[Inactive]Hirehito, Yuri

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TyDie
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[Inactive]Hirehito, Yuri

Post by TyDie » Wed Jan 18, 2017 5:06 am

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HIREHITO YURI
’Shi no Tenshi’

[“Bring the night…”]

General Information Age: 24
Gender: Female
Height: 5’7’’
Weight: 140 lbs
Physical Features:
  • Face/head: Yuri’s hair is long and black, reaching down to her mid back though she often keeps it back in either a single braid or a bun so that it is mostly out of her way during a fight or her work as a shinobi. Her eyes are a vibrant blue and often people remark on just how expressive they are. Everything she feels seems to be betrayed by these eyes, though she also has enough control to hide her emotions on mission. She bears no scars on her face nor tattoos.
  • Body: Yuri has spent much of her life training her physical body, and it shows. She is extremely well muscled, keeping herself at the pinnacle of shape that she might be able to use her body in any way necessary on mission or otherwise. While she has no tattoos she has plenty of scars littering her body from both work and training.
  • Notable Features:While she has no tattoos or piercings, Yuri has plenty of scars. The most notable of which are one down her back, parallel to her spine, and another that crosses her torso from her upper right hand shoulder and down across her body to her left hip. She also has had her teeth all filed to a point and sharpened.
Clothing/Accessories: Yuri wears a red and black ensemble. She wears a layered skirt that goes down to her ankles but with slits on either side that go up to her hips. She also wears a tight shirt that has no sleeves but ties up behind her neck. She wears a single sleeve that appears armored up her right arm and gloves on either hand. In addition she has a mask that comes up over the mouth and nose, as well as a piece that goes over her head and covers her hair, the latter being a piece she only wears on mission as it is part of a way to hide her true identity on mission. She does have a Hirohito ring she wears on her left hand, middle finger, but on mission it is often on a necklace chain and hidden away.

Personality:
  • General: Yuri is most well known for her professional demeanor. She seems cold and quiet, always working on ideas and tactics for her next missions. But she does have moments where she functions in a more ‘average’ capacity. She can be very caring for those closest to her and even kind. Yet knowing that such kindness can be seen as weakness, as can family ties, it is not often that she is like this in a public setting.
  • Hopes/Dreams: Yuri has a strong desire for her own family but knows that it might not be wise given her current occupation in the shinobi world. Her only real hope and dream is to keep her village safe from its enemies, as well as to destroy those same enemies. In the back of her mind she hopes one day to step up into a high leadership position in the village, perhaps even Kage, but that is a thought she keeps to herself.
  • Fears: Like most shinobi and assassins she fears failure above all.
  • Combat Mentality: No matter what she learns, Yuri is a taijutsu user at heart. She prefers to be up close to her enemy for the kill but also likes to “play with her food” much like a cat. She’ll often toy with them before finally ending them, unless her anger gets the best of her.

History
Historical AccountsShow
The Bright Child Hirehito Yuri was born of course to two parents, but within six months both were killed on separate missions. First it was Yuri’s mother that died, on her first mission after giving birth to her daughter no less. Then a few weeks later it was her father. He had been contemplating taking a step back from the shinobi life to raise his daughter to a certain age before continuing on, but he never made the decision and as a result he died, leaving Yuri as an orphan. But the pair had family still, and not just because they were connected to the Hirohito as members of the tertiary family.

Yuri’s mother had a sister who was unable to conceive children of her own. When Yuri was orphaned, the woman took Yuri into her home with no hesitation. Her aunt had her own spouse of course, but another woman who was born of no particular clan and with bright red hair. She stood out in Yuri’s mind because even growing up she somehow knew that this woman had chosen to be another mother to her, with no familial obligation. In fact the two women who adopted her were, in a lot of ways, looked down upon for their coupling. Yuri’s aunt caught a break of sorts, being unable to bear her own children, but regardless as a pair of women of the Hirehito they were expected to bear their own children, and instead found one another and adopted them.

Yuri would not go to the first academy, but the second, knowing the disadvantage she was being given was due to her mothers. But she never once complained. She happily went to the academy and settled in her first day already knowing she would set her mind to task to become as strong as she could, with or without the help of others.
That First Climb Yuri trained herself every day, and not just at the academy. She spent a great deal of time at home training not just jutsu, but her body. By the age of nine she was a genin, graduating from the academy and taking her place in the world. Being from a tertiary family it didn’t take long to find someone who could match her either. Both of them had a strength in Taijutsu, spending day after day not only sparring but training themselves and their own physical strength. By time they were set to fight for the chance to become chunin both were about the age of thirteen.

