[Inactive]Hirohito, Mika

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TyDie
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[Inactive]Hirohito, Mika

Post by TyDie » Wed Feb 01, 2017 3:06 pm

Username: Kabu
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Hirohito Mika

[One for all, all for one]

General Information Age: 20
Gender: Female
Height: 5'4"
Weight: 129 lbs

Physical Features:
  • Face/head: Mika has rather unusual, reddish-pink hair that hangs down to her mid-back and bright blue eyes. Her expressions are typically fairly stone-faced and hard to read, any shifts being very slight, except in a few specific circumstances.
  • Body: Mika is fairly small and delicate, although perhaps not quite as delicate as she may appear at first glance. She has slim shoulders and a relatively small waist which combine with her rounded hips and a moderate bust to give her nice curves. She also possesses a relatively nice amount of lean muscle although it typically doesn't make much of a presence unless closely observed with her stomach having the most toned muscle and even that is barely visible to the untrained eye. Her skin is slightly pale but soft and mostly unmarked, mostly thanks to the wonders of medical ninjutsu and her own unwillingness to get any tattoos or piercings.
  • Notable Features:While most of her wounds have healed and the scars faded, she does have a single highly visible, diagonal scar on her chest.
Clothing/Accessories: Her primary outfit is entirely black in color, consisting of a hooded sweatshirt and fairly short skirt, underneath which is worn a pair of tights, and finally for shoes is a pair of knee high boots. Being a member of the Hirohito's main family, she also wears a platinum ring on her right hand's ring finger.
PictureShow
Personality:
  • General: While actually very friendly, Mika doesn't seem to openly wear her emotions, often appearing to be either cold or indifferent. In truth her mind is constantly at work analyzing those around her, even as she herself is occupied elsewhere. She does her best to remain cool and collected at all times, however while cunning and very clever, she is terrible at improvising and is extremely prone to severe breakdowns if even the littlest thing goes wrong with her carefully laid plans.
  • Hopes/Dreams: Her main dream in life is to fall in love, settle down, and start a family, having always had an admiration for the loving relationship that her parents had.
  • Fears: Simply put, she has a paralyzing fear of failure, whether in her work or private life.
  • Combat Mentality:While she prefers to stand back, doing the thinking for her team, she is very much capable of fighting on her own. When forced into combat she makes use of a variety of hand to hand taijutsu, primarily consisting of carefully calculated counters and grapples through the use of the art of Jujutsu and the like.

Battle Information Village: Kirigakure no Sato
Rank: Special Jounin

Stats:
  • Ninjutsu: 22
  • Taijutsu: 25
  • Genjutsu: 11
  • Stamina: 20
  • Control: 20
  • Strength: 20
  • Speed: 21
  • Instinct: 21
Equipment: In a holster attached to her right thigh is a pair of tonfa each of which is a metallic grey in color and approximately 17 inches in total length.
Her secondary choice of weaponry is a spool of razor sharp wire, a total of 13 meters, that's kept in a special made holster strapped to her left thigh.

Affinity: Fuuton
Abilities and Concentrations
Abilities
First Ability----------
Second Ability---------
Third Ability-------------
Concentrations
Ninjutsu
Iijutsu:
This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.
Sensory:
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.
Taijutsu
Upper Body:
The fundamental skill of the [Upper Body] indicates the user’s proficiency with using their arms, chest and head in various ways to facilitate their use of related Taijutsu.
Lower Body:
The fundamental skill of [Lower Body] indicates the user’s proficiency in using their legs and feet in many different ways to facilitate their use of related Taijutsu.
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Rigid Structure:
The fundamental skill of [Rigid Structure] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Projectile Weapons:
The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.
Genjutsu[Place them here]
Taijutsu Specialist:
Having devoted their lives to mastering the art of taijutsu, this shinobi is classified as a Taijutsu Specialist. Taijutsu specialist are able to devote a total of 10 concentrations to taijutsu, unlike most people who are capped at 8. However, they are only able to devote a max of 5 concentrations to genjutsu, and a max of 5 concentrations to ninjutsu.

