[Inactive]Henrin, Sachiko

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Kao
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[Inactive]Henrin, Sachiko

Post by Kao » Tue Mar 13, 2018 12:52 am

Username: Katya
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Full Character Playlist HENRIN SACHIKO
'SACHI'


["We'll start a fire."]

General Information Age: 14
Gender: Female
Height: 5'9''
Weight: 135 lbs
Physical Features:
  • Face/head: Sachiko has long dark hair she often keeps loose. She hates pulling her hair back, claiming it feels restrictive and leaves her with headaches. Her skin is slightly pale though not for a lack of sunlight. She spends plenty of time outside, given where she lives, her skin just doesn't always seem to soak it up. She currently has no tattoos.
  • Body: Sachiko is rather skin, her muscle structure being more lean and lithe, lending towards a quickness more than a strength.
  • Notable Features: Sachiko has her ears pierced, double on the lobes and an industrial in the upper cartilage on both as well, with plans for more.
Clothing/Accessories: Sachiko wears a pear of black longer shorts under a red/black/white layered short skirt. With this she wears a black tank top with a light jacket over it to match the skirt. Her shoes are heeled boots that come up to her knees, as well as matching fingerless gloves.
Personality:
  • General: For the most part Sachiko is generally happy, but she has a chip on her shoulder and feels as if she always has something to prove. She pushes herself at a constant, and loves when her achievements get her attention. But in the event she can't achieve something great for attention, she isn't above pulling a prank for the attention instead.
  • Hopes/Dreams: Sachiko dreams of surpassing all before her, even her siblings.
  • Fears: Sachiko fears failure, and weakness, above all.
  • Combat Mentality: Sachiko is primarily a taijutsu fighter, knowing some ninjutsu in order to play the support role when she must. However, she always prefers to be upfront and in her opponent's face, even stepping in to do so when it would probably be best to take her time and show more tact.

Battle Information Village: Sunagakure No Sato
Rank: Chunin
  • Ninjutsu: 10
  • Taijutsu: 15
  • Genjutsu: 7
  • Stamina: 10
  • Control: 5
  • Strength: 10
  • Speed: 10
  • Instinct: 13
  • Mastery: 12
Equipment: N/A
Affinity: Katon
Abilities and Concentrations
Abilities
First Ability
DosatsuganShow
The Eye of Insight, or Dosatsugan, is the doujutsu of the Henrin clan, to the point that they're regarded all over the lands for their abilities, being a very well revered doujutsu. While active, the Dosatsugan memorizes every little thing that it sees, from scenery, creatures, to certain movements very rapidly. Not only does the user have the ability to remember it, but they also possess the ability to recall any of it at a moment's notice. Any movement that is made, they can remember it and recall it, making them near experts at Taijutsu. Most abilities do need jutsu to follow it, however.

Should the Henrin engage in prolonged use of their Dosatsugan, they need to be prepared they are capable of enduring such a a task as it can be quite strenuous. While utilizing the Dosatsun, the Henrin is capable of maintaining it for a time equal to their Stamina/4 rounded down to a minimum of one post. Once the Henrin reaches the limits of their use, their doujutsu will enter a cooldown for approximately half the time it was active(minimum of 1 post). Should a Henrin attempt activation during this cooldown time, they will find their efforts met with physical pain from their eyes. Duration is based off total posts where the Dosatsugan has been activated, meaning users can turn it on and off to have a shorter cooldown.
Second Ability---------
Third Ability-------------
Concentrations
Ninjutsu
Katon:
Katon Affinity
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Passive (Ingition)Show
Katon's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the ninjutsu stat requirement.
  • 1-10 Ninjutsu Requirement : 1st Degree Burns
  • 11-20 Ninjutsu Requirement: Second Degree Burns
  • 21-35 Ninjutsu Requirement: Third Degree Burns
  • 36+ Ninjutsu Requirement: Fourth Degree Burns
Taijutsu
Upper Body:
The fundamental skill of the [Upper Body] indicates the user’s proficiency with using their arms, chest and head in various ways to facilitate their use of related Taijutsu.
Lower Body:
The fundamental skill of [Lower Body] indicates the user’s proficiency in using their legs and feet in many different ways to facilitate their use of related Taijutsu.
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Genjutsu[Place them here]

