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[Inactive]Ibakuro, Noriko

Posted: Tue Apr 28, 2020 2:30 pm
by Archives
Username: Aes Sedai
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General Information Age: 19
Gender: Female
Height: 6'0''
Weight: 150 lbs
Physical Features:
  • Face/head: Noriko has rather fair skin and the standard dark brown almost black hair of her clan which she usually keeps long and loose, aside from a couple of decorative hair pins to keep it out of her face. Her eyes of course are the standard by her clan with black pupils and irises, and green sclerae.
  • Body: Noriko has the well endowed and curvacious body of a woman. She is meticulous in her fitness, but maintains her womanly curves.
  • Notable Features: She has no notable scars or tattoos at this time.
Clothing/Accessories: Noriko typically wears a long-sleeved dark shirt that fits her form well, along with a black pin-skirt with a black flower print and a slit in the front left that goes up to the top of her thigh. In addition she wears black thigh-highs with a lace pattern at the top but semi-sheer solid color for the rest and short combat boots that come up just above her ankles.
Personality:
  • General: Noriko is generally a kind person, but also a bit of a rebel. She tends to rebel against what her parents expect of her, but at the same time family is of the utmost importance for her. She is extremely protective of those she cares the most about. But she also likes to tease them and sometimes pull minor pranks.
  • Hopes/Dreams: Noriko wants to be the strongest shinobi she can be, to prove that someone from her clan be more than a 'creepy' assassin sort.
  • Fears: She fears losing her brother, in any way.
  • Combat Mentality: Noriko is an in your face fighter who prefers to decimate her opponent while up close and personal.

Battle Information Village: Konohagakure No Sato
Rank: Chunin
  • Chakra Pool: 15
  • Endurance: 15
  • Control: 10
  • Strength: 15
  • Speed: 15
  • Willpower: 10
Equipment: None
Primary Affinity: Suiton
Abilities and Concentrations
Abilities
First Ability
Spider Form:
The Kekkei Genkai of the Ibakuro Clan, all Ibakuro members are able to access their spider blood and assume their hybrid spider form. This manifests differently for each clan member, and clan members are encouraged to describe the appearance of their form, but there are a few things that each clan member has in common. First, when they transform, their skin and eyes turn black and their hair falls out. Then all along their skull, six new eyes will sprout on the tops and back of their head, granting them 360 degree vision and vision above them as well. Next, chitinous armor plating will spawn all around their bodies, granting them protection from enemy attacks. This armor has a resistance equal to the average of the Ibakuro's (strength+endurance)/2. They all also grow long fangs from their mouths capable of puncturing skin, though they are nonvenomous. Their body hair also grows longer and thicker, and can be shed from their body at will to create small clouds of itchy hairs that can irritate skin and eyes. Lastly but perhaps most notably, The member will grow four additional arms along the sides of their torso, granting them a total of six arms to use while in their form.

The Ibakuro member can enter their form at will, but can only maintain it for a number of posts equal to their Chakra Pool /5 rounded down. After this many posts have passed, the Ibakuro will be forced to leave their form, and will be unable to reenter the form until the same amount of posts have passed again. For example, an Ibakuro with 20 Chakra Pool would have 4 posts of active time in their form, but after 4 posts they would leave the form and be unable to enter it again for another 4 posts. Each Ibakuro's spider form is different, and can be based on any species of spider they wish aesthetically.
Spider Form DescriptionShow
Noriko's spider form is derived from a colorful tarantula. She is bulkier in appearance for she fills out more as she transforms and while the hair on her head falls out to make room for the extra eyes, on the rest of her body her hair grows into shades of brilliant blue and purple. Her arms, including the ones that grow in this form, are covered in hair of these shades of color.
Second Ability N/A
Third Ability N/A
Concentrations
Ninjutsu
Webbing Ninjutsu:
An additional benefit of being an Ibakuro, Webbing ninjutsu is a derivation of the Suiton affinity that enables the Ibakuro to create thick white webs with their chakra. Webbing has the [Sticky] passive and requires the Ibakuro to take the Suiton affinity before they can use Webbing.
Passive (Sticky)Show
Webbing ninjutsu's passive is it's [Sticky] nature, which enables any webbing techniques to passively hold enemies in place with a strength equal to 3/4ths of the user's control rounded down. For example, a jutsu cast by an Ibakuro with 25 control would hold a target with 18 strength. This enables webbing techniques to function as great capture jutsu. Webbing jutsu are resistant to the cutting effects of Fuuton, but their adhesive is easily ignited, making them weak to Katon.
Taijutsu
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Medicine:
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Genjutsu[Place them here]