As a Taijutsu Specialist, Mika is able to utilize taijutsu concentrations reserved for specialists, and is able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats can only be Taijutsu, Stamina, Speed, and Strength.

Jutsu
NinpouShow
D-Ranked

*[Ninjutsu • Tracking Device]
D-Ranked Ninjutsu
After performing the correct hand seals the user will coat one of their hairs in chakra. Once this has been done, they will place it on their target. The user can track the exact location of the strand of hair for up to 7 meters. For up to twenty meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general idea of where the opponent is. The chakra in the hair will dissipate at the end of 6 posts.

*[Ninjutsu • Wall]
D-Ranked Ninjutsu
After performing the correct hand seals the user causes a thin 3x3 meter flat barrier to form directly in front of them at a speed of 5. This barrier can take a hit of up to 5 strength before shattering, otherwise it lasts for 3 posts.

*[Ninjutsu • Sensory Deprivation: Sight]
D-Ranked Ninjutsu
A technique used for a variety of purposes, each unique to the user's needs, the user channels chakra over their eyes. This chakra will act as though it were solid, rendering the user blind until it is dispelled. This can be held as long as the user has chakra, but once it has ended, it has a cool-down period of 2 posts before it can be used again

C-Ranked

*[Ninjutsu • Advanced Transformation Technique]
C-Ranked Ninjutsu
An advanced form of the Transformation Technique, after performing the correct hand seals and holding the final one temporarily, the user will coat and mold chakra around their body into the shape and form of something or someone which is no more than twice their size at a speed of 4. This technique's true advantage is that the disguise is given physical substance. This means, for example, if they transform into something with claws, they will have claws that can physically be used. For the disguises 5 post duration, if it is damaged by a hit of 16 or more strength, the disguise "poofs" from existence. This includes collateral damage caused by striking an opponent that may occur to the disguise.

[Ninjutsu • Link]
C-Ranked Ninjutsu
Through forming a contract with a spirit, the user is able to use their own chakra to sustain the spirit's presence in the human world, paying a -5 stamina drain for each spirit linked.
SensoryShow
C-Ranked

*[Sensory Style • Beyond Senses]
C-Rank Ninjutsu
Prerequisites: Ninjutsu/Control/Instinct stats of 10
This sensor jutsu is used by shinobi to feel chakra sources within a radius of 25 meters. While this jutsu is fairly helpful in sensing chakra, it is unable to actually pinpoint specific chakras outside of 10 feet. This only gives the Shinobi an idea of how many entities with chakra are present in their general area.

*[Sensory Style • Evaluation]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and then do an additional set of hand seals. By doing so, the user will be able to compare the “strength” of each source of chakra they are able to sense to each other. The “strength” of the individual is determined by the average of each person’s Stamina, Control and Strength stats. The user can determine who has more chakra strength than others, allowing them to pick out possible risks. This technique is not very reliable as a determining factor, however.

*[Sensory Style • Flare]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and then do a second set of hand seals. For the next 5 posts, any time anyone within the range of their sensory activates a jutsu, the user will see their chakra “flare” momentarily. While they won’t know anything about the jutsu, it will give them a better idea of the battle field.

B-Ranked

*[Sensory Style • Broad Sense]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses], Ninjutsu/Control/Instinct stats of 20
This jutsu is an extension of [Beyond Senses]. With this jutsu initiated, a sensor can focus on individual chakra signatures to get a precise idea of where their opponents are at up to 25 meters. A general sense of the direction and number of chakra sources can be determined at about 50 meters. It should be noted that this jutsu requires intense concentration, often making the user shut their eyes so they can focus on the jutsu solely. Even with high levels of Chakra Control and Instinct, this jutsu can be mentally taxing as it requires the user to sort through the individual chakra sources in the sensor’s range.

*[Sensory Style • Sense: Genjutsu]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
Once their sensory jutsu is active, the user can do a brief series of hand seals, allowing them to notice any abnormalities indicative of genjutsu in any of the sources of chakra they can sense. This can help them determine who needs to be released and who does not.
IijutsuShow
D-Ranked

*[Iijutsu • Oxygen Flow]
D-Ranked Ninjutsu
Simple in its form yet highly effective in practice, the *[Iijutsu • Oxygen Flow] technique allows its users to clear obstructed airways, to perform less extensive CPR, and to give cells the oxygen they crave. After focusing chakra into the hands, the user will place both over the target's chest (through the back works as well). By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to help oxygenate the body's cells. In this instance, users must be much more careful, as over-oxygenating cells can cause more harm than good. This technique takes the entirety of one post to perform.