Jutsu
Dosatsugan (Clan Ninjutsu)Show
D Rank:
~Dosatsugan – Recall -Transcription
D-Ranked Ninjutsu
Prerequisite: ~Dosatsugan – Recall – Details
While their eye is active and the user has access to writing materials, they will enter a trance like state while recalling a memory in full detail. The Henrin will proceed to transcribe anything they might have seen onto paper, this can be anything from a book they might have read to drawing a portrait of a person they might have seen. The process itself can take anywhere from a post to 5 posts depending on the complexity of the transcription they're performing

~Dosatsugan – Recall – Implantation
D-Ranked Ninjutsu
While the Dosatsugan is active, the Henrin will perform a series of hand seals before laying both their hands upon a persons head. They will then proceed to lock eyes with them as they implant a memory of their choosing into the target from their own mind. This memory implantation is temporary but it allows the Henrin to share information with another person more easily. While the person won't recall all the exact details like the Henrin would(unless they are a Henrin), they can interpret the majority of the information transmitted into their brain. This implanted memory will only last for 2 posts before it fades from the recipients mind.

~Dosatsugan – Rapid Recall
D-Ranked Ninjutsu
By quickly using their Doujutsu, the clan member can recall a small portion of any memory in a fraction of a second, in order to recall specific details such as clones, Genjutsu triggers, and the like. This takes almost no strain to perform, and as long as the Doujutsu was active at the time of the event, The clan member can recall the detail with pinpoint accuracy and speed

~Lingering Way – Trail of the Lesser Hand
D-Ranked Ninjutsu
After performing a series of hand seals, the Henrin is able to release chakra from their arms that creates a small chakra shell that mimics their arms exact movements. If the Henrin punches something, the Tracer will strike at it as well, creating a follow up hit. Primarily used with Ryuusei Ken, these Tracers have the capability of following their arm movements with a speed of 6 and impacting with a strength of 4. Tracers are incapable of adding in hand seals and only seem to be useful in melee compact. These arm Tracers will last for a total of 4 posts before dissipating as they seem to passively exist within the Henrin's arms when not following their movements.

~Lingering Way – Trail of the Lesser Heel
D-Ranked Ninjutsu
After performing a series of hand seals, the Henrin is able to release chakra from their legs that creates a small chakra shell that mimics their legs exact movements. If the Henrin kicks something, the Tracer will strike at it as well, creating a follow up hit. Primarily used with Ryuusei Ken, these Tracers have the capability of following their leg movements with a speed of 6 and impacting with a strength of 4. Tracers only seem to be useful in melee compact. These leg Tracers will last for a total of 4 posts before dissipating as they seem to passively exist within the Henrin's legs when not following their movements.
C Rank:
~Dosatsugan – Recall – Details
C-Ranked Ninjutsu
By seeing and recording any specific event, the clan member recalls the event, and then replays the event in their head, but in a more specific manner. In doing so, they are able to memorize the minutest detail, from number of buttons on a shirt to the number of pebbles on the ground. However, doing so takes a big strain on the user, making this unable to be used in battle, unless they have two full posts to concentrate on recalling the memorizes and pick out the details.

~Dosatsugan – Recall – Scenery
C-Ranked Ninjutsu
By using their Dosatsugan to 'record' and look at a type of scenery, the clan member is able to recall the scenery, and, going above that, see the scenery in almost any angle. The reconstruction is done entirely by their eye, letting them 'see' in each different part of the area. However, there are limitations. This doesn't allow them to actually see through anything, but, the eye 'fills in' what isn't there. So, if someone is hiding by a bush, they would see a normal bush. This takes a full post to complete the picture, so other Dosatsugan jutsu cannot be used.

