Re: Tousha's Revamp

Still oof.

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Toshi
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Joined: Sun Nov 23, 2008 7:00 pm

Re: Tousha's Revamp

Post by Toshi » Tue Dec 15, 2020 3:23 pm

Application: Nara Tousha

Change: New stats, jutsu, reworked ability, added a Specialist Stat, updated equipment, revised Concentrations, made some minor edits to general information.

Payment: Old jutsu amount = 733 points, new jutsu = 741 points, so I've spent a whopping 7 points to revamp all of his jutsu. Added a scroll with 15 kunai stored in it (1 more point) and I've added a Specialist Stat and maxed it out to 50, so another 150 points.

Add it all up and I'm spending 159 points directly from Tousha's application.
Last edited by Toshi on Fri Jan 29, 2021 2:31 pm, edited 1 time in total.
CharacterShow
Former Hokage • Konoha • Nara Tousha

User avatar
Toshi
Posts: 4120
Joined: Sun Nov 23, 2008 7:00 pm

Re: Tousha's Revamp

Post by Toshi » Tue Dec 15, 2020 3:24 pm

Username: Toshi
Points: 287/509
Prestige Perks: 2/3 [Signature Technique, Professor]
Stat Trainings: (50/50)
Coupons: 15 points off next weapon




Nara Tousha [Artist by nature, killer by instinct, poet by accident, and vagabond by choice]
General Information Age: 40
Gender: Male
Height: 5'10''
Weight: 184 lbs
Physical Features: Like most Nara, Tousha has pale skin, thin eyes, black hair, and a resting stern expression.
Face/head: Thin eyes, bold brow, stubbly beard. Long, black hair usually tied back into a loose ponytail.
Body: Medium build, modest among Shinobi of his caliber. Despite his age Tousha's body is lean and deceptively strong.
Notable Features/Habits: Feint scar across forehead, various scars riddling body. His hair is also notoriously unruly when not pulled back into a ponytail. He often rubs at his beard or runs a thumb along the scar on his forehead in an absent minded way. His smile is often lazy and carefree.
ClothesShow
When traveling and hoping to remain anonymous Tousha wears simple and durable clothing, including a dark, collared cloak that drapes heavily over his left side, a dark circular hat with a wide brim, slim, dark pants that are tied off at the bottom with light grey cloth and dark open-toed ninja sandals.

Tousha's Konoha uniform consists of a dark and light grey flak jacket with a tall collar, a black shinobi shirt with an extended left sleeve adorned with the kanji for "Hokage," black ninja trousers tied off at the end with white cloth, black open-toed ninja sandals and a decorative waist sash emblazoned with red-winged blackbirds. The Nara clan symbol is sewn into the shorter right sleeve of his shirt.

Tousha's casual wardrobe includes long sleeved Shinobi shirts of black, dark gray, or navy blue, most of which emblazoned with either Konoha's or the Nara clan's symbols, or sometimes both. He also prefers Shinobi trousers or scandalously short shorts.
PortraitShow


Konoha's Vagabond - Nara Tousha
PersonalityShow
Tousha is not a man easily understood or defined. He is both level headed and unstable, modest and annoyingly arrogant, respectful and rude, honest and sly. The Shinobi loves to make people laugh almost as much as he loves laughing and he'll never say no to a good story, even if he's heard it before. He's a man who firmly believes that life shouldn't be taken too seriously despite falling apart at seemingly insignificant things. He enjoys drinking but dislikes being drunk, and vastly prefers the company of women over men. He’s also a sucker for tea, but hates the cheap powdered stuff.

The Bannin is generally a peace-loving man who will almost always try to talk his way out of fighting, though he dislikes insulting his opponents by refusing an adamant challenge. He finds little satisfaction in combat but won’t shy away from it when he needs to. The Bannin always maintains a shadow of respect for his opponents, almost seeming polite and familiar despite fighting to the best of his ability. Even when fighting powerful opponents Tousha rarely loses his cool, going as far as making small talk or joking around with them. If an opponent pushes him far enough to find his temper, usually by opposing his standards of honor and integrity, Tousha’s mood becomes dark and resentful.

As a leader and mentor, Tousha believes that he should share a feeling of familiarity and equality with those that hold a rank beneath him. He never acts superior towards anyone and often diminishes unnecessary or unwarranted praise with humility and poise. And if there's one thing the Bannin hates more than being put on a pedestal he doesn't think he deserves, it's formality. When faced with on overly formal person, regardless of the position of power they hold, Tousha will speak to them as he does everyone else.
General: Quirky, informal, empathetic, witty, honorable, schmoozy. Capable of seriousness when it suits him.
Hopes/Dreams: Finding a new perspective, improving the reputation of Shinobi kind, drinking the perfect cup of tea.
Fears: Losing his daughter, failing his village and comrades, becoming apathetic.
Combat Mentality: Prefers mid range, though capable of close and long range combat. Versatile Ninjutsu specialist, relies on speed and polished chakra control over brute strength. Able to easily adapting to teammates regardless of familiarity, prefers non lethal solutions if possible.
Aliases: The Blackbird, Konoha's Vagabond, Shadow Eater.

Battle Information
Village: Konohagakure no Sato
Rank: Hokage Bannin

Chakra Pool: 40
Endurance: 30
Control: 50
Strength: 30
Speed: 50
Willpower: 50
Specialist: 50

Companions: (0/1)
Primary Affinity: Katon
EquipmentShow
Ninjato - Straight edged blade, simple but expertly crafted. Blade measures 24 inches. Sheathed diagonally behind lower back.
Jutte - Defensive weapon used to catch blades, sports sharpened point. Blade measures 8 inches. Sheathed on cloth belt, left hip.
Tanto - Short, straight blade. Hidden at the end of Ninjato sheath, blade measures 8 inches.

Thigh holster:
- 4x kunai
- 2x kunai with the Charge Fuuinjutsu • Replacement Seal seal
- 2x explosive tag kunai
- 8x shuriken
- 1x small storage scroll storing 15x Kunai

Back ninja pouch:
- 3x steel wire, coiled into spools of 25 feet
- 2x smoke bomb
- 2x flash bomb
- 1x scroll with the *Charge Fuuinjutsu • Doppelgänger Trap seal
- Basic medical kit, includes gauze, burn ointment, needle and thread, medical tape, bandages

Back hip holster:
- 8x sticky explosive tags
- 5x dummy explosive tags

Flak jacket:
- 2x kunai sheathed at low back
- 2x kunai sheathed on right side
Eight Gates: Aperture FormationShow
Through years of diligent training and mastering the art of controlling chakra by necessity, Tousha has unlocked the ability to hyperfocus the chakra passing through his own chakra network by altering the Eight Gates. The Eight Gates primarily act as a natural, biological failsafe, preventing anyone from utilizing so much of their potential energy that it causes bodily harm. Rather than releasing these Gates entirely Tousha is able to narrow the openings that allow chakra to flow through the body at these key junctions, effectively concentrating his chakra network and allowing him to push beyond the normal bounds of Chakra Control. While the Eight Gates: Aperture Formation is in effect Tousha is granted several benefits and the main channels of his chakra network become semi-visible, glowing with a subtle, light blue energy, due to the highly concentrated amount of chakra flowing through them. With each level of Gate narrowing, this visible chakra-hued glow becomes more and more noticeable and widespread.

Aperture Settings
- F2 (10 Mastery) - The Eight Gates narrow slightly, somewhat improving chakra control: +5 Control

- F4 (20 Mastery) - The Eight Gates narrow a moderate amount, improving chakra control and allowing the user to effectively burn less chakra to equal effect due to the high concentration of chakra flow: +5 Control, +5 Chakra Pool

- F8 (30 Mastery) - The Eight Gates narrow significantly, improving chakra control, chakra efficiency, and and Endurance due to the high concentration of chakra saturating the body: +5 Control, +5 Chakra Pool, +5 Endurance

- F16 (40 Mastery) - The Eight Gates narrow greatly, improving chakra control, chakra efficiency, bodily endurance, and speed output: +5 Control, +5 Chakra Pool, +5 Endurance, +5 Speed

- F22 (50 Mastery) - The Eight Gates narrow almost entirely, improving chakra control, greatly improving efficiency, bodily endurance, and speed output: +5 Control, +10 Chakra Pool, +5 Endurance, +5 Speed

Abilities and Concentrations
Abilities
First Ability
Shadow InfusionShow
Due to Tousha's masterful chakra control he has unlocked the ability to infuse elemental chakra and even his own body with Nara chakra. This results in Kōnton (Dusk Release) when applied to elemental jutsu and his physical person, which alters the effects of what is infused in various ways. It should be noted that any partial transformations of Tousha's body cannot be maintained for more than 2 posts and can even result in physical harm if maintained for any substantial amount of time.
Second Ability
Eight Gates: Aperture FormationShow
Through years of diligent training and mastering the art of controlling chakra by necessity, Tousha has unlocked the ability to hyperfocus the chakra passing through his own chakra network by altering the Eight Gates.
Third Ability -------------
Concentrations (18/18)
Ninjutsu
Shadow ManipulationShow
Shadow Manipulation
Less of an element and more like a specialty, the members of the Nara Clan are able to manipulate both their own shadows and shadows in the surrounding area. This chakra allows them to use various techniques that allow them to create effective traps to use against an opponent as long as there is enough light in the area to create the shadows needed to do so. If there is absolutely no light present in the area of the Nara member, they are unable to use their shadow techniques. Requires an above average Instinct and Control for the character's rank. The range at a clan member can manipulate shadows is dependent on their control stat:

6: Can control their own shadow.
12: Can manipulate shadows in a 1 meter area.
18: 5 meter area.
24: 10 meter area.
30: 15 meter area.
36: 20 meter area.
42: 25 meter area.
48: 30 meter area.
KatonShow
Katon Affinity
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Passive (Ignition)Show
Katon's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the strength of the technique
1-14 Strength : 1st Degree Burns
15-24 Strength: Second Degree Burns
25-34 Strength: Third Degree Burns
35+ Strength: Fourth Degree Burns
RaitonShow
Raiton Affinity
A character with this concentration is able to utilize Raiton, and can make and use any custom or archived jutsu that require the Raiton affinity. Raiton has a shocking effect.
Passive (Shocking)Show
Raiton has the effect of shocking, which means causes it's effect to be diffuse upon impact. In organic material, this causes nervous stimulation which results in numbness, tingling, loss of sensation, and sometimes paralysis. In inorganic material, this means that the strength of the jutsu diffuses across an area 2x the size of the attack. In a jutsu that creates a lightning ball 2m in diameter, if it struck a wall the size of the attack would cover a 4m area.

Additionally, the strength of the nervous effect on organic material from raiton jutsu is determined by the strength of the technique.
1-14 Strength: Tingling, acute numbness
15-24 Strength: Loss of Sensation
25-34 Strength: Localized Paralysis
35+ Strength: Diffuse Paralysis
SankatonShow
Sankaton Affinity
A character with this concentration is able to utilize Sankaton, and advanced form of Katon, and can make and use any custom or archived jutsu that require the Sankaton affinity. Sankaton has an eroding effect. Those without the Elemental Specialization cannot make custom Sankaton jutsu.
Passive (Erode)Show
Sankaton is an incorporeal element that comes in the form of a fine red haze, that exudes warmth, and has the ability to erode. Anything physical that comes in contact with Sankaton is eaten by the energy, which consumes the Sankaton. This gives Sankaton incredibly powerful offensive and defensive capabilities. Sankaton jutsu are notoriously draining, and are known to push the user to the absolute limit. Sankaton jutsu are limited in size by their control prerequisite, which can make them difficult to use effectively. Sankaton is unaffected by energy based elements, and the two simply pass through them. This makes Sankaton's strength, and it's weakness non-matter based elements.
FuutonShow
Fuuton Affinity
A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an cutting effect.
Passive (Cutting)Show
Fuuton has a natural cutting property to it, that exists in all jutsu unless otherwise stated. This gives fuuton a unique opportunity to strike with additional power, and to act as a offensive defense. Regardless of their purpose fuuton jutsu passively cut with no distinct pattern at 1/2 the strength of the technique rounded down unless otherwise stated. This means if someone punched a 20 strength fuuton wall, they would get cuts on their hand applied with 10 strength. This also means that fuuton jutsu specifically designated to cut things can create devastating wound by essentially striking twice.
Fuuinjutsu: Storage and ForceShow
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.
Fuuinjutsu: Charge and AugmentShow
This user is able to utilize Charge & Augment Fuuinjutsu, making it possible for them to utilize any jutsu with the Charge Classification. Charge Fuuinjutsu are used to create jutsu-like effects using seals. Augment Fuuinjutsu are used to enhance or limit the power of whatever they are placed on.
Elemental Jutsu: Advanced ChannelingShow
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any elemental Ninjutsu that is designed to be channel, and there are no specified parameters in which a jutsu must fall to be channeled by this method.
Taijutsu
PerceptionShow
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focusing their senses for a short time. This facilitates their use of related Taijutsu.
Sword WeaponsShow
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Deft HandsShow
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
StealthShow
The fundamental skill of [Stealth] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.
AcrobaticsShow
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Genjutsu
Sight InitiationShow
This user has learned to use visual cues to initiate genjutsu. Allowing them to perform actions, or draw the eyes to something to capture their targets in a genjutsu.
Sound InitiationShow
This user has learn to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu.
Touch InitiationShow
This user has learn to use physical sensations to initiate genjutsu. Allowing them to physical touch the target, or touch them with objects to capture their targets in genjutsu.
Status GenjutsuShow
This user has learned how to utilize Status Genjutsu that impose mental and cognitive effects on their target.
Warp GenjutsuShow
This user has learned to combine the basics of Status and Illusion genjutsu, allowing them to use single techniques to create sensory illusions, as well as status changes on their target.

History
BiographyShow
Nara Tousha: A Brief History

Tousha was born in the spring to an inconsequential Nara couple. At least, inconsequential to the world of the Shinobi. His father had served Konoha as a Genin for many years but retired to pursue a simpler life with a kind and caring Nara woman. Together they would open a simple tea shop that would quickly become beloved by the people of the Hidden Leaf Village. A few years after becoming married the couple would have a child, a boy with the jet black hair of his mother and the stern brow of his father. Like any new parents they shared a great hope that their child would grow up to be successful and happy, regardless of whichever path he decided to walk. Though appearing unordinary and typical in his first few years, to his parents nothing could be further from the truth.

