan's Etherflame ability, preferring to use a few tried-and-true techniques instead of expanding them.
PictureShow
OutfitShow

Battle Information
Rank: Chuunin
Village: Iwagakure-no-sato
Chakra Affinities: None

Stats
  • Ninjutsu: 14
  • Taijutsu: 16
  • Genjutsu: 8
  • Stamina: 11
  • Control: 13
  • Strength: 11
  • Speed: 12
  • Instinct: 18 (13+5)
  • Mastery: 24
Equipment
NiwakiseiShow
A familial war instrument in the form of an ornate shortbow measuring at three foot six inches in tip to tip length. Made of old ash wood with heavy chakra treating, this particular shortbow was created well in the past of the Ayatori family. Created by Kiyone Ayatori’s father, it was intended to be a present for the woman when she was younger, but the fire in her childhood damaged the bow and it took some time for him to repair it for her, only able to present it as a gift to her after her selection for Jinchuuriki

Designed to be a beautiful instrument of war, it has a pronounced curve to it and on either side of the grip, pieces of bark and original small branch growths from the tree this bow was carved from are arranged in a fashion like spikes. Between these pieces and the grip are two well polished, well crafted pieces of ashwood that have been carved into the form of thorns making up a protective hand guard of sorts. The grip itself is well polished and had both a defined notching point coming off the grip, as well as two ridged areas on either side of the notch allowing for firm grip and to be fired accurately in a number of ways without risking slipping.

What defines this bow is the noticeable lack of a string. On the tips of each point of the bow where one would normally find such a drawstring are instead two additional thorn-like protrusions made of ashwood. At the heart of the grip of the weapon is what could be called a 'core', a crystalline container with a fuuninjutsu attached that gathers chakra from those who hold the bow and stores it. When touched by someone with a control equal to or above [10], the bow reacts to the chakra coursing through its wielder and the chakra core activates to produce an azure colored string from tip to tip, pulling the bow into proper firing shape. Azure lines in the wood also become visible, crack-like formations running from the tips of the bow to the handle and similar azure pulses glow across the grip itself.

Once activated the bow is a powerful asset, as it's chakra string is a solid mass with the property to use the chakra strength of the wielder as it's fuel source, essentially feeding off the user's chakra passively to power the draw of the bow. When draw back the user's [Control] stat determines the flight speed and strength of projectiles fired from it and means that even a physically weaker user can still use the bow proficiently, though aiming and other feats must still utilize Taijutsu; however the user needs to have ¼ the strength of their control to be able to draw the string back appropriately. If the bow is wielded by someone with a control stat too low, or in areas where chakra is negated or blocked, it will not work and is essentially just a length of ornately carved wood.

As it's original owner intended to add to the bow, it was designed with four small, half inch carved notches on the back of the grip. Leading directly into the core of the bow, these notches are designed for specialized devices that would allow the bow to process chakra into elemental forms, shaped by the bow itself, allowing the user to fire elementally infused arrows without the need for a technique. Currently, only a single dark green crystalline gem is active in the bow, but there are three other spaces and each one is inset with an inert crystal, ready to be activated through the arcane processes of the bow's designer.
Dull Green Gemstone:
Fuuton Attuned.

This gemstone provides the bow with the function, once activated by a chakra pulse directly into the gem, to shape and channel wind chakra in a limited capacity. If an arrow is notched in the bow when this pulse occurs, the gemstone flares bright green and a spiraling pulse of wind erupts back from the tip of the arrow towards the back, creating a vortex around the arrow. Once fired this vortex acts as a Fuuton infusion to the arrow, causing it to create cutting force equal to 1/2 it's flight strength around it up to a maximum of 15. When it impacts a target, this vortex erupts out with the secondary cutting effect of the element, creating a 2x2x2 meter bubble of 1/4th vortex strength cutting wind radiating out from the target.
QuiverShow
There is a quiver to pair with the bow, little bigger than a standard quiver, able to carry thirty (30) arrows comfortably, it attaches to the rings on the backside of her corset. The inside of her quiver has the *Ammunition Sealing fuuin with 90 arrows in reserve.

This bow has a max strength draw of 21.
On PersonShow
  • x3 Kunai. Tucked into the inside of her left stocking-boot.
  • x1 20-foot spool of ninja wire. Tucked into a pocket sewn into her quiver.
PouchShow
She wears a pouch, matching in color to her corset; it's off-set to the quiver.

Medical KitShow
  • x3 Rolls of Gauze, 3 foot each
  • x2 Needle
  • 10 ft. of Stitching Thread
  • 5oz. of Antibacterial
  • x3 Anastetic: These tablets allow those who swallow them a +1 Stamina for non-chakra purposes but they lost coordination and reflexes due to the numbing (-1 Taijutsu). Lasts 3 Posts.
  • x5 Blood Loss Pills: These pills are useful medical tools. For each one swallowed an injured person's body will overdrive their blood production, giving them a stamina point worth of blood over the post following the ingestion post. These will allow the user to fight off blood loss but not escape it.
  • x1 Splint
  • x1 Clamp
ShinobueShow
The shinobue is a simple bamboo flute-though it is custom built for her so she can take it apart for easy transport-made of smoked bamboo and cherry bark. The cherry bark gives it a dark red-wood appearance.