~Lingering Way – Trail of the Adept Hand
C-Ranked Ninjutsu
An improved version of Lesser Hand, this technique functions the same save for the simple fact that the Tracers are stronger and fast. After performing the necessary hand seals, the Henrin will create a small chakra shell that mimics their arm movements exactly. These Tracers will strike at anything the Henrin punches at, acting like a follow up attack, yet they are unable to aid in the performing of hand seals. Primarily used with Ryuusei Ken, these Tracers have the capability of following their arm movements with a speed of 12 and impacting with a strength of 8. These arm Tracers will last for a total of 4 posts before dissipating as they seem to passively exist within the Henrin's arms when not following their movements.

~Lingering Way – Trail of the Adept Heel
C-Ranked Ninjutsu
An improved version of Lesser Heel, this technique functions the same save for the simple fact that the Tracers are stronger and fast. After performing the necessary hand seals, the Henrin will create a small chakra shell that mimics their legs movements exactly. These Tracers will strike at anything the Henrin kicks at, acting like a follow up attack. Primarily used with Ryuusei Ken, these Tracers have the capability of following their leg movements with a speed of 12 and impacting with a strength of 8. These arm Tracers will last for a total of 4 posts before dissipating as they seem to passively exist within the Henrin's legs when not following their movements.

~Lingering Way – Trail of the Lesser Body
C-Ranked Ninjutsu
After performing the necessary hand seals, the Henrin will proceed to create a small chakra shell around their arms and legs. A multi-limb version, Lesser Body allows the Henrin to more readily utilize Tracers with Ryuusei Ken, the sole drawback being that these Tracers are only as strong as their D Rank counterparts. Like the other Tracer techniques, these will mimic the exact movements of the Henrin with a speed of 12 and strikes at things the Henrin strikes at, hitting them with a strength of 8. The Tracers are only usable in melee combat and the arms are unable to be used in the aid of hand seals. These arm Tracers will last for a total of 4 posts before dissipating as they seem to passively exist within the Henrin's arms and legs when not following their movements.
Ryuusei Ken TaijutsuShow
Ryuusei Ken:
The Falling Star Fist, or Ryuusei Ken, is the primary Taijutsu fighting style of the Henrin Clan, A style that revolves around agile movement and barraging opponents with physical attacks. When they prepare to use this style they will adopt what appears to be a rather solitary stance where they have one leg shifted in front of them, knee bent with their hips and upper body twist to accommodate the shift in position, this creates a more relaxed and flexible leg stance. While assuming this stance they will their forward arm raise up to chest level, extended out in front of them with the elbow slightly bent to position their palm facing down and their fingers in a relaxed position. Their other arm will be raised as well, but with their elbow more prominent bend as their hand is close to their chest, palm facing forward with the fingers similarly relaxed. Capable of engaging in a highly mobile style of fighting using dodges, rolls, and flips, the clan member is able to utilize acrobatic moves as parts of their attacks. While not above simple running, the style itself primarily uses tumbling as a means of maneuvering around opponents in close quarters while delivering strikes to their opponents.

Requires [Upper Body], [Lower Body], and [Acrobatics] concentrations.
D Rank:
~Ryuusei Ken – Heavenly Impact
D-Ranked Taijutsu Discipline
This is more of a base technique, rather than a specific one, but, while using kicks and punches, the user waits for exactly the right moment, then, in a flash of movement, strikes with all of their power. If the average of the opponents Taijutsu and Instinct stats is lower than the users Speed, the strike itself appears as if no movement was made.

~Ryuusei Ken – Shooting Star
D-Ranked Taijutsu Maneuver
This attack is a simple in nature, while being approached by the opponent, the clan member will hop up. During the hop they will bring up their back leg into a snap kick aimed at the opponent's head, shifting to their other leg as they land.

~Ryuusei Ken – Arcing Star
D-Ranked Taijutsu Maneuver
While engaging an opponent in close quarters combat and making use of their Taijutsu skills and doujutsu, the Henrin will hop up while performing a back flip. Extending their leg, they will aim this flip kick towards an opponents chin in the hopes of injuring them.

~Ryuusei Ken – Rising Star
D-Ranked Taijutsu Maneuver
Tumbling forward into a roll, the Henrin will roll along the ground toward their opponent before putting their hands against the ground and launching themselves into an upward kick aimed at the opponents head. The user usually uses this to close the gap between themselves and their opponent, using the kick to try and launch them into the air if their they have more strength than their opponent.