It was common for representatives from the Ninja Academy to survey and inspect children birthed into the dozens of Shinobi Houses and Clans each year. The choice to join the academy was ultimately up to the children and their parents, but records were always meticulously kept regarding the innate abilities of Konoha’s youth for the sake of thoroughness. Tousha’s parents proudly watched as an Academy instructor ran through a few simple tests to determine the young boy’s aptitude. To the instructor's surprise the Nara child possessed a rare and unique chakra signature, one so versatile that he would ultimately be able to utilize all of the basic Chakra Natures. And, to his further surprise, Tousha had inherited the ability to combine these chakra elements with the Nara Clan’s shadow techniques from his mother’s side, a power that hadn’t been seen in generations.

Despite such potential, Tousha’s parents were saddened to hear that the instructor also concluded that the boy’s chakra reserves were so limited that performing even basic jutsu could completely deplete his chakra. It would be too dangerous to the child’s health to allow him into the Academy, and that would be the end of it. It would be years before Tousha’s parents told him about his innate powers, provoked by the young boy asking questions about his friends joining the Ninja Academy and learning peculiar tricks. Any other child may have been satisfied with avoiding learning something that could have easily killed him, but Tousha didn’t like being told he couldn’t do something. So, without his parents knowledge, Tousha starting asking his friends questions about the tricks they were learning. And, more dangerously, Tousha started trying to replicate them.

It wouldn’t be long before Tousha found himself in the hospital. After attempting to complete a simple clone technique, the boy’s limited chakra reserves were very nearly drained. Most of the children who had egged him on ran home, frightened of being punished, but a Nara boy, Tanshi, ran to his instructor instead. Together they brought Tousha to The Leaf’s medical facilities and managed to save his life. Upon hearing this news the boy’s parents were as furious as they were scared. They were about to forbid the young Nara from ever attempting anything like this again, but Tanshi’s instructor stepped forward and introduced himself as Mimota Hiroto, one of the Academy’s newest and youngest instructors. He explained that, given his parents consent, he would personally monitor Tousha and help him become a fine Shinobi. When asked why he would go to such lengths to help their child Hiroto simply stated that he saw himself in Tousha, and that such tenacity would make for an excellent student. Besides, better to safely keep tabs on the young Nara because more likely than not the boy would try to perform jutsu on his own again.

Reluctantly, and to Tousha’s delight, his parents agreed to admit their only child to the Ninja Academy under the agreement that Hiroto would personally see to his development.

Tousha’s first months at the Academy were grueling. Though the boy possessed great chakra flexibility and an impressive stubbornness, his stamina was less than lacking. Even the simplest technique would often leave the boy winded, despite his natural ability to control the shaping of chakra. In fact, Tousha quickly caught on to just about any subject the Academy could throw at him. Mathematics, physics, Genjutsu, Taijutsu, creative problem solving, regardless of the subject Tousha seemed to learn well and fast. He rarely found himself at the top of the class in these subjects, but he never strayed far from it. A few days a week after classes Tousha would report to Hiroto for additional training. His instructor’s rules were simple: Tousha would never try to mold chakra outside of the Academy without explicit permission, and he would always stop when he was told to stop. Patience never sat well with Tousha, but the alternative was far more frustrating than anything Hiroto could throw at him.

Slowly, meticulously, Tousha began to improve. Like any muscle a Shinobi’s chakra supply could be worked to its limit, only to regrow stronger than before.

Despite his chakra stores still being lesser than that of most of his graduating class, Tousha was raised to the rank of Genin alongside many of his childhood friends, including Tanshi. He would be placed on a squad with two other Genin, neither of which he had any complaints about. They would be lead by a recently promoted Jounin; his instructor, Hiroto. Together they would go from competent to skilled, eventually becoming powerful enough to enter the Chuunin exams. To no one’s surprise the entire team excelled in the exams, and each one would be granted the rank of Chuunin after their first attempt. His parents’ pride was only matched by that of his instructor, guiding the young Nara as best he could along the way.

Years would pass before Hiroto would start to show signs of illness. Now in his late teens, Tousha would notice subtle changes in his instructor’s movements, as if simple movements were becoming more strained. The Nara would eventually gather the courage to confront his instructor, and was shocked to learn that Hiroto had been fighting against a neurological disease for several years. The disease itself attacked the Jounin’s nervous system, slowly eroding it and making otherwise practiced movements more and more difficult. Only his wife and the Hokage knew of the disease, but Hiroto had been told that once the disease began compromising not only his own but his team’s safety, that he would be forced to retire. Tousha decided to keep this information to himself, not wanting to end the career of the man who helped him overcome his own limitations. It wouldn’t be until just over a year later, when Hiroto’s impaired reflexes nearly killed one of the Nara’s teammates, that Tousha went to the Hokage.

Hiroto was furious. Being forced to retire from his life as a Shinobi broke the man Tousha called Sensei and friend, turning him into a different person nearly overnight. For months Tousha would avoid his company, relishing in missions that would keep him from the village for as long as possible. Though it made him feel like a coward, Tousha knew it was for the best. He figured that Hiroto needed time to think, and to come to terms with what had happened. That maybe the time apart would quell his anger. Tousha would be right in that, but when Hiroto’s anger eventually faded he was left a shell of a man, his disease progressing faster than expected due to his physical inactivity. A heavy depression would weigh down on the Jounin, and would ultimately drive him to attempting to take his own life.

The evening Hiroto planned to end his life was the same day Tousha decided to pay a visit. He would find the house empty, or so he thought. From upstairs Tousha would hear a loud thud and a groan. The Chuunin bolted up the stairs and threw open his sensei’s door only to find the man on the floor, desperately clutching at the handle of a knife. He was attempting to shove the blade into his own chest, but couldn’t find the strength to keep hold of the weapon. At first Tousha moved to take the blade away, but Hiroto refused to hand it over and wailed when the Nara made any motion to stop him from carrying out the suicide. Hiroto would begin begging Tousha to help him end his own life, that he wanted to die before his mind became trapped in a useless body. Tousha thought of the Jounin’s wife, who had recently become pregnant, and stopped himself from carrying out his sensei’s wish.

The last time Tousha would see his sensei would be watching a group of Konoha medical ninja carrying him off to the hospital, pleading for them to end his life.

Tousha would find solace in his work as a Shinobi, welcoming anything that would distract him from the guilt he felt towards not helping his sensei. Years would pass, he would fall in love, he would father a daughter, become a Jounin and then, unexpected to even himself, Tousha would be chosen to take the trials to become the next Hokage. He would pass these trials and become one of the youngest Hokage in Konoha history at the age of 26. He would retain his title for over a dozen years, all the while making enemies of the Konoha’s Council due to his laid back attitude and progressive ideals. It would be shortly after a Missing Ninja attack on the village led by Fushinko Yaku that the Council would blackmail Tousha into stepping down from Kage, claiming that they and several Clan Heads would use him as a scapegoat for the lack of defenses that allowed the attack to succeed in the first place. They also threatened to make life difficult for his daughter, Sin, if he refused to step down.

Tired from years of fighting the Council and growing restless from the duties of Hokage, Tousha agreed. It would be shortly after his fall from Kage that Tousha would decide to leave the village for a time. Not out of malice, but to see the world and find a new Shinobi way. It would be years before the Bannin would return to the Hidden Leaf, having experienced countless adventures on his travels across the Great Shinobi Nations.

But that’s a story for another time, and another place.
Last edited by Toshi on Mon Jan 11, 2021 6:06 pm, edited 2 times in total.
CharacterShow
Former Hokage • Konoha • Nara Tousha

User avatar
Toshi
Posts: 4120
Joined: Sun Nov 23, 2008 7:00 pm

Re: Tousha's Revamp

Post by Toshi » Tue Dec 15, 2020 3:25 pm

NinjutsuShow
KatonShow
Katon • Fireball
D-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will draw a deep breath before spewing a 1m diameter fireball. This fireball can travel at a Speed and Strength up to the user's Control up to 10m before extinguishing harmlessly.

Katon • Torch
D-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will gather a dose of Katon chakra into his hand, creating an orb of flame no larger than .5m in diameter. He will then launch the orb into the air at a Speed up to the user's Control, illuminating up to a 5m radius area with light similar to that of a torch. A Strength greater than or equal to the user's Control is required to destroy the orb. This orb may be controlled at a Speed equal to the user's Control as long as it remains within 10m of the user and will remain apparent for up to 3 posts before additional chakra is required.

Katon • Burning Hands
D-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will gather a concentrated dose of Katon chakra into a single hand, causing it to burst into flame. The user will then release the Katon chakra as a concentrated gash of flame that erupts into a burning cone at a Speed and Strength up to the user's Control up to 10m. This cone can reach a width of 5m and can be maintained for up to 3 posts before additional chakra is required.

Katon • Cauterize
D-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will gather a dose of Katon chakra in his hand. This chakra will emit a searing hot but controlled flame, giving the user's hand the appearance of heated iron. This Katon chakra can be used to cauterize flesh on contact, effectively but painfully closing wounds that would otherwise be very difficult and timely to treat on the battlefield. This technique has limited offensive qualities as it would take a considerable amount of time to sear the flesh of an unwilling opponent.
Katon • Firefly Torch
C-rank Ninjutsu
Prerequisites: Katon • Torch
After completing a string of hand seals or utilizing advanced channeling the user will concentrate a dose of Katon chakra into each fingertip, creating ten glowing orbs of flame. He will then launch these orbs into air at a Speed up to the user's Control, each orb casting light in a 3m radius similar to that of a torch. A Strength greater than or equal to the user's Control is required to destroy each source of light. Each orb may be controlled independently at a Speed equal to the user's Control as long as they remain within 20m of the user and will remain apparent for up to 5 posts before additional chakra is required.

Katon • Great Fireball
C-rank Ninjutsu
Prerequisites: Katon • Fireball
After completing a string of hand seals or utilizing advanced channeling the user will deeply inhale before spewing a large amount of air through his fingers, igniting the chakra infused breath. A thin gash of flame will travel at a Speed and Strength up to the user's Control for up to 10m before erupting into a massive fireball with the same Speed and Strength. This fireball can span up to 10m in diameter and will travel up to an additional 25m before extinguishing harmlessly.

Katon • Firewall
C-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will deeply inhale before spewing a large amount of air through his fingers, igniting the chakra infused breath. A thin gash of flame will travel at a Speed and Strength up to the user's Control up to 10m before striking the ground and erupting into a wall of flames with equal Speed and Strength. This roiling wall of flames can reach a height of 10m and a width of 25m and can be maintained for up to 3 posts before additional chakra is required.

Katon • Roiling Sphere
C-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will release a roiling dome of flames from their body at a Speed and Strength up to the user's Control. These flames will expand up to a 25m radius from the user and can be maintained for up to 3 posts before additional chakra is required.

*Katon • Bomb Creation
C-rank Ninjutsu
By channeling katon chakra into any item, the user will turn it into a ticking time bomb. Either when 3 posts are up or when activated through the use of Chakra Kai, the object will explode, releasing all the katon chakra in it as an explosion with a Strength up to the user's Control and scattering flames in the immediate area.

*Katon • Flame's Shadow
C-Rank Ninjutsu
After performing the correct hand seals, the user will create a copy of themselves out of katon chakra. The clone has stats equal to the user, and is capable of using Katon Jutsu. The clone will only last for 3 posts.
Katon • Great Fire Annihilation
B-rank Ninjutsu
Prerequisites: Katon • Great Fireball
After completing a string of hand seals or utilizing advanced channeling the user will inhale deeply before exhaling through his fingers, igniting the chakra infused air as a thin gash of flames travels at a Speed and Strength up to the user's Control up to 15m. This thin gash of flames will erupt into a massive stream of roiling flames that sweeps over the landscape in front of the user, reaching a width up to the user's Control and a height of up to 15m. These flames will travel at a Speed and Strength up to the user's Control for as far as 100m and can be maintained for up to 3 posts until additional chakra is required.

Katon • Great Flame Whirlwind
B-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will will a ring of flames to erupt within a 30m radius at a Speed and Strength up to the user's Control. This ring can reach a diameter of up to 10m and will rise into the air up to 15m, creating a churning whirlwind of fire. These flames will remain apparent for up to 4 posts before additional chakra is required.

Katon • Blastfire Bolt
B-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will draw a deep breath before spewing a comet-like stream of fire at a Speed and Strength of up to the user's Control. Upon contact, activation by the user, or after reaching its maximum distance of 30m the fireball will explode with a Strength up to the user's Control. This technique can be used offensively but is also useful for knocking incoming weaponry or opposing Ninjutsu off course due to its concussive force.
Katon • Amplifire Beam
A-rank Ninjutsu
Prerequisites: 50 Control
After completing a string of hand seals or utilizing advanced channeling the user will gather a highly concentrated dose of katon chakra in his palm, forming a sparking orb of fire at a Speed and Strength up to the user's Control. The user will then release this condensed flame in the form of a massive, searing beam of flames that can reach a diameter of 20m, a distance of up to 200m, and travels at a Speed and Strength up to the user's Control. This flame can be maintained for up to 4 posts before additional additional chakra is required.

Katon • Fire Eruption Bead
A-rank Ninjutsu
Prerequisites: 50 Control
After completing a string of hand seals or utilizing advanced channeling the user will gather a large dose of Katon chakra above his first and second fingers, forming a small bead of extremely condensed flames at a Speed and Strength up to the user's Control. The user will then launch this marble sized bead at a Speed and Strength up to the user's Control to any point in space within 200m, where it will remain inert until the user releases his hold on it. After the technique has been released a massive explosion of superheated flames will engulf a 100m diameter area at a Speed and Strength up to the user's Control. This fire bead can be held for up to 6 posts before it detonates.
SankatonShow
Sankaton • Debut
D-rank Ninjutsu
Rather than relying on hand seals the user will extend his first finger, concentrating Sankaton chakra just above the appendage. A .5x.5x.5m diameter orb of pure Sankaton chakra will form at the user's fingertip. This orb can be maintained at the user's fingertip or shot off in a linear path at a Speed up to the user's Control. This orb can also be recalled in a straight line back to the user at the same Speed as long as it remains within a 15m radius. Any inorganic matter that comes into contact with this orb is immediately eaten away by the Sankaton chakra while organic material is eaten through at half the rate. The amount of material that is destroyed is exactly relative to the technique's volume.