*[Iijutsu • Blood Clot Technique]
D-Ranked Ninjutsu
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into his/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

*[Iijutsu • Burn Ointment Technique]
D-Ranked Ninjutsu
A relatively simple and handy technique to have at hand, *[Iijutsu • Burn Ointment Technique] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to small areas of first degree burns, it's fairly quick to do. For small areas of second degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than second degree.

*[Iijutsu • Chakra Stitching]
D-Ranked Ninjutsu
When traditional stitching supplies aren't available, *[Iijutsu • Chakra Stitching] truly shines. After performing a short set of handseals, the user will gently place his/her index finger at the base of the patient's wound. Once this is done, the user will lift his/her finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear. This is repeated until the wound has been pulled together. Although precision is key, this technique can still be performed relatively quickly. Small to moderate wounds take very little time to stitch, while large wounds will take one (1) post of work to mend. This technique drains a minuscule amount of chakra from the person it is attached to in order to keep the stitches going, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. Any intensive or strenuous movements will cause the stitches to break.

C-Ranked

*[Iijutsu • False Death]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
This simple ninjutsu is comprised of the user's knowledge of the human body and the ability to mask all vital signs. By focusing chakra throughout the body to preserve its function while in this state, the user can appear to be dead as long as they have chakra to spare. This act can seem very realistic to the untrained opponent, but is foiled by sensor techniques, certain doujutsu and jutsu, and the *[Iijutsu • Medical Diagnosis Technique] technique.

*[Iijutsu • Blood Transfer Technique]
C-Ranked Ninjutsu
A simple technique that requires its users to sacrifice a little to save a life, the*[Iijutsu • Blood Transfer Technique] does exactly what its name suggests. To prepare for this procedure, the user must make a small incision into the patient's body and follow by opening a vein. Once the vein has been open, the user will begin to channel chakra into it. Over the course of one (1) post, the patient's blood will gain density and stabilize itself. Users of this technique must be aware that their own blood will dilute over the duration of this technique, as it is essentially transferring blood from their bodies to the patient's. No more than 1 liter (2 pints) of blood can be transferred using this technique without severe repercussions for the user.

*[Iijutsu • Bone Fracture Technique]
C-Ranked Nintaijutsu
Prerequisite: *[Iijutsu • Chakra Scalpel]
Once the *[Iijutsu • Chakra Scalpel] has been activated, users may choose to use this jutsu as an alternative to the aforementioned technique's usual action. When in close range, the user will attempt to jab his/her charged hand at the opponent, seeking to connect with a bone. If successful, the chakra will be released into the opponent's body as a sharp, precise burst to the area of contact, causing the bone to fracture. If this area is struck again in the same spot, the bone will inevitably break. This technique does not harm anything but the bone—not even the skin—and is dispelled after three (3) posts or until contact with the opponent is made. However, since both hands are charged, the user has two chances with this technique per use (one per hand).

B-Ranked

*[Iijutsu • Chakra Scalpel]
B-Ranked Ninjutsu
Perhaps one of the most dangerous and revered Iijutsu honed by medical-nin, the *[Iijutsu • Chakra Scalpel] is no precision instrument. After performing the necessary handseals, the user will begin to focus an ample amount of chakra into his/her hands. Once charged with chakra, the user will attempt to place his/her hands on the target. If the user is able to connect the entirety of his/her palm, the chakra will be released into the opponent's body, slicing tissue, organs and veins up to 4 inches from the surface in an area roughly the size of the user's hand. The skin remains unblemished by this technique, as it only causes small to moderate internal wounds. As this technique is dangerous and mostly uncontrolled, the precision needed to kill instantaneously is lost. The chakra used in this technique is highly visible when first activated and emanates from both hands for a duration of three (3) posts or until contact with the opponent is made.

