Akari, Ume

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Akari, Ume

Post by Archives » Sat May 20, 2017 7:34 am

Username: Katya
Points: 0/244
Prestige Perks: Accountant (1/1)
Stats: (0/50)
Companions: (0/1)
Character’s Full Playlist
At the age of sixteen, Akari Ume is a female standing at a height of five feet, nine inches and a weight of 130 pounds. She has long blue hair that has darkened with age, what were once natural white highlights are simply a lighter shade of blue than the rest now. Her eyes are a shade of purple, said to be rather large and expressive. She bears no scars on her face and her skin is said to be fair, her countenance pretty at worst.
Her body shape is thing and lithe, but as she has aged along as a teenager and grown her body has begun to better develop. Though still thin her breasts and backside have filled out to an adequate curvature bringing her body away from the young girl’s and closer to a young woman’s.
As far as markings go, Ume is not without tattoos. She once had a white tattoo of the clan symbol on the back of her neck that was hard to see given her pale skin, but even harder now as she has a tattoo of a phoenix there with a line and heart design that runs all the way down her spine now. Scars run down her left shoulder in a spiral pattern that she eventually had filled in with tattoos. As those scars were under the skin it now looks like she simply has a designed tattoo rolling down that shoulder.

For clothing Ume has begun to implement something less… cute. She wears black boots that come halfway up her calf with black tight pants that barely cover above the curve of her ass. She wears a black backless shirt. It is low-cut with thin straps up the shoulders and a thin strap across her lower back to hold it in place but also not to interfere with her shiin. Lastly she has become rather fond of wearing fingerless gloves, feeling the overall of her own image gives her a tougher appearance than before. Over this she wears a black jacket to complete the look though she often discards it in a fight. Without the jacket the outfit would leave her abdomen bare, and even the jacket exposes it if the girl lifts one or both of her arms.
Formerly not a jewelry person, that has changed entirely for Ume. She now tends to wear layered necklaces, always making the joke that her hanging jewels on them are really hollow and full of poisons (currently not the case). One of her necklaces means more to her than the rest, a simple looking red stone that almost seems to glow on a long leather strap that hangs down between her bosom. Within this stone is the ashes of her former guardian Koyama and she never goes anywhere without it.

Ume was previously known by others to be shy and quiet, and while her habits of keeping to herself and being quiet remain, an attitude has flooded in. No longer the ‘cute shy little thing’ she was before, her eyes betray a hidden pain but more obvious a determination that has begun to define her life and what she does with it. She no longer hides her own brutal and cruel streak and though usually shown in combat, she isn’t afraid to say something to let someone know it lingers beneath the surface.
For a long time her true hopes and dreams centered around a desire to be stronger, but that desire was unfocused. She wallowed in a weakness and let others protect her, until more recently. Her desire to become strong now has focus and drive behind it.
She once feared death, but in recent days her fear became more focused around loss. Her worst fear now is that others will continue to die for her while she stands helpless.
Within combat Ume is of course cruel and brutal. She is best with her Ninjutsu but unafraid of getting up close and personal to take down her enemies.
~~~~~
Born an only child to two Akari with Melashiin, it was rather unexpected for Ume to be born as she was. Neither of her parents were considered all that weak after they added other shiin to their arsenal, but nor did they really stand out among the rest of the clan. Ume herself was born after the pair struggled to conceive and had nearly given up on completing their family, but one day as luck would have it, Ume was not only conceived but carried to term. Her parents were overjoyed and Ume began with a happy and spoiled childhood. Going to the academy she did well for herself, and it wasn't until she was about ten that things took a turn towards the bad for her.

It was then that most shiin manifest and as time continued on and she hit eleven it became clear that hers was not manifesting, and her parents began to realize she likely bore the highly coveted astrashiin. Her father would whisper to her about it, telling her stories, and if anything he further doted on the girl as things became clear. But her mother began to slowly distance herself, always watching the child and yet not interacting with her directly. Though Ume's father was content with their life, her mother desired power and now she saw that power quiet, latent, within her own child. She knew that consuming the shiin at this stage would do her no good, but given their blood relation her desire for power won out over reason, and she convinced herself that since it was her own daughter, it would still work.

Ume was barely twelve years old when it happened. Her father was away on mission and her mother was alone with her, and that night as Ume slept the woman attacked her own child to try and tear power from her. Ume did what she could to defend herself, near powerless against her mother's strength and yet it seemed luck was on her side. As she ran from her mother, the girl fell down a set of stairs and kept running, being lucky not to break her neck in the process, but her mother was less lucky. The woman tripped at the bottom of the stairs and slammed her head into a figurine of a samurai in the hallway. It pierced the base of her scalp and killed the woman instantly, even with the proper shiin she would not have been able to heal the damage.

Ume grew rather cold for a time, keeping her guard up at all times, and her father hardly let the girl out of his sight, seeking a full time guardian for his child that she might grow up to prove why she was blessed with the astrashiin. It wouldn’t take him long to find such a man, that man being Akari Koyama. Ume didn’t make life easy for him, dodging him when she was able and often getting in trouble as a result. But during this time the girl also met Akari Tatsuo, a boy who would later become her boyfriend. The girl opened up once more, she became so bubbly and full of life, her kindness in full bloom for all to see. Then one day life slammed her in the face again. Her father changed, he went from abusive to outright trying to attack Ume just like her mother did. One day Tatsuo came to see her in time to rescue the girl, and both witnessed as the father fell dead in front of them of a mysterious illness and plague. Both shinobi were tested and shown not to have it, but later Ume would be required to take more tests.

As she came to find out she too had this genetic plague that seemed to run in her family, her and Tatsuo spent less and less time together. He was focused on his missions, on getting stronger, and Ume felt abandoned. She didn’t tell him of her illness, telling herself that it would only force him to be with her when she felt he didn’t want to be. But on mission one of Tatsuo’s closest friends noticed the symptoms and demanded the truth. Kotaru was angry when he found out Ume wasn’t going to tell Tatsuo, and went so far as the show up when he knew she had a follow up with the doctor. Long story short, in the span of a day the pair become close, and kissed, an act they later fessed up to, to Tatsuo.

Though Ume made clear she wanted to be with Tatsuo still the girl now feels alone entirely. As a result of their actions together, Tatsuo demanded Ume and Kotaru never be alone together and so Ume felt she lost a friend, and yet tensions remained with her and Tatsuo. In light of it all the girl has once again begun going emotionally cold. She drove herself into training for her chunin exam. Shortly after she passed, she found her bodyguard had an odd way of celebrating her win. He took her out on what was supposed to be an easy hunt of a mission going after a rogue Akari. But Ume had become so swallowed up by her own grief and anger within and at the situation surrounded herself, Tatsuo, and Kotaru, that she was unfocused.

