Artemisu, Katsu

A Beast Returns

User avatar
Das Kirb
Posts: 8888
Joined: Fri Dec 04, 2009 7:00 pm
User flair: .001%

Artemisu, Katsu

Post by Das Kirb » Tue Sep 17, 2024 5:23 pm

Artemisu, Katsu
"THE BEASTIA"

"Even death didn't stop me forever."

phpBB [video]

General Information Age: 27
Gender: Female
Height: 7'3"
Weight: 200 lbs
Physical Features:
  • Face/head: A titanic beast laid low. The powerful muscle that once rippled with a tiger's grace now lays withered and shrunken against an exposed skeleton. Her skin, once scarred with the rigors of battle and stretched now lays almost hollow against a husk. The majesty of primal fury that once was Katsu is now but a husk of what once was. Once waves of jaden hair now dull and patchy. A chest and shoulder that once moved mountains now look as to fail against the wind. Truly, a pitiable sight to behold. One thing remains of her past. The emerald eyes lit ablaze with flames of wrath, surrounded by oceans of blood. The humanity of the creature who existed has been extinguished, only now a mask. A true monster now lays behind the thin veil.
  • Body: The body of the beast has become emaciated and thin. Through mottled skin bone and sinew can clearly be seen. Her normally solid core has become flabby and grotesque. Wounds periodically open as she overexerts what's left of a mighty hunter's frame. Tall, lanky, and truly looking as the dead, Katsu's poor health and recent revival is clear to see.
  • Notable Features: Those who look into the eyes of madness are pierced by hatred's veil. A smile or even laugh is a wispy mask of the hatred that burns beneath. Verdian core with crimson seas surrounding are now lit ablaze as the parasite feeds more and more. Constantly a flicker emanates from them, ephemeral reds that dance like fire. Only spite and pain remains.
Clothing/Accessories: N/A
Picture:
Personality:
  • General: The veil of death has been breached again, and once more the beast rises from it's eternal darkness. The shadows linger to her like a cowl, ever cloaking her in hatred and pain. To have seen oblivion and returned is to know absolute cold and isolation. To understand that unfathomable dread is to be broken. But the broken can be reforged, galvanized in purpose and drive. Through fires of hatred the beast rises again. Katsu, the primeval titan of unbound might seeks to reclaim her throne.
  • Hopes/Dreams: To have witnessed the beast of evolution and change sparks the same in one such as The Beastia. Her will stoked with new embers of passion and now tempered in new intent. No longer does Katsu wish to be reunited with Vorashu. To seek utter dominion and to overcome the very cycle itself is her goal. The genma are themselves to be overcome, toppled if necessary. Their hosts rended from this world in violence and agony. The beasts brought forward and their wills made manifest. Hers will pit against theirs, and in so doing they will kneel or be devoured to slake the hunger that ever threatens to consume her.
  • Fears: Death itself has proven it has no permanent hold over the woman, thus it shouldn't be feared. Nor should the fires that once paralyzed her or the emptiness that is loneliness. Loss itself is not to be feared as all that is lost can be rebuilt, remade into something better. Even failure can be reborn from. However, a single thing can crush the deepest well of willpower. The parasite is a weapon, a tool, a creature of pure intent and hunger. But that hunger is madness. That hunger gnaws eternal and relents naught. And to be lost to yourself is oblivion.
  • Combat Mentality: Pure physical overwhelming might is but one tactic in the arsenal. While hesitant to resort to chakra manipulation as others do she will look at it as an option. However, in the thick of a fight her instinct has shifted from overwhelming dominance to a more whithering approach. Observation, manipulation, evasion, and wearing down of an enemies arsenal. When a clear advantage has been gained, overwhelming strikes are employed.