Sankaton • Consuming Shuriken
D-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will imbue a shuriken with Sankaton chakra, coating the weapon in a star-shaped dose of annihilation energy. After the shuriken is thrown the Sankaton chakra will expand with each rotation, reaching up to 1m in diameter. Any inorganic matter that comes into contact with this spinning projectile is immediately eaten away by the Sankaton chakra while organic material is eaten through at half the rate. The amount of material that is destroyed is exactly relative to the technique's volume.

Sankaton • Erasure Torch
D-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will focus a concentrated dose of annihilation chakra at the tip of his finger, creating a small flame-like torch no larger than a quarter inch in length. The overall volume of Sankaton chakra created is equivalent to a .5x.5x.5m diameter orb, allowing the user to flood additional Sankaton chakra into the technique to "refill" any of the torch's chakra. Due to its limited size the user of this technique can utilize this Sankaton torch with great finesse, removing unwanted matter with enough precision to leave other matter he doesn't wish to harm intact. Any inorganic matter that comes into contact with this torch is immediately eaten away by the Sankaton chakra while organic material is eaten through at half the rate. The amount of material that is destroyed is exactly relative to the technique's volume.

Sankaton • Metal Eater
D-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will touch any piece of metal, transferring a dose of Corrosive Sankaton chakra into it. This chakra will spread through the entirety of the object at a Speed up to the user's Control, reducing its integrity by a Strength up to the user's Control per post as it rusts away.
Sankaton • First Act
C-rank Ninjutsu
Prerequisite: Sankaton • Debut
Rather than relying on hand seals the user will extend his first and second finger, concentrating Sankaton chakra just above the appendages. A 1x1x1m diameter orb of pure Sankaton chakra will form at the user's fingertips. This orb can be maintained at the user's fingertips or shot off in a linear path at a Speed up to the user's Control. This orb can also be recalled in a straight line back to the user at a Speed up to the user's Control as long as it remains within a 20m radius. Any inorganic matter that comes into contact with this orb is immediately eaten away by the Sankaton chakra while organic material is eaten through at half the rate. The amount of material that is destroyed is exactly relative to the technique's volume.

Sankaton • Erasure Bullet
C-rank Ninjutsu
Prerequisites: Sankaton • Erasure Torch
Rather than rely on hand seals the user will make a finger gun with his hand and gather a highly compressed dose of annihilation chakra at the tip of his index finger. A 1x1x1m diameter mass of Sankaton chakra will be condensed into the shape of a bullet no larger than a half inch in length at a Speed up to the user's Control before being shot in a linear path at the same Speed up to 30m. Any inorganic matter that comes into contact with this bullet is immediately eaten away by the Sankaton chakra while organic material is eaten through at half the rate. The amount of material that is destroyed is exactly relative to the technique's volume.

Sankaton • Destabilize
C-rank Ninjutsu
By completing a string of hand seals or utilizing advanced channeling the user is able to infuse his Sankaton jutsu with a dose of additional chakra, causing his own technique to destabilize. This destabilization causes the Sankaton chakra of any technique to disperse in all directions at a Speed up to the user's Control in the form of a fine, deep red mist comprised of Annihilation particles. Any inorganic matter that comes into contact with these particles is immediately eaten away by the Sankaton chakra while organic material is eaten through at half the rate. Each Annihilation particle has a volume equivalent to that of a grain of sand. The remaining volume of the jutsu that is destabilized determines the technique's effective diameter.

Sankaton • Expansion
C-rank Ninjutsu
After manifesting any Sankaton chakra the user is able to complete an additional hand seal or used advanced channeling, flooding chakra to the center of the mass of Annihilation particles. This additional chakra will rapidly expand the Sankaton particles outward in every direction at a Speed up to the user's Control, increasing the technique's diameter by up to the user's Control/2 meters while retaining the same metric volume but over a greater area.

Sankaton • Palisade
C-ranked Sankaton Ninjutsu
Rather than relying on hand seals the user will point at a single target in space within a 10m diameter of his location, concentrating Sankaton chakra into that space. Many cylindrical bars of annihilation particles equaling the volume of a 2x2x2xm diameter sphere will manifest at a Speed equal to the user's Control, attempting to pierce the selected point in space. Any inorganic matter that comes into contact with these bars is immediately eaten away by the Sankaton chakra while organic material is eaten through at half the rate. The amount of material that is destroyed is exactly relative to the technique's volume.
Sankaton • Second Act
B-rank Ninjutsu
Prerequisite: Sankaton • First Act
Rather than relying on hand seals the user will cup his hand as if palming a ball, concentrating Sankaton chakra into the space above his hand. A 3x3x3m diameter orb of pure Sankaton chakra will form in the space over the user's hand. This orb can be maintained at the user's palm or shot off in a linear path at a Speed up to the user's Control. This orb can also be recalled in a straight line back to the user as long as it remains within a 30m radius. Any inorganic matter that comes into contact with this orb is immediately eaten away by the Sankaton chakra while organic material is eaten through at half the rate. The amount of material that is destroyed is exactly relative to the technique's volume.

Sankaton • Annihilation Rave
B-rank Ninjutsu
Rather than rely on hand seals the user will close a fist and concentrate a large dose of Sankaton chakra into it. The user will then thrust his fist forward, releasing the Annihilation Sankaton chakra outward in the form of a dozen thin beams equaling the volume of a 5x5x5m sphere. These beams remain attached to the sankaton chakra surrounding the user’s fist as they branch outward at a Speed up to the user's Control, their long tails zig-zagging as the head of each beam attempts to find its target. Each beam can be freely manipulated by the user as long as the beams remain within a 20m radius of the user. Any inorganic matter that comes into contact with these beams is immediately eaten away by the Sankaton chakra while organic material is eaten through at half the rate. The amount of material that is destroyed is exactly relative to the technique's volume.
Sankaton • Third Act
A-rank Ninjutsu
Prerequisites: Sankaton • Second Act, 45 Control
Rather than relying on hand seals the user will extend his arm, flattening the palm and fingers while simultaneously concentrating Sankaton chakra into the space around them. A 7x7x7m diameter orb of pure Sankaton chakra will form in the space above the user's hand. This orb can be maintained at the user's palm or shot off in a linear path at a Speed up to the user's Control. This orb can also be recalled in a straight line back to the user as long as it remains within a 50m radius. Any inorganic matter that comes into contact with this orb is immediately eaten away by the Sankaton chakra while organic material is eaten through at half the rate. The amount of material that is destroyed is exactly relative to the technique's volume.

Sankaton • Erasure Beam
A-rank Ninjutsu
Rather than relying on hand seals the user will press his fingers together, concentrating a large, condensed dose of annihilation Sankaton Chakra into the space around them. A concentrated beam of Sankaton chakra will form in the direction of where the user's hand is pointing. The user is capable of adjusting the beam's length at a Speed up to the user's Control, reaching lengths of up to 20 meters or shrinking down to no more than .5 meters. The overall volume of Sankaton chakra created is equivalent to a 7x7x7m diameter orb. Any inorganic matter that comes into contact with this orb is immediately eaten away by the Sankaton chakra while organic material is eaten through at half the rate. The amount of material that is destroyed is exactly relative to the technique's volume. This technique will remain active until all of the Sankaton chakra is used up or dismissed by the user.
Sankaton • Curtain Call
S-rank Ninjutsu
prerequisites: Sankaton • Third Act, 50 Control
Rather than relying on hand seals the user will extend his arm, flattening the palm and fingers while concentrating a large dose of Sankaton chakra. A 12x12x12m diameter orb of Sankaton chakra will form at the user's palm. This orb can be maintained in the user's grasp or can be shot off at a Speed up to the user's Control. This orb can also be recalled in a straight line back to the user as long as it remains within a 75m radius. Any inorganic matter that comes into contact with this orb is immediately eaten away by the Sankaton chakra while organic material is eaten through at half the rate. The amount of material that is destroyed is exactly relative to the technique's volume.
FuutonShow
Fuuton • Wind Step
D-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will gather swirling wind at his feet. The user is then able to release this stored up gust of wind, allowing him to make a mid air leap in any direction in the form of a "double jump" at a Speed and Strength up to the user's Control. This wind will remain apparent around the user's feet for up to 4 posts before additional chakra is required.

Fuuton • Zephyr Slug
D-Ranked Fuuton Jutsu
After completing a string of hand seals or utilizing advanced channeling the user will expel a head sized, spiraling blast of air that will travel at a Speed and Strength up to the user's Control up to 10m. Upon making contact with anything solid or reaching the end of its effective range the projectile will release a pressurized blast of air at the same Strength.

Fuuton • Wind Skating
D-Ranked Fuuton Jutsu
After completing a string of hand seals or utilizing advanced channeling the user will gather a compressed dose of Fuuton chakra under each foot, allowing him to glide several inches over various terrains (land, water, ice, etc). This technique can be maintained as long as the user's chakra supply remains stable or until the user wills the Fuuton chakra to dissipate. The Fuuton passive is not applied with this technique.

Fuuton • Purifying Breath
D-ranked Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will gather a dose of Fuuton chakra and nearby air before condensing it into a chakra-sealed mask that covers the user's mouth and nostrils at a Speed up to the user's Control. This mask will trap clean, breathable air inside while the swirling Fuuton chakra exposed to the open air will act as a means of filtration, pulling more air into the mask while displacing harmful substances with a Strength up to the user's Control. This technique can be maintained for up to 10 posts until additional chakra is required. Additional uses of this technique allows the user to place this Fuuton mask on willing targets, but must also be maintained by the practitioner or the chakra will dissipate.
Fuuton • Great Breakthrough
C-ranked Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will expel a wide blast of air at a Speed and Strength up to the user's Control, cutting, battering, or even upending anything caught in its path. This wave of air will expand as it moves forward, reaching a width of up to 25m before dissipating harmlessly after traveling up to 30m. This wave of air can be maintained for up to 3 posts before additional chakra is required.

Fuuton • Great Shattering Sphere
C-ranked Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will compress the air around him before releasing a blast of wind in every direction, creating a large, churning dome that moves at a Speed and Strength up to the user's Control. This dome will expand up to a 20m radius from the user's location, cutting, battering and even upending anything caught in its path. This wave of air can be maintained for up to 3 posts before additional chakra is required.

Fuuton • Zephyr Blade
C-ranked Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will coat a weapon in a condensed sheathe of wind, extending the weapon's length up to 1m without adding any additional weight. This coating of swirling wind will increase the weapon's cutting Strength by up to the user's Control and can be maintained for up to 4 posts before additional chakra is required.

Fuuton • Air Pocket Defense
C-ranked Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will saturate the air around them with chakra, creating a dense cushion of Fuuton chakra at a Speed and Strength up to the user's Control. This dense air can be utilized to abruptly change the direction of incoming attacks within 1m of the user by altering its trajectory. This pressure is applied at a Speed and Strength equal to the user's Control, battering and cutting the attack off course or negating it entirely. This technique will remain apparent for up to 5 posts before additional chakra is required.

Fuuton • Zephyr Spray
C-ranked Ninjutsu
Prerequisites: Fuuton • Zephyr Slug
After completing a string of hand seals or utilizing advanced channeling the user will inhale deeply before exhaling up to 5 1m diameter, spiraling blasts of air that travel at a Speed and Strength up to the user's Control. These slugs of air will cut through any target caught in their path with a Strength up to the user's Control.
Fuuton • Calm Air
B-ranked Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will disrupt the air around him with Fuuton chakra at a Speed up to the user's Control, nullifying its ability to carry sounds. Any chakra enhanced sound that passes through this area with a Control greater than the user's will not be affected. The area affected can range from the user's immediate person to a radius of up to 15m to anywhere in between, granting the practitioner of this jutsu a wide range of versatility. This technique can be maintained for up to 4 posts until additional chakra is required.

Fuuton • Fist of the Mountain's Gale
B-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will infuse the air within a 15m radius with a large dose of Fuuton chakra, causing it to form into the shape of a massive fist at a Speed and Strength up to the user's Control. This fist has a 10 meter diameter while clenched and can be manipulated by the user at will as long as it remains within a 20m radius of the user at a Speed and Strength up to the user's Control. The practical uses of this technique varies depending on the inventiveness of the user. This jutsu will remain apparent for up to 8 posts before additional chakra is required.
Fuuton • Swallow's Squall
A-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will summon a fierce whirlwind that forms at a Speed and Strength up to the user's Control. This whirlwind will take the shape of thousands of swallows that churn and flock up to 40m from the user's position in all directions, cutting and buffeting anything within that range at a Strength up to the user's Control. The user is able to create a small safe zone near himself that can extend up to a 3m radius while maintaining this technique. This technique will remain apparent for up to 5 posts before additional chakra is required.
RaitonShow
Raiton • Bad Hair Forever
D-rank Ninjutsu
After completing a brief string of hand seals the user will attempt to touch the target, transfering a small charge of Raiton chakra into them. This Raiton chakra will travel to the opponent’s hair at a Speed and Strength up to the user's Control, causing slight tingling in the scalp. For the next 200 posts the user’s hair will stick out in every direction and crackle with harmless arcs of electricity, ignoring all but the most serious efforts (probably involving industrial grade chemicals) to regain control of whatever style it was in before.

Raiton • Spark Mantle
D-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will coat himself with highly concentrated Raiton chakra, giving his silhouette a charged, glowing appearance. This layer of crackling lightning forms at a Speed and Strength up to the user's Control and requires an equivalent or higher Strength to break. While this armor is active any contact with his person will apply Raiton's shocking effect at a Strength up to the user's Control. This technique can be maintained for 2 posts before additional chakra is required.

Raiton • Lightning Helix
D-Rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will gather a concentrated dose of Raiton chakra into his first and second fingers, causing them to ignite with crackling lightning. The user will then point at a target within 10m and release a helix-shaped bolt of lightning at a Speed and Strength up to the user's Control.

Raiton • Lightning Flare
D-Rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will flood Raiton chakra into a single point in space within a 10m diameter of his location, causing a bright burst of lightning to manifest at a Speed up to the user's Control. This technique will radiate light comparable to a flash bomb and will remain apparent for up to 2 posts unless supplied with additional chakra.