On this mission she compromised herself and Koyama, ending up in her own capture by their enemy and Koyama had to come to her rescue. In his attempt he was killed and died in Ume’s arms. In her grief and her attempts to return home she was captured by pimps and slavers, taken through a drug routine, and worse, to prepare her for life as a prostitute. On the final day the drugs had an undesired effect, triggering the pleasure center of the mind of a cruel and brutal Akari took its effect and Ume slaughtered any in her path in her escape. She spent months on drugs and homeless in the streets of an unknown town after this, only to be found by Kotaru who had thought she was dead. Having no memory of what happened between then and Koyama’s death, supposedly due to the drugs, she returned home and revealed herself to be indeed alive and silently hoped to be reunited with Tatsuo, having no idea what the effect of “her death” was on him.
Ninjutsu Specialist:
Having devoted their lives to mastering the arts of Ninjutsu, this shinobi is classified as a Ninjutsu Specialist. Ninjutsu specialist are able to devote a total of 10 concentrations to Ninjutsu, unlike most people who are capped at 8. However, they are only able to devote a max of 5 concentrations to Taijutsu, and a max of 5 concentrations to Genjutsu.

As a Ninjutsu Specialist, Ume is able to utilize Ninjutsu concentrations reserved for specialists, and is able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats are Ninjutsu, Speed, Control, & Stamina.
Village: Iwagakure No Sato
Rank: Chunin
Stats: (Total 181)
  • Ninjutsu: 35
  • Taijutsu: 25
  • Genjutsu: 25
  • Stamina: 17
  • Control: 22
  • Strength: 20
  • Speed: 22
  • Instinct: 17
Equipment:
  • x5 Exploding Tags (Pouch on Left Hip)
  • x5 Flash Tags (Pouch on Left Hip)
  • x5 Smoke Bombs (Pouch on Left Hip
  • x10 Kunai (Pouch on lower back)
  • x10 Senbon (Strapped to Right Thigh)
Affinity: Doton, Kouton, Katon, Suiton
Ability 1/3: Akari Shiin:
The main bloodline of the Akari clan is their shiin. While the size, shape, and abilities of the shiin depends on which chakra the organ is connected to. The shiin, while manifesting itself, is a constant within them. Unlike other similar clans, the shiin is the only thing that alters itself, leaving the Akari's body largely intact. However, because of this, the shiin is just another part of the body, just as someone's arm or leg.
Ume's ShiinShow
  1. Astrashiin - Ume's Astrashiin is the same shade of pretty blue as her hair. When it forms it comes up and over her head like a helmet, in a shade akin to her hair color and in a shape like that of a Spartan Helmet.
  2. Temershiin - Ume’s Temershiin is the same blue as her Astrashiin, able to form into a wide tail from her lower back.
  3. Eroshiin - Ume’s Eroshiin is the same blue as her Astrashiin, able to form from her back, bat-like in appearance, thin spines holding the membrane together so they could be used for flight (with appropriate jutsu).
  4. Phasmashiin - Ume’s Phasmashiin was once red but turned blue by the astrashiin and combined with her Eroshiin to line the under side of them with serrated blade for offensive use.
Ability 2/3: Empty:
[Empty]
Ability 3/3: Empty:
[Empty]
Ninjutsu Concentrations:
Doton AffinityShow
A character with this concentration is able to utilize Doton, and can make and use any custom or archived jutsu that require the doton affinity. Doton has a passive enduring effect.
  • Passive - Enduring - Doton has a passive effect of Endurance, which means that it's power is retained throughout the entirety of the jutsu. All of a single doton jutsu retains the strength of the jutsu, even after the jutsu has been destroyed, and unlike other jutsu, doton does not fade when destroyed. This means that if a doton barrier with 25 strength is cut in half and falls to the ground, a part of that barrier could be picked up and carried as a hand held shield which would still have 25 strength, despite being a fractured part of a jutsu. This creates incredibly potent defenses, making doton a popular affinity among defensive fighters.
Kouton AffinityShow
A character with this concentration is able to utilize Kouton, and advanced form of Doton, and can make and use any custom or archived jutsu that require the Kouton affinity. Kouton has an resisting effect. Those without the Elemental Specialization cannot make custom Kouton jutsu.
  • Passive - Resisting - Kouton has a resisting effect. This means that Kouton jutsu ignore the effects of other affinities, regardless of their nature. If a Kouton spear was thrown through a water shield, the spear would not be caught by the shield, nor would it be destroyed by Sankaton, or cut by Fuuton. This resisting effect does not apply to active effects by jutsu. This means a fuuton jutsu that cuts with 30 strength would still cut through a 20 strength kouton shield, but it would not be affected by the secondary cutting by Fuuton. This makes Kouton very effective for breaking through and penetrating defenses that opponents expect to protect them. It's hardy nature makes Kouton very popular among Doton users.
IijutsuShow
This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.
Katon AffinityShow
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
  • Passive - Ignition - Katon's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

    Additionally, the strength of burns on organic material from katon jutsu is determined by the ninjutsu stat requirement.
    • 1-10 Ninjutsu Requirement : 1st Degree Burns
    • 11-20 Ninjutsu Requirement: Second Degree Burns
    • 21-35 Ninjutsu Requirement: Third Degree Burns
    • 36+ Ninjutsu Requirement: Fourth Degree Burns
Suiton AffinityShow
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive enveloping effect.
  • Passive - Enveloping - Suiton's effect is enveloping, meaning that suiton passively surrounds anything that it makes contact with. Suiton techniques that do not last over periods of times (i.e, exploding techniques) drench their opponents, but long term techniques will envelop anything they come in contact with and maintain a hold on it with the 3/4th strength of the technique, rounded down. This means that if a suiton wave is shot forward with 17 strength, it will envelope and move anything with it that does not have more than 12 strength to resist it. This allows Suiton to fill a very powerful role in eliminating tools from opponent's access and capturing targets.