When put together the flute is roughly 30 cm. in length with a width of 1.7 cm. When taken apart it rests in a black leather case designed in a similar abstract design as she likes her kimono.
Extra SuppliesShow
  • x3 Kunai
  • x2 Ninja Spool at 20 foot a spool.
Combat Style: Kiyone's combat techniques primarily concern range, distance and precision, combining the three to create something of a supporting assailant profile during combat; She rarely engages targets directly and prefers to use her archery to attack foes or pin then into traps for her allies. Alongside this she also utilizes Sensory and Iijutsu to help control the battlefield, often breaking from offensive to aid downed allies or scout the battlefield for traps or ambushes. In short, Kiyone is a highly useless non-offensive Shinobi who's main talent comes from her tactical versatility.

While most Ayatori are extremely skilled at debilitating foes with their Etherflame, Kiyone's usefulness when it comes to offensive ninjutsu is sadly limited to a handful of techniques she has practiced enough to push past her inner fear of fire, but even those techniques can sometimes unnerve her enough that she rarely considers them an option. Compounding all of this is her natural fear of fire itself and a certain uncertainty when she has to act independently of the group or, in some cases, when she is given completely control of the tactical movements of her allies. Either situation can easily panic her.

Again on the flip-side of this she is hard to unnerve otherwise, sticking to whatever plans have been formed and assisting in them to the best of her ability. She makes an equally effective scout as well due to her sensory combined with flight capabilities.

Abilities
Abilities: [2/3]
Etherfire:
With their natural affinity for chakra and mutations to their body, Ayatori clan members become capable of generating a specialized blue-green fire that siphons nearby chakra to fuel itself instead of the normal combustibles fire would use; These flames draw in chakra from anything they touch and burn with a supernatural heat and energy. The obvious downside to this is that, while they are hot, they cannot actually ignite anything and can only sustain or grow larger via chakra.

As Etherfire is not a natural fire, it's flames generate heat at a strange level compared to most flames. Etherfire does not ignite anything and cannot spread, but it's intensity makes it capable of burning things around it well but even if paper was held over the heat it would never ignite it, making the heat able to be absorbed and redirected in surprisingly simple ways. This does not make it any less dangerous however as Etherfire is still capable of burning it's victims according to the chart below;
  • D Rank - First degree burns with minor contact, second degree burns possible over a period of time.
    C Rank - First degree burns easily produced, second degree common.
    B Rank - Second degree burns naturally; Third degree burns are produced with direct contact or prolonged proximity, solid substances can be burnt and warped over periods of time.
    A Rank - Third degree burns form quickly and substances such as stone or metal can be scorched and warped with contact, melting if contact continues over multiple posts.
    S Rank - Fourth degree (Muscle and bone depth) burns possible, third degree common and with any contact most substances will scorch, char and warp wickedly to the point of burning solids into slag.
Etherfire techniques create an area relative to the size of the flame itself that siphons away chakra on a step below itself, meaning a D-Rank technique will drain an E-Rank's worth of chakra from the surrounding area and onward until S-Rank which drains an A-Rank's worth of chakra from the area.

This chakra siphon is not limited to people but plants and any other natural chakra in the area; It does not disrupt techniques already created unless the jutsu itself is somehow natural chakra in which case it would siphon it away. Etherfire also takes proportionally from all things in the vicinity, meaning that if multiple people are around an Etherfire technique it will drain from chakra equally from each person until it has drained it's rank of chakra, not that rank of chakra from each person. It also does not drain the Ayatori themselves because of their own chakra structure. In exchange for it's raw offensive power it suffers a severe drawback of being elementally weak to almost every element save Wood or other life-based elements/techniques, as no other element generates natural chakra for it to siphon.
Genma Host:
Ayatori Kiyone has sealed within her body Hashoru, the Hanshagenma. This Genma removes all her chakra affinities and gives her the ability to empathize with the chakra affinities of others.

Concentrations
Ninjutsu Concentrations [3/3]
Sensor:
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.
Iijutsu:
This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.
Storage & Force Fuuinjutsu:
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.

Taijutsu Concentrations [2/4]
Upper Body:
The fundamental skill of the [Upper Body] indicates the user’s proficiency with using their arms, chest and head in various ways to facilitate their use of related Taijutsu.
Projectile Weapons:
The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.

Genjutsu Concentrations [0/2]

History Born to a first generation Ayatori, Kiyone's childhood should have been one of almost royal grooming to prepare her for the process of continuing the Ayatori bloodline, much like her mother before her, but upon her birth her mother left the clan temporarily, to raise her alongside her father for a short time. Her father was a later generation Ayatori and ostracized from the clan for an incident Kiyone was never told about, but her mother insisted he was a brave man who Kiyone should look up to. This only lasted roughly a year before her mother brought her back to the clan, separating her from her father again. Thus the typical family structure was disrupted for her, raised by only her mother and in private often told to follow her mother's footsteps, not her absentee father. Trained in shinobi arts, educated in clan decorum and otherwise nurtured alongside her clan by her relatives and the mentors of the clan, she was an intelligent girl but her mother's choice of upbringing made her a bit innocent and naive among the more rigid and pragmatic Iwagakure residents, even among her clan, but that was ended around the time she should have entered into the Academy. Around this time her mother had started taking her to visit her father, though such visits were usually strained due to Kiyone's general distance from the man.