Battle Information Village: Kiri
Rank: D
  • Chakra Pool: 3 (8)
  • Endurance: 8
  • Control: 5
  • Strength: 5
  • Speed: 5
  • Willpower: 9
  • Synch: 1
  • Power Rank: D
Equipment:
  • 5 Kunai - One kept inside each limb, the fifth in her back along the spine.
  • 10 Shuriken - 5 kept in each shoulder.
  • 10m Wire - Kept inside the right forearm.
  • 5 Explosive Tags - All kept just below the skin at the small of her back.
  • 1 Smoke Bomb - Kept just below the skull on the back of the neck.
  • 1 Flash Bang - Kept in the soul of her right foot.
Companions: (1/1) (Shocking Pink Dragon Swarm)
Affinity/Specialization: Parasitic Augmentations
Abilities and Concentrations
Abilities
Deathless SustenanceThe symbiote is able to sustain the host through extreme trauma and mend wounds rapidly. The host will survive without basic survival needs such as food, water, oxygen, blood, or otherwise. Physiological effects such as pain or weakness will persist. The only way for a host to truly die is for the symbiotic "core" to be utterly destroyed. This core is usually attached to the brain unless otherwise noted. More than one core can exist though all chakra is split evenly between them. Any other damage can be regenerated and jutsu can further augment the extent and speed of this mending. This takes a permanent -5 CP to sustain.

Should a creature die in direct contact with the host the parasite can infest the new creature so long as it's brain remains intact. Doing so replaces any one ability it may have with this one. The new creation is submissive to the original host. (Should a PC decided to forfeit the character with this condition the character will become a companion and be remade as such under Katsu. The -5 CP cost is imparted as well. Should the character not have 6 or more CP they can not be revived this way.)
Physiological AugmentationThe symbiotic link created with the host and creature allows the host to modify their body in drastic ways. The augmentations use endurance over chakra pool for energy and speed determines their rapidity. Once completed the augmentations are treated as natural parts of the host's body, functioning as if always there and using all the hosts stats for relevant metrics. There is no duration on these augmentations unless otherwise noted. The host may have any number of D rank augmentations they like active at a time. However, only 5 permanent augments of C rank or higher may be active at a time. Temporary augments do not count towards this. Any augments present at the beginning of the thread are treated as if being used on the post before for endurance and CP consumption purposes.
Vermin WalkerThe host has gained the ability to become a hive for various types of swarming creatures ranging ants, cockroaches, bees, locusts and beyond. These creatures must be obtained externally and infested with the parasite. Once done their biomass can be subsumed into the host's body and reconstituted at will. It is controlled via a sync stat and follows all other swarm rules as applicable.
Concentrations
TaijutsuShow
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiently to efficiently utilize martial arts and advanced combat moves involving the body for example but not limited to, adv kicks, grapples, adv punches, etc.
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Rigid Structure:
The fundamental skill of [Rigid Structure] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focusing their senses for a short time. This facilitates their use of related Taijutsu.
Stealth:
The fundamental skill of [Stealth] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.
Physiological Augmentations:
The skill of having understood augmentations to the body done by the parasite and using them efficiently in combat. Supports the creation of jutsu that involve any additional limbs, functions, or structures the host may acquire.
Primal Aspect:
Katsu can radiate a primal power that has a psychological effect on nearby living creatures. This facilitates the creation and use of such taijutsu.

Jutsu
Symbiotic ManifestationShow
D
Aspect of the Beast: Talons
D - Parasite
The nails on each of the host's fingers and toes grow out to between one and three inches in length, with the middle finger being longest. These newly formed claws shape and harden to be sharp enough to puncture and rip through nearly any material they have the strength to damage.

Aspect of the Beast: Force Amplifiers
D - Parasite
The host's body alters to create large narrow ridges that act as force amplifiers on the outside of the arm, and front of the shin. These ridges are not sharp, but act more as a wedge for impact. The wedge extends back beyond the elbow and knees, creating a hardened sharpend point on each of the joins for stabbing. These are roughly six inches long and do not hinder normal joint functionality.

Aspect of the Beast: Living Spear
D - Parasite
Katsu augments her body to have several spikes laying beneath the skin. She can then force a skeletal spike covered in keratin from any point of her body through the flesh. This spike may only be up to a foot long and immediately retracts back into her body.

