[Inactive]Henrin, Shigemi

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FluffyGinja
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User flair: Former Suna OOC

[Inactive]Henrin, Shigemi

Post by FluffyGinja » Sun Jun 19, 2016 1:43 pm

Username: [Tyr]
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Henrin, Shigemi

[The first move doesn't always win]
General Information
Age: 17 Gender: Male Height: 6'3.ft (192.cm) Weight: 170.lb (77.kg)
Physical FeaturesShow
  • Face/head: Shigemi has a plain yet elegant face, with thick brown hair, which falls along his jaw line. He usually dons a empty expression, as if he isn't interested in what is going on around him.
  • Body: Shigemi has a slender build, much like that of a gymnast; he is slightly toned, through his years of training. His skin lightly tan, kissed by the sun which lingers over Suna.
  • Notable Features: His Kekkei Genkai, the Dosatsugan.
  • Clothing/Accessories: Shigemi wears a pin in his hair, curling his bangs around it, so that they don't get in his way. His attire is slightly different than the usual shinobi's; he wears a Yukata, a plain beige with olive green trim, with a pair of grey shorts. Over his casual wear, he dons a haori, which is a light brown with pink and white lotuses across it's entirety. Shigemi wears his forehead protector as a sash, which he attaches his waist pouch on.
PersonalityShow
  • General: Shigemi looks how he feels; careless, he finds life in Suna boring. He wants to have the chance to be able to explore the world and discover knew thing, Ninjutsu and Taijutsu alike. Shigemi does however finds joy in cooking, another reason for him wanting to travel. Shigemi doesn't have too many friends, if any; although he is quite friendly, he just has one of those unapproachable faces.
  • Hopes/Dreams: Travel the world, learning new jutsus and recipes; settle down, and raise a family.
  • Fears: Being trapped in Suna, alone; subjugated, but not dead.
  • Combat Mentality: Shigemi is pretty precarious when it comes to fighting, he will observe a target(s) moves; evading as much as possible, in an attempt to find an opening. Although Shigemi knows a bit of Taijutsu, he prefers to use Ninjutsu to deal with combatants; using mid to long range Kuuton.
PictureShow
HistoryShow
Shigemi was born into the Henrin Clan, as a child he was quiet and kept to himself. One day as he traveled through the village, he caught a glimpse of the Kazekage; Ouji, Hito. Which at that point made him decide that he to, wanted to become a shinobi. He began to study and train when he was about 7 years old, his kekkei genkai developed at early age; making learning the basics easier than they should. Shigemi's parents saw the intrest that had consumed the young boy. They had him enrolled into the Academy when he was 8, being placed in classes that were too easy for any Henrin really.

Excelling throughout his scholarly conquest, he began to train with a private tutor; learning the ways of Kuuton. As the years went by, Shigemi became quite skilled in the arts; as well as graduating, and earning the title of Genin at the age of 12. Shigemi's Genin life was a rather boring one, he spent most of his days training as he had been for the last several years. Shigemi was 15 when he pushed to be placed in the upcoming Chunin Exams.

When the Chunin Exams rolled around, Shigemi got his shot; he was pitted against another Genin close to his age. The fight was nearly decided as it began, Shigemi using the Kuuton he had been studying in for the past several years, quickly subdued and renders his opponent inoperable. Shigemi's adept abilities in Kuuton had got the eye's of the judges and all those who were spectating; because he was able to restrain an opponent so quickly with little effort. After the Exams, Shigemi recieved a letter; inside was an request of presence from the Council.

Euphorically nervous, Shigemi made his was to the councils Office. When he got there, he didn't wait long, as they were awaiting him; Shigemi was quickly taken into the meeting hall, where the several of the members had been waiting. They spoke for awhile, about Shigemi's Academy and Genin life, his ability to use Kuuton and his dreams. Afterwards, he had been bestowed the title of Chunin , in hopes to see the boy ascend to even greater heights; Shigemi was overwhelmed with joy.

After becoming a Chunin, the council gave Shigemi two choices; due to his clan's doujutsu, and Ninjutsu. Either the Assault or Intelligence Squad; thinking that the boy would flourish in one or the other. Though he was indecisive at first, his goals could be achieved easier joining the Intelligence Squad; but at the same time he wanted to join the Assault Squad in hopes of many epic tales.