Ekirei (Plague Release)Show
The user, having been infected genetically with a plague, has had their affinities tainted by said plague and has learned to turn their disease into a weapon. The user is able to infect their targets with sickness and plague through related jutsu which require this affinity. Damage from this release cannot be healed through normal regeneration but rather requires the use of Iijutsu. In regards to Ability Regeneration, damage from this release adds a +1 to the regen post count to heal
Taijutsu Concentrations:
Close Quarters CombatShow
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Shiin UsageShow
Each shin can be used differently. The majority of the shiins are melee-combat based and rely on using the extra reach granted by the Mela/Temershiin to gain an advantage and overwhelm the opponent with added appendages or the added defensive capabilities of the Phasma/Lacrishiin to shrug off damage and place decisive blows while the enemies guard is down. Those fortunate enough to be born with the Dergoshiin are outliers within the clan due to their ability to engage at longer ranges than their counterparts and as such are more likely to stick to hit and run tactics.
Requires one or more Shiin and Shiin Usage
Deft HandsShow
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
MedicineShow
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.
AcrobaticsShow
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Genjutsu Concentrations:
[Empty]

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Akari, Ume

Post by Archives » Fri Apr 06, 2018 10:10 pm

Shiin Usage (Ninjutsu)Show
D Rank:
~Basic Formation: Astrashiin
D-Ranked Ninjutsu
Type: Astrashiin
Channeling chakra to their shiin, they cause it to inflate, fully forming into its full glory. Taking the form of a helmet, the astrashiin is perhaps the weakest of the shiin, having only half the Akari's strength and stamina.

~Basic Formation: Temershiin
D-Ranked Ninjutsu
Type: Temershiin
Channeling chakra to their shiin, they cause it to inflate, fully forming into its full glory. The temershiin takes the shape of a wide and powerful tail. The strength and durability of a temershiin are equal to the user's strength and stamina.

~Basic Formation: Eroshiin
D-Ranked Ninjutsu
Type: Eroshiin
Channeling chakra to their shiin, they cause it to inflate, fully forming into its full glory. Taking the form of energy-like jelly small wings, they are incapable of flight on their own, however are very aerodynamic, allowing for the user to slowly float down, based on their prerequisite taijutsu. The Eroshiin has a strength and stamina equal to 3/4ths the user's strength and stamina.

~Basic Formation: Phasmashiin
D-Ranked Ninjutsu
Type: Phasmashiin
Channeling chakra to their shiin, they cause it to inflate, fully forming into its full glory. The phasmashiin takes the shape of a scaled and skeletal weapon over one of the Akari's limbs. The phasmashiin have a strength equal to Akari's, but a stamina equal to the clan member's stamina+3, while causing the limb that they are on to move at 3 speed less.

~Dismiss
D-Ranked Ninjutsu
Type: All Shiin
A partially automatic technique once learned, but can be stopped if need-be, an Akari is able to cause the manifested form of their shiin to deflate at command or whenever they go unconscious. While the uses of this aren't directly obvious, it does allow them to hide the fact that they do in fact have a shiin.
C Rank:
~Basic Regeneration
C-Ranked Iijutsu
Prerequisite: Iijutsu Concentration
Type: All Types
While still part of the body, each and every shiin has remarkable regeneration rates. Normally not enough to fully recover in battle, with rest, a shiin is able to recover itself in a few days, even if the manifested organ has been sliced to pieces, as long as the base organ remains in tact, taking chakra from the Akari, forcing them to rest longer than a normal ninja.
Doton (Ninjutsu)Show
D Rank:
*Doton • Earthen Ninja Tools
D-Rank Ninjutsu
After performing the correct hand seals the user will form a set of up to 10 basic projectiles, such as kunai, shuriken, or senbon, in their hand. These tools have a strength of 5.

*Doton • Binding Formation
D-Rank Ninjutsu
After channeling doton chakra into their foot the user will slam the ground within 3 meters of a target's feet with their heel, causing a formation of rock to shoot upwards at a speed of 6 binding the target's feet at a strength of 4.

*Doton • Dirt Cloud
D-Rank Ninjutsu
After performing the correct hand seals the user will form a 1 meter diameter ball of loose dirt in front of them, launching it off up to 10 meters away at a strength of 4 and speed of 6. Upon impact the ball of loose dirt breaks apart forming a vision-impairing cloud of dirt with a 3 meter radius.

*Doton • Wall
D-Rank Ninjutsu
After performing the correct hand seals the user will form a solid stone wall up to 5 meters away from them at a speed of 6. The wall has a strength of 4 and is 3x3x1 meters large.

*Doton • Trip Fault
D-Rank Ninjutsu
After performing the correct hand seals, the user will cause a 1/2 meter pot hole to appear at a speed of 5 somewhere within 7 meters.
C Rank:
*Doton • Landmine
C-Rank Ninjutsu
After performing the correct hand seals the user will tap their foot on the ground charging a 2 meter radius around their foot with explosive chakra. This is armed at a speed of 10. For the next three posts if anyone steps on that area it will explode with a force equal to a standard C-Rank explosion.

*Doton • Harden Earth
C-Rank Ninjutsu
After performing the correct hand seals the user places their palm on the ground, channeling chakra into it and increasing the density of the earth beneath them in a 5 meter radius around them. This earth is extra resilient to digging and takes a strength stat of 10 to even dent. Falling on this section of ground without a proper landing could also potentially increase damage.

*Doton • Manica
C-Rank Ninjutsu
By channeling doton chakra into their arm, the user will form rock from their shoulder downward, encasing their forearm and hand in rough and simplistic layered plates of stone. The stone passes over the hand on the back-side but leaves the palm-side uncovered allowing full dexterity of the hand for seals. This essentially resembles a manica, which is a segmented armor that spans the length of the arm. The armor has a strength of 15 and forms at a speed of 5.

*Doton • Tremors
C-Rank Ninjutsu
After performing the correct hand seals and holding the last one, the user will stomp their foot on the ground, releasing their chakra in it and causing it to tremor violently for one post. The tremors radiate out from the user in a 10 meter radius, knocking down anyone standing on the ground with less than 10 taijutsu. Lasts as long as the last seal is held, for up to 3 posts.

*Doton • Spike Shot
C-Rank Ninjutsu
After performing the correct hand seals the user will form a stone spike directly in front of them roughly 1.5 meter long and 1/2 meter in diameter at it's thickest point before launching the spike forward up to 15 meters away at a strength of 10 and speed of 10.
Kouton (Ninjutsu)Show
D Rank:
*Kouton • Pellet Storm
D-Ranked Ninjutsu
After performing the required hand seals, the user will expel a cloud of metallic pebbles in a cone reaching 10m from themselves and expanding to 5m wide at 5 speed. The pellets strike with 5 strength and have spiked edges for maximum damage.

