Aisu, Fuyuhiro

User avatar
Archives
Posts: 1651
Joined: Tue Sep 09, 2014 8:00 pm

Aisu, Fuyuhiro

Post by Archives » Mon Jan 01, 2024 11:08 am

Aisu, Fuyuhiro
Fuyu, Hiro

General Information Age: 12
Gender: Male
Height: 5'6"
Weight: 120lbs
Physical Features:

Fuyuhiro, the quintessential representative of the Aisu lineage, possesses a visage that transcends the ordinary. His flawless, satin-smooth skin, reminiscent of porcelain, not only serves as a testament to his heritage but also captivates onlookers with an ethereal allure. The envy he garners from middle-aged women is not just a fleeting sentiment but a genuine acknowledgment of his impeccable complexion.

A masterful display of aesthetic balance, Fuyuhiro maintains the majority of his raven-black hair in a meticulously crafted bun, showcasing a disciplined approach to his appearance. The tight bun not only speaks to his commitment to order but also hints at the restraint beneath the surface, concealing the untamed essence within. His bangs, however, defy the strict confines, cascading gracefully to frame his face, each strand a testament to the dynamic spirit hidden within the disciplined exterior.

Fuyuhiro's eyes, the shade of a piercing, bright blue, add a captivating depth to his countenance. They are windows to a soul that harbors not only the profound wisdom of his lineage but also the untold stories of personal growth and introspection. His slightly crooked upper lip, a subtle detail discernible only to those who observe him closely, lends a touch of uniqueness to his otherwise impeccable features. It is a subtle imperfection, a flaw that humanizes his otherwise immaculate facade and adds a layer of intrigue to his persona.

Fuyuhiro's attire is a harmonious blend of tradition and practicality, a reflection of his Aisu heritage and a nod to his commitment to both style and functionality. At first glance, his ensemble exudes a sleek and contemporary allure. The foundation of his outfit is laid with a short-sleeved mesh shirt, a fabric that embraces breathability while providing a subtle glimpse of the strength that lies beneath. Over this, Fuyuhiro sports a sleeveless, dark blue vest that adds a touch of modernity to his overall appearance. The vest not only complements the mesh shirt but also hints at a sense of casual elegance, allowing him to move with unhindered grace.

Embracing the cultural roots of his clan, Fuyuhiro drapes a black yukata over his vest, its folds adding a layer of timeless sophistication. The dark hue is accentuated with white trim, creating a subtle yet striking contrast. The clever arrangement of the yukata reveals the forehead protector's headplate, proudly attached to his vest over his heart—a symbolic gesture that signifies his unwavering loyalty to his village. Below the waist, simplicity meets functionality as he opts for black combat pants. Tucked neatly into his black tabi boots, these pants not only provide ease of movement but also lend a touch of practicality to his overall attire. The boots, sturdy and dependable, anchor his look, completing the ensemble with a grounded yet purposeful finish.

Clothing/Accessories:
Picture:
FuyuhiroShow
Personality:

Fuyuhiro embodies the epitome of the Aisu clan's ideals, seamlessly blending traditional values with an unwavering commitment to excellence. His demeanor exudes a tranquil strength, and beneath his serene exterior lies a profound dedication to the principles that define his lineage. A paragon of virtue, Fuyuhiro is not merely quiet but possesses a contemplative silence that reflects the depth of his thoughts. His well-mannered demeanor is not a mere formality; it is a testament to the respect he holds for both his family and the legacy they represent. Diligence courses through his veins, evident in the meticulous attention he gives to his training. Every movement is deliberate, every technique honed to perfection through countless hours of practice.

However, Fuyuhiro is not a mere puppet of tradition; rather, he embodies a harmonious balance between honoring his family's commands and forging his own path within the framework they provide. While he unquestioningly obeys, his obedience is not blind, but a conscious choice made with a profound understanding of the greater purpose it serves.

Beneath the disciplined exterior, there exists a reservoir of ambition and resilience. Fuyuhiro's quiet strength is not only a shield against external challenges but also a source of unwavering determination to surpass his own limits. His stoicism hides a well of emotions, carefully contained yet undeniably present, adding layers of complexity to his character that only those who truly know him can perceive. In the world of the Aisu clan, where tradition is paramount, Fuyuhiro stands as a living embodiment of the delicate balance between adherence to the past and the relentless pursuit of a formidable future.