One night Kiyone woke from a dead sleep bathed in smoke and flames, coughing her lungs out and scrambling out of her bedroom into her house, which was already practically an inferno; In the night, while her family slept, someone had set fire to her father's residence. The terrible fire quickly cut off escape routes and though her mother and father tried to reach her, a section of wall and ceiling quickly separated them and Kiyone was badly burned along her arm and side by it. Desperate she scrambled out of fear deeper into the house, curling into a closet terrified of the flames. It took her father using his shoulder to smash down a burning wall and yank her out before the flames could reach her to save her life, but it cost the man numerous burns and injuries that crippled his right wing severely. Only later, alongside her family, would the investigation lead to the arrest of the man responsible, a former suitor of her mother whom had set the fire out of jealousy. Many years before her birth, Kiyone's father had been challenged to an unsanctioned duel by this suitor over her Mother and though he tried to decline, the suitor attacked him and Kiyone's father had bested him. Claiming it as an unprovoked assault, the suitor had tried to win Kiyone's mother by having the father disbarred from the clan but the two left together.

With his reputation restored and no place to live, the family quickly rejoined the fold of the Ayatori and for a small time all was well, until Kiyone entered the Academy. She scored high entrance marks and was slated to enter advanced classes quickly, but her progress stopped dead when elemental techniques began to be taught. The first demonstration of Katon, an element almost all Ayatori should have been versed in, sent Kiyone screaming out of the class and into near hysterics until she could be calmed down, where she revealed that even the smell of fire now terrified her. It was no surprise why, however, considering she had nearly burned to death, but the mental scarring went deeper. Unable to save herself and responsible (in her mind) for her father nearly burning himself crippled, she seemed to settle into a self-doubting mindset that manifested her as a beta personality. She was quick witted and charming in class, she took well to lessons and if you asked almost any instructor, she was clearly skilled enough to take the top seat but she would often be just below that, fifth or fourth highest scores, sometimes third if a surprise test where the curve was disrupted was given.

She had mentally begun underachieving and keeping herself somewhat hidden, but in class and in her clan she was incredibly popular, able to speak on the level of most of her elders and in all but her natural Etherflame techniques, she showed extraordinary promise. Eventually, even with her mild handicap in elemental techniques, she graduated from the Academy and became a Genin. At first she was simple a generalized shinobi, supporting squads on exercises or missions, but with further training and experience Kiyone began to be extremely versed in Ninjutsu and, strangely, became intimate with almost every element except Fire though she never showed a particular talent or even manifested any of these elements herself. She used her knowledge of them, however, to assist her teammates in training and to assist them in combat as well. She became something of a strategist and a supporting type, able to effectively coordinate her teammates and their squad leader's actions in combat while possessing enough skills to keep herself from dragging them down. Her father began to teach her his techniques in archery here and this allowed her to add to her arsenal without having to leave the supporting role she'd grown accustomed to.

In secret, however, Kiyone had been working ever since her graduation with her family. Not even her squad leader knew of it and the training was very subdued, but slowly she was being taught Etherflame through scroll and verbal practice without manifesting fire or flames, something she still had immense difficulty handling. This remained a secret until 15, when her squad was selected to undergo Chuunin Advancement by their squad leader. The exam took place with the small group of Genin versus two Chuunin, both of whom were competent and told to run the Genin through their paces well which resulted in almost the entire team being nearly defeated. The small group of Genin was no match individually for the Chuunin yet through a combination of Kiyone's tactics and their own skills they managed to incapacitate one of the Chuunin, but only managed to fight the other to a standstill until their own smaller chakra reserves ran out. Faced with just Kiyone who, until this time, had shown few overpowering combat techniques in her own right, the Chuunin arrogantly assumed victory and the proctor was ready to call the match until Kiyone's pride overwhelmed her fears, if only briefly.

Even her squad leader looked on in shock when the Ayatori manifested a burst of flame that engulfed the chuunin, her eyes squeezed shut nearly the entire time, burning the unprepared man thoroughly and the effects of her clan's flame finished the job, the already somewhat exhausted Chuunin collapsing as the flame disappeared and left him drained. A narrow victory that, when the proctor's decision came, almost cost them their chance to become Chuunin but after seeing such progress from Kiyone and her comrades, the proctor passed them. With her advancement, however, Kiyone was withdrawn from her squad and officially began training among the Ayatori to develop her techniques and style, her missions further apart than usual to compensate; She began to be taught her clan's Etherflame again which still caused her no end of paranoia and emotional fear but with her victory in her exams she has begun to push through with her mother and father's encouragement, though only with constant support and reinforcement; Her father even suggested she learn Iijutsu from her mother to ease her fear of being burned, by having the power to heal it and when this seemed to be working, they took it a step further by increasing her sensitivity by teaching her sensory techniques; All of this has combined to make her a versatile and somewhat stable Chuunin.

Just as Kiyone was adjusting to her newfound life as a Chuunin and the newfound responsibilities she had been given, her world was rocked once again not by a tragedy but a blessed curse; Out of all the clans in Iwagakure, the Ayatori clan had been chosen to find a host within their ranks for the legendary spirit beast, Hashoru the Hanshagenma. What propelled the clan's matriarch to choose Kiyone out of all the younger shinobi in the clan was plain, citing Kiyone's link to the clan's first generation and her loyalty to the Ayatori first and foremost. She had kept herself to her clan and had made herself ties within it but few other places giving her something to be controlled by and, simply put, the Matriatch felt she could be trusted. Her history, her records in the Academy, her rank and her skills were all beneficial but none of it was the main reason, she was so isolated inside the Ayatori she was a natural pick to represent the clan's strength to Iwagakure.