*Kouton • Steel Fists
D-Ranked Ninjutsu
After performing the correct hand seals, the user will coat their hands in a silvery metal. This hardens their hands considerably, allowing them to punch and fight with their fists as if they had +3 strength. The metal causes their fists to become less dextrous, however, and reduces their taijutsu by 3. This is, however, unable to protect the user from attacks as the metal coating is too thin.

*Kouton • Projectile Creation
D-Ranked Ninjutsu
After performing the necessary hand seals, the user can create up to two projectiles out of metal. This includes kunai, senbon, shuriken, chakrams and other similar sized throwing weapons.

*Kouton • Shrapnel Bomb
D-Ranked Ninjutsu
After performing the required hand seals, the user will create a hollow ball of steel about the size of a soccer ball. They will then fire this ball at 5 speed in a single direction for up to 10 metres. Upon contact or reaching its maximum range, the ball will detonate with the power of a single exploding tag, showing the affected area in metal shards.

*Kouton • Hidden Needle
D-Ranked Ninjutsu
After performing the correct hand seals, the user will channel chakra into a metal weapon they are holding. Upon throwing or swinging that weapon, they are then able to cause a 15cm long needle to be launched from within that weapon at 5 speed in a single direction at any point along its trajectory. This needle will strike with 5 strength.
C Rank:
*Kouton • Sword Breaker
C-Ranked Ninjutsu
After performing the required hand seals, the user will channel chakra into their hand. For the next 3 posts, the first metal object the user touches will shatter into several tiny pieces, so long as it is not larger than half the user's size.

*Kouton • Wall
C-Ranked Ninjutsu
After performing the correct hand seals the user causes a wall of steel to emerge from the ground up to 4 metres in height at 10 speed. This wall can block attacks up to 10 strength, and remains until it is destroyed. The koton passive will no longer apply on attacks that effect it after 3 posts.

*Kouton • Spray
C-Ranked Ninjutsu
After performing the correct hand seals, the user will cause a source of metal larger than a person to start spraying a cloud of needles in a single direction at 10 speed and 10 strength. This cloud goes 20 metres from the point of origin, while also being 10 metres in width.

*Kouton • Steel Reel
C-Ranked Ninjutsu
After performing the required hand seals, the user will touch two fingers on each hand together. From those spots, the user is able to create up to 35m of wire for each hand, and cause it to approach and wrap around something at 13 speed and 7 strength. Each wire may wrap around a different thing. The wire must be completely created in the first post, but acts as normal wire afterwards. This does not contain Kouton's passive.

*Kouton • Crumple Zones
C-Ranked Ninjutsu
After performing the required hand seals, the user will channel chakra to an existing source of metal. The next time that metal is touched, the steel will bend inwards, covering and holding the thing that touched it with 10 strength. This technique lasts for 3 posts.
Ekirei NinjutsuShow
D Rank:
Ekirei • Warning Touch
D-Ranked Ninjutsu
Prerequisite(s): Katon

After channeling chakra to their hands, the user attempts to get their hands on the target in any way they can. Their touch, skin to skin, will leave behind a mark that feels like the pain of a second degree burn for two posts. After these two posts, the mark lingers until healed and the pain fades.

Ekirei • Warning Kiss
D-Ranked Ninjutsu
Prerequisite(s): Katon

The user kisses the target on the lips with a passion, leaving behind a feeling like a second degree burn that runs down the esophagus and into the lungs. This may cause a fit of coughing, a soreness throughout the mentioned parts of the body, and a difficulty breathing for two posts. After the two posts the lips remain red as if sore and the pain fades.

Ekirei • Binding Formation
D-Ranked Ninjutsu
Prerequisite(s): Doton

After channeling Ekirei warped Doton chakra into their foot the user will slam the ground within 3 meters of a target's feet with their heel, causing a formation of rock to shoot upwards at a speed of 6 binding the target's feet at a strength of 4. The plagued nature of this form of Doton will also cause a sensation of pain anywhere the formation touches bare skin. This pain may cause the target to shake or be unstable on their feet due to the severity of it. This pain lasts for two posts before it fades.

Ekirei • Wall
D-Ranked Ninjutsu
Prerequisite(s): Doton

After performing the correct hand seals the user will form a solid stone wall up to 5 meters away from them at a speed of 6. The wall has a strength of 4 and is 3x3x1 meters large. In addition it carries the Ekirei influence. Touching this wall causes the skin to redden at the point of contact and something like boils to appear. The pain is like a second degree burn, lasting for two posts before it fades away.

Ekirei • Water Shuriken
D-Ranked Ninjutsu
Prerequisite(s): Suiton

After performing the correct hand seals the user will form a shuriken of Ekirei warped water that can be thrown approximately 6 centimeters in diameter in their hand. When kai'd, this shuriken explodes with a force equal to a D-Rank explosion and covers the immediate area in water. If not consumed, this technique lasts for three posts. In addition any portion of this Ekirei Suiton that touches bare skin on the target will cause a pain akin to deep cuts or wounds. This feeling lasts for two posts and then fades.
Iijutsu (Ninjutsu)Show
D Rank:
*[Iijutsu • Sterilization Technique]
D-Ranked Ninjutsu
As sanitation cannot always be guaranteed in field operations, this technique provides a quick substitute to traditional sterilization methods. After focusing chakra into his/her hands, the user will channel the chakra throughout his/her upper body (torso, arms, hands, face). This chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects, most commonly surgical tools. Of course, this takes both concentration and time, and in order to sterilize the entire upper body, it will take a duration of one (1) post. Users of this technique can also choose to sterilize certain parts of their upper body or the wounds of another person instead for a lesser concentration period. Once they are sanitized, they remain this way until coming in contact with more bacteria.

*[Iijutsu • Oxygen Flow]
D-Ranked Ninjutsu
Simple in its form yet highly effective in practice, the *[Iijutsu • Oxygen Flow] technique allows its users to clear obstructed airways, to perform less extensive CPR, and to give cells the oxygen they crave. After focusing chakra into the hands, the user will place both over the target's chest (through the back works as well). By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to help oxygenate the body's cells. In this instance, users must be much more careful, as over-oxygenating cells can cause more harm than good. This technique takes the entirety of one post to perform.