Battle Information
Rank: Chunin Village: [ Sunagakure no Sato ]Affinities: Fuuton, Kuuton
Stats: (0/50)
  • Ninjutsu: 15
  • Taijutsu: 15
  • Genjutsu: 3
  • Stamina: 10
  • Control: 15
  • Strength: 4
  • Speed: 5
  • Instinct: 13
EquipmentShow
YukataShow
Inside his yukata, Shigemi has several objects tucked away within it's folds.
  • 1 [Shigemi's Journal & Pen] - Inside are thoughts and theories on Ninjutsu, as well as cooking recipes, and a map of Suna and the Land of Winds. Stored on his right side, tucked inside the yukata, against his body.
Waist PouchShow
A large size pouch, which covers most of Shigemi's backside, resembling that of a fanny pack; it has 3 sections.
  • 15 [Kunai] 2 with [Exploding tags] tied to pommels - Left Section
  • 15 [Kunai] 2 with [Exploding tags] tied to pommels - Right Section
  • 3 [15m Spools of Wire] - Center Section
Drinking GourdShow
A hollowed out gourd, which is used to store drinking water; it can hold up to 1.8 liters, and is tied onto Shigemi's sash (forehead protector).
[c][spoiler=2nd Ability] [/spoiler][c][spoiler=3rd Ability] [/spoiler]
Abilities
Kekkei Genkai: DosatsuganShow
The Eye of Insight, or Dosatsugan, is the doujutsu of the Henrin clan, to the point that they're regarded all over the lands for their abilities, being a very well revered doujutsu. While active, the Dosatsugan memorizes every little thing that it sees, from scenery, creatures, to certain movements very rapidly. Not only does the user have the ability to remember it, but they also possess the ability to recall any of it at a moment's notice. Any movement that is made, they can remember it and recall it, making them near experts at Taijutsu. Most abilities do need jutsu to follow it, however.

Should the Henrin engage in prolonged use of their Dosatsugan, they need to be prepared they are capable of enduring such a a task as it can be quite strenuous. While utilizing the Dosatsun, the Henrin is capable of maintaining it for a time equal to their Stamina/4 rounded down to a minimum of one post. Once the Henrin reaches the limits of their use, their doujutsu will enter a cooldown for approximately half the time it was active(minimum of 1 post). Should a Henrin attempt activation during this cooldown time, they will find their efforts met with physical pain from their eyes. Duration is based off total posts where the Dosatsugan has been activated, meaning users can turn it on and off to have a shorter cooldown.
Ninjutsu Specialist: ElementalShow
Having devoted their lives to mastering the Elemental affinities, this shinobi is classified as an Elemental Ninjutsu Specialist. Elemental specialist are able to devote a total of 10 concentrations to elemental concentrations, unlike most people who are capped at 8. The user is not able to access any specializations that are marked for Ninjutsu Specialist, but instead, can now pick up concentrations marked for Elemental Specialists. Additionally, their two additional concentrations MUST be used for elements. They cannot use them for ninpou styles. However, they are only able to devote a max of 5 concentrations to Taijutsu, and a max of 5 concentrations to Genjutsu.

As a Ninjutsu Specialist, [User] is able to utilize Ninjutsu concentrations reserved for specialists, but cannot utilize non-elemental ninjutsu specializations. Additionally they are able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats can only be [Ninjutsu], [Speed], and [Control], [Stamina].