The fight didn’t last long, but not because either was so much stronger than the other. Pure taijutsu fights have moments that can make a decision quick, or someone dead. The pair went at it for awhile, both using swords and fist combined. Her partner was born of the main Hirohito family, and the moment when Yuri managed to knock him out cold is one she still treasures to this day as a great memory. She had once sworn she would climb the ladder of rank on her own steam, knowing the disadvantages she would face, and here she had faced and conquered her first. Yet despite this she did not lord it over her partner, instead she spent much of her spare time as a new chunin training the boy and helping him to get stronger. When it came time for him to have another turn, he not only won, he triumphed even greater than Yuri herself did over his opponent.
The First Blood It wasn’t until Yuri was a chunin that she started to turn herself down a decided path. Before that her focus was her own body and her taijutsu, a fact that hasn’t technically changed but she knew that in the shinobi world there were many different roles to be taken on and it was as a chunin that she decided her path was one of blood. She took her first assassination mission, albeit a simple one. A possible plot had been uncovered among slaves in the village and it was Yuri who was to put a stop to it. Naturally given the resources required for what they were planting, it was a free man, a merchant actually, who was plotting against the village. His plan, as Yuri saw it, was fruitless and had no chance of success, but still an example had to be made.

The man was found dead just outside of the village on his cart. He had been bound to the seat, wrists and ankles bound away from one another, a rope tied to his neck and pulled back until he was dead. She was to bring back a ring the man wore as proof of the deed complete, and cut off his finger to do so.

It was a simple mission in so many ways, but it was enough for Yuri to discover exactly what she wanted to do as a shinobi and set to training herself to do it just as she desired.
Something Special Yuri focused all of her energy and talents on her work now. She began to seek out members of the main family, expressing her desire to work on their behalf, should they ever require it, and performing her duties as she was assigned them. Any supposed spare time she had she spent training, working her body to the point of exhaustion and resting only as required to build herself back up.

It was after a few missions at the behest of her betters that she managed to rank up to Special Jounin, and even had her first boyfriend. They were sixteen, and the boy was a part of the main family. The two spent time together when they could, though both were shinobi and as such it was difficult. The boy spent more of his time in ninjutsu than taijutsu, and as such the pair did end up on a couple of missions together as their strengths were opposite and so complimented one another. But this relationship taught Yuri the hardest lesson.

It was on a mission that the two were separated, and by the time Yuri located her target again she found that he had taken the boy hostage, thinking that would save his life. It didn’t, and Yuri was barely able to kill her target without losing her boyfriend as well. She brought him back to the village for healing, but it was the end of their relationship. He had begged Yuri not to let him die, and for Yuri she realized it was weakness to fall to his captor’s whims. While the girl did not swear off relationships, she made sure he was aware that she thought he had not been strong enough for her, and as such she had no desire to see him any longer.
’Shi no Tenshi’ It was towards the end of her time as a Special Jounin that she earned her nickname, the same mission that earned her the rank of Jounin in fact. She was nineteen years old when she was sent to take out a bandit leader. The mission was not a simple one and while she was sent alone as a necessity, it was not certain if she would return. The man’s camp was in a system of caves that had been converted to living and storage space for his entire crew, and Yuri would have to work her way through the entire thing in order to get to the leader and kill him.

When she left to take part of the mission she was told her best bet might be to sneak her way through as the crew slept, but upon arrival she realized that wouldn’t be possible. The way quarters were set up and the way their guards were posted, she couldn’t sneak her way past every single one of them.

By the end of her mission, not only was her target dead but the entire crew was wiped out. Exactly how she managed it was only known to higher ups, but it is rumored to have been completed due to a multitude of tasks. Some say it was poisons she used, poisoning the crew’s food and drink, in addition to killing others, others say it was ninjutsu despite the fact that Yuri’s talents boasted more in the realm of tai. Rumors flew, and so her nickname was born, but also she was promoted to Jounin.
Life Continues By now Yuri has had a couple of other boyfriends since her first, but none that have lasted long due to her distaste for weakness, including the weakness having loved ones presents. She continues to spend time training when she is not on mission, being picky as to what kind of missions she takes, preferring the sort that require the spilling of blood.