*[Iijutsu • Blood Clot Technique]
D-Ranked Ninjutsu
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into his/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

*[Iijutsu • Skin Separation]
D-Ranked Ninjutsu
Typically used to make the autopsy process smoother, the *[Iijutsu • Skin Separation] technique separates the skin of the corpse from the underlying muscle. After focusing chakra into his/her hands, the user will slowly move them over the desired area, usually holding them about an inch away from the body itself. As the chakra is channeled through the flesh, it will slowly sink to the final layer of the skin and begin to form a new layer between the skin and the muscle beneath. After this layer has fully formed, the chakra will stay there for four (4) posts, allowing the user to easily separate the flesh and muscle. This non-combat technique cannot be used on living beings as the postmortem physiology is different from that of a living creature.

*[Iijutsu • Burn Ointment Technique]
D-Ranked Ninjutsu
A relatively simple and handy technique to have at hand, *[Iijutsu • Burn Ointment Technique] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to small areas of first degree burns, it's fairly quick to do. For small areas of second degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than second degree.

*[Iijutsu • Chakra Stitching]
D-Ranked Ninjutsu
When traditional stitching supplies aren't available, *[Iijutsu • Chakra Stitching] truly shines. After performing a short set of handseals, the user will gently place his/her index finger at the base of the patient's wound. Once this is done, the user will lift his/her finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear. This is repeated until the wound has been pulled together. Although precision is key, this technique can still be performed relatively quickly. Small to moderate wounds take very little time to stitch, while large wounds will take one (1) post of work to mend. This technique drains a minuscule amount of chakra from the person it is attached to in order to keep the stitches going, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. Any intensive or strenuous movements will cause the stitches to break.

*[Iijutsu • Bandage Technique]
D-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Sterilization Technique]
A simple yet vital medical technique, the *[Iijutsu • Bandage Technique] provides its users with the ability to create makeshift bandages out of any suitable material they desire. After channeling chakra into an object (such as a leaf, piece of cloth, etc.), the user is able to apply it to the wound of a patient. Once applied, the selected object will adhere to the flesh around the wound, protecting it from bacteria and other harmful foreign bodies. Objects used for the bandage technique are automatically sterilized in the process. These bandages drain a minuscule amount of chakra from the person it is attatched to in order to keep them stuck on, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. While not as effective at stopping bleeding as the [Iijutsu • Chakra Stitching] technique, they hold on much better in the case that strenuous movement is necessary.
C Rank:
*[Iijutsu • False Death]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
This simple ninjutsu is comprised of the user's knowledge of the human body and the ability to mask all vital signs. By focusing chakra throughout the body to preserve its function while in this state, the user can appear to be dead as long as they have chakra to spare. This act can seem very realistic to the untrained opponent, but is foiled by sensor techniques, certain doujutsu and jutsu, and the *[Iijutsu • Medical Diagnosis Technique] technique.

*[Iijutsu • Numbing]
C-Ranked Ninjutsu
This field-oriented technique is used in place of typical anesthetics when they're not at hand. After focusing chakra into the hands, the user will place them over a group of muscles. As the chakra is channeled through the chosen area, numbness will begin to creep throughout it, beginning with the flesh before seeping into the muscle below. Small areas of numbness require very little time, while medium-sized areas (equivalent to half a limb) require one (1) post to numb, and anything larger than an entire limb requires two (2) posts of concentration to numb. This numbing begins where the user has placed his/her hands and spreads outward until the hands are removed. The numbness can only cause pain equivalent to being stabbed with a kunai to be nullified. Once numbed, the effects last for four (4) posts before fading.

*[Iijutsu • Medical Diagnosis Technique]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
Perhaps one of the most important Iijutsu techniques to date, the *[Iijutsu • Medical Diagnosis Technique] allows its users to probe another's body in search for medical answers. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. Using this chakra as an internal extension of his/her hand to feel for abnormalities and other issues, the user is often able to determine the problem after some time and concentration. In order for a thorough examination to provide sufficient answers, the user will focus for up to one (1) post, seeking signs of internal and external damage, organ malfunction and disease among other ailments. Although skilled medical-nin have the possibility to work faster, skill cannot be substituted in for thoroughness.

*[Iijutsu • Skin Generation]
C-Ranked Ninjutsu
Often utilized by medical-nin to heal small, superficial wounds or for producing excess skin to use in skin grafts, the *[Iijutsu • Skin Generation] technique has its number of uses. After focusing chakra into his/her hands, the user will channel it into a small area of skin cells on the patient's body. This chakra will force the skin cells to multiply at an ample rate by confusing this area of the body into its reconstruction stage that is achieved during slumber. As this is a type of regeneration, users must keep in mind that each cell draws from nutrients in the patient's body, and as such, too much can cause serious harm. In order to regenerate medium-sized areas of superficial wounds, it takes one (1) post of concentration. Areas smaller than this take considerably less time. In the case that the skin sample is separate from the body, the cells can be multiplied more quickly than they could be otherwise. These types of samples are generally use for skin grafts. The *[Iijutsu • Skin Generation] technique can be held for four (4) posts.
Totem Style (Taijutsu)Show
Totem Style:
This style of fighting seeks to emulate the movements of animals. Those skilled in its use can make quick strikes as a snake, powerful takedowns as the bear, or devastating charges as the bison. A true master will know how to combine each of these into a cohesive and dangerous combat art.
  • Requirements: One of [Perception], [Deft Hands], or [Rigid Structure]
D Rank:
*[Totem Style • Cobra's Strikes]
D-Ranked Taijutsu Stance
The user folds their hands over where the thumb and fingers make a cone-like point. Their defenses consist of dips and sways to dodge attacks. Their offenses are focused on pin point application of pressure using these points and lightning quick strikes.

*[Totem Style • Bear's Endurance]
D-Ranked Taijutsu Stance
The user takes a stable stance with their arms wide and their legs slightly past their shoulders. They are turned slightly so either shoulder is facing their opponent. This stance emphasizes powerful sweeping blows that are designed to break bones and cause great damage. Defense is resilience and forcing through to cause your own strikes to land through theirs.

*[Totem Style • Tiger's Hunt]
D-Ranked Taijutsu Stance
The user's stance is low and focused on fluidity. They advance with each attack given or received, dodging to the left or right rapidly but always closing the gap. Once closed they attack with rapid, if unaimed, strikes focused on overwhelming their opponent.

*[Totem Style • Turtle's Shell]
D-Ranked Taijutsu Stance
This stance is focused on resilient defenses at the sacrifice of nearly all offensive ability. The user holds their hands open and their body perpendicular to their target. They use their strongest points to absorb incoming damage, protecting their core. Often they will grab or redirect attacks to simulate them sliding off a turtle's shell.