~Ryuusei Ken – Split Star
D-Ranked Taijutsu Maneuver
The attack is a simple two-handed pushing motion palm strike delivered from around the level of the Henrin's abdomen. The simplicity of the technique masks the substantial power behind it as they thrust both palms into their opponent in an attempt to knock them back in an attempt to unbalance them.

~Ryuusei Ken – Skipping Star
D-Ranked Taijutsu Maneuver
From their stance, the clan member will lunge forward their opponent in a leaping stride. As the make this leaping stride, they will attempt to lunge into them, fist-first, in an attempt to smash into them with all their might while closing the gap between them quickly.

~Ryuusei Ken – Grounded Star
D-Ranked Taijutsu Maneuver
Going into a roll after launching themselves forward, the clan member will tumble toward their opponent before righting themselves into a kneeling position that ends with a crouching punch toward the opponents lower body.

~Ryuusei Ken – Spinning Star
D-Ranked Taijutsu Maneuver
The user of this technique will quickly somersault forward with one of their legs outstretched, aiming to slam it down into the opponent as they come down. Aiming for the head and shoulders, the Henrin will attempt to injure their opponent in the hopes of hindering their arm movements or disorienting them briefly.
C Rank:
~Ryuusei Ken – Slamming Comet
C-Ranked Taijutsu Maneuver
The attack is a simple, yet strong, forward-stepping straight side kick. Usually the user will close the gap with some rapid movements before planting one foot firmly on the ground to give way to the attack. Raising the leg they will kick with, the user will thrust it forward towards the opponents stomach or lower back.

~Ryuusei Ken – Stardust
C-Ranked Taijutsu Discipline
Prerequisite: Dosatsugan active
Since the clan member has the ability to remember exactly where they hit, they are able to utilize their Taijutsu skills to their maximum ability. Rather than putting their full power into each hit, they purposefully tone down their own hits, making their moves also just ‘barely’ miss, while in fact they are hitting with an incredible accuracy along with using the maximum power possible for the style. In doing so, each actual hit barely feels like anything at all, until the ‘final’ hit. This will make it seem like a whole lot more power was in the actual hit, due to the previous damage, while also causing a massive pain throughout the target’s body.

~Ryuusei Ken – Shredding Comet
C-Ranked Taijutsu Maneuver
Prerequisite: ~Ryuusei Ken – Stardust
Shifting toward their opponent, the Henrin will begin forward-stepping toward their opponent while performing a series of open palm slashes. Usually performing three to five of these in a row to make use of Snapshot in an attempt to injure their opponents to the best of their ability.

~Ryuusei Ken – Soaring Comet
C-Ranked Taijutsu Maneuver
Prerequisite: ~Ryuusei Ken – Stardust
An advanced form of Rising Star, the clan member will roll to close the gap between them and their opponent before forming an upward flying dropkick to try and knock their opponent up into the air. However, this technique can go further if the Henrin is able to land the first hit. They are able to perform a series of pedaling motions to kick the opponent multiple times.

~Ryuusei Ken – Orbiting Comet
C-Ranked Taijutsu Maneuver
A repositioning move within Ryuusei Ken, the Henrin will attempt to lunge toward their opponent and grab them by the shoulders. Should they prove successful in this grapple, they can use their opponent as leverage and flip over them, landing on the other side of them. This can be used to position the clan member behind their opponent for either further Close Quarters Combat, or to place them in harms way should a projectile attack be inbound.

~Ryuusei Ken – Forceful Comet
C-Ranked Taijutsu Maneuver
Prerequisite: ~Ryuusei Ken – Stardust
Leaping upward, the Henrin will kick while performing a series of spinning motions. They will kick with every full rotation they perform(up to four kicks), usually using this move to counter an opponent that is coming at them from the air or to attempt a flurry of blows against an opponent trying to back away from them on the ground by leaping forward instead of upwards.