Jutsu
TaijutsuShow
Quote:
Bone Breaker Style was created by shinobi in order to disable another fighter quickly in a fight to prevent them from utilizing limbs, and weathering the opponent down by short powerful strikes aimed at weak spots in the skeletal structure to fracture or break entirely. The style is strongly based off the strength and skill of the user. If a user is strong they can snap bones easily, but if they are uncoordinated the style is essentially useless, same if it was the other way around, a weak person cannot snap bones no matter how well they're coordinated. The style is an utterly brute and ruthless one used to typical lethally injure or disable an opponent for other means.
Requires a Minimum of 5 Strength
Requires CQC and Medicine Concentrations
D RankShow
*Fault Line
D-Rank Taijutsu Maneuver
The practitioner throws a palm strike towards an opponents leg utilizing all their momentum and force by swinging their shoulders and hips, targeting the opponent's thigh. Landing this strike causes immense discomfort and a hairline fracture in one of the bones, and if the opponent continues to heavily use and strain the targeted leg, the hairline fracture can degrade into a full severe fracture. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Quaker
D-Rank Taijutsu Maneuver
Prerequisite: 10 strength.
This taijutsu utilizes the weaker spot of the fibula in the calf to snap the soft bone. This creates intense pain in their calf, making them unable to stand, and it causes immense pain on the damaged leg. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Stop Pointing
D-Rank Taijutsu Maneuver
This technique requires the practitioner to get close and personal, grabbing the opponent and forcing them into an armbar. Once the opponent is forced into an armbar, the practitioner must then open up their fingers and bend them back with immense force until they break or dislocate. This prevents the opponent from forming handseals unless they relocate their fingers or mend the bone breakage. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Drunk Goggles
D-Rank Taijutsu Maneuver
The practitioner claps their opponent's ear with the palm of their hand, swinging wide to gather as much force as possible before the strike. This causes bleeding and a ringing sensation in the opponent's ear, hampering their ability to hear properly. This also causes an influx of pressure in the opponent's ear canal, compromising the opponent's balance. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Right in the Sniffer
D-Rank Taijutsu Maneuver
The practitioner positions themselves in a fighting stance and performs a quick jab with their dominant hand striking their opponent's nose in an attempt to break the cartilage. This causes immense pain and hampers their sense of smell as it fills with blood. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.
C RankShow
*Radius Locator
C-Rank Taijutsu Maneuver
Pre-Requisite: 10 strength
The practitioner sidesteps the opponent's punch and grasps the striking arm with their corresponding hand before raising their free arm and ramming their elbow into the opponent's elbow with their full force. This strike cleanly breaks the opponent's radius bone in two pieces. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Look Over There
C-Rank Taijutsu Maneuver
The practitioner throws a hooking punch into the side of their opponent's face around the orbit socket, twisting on the ball of their foot to add some extra force to the strike. Making contact with the blow will cause bleeding and swelling in the opponent's afflicted eye, making them go temporarily blind in the targeted eye until they receive medical attention. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Pelvis Grinder
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The practitioner grabs the opponent by the shoulders and attempts to drive their knee ininto the opponent's pelvis full-force, using the hard part of their knee cause a localized fracture.This fracture inhibits the opponent's ability to sprint or run, and it causes them to stand at an awkward angle, inhibiting their ability to stand in a stable fighting position. It also causes the opponent to be off-balance as they attempt to relieve the pain by putting more pressure into their knees. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Spinal Chipper
C-Rank Taijutsu Maneuver
Prerequisite: 15 Strength
The practitioner approaches behind the opponent or slides behind them before crouching low to the ground. Supporting themselves with their hands, the practitioner delivers a powerful kick to the opponent's spinal cord, attempting to fracture their spinal disks. These fractures create a strain on the opponent's back, making it difficult to remain standing upright or make wide movements. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*This is a Library
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The practitioner throws an uppercut or hooking punch, attempting to dislocate the opponent's jaw. The practitioner will twist on the ball of their foot to add some extra force to the strike. Striking the opponent's jaw will dislocate it, causing them to be unable to speak or move their jaw. It will also cause immense pain and swelling. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Knee Bender
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The practitioner closes in and delivers a powerful snap kick to the opponent's knee, attempting to bend it completely backwards, dislocating it or breaking the joint outright. This causes the opponent unable to stand on the afflicted leg without struggling to balance themselves. This also causes immense pain in the opponent's joint, making the injury hard to heal naturally. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Humorous Humerus
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The practitioner delivers an open palm strike to the opponent's arm, attempting to break the humerus bone and render the arm unusable. This makes the opponent unable to move the affected arm or perform hand seals. The opponent will also feel immense pain in their injured arm and will have trouble moving the arm any further down than the shoulder. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.
Strong Fist:
This style focuses on being overall more physically powerful than your opponent. Users attempt to overwhelm defenses with great speed and strength while chipping away at their opponent’s endurance and keeping their own at the highest possible. Most attacks are simple in execution but extremely powerful in effect, causing battles of attrition to be in their favor.
Requires:
  • [Close Quarters Combat] Concentration
D RankShow
*[Strong Fist Style • Balance]
D-Ranked Taijutsu Stance
A neutral stance taken by even entry level practitioners. This stance involves turning your body to be perpendicular to your opponent. One foot is rested directly in front of the other with just the toes in contact with the ground. A hand is held back while the other is forward, pointing up. This stance provides ease of dodging incoming blows by using the least amount of motion possible while still being ready to launch into an attack.