*[Totem Style • Balance]
D-Ranked Taijutsu Stance
This is a neutral state that is often the start of most combat. It consists of feet spread shoulder width and arms held in a prayer-like position. They focus their senses to best understand which stances will be needed, and cleanse their habits from other stances to better emulate their next one.
C Rank:
*[Totem Style • Cobra's Bite]
C-Ranked Taijutsu Maneuver
Prerequisite: *[Totem Style • Cobra's Strikes]
The user makes a string of rapid attacks aimed at the collarbone, throat, and shoulder. They focus more on speed than power, causing each attack to be slightly weak but still damaging and very draining. If the user has more strength than their opponent the collarbone will be broken, the shoulder severely bruised and difficult to move, and they will have trouble breathing.

*[Totem Style • Bear's Slam]
C-Ranked Taijutsu Maneuver
Prerequisite: *Totem Style • Bear's Endurance
The user charges forward in a surge of speed for momentum. When able they will bring both arms around in powerful slams to either side of their target's body. From here they will lift them up over their head before coming back down in a powerful slam against the ground. If done right their opponent will most likely have broken ribs and a shattered spine or skull.

*[Totem Style • Tiger's Pounce]
C-Ranked Taijutsu Maneuver
Prerequisite: *Totem Style • Tiger's Hunt
The user makes a full sprint at their target, using their legs to rapidly move to the left or right of any incoming attacks. Once there they will leap at them with full force, aiming to place themselves on top of their opponent, using their body to push them down. If this works they will unleash a flurry of strikes to take full advantage of the situation and end the fight quickly.

*[Totem Style • Turtle's Iron Wall]
C-Ranked Taijutsu Maneuver
Prerequisite: *[Totem Style • Turtle's Shell]
The user will use their open hands and forearms to slow the momentum of incoming physical attacks. They will then angle and push against to force the attack behind them and away. While not complex, this nearly negates all damage from physical attacks that aren't pierce of slash based.

*[Totem Style • One With All]
C-Ranked Taijutsu Discipline
The user focuses on their animal spirits and drops into a pseudo-meditative state. They focus their mind against goading and unnecessary internal distraction. While like this they have a lessened sense of self, seeing themselves as a vessel through which the animal spirits flow. However, they are more capable of switching between their stances with absolute fluidity, often doing so mid action.
B Rank:
*[Totem Style • Crushing Bear's Paw]
B-Ranked Taijutsu Maneuver
Prerequisite: [Totem Style - Bear's Endurance]
Requiring great strength and amazing tenacity this move can end most matches in a single stroke. By buckling down and pitting strength against strength the adept will attempt to grapple their opponent. Once achieved the will grab any of the limbs and repeatedly slam them against the environment or any terrain, often doing so with such speed and force as to forbid any real retaliation. The final slam is done by gripping an arm and a leg, leaping into the air, and sliding the grappled target beneath them mid leap. They will then come down full force with their feet firmly planted in their target's spine. Such a display is taxing and can only last for a number of posts equal to (stamina/10).

*[Totem Style • Furious Tiger's Claw]
B-Ranked Taijutsu Maneuver
Prerequisite: *[Totem Style • Tiger's Pounce]
Relying on great speed and ferocity the adept will close the distance in a series of lightning quick bounds. Once close they will unleash a flurry of attacks with little aim, but great in number. These attacks can be made with feet, head, limbs, or any other implements they might currently have. However, this assault leaves minimal to no room for a counter attack. The most powerful aspect of this assault is it's ability to be made while their opponent is on the retreat, and the seemingly impossible angles they're able to strike while still moving forward. Such a display is taxing and can only last for a number of posts equal to (stamina/10).

*[Totem Style • Turtle’s Total Defense]
B-Ranked Taijutsu Maneuver
Prerequisite: [Rigid Structure], *[Totem Style • Turtle's Shell]
A defensive skill used by the adept against even chakra based attacks. By balancing their stance and holding their arms open they ready for any and all incoming attacks. Pitting their strength, speed, and tai skill against their opponent's they aim to reflect nearly all attacks launched at them. They will strike any solid attack in such a way as to prevent cuts, pierces, or abrasion and send it towards their opponent at full force. Such a display is taxing and can only last for a number of posts equal to (stamina/10).
Shiin Usage (Taijutsu)Show
Combat Style:
Shiin Usage
Each shin can be used differently. The majority of the shiins are melee-combat based and rely on using the extra reach granted by the Mela/Temershiin to gain an advantage and overwhelm the opponent with added appendages or the added defensive capabilities of the Phasma/Lacrishiin to shrug off damage and place decisive blows while the enemies guard is down. Those fortunate enough to be born with the Dergoshiin are outliers within the clan due to their ability to engage at longer ranges than their counterparts and as such are more likely to stick to hit and run tactics.
Requires one or more Shiin and Shiin Usage
D Rank:
~Perfect Balance
D-Ranked Discipline Taijutsu
Type: Melashiin, Temershiin, Phasmashiin, Eroshiin, and Lacrishiin.
Due to training with their shiin, Akari members are much more at balance than those without a shiin. This holds especially true for those with temershiin, as the tail-like protrusion provides a counterbalance. This also allows for clan members to use their shiin as legs for balance, if able.

~Slow Fall
D-Ranked Discipline Taijutsu
Type: Eroshiin
While not quite the same, by opening their shiin to the fullest, an Akari is able to slow their fall without fear of falling, even if thrust downward. While unable to gain height, even with gusts of wind, this protects an Akari from damage caused by falling, given they have enough space to fall.

Wing Flap
D-Ranked Maneuver Taijutsu
Type: Eroshiin
In this Maneuver the user turns suddenly and aims to slap an Eroshiin wing into the opponent’s face or torso in an attempt to knock them down or back.

Tail Snap
D-Ranked Maneuver Taijutsu
Type: Temershiin
In this Maneuver the user turns suddenly and aims a slap or snap from their Temershiin tail into the target’s face or a limb in order to injure the target.

Flap Back
D-Ranked Maneuver Taijutsu
Type: Eroshiin
In this Maneuver the user flaps their Eroshiin wings once to pull themselves back, presumeably out of the way of an incoming attack of some kind. This flap pulls them back at a boost of +3 speed.
C Rank:
~Feather Fall
C-Ranked Discipline Taijutsu
Type: Eroshiin
Requirements: ~Slow Fall
A much more advanced version of ~Slow Fall, this technique allows the user to effectively glide, as long as their shiin is out. While they still can't gain height through this technique, they are able to slow their descent to ridiculous levels, and, with enough control (Taijutsu stat of 19), they are able to descend at a 80 degree angle.