History Henrin Sachiko isn't just the youngest in her family, she was also an unexpected 'oops'. The youngest of thirteen children, her mother hadn't intended to get pregnant again. But when the next child above her, Kiyori, was ten, Sachi came along. With all of her older siblings grown and shinobi in their own right, Sachiko was born and raised almost as an only child. She almost never saw any of her siblings, most of them having been out of the house by then, and the next one up was always busy with missions of her own. As she watched her siblings excel, and gaining praise from their parents, Sachi found herself with a strong desire to outclass all of them. Sachiko wanted for very little as she grew up, but the girl felt as if she lost out on a great deal of attention. Often forgotten, she felt dismissed by her own family, left to helplessly observe as everyone made something of herself, and she felt as if there were no expectations hanging over her head. Oddly enough, she hated that feeling.

When she made it into the academy, she drove herself into her studies, cramming at every available opportunity. She pushed herself so hard training it wasn't entirely uncommon for her to pass out on a training ground and an older sibling or parent had to go find her and bring her home. Her only focus was on the learning, and the training. It was no surprise that she graduated near the top of her class, but having failed in attaining that top spot she felt as if she had failed entirely. The worst part of it was, her older sister Kiyori had achieved some milestone in her own career at that point and Sachiko's parents only arrived to the graduation in time to walk their daughter home, a fact that still leaves the girl sour at her sister.

She spent two years as a Genin, again pushing herself as hard as she could, often training to a breaking point or exhaustion before daring to come home. More and more she even spent nights away from home, crashing at a friend's house and not bothering to tell her parents until they 'noticed'. The girl was pushing herself into her own small rebellion at that stage. It was then that she chose to get her ears pierced more than just the single studs in her earlobes. She talked a friend into doing it for her, and would later get the industrial herself.

Still, regardless of how things were at home and how neglected she felt, Sachiko excelled in taijutsu and even showed great promise in ninjutsu. When she won her fight in order to rank up to Chunin, the girl was overjoyed. Of course, this happened the same week her sister came home with what looked like new tattoos and a blessing she claimed to be from 'Her Light'. Sachiko didn't have a chance to celebrate her promotion with family as instead they celebrated Kiyori once more. Now a Chunin, Sachiko still pushes herself, looking to outshine her sister for once. But how? She isn't sure yet.

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Kao
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Henrin, Sachiko

Post by Kao » Thu Mar 15, 2018 9:03 pm

Shishire no Shigenma
The Phantom Beast of Soul



The Shigenma, commonly referred to as the Soul Genma, is a Genma sealed away and controlled by [Sunagakure no Sato]. The Shigenma has the ability to influence and return souls of others, and bestows this power to the host. The Shigenma has Four Forms which defines the abilities of the cloak. The Shigenma is compatible with only those who have a Katon affinity.
Influences: Black chakra, black sclera, and black rings around their wrists
Longterm Drawbacks: The host will always want to be 'in the know', making them a bit of a chess master type person. They want to know everything about everything, making sure plans don't ever go wrong. The host loses all companion slots.
Personality: The Shigenma is a very snooty, self-important being. It views itself as much better than everything else, and is quite hypercritical of the host and anybody with whom it interacts. The Shigenma has a tendency to be rather shallow, placing great importance on things such as appearances and reputations. When it finds something that it truly dislikes, it will go to great lengths to hurt it in any way possible, just out of spite; Shigenma holds grudges for quite a long time. Also, when the Shigenma comes across something that it is confident it is superior to, it will be playfully sadistic and sinister for the sake of its own amusement.

Ability Details: The Soul Genma works on a soul level system. Every being on the planet having a "soul level" that determines how well, and how early a host can manipulate the soul.
Soul LevelBeingsEquivilent Pet RankingEquals to
PettyThese are primarily animals smaller than a dog, but exclude anything at the top of it's own food chain (things like birds of prey etc)D-rank Pet-
LesserThese are animals the size of a dog to the size of a donkey, and can include birds of prey, but not anything else at the top of it's food chain.C-rank Pet2 Petty
CommonThese are animals from the size of a donkey, to a horse. And can include beings at the top of it's food chain.B-rank Pet2 Lesser
GreaterIncludes anything larger than a horse.A-rank Pet2 Common
GrandThis is humans, and only humans. All humans are grand soul size.D-S-rank shinobi2 Greater
They are treated as pets, and stats must be allocated to them upon their resurrection; the stats need to make sense, and you do not have to use all the stats if they do not logically fit (i.e: a lizard may have 2 speed, but would have 1's in everything else, despite being "equal to" a d-rank companion. These are naturally occuring animals, not pets trained to fight.