Battle Information Village: Kirigakure No Sato
Rank: Jounin

Stats: (0/50)
  • Ninjutsu: 30
  • Taijutsu: 30
  • Genjutsu: 24
  • Stamina: 25
  • Control: 20
  • Strength: 35
  • Speed: 35
  • Instinct: 25
Equipment:
Surudoi Tsubasa:
The Surudoi Tsubasa is a large glave used by Hirehito Yuri. The hilt in the middle is about 12 inches long, and either blade is 16 and curved. She often hooks it on her clothing at about the small of her back when she isn’t carrying it or isn’t using it.
Chīsana Tsubasa:
The Chīsana Tsubasa is a sword used by Hirehito Yuri. It is styled to look just like the Surudoi Tsubasa only with a single side. It’s hilt is about 12 inches long and the blade is 16 inches long and curved. The sword is sheathed on her left hip when not in use.
Companions: (0/1)
Affinity: Suiton
Abilities and Concentrations
Abilities
First AbilityLittle Neko
Yuri is able to transform into a black cat with green eyes. The only weapons she has in this shape are the form's own claws and teeth. She is able to hold this transformation based on her Stamina stat, she can hold the transformation for a duration equal to half of her stamina stat.
Second Ability---------
Third Ability-------------
Concentrations
Ninjutsu 0/5[Place them here]
Taijutsu 7/7
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Lower Body:
The fundamental skill of [Lower Body] indicates the user’s proficiency in using their legs and feet in many different ways to facilitate their use of related Taijutsu.
Upper Body:
The fundamental skill of the [Upper Body] indicates the user’s proficiency with using their arms, chest and head in various ways to facilitate their use of related Taijutsu.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Medicine:
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Genjutsu 0/5[Place them here]
Active Characters
Village of OriginCharacter Name & LinkRankColor
Sunagakure no SatoHenrin EmiGenin[color=darkgoldenrod][b][/b][/color]
Konohagakure no SatoIbakuro AiyaChuunin[color=#8CD600][/color]
Sunagakure no SatoKouseki TakumaGenin[color=#003893][b][/b][/color], [b][color=#AFBCDB][/color][/b]
Kirigakure no SatoKazuki RyuChuunin[color=#dc143c][/color], [b][color=#C71585][/color][/b]
Iwagakure No SatoHiraku KenjiBannin S-Rank Missing Ninja[b][color=slategray][/color][/b]
Iwagakure No SatoFukusha JinsaiJounin[color=#BF0000][/color], [b][glow=orangered][color=#000000][/color][/glow][/b]