Fire Forward
C-Ranked Maneuver Taijutsu
Type: Eroshiin
In this Maneuver the user flaps their Eroshiin wings to create a boost to their speed, launching themselves forward at a speed of +6 for a max of five meters. This results in a -6 to Ninjutsu while in use.

Little Lift
C-Ranked Maneuver Taijutsu
Type: Eroshiin
Requirement: ~Slow Fall
In this Maneuver the user flaps their Eroshiin wings to lift themselves from the ground temporarily. This lift can only reach a height of five meters and upon reaching the height they immediately begin descent unless another jutsu is used.

Winged Assault
C-Ranked Maneuver Taijutsu
Type: Eroshiin
Requirement: Wing Flap
In this Maneuver the user spins at the target with their Eroshiin wings out, aiming to assail them with strikes from the wings and cause injury to said target.

Tails Up
C-Ranked Maneuver Taijutsu
Type: Eroshiin, Temershiin
In this Maneuver the user uses their Eroshiin wings and Temershiin tail in tandem. They spin with the Eroshiin wings to knock the target back and follow up with the Temershiin tail around the neck. A hard step tightens the grip and begins to choke the target if the user is successful.
B Rank:
~Glide
B-Ranked Maneuver Taijutsu
Type: Eroshiin
Requirements: ~Feather Fall
Effectively the same as the prior technique, this allows the Akari to glide in all measure of the word. They are able to 'ride' the wind, gaining height through the use of the natural wind or [Fuuton] techniques.
Bone Breaker (Taijutsu)Show
Quote:
Bone Breaker Style was created by shinobi in order to disable another fighter quickly in a fight to prevent them from utilizing limbs, and weathering the opponent down by short powerful strikes aimed at weak spots in the skeletal structure to fracture or break entirely. The style is strongly based off the strength and taijutsu skill of the user. If a user is strong they can snap bones easily, but if they are uncoordinated the style is essentially useless, same if it was the other way around, a weak person cannot snap bones no matter how well they're coordinated. The style is an utterly brute and ruthless one used to typical lethally injure or disable an opponent for other means.
Requires a Minimum of 5 Strength and 5 Taijutsu
Requires CQC and Medicine Concentrations
D Rank:
*Fault Line
D-Rank Taijutsu Maneuver
The user throws a palm strike towards an opponents leg utilizing all their momentum and force by swinging their shoulders and hips, the user strikes the opponents thigh. It would cause immense discomfort and a hairline fracture, and if the opponent continues to try to utilize the limb further straining it very badly could turn the hairline fracture into a full severe fracture. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Quaker
D-Rank Taijutsu Maneuver
Pre-Requisite: 10 strength.
This taijutsu utilizes the weaker spot of the fibula in the calf to snap the soft bone to create intense pain in their calf making them unable to stand or create immense pain on the damaged leg. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Stop Pointing
D-Rank Taijutsu Maneuver
Pre-Requisite: Deft Hands Concentration
This technique requires the user to get close and personal and grab the opponent and force them into an armbar. Once the opponent is forced into an armbar the user must then open up their fingers and bend them back with immense force until they break or dislocate. This prevents the opponent from forming handseals unless they relocate their fingers or mend the bone breakage. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Drunk Goggles
D-Rank Taijutsu Maneuver
The user claps their opponent's ear with the palm of their hand swinging wide to gather as much force as possible before smashing it causing bleeding and a ringing sensation in the opponent's ear. This also cause an influx of pressure in their ear canal making the opponent off balance. It will create a painful ringing, unbalance, and hamper their hearing. This causes the victim to experience a -1 taijutsu debuff. The effects of this jutsu last for 3 posts. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Right in the Sniffer
D-Rank Taijutsu Maneuver
The user positions themselves in a fighting stance and performs a quick jab with their dominating hand striking their opponent's nose attempting to break the cartilage causing immense pain and hampering their sense of smell as it fills with blood. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
C Rank:
*Radius Locator
C-Rank Taijutsu Maneuver
Pre-Requisite: 10 strength
The user sidesteps to whichever side their opponent throws a punch from and grasps their striking arm with their corresponding arm, and then the user raises their free arm high into the air locking it into an elbow striking angle before bringing it down with all their might striking the opponent's radius bone breaking it into two creating a clean break. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Look Over There
C-Rank Taijutsu Maneuver
The user throws a right or left hook twisting on the ball of their foot to add some extra force slamming their fist into the side of their opponents face around the orbit socket. Once making contact the blow will cause bleeding and swelling in the opponent's afflicted eye causing them to go temporarily blind until they receive medical attention. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Pelvis Grinder
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The user grabs the opponent by the shoulders and attempts to knee them in their pelvis with all their force using the hard part of their knee causing a fracture inhibiting the opponent from sprinting or running, and causing them to stand at a funny angle inhibiting their ability to stand in a well fighting position. It also causes the opponent to be off their balance as they attempt to relieve the pain by putting more pressure into their knees. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Spinal Chipper
C-Rank Taijutsu Maneuver
Prerequisite: 15 Strength
The user approaches behind the user or slides behind them and lowers themselves to the ground support themselves with their hands delivering a powerful kick to the opponent's spinal cord attempting to fracture their spinal disks creating a strain on them to remain standing upright or immense movement. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*This is a Library
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The user throws an uppercut, right hook, or left hook attempting to dislocate the opponent's jaw. The user will twist on the ball of their foot to add in some extra force to the strike. The opponent's jaw will dislocate causing them to be unable to speak, and unable to move their jaw. It will also cause immense pain, and swelling. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Knee Bender
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The user gets up and close with this attack and delivers a powerful snap kick to the opponent's knee hoping to bending it backwards completely dislocating it or breaking the joint all together. This causes their opponent unable to stand on the afflicted leg without having trouble with balance. This also causes immense pain in the opponent's joint area making the injury hard to heal naturally. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Humorous Humerus
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The user delivers an open palm strike to the opponents humerus attempting to break it clean in half with all their might to make the arm entirely unusable. This causes the opponent unable to move the affected arm or perform hand seals. The opponent will feel immense pain in their injured arm, and will have trouble moving the arm further than the shoulder. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
B Rank:
*Cage Breaker
B-Rank Taijutsu Maneuver
Prerequisite: 20 Strength
The user dodges an opponent's strike by crouching below it, and uppercuts the opponent's chest with an open palm strike to their lower rib cage with all their strength in an attempt to break the lower ribs to debilitate the opponent's breathing. This strike if successful and acted upon with full power causes the opponent to become short of breath, and possibly cause bones to put pressure on their opponent's lungs furthering their inhibition to breath. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Last Leg
B-Rank Taijutsu Maneuver
Pre-requisite: 20 Strength
The user swipes underneath their opponents feet causing an unbalance, and grabs either their left or right leg firmly grasping around their knee with their left hand the user brings down their right elbow on the opponents femur breaking it in two. This causes extreme unbearable pain, and causes their opponent to be crippled in the afflicted leg. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Fight fire with fire
B-Rank Taijutsu Maneuver
Pre-requisite: 20 Strength
The user throws a punch at their opponent as their opponent is throwing a punch as well. The user aims to meet fists with the opponent, but also overwhelms them with strength. Which causes reveberations throughout the opponents arm causing several fractures in their forearm, bicep, and hand. This technique causes extreme pain, and the opponent to be crippled in the afflicted arm. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

User avatar
Yura
Posts: 4575
Joined: Wed Dec 24, 2008 7:00 pm

Akari, Ume

Post by Yura » Thu Dec 20, 2018 12:02 pm

Username: Katya
Owner: Akari Ume
Stat Trainings: (0/25)
Type: Summon
Gender: Female
Age: 30
Appearance:
  • Face/head: As a part of her unique ears, Kantai has a beautiful multi-colored plumage of feathers that fans out when in use to fly or glide. Her eyes are dark but somehow sparkle with young life and mischievous intent.