*[Iijutsu • Paralysis Removal]
B-Ranked Ninjutsu
This handy technique is used in cases where patients have suffered temporary paralysis somewhere throughout their bodies. After focusing chakra into his/her hands, the user will apply them to the affected area and begin to channel chakra through the muscle tissue. As this chakra interacts with the temporarily lame muscle tissue, it will restore natural mobility to the area. Areas as large as an entire limb will take one (1) post of concentration to release, while releasing half the body from paralysis will take two (2) posts, and finally, to undo the entire body from paralysis, it takes three (3) posts of concentration. This technique is only effective on paralysis caused by jutsu or certain poisons.
JujutsuShow
Jujutsu:
Prior to the rise of Shinobi, the feudal armies consisted almost entirely of samurai. Amongst the samurai, there was a great need to be able to defeat an armed and armored opponent with no weapon, or only a short weapon. Because striking against an armored opponent proved ineffective, samurai learned that the most efficient methods for neutralizing an enemy took the form of pins, joint locks, and throws. With this knowledge, the samurai of Lightning Country developed a series of techniques around the principle of using an attacker's energy against them, rather than directly opposing it- the series of techniques ultimately becoming known as Jujutsu- the gentle art. Jujutsu is only really taught in Lightning Country, though it's not impossible to have learned it third-hand, given the right series of events.
Requires: [Upper Body], [Lower Body], [Acrobatics], [Rigid Structure]
D-Ranked

Front Snap Kick
D-Ranked Taijutsu Maneuver
A essential technique, the front snap kick is one of the basic strikes of the Jujutsu style. Starting with their left foot forward, the user brings the knee of their rear leg up to the height of their hips briefly before snapping their foot out towards the targets groin or a below-the-belt vulnerable area. When executed properly, this quick attack is capable of surprising an opponent and briefly putting them off balance to create window for the user to execute a strike or flip.

Basic Parry
D-Ranked Taijutsu Maneuver
A essential technique, the user starts with their feet squared apart and their arms up in a guarding position. When the opponent strikes, whether high or low, the user will use the same side arm as the opponents incoming limb to parry the attack mid-limb. Then, by twisting off the ball of their foot in a counter-clockwise motion, the user can create considerable force and knock back the opponents limb, creating a window for the user to execute a strike or flip. This works best if the average of the user's taijutsu and instinct is greater than the average of the target's taijutsu and speed.

Breakfalls
D-Ranked Taijutsu Discipline
A spatial awareness and body sense that is extremely important to practitioners of jujutsu, the user has practiced falling in a variety of conditions, and has learned how to distribute their weight and manipulate their body to minimize damage. Additionally, the user knows how to protect themselves from any incoming attacks during their fall, bringing their outside knee and arm up to guard their organs and head. This isn't really effective against falls greater than 30 feet and is not meant for aerial combat.

Front Snap Punch
D-Ranked Taijutsu Maneuver
A essential technique, the front snap punch is one of the basic strikes of the Jujutsu style. Starting with their feet squared apart and their arms up in a guarding position, the user strikes with a small jab using their left fist. As the left fist is brought back, the user twists on the ball of their rear foot, moving their hips in unison to gain extra speed and force, releasing a powerful strike with their right hand.

Breakgrip
D-Ranked Taijutsu Discipline
A spatial awareness and body sense that is extremely important to practitioners of jujutsu, the user has practiced breaking an opponents grip on them. This technique is possible when the user still has free limbs. Using their free limbs they will strike at the opponent's weakpoints, like the back of the neck, skull, funnybone, etc. If successful, they will then use the window of opportunity to throw the opponent off balance, creating an opening to flip their suppressor. This works best if the user's taijutsu is greater than the target's strength.

C-Ranked

Ground Pin
C-Ranked Taijutsu Maneuver
A basic pin, once the user has their opponent on the ground, they will lay on them, their back to their opponents chest. Their right arm will be around the opponents neck. The user will then take the opponents right arm under their left armpit and pin it there with their left arm. After finishing these pins, the user keeps their weight on their opponent and tucks their head in, spreading their legs as far as possible in order create a solid foundation that makes it difficult for the opponent to move. This works best if the average of the user's taijutsu and strength is greater than that of the target.