The ceremony was secret and even her own clan was allowed but limited participation in it, Kiyone prepared for weeks prior by Tenma specialists and various Iwagakure shinobi. Seals were put on her, methods tested and doctors seemed to record her every heartbeat at times, all to ensure she was fit to be a host. When it finally began in the dark Labyrinth of Iwagakure, overseen by Sentinels and the Mujina as well as various figures of Iwagakure, it took nearly everything she had to resist. The Genma was forced into her soul and tore her like fire from inside until she could almost take no more, but as the Genma judged it's host it found her worthy of it's power; It swam through her memories and saw the bright but isolated Kiyone's world as it's own and in turn Kiyone felt it's need for companions, it's willingness to be bound if it meant finding companions and though Kiyone nearly fell apart, Hashoru was pleased.

The sealing complete, Kiyone was taken to a building belonging to the Tenma clan where over weeks, her seal was monitored and reinforced as she was taught the absolute basics of communicating with her new inhabitant. Hashoru was not as she might have expected from the Tenma's talk of demons and spirits, it was not a rampaging monster but an old, wise creature that at first spoke to her little as it adjusted to her and her to it. Days would pass without words, but each day Kiyone felt a little bit lonelier and more listless, the companionship of her Tenma guardians all that kept her from becoming a bit mad during the time and one morning when she awoke, one of her eyes refused to open any longer, though somehow through the creature's power her other eye compensated for this leaving her field of vision intact. When she realized this was due to the creature's own wants and needs Kiyone tried everything to communicate with it and though Hashoru would mostly remain silent by the force of the seal separating them, over time Kiyone began to learn how to feel it. It seemed to resonate inside, her, showing her what it wanted through sensations and emotions that would flow into her own moods to give her direction and guidance. With this in mind Kiyone was finally allowed to leave the Tenma's watch but only to her own clan's compound, where she was watched just as carefully while she began to let herself feel Hashoru's directions more each day.

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[Inactive]Ayatori, Kiyone

Post by Archives » Fri Apr 01, 2016 10:39 pm

Hashoru no Hanshagenma
The Phantom Beast of Empathy



The Hanshagenma, commonly referred to as the Empathy Genma, is a Genma sealed away and controlled by [Iwagakure no Sato]. The Hanshagenma has the unique ability to utilize any of the known elements but bestows that power to it's host based only on who is around them. The Hanshagenma has Four Forms which defines the strength of the hosts empathetic links. The Hanshagenma is compatible with only female hosts, and prevents the host from ever learning any of the elements independent of itself.