Raiton • Charger
D-Rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will augment a metallic weapon with Raiton chakra, coating it in crackling lightning at a Speed and Strength up to the user's Control. Any target that comes into contact with this lightning infused weapon will receive Raiton's passive shocking effect. Other metallic objects are capable of conducting the user's Raiton current as well, traveling down the length of the item at the point of contact and delivering the same shock to anyone touching it. This technique will remain apparent for up to 5 posts until additional chakra is required.
Raiton • Voltaic Zone
C-Rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will flood a 25m diameter area with Raiton chakra, producing an electrical current that manifests as glowing, crackling lightning. Anyone other than the user who steps in this electrified zone will cause the lightning to jump at their lower extremities with a Speed and Strength up to the user's Control. The Raiton current affecting this area will remain apparent for up to 4 posts until additional chakra is required.

Raiton • Lightning Clone
C-Ranked Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will create a clone comprised of Raiton chakra. This clone will share the user's stats and will be able to perform Raiton jutsu. The clone will remain apparent for up to [Control/5] posts.

Raiton • Lightning Thread
C-Ranked Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will flood up to 5 metal objects with Raiton chakra. These objects must be within a 15m diameter of the user and will retain this charge for up to 6 posts as long as they stay within 20m of each other. If a target disturbs the current connecting these objects by passing through it a powerful bolt of Raiton chakra will form between them at a Speed and Strength up to the user's Control, causing painful electrocution. This effect will be compounded if the target remains in the current or if they pass through multiple currents simultaneously.

Raiton • Charger Projectiles
C-Ranked Ninjutsu
Prerequisites: Raiton • Charger
After completing a string of hand seals or utilizing advanced channeling the user will augment up to 5 projectile weapons with Raiton chakra, coating the weapons in crackling lightning at a Speed and Strength up to the user's Control before throwing them. Any target that comes into contact with these lightning infused weapons will receive Raiton's passive shocking effect. Other metallic objects are capable of conducting the user's Raiton current as well, traveling down the length of the item at the point of contact and delivering the same shock to anyone touching it. This technique will remain apparent for up to 5 posts until additional chakra is required.
Raiton • Lightning Current Redirection
B-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will coat his hands with a dose of Raiton chakra at a Speed up to the user's Control, causing crackling lightning to engulf the affected area. The user will then attempt to make contact with an opposing Raiton technique, using the Raiton chakra enveloping his hands as a means to negate the attack. If the user's Control is greater than or equal to the opposing Raiton technique's overall Strength the user will be able to successfully counter the attack, rendering it harmless.

Raiton • Howling Raijū Current
B-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will gather a concentrated dose of Raiton in either hand, forming two large spheres of arcing lightning. The user will then draw these spheres closer together, causing howling bolts of electricity to run rampant and target any nearby opponent at a Speed and Strength up to the user's Control in a 20m diameter. This technique can be maintained for up to 4 posts before additional chakra is required.
Raiton • Helix Chain Lightning
A-rank Ninjutsu
Prerequisites: Raiton • Lightning Helix
After completing a string of hand seals or utilizing advanced channeling the user will gather a highly concentrated dose of Raiton chakra into their first and second fingers, causing them to ignite fiercely with crackling lightning. The user will then point at a target within 30m and release a helix-shaped bolt of lightning at a Speed and Strength up to the user's Control. This Raiton chakra will then use any struck target as a conduit to generate more lightning, launching identical bolts directly at any targets within a 20m diameter. This process will continue until no more targets are within this 20m range.
NaraShow
Shadow Walking
D-Rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will infuse his shadow with chakra, solidifying and raising it from the ground. This creates a makeshift platform to walk on, but only where the user's foot would land. This lasts as long as the user infuses the shadow with chakra and can go no higher than a few inches off of the ground or whatever surface the user is walking above.

Shadow Compass
D-rank Ninjutsu
After completing a string of hand seals the user injects a shadow within Control range with chakra. This dose of chakra is harmless on its own but if the injected shadow remains within a mile of the user's location his own shadow will slightly bend towards it, allowing him to track down the target. This tracking chakra will remain apparent for up to 12 hours or if released by the user.

Shadow Sight
D-rank Ninjutsu
After completing a string of hand seals the user will cover a single eye in shadow, rendering it blind. This will allow the Nara to see through his own shadow and any other shadow within his Control range as if looking through a window. Shadows that are already infused with the user's chakra can be used to perform this technique from any range within the initial technique's radius. Shadow Sight can be maintained for up to 4 posts before additional chakra is required.

Shadow Key
D-ranked Ninjutsu
Rather than relying on hand seals the user will channel chakra into a nearby shadow, causing it to crawl into his hand at a Speed up to the user's Control. This shadow can then be inserted into the keyhole of any lock, allowing the user to shape the chakra to that of the key which would unlock it. The user will then solidify the shadow with a Strength of up to the user's Control before turning it as if turning a key. This shadow key will remain apparent for up to 3 posts before dissipating without any additional supply of chakra.

Shadow Sling
D-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will infuse a shadow on his person and launch it in any direction at a Speed and Strength up to the user's Control. This pointed tendril of shadow can travel up to the user's Control range and will attempt to stab itself into or wrap itself around a target. This tendril can be pulled back to the user at the same Speed and Strength at the user's will. This technique will remain apparent for up to 4 posts before additional chakra is required.

Shadow Kunai
D-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will infuse his own shadow, causing it to form into his hand at a Speed and Strength up to his Control in the shape of an ordinary kunai. This kunai retains a cutting Strength of up to the user's Control and will remain apparent for up to 3 posts before additional chakra is required.

Shadow Shades
D-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will infuse any shadows on his person with chakra. These shadows will form along the user's eyes at a Speed and Strength up to the user's Control, effectively blocking any harsh light from affecting the user. This jutsu will remain in effect for up to 4 posts or as long as the user is infusing chakra into his shadow.

Shadow Extinguish
D-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will manipulate his own shadow to envelop any source of Shadow Fire within his Control radius at a Speed up to his Control. This technique’s only purpose is to extinguish any Kōnton flames lower than the user's Control by cutting them off from light entirely, using the user’s shadow as a means of smothering the Katon infused fire. These flames will disappear harmlessly after a single post.

Shadow Scribe
D-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will manipulate any shadow within Control range to take the shape of a Fuuinjutsu seal at a Speed up to the user's Control. This Fuuinjutsu seal will be infused with the user's chakra and can be activated at will as long as it remains within the user's Control range. These shadows will remain apparent for up to 5 posts before additional chakra is required.

Shadow Tendril
D-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will infuse his own or a shadow within his Control radius with chakra, causing it to form into a long tendril at a Speed and Strength up to the user's Control. This tendril can be manipulated at will by the user at a Speed and Strength up to the user's Control as long as it remains within the user's Control radius. The practical uses of this technique range from attempting to impale a target to acting as a tertiary appendage to manipulate nearby objects and anything in between if the user is inventive enough. This technique will remain apparent for up to 3 posts before additional chakra is required.

Shadow Barrier
D-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will infuse his shadow or a shadow within his Control radius with chakra, forming it into a tangible barrier of the user's choosing. This barrier will form at a Speed and Strength up to the user's Control and will remain apparent for up to 3 posts before additional chakra is required.
Shadow Imitation
C-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will infuse his shadow with chakra and send it across a surface towards a target at a Speed and Strength up to the user's Control, aiming to connect it to the opponent's shadow. If contact is made, the user and the opponent will be linked together in movement, so that everything the user does is mimicked by the opponent. A Strength equal to or greater than the user's Control is needed to break free of this technique. The effects of this technique will remain apparent for up to 6 posts until additional chakra is required. Other Ninjutsu cannot be used during the duration of this technique.

Shadow Zone
C-rank Ninjutsu
Prerequisite: Shadow Imitation
After completing a string of hand seals or utilizing advanced channeling the user will extend his shadow along any surface in all directions, creating a perfect circle with the Nara at the center. This shadow will expand at a Speed up to the user's Control over a 15 meter diameter. If any opponents shadow comes into contact with this circle they will be linked with the user's in movement, so that everything the user does is mimicked by the opponent. A Strength comparable to or greater than the user's Control is needed to break out of this technique. If multiple opponents are caught in the circle's diameter their collective Strength is added together to oppose the technique's Strength.

Shadow Sewing
C-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will infuse his own or a shadow within his Control radius with chakra, causing it to form into 5 long tendrils at a Speed and Strength up to the user's Control. These tendrils can be manipulated at will by the user at a Speed and Strength up to the user's Control as long as it remains within the user's Control radius. The practical uses of this technique range from attempting to impale a target to acting as a tertiary appendage to manipulate nearby objects and anything in between if the user is inventive enough. This technique will remain apparent for up to 6 posts before additional chakra is required.

Shadow Mantle Overload
C-rank Ninjutsu
After shrouding himself in shadows the user will complete an additional string of hand seals or utilize advanced channeling to form a number of razor sharp, thin spikes up to his Control stat to emerge from the mantle. These tendrils can be individually manipulated by the user at a Speed and Strength up to his Control stat within a 20m diameter. This technique will remain apparent for up to 4 posts until additional chakra is required.

Shadow Skin
C-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will infuse the naturally occuring shadows under his clothing and solidify them at a Speed and Strength up to the user's Control. This technique will remain apparent for up to 4 posts before additional chakra is required.

Shadow Swap
C-rank Ninjutsu
By infusing his own chakra into two separate shadows within the Nara's Control range, he is able to nearly instantaneously swap the two objects or persons creating the shadows. Any object or person that has an opponent's chakra infused into it is not capable of being swapped. The objects being swapped must be casting a shadow at least 2/3rds the size of the largest shadow being targeted.
Advanced Shadow Imitation
B-ranked Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will infuse his shadow with chakra and send it across any surface towards a target at a Speed and Strength up to the user's Control, aiming to connect it to the opponent's shadow. Unlike the less advanced Shadow Imitation technique, the user is capable of splitting his shadow into two separate entities that can be controlled independently. If contact is made, the user and the opponent will be linked together in movement, so that everything the user does is mimicked by the opponent. A Strength equal to or greater than the user's Control is needed to break free of this technique. The effects of this technique will remain apparent for up to 6 posts until additional chakra is required.

Shadow Mantle
B-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will infuse nearby shadows with chakra, forming a shadowy mantle around his entire person at a Speed and Strength up to the user's Control. This mantle can be inscribed with the kanji 火 meaning Hokage, as well as the Nara Clan's symbol at the user's discretion. The shadows that make up this technique may be utilized in supplementary jutsu and retain a defensive Strength up to the user's Control, which can vary at will. This technique can be maintained for up to 6 posts, after which the shadows will dissipate unless the user supplies additional chakra.

Shadow Imitation Projectile
B-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will infuse a projectile with chakra similar to that of the Shadow Imitation technique before throwing it at a target's shadow. If this projectile makes contact with the target's shadow they will be frozen in place with a Strength up to the user's Control. This technique will remain apparent for up to 6 posts before the chakra holding the target in place dissipates.

Shadow Thorn Briar
B-rank Ninjutsu
Prerequisites: Shadow Sewing
After completing a string of hand seals or utilizing advanced channeling the user will flood chakra into any number of shadows within his Control range, honing each shadow into a razor sharp point at a Speed up to the user's Control. The user will then extend each shadowy tendril up to his Control range at a Speed and Strength up to the user's Control, attempting to impale anything in their path. Each tendril can be manipulated individually and will remain apparent for up to 5 posts until additional chakra is required.

Shadow's Grasp
B-rank Ninjutsu
After shrouding himself in shadows the user will complete an additional string of hand seals or utilize advanced channeling to manifest two arms at a Speed and Strength up to the user's Control, each retaining the mantle's defensive Strength. These limbs spawn as roughly the same size as the user’s own arms but can be stretched as wide as 3m and as long as 20m. The shadow limbs are directly controlled by the user at will and can move at a Speed and Strength up to the user's Control. This technique can be used in a number of ways, such as wielding weapons, deflecting incoming attacks or even performing hand seals for additional jutsu.
Ōmagatoki
A-rank Ninjutsu
Prerequisites: 45 Control
After completing a string of hand seals or utilizing advanced channeling the user will infuse any nearby shadows with chakra and will them to gather to his hand at a Speed and Strength up to the user's Control. Shadows will manifest in the user's hand and condense into the shape of a stark black Ninjato. This blade maintains a cutting Strength up to the user's Control and is able to be manipulated by the user at a Speed up to the user's Control within a 30m radius, allowing the user to alter its shape, size and length at will. This technique can be performed in complete darkness and can be maintained for up to 10 posts, after which the shadows will dissipate unless the user supplies additional chakra.

Shadow Step
A-rank Ninjutsu
By infusing his own shadow with chakra the user is able to replace it with any other shadow within the Nara's Control range, transporting himself to that location at near instant speed. This technique is similar to that of the Substitution Technique but does not rely on swapping places with an object that contains mass but instead with a shadow at least 2/3rds the size of the user's own shadow. This jutsu uses up one of the 2 teleportations a character can use in a single thread.

Shadow Being
A-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will gather any shadows within his Control range to himself, shaping these shadows into the towering form of a shadowy person at a Speed and Strength up to the user's Control around his own body. This shadow being's appearance can be determined by the user at will, can reach a height of up to 30m, moves at a Speed and Strength up to the user's Control, and will retain these qualities as long as the user remains within its shape. This technique can be maintained for up to 6 posts before additional chakra is required.
Shingetsu
S-ranked Ninjutsu
Prerequisites: 55 Control, Advanced Shadow Imitation, Shadow Zone, Shadow Tendril
After completing a string of hand seals or utilizing advanced channeling the user will expand his shadow in all directions across any surface in the form of thousands of shadowy threads that intertwine and weave into a single disk-shaped entity at a Speed and Strength up to the user's Control. If disk comes into contact with the shadows of any opponents within this range they will become linked together in movement with the user so that everything the user does is mimicked by the targets. If multiple opponents are caught within the technique's radius their stats are not added together to combat the Strength required to break free, instead they must attempt to overpower the shadows independently. A Strength equal to or greater than the user's Control is required to break the hold between this technique and their own shadow, though if they remain within the technique's radius their movement is still hindered drastically (-10). The user may maintain this field of effect for up to 6 posts, even while moving, before additional chakra is required.
KōntonShow
Kōnton • Messenger
D-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will concentrate a small mass of Shadow Fire into the shape of a red winged blackbird sized bird of deep red with black accents. The flames that comprise this bird are gently warm to the touch and will continue burning as long as they are exposed to any amount of light. The user will then speak a message no more than 100 words before the bird takes flight, traveling as far as necessary to deliver the message to the intended recipient.