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[Inactive]Hirehito, Yuri

Post by Archives » Sun Feb 12, 2017 11:55 pm

Jutsu [c][u][b][color=#A34402]D-Rank[/color][/b][/u] [b][color=#A34402]Yūbina • Unorthodox Movement[/color][/b] D-Ranked Taijutsu Stance This stance allows the user to perform quick flips or rolls, even run up a wall, from a stationary position to get away from a target or get close to them. [b][color=#A34402]Yūbina • Self Hand-Off[/color][/b] D-Ranked Taijutsu Maneuver In this Maneuver the user is able to pass their weapon from one hand to the other without injuring themselves, regardless of what movement or position their body is currently in. [b][color=#A34402]Yūbina • Drop to Return[/color][/b] D-Ranked Taijutsu Maneuver In this Maneuver the user is able to return a dropped weapon to their hands by way of their feet, regardless of what movement or position their body is currently in. This could mean slipping a toe underneath the weapon and kicking it up to their hand or doing the same in the middle of a flip. [b][color=#A34402]Yūbina • Regardless Catch[/color][/b] D-Ranked Taijutsu Discipline The user has disciplined their body to never drop their own weapon. In doing so they are able to catch their own weapon as it falls or is thrown from any position they are in without doing harm to themselves. This is only able to be done through careful memorization of every aspect of their personal armory. [b][color=#A34402]Yūbina • Ambidexterity[/color][/b] D-Ranked Taijutsu Discipline The user has taught themselves to be able to use both hands as if they are dominant. Regardless of being originally right handed or left handed, the user can use either hand as strong or as quick as the other. [u][b][color=#A34402]C-Rank[/color][/b][/u] [b][color=#A34402]Yūbina • Eyes on the Prize[/color][/b] C-Ranked Taijutsu Maneuver In this Maneuver the user will flip forward towards the target, keeping their weapon in their hands as they do so to give the impression they are going to attack with it. However using this as a distraction they will bring their legs down on either side of the target’s neck aiming to either throw the target or break their neck. [i]Requires: [b][color=#A34402]Yūbina • Unorthodox Movement[/color][/b][/i] [b][color=#A34402]Yūbina • Distance to Fall[/color][/b] C-Ranked Taijutsu Maneuver In this Maneuver the user will spin towards the target, weapon in front of them as if to attack with it but instead the use a leg to sweep the target’s legs out from under them and follow up with a hard thrust to injure or kill the target. [b][color=#A34402]Yūbina • Continuous Dance[/color][/b] C-Ranked Taijutsu Maneuver In this Maneuver the user keeps a constant momentum, utilizing good footwork to keep spinning and keep their weapon moving as well. This is used to meet attacks and perform their own, all while keeping the movement going and not allowing one’s self to be trapped in a corner or stopped. [b][color=#A34402]Yūbina • Twice the Love[/color][/b] C-Ranked Taijutsu Maneuver In this Maneuver the user is dual wielding weapons. Much like [b][color=#A34402]Yūbina • Continuous Dance[/color][/b] they are keeping up a constant moment and movement, however these movements are a bit more complex in the use of two weapons, often spinning one or the other to keep the weapons out of the way of one another. [i]Requires: [b][color=#A34402]Yūbina • Self Hand-Off[/color][/b][/i] [b][color=#A34402]Yūbina • Dual Wielding[/color][/b] C-Ranked Taijutsu Discipline With rigorous training, Hiruko has trained himself to be able to wield a weapon in each hand without a loss of proficiency. This allows Hiruko to keep up an overwhelming offense with a weapon in each hand, or use one hand for defensive measures while still maintaining offense with the other hand. [i]Requires: [b][color=#A34402]Yūbina • Ambidexterity[/color][/b][/i]
Yūbina Kenjutsu:
Yūbina Kenjutsu is a sword style that, visually, has movements more like a dance than a deadly art, though it under no circumstances to be taken lightly. It’s users value speed and mobility above all, and practitioners are known for their graceful steps and elegant body control. When properly used, targets will find themselves overwhelmed by both the beauty of the movements and the constant assault on all fronts by their opponents as practitioners weave their way between strikes to land their own.
Requires: Acrobatics, Sword Weapons & Lower Body
[quote=Iaido Kenjutsu]Iaido Kenjutsu is a sword style originating from the Land of Tea that focuses on the fact that when first drawn, the linear motion and force of pulling a katana from its sheath are able to generate unusually fast slashes. Iaido capitalizes on this, it's samurai equally skilled in close range hand-to-hand fighting and then being able to switch to single fast slashes and stabs before returning to previous combat, making them unpredictable fighters. [b]Requires[/b] [Sword], [Perception], and [Upper Body] Concentrations [i]Making custom jutsu requires [[url=https://www.narutosaigen.com/forums/viewtopic.php?&t=5908804/]Taijutsu Specialist[/url]][/i][/quote][u][b][color=#8B658B]D-Rank[/color][/b][/u] [b]*[color=#8B658B][Iaido • Swift Draw][/color][/b] D-Rank Kenjutsu Maneuver [b]Prerequisite:[/b] [i]5 Taijutsu, 8 Speed[/i] With the most widely recognized attack of Iaido style, the user draws their katana at a very quick speed, making a powerful slash in tangent with the draw. This technique is dependent on the user's overall reaction speed as it is usually only used when an opening presents itself or when the user needs to draw their sword quickly. [b]*[color=#8B658B][Iaido • Block][/color][/b] D-Rank Kenjutsu Maneuver [b]Prerequisite:[/b] [i]8 Speed[/i] A technique developed out of need to protect himself from other weapon users, Block is simple in its use, but highly effective when used right. By partially drawing their sword, the user of this technique is able to use the back of their blade to block incoming weapon attacks should they time it correctly. The user