Battle Information Village: Kirigakure no Sato
Rank: Genin
  • Chakra Pool: 7
  • Endurance: 7
  • Control: 7
  • Strength: 7
  • Speed: 7
  • Willpower: 5
  • Power Rank: D
Equipment:
  • Right Thigh Pouch: 5 Kunai
  • Left Thigh Pouch: 10 Shuriken
  • Rear Belt Pouch: 10m of wire , 5 exploding tags, 1 smoke bomb, 1 flash bang
  • Right Forearm Holster: 5 Senbon
  • Left Forearm Holster: 5 Senbon
Frostweaver’s Lament
Infused with the clan’s icy powers through Ancient Runes, this exceptional Rapier possesses concealed abilities. The blade exceeds the standard length, measuring 48 inches, with a width of 1.5 inches where it meets the hilt. The hilt, made from polished driftwood, extends out to 8 inches, is encircled by an intricately carved handguard featuring delicate snowflake patterns. Within the blade, Ancient Runes have sealed one of the Aisu’s standard jutsu: ~Ice Senbon. Like the blade, and its hilt, the sheath is all white and silver. The sheath itself is made from polished driftwood, bleached white by the saltwater, encased within silver filigree. The Ice Senbon rune allows the wielder to create 3 senbon out of ice. These senbon hover around the blade until launched. When fired, the senbon move at a [Speed] and [Strength] of 14. The blade is kept on Fuyuhiro's left hip.

Frostweaver’s Gauntlets
Crafted with the discerning Aisu in mind, these gauntlets boast a simple yet elegant design. Fashioned from silver-plated material, they envelop the hands, wrists, and partially extend over the forearms. When chakra is channeled into the gauntlets, a mesmerizing aura of Hyouton chakra emanates, creating a ten-meter diameter field around the wearer. Furthermore, these gauntlets infuse any held weapon with Hyouton chakra upon activation, allowing the wielder to imbue their strikes with the chilling power of Hyouton upon contact. The strength of the Hyouton aura, and the Hyouton chakra channeled into weapons is set at 18 [Control].

Companions: (0/1)
Affinity/Specialization: Hyouton
Abilities and Concentrations
Abilities
First Ability
Second Ability
Third Ability
Concentrations
Ninjutsu
Ninjutsu ConcentrationsShow
HyoutonShow
Hyouton has the ability to dynamically cool anything, rapidly decreasing the temperature of entities and areas via techniques and producing effects such as freezing, frostbite, and hypothermia. The temperature decrease, and the area they can decrease, is determined by the Control of techniques, with more talented Aisu able to create snap freezes that can kill with ease.
Inorganic targets can be frozen to a depth of [Control/10] metres per post if the Control of the Hyouton technique is greater than or equal to the Strength of the object. Organic targets experience the scaling effects below, unless healed by iijutsu or countered by techniques, of equivalent Control to the cooling effect, that provide warmth to the affected area for an equivalent length of time:
≤14 ControlTargets suffer from first degree frostbite, with the affected area turning red, painful, and experiencing localised swelling.
15–24 ControlTargets suffer from second degree frostbite, with the affected area turning a pallid white and blistering with localised numbness and shivering.
25–34 ControlTargets suffer from third degree frostbite as the deep tissues and blood vessels within the affected area are subjected to the intense cooling. Hypothermia begins to set in, inducing full-body shivering in the target. Without healing, the affected area turns black after 3 posts.
35–44 ControlTargets experience fourth degree frostbite throughout a wider affected area, with the surface freezing too rapidly for any colour change to occur. The affected area will become entirely numb, and severe hypothermia induces slurring of speech and loss of coordination in the target. Affected areas left untreated for over 5 posts are likely to experience permanent tissue death.
≥45 ControlTargets experience such intense flash-freezing that joints and muscles being to seize throughout their body as even deeper tissues become frozen. Permanent gangrenous tissue death becomes highly likely if the affected area is not healed within 3 posts.
Fuuton Affinity:
Fuuton Affinity
A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an cutting effect.
Passive (Cutting)Show
Fuuton has a natural cutting property to it, that exists in all jutsu unless otherwise stated. This gives fuuton a unique opportunity to strike with additional power, and to act as a offensive defense. Regardless of their purpose fuuton jutsu passively cut with no distinct pattern at 1/2 the strength of the technique rounded down unless otherwise stated. This means if someone punched a 20 strength fuuton wall, they would get cuts on their hand applied with 10 strength. This also means that fuuton jutsu specifically designated to cut things can create devastating wound by essentially striking twice.
Suiton:
Suiton Affinity
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive enveloping effect.
Passive (Enveloping)Show
Suiton's effect is enveloping, meaning that suiton passively surrounds anything that it makes contact with. Suiton techniques that do not last over periods of times (i.e, exploding techniques) drench their opponents, but long term techniques will envelop anything they come in contact with and maintain a hold on it with the 3/4th strength of the technique, rounded down. This means that if a suiton wave is shot forward with 17 strength, it will envelope and move anything with it that does not have more than 12 strength to resist it. This allows Suiton to fill a very powerful role in eliminating tools from opponent's access and capturing targets.
Storage & Force Fuuinjutsu:
Storage & Force Fuuinjutsu
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.
Charge & Augment Fuuinjutsu:
Charge& Augment Fuuinjutsu
This user is able to utilize Charge & Augment Fuuinjutsu, making it possible for them to utilize any jutsu with the Charge & Augment Classification. Charge Fuuinjutsu are used to create jutsu-like effects using seals. Augment Fuuinjutsu are used to enhance or limit the power of whatever they are placed on.
Ancient Runes:
Ancient Runes
With large amount of experience in the ‘arcane’ as it was once called, this individual is able to imbue chakra, and skills into material things, crafting highly sought after mystical weapons through the usage of Ancient Runes fuuinjutsu. While this typically doesn’t grant the individual themselves any additional powers, it allows them to make more powerful gear for themselves and shinobi that what can typically be found. Those with this concentration are able to imbue equipment with a wide range of abilities that can only be explained by jutsu. Enchanters use sample of chakra to mimic and imbue abilities into weapons and gear.
Requires [Charge & Augment] Concentration, [Deft Hands] Concentration
Taijutsu
Taijutsu ConcentrationsShow
Weapons Crafting:
With large amounts of experience in the forge and with creation, individuals with this concentration are able to craft and create most types of weapons and armor. While this typically doesn’t grant the individual himself any additional powers, it allows him to make more powerful tempered gear for himself and shinobi than what can typically be found. However, those with such familiarity with weapons and armor are often skilled at noticing the strengths and weaknesses of weapons they face, and allow them to more easily exploit them.
Requires [Deft Hands] Concentration
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Projectile Weapons:
The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Medicine:
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.
Genjutsu
Genjutsu ConcentrationsShow
Sound Initiation:
This user has learn to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu.