Body Drop
C-Ranked Taijutsu Maneuver
Prerequisite: Basic Parry
After performing a successful parry, the user brings their left foot to the left foot of their opponent. Twisting counter-clockwise on the ball of their left foot, the user takes their right arm behind their opponent simultaneously holding the opponents right bicep with their left hand. By bringing their right foot to the opponents and then taking their left foot forward, their knee bending, the user then twists their upper body counter-clockwise, the heel of their right foot sweeping the opponents right leg simultaneously as the users whips the opponent over their right side and onto the ground. The period of shock after this is the perfect opportunity for follow-up pins or attacks. This works best if the average of the user's taijutsu and strength is greater than that of the average of the target's strength and stamina.

Five Point Lock
C-Ranked Taijutsu Maneuver
A move that requires the user to get behind the opponent, they will attempt to grab hold of the opponents arms, while simultaneously sweeping their legs. If successfully, the user will hook their legs around the opponents, bring the opponent down in a fall with them, and ultimately pulling back their arms and legs and locking all their limbs. The user will then force their head into the opponents until the opponents chin touches their chest, locking the opponent down completely. This works best if the average of the user's taijutsu and strength is greater than that of the target.

Arm Lock
C-Ranked Taijutsu Maneuver
Prerequisite: Basic Parry
Utilizing principles of the Basic Parry, when the opponent throws a punch towards the user's stomach, the user will block the strike with a left-handed downward block. They will then grab the opponents wrist with their right hand, twisting clockwise on their ball of the left foot to be parallel to their opponent. The user will then plant their right foot and aim a left elbow jab to the attackers head, really aiming to move their left hand around the opponents right arm. When done, the user will twist their wrist clockwise and push their wrist down to the floor to apply the lock. The same stance can be mirrored with the other hand opening if desired. This works best if the average of the user's taijutsu and strength is greater than that of the target.

Leg Lock
C-Ranked Taijutsu Maneuver
Prerequisite: Basic Parry
Utilizing principles of the Basic Parry, when the opponent attempts an overhead strike, the user will block the initial strike and duck down, aiming a strike of their own at the opponents's hip. By applying extra pressure and bringing their other hand down they will attempt to grab the opponent's right ankle, pulling it out from under them. If the target falls they will then place a firm leg on the inside thigh of the left leg and wrap their arm around the right, effectively locking the opponent in place. The same stance can be mirrored with the other leg opening if desired. This works best if the average of the user's taijutsu and strength is greater than that of the target.

B-Ranked

Half-Shoulder Throw
B-Ranked Taijutsu Maneuver
Prerequisite: Basic Parry
A move that utilizes the principles of the Basic Parry, when the opponent attempts to strike, the user will block the initial strike and step forward with their right foot, causing them to be sideways to their opponent, striking a hammer-fist to their bicep. The user will then strike the attackers ribs with an elbow or back fist before bringing their right arm under there opponents arm. After this, the user will bend their knees and pull their opponent onto their back, the user rolling them off their back onto the floor by twisting their upper-body slightly. From here, the user can transition into a finishing strike or an arm-lock. This technique works best if the user has higher strength than that of the target.

Crab Claw Scissor Counter
B-Ranked Taijutsu Maneuver
This technique is easiest to land when countering a strike, however it's also possible to use this technique on opponents who are physically less adept than the user with no opening or need to counter. This technique starts with the user attempting to grab the opponents right wrist and thrusting it right across their body. If successful, the user will twist their left foot clockwise and place their right hand on the ground, simultaneously placing their right leg behind the opponents. Then, by bringing the left leg into the opponents stomach, the user sweeps them backwards and onto the ground leaving them open to a finishing strike.

Wrist Throw with Lock
B-Ranked Taijutsu Maneuver
Another iconic jujutsu technique, when the opponent throws a straight strike, the user spins clockwise on their left foot, cupping the opponents right wrist with their left hand. Using their right hand, they grab the opponents wrist and initiate a solid grip before twisting counter clockwise on their left foot, thus locking their wrist back. By continuing the twist and dropping their left knee to the ground, the user can flip their opponent onto the ground and leave them open to attack. This works best if the average of the user's taijutsu and instinct is greater than the average of the target's taijutsu and strength.