[spoiler=Ninjutsu Concentrations: 4/4][spoiler=Ninjutsu: Advanced Channeling] This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any ninjutsu that is designed to be channel, and there are no specified parameters in which a jutsu must fall to be channeled by this method. To get this concentration the user must be a Ninjutsu Specialist, and have picked Control as one of their specialized stats.[/spoiler][spoiler=Fuuton] A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an cutting effect.[/spoiler][spoiler=Kuuton] A character with this concentration is able to utilize Kuuton, and advanced form of Fuuton, and can make and use any custom or archived jutsu that require the Kuuton affinity. Kuuton has an pressuring effect. Those without the Elemental Specialization cannot make custom Kuuton jutsu.[/spoiler][spoiler=Kanchi] Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense. [spoiler=Empathy] Empathy Sensors, are the opposite of Minds Eye users. While Mind’s Eye users can see chakra, and nothing else, Empathy Sensors can use a medium to see anything in contact with it, and nothing else. They can see the differences between parts, along with depth and pressure from whatever the user is channeling into. All empathy sensor jutsu must transfer through something, be it with the earth (doton), water (suiton), or something else of this sort. Fuuton, Doton, and sometimes Suiton are a bit harder to quantify, due to the ever existent quantity of the element. Because of such, all Doton/Fuuton/Suiton based empathy sensor jutsu must mold their chakra through the element, which moves at a speed equal to the user’s control, while the total range depends on the jutsu itself. Empathy Sensors see in snapshots, still images of the world based on the frequency of the vibrations they pick up. Being as Empathy Sensors cannot see chakra, they are not able to evaluate their opponent like a Mind’s Eye sensor can, but they can gather more precise information regarding the battle field.[/spoiler][/spoiler][/spoiler][spoiler=Taijutsu Concentrations: 4/4][spoiler=Upper Body] The fundamental skill of the [Upper Body] indicates the user’s proficiency with using their arms, chest and head in various ways to facilitate their use of related Taijutsu.[/spoiler][spoiler=Lower Body] The fundamental skill of [Lower Body] indicates the user’s proficiency in using their legs and feet in many different ways to facilitate their use of related Taijutsu.[/spoiler][spoiler=Acrobatics] The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.[/spoiler][spoiler=Perception] The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.[/spoiler][/spoiler][spoiler=Genjutsu Concentrations: /2] [/spoiler]
Concentrations
[spoiler=Ninjutsu][spoiler=Ninpou][spoiler=D Rank][list] [*][b][color=#80A0FF][Ninjutsu • Telescope][/color][/b] E-Rank Ninjutsu After channeling chakra into one of his hands, taking his thumb and index finger and making a ring; the chakra will create a lens. This allows Shigemi to see further equal to his (Taijutsu x 3), this jutsu has a duration equal to Shigemi's Stamina or until the ring is broken. [*][b][color=#80A0FF][Ninjutsu • Lock Pick][/color][/b] E-Rank Ninjutsu After channeling chakra into one of his fingers, Shigemi will place the finger on a keyhole; as he does this, the chakra will funnel into the lock, taking on a physical mass that turns the bolts until the lock is released. [*][b]~Dosatsugan – Recall -Transcription[/b] D-Ranked Ninjutsu Prerequisite: ~Dosatsugan – Recall – Details While their eye is active and the user has access to writing materials, they will enter a trance like state while recalling a memory in full detail. The Henrin will proceed to transcribe anything they might have seen onto paper, this can be anything from a book they might have read to drawing a portrait of a person they might have seen. The process itself can take anywhere from a post to 5 posts depending on the complexity of the transcription they're performing. [*][b]~Dosatsugan – Rapid Recall[/b] D-Ranked Ninjutsu By quickly using their Doujutsu, the clan member can recall a small portion of any memory in a fraction of a second, in order to recall specific details such as clones, Genjutsu triggers, and the like. This takes almost no strain to perform, and as long as the Doujutsu was active at the time of the event, The clan member can recall the detail with pinpoint accuracy and speed. [*][b][color=#80A0FF][Ninjutsu • Tracking Device][/color][/b] D-Rank Ninjutsu After