Aspect of the Beast: Maw
D - Parasite
The jaw slightly deforms as each tooth is rearranged. The host's teeth is replaced my predatory pointed teeth that resemble a mix between a caynid's and a monitor lizard. These teeth range from a quarter of an inch to a full inch in length, with the k-9s being the longest at an inch and a half.

Aspect of the Beast: Mimicry
D - Parasite
The parasite augments the body in more limited ways to create a false identity. The host can change their physical features in any way they choose including stature (no taller than eight feet nor shorter than five), skin pigmentation, hair and eye color, body and facial structure, muscle mass and density, and even expressed sex. Once a form is selected the change happens at [Speed] and this must be used again to change form further.

Aspect of the Beast: Horns
D - Parasite
The host's head grows two symmetrical horns from their forehead, just above the brow line. These horns come forward about two inches before curving upwards and back towards the back of the head. They then curve forward once more before terminating in a sharp point each. They're fourteen inches in length total.
C
Aspect of the Beast: Exoskeleton
C - Parasite
The host forms a hard carapace over every major surface of their body from bone and keratin. The joints are left vulnerable to allow for full range of motion. This exoskeleton turns piercing and slashing damage from physical attacks into blunt damage from strength less than the host's own.

Aspect of the Beast: Autonomy
C - Parasite
Should any limb be severed via whatever means that limb is capable of acting on it's own for a number of posts equal to one fifth of Katsu's endurance. This is limited to whatever means of locomotion it possesses but will retain one fifth of Katsu's speed and strength. The actions it can take are limited to physical capabilities but almost always are an attempt to return to the main host. This is not a sustained augmentation.

Aspect of the Beast: Hunter's Hunger
C - Parasite
Should the host get access to a source of biomass, be it a carcass, fungus, or plant life, of significant mass they may spend time consuming it. For each full post doing so they effectively double their natural regeneration speed as the new mass is immediately put towards repairing structures. This is not a sustained augmentation.
B
Aspect of the Beast: Wicked Blade
B - Parasite
The host's spine elongates beyond the pelvis to roughly their full height in feet beyond it in length. This structure is then covered with muscle, sinew, and skin to create a fully functioning tail with full range of movement. The top ridge of this tail is covered with serrated bumps of hard caratin to act as force amplifiers. However, the bottom eighteen inches are replaced with a bone plate that's shaped to create a sharp serrated blade on the top and bottom portions, coming to a triangular point.
Vorashu's FuryShow
Quote:
Katsu designed her combat style around celebration of Vorashu's ferocity and presence. Using absolute brutality, unparalleled tenacity, enormous power, and blistering speed Katsu pushes to dominate a fight at all stages. By unleashing everything she has as soon as the fight starts and refusing to drop momentum while absorbing hits to turn them back on her targets Katsu shows herself indomitable while hoping to shake and cow others.

Requires: [Rigid Structure], [Deft Hands], [Acrobatics], [CQC], [Primal Aspect]
E
Vorashu's Fury: Punt
E - Tai (Maneuver)
Katsu will just kick something as hard as she can, sending it flying at a speed, strength, and distance in meters equal to her strength. If the target is anchored in some way the travel stats are reduced by their effective strength.
D
Vorashu's Fury: Living Weapon
D - Tai (Discipline)
Katsu is able to use any part of her body, including parasitic augmentations, as effective weapons. Be it her head, wings, knees, hips, hands, or elbows, she can be ruthlessly efficient at dealing out and taking punishment.

Vorashu's Fury: Climb
D - Tai (Stance)
Katsu can climb nearly any surface at her full speed by creating grip points through sheer power. A surface must be perfectly smooth and have greater durability than her strength to prevent this.

Vorashu's Fury: Tear
D - Tai (Maneuver)
If a grapple is made Katsu can clamp down with her hand. If she has 10 more strength she will tear chunks of flesh in the process. If she has gripped a limb where her hand can encircle it and 15 more strength than her target, instead she will squeeze through the limb. Even if her target has greater or equal strength to her, her nails can still leave deep painful gashes.