must be careful when using this technique, should the attacker have a high enough strength, this technique could very well shatter the user's weapon. [b]*[color=#8B658B][Iaido • Hilt Strike][/color][/b] D-Rank Kenjutsu Maneuver [b]Prerequisite:[/b] [i]8 Speed[/i] A simple technique, Hilt Strike is designed for moments when the target is to close for the user to fully draw their sword. Gripping their hilt in a downward dagger position, the user will quickly draw their blade out as far as they can, and use the butt of the hilt to strike their target in an attempt to push them back and set them up for their other attacks. [b]*[color=#8B658B][Iaido • Cutting The Eyes][/color][/b] D-Rank Kenjutsu Maneuver [b]Prerequisite:[/b] [i]8 Speed[/i] A simple, yet very effective technique, Cutting The Eyes is a Line Draw aimed at the target's eyes. The user attempts to horizontally slash the target's eyes in order to remove their eyesight. [b]*[color=#8B658B][Iaido • Line Draw][/color][/b] D-Rank Kenjutsu Maneuver [b]Prerequisite:[/b] [i]8 Speed[/i] The technique is recognized by its signature stance of one hand just below the opening of the katana sheath and the other firmly on the sword. Drawing the sword in one swift motion, the user creates a horizontal or vertical slash in front of themselves before sheathing the sword, often chaining these strikes together for greater effect. [u][b][color=#8B658B]C-Rank[/color][/b][/u] [b]*[color=#8B658B][Iaido • Beheading Draw][/color][/b] C-Rank Kenjutsu Maneuver [b]Prerequisite:[/b] [i]15 Speed[/i] The user draws their katana with one hand and slams their palm into the back of their blade to increase the force behind the swing made in any direction. This works with blunted side of a sword, but it can also draw out their strength and the blade's cutting power in full to quickly slash apart obstacles. Re-sheathing after this technique may take a bit longer; the placement of the hands following this technqiue make it difficult to resheath properly. [b]*[color=#8B658B][Iaido • Clash Draw][/color][/b] C-Rank Kenjutsu Maneuver [b]Prerequisite:[/b] [i]15 Speed, 10 Instinct[/i] In this technique, the user assumes a firm stance and then draws their weapon in an upward arc. This sort of draw makes it easy to bat away projectiles moving at a Speed equal to or lower than the user's Speed and Instinct stats. This also enables the user to cut through advancing techniques or to clash with an opponent's weapon. This movement, however, may leave the user without the ability to sheath his weapon for some time, limiting the effectiveness of their techniques until they can [b]*[color=#8B658B][Iaido • Reverse Line Draw][/color][/b] C-Rank Kenjutsu Maneuver [b]Prerequisite:[/b] [i]8 Speed, 15 Taijutsu[/i] A modified version of the original Line Draw, Reverse Line Draw is designed for use when one only has the use of one hand. Rather than drawing the blade in the typical fashion, the user will grip the hilt as they would when holding a sword so that the blade is pointing down. While the technique is the same as the original, the modified drawing requires an increase in skill to use. The user still draws their blade in one swift motion, creating a vertical, or, horizontal slash in front of themselves. The user often waits to sheath their sword until they regain the use of their other hand. [b]*[color=#8B658B][Iaido • Double Back Draw][/color][/b] C-Rank Kenjutsu Maneuver [b]Prerequisite:[/b] [i]15 Speed[/i] The technique realizes the concept of a draw's momentum increasing attack speed rather than the technique of drawing itself. With this concept, the user draws their weapon and then makes an upwards slash followed by a second downward slash, and then an immediate re-sheath. This causes two deep diagonal cuts in the direction of the draw and re-sheath that happen near instantaneously. [b]*[color=#8B658B][Iaido • Snap Draw][/color][/b] C-Rank Kenjutsu Maneuver [b]Prerequisite:[/b] [i]15 Taijutsu, 15 Speed[/i] With a honed body capable of producing torque within the user's muscles, the user is capable of achieving a 'Blurred Sword' effect in an attack. The user draws their sword with such speed and power that the strike itself is incredibly difficult to notice without a high amount of instinct. [u][b][color=#8B658B]B-Rank[/color][/b][/u] [b]*[color=#8B658B][Iaido • Iai Beheading Draw][/color][/b] B-Rank Kenjutsu Maneuver [b]Prerequisite:[/b] *[color=#8B658B][i]Iaido • Beheading Draw[/i][/color][i], 25 Speed[/i] With a Variation of the Beheading Draw technique, the user forces a very quick snap of tension and torque through their arm as they draw their sword sending it vertically or across with great speed. With its speed, the strike takes on a blur, many times not even appearing to be drawn from its sheath. This slash is also incredibly powerful with its speed, able to slice through stone in most cases with enough power. [b]*[color=#8B658B][Iaido • Breakneck Sheath][/color][/b] B-Rank Kenjutsu Maneuver [b]Prerequisite:[/b] [i]25 Speed[/i] Through incredible amounts of practice the user of this technique has gained such a vast knowledge of Iaido and their sheath in particular that they have perfected the art of sheathing their sword. As such, they can sheath their weapon single handed if need be, and can do so with the same blinding speed that they would deliver a slash with, allowing them to chain together attacks with even more speed than before. [b]*[color=#8B658B][Iaido • Reverse Beheading Draw][/color][/b] B-Rank Kenjutsu Maneuver [b]Prerequisite:[/b] *[color=#8B658B][i]Iaido • Beheading Draw[/i][/color][i], 25 Speed[/i] By building tension in two places in their body, the user unleashes a spin and then draws their katana in a swift motion without pause until returning to face their original direction, sword sheathing in the process. The attack has incredible destructive power, though lacks the visual blur in speed. The attack is still fast enough, however, to disorient opponents greatly. [u][b][color=#8B658B]A-Rank[/color][/b][/u] [b]*[color=#8B658B][Iaido • Amputation Combination][/color][/b] A-Rank Kenjutsu Maneuver [b]Prerequisite:[/b] [i]30 Speed, 25 Strength[/i] Sheathing and unsheathing their sword with incredible speed and accuracy, the user aims a large amount of slashes at the limbs of thier opponent. These slashes are made with blinding speed and can be feinted to draw an enemy's guard to a specific area to open up other areas, but they are primarily aimed at the target's limbs in an attempt to cleanly detach the limb from the body. Continuing this onslaught for prolonged periods of time is very taxing and will drain much of the user's physical stamina if used too much. [b]*[color=#8B658B][Iaido • Backlash Draw][/color][/b] A-Rank Kenjutsu Maneuver [b]Prerequisite:[/b] [i]30 speed, 30 strength, *[/i][color=#8B658B][Iaido • Reverse Beheading Draw[/i][/color] Taking the concept of the Reverse Beheading Draw a step further, the user builds a large amount of torque within their arm and hip before yanking the sword from their sheath with such force that it creates a destructive wave of force that follows behind the path of the blade. The user slashes in a 360 degree rotation with incredible, blurring speed, sheathing the blade as soon as the rotation is complete. After the sword has been sheathed, the wave of force follows the same path that the initial slash took, delivering a second slash with equal power to the first. This make the technique perfect for dealing with opponents on all sides.
[quote=Arts of Medicine]This user has educated themselves in traditional medicine, and is able to treat and care for wounds in methods taught to medicine men and doctors that don't utilize chakra. [b]Requires: [Medicine] and [Deft Hands] Concentrations[/b] [i]All Art of Medicine Techniques require both Taijutsu and Instinct stats equal to the requirements for the rank of the Technique.[/i][/quote][u][b][color=#008b5e]D-Rank[/color][/b][/u] [b]*[color=#008b5e][Medicinal Style • Bandage Wrapping][/color][/b] D-rank Taijutsu Maneuver The user knows how to utilize bandages, wrapping a wound in a manner that creates a near-perfect barrier from external forces, keeping the wound clean from bacteria. The bandage is tucked in place, preventing it from falling off, though excessive rubbing, pulling, or getting the bandage wet can cause it to fall off. [b]*[color=#008b5e][Medicinal Style • Wound Cleanse][/color][/b] D-rank Taijutsu Discipline The user knows how to use sterile water or alcohol to clean out a wound, destroying any bacteria in the would to prevent infection. [b]*[color=#008b5e][Medicinal Style • Injury Assessment][/color][/b] D-rank Taijutsu Discipline Unlike the mystical means of diagnosis utilized through iijutsu, those who utilize the Arts of Medicine must learn the most effective manner to assess a patient. Learners of this discipline have learn the most effective manner to diagnose a patient, starting at the head, and assessing for head wounds, then moving down through the torso, both arms, the groin area, both legs, then the back. Those who learn this discipline will be able to account for any wounds that present with physical symptoms on a patient. [b]*[color=#008b5e][Medicinal Style • Pressure Points][/color][/b] D-rank Taijutsu Discipline The user has learned all appropriate pressure points on a body. In the event of bleeding, they know where to apply pressure to slow the bleeding while treatment is administered. [b]*[color=#008b5e][Medicinal Style • Splint][/color][/b] D-rank Taijutsu Discipline The user is able to create slings and wraps that support fractures, sprains, and breaks in patients. [u][b][color=#008b5e]C-Rank[/color][/b][/u] [b]*[color=#008b5e][Medicinal Style • Tourniquet][/color][/b] C-rank Taijutsu Discipline The user has extensive knowledge on how to properly make, and apply, a tourniquet, and can often make one out of whatever supplies are available, even scraps of clothing. [b]*[color=#008b5e][Medicinal Style • Air Way][/color][/b] C-rank Taijutsu Maneuver The user is able to use make shift supplies to obtain, and maintain, an airway in a patient through various methods, such as intubation or emergency cricothyroidotomy. This allows people to breath even if they have obstructed airways, and remain alive. [b]*[color=#008b5e][Medicinal Style • Antidote][/color][/b] C-rank Taijutsu Maneuver In the case of injected venoms and poisons, the user is able to assess the site of injection, and properly cut off circulation, and roll veins, to force out the poison or venom. So long as they begin within the first post of injection, they can prevent the effects of the venom or poison. [b]*[color=#008b5e][Medicinal Style • Medic][/color][/b] C-rank Taijutsu Discipline Perhaps one of the most important disciplines of any aspiring Medic, one who has mastered this Discipline can maintain a clear mind when treating patients. Techniques C-rank and below that effect their emotional spectrum, or attempts at distracting them will have no effect while they are treating patients. [b]*[color=#008b5e][Medicinal Style • Stitching][/color][/b] C-rank Taijutsu Maneuver Through the use of the proper tools, the use is able to stitch close most minor and moderator wounds, preventing the furthering of infection and deterioration of that wound. [u][b][color=#008b5e]B-Rank[/color][/b][/u] [b]*[color=#008b5e][Medicinal Style • Field Transfusion][/color][/b] B-rank Taijutsu Maneuver Assuming they have the approriate materials, the user is able to set up a field transfusion, taking blood from one person, and transfusing it into their patient, adding to their blood volume and potentially extending their life. A Field Tranfusion can extend the life of a patient by up to 3 posts. [b]*[color=#008b5e][Medicinal Style • Priority][/color][/b] B-rank Taijutsu Discipline When faced with multiple patients, one who has mastered this discipline is able to rapidly assess multiple patients and determine priority of their individual injuries, and the totality of their injuries to determine which require the highest priorities, and which can survive with delayed care. An additional benefit of this discipline is that one who has mastered it is always able to determine whether a patient is alive or dead, unless they are under the effects of A-rank or higher techniques designed to make them appear dead. [b]*[color=#008b5e][Medicinal Style • Comfort][/color][/b] B-rank Taijutsu Maneuver Through the use of acupuncture and their knowledge of pressure points, the user is able to quickly apply a series of pricks, leaving the needles in, that dulls pain in localized areas of the body, or even the entire body. This method only isolates pain receptors, not other receptors, allowing someone under the effects of this technique to continue to function. The pain dulling effects will last for up to 5 posts, at which points the needles will have to be removed then replaced.