plucking a hair from his head, Shigemi will channel chakra into it; afterwards he will place said hair onto a target. Shigemi is then able to track the hair's exact location within a 7 meter radius, within 20 meters, Shigemi can get a rough location of the hair; and 100 meters out Shigemi will get a feint sense of it's location. The chakra in the hair lasts for 6 posts before dissipating. [*][b][color=#80A0FF][Ninjutsu • Mask][/color][/b] D-Rank Ninjutsu After channeling chakra, and taking a deep breath; Shigemi will create a pseudo-gas mask. This jutsu allows Shigemi to filter out not only aero toxins, but he can also use it while underwater; refreshing his initial breath through the chakra. The mask has a duration equal to Shigemi's Stamina; (Shigemi's Control equals rank of poison it can filter).[list] [*][b][Control][/b] 5 = D Rank [*][b][Control][/b] 10 = C Rank [*][b][Control][/b] 20 = B Rank [*][b][Control][/b] 25 = A Rank [*][b][Control][/b] 35 = S Rank [/list] [/list][/spoiler][spoiler=C Rank][list] [*][b]~Dosatsugan – Recall – Details[/b] C-Ranked Ninjutsu By seeing and recording any specific event, the clan member recalls the event, and then replays the event in their head, but in a more specific manner. In doing so, they are able to memorize the minutest detail, from number of buttons on a shirt to the number of pebbles on the ground. However, doing so takes a big strain on the user, making this unable to be used in battle, unless they have two full posts to concentrate on recalling the memorizes and pick out the details. [*][b]~Dosatsugan – Recall – Scenery[/b] C-Ranked Ninjutsu By using their Dosatsugan to 'record' and look at a type of scenery, the clan member is able to recall the scenery, and, going above that, see the scenery in almost any angle. The reconstruction is done entirely by their eye, letting them 'see' in each different part of the area. However, there are limitations. This doesn't allow them to actually see through anything, but, the eye 'fills in' what isn't there. So, if someone is hiding by a bush, they would see a normal bush. This takes a full post to complete the picture, so other Dosatsugan jutsu cannot be used. [*][b]Lingering Way – Trail of the Lesser Body[/b] C-Ranked Ninjutsu Prereq: Control 15 After channeling chakra throughout his body, Shigemi will proceed to create a small chakra shell around his arms and legs. A multi-limb version, Lesser Body allows Shigemi to more readily utilize Tracers with his taijutsu, the sole drawback being that these Tracers are only as strong as their D Rank counterparts. Like the other Tracer techniques, these will mimic the exact movements of Shigemi with a speed of 12 and strikes at things the Henrin strikes at, hitting them with a strength of 8. The Tracers are only usable in melee combat and the arms are unable to be used in the aid of hand seals. These arm Tracers will last for a total of 4 posts before dissipating as they seem to passively exist within Shigemi's arms and legs when not following their movements. [*][b]*[color=#80A0FF][Ninjutsu • Multiple Chakra Kai][/color][/b] C-Ranked Ninjutsu Despite requiring both hands and more time than *[color=#80A0FF][Basic Jutsu • Chakra Kai][/color], Multiple Chakra Kai allows the user to activate up to five objects simultaneously, up to 20 + (Control/2) meters away. [/list][/spoiler][/spoiler][spoiler=Fuuton][spoiler=D Rank][list] [*][color=lightgreen][b]Fuuton • Bird's Landing[/b][/color] D-Rank Ninjutsu Prereq: Control 10 Shigemi will channel Fuuton chakra throughout his body, funneling it into his lower body. This allows him to land safely from heights up to 15 meters, as the funneled chakra erupts downward in a 1x1x1 meter radius, allowing Shigemi to land without losing momentum; this jutsu has a 1 post duration. [*][color=lightgreen][b]Fuuton • Grazing Gust[/b][/color] D-Rank Nintaijutsu Prereq: Control 10 Shigemi will begin by channeling chakra throughout his body, and into one of his arms; coating it from the elbow to the finger tips. Creating a small twister that resembles a gauntlet, the twister rotates at a Speed of 5; and will erupt outward in a 4.in diameter with a Strength of a single Exploding Tag, wither Shigemi lands a solid or glancing strike. This jutsu has a 1 post duration. [*][color=lightgreen][b]Fuuton • Vortex Screw[/b][/color] D-Rank Ninjutsu Prereq: Control 10 Shigemi will channel Fuuton chakra into a projectile within his hand, creating a small vortex around it. The vortex has a Strength