Vorashu's Fury: Strike Back
D - Tai (Maneuver)
When a solid mass attack that Katsu can perceive is about to land she may use any of her limbs to strike the attack. If the attack has more effective power than her, it will be reduced by her strength. If they are equal the power will cancel each other out. If Katsu has more strength the attack will be redirected at the difference between her strength and the attack's.

Vorashu's Fury: Beast Sprint
D - Tai (Stance)
Katsu lowers to use her hands and feet in her basic movement. Doing so allows her greater handling at the upper levels of her speed, able to maneuver and stop much more quickly.

Vorashu's Fury: Scorpid's Sting
D - Tai (Maneuver)
Requires: Tail
Katsu coils the tail behind her back before lashing it out from either her hips or between her legs for a surprise stabbing attack.

Vorashu's Fury: Following Strike
D - Tai (Maneuver)
Katsu strikes with an appendage such as the wing or arm in a very obvious way. Simultaneously she will attack with a second limb such as a tail or leg from a different more subtle angle. The second attack is timed to strike a fraction of a second after the first, attempting to open a guard and take advantage of it in the same motion.

Vorashu's Fury: Punishing Evasion
D - Tai (Maneuver)
If able Katsu will dodge a melee range attack and simultaneously launch a second attack. An example would be sidestepping a downward slash while bringing a leg around for a kick to the now exposed flank.

Vorashu's Fury: Drop Kick
D - Tai (Maneuver)
Katsu charges her opponent and jumps slightly at the end. She'll whip her legs around and keep her body perpendicular with her target. At precisely the right moment she will violently thrust her legs outward, adding her strength, velocity, and mass to the power of the strike.
C
Vorashu's Fury: Gorrila's Grip
C - Tai (Maneuver)
The skill of knowing the best places to grab an opponent to establish a grapple. This skill allows Katsu to set up for further assult after a grapple is established.

Vorashu's Fury: Absorb and Counter
C - Tai (Maneuver)
Katsu will absorb an attack, locking her body to present a wall. Upon impact she will use the instant between attack and reset to follow up with an attack of her own, potentially catching her opponent off guard. She must be able to remain planted in order to counter strike.

History
Chapter 1Show
Katsu was born to a woman from Kirigakure no Sato by the name of Artemisu, Anori. Her surname was honorific, rather than granted from any true family of repute. Living from the land for the greater majority of her years left this woman more physically capable than most others of her family. A fact that helped as she worked the farm lands surrounding the coasts of the main lands. What time wasn't spent there was spent on fishing boats bringing in the hauls.

At a relatively young age this woman came across a man that promised her the world. He claimed to be a shinobi from the village though he had no headband. Nievity jaded her skepticism just as much as youthful lust. Several summer nights were spent with this man. Eventually a life began forming within Anori's womb, the fated feral beast that would be known as Katsu.

Upon hearing of his upcoming fatherhood this strange man admitted to his lie. Being little more than a wandering sell sword he thought himself unworthy of a family in one of the five major villages. Unwilling to place Anori in shame he went to Kiri and requested the right to raise his family within it's walls. A right that was granted in return for his blade and skill.

When the girl was born this man couldn't have been more proud. He took two weeks vacation to help Anori and his newly born daughter settle into a new house. The house was small and removed from the central rings. He and Anori were more comfortable in the outer rings where populations were less dense. It was over all too soon as he had to return to his promised duties.

A few years after her birth Katsu's father grew very ill. His cough was deep and often specked with blood. A disease undiagnosed and unknown claimed his life a few short months later. Anori greaved for the passing of the man she had come to love dearly, but motherly duties would not let her greave long. Katsu was already growing in size and proving to be quite rebelious.

Anori returned to the farms with her daughter in tow. While Katsu was of minimal help with the actual labor she did find herself more at home in the trees. Anori would work the crop as Katsu would play, often bringing home pets of all nature. However, an interesting "pet" she once brought back from the trees was a towering man clad in armor.