  • Body: Kantai is a unique creature that appears to be some kind of cross between rabbit and bird. Much of her fur is a light grey, but the plumage that decorates her collar, upper arms, back upper thighs and backside is a beautiful array of greens and blues. Her body shape is that of a rabbit with the feather accents, her long years merging into great wings that allow for natural flight. Kantai measures about 15 inches from nose to tail, and her wings measure about ten inches each.
  • Notable Features: Kantai’s most unique feature is probably her winged ears, but in truth as a creature almost all of her is notable and unique.
Personality:
  • General: Kantai is actually quite a cheerful little creature. She is almost always upbeat and hopeful, glad to be around friends and those she trusts. She is high energy and bouncy always.
  • Hopes/Dreams: Being the critter she is, Kantai’s hopes and dreams often revolve around where her next treat is coming from or where she lays her head. But at her core she cares deeply about her friends and her hope is to aid them in any way possible.
  • Fears: Kantai’s greatest fear is to be totally useless to those around her, too weak to be of any help.
  • Combat Mentality: In combat Kantai operates almost entirely as support. She knows she has no physical prowess and so often sticks to the background, helping to support her friends and allies with her ninjutsu.
Rank: D Rank
Stats: (Total: 24)
  • Ninjutsu: 5
  • Taijutsu: 1
  • Genjutsu: 1
  • Stamina: 2 (7-5)
  • Control: 3
  • Strength: 1
  • Speed: 3
  • Instinct: 3
Equipment:
  • x2 wings (Natural - 10 inches each)
Elemental Affinities: Grass (Kusa)
Abilities and Concentrations
Abilities
Mother Nature’s NurtureKantai's nurturing nature manifests itself in the form of an aura of health and positive feelings that ease pain and promote well being, allowing her chakra to passively flow into anyone in contact with her. This results in Kantai being able to passively regenerate the wounds of anyone in direct contact with her, utilizing Kantai's control to determine the speed of the regeneration. This passive ability requires 5 stamina from Kantai permanently, but it requires nothing from the beneficiary of her regeneration aura. It must also be noted that Kantai herself does not benefit from this regeneration; only a target in contact with her will experience the effects of her aura.
Concentrations
Ninjutsu
Iijutsu:
Iijutsu
This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.
Grass:
Grass (Kusa) Affinity
A character with this concentration is able to utilize Grass (aka, Kusa), a ninpou style wherein the user is able to force sudden growth and recession of grass-related life. This does not carry an inherent passive but applies too to substances related directly to grass such as thin vines, bamboo, and others.
Taijutsu[Place them here]
Genjutsu[Place them here]

Jutsu
IijutsuShow
D Rank:
*[Iijutsu • Oxygen Flow]
D-Ranked Ninjutsu
Simple in its form yet highly effective in practice, the *[Iijutsu • Oxygen Flow] technique allows its users to clear obstructed airways, to perform less extensive CPR, and to give cells the oxygen they crave. After focusing chakra into the hands, the user will place both over the target's chest (through the back works as well). By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to help oxygenate the body's cells. In this instance, users must be much more careful, as over-oxygenating cells can cause more harm than good. This technique takes the entirety of one post to perform.

*[Iijutsu • Blood Clot Technique]
D-Ranked Ninjutsu
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into his/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

*[Iijutsu • Burn Ointment Technique]
D-Ranked Ninjutsu
A relatively simple and handy technique to have at hand, *[Iijutsu • Burn Ointment Technique] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to small areas of first degree burns, it's fairly quick to do. For small areas of second degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than second degree.
Kusa NinjutsuShow
D Rank:
Kusa • Lingering Track
D-Ranked Ninjutsu
The user will touch the ground and infuse a ten meter radius with chakra using this technique to see if any grass in that area has been recently stepped on or trampled in the last few hours.

Kusa • Bamboo Lego
D-Ranked Ninjutsu
The user will touch the ground and infuse a ten meter radius with chakra using this technique, causing four inch spikes of bamboo to suddenly shoot up out of the ground when the target steps anywhere in that radius, often resulting in stabbing up into the feet of the target. This technique has a duration of three posts and hits at a speed and strength of 5.

History Kantai comes from a family of Mother Earth spirits and like the others she is a unique creature unto herself. All of them serve different roles and look different. Kantai herself is young compared to the rest, as many of them are not considered as ‘reaching adulthood’ until somewhere past 100. Kantai is a spirit of the plains, meant to be guarding the many creatures who make grassland type plains their home. As a young and impulsive creature she struck a deal with a traveling shinobi, curious about their ways she dove head first into the bargain to the point where she has become best friends with Akari Ume. Though naturally the bargain struck is for summoning in battle related use, it isn’t uncommon for Ume to summon her simply as a companion to speak to or someone to spend time with.
NameRankVillageTeamColor
Nara, ShikariBanninKonohagakureMamorinuku#fb8a00
Enkouten, MitsuoJouninIwagakureTeam 18|Jousai#ff2200
Inji, AyakoC-RankWaterfall#8080ff

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