*[Strong Fist Style • Leaf Gale]
D-Ranked Taijutsu Maneuver
A simple sweeping kick aimed low to knock the opponent off balance.

*[Strong Fist Style • Dynamic Entry]
D-Ranked Taijutsu Maneuver
In this technique, the user builds momentum and speed in order to bridge the gap between themselves and a distanced target. After covering an appropriate distance, the user then lets loose a form of distraction, like a thrown object, in order to misdirect the target's attention. The user then leaps with their momentum, delivering a strong kick to bridge the rest of the distance.

*[Strong Fist Style • Dynamic Action]
D-Ranked Taijutsu Discipline
Because distances tend to become the problem in most taijutsu, the practitioner will advance with every strike. This creates a tempo of advancement that is designed to wear down their opponent through ever pressing strikes, giving little chance for escape or recovery.

*[Strong Fist Style • One Inch Punch]
D-Ranked Taijutsu Discipline
When fighting in close quarters it becomes difficult to generate energy for full powered strikes. Practitioners have learned how to explode force from every muscle with minimal energy wasted and space needed. Every strike done by the practitioner has the potential to be at full strength, so long as they have at least one inch of movement.
C RankShow
*[Strong Fist Style • Great Leaf Flash]
C-Ranked Taijutsu Maneuver
Prerequisite: *[Strong Fist Style • Balance]
The user will tense the muscles in their lower body to a great degree. Doing so causes them to briefly become immobile but creates an enormous amount of pent up energy. By bringing their back leg forward in a straight kick they release all of this energy in a single explosive burst that will knock a kicked foe back a number of meters equal to the difference in their strength and the practitioner's.

*[Strong Fist Style • Great Leaf Whirlwind]
C-Ranked Taijutsu Maneuver
A combination attack started by the user unleashing a powerful kick to the side of their opponent. They will then place themselves behind the target and unleash a quick flurry of punches before kicking another side and repeating the process. This process can keep going ad infinitum or until the practitioner disengages.

*[Strong Fist Style • Thunder Leaf Fist]
C-Ranked Taijutsu Maneuver
An attack that is slow to wind up but powerful in execution. The adept tenses every muscle in their shoulders and arms while twisting their core for a powerful strike. For the 1/4 post they spend winding up they're treated as having a -6 speed. However, when the strike is released it comes at a +6 strength.

*[Strong Fist Style • Rising Leaf Wind]
C-Ranked Taijutsu Maneuver
A kick meant to disrupt the opponent that can be launched from nearly any position. This kick is delivered quickly with +6 Speed but with -6 Strength and is aimed at any possible opening and extremely difficult to defend against, quickening the tempo the practitioner is keeping.

*[Strong Fist Style • Skyward Strike]
C-Ranked Taijutsu Maneuver
An often difficult attack to accomplish but good for setting up a string of further attacks. The user will sweep low, attempting to kick their target's feet from beneath them. Before they fall, a second kick will attempt to launch them airborne a number of meters equal to the difference in the practitioner's strength from their target.
Arts of Medicine:
Arts of Medicine
This user has educated themselves in traditional medicine, and is able to treat and care for wounds in methods taught to medicine men and doctors that don't utilize chakra.
Requires: [Medicine] and [Deft Hands] Concentrations
D RankShow
*[Medicinal Style • Bandage Wrapping]
D-Rank Taijutsu Maneuver
The user knows how to utilize bandages, wrapping a wound in a manner that creates a near-perfect barrier from external forces, keeping the wound clean from bacteria. The bandage is tucked in place, preventing it from falling off, though excessive rubbing, pulling, or getting the bandage wet can cause it to fall off.

*[Medicinal Style • Wound Cleanse]
D-Rank Taijutsu Discipline
The user knows how to use sterile water or alcohol to clean out a wound, destroying any bacteria in the wound to prevent infection.

*[Medicinal Style • Injury Assessment]
D-Rank Taijutsu Discipline
Unlike the mystical means of diagnosis utilized through iijutsu, those who utilize the Arts of Medicine must learn the most effective manner to assess a patient. Learners of this discipline have learn the most effective manner to diagnose a patient, starting at the head, and assessing for head wounds, then moving down through the torso, both arms, the groin area, both legs, then the back. Those who learn this discipline will be able to account for any wounds that present with physical symptoms on a patient.