Kōnton • Shadow Combustion
D-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user is able to infuse any shadow (with the exception of an unwilling opponent’s) within his Control range with Katon chakra, causing it to ignite at a point of origin of the user's choosing. The flames that erupt from the nearby shadow are imbued with Shadow chakra, resulting in a deep red flame with black accents that will remain burning as long as it's exposed to light. These flames will spread to other shadows touching the source shadow at a Speed and Strength up to the user's Control. Any contact with this flame will result in a burn of a Strength up to the user's Control and will continue burning the target unless extinguished, resulting in further injury.

Kōnton • Shadow Corrosion
D-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will focus Sankaton chakra into any shadow within his Control range. Any metal object casting any part of the source shadow will begin to oxidize and rust away at a Speed up to the user's Control, reducing its Strength by up to the user's Control.

Kōnton • Shadow Projectile Combustion
D-rank Ninjutsu
Prerequisites: Kōnton • Shadow Combustion
After completing a String of hand seals or utilizing advanced channeling the user is able to infuse any projectile with Shadow and Katon chakra before throwing it at a shadow. If this projectile makes contact with the shadow it will burst into deep red flames with black accents at a Speed and Strength up to the user's Control until the entire shadow is aflame. Any contact with this flame will result in a burn of a Strength up to the user's Control and will continue burning the target unless extinguished, resulting in further injury.
Kōnton • Calamity Fireball
C-rank Ninjutsu
Prerequisites: Katon • Fireball
After completing a string of hand seals or utilizing advanced channeling the user will draw a deep breath before spewing a fireball comprised of deep red flames with black accents that will continue burning as long as they exposed to any form of light. This fireball can travel at a Speed and Strength up to the user's Control up to 10m. Any contact with this flame will result in a burn of a Strength up to the user's Control and will continue burning the target unless extinguished, resulting in further injury. These flames can be spewed for up to 4 posts before additional chakra is required.

Kōnton • Fiendfyre Mantle
C-ranked Ninjutsu
Prerequisites: Shadow Mantle
After shrouding himself in shadows the user will complete an additional string fo hand seals or utilize advanced channeling to imbue the mantle with Katon chakra, igniting it at a Speed and Strength up to the user's Control. These deep red flames with black accents will act as an offensive defense, burning any target that comes within 1m of the user while the mantle's defensive properties protect the user from the flames. Any contact with these flames will result in a burn of a Strength up to the user's Control and will continue burning the target unless extinguished, resulting in further injury.

Kōnton • Shadow Fog Mantle
C-ranked Ninjutsu
Prerequisites: Shadow Mantle
After shrouding himself in shadows the user will complete an additional string of hand seals or utilize advanced channeling to imbue the mantle with Fuuton chakra at a Speed and Strength up to the user's Control. A cloud of tangible smoke-like particles will surround the user up to 1m, greatly obscuring his form below the neck while maintaining the mantle's defensive qualities. These smoke-like particles will not disperse as the user moves and are particularly useful for protecting the user from concussive blasts and explosions due to the Fuuton chakra acting as a natural cushion. These smoke-like particles will remain apparent for the remaining usage of the Hokage's Mantle or until actively disabled by the user.

Kōnton • Shadow Smoke Cloud
C-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will saturate the air up to a 15m radius with Shadow and Fuuton chakra, creating a dense cloud of tangible smoke-like particles that spreads through the area. These particles cannot be affected by natural winds but can be displaced by a Fuuton technique with a Strength of up to the user's Control or greater. This shadowy cloud acts as a means to severely limit the vision of anyone caught inside, decreasing the range of normal human sight to no more than 2m. This cloud can act as a shadow for supplementary jutsu and will remain apparent for up to 6 posts before harmlessly dissipating.

Kōnton • Shadow Bolt Paralysis
C-rank Ninjutsu
After connecting his shadow with the target’s the user is able to complete an additional string of hand seals or utilize advanced channeling to imbue the shadow with a large dose of Raiton chakra, electrifying it at a Speed and Strength up to the user's Control. If the opponent’s shadow is still connected to the user’s then the target’s lower extremities will be electrocuted with a Strength up ti the user's Control as dark blue and inky black bolts of electricity jump upward, decreasing his chances of removing himself from the shadow bind due to localized paralysis of the limbs.

Kōnton • Annihilation Shadow Trap
C-rank Ninjutsu
After completing a string of hand seals the user will imbue any shadow within his Control range with Annihilation chakra which will remain apparent for up to 5 posts. Anyone who steps on this targeted shadow will activate the dormant Annihilation chakra hidden inside, causing the shadow’s surface to become a “pool” of Annihilation particles with the same volume as a 2x2x2m sphere. These particles will then splash in every direction at a Speed up to the user's Control, eating away any inorganic matter within a 5m diameter along with any organic matter at half the rate.
Kōnton • Great Calamity Fireball
B-rank Ninjutsu
Prerequisites: Katon • Great Fireball, Kōnton • Shadow Fireball
After completing a string of hand seals or utilizing advanced channeling the user will deeply inhale before spewing a thin gash of shadow infused flame at a Speed and Strength up to the user's Control up to 10m before before it erupts into a massive fireball of the same Speed and Strength. This fireball can span up to 20m in diameter and will travel up to 40m. Any contact with these flames will result in a burn of a Strength up to the user's Control and will continue burning the target unless extinguished, resulting in further injury. These flames can be spewed for up to 5 posts before additional chakra is required.

Kōnton • Blackbird Smoke
B-rank Ninjutsu
After completing a sting of hand seals or utilizing advanced channeling the user will saturate the air with Shadow and Fuuton chakra, creating a mass of smoke-like particles in the form of a massive blackbird at a Speed and Strength up to the user's Control. This shadowy form has a wingspan of 10 m and will remain apparent for up to 8 posts without making contact with the user, in which case it will maintain its form as long as the user supplies it with additional chakra. The Blackbird Smoke is capable of flying at a Speed of up to the user's Control, maintains a cutting Strength up to the user's Control on contact with an enemy and can comfortably carry up several allies on its back and a single passenger in each of its talons.

Kōnton • Shadow Erasure
B-rank Ninjutsu
Before completing any Sankaton technique the user is able to infuse the Annihilation chakra with Shadows, giving the Sankaton technique a near solid black outline. If the affected Annihilation chakra touches a target’s shadow it eats away the shadow itself, causing the relative matter casting the shadow to be eaten away as well. The total matter consumed is still relative to the volume of the Sankaton technique, with organic matter being consumed at half the rate of inorganic matter.
Kōnton • Great Fiendfyre Annihilation
A-rank Ninjutsu
Prerequisites: Katon • Great Fire Annihilation
After completing a string of hand seals or utilizing advanced channeling the user will inhale deeply before spewing a thin gash of highly concentrated shadow infused flames that will travel at a Speed and Strength up to 15m. This thin gash of fire will then erupt into a massive stream of roiling deep red flames with black accents that sweeps over the landscape in front of the user, reaching a width up to the user's Control and a height of up to 20m. These flames will travel at a Speed and Strength up to the user's Control as far as 120m. Any contact with these flames will result in a burn of a Strength up to the user's Control and will continue burning the target unless extinguished, resulting in further injury. These flames can be spewed for up to 5 posts before additional chakra is required.

Kōnton • Shadow Shape
A-rank Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user of this technique is able to infuse his own body with Shadow chakra, altering its properties at a Speed up to the user's Control. This technique offers a wide range of uses, such as turning a single limb into a thin shadow to bypass an obstacle or shaping a portion of the body in a way that avoids an incoming attack. This technique can only target up to 1/4th of the user's body at a time and can only be maintained for up to two posts before the user's body returns to normal. Any attack that passes through the augmented body part will result in its intended damage.
Kōnton • Suzaku
S-rank Ninjutsu
Prerequisites: 45 Control
After completing a string of hand seals or utilizing advanced channeling the user will breathe deeply before spewing a large amount of chakra through his fingers, igniting the air with Katon chakra infused with Shadows. A thin gash of flame will travel away from the user at a Speed and Strength up to the user's Control for up to 20m before erupting into a massive fireball in the shape of a towering bird resembling a Suzaku with a Strength up to the user's Control, spawning more deep red flames with black accents that will engulf any target of the user's choosing within a 50m radius. These flames will spread at a Speed and Strength up to the user's Control in any direction at will and will continue burning as long as they are exposed to any form of light, resulting in further injury until extinguished.
NinpouShow
[Ninjutsu • Pop Culture Reference Clones]
D-Ranked Ninjutsu
After completing a string of hand seals Tousha will create one of many clones dedicated to stupid pop culture references. These clones are entirely useless in combat and only serve as running gags.

[Ninjutsu • Sensory Deprivation: Touch]
D-Ranked Ninjutsu
A technique used for a variety of purposes, each unique to the user's needs, the user channels chakra through a single body part. This chakra will act as a numbing agent, rendering the user unable to feel the targeted body part until it is dispelled. This can be held as long as the user has chakra, but once it has ended, it has a cool-down period of 2 posts before it can be used again.

[Ninjutsu • Sensory Deprivation: Smell]
D-Ranked Ninjutsu
A technique used for a variety of purposes, each unique to the user's needs, the user channels chakra through his nose. This chakra will act as though it were solid, rendering the user unable to smell until it is dispelled. This can be held as long as the user has chakra, but once it has ended, it has a cool-down period of 2 posts before it can be used again.

[Ninjutsu • Sensory Deprivation: Hearing]
D-Ranked Ninjutsu
A technique used for a variety of purposes, each unique to the user's needs, the user channels chakra into their ears. This chakra will completely disable the user's ability to hear, rendering the user deaf from all sound sources until it is dispelled. This can be held as long as the user has chakra, but once it has ended, it has a cool-down period of 2 posts before it can be used again.

*[Ninjutsu • Sensory Deprivation: Sight]
D-Ranked Ninjutsu
A technique used for a variety of purposes, each unique to the user's needs, the user channels chakra over their eyes. This chakra will act as though it were solid, rendering the user blind until it is dispelled. This can be held as long as the user has chakra, but once it has ended, it has a cool-down period of 2 posts before it can be used again.

*[Ninjutsu • Chakra Burst]
D-Ranked Ninjutsu
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion with [Control] Strength from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.

*[Ninjutsu • Wall]
D-Ranked Ninjutsu
After performing the correct hand seals the user causes a thin 3x3x1 meter flat barrier to form within 10 meters of them at [Control] Speed and has [Control] Strength. It lasts for 3 posts.
[Ninjutsu • Shadow Clone Detonation]
C-Ranked Ninjutsu
Prerequisites: *[Ninjutsu • Advanced Shadow Clone Technique]
After creating one or more shadow clones either the user or the clones themselves can complete a single hand seal, causing the clone’s body to detonate at a Speed and Strength up to the user's control. This explosion can reach up to 10m in radius and completely destroys the clone in the process.

[Ninjutsu • Recall Weapon]
C-Ranked Ninjutsu
Before throwing a projectile the user will imbue it with chakra, which will remain apparent for up to 5 posts as long as the object remains within a 15m radius of the user. After throwing the weapon the user can complete a single hand seal, causing the chakra imbued weapon to return in a trajectory decided by the user at a Speed and Strength up to the user's Control.

[Ninjutsu • Reflection Bracers]
C-Ranked Ninjutsu
Prerequisites: *[Ninjutsu • Reflect]
After completing a string of hand seals or utilizing advanced channeling the user will mold disc-like barriers that hover above each forearm at a Speed and Strength up to the user's Control. These reflective barriers can reach a width of up to 1m in diameter and must stay attached to the user's forearms to remain effective. Any attack that strikes these bracers with a Strength equal to or lesser than the user's Control will be reflected back in a direction of the user's choice a moment after the attack lands. These bracers will remain apparent for up to 4 posts until additional chakra is required.

*[Ninjutsu • Barrier]
C-Ranked Ninjutsu
After performing the correct hand seals the user forms a 5x5x5m barrier around a target up to 25m away from their position. The barrier forms at [Control] Speed, has [Control] Strength, and lasts 4 posts before fading away.

*Ninjutsu • Spiritualism Technique]
C-Ranked Ninjutsu
The base technique for summoning, the Spiritualism Technique allows users to bring forth their summons to fight on their behalf. Once an agreement has been made between the user and their summon, they will be able to use this technique to call upon it at any time unless stated otherwise. The chakra used for this technique varies, as it is dependent on the size and rank of what is being summoned. Once it has been summoned, the initial cost of the summon is equivalent to its rank. It is paid upon being summoned and then the same cost is paid as often as follows:
D-Rank: Free to maintain once summoned.
C-rank: 10 posts
B-rank: 9 Posts
A-rank: 7 Posts
S-rank: 5 posts

*[Ninjutsu • Advanced Transformation Technique]
C-Ranked Ninjutsu
An advanced form of the Transformation Technique, after performing the correct hand seals and holding the final one temporarily, the user will coat and mold chakra around their body into the shape and form of something or someone which is no more than twice their size. This technique's true advantage is that the disguise is given physical substance. This means, for example, if they transform into something with claws, they will have claws that can physically be used. For the disguises 5 post duration, if it is damaged by a hit of more than [Control] Strength, the disguise "poofs" from existence. This includes collateral damage caused by striking an opponent that may occur to the disguise.

*[Ninjutsu • Multiple Chakra Kai]
C-Ranked Ninjutsu
Despite requiring both hands and more time than *[Basic Jutsu • Chakra Kai], Multiple Chakra Kai allows the user to activate up to five objects simultaneously, up to 25 meters away.
[Ninjutsu • Projectile Shadow Clone]
B-Ranked Ninjutsu
After completing a string of hand seals or utilizing advanced channeling the user will flood chakra into a single projectile, spawning up to his Control stat/5 replicas of the projectile. These shadow clone projectiles take on all of the characteristics of the original, including augmentations and momentum. These projectile clones will disappear into a harmless cloud of smoke after 4 posts or if undone by the user.

[Ninjutsu • Flawless Transformation Technique]
B-Ranked Ninjutsu
Prerequisites: *[Ninjutsu • Advanced Transformation Technique]
After completing a string of hand signs and then briefly holding the final seal the user will coat and mold chakra around his body into the shape and form of something or someone which is no more than twice their size at a Speed up to the user's Control. This technique's true advantage is that the disguise is given physical substance, meaning the user will take on the physical features of whatever or whomever he is replicating. For the disguise's duration, if it is damaged by a hit of more than [Control] Strength, the disguise "poofs" from existence. This includes collateral damage caused by striking an opponent that may occur to the disguise. This technique can be maintained for 10 posts until additional chakra is required.