The man was clearly not from around the lands. His bronzed skin and dark hair stuck out like a soar thumb among the local populace. His towering stature and wide shoulders imposed a certain fear as well. However, upon hearing his mouth open and his eyes light up it was clear. This giant was as kind as they could come. He sought shelter and food, promising work in return for a few days rest.

A few days turned into weeks as the titan simply neglected to leave. He worked the land with a strong back, and even took a liking to the increasingly wild girl that was Anori's daughter. Most days had the two out in the trees, chopping wood and bringing it back for the winter's bite. Others saw the two on boats alone and bringing back fish twice the small girl's size.

As the months passed by it came time for the pair to return to the village. The titan bid them farewell as he departed on his way at last. That winter was colder than most for the mother and daughter as both missed the one they came to call Bear.

A couple years passed as Katsu grew more, and so did a trait that worried her mother. The girl's free spirit was growing uncontrollable. She'd often go out and come back with new bruises and scratches from fights with the local fauna. The other children had grown fearful of her as she was increasingly strong. This fear sparked a fire in the girl's heart that began to burn unchecked. Katsu's rage began to grow.

One summer the pair had returned to the farms. From the shadows of the trees was a familiar titan with a smile as wide as any other. Katsu was the first to notice him, her spirit soaring into the skies. She tackled the titan, causing even him to take a step back in surprise.

Once led back to the shelter of the land, and Anori's all to happy smile he made a similar request to before, only this time there was a twist. His armor was shed as he took a knee beside Katsu's mother. He took her hand in his and asked for her heart unto eternity. The request struck a cord deep within the woman, and the answer was an immediate yes.

The village made the same demands of this new man as they had Katsu's father. Demands that would be answered on stipulation. His hammer would be raised in times of war or defense. Until such a time he would be with his family, helping raise the girl. Unknown to Katsu a deal had been struck between the three that day. One that was in the works long before his return.

The years continued to go by as Katsu's spirit began to burn brighter than any other. Her feral nature was unparalleled in determination and raw physical might at her age. Bear and Anori did their all to guide her, though they seemed hindered at every turn. By the time the girl was ten she had all but abandoned clothing and other forms of human comfort.

As per the agreement made long ago Katsu was enlisted in the academy. The hope was to instill her with purpose to tailor her growing anger and will. The hidden purpose was to mold her to be ready for Vorashu's embrace.

Katsu's academy years were some of the roughest she had ever experienced. The instructors demanded of her cooperation and attention. Few understood her need for freedom and many grew to hate and resent her greatly, seeing her as a mistake and failure of a student. It was one, a woman, who found the means to train the wild pup.

This woman was too wise to Katsu's antics to fall for their antagonistic ways. She was also trained exceptionally well in many forms of physical combat, a practice the girl was excelling in above the other students. She issued the girl a challenge. If Katsu could land a single blow on the elderly woman she would discharge her as having passed her class and the academy in it's entirety. If she failed, she would become this woman's pupil and pay attention to every word.

The challenge was accepted and failed spectacularly. Katsu tried with all her might but couldn't land a single blow. Each attempt was avoided or deflected with ease. As Katsu's rage grew she became more feral and a blood lust was growing. Upon seeing this the woman smiled for the first time. She goaded the girl further and further. It wasn't long before Katsu was nude, standing on all fours, and snarling like a rabid animal. When she did the woman ended it with a resounding blow to her head.

A few years passed as Katsu was molded by this woman, taught to harness her anger into a fuel to drive her ever forward. Together with Anori and Bear she instilled an unbreakable will into the girl. Anori delved into the spiritual and began to look into Katsu's soul, guiding it directly as much as possible. Bear tried to teach the girl the importance of work and self sustainability. Between the three of them Katsu was groomed into a vessel for Vorashu, the Katagenma.