Jutsu
Hyounton NinjutsuShow
~Ice Senbon
D-Rank Ninjutsu
Prerequisite: [Suiton] concentration

The user will thrust a hand forward while preparing this technique, forming a set of five senbon in front of their fingertips. The senbon can be collectively fired at any time over the next three posts at [Control] speed to hit with [Control] strength.

~Frost Burst
D-Rank Ninjutsu
Holding a throwable object or weapon in one hand, the user will channel hyouton chakra into it to prepare this technique. Once thrown during the next three posts, the temperature of the item will rapidly drop until it explodes, shattering into frozen shrapnel with the force of a single tag upon impact or at a 'kai' release from the user.

~Morning Chill
D-Rank Ninjutsu
The user will inhale deeply and saturate their breath with hyouton chakra before slowly exhaling to perform this technique. As they breathe out, the area within a 15 metre radius of their body will rapidly drop in temperature to freezing conditions. This technique will freeze any natural moisture in the air or any airbourne particulates created with less [Control] and create a veil of ice that distorts vision in the area.

~Chilly Day
D-Rank Ninjutsu
The user prepares a quantity of hyouton chakra within one of their limbs or weapons to begin this technique, and then attempts to make contact with an target. Upon striking, the hyouton will surge through the point of contact and into the target's body, shocking them with a distracting burst of intense cold and taking their breath away.

~Ancient Wind
D-Rank Ninjutsu
The user channels a thin current of cooling hyouton into the air around them, mixing and weaving it around the warmer natural air to create a localised pressure differential and natural gusting wind. This can be used to push at and deflect airbourne entities within 10 metres of the user with [Control] strength, however is believed to be one of the oldest forms of hyouton ninjutsu ever devised by the ancient Aisu, who used it in a non-combat manner to master the waves and sail the oceans at speed.

~Arctic Soul
D-Rank Ninjutsu
The user channels a small pulse of hyouton chakra throughout their own body, carefully reducing and controlling their internal body temperature to prevent overheating through any external means. This jutsu has no range and can only cool down the user's body to the point that it can cause first degree frostbite on contact. This technique can last for five posts.