[Ninjutsu • Ninpou Blast Canon Extreme Atlas Major Ultimate Zero Jetstream Remix]
B-rank Ninjutsu
After channeling a highly concentrated dose of chakra into his palm the user will release a massive blast of raw chakra in the form of a beam. This beam can reach up to 40m in length, 10m in diameter, and travels at a Speed and Strength up to the user's Control.

*[Ninjutsu • Underworld Guardian Spikes]
B-Ranked Ninjutsu
After performing the correct hand seals the user will cause their hair to rapidly grow and cocoon their body for protection. The hair does this with [Control] Speed, and when done, will have formed thick layers of rigid hair to protect the user with [Control] Strength. Upon completely cocooning the user, the hair disconnects from the user's hair, leaving it at its original length.

[Ninjutsu • Reflection Discs]
B-Ranked Ninjutsu
Prerequisites: *[Ninjutsu • Reflect], [Ninjutsu • Reflection Bracers]
After completing a string of hand seals or utilizing advanced channeling the user will create up to 5 disc-shaped barriers at a Speed and Strength in any location of their choosing within a 25m diameter. These discs can reach up to 3m in diameter and can be individually manipulated by the user at a Speed and Strength up to his Control stat as long as they stay within a 25m radius of the user. Any attack that strikes these discs with a Strength equal to or lesser than the user's Control will be reflected back at its point of origin a moment after the attack lands. These discs will remain apparent for up to 6 posts until additional chakra is required.

[Ninjutsu • Reflection Dome]
B-Ranked Ninjutsu
Prerequisites: *[Ninjutsu • Reflect]
After completing a string of hand seals or utilizing advanced channeling the user will form a 5x5x5m egg-shaped dome of chakra around a target within a 25m diameter at a Speed and Strength up to the user's Control. Any attack that strikes this dome's interior and exterior walls with a Strength equal to or lesser than the user's Control will be reflected back at its point of origin a moment after the attack lands. This barrier will remain apparent for up to 4 posts until additional chakra is required.
[Ninjutsu • Reflection Clone]
A-Ranked Ninjutsu
Prerequisites: *[Ninjutsu • Reflect]
After completing a string of hand seals the user will create a single clone. This clone shares the user's stats and is capable of performing Ninpou techniques. Any attack that strikes this clone with a Strength equal to or lesser than the user's Control will be reflected back at its point of origin a moment after the attack lands, but will still destroy the clone. This will technique remain apparent for up to 8 posts until additional chakra is required.

*[Ninjutsu • Body Flicker Technique]
A-Ranked Nintaijutsu
After channeling chakra into their body, the user enhances their movement to attack or retreat suddenly, the ninja almost instantly moves up to 65 meters on the ground in a single straight direction. While doing this, the ninja cannot move through anything or anyone, nor can they supplement it with an attack of any kind. After the quick movement has stopped, there is a brief pause where the user must recover from the movement. Even though it's not a full teleportation, this jutsu uses up one of the 2 teleportations a character can use in a single thread.

*[Ninjutsu • Shadow Clone Technique]
A-Ranked Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the users Chakra Pool). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own, be given complex commands, caught in genjutsu, and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for Chakra Pool, which is determined by the number of clones presently in effect.
*[Ninjutsu • Advanced Shadow Clone Technique]
S-Ranked Ninjutsu
Prerequisite: *[Ninjutsu • Shadow Clone Technique]
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the user's Chakra Pool). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own, be given complex commands, caught in genjutsu, and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for Chakra Pool, which is determined by the number of clones presently in effect. The advantage of this form of the technique is that once dispersed, the chakra distributed to the clones returns to the user, allowing any unused chakra to be regained, slowing the draining usage of this technique. The chakra returns to the user at a different rate depending on the user's control.
1-15 Control: 1/5
16-25: 2/5
26-35: 3/5
36+: 4/5

*[Ninjutsu • Reflect]
S-Ranked Ninjutsu
After doing the needed hand seals, the users creates a 30x30 meter flat barrier that is concave to them. It forms directly in front of them at [Control] Speed and whenever a technique hits the barrier, if the barrier survives, a moment later the barrier will reflect the technique back at it's point of origin. This barrier can be broken by an attacker stronger than [Control] Strength or if 5 posts pass.
FuuinjutsuShow
*Charge Fuuinjutsu • Air Seal
D-rank Fuuinjutsu
A truly unique move in that it can be used alongside other Fuuinjutsu, by channeling into their finger as they draw in the air directly in front of them, the user releases raw chakra that lingers for a small amount of time, allowing it to be used as a seal formula. Alternatively the user can also do hand seals and place their hands forward, causing a seal to burst to life in the air in front of them. This technique consumes chakra equal to the cost of the technique.

*Fuuinjutsu • Removal
D-rank Fuuinjutsu
After performing the necessary hand seals, the user will hold their hand over a seal, and begin to remove it. This removal will be successful as long as the user has more [Control] than that of which the Fuuinjutsu was sealed with.

*Storage Fuuinjutsu • Sealing Defense
D-rank Fuuinjutsu
By having an empty surface with a seal formula placed on it, the user is able to use the seal as a defensive measure. Holding a single, one-handed hand seal, the user attempts to block the incoming projectile with the surface. Right before contact is actually made, the projectile will be sealed into the seal. While strong, the seal must be the same size or larger than the projectile it is attempting to seal. This seal can protect up to the user’s [Control] in Strength. Once used to seal and then release again, the seal will need to be rewritten. The user can only seal objects up to their ([Control]*2)m^3 in size.

*Storage Fuuinjutsu • Tool Storage
D-rank Fuuinjutsu
After drawing a seal formula on a surface, ensuring it is large enough for the object that is about to be stored. The user will then begin placing the object into the seal. The user can only seal objects up to their ([Control]*2)m^3 in size.

*Charge Fuuinjutsu • Barrier Trap
D-Rank Fuuinjutsu
After placing four barrier tags in a square, the user draws a line connecting each of the tags. When kai'd, all the tags are set off simultaneously throwing up a barrier at a strength and speed of the user’s [Control]. This barrier lasts for 4 posts.

Augment Fuuinjutsu • Chakra Alarm
D-rank Fuuinjutsu
After drawing the necessary seal on a target, this Fuuinjutsu will activate when an outside source of chakra is detected within that target. This outside source of chakra will cause the Fuuinjutsu seal to glow with a noticeable, blue light for up to 3 posts before the seal is destroyed.
*Storage Fuuinjutsu • Storage Strike
C-Rank Fuuinjutsu
Used in conjunction with storage seals, the user forms the needed hand seals then touches the storage seal causing it to release up to three of the objects stored in it simultaneously, as if they were thrown at a strength of the user’s [Control]. The three objects will be released in a small spread, only a few inches apart from each other.

*Augment Fuuinjutsu • Strengthen and Enhance
C-rank Fuuinjutsu
After drawing the necessary seals on the object, the user will imbue the object with a strength equal to their [Control]. The size of this fuuinjutsu is contextual in terms of the object it is applied to and the strength it is enhanced to. For example, if imbued with 50 strength the object will have 90% of its surface space covered, while if only imbued with 25 strength roughly under half of its surface space would be taken up by the seal.

*Augment Fuuinjutsu • Link
C-rank Fuuinjutsu
By performing the necessary hand seals, the user will then touch their target’s ear and on the lips, this creates an audio link between themselves and any targets they personally place this seal combination on. While hearing is always active, channeling chakra into the seal allows affected targets to speak, their words being stored and transmitted to the other seals. The act of speaking charges negligent chakra.

*Storage Fuuinjutsu • Depth Seal
C-Rank Fuuinjutsu
After drawing a seal of appropriate size for the object but no larger than 1 meter, the user is able to store things at depth within this seal to near limitless lengths. The user is able to store up to [Control]/2 of the same item within this seal regardless of the depth of the surface.

Augment Fuuinjutsu • Immovable Seal
C-rank Fuuinjutsu
After performing a string of hand seals or utilizing advanced channeling and touching an object, the user will imbue that object with a Strength up to the user's Control. In addition the object will remain suspended in space and can only be moved by a Strength equal to or greater than the Control with which the seal was created.
*Augment Fuuinjutsu • Mute
B-Rank Fuuinjutsu
The user will perform the necessary hand seals then touch their target, a 10x10 inch seal on their target will form, completely removing their ability to speak until the seal is removed or deactivated.

*Charge Fuuinjutsu • Scarlet Fever
B-Rank Fuuinjutsu
The user will perform the necessary hand seals, as they then touch the ground a [Control] meter box appearing around them with a seal in each corner. Once activated, the jutsu will create a perimeter. Within the perimeter, no one is able to hear or see anything, and is completely unable to talk. Exiting the perimeter immediately returns these senses, however. This perimeter remains in place for 10 posts, but destroying one of the seals will deactivate it.

*Force Fuuinjutsu • Explosive Reversal
B-Rank Fuuinjutsu
Prerequisite: *Charge Fuuinjutsu • Air Seal
After performing the necessary hand seals, the user will create two seals in the air with raw chakra in size equal to the user's ([Control]/5)x([Control]/5) in meters in-front of each hand. This seal will be able to withstand a strength equal to the user's [Control] taking explosive strength in one seal, and expanding it back out the other seal effectively slingshotting the attack back in whichever direction the seal is pointed.

Force Fuuinjutsu • Kinetic Reversal
B-Rank Fuuinjutsu
Prerequisite: *Charge Fuuinjutsu • Air Seal
After performing the necessary hand seals, the user will create two seals in the air with raw chakra in size equal to the user's ([Control]/5)x([Control]/5) in meters in-front of each hand. This seal will be able to withstand a strength equal to the user's [Control] taking kinetic strength in one seal, and expanding it back out the other seal effectively slingshotting the attack back in whichever direction the seal is pointed.

Force Fuuinjutsu • Foreign Chakra Seal
B-Rank Fuuinjutsu
After completing a string of hand seals the user will place a Fuuinjutsu on a willing target that seals any foreign chakra in the target's chakra system at a Strength up to the user's Control stat. If the foreign chakra was created with an equal or lesser Control than the user's it will be sealed into the Fuuinjutsu at a Speed up to the user's Control until the chakra is completely removed from the target's body.

Charge Fuuinjutsu • Replacement Seal
B-Rank Fuuinjutsu
After completing a string of hand seals the user will place a seal on two separate targets by touching them. Once one of these seals is activated by the user, or an ally who is capable of performing Kai, the other will activate nearly instantaneously, causing the two objects to swap places as if performing the Body Replacement Technique. These seals must remain within 30m of each other to activate simultaneously.
*Augment Fuuinjutsu • Chakra Forbid Seal
A-rank Fuuinjutsu
After forming the necessary hand seals, the user will have their hand glow with five seals on each of their fingers before they make contact with their target transferring the seals. This seals off the target's tenketsu, disturbing their chakra flow and blocking it, essentially making the target incapable of utilizing their chakra for jutsu as long as the seal is on them.

*Augment Fuuinjutsu • Paralysis
A-rank Fuuinjutsu
After forming the necessary hand seals, the user will have their hand glow with five seals on each of their fingers before they make contact with their target transferring the seals.This seals off the target’s ability to move their body and limbs disrupting their nervous system. This does not affect jutsu casting or ability to think.

*Charge Fuuinjutsu • Doppelgänger Trap
A-Rank Fuuinjutsu
Prerequisite: *[color=#s][color=#s]Shadow Clone Technique[/color][/color]
After drawing a 8x11 inch seal formula on a surface, the user forms the needed hand seals for the shadow clone technique then touches the seal. Next, they will place the seal on any desired surface then perform an additional set of seals locking it in place and arming the technique. If the seal is removed physically, the fuuinjutsu activates releasing a shadow clone of the person who removed the seal which proceeds to combat them, attempting to kill their original. This trap is best used in situations where the seal needs to be removed in order to achieve a separate objective. This usage of the Shadow Clone will not halve the user's Chakra Pool, and the doppelganger will poof after a two to three solid hit. The main strength though is the doppelganger knows the same moves at its user, making it hard to land blows on.
Augment Fuuinjutsu • Chakra Forbid Zone Seal
S-Rank Fuuinjutsu
Prerequisites: *Augment Fuuinjutsu • Chakra Forbid Seal
After completing a string of hand seals the user will gather chakra to each fingertip on a single hand, creating five glowing seals on each finger before pressing their hand to the ground. A sprawling, intricate series of Fuuinjutsu will stretch across any surface and can grow up to [Control]x[Control]m in size. Anyone standing in this zone is unable to mold chakra unless they possess Control greater than the Control that was used to create the seal itself. Any previously molded chakra caught in this field is also rendered ineffective if it was created with less Control than the Fuuinjutsu attempting to cancel it out.
TaijutsuShow
Mujuushin KenjutsuShow
Mujuushin Kenjutsu - Sword of No Abiding Mind A martial philosophy passed down from master to student, Mujuushin Kenjutsu emphasizes a sharpening of the mind and spirit just as much as the physical act of swordsmanship. By slipping into practiced states of mental being it allows the practitioner to push himself beyond his preconceived boundaries, allowing his body and mind to act instinctively and unmitigated. This is accomplished by looking inward, to acknowledge one's spirit and limitations openly and transparently. Traditionally students of Mujuushin Kenjutsu are not permitted to begin its physical disciplines until the style’s philosophies are understood and appreciated.

Though the variety of sword required to effectively perform the style's physical disciplines varies (nearly any short to mid sized bladed weapon), a single philosophy lays the foundation for the weapon's use: the user treats the sword as if combat tarnishes its purity. Mujuushin Kenjutsu does not preach the art of war, but a respect and appreciation for one's own breath, spirit and inner strength. It is said that to truly understand Mujuushin philosophy in combat the practitioner must first forget himself, then his own blade, and then his opponent's existence. Only then would his movements be true and pure.

Another name known to the style, "Spirit in Continuous Motion," describes the physical attributes of the sword art, the vessel in which its philosophies are demonstrated in the material world. Mujuushin Kenjutsu emphasizes simplicity in its movements as well as biomechanical economics, utilizing movements only when necessary to avoid needless fatigue. This gives users of the style an air of effortlessness and ease, as if clouds floating on the wind. The simplicity and repetition of the student's training allows the body to complete these motions with blinding speed, fluidly and without pause.