The day came when she was called into a room filled with men from all across the land. Vorashu's vessel stood at the center of the room. An unassuming box lined in seals and glowing with a radiant power that was as ancient as it was "alive". Katsu stood as she had been molded. Strong of body and showing every scar and muscle. Her feral nature had been honed and strengthened. Those who could saw her for what she was already, a beast in human form.

There was little ceremony as Katsu was lead to an island far from the village. The land itself was large and fertile with flora and fauna plentiful. However, there was only a skeleton team nearby with her family being left on the boat. No chains were placed to bind her and no seals made to hold her. She was seated in the center of a clearing filled with beauty and life. Life that was extinguished as the box was opened.

Katsu embraced the agony of the energy that was being forced into her very being. The ancient creature was enormous and fought with every ounce of it's might against it's imprisonment. Katsu fought back hard but the pain proved too much. She broke, a scream filling the skies as her mind became forfeit. Humanity was vanquished as the monster was awoken. Not the genma that was being sealed within, but the pure fury that was Katsu unleashed.

Katsu lost consciousness in that clearing. She came too only once in a clearing filled with the dead. The grass was black, and the trees wilted. It was like the life of the land had been sucked out. She felt hands on her as a new wave of agony caused her to fade back into the blackness.

It took weeks for the girl to regain her consciousness fully. She drifted in and out of fever dreams filled with vivid groves and meadows. An ancient creature roamed through the woods of her mind, always a shadow behind the trees. A single word kept running through her thoughts in these dreams, life.

For the next couple of months Katsu was treated almost as if royalty. Her every whim was cared for. She was pampered until her mind and body had recovered from the event. She found she liked the tail and horns that came from the process, seeing them as outward traits of her inner self.

As time passed the village had grown dissatisfied with her progress. Katsu was growing in physical ability but she was no less defiant. She had also not awoken the genma within her. Though she was already gaining control over her new shape shifting abilities Vorashu had yet to be summoned. This required action, and it was taken in the form of a woman named Naoko.

Naoko took a boy the girl had grown fond of, Sentou, leaving a note for the girl to find. Privately she cut patterns across his flesh, leaving him on the verge of death. Katsu's rage swelled greatly upon seeing this. Years later the girl knew the truth of feral might. Once more Katsu was unleashed, her rage vanquishing her humanity. Only this time she was not alone. An entity behind the veil offered her his might.

Naoko became the girl's next instructor. Rather than fortify her willpower or progress her rage the woman trained the girl in control. As Katsu made progress she also matured mentally, and physically. Katsu had grown to love the woman in a way, though even she knew not the depth. However, this love would lead to her next great awakening.

Naoko was killed in the line of duty. The village promised to seek her murderers and kept the news secret from Katsu. The secret didn't last long enough. Katsu discovered the truth and once more her rage flared to unbefore known heights. She set out seeking her revenge. What she found was a blood filled room with her dancing in the carnage.

Bitterness began to fill the girl as she closed herself off. A chuunin by might alone she was sent on missions often involving a level of brutality. The village had already sought to use her as their weapon of mass destruction. It was fine by her. She cared about little now.

As the girl aged further she grew increasingly powerful, growing to see the beast within as a god of sorts. Vorashu had begun becoming her truest mentor, developing her power to knew heights. The titan that was her dad tried to temper it with wisdom but soon had lost control, leaving him with no other choice.

Bear and Katsu squared off in a clearing with several jounin and fought it out. The clashing titans had a battle shorter than some would anticipate but the outcome was clear. Katsu had her eyes open that day and so did the beast within her. Along with a by-standing shinobi kitsune a deal was made between the diefic entity and these three. One that changed the development of Katsu from there forward.

Not long after this Katsu's strength was recognized in conjunction with her maturing mental state. She was growing into a proud woman and though defiant was gaining wisdom. This wisdom prompted the higher in command to give her a tentative promotion to Jounin. Her strength was definitely great enough for it, but it was yet to be seen if she was able to be controlled enough to deserve it.