Bodiless resurrection requires that the animal being resurrected would have logically died in the arena, no resurrecting a chimpanzee in the middle of an ocean, or a fish in the middle of a desert. All other resurrections require the actual body of the animal to be present, for the soul to repossess.

Human resurrection works much like human puppetry, in that the host must have the bodies. The resurrected humans are sentient, aware of their situation, but are compelled to abide by the hosts bidding. Since a soul can be resurrected multiple times, the host can form relationships with the soul and create bond with it. The humans have all the stats they died with, and all the jutsu. However, they can only be resurrected for so long before they pass, this being true for both human and animal souls. If the resurrected being were to be "killed" before their time is up, they still return to their dead state, and must be resurrected again. Souls cannot be placed into destroyed bodies, and experience pain and injury just as a living being would.

The hosts form determines how many "souls" a host can have resurrected at a single time. Which is further explained upon within the forms. However, the host should keep track of what they have active on a counter in a spoiler, much like they would a jutsu. Despite the fact that becoming the host of the soul genma consumes all possible companion slots, the host is only able to have as many Bodies resurrected, of any soul size, as they do companion slots. This means that while their companion slots will reflect X/5 (1 at base, with 4 granted by the ability), regardless of how many soul slots they are able to redeem the absolute maximum they can have revived at a given time is equal to the maximum slots they have. Additionally slots can be granted y additional ability uses.

The Soul Gemna Jinchuurinki is required to perform hand seals for all of it's jutsu that involve summoning, movements, and influencing of souls. But is able to perform nintai, not needing handseals, treating a soul as if it is a physical object. To the soul gemna, a soul appears as a wisp of light.

Sealed Boost:

Form NumberDescription
Base FormThe Genma's influence manifests as black bands of pigmentation around the wrists and murkey black sclera. The user's chakra also takes on a black hue. In this form, the host is able to resurrect animals. Depending their mastery, they can resurrect up to Lesser souls without having the body. The host can have up-to a Greater Soul active at a single time (meaning,since 1 Greater soul is 2 Common souls, they could have 2 commons, 4 lessers, or 8 petty souls)
+5 Instinct Always Active
Form 1The chakra cloak of the Genma extends out around the user, wrapping around them in this form. Despite being black, the cloak is transparent enough to allow full visibility of the host. The host's iris' also seem to dim, becoming less vibrant in colour. In this form the host is able to affect the soul within a being, causing temporary paralysis, numbing, and pain in the body by striking the soul itself. Depending on their mastery, the host can also resurrect up to Common souls without having the body.
Stat Changes: +3 Instinct, +2 Ninjutsu
Form 2In this form, the chakra cloak seems to thicken, slightly darkening the area around the host. The host's legs also develop visible cracks as if they were made of shattered glass. The host also develops two small horns which protrude from the back of their jaw bones to the sides of their head. In this form, the host is able to resurrect Grand souls, but they must have the bodies with them. The host can have up to 1 Grand, and 1 Greater soul active, or any combination adding up to those.
Stat Changes: +5 Instinct, +4 Ninjutsu, +2 Control, -1 Speed
Form 2 AscendedHaving mastered the Genma to some length, the host is able to actively enter into this state and any of it's predecessors at ease. While indistinguishable from Form 2, Form 2 ascended is slightly stronger than it's predecessor.
Stat Changes: +8 Instinct, +6 Ninjutsu, +5 Control, +2 Stamina, -5 Speed
Form 3:The dark aura of the chakra cloak coalesces around the host's arms, creating a sort of grey shroud with a similar consistency to fabric. The shattered design continues up the hosts legs onto their hips and abdomen. The host's iris' also totally disappear in this form, leaving only the black sclera despite no impact on their vision. The wrists of the host become totally transparent and their hands seem to float in mid air, while the horns on their jaw bones elongate, taking a form visually similar to small wings and their skin becomes pale as a sheet. In this form, the host is able to move souls, rather than simply manipulate them. This allows the host to force people to switch bodies with each other, animals, etc. However, depends on the rank of the jutsu, and the hosts mastery, souls will naturally go back to their bodies after a certain amount of time.
Stat Changes: +11 Instinct, +8 Ninjutsu, +7 Control, +6 Stamina, -7 Speed
Form 4:In this, the fourth form, the host loses all of its hair and its mouth seems to disappear despite still being able to speak. The horns on the side of the head grow to some 45cm long, and from the sternum down the host's body appears cracked and jagged, thin and emaciated. The wrists of the host are also gone, making his hands appear to be floating in place. The shroud that covers their back grows in length and thickness giving them a cape of sorts. In this form, the host is able to resurrect mass amounts of humans, animals, and the like. The host is limited to 1 Grand Souls for every 5 mastery they have. (1 at 5mastery, 5 at 25 mastery and so on.), or any combination of the souls.
Stat Changes: +15 Instinct, +13 Ninjutsu, +12 Control, +10 Stamina, -10 Speed
Form 4 AscendedHaving mastered the Genma to some length, the host is able to actively enter into this state and any of it's predecessors at ease. While indistinguishable from Form 4, Form 4 ascended is slightly stronger than it's predecessor.
Stat Changes: +18 Control, +15 Instinct, +15 Ninjutsu, +12 Stamina, -15 Speed
Genma Mastery
The level of Genma Mastery the host has, the greater lengths that they are able to control the Genma. The lower amounts have lower control over the Genma, while higher have higher and near perfect control over it. When first in the forms, it's basically the Genma taking over their body.
3) First form is now unlockable. Up to C-Rank Jutsu can be used in First form.
6) Up to B-Rank Jutsu can be used in First form.
9) Up to A-Rank Jutsu can be used in First form, and can resurrect Petty Souls without having a body.
12) Up to S-Rank Jutsu can be used in First form. Second form Unlockable, up to D-rank jutsu can be used in Second form.
15) Up to C-Rank Jutsu can be used in Second form.
18) Up to B-Rank Jutsu can be used in Second form, and can resurrect Lesser Souls without having the body. Form 2 Ascended Unlocked
21) Up to A-Rank Jutsu can be used in Second form.
24) Up to S-Rank Jutsu can be used in Second.
27) Third Form Unlocked, and up to C-rank jutsu can be used in third form, and can resurrect Common souls without having the body.
30) Up to B-Rank Jutsu can be used in Third form.
33) Up to A-Rank Jutsu can be used in Third form.
36) Up to S-Rank Jutsu can be used in Third form. Fourth Form unlocked and up to C-Rank Jutsu can be used in Fourth form.
39) Up to B-Rank Jutsu can be used in Fourth form.
42) Up to A-Rank Jutsu can be used in Fourth form.
45) Up to S-Rank Jutsu can be used in Fourth form.
50) Form 4 Ascended Unlocked.
Kao's CharactersShow
Akari KotaruBanninIwagakure no Sato Team 18 Jousai [color=#1fb8a3]
Komiya ShizuoJounin Iwagakure no Sato [color=#209DD3]
Yanagida Yukino Special Jounin Iwagakure no Sato [color=#a07ac2]
Ishiwara SetsunaChuunin Iwagakure no Sato[color=#E81D1D]
Enkouten Mai Jounin Iwagakure no Sato [color=#CE5412]
Aisu Namie Chuunin Kirigakure no Sato [color=#5bc2d4]
Awai FusaeA-Rank MNKonohagakure no Sato[color=#D95FEA]
Important NPCsShow
Akari Kanehara Akari clan elder [color=#80A0FF]
Sakata KannaIwagakure Councilwoman [color=#3DA43B]
Hazuki Shuran Jinchuuriki researcher [color=#E854C0]
Enkouten Kaizen Iwagakure councilman, clan leader [color=#C65871]
Rock Country Daimyo [color=#AC4A4A]

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