History
Historical AccountsShow
Mika was born to Hirohito Mikado and Yuki on a particularly unpleasant day in the village of Kirigakure, the unusually thick mist and heavy rain preventing the young couple from even leaving their home when Yuki went into labor. Luckily they had been staying with Yuki's younger sister Haruka, and with her assistance Mika was born with no complications. The new parents loved their child dearly and for the first couple years of her life spent nearly every waking moment with her. However, shortly before her third birthday her father started taking missions again, often staying away for long periods of time. Yuki meanwhile had decided on a nice, quiet retirement to better take care of their daughter. Of course at first Mika didn't understand why her father was gone so often but she didn't mind, as she loved both of her parents dearly and as she got older and learned about the world of shinobi she was even proud of her dad for putting himself out there, having decided that she wanted to be a shinobi as well by the time she was six years old.

Three more years passed and it was finally time for her to enter the academy. Of course she was nervous about how well she would perform and afraid of rejection. Contrary to her expectations though, her bright bubbly personality managed to win her a small group of friends. Unfortunately her personality earned her several enemies among her classmates as well, they taking every opportunity to bully her or try to beat her down. It was just a little difficult for her to deal with but thanks to the support of her friends and parents she stood up to the bullying,. Nothing really changed until one day close to graduation, she was attacked from behind by another girl in her class, and with relative ease she intercepted the attack and proceeded to violently flip the girl over, pinning her to the ground and forcing her arm back far enough to cause a great deal of pain but not to the point of breaking it. In such a state it didn't take long for her assailant to surrender, even as the rest of the class simply stared in amazement at the ease with which the thus far mostly docile girl had dealt with her attacker, the lot of them being surprised to learn that she had been planning on such an occurence for quite some time, she just hadn't been sure when it would happen.

Anyways, with that the bullying slowly trickled to a stop, and she safely graduated, finally entering her Genin years. In all honesty, her time as a Genin was fairly unremarkable, most of her time not on missions being spent reading or training. Over the next few years her bubbly personality died down and while she retained her friendliness, she became much calmer and more relaxed. It was also during this time that her own propensity towards strategizing and she even began to officially study Jujutsu for those occasions where she would have to fight herself.

Speaking of which, the time for the Chuunin Exam soon approached and her opponent happened to be that same girl that she had scrapped with back in the Academy. With both of their prides on the line they each gave it all they had, and despite receiving a large cut across her chest, she managed to fight through the pain and won the fight through tossing her opponent into the stadium walls, inflicting a great deal of pain and even knocking the girl unconscious.

After her performance in the exam she was soon promoted to Chuunin, though she had to spend the next few weeks recovering from the wound that she had received during the exam. At the time she had mostly been able to ignore it due to the heat of combat, but soon after she had arrived home the pain had fully kicked in and she collapsed at the entrance, shocking her parents and aunt. It turned out that the wound was fairly deep and it was miraculous that she had gone even that long without collapsing. Anyways, while she had been recovering she began learning the art of Iijutsu from her aunt Haruka, the process of recovery having given her a great deal of respect for the village's medical staff, and taught her just how useful medical ninjutsu could be. During this time her aunt even began helping her to refine her skill with Jujutsu, the woman having learned it herself from an acquaintance whom themselves had learned it from a Lightning Country samurai.

After several long weeks she finally recovered fully and was ready to get back to missions, putting every effort into her work to make up for the time that she had missed. Over her time as a Chuunin she began working with teams more often, getting a real chance to put her, admittedly self-proclaimed, status as a tactician to full use. For the most part, her plans were well thought out and successful. However during one mission, some part of her plan completely derailed and while the mission had still been a success, it hadn't been without her teammates being greatly injured. Some part of herself felt as if she had been responsible for the injuries they had suffered. Never before had one of her plans gone so very wrong and she found herself in a state of panic, unable to bear the thought that someone could have died and it would have been her own fault.