Username: Das Kirb
Organization Equipment: 0/0
Organization Jutsu: 0/0
Ryo: 0/0
Prestige Perks: 0/0
Stat Trainings: (0/75)
Inheritance: Artemisu, Katsu (324 Ryo)
Last edited by Das Kirb on Sat Sep 28, 2024 11:24 pm, edited 2 times in total.

User avatar
Das Kirb
Posts: 8888
Joined: Fri Dec 04, 2009 7:00 pm
User flair: .001%

Artemisu, Katsu

Post by Das Kirb » Tue Sep 17, 2024 5:23 pm

Shocking Pink Dragon Swarm Description: 3cm long segmented body with each segment having two pairs of legs, as well as the back of each supporting several 1-4mm long spines. These spines house the glands for their toxin production as well as act as a line defense against physical attack. Each member of the swarm ranges from a dull red to a vibrant pink color, with brighter pinks being predominate.
Personality: Consisting more of a lose collective of individuals the swarm doesn't really move together unless directed. When threatened each member will curl up into a tiny spiky ball with its head at the center and shoot hydrogen cyanide. While left to its own devices they prefer cool damp dark places like caves or burrows, growing more active during storms. However, they are ravenous eaters, devouring vegetation in their path.
Rank: E
Natural Equipment:
  • Spikes - Each millipede is covered in 1-4 mm long spines, as well as each foot being rather sharp. These spikes are hard enough to pierce and tear flesh, assuming the sync stat is high enough to give the swarm the strength to do so.
Conc/Ability: (1/1)
  • Hydrogen Cyanide - The striking pink dragon millipede produces a light blue or clear liquid substance call hydrogen cyanide from the spikes along its back. This substance coats each individual member when they feel threatened. The fluid produces a strong odor of almonds and a mild irritation on sensitive tissues like the mouth or throat just by being in the presence of it. The compound impacts the body's ability to utilize oxygen. Dizziness, euphoria, disorientation, and delirium are swiftly induced. Prolonged exposure can cause contact irritation, chemical burns, necrosis, severe pain, suffocation, total organ failure, and death. The toxin takes effect extremely rapidly and accumulates over time. Effects fall off over time, dropping by 1 stage per 3 posts of no contact.
    • 1 Post - Contact point is irritated and red, becoming itchy. Slight dizziness and very mild giddiness.
    • 2 Posts - More severe irritation of contact points, becoming a bad rash for immediate surrounding points. Shortness of breath and mild sense of euphoria with light headedness.
    • 3 Posts - Rashes spread from point of contact to roughly 6" diameter. Organ pain and muscles fatigue more rapidly, causing pain and lethargy. Euphoria and extreme shortness of breath mixed with rather severe light headedness.
    • 4 Posts - Constriction of airways and rashes begin to bleed. Delirium and extreme shortness of breath. Rapid muscle exhaustion and extreme pain in muscle and organ tissue. Blueing of fingers, lips, toes, and other extremities or thin membranes.
    • 5 Posts - Delirium and extreme pain of muscle and organ tissues. Obvious signs of oxygen deprivasion. Potential shut down of all non-essential bodily systems as well as borderline loss of consciousness.
    • 6 Posts - Coma and total nervous system failure. Organ Failure.
    • 7 Posts - Death

User avatar
Das Kirb
Posts: 8888
Joined: Fri Dec 04, 2009 7:00 pm
User flair: .001%

Artemisu, Katsu

Post by Das Kirb » Tue Sep 17, 2024 5:26 pm

Hayate:
Tue Jul 09, 2024 9:49 am
Deathless Sustenance <- This is reading as essentially a much better regen/elemental body; what is the strength of the cores etc?

Also does this mean you can... take others over too, all in one ability? Feels like its just doing a bit much.
Answering this final post before I let it laps.

It's essentially an Elemental Body over abilities with regeneration mixed in. It's elemental body, flesh.