[quote][center][color=#E8E2D6]Bone Breaker Style[/color] was created by shinobi in order to disable another fighter quickly in a fight to prevent them from utilizing limbs, and weathering the opponent down by short powerful strikes aimed at weak spots in the skeletal structure to fracture or break entirely. The style is strongly based off the strength and taijutsu skill of the user. If a user is strong they can snap bones easily, but if they are uncoordinated the style is essentially useless, same if it was the other way around, a weak person cannot snap bones no matter how well they're coordinated. The style is an utterly brute and ruthless one used to typical lethally injure or disable an opponent for other means. [i]Requires a Minimum of 5 Strength and 5 Taijutsu Requires Upper Body, Lower Body, and Medicine Concentrations[/i][/center][/quote][u][b][color=#E8E2D6]D-Rank[/color][/b][/u] *[color=#E8E2D6][b]Fault Line[/b][/color] [i]D-Rank Taijutsu Maneuver[/i] The user throws a palm strike towards an opponents leg utilizing all their momentum and force by swinging their shoulders and hips, the user strikes the opponents thigh. It would cause immense discomfort and a hairline fracture, and if the opponent continues to try to utilize the limb further straining it very badly could turn the hairline fracture into a full severe fracture. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu. *[color=#E8E2D6][b]Quaker[/b][/color] [i]D-Rank Taijutsu Maneuver[/i] Pre-Requisite: 10 strength. This taijutsu utilizes the weaker spot of the fibula in the calf to snap the soft bone to create intense pain in their calf making them unable to stand or create immense pain on the damaged leg. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu. *[color=#E8E2D6][b]Stop Pointing[/b][/color] [i]D-Rank Taijutsu Maneuver[/i] [b]Pre-Requisite:[/b] [i]Deft Hands Concentration[/i] This technique requires the user to get close and personal and grab the opponent and force them into an armbar. Once the opponent is forced into an armbar the user must then open up their fingers and bend them back with immense force until they break or dislocate. This prevents the opponent from forming handseals unless they relocate their fingers or mend the bone breakage. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu. *[color=#E8E2D6][b]Drunk Goggles[/b][/color] [i]D-Rank Taijutsu Maneuver[/i] The user claps their opponent's ear with the palm of their hand swinging wide to gather as much force as possible before smashing it causing bleeding and a ringing sensation in the opponent's ear. This also cause an influx of pressure in their ear canal making the opponent off balance. It will create a painful ringing, unbalance, and hamper their hearing. This causes the victim to experience a -1 taijutsu debuff. The effects of this jutsu last for 3 posts. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu. *[color=#E8E2D6][b]Right in the Sniffer[/b][/color] [i]D-Rank Taijutsu Maneuver[/i] The user positions themselves in a fighting stance and performs a quick jab with their dominating hand striking their opponent's nose attempting to break the cartilage causing immense pain and hampering their sense of smell as it fills with blood. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu. [u][b][color=#E8E2D6]C-Rank[/color][/b][/u] *[color=#E8E2D6][b]Radius Locator[/b][/color] [i]C-Rank Taijutsu Maneuver[/i] [i]Pre-Requisite: 10 strength[/i] The user sidesteps to whichever side their opponent throws a punch from and grasps their striking arm with their corresponding arm, and then the user raises their free arm high into the air locking it into an elbow striking angle before bringing it down with all their might striking the opponent's radius bone breaking it into two creating a clean break. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu. *[color=#E8E2D6][b]Look Over There[/b][/color] [i]C-Rank Taijutsu Maneuver[/i] The user throws a right or left hook twisting on the ball of their foot to add some extra force slamming their fist into the side of their opponents face around the orbit socket. Once making contact the blow will cause bleeding and swelling in the opponent's afflicted eye causing them to go temporarily blind until they receive medical attention. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu. *[color=#E8E2D6][b]Pelvis Grinder[/b][/color] [i]C-Rank Taijutsu Maneuver[/i] [i]Prerequisite: 10 Strength[/i] The user grabs the opponent by the shoulders and attempts to knee them in their pelvis with all their force using the hard part of their knee causing a fracture inhibiting the opponent from sprinting or running, and causing them to stand at a funny angle inhibiting their ability to stand in a well fighting position. It also causes the opponent to be off their balance as they attempt to relieve the pain by putting more pressure into their knees. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu. *[color=#E8E2D6][b]Spinal Chipper[/b][/color] [i]C-Rank Taijutsu Maneuver[/i] [i]Prerequisite: 15 Strength[/i] The user approaches behind the user or slides behind them and lowers themselves to the ground support themselves with their hands delivering a powerful kick to the opponent's spinal cord attempting to fracture their spinal disks creating a strain on them to remain standing upright or immense movement. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