With that failure constantly in the back of her mind, she strived to improve by better learning about those around her, and adapting her methods to better suit the individual strengths of her teammates. There were a few more rough spots but nothing so bad as that incident and so she handled the rest of her time as a Chuunin fairly smoothly, soon finding herself with a promotion to Special Jounin.
Active Characters
Village of OriginCharacter Name & LinkRankColor
Sunagakure no SatoHenrin EmiGenin[color=darkgoldenrod][b][/b][/color]
Konohagakure no SatoIbakuro AiyaChuunin[color=#8CD600][/color]
Sunagakure no SatoKouseki TakumaGenin[color=#003893][b][/b][/color], [b][color=#AFBCDB][/color][/b]
Kirigakure no SatoKazuki RyuChuunin[color=#dc143c][/color], [b][color=#C71585][/color][/b]
Iwagakure No SatoHiraku KenjiBannin S-Rank Missing Ninja[b][color=slategray][/color][/b]
Iwagakure No SatoFukusha JinsaiJounin[color=#BF0000][/color], [b][glow=orangered][color=#000000][/color][/glow][/b]

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Director
Hokage
Hokage
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Location: Before or after the explosion?
User flair: If you read this, you're gay.

[Inactive]Hirohito, Mika

Post by Director » Sat Mar 11, 2017 7:48 pm

On-Hold (Need's Payment)Show
Username: Kabu
Owner: Hirohito Mika
Yoshiyuki

General Information
Type: Permanent Summon
Gender: Male
Age: Unknown, Appears as a 17 year old man

Appearance:
  • Face/head: Yoshi has relatively short black hair that falls down to the nape of his neck and is kept tied into a ponytail. His eyes are a deep green and seem to be constantly aware of those around him, seeming to have a strange glint to them when he seems to be thinking about something. The rest of his face has fairly sharp features, angular jaw and cheekbones complimenting his hair and eyes, at least according to himself.
  • Body: Yoshiyuki in all aspects appears to be a fairly average young man, having a lean build with fairly pale skin along with a fair amount of muscle and a lack of scarring, aside from an inexplicable scar across his chest that he can't seem to remember.
  • Notable Features:----
  • Clothing:Yoshi's attire is fairly simple and casual, consisting of a long sleeved jacket, underneath which is a short sleeved shirt. On his lower body is a simple pair of pants and finally for footwear is a simple pair of boots.
PictureShow
Personality:
  • General: Considering the nature of his creation, Yoshi is surprisingly lively and carefree. He's friendly and very much a mischievous flirt. Despite that however he is considerate of those around him and will keep his mischief to a minimum if the situation calls for it. Also, not knowing much about the world around him or about other people, he can be very curious and studious, often found either with his nose in a book or having someone, usually Mika, teach him about the ins and outs of the people around him and the world at large.
  • Hopes/Dreams: Strangely enough, his current dream is to find an actual purpose so that he can hopefully be of use.
  • Fears: Being a disappointment.
  • Combat Mentality:Despite having been trained in the shinobi arts, Yoshi doesn't know much about actual combat, as such often staying by anothers' side and providing assistance if need be.
Battle Information Rank: C-Ranked
Stats
  • Ninjutsu: 5
  • Taijutsu: 3
  • Genjutsu: 1
  • Stamina: 5
  • Control: 15
  • Strength: 3
  • Speed: 3
  • Instinct: 5
Equipment: Fifteen kunai, distributed in quantities of 5 through a total of three pouches located on each thigh and just above his butt. He also has a total of five explosives tags, kept in the pouch above his butt.
Abilities and Concentrations [c][quote=Artificial Human]Having seemingly been created from nothing, Yoshi isn't quite human, instead his existence being that of an elemental golem given autonomy through the use of a core implanted deep in his body, this core being an orb of ice approximately the size of a human heart. Given the nature of his creation, Yoshi's body is similar to that of a suiton elemental body, entirely consisting of water, and even following all the normal [url=https://www.narutosaigen.com/forums/viewtopic.php?&t=5925420/1/#new]elemental body[/url] rules.[/quote]
Abilities
First Ability
[b]Ninjutsu[/b][quote=Suiton][color=dodgerblue][b][color=dodgerblue][b]Suiton Affinity[/b][/color][/b][/color] A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive [color=dodgerblue][i]enveloping[/i][/color] effect. [spoiler=Passive (Enveloping)]Suiton's effect is enveloping, meaning that suiton passively surrounds anything that it makes contact with. Suiton techniques that do not last over periods of times (i.e, exploding techniques) drench their opponents, but long term techniques will envelop anything they come in contact with and maintain a hold on it with the 3/4th strength of the technique, rounded down. This means that if a suiton wave is shot forward with 17 strength, it will envelope and move anything with it that does not have more than 12 strength to resist it. This allows Suiton to fill a very powerful role in eliminating tools from opponent's access and capturing targets.
Concentrations
[/quote]
Taijutsu[Place them here]
Genjutsu[Place them here][/table]
Jutsu
SuitonShow
D-Ranked