~Frozen Breath
C-Rank Ninjutsu
The user will prepare a quantity of hyouton chakra into their throat to begin this technique, then exhale with icy breath onto an inorganic target. Any material within the area of the breath will be rapidly chilled to the point of brittleness, weakening it by [Control] strength.

~Breath Away
C-Rank Ninjutsu
The user prepares a quantity of hyouton chakra within one of their limbs or weapons to begin this technique, and then attempts to make contact with an target. Upon striking, the hyouton will surge through the point of contact and into the target's body, shocking them with a painful burst of intense cold and rapidly cooling the air within their lungs, resulting in a loss of -3 strength of the next four posts.

~Frozen Barrier
C-Rank Ninjutsu
Prerequisite: [Suiton] concentration

The user will prepare hyouton chakra before drawing unleashing the chakra forwards in a rectangular shape, producing a wall of ice in that shape up to 30 x 30 metres in size. The wall is approximately half a metre thick and has [Control] strength, forms at a speed of [Control], and will remain in the air until broken.

~Cryoshell
C-Rank Ninjutsu
The user prepares a shell of hyouton chakra around their body, bringing the temperature of an isolated pocket of surrounding air to subzero conditions for the next five posts. So long as the user does not move faster than [Control], they will retain the frigid air shell and be able to apply its cooling effects with taijutsu strikes or to incoming strikes that have a Strength lower than [Control].
Kettou: Dueling StyleShow
[Kettou: Vice Grip]
D-Rank Taijutsu Discipline
Those who have practiced with Kettou have learned how to improve their grip. Most disarm attempts on them are met with less success thanks to their impressive grip strength.

[Kettou: Balance]
D-rank Taijutsu Maneuver
In a close quarters duel, balance is everything. When the user is able to dodge a swing or kick, they will then strike at the back of the strike with their full force, accelerating the opponent’s momentum and often sending them off balance.

[Kettou: Blade Check]
D-Rank Taijutsu Maneuver
A basic technique used to close distance with an opponent; the user will strike at the flat of their blade and push it aside. The user is trained to contact a foe’s moving blade while avoiding injury to themselves.

[Kettou: Snatch]
D-rank Taijutsu Maneuver
Those who have practice this maneuver are able to snatch a projectile out of the air without harming themselves, so long as their Speed is 5 or more greater than the speed of the projectile.

[Kettou: Leading Jab]
D-rank Taijutsu Maneuver
When striking with straight jabs, whether with a fist or weapon, the duelist can strike slightly off center from their intended contact point, typically creating more space to dodge in a specific direction. When done properly, this can lead the opponent into openings for more complex and damaging attacks.
GenjutsuShow
Place Genjutsu in here

History
Historical AccountsShow

Fuyuhiro's upbringing unfolded within the hallowed halls of what many would deem a standard Aisu household, where tradition and expectation were interwoven into the very fabric of his existence. As the firstborn, the weight of familial ideals rested upon his shoulders from the moment he drew his first breath. An unspoken mandate decreed that he embody the epitome of an ideal child, and with unwavering determination, Fuyuhiro embarked on the journey to meet those lofty expectations. His parents, though firm in their adherence to tradition, were not tyrants; their strictness tempered by a genuine love for their progeny. Fuyuhiro never found himself questioning the depth of that love, for in the structure of their expectations lay a foundation of support and guidance. It was a childhood where discipline was a compass, guiding him toward the virtuous path without veering into the realms of abuse.

While the academy years did not witness Fuyuhiro's meteoric rise to prominence, he navigated the academic landscape with a steady diligence that spoke volumes about his character. Although not a prodigy, his above-average performance in all areas of study hinted at a tenacity that transcended mere grades. What set him apart were the blossoming tendrils of promise in various optional fields of study within the academy, showcasing a versatility that went beyond the expected norms. Having recently donned the mantle of academy graduate, Fuyuhiro now stands at the precipice of a new chapter in his life, awaiting the imminent placement with a rival. The culmination of his formative years has molded him into a harmonious blend of tradition and potential, a vessel of untapped capabilities ready to unfurl in the crucible of rivalry and camaraderie that awaits him beyond the familiar walls of academia.

Username: Gara
Organization Equipment: 0/0
Organization Jutsu: 50/50
Presitge Perks: (1/1): [Reincarnation: (43/427)]
Ryo: 10/55
Stat Trainings: (0/75)
Last edited by Valkier on Thu Feb 01, 2024 3:29 pm, edited 6 times in total.
Reason: +2ryo from tips: Jan '24

REPLY

Return to “Inactive Archives”

×