Influences: The host will develop cream colored chakra. Additionally, one of the host’s eyes will be permanently closed and the other eye’s iris will turn green and its pupil white. This change, however, does not affect the host’s vision.
Longterm Drawbacks: The host will experience bouts of cowardice, even when engaged in battle. Disorders such as claustrophobia and the like may also develop; however, the host will lean towards seeking company and will increasingly feel uncomfortable with isolation. Additionally, the host becomes more attuned to the emotional whims of the people around them, often becoming suspect to those peoples emotions against their will.
Personality: Hashoru is cooperative, calm, composed, and cowardly. Hashoru finds no comfort in solitude believing that true strength comes in numbers. While a beast of great wisdom and by no means submissive, Hashoru is timid and cautious of battle, avoiding danger being a high priority. Finding no strength alone, Hashoru seeks out and relies on the ties of forged allies, drawing strength from reciprocated companionship.
Form NumberDescription
Base FormThe host’s chakra take a cream color and the host will be able to, to a degree, sense chakra. While control over sensing requires further refinement, the host will be able to detect and distinguish specific chakra affinities, and in this form, mimic one. The result of this, however, is that the host will have no chakra affinity of their own.
+5 Instinct always active
Form 1 In this form, a coat of translucent cream chakra will envelop the host, its behavior identical to that of a small fire. The chakra around the host’s forearms, however, will maintain a solid shape identical to gloves extending up to their shoulders. While in this form, the host will be able to mimic more of the basic five elements depending on how far the host has mastered the Genma.
Stat Changes: +3 Instinct, +2 Ninjutsu
Form 2 In this form, the color of the coat will thicken, giving it an appearance like a cloak dancing around the host, and at the same time take on a more calmed behavior, no longer acting like fire. Additionally, from each of the hosts shoulders, and the base of their neck, a white pyramid will grow from their skin. While in this form, in addition to mimicking the five basic elements, the host will be able to mimic the 10 fusions and the five super elements, however, the number of fusions and super elements the host can mimic at one time is dependent on the host’s own mastery of the Genma.
Stat Changes: +5 Instinct, +3 Ninjutsu, +1 Control, +1 Speed
Form 2 AscendedHaving mastered the Genma to some length, the host is able to actively enter into this state and any of it's predecessors at ease. While indistinguishable from Form 2, Form 2 ascended is slightly stronger than it's predecessor.
Stat Changes: +7 Instinct, +6 Ninjutsu, +3 Control, +3 Speed
Form 3In this form, the chakra cloak forms closer to the skin, flowing off their body like a robe. Additionally the cloak will begin to envelop their head, occluding their face from view. The white pyramids that formed on their body will grow off, floating behind the host and hovering over their body as they move. Additionally, the chakra cloak will wrap around their body like a dress. While in this form, the host will gain the ability to mix mimicked basic affinities and produce fusions and super elements, the number of basic elements needed to produce a mixture being dependent on the host’s mastery of the Genma.
Stat Changes: +9 Instinct, +9 Ninjutsu, +5 Control, +5 Speed
Form 4Entering their final form, arms of chakra will grow from the hosts body, erecting the cloak from their body and supporting it as they move, the arms serve no functionality beyond supporting the cloak of chakra that appears as realistic as a cloth cloak. The cloak forms entirely around their face, occluding everything from view except their lips, though not effecting any of their senses. In this form, the host will gain the ability to not only combine super elements and fusions, but diffuse them as well, creating more basic elements to mix with. Techniques used within this form will no longer succumb to their elemental weaknesses and the host will be able to produce a mimicked element raw without a technique.
Stat Changes: +12 Instinct, +12 Ninjutsu, +8 Control, +8 Speed
Form 4 AscendedHaving completly mastered the Genma, the host is able to actively and instantly enter into this state and it's of it's predecessors. While indistinguishable from Form 4, Form 4 Ascended is slightly stronger than it's predecessor.
Stat Changes: +15 Ninjutsu, +12 Instinct, +10 Control, +8 Speed
Genma Mastery
The level of Genma Mastery the host has, the greater lengths that they are able to control the Genma. The lower amounts have lower control over the Genma, while higher have higher and near perfect control over it. When first in the forms, the Genma are practically controlling the host.
3) First form unlockable. Up to two basic affinities can be mimicked while in First form and above.
6) Up to three basic affinities can be mimicked while in First form and above.
9) Up to four basic affinities can be mimicked while in First form and above.
12) All five basic affinities can be mimicked while in First form and above.
15) Second form unlockable. Up to one super and one fusion can be mimicked in Second form and above.
18) Up to two fusions can be mimicked in Second form and above.
21) Up to two supers can be mimicked in Second form and above.
24) Up to three fusions can be mimicked in Second form and above. Form 2 Ascended Unlocked
27) Up to three supers can be mimicked in Second form and above.
30) Up to four fusions can be mimicked in Second form and above.
33) Third form unlockable. Three of each element is required to combine for a fusion or four of an element is required to combine for a super.
36) Up to four supers can be mimicked in Second form and above.
39) Fourth form unlockable. Up to five fusions and five supers can be mimicked in Second form and above.
42) Two of each element is required to combine for a fusion or three of an element is required to combine for a super.
45) Up to two affinities can be mimicked while in Form 0.
50) Two of one element and one from another is required to combine for a fusion. Up to three affinities can be mimicked while in Form 0. Form 4 Ascended Unlocked.

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[Inactive]Ayatori, Kiyone

Post by Archives » Fri Apr 01, 2016 10:40 pm

Jutsu
Mind's EyeShow
- C Rank - *[Sensory Style • Beyond Senses]
C-Rank Ninjutsu
Prerequisites: Ninjutsu/Control/Instinct stats of 10
This sensor jutsu is used by shinobi to feel chakra sources within a radius of 25 yards. While this jutsu is fairly helpful in sensing chakra, it is unable to actually pinpoint specific chakras outside of 10 feet. This only gives the Shinobi an idea of how many entities with chakra are present in their general area.
IijutsuShow
- E Rank - *[Iijutsu • Thermometer]
E-Ranked Ninjutsu
This simple technique is utilized by medical-nin in place of traditional thermometers, although it is not as accurate. After forming a single handseal and focusing chakra into an object in his/her hand, the user can place it within the mouth (or rear) of the patient. If the patient's temperature is above normal body temperature, the chakra within the object will clump together near the top of it, while if the body temperature is below average, the chakra will form much lower down on the object. This technique can be held as long as the user has chakra.

*[Iijutsu • Chakra Gloves]
E-Ranked Ninjutsu
When real latex gloves are not on hand, the *[Iijutsu • Chakra Gloves] technique comes in quite handy. After forming a single handseal, the user will focus chakra into his/her hands to form a thin layer of chakra around them. This chakra will help to protect other objects against the bacteria on the user's hands if sterilization is not an option before beginning a procedure. This technique can be held as long as the user has chakra.

*[Iijutsu • Chakra Mask]
E-Ranked Ninjutsu
Not unlike the *[Iijutsu • Chakra Gloves] technique, *[Iijutsu • Chakra Mask] shines when the real deal is not on hand. After forming a single handseal, the user will focus chakra into the area around his/her mouth and nose to form a thin layer of chakra around them. This chakra will help to keep the user from breathing bacteria onto a patient during procedures. This technique can be held as long as the user has chakra.