*Suiton • Defensive Barrier
D-Rank Ninjutsu
After performing the correct hand seals the user will spray water created from the inside of their chest through their mouth. Once the water is expelled, it will form an umbrella shape that is concave to the user and about two meters in diameter. This defense is somewhat solid and can be formed in any direction the user can spit, up to five meters away. The defense is shot at a speed of 5 and has a strength of 5 and unless completely destroyed it lasts for three posts before falling lifelessly to the ground.

*Suiton • Water Shuriken
D-Rank Ninjutsu
After performing the correct hand seals the user will form a shuriken of water approximately 6 centimeters in diameter in their hand. When kai'd, this shuriken explodes with a force equal to a D-Rank explosion and covers the immediate area in water. If not consumed, this technique lasts for three posts.

*Suiton • Water Orb Technique
D-Rank Ninjutsu
After performing the correct hand seals the user will form a dense ball of water approximately 6 centimeters in diameter in their hands. Upon lurching forward, they will release the ball towards an opponent up to 10 meters away at a speed of 6 and with a strength of 4.

*Suiton • Propel Leap
D-Rank Ninjutsu
After channeling chakra into their hands the user will fire two jets of water from their hand, essentially hurling and propelling themselves in the opposite direction of their jets as if thrown by a strength of 5.

*Suiton • Wet Spot
D-Rank Ninjutsu
After performing the correct hand seals the user will expel a 3 meter diameter sphere of water from their mouth at speed of 5 up to 10 meters away. Upon impact it will burst spilling all over the immediate area making it extremely slippery. Those without 5 taijutsu or higher will not be able to hold their footing on this wet spot and will slip around.

History Having started life as a mere elemental, Yoshi doesn't have much of a history, though to those who don't know of his nature, including himself, he would simply seem to be amnesiac and having forgotten his past. He was given life by a Kirigakure missing ninja with the goal of utilizing the knowledge of cores and elemental bodies to create an invincible, humanoid super soldier with no will of their own so as to follow any order without question., though while at first the experiment had seemed as if it had been all but a success, it soon became clear that the plan had been flawed, and not only had the golem taken a human form it had also somehow taken on a consciousness of its own. Of course, his creator wasn't happy with how the experiment had turned out but, determined to carry through with his plan he decided to name the 'boy' Yoshiyuki, and begin training him into the super soldier that he had originally envisioned.

A couple of years passed and it soon became apparent that the now young man didn't have a destructive bone in his body and, finally deeming the experiment a failure he left his 'failed creation' behind and went off on his own. It was shortly after this that a member of Kirigakure's Hirihoto family, a young woman by the name of Mika, passed by and ended up saving Yoshiyuki, whom she simply thought was an ordinary human being, from a bandit attack. Upon discovering that he was amnesiac, after an internal debate, she in the end decided to take him home for investigation. After an intensive testing period and investigation into his background, it came to light that he wasn't at all human, that he had been the result of an experiment to create a super soldier and that that potential still rested within him. As such he was handed over to Mika, as the one who had found him, for proper training and indoctration into the village in an attempt to make him the soldier that he had been created to be.[/spoiler]
Character: Awai, Fanho | Rank: Hokage | Village: Konoha | Color Code: [b][color=#682860]
Character: Konshi, Yuichi | Rank: Jounin | Village: Kumogakure | Color Code: [b][color=#0051BA]

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