*[Medicinal Style • Pressure Points]
D-Rank Taijutsu Discipline
The user has learned all appropriate pressure points on a body. In the event of bleeding, they know where to apply pressure to slow the bleeding while treatment is administered.

*[Medicinal Style • Splint]
D-Rank Taijutsu Discipline
The user is able to create slings and wraps that support fractures, sprains, and breaks in patients.
C RankShow
*[Medicinal Style • Tourniquet]
C-Rank Taijutsu Discipline
The user has extensive knowledge on how to properly make and apply a tourniquet, and they can often make one out of whatever supplies are available, even scraps of clothing.

*[Medicinal Style • Air Way]
C-Rank Taijutsu Maneuver
The user is able to use makeshift supplies to obtain and maintain an airway in a patient through various methods, such as intubation or emergency cricothyroidotomy. This allows people to breathe even if they have obstructed airways.

*[Medicinal Style • Antidote]
C-Rank Taijutsu Maneuver
The user is able to assess the site of injection of a venom or poison into a patient, properly cut off circulation, and roll veins to force out the poison or venom. So long as they begin with the first post of injection, they can prevent the effects of venom or poison.

*[Medicinal Style • Medic]
C-Rank Taijutsu Discipline
Perhaps one of the most important disciplines of any aspiring Medic, one who has mastered this Discipline can maintain a clear mind when treating patients. Techniques of equal rank or lower that affect this character's emotional stability or distract them from their work will have no effect while they are treating patients."

*[Medicinal Style • Stitching]
C-Rank Taijutsu Maneuver
Assuming the medic has the proper tools to do so, this character is able to use sutures to stitch most minor and moderate wounds closed, preventing the progression of infection and deterioration of the wound.
NinjutsuShow
Webbing Ninjutsu:
An additional benefit of being an Ibakuro, Webbing ninjutsu is a derivation of the Suiton affinity that enables the Ibakuro to create thick white webs with their chakra. Webbing has the [Sticky] passive and requires the Ibakuro to take the Suiton affinity before they can use Webbing.
Passive (Sticky)Show
Webbing ninjutsu's passive is it's [Sticky] nature, which enables any webbing techniques to passively hold enemies in place with a strength equal to 3/4ths of the user's control rounded down. For example, a jutsu cast by an Ibakuro with 25 control would hold a target with 18 strength. This enables webbing techniques to function as great capture jutsu. Webbing jutsu are resistant to the cutting effects of Fuuton, but their adhesive is easily ignited, making them weak to Katon.
D RankShow
~ Web Shot
D-Rank Ninjutsu
The Ibakuro will channel chakra into their mouth before spitting out a small line of white web, about one inch thick, with a speed equal to their [control]. This web shoots up to a base range of 10 meters away from the Ibakuro, sticking to the first solid thing it comes into contact with with strength equal to the Ibakuro's [control]. The Ibakuro can then swing the target around by the webbing provided they are strong enough to lift it. After 3 posts the web will decay and fall apart.

~Webbed Floor
D-Rank Ninjutsu
The Ibakuro member channels chakra into a part of their body before excreting a small circular web on the ground beneath them with a speed equal to their [control]. The web has a base diameter of three meters, and anyone walking across will be stuck to it for three posts before the sticky property of the web fades. Anyone trapped by the web would require a strength equal to the Ibakuro's [control] or higher to break free of the web.

History Ibakuro Noriko was born in a unique situation. Not just because she's the child of two former ANBU operatives, but also because she is part of the first generation from a new clan within Konoha. Because of the unique nature of her clan the first months of her life passed as years. She was born the second child, her brother drinking the clan tonic at the age of nine, but she chose to act in the true nature of sibling rivalry and refused to drink hers until she was considered 13. It was something she never let her brother forget, though in truth her true reasons went far beyond sibling rivalry.

She went to the academy at the same time her brother did, in spite of the seemingly big age difference. Yet she graduated alongside him when she was eighteen and he was fourteen, both on the same team. Though obviously mentally naive due to her clan oddities, Noriko took to taijutsu as a natural. She was obsessive with the discipline, dedicating every waking hour to it. Any spare time she had was dedicated to her brother. The pair often being left to their own devices as their parents were busy meant they spent a great deal of time together, and she was the first who noticed how much trouble he had with reading. As she began to help him find his way through dyslexia, the two grew closer, and she grew more protective of him.

For her chunin exam, Noriko was put up against a shinobi with primarily genjutsu talents, it was a hell of a fight for her. More than once she felt like she was fighting for her life, resorting to her spider form and even breaking two of her arms to get out of genjutsu she couldn't kai out of. The girl damaged herself almost as much as her opponent, gaining her promotion for her willingness to see a mission through to the end, no matter the cost to herself.