Requirements
Sword Weapons
Perception
Deft Hands
Stealth
Mujuushin • Mirror Sight
D-rank Taijutsu Discipline
Using the blades held in his hands, the practitioner of this technique is able to see the reflections of his metal weaponry as though he were looking into a mirror. This grants the user the ability to see from multiple angles at once depending on how many blades he is wielding. Any obstruction on the blades or any detriment to the user's vision will hinder this technique's effectiveness.

Mujuushin • Change Hands
D-ranked Taijutsu Maneuver
Before performing a maneuver the user will abruptly change the way he is holding his weapon with blinding speed, making his next attack harder to anticipate. If the user moves at a Speed of 35 or greater this motion will produce a seemingly tangible after image, masking the actual position of the weapon. Opponents capable of perceiving high speed movements through the use of Perception techniques are able to see through the after image.

Mujuushin • Step
D-ranked Taijutsu Maneuver
This maneuver allows the user to either step towards a retreating enemy or away from an incoming attack to instantaneously maintain a certain distance as long as the user's speed is comparable or greater than the target's. The movement is completed with the minimum effort required to pursue the opponent in order to conserve energy wherever possible.

Mujuushin • Either
D-ranked Taijutsu Discipline
The practitioner of this Discipline is able to use both of his hands with equal ease and effectiveness through polished dexterity training. This allows the user to more efficiently wield weapons in both hands with similar effectiveness, switch weapons between hands and complete separate, complex tasks simultaneously.

Mujuushin • Stinging Wind
D-ranked Taijutsu Maneuver
The practitioner of this Maneuver will discreetly attempt to throw a projectile at his opponent, either as an attempt to exploit an opening or to distract the target. If the user moves at a Speed of 35 or greater this motion will produce a seemingly tangible after image, masking the attack. Opponents capable of perceiving high speed movements through the use of Perception techniques are able to see through the after image.

Mujuushin • Dancing Leaf
D-ranked Taijutsu Discipline
As a living embodiment of Mujuushin Kenjutsu philosophy the user of this discipline is able to effortlessly judge the smallest motion needed to avoid perceived harm and act appropriately, dodging attacks and conserving energy in the process. If the user moves at a Speed of 35 or greater this motion will produce a seemingly tangible after image, masking the actual location of the user. Opponents capable of perceiving high speed movements through the use of Perception techniques are able to see through the after image.

Mujuushin • Draw Out
D-ranked Taijutsu Maneuver
The practitioner of this maneuver is able to more quickly and efficiently draw his weapons from wherever they're sheathed. This can include primary, secondary, and projectile weapons as long as they aren't positioned in a way that the user is unfamiliar with.

Mujuushin • Stay in Motion
D-rank Taijutsu Maneuver
By firmly planting his next step and shifting his body weight, the practitioner of this maneuver is able to change his direction and momentum without losing any speed. This allows the user to efficiently change directions abruptly, which is practical for both offensive and defensive maneuvers.

Mujuushin • Watch the Hands
D-rank Taijutsu Maneuver
The practitioner of this maneuver is able to deftly perform complex hand movements with a great deal of stealth and subtlety. This can range from completing hand seals without opponents being aware to various sleight of hand tricks.

Mujuushin • Find Your Feet
D-rank Taijutsu Maneuver
The practitioner of this maneuver is able to quickly find his feet if he is knocked to the ground. Using any momentum from his fall, the user will pivot his body and limbs in a way that helps him find an offensive or defensive stance with minimal time wasted and opportunity for any opponent to take advantage of his positioning.

Mujuushin • Stay on Task
D-rank Taijutsu Discipline
The practitioner of this discipline is able to tune out distractions in order to focus on a singular task more effectively. These distractions are still perceived by the user and will affect him accordingly, but they will not break his concentration.

Mujuushin • Humility of the Vagabond
D-rank Taijutsu Discipline
The practitioner of this discipline is able to more easily not present himself as a threat to those who can perceive him. He may appear frail, inebriated, uninterested, boring, or simply not worth any attention whatsoever. This discipline is particularly useful for blending into the scenery, or catching an opponent with relatively low Willpower off guard.
Mujuushin • Absence of Body
C-ranked Taijutsu Discipline
Prerequisites: 25 Willpower
A practiced mental state of Mujuushin Kenjutsu practitioners, the user of this discipline will allow himself to enter a state of heightened physical awareness by no longer acknowledging his own body. This will allow the user to move without hindrance beyond that of his perceived physical limits (+5 Endurance) at the expense of ignoring a portion of his spiritual existence (-5 Control). The user will remain in this state of mind until he chooses to leave it.

Mujuushin • Absence of Mind
C-ranked Taijutsu Discipline
Prerequisite: 25 Willpower
A practiced mental state of Mujuushin Kenjutsu practitioners, the user of this discipline will allow himself to enter a state of heightened mental awareness by looking inward and acknowledging his true self. This will allow the user a heightened sense of perception and mental prowess beyond his perceived limits (+5 Willpower) at the expense of ignoring a portion of his physical existence (-5 Endurance). The user will remain in this state of mind until he chooses to leave it.

Mujuushin • Absence of Spirit
C-ranked Taijutsu Discipline
Prerequisite: 25 Willpower
A practiced mental state of Mujuushin Kenjutsu practitioners, the user of this discipline will allow himself to enter a state of heightened spiritual awareness by looking inward with transparency and openness. This will allow the user a heightened sense of spiritual power beyond his perceived limits (+5 Control) at the expense of ignoring a portion of his physical existence (-5 Endurance). The user will remain in this state of mind until he chooses to leave it.

Mujuushin • Find the Gaps
C-rank Taijutsu Maneuver
When engaging in hand to hand combat the practitioner of this maneuver is able to effectively target anatomically weak spots on his opponent's body, especially when equipped with bladed weaponry. The user will lash out with great speed and precision, attempting to puncture or slash at vulnerabilities that hinder the opponent's movements and combat prowess.

Mujuushin • Two
C-ranked Taijutsu Maneuver
The most fundamental maneuver of utilizing Mujuushin Kenjutsu's instantaneous attacks. The user will slash twice with his bladed weapon with blinding speed, aiming each strike independently. If the user attacks at a Speed of 35 or greater these motions will produce a seemingly tangible after image, masking the actual movements of the practitioner and appearing as though he has only attacked once. Opponents capable of perceiving high speed movements through the use of Perception techniques are able to see through the after image.

Mujuushin • Nimble
C-ranked Taijutsu Discipline
The practitioner of this Discipline is able to hold his weapon while completing hand seals without pause, eliminating any gaps in his defense while shifting from Taijutsu to Ninjutsu or vice versa.

Mujuushin • Float on the Wind
C-ranked Taijutsu Discipline
Prerequisites: Mujuushin • Dancing Leaf, Acrobatics
As a living embodiment of Mujuushin Kenjutsu philosophy the user of this discipline is able to effortlessly judge the smallest motion needed to avoid perceived harm and act appropriately, even while in mid air. By twisting, spinning, or flipping his body the user can avoid attacks while conserving energy in the process.

Mujuushin • Follow the Path
C-ranked Taijutsu Discipline
Through meticulously honed perception the practitioner of this Discipline is able to track one or many projectile’s trajectory to its point of origin nearly instantaneously. This will allow the practitioner to both track down the attacker’s location and determine where the attack will land if it continues unimpeded.

Mujuushin • Disable
C-ranked Taijutsu Discipline
Mujuushin Kenjutsu philosophy emphasizes nonlethal solutions to threats when possible. With that mentality, practitioners of this Discipline are adept at disabling opponents rather than killing them. This includes proficiently aiming for nonlethal parts of the body, such as the elbows, hands, fingers, legs, knees and shoulders to reduce or completely negate his opponent’s ability to continue fighting.

Mujuushin • Disarm
C-ranked Taijutsu Maneuver
Prerequisites: Jutte
The practitioner of this maneuver is able to catch weaponry with his Jutte before using the defensive weapon's assisted leverage to more easily disarm opponents. If the practitioner moves at a greater Speed than the opponent's Strength, the practitioner will be able to use the Jutte's leverage to pry the caught weapon from the target's grasp.
Mujuushin • Disrupt
B-rank Taijutsu Maneuver
Often seeking nonlethal solutions to combat, the practitioner of this technique will simply attempt to land a kick at a vulnerable spot in a moving enemy's form. This could be aiming at an ankle supporting the opponent's weight, a knee bending at a key moment or at the hip just before the target brings his leg forward during an attempt to approach the user. If the user moves at a Speed of 35 or greater this motion will produce a seemingly tangible after image, masking the actual location of the user. Opponents capable of perceiving high speed movements through the use of Perception techniques are able to see through the after image.

Mujuushin • Roots of the Elm
B-rank Taijutsu Discipline
Through tireless attention to detail in form and footwork the practitioner of this discipline is especially hard to knock off balance. The user of this technique will be able to maintain his poise and form even when being struck or finding himself in unfavorable terrain. This technique can only be utilized if both of the practitioner's feet are firmly planted on the ground.

Mujuushin • Shadow's Counter
B-rank Taijutsu Maneuver
Prerequisites: Weapon in off hand
The user will block or deflect an incoming attack with the defensive weapon held in the off hand before sweeping low with blinding speed, masking his counter attack with the weapon in the main hand. If the user attacks at a Speed of 35 or greater these motions will produce a seemingly tangible after image, masking the practitioner counter and appearing as though he has only blocked the opponent's attack. Opponents capable of perceiving high speed movements through the use of Perception techniques are able to see through the after image.

Mujuushin • Three
B-ranked Taijutsu Maneuver
Prerequisites: Mujuushin • Two
An advanced maneuver to utilize Mujuushin Kenjutsu's instantaneous attacks. The user will slash thrice with his bladed weapon with blinding speed, aiming each strike independently. If the user attacks at a Speed of 45 or greater these motions will produce a seemingly tangible after image, masking the actual movements of the practitioner and appearing as though he has only attacked once. Opponents capable of perceiving high speed movements through the use of Perception techniques are able to see through the after image.

Mujuushin • Count the Leaves
B-ranked Taijutsu Discipline
By heightening his spacial awareness through diligent training, the practitioner of this Discipline is able to perceive multiple incoming threats without dividing his attention between them. This will allow the user to react without hesitation in a way that addresses each source of danger effectively.

Mujuushin • Seasoned
B-ranked Taijutsu Discipline
Through heightened perception and combat experience, the practitioner of this Discipline is able to react more effectively to attacks or styles he has already seen or experienced. This applies to physical attacks as well as Ninjutsu or Genjutsu.

Mujuushin • Become Breath
B-ranked Taijutsu Discipline
Prerequisites: Mujuushin • Dancing Leaf
An advanced version of the Dancing Leaf technique, the practitioner of this Discipline has mastered avoiding harm with minimal movements to the point of appearing intangible. The user will avoid an incoming attack and return to his initial position with such speed that it will appear as though the attack merely slipped through his body rather than being dodged. If the user moves at a Speed of 45 or greater this motion will produce a seemingly tangible after image, masking the actual location of the user. Opponents capable of perceiving high speed movements through the use of Perception techniques are able to see through the after image.

Mujuushin • See the Truth
B-ranked Taijutsu Discipline
The practitioner of this discipline is able to perceive high speed or subtle movements more easily, making it harder for opponents to catch him off guard by utilizing otherwise imperceptible motions and attacks.

Mujuushin • Direct the Flow
B-ranked Taijutsu Maneuver
Prerequisites: Jutte
Utilizing precision and speed over strength, the practitioner of this maneuver is able to divert the attacks of much physically stronger opponents by applying opposing force with his Jutte. As long as the user has an equal or greater speed than his opponents and can perceive the incoming attacks, he can effectively react to and deflect them accordingly.
Mujuushin • Five
A-ranked Taijutsu Maneuver
Prerequisites: Mujuushin • Three
A highly advanced maneuver to utilize Mujuushin Kenjutsu's instantaneous attacks. The user will slash five times with his bladed weapon with blinding speed, aiming each strike independently. If the user attacks at a Speed of 45 or greater these motions will produce a seemingly tangible after image, masking the actual movements of the practitioner and appearing as though he has only attacked once. Opponents capable of perceiving high speed movements through the use of Perception techniques are able to see through the after image.

Mujuushin • Dead Calm
A-ranked Taijutsu Discipline
Prerequisites: 45 Willpower
The practitioner of this technique is able to harness great Willpower and enter a passive meditative state to overcome detrimental effects that would otherwise debilitate or disable him. Through years of diligent training in mental fortitude the user can more easily shrug off harmful effects to his physicality or psyche that would hinder those of lesser Willpower, within reason.
Mujuushin • Nine
S-ranked Taijutsu Maneuver
Prerequisites: 45 Speed, Mujuushin • Five
The ultimate physical discipline of Mujuushin Kenjutsu, one that requires a complete understanding of the sword art’s philosophies. The user will move with blinding speed, slashing at the target or targets nine times, usually from separate directions. If this technique is performed correctly each slash will land near simultaneously, making this technique as hard to predict as it is to ward off. If the user moves at a Speed of 45 or greater each attack will produce a seemingly tangible after image, masking the actual location of the user. Opponents capable of perceiving high speed movements through the use of Perception techniques are able to see through the after image.

Mujuushin • Infinite Inside
S-rank Taijutsu Stance
Prerequisites: Mujuushin • Absence of Mind Absence of Mind, 45 Willpower
An advanced, practiced mental state of Mujuushin practitioners, the user of this stance will first enter the Absence of Mind by looking inward and no longer acknowledging his surroundings. He will simultaneously shrink the perception of his environment to that of his own physical body. This will put the user in a meditative state in which his surroundings become white and limitless with only his own form remaining. While in this state all of the user's senses will become sharper and more focused beyond his preconceived limitations, allowing him to perceive up to a 30m radius with flawless accuracy regardless of environmental obstacles using the culmination of his heightened senses and instincts.
NintaijutsuShow
Shadow NintaijutsuShow
Shadow Force
C-rank Nintaijutsu
Prerequisites: Shadow Mantle
Once enveloped in the Mantle, Tousha is able to augment his physical strength by channeling his chakra through its shadows. After casting this jutsu, Tousha can divert the defensive Strength of the Mantle into offensive Strength as each strike he makes is extended by an extra inch with the Mantle performing a second strike with a Strength up to his Control. This jutsu lasts for 10 posts and can be deactivated at will, allowing the Mantle to revert back to its defensive Strength.