*Chakra Container
E-Ranked Ninjutsu
Simple, effective and highly useful, the Chakra Container technique provides a small, makeshift storage when no others are on hand. After forming a short set of handseals, the user will make a cup with his/her hand and begin to focus chakra into it. A small, bowl-shaped mold of chakra will form which is capable of holding up to 10 ounces of liquid. This container lasts for six (6) posts before dissipating.
- D Rank - *[Iijutsu • Sterilization Technique]
D-Ranked Ninjutsu
As sanitation cannot always be guaranteed in field operations, this technique provides a quick substitute to traditional sterilization methods. After focusing chakra into his/her hands, the user will channel the chakra throughout his/her upper body (torso, arms, hands, face). This chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects, most commonly surgical tools. Of course, this takes both concentration and time, and in order to sterilize the entire upper body, it will take a duration of one (1) post. Users of this technique can also choose to sterilize certain parts of their upper body or the wounds of another person instead for a lesser concentration period. Once they are sanitized, they remain this way until coming in contact with more bacteria.

*[Iijutsu • Oxygen Flow]
D-Ranked Ninjutsu
Simple in its form yet highly effective in practice, the *[Iijutsu • Oxygen Flow] technique allows its users to clear obstructed airways, to perform less extensive CPR, and to give cells the oxygen they crave. After focusing chakra into the hands, the user will place both over the target's chest (through the back works as well). By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to help oxygenate the body's cells. In this instance, users must be much more careful, as over-oxygenating cells can cause more harm than good. This technique takes the entirety of one post to perform.

*[Iijutsu • Blood Clot Technique]
D-Ranked Ninjutsu
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into his/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

*[Iijutsu • Skin Separation]
D-Ranked Ninjutsu
Typically used to make the autopsy process smoother, the *[Iijutsu • Skin Separation] technique separates the skin of the corpse from the underlying muscle. After focusing chakra into his/her hands, the user will slowly move them over the desired area, usually holding them about an inch away from the body itself. As the chakra is channeled through the flesh, it will slowly sink to the final layer of the skin and begin to form a new layer between the skin and the muscle beneath. After this layer has fully formed, the chakra will stay there for four (4) posts, allowing the user to easily separate the flesh and muscle. This non-combat technique cannot be used on living beings as the postmortem physiology is different from that of a living creature.

*[Iijutsu • Burn Ointment Technique]
D-Ranked Ninjutsu
A relatively simple and handy technique to have at hand, *[Iijutsu • Burn Ointment Technique] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to small areas of first degree burns, it's fairly quick to do. For small areas of second degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than second degree.

*[Iijutsu • Chakra Stitching]D-Ranked Ninjutsu
When traditional stitching supplies aren't available, *[Iijutsu • Chakra Stitching] truly shines. After performing a short set of handseals, the user will gently place his/her index finger at the base of the patient's wound. Once this is done, the user will lift his/her finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear. This is repeated until the wound has been pulled together. Although precision is key, this technique can still be performed relatively quickly. Small to moderate wounds take very little time to stitch, while large wounds will take one (1) post of work to mend. This technique drains a minuscule amount of chakra from the person it is attached to in order to keep the stitches going, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. Any intensive or strenuous movements will cause the stitches to break.

*[Iijutsu • Bandage Technique]
D-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Sterilization Technique]
A simple yet vital medical technique, the *[Iijutsu • Bandage Technique] provides its users with the ability to create makeshift bandages out of any suitable material they desire. After channeling chakra into an object (such as a leaf, piece of cloth, etc.), the user is able to apply it to the wound of a patient. Once applied, the selected object will adhere to the flesh around the wound, protecting it from bacteria and other harmful foreign bodies. Objects used for the bandage technique are automatically sterilized in the process. These bandages drain a minuscule amount of chakra from the person it is attatched to in order to keep them stuck on, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. While not as effective at stopping bleeding as the [Iijutsu • Chakra Stitching] technique, they hold on much better in the case that strenuous movement is necessary.
- C Rank - *[Iijutsu • Medical Diagnosis Technique]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
Perhaps one of the most important Iijutsu techniques to date, the *[Iijutsu • Medical Diagnosis Technique] allows its users to probe another's body in search for medical answers. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. Using this chakra as an internal extension of his/her hand to feel for abnormalities and other issues, the user is often able to determine the problem after some time and concentration. In order for a thorough examination to provide sufficient answers, the user will focus for up to one (1) post, seeking signs of internal and external damage, organ malfunction and disease among other ailments. Although skilled medical-nin have the possibility to work faster, skill cannot be substituted in for thoroughness.

*[Iijutsu • Basic Antidote Technique]
C-Ranked Ninjutsu
Prerequisite: User's averaged Instinct and Control stats must be 10 or above
A useful, but particularly taxing technique, the *[Iijutsu • Basic Antidote Technique] is performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on C-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*[Iijutsu • Burn Treatment]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Burn Ointment Technique]
A step up in the ability to treat burns, *[Iijutsu • Burn Treatment] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to medium-sized areas of first degree and second degree burns, it's fairly quick to do. For small-sized areas of third degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than third degree.
Flawless AimShow
- D Rank - *[Flawless Aim Style • Sentinel Stance]
D-Rank Taijutsu Stance
A stable and steady stance practiced by nearly all wishing to use projectiles. At this stage they are planted and focusing on their arms and shoulders, moving in smooth motions to mitigate unnecessary movements that may ruin their aim.

*[Flawless Aim Style • Multi-shot]
D-Rank Taijutsu Maneuver
The practitioner is able to knock multiple arrows upon a single shot, loosing all of them simultaneously. Their accuracy suffers from this, taking a cumulative -2 Strength for each additional shot.