[quote=Yoshin Kenjutsu]Yoshin Kenjutsu is a style of sword techniques that originate from Waterfall Country. The style's method of attack is considerably different from normal sword techniques, as each one is actually focused more on intelligent strikes to the body at critical places. Nerves, muscles, organs, even joints, are all targets of Yoshin Style. Because of this, practioners typically use short blades such as wakizashi or kodachi, though katana users are not unheard of. The typical stance of the style is to hold your sword at chest level to make the typical jabbing motions of the style more accessible. [list][*][i][b]Requires[/b] [Deft Hands], [Sword], [Lower Body][/i][/list][/quote][u][b][color=#C71585]D-Rank[/color][/b][/u] [b]*[color=#C71585][Yoshin • Ambidexterity][/color][/b] D-Ranked Taijutsu Discipline [b]Prerequisite:[/b] [i]5 Instinct[/i] After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize their preferred weaponry without any sort of issue. This extends to other methods of combat or simple everyday life as well. [b]*[color=#C71585][Yoshin • Side Step][/color][/b] D-Ranked Taijutsu Maneuver [b]Prerequisite:[/b] [i]5 Instinct[/i] After stepping up beside the target or sidestepping an attack from the target, the user utilizes a quick striking method, drawing a very firm slash across the side, ribcage or arm of the target. The user slashes with the intent to both injure and startle the opponent, hoping to catch them off guard and disrupt the flow of their attacks. Unlike many other Yoshin techs that focus on shallow cuts that flare up in pain, this particular technique is meant to dig as deep as possible, many times slashing into bones to cause as much long term damage as possible. [b]*[color=#C71585][Yoshin • Flinch][/color][/b] D-Ranked Taijutsu Maneuver [b]Prerequisite:[/b] [i]5 Instinct[/i] With a quick feint, the user quickly draws their sword up in an arc, aiming at a foe's eyes usually with intent to slash across their face and injure their eyes. The nature of the technique's movements make it easily read, prompting the target to avoid or dodge. [b]*[color=#C71585][Yoshin • Finger Snap][/color][/b] D-Ranked Taijutsu Maneuver [b]Prerequisite:[/b] [i]5 Instinct[/i] Using a quick striking method, the user of this technique quickly draws a very firm slash towards the hands of the target aimed towards the fingers or palm. The user slashed with the intent to injure the gripping portions of the opponent's hand to knock weapons free with the slash, though the attack itself is shallow. Typically the technique is only useful as a quick disarm method and unsuitable for long term disarming. [b]*[color=#C71585][Yoshin • Paper Slash][/color][/b] D-Ranked Taijutsu Maneuver [b]Prerequisite:[/b] [i]5 Instinct[/i] In this technique, the user switches from the typical critical blows to a more specialized 'swirl' pattern of slashing, which while much less effective in terms of damage, is useful in distraction. Wounds inflicted are patterned to flare up with pain when those muscle areas tighten, causing moves the opponent's make to recoil slightly on their bodies, the wounded areas acting as a detrimental pain in their actions. [u][b][color=#C71585]C-Rank[/color][/b][/u] [b]*[color=#C71585][Yoshin • Palm Offering][/color][/b] C-Ranked Taijutsu Maneuver [b]Prerequisite:[/b] [i]15 Instinct[/i] The user moves into a close fighting stance where he quickly calculates and delivers a series of deep cuts aimed at the opponent's hands. Due to the placement, these cuts interfere with the opponent's hand dexterity, covering sensitive areas between the fingers, knuckle joints, or even under fingernails if presented properly. This doesn't produce much damage, but it does lower the target's Taijutsu by 3 until the target receives medical attention for their wounds. [b]*[color=#C71585][Yoshin • Forearm Disarm][/color][/b] C-Ranked Taijutsu Maneuver [b]Prerequisite:[/b] [i]15 Instinct[/i] The user will attempt to disarm a weapon in their opponent's hands by attacking the opponent's forearm with their blade. Whether by slashing or by stabbing, the damage this causes to the muscles and tendons in the forearm is usually enough to cause an opponent to drop whatever they are holding should the attack connect, while simultaneously lowering the target's strength by 3 due to the damage the muscles have sustained. This debuff lasts until the target receives medical attention to treat the wound. [b]*[color=#C71585][Yoshin • Trip Up][/color][/b] C-Ranked Taijutsu Maneuver [b]Prerequisite:[/b] [i]15 Instinct[/i] Dropping down to one knee in front of a foe, the user performs a pair of quick slashes across the foe's shins. The user aims for a long nerve across the front of the shin to obstruct their movements. Striking the nerve can be detrimental to the opponent as the nerve is hard to 'miss', considering its size and the relative thin skin against the shin makes even grazes effective. Opponents struck by the effects of this technique suffer a spark of pain that drops the target's speed by 3, making it effective for retreating from a foe. This debuff lasts until the target receives medical attention to treat the wounds. [b]*[color=#C71585][Yoshin • Tension Cutter][/color][/b] C-Ranked Taijutsu Maneuver [b]Prerequisite:[/b] [i]15 Instinct[/i] Focusing on a group of muscles along the opponent's torso, the user of this technique delivers a series of slashes while in movement. This produces a series of evenly spaced lines across the target's mid-section and sides. These cuts are not extremely damaging to the body, but the muscles targeted in that area aid in back and limb movement. Unable to fully draw power from their back or limbs, the target's Strength will reduce by 3 until proper medical attention is reached.

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