Shadow Rush
C-ranked Nintaijutsu
Prerequisites: Shadow Mantle
Once enveloped in the Mantle, Tousha is able to augment his physical strength by channeling his chakra through its shadows. After casting this jutsu, Tousha can divert the defensive Strength of the Mantle into acceleration as each step he makes is extended by an extra inch with the Mantle performing a second stride at a Strength up to the user's Control. This jutsu lasts for 10 posts and can be deactivated at will, allowing the Mantle to revert back to its defensive Strength.

Shadow Volley
C-ranked Nintaijutsu
Prerequisites: Shadow Mantle
Once enveloped in the Mantle, Tousha is able to augment his physical strength by channeling his chakra through its shadows. After casting this jutsu, Tousha can divert the defensive Strength of the Mantle into offensive Strength as each throw he makes is extended by an extra inch with the Mantle performing a second throw with a Strength up to the user's Control. This jutsu lasts for 10 posts and can be deactivated at will, allowing the Mantle to revert back to its defensive Strength.
GenjutsuShow
[Genjutsu • Glamour]
D-ranked Illusion Genjutsu
The user of this Genjutsu will touch an object and claim it to be something that it is not. Any target who hears what the user claims the object to be will see it as that object and not what it actually looks like. This illusion will not take effect if the real object and false object are of a reasonably similar size or weight.

[Genjutsu • Throw Voice]
D-ranked Illusion Genjutsu
After gathering his chakra the user will speak. Any target who hears the user speaking will instead hear him speaking from a location of the user’s choice. This does not amplify the volume of the user’s voice, it simply alters from where the target perceives it originating.

*[Genjutsu • Paranoid]
D-Ranked Illusion Genjutsu
The user will do a series of hand seals, then whistle. Anyone who hears the whistle will be captured in this genjutsu. For the following 4 posts, the target will see a shadow in the corner of their eyes, constantly shifting out of view when they attempt to look at it.

*[Genjutsu • Boom!]
D-Ranked Illusion Genjutsu
The user will do a series of hand seals, then within the next post, snap their fingers. Anyone who hears the snapping will hear an explosion in the distance behind them. This works as an effective distraction, or a scare tactic, if properly utilized.

*[Genjutsu • Pins and Needles]
D-Ranked Illusion Genjutsu
After performing the hand seals and pricking the opponent with some sort of small weapon (usually senbon), the opponent feels their arms and legs fall asleep. It feels as if the blood flow to these appendages has basically stopped, making their movements a tad sluggish and just all around uncomfortable. This jutsu doesn’t really hinder a person, but it makes everything they do feel off. For those who are attuned to the way their body feels during battle, it can be extremely distracting. Lasts 3 posts.
[Genjutsu • Shadow Deception]
C-ranked Illusion Genjutsu
Prerequisites: Nara Clan
By completing an additional string of hand seals before performing any Nara Clan jutsu, the user is able to cast an illusion on the shadows being manipulated. Any target that perceives this shadow will see it suddenly branch into dozens of tendrils, all moving independently of the real shadow being manipulated and moving at an equivalent speed. This will make locating and avoiding the real shadow much more problematic.

[Genjutsu • Misappropriate]
C-ranked Status Genjutsu
A versatile and subtle Status Genjutsu, the user will gather chakra and speak with an opponent. Any target who hears these words will have his chakra altered, making the opponent believe something on his person is either missing, still in hand or active. This can apply to equipment and weaponry or can even trick the user into thinking he has already activated or deactivated an ongoing technique/jutsu.

[Genjutsu • Charmed]
C-ranked Status Genjutsu
The user of this Genjutsu will say a phrase containing the word “charm”, “charming” or “charmed.” Any target who hears this will feel inclined to treat the user with a friendlier temperament, becoming more agreeable and helpful. This does not allow the user to force the target to do something he or she would be adamantly against, but instead offers more wiggle room for coercion. This technique can be maintained for up to 4 posts or until the user releases the Genjutsu.

*[Genjutsu • Reverse Hypnosis]
C-Ranked Status Genjutsu
This is a three post genjutsu. To start the genjutsu, the ninja does the hand seals that are needed and then places a hand on the target. Until the genjutsu ends the target is able to remember a lot more about their past and has a lighter barrier over their consciousness making it easier for them to spill information. This doesn’t weaken their will, however, meaning if they are aware it’s a genjutsu, they are more than capable of using Kai.

*[Genjutsu • Dull Pain]
C-Ranked Status Genjutsu
The user does the needed hand seals, and then locks eyes with the target to trap the target in the genjutsu. For the next 10 posts, any pain that the target feels as if nothing really happened, effectively lessening all pain and nerve responses. The target would still be damaged, but any damage done to them would feel as though it is far less severe than it actually it, and as such they will usually overestimate their own stamina.
[Genjutsu • Transfiguration]
B-ranked Warp Genjutsu
By completing an additional hand seal when performing any Ninjutsu technique the user can cast a Genjutsu on his own jutsu. Any target who perceived the user making these hand seals will not see the actual jutsu being used, but instead an illusion of another technique of equal rank that the caster is capable of using. This allows the user to catch a target off guard, potentially rendering his opponent’s method of dealing with the incoming attack less effective or overly so to the point of wasting chakra. The target of this technique is also subtly compelled to attempt to counter the user's jutsu rather than just avoid it.

[Genjutsu • Vanish]
B-ranked Illusion Genjutsu
After completing a string of hand seals the user will flood his body with chakra. Any opponent who can see the entirety of the user's body will seemingly lose sight of him as if the user has completely vanished. This technique will be broken if the user attacks the target in a way that could prove lethal and can be maintained for up to 5 posts.

*[Genjutsu • Scatter and Run]
B-Ranked Illusion Genjutsu
If the genjutsu user ever needs to run, this is the ideal technique to use. The target simply has to see them take their first step to run after the user has performed the hand seals. If the target saw the first step to run, the genjutsu caster will suddenly split into 90 "clones." This will allow the genjutsu caster to run away amidst the confusion, as the mass of clones run in every single direction at a speed of 20. Of course, touching one of these "clones" will cause them to disperse in a cloud of smoke, but they will do everything in their power to avoid making contact. If the clones aren't touched, the jutsu lasts for up to 6 posts.
[Genjutsu • Midnight]
A-ranked Illusion Genjutsu
Prerequisites: Nara Clan
After completing a string of hand seals the user will flood chakra into the shadows within his Control range. Any target who perceives any of these shadows will see them begin to stretch and join together at a Speed up to the user's Control, casting the entire area in inky black shadows that block out any form of light to severely limit the target's ability to see. Any light the target creates is seemingly swallowed by the darkness and is rendered ineffective beyond a few inches. This technique can be maintained for up to 6 posts or until the user dispels the Genjutsu.

[Genjutsu • Unnoticed]
A-ranked Status Genjutsu
After completing a single hand seal the user will flood chakra into his own body. Any target that can see the user's entire form will be affected by this Genjutsu, tricking his brain into forgetting about the user's presence. This does not make the user invisible but alters the target's ability to process the user's presence and intentions, as if the target's brain is actively avoiding looking for the user. This technique can be maintained for up to 6 posts and will deactivate after the user harms the target in any way.

*[Genjutsu • Temple of Nirvana]
A-Ranked Warp Genjutsu
This is a Genjutsu technique that allows the caster to place a large body of people into an unconscious state by performing the hand seals and whistling loudly. Once the targets hear the whistle, they will see feathers falling down, and, if the opponent realizes this is a genjutsu, they just need a Will Power stat of 15 to break out of it. If they don't break out of the genjutsu, the target will fall asleep at the end of that post.
[Genjutsu • Absolution]
S-ranked Status Genjutsu
The user will flood a weapon with chakra before turning it over so that the blade is pointing down at the ground. The user will then drop the blade so that it sticks in point first and remains standing upright. Any target that sees this weapon will have his chakra altered, an overwhelming feeling of safety and an urge to join the user at the dropped blade overtaking any aggression he may feel. The user and anyone affected by this Genjutsu will then sit at the blade not as combatants but as human beings, the Genjutsu's effects subtly coercing any targets to speak openly with one another. This has different effects on each target that will vary from person to person. Regardless of what each target chooses to share, if they are honest and open with themselves they are able to either begin to come to terms with their issue or even permanently make peace with it. Others may find no comfort or interest in self revelation and will remain silent for the duration of this technique. After the target has explored what needs to be said or 6 posts have elapsed, the Genjutsu is broken and he is free to continue the fight or part ways peacefully.
Last edited by Toshi on Fri Jan 29, 2021 2:30 pm, edited 5 times in total.
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Re: Tousha's Revamp

Post by Ace Trainer » Fri Dec 25, 2020 10:05 am

Was gonna do a full check but time to go to work. So quick note before I forget, 8 gates needs to be an ability (it being an ability is waht gives you the Nth stat)
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Re: Tousha's Revamp

Post by Toshi » Sat Dec 26, 2020 9:57 am

Edited. Also, forgot to mention that this revamp includes all of the corrections you and Lac pointed out the last time around.
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Re: Tousha's Revamp

Post by Ace Trainer » Sat Jan 09, 2021 2:46 pm

[Genjutsu • Misappropriate]
C-ranked Warp Genjutsu
A versatile and subtle Warp Genjutsu, the user will gather chakra and speak with an opponent. Any target who hears these words will have his chakra altered, making the opponent believe something on his person is either missing, still in hand or active. This can apply to equipment and weaponry or can even trick the user into thinking he has already activated or deactivated an ongoing technique/jutsu. This technique will remain apparent for 5 posts if the user does not supply additional chakra to keep it active.

I'm not sure why this is Warp.
Also you can't extend durations for genjutsu so the final line can be removed.

[Genjutsu • Midnight]
A-ranked Illusion Genjutsu
Prerequisites: Nara Clan
After completing a string of hand seals the user will flood chakra into the shadows within his Control range. Any target who perceives any of these shadows will see them begin to stretch and join together at a Speed up to the user's Control, casting the entire area in inky black shadows that block out any form of light to severely limit the target's ability to see. Any light the target creates is seemingly swallowed by the darkness and is rendered ineffective beyond a few inches. This illusion will remain apparent for up to 6 posts unless the user supplies additional chakra.

Final line, same as above.

[Genjutsu • Absolution]
S-ranked Status Genjutsu
The user will flood a weapon with chakra before turning it over so that the blade is pointing down at the ground. The user will then drop the blade so that it sticks in point first and remains standing upright. Any target that sees this weapon will have his chakra altered, an overwhelming feeling of safety and an urge to join the user at the dropped blade overtaking any aggression he may feel. The user and anyone affected by this Genjutsu will then sit at the blade not as combatants but as human beings, the Genjutsu's effects subtly coercing any targets to speak openly with one another. This has different effects on each target that will vary from person to person. Regardless of what each target chooses to share, if they are honest and open with themselves they are able to either begin to come to terms with their issue or even permanently make peace with it. Others may find no comfort or interest in self revelation and will remain silent for the duration of this technique. After the target has explored what needs to be said, the Genjutsu is broken and he is free to continue the fight or part ways peacefully.

This needs a duration

I think the tajutsu are good but I'm gonna have Chi look over them.
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Re: Tousha's Revamp

Post by Toshi » Sat Jan 09, 2021 9:35 pm

Edited, thank you for checking.
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Re: Tousha's Revamp

Post by Ace Trainer » Sun Jan 10, 2021 1:40 pm

[Genjutsu • Throw Voice] <-- "Supplies additional chakra" can be removed
[Genjutsu • Shadow Deception] <-- "Supplies additional chakra" can be removed

[Genjutsu • Misappropriate]
C-ranked Illusion Genjutsu
A versatile and subtle Warp Genjutsu, the user will gather chakra and speak with an opponent. Any target who hears these words will have his chakra altered, making the opponent believe something on his person is either missing, still in hand or active. This can apply to equipment and weaponry or can even trick the user into thinking he has already activated or deactivated an ongoing technique/jutsu.

I don't understand why this is illusion, and still says "subtle warp". If you're making them think something, its status. The jutsu doesn't describe making any sort of illusion happen, just a belief.

[Genjutsu • Charmed] <-- needs a post limit
[Genjutsu • Midnight] <-- needs a post limit
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Kirigakure No Sato
Kemurigakure no Sato

Taishou of Iron Country
Kirigakure No Sato
Genin
Experiment 81 v2
Sunagakure No Sato
Genin
The Soul Host
Iwagakure No Sato
Special Jounin
The Tungsten Princess
Sunagakure No Sato
Jounin
The Revolutionary
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[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
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Re: Tousha's Revamp

Post by Toshi » Mon Jan 11, 2021 8:50 am

Edited, thank you.
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Re: Tousha's Revamp

Post by Gilak » Sun Jan 17, 2021 7:29 pm

Archived Jutsu need to have the * infront of their name to show that they are not custom justu.
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Re: Tousha's Revamp

Post by Toshi » Mon Jan 18, 2021 2:27 pm

All Archive jutsu do have a * in front of them from what I can see.
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Re: Tousha's Revamp

Post by Das Kirb » Mon Jan 25, 2021 12:04 pm

Alright, most everything looks fine except for a couple specific jutsu to my eyes. There are a couple things I don't like that're thematically off (I really hate all your stat boosting jutsu because its a clear abuse of the system but is hard coded allowed). Only three I see a real problem with now that you've added the clause to each of your after image effects.

Mujuushin • Step <-- Absolute wording. Way it reads someone with 5 speed could keep up with 50 speed. I'd recommend adding this line to the jutsu. "This does not actually match their opponent's speed but instead allows them to match their movements. A significantly quicker or more skilled opponent would make this impossible."

Mujuushin • Stinging Wind <-- I'd rather not see the averages being used but can be over ruled as with everything else. I'd personally use "Opponents with a [Will] or [Speed] greater than the user's [Speed] are able to see through the after image. Specific perception based jutsu or situational circumstances may also achieve this".

Mujuushin • Nimble <-- Want to say this would be at the upper end of C rank or lower end of B rank. I'll personally rest it at C.

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Re: Tousha's Revamp

Post by Toshi » Fri Jan 29, 2021 2:31 pm

Edited, thank you for checking.
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Re: Tousha's Revamp

Post by Gilak » Sun Jan 31, 2021 6:11 am

Everything seems to be in order

1/2
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Re: Tousha's Revamp

Post by Kabu » Mon Apr 26, 2021 5:25 pm

Accepted
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