*[Flawless Aim Style • Arcing Shot]
D-Rank Taijutsu Maneuver
The practitioner is able to shoot in arcs up and over most obstacles, being able to accurately hit a target that is behind obstructions as if they were in the open. Granted, they must know of their target’s location or have another means of detecting them.

*[Flawless Aim Style • Tracking]
D-Rank Taijutsu Discipline
This allows the user to hit a moving target so long as it is moving in a way predictable to the user. They must still take into account travel time, and sudden changes in path will still affect the outcome.

*[Flawless Aim Style • Rapid Shot]
D-Rank Taijutsu Stance
The user will hold multiple projectiles in their hands to reduce the amount of time needed between each shot. When required they can quickly and fluidly draw more projectiles and keep up a steady stream of attacks. However, while utilizing this Stance the users feet must be planted, limiting the range of their assault, and their ability to be mobile while using it.

[Flawless Aim Style • Steady Shot
D-Rank Taijutsu Stance
By combining a deep breathing technique with a longer aim time, Kiyone has learned how to more adeptly direct her arrow through conditions that would normally impede it. This means her arrows suffer less drag
- C Rank - *[Flawless Aim Style • Twisting Path]
C-Rank Taijutsu Maneuver
By adding a spin to the weapon before it is launched the user is able to give the it a warping motion as it flies through the air. With much practice, the user is able to predict the weapon’s shifting motion and aim accordingly. This can be used to hit a target that is hiding behind another person or object, and is especially useful against a human shield.

*[Flawless Aim Style • Improvised Ammo]
C-Rank Taijutsu Discipline
The practitioner knows their own reliance on ammunition thus emphasizes never being caught without. With the right technique they are fully capable of launching nearly anything, so long as it possesses at least the mass of a standard kunai, they could otherwise throw or shoot as if it were designed to do so in the first place. Unfortunately, this has an impact on the strength of the impact in the form of a -3 strength.

*[Flawless Aim Style • Hidden Shot]
C-Rank Taijutsu Maneuver
By releasing two projectiles back to back the user attempts to create a decoy for the second. The first projectile is often larger or of equal size and the second is slightly behind and below it, usually attempting to hide in the first’s shadow. This masks the attack to some degree. However, perceptive opponents who have an instinct greater than the user’s tai may be able to see through the charade, provided they have means to do so.
- B Rank - *[Flawless Aim Style • Uncanny Shot]
B-Rank Taijutsu Discipline
Having advanced in their arts the practitioner is able to launch projectiles from inconceivable positions. No matter what position their body is in they’re capable of releasing attacks without any detriment to their aim. In addition, rapid adjustments such as dodging or spinning has no effect on their aim.
TaijutsuShow
- D Rank - ~Deft Flight
D-Rank Stance Taijutsu
Prerequisite: Upper Body Concentration
Utilizing their muscle control and their graceful wings an Ayatori can turn their wings towards distant, controlled gliding instead of flight. Once an Ayatori enters the air using this technique they are able to spread their wings and tilt, control or otherwise move them to gain the most loft for the least energy allowing them to remain airborne for a post count equal to (stamina+tai/2) and moving at full speed throughout. This allows them to glide great distances without wasting energy.
SuitonShow
- D Rank - *Suiton • Defensive Barrier
D-Rank Ninjutsu
After performing the correct hand seals the user will spray water created from the inside of their chest through their mouth. Once the water is expelled, it will form an umbrella shape that is concave to the user and about two meters in diameter. This defense is somewhat solid and can be formed in any direction the user can spit, up to five meters away. The defense is shot at a speed of 5 and has a strength of 5 and unless completely destroyed it lasts for three posts before falling lifelessly to the ground.

*Suiton • Water Shuriken
D-Rank Ninjutsu
After performing the correct hand seals the user will form a shuriken of water approximately 6 centimeters in diameter in their hand. When kai'd, this shuriken explodes with a force equal to a D-Rank explosion and covers the immediate area in water. If not consumed, this technique lasts for three posts.

*Suiton • Water Orb Technique
D-Rank Ninjutsu
After performing the correct hand seals the user will form a dense ball of water approximately 6 centimeters in diameter in their hands. Upon lurching forward, they will release the ball towards an opponent up to 10 meters away at a speed of 6 and with a strength of 4.

*Suiton • Propel Leap
D-Rank Ninjutsu
After channeling chakra into their hands the user will fire two jets of water from their hand, essentially hurling and propelling themselves in the opposite direction of their jets as if thrown by a strength of 5.

- C Rank - *Suiton • Great Stream
C-Rank Ninjutsu
After performing the correct hand seals the user expels a massive conical water torrent that drenches an area thoroughly, capable of soaking a meter down nearly instantly for soil and like materials. The cone has a base width of 15 meters and a range of 15 meters and travels at a speed of 10, pushing things back with a strength of 10.

*Suiton • Crashing Wave
C-Rank Ninjutsu
After performing the correct hand seals the user expels a massive tidal wave of water 10 meters wide and nearly 5 meters tall. This wave travels forward at a speed of 10 and with a strength of 10 for up to 15 meters before losing it's steam and failing.