The "take over" mechanic is more of a resurrections mechanic. Katsu can "revive" any NPC or character using this part of the ability by "infesting" them. Doing so they have 1 ability slight either filled or replaced with the first part of this ability. They CAN become a henchmen/pet that I'd have to register and purchase or whatever after that IF the current RPer of the slain character doesn't wish to keep them for whatever reason.

User avatar
King of Cats
Posts: 1096
Joined: Mon Oct 09, 2023 9:03 pm
Location: Detroit, MI
User flair: "No matter how powerful you become, do not try to shoulder everything alone."

Artemisu, Katsu

Post by King of Cats » Thu Sep 19, 2024 2:25 pm

Deathless Sustenance - This is giving regeneration? And an E-Body, and a take over? That's too much.
Kouseki, SeijiChuuninSunagakure no Sato
Nara, ShiroyashaGeninKonohagakure no Sato
Kaguya, RenjiChuuninKirigakure no Sato
Shuryo, RokuHarubushiHeart Empire
Akari, KohakuGeninIwagakure no Sato
Kisama, AichiHarubushiHeart Empire
Hyuuga, KokouJouninKonohagakure no Sato
Ishiguro, ShushikiGeninKumogakure no Sato

User avatar
Das Kirb
Posts: 8888
Joined: Fri Dec 04, 2009 7:00 pm
User flair: .001%

Artemisu, Katsu

Post by Das Kirb » Thu Sep 19, 2024 4:08 pm

It's a psuedo of each.

It's not quite an E-body as E-bodies tend to offer certain immunities and passive effects. They also tend to give an intangibility of sorts (fire/water/electric/annihilation/ect). E-bodies tend to be able to "rebuild" themselves fairly quickly and passively as well. The similarity this has with an e-body is that the host doesn't die unless the "core" is destroyed. The "core" of this would be the brain and brain alone.

Yes, it gives regen.

The "take-over" isn't necessarily take-over either. If a person were to die Katsu can infest them, reviving them. They are still a separate character and gain this particular ability. In the event of the character becoming a henchman or otherwise they MUST have this ability. Meaning gaining clan abilities or otherwise is mostly impossible. And Katsu can't really just revive from their body. It's not like they become a mini her in all ways.

What's happening here is 2 ability slots are replicating an E-body. The second ability is what's giving her the body augmentations most e-bodies would get naturally. The regen is being tacked on since this e-body doesn't work like a normal element. And the revive mechanic is flavor. Real talk, it's mostly RP and flavor. I'll drop it if necessary because so far only time it's been used was to create Anime's variant on this character. So long as I can keep it as a gentleman's deal in trust for RP purposes, I'll drop the mechanic itself.

User avatar
Ace Trainer
Posts: 17296
Joined: Sun Nov 23, 2008 7:00 pm

Artemisu, Katsu

Post by Ace Trainer » Sat Sep 28, 2024 4:55 pm

1/2
Mistaki ShioShiimu KozanGekko IndraShoshiki HeiyaHizashi Ikinari
Kirigakure No Sato
Kemurigakure no Sato

Taishou of Iron Country
Kirigakure No Sato
Genin
Experiment 81 v2
Sunagakure No Sato
Genin
The Soul Host
Iwagakure No Sato
Special Jounin
The Tungsten Princess
Sunagakure No Sato
Jounin
The Revolutionary
Past CharactersShow
[Kenketi Tenteki :: Kumogakure No Sato – Special Jounin]
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
[Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
ReallyisOnu
NotCdf
SunaOOCOnu
HolyCowMrSmith
GlobalModOnu
AdminOnu
CboxModOnu
SlaptasitcOnu

User avatar
Kabu
Posts: 8441
Joined: Thu May 09, 2013 8:00 pm

Artemisu, Katsu

Post by Kabu » Wed Oct 30, 2024 11:32 pm

Accepted
NPCsShow
Shinsen Kyoko - #99840A
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata Yamada - #CE1126, Makura Ayame - #7251BC
Yamanaka Inomi - #FC70BA
Kabu's Test Thread

REPLY

Return to “Completed”

×