of 5, applying the [Cutting Effect]; as well as allowing the projectile to travel 10 meters further than normally thrown. [*][color=lightgreen][b]Fuuton • Redirection[/b][/color] D-Rank Ninjutsu Prereq: Control 10 Shigemi will channel Fuuton chakra into a projectile within his hand; this allows him to change the projectiles flight path once by 90 degrees, without losing any momentum. This jutsu has a 1 post duration. [*][color=lightgreen][b]Fuuton • Gale Gash[/b][/color] D-Rank Ninjutsu Prereq: Control 10 [color=lightgreen][b]Fuuton • Gale Blade[/b][/color] After coating his weapon with the [color=lightgreen][b]Fuuton • Gale Blade[/b][/color] jutsu; Shigemi will then channel additional chakra into his weapon as he swings it back and forth. Doing so releases a wave 2 meters long and 1/2 meter wide; which travels at a Speed of 6, and impacts with a Strength of 4, applying the [Cutting Effect]. Shigemi can release a number of gusts /or waves equal to his (Ninjutsu + Control) /2 to a max of 4 per post; this jutsu has a 2 post duration, before it has to be recharged. [/list][/spoiler][spoiler=C Rank][list] [*][color=lightgreen][b]Fuuton • Wind Vision[/b][/color] C-Rank Sensory Ninjutsu Prereq: Control 15 After channeling chakra throughout his body, Shigemi will close one of his eyes and take a deep breath. Afterwards Shigemi will exhale, releasing the chakra into the air around him in a 25 meter radius around him and 15 meters above; as the chakra infused air completely expands, it transmits information of targets and objects that aren't within view back to Shigemi. Sending frames of the vicinity back to Shigemi, allowing him to observe without being seen; allowing him to evade or track without having to put himself in harms way. While Shigemi is maintaining this jutsu, he is capable of moving, but only at a walking pace; it has a duration equal to his Stamina /2 to a max of 5 posts before it dissipates. [*][color=lightgreen][b]Fuuton • Coyote Clone[/b][/color] C-Rank Ninjutsu Prereq: Control 15 After channeling chakra, Shigemi will create a clone out of his fuuton chakra; this clone resembles that of a coyote. This clone acts upon Shigemi's will as well as independently, and only capable of Taijutsu (biting, clawing, mauling); it can travel up to 30 meters from Shigemi with a duration of 5 posts before dissipating.[list] [*][b]Taijutsu:[/b] 5 [*][b]Stamina:[/b] 8 [*][b]Strength:[/b] 7 [*][b]Speed:[/b] 7 [/list][*][color=lightgreen][b]Fuuton • Gale Blade[/b][/color] C-Rank Ninjutsu Prereq: Control 15 Shigemi will channel chakra into a weapon he is holding, creating a vortex of wind around it. This extends the weapon's range by 1m while not adding anything to its weight for 5 posts. It also causes the weapon to gain an edge as sharp as your average sword. This also applies the fuuton passive with a strength of 10 on contact with an opponent. [*][color=lightgreen][b]Fuuton • Wind Demon Shuriken[/b][/color] C-Rank Ninjutsu Prereq: Ninjutsu 15 Control 15 After channeling chakra throughout his body, Shigemi will funnel it into both of his hands; as he does this, he will place one hand above the other as if he were holding a basketball. The chakra will then produce a small sphere roughly the size of a softball in between the palms of his hands; the sphere then slightly compresses, becoming denser, changing it's shape into that of a disk roughly 1.5 meters in diameter. After it froms, Shigemi can wield it with one hand, and is capable of hurling it up to 20 meters away at a Speed of 20; making contact with a target or reaching it's max distance the disk will explode with the force of 2 D-Rank Exploding Tags in a 2x2x2 meter radius. Applying the [Cutting Effect], scraping and gouging targets and objects up to 1.in deep; Shigemi can maintain this jutsu for 2 posts before it dissipates, if not thrown before hand. [*][color=lightgreen][b]Fuuton • Tornado Trap[/b][/color] C-Rank Ninjutsu Prereq: Ninjutsu 15 Control 15 Shigemi will channel chakra throughout his body; after selecting a target within a 20 meter radius of himself, wind will gather around the target. Forming a tornado around them at a speed of 15 which extends 10m into the air and has a radius of 3m. The tornado will push back anything that touches it with a strength of 15, while also cutting at whatever tries to push through as well as a kunai would with the same strength. This technique lasts for 4 posts. [/list][/spoiler][/spoiler][spoiler=Kuuton][spoiler=D Rank][list] [*][color=#7FFF00][b]Kuuton • Pushing Palm [/b][/color] D-Rank Ninjutsu Prereq: Control 10 Shigemi will channel chakra into his left hand, afterwards he will launch the chakra outwards towards a target and/or object at a Speed of 6 up to 7 meters away. Feint black vectors will swarm around the target allowing Shigemi to push the target away from him with a Strength of 4 an additional 8 meters; and cannot exceed anything heavier that 150.lb, and target's with a Strength of 5 or more can easily resist. This jutsu last 2 posts before the chakra dissipates around the target. [*][color=#7FFF00][b]Kuuton • Pulling Palm [/b][/color] D-Rank Ninjutsu Prereq: Control 10 Shigemi will channel chakra into his right hand, afterwards he will launch the chakra outwards towards a target and/or object at a Speed of 6 up to 7 meters away. Feint black vectors will swarm around the target allowing Shigemi to pull the target towards him with a Strength of 4; cannot exceed anything heavier that 150.lb, and target's with a Strength of 5 or more can easily resist. This jutsu last 2 posts before the chakra dissipates around the target. [*][color=#7FFF00][b]Kuuton • Dome [/b][/color] D-Rank Ninjutsu Prereq: Control 10 After channeling chakra throughout his body, Shigemi will emit a small barrier around himself; the barrier is comprised of feint black vectors. The dome erects at a Speed of 6, and repels attacks with a Strength of 4. The barrier has a duration of 3 posts, if not broken or ended early. [*][color=#7FFF00][b]Kuuton • Pulse [/b][/color] D-Rank Ninjutsu Prereq: Control 10 Shigemi will channel chakra into one of his hands, afterwards he will take aim; raising his arm with the palm out facing the direction he wishes to release the vectors. As he aims, the vectors will compress into a sphere the size of a baseball; capable of being fired at a Speed of 6, and impacting with a Strength of 4 up to 10 meters away. Shigemi can use this jutsu a number of times in a single (1) post, equal to his (Stamina / 2) to a max of 4; before he has to recharge and channel more chakra into said hand. [*][color=#7FFF00][b]Kuuton • Hover[/b][/color] D-Rank Ninjutsu Prereq: Control 10 Shigemi will channel chakra throughout his entire body, creating a thin layer of vectors around his being. While the vectors surround Shigemi, he gains +3 Speed, however he also loses -3 Taijutsu; causing him to hover 1 foot above the ground. This jutsu last a number of posts equal to Shigemi's Stamina / 2 to a max of 5, before Shigemi has to land. [/list][/spoiler][spoiler=C Rank][list] [*][color=#7FFF00][b]Kuuton • Knuckle Dusters [/b][/color] C-Rank Nintaijutsu Prereq: Control 15 Shigemi will channel chakra into both of his hands, focusing it on the back of the hands, knuckles and fingers. While this jutsu is active, Shigemi's fists are reinforced with vectors, increasing the Strength of his punches by +10; the duration last as long as Shigemi has chakra. [*][color=#7FFF00][b]Kuuton • Pressure Field [/b][/color] C-Rank Ninjutsu Prereq: Ninjutsu 15 Control 15 Shigemi will channel chakra throughout his body, afterwards he will funnel it into the ground towards a selected area at a Speed of 15; this chakra will then pull everything within a 2x2x2 meter to the ground with a Strength of 15. This jutsu has a duration of 3 posts before the pressurized area is reverted back to normal, a target with a Strength of 15 or higher can resist the pull. [*][color=#7FFF00][b]Kuuton • Heavenly Push [/b][/color] C-Rank Ninjutsu Prereq: Ninjutsu 15 Control 15 Shigemi will begin by channeling chakra into his left hand, afterwards he will launch the chakra towards a selected target at a Speed of 10 up to 10 meters away; pushing the target an additional 10 meters away with a Strength of 20. A target with a Strength of 20 or more can resist being pushed; this jutsu has a duration of 2 posts. [*][color=#7FFF00][b]Kuuton • Heavenly Pull [/b][/color] C-Rank Ninjutsu Prereq: Ninjutsu 15 Control 15 Shigemi will begin by channeling chakra into his right hand, afterwards he will launch the chakra towards a selected target at a Speed of 10 up to 10 meters away; pulling the target towards Shigemi's hand with a Strength of 20. A target with a Strength of 20 or more can resist being pulled; this jutsu has a duration of 2 posts. [*][color=#7FFF00][b]Kuuton • Repel[/b][/color] C-Rank Ninjutsu Prereq: Ninjutsu 15 Control 15 Shigemi will channel chakra throughout his body, creating a thin layer of feint black vectors. The vectors coating Shigemi act as a suit of armor; repelling ranged attacks with a Strength of 14 or less with a force of 10, and absorbing melee attacks of 14 or less. This jutsu has a duration equal to Shigemi's Stamina / 3 to a max of 5 posts before dissipating. [/list][/spoiler][/spoiler][/spoiler][spoiler=Taijutsu][spoiler=Ryuusei Ken] The Falling Star Fist, or Ryuusei Ken, is the primary Taijutsu fighting style of the Henrin Clan, A style that revolves around agile movement and barraging opponents with physical attacks. When they prepare to use this style they will adopt what appears to be a rather solitary stance where they have one leg shifted in front of them, knee bent with their hips and upper body twist to accommodate the shift in position, this creates a more relaxed and flexible leg stance. While assuming this stance they will their forward arm raise up to chest level, extended out in front of them with the elbow slightly bent to position their palm facing down and their fingers in a relaxed position. Their other arm will be raised as well, but with their elbow more prominent bend as their hand is close to their chest, palm facing forward with the fingers similarly relaxed. Capable of engaging in a highly mobile style of fighting using dodges, rolls, and flips, the clan member is able to utilize acrobatic moves as parts of their attacks. While not above simple running, the style itself primarily uses tumbling as a means of maneuvering around opponents in close quarters while delivering strikes to their opponents. [b][u]Prerequisites[/u]:[/b] [list] [*]Requires [b][Upper Body][/b], [b][Lower Body][/b], and [b][Acrobatics][/b] concentrations [/list][hr][spoiler=D Rank][list] [*][b]~Ryuusei Ken – Heavenly Impact[/b] D-Ranked Taijutsu Discipline This is more of a base technique, rather than a specific one, but, while using kicks and punches, the user waits for exactly the right moment, then, in a flash of movement, strikes with all of their power. If the average of the opponents Taijutsu and Instinct stats is lower than the users Speed, the strike itself appears as if no movement was made. [*][b]~Ryuusei Ken – Shooting Star[/b] D-Ranked Taijutsu Maneuver This attack is a simple in nature, while being approached by the opponent, the clan member will hop up. During the hop they will bring up their back leg into a snap kick aimed at the opponent's head, shifting to their other leg as they land. [*][b]~Ryuusei Ken – Arcing Star[/b] D-Ranked Taijutsu Maneuver While engaging an opponent in close quarters combat and making use of their Taijutsu skills and doujutsu, the Henrin will hop up while performing a back flip. Extending their leg, they will aim this flip kick towards an opponents chin in the hopes of injuring them. [*][b]~Ryuusei Ken – Split Star[/b] D-Ranked Taijutsu Maneuver The attack is a simple two-handed pushing motion palm strike delivered from around the level of the Henrin's abdomen. The simplicity of the technique masks the substantial power behind it as they thrust both palms into their opponent in an attempt to knock them back in an attempt to unbalance them. [*][b]~Ryuusei Ken – Spinning Star[/b] D-Ranked Taijutsu Maneuver The user of this technique will quickly somersault forward with one of their legs outstretched, aiming to slam it down into the opponent as they come down. Aiming for the head and shoulders, the Henrin will attempt to injure their opponent in the hopes of hindering their arm movements or disorienting them briefly. [/list][/spoiler][spoiler=C Rank][list] [*]~Ryuusei Ken – Stardust C-Ranked Taijutsu Discipline Prerequisite: Dosatsugan active Since the clan member has the ability to remember exactly where they hit, they are able to utilize their Taijutsu skills to their maximum ability. Rather than putting their full power into each hit, they purposefully tone down their own hits, making their moves also just ‘barely’ miss, while in fact they are hitting with an incredible accuracy along with using the maximum power possible for the style. In doing so, each actual hit barely feels like anything at all, until the ‘final’ hit. This will make it seem like a whole lot more power was in the actual hit, due to the previous damage, while also causing a massive pain throughout the target’s body. [/list][/spoiler][/spoiler][/spoiler][spoiler=Genjutsu]N/A[/spoiler]
Jutsu
Hitoke, Ibuku - Genin - Konohagakure No Sato - #00A5DB
Ogata Amiya - B Rank - Iwagakure No Sato - slategrey

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