*Suiton • Pacifistic Domination
C-Rank Ninjutsu
Created to safely incapacitate opponents, after performing the correct hand seals, if the opponent is within 15 meters and is standing a top a body of water with the user's chakra in it, the user will begin to churn their chakra causing the water to turn into a vortex and engulf the opponent, trapping them in a vortex about two meters in diameter. Once the target is inside, the user must hold the last seal and cannot use any other techniques, capable of holding this for up to five posts. In order to escape, the target must have at least 10 strength to physically make their way out, or the user must be disrupted. Most shinobi would pass out after two posts due to a lack of oxygen. However, if a target possesses a stamina stat higher than 10, it would require three posts for them to pass out. Should the target possess a stamina stat above 20, it would require five posts for them to pass out, but anything higher than 30 would allow them to resist passing out altogether.
RaitonShow
- D Rank - *Raiton • Static Shroud
D-Ranked Raiton Jutsu
After performing the correct hand seals the user covers their body in a layer of visible static which crackles around them for 4 posts. Anything which comes within 6 inches of their body will be repelled with a force of 5 strength and have the Raiton Shocking effect applied.

*Raiton • Bright Bolt
D-ranked Raiton Jutsu
After performing the correct hand seals the user will extend two fingers toward a target. A bolt of lightning will jump up to 10 meters from their fingers at a speed of 6, striking with a strength of 4.

*Raiton • Conductor
D-ranked Raiton Jutsu
After performing the correct hand seals, the user will coat a weapon they are holding in Raiton electricity for 5 posts. This causes the shock effect to be produced on any contact with a target, while also granting blunt weapons the ability to cut through skin to produce shallow wounds. This also works for thrown weapons, however if the projectile remains out of contact with the user for more than 2 posts the technique will dissipate early.

*Raiton • Stun Gun
D-ranked Raiton Jutsu
After performing the correct hand seals, the user will channel Raiton chakra to two of their fingers. They will then be able to fire up to three total bullet sized balls of concentrated lightning from their fingertips. These bullets will travel at 5 speed, but will not have any physical force. Instead, they will apply light electrical burns similar to a sun burn and will apply Raiton's shocking effect.

- C Rank - *Raiton • Voltaic Zone
C-ranked Raiton Jutsu
After performing the correct hand seals, the user will seep Raiton chakra in an area around them with a 20m diameter. This will produce an electric current on the ground in this area visible as crackling lightning on the surface. Any other than the user who step into this zone will have the shocking effect applied and their legs will sustain first degree electrical burns. This current lasts 3 posts, while it ends immediately if the user leaves the area.

*Raiton • Golden Birds
C-ranked Raiton Jutsu
After performing the correct hand seals, the user creates two orbs of lightning the size of basketballs slightly above their head. They are then able to direct these orbs at a speed of 10 at their will, however they may not move while doing this. These orbs cannot leave a 40m diameter around the user, and detonate with the power of a single explosive tag each on contact with a solid. These orbs last a maximum of 4 posts, and may be self destructed at any moment in their lifespan at the user's will.

*Raiton • Jamming Pulse
C-ranked Raiton Jutsu
After performing the correct hand seals, the user emits a wave of electricity from their palm in a single direction. This is produced as a 10m wide line which extends 2m into the air and travels up to 25m from the user at 10 speed. The wave will apply the shocking effect and reduce the speed of any living thing it strikes by 5 points for 3 posts by electrically interfering with the brain's nervous signals.
DotonShow
- D Rank - *Doton • Earthen Ninja Tools
D-Rank Ninjutsu
After performing the correct hand seals the user will form a set of up to 10 basic projectiles, such as kunai, shuriken, or senbon, in their hand. These tools have a strength of 5.

*Doton • Dirt Cloud
D-Rank Ninjutsu
After performing the correct hand seals the user will form a 1 meter diameter ball of loose dirt in front of them, launching it off up to 10 meters away at a strength of 4 and speed of 6. Upon impact the ball of loose dirt breaks apart forming a vision-impairing cloud of dirt with a 3 meter radius.

*Doton • Wall
D-Rank Ninjutsu
After performing the correct hand seals the user will form a solid stone wall up to 5 meters away from them at a speed of 6. The wall has a strength of 4 and is 3x3x1 meters large.

*Doton • Trip Fault
D-Rank Ninjutsu
After performing the correct hand seals, the user will cause a 1/2 meter pot hole to appear at a speed of 5 somewhere within 7 meters.

- C Rank - *Doton • Harden Earth
C-Rank Ninjutsu
After performing the correct hand seals the user places their palm on the ground, channeling chakra into it and increasing the density of the earth beneath them in a 5 meter radius around them. This earth is extra resilient to digging and takes a strength stat of 10 to even dent. Falling on this section of ground without a proper landing could also potentially increase damage.

*Doton • Tremors
C-Rank Ninjutsu
After performing the correct hand seals and holding the last one, the user will stomp their foot on the ground, releasing their chakra in it and causing it to tremor violently for one post. The tremors radiate out from the user in a 10 meter radius, knocking down anyone standing on the ground with less than 10 taijutsu. Lasts as long as the last seal is held, for up to 3 posts.

*Doton • Spike Shot
C-Rank Ninjutsu
After performing the correct hand seals the user will form a stone spike directly in front of them roughly 1.5 meter long and 1/2 meter in diameter at it's thickest point before launching the spike forward up to 15 meters away at a strength of